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- $input v_texcoord0, v_color0
- /*
- * Copyright 2011-2017 Branimir Karadzic. All rights reserved.
- * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
- */
- #include <bgfx_shader.sh>
- SAMPLER2DARRAY(s_texColor, 0);
- uniform vec4 u_params;
- #define u_textureLod u_params.x
- #define u_textureLayer u_params.y
- void main()
- {
- vec4 color = texture2DArrayLod(s_texColor, vec3(v_texcoord0.xy, u_textureLayer), u_textureLod);
- gl_FragColor = color * v_color0;
- }
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