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- //////////////////////////////////////////////////////////////////////////////
- //
- // Copyright (c) Microsoft Corporation. All rights reserved.
- //
- // File: D3D11Shader.h
- // Content: D3D11 Shader Types and APIs
- //
- //////////////////////////////////////////////////////////////////////////////
- #ifndef __D3D11SHADER_H__
- #define __D3D11SHADER_H__
- #include "d3dcommon.h"
- typedef enum D3D11_SHADER_VERSION_TYPE
- {
- D3D11_SHVER_PIXEL_SHADER = 0,
- D3D11_SHVER_VERTEX_SHADER = 1,
- D3D11_SHVER_GEOMETRY_SHADER = 2,
-
- // D3D11 Shaders
- D3D11_SHVER_HULL_SHADER = 3,
- D3D11_SHVER_DOMAIN_SHADER = 4,
- D3D11_SHVER_COMPUTE_SHADER = 5,
- D3D11_SHVER_RESERVED0 = 0xFFF0,
- } D3D11_SHADER_VERSION_TYPE;
- #define D3D11_SHVER_GET_TYPE(_Version) \
- (((_Version) >> 16) & 0xffff)
- #define D3D11_SHVER_GET_MAJOR(_Version) \
- (((_Version) >> 4) & 0xf)
- #define D3D11_SHVER_GET_MINOR(_Version) \
- (((_Version) >> 0) & 0xf)
- // Slot ID for library function return
- #define D3D_RETURN_PARAMETER_INDEX (-1)
- typedef D3D_RESOURCE_RETURN_TYPE D3D11_RESOURCE_RETURN_TYPE;
- typedef D3D_CBUFFER_TYPE D3D11_CBUFFER_TYPE;
- typedef struct _D3D11_SIGNATURE_PARAMETER_DESC
- {
- LPCSTR SemanticName; // Name of the semantic
- UINT SemanticIndex; // Index of the semantic
- UINT Register; // Number of member variables
- D3D_NAME SystemValueType;// A predefined system value, or D3D_NAME_UNDEFINED if not applicable
- D3D_REGISTER_COMPONENT_TYPE ComponentType; // Scalar type (e.g. uint, float, etc.)
- BYTE Mask; // Mask to indicate which components of the register
- // are used (combination of D3D10_COMPONENT_MASK values)
- BYTE ReadWriteMask; // Mask to indicate whether a given component is
- // never written (if this is an output signature) or
- // always read (if this is an input signature).
- // (combination of D3D_MASK_* values)
- UINT Stream; // Stream index
- D3D_MIN_PRECISION MinPrecision; // Minimum desired interpolation precision
- } D3D11_SIGNATURE_PARAMETER_DESC;
- typedef struct _D3D11_SHADER_BUFFER_DESC
- {
- LPCSTR Name; // Name of the constant buffer
- D3D_CBUFFER_TYPE Type; // Indicates type of buffer content
- UINT Variables; // Number of member variables
- UINT Size; // Size of CB (in bytes)
- UINT uFlags; // Buffer description flags
- } D3D11_SHADER_BUFFER_DESC;
- typedef struct _D3D11_SHADER_VARIABLE_DESC
- {
- LPCSTR Name; // Name of the variable
- UINT StartOffset; // Offset in constant buffer's backing store
- UINT Size; // Size of variable (in bytes)
- UINT uFlags; // Variable flags
- LPVOID DefaultValue; // Raw pointer to default value
- UINT StartTexture; // First texture index (or -1 if no textures used)
- UINT TextureSize; // Number of texture slots possibly used.
- UINT StartSampler; // First sampler index (or -1 if no textures used)
- UINT SamplerSize; // Number of sampler slots possibly used.
- } D3D11_SHADER_VARIABLE_DESC;
- typedef struct _D3D11_SHADER_TYPE_DESC
- {
- D3D_SHADER_VARIABLE_CLASS Class; // Variable class (e.g. object, matrix, etc.)
- D3D_SHADER_VARIABLE_TYPE Type; // Variable type (e.g. float, sampler, etc.)
