shader.cpp 3.2 KB

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  1. /*
  2. * Copyright 2011-2017 Branimir Karadzic. All rights reserved.
  3. * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
  4. */
  5. #include "bgfx_p.h"
  6. #include "shader_dxbc.h"
  7. #include "shader_dx9bc.h"
  8. #include "shader_spirv.h"
  9. namespace bgfx
  10. {
  11. static bool printAsm(uint32_t, const DxbcInstruction& _instruction, void* _userData)
  12. {
  13. bx::WriterI* writer = reinterpret_cast<bx::WriterI*>(_userData);
  14. char temp[512];
  15. toString(temp, sizeof(temp), _instruction);
  16. bx::write(writer, temp, (int32_t)bx::strLen(temp) );
  17. return true;
  18. }
  19. static bool printAsm(uint32_t, const Dx9bcInstruction& _instruction, void* _userData)
  20. {
  21. bx::WriterI* writer = reinterpret_cast<bx::WriterI*>(_userData);
  22. char temp[512];
  23. toString(temp, sizeof(temp), _instruction);
  24. bx::write(writer, temp, (int32_t)bx::strLen(temp) );
  25. return true;
  26. }
  27. static bool printAsm(uint32_t, const SpvInstruction& _instruction, void* _userData)
  28. {
  29. bx::WriterI* writer = reinterpret_cast<bx::WriterI*>(_userData);
  30. char temp[512];
  31. toString(temp, sizeof(temp), _instruction);
  32. bx::write(writer, temp, (int32_t)bx::strLen(temp) );
  33. return true;
  34. }
  35. void disassembleByteCode(bx::WriterI* _writer, bx::ReaderSeekerI* _reader, bx::Error* _err)
  36. {
  37. uint32_t magic;
  38. bx::peek(_reader, magic);
  39. if (magic == SPV_CHUNK_HEADER)
  40. {
  41. SpirV spirv;
  42. read(_reader, spirv, _err);
  43. parse(spirv.shader, printAsm, _writer, _err);
  44. }
  45. else if (magic == DXBC_CHUNK_HEADER)
  46. {
  47. DxbcContext dxbc;
  48. read(_reader, dxbc, _err);
  49. parse(dxbc.shader, printAsm, _writer, _err);
  50. }
  51. else
  52. {
  53. Dx9bc dx9bc;
  54. read(_reader, dx9bc, _err);
  55. parse(dx9bc.shader, printAsm, _writer, _err);
  56. }
  57. }
  58. void disassemble(bx::WriterI* _writer, bx::ReaderSeekerI* _reader, bx::Error* _err)
  59. {
  60. BX_ERROR_SCOPE(_err);
  61. uint32_t magic;
  62. bx::peek(_reader, magic);
  63. if (BGFX_CHUNK_MAGIC_CSH == magic
  64. || BGFX_CHUNK_MAGIC_FSH == magic
  65. || BGFX_CHUNK_MAGIC_VSH == magic)
  66. {
  67. bx::read(_reader, magic);
  68. uint32_t iohash;
  69. bx::read(_reader, iohash, _err);
  70. uint16_t count;
  71. bx::read(_reader, count, _err);
  72. if (!_err->isOk() ) { return; }
  73. for (uint32_t ii = 0; ii < count; ++ii)
  74. {
  75. uint8_t nameSize = 0;
  76. bx::read(_reader, nameSize, _err);
  77. if (!_err->isOk() ) { return; }
  78. char name[256];
  79. bx::read(_reader, &name, nameSize, _err);
  80. name[nameSize] = '\0';
  81. uint8_t type;
  82. bx::read(_reader, type, _err);
  83. uint8_t num;
  84. bx::read(_reader, num, _err);
  85. uint16_t regIndex;
  86. bx::read(_reader, regIndex, _err);
  87. uint16_t regCount;
  88. bx::read(_reader, regCount, _err);
  89. }
  90. uint16_t shaderSize;
  91. bx::read(_reader, shaderSize, _err);
  92. if (!_err->isOk() ) { return; }
  93. uint8_t* shaderCode = (uint8_t*)BX_ALLOC(g_allocator, shaderSize);
  94. bx::read(_reader, shaderCode, shaderSize, _err);
  95. bx::MemoryReader reader(shaderCode, shaderSize);
  96. disassembleByteCode(_writer, &reader, _err);
  97. bx::write(_writer, '\0', _err);
  98. BX_FREE(g_allocator, shaderCode);
  99. }
  100. else
  101. {
  102. disassembleByteCode(_writer, _reader, _err);
  103. }
  104. }
  105. void disassemble(bx::WriterI* _writer, const void* _data, uint32_t _size, bx::Error* _err)
  106. {
  107. bx::MemoryReader reader(_data, _size);
  108. disassemble(_writer, &reader, _err);
  109. }
  110. } // namespace bgfx