bgfx_utils.cpp 17 KB

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  1. /*
  2. * Copyright 2011-2018 Branimir Karadzic. All rights reserved.
  3. * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
  4. */
  5. #include "common.h"
  6. #include <tinystl/allocator.h>
  7. #include <tinystl/vector.h>
  8. #include <tinystl/string.h>
  9. namespace stl = tinystl;
  10. #include <bgfx/bgfx.h>
  11. #include <bx/commandline.h>
  12. #include <bx/endian.h>
  13. #include <bx/math.h>
  14. #include <bx/readerwriter.h>
  15. #include <bx/string.h>
  16. #include "entry/entry.h"
  17. #include <ib-compress/indexbufferdecompression.h>
  18. #include "bgfx_utils.h"
  19. #include <bimg/decode.h>
  20. void* load(bx::FileReaderI* _reader, bx::AllocatorI* _allocator, const char* _filePath, uint32_t* _size)
  21. {
  22. if (bx::open(_reader, _filePath) )
  23. {
  24. uint32_t size = (uint32_t)bx::getSize(_reader);
  25. void* data = BX_ALLOC(_allocator, size);
  26. bx::read(_reader, data, size);
  27. bx::close(_reader);
  28. if (NULL != _size)
  29. {
  30. *_size = size;
  31. }
  32. return data;
  33. }
  34. else
  35. {
  36. DBG("Failed to open: %s.", _filePath);
  37. }
  38. if (NULL != _size)
  39. {
  40. *_size = 0;
  41. }
  42. return NULL;
  43. }
  44. void* load(const char* _filePath, uint32_t* _size)
  45. {
  46. return load(entry::getFileReader(), entry::getAllocator(), _filePath, _size);
  47. }
  48. void unload(void* _ptr)
  49. {
  50. BX_FREE(entry::getAllocator(), _ptr);
  51. }
  52. static const bgfx::Memory* loadMem(bx::FileReaderI* _reader, const char* _filePath)
  53. {
  54. if (bx::open(_reader, _filePath) )
  55. {
  56. uint32_t size = (uint32_t)bx::getSize(_reader);
  57. const bgfx::Memory* mem = bgfx::alloc(size+1);
  58. bx::read(_reader, mem->data, size);
  59. bx::close(_reader);
  60. mem->data[mem->size-1] = '\0';
  61. return mem;
  62. }
  63. DBG("Failed to load %s.", _filePath);
  64. return NULL;
  65. }
  66. static void* loadMem(bx::FileReaderI* _reader, bx::AllocatorI* _allocator, const char* _filePath, uint32_t* _size)
  67. {
  68. if (bx::open(_reader, _filePath) )
  69. {
  70. uint32_t size = (uint32_t)bx::getSize(_reader);
  71. void* data = BX_ALLOC(_allocator, size);
  72. bx::read(_reader, data, size);
  73. bx::close(_reader);
  74. if (NULL != _size)
  75. {
  76. *_size = size;
  77. }
  78. return data;
  79. }
  80. DBG("Failed to load %s.", _filePath);
  81. return NULL;
  82. }
  83. static bgfx::ShaderHandle loadShader(bx::FileReaderI* _reader, const char* _name)
  84. {
  85. char filePath[512];
  86. const char* shaderPath = "???";
  87. switch (bgfx::getRendererType() )
  88. {
  89. case bgfx::RendererType::Noop:
  90. case bgfx::RendererType::Direct3D9: shaderPath = "shaders/dx9/"; break;
  91. case bgfx::RendererType::Direct3D11:
  92. case bgfx::RendererType::Direct3D12: shaderPath = "shaders/dx11/"; break;
  93. case bgfx::RendererType::Gnm: shaderPath = "shaders/pssl/"; break;
  94. case bgfx::RendererType::Metal: shaderPath = "shaders/metal/"; break;
  95. case bgfx::RendererType::OpenGL: shaderPath = "shaders/glsl/"; break;
  96. case bgfx::RendererType::OpenGLES: shaderPath = "shaders/essl/"; break;
  97. case bgfx::RendererType::Vulkan: shaderPath = "shaders/spirv/"; break;
  98. case bgfx::RendererType::Count:
