renderer_vk.cpp 218 KB

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  1. /*
  2. * Copyright 2011-2019 Branimir Karadzic. All rights reserved.
  3. * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
  4. */
  5. #include "bgfx_p.h"
  6. #if BGFX_CONFIG_RENDERER_VULKAN
  7. # include "renderer_vk.h"
  8. #if BX_PLATFORM_OSX
  9. # import <Cocoa/Cocoa.h>
  10. # import <Foundation/Foundation.h>
  11. # import <QuartzCore/QuartzCore.h>
  12. # import <Metal/Metal.h>
  13. #endif // BX_PLATFORM_OSX
  14. namespace bgfx { namespace vk
  15. {
  16. static char s_viewName[BGFX_CONFIG_MAX_VIEWS][256];
  17. struct PrimInfo
  18. {
  19. VkPrimitiveTopology m_topology;
  20. uint32_t m_min;
  21. uint32_t m_div;
  22. uint32_t m_sub;
  23. };
  24. static const PrimInfo s_primInfo[] =
  25. {
  26. { VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, 3, 3, 0 },
  27. { VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP, 3, 1, 2 },
  28. { VK_PRIMITIVE_TOPOLOGY_LINE_LIST, 2, 2, 0 },
  29. { VK_PRIMITIVE_TOPOLOGY_LINE_STRIP, 2, 1, 1 },
  30. { VK_PRIMITIVE_TOPOLOGY_POINT_LIST, 1, 1, 0 },
  31. { VK_PRIMITIVE_TOPOLOGY_MAX_ENUM, 0, 0, 0 },
  32. };
  33. BX_STATIC_ASSERT(Topology::Count == BX_COUNTOF(s_primInfo)-1);
  34. static const uint32_t s_checkMsaa[] =
  35. {
  36. 0,
  37. 2,
  38. 4,
  39. 8,
  40. 16,
  41. };
  42. // static DXGI_SAMPLE_DESC s_msaa[] =
  43. // {
  44. // { 1, 0 },
  45. // { 2, 0 },
  46. // { 4, 0 },
  47. // { 8, 0 },
  48. // { 16, 0 },
  49. // };
  50. static const VkBlendFactor s_blendFactor[][2] =
  51. {
  52. { VkBlendFactor(0), VkBlendFactor(0) }, // ignored
  53. { VK_BLEND_FACTOR_ZERO, VK_BLEND_FACTOR_ZERO }, // ZERO
  54. { VK_BLEND_FACTOR_ONE, VK_BLEND_FACTOR_ONE }, // ONE
  55. { VK_BLEND_FACTOR_SRC_COLOR, VK_BLEND_FACTOR_SRC_ALPHA }, // SRC_COLOR
  56. { VK_BLEND_FACTOR_ONE_MINUS_SRC_COLOR, VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA }, // INV_SRC_COLOR
  57. { VK_BLEND_FACTOR_SRC_ALPHA, VK_BLEND_FACTOR_SRC_ALPHA }, // SRC_ALPHA
  58. { VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA, VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA }, // INV_SRC_ALPHA
  59. { VK_BLEND_FACTOR_DST_ALPHA, VK_BLEND_FACTOR_DST_ALPHA }, // DST_ALPHA
  60. { VK_BLEND_FACTOR_ONE_MINUS_DST_ALPHA, VK_BLEND_FACTOR_ONE_MINUS_DST_ALPHA }, // INV_DST_ALPHA
  61. { VK_BLEND_FACTOR_DST_COLOR, VK_BLEND_FACTOR_DST_ALPHA }, // DST_COLOR
  62. { VK_BLEND_FACTOR_ONE_MINUS_DST_COLOR, VK_BLEND_FACTOR_ONE_MINUS_DST_ALPHA }, // INV_DST_COLOR
  63. { VK_BLEND_FACTOR_SRC_ALPHA, VK_BLEND_FACTOR_ONE }, // SRC_ALPHA_SAT
  64. { VK_BLEND_FACTOR_CONSTANT_COLOR, VK_BLEND_FACTOR_CONSTANT_COLOR }, // FACTOR
  65. { VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR, VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR }, // INV_FACTOR
  66. };
  67. static const VkBlendOp s_blendEquation[] =
  68. {
  69. VK_BLEND_OP_ADD,
  70. VK_BLEND_OP_SUBTRACT,
  71. VK_BLEND_OP_REVERSE_SUBTRACT,
  72. VK_BLEND_OP_MIN,
  73. VK_BLEND_OP_MAX,
  74. };
  75. static const VkCompareOp s_cmpFunc[] =
  76. {
  77. VkCompareOp(0), // ignored
  78. VK_COMPARE_OP_LESS,
  79. VK_COMPARE_OP_LESS_OR_EQUAL,
  80. VK_COMPARE_OP_EQUAL,
  81. VK_COMPARE_OP_GREATER_OR_EQUAL,
  82. VK_COMPARE_OP_GREATER,
  83. VK_COMPARE_OP_NOT_EQUAL,
  84. VK_COMPARE_OP_NEVER,
  85. VK_COMPARE_OP_ALWAYS,
  86. };
  87. static const VkStencilOp s_stencilOp[] =
  88. {
  89. VK_STENCIL_OP_ZERO,
  90. VK_STENCIL_OP_KEEP,
  91. VK_STENCIL_OP_REPLACE,
  92. VK_STENCIL_OP_INCREMENT_AND_WRAP,
  93. VK_STENCIL_OP_INCREMENT_AND_CLAMP,
  94. VK_STENCIL_OP_DECREMENT_AND_WRAP,
  95. VK_STENCIL_OP_DECREMENT_AND_CLAMP,
  96. VK_STENCIL_OP_INVERT,
  97. };
  98. static const VkCullModeFlagBits s_cullMode[] =
  99. {
  100. VK_CULL_MODE_NONE,
  101. VK_CULL_MODE_FRONT_BIT,
  102. VK_CULL_MODE_BACK_BIT,
  103. };
  104. static const VkSamplerAddressMode s_textureAddress[] =
  105. {
  106. VK_SAMPLER_ADDRESS_MODE_REPEAT,
  107. VK_SAMPLER_ADDRESS_MODE_MIRRORED_REPEAT,
  108. VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE,
  109. VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER,
  110. };
  111. #define VK_IMPORT_FUNC(_optional, _func) PFN_##_func _func
  112. #define VK_IMPORT_INSTANCE_FUNC VK_IMPORT_FUNC
  113. #define VK_IMPORT_DEVICE_FUNC VK_IMPORT_FUNC
  114. VK_IMPORT
  115. VK_IMPORT_INSTANCE
  116. VK_IMPORT_DEVICE
  117. #undef VK_IMPORT_DEVICE_FUNC
  118. #undef VK_IMPORT_INSTANCE_FUNC
  119. #undef VK_IMPORT_FUNC
  120. struct TextureFormatInfo
  121. {
  122. VkFormat m_fmt;
  123. VkFormat m_fmtSrv;
  124. VkFormat m_fmtDsv;
  125. VkFormat m_fmtSrgb;
  126. };
  127. static const TextureFormatInfo s_textureFormat[] =
  128. {
  129. { VK_FORMAT_BC1_RGB_UNORM_BLOCK, VK_FORMAT_BC1_RGB_UNORM_BLOCK, VK_FORMAT_UNDEFINED, VK_FORMAT_BC1_RGB_SRGB_BLOCK }, // BC1
  130. { VK_FORMAT_BC2_UNORM_BLOCK, VK_FORMAT_BC2_UNORM_BLOCK, VK_FORMAT_UNDEFINED, VK_FORMAT_BC2_SRGB_BLOCK }, // BC2
  131. { VK_FORMAT_BC3_UNORM_BLOCK, VK_FORMAT_BC3_UNORM_BLOCK, VK_FORMAT_UNDEFINED, VK_FORMAT_BC3_SRGB_BLOCK }, // BC3
  132. { VK_FORMAT_BC4_UNORM_BLOCK, VK_FORMAT_BC4_UNORM_BLOCK, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // BC4
  133. { VK_FORMAT_BC5_UNORM_BLOCK, VK_FORMAT_BC5_UNORM_BLOCK, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // BC5
  134. { VK_FORMAT_BC6H_SFLOAT_BLOCK, VK_FORMAT_BC6H_SFLOAT_BLOCK, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // BC6H
  135. { VK_FORMAT_BC7_UNORM_BLOCK, VK_FORMAT_BC7_UNORM_BLOCK, VK_FORMAT_UNDEFINED, VK_FORMAT_BC7_SRGB_BLOCK }, // BC7
  136. { VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // ETC1
  137. { VK_FORMAT_ETC2_R8G8B8_UNORM_BLOCK, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_ETC2_R8G8B8_SRGB_BLOCK }, // ETC2
  138. { VK_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK }, // ETC2A
  139. { VK_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_ETC2_R8G8B8A1_SRGB_BLOCK }, // ETC2A1
  140. { VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // PTC12
  141. { VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // PTC14
  142. { VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // PTC12A
  143. { VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // PTC14A
  144. { VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // PTC22
  145. { VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // PTC24
  146. { VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // ATC
  147. { VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // ATCE
  148. { VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // ATCI
  149. { VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // ASTC4x4
  150. { VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // ASTC5x5
  151. { VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // ASTC6x6
  152. { VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // ASTC8x5
  153. { VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // ASTC8x6
  154. { VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // ASTC10x5
  155. { VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // Unknown
  156. { VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // R1
  157. { VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // A8
  158. { VK_FORMAT_R8_UNORM, VK_FORMAT_R8_UNORM, VK_FORMAT_UNDEFINED, VK_FORMAT_R8_SRGB }, // R8
  159. { VK_FORMAT_R8_SINT, VK_FORMAT_R8_SINT, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // R8I
  160. { VK_FORMAT_R8_UINT, VK_FORMAT_R8_UINT, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // R8U
  161. { VK_FORMAT_R8_SNORM, VK_FORMAT_R8_SNORM, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // R8S
  162. { VK_FORMAT_R16_UNORM, VK_FORMAT_R16_UNORM, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // R16
  163. { VK_FORMAT_R16_SINT, VK_FORMAT_R16_SINT, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // R16I
  164. { VK_FORMAT_R16_UNORM, VK_FORMAT_R16_UNORM, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // R16U
  165. { VK_FORMAT_R16_SFLOAT, VK_FORMAT_R16_SFLOAT, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // R16F
  166. { VK_FORMAT_R16_SNORM, VK_FORMAT_R16_SNORM, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // R16S
  167. { VK_FORMAT_R32_SINT, VK_FORMAT_R32_SINT, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // R32I
  168. { VK_FORMAT_R32_UINT, VK_FORMAT_R32_UINT, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // R32U
  169. { VK_FORMAT_R32_SFLOAT, VK_FORMAT_R32_SFLOAT, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // R32F
  170. { VK_FORMAT_R8G8_UNORM, VK_FORMAT_R8G8_UNORM, VK_FORMAT_UNDEFINED, VK_FORMAT_R8G8_SRGB }, // RG8
  171. { VK_FORMAT_R8G8_SINT, VK_FORMAT_R8G8_SINT, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // RG8I
  172. { VK_FORMAT_R8G8_UINT, VK_FORMAT_R8G8_UINT, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // RG8U
  173. { VK_FORMAT_R8G8_SNORM, VK_FORMAT_R8G8_SNORM, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // RG8S
  174. { VK_FORMAT_R16G16_UNORM, VK_FORMAT_R16G16_UNORM, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // RG16
  175. { VK_FORMAT_R16G16_SINT, VK_FORMAT_R16G16_SINT, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // RG16I
  176. { VK_FORMAT_R16G16_UINT, VK_FORMAT_R16G16_UINT, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // RG16U
  177. { VK_FORMAT_R16G16_SFLOAT, VK_FORMAT_R16G16_SFLOAT, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // RG16F
  178. { VK_FORMAT_R16G16_SNORM, VK_FORMAT_R16G16_SNORM, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // RG16S
  179. { VK_FORMAT_R32G32_SINT, VK_FORMAT_R32G32_SINT, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // RG32I
  180. { VK_FORMAT_R32G32_UINT, VK_FORMAT_R32G32_UINT, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // RG32U
  181. { VK_FORMAT_R32G32_SFLOAT, VK_FORMAT_R32G32_SFLOAT, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // RG32F
  182. { VK_FORMAT_R8G8B8_UNORM, VK_FORMAT_R8G8B8_UNORM, VK_FORMAT_UNDEFINED, VK_FORMAT_R8G8B8_SRGB }, // RGB8
  183. { VK_FORMAT_R8G8B8_SINT, VK_FORMAT_R8G8B8_SINT, VK_FORMAT_UNDEFINED, VK_FORMAT_R8G8B8_SRGB }, // RGB8I
  184. { VK_FORMAT_R8G8B8_UINT, VK_FORMAT_R8G8B8_UINT, VK_FORMAT_UNDEFINED, VK_FORMAT_R8G8B8_SRGB }, // RGB8U
  185. { VK_FORMAT_R8G8B8_SNORM, VK_FORMAT_R8G8B8_SNORM, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // RGB8S
  186. { VK_FORMAT_E5B9G9R9_UFLOAT_PACK32, VK_FORMAT_E5B9G9R9_UFLOAT_PACK32, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // RGB9E5F
  187. { VK_FORMAT_B8G8R8A8_UNORM, VK_FORMAT_B8G8R8A8_UNORM, VK_FORMAT_UNDEFINED, VK_FORMAT_B8G8R8A8_SRGB }, // BGRA8
  188. { VK_FORMAT_R8G8B8A8_UNORM, VK_FORMAT_R8G8B8A8_UNORM, VK_FORMAT_UNDEFINED, VK_FORMAT_R8G8B8A8_SRGB }, // RGBA8
  189. { VK_FORMAT_R8G8B8A8_SINT, VK_FORMAT_R8G8B8A8_SINT, VK_FORMAT_UNDEFINED, VK_FORMAT_R8G8B8A8_SRGB }, // RGBA8I
  190. { VK_FORMAT_R8G8B8A8_UINT, VK_FORMAT_R8G8B8A8_UINT, VK_FORMAT_UNDEFINED, VK_FORMAT_R8G8B8A8_SRGB }, // RGBA8U
  191. { VK_FORMAT_R8G8B8A8_SNORM, VK_FORMAT_R8G8B8A8_SNORM, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // RGBA8S
  192. { VK_FORMAT_R16G16B16A16_UNORM, VK_FORMAT_R16G16B16A16_UNORM, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // RGBA16
  193. { VK_FORMAT_R16G16B16A16_SINT, VK_FORMAT_R16G16B16A16_SINT, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // RGBA16I
  194. { VK_FORMAT_R16G16B16A16_UINT, VK_FORMAT_R16G16B16A16_UINT, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // RGBA16U
  195. { VK_FORMAT_R16G16B16A16_SFLOAT, VK_FORMAT_R16G16B16A16_SFLOAT, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // RGBA16F
  196. { VK_FORMAT_R16G16B16A16_SNORM, VK_FORMAT_R16G16B16A16_SNORM, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // RGBA16S
  197. { VK_FORMAT_R32G32B32A32_SINT, VK_FORMAT_R32G32B32A32_SINT, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // RGBA32I
  198. { VK_FORMAT_R32G32B32A32_UINT, VK_FORMAT_R32G32B32A32_UINT, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // RGBA32U
  199. { VK_FORMAT_R32G32B32A32_SFLOAT, VK_FORMAT_R32G32B32A32_SFLOAT, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // RGBA32F
  200. { VK_FORMAT_B5G6R5_UNORM_PACK16, VK_FORMAT_B5G6R5_UNORM_PACK16, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // R5G6B5
  201. { VK_FORMAT_B4G4R4A4_UNORM_PACK16, VK_FORMAT_B4G4R4A4_UNORM_PACK16, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // RGBA4
  202. { VK_FORMAT_A1R5G5B5_UNORM_PACK16, VK_FORMAT_A1R5G5B5_UNORM_PACK16, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // RGB5A1
  203. { VK_FORMAT_A2R10G10B10_UNORM_PACK32, VK_FORMAT_A2R10G10B10_UNORM_PACK32, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // RGB10A2
  204. { VK_FORMAT_B10G11R11_UFLOAT_PACK32, VK_FORMAT_B10G11R11_UFLOAT_PACK32, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // RG11B10F
  205. { VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // UnknownDepth
  206. { VK_FORMAT_UNDEFINED, VK_FORMAT_R16_UNORM, VK_FORMAT_D16_UNORM, VK_FORMAT_UNDEFINED }, // D16
  207. { VK_FORMAT_UNDEFINED, VK_FORMAT_X8_D24_UNORM_PACK32, VK_FORMAT_D24_UNORM_S8_UINT, VK_FORMAT_UNDEFINED }, // D24
  208. { VK_FORMAT_UNDEFINED, VK_FORMAT_X8_D24_UNORM_PACK32, VK_FORMAT_D24_UNORM_S8_UINT, VK_FORMAT_UNDEFINED }, // D24S8
  209. { VK_FORMAT_UNDEFINED, VK_FORMAT_X8_D24_UNORM_PACK32, VK_FORMAT_D24_UNORM_S8_UINT, VK_FORMAT_UNDEFINED }, // D32