- UINT Rows; // Number of rows (for matrices, 1 for other numeric, 0 if not applicable)
- UINT Columns; // Number of columns (for vectors & matrices, 1 for other numeric, 0 if not applicable)
- UINT Elements; // Number of elements (0 if not an array)
- UINT Members; // Number of members (0 if not a structure)
- UINT Offset; // Offset from the start of structure (0 if not a structure member)
- LPCSTR Name; // Name of type, can be NULL
- } D3D11_SHADER_TYPE_DESC;
- typedef D3D_TESSELLATOR_DOMAIN D3D11_TESSELLATOR_DOMAIN;
- typedef D3D_TESSELLATOR_PARTITIONING D3D11_TESSELLATOR_PARTITIONING;
- typedef D3D_TESSELLATOR_OUTPUT_PRIMITIVE D3D11_TESSELLATOR_OUTPUT_PRIMITIVE;
- typedef struct _D3D11_SHADER_DESC
- {
- UINT Version; // Shader version
- LPCSTR Creator; // Creator string
- UINT Flags; // Shader compilation/parse flags
-
- UINT ConstantBuffers; // Number of constant buffers
- UINT BoundResources; // Number of bound resources
- UINT InputParameters; // Number of parameters in the input signature
- UINT OutputParameters; // Number of parameters in the output signature
- UINT InstructionCount; // Number of emitted instructions
- UINT TempRegisterCount; // Number of temporary registers used
- UINT TempArrayCount; // Number of temporary arrays used
- UINT DefCount; // Number of constant defines
- UINT DclCount; // Number of declarations (input + output)
- UINT TextureNormalInstructions; // Number of non-categorized texture instructions
- UINT TextureLoadInstructions; // Number of texture load instructions
- UINT TextureCompInstructions; // Number of texture comparison instructions
- UINT TextureBiasInstructions; // Number of texture bias instructions
- UINT TextureGradientInstructions; // Number of texture gradient instructions
- UINT FloatInstructionCount; // Number of floating point arithmetic instructions used
- UINT IntInstructionCount; // Number of signed integer arithmetic instructions used
- UINT UintInstructionCount; // Number of unsigned integer arithmetic instructions used
- UINT StaticFlowControlCount; // Number of static flow control instructions used
- UINT DynamicFlowControlCount; // Number of dynamic flow control instructions used
- UINT MacroInstructionCount; // Number of macro instructions used
- UINT ArrayInstructionCount; // Number of array instructions used
- UINT CutInstructionCount; // Number of cut instructions used
- UINT EmitInstructionCount; // Number of emit instructions used
- D3D_PRIMITIVE_TOPOLOGY GSOutputTopology; // Geometry shader output topology
- UINT GSMaxOutputVertexCount; // Geometry shader maximum output vertex count
- D3D_PRIMITIVE InputPrimitive; // GS/HS input primitive
- UINT PatchConstantParameters; // Number of parameters in the patch constant signature
- UINT cGSInstanceCount; // Number of Geometry shader instances
- UINT cControlPoints; // Number of control points in the HS->DS stage
- D3D_TESSELLATOR_OUTPUT_PRIMITIVE HSOutputPrimitive; // Primitive output by the tessellator
- D3D_TESSELLATOR_PARTITIONING HSPartitioning; // Partitioning mode of the tessellator
- D3D_TESSELLATOR_DOMAIN TessellatorDomain; // Domain of the tessellator (quad, tri, isoline)
- // instruction counts
- UINT cBarrierInstructions; // Number of barrier instructions in a compute shader
- UINT cInterlockedInstructions; // Number of interlocked instructions
- UINT cTextureStoreInstructions; // Number of texture writes
- } D3D11_SHADER_DESC;
- typedef struct _D3D11_SHADER_INPUT_BIND_DESC
- {
- LPCSTR Name; // Name of the resource
- D3D_SHADER_INPUT_TYPE Type; // Type of resource (e.g. texture, cbuffer, etc.)
- UINT BindPoint; // Starting bind point
- UINT BindCount; // Number of contiguous bind points (for arrays)
-
- UINT uFlags; // Input binding flags
- D3D_RESOURCE_RETURN_TYPE ReturnType; // Return type (if texture)
- D3D_SRV_DIMENSION Dimension; // Dimension (if texture)
- UINT NumSamples; // Number of samples (0 if not MS texture)
- } D3D11_SHADER_INPUT_BIND_DESC;
- #define D3D_SHADER_REQUIRES_DOUBLES 0x00000001
- #define D3D_SHADER_REQUIRES_EARLY_DEPTH_STENCIL 0x00000002
- #define D3D_SHADER_REQUIRES_UAVS_AT_EVERY_STAGE 0x00000004
- #define D3D_SHADER_REQUIRES_64_UAVS 0x00000008
- #define D3D_SHADER_REQUIRES_MINIMUM_PRECISION 0x00000010
- #define D3D_SHADER_REQUIRES_11_1_DOUBLE_EXTENSIONS 0x00000020
- #define D3D_SHADER_REQUIRES_11_1_SHADER_EXTENSIONS 0x00000040
- #define D3D_SHADER_REQUIRES_LEVEL_9_COMPARISON_FILTERING 0x00000080
- #define D3D_SHADER_REQUIRES_TILED_RESOURCES 0x00000100
- typedef struct _D3D11_LIBRARY_DESC
- {
- LPCSTR Creator; // The name of the originator of the library.