  99. BX_CHECK(false, "You should not be here!");
  100. break;
  101. }
  102. bx::strCopy(filePath, BX_COUNTOF(filePath), shaderPath);
  103. bx::strCat(filePath, BX_COUNTOF(filePath), _name);
  104. bx::strCat(filePath, BX_COUNTOF(filePath), ".bin");
  105. bgfx::ShaderHandle handle = bgfx::createShader(loadMem(_reader, filePath) );
  106. bgfx::setName(handle, filePath);
  107. return handle;
  108. }
  109. bgfx::ShaderHandle loadShader(const char* _name)
  110. {
  111. return loadShader(entry::getFileReader(), _name);
  112. }
  113. bgfx::ProgramHandle loadProgram(bx::FileReaderI* _reader, const char* _vsName, const char* _fsName)
  114. {
  115. bgfx::ShaderHandle vsh = loadShader(_reader, _vsName);
  116. bgfx::ShaderHandle fsh = BGFX_INVALID_HANDLE;
  117. if (NULL != _fsName)
  118. {
  119. fsh = loadShader(_reader, _fsName);
  120. }
  121. return bgfx::createProgram(vsh, fsh, true /* destroy shaders when program is destroyed */);
  122. }
  123. bgfx::ProgramHandle loadProgram(const char* _vsName, const char* _fsName)
  124. {
  125. return loadProgram(entry::getFileReader(), _vsName, _fsName);
  126. }
  127. static void imageReleaseCb(void* _ptr, void* _userData)
  128. {
  129. BX_UNUSED(_ptr);
  130. bimg::ImageContainer* imageContainer = (bimg::ImageContainer*)_userData;
  131. bimg::imageFree(imageContainer);
  132. }
  133. bgfx::TextureHandle loadTexture(bx::FileReaderI* _reader, const char* _filePath, uint32_t _flags, uint8_t _skip, bgfx::TextureInfo* _info, bimg::Orientation::Enum* _orientation)
  134. {
  135. BX_UNUSED(_skip);
  136. bgfx::TextureHandle handle = BGFX_INVALID_HANDLE;
  137. uint32_t size;
  138. void* data = load(_reader, entry::getAllocator(), _filePath, &size);
  139. if (NULL != data)
  140. {
  141. bimg::ImageContainer* imageContainer = bimg::imageParse(entry::getAllocator(), data, size);
  142. if (NULL != imageContainer)
  143. {
  144. if (NULL != _orientation)
  145. {
  146. *_orientation = imageContainer->m_orientation;
  147. }
  148. const bgfx::Memory* mem = bgfx::makeRef(
  149. imageContainer->m_data
  150. , imageContainer->m_size
  151. , imageReleaseCb
  152. , imageContainer
  153. );
  154. unload(data);
  155. if (imageContainer->m_cubeMap)
  156. {
  157. handle = bgfx::createTextureCube(
  158. uint16_t(imageContainer->m_width)
  159. , 1 < imageContainer->m_numMips
  160. , imageContainer->m_numLayers
  161. , bgfx::TextureFormat::Enum(imageContainer->m_format)
  162. , _flags
  163. , mem
  164. );
  165. }
  166. else if (1 < imageContainer->m_depth)
  167. {
  168. handle = bgfx::createTexture3D(
  169. uint16_t(imageContainer->m_width)
  170. , uint16_t(imageContainer->m_height)
  171. , uint16_t(imageContainer->m_depth)
  172. , 1 < imageContainer->m_numMips
  173. , bgfx::TextureFormat::Enum(imageContainer->m_format)
  174. , _flags
  175. , mem
  176. );
  177. }
  178. else if (bgfx::isTextureValid(0, false, imageContainer->m_numLayers, bgfx::TextureFormat::Enum(imageContainer->m_format), _flags) )
  179. {
  180. handle = bgfx::createTexture2D(
  181. uint16_t(imageContainer->m_width)
  182. , uint16_t(imageContainer->m_height)
  183. , 1 < imageContainer->m_numMips
  184. , imageContainer->m_numLayers
  185. , bgfx::TextureFormat::Enum(imageContainer->m_format)
  186. , _flags
  187. , mem