  210. { VK_FORMAT_UNDEFINED, VK_FORMAT_R32_SFLOAT, VK_FORMAT_D32_SFLOAT, VK_FORMAT_UNDEFINED }, // D16F
  211. { VK_FORMAT_UNDEFINED, VK_FORMAT_R32_SFLOAT, VK_FORMAT_D32_SFLOAT, VK_FORMAT_UNDEFINED }, // D24F
  212. { VK_FORMAT_UNDEFINED, VK_FORMAT_R32_SFLOAT, VK_FORMAT_D32_SFLOAT, VK_FORMAT_UNDEFINED }, // D32F
  213. { VK_FORMAT_UNDEFINED, VK_FORMAT_X8_D24_UNORM_PACK32, VK_FORMAT_D24_UNORM_S8_UINT, VK_FORMAT_UNDEFINED }, // D0S8
  214. };
  215. BX_STATIC_ASSERT(TextureFormat::Count == BX_COUNTOF(s_textureFormat) );
  216. struct Extension
  217. {
  218. enum Enum
  219. {
  220. EXT_debug_utils,
  221. EXT_debug_report,
  222. EXT_memory_budget,
  223. KHR_get_physical_device_properties2,
  224. Count
  225. };
  226. const char* m_name;
  227. uint32_t m_minVersion;
  228. bool m_instanceExt;
  229. bool m_supported;
  230. bool m_initialize;
  231. };
  232. // Extension registry
  233. //
  234. static Extension s_extension[] =
  235. {
  236. { "VK_EXT_debug_utils", 1, false, false, BGFX_CONFIG_DEBUG_OBJECT_NAME },
  237. { "VK_EXT_debug_report", 1, false, false, BGFX_CONFIG_DEBUG },
  238. { "VK_EXT_memory_budget", 1, false, false, true },
  239. { "VK_KHR_get_physical_device_properties2", 1, false, false, true },
  240. };
  241. BX_STATIC_ASSERT(Extension::Count == BX_COUNTOF(s_extension) );
  242. void updateExtension(const char* _name, uint32_t _version, bool _instanceExt)
  243. {
  244. bx::StringView ext(_name);
  245. bool supported = false;
  246. for (uint32_t ii = 0; ii < Extension::Count; ++ii)
  247. {
  248. Extension& extension = s_extension[ii];
  249. if (!extension.m_supported
  250. && extension.m_initialize)
  251. {
  252. if ( 0 == bx::strCmp(ext, extension.m_name)
  253. && _version >= extension.m_minVersion)
  254. {
  255. extension.m_supported = true;
  256. extension.m_instanceExt = _instanceExt;
  257. supported = true;
  258. break;
  259. }
  260. }
  261. }
  262. BX_TRACE("\tv%-3d %s%s"
  263. , _version
  264. , _name
  265. , supported ? " (supported)" : "", _name
  266. );
  267. BX_UNUSED(supported);
  268. }
  269. static const VkFormat s_attribType[][4][2] =
  270. {
  271. { // Uint8
  272. { VK_FORMAT_R8_UINT, VK_FORMAT_R8_UNORM },
  273. { VK_FORMAT_R8G8_UINT, VK_FORMAT_R8G8_UNORM },
  274. { VK_FORMAT_R8G8B8A8_UINT, VK_FORMAT_R8G8B8A8_UNORM },
  275. { VK_FORMAT_R8G8B8A8_UINT, VK_FORMAT_R8G8B8A8_UNORM },
  276. },
  277. { // Uint10
  278. { VK_FORMAT_A2R10G10B10_UINT_PACK32, VK_FORMAT_A2R10G10B10_UNORM_PACK32 },
  279. { VK_FORMAT_A2R10G10B10_UINT_PACK32, VK_FORMAT_A2R10G10B10_UNORM_PACK32 },
  280. { VK_FORMAT_A2R10G10B10_UINT_PACK32, VK_FORMAT_A2R10G10B10_UNORM_PACK32 },
  281. { VK_FORMAT_A2R10G10B10_UINT_PACK32, VK_FORMAT_A2R10G10B10_UNORM_PACK32 },
  282. },
  283. { // Int16
  284. { VK_FORMAT_R16_SINT, VK_FORMAT_R16_SNORM },
  285. { VK_FORMAT_R16G16_SINT, VK_FORMAT_R16G16_SNORM },
  286. { VK_FORMAT_R16G16B16_SINT, VK_FORMAT_R16G16B16_SNORM },
  287. { VK_FORMAT_R16G16B16A16_SINT, VK_FORMAT_R16G16B16A16_SNORM },
  288. },
  289. { // Half
  290. { VK_FORMAT_R16_SFLOAT, VK_FORMAT_R16_SFLOAT },
  291. { VK_FORMAT_R16G16_SFLOAT, VK_FORMAT_R16G16_SFLOAT },
  292. { VK_FORMAT_R16G16B16_SFLOAT, VK_FORMAT_R16G16B16_SFLOAT },
  293. { VK_FORMAT_R16G16B16A16_SFLOAT, VK_FORMAT_R16G16B16A16_SFLOAT },
  294. },
  295. { // Float
  296. { VK_FORMAT_R32_SFLOAT, VK_FORMAT_R32_SFLOAT },
  297. { VK_FORMAT_R32G32_SFLOAT, VK_FORMAT_R32G32_SFLOAT },
  298. { VK_FORMAT_R32G32B32_SFLOAT, VK_FORMAT_R32G32B32_SFLOAT },
  299. { VK_FORMAT_R32G32B32A32_SFLOAT, VK_FORMAT_R32G32B32A32_SFLOAT },
  300. },
  301. };
  302. BX_STATIC_ASSERT(AttribType::Count == BX_COUNTOF(s_attribType) );
  303. void fillVertexLayout(const ShaderVK* _vsh, VkPipelineVertexInputStateCreateInfo& _vertexInputState, const VertexLayout& _layout)
  304. {
  305. uint32_t numBindings = _vertexInputState.vertexBindingDescriptionCount;
  306. uint32_t numAttribs = _vertexInputState.vertexAttributeDescriptionCount;
  307. VkVertexInputBindingDescription* inputBinding = const_cast<VkVertexInputBindingDescription*>(_vertexInputState.pVertexBindingDescriptions + numBindings);
  308. VkVertexInputAttributeDescription* inputAttrib = const_cast<VkVertexInputAttributeDescription*>(_vertexInputState.pVertexAttributeDescriptions + numAttribs);
  309. inputBinding->binding = numBindings;
  310. inputBinding->stride = _layout.m_stride;
  311. inputBinding->inputRate = VK_VERTEX_INPUT_RATE_VERTEX;
  312. for (uint32_t attr = 0; attr < Attrib::Count; ++attr)
  313. {
  314. if (UINT16_MAX != _layout.m_attributes[attr])
  315. {
  316. inputAttrib->location = _vsh->m_attrRemap[attr];
  317. inputAttrib->binding = numBindings;
  318. uint8_t num;
  319. AttribType::Enum type;
  320. bool normalized;
  321. bool asInt;
  322. _layout.decode(Attrib::Enum(attr), num, type, normalized, asInt);
  323. inputAttrib->format = s_attribType[type][num-1][normalized];
  324. inputAttrib->offset = _layout.m_offset[attr];
  325. ++inputAttrib;
  326. ++numAttribs;
  327. }
  328. }
  329. _vertexInputState.vertexBindingDescriptionCount = numBindings + 1;
  330. _vertexInputState.vertexAttributeDescriptionCount = numAttribs;
  331. }
  332. void fillInstanceBinding(const ShaderVK* _vsh, VkPipelineVertexInputStateCreateInfo& _vertexInputState, uint32_t _numInstanceData)
  333. {
  334. BX_UNUSED(_vsh);
  335. uint32_t numBindings = _vertexInputState.vertexBindingDescriptionCount;
  336. uint32_t numAttribs = _vertexInputState.vertexAttributeDescriptionCount;
  337. VkVertexInputBindingDescription* inputBinding = const_cast<VkVertexInputBindingDescription*>(_vertexInputState.pVertexBindingDescriptions + numBindings);
  338. VkVertexInputAttributeDescription* inputAttrib = const_cast<VkVertexInputAttributeDescription*>(_vertexInputState.pVertexAttributeDescriptions + numAttribs);
  339. inputBinding->binding = numBindings;
  340. inputBinding->stride = _numInstanceData * 16;
  341. inputBinding->inputRate = VK_VERTEX_INPUT_RATE_INSTANCE;
  342. for (uint32_t inst = 0; inst < _numInstanceData; ++inst)
  343. {
  344. inputAttrib->location = numAttribs;
  345. inputAttrib->binding = numBindings;
  346. inputAttrib->format = VK_FORMAT_R32G32B32A32_SFLOAT;
  347. inputAttrib->offset = inst * 16;
  348. ++numAttribs;
  349. ++inputAttrib;
  350. }
  351. _vertexInputState.vertexBindingDescriptionCount = numBindings + 1;
  352. _vertexInputState.vertexAttributeDescriptionCount = numAttribs;
  353. }
  354. static const char* s_deviceTypeName[] =
  355. {
  356. "Other",
  357. "Integrated GPU",
  358. "Discrete GPU",
  359. "Virtual GPU",
  360. "CPU",
  361. "Unknown?!"
  362. };
  363. const char* getName(VkPhysicalDeviceType _type)
  364. {
  365. return s_deviceTypeName[bx::min<int32_t>(_type, BX_COUNTOF(s_deviceTypeName) )];
  366. }
  367. static const char* s_allocScopeName[] =
  368. {
  369. "vkCommand",
  370. "vkObject",
  371. "vkCache",
  372. "vkDevice",
  373. "vkInstance",
  374. };
  375. BX_STATIC_ASSERT(VK_SYSTEM_ALLOCATION_SCOPE_RANGE_SIZE == BX_COUNTOF(s_allocScopeName) );
  376. static void* VKAPI_PTR allocationFunction(void* _userData, size_t _size, size_t _alignment, VkSystemAllocationScope _allocationScope)
  377. {
  378. BX_UNUSED(_userData, _allocationScope);
  379. return bx::alignedAlloc(g_allocator, _size, _alignment, s_allocScopeName[_allocationScope]);
  380. }
  381. static void* VKAPI_PTR reallocationFunction(void* _userData, void* _original, size_t _size, size_t _alignment, VkSystemAllocationScope _allocationScope)
  382. {
  383. BX_UNUSED(_userData, _allocationScope);
  384. return bx::alignedRealloc(g_allocator, _original, _size, _alignment, s_allocScopeName[_allocationScope]);
  385. }
  386. static void VKAPI_PTR freeFunction(void* _userData, void* _memory)
  387. {
  388. BX_UNUSED(_userData);
  389. if (NULL == _memory)
  390. {
  391. return;
  392. }
  393. bx::alignedFree(g_allocator, _memory, 8);
  394. }
  395. static void VKAPI_PTR internalAllocationNotification(void* _userData, size_t _size, VkInternalAllocationType _allocationType, VkSystemAllocationScope _allocationScope)
  396. {
  397. BX_UNUSED(_userData, _size, _allocationType, _allocationScope);
  398. }
  399. static void VKAPI_PTR internalFreeNotification(void* _userData, size_t _size, VkInternalAllocationType _allocationType, VkSystemAllocationScope _allocationScope)
  400. {
  401. BX_UNUSED(_userData, _size, _allocationType, _allocationScope);
  402. }
  403. static VkAllocationCallbacks s_allocationCb =
  404. {
  405. NULL,
  406. allocationFunction,
  407. reallocationFunction,
  408. freeFunction,
  409. internalAllocationNotification,
  410. internalFreeNotification,
  411. };
  412. VkResult VKAPI_PTR stubSetDebugUtilsObjectNameEXT(VkDevice _device, const VkDebugUtilsObjectNameInfoEXT* _nameInfo)
  413. {
  414. BX_UNUSED(_device, _nameInfo);
  415. return VK_SUCCESS;
  416. }
  417. void VKAPI_PTR stubCmdInsertDebugUtilsLabelEXT(VkCommandBuffer _commandBuffer, const VkDebugUtilsLabelEXT* _labelInfo)
  418. {
  419. BX_UNUSED(_commandBuffer, _labelInfo);
  420. }
  421. void VKAPI_PTR stubCmdBeginDebugUtilsLabelEXT(VkCommandBuffer _commandBuffer, const VkDebugUtilsLabelEXT* _labelInfo)
  422. {
  423. BX_UNUSED(_commandBuffer, _labelInfo);
  424. }
  425. void VKAPI_PTR stubCmdEndDebugUtilsLabelEXT(VkCommandBuffer _commandBuffer)
  426. {
  427. BX_UNUSED(_commandBuffer);
  428. }
  429. static const char* s_debugReportObjectType[] =
  430. {
  431. "Unknown",
  432. "Instance",
  433. "PhysicalDevice",
  434. "Device",
  435. "Queue",
  436. "Semaphore",
  437. "CommandBuffer",
  438. "Fence",
  439. "DeviceMemory",
  440. "Buffer",
  441. "Image",
  442. "Event",
  443. "QueryPool",
  444. "BufferView",
  445. "ImageView",
  446. "ShaderModule",
  447. "PipelineCache",
  448. "PipelineLayout",
  449. "RenderPass",
  450. "Pipeline",
  451. "DescriptorSetLayout",
  452. "Sampler",
  453. "DescriptorPool",
  454. "DescriptorSet",
  455. "Framebuffer",
  456. "CommandPool",
  457. "SurfaceKHR",
  458. "SwapchainKHR",
  459. "DebugReport",
  460. };
  461. VkBool32 VKAPI_PTR debugReportCb(
  462. VkDebugReportFlagsEXT _flags,
  463. VkDebugReportObjectTypeEXT _objectType,
  464. uint64_t _object,
  465. size_t _location,
  466. int32_t _messageCode,
  467. const char* _layerPrefix,
  468. const char* _message,
  469. void* _userData
  470. )
  471. {
  472. BX_UNUSED(_flags
  473. , _objectType
  474. , _object
  475. , _location
  476. , _messageCode
  477. , _layerPrefix
  478. , _message
  479. , _userData
  480. , s_debugReportObjectType
  481. );
  482. if (!bx::strFind(_message, "PointSizeMissing").isEmpty()
  483. || !bx::strFind(_message, "SwapchainTooManyImages").isEmpty()
  484. || !bx::strFind(_message, "SwapchainImageNotAcquired").isEmpty())
  485. {
  486. return VK_FALSE;
  487. }
  488. BX_TRACE("%c%c%c%c%c %19s, %s, %d: %s"
  489. , 0 != (_flags & VK_DEBUG_REPORT_INFORMATION_BIT_EXT ) ? 'I' : '-'
  490. , 0 != (_flags & VK_DEBUG_REPORT_WARNING_BIT_EXT ) ? 'W' : '-'
  491. , 0 != (_flags & VK_DEBUG_REPORT_PERFORMANCE_WARNING_BIT_EXT) ? 'P' : '-'
  492. , 0 != (_flags & VK_DEBUG_REPORT_ERROR_BIT_EXT ) ? 'E' : '-'
  493. , 0 != (_flags & VK_DEBUG_REPORT_DEBUG_BIT_EXT ) ? 'D' : '-'
  494. , s_debugReportObjectType[_objectType]
  495. , _layerPrefix
  496. , _messageCode
  497. , _message
  498. );
  499. return VK_TRUE;
  500. }
  501. VkResult enumerateLayerProperties(VkPhysicalDevice _physicalDevice, uint32_t* _propertyCount, VkLayerProperties* _properties)
  502. {
  503. return (VK_NULL_HANDLE == _physicalDevice)
  504. ? vkEnumerateInstanceLayerProperties(_propertyCount, _properties)
  505. : vkEnumerateDeviceLayerProperties(_physicalDevice, _propertyCount, _properties)
  506. ;
  507. }
  508. VkResult enumerateExtensionProperties(VkPhysicalDevice _physicalDevice, const char* _layerName, uint32_t* _propertyCount, VkExtensionProperties* _properties)
  509. {
  510. return (VK_NULL_HANDLE == _physicalDevice)
  511. ? vkEnumerateInstanceExtensionProperties(_layerName, _propertyCount, _properties)
  512. : vkEnumerateDeviceExtensionProperties(_physicalDevice, _layerName, _propertyCount, _properties)
  513. ;
  514. }
  515. void dumpExtensions(VkPhysicalDevice _physicalDevice = VK_NULL_HANDLE)
  516. {
  517. { // Global extensions.
  518. uint32_t numExtensionProperties;
  519. VkResult result = enumerateExtensionProperties(_physicalDevice
  520. , NULL
  521. , &numExtensionProperties
  522. , NULL
  523. );
  524. if (VK_SUCCESS == result
  525. && 0 < numExtensionProperties)
  526. {
  527. VkExtensionProperties extensionProperties[64];
  528. numExtensionProperties = bx::min<uint32_t>(numExtensionProperties, BX_COUNTOF(extensionProperties) );
  529. result = enumerateExtensionProperties(_physicalDevice
  530. , NULL
  531. , &numExtensionProperties
  532. , extensionProperties
  533. );
  534. BX_TRACE("Global extensions (%d):"
  535. , numExtensionProperties
  536. );
  537. for (uint32_t extension = 0; extension < numExtensionProperties; ++extension)
  538. {
  539. updateExtension(
  540. extensionProperties[extension].extensionName
  541. , extensionProperties[extension].specVersion
  542. , VK_NULL_HANDLE == _physicalDevice
  543. );
  544. }
  545. }
  546. }
  547. // Layer extensions.