- UINT Flags; // Compilation flags.
- UINT FunctionCount; // Number of functions exported from the library.
- } D3D11_LIBRARY_DESC;
- typedef struct _D3D11_FUNCTION_DESC
- {
- UINT Version; // Shader version
- LPCSTR Creator; // Creator string
- UINT Flags; // Shader compilation/parse flags
-
- UINT ConstantBuffers; // Number of constant buffers
- UINT BoundResources; // Number of bound resources
- UINT InstructionCount; // Number of emitted instructions
- UINT TempRegisterCount; // Number of temporary registers used
- UINT TempArrayCount; // Number of temporary arrays used
- UINT DefCount; // Number of constant defines
- UINT DclCount; // Number of declarations (input + output)
- UINT TextureNormalInstructions; // Number of non-categorized texture instructions
- UINT TextureLoadInstructions; // Number of texture load instructions
- UINT TextureCompInstructions; // Number of texture comparison instructions
- UINT TextureBiasInstructions; // Number of texture bias instructions
- UINT TextureGradientInstructions; // Number of texture gradient instructions
- UINT FloatInstructionCount; // Number of floating point arithmetic instructions used
- UINT IntInstructionCount; // Number of signed integer arithmetic instructions used
- UINT UintInstructionCount; // Number of unsigned integer arithmetic instructions used
- UINT StaticFlowControlCount; // Number of static flow control instructions used
- UINT DynamicFlowControlCount; // Number of dynamic flow control instructions used
- UINT MacroInstructionCount; // Number of macro instructions used
- UINT ArrayInstructionCount; // Number of array instructions used
- UINT MovInstructionCount; // Number of mov instructions used
- UINT MovcInstructionCount; // Number of movc instructions used
- UINT ConversionInstructionCount; // Number of type conversion instructions used
- UINT BitwiseInstructionCount; // Number of bitwise arithmetic instructions used
- D3D_FEATURE_LEVEL MinFeatureLevel; // Min target of the function byte code
- UINT64 RequiredFeatureFlags; // Required feature flags
- LPCSTR Name; // Function name
- INT FunctionParameterCount; // Number of logical parameters in the function signature (not including return)
- BOOL HasReturn; // TRUE, if function returns a value, false - it is a subroutine
- BOOL Has10Level9VertexShader; // TRUE, if there is a 10L9 VS blob
- BOOL Has10Level9PixelShader; // TRUE, if there is a 10L9 PS blob
- } D3D11_FUNCTION_DESC;
- typedef struct _D3D11_PARAMETER_DESC
- {
- LPCSTR Name; // Parameter name.
- LPCSTR SemanticName; // Parameter semantic name (+index).
- D3D_SHADER_VARIABLE_TYPE Type; // Element type.
- D3D_SHADER_VARIABLE_CLASS Class; // Scalar/Vector/Matrix.
- UINT Rows; // Rows are for matrix parameters.
- UINT Columns; // Components or Columns in matrix.
- D3D_INTERPOLATION_MODE InterpolationMode; // Interpolation mode.
- D3D_PARAMETER_FLAGS Flags; // Parameter modifiers.
- UINT FirstInRegister; // The first input register for this parameter.
- UINT FirstInComponent; // The first input register component for this parameter.
- UINT FirstOutRegister; // The first output register for this parameter.
- UINT FirstOutComponent; // The first output register component for this parameter.