  188. );
  189. }
  190. if (bgfx::isValid(handle) )
  191. {
  192. bgfx::setName(handle, _filePath);
  193. }
  194. if (NULL != _info)
  195. {
  196. bgfx::calcTextureSize(
  197. *_info
  198. , uint16_t(imageContainer->m_width)
  199. , uint16_t(imageContainer->m_height)
  200. , uint16_t(imageContainer->m_depth)
  201. , imageContainer->m_cubeMap
  202. , 1 < imageContainer->m_numMips
  203. , imageContainer->m_numLayers
  204. , bgfx::TextureFormat::Enum(imageContainer->m_format)
  205. );
  206. }
  207. }
  208. }
  209. return handle;
  210. }
  211. bgfx::TextureHandle loadTexture(const char* _name, uint32_t _flags, uint8_t _skip, bgfx::TextureInfo* _info, bimg::Orientation::Enum* _orientation)
  212. {
  213. return loadTexture(entry::getFileReader(), _name, _flags, _skip, _info, _orientation);
  214. }
  215. bimg::ImageContainer* imageLoad(const char* _filePath, bgfx::TextureFormat::Enum _dstFormat)
  216. {
  217. uint32_t size = 0;
  218. void* data = loadMem(entry::getFileReader(), entry::getAllocator(), _filePath, &size);
  219. return bimg::imageParse(entry::getAllocator(), data, size, bimg::TextureFormat::Enum(_dstFormat) );
  220. }
  221. void calcTangents(void* _vertices, uint16_t _numVertices, bgfx::VertexDecl _decl, const uint16_t* _indices, uint32_t _numIndices)
  222. {
  223. struct PosTexcoord
  224. {
  225. float m_x;
  226. float m_y;
  227. float m_z;
  228. float m_pad0;
  229. float m_u;
  230. float m_v;
  231. float m_pad1;
  232. float m_pad2;
  233. };
  234. float* tangents = new float[6*_numVertices];
  235. bx::memSet(tangents, 0, 6*_numVertices*sizeof(float) );
  236. PosTexcoord v0;
  237. PosTexcoord v1;
  238. PosTexcoord v2;
  239. for (uint32_t ii = 0, num = _numIndices/3; ii < num; ++ii)
  240. {
  241. const uint16_t* indices = &_indices[ii*3];
  242. uint32_t i0 = indices[0];
  243. uint32_t i1 = indices[1];
  244. uint32_t i2 = indices[2];
  245. bgfx::vertexUnpack(&v0.m_x, bgfx::Attrib::Position, _decl, _vertices, i0);
  246. bgfx::vertexUnpack(&v0.m_u, bgfx::Attrib::TexCoord0, _decl, _vertices, i0);
  247. bgfx::vertexUnpack(&v1.m_x, bgfx::Attrib::Position, _decl, _vertices, i1);
  248. bgfx::vertexUnpack(&v1.m_u, bgfx::Attrib::TexCoord0, _decl, _vertices, i1);
  249. bgfx::vertexUnpack(&v2.m_x, bgfx::Attrib::Position, _decl, _vertices, i2);
  250. bgfx::vertexUnpack(&v2.m_u, bgfx::Attrib::TexCoord0, _decl, _vertices, i2);
  251. const float bax = v1.m_x - v0.m_x;
  252. const float bay = v1.m_y - v0.m_y;
  253. const float baz = v1.m_z - v0.m_z;
  254. const float bau = v1.m_u - v0.m_u;
  255. const float bav = v1.m_v - v0.m_v;
  256. const float cax = v2.m_x - v0.m_x;
  257. const float cay = v2.m_y - v0.m_y;
  258. const float caz = v2.m_z - v0.m_z;
  259. const float cau = v2.m_u - v0.m_u;
  260. const float cav = v2.m_v - v0.m_v;
  261. const float det = (bau * cav - bav * cau);
  262. const float invDet = 1.0f / det;
  263. const float tx = (bax * cav - cax * bav) * invDet;
  264. const float ty = (bay * cav - cay * bav) * invDet;
  265. const float tz = (baz * cav - caz * bav) * invDet;
  266. const float bx = (cax * bau - bax * cau) * invDet;
  267. const float by = (cay * bau - bay * cau) * invDet;
  268. const float bz = (caz * bau - baz * cau) * invDet;
  269. for (uint32_t jj = 0; jj < 3; ++jj)
  270. {