  548. uint32_t numLayerProperties;
  549. VkResult result = enumerateLayerProperties(_physicalDevice, &numLayerProperties, NULL);
  550. if (VK_SUCCESS == result
  551. && 0 < numLayerProperties)
  552. {
  553. VkLayerProperties layerProperties[64];
  554. numLayerProperties = bx::min<uint32_t>(numLayerProperties, BX_COUNTOF(layerProperties) );
  555. result = enumerateLayerProperties(_physicalDevice, &numLayerProperties, layerProperties);
  556. char indent = VK_NULL_HANDLE == _physicalDevice ? '\0' : '\t';
  557. BX_UNUSED(indent);
  558. BX_TRACE("%cLayer extensions (%d):"
  559. , indent
  560. , numLayerProperties
  561. );
  562. for (uint32_t layer = 0; layer < numLayerProperties; ++layer)
  563. {
  564. BX_TRACE("%c\t%s (s: 0x%08x, i: 0x%08x), %s"
  565. , indent
  566. , layerProperties[layer].layerName
  567. , layerProperties[layer].specVersion
  568. , layerProperties[layer].implementationVersion
  569. , layerProperties[layer].description
  570. );
  571. uint32_t numExtensionProperties;
  572. result = enumerateExtensionProperties(_physicalDevice
  573. , layerProperties[layer].layerName
  574. , &numExtensionProperties
  575. , NULL
  576. );
  577. if (VK_SUCCESS == result
  578. && 0 < numExtensionProperties)
  579. {
  580. VkExtensionProperties extensionProperties[64];
  581. numExtensionProperties = bx::min<uint32_t>(numExtensionProperties, BX_COUNTOF(extensionProperties) );
  582. result = enumerateExtensionProperties(_physicalDevice
  583. , layerProperties[layer].layerName
  584. , &numExtensionProperties
  585. , extensionProperties
  586. );
  587. for (uint32_t extension = 0; extension < numExtensionProperties; ++extension)
  588. {
  589. BX_TRACE("%c\t\t%s (s: 0x%08x)"
  590. , indent
  591. , extensionProperties[extension].extensionName
  592. , extensionProperties[extension].specVersion
  593. );
  594. }
  595. }
  596. }
  597. }
  598. }
  599. const char* getName(VkResult _result)
  600. {
  601. switch (_result)
  602. {
  603. #define VKENUM(_ty) case _ty: return #_ty
  604. VKENUM(VK_SUCCESS);
  605. VKENUM(VK_NOT_READY);
  606. VKENUM(VK_TIMEOUT);
  607. VKENUM(VK_EVENT_SET);
  608. VKENUM(VK_EVENT_RESET);
  609. VKENUM(VK_INCOMPLETE);
  610. VKENUM(VK_ERROR_OUT_OF_HOST_MEMORY);
  611. VKENUM(VK_ERROR_OUT_OF_DEVICE_MEMORY);
  612. VKENUM(VK_ERROR_INITIALIZATION_FAILED);
  613. VKENUM(VK_ERROR_DEVICE_LOST);
  614. VKENUM(VK_ERROR_MEMORY_MAP_FAILED);
  615. VKENUM(VK_ERROR_LAYER_NOT_PRESENT);
  616. VKENUM(VK_ERROR_EXTENSION_NOT_PRESENT);
  617. VKENUM(VK_ERROR_FEATURE_NOT_PRESENT);
  618. VKENUM(VK_ERROR_INCOMPATIBLE_DRIVER);
  619. VKENUM(VK_ERROR_TOO_MANY_OBJECTS);
  620. VKENUM(VK_ERROR_FORMAT_NOT_SUPPORTED);
  621. VKENUM(VK_ERROR_SURFACE_LOST_KHR);
  622. VKENUM(VK_ERROR_NATIVE_WINDOW_IN_USE_KHR);
  623. VKENUM(VK_SUBOPTIMAL_KHR);
  624. VKENUM(VK_ERROR_OUT_OF_DATE_KHR);
  625. VKENUM(VK_ERROR_INCOMPATIBLE_DISPLAY_KHR);
  626. VKENUM(VK_ERROR_VALIDATION_FAILED_EXT);
  627. #undef VKENUM
  628. default: break;
  629. }
  630. BX_WARN(false, "Unknown VkResult? %x", _result);
  631. return "<VkResult?>";
  632. }
  633. template<typename Ty>
  634. VkObjectType getType();
  635. template<> VkObjectType getType<VkBuffer >() { return VK_OBJECT_TYPE_BUFFER; }
  636. template<> VkObjectType getType<VkShaderModule>() { return VK_OBJECT_TYPE_SHADER_MODULE; }
  637. template<typename Ty>
  638. static BX_NO_INLINE void setDebugObjectName(VkDevice _device, Ty _object, const char* _format, ...)
  639. {
  640. if (BX_ENABLED(BGFX_CONFIG_DEBUG_OBJECT_NAME) && s_extension[Extension::EXT_debug_utils].m_supported)
  641. {
  642. char temp[2048];
  643. va_list argList;
  644. va_start(argList, _format);
  645. int32_t size = bx::min<int32_t>(sizeof(temp)-1, bx::vsnprintf(temp, sizeof(temp), _format, argList) );
  646. va_end(argList);
  647. temp[size] = '\0';
  648. VkDebugUtilsObjectNameInfoEXT ni;
  649. ni.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_OBJECT_NAME_INFO_EXT;
  650. ni.pNext = NULL;
  651. ni.objectType = getType<Ty>();
  652. ni.objectHandle = uint64_t(_object.vk);
  653. ni.pObjectName = temp;
  654. VK_CHECK(vkSetDebugUtilsObjectNameEXT(_device, &ni) );
  655. }
  656. }
  657. void setImageMemoryBarrier(VkCommandBuffer _commandBuffer, VkImage _image, VkImageAspectFlags _aspectMask, VkImageLayout _oldLayout, VkImageLayout _newLayout, uint32_t _levelCount, uint32_t _layerCount)
  658. {
  659. BX_CHECK(true
  660. && _newLayout != VK_IMAGE_LAYOUT_UNDEFINED
  661. && _newLayout != VK_IMAGE_LAYOUT_PREINITIALIZED
  662. , "_newLayout cannot use VK_IMAGE_LAYOUT_UNDEFINED or VK_IMAGE_LAYOUT_PREINITIALIZED."
  663. );
  664. VkAccessFlags srcAccessMask = 0;
  665. VkAccessFlags dstAccessMask = 0;
  666. switch (_oldLayout)
  667. {
  668. case VK_IMAGE_LAYOUT_UNDEFINED:
  669. // srcAccessMask |= VK_ACCESS_HOST_WRITE_BIT | VK_ACCESS_TRANSFER_WRITE_BIT;
  670. break;
  671. case VK_IMAGE_LAYOUT_GENERAL:
  672. break;
  673. case VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL:
  674. srcAccessMask |= VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
  675. break;
  676. case VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL:
  677. srcAccessMask |= VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
  678. break;
  679. case VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL:
  680. break;
  681. case VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL:
  682. srcAccessMask |= VK_ACCESS_SHADER_READ_BIT;
  683. break;
  684. case VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL:
  685. srcAccessMask |= VK_ACCESS_TRANSFER_READ_BIT;
  686. break;
  687. case VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL:
  688. break;
  689. case VK_IMAGE_LAYOUT_PREINITIALIZED:
  690. srcAccessMask |= VK_ACCESS_HOST_WRITE_BIT | VK_ACCESS_TRANSFER_WRITE_BIT;
  691. break;
  692. case VK_IMAGE_LAYOUT_PRESENT_SRC_KHR:
  693. srcAccessMask |= VK_ACCESS_MEMORY_READ_BIT;
  694. break;
  695. default:
  696. break;
  697. }
  698. switch (_newLayout)
  699. {
  700. case VK_IMAGE_LAYOUT_UNDEFINED:
  701. break;
  702. case VK_IMAGE_LAYOUT_GENERAL:
  703. break;
  704. case VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL:
  705. dstAccessMask |= VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
  706. break;
  707. case VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL:
  708. dstAccessMask |= VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
  709. // aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT;
  710. break;
  711. case VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL:
  712. break;
  713. case VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL:
  714. dstAccessMask |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_INPUT_ATTACHMENT_READ_BIT;
  715. break;
  716. case VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL:
  717. dstAccessMask |= VK_ACCESS_SHADER_READ_BIT;
  718. break;
  719. case VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL:
  720. dstAccessMask |= VK_ACCESS_TRANSFER_READ_BIT;
  721. break;
  722. case VK_IMAGE_LAYOUT_PREINITIALIZED:
  723. break;
  724. case VK_IMAGE_LAYOUT_PRESENT_SRC_KHR:
  725. dstAccessMask |= VK_ACCESS_MEMORY_READ_BIT;
  726. break;
  727. default:
  728. break;
  729. }
  730. VkImageMemoryBarrier imb;
  731. imb.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  732. imb.pNext = NULL;
  733. imb.srcAccessMask = srcAccessMask;
  734. imb.dstAccessMask = dstAccessMask;
  735. imb.oldLayout = _oldLayout;
  736. imb.newLayout = _newLayout;
  737. imb.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  738. imb.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  739. imb.image = _image;
  740. imb.subresourceRange.aspectMask = _aspectMask;
  741. imb.subresourceRange.baseMipLevel = 0;
  742. imb.subresourceRange.levelCount = _levelCount;
  743. imb.subresourceRange.baseArrayLayer = 0;
  744. imb.subresourceRange.layerCount = _layerCount;
  745. vkCmdPipelineBarrier(_commandBuffer
  746. , VK_PIPELINE_STAGE_ALL_COMMANDS_BIT
  747. , VK_PIPELINE_STAGE_ALL_COMMANDS_BIT
  748. , 0
  749. , 0
  750. , NULL
  751. , 0
  752. , NULL
  753. , 1
  754. , &imb
  755. );
  756. }
  757. struct RendererContextVK : public RendererContextI
  758. {
  759. RendererContextVK()
  760. : m_allocatorCb(NULL)
  761. , m_renderDocDll(NULL)
  762. , m_vulkan1Dll(NULL)
  763. , m_maxAnisotropy(1)
  764. , m_depthClamp(false)
  765. , m_wireframe(false)
  766. {
  767. }
  768. ~RendererContextVK()
  769. {
  770. }
  771. VkResult createSwapchain()
  772. {
  773. VkResult result = VK_SUCCESS;
  774. result = vkCreateSwapchainKHR(m_device, &m_sci, m_allocatorCb, &m_swapchain);
  775. if (VK_SUCCESS != result)
  776. {
  777. BX_TRACE("Create swapchain error: vkCreateSwapchainKHR failed %d: %s.", result, getName(result));
  778. return result;
  779. }
  780. result = vkGetSwapchainImagesKHR(m_device, m_swapchain, &m_numSwapchainImages, NULL);
  781. if (VK_SUCCESS != result)
  782. {
  783. BX_TRACE("Create swapchain error: vkGetSwapchainImagesKHR failed %d: %s.", result, getName(result));
  784. return result;
  785. }
  786. if (m_numSwapchainImages < m_sci.minImageCount)
  787. {
  788. BX_TRACE("Create swapchain error: vkGetSwapchainImagesKHR: numSwapchainImages %d < minImageCount %d."
  789. , m_numSwapchainImages
  790. , m_sci.minImageCount
  791. );
  792. return VK_ERROR_INITIALIZATION_FAILED;
  793. }
  794. result = vkGetSwapchainImagesKHR(m_device, m_swapchain, &m_numSwapchainImages, &m_backBufferColorImage[0]);
  795. if (VK_SUCCESS != result && VK_INCOMPLETE != result)
  796. {
  797. BX_TRACE("Create swapchain error: vkGetSwapchainImagesKHR failed %d: %s.", result, getName(result));
  798. return result;
  799. }
  800. VkImageCreateInfo ici;
  801. ici.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
  802. ici.pNext = NULL;
  803. ici.flags = 0;
  804. ici.imageType = VK_IMAGE_TYPE_2D;
  805. ici.format = m_backBufferDepthStencilFormat;
  806. ici.extent.width = m_sci.imageExtent.width;
  807. ici.extent.height = m_sci.imageExtent.height;
  808. ici.extent.depth = 1;
  809. ici.mipLevels = 1;
  810. ici.arrayLayers = 1;
  811. ici.samples = VK_SAMPLE_COUNT_1_BIT;
  812. ici.tiling = VK_IMAGE_TILING_OPTIMAL;
  813. ici.usage = 0
  814. | VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT
  815. | VK_IMAGE_USAGE_TRANSFER_SRC_BIT
  816. ;
  817. ici.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
  818. ici.queueFamilyIndexCount = 0; //m_sci.queueFamilyIndexCount;
  819. ici.pQueueFamilyIndices = NULL; //m_sci.pQueueFamilyIndices;
  820. ici.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
  821. result = vkCreateImage(m_device, &ici, m_allocatorCb, &m_backBufferDepthStencilImage);
  822. if (VK_SUCCESS != result)
  823. {
  824. BX_TRACE("Create swapchain error: vkCreateImage failed %d: %s.", result, getName(result));
  825. return result;
  826. }
  827. VkMemoryRequirements mr;
  828. vkGetImageMemoryRequirements(m_device, m_backBufferDepthStencilImage, &mr);
  829. VkMemoryAllocateInfo ma;
  830. ma.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
  831. ma.pNext = NULL;
  832. ma.allocationSize = mr.size;
  833. ma.memoryTypeIndex = selectMemoryType(mr.memoryTypeBits
  834. , VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT
  835. );
  836. result = vkAllocateMemory(m_device
  837. , &ma
  838. , m_allocatorCb
  839. , &m_backBufferDepthStencilMemory
  840. );
  841. if (VK_SUCCESS != result)
  842. {
  843. BX_TRACE("Create swapchain error: vkAllocateMemory failed %d: %s.", result, getName(result));
  844. return result;
  845. }
  846. result = vkBindImageMemory(m_device, m_backBufferDepthStencilImage, m_backBufferDepthStencilMemory, 0);
  847. if (VK_SUCCESS != result)
  848. {
  849. BX_TRACE("Create swapchain error: vkBindImageMemory failed %d: %s.", result, getName(result));
  850. return result;
  851. }
  852. VkImageViewCreateInfo ivci;
  853. ivci.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
  854. ivci.pNext = NULL;
  855. ivci.flags = 0;
  856. ivci.image = m_backBufferDepthStencilImage;
  857. ivci.viewType = VK_IMAGE_VIEW_TYPE_2D;
  858. ivci.format = m_backBufferDepthStencilFormat;
  859. ivci.components.r = VK_COMPONENT_SWIZZLE_IDENTITY;
  860. ivci.components.g = VK_COMPONENT_SWIZZLE_IDENTITY;
  861. ivci.components.b = VK_COMPONENT_SWIZZLE_IDENTITY;
  862. ivci.components.a = VK_COMPONENT_SWIZZLE_IDENTITY;
  863. ivci.subresourceRange.aspectMask = 0
  864. | VK_IMAGE_ASPECT_DEPTH_BIT
  865. | VK_IMAGE_ASPECT_STENCIL_BIT
  866. ;
  867. ivci.subresourceRange.baseMipLevel = 0;
  868. ivci.subresourceRange.levelCount = 1;
  869. ivci.subresourceRange.baseArrayLayer = 0;
  870. ivci.subresourceRange.layerCount = 1;
  871. result = vkCreateImageView(m_device, &ivci, m_allocatorCb, &m_backBufferDepthStencilImageView);
  872. if (VK_SUCCESS != result)
  873. {
  874. BX_TRACE("Create swapchain error: vkCreateImageView failed %d: %s.", result, getName(result));
  875. return result;
  876. }
  877. for (uint32_t ii = 0; ii < m_numSwapchainImages; ++ii)
  878. {
  879. ivci.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
