callback.cpp 9.7 KB

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  1. /*
  2. * Copyright 2011-2013 Branimir Karadzic. All rights reserved.
  3. * License: http://www.opensource.org/licenses/BSD-2-Clause
  4. */
  5. #include <bgfx.h>
  6. #include <bx/bx.h>
  7. #include <bx/timer.h>
  8. #include <bx/readerwriter.h>
  9. #include <bx/string.h>
  10. #include "../common/dbg.h"
  11. #include "../common/math.h"
  12. #include "../common/aviwriter.h"
  13. #include <inttypes.h>
  14. #include <stdio.h>
  15. #include <string.h>
  16. struct PosColorVertex
  17. {
  18. float m_x;
  19. float m_y;
  20. float m_z;
  21. uint32_t m_abgr;
  22. };
  23. static bgfx::VertexDecl s_PosColorDecl;
  24. static PosColorVertex s_cubeVertices[8] =
  25. {
  26. {-1.0f, 1.0f, 1.0f, 0xff000000 },
  27. { 1.0f, 1.0f, 1.0f, 0xff0000ff },
  28. {-1.0f, -1.0f, 1.0f, 0xff00ff00 },
  29. { 1.0f, -1.0f, 1.0f, 0xff00ffff },
  30. {-1.0f, 1.0f, -1.0f, 0xffff0000 },
  31. { 1.0f, 1.0f, -1.0f, 0xffff00ff },
  32. {-1.0f, -1.0f, -1.0f, 0xffffff00 },
  33. { 1.0f, -1.0f, -1.0f, 0xffffffff },
  34. };
  35. static const uint16_t s_cubeIndices[36] =
  36. {
  37. 0, 1, 2, // 0
  38. 1, 3, 2,
  39. 4, 6, 5, // 2
  40. 5, 6, 7,
  41. 0, 2, 4, // 4
  42. 4, 2, 6,
  43. 1, 5, 3, // 6
  44. 5, 7, 3,
  45. 0, 4, 1, // 8
  46. 4, 5, 1,
  47. 2, 3, 6, // 10
  48. 6, 3, 7,
  49. };
  50. static const char* s_shaderPath = NULL;
  51. static void shaderFilePath(char* _out, const char* _name)
  52. {
  53. strcpy(_out, s_shaderPath);
  54. strcat(_out, _name);
  55. strcat(_out, ".bin");
  56. }
  57. long int fsize(FILE* _file)
  58. {
  59. long int pos = ftell(_file);
  60. fseek(_file, 0L, SEEK_END);
  61. long int size = ftell(_file);
  62. fseek(_file, pos, SEEK_SET);
  63. return size;
  64. }
  65. static const bgfx::Memory* load(const char* _filePath)
  66. {
  67. FILE* file = fopen(_filePath, "rb");
  68. if (NULL != file)
  69. {
  70. uint32_t size = (uint32_t)fsize(file);
  71. const bgfx::Memory* mem = bgfx::alloc(size+1);
  72. size_t ignore = fread(mem->data, 1, size, file);
  73. BX_UNUSED(ignore);
  74. fclose(file);
  75. mem->data[mem->size-1] = '\0';
  76. return mem;
  77. }
  78. return NULL;
  79. }
  80. static const bgfx::Memory* loadShader(const char* _name)
  81. {
  82. char filePath[512];
  83. shaderFilePath(filePath, _name);
  84. return load(filePath);
  85. }
  86. void saveTga(const char* _filePath, uint32_t _width, uint32_t _height, uint32_t _srcPitch, const void* _src, bool _grayscale, bool _yflip)
  87. {
  88. FILE* file = fopen(_filePath, "wb");
  89. if ( NULL != file )
  90. {
  91. uint8_t type = _grayscale ? 3 : 2;
  92. uint8_t bpp = _grayscale ? 8 : 32;
  93. putc(0, file);
  94. putc(0, file);
  95. putc(type, file);
  96. putc(0, file);
  97. putc(0, file);
  98. putc(0, file);
  99. putc(0, file);
  100. putc(0, file);
  101. putc(0, file);
  102. putc(0, file);
  103. putc(0, file);
  104. putc(0, file);
  105. putc(_width&0xff, file);
  106. putc( (_width>>8)&0xff, file);
  107. putc(_height&0xff, file);
  108. putc( (_height>>8)&0xff, file);
  109. putc(bpp, file);
  110. putc(32, file);
  111. uint32_t dstPitch = _width*bpp/8;
  112. if (_yflip)
  113. {
  114. uint8_t* data = (uint8_t*)_src + _srcPitch*_height - _srcPitch;
  115. for (uint32_t yy = 0; yy < _height; ++yy)
  116. {
  117. fwrite(data, dstPitch, 1, file);
  118. data -= _srcPitch;
  119. }
  120. }
  121. else
  122. {
  123. uint8_t* data = (uint8_t*)_src;
  124. for (uint32_t yy = 0; yy < _height; ++yy)
  125. {
  126. fwrite(data, dstPitch, 1, file);
  127. data += _srcPitch;
  128. }
  129. }
  130. fclose(file);
  131. }
  132. }
  133. struct BgfxCallback : public bgfx::CallbackI
  134. {
  135. virtual ~BgfxCallback()
  136. {
  137. }
  138. virtual void fatal(bgfx::Fatal::Enum _code, const char* _str) BX_OVERRIDE
  139. {
  140. // Something unexpected happened, inform user and bail out.