  271. float* tanu = &tangents[indices[jj]*6];
  272. float* tanv = &tanu[3];
  273. tanu[0] += tx;
  274. tanu[1] += ty;
  275. tanu[2] += tz;
  276. tanv[0] += bx;
  277. tanv[1] += by;
  278. tanv[2] += bz;
  279. }
  280. }
  281. for (uint32_t ii = 0; ii < _numVertices; ++ii)
  282. {
  283. const float* tanu = &tangents[ii*6];
  284. const float* tanv = &tangents[ii*6 + 3];
  285. float normal[4];
  286. bgfx::vertexUnpack(normal, bgfx::Attrib::Normal, _decl, _vertices, ii);
  287. float ndt = bx::vec3Dot(normal, tanu);
  288. float nxt[3];
  289. bx::vec3Cross(nxt, normal, tanu);
  290. float tmp[3];
  291. tmp[0] = tanu[0] - normal[0] * ndt;
  292. tmp[1] = tanu[1] - normal[1] * ndt;
  293. tmp[2] = tanu[2] - normal[2] * ndt;
  294. float tangent[4];
  295. bx::vec3Norm(tangent, tmp);
  296. tangent[3] = bx::vec3Dot(nxt, tanv) < 0.0f ? -1.0f : 1.0f;
  297. bgfx::vertexPack(tangent, true, bgfx::Attrib::Tangent, _decl, _vertices, ii);
  298. }
  299. delete [] tangents;
  300. }
  301. struct Aabb
  302. {
  303. float m_min[3];
  304. float m_max[3];
  305. };
  306. struct Obb
  307. {
  308. float m_mtx[16];
  309. };
  310. struct Sphere
  311. {
  312. float m_center[3];
  313. float m_radius;
  314. };
  315. struct Primitive
  316. {
  317. uint32_t m_startIndex;
  318. uint32_t m_numIndices;
  319. uint32_t m_startVertex;
  320. uint32_t m_numVertices;
  321. Sphere m_sphere;
  322. Aabb m_aabb;
  323. Obb m_obb;
  324. };
  325. typedef stl::vector<Primitive> PrimitiveArray;
  326. struct Group
  327. {
  328. Group()
  329. {
  330. reset();
  331. }
  332. void reset()
  333. {
  334. m_vbh.idx = bgfx::kInvalidHandle;
  335. m_ibh.idx = bgfx::kInvalidHandle;
  336. m_prims.clear();
  337. }
  338. bgfx::VertexBufferHandle m_vbh;
  339. bgfx::IndexBufferHandle m_ibh;
  340. Sphere m_sphere;
  341. Aabb m_aabb;
  342. Obb m_obb;
  343. PrimitiveArray m_prims;
  344. };
  345. namespace bgfx
  346. {
  347. int32_t read(bx::ReaderI* _reader, bgfx::VertexDecl& _decl, bx::Error* _err = NULL);
  348. }
  349. struct Mesh
  350. {
  351. void load(bx::ReaderSeekerI* _reader)
  352. {
  353. #define BGFX_CHUNK_MAGIC_VB BX_MAKEFOURCC('V', 'B', ' ', 0x1)
  354. #define BGFX_CHUNK_MAGIC_IB BX_MAKEFOURCC('I', 'B', ' ', 0x0)
  355. #define BGFX_CHUNK_MAGIC_IBC BX_MAKEFOURCC('I', 'B', 'C', 0x0)
  356. #define BGFX_CHUNK_MAGIC_PRI BX_MAKEFOURCC('P', 'R', 'I', 0x0)
  357. using namespace bx;
  358. using namespace bgfx;
  359. Group group;
  360. bx::AllocatorI* allocator = entry::getAllocator();
  361. uint32_t chunk;
  362. bx::Error err;
  363. while (4 == bx::read(_reader, chunk, &err)
  364. && err.isOk() )
  365. {
  366. switch (chunk)
  367. {
  368. case BGFX_CHUNK_MAGIC_VB:
  369. {
  370. read(_reader, group.m_sphere);
  371. read(_reader, group.m_aabb);
  372. read(_reader, group.m_obb);
  373. read(_reader, m_decl);
  374. uint16_t stride = m_decl.getStride();
  375. uint16_t numVertices;
  376. read(_reader, numVertices);
  377. const bgfx::Memory* mem = bgfx::alloc(numVertices*stride);
  378. read(_reader, mem->data, mem->size);
  379. group.m_vbh = bgfx::createVertexBuffer(mem, m_decl);
  380. }
  381. break;
  382. case BGFX_CHUNK_MAGIC_IB:
  383. {
  384. uint32_t numIndices;
  385. read(_reader, numIndices);
  386. const bgfx::Memory* mem = bgfx::alloc(numIndices*2);