  880. ivci.pNext = NULL;
  881. ivci.flags = 0;
  882. ivci.image = m_backBufferColorImage[ii];
  883. ivci.viewType = VK_IMAGE_VIEW_TYPE_2D;
  884. ivci.format = m_sci.imageFormat;
  885. ivci.components.r = VK_COMPONENT_SWIZZLE_IDENTITY;
  886. ivci.components.g = VK_COMPONENT_SWIZZLE_IDENTITY;
  887. ivci.components.b = VK_COMPONENT_SWIZZLE_IDENTITY;
  888. ivci.components.a = VK_COMPONENT_SWIZZLE_IDENTITY;
  889. ivci.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  890. ivci.subresourceRange.baseMipLevel = 0;
  891. ivci.subresourceRange.levelCount = 1;
  892. ivci.subresourceRange.baseArrayLayer = 0;
  893. ivci.subresourceRange.layerCount = 1;
  894. result = vkCreateImageView(m_device, &ivci, m_allocatorCb, &m_backBufferColorImageView[ii]);
  895. if (VK_SUCCESS != result)
  896. {
  897. BX_TRACE("Create swapchain error: vkCreateImageView failed %d: %s.", result, getName(result));
  898. return result;
  899. }
  900. m_backBufferColorImageLayout[ii] = VK_IMAGE_LAYOUT_UNDEFINED;
  901. }
  902. m_needToRefreshSwapchain = false;
  903. return result;
  904. }
  905. void releaseSwapchain()
  906. {
  907. VK_CHECK(vkDeviceWaitIdle(m_device) );
  908. vkFreeMemory(m_device, m_backBufferDepthStencilMemory, m_allocatorCb);
  909. vkDestroy(m_backBufferDepthStencilImageView);
  910. vkDestroy(m_backBufferDepthStencilImage);
  911. for (uint32_t ii = 0; ii < BX_COUNTOF(m_backBufferColorImageView); ++ii)
  912. {
  913. vkDestroy(m_backBufferColorImageView[ii]);
  914. m_backBufferColorImageLayout[ii] = VK_IMAGE_LAYOUT_UNDEFINED;
  915. }
  916. vkDestroy(m_swapchain);
  917. }
  918. VkResult createSwapchainFramebuffer()
  919. {
  920. VkResult result = VK_SUCCESS;
  921. for (uint32_t ii = 0; ii < m_numSwapchainImages; ++ii)
  922. {
  923. ::VkImageView attachments[] =
  924. {
  925. m_backBufferColorImageView[ii],
  926. m_backBufferDepthStencilImageView,
  927. };
  928. VkFramebufferCreateInfo fci;
  929. fci.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO;
  930. fci.pNext = NULL;
  931. fci.flags = 0;
  932. fci.renderPass = m_renderPass;
  933. fci.attachmentCount = BX_COUNTOF(attachments);
  934. fci.pAttachments = attachments;
  935. fci.width = m_sci.imageExtent.width;
  936. fci.height = m_sci.imageExtent.height;
  937. fci.layers = 1;
  938. result = vkCreateFramebuffer(m_device, &fci, m_allocatorCb, &m_backBufferColor[ii]);
  939. if (VK_SUCCESS != result)
  940. {
  941. return result;
  942. }
  943. }
  944. return result;
  945. }
  946. void releaseSwapchainFramebuffer()
  947. {
  948. for (uint32_t ii = 0; ii < BX_COUNTOF(m_backBufferColorImageView); ++ii)
  949. {
  950. vkDestroy(m_backBufferColor[ii]);
  951. }
  952. }
  953. void initSwapchainImageLayout()
  954. {
  955. VkCommandBuffer commandBuffer = beginNewCommand();
  956. setImageMemoryBarrier(
  957. commandBuffer
  958. , m_backBufferDepthStencilImage
  959. , VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT
  960. , VK_IMAGE_LAYOUT_UNDEFINED
  961. , VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL
  962. , 1
  963. , 1
  964. );
  965. m_backBufferColorIdx = 0;
  966. submitCommandAndWait(commandBuffer);
  967. }
  968. bool init(const Init& _init)
  969. {
  970. BX_UNUSED(s_checkMsaa, s_textureAddress);
  971. struct ErrorState
  972. {
  973. enum Enum
  974. {
  975. Default,
  976. LoadedVulkan1,
  977. InstanceCreated,
  978. DeviceCreated,
  979. SurfaceCreated,
  980. SwapchainCreated,
  981. RenderPassCreated,
  982. FrameBufferCreated,
  983. CommandBuffersCreated,
  984. DescriptorCreated,
  985. };
  986. };
  987. ErrorState::Enum errorState = ErrorState::Default;
  988. m_fbh.idx = kInvalidHandle;
  989. bx::memSet(m_uniforms, 0, sizeof(m_uniforms) );
  990. bx::memSet(&m_resolution, 0, sizeof(m_resolution) );
  991. bool imported = true;
  992. VkResult result;
  993. m_qfiGraphics = UINT32_MAX;
  994. m_qfiCompute = UINT32_MAX;
  995. if (_init.debug
  996. || _init.profile)
  997. {
  998. m_renderDocDll = loadRenderDoc();
  999. }
  1000. m_vulkan1Dll = bx::dlopen(
  1001. #if BX_PLATFORM_WINDOWS
  1002. "vulkan-1.dll"
  1003. #elif BX_PLATFORM_ANDROID
  1004. "libvulkan.so"
  1005. #elif BX_PLATFORM_OSX
  1006. "libvulkan.dylib"
  1007. #else
  1008. "libvulkan.so.1"
  1009. #endif // BX_PLATFORM_*
  1010. );
  1011. if (NULL == m_vulkan1Dll)
  1012. {
  1013. BX_TRACE("Init error: Failed to load vulkan dynamic library.");
  1014. goto error;
  1015. }
  1016. errorState = ErrorState::LoadedVulkan1;
  1017. BX_TRACE("Shared library functions:");
  1018. #define VK_IMPORT_FUNC(_optional, _func) \
  1019. _func = (PFN_##_func)bx::dlsym(m_vulkan1Dll, #_func); \
  1020. BX_TRACE("\t%p " #_func, _func); \
  1021. imported &= _optional || NULL != _func
  1022. VK_IMPORT
  1023. #undef VK_IMPORT_FUNC
  1024. if (!imported)
  1025. {
  1026. BX_TRACE("Init error: Failed to load shared library functions.");
  1027. goto error;
  1028. }
  1029. {
  1030. dumpExtensions();
  1031. VkApplicationInfo appInfo;
  1032. appInfo.sType = VK_STRUCTURE_TYPE_APPLICATION_INFO;
  1033. appInfo.pNext = NULL;
  1034. appInfo.pApplicationName = "bgfx";
  1035. appInfo.applicationVersion = BGFX_API_VERSION;
  1036. appInfo.pEngineName = "bgfx";
  1037. appInfo.engineVersion = BGFX_API_VERSION;
  1038. appInfo.apiVersion = VK_MAKE_VERSION(1, 0, 0); //VK_HEADER_VERSION);
  1039. const char* enabledLayerNames[] =
  1040. {
  1041. #if BGFX_CONFIG_DEBUG
  1042. // "VK_LAYER_GOOGLE_threading",
  1043. // "VK_LAYER_GOOGLE_unique_objects",
  1044. // "VK_LAYER_LUNARG_device_limits",
  1045. "VK_LAYER_LUNARG_standard_validation",
  1046. // "VK_LAYER_LUNARG_image",
  1047. // "VK_LAYER_LUNARG_mem_tracker",
  1048. // "VK_LAYER_LUNARG_core_validation",
  1049. // "VK_LAYER_LUNARG_object_tracker",
  1050. // "VK_LAYER_LUNARG_parameter_validation",
  1051. // "VK_LAYER_LUNARG_swapchain",
  1052. // "VK_LAYER_LUNARG_vktrace",
  1053. // "VK_LAYER_RENDERDOC_Capture",
  1054. #endif // BGFX_CONFIG_DEBUG
  1055. /*not used*/ ""
  1056. };
  1057. uint32_t numEnabledExtensions = 2;
  1058. const char* enabledExtension[Extension::Count + 2] =
  1059. {
  1060. VK_KHR_SURFACE_EXTENSION_NAME,
  1061. KHR_SURFACE_EXTENSION_NAME,
  1062. };
  1063. for (uint32_t ii = 0; ii < Extension::Count; ++ii)
  1064. {
  1065. const Extension& extension = s_extension[ii];
  1066. if (extension.m_supported
  1067. && extension.m_initialize
  1068. && extension.m_instanceExt)
  1069. {
  1070. enabledExtension[numEnabledExtensions++] = extension.m_name;
  1071. BX_TRACE("%d: %s", numEnabledExtensions, extension.m_name);
  1072. }
  1073. }
  1074. VkInstanceCreateInfo ici;
  1075. ici.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO;
  1076. ici.pNext = NULL;
  1077. ici.flags = 0;
  1078. ici.pApplicationInfo = &appInfo;
  1079. ici.enabledLayerCount = BX_COUNTOF(enabledLayerNames) - 1;
  1080. ici.ppEnabledLayerNames = enabledLayerNames;
  1081. ici.enabledExtensionCount = numEnabledExtensions;
  1082. ici.ppEnabledExtensionNames = enabledExtension;
  1083. if (BX_ENABLED(BGFX_CONFIG_DEBUG) )
  1084. {
  1085. m_allocatorCb = &s_allocationCb;
  1086. BX_UNUSED(s_allocationCb);
  1087. }
  1088. result = vkCreateInstance(&ici
  1089. , m_allocatorCb
  1090. , &m_instance
  1091. );
  1092. }
  1093. if (VK_SUCCESS != result)
  1094. {
  1095. BX_TRACE("Init error: vkCreateInstance failed %d: %s.", result, getName(result) );
  1096. goto error;
  1097. }
  1098. errorState = ErrorState::InstanceCreated;
  1099. BX_TRACE("Instance functions:");
  1100. #define VK_IMPORT_INSTANCE_FUNC(_optional, _func) \
  1101. _func = (PFN_##_func)vkGetInstanceProcAddr(m_instance, #_func); \
  1102. BX_TRACE("\t%p " #_func, _func); \
  1103. imported &= _optional || NULL != _func
  1104. VK_IMPORT_INSTANCE
  1105. #undef VK_IMPORT_INSTANCE_FUNC
  1106. if (!imported)
  1107. {
  1108. BX_TRACE("Init error: Failed to load instance functions.");
  1109. goto error;
  1110. }
  1111. m_debugReportCallback = VK_NULL_HANDLE;
  1112. if (s_extension[Extension::EXT_debug_report].m_supported)
  1113. {
  1114. VkDebugReportCallbackCreateInfoEXT drcb;
  1115. drcb.sType = VK_STRUCTURE_TYPE_DEBUG_REPORT_CREATE_INFO_EXT;
  1116. drcb.pNext = NULL;
  1117. drcb.pfnCallback = debugReportCb;
  1118. drcb.pUserData = NULL;
  1119. drcb.flags = 0
  1120. | VK_DEBUG_REPORT_ERROR_BIT_EXT
  1121. | VK_DEBUG_REPORT_WARNING_BIT_EXT
  1122. ;
  1123. result = vkCreateDebugReportCallbackEXT(m_instance
  1124. , &drcb
  1125. , m_allocatorCb
  1126. , &m_debugReportCallback
  1127. );
  1128. BX_WARN(VK_SUCCESS == result, "vkCreateDebugReportCallbackEXT failed %d: %s.", result, getName(result) );
  1129. }
  1130. {
  1131. BX_TRACE("---");
  1132. uint32_t numPhysicalDevices;
  1133. result = vkEnumeratePhysicalDevices(m_instance
  1134. , &numPhysicalDevices
  1135. , NULL
  1136. );
  1137. if (VK_SUCCESS != result)
  1138. {
  1139. BX_TRACE("Init error: vkEnumeratePhysicalDevices failed %d: %s.", result, getName(result) );
  1140. goto error;
  1141. }
  1142. VkPhysicalDevice physicalDevices[4];
  1143. numPhysicalDevices = bx::min<uint32_t>(numPhysicalDevices, BX_COUNTOF(physicalDevices) );
  1144. result = vkEnumeratePhysicalDevices(m_instance
  1145. , &numPhysicalDevices
  1146. , physicalDevices
  1147. );
  1148. if (VK_SUCCESS != result)
  1149. {
  1150. BX_TRACE("Init error: vkEnumeratePhysicalDevices failed %d: %s.", result, getName(result) );
  1151. goto error;
  1152. }
  1153. m_physicalDevice = VK_NULL_HANDLE;
  1154. for (uint32_t ii = 0; ii < numPhysicalDevices; ++ii)
  1155. {
  1156. VkPhysicalDeviceProperties pdp;
  1157. vkGetPhysicalDeviceProperties(physicalDevices[ii], &pdp);
  1158. BX_TRACE("Physical device %d:", ii);
  1159. BX_TRACE("\t Name: %s", pdp.deviceName);
  1160. BX_TRACE("\t API version: %x", pdp.apiVersion);
  1161. BX_TRACE("\tDriver version: %x", pdp.driverVersion);
  1162. BX_TRACE("\t VendorId: %x", pdp.vendorID);
  1163. BX_TRACE("\t DeviceId: %x", pdp.deviceID);
  1164. BX_TRACE("\t Type: %d", pdp.deviceType);
  1165. g_caps.gpu[ii].vendorId = uint16_t(pdp.vendorID);
  1166. g_caps.gpu[ii].deviceId = uint16_t(pdp.deviceID);
  1167. ++g_caps.numGPUs;
  1168. if ( (BGFX_PCI_ID_NONE != g_caps.vendorId || 0 != g_caps.deviceId)
  1169. && (BGFX_PCI_ID_NONE == g_caps.vendorId || pdp.vendorID == g_caps.vendorId)
  1170. && (0 == g_caps.deviceId || pdp.deviceID == g_caps.deviceId) )
  1171. {
  1172. m_physicalDevice = physicalDevices[ii];
  1173. }
  1174. VkPhysicalDeviceMemoryProperties pdmp;
  1175. vkGetPhysicalDeviceMemoryProperties(physicalDevices[ii], &pdmp);
  1176. BX_TRACE("\tMemory type count: %d", pdmp.memoryTypeCount);
  1177. for (uint32_t jj = 0; jj < pdmp.memoryTypeCount; ++jj)
  1178. {
  1179. BX_TRACE("\t%3d: flags 0x%08x, index %d"
  1180. , jj
  1181. , pdmp.memoryTypes[jj].propertyFlags
  1182. , pdmp.memoryTypes[jj].heapIndex
  1183. );
  1184. }
  1185. BX_TRACE("\tMemory heap count: %d", pdmp.memoryHeapCount);
  1186. for (uint32_t jj = 0; jj < pdmp.memoryHeapCount; ++jj)
  1187. {
  1188. char size[16];
  1189. bx::prettify(size, BX_COUNTOF(size), pdmp.memoryHeaps[jj].size);
  1190. BX_TRACE("\t%3d: flags 0x%08x, size %10s"
  1191. , jj
  1192. , pdmp.memoryHeaps[jj].flags
  1193. , size
  1194. );
  1195. }
  1196. dumpExtensions(physicalDevices[ii]);
  1197. }
  1198. if (VK_NULL_HANDLE == m_physicalDevice)
  1199. {
  1200. m_physicalDevice = physicalDevices[0];
  1201. }
  1202. vkGetPhysicalDeviceProperties(m_physicalDevice, &m_deviceProperties);
  1203. g_caps.vendorId = uint16_t(m_deviceProperties.vendorID);
  1204. g_caps.deviceId = uint16_t(m_deviceProperties.deviceID);
  1205. g_caps.supported |= ( 0
  1206. | BGFX_CAPS_ALPHA_TO_COVERAGE
  1207. | BGFX_CAPS_BLEND_INDEPENDENT
  1208. | BGFX_CAPS_COMPUTE
  1209. | BGFX_CAPS_DRAW_INDIRECT
  1210. | BGFX_CAPS_FRAGMENT_DEPTH
  1211. | BGFX_CAPS_INSTANCING
  1212. | BGFX_CAPS_TEXTURE_3D
  1213. | BGFX_CAPS_TEXTURE_BLIT
  1214. | BGFX_CAPS_TEXTURE_COMPARE_ALL
  1215. | BGFX_CAPS_VERTEX_ATTRIB_HALF
  1216. | BGFX_CAPS_VERTEX_ATTRIB_UINT10
  1217. | BGFX_CAPS_VERTEX_ID
  1218. );
  1219. g_caps.limits.maxTextureSize = m_deviceProperties.limits.maxImageDimension2D;
  1220. g_caps.limits.maxFBAttachments = bx::min(uint8_t(m_deviceProperties.limits.maxFragmentOutputAttachments), uint8_t(BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS) );
  1221. g_caps.limits.maxComputeBindings = BGFX_MAX_COMPUTE_BINDINGS;
  1222. g_caps.limits.maxVertexStreams = BGFX_CONFIG_MAX_VERTEX_STREAMS;
  1223. vkGetPhysicalDeviceFeatures(m_physicalDevice, &m_deviceFeatures);
  1224. m_deviceFeatures.robustBufferAccess = VK_FALSE;
  1225. {
  1226. struct ImageTest
  1227. {
  1228. VkImageType type;
  1229. VkImageUsageFlags usage;
  1230. VkImageCreateFlags flags;
  1231. uint32_t formatCaps[2];
  1232. };
  1233. const ImageTest imageTest[] =
  1234. {
  1235. { VK_IMAGE_TYPE_2D, VK_IMAGE_USAGE_SAMPLED_BIT, 0, { BGFX_CAPS_FORMAT_TEXTURE_2D, BGFX_CAPS_FORMAT_TEXTURE_2D_SRGB } },
  1236. { VK_IMAGE_TYPE_3D, VK_IMAGE_USAGE_SAMPLED_BIT, 0, { BGFX_CAPS_FORMAT_TEXTURE_3D, BGFX_CAPS_FORMAT_TEXTURE_3D_SRGB } },