- } D3D11_PARAMETER_DESC;
- //////////////////////////////////////////////////////////////////////////////
- // Interfaces ////////////////////////////////////////////////////////////////
- //////////////////////////////////////////////////////////////////////////////
- typedef interface ID3D11ShaderReflectionType ID3D11ShaderReflectionType;
- typedef interface ID3D11ShaderReflectionType *LPD3D11SHADERREFLECTIONTYPE;
- typedef interface ID3D11ShaderReflectionVariable ID3D11ShaderReflectionVariable;
- typedef interface ID3D11ShaderReflectionVariable *LPD3D11SHADERREFLECTIONVARIABLE;
- typedef interface ID3D11ShaderReflectionConstantBuffer ID3D11ShaderReflectionConstantBuffer;
- typedef interface ID3D11ShaderReflectionConstantBuffer *LPD3D11SHADERREFLECTIONCONSTANTBUFFER;
- typedef interface ID3D11ShaderReflection ID3D11ShaderReflection;
- typedef interface ID3D11ShaderReflection *LPD3D11SHADERREFLECTION;
- typedef interface ID3D11LibraryReflection ID3D11LibraryReflection;
- typedef interface ID3D11LibraryReflection *LPD3D11LIBRARYREFLECTION;
- typedef interface ID3D11FunctionReflection ID3D11FunctionReflection;
- typedef interface ID3D11FunctionReflection *LPD3D11FUNCTIONREFLECTION;
- typedef interface ID3D11FunctionParameterReflection ID3D11FunctionParameterReflection;
- typedef interface ID3D11FunctionParameterReflection *LPD3D11FUNCTIONPARAMETERREFLECTION;
- // {6E6FFA6A-9BAE-4613-A51E-91652D508C21}
- interface DECLSPEC_UUID("6E6FFA6A-9BAE-4613-A51E-91652D508C21") ID3D11ShaderReflectionType;
- DEFINE_GUID(IID_ID3D11ShaderReflectionType,
- 0x6e6ffa6a, 0x9bae, 0x4613, 0xa5, 0x1e, 0x91, 0x65, 0x2d, 0x50, 0x8c, 0x21);
- #undef INTERFACE
- #define INTERFACE ID3D11ShaderReflectionType
- DECLARE_INTERFACE(ID3D11ShaderReflectionType)
- {
- STDMETHOD(GetDesc)(THIS_ _Out_ D3D11_SHADER_TYPE_DESC *pDesc) PURE;
-
- STDMETHOD_(ID3D11ShaderReflectionType*, GetMemberTypeByIndex)(THIS_ _In_ UINT Index) PURE;
- STDMETHOD_(ID3D11ShaderReflectionType*, GetMemberTypeByName)(THIS_ _In_ LPCSTR Name) PURE;
- STDMETHOD_(LPCSTR, GetMemberTypeName)(THIS_ _In_ UINT Index) PURE;
- STDMETHOD(IsEqual)(THIS_ _In_ ID3D11ShaderReflectionType* pType) PURE;
- STDMETHOD_(ID3D11ShaderReflectionType*, GetSubType)(THIS) PURE;
- STDMETHOD_(ID3D11ShaderReflectionType*, GetBaseClass)(THIS) PURE;
- STDMETHOD_(UINT, GetNumInterfaces)(THIS) PURE;
- STDMETHOD_(ID3D11ShaderReflectionType*, GetInterfaceByIndex)(THIS_ _In_ UINT uIndex) PURE;
- STDMETHOD(IsOfType)(THIS_ _In_ ID3D11ShaderReflectionType* pType) PURE;
- STDMETHOD(ImplementsInterface)(THIS_ _In_ ID3D11ShaderReflectionType* pBase) PURE;
- };
- // {51F23923-F3E5-4BD1-91CB-606177D8DB4C}
- interface DECLSPEC_UUID("51F23923-F3E5-4BD1-91CB-606177D8DB4C") ID3D11ShaderReflectionVariable;
- DEFINE_GUID(IID_ID3D11ShaderReflectionVariable,
- 0x51f23923, 0xf3e5, 0x4bd1, 0x91, 0xcb, 0x60, 0x61, 0x77, 0xd8, 0xdb, 0x4c);
- #undef INTERFACE
- #define INTERFACE ID3D11ShaderReflectionVariable
- DECLARE_INTERFACE(ID3D11ShaderReflectionVariable)
- {
- STDMETHOD(GetDesc)(THIS_ _Out_ D3D11_SHADER_VARIABLE_DESC *pDesc) PURE;
-
- STDMETHOD_(ID3D11ShaderReflectionType*, GetType)(THIS) PURE;
- STDMETHOD_(ID3D11ShaderReflectionConstantBuffer*, GetBuffer)(THIS) PURE;
- STDMETHOD_(UINT, GetInterfaceSlot)(THIS_ _In_ UINT uArrayIndex) PURE;
- };
- // {EB62D63D-93DD-4318-8AE8-C6F83AD371B8}
- interface DECLSPEC_UUID("EB62D63D-93DD-4318-8AE8-C6F83AD371B8") ID3D11ShaderReflectionConstantBuffer;
- DEFINE_GUID(IID_ID3D11ShaderReflectionConstantBuffer,
- 0xeb62d63d, 0x93dd, 0x4318, 0x8a, 0xe8, 0xc6, 0xf8, 0x3a, 0xd3, 0x71, 0xb8);
- #undef INTERFACE
- #define INTERFACE ID3D11ShaderReflectionConstantBuffer
- DECLARE_INTERFACE(ID3D11ShaderReflectionConstantBuffer)
- {
- STDMETHOD(GetDesc)(THIS_ D3D11_SHADER_BUFFER_DESC *pDesc) PURE;
-
- STDMETHOD_(ID3D11ShaderReflectionVariable*, GetVariableByIndex)(THIS_ _In_ UINT Index) PURE;
- STDMETHOD_(ID3D11ShaderReflectionVariable*, GetVariableByName)(THIS_ _In_ LPCSTR Name) PURE;
- };
- // The ID3D11ShaderReflection IID may change from SDK version to SDK version
- // if the reflection API changes. This prevents new code with the new API
- // from working with an old binary. Recompiling with the new header
- // will pick up the new IID.