  387. read(_reader, mem->data, mem->size);
  388. group.m_ibh = bgfx::createIndexBuffer(mem);
  389. }
  390. break;
  391. case BGFX_CHUNK_MAGIC_IBC:
  392. {
  393. uint32_t numIndices;
  394. bx::read(_reader, numIndices);
  395. const bgfx::Memory* mem = bgfx::alloc(numIndices*2);
  396. uint32_t compressedSize;
  397. bx::read(_reader, compressedSize);
  398. void* compressedIndices = BX_ALLOC(allocator, compressedSize);
  399. bx::read(_reader, compressedIndices, compressedSize);
  400. ReadBitstream rbs( (const uint8_t*)compressedIndices, compressedSize);
  401. DecompressIndexBuffer( (uint16_t*)mem->data, numIndices / 3, rbs);
  402. BX_FREE(allocator, compressedIndices);
  403. group.m_ibh = bgfx::createIndexBuffer(mem);
  404. }
  405. break;
  406. case BGFX_CHUNK_MAGIC_PRI:
  407. {
  408. uint16_t len;
  409. read(_reader, len);
  410. stl::string material;
  411. material.resize(len);
  412. read(_reader, const_cast<char*>(material.c_str() ), len);
  413. uint16_t num;
  414. read(_reader, num);
  415. for (uint32_t ii = 0; ii < num; ++ii)
  416. {
  417. read(_reader, len);
  418. stl::string name;
  419. name.resize(len);
  420. read(_reader, const_cast<char*>(name.c_str() ), len);
  421. Primitive prim;
  422. read(_reader, prim.m_startIndex);
  423. read(_reader, prim.m_numIndices);
  424. read(_reader, prim.m_startVertex);
  425. read(_reader, prim.m_numVertices);
  426. read(_reader, prim.m_sphere);
  427. read(_reader, prim.m_aabb);
  428. read(_reader, prim.m_obb);
  429. group.m_prims.push_back(prim);
  430. }
  431. m_groups.push_back(group);
  432. group.reset();
  433. }
  434. break;
  435. default:
  436. DBG("%08x at %d", chunk, bx::skip(_reader, 0) );
  437. break;
  438. }
  439. }
  440. }
  441. void unload()
  442. {
  443. for (GroupArray::const_iterator it = m_groups.begin(), itEnd = m_groups.end(); it != itEnd; ++it)
  444. {
  445. const Group& group = *it;
  446. bgfx::destroy(group.m_vbh);
  447. if (bgfx::isValid(group.m_ibh) )
  448. {
  449. bgfx::destroy(group.m_ibh);
  450. }
  451. }
  452. m_groups.clear();
  453. }
  454. void submit(bgfx::ViewId _id, bgfx::ProgramHandle _program, const float* _mtx, uint64_t _state) const
  455. {
  456. if (BGFX_STATE_MASK == _state)
  457. {
  458. _state = 0
  459. | BGFX_STATE_WRITE_RGB
  460. | BGFX_STATE_WRITE_A
  461. | BGFX_STATE_WRITE_Z
  462. | BGFX_STATE_DEPTH_TEST_LESS
  463. | BGFX_STATE_CULL_CCW
  464. | BGFX_STATE_MSAA
  465. ;
  466. }
  467. bgfx::setTransform(_mtx);
  468. bgfx::setState(_state);
  469. for (GroupArray::const_iterator it = m_groups.begin(), itEnd = m_groups.end(); it != itEnd; ++it)
  470. {
  471. const Group& group = *it;
  472. bgfx::setIndexBuffer(group.m_ibh);
  473. bgfx::setVertexBuffer(0, group.m_vbh);
  474. bgfx::submit(_id, _program, 0, it != itEnd-1);
  475. }
  476. }
  477. void submit(const MeshState*const* _state, uint8_t _numPasses, const float* _mtx, uint16_t _numMatrices) const
  478. {
  479. uint32_t cached = bgfx::setTransform(_mtx, _numMatrices);
  480. for (uint32_t pass = 0; pass < _numPasses; ++pass)
  481. {
  482. bgfx::setTransform(cached, _numMatrices);
  483. const MeshState& state = *_state[pass];
  484. bgfx::setState(state.m_state);
  485. for (uint8_t tex = 0; tex < state.m_numTextures; ++tex)
  486. {