  1237. { VK_IMAGE_TYPE_2D, VK_IMAGE_USAGE_SAMPLED_BIT, VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT, { BGFX_CAPS_FORMAT_TEXTURE_CUBE, BGFX_CAPS_FORMAT_TEXTURE_CUBE_SRGB } },
  1238. { VK_IMAGE_TYPE_2D, VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT, 0, { BGFX_CAPS_FORMAT_TEXTURE_FRAMEBUFFER, BGFX_CAPS_FORMAT_TEXTURE_FRAMEBUFFER } },
  1239. { VK_IMAGE_TYPE_2D, VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT, 0, { BGFX_CAPS_FORMAT_TEXTURE_FRAMEBUFFER, BGFX_CAPS_FORMAT_TEXTURE_FRAMEBUFFER } },
  1240. };
  1241. for (uint32_t ii = 0; ii < TextureFormat::Count; ++ii)
  1242. {
  1243. uint16_t support = BGFX_CAPS_FORMAT_TEXTURE_NONE;
  1244. const bool depth = bimg::isDepth(bimg::TextureFormat::Enum(ii) );
  1245. VkFormat fmt = depth
  1246. ? s_textureFormat[ii].m_fmtDsv
  1247. : s_textureFormat[ii].m_fmt
  1248. ;
  1249. for (uint32_t jj = 0, num = depth ? 1 : 2; jj < num; ++jj)
  1250. {
  1251. if (VK_FORMAT_UNDEFINED != fmt)
  1252. {
  1253. for (uint32_t test = 0; test < BX_COUNTOF(imageTest); ++test)
  1254. {
  1255. const ImageTest& it = imageTest[test];
  1256. VkImageFormatProperties ifp;
  1257. result = vkGetPhysicalDeviceImageFormatProperties(m_physicalDevice
  1258. , fmt
  1259. , it.type
  1260. , VK_IMAGE_TILING_OPTIMAL
  1261. , it.usage
  1262. , it.flags
  1263. , &ifp
  1264. );
  1265. if (VK_SUCCESS == result)
  1266. {
  1267. support |= it.formatCaps[jj];
  1268. if (VK_SAMPLE_COUNT_1_BIT < ifp.sampleCounts)
  1269. {
  1270. support |= BGFX_CAPS_FORMAT_TEXTURE_MSAA;
  1271. }
  1272. }
  1273. }
  1274. }
  1275. fmt = s_textureFormat[ii].m_fmtSrgb;
  1276. }
  1277. g_caps.formats[ii] = support;
  1278. }
  1279. }
  1280. vkGetPhysicalDeviceMemoryProperties(m_physicalDevice, &m_memoryProperties);
  1281. }
  1282. {
  1283. BX_TRACE("---");
  1284. uint32_t queueFamilyPropertyCount = 0;
  1285. vkGetPhysicalDeviceQueueFamilyProperties(m_physicalDevice
  1286. , &queueFamilyPropertyCount
  1287. , NULL
  1288. );
  1289. VkQueueFamilyProperties queueFamilyPropertices[10];
  1290. queueFamilyPropertyCount = bx::min<uint32_t>(queueFamilyPropertyCount, BX_COUNTOF(queueFamilyPropertices) );
  1291. vkGetPhysicalDeviceQueueFamilyProperties(m_physicalDevice
  1292. , &queueFamilyPropertyCount
  1293. , queueFamilyPropertices
  1294. );
  1295. for (uint32_t ii = 0; ii < queueFamilyPropertyCount; ++ii)
  1296. {
  1297. const VkQueueFamilyProperties& qfp = queueFamilyPropertices[ii];
  1298. BX_UNUSED(qfp);
  1299. BX_TRACE("Queue family property %d:", ii);
  1300. BX_TRACE("\t Queue flags: 0x%08x", qfp.queueFlags);
  1301. BX_TRACE("\t Queue count: %d", qfp.queueCount);
  1302. BX_TRACE("\tTS valid bits: 0x%08x", qfp.timestampValidBits);
  1303. BX_TRACE("\t Min image: %d x %d x %d"
  1304. , qfp.minImageTransferGranularity.width
  1305. , qfp.minImageTransferGranularity.height
  1306. , qfp.minImageTransferGranularity.depth
  1307. );
  1308. }
  1309. for (uint32_t ii = 0; ii < queueFamilyPropertyCount; ++ii)
  1310. {
  1311. const VkQueueFamilyProperties& qfp = queueFamilyPropertices[ii];
  1312. if (UINT32_MAX == m_qfiGraphics
  1313. && VK_QUEUE_GRAPHICS_BIT & qfp.queueFlags)
  1314. {
  1315. m_qfiGraphics = ii;
  1316. }
  1317. if (UINT32_MAX == m_qfiCompute
  1318. && VK_QUEUE_COMPUTE_BIT & qfp.queueFlags)
  1319. {
  1320. m_qfiCompute = ii;
  1321. }
  1322. if (UINT32_MAX != m_qfiGraphics
  1323. && UINT32_MAX != m_qfiCompute)
  1324. {
  1325. break;
  1326. }
  1327. }
  1328. if (UINT32_MAX == m_qfiGraphics)
  1329. {
  1330. BX_TRACE("Init error: Unable to find graphics queue.");
  1331. goto error;
  1332. }
  1333. }
  1334. if (m_qfiCompute != UINT32_MAX)
  1335. {
  1336. g_caps.supported |= BGFX_CAPS_COMPUTE;
  1337. }
  1338. {
  1339. const char* enabledLayerNames[] =
  1340. {
  1341. #if BGFX_CONFIG_DEBUG
  1342. "VK_LAYER_GOOGLE_threading",
  1343. // "VK_LAYER_GOOGLE_unique_objects",
  1344. "VK_LAYER_LUNARG_device_limits",
  1345. // "VK_LAYER_LUNARG_standard_validation",
  1346. "VK_LAYER_LUNARG_image",
  1347. "VK_LAYER_LUNARG_object_tracker",
  1348. "VK_LAYER_LUNARG_parameter_validation",
  1349. "VK_LAYER_LUNARG_swapchain",
  1350. // "VK_LAYER_LUNARG_vktrace",
  1351. // "VK_LAYER_RENDERDOC_Capture",
  1352. #endif // BGFX_CONFIG_DEBUG
  1353. /*not used*/ ""
  1354. };
  1355. uint32_t numEnabledExtensions = 1;
  1356. const char* enabledExtension[Extension::Count + 1] =
  1357. {
  1358. VK_KHR_SWAPCHAIN_EXTENSION_NAME,
  1359. };
  1360. for (uint32_t ii = 0; ii < Extension::Count; ++ii)
  1361. {
  1362. const Extension& extension = s_extension[ii];
  1363. if (extension.m_supported
  1364. && extension.m_initialize
  1365. && !extension.m_instanceExt)
  1366. {
  1367. enabledExtension[numEnabledExtensions++] = extension.m_name;
  1368. BX_TRACE("%d: %s", numEnabledExtensions, extension.m_name);
  1369. }
  1370. }
  1371. float queuePriorities[1] = { 0.0f };
  1372. VkDeviceQueueCreateInfo dcqi;
  1373. dcqi.sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO;
  1374. dcqi.pNext = NULL;
  1375. dcqi.flags = 0;
  1376. dcqi.queueFamilyIndex = m_qfiGraphics;
  1377. dcqi.queueCount = 1;
  1378. dcqi.pQueuePriorities = queuePriorities;
  1379. VkDeviceCreateInfo dci;
  1380. dci.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO;
  1381. dci.pNext = NULL;
  1382. dci.flags = 0;
  1383. dci.queueCreateInfoCount = 1;
  1384. dci.pQueueCreateInfos = &dcqi;
  1385. dci.enabledLayerCount = BX_COUNTOF(enabledLayerNames) - 1;
  1386. dci.ppEnabledLayerNames = enabledLayerNames;
  1387. dci.enabledExtensionCount = numEnabledExtensions;
  1388. dci.ppEnabledExtensionNames = enabledExtension;
  1389. dci.pEnabledFeatures = &m_deviceFeatures;
  1390. result = vkCreateDevice(
  1391. m_physicalDevice
  1392. , &dci
  1393. , m_allocatorCb
  1394. , &m_device
  1395. );
  1396. if (VK_SUCCESS != result)
  1397. {
  1398. BX_TRACE("Init error: vkCreateDevice failed %d: %s.", result, getName(result) );
  1399. goto error;
  1400. }
  1401. }
  1402. errorState = ErrorState::DeviceCreated;
  1403. BX_TRACE("Device functions:");
  1404. #define VK_IMPORT_DEVICE_FUNC(_optional, _func) \
  1405. _func = (PFN_##_func)vkGetDeviceProcAddr(m_device, #_func); \
  1406. BX_TRACE("\t%p " #_func, _func); \
  1407. imported &= _optional || NULL != _func
  1408. VK_IMPORT_DEVICE
  1409. #undef VK_IMPORT_DEVICE_FUNC
  1410. if (!imported)
  1411. {
  1412. BX_TRACE("Init error: Failed to load device functions.");
  1413. goto error;
  1414. }
  1415. vkGetDeviceQueue(m_device, m_qfiGraphics, 0, &m_queueGraphics);
  1416. vkGetDeviceQueue(m_device, m_qfiCompute, 0, &m_queueCompute);
  1417. #if BX_PLATFORM_WINDOWS
  1418. {
  1419. VkWin32SurfaceCreateInfoKHR sci;
  1420. sci.sType = VK_STRUCTURE_TYPE_WIN32_SURFACE_CREATE_INFO_KHR;
  1421. sci.pNext = NULL;
  1422. sci.flags = 0;
  1423. sci.hinstance = (HINSTANCE)GetModuleHandle(NULL);
  1424. sci.hwnd = (HWND)g_platformData.nwh;
  1425. result = vkCreateWin32SurfaceKHR(m_instance, &sci, m_allocatorCb, &m_surface);
  1426. }
  1427. #elif BX_PLATFORM_ANDROID
  1428. {
  1429. VkAndroidSurfaceCreateInfoKHR sci;
  1430. sci.sType = VK_STRUCTURE_TYPE_ANDROID_SURFACE_CREATE_INFO_KHR;
  1431. sci.pNext = NULL;
  1432. sci.flags = 0;
  1433. sci.window = (ANativeWindow*)g_platformData.nwh;
  1434. result = vkCreateAndroidSurfaceKHR(m_instance, &sci, m_allocatorCb, &m_surface);
  1435. }
  1436. #elif BX_PLATFORM_LINUX
  1437. {
  1438. if (NULL != vkCreateXlibSurfaceKHR)
  1439. {
  1440. VkXlibSurfaceCreateInfoKHR sci;
  1441. sci.sType = VK_STRUCTURE_TYPE_XCB_SURFACE_CREATE_INFO_KHR;
  1442. sci.pNext = NULL;
  1443. sci.flags = 0;
  1444. sci.dpy = (Display*)g_platformData.ndt;
  1445. sci.window = (Window)g_platformData.nwh;
  1446. result = vkCreateXlibSurfaceKHR(m_instance, &sci, m_allocatorCb, &m_surface);
  1447. }
  1448. else
  1449. {
  1450. result = VK_RESULT_MAX_ENUM;
  1451. }
  1452. if (VK_SUCCESS != result)
  1453. {
  1454. void* xcbdll = bx::dlopen("libX11-xcb.so.1");
  1455. if (NULL != xcbdll)
  1456. {
  1457. typedef xcb_connection_t* (*PFN_XGETXCBCONNECTION)(Display*);
  1458. PFN_XGETXCBCONNECTION XGetXCBConnection = (PFN_XGETXCBCONNECTION)bx::dlsym(xcbdll, "XGetXCBConnection");
  1459. VkXcbSurfaceCreateInfoKHR sci;
  1460. sci.sType = VK_STRUCTURE_TYPE_XCB_SURFACE_CREATE_INFO_KHR;
  1461. sci.pNext = NULL;
  1462. sci.flags = 0;
  1463. sci.connection = XGetXCBConnection( (Display*)g_platformData.ndt);
  1464. union { void* ptr; xcb_window_t window; } cast = { g_platformData.nwh };
  1465. sci.window = cast.window;
  1466. result = vkCreateXcbSurfaceKHR(m_instance, &sci, m_allocatorCb, &m_surface);
  1467. bx::dlclose(xcbdll);
  1468. }
  1469. }
  1470. }
  1471. #elif BX_PLATFORM_OSX
  1472. {
  1473. if (NULL != vkCreateMacOSSurfaceMVK)
  1474. {
  1475. NSWindow* window = (NSWindow*)(g_platformData.nwh);
  1476. NSView* contentView = (NSView*)window.contentView;
  1477. CAMetalLayer* layer = [CAMetalLayer layer];
  1478. if (_init.resolution.reset & BGFX_RESET_HIDPI)
  1479. layer.contentsScale = [window backingScaleFactor];
  1480. [contentView setWantsLayer : YES] ;
  1481. [contentView setLayer : layer] ;
  1482. VkMacOSSurfaceCreateInfoMVK sci;
  1483. sci.sType = VK_STRUCTURE_TYPE_MACOS_SURFACE_CREATE_INFO_MVK;
  1484. sci.pNext = NULL;
  1485. sci.flags = 0;
  1486. sci.pView = (__bridge void*)layer;
  1487. result = vkCreateMacOSSurfaceMVK(m_instance, &sci, m_allocatorCb, &m_surface);
  1488. }
  1489. }
  1490. #else
  1491. # error "Figure out KHR surface..."
  1492. #endif // BX_PLATFORM_
  1493. if (VK_SUCCESS != result)
  1494. {
  1495. BX_TRACE("Init error: vkCreateSurfaceKHR failed %d: %s.", result, getName(result) );
  1496. goto error;
  1497. }
  1498. errorState = ErrorState::SurfaceCreated;
  1499. {
  1500. VkBool32 surfaceSupported;
  1501. result = vkGetPhysicalDeviceSurfaceSupportKHR(m_physicalDevice, m_qfiGraphics, m_surface, &surfaceSupported);
  1502. if (VK_SUCCESS != result)
  1503. {
  1504. BX_TRACE("Init error: vkGetPhysicalDeviceSurfaceSupportKHR failed %d: %s.", result, getName(result) );
  1505. goto error;
  1506. }
  1507. VkSurfaceCapabilitiesKHR surfaceCapabilities;
  1508. result = vkGetPhysicalDeviceSurfaceCapabilitiesKHR(m_physicalDevice, m_surface, &surfaceCapabilities);
  1509. if (VK_SUCCESS != result)
  1510. {
  1511. BX_TRACE("Init error: vkGetPhysicalDeviceSurfaceCapabilitiesKHR failed %d: %s.", result, getName(result) );
  1512. goto error;
  1513. }
  1514. uint32_t width = bx::clamp<uint32_t>(
  1515. _init.resolution.width
  1516. , surfaceCapabilities.minImageExtent.width
  1517. , surfaceCapabilities.maxImageExtent.width
  1518. );
  1519. uint32_t height = bx::clamp<uint32_t>(
  1520. _init.resolution.height
  1521. , surfaceCapabilities.minImageExtent.height
  1522. , surfaceCapabilities.maxImageExtent.height
  1523. );
  1524. uint32_t numSurfaceFormats;
  1525. result = vkGetPhysicalDeviceSurfaceFormatsKHR(m_physicalDevice, m_surface, &numSurfaceFormats, NULL);
  1526. if (VK_SUCCESS != result)
  1527. {
  1528. BX_TRACE("Init error: vkGetPhysicalDeviceSurfaceFormatsKHR failed %d: %s.", result, getName(result) );
  1529. goto error;
  1530. }
  1531. VkSurfaceFormatKHR surfaceFormats[10];
  1532. numSurfaceFormats = bx::min<uint32_t>(numSurfaceFormats, BX_COUNTOF(surfaceFormats) );
  1533. vkGetPhysicalDeviceSurfaceFormatsKHR(m_physicalDevice, m_surface, &numSurfaceFormats, surfaceFormats);
  1534. // find the best match...
  1535. VkFormat preferredSurfaceFormat[4] =
  1536. {
  1537. VK_FORMAT_R8G8B8A8_UNORM,
  1538. VK_FORMAT_B8G8R8A8_UNORM,
  1539. VK_FORMAT_R8G8B8A8_SRGB,
  1540. VK_FORMAT_B8G8R8A8_SRGB,
  1541. };
  1542. uint32_t surfaceFormatIdx = numSurfaceFormats;
  1543. for (uint32_t jj = 0; jj < BX_COUNTOF(preferredSurfaceFormat); jj++)
  1544. {
  1545. for (uint32_t ii = 0; ii < numSurfaceFormats; ii++)
  1546. {
  1547. BX_TRACE("Supported surface format: %d", surfaceFormats[ii].format);
  1548. if (preferredSurfaceFormat[jj] == surfaceFormats[ii].format)
  1549. {
  1550. surfaceFormatIdx = ii;
  1551. break;
  1552. }
  1553. }
  1554. if (surfaceFormatIdx < numSurfaceFormats)
  1555. { // found
  1556. BX_TRACE("Preferred surface format found: %d", surfaceFormats[surfaceFormatIdx].format);
  1557. break;
  1558. }
  1559. }
  1560. BX_CHECK(surfaceFormatIdx < numSurfaceFormats, "cannot found preferred surface format from supported surface format");
  1561. uint32_t numPresentModes;
  1562. result = vkGetPhysicalDeviceSurfacePresentModesKHR(m_physicalDevice, m_surface, &numPresentModes, NULL);
  1563. if (VK_SUCCESS != result)
  1564. {
  1565. BX_TRACE("Init error: vkGetPhysicalDeviceSurfacePresentModesKHR failed %d: %s.", result, getName(result) );
  1566. goto error;
  1567. }
  1568. VkPresentModeKHR presentModes[10];
  1569. numPresentModes = bx::min<uint32_t>(numPresentModes, BX_COUNTOF(presentModes) );
  1570. vkGetPhysicalDeviceSurfacePresentModesKHR(m_physicalDevice, m_surface, &numPresentModes, presentModes);
  1571. // find the best match...