- // 8d536ca1-0cca-4956-a837-786963755584
- interface DECLSPEC_UUID("8d536ca1-0cca-4956-a837-786963755584") ID3D11ShaderReflection;
- DEFINE_GUID(IID_ID3D11ShaderReflection,
- 0x8d536ca1, 0x0cca, 0x4956, 0xa8, 0x37, 0x78, 0x69, 0x63, 0x75, 0x55, 0x84);
- #undef INTERFACE
- #define INTERFACE ID3D11ShaderReflection
- DECLARE_INTERFACE_(ID3D11ShaderReflection, IUnknown)
- {
- STDMETHOD(QueryInterface)(THIS_ _In_ REFIID iid,
- _Out_ LPVOID *ppv) PURE;
- STDMETHOD_(ULONG, AddRef)(THIS) PURE;
- STDMETHOD_(ULONG, Release)(THIS) PURE;
- STDMETHOD(GetDesc)(THIS_ _Out_ D3D11_SHADER_DESC *pDesc) PURE;
-
- STDMETHOD_(ID3D11ShaderReflectionConstantBuffer*, GetConstantBufferByIndex)(THIS_ _In_ UINT Index) PURE;
- STDMETHOD_(ID3D11ShaderReflectionConstantBuffer*, GetConstantBufferByName)(THIS_ _In_ LPCSTR Name) PURE;
-
- STDMETHOD(GetResourceBindingDesc)(THIS_ _In_ UINT ResourceIndex,
- _Out_ D3D11_SHADER_INPUT_BIND_DESC *pDesc) PURE;
-
- STDMETHOD(GetInputParameterDesc)(THIS_ _In_ UINT ParameterIndex,
- _Out_ D3D11_SIGNATURE_PARAMETER_DESC *pDesc) PURE;
- STDMETHOD(GetOutputParameterDesc)(THIS_ _In_ UINT ParameterIndex,
- _Out_ D3D11_SIGNATURE_PARAMETER_DESC *pDesc) PURE;
- STDMETHOD(GetPatchConstantParameterDesc)(THIS_ _In_ UINT ParameterIndex,
- _Out_ D3D11_SIGNATURE_PARAMETER_DESC *pDesc) PURE;
- STDMETHOD_(ID3D11ShaderReflectionVariable*, GetVariableByName)(THIS_ _In_ LPCSTR Name) PURE;
- STDMETHOD(GetResourceBindingDescByName)(THIS_ _In_ LPCSTR Name,
- _Out_ D3D11_SHADER_INPUT_BIND_DESC *pDesc) PURE;
- STDMETHOD_(UINT, GetMovInstructionCount)(THIS) PURE;
- STDMETHOD_(UINT, GetMovcInstructionCount)(THIS) PURE;
- STDMETHOD_(UINT, GetConversionInstructionCount)(THIS) PURE;
- STDMETHOD_(UINT, GetBitwiseInstructionCount)(THIS) PURE;
-
- STDMETHOD_(D3D_PRIMITIVE, GetGSInputPrimitive)(THIS) PURE;
- STDMETHOD_(BOOL, IsSampleFrequencyShader)(THIS) PURE;
- STDMETHOD_(UINT, GetNumInterfaceSlots)(THIS) PURE;
- STDMETHOD(GetMinFeatureLevel)(THIS_ _Out_ enum D3D_FEATURE_LEVEL* pLevel) PURE;
- STDMETHOD_(UINT, GetThreadGroupSize)(THIS_
- _Out_opt_ UINT* pSizeX,
- _Out_opt_ UINT* pSizeY,
- _Out_opt_ UINT* pSizeZ) PURE;
- STDMETHOD_(UINT64, GetRequiresFlags)(THIS) PURE;
- };
- // {54384F1B-5B3E-4BB7-AE01-60BA3097CBB6}
- interface DECLSPEC_UUID("54384F1B-5B3E-4BB7-AE01-60BA3097CBB6") ID3D11LibraryReflection;
- DEFINE_GUID(IID_ID3D11LibraryReflection,
- 0x54384f1b, 0x5b3e, 0x4bb7, 0xae, 0x1, 0x60, 0xba, 0x30, 0x97, 0xcb, 0xb6);
- #undef INTERFACE
- #define INTERFACE ID3D11LibraryReflection
- DECLARE_INTERFACE_(ID3D11LibraryReflection, IUnknown)
