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- /*
- Copyright (c) 2014, Conor Stokes
- All rights reserved.
- Redistribution and use in source and binary forms, with or without
- modification, are permitted provided that the following conditions are met:
- 1. Redistributions of source code must retain the above copyright notice, this
- list of conditions and the following disclaimer.
- 2. Redistributions in binary form must reproduce the above copyright notice,
- this list of conditions and the following disclaimer in the documentation
- and/or other materials provided with the distribution.
- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
- ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
- ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- #include "IndexBufferDecompression.h"
- #include "ReadBitstream.h"
- #include "IndexCompressionConstants.h"
- #include <assert.h>
- template <typename Ty>
- void DecompressIndexBuffer2( Ty* triangles, uint32_t triangleCount, ReadBitstream& input )
- {
- Edge edgeFifo[ EDGE_FIFO_SIZE ];
- uint32_t vertexFifo[ VERTEX_FIFO_SIZE ];
- uint32_t edgesRead = 0;
- uint32_t verticesRead = 0;
- uint32_t newVertices = 0;
- const Ty* triangleEnd = triangles + ( triangleCount * 3 );
- // iterate through the triangles
- for ( Ty* triangle = triangles; triangle < triangleEnd; triangle += 3 )
- {
- IndexBufferTriangleCodes code = static_cast< IndexBufferTriangleCodes >( input.Read( IB_TRIANGLE_CODE_BITS ) );
- switch ( code )
- {
- case IB_EDGE_NEW:
- {
- uint32_t edgeFifoIndex = input.Read( CACHED_EDGE_BITS );
- const Edge& edge = edgeFifo[ ( ( edgesRead - 1 ) - edgeFifoIndex ) & EDGE_FIFO_MASK ];
- triangle[ 0 ] = static_cast< Ty >( edge.second );
- triangle[ 1 ] = static_cast< Ty >( edge.first );
- vertexFifo[ verticesRead & EDGE_FIFO_MASK ] =
- triangle[ 2 ] = static_cast< Ty >( newVertices );
- ++newVertices;
- ++verticesRead;
- break;
- }
- case IB_EDGE_CACHED:
- {
- uint32_t edgeFifoIndex = input.Read( CACHED_EDGE_BITS );
- uint32_t vertexFifoIndex = input.Read( CACHED_VERTEX_BITS );
- const Edge& edge = edgeFifo[ ( ( edgesRead - 1 ) - edgeFifoIndex ) & EDGE_FIFO_MASK ];
- triangle[ 0 ] = static_cast< Ty >( edge.second );
- triangle[ 1 ] = static_cast< Ty >( edge.first );
- triangle[ 2 ] = static_cast< Ty >( vertexFifo[ ( ( verticesRead - 1 ) - vertexFifoIndex ) & VERTEX_FIFO_MASK ] );
-
- break;
- }
- case IB_EDGE_FREE:
- {
- uint32_t edgeFifoIndex = input.Read( CACHED_EDGE_BITS );
- uint32_t relativeVertex = input.ReadVInt();
- const Edge& edge = edgeFifo[ ( ( edgesRead - 1 ) - edgeFifoIndex ) & EDGE_FIFO_MASK ];
- triangle[ 0 ] = static_cast< Ty >( edge.second );
- triangle[ 1 ] = static_cast< Ty >( edge.first );
-
- vertexFifo[ verticesRead & VERTEX_FIFO_MASK ] =