  141. dbgPrintf("Fatal error: 0x%08x: %s", _code, _str);
  142. // Must terminate, continuing will cause crash anyway.
  143. abort();
  144. }
  145. virtual uint32_t cacheReadSize(uint64_t _id) BX_OVERRIDE
  146. {
  147. char filePath[256];
  148. bx::snprintf(filePath, sizeof(filePath), "%016" PRIx64, _id);
  149. // Use cache id as filename.
  150. FILE* file = fopen(filePath, "rb");
  151. if (NULL != file)
  152. {
  153. uint32_t size = fsize(file);
  154. fclose(file);
  155. // Return size of shader file.
  156. return size;
  157. }
  158. // Return 0 if shader is not found.
  159. return 0;
  160. }
  161. virtual bool cacheRead(uint64_t _id, void* _data, uint32_t _size) BX_OVERRIDE
  162. {
  163. char filePath[256];
  164. bx::snprintf(filePath, sizeof(filePath), "temp/%016" PRIx64, _id);
  165. // Use cache id as filename.
  166. FILE* file = fopen(filePath, "rb");
  167. if (NULL != file)
  168. {
  169. // Read shader.
  170. size_t result = fread(_data, 1, _size, file);
  171. fclose(file);
  172. // Make sure that read size matches requested size.
  173. return result == _size;
  174. }
  175. // Shader is not found in cache, needs to be rebuilt.
  176. return false;
  177. }
  178. virtual void cacheWrite(uint64_t _id, const void* _data, uint32_t _size) BX_OVERRIDE
  179. {
  180. char filePath[256];
  181. bx::snprintf(filePath, sizeof(filePath), "temp/%016" PRIx64, _id);
  182. // Use cache id as filename.
  183. FILE* file = fopen(filePath, "wb");
  184. if (NULL != file)
  185. {
  186. // Write shader to cache location.
  187. fwrite(_data, 1, _size, file);
  188. fclose(file);
  189. }
  190. }
  191. virtual void screenShot(const char* _filePath, uint32_t _width, uint32_t _height, uint32_t _pitch, const void* _data, uint32_t /*_size*/, bool _yflip) BX_OVERRIDE
  192. {
  193. // Save screen shot as TGA.
  194. saveTga(_filePath, _width, _height, _pitch, _data, false, _yflip);
  195. }
  196. virtual void captureBegin(uint32_t _width, uint32_t _height, uint32_t _pitch, bgfx::TextureFormat::Enum /*_format*/, bool _yflip) BX_OVERRIDE
  197. {
  198. m_writer = new AviWriter;
  199. if (!m_writer->open("temp/capture.avi", _width, _height, 60, _yflip) )
  200. {
  201. delete m_writer;
  202. m_writer = NULL;
  203. }
  204. }
  205. virtual void captureEnd() BX_OVERRIDE
  206. {
  207. if (NULL != m_writer)
  208. {
  209. m_writer->close();
  210. delete m_writer;
  211. m_writer = NULL;
  212. }
  213. }
  214. virtual void captureFrame(const void* _data, uint32_t /*_size*/) BX_OVERRIDE
  215. {
  216. if (NULL != m_writer)
  217. {
  218. m_writer->frame(_data);
  219. }
  220. }
  221. AviWriter* m_writer;
  222. };
  223. int _main_(int _argc, char** _argv)
  224. {
  225. BgfxCallback callback;
  226. bgfx::init(&callback);
  227. bgfx::reset(1280, 720, BGFX_RESET_CAPTURE);
  228. // Enable debug text.
  229. bgfx::setDebug(BGFX_DEBUG_TEXT);
  230. // Set view 0 default viewport.
  231. bgfx::setViewRect(0, 0, 0, 1280, 720);
  232. // Set view 0 clear state.
  233. bgfx::setViewClear(0
  234. , BGFX_CLEAR_COLOR_BIT|BGFX_CLEAR_DEPTH_BIT
  235. , 0x303030ff
  236. , 1.0f
  237. , 0
  238. );
  239. // Setup root path for binary shaders. Shader binaries are different
  240. // for each renderer.
  241. switch (bgfx::getRendererType() )
  242. {
  243. default:
  244. case bgfx::RendererType::Direct3D9:
  245. s_shaderPath = "shaders/dx9/";
  246. break;
  247. case bgfx::RendererType::Direct3D11:
  248. s_shaderPath = "shaders/dx11/";
  249. break;
  250. case bgfx::RendererType::OpenGL:
  251. s_shaderPath = "shaders/glsl/";
  252. break;
  253. case bgfx::RendererType::OpenGLES2:
  254. case bgfx::RendererType::OpenGLES3:
  255. s_shaderPath = "shaders/gles/";
  256. break;
  257. }
  258. // Create vertex stream declaration.