- {
- STDMETHOD(QueryInterface)(THIS_ _In_ REFIID iid, _Out_ LPVOID * ppv) PURE;
- STDMETHOD_(ULONG, AddRef)(THIS) PURE;
- STDMETHOD_(ULONG, Release)(THIS) PURE;
- STDMETHOD(GetDesc)(THIS_ _Out_ D3D11_LIBRARY_DESC * pDesc) PURE;
-
- STDMETHOD_(ID3D11FunctionReflection *, GetFunctionByIndex)(THIS_ _In_ INT FunctionIndex) PURE;
- };
- // {207BCECB-D683-4A06-A8A3-9B149B9F73A4}
- interface DECLSPEC_UUID("207BCECB-D683-4A06-A8A3-9B149B9F73A4") ID3D11FunctionReflection;
- DEFINE_GUID(IID_ID3D11FunctionReflection,
- 0x207bcecb, 0xd683, 0x4a06, 0xa8, 0xa3, 0x9b, 0x14, 0x9b, 0x9f, 0x73, 0xa4);
- #undef INTERFACE
- #define INTERFACE ID3D11FunctionReflection
- DECLARE_INTERFACE(ID3D11FunctionReflection)
- {
- STDMETHOD(GetDesc)(THIS_ _Out_ D3D11_FUNCTION_DESC * pDesc) PURE;
-
- STDMETHOD_(ID3D11ShaderReflectionConstantBuffer *, GetConstantBufferByIndex)(THIS_ _In_ UINT BufferIndex) PURE;
- STDMETHOD_(ID3D11ShaderReflectionConstantBuffer *, GetConstantBufferByName)(THIS_ _In_ LPCSTR Name) PURE;
-
- STDMETHOD(GetResourceBindingDesc)(THIS_ _In_ UINT ResourceIndex,
- _Out_ D3D11_SHADER_INPUT_BIND_DESC * pDesc) PURE;
-
- STDMETHOD_(ID3D11ShaderReflectionVariable *, GetVariableByName)(THIS_ _In_ LPCSTR Name) PURE;
- STDMETHOD(GetResourceBindingDescByName)(THIS_ _In_ LPCSTR Name,
- _Out_ D3D11_SHADER_INPUT_BIND_DESC * pDesc) PURE;
- // Use D3D_RETURN_PARAMETER_INDEX to get description of the return value.
- STDMETHOD_(ID3D11FunctionParameterReflection *, GetFunctionParameter)(THIS_ _In_ INT ParameterIndex) PURE;
- };
- // {42757488-334F-47FE-982E-1A65D08CC462}
- interface DECLSPEC_UUID("42757488-334F-47FE-982E-1A65D08CC462") ID3D11FunctionParameterReflection;
- DEFINE_GUID(IID_ID3D11FunctionParameterReflection,
- 0x42757488, 0x334f, 0x47fe, 0x98, 0x2e, 0x1a, 0x65, 0xd0, 0x8c, 0xc4, 0x62);
- #undef INTERFACE
- #define INTERFACE ID3D11FunctionParameterReflection
- DECLARE_INTERFACE(ID3D11FunctionParameterReflection)
- {
- STDMETHOD(GetDesc)(THIS_ _Out_ D3D11_PARAMETER_DESC * pDesc) PURE;
- };
- // {CAC701EE-80FC-4122-8242-10B39C8CEC34}
- interface DECLSPEC_UUID("CAC701EE-80FC-4122-8242-10B39C8CEC34") ID3D11Module;
- DEFINE_GUID(IID_ID3D11Module,
- 0xcac701ee, 0x80fc, 0x4122, 0x82, 0x42, 0x10, 0xb3, 0x9c, 0x8c, 0xec, 0x34);
- #undef INTERFACE
- #define INTERFACE ID3D11Module
- DECLARE_INTERFACE_(ID3D11Module, IUnknown)
- {
- STDMETHOD(QueryInterface)(THIS_ _In_ REFIID iid, _Out_ LPVOID * ppv) PURE;
- STDMETHOD_(ULONG, AddRef)(THIS) PURE;
- STDMETHOD_(ULONG, Release)(THIS) PURE;
- // Create an instance of a module for resource re-binding.