- triangle[ 2 ] = static_cast< Ty >( ( newVertices - 1 ) - relativeVertex );
- ++verticesRead;
-
- break;
- }
- case IB_NEW_NEW_NEW:
- {
- vertexFifo[ verticesRead & VERTEX_FIFO_MASK ] =
- triangle[ 0 ] = static_cast< Ty >( newVertices );
- vertexFifo[ ( verticesRead + 1 ) & VERTEX_FIFO_MASK ] =
- triangle[ 1 ] = static_cast< Ty >( newVertices + 1 );
- vertexFifo[ ( verticesRead + 2 ) & VERTEX_FIFO_MASK ] =
- triangle[ 2 ] = static_cast< Ty >( newVertices + 2 );
- newVertices += 3;
- verticesRead += 3;
- edgeFifo[ edgesRead & EDGE_FIFO_MASK ].set( triangle[ 0 ], triangle[ 1 ] );
- ++edgesRead;
- break;
- }
- case IB_NEW_NEW_CACHED:
- {
- uint32_t vertexFifoIndex = input.Read( CACHED_VERTEX_BITS );
- triangle[ 2 ] = static_cast< Ty >( vertexFifo[ ( ( verticesRead - 1 ) - vertexFifoIndex ) & VERTEX_FIFO_MASK ] );
- vertexFifo[ verticesRead & VERTEX_FIFO_MASK ] =
- triangle[ 0 ] = static_cast< Ty >( newVertices );
- vertexFifo[ ( verticesRead + 1 ) & VERTEX_FIFO_MASK ] =
- triangle[ 1 ] = static_cast< Ty >( newVertices + 1 );
- verticesRead += 2;
- newVertices += 2;
- edgeFifo[ edgesRead & EDGE_FIFO_MASK ].set( triangle[ 0 ], triangle[ 1 ] );
- ++edgesRead;
- break;
- }
- case IB_NEW_NEW_FREE:
- {
- uint32_t relativeVertex = input.ReadVInt();
- vertexFifo[ verticesRead & VERTEX_FIFO_MASK ] =
- triangle[ 0 ] = static_cast< Ty >( newVertices );
- vertexFifo[ ( verticesRead + 1 ) & VERTEX_FIFO_MASK ] =
- triangle[ 1 ] = static_cast< Ty >( newVertices + 1 );
- vertexFifo[ ( verticesRead + 2 ) & VERTEX_FIFO_MASK ] =
- triangle[ 2 ] = static_cast< Ty >( ( newVertices - 1 ) - relativeVertex );
- newVertices += 2;
- verticesRead += 3;
- edgeFifo[ edgesRead & EDGE_FIFO_MASK ].set( triangle[ 0 ], triangle[ 1 ] );
- ++edgesRead;
- break;
- }
- case IB_NEW_CACHED_CACHED:
- {
- uint32_t vertex1FifoIndex = input.Read( CACHED_VERTEX_BITS );
- uint32_t vertex2FifoIndex = input.Read( CACHED_VERTEX_BITS );
- triangle[ 1 ] = static_cast< Ty >( vertexFifo[ ( ( verticesRead - 1 ) - vertex1FifoIndex ) & VERTEX_FIFO_MASK ] );
- triangle[ 2 ] = static_cast< Ty >( vertexFifo[ ( ( verticesRead - 1 ) - vertex2FifoIndex ) & VERTEX_FIFO_MASK ] );
- vertexFifo[ verticesRead & VERTEX_FIFO_MASK ] =
- triangle[ 0 ] = static_cast< Ty >( newVertices );
- ++verticesRead;
- ++newVertices;
- edgeFifo[ edgesRead & EDGE_FIFO_MASK ].set( triangle[ 0 ], triangle[ 1 ] );
- ++edgesRead;
- break;
- }
- case IB_NEW_CACHED_FREE:
- {
- uint32_t vertexFifoIndex = input.Read( CACHED_VERTEX_BITS );
- uint32_t relativeVertex = input.ReadVInt();
- triangle[ 1 ] = static_cast< Ty >( vertexFifo[ ( ( verticesRead - 1 ) - vertexFifoIndex ) & VERTEX_FIFO_MASK ] );
- vertexFifo[ verticesRead & VERTEX_FIFO_MASK ] =
- triangle[ 0 ] = static_cast< Ty >( newVertices );