  487. const MeshState::Texture& texture = state.m_textures[tex];
  488. bgfx::setTexture(texture.m_stage
  489. , texture.m_sampler
  490. , texture.m_texture
  491. , texture.m_flags
  492. );
  493. }
  494. for (GroupArray::const_iterator it = m_groups.begin(), itEnd = m_groups.end(); it != itEnd; ++it)
  495. {
  496. const Group& group = *it;
  497. bgfx::setIndexBuffer(group.m_ibh);
  498. bgfx::setVertexBuffer(0, group.m_vbh);
  499. bgfx::submit(state.m_viewId, state.m_program, 0, it != itEnd-1);
  500. }
  501. }
  502. }
  503. bgfx::VertexDecl m_decl;
  504. typedef stl::vector<Group> GroupArray;
  505. GroupArray m_groups;
  506. };
  507. Mesh* meshLoad(bx::ReaderSeekerI* _reader)
  508. {
  509. Mesh* mesh = new Mesh;
  510. mesh->load(_reader);
  511. return mesh;
  512. }
  513. Mesh* meshLoad(const char* _filePath)
  514. {
  515. bx::FileReaderI* reader = entry::getFileReader();
  516. if (bx::open(reader, _filePath) )
  517. {
  518. Mesh* mesh = meshLoad(reader);
  519. bx::close(reader);
  520. return mesh;
  521. }
  522. return NULL;
  523. }
  524. void meshUnload(Mesh* _mesh)
  525. {
  526. _mesh->unload();
  527. delete _mesh;
  528. }
  529. MeshState* meshStateCreate()
  530. {
  531. MeshState* state = (MeshState*)BX_ALLOC(entry::getAllocator(), sizeof(MeshState) );
  532. return state;
  533. }
  534. void meshStateDestroy(MeshState* _meshState)
  535. {
  536. BX_FREE(entry::getAllocator(), _meshState);
  537. }
  538. void meshSubmit(const Mesh* _mesh, bgfx::ViewId _id, bgfx::ProgramHandle _program, const float* _mtx, uint64_t _state)
  539. {
  540. _mesh->submit(_id, _program, _mtx, _state);
  541. }
  542. void meshSubmit(const Mesh* _mesh, const MeshState*const* _state, uint8_t _numPasses, const float* _mtx, uint16_t _numMatrices)
  543. {
  544. _mesh->submit(_state, _numPasses, _mtx, _numMatrices);
  545. }
  546. Args::Args(int _argc, const char* const* _argv)
  547. : m_type(bgfx::RendererType::Count)
  548. , m_pciId(BGFX_PCI_ID_NONE)
  549. {
  550. bx::CommandLine cmdLine(_argc, (const char**)_argv);
  551. if (cmdLine.hasArg("gl") )
  552. {
  553. m_type = bgfx::RendererType::OpenGL;
  554. }
  555. else if (cmdLine.hasArg("vk") )
  556. {
  557. m_type = bgfx::RendererType::Vulkan;
  558. }
  559. else if (cmdLine.hasArg("noop") )
  560. {
  561. m_type = bgfx::RendererType::Noop;
  562. }
  563. else if (BX_ENABLED(BX_PLATFORM_WINDOWS|BX_PLATFORM_WINRT|BX_PLATFORM_XBOXONE) )
  564. {
  565. if (cmdLine.hasArg("d3d9") )
  566. {
  567. m_type = bgfx::RendererType::Direct3D9;
  568. }
  569. else if (cmdLine.hasArg("d3d11") )
  570. {
  571. m_type = bgfx::RendererType::Direct3D11;
  572. }
  573. else if (cmdLine.hasArg("d3d12") )
  574. {
  575. m_type = bgfx::RendererType::Direct3D12;
  576. }
  577. }
  578. else if (BX_ENABLED(BX_PLATFORM_OSX) )
  579. {
  580. if (cmdLine.hasArg("mtl") )
  581. {
  582. m_type = bgfx::RendererType::Metal;
  583. }
  584. }
  585. if (cmdLine.hasArg("amd") )
  586. {
  587. m_pciId = BGFX_PCI_ID_AMD;
  588. }
  589. else if (cmdLine.hasArg("nvidia") )
  590. {
  591. m_pciId = BGFX_PCI_ID_NVIDIA;
  592. }
  593. else if (cmdLine.hasArg("intel") )
  594. {
  595. m_pciId = BGFX_PCI_ID_INTEL;
  596. }
  597. else if (cmdLine.hasArg("sw") )
  598. {
  599. m_pciId = BGFX_PCI_ID_SOFTWARE_RASTERIZER;
  600. }
  601. }