- STDMETHOD(CreateInstance)(THIS_ _In_opt_ LPCSTR pNamespace,
- _COM_Outptr_ interface ID3D11ModuleInstance ** ppModuleInstance) PURE;
- };
- // {469E07F7-045A-48D5-AA12-68A478CDF75D}
- interface DECLSPEC_UUID("469E07F7-045A-48D5-AA12-68A478CDF75D") ID3D11ModuleInstance;
- DEFINE_GUID(IID_ID3D11ModuleInstance,
- 0x469e07f7, 0x45a, 0x48d5, 0xaa, 0x12, 0x68, 0xa4, 0x78, 0xcd, 0xf7, 0x5d);
- #undef INTERFACE
- #define INTERFACE ID3D11ModuleInstance
- DECLARE_INTERFACE_(ID3D11ModuleInstance, IUnknown)
- {
- STDMETHOD(QueryInterface)(THIS_ _In_ REFIID iid, _Out_ LPVOID * ppv) PURE;
- STDMETHOD_(ULONG, AddRef)(THIS) PURE;
- STDMETHOD_(ULONG, Release)(THIS) PURE;
- //
- // Resource binding API.
- //
- STDMETHOD(BindConstantBuffer)(THIS_ _In_ UINT uSrcSlot, _In_ UINT uDstSlot, _In_ UINT cbDstOffset) PURE;
- STDMETHOD(BindConstantBufferByName)(THIS_ _In_ LPCSTR pName, _In_ UINT uDstSlot, _In_ UINT cbDstOffset) PURE;
- STDMETHOD(BindResource)(THIS_ _In_ UINT uSrcSlot, _In_ UINT uDstSlot, _In_ UINT uCount) PURE;
- STDMETHOD(BindResourceByName)(THIS_ _In_ LPCSTR pName, _In_ UINT uDstSlot, _In_ UINT uCount) PURE;
- STDMETHOD(BindSampler)(THIS_ _In_ UINT uSrcSlot, _In_ UINT uDstSlot, _In_ UINT uCount) PURE;
- STDMETHOD(BindSamplerByName)(THIS_ _In_ LPCSTR pName, _In_ UINT uDstSlot, _In_ UINT uCount) PURE;
- STDMETHOD(BindUnorderedAccessView)(THIS_ _In_ UINT uSrcSlot, _In_ UINT uDstSlot, _In_ UINT uCount) PURE;
- STDMETHOD(BindUnorderedAccessViewByName)(THIS_ _In_ LPCSTR pName, _In_ UINT uDstSlot, _In_ UINT uCount) PURE;
- STDMETHOD(BindResourceAsUnorderedAccessView)(THIS_ _In_ UINT uSrcSrvSlot, _In_ UINT uDstUavSlot, _In_ UINT uCount) PURE;
- STDMETHOD(BindResourceAsUnorderedAccessViewByName)(THIS_ _In_ LPCSTR pSrvName, _In_ UINT uDstUavSlot, _In_ UINT uCount) PURE;
- };
- // {59A6CD0E-E10D-4C1F-88C0-63ABA1DAF30E}
- interface DECLSPEC_UUID("59A6CD0E-E10D-4C1F-88C0-63ABA1DAF30E") ID3D11Linker;
- DEFINE_GUID(IID_ID3D11Linker,
- 0x59a6cd0e, 0xe10d, 0x4c1f, 0x88, 0xc0, 0x63, 0xab, 0xa1, 0xda, 0xf3, 0xe);
- #undef INTERFACE
- #define INTERFACE ID3D11Linker
- DECLARE_INTERFACE_(ID3D11Linker, IUnknown)
- {
- STDMETHOD(QueryInterface)(THIS_ _In_ REFIID iid, _Out_ LPVOID * ppv) PURE;
- STDMETHOD_(ULONG, AddRef)(THIS) PURE;
- STDMETHOD_(ULONG, Release)(THIS) PURE;
- // Link the shader and produce a shader blob suitable to D3D runtime.
- STDMETHOD(Link)(THIS_ _In_ interface ID3D11ModuleInstance * pEntry,
- _In_ LPCSTR pEntryName,
- _In_ LPCSTR pTargetName,
- _In_ UINT uFlags,
- _COM_Outptr_ ID3DBlob ** ppShaderBlob,
- _Always_(_Outptr_opt_result_maybenull_) ID3DBlob ** ppErrorBuffer) PURE;
- // Add an instance of a library module to be used for linking.
- STDMETHOD(UseLibrary)(THIS_ _In_ interface ID3D11ModuleInstance * pLibraryMI) PURE;
- // Add a clip plane with the plane coefficients taken from a cbuffer entry for 10L9 shaders.