- vertexFifo[ ( verticesRead + 1 ) & VERTEX_FIFO_MASK ] =
- triangle[ 2 ] = static_cast< Ty >( ( newVertices - 1 ) - relativeVertex );
- verticesRead += 2;
- ++newVertices;
- edgeFifo[ edgesRead & EDGE_FIFO_MASK ].set( triangle[ 0 ], triangle[ 1 ] );
- ++edgesRead;
- break;
- }
- case IB_NEW_FREE_CACHED:
- {
- uint32_t relativeVertex = input.ReadVInt();
- uint32_t vertexFifoIndex = input.Read( CACHED_VERTEX_BITS );
- triangle[ 2 ] = static_cast< Ty >( vertexFifo[ ( ( verticesRead - 1 ) - vertexFifoIndex ) & VERTEX_FIFO_MASK ] );
- vertexFifo[ verticesRead & VERTEX_FIFO_MASK ] =
- triangle[ 0 ] = static_cast< Ty >( newVertices );
- vertexFifo[ ( verticesRead + 1 ) & VERTEX_FIFO_MASK ] =
- triangle[ 1 ] = static_cast< Ty >( ( newVertices - 1 ) - relativeVertex );
- verticesRead += 2;
- ++newVertices;
- edgeFifo[ edgesRead & EDGE_FIFO_MASK ].set( triangle[ 0 ], triangle[ 1 ] );
- ++edgesRead;
- break;
- }
- case IB_NEW_FREE_FREE:
- {
- uint32_t relativeVertex1 = input.ReadVInt();
- uint32_t relativeVertex2 = input.ReadVInt();
- vertexFifo[ verticesRead & VERTEX_FIFO_MASK ] =
- triangle[ 0 ] = static_cast< Ty >( newVertices );
- vertexFifo[ ( verticesRead + 1 ) & VERTEX_FIFO_MASK ] =
- triangle[ 1 ] = static_cast< Ty >( ( newVertices - 1 ) - relativeVertex1 );
- vertexFifo[ ( verticesRead + 2 ) & VERTEX_FIFO_MASK ] =
- triangle[ 2 ] = static_cast< Ty >( ( newVertices - 1 ) - relativeVertex2 );
- verticesRead += 3;
- ++newVertices;
- edgeFifo[ edgesRead & EDGE_FIFO_MASK ].set( triangle[ 0 ], triangle[ 1 ] );
- ++edgesRead;
- break;
- }
- case IB_CACHED_CACHED_CACHED:
- {
- uint32_t vertex0FifoIndex = input.Read( CACHED_VERTEX_BITS );
- uint32_t vertex1FifoIndex = input.Read( CACHED_VERTEX_BITS );
- uint32_t vertex2FifoIndex = input.Read( CACHED_VERTEX_BITS );
- triangle[ 0 ] = static_cast< Ty >( vertexFifo[ ( ( verticesRead - 1 ) - vertex0FifoIndex ) & VERTEX_FIFO_MASK ] );
- triangle[ 1 ] = static_cast< Ty >( vertexFifo[ ( ( verticesRead - 1 ) - vertex1FifoIndex ) & VERTEX_FIFO_MASK ] );
- triangle[ 2 ] = static_cast< Ty >( vertexFifo[ ( ( verticesRead - 1 ) - vertex2FifoIndex ) & VERTEX_FIFO_MASK ] );
- edgeFifo[ edgesRead & EDGE_FIFO_MASK ].set( triangle[ 0 ], triangle[ 1 ] );
- ++edgesRead;
- break;
- }
- case IB_CACHED_CACHED_FREE:
- {
- uint32_t vertex0FifoIndex = input.Read( CACHED_VERTEX_BITS );
- uint32_t vertex1FifoIndex = input.Read( CACHED_VERTEX_BITS );
- uint32_t relativeVertex2 = input.ReadVInt();
- triangle[ 0 ] = static_cast< Ty >( vertexFifo[ ( ( verticesRead - 1 ) - vertex0FifoIndex ) & VERTEX_FIFO_MASK ] );
- triangle[ 1 ] = static_cast< Ty >( vertexFifo[ ( ( verticesRead - 1 ) - vertex1FifoIndex ) & VERTEX_FIFO_MASK ] );
- vertexFifo[ verticesRead & VERTEX_FIFO_MASK ] =