  1572. uint32_t presentModeIdx = numPresentModes;
  1573. VkPresentModeKHR preferredPresentMode[] = {
  1574. VK_PRESENT_MODE_FIFO_KHR,
  1575. VK_PRESENT_MODE_FIFO_RELAXED_KHR,
  1576. VK_PRESENT_MODE_MAILBOX_KHR,
  1577. VK_PRESENT_MODE_IMMEDIATE_KHR,
  1578. };
  1579. for (uint32_t ii = 0; ii < BX_COUNTOF(preferredPresentMode); ++ii)
  1580. {
  1581. for (uint32_t jj = 0; jj < numPresentModes; ++jj)
  1582. {
  1583. if (presentModes[jj] == preferredPresentMode[ii])
  1584. {
  1585. presentModeIdx = jj;
  1586. BX_TRACE("present mode: %d", (int)preferredPresentMode[ii]);
  1587. break;
  1588. }
  1589. }
  1590. if (presentModeIdx < numPresentModes)
  1591. {
  1592. break;
  1593. }
  1594. }
  1595. if (presentModeIdx == numPresentModes)
  1596. {
  1597. presentModeIdx = 0;
  1598. }
  1599. m_backBufferDepthStencilFormat = 0 != (g_caps.formats[TextureFormat::D24S8] & BGFX_CAPS_FORMAT_TEXTURE_2D)
  1600. ? VK_FORMAT_D24_UNORM_S8_UINT
  1601. : VK_FORMAT_D32_SFLOAT_S8_UINT
  1602. ;
  1603. VkCompositeAlphaFlagBitsKHR compositeAlpha = (VkCompositeAlphaFlagBitsKHR)0;
  1604. if (surfaceCapabilities.supportedCompositeAlpha & VK_COMPOSITE_ALPHA_INHERIT_BIT_KHR)
  1605. {
  1606. compositeAlpha = VK_COMPOSITE_ALPHA_INHERIT_BIT_KHR;
  1607. }
  1608. else if (surfaceCapabilities.supportedCompositeAlpha & VK_COMPOSITE_ALPHA_PRE_MULTIPLIED_BIT_KHR)
  1609. {
  1610. compositeAlpha = VK_COMPOSITE_ALPHA_PRE_MULTIPLIED_BIT_KHR;
  1611. }
  1612. else if (surfaceCapabilities.supportedCompositeAlpha & VK_COMPOSITE_ALPHA_POST_MULTIPLIED_BIT_KHR)
  1613. {
  1614. compositeAlpha = VK_COMPOSITE_ALPHA_POST_MULTIPLIED_BIT_KHR;
  1615. }
  1616. else if (surfaceCapabilities.supportedCompositeAlpha & VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR)
  1617. {
  1618. compositeAlpha = VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR;
  1619. }
  1620. m_sci.sType = VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR;
  1621. m_sci.pNext = NULL;
  1622. m_sci.flags = 0;
  1623. m_sci.surface = m_surface;
  1624. m_sci.minImageCount = 2;
  1625. m_sci.imageFormat = surfaceFormats[surfaceFormatIdx].format;
  1626. m_sci.imageColorSpace = surfaceFormats[surfaceFormatIdx].colorSpace;
  1627. m_sci.imageExtent.width = width;
  1628. m_sci.imageExtent.height = height;
  1629. m_sci.imageArrayLayers = 1;
  1630. m_sci.imageUsage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
  1631. m_sci.imageSharingMode = VK_SHARING_MODE_EXCLUSIVE;
  1632. m_sci.queueFamilyIndexCount = 0;
  1633. m_sci.pQueueFamilyIndices = NULL;
  1634. m_sci.preTransform = VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR;
  1635. m_sci.compositeAlpha = compositeAlpha;
  1636. m_sci.presentMode = presentModes[presentModeIdx];
  1637. m_sci.clipped = VK_TRUE;
  1638. m_sci.oldSwapchain = VK_NULL_HANDLE;
  1639. for (uint32_t ii = 0; ii < BX_COUNTOF(m_backBufferColorImageView); ++ii)
  1640. {
  1641. m_backBufferColorImageView[ii] = VK_NULL_HANDLE;
  1642. m_backBufferColorImage[ii] = VK_NULL_HANDLE;
  1643. m_backBufferColor[ii] = VK_NULL_HANDLE;
  1644. m_presentDone[ii] = VK_NULL_HANDLE;
  1645. }
  1646. result = createSwapchain();
  1647. if (VK_SUCCESS != result)
  1648. {
  1649. BX_TRACE("Init error: creating swapchain and image view failed %d: %s", result, getName(result));
  1650. goto error;
  1651. }
  1652. VkSemaphoreCreateInfo sci;
  1653. sci.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO;
  1654. sci.pNext = NULL;
  1655. sci.flags = 0;
  1656. for (uint32_t ii = 0; ii < m_numSwapchainImages; ++ii)
  1657. {
  1658. result = vkCreateSemaphore(m_device, &sci, m_allocatorCb, &m_presentDone[ii]);
  1659. if (VK_SUCCESS != result)
  1660. {
  1661. BX_TRACE("Init error: vkCreateSemaphore failed %d: %s.", result, getName(result) );
  1662. goto error;
  1663. }
  1664. }
  1665. }
  1666. errorState = ErrorState::SwapchainCreated;
  1667. {
  1668. VkAttachmentDescription ad[2];
  1669. ad[0].flags = 0;
  1670. ad[0].format = m_sci.imageFormat;
  1671. ad[0].samples = VK_SAMPLE_COUNT_1_BIT;
  1672. ad[0].loadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
  1673. ad[0].storeOp = VK_ATTACHMENT_STORE_OP_STORE;
  1674. ad[0].stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  1675. ad[0].stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
  1676. ad[0].initialLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
  1677. ad[0].finalLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
  1678. ad[1].flags = 0;
  1679. ad[1].format = m_backBufferDepthStencilFormat;
  1680. ad[1].samples = VK_SAMPLE_COUNT_1_BIT;
  1681. ad[1].loadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
  1682. ad[1].storeOp = VK_ATTACHMENT_STORE_OP_STORE;
  1683. ad[1].stencilLoadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
  1684. ad[1].stencilStoreOp = VK_ATTACHMENT_STORE_OP_STORE;
  1685. ad[1].initialLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
  1686. ad[1].finalLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
  1687. VkAttachmentReference colorAr[1];
  1688. colorAr[0].attachment = 0;
  1689. colorAr[0].layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
  1690. VkAttachmentReference resolveAr[1];
  1691. resolveAr[0].attachment = VK_ATTACHMENT_UNUSED;
  1692. resolveAr[0].layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
  1693. VkAttachmentReference depthAr[1];
  1694. depthAr[0].attachment = 1;
  1695. depthAr[0].layout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
  1696. VkSubpassDescription sd[1];
  1697. sd[0].flags = 0;
  1698. sd[0].pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
  1699. sd[0].inputAttachmentCount = 0;
  1700. sd[0].pInputAttachments = NULL;
  1701. sd[0].colorAttachmentCount = BX_COUNTOF(colorAr);
  1702. sd[0].pColorAttachments = colorAr;
  1703. sd[0].pResolveAttachments = resolveAr;
  1704. sd[0].pDepthStencilAttachment = depthAr;
  1705. sd[0].preserveAttachmentCount = 0;
  1706. sd[0].pPreserveAttachments = NULL;
  1707. VkRenderPassCreateInfo rpi;
  1708. rpi.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
  1709. rpi.pNext = NULL;
  1710. rpi.flags = 0;
  1711. rpi.attachmentCount = BX_COUNTOF(ad);
  1712. rpi.pAttachments = ad;
  1713. rpi.subpassCount = BX_COUNTOF(sd);
  1714. rpi.pSubpasses = sd;
  1715. rpi.dependencyCount = 0;
  1716. rpi.pDependencies = NULL;
  1717. result = vkCreateRenderPass(m_device, &rpi, m_allocatorCb, &m_renderPass);
  1718. if (VK_SUCCESS != result)
  1719. {
  1720. BX_TRACE("Init error: vkCreateRenderPass failed %d: %s.", result, getName(result));
  1721. goto error;
  1722. }
  1723. }
  1724. errorState = ErrorState::RenderPassCreated;
  1725. // framebuffer creation
  1726. result = createSwapchainFramebuffer();
  1727. if (VK_SUCCESS != result)
  1728. {
  1729. BX_TRACE("Init error: vkCreateFramebuffer failed %d: %s.", result, getName(result));
  1730. goto error;
  1731. }
  1732. errorState = ErrorState::FrameBufferCreated;
  1733. {
  1734. VkFenceCreateInfo fci;
  1735. fci.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO;
  1736. fci.pNext = NULL;
  1737. fci.flags = 0;
  1738. result = vkCreateFence(m_device, &fci, m_allocatorCb, &m_fence);
  1739. if (VK_SUCCESS != result)
  1740. {
  1741. BX_TRACE("Init error: vkCreateFence failed %d: %s.", result, getName(result) );
  1742. goto error;
  1743. }
  1744. VkCommandPoolCreateInfo cpci;
  1745. cpci.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
  1746. cpci.pNext = NULL;
  1747. cpci.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT;
  1748. cpci.queueFamilyIndex = m_qfiGraphics;
  1749. result = vkCreateCommandPool(m_device, &cpci, m_allocatorCb, &m_commandPool);
  1750. if (VK_SUCCESS != result)
  1751. {
  1752. vkDestroy(m_fence);
  1753. BX_TRACE("Init error: vkCreateCommandPool failed %d: %s.", result, getName(result) );
  1754. goto error;
  1755. }
  1756. VkCommandBufferAllocateInfo cbai;
  1757. cbai.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
  1758. cbai.pNext = NULL;
  1759. cbai.commandPool = m_commandPool;
  1760. cbai.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
  1761. cbai.commandBufferCount = BX_COUNTOF(m_commandBuffers);
  1762. result = vkAllocateCommandBuffers(m_device, &cbai, m_commandBuffers);
  1763. if (VK_SUCCESS != result)
  1764. {
  1765. vkDestroy(m_commandPool);
  1766. vkDestroy(m_fence);
  1767. BX_TRACE("Init error: vkAllocateCommandBuffers failed %d: %s.", result, getName(result) );
  1768. goto error;
  1769. }
  1770. initSwapchainImageLayout();
  1771. // kick();
  1772. // finishAll();
  1773. VK_CHECK(vkResetCommandPool(m_device, m_commandPool, 0) );
  1774. }
  1775. errorState = ErrorState::CommandBuffersCreated;
  1776. {
  1777. VkDescriptorPoolSize dps[] =
  1778. {
  1779. // { VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, (10 * BGFX_CONFIG_MAX_TEXTURE_SAMPLERS) << 10 },
  1780. { VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, (10 * BGFX_CONFIG_MAX_TEXTURE_SAMPLERS) << 10 },
  1781. { VK_DESCRIPTOR_TYPE_SAMPLER, (10 * BGFX_CONFIG_MAX_TEXTURE_SAMPLERS) << 10 },
  1782. { VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, 10<<10 },
  1783. { VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, BGFX_CONFIG_MAX_TEXTURE_SAMPLERS << 10 },
  1784. { VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, BGFX_CONFIG_MAX_TEXTURE_SAMPLERS << 10 },
  1785. };
  1786. // VkDescriptorSetLayoutBinding dslb[] =
  1787. // {
  1788. // // { DslBinding::CombinedImageSampler, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, BGFX_CONFIG_MAX_TEXTURE_SAMPLERS, VK_SHADER_STAGE_ALL, NULL },
  1789. // { DslBinding::VertexUniformBuffer, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 1, VK_SHADER_STAGE_ALL, NULL },
  1790. // { DslBinding::FragmentUniformBuffer, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 1, VK_SHADER_STAGE_FRAGMENT_BIT, NULL },
  1791. // // { DslBinding::StorageBuffer, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, BGFX_CONFIG_MAX_TEXTURE_SAMPLERS, VK_SHADER_STAGE_ALL, NULL },
  1792. // };
  1793. VkDescriptorPoolCreateInfo dpci;
  1794. dpci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
  1795. dpci.pNext = NULL;
  1796. dpci.flags = VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT;
  1797. dpci.maxSets = 10<<10;
  1798. dpci.poolSizeCount = BX_COUNTOF(dps);
  1799. dpci.pPoolSizes = dps;
  1800. result = vkCreateDescriptorPool(m_device, &dpci, m_allocatorCb, &m_descriptorPool);
  1801. if (VK_SUCCESS != result)
  1802. {
  1803. BX_TRACE("Init error: vkCreateDescriptorPool failed %d: %s.", result, getName(result) );
  1804. goto error;
  1805. }
  1806. // VkDescriptorSetLayoutCreateInfo dsl;
  1807. // dsl.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
  1808. // dsl.pNext = NULL;
  1809. // dsl.flags = 0;
  1810. // dsl.bindingCount = BX_COUNTOF(dslb);
  1811. // dsl.pBindings = dslb;
  1812. // result = vkCreateDescriptorSetLayout(m_device, &dsl, m_allocatorCb, &m_descriptorSetLayout);
  1813. //
  1814. // if (VK_SUCCESS != result)
  1815. // {
  1816. // BX_TRACE("Init error: vkCreateDescriptorSetLayout failed %d: %s.", result, getName(result) );
  1817. // goto error;
  1818. // }
  1819. //
  1820. // VkPipelineLayoutCreateInfo pl;
  1821. // pl.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
  1822. // pl.pNext = NULL;
  1823. // pl.flags = 0;
  1824. // pl.setLayoutCount = 1;
  1825. // pl.pSetLayouts = &m_descriptorSetLayout;
  1826. // pl.pushConstantRangeCount = 0;
  1827. // pl.pPushConstantRanges = NULL;
  1828. // result = vkCreatePipelineLayout(m_device, &pl, m_allocatorCb, &m_pipelineLayout);
  1829. //
  1830. // if (VK_SUCCESS != result)
  1831. // {
  1832. // BX_TRACE("Init error: vkCreatePipelineLayout failed %d: %s.", result, getName(result) );
  1833. // goto error;
  1834. // }
  1835. VkPipelineCacheCreateInfo pcci;
  1836. pcci.sType = VK_STRUCTURE_TYPE_PIPELINE_CACHE_CREATE_INFO;
  1837. pcci.pNext = NULL;
  1838. pcci.flags = 0;
  1839. pcci.initialDataSize = 0;
  1840. pcci.pInitialData = NULL;
  1841. result = vkCreatePipelineCache(m_device, &pcci, m_allocatorCb, &m_pipelineCache);
  1842. if (VK_SUCCESS != result)
  1843. {
  1844. BX_TRACE("Init error: vkCreatePipelineCache failed %d: %s.", result, getName(result) );
  1845. goto error;
  1846. }
  1847. }
  1848. for (uint32_t ii = 0; ii < BX_COUNTOF(m_scratchBuffer); ++ii)
  1849. {
  1850. BX_TRACE("Create scratch buffer %d", ii);
  1851. m_scratchBuffer[ii].create(BGFX_CONFIG_MAX_DRAW_CALLS * 128, 1024);
  1852. }
  1853. errorState = ErrorState::DescriptorCreated;
  1854. if (NULL == vkSetDebugUtilsObjectNameEXT)
  1855. {
  1856. vkSetDebugUtilsObjectNameEXT = stubSetDebugUtilsObjectNameEXT;
  1857. }
  1858. if (NULL == vkCmdBeginDebugUtilsLabelEXT
  1859. || NULL == vkCmdEndDebugUtilsLabelEXT)
  1860. {
  1861. vkCmdBeginDebugUtilsLabelEXT = stubCmdBeginDebugUtilsLabelEXT;
  1862. vkCmdEndDebugUtilsLabelEXT = stubCmdEndDebugUtilsLabelEXT;
  1863. }
  1864. if (NULL == vkCmdInsertDebugUtilsLabelEXT)
  1865. {
  1866. vkCmdInsertDebugUtilsLabelEXT = stubCmdInsertDebugUtilsLabelEXT;
  1867. }
  1868. // Init reserved part of view name.