- STDMETHOD(AddClipPlaneFromCBuffer)(THIS_ _In_ UINT uCBufferSlot, _In_ UINT uCBufferEntry) PURE;
- };
- // {D80DD70C-8D2F-4751-94A1-03C79B3556DB}
- interface DECLSPEC_UUID("D80DD70C-8D2F-4751-94A1-03C79B3556DB") ID3D11LinkingNode;
- DEFINE_GUID(IID_ID3D11LinkingNode,
- 0xd80dd70c, 0x8d2f, 0x4751, 0x94, 0xa1, 0x3, 0xc7, 0x9b, 0x35, 0x56, 0xdb);
- #undef INTERFACE
- #define INTERFACE ID3D11LinkingNode
- DECLARE_INTERFACE_(ID3D11LinkingNode, IUnknown)
- {
- STDMETHOD(QueryInterface)(THIS_ _In_ REFIID iid, _Out_ LPVOID * ppv) PURE;
- STDMETHOD_(ULONG, AddRef)(THIS) PURE;
- STDMETHOD_(ULONG, Release)(THIS) PURE;
- };
- // {54133220-1CE8-43D3-8236-9855C5CEECFF}
- interface DECLSPEC_UUID("54133220-1CE8-43D3-8236-9855C5CEECFF") ID3D11FunctionLinkingGraph;
- DEFINE_GUID(IID_ID3D11FunctionLinkingGraph,
- 0x54133220, 0x1ce8, 0x43d3, 0x82, 0x36, 0x98, 0x55, 0xc5, 0xce, 0xec, 0xff);
- #undef INTERFACE
- #define INTERFACE ID3D11FunctionLinkingGraph
- DECLARE_INTERFACE_(ID3D11FunctionLinkingGraph, IUnknown)
- {
- STDMETHOD(QueryInterface)(THIS_ _In_ REFIID iid, _Out_ LPVOID * ppv) PURE;
- STDMETHOD_(ULONG, AddRef)(THIS) PURE;
- STDMETHOD_(ULONG, Release)(THIS) PURE;
- // Create a shader module out of FLG description.
- STDMETHOD(CreateModuleInstance)(THIS_ _COM_Outptr_ interface ID3D11ModuleInstance ** ppModuleInstance,
- _Always_(_Outptr_opt_result_maybenull_) ID3DBlob ** ppErrorBuffer) PURE;
- STDMETHOD(SetInputSignature)(THIS_ __in_ecount(cInputParameters) const D3D11_PARAMETER_DESC * pInputParameters,
- _In_ UINT cInputParameters,
- _COM_Outptr_ interface ID3D11LinkingNode ** ppInputNode) PURE;
- STDMETHOD(SetOutputSignature)(THIS_ __in_ecount(cOutputParameters) const D3D11_PARAMETER_DESC * pOutputParameters,
- _In_ UINT cOutputParameters,
- _COM_Outptr_ interface ID3D11LinkingNode ** ppOutputNode) PURE;
- STDMETHOD(CallFunction)(THIS_ _In_opt_ LPCSTR pModuleInstanceNamespace,
- _In_ interface ID3D11Module * pModuleWithFunctionPrototype,
- _In_ LPCSTR pFunctionName,
- _COM_Outptr_ interface ID3D11LinkingNode ** ppCallNode) PURE;
- STDMETHOD(PassValue)(THIS_ _In_ interface ID3D11LinkingNode * pSrcNode,
- _In_ INT SrcParameterIndex,
- _In_ interface ID3D11LinkingNode * pDstNode,
- _In_ INT DstParameterIndex) PURE;
- STDMETHOD(PassValueWithSwizzle)(THIS_ _In_ interface ID3D11LinkingNode * pSrcNode,
- _In_ INT SrcParameterIndex,
- _In_ LPCSTR pSrcSwizzle,
- _In_ interface ID3D11LinkingNode * pDstNode,
- _In_ INT DstParameterIndex,
- _In_ LPCSTR pDstSwizzle) PURE;
- STDMETHOD(GetLastError)(THIS_ _Always_(_Outptr_opt_result_maybenull_) ID3DBlob ** ppErrorBuffer) PURE;
- STDMETHOD(GenerateHlsl)(THIS_ _In_ UINT uFlags, // uFlags is reserved for future use.
- _COM_Outptr_ ID3DBlob ** ppBuffer) PURE;
- };
- //////////////////////////////////////////////////////////////////////////////
- // APIs //////////////////////////////////////////////////////////////////////
- //////////////////////////////////////////////////////////////////////////////
- #ifdef __cplusplus
- extern "C" {
- #endif //__cplusplus
- #ifdef __cplusplus
- }
- #endif //__cplusplus
-
- #endif //__D3D11SHADER_H__
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