- triangle[ 2 ] = static_cast< Ty >( ( newVertices - 1 ) - relativeVertex2 );
- ++verticesRead;
- edgeFifo[ edgesRead & EDGE_FIFO_MASK ].set( triangle[ 0 ], triangle[ 1 ] );
- ++edgesRead;
- break;
- }
- case IB_CACHED_FREE_FREE:
- {
- uint32_t vertex0FifoIndex = input.Read( CACHED_VERTEX_BITS );
- uint32_t relativeVertex1 = input.ReadVInt();
- uint32_t relativeVertex2 = input.ReadVInt();
- triangle[ 0 ] = static_cast< Ty >( vertexFifo[ ( ( verticesRead - 1 ) - vertex0FifoIndex ) & VERTEX_FIFO_MASK ] );
- vertexFifo[ verticesRead & VERTEX_FIFO_MASK ] =
- triangle[ 1 ] = static_cast< Ty >( ( newVertices - 1 ) - relativeVertex1 );
- vertexFifo[ ( verticesRead + 1 ) & VERTEX_FIFO_MASK ] =
- triangle[ 2 ] = static_cast< Ty >( ( newVertices - 1 ) - relativeVertex2 );
- verticesRead += 2;
- edgeFifo[ edgesRead & EDGE_FIFO_MASK ].set( triangle[ 0 ], triangle[ 1 ] );
- ++edgesRead;
- break;
- }
- case IB_FREE_FREE_FREE:
- {
- uint32_t relativeVertex0 = input.ReadVInt();
- uint32_t relativeVertex1 = input.ReadVInt();
- uint32_t relativeVertex2 = input.ReadVInt();
- vertexFifo[ verticesRead & VERTEX_FIFO_MASK ] =
- triangle[ 0 ] = static_cast< Ty >( ( newVertices - 1 ) - relativeVertex0 );
- vertexFifo[ ( verticesRead + 1 ) & VERTEX_FIFO_MASK ] =
- triangle[ 1 ] = static_cast< Ty >( ( newVertices - 1 ) - relativeVertex1 );
- vertexFifo[ ( verticesRead + 2 ) & VERTEX_FIFO_MASK ] =
- triangle[ 2 ] = static_cast< Ty >( ( newVertices - 1 ) - relativeVertex2 );
- verticesRead += 3;
- edgeFifo[ edgesRead & EDGE_FIFO_MASK ].set( triangle[ 0 ], triangle[ 1 ] );
- ++edgesRead;
- break;
- }
- case IB_EDGE_0_NEW:
- {
- const Edge& edge = edgeFifo[ ( edgesRead - 1 ) & EDGE_FIFO_MASK ];
- triangle[ 0 ] = static_cast< Ty >( edge.second );
- triangle[ 1 ] = static_cast< Ty >( edge.first );
- vertexFifo[ verticesRead & EDGE_FIFO_MASK ] =
- triangle[ 2 ] = static_cast< Ty >( newVertices );
- ++newVertices;
- ++verticesRead;
- break;
- }
- case IB_EDGE_1_NEW:
- {
- const Edge& edge = edgeFifo[ ( ( edgesRead - 1 ) - 1 ) & EDGE_FIFO_MASK ];
- triangle[ 0 ] = static_cast< Ty >( edge.second );
- triangle[ 1 ] = static_cast< Ty >( edge.first );
- vertexFifo[ verticesRead & EDGE_FIFO_MASK ] =
- triangle[ 2 ] = static_cast< Ty >( newVertices );
- ++newVertices;
- ++verticesRead;
- break;
- }
- }
- edgeFifo[ edgesRead & EDGE_FIFO_MASK ].set( triangle[ 1 ], triangle[ 2 ] );
- ++edgesRead;
- edgeFifo[ edgesRead & EDGE_FIFO_MASK ].set( triangle[ 2 ], triangle[ 0 ] );
- ++edgesRead;
- }
- }
- template <typename Ty>
- void DecompressIndexBuffer( Ty* triangles, uint32_t triangleCount, ReadBitstream& input )
- {
- Edge edgeFifo[ EDGE_FIFO_SIZE ];
- uint32_t vertexFifo[ VERTEX_FIFO_SIZE ];
- uint32_t edgesRead = 0;
- uint32_t verticesRead = 0;
- uint32_t newVertices = 0;