  1869. for (uint32_t ii = 0; ii < BGFX_CONFIG_MAX_VIEWS; ++ii)
  1870. {
  1871. bx::snprintf(s_viewName[ii], BGFX_CONFIG_MAX_VIEW_NAME_RESERVED+1, "%3d ", ii);
  1872. }
  1873. g_internalData.context = m_device;
  1874. return true;
  1875. error:
  1876. BX_TRACE("errorState %d", errorState);
  1877. switch (errorState)
  1878. {
  1879. case ErrorState::DescriptorCreated:
  1880. vkDestroy(m_pipelineCache);
  1881. // vkDestroy(m_pipelineLayout);
  1882. // vkDestroy(m_descriptorSetLayout);
  1883. vkDestroy(m_descriptorPool);
  1884. BX_FALLTHROUGH;
  1885. case ErrorState::CommandBuffersCreated:
  1886. vkFreeCommandBuffers(m_device, m_commandPool, BX_COUNTOF(m_commandBuffers), m_commandBuffers);
  1887. vkDestroy(m_commandPool);
  1888. vkDestroy(m_fence);
  1889. BX_FALLTHROUGH;
  1890. case ErrorState::FrameBufferCreated:
  1891. releaseSwapchainFramebuffer();
  1892. BX_FALLTHROUGH;
  1893. case ErrorState::RenderPassCreated:
  1894. vkDestroy(m_renderPass);
  1895. BX_FALLTHROUGH;
  1896. case ErrorState::SwapchainCreated:
  1897. for (uint32_t ii = 0; ii < BX_COUNTOF(m_backBufferColorImageView); ++ii)
  1898. {
  1899. vkDestroy(m_presentDone[ii]);
  1900. }
  1901. releaseSwapchain();
  1902. BX_FALLTHROUGH;
  1903. case ErrorState::SurfaceCreated:
  1904. vkDestroySurfaceKHR(m_instance, m_surface, m_allocatorCb);
  1905. BX_FALLTHROUGH;
  1906. case ErrorState::DeviceCreated:
  1907. vkDestroyDevice(m_device, m_allocatorCb);
  1908. BX_FALLTHROUGH;
  1909. case ErrorState::InstanceCreated:
  1910. if (VK_NULL_HANDLE != m_debugReportCallback)
  1911. {
  1912. vkDestroyDebugReportCallbackEXT(m_instance, m_debugReportCallback, m_allocatorCb);
  1913. }
  1914. vkDestroyInstance(m_instance, m_allocatorCb);
  1915. BX_FALLTHROUGH;
  1916. case ErrorState::LoadedVulkan1:
  1917. bx::dlclose(m_vulkan1Dll);
  1918. m_vulkan1Dll = NULL;
  1919. m_allocatorCb = NULL;
  1920. unloadRenderDoc(m_renderDocDll);
  1921. BX_FALLTHROUGH;
  1922. case ErrorState::Default:
  1923. break;
  1924. };
  1925. BX_CHECK(false, "Failed to initialize Vulkan.");
  1926. return false;
  1927. }
  1928. void shutdown()
  1929. {
  1930. VK_CHECK(vkQueueWaitIdle(m_queueGraphics) );
  1931. VK_CHECK(vkDeviceWaitIdle(m_device) );
  1932. m_pipelineStateCache.invalidate();
  1933. m_descriptorSetLayoutCache.invalidate();
  1934. m_renderPassCache.invalidate();
  1935. m_samplerCache.invalidate();
  1936. for (uint32_t ii = 0; ii < BX_COUNTOF(m_scratchBuffer); ++ii)
  1937. {
  1938. m_scratchBuffer[ii].destroy();
  1939. }
  1940. for (uint32_t ii = 0; ii < BX_COUNTOF(m_frameBuffers); ++ii)
  1941. {
  1942. m_frameBuffers[ii].destroy();
  1943. }
  1944. for (uint32_t ii = 0; ii < BX_COUNTOF(m_indexBuffers); ++ii)
  1945. {
  1946. m_indexBuffers[ii].destroy();
  1947. }
  1948. for (uint32_t ii = 0; ii < BX_COUNTOF(m_vertexBuffers); ++ii)
  1949. {
  1950. m_vertexBuffers[ii].destroy();
  1951. }
  1952. for (uint32_t ii = 0; ii < BX_COUNTOF(m_shaders); ++ii)
  1953. {
  1954. m_shaders[ii].destroy();
  1955. }
  1956. for (uint32_t ii = 0; ii < BX_COUNTOF(m_textures); ++ii)
  1957. {
  1958. m_textures[ii].destroy();
  1959. }
  1960. vkDestroy(m_pipelineCache);
  1961. // vkDestroy(m_pipelineLayout);
  1962. // vkDestroy(m_descriptorSetLayout);
  1963. vkDestroy(m_descriptorPool);
  1964. vkFreeCommandBuffers(m_device, m_commandPool, BX_COUNTOF(m_commandBuffers), m_commandBuffers);
  1965. vkDestroy(m_commandPool);
  1966. vkDestroy(m_fence);
  1967. for (uint32_t ii = 0; ii < BX_COUNTOF(m_backBufferColorImageView); ++ii)
  1968. {
  1969. vkDestroy(m_presentDone[ii]);
  1970. }
  1971. releaseSwapchainFramebuffer();
  1972. releaseSwapchain();
  1973. vkDestroySurfaceKHR(m_instance, m_surface, m_allocatorCb);
  1974. vkDestroy(m_renderPass);
  1975. vkDestroyDevice(m_device, m_allocatorCb);
  1976. if (VK_NULL_HANDLE != m_debugReportCallback)
  1977. {
  1978. vkDestroyDebugReportCallbackEXT(m_instance, m_debugReportCallback, m_allocatorCb);
  1979. }
  1980. vkDestroyInstance(m_instance, m_allocatorCb);
  1981. bx::dlclose(m_vulkan1Dll);
  1982. m_vulkan1Dll = NULL;
  1983. m_allocatorCb = NULL;
  1984. unloadRenderDoc(m_renderDocDll);
  1985. }
  1986. RendererType::Enum getRendererType() const override
  1987. {
  1988. return RendererType::Vulkan;
  1989. }
  1990. const char* getRendererName() const override
  1991. {
  1992. return BGFX_RENDERER_VULKAN_NAME;
  1993. }
  1994. bool isDeviceRemoved() override
  1995. {
  1996. return false;
  1997. }
  1998. void flip() override
  1999. {
  2000. if (VK_NULL_HANDLE != m_swapchain)
  2001. {
  2002. VkPresentInfoKHR pi;
  2003. pi.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR;
  2004. pi.pNext = NULL;
  2005. pi.waitSemaphoreCount = 0;
  2006. pi.pWaitSemaphores = NULL;
  2007. pi.swapchainCount = 1;
  2008. pi.pSwapchains = &m_swapchain;
  2009. pi.pImageIndices = &m_backBufferColorIdx;
  2010. pi.pResults = NULL;
  2011. VkResult result = vkQueuePresentKHR(m_queueGraphics, &pi);
  2012. if (VK_ERROR_OUT_OF_DATE_KHR == result
  2013. || VK_SUBOPTIMAL_KHR == result)
  2014. {
  2015. m_needToRefreshSwapchain = true;
  2016. }
  2017. }
  2018. }
  2019. void createIndexBuffer(IndexBufferHandle _handle, const Memory* _mem, uint16_t _flags) override
  2020. {
  2021. m_indexBuffers[_handle.idx].create(_mem->size, _mem->data, _flags, false);
  2022. }
  2023. void destroyIndexBuffer(IndexBufferHandle _handle) override
  2024. {
  2025. m_indexBuffers[_handle.idx].destroy();
  2026. }
  2027. void createVertexLayout(VertexLayoutHandle _handle, const VertexLayout& _layout) override
  2028. {
  2029. VertexLayout& layout = m_vertexLayouts[_handle.idx];
  2030. bx::memCopy(&layout, &_layout, sizeof(VertexLayout) );
  2031. dump(layout);
  2032. }
  2033. void destroyVertexLayout(VertexLayoutHandle /*_handle*/) override
  2034. {
  2035. }
  2036. void createVertexBuffer(VertexBufferHandle _handle, const Memory* _mem, VertexLayoutHandle _layoutHandle, uint16_t _flags) override
  2037. {
  2038. m_vertexBuffers[_handle.idx].create(_mem->size, _mem->data, _layoutHandle, _flags);
  2039. }
  2040. void destroyVertexBuffer(VertexBufferHandle _handle) override
  2041. {
  2042. m_vertexBuffers[_handle.idx].destroy();
  2043. }
  2044. void createDynamicIndexBuffer(IndexBufferHandle _handle, uint32_t _size, uint16_t _flags) override
  2045. {
  2046. m_indexBuffers[_handle.idx].create(_size, NULL, _flags, false);
  2047. }
  2048. void updateDynamicIndexBuffer(IndexBufferHandle _handle, uint32_t _offset, uint32_t _size, const Memory* _mem) override
  2049. {
  2050. // BX_UNUSED(_handle, _offset, _size, _mem);
  2051. m_indexBuffers[_handle.idx].update(/*m_commandBuffer*/NULL, _offset, bx::min<uint32_t>(_size, _mem->size), _mem->data);
  2052. }
  2053. void destroyDynamicIndexBuffer(IndexBufferHandle _handle) override
  2054. {
  2055. m_indexBuffers[_handle.idx].destroy();
  2056. }
  2057. void createDynamicVertexBuffer(VertexBufferHandle _handle, uint32_t _size, uint16_t _flags) override
  2058. {
  2059. VertexLayoutHandle layoutHandle = BGFX_INVALID_HANDLE;
  2060. m_vertexBuffers[_handle.idx].create(_size, NULL, layoutHandle, _flags);
  2061. }
  2062. void updateDynamicVertexBuffer(VertexBufferHandle _handle, uint32_t _offset, uint32_t _size, const Memory* _mem) override
  2063. {
  2064. // BX_UNUSED(_handle, _offset, _size, _mem);
  2065. m_vertexBuffers[_handle.idx].update(/*m_commandBuffer*/NULL, _offset, bx::min<uint32_t>(_size, _mem->size), _mem->data);
  2066. }
  2067. void destroyDynamicVertexBuffer(VertexBufferHandle _handle) override
  2068. {
  2069. m_vertexBuffers[_handle.idx].destroy();
  2070. }
  2071. void createShader(ShaderHandle _handle, const Memory* _mem) override
  2072. {
  2073. m_shaders[_handle.idx].create(_mem);
  2074. }
  2075. void destroyShader(ShaderHandle _handle) override
  2076. {
  2077. m_shaders[_handle.idx].destroy();
  2078. }
  2079. void createProgram(ProgramHandle _handle, ShaderHandle _vsh, ShaderHandle _fsh) override
  2080. {
  2081. m_program[_handle.idx].create(&m_shaders[_vsh.idx], isValid(_fsh) ? &m_shaders[_fsh.idx] : NULL);
  2082. }
  2083. void destroyProgram(ProgramHandle _handle) override
  2084. {
  2085. m_program[_handle.idx].destroy();
  2086. }
  2087. void* createTexture(TextureHandle _handle, const Memory* _mem, uint64_t _flags, uint8_t _skip) override
  2088. {
  2089. return m_textures[_handle.idx].create(_mem, _flags, _skip);
  2090. }
  2091. void updateTextureBegin(TextureHandle /*_handle*/, uint8_t /*_side*/, uint8_t /*_mip*/) override
  2092. {
  2093. }
  2094. void updateTexture(TextureHandle _handle, uint8_t _side, uint8_t _mip, const Rect& _rect, uint16_t _z, uint16_t _depth, uint16_t _pitch, const Memory* _mem) override
  2095. {
  2096. m_textures[_handle.idx].update(m_commandPool, _side, _mip, _rect, _z, _depth, _pitch, _mem);
  2097. }
  2098. void updateTextureEnd() override
  2099. {
  2100. }
  2101. void readTexture(TextureHandle /*_handle*/, void* /*_data*/, uint8_t /*_mip*/) override
  2102. {
  2103. }
  2104. void resizeTexture(TextureHandle /*_handle*/, uint16_t /*_width*/, uint16_t /*_height*/, uint8_t /*_numMips*/, uint16_t /*_numLayers*/) override
  2105. {
  2106. }
  2107. void overrideInternal(TextureHandle /*_handle*/, uintptr_t /*_ptr*/) override
  2108. {
  2109. }
  2110. uintptr_t getInternal(TextureHandle /*_handle*/) override
  2111. {
  2112. return 0;
  2113. }
  2114. void destroyTexture(TextureHandle _handle) override
  2115. {
  2116. m_textures[_handle.idx].destroy();
  2117. }
  2118. void createFrameBuffer(FrameBufferHandle _handle, uint8_t _num, const Attachment* _attachment) override
  2119. {
  2120. m_frameBuffers[_handle.idx].create(_num, _attachment);
  2121. }
  2122. void createFrameBuffer(FrameBufferHandle /*_handle*/, void* /*_nwh*/, uint32_t /*_width*/, uint32_t /*_height*/, TextureFormat::Enum /*_format*/, TextureFormat::Enum /*_depthFormat*/) override
  2123. {
  2124. }
  2125. void destroyFrameBuffer(FrameBufferHandle _handle) override
  2126. {
  2127. m_frameBuffers[_handle.idx].destroy();
  2128. }
  2129. void createUniform(UniformHandle _handle, UniformType::Enum _type, uint16_t _num, const char* _name) override
  2130. {
  2131. if (NULL != m_uniforms[_handle.idx])
  2132. {
  2133. BX_FREE(g_allocator, m_uniforms[_handle.idx]);
  2134. }
  2135. uint32_t size = BX_ALIGN_16(g_uniformTypeSize[_type] * _num);
  2136. void* data = BX_ALLOC(g_allocator, size);
  2137. bx::memSet(data, 0, size);
  2138. m_uniforms[_handle.idx] = data;
  2139. m_uniformReg.add(_handle, _name);
  2140. }
  2141. void destroyUniform(UniformHandle _handle) override
  2142. {
  2143. BX_FREE(g_allocator, m_uniforms[_handle.idx]);
  2144. m_uniforms[_handle.idx] = NULL;
  2145. }
  2146. void requestScreenShot(FrameBufferHandle /*_handle*/, const char* /*_filePath*/) override
  2147. {
  2148. }
  2149. void updateViewName(ViewId _id, const char* _name) override
  2150. {
  2151. bx::strCopy(&s_viewName[_id][BGFX_CONFIG_MAX_VIEW_NAME_RESERVED]
  2152. , BX_COUNTOF(s_viewName[0]) - BGFX_CONFIG_MAX_VIEW_NAME_RESERVED
  2153. , _name
  2154. );
  2155. }
  2156. void updateUniform(uint16_t _loc, const void* _data, uint32_t _size) override
  2157. {
  2158. bx::memCopy(m_uniforms[_loc], _data, _size);
  2159. }
  2160. void invalidateOcclusionQuery(OcclusionQueryHandle _handle) override
  2161. {
  2162. BX_UNUSED(_handle);
  2163. }
  2164. void setMarker(const char* _marker, uint16_t _len) override
  2165. {
  2166. if (BX_ENABLED(BGFX_CONFIG_DEBUG_ANNOTATION) )
  2167. {
  2168. BX_UNUSED(_len);
  2169. VkDebugUtilsLabelEXT dul;
  2170. dul.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_LABEL_EXT;
  2171. dul.pNext = NULL;
  2172. dul.pLabelName = _marker;
  2173. dul.color[0] = 1.0f;
  2174. dul.color[1] = 0.0f;
  2175. dul.color[2] = 0.0f;
  2176. dul.color[3] = 1.0f;
  2177. vkCmdInsertDebugUtilsLabelEXT(m_commandBuffer, &dul);
  2178. }
  2179. }
  2180. virtual void setName(Handle _handle, const char* _name, uint16_t _len) override
  2181. {
  2182. switch (_handle.type)
  2183. {
  2184. case Handle::IndexBuffer:
  2185. setDebugObjectName(m_device, m_indexBuffers[_handle.idx].m_buffer, "%.*s", _len, _name);
  2186. break;
  2187. case Handle::Shader:
  2188. setDebugObjectName(m_device, m_shaders[_handle.idx].m_module, "%.*s", _len, _name);
  2189. break;
  2190. case Handle::Texture:
  2191. // setDebugObjectName(m_device, m_textures[_handle.idx].m_ptr, "%.*s", _len, _name);
  2192. break;
  2193. case Handle::VertexBuffer:
  2194. setDebugObjectName(m_device, m_vertexBuffers[_handle.idx].m_buffer, "%.*s", _len, _name);
  2195. break;
  2196. default:
  2197. BX_CHECK(false, "Invalid handle type?! %d", _handle.type);
  2198. break;
  2199. }
  2200. }
  2201. void submitBlit(BlitState& _bs, uint16_t _view);
  2202. void submit(Frame* _render, ClearQuad& _clearQuad, TextVideoMemBlitter& _textVideoMemBlitter) override;
  2203. void blitSetup(TextVideoMemBlitter& _blitter) override
  2204. {
  2205. const uint32_t width = m_sci.imageExtent.width;
  2206. const uint32_t height = m_sci.imageExtent.height;
  2207. setFrameBuffer(BGFX_INVALID_HANDLE, false);
  2208. VkViewport vp;
  2209. vp.x = 0;
  2210. vp.y = 0;
  2211. vp.width = (float)width;
  2212. vp.height = (float)height;
  2213. vp.minDepth = 0.0f;
  2214. vp.maxDepth = 1.0f;
  2215. vkCmdSetViewport(m_commandBuffer, 0, 1, &vp);
  2216. VkRect2D rc;
