fs_texture_array.sc 466 B

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  1. $input v_texcoord0, v_color0
  2. /*
  3. * Copyright 2011-2017 Branimir Karadzic. All rights reserved.
  4. * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
  5. */
  6. #include <bgfx_shader.sh>
  7. SAMPLER2DARRAY(s_texColor, 0);
  8. uniform vec4 u_params;
  9. #define u_textureLod u_params.x
  10. #define u_textureLayer u_params.y
  11. void main()
  12. {
  13. vec4 color = texture2DArrayLod(s_texColor, vec3(v_texcoord0.xy, u_textureLayer), u_textureLod);
  14. gl_FragColor = color * v_color0;
  15. }