- const Ty* triangleEnd = triangles + ( triangleCount * 3 );
- // iterate through the triangles
- for ( Ty* triangle = triangles; triangle < triangleEnd; triangle += 3 )
- {
- int readVertex = 0;
- bool skipFirstEdge = false;
- while ( readVertex < 3 )
- {
- IndexBufferCodes code = static_cast< IndexBufferCodes >( input.Read( IB_CODE_BITS ) );
- switch ( code )
- {
- case IB_NEW_VERTEX:
- vertexFifo[ verticesRead & VERTEX_FIFO_MASK ] =
- triangle[ readVertex ] = static_cast< Ty >( newVertices );
- ++readVertex;
- ++verticesRead;
- ++newVertices;
- break;
- case IB_CACHED_EDGE:
- {
- assert( readVertex == 0 );
- uint32_t fifoIndex = input.Read( CACHED_EDGE_BITS );
- const Edge& edge = edgeFifo[ ( ( edgesRead - 1 ) - fifoIndex ) & EDGE_FIFO_MASK ];
- triangle[ 0 ] = static_cast< Ty >( edge.second );
- triangle[ 1 ] = static_cast< Ty >( edge.first );
- readVertex += 2;
- skipFirstEdge = true;
- break;
- }
- case IB_CACHED_VERTEX:
- {
- uint32_t fifoIndex = input.Read( CACHED_VERTEX_BITS );
-
- triangle[ readVertex ] = static_cast< Ty >( vertexFifo[ ( ( verticesRead - 1 ) - fifoIndex ) & VERTEX_FIFO_MASK ] );
- ++readVertex;
- break;
- }
- case IB_FREE_VERTEX:
- {
- uint32_t relativeVertex = input.ReadVInt();
- uint32_t vertex = ( newVertices - 1 ) - relativeVertex;
- vertexFifo[ verticesRead & VERTEX_FIFO_MASK ] =
- triangle[ readVertex ] = static_cast< Ty >( vertex );
- ++verticesRead;
- ++readVertex;
- break;
- }
- }
- }
- if ( !skipFirstEdge )
- {
- edgeFifo[ edgesRead & EDGE_FIFO_MASK ].set( triangle[ 0 ], triangle[ 1 ] );
- ++edgesRead;
- }
- else // first 2 verts were an edge case, so insert them into the vertex fifo.
- {
- vertexFifo[ verticesRead & EDGE_FIFO_MASK ] = triangle[ 0 ];
- ++verticesRead;
- vertexFifo[ verticesRead & EDGE_FIFO_MASK ] = triangle[ 1 ];
- ++verticesRead;
- }
- edgeFifo[ edgesRead & EDGE_FIFO_MASK ].set( triangle[ 1 ], triangle[ 2 ] );
- ++edgesRead;
- edgeFifo[ edgesRead & EDGE_FIFO_MASK ].set( triangle[ 2 ], triangle[ 0 ] );
- ++edgesRead;
- }
- }
- void DecompressIndexBuffer( uint16_t* triangles, uint32_t triangleCount, ReadBitstream& input )
- {
- DecompressIndexBuffer<uint16_t>( triangles, triangleCount, input );
- }
- void DecompressIndexBuffer( uint32_t* triangles, uint32_t triangleCount, ReadBitstream& input )
- {
- DecompressIndexBuffer<uint32_t>( triangles, triangleCount, input );
- }
- void DecompressIndexBuffer2( uint16_t* triangles, uint32_t triangleCount, ReadBitstream& input )
- {
- DecompressIndexBuffer2<uint16_t>( triangles, triangleCount, input );
- }
- void DecompressIndexBuffer2( uint32_t* triangles, uint32_t triangleCount, ReadBitstream& input )
- {
- DecompressIndexBuffer2<uint32_t>( triangles, triangleCount, input );
- }
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