  2217. rc.offset.x = 0;
  2218. rc.offset.y = 0;
  2219. rc.extent.width = width;
  2220. rc.extent.height = height;
  2221. vkCmdSetScissor(m_commandBuffer, 0, 1, &rc);
  2222. const uint64_t state = 0
  2223. | BGFX_STATE_WRITE_RGB
  2224. | BGFX_STATE_WRITE_A
  2225. | BGFX_STATE_DEPTH_TEST_ALWAYS
  2226. ;
  2227. const VertexLayout* layout = &m_vertexLayouts[_blitter.m_vb->layoutHandle.idx];
  2228. VkPipeline pso = getPipeline(state
  2229. , packStencil(BGFX_STENCIL_DEFAULT, BGFX_STENCIL_DEFAULT)
  2230. , 1
  2231. , &layout
  2232. , _blitter.m_program
  2233. , 0
  2234. );
  2235. vkCmdBindPipeline(m_commandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pso);
  2236. ProgramVK& program = m_program[_blitter.m_program.idx];
  2237. float proj[16];
  2238. bx::mtxOrtho(proj, 0.0f, (float)width, (float)height, 0.0f, 0.0f, 1000.0f, 0.0f, false);
  2239. PredefinedUniform& predefined = m_program[_blitter.m_program.idx].m_predefined[0];
  2240. uint8_t flags = predefined.m_type;
  2241. setShaderUniform(flags, predefined.m_loc, proj, 4);
  2242. UniformBuffer* vcb = program.m_vsh->m_constantBuffer;
  2243. if (NULL != vcb)
  2244. {
  2245. commit(*vcb);
  2246. }
  2247. ScratchBufferVK& scratchBuffer = m_scratchBuffer[m_backBufferColorIdx];
  2248. VkDescriptorSetLayout dsl = m_descriptorSetLayoutCache.find(program.m_descriptorSetLayoutHash);
  2249. VkDescriptorSetAllocateInfo dsai;
  2250. dsai.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
  2251. dsai.pNext = NULL;
  2252. dsai.descriptorPool = m_descriptorPool;
  2253. dsai.descriptorSetCount = 1;
  2254. dsai.pSetLayouts = &dsl;
  2255. vkAllocateDescriptorSets(m_device, &dsai, &scratchBuffer.m_descriptorSet[scratchBuffer.m_currentDs]);
  2256. const uint32_t align = uint32_t(m_deviceProperties.limits.minUniformBufferOffsetAlignment);
  2257. TextureVK& texture = m_textures[_blitter.m_texture.idx];
  2258. uint32_t samplerFlags = (uint32_t)(texture.m_flags & BGFX_SAMPLER_BITS_MASK);
  2259. VkSampler sampler = getSampler(samplerFlags, 1);
  2260. const uint32_t size = bx::strideAlign(program.m_vsh->m_size, align);
  2261. uint32_t bufferOffset = scratchBuffer.m_pos;
  2262. VkDescriptorBufferInfo bufferInfo;
  2263. bufferInfo.buffer = scratchBuffer.m_buffer;
  2264. bufferInfo.offset = 0;
  2265. bufferInfo.range = size;
  2266. bx::memCopy(&scratchBuffer.m_data[scratchBuffer.m_pos], m_vsScratch, program.m_vsh->m_size);
  2267. scratchBuffer.m_pos += size;
  2268. VkWriteDescriptorSet wds[3];
  2269. wds[0].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
  2270. wds[0].pNext = NULL;
  2271. wds[0].dstSet = scratchBuffer.m_descriptorSet[scratchBuffer.m_currentDs];
  2272. wds[0].dstBinding = program.m_vsh->m_uniformBinding;
  2273. wds[0].dstArrayElement = 0;
  2274. wds[0].descriptorCount = 1;
  2275. wds[0].descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC;
  2276. wds[0].pImageInfo = NULL;
  2277. wds[0].pBufferInfo = &bufferInfo;
  2278. wds[0].pTexelBufferView = NULL;
  2279. VkDescriptorImageInfo imageInfo;
  2280. imageInfo.imageLayout = texture.m_currentImageLayout;
  2281. imageInfo.imageView = texture.m_textureImageView;
  2282. imageInfo.sampler = sampler;
  2283. wds[1].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
  2284. wds[1].pNext = NULL;
  2285. wds[1].dstSet = scratchBuffer.m_descriptorSet[scratchBuffer.m_currentDs];
  2286. wds[1].dstBinding = program.m_fsh->m_bindInfo[0].binding;
  2287. wds[1].dstArrayElement = 0;
  2288. wds[1].descriptorCount = 1;
  2289. wds[1].descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE;
  2290. wds[1].pImageInfo = &imageInfo;
  2291. wds[1].pBufferInfo = NULL;
  2292. wds[1].pTexelBufferView = NULL;
  2293. wds[2].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
  2294. wds[2].pNext = NULL;
  2295. wds[2].dstSet = scratchBuffer.m_descriptorSet[scratchBuffer.m_currentDs];
  2296. wds[2].dstBinding = program.m_fsh->m_bindInfo[0].samplerBinding;
  2297. wds[2].dstArrayElement = 0;
  2298. wds[2].descriptorCount = 1;
  2299. wds[2].descriptorType = VK_DESCRIPTOR_TYPE_SAMPLER;
  2300. wds[2].pImageInfo = &imageInfo;
  2301. wds[2].pBufferInfo = NULL;
  2302. wds[2].pTexelBufferView = NULL;
  2303. m_vsChanges = 0;
  2304. m_fsChanges = 0;
  2305. vkUpdateDescriptorSets(m_device, 3, wds, 0, NULL);
  2306. vkCmdBindDescriptorSets(
  2307. m_commandBuffer
  2308. , VK_PIPELINE_BIND_POINT_GRAPHICS
  2309. , program.m_pipelineLayout
  2310. , 0
  2311. , 1
  2312. , &scratchBuffer.m_descriptorSet[scratchBuffer.m_currentDs]
  2313. , 1
  2314. , &bufferOffset
  2315. );
  2316. scratchBuffer.m_currentDs++;
  2317. VertexBufferVK& vb = m_vertexBuffers[_blitter.m_vb->handle.idx];
  2318. VkDeviceSize offset = 0;
  2319. vkCmdBindVertexBuffers(m_commandBuffer
  2320. , 0
  2321. , 1
  2322. , &vb.m_buffer
  2323. , &offset
  2324. );
  2325. BufferVK& ib = m_indexBuffers[_blitter.m_ib->handle.idx];
  2326. vkCmdBindIndexBuffer(m_commandBuffer
  2327. , ib.m_buffer
  2328. , 0
  2329. , VK_INDEX_TYPE_UINT16
  2330. );
  2331. }
  2332. void blitRender(TextVideoMemBlitter& _blitter, uint32_t _numIndices) override
  2333. {
  2334. const uint32_t numVertices = _numIndices*4/6;
  2335. if (0 < numVertices)
  2336. {
  2337. m_indexBuffers[_blitter.m_ib->handle.idx].update(m_commandBuffer, 0, _numIndices*2, _blitter.m_ib->data);
  2338. m_vertexBuffers[_blitter.m_vb->handle.idx].update(m_commandBuffer, 0, numVertices*_blitter.m_layout.m_stride, _blitter.m_vb->data, true);
  2339. vkCmdDrawIndexed(m_commandBuffer
  2340. , _numIndices
  2341. , 1
  2342. , 0
  2343. , 0
  2344. , 0
  2345. );
  2346. }
  2347. }
  2348. void updateResolution(const Resolution& _resolution)
  2349. {
  2350. if (!!(_resolution.reset & BGFX_RESET_MAXANISOTROPY) )
  2351. {
  2352. m_maxAnisotropy = UINT32_MAX;
  2353. }
  2354. else
  2355. {
  2356. m_maxAnisotropy = 1;
  2357. }
  2358. bool depthClamp = !!(_resolution.reset & BGFX_RESET_DEPTH_CLAMP);
  2359. if (m_depthClamp != depthClamp)
  2360. {
  2361. m_depthClamp = depthClamp;
  2362. m_pipelineStateCache.invalidate();
  2363. }
  2364. uint32_t flags = _resolution.reset & ~(BGFX_RESET_MAXANISOTROPY | BGFX_RESET_DEPTH_CLAMP);
  2365. if (m_resolution.width != _resolution.width
  2366. || m_resolution.height != _resolution.height
  2367. || m_resolution.reset != flags)
  2368. {
  2369. flags &= ~BGFX_RESET_INTERNAL_FORCE;
  2370. bool resize = (m_resolution.reset&BGFX_RESET_MSAA_MASK) == (_resolution.reset&BGFX_RESET_MSAA_MASK);
  2371. m_resolution = _resolution;
  2372. m_resolution.reset = flags;
  2373. m_textVideoMem.resize(false, _resolution.width, _resolution.height);
  2374. m_textVideoMem.clear();
  2375. if (resize || m_needToRefreshSwapchain)
  2376. {
  2377. VK_CHECK(vkDeviceWaitIdle(m_device) );
  2378. releaseSwapchainFramebuffer();
  2379. releaseSwapchain();
  2380. uint32_t numPresentModes(10);
  2381. VkPresentModeKHR presentModes[10];
  2382. vkGetPhysicalDeviceSurfacePresentModesKHR(m_physicalDevice, m_surface, &numPresentModes, presentModes);
  2383. uint32_t presentModeIdx = numPresentModes;
  2384. static const VkPresentModeKHR preferredPresentMode[] =
  2385. {
  2386. VK_PRESENT_MODE_FIFO_KHR,
  2387. VK_PRESENT_MODE_FIFO_RELAXED_KHR,
  2388. VK_PRESENT_MODE_MAILBOX_KHR,
  2389. VK_PRESENT_MODE_IMMEDIATE_KHR,
  2390. };
  2391. static const bool hasVsync[] = { true, true, true, false };
  2392. BX_STATIC_ASSERT(BX_COUNTOF(preferredPresentMode) == BX_COUNTOF(hasVsync) );
  2393. const bool vsync = !!(flags & BGFX_RESET_VSYNC);
  2394. for (uint32_t ii = 0; ii < BX_COUNTOF(preferredPresentMode); ++ii)
  2395. {
  2396. for (uint32_t jj = 0; jj < numPresentModes; ++jj)
  2397. {
  2398. if (presentModes[jj] == preferredPresentMode[ii]
  2399. && vsync == hasVsync[ii])
  2400. {
  2401. presentModeIdx = jj;
  2402. BX_TRACE("present mode: %d", preferredPresentMode[ii]);
  2403. break;
  2404. }
  2405. }
  2406. if (presentModeIdx < numPresentModes)
  2407. {
  2408. break;
  2409. }
  2410. }
  2411. if (presentModeIdx == numPresentModes)
  2412. {
  2413. presentModeIdx = 0;
  2414. }
  2415. m_sci.presentMode = presentModes[presentModeIdx];
  2416. VkSurfaceCapabilitiesKHR surfaceCapabilities;
  2417. VK_CHECK(vkGetPhysicalDeviceSurfaceCapabilitiesKHR(m_physicalDevice, m_surface, &surfaceCapabilities) );
  2418. m_sci.imageExtent.width = bx::clamp<uint32_t>(m_resolution.width
  2419. , surfaceCapabilities.minImageExtent.width
  2420. , surfaceCapabilities.maxImageExtent.width
  2421. );
  2422. m_sci.imageExtent.height = bx::clamp<uint32_t>(m_resolution.height
  2423. , surfaceCapabilities.minImageExtent.height
  2424. , surfaceCapabilities.maxImageExtent.height
  2425. );
  2426. VK_CHECK(createSwapchain() );
  2427. VK_CHECK(createSwapchainFramebuffer() );
  2428. initSwapchainImageLayout();
  2429. BX_TRACE("refreshed swapchain: %d x %d", m_sci.imageExtent.width, m_sci.imageExtent.height);
  2430. }
  2431. #if 1
  2432. BX_UNUSED(resize);
  2433. #else
  2434. m_scd.BufferDesc.Width = _resolution.m_width;
  2435. m_scd.BufferDesc.Height = _resolution.m_height;
  2436. preReset();
  2437. if (resize)
  2438. {
  2439. uint32_t nodeMask[] = { 1, 1, 1, 1 };
  2440. BX_STATIC_ASSERT(BX_COUNTOF(m_backBufferColor) == BX_COUNTOF(nodeMask) );
  2441. IUnknown* presentQueue[] ={ m_cmd.m_commandQueue, m_cmd.m_commandQueue, m_cmd.m_commandQueue, m_cmd.m_commandQueue };
  2442. BX_STATIC_ASSERT(BX_COUNTOF(m_backBufferColor) == BX_COUNTOF(presentQueue) );
  2443. DX_CHECK(m_swapChain->ResizeBuffers1(m_scd.BufferCount
  2444. , m_scd.BufferDesc.Width
  2445. , m_scd.BufferDesc.Height
  2446. , m_scd.BufferDesc.Format
  2447. , m_scd.Flags
  2448. , nodeMask
  2449. , presentQueue
  2450. ) );
  2451. }
  2452. else
  2453. {
  2454. updateMsaa();
  2455. m_scd.SampleDesc = s_msaa[(m_resolution.m_flags&BGFX_RESET_MSAA_MASK)>>BGFX_RESET_MSAA_SHIFT];
  2456. DX_RELEASE(m_swapChain, 0);
  2457. HRESULT hr;
  2458. hr = m_factory->CreateSwapChain(m_cmd.m_commandQueue
  2459. , &m_scd
  2460. , reinterpret_cast<IDXGISwapChain**>(&m_swapChain)
  2461. );
  2462. BGFX_FATAL(SUCCEEDED(hr), bgfx::Fatal::UnableToInitialize, "Failed to create swap chain.");
  2463. }
  2464. postReset();
  2465. #endif // 0
  2466. }
  2467. }
  2468. void setShaderUniform(uint8_t _flags, uint32_t _regIndex, const void* _val, uint32_t _numRegs)
  2469. {
  2470. BX_UNUSED(_flags, _regIndex, _val, _numRegs);
  2471. if (_flags&BGFX_UNIFORM_FRAGMENTBIT)
  2472. {
  2473. bx::memCopy(&m_fsScratch[_regIndex], _val, _numRegs*16);
  2474. m_fsChanges += _numRegs;
  2475. }
  2476. else
  2477. {
  2478. bx::memCopy(&m_vsScratch[_regIndex], _val, _numRegs*16);
  2479. m_vsChanges += _numRegs;
  2480. }
  2481. }
  2482. void setShaderUniform4f(uint8_t _flags, uint32_t _regIndex, const void* _val, uint32_t _numRegs)
  2483. {
  2484. setShaderUniform(_flags, _regIndex, _val, _numRegs);
  2485. }
  2486. void setShaderUniform4x4f(uint8_t _flags, uint32_t _regIndex, const void* _val, uint32_t _numRegs)
  2487. {
  2488. setShaderUniform(_flags, _regIndex, _val, _numRegs);
  2489. }
  2490. // void commitShaderUniforms(VkCommandBuffer _commandBuffer, ProgramHandle _program)
  2491. // {
  2492. // ProgramVK& program = m_program[_program.idx];
  2493. //
  2494. // const uint32_t align = uint32_t(m_deviceProperties.limits.minUniformBufferOffsetAlignment);
  2495. // const uint32_t vsize = bx::strideAlign(program.m_vsh->m_size, align);
  2496. // const uint32_t fsize = bx::strideAlign( (NULL != program.m_fsh ? program.m_fsh->m_size : 0), align);
  2497. // const uint32_t total = vsize + fsize;
  2498. //
  2499. // if (0 < total)
  2500. // {
  2501. // ScratchBufferVK& sb = m_scratchBuffer[m_backBufferColorIdx];
  2502. //
  2503. // uint8_t* data = (uint8_t*)sb.allocUbv(vsize, fsize);
  2504. //
  2505. // bx::memCopy(data, m_vsScratch, program.m_vsh->m_size);
  2506. // data += vsize;
  2507. //
  2508. // if (0 != fsize)
  2509. // {
  2510. // bx::memCopy(data, m_fsScratch, program.m_fsh->m_size);
  2511. // }
  2512. //
  2513. // vkCmdBindDescriptorSets(_commandBuffer
  2514. // , VK_PIPELINE_BIND_POINT_GRAPHICS
  2515. // , m_pipelineLayout
  2516. // , program.m_pipelineLayout
  2517. // , 0
  2518. // , 1
  2519. // , &sb.m_descriptorSet[sb.m_currentDs - 1]
  2520. // , 0
  2521. // , NULL
  2522. // );
  2523. // }
  2524. //
  2525. // m_vsChanges = 0;
  2526. // m_fsChanges = 0;
  2527. // }
  2528. void setFrameBuffer(FrameBufferHandle _fbh, bool _msaa = true)
  2529. {
  2530. BX_UNUSED(_msaa);
  2531. if (isValid(m_fbh)
  2532. && m_fbh.idx != _fbh.idx)
  2533. {
  2534. const FrameBufferVK& frameBuffer = m_frameBuffers[m_fbh.idx];
  2535. BX_UNUSED(frameBuffer);
  2536. for (uint8_t ii = 0, num = frameBuffer.m_num; ii < num; ++ii)
  2537. {
  2538. TextureVK& texture = m_textures[frameBuffer.m_texture[ii].idx];
  2539. texture.setImageMemoryBarrier(m_commandBuffer, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
  2540. }
  2541. if (isValid(frameBuffer.m_depth) )
  2542. {
  2543. TextureVK& texture = m_textures[frameBuffer.m_depth.idx];
  2544. const bool writeOnly = 0 != (texture.m_flags&BGFX_TEXTURE_RT_WRITE_ONLY);
  2545. if (!writeOnly)
  2546. {
  2547. texture.setImageMemoryBarrier(m_commandBuffer, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
  2548. }
  2549. }
  2550. }
  2551. if (!isValid(_fbh) )
  2552. {
  2553. // m_rtvHandle = m_rtvDescriptorHeap->GetCPUDescriptorHandleForHeapStart();