  259. s_PosColorDecl.begin();
  260. s_PosColorDecl.add(bgfx::Attrib::Position, 3, bgfx::AttribType::Float);
  261. s_PosColorDecl.add(bgfx::Attrib::Color0, 4, bgfx::AttribType::Uint8, true);
  262. s_PosColorDecl.end();
  263. const bgfx::Memory* mem;
  264. // Create static vertex buffer.
  265. mem = bgfx::makeRef(s_cubeVertices, sizeof(s_cubeVertices) );
  266. bgfx::VertexBufferHandle vbh = bgfx::createVertexBuffer(mem, s_PosColorDecl);
  267. // Create static index buffer.
  268. mem = bgfx::makeRef(s_cubeIndices, sizeof(s_cubeIndices) );
  269. bgfx::IndexBufferHandle ibh = bgfx::createIndexBuffer(mem);
  270. // Load vertex shader.
  271. mem = loadShader("vs_callback");
  272. bgfx::VertexShaderHandle vsh = bgfx::createVertexShader(mem);
  273. // Load fragment shader.
  274. mem = loadShader("fs_callback");
  275. bgfx::FragmentShaderHandle fsh = bgfx::createFragmentShader(mem);
  276. // Create program from shaders.
  277. bgfx::ProgramHandle program = bgfx::createProgram(vsh, fsh);
  278. // We can destroy vertex and fragment shader here since
  279. // their reference is kept inside bgfx after calling createProgram.
  280. // Vertex and fragment shader will be destroyed once program is
  281. // destroyed.
  282. bgfx::destroyVertexShader(vsh);
  283. bgfx::destroyFragmentShader(fsh);
  284. float time = 0.0f;
  285. // 5 second 60Hz video
  286. for (uint32_t frame = 0; frame < 300; ++frame)
  287. {
  288. // This dummy draw call is here to make sure that view 0 is cleared
  289. // if no other draw calls are submitted to view 0.
  290. bgfx::submit(0);
  291. int64_t now = bx::getHPCounter();
  292. static int64_t last = now;
  293. const int64_t frameTime = now - last;
  294. last = now;
  295. const double freq = double(bx::getHPFrequency() );
  296. const double toMs = 1000.0/freq;
  297. // Use debug font to print information about this example.
  298. bgfx::dbgTextClear();
  299. bgfx::dbgTextPrintf( 0, 1, 0x4f, "bgfx/examples/07-callback");
  300. bgfx::dbgTextPrintf( 0, 2, 0x6f, "Description: Implementing application specific callbacks for taking screen shots,");
  301. bgfx::dbgTextPrintf(13, 3, 0x6f, "caching OpenGL binary shaders, and video capture.");
  302. bgfx::dbgTextPrintf( 0, 4, 0x0f, "Frame: % 7.3f[ms]", double(frameTime)*toMs);
  303. float at[3] = { 0.0f, 0.0f, 0.0f };
  304. float eye[3] = { 0.0f, 0.0f, -35.0f };
  305. float view[16];
  306. float proj[16];
  307. mtxLookAt(view, eye, at);
  308. mtxProj(proj, 60.0f, 16.0f/9.0f, 0.1f, 100.0f);
  309. // Set view and projection matrix for view 0.
  310. bgfx::setViewTransform(0, view, proj);
  311. time += 1.0f/60.0f;
  312. // Submit 11x11 cubes.
  313. for (uint32_t yy = 0; yy < 11; ++yy)
  314. {
  315. for (uint32_t xx = 0; xx < 11-yy; ++xx)
  316. {
  317. float mtx[16];
  318. mtxRotateXY(mtx, time + xx*0.21f, time + yy*0.37f);
  319. mtx[12] = -15.0f + float(xx)*3.0f;
  320. mtx[13] = -15.0f + float(yy)*3.0f;
  321. mtx[14] = 0.0f;
  322. // Set model matrix for rendering.
  323. bgfx::setTransform(mtx);
  324. // Set vertex and fragment shaders.
  325. bgfx::setProgram(program);
  326. // Set vertex and index buffer.
  327. bgfx::setVertexBuffer(vbh);
  328. bgfx::setIndexBuffer(ibh);
  329. // Set render states.
  330. bgfx::setState(BGFX_STATE_DEFAULT);
  331. // Submit primitive for rendering to view 0.
  332. bgfx::submit(0);
  333. }
  334. }
  335. // Take screen shot at frame 150.
  336. if (150 == frame)
  337. {
  338. bgfx::saveScreenShot("temp/frame150.tga");
  339. }
  340. // Advance to next frame. Rendering thread will be kicked to
  341. // process submitted rendering primitives.
  342. bgfx::frame();
  343. }
  344. // Cleanup.
  345. bgfx::destroyIndexBuffer(ibh);
  346. bgfx::destroyVertexBuffer(vbh);
  347. bgfx::destroyProgram(program);
  348. // Shutdown bgfx.
  349. bgfx::shutdown();
  350. return 0;
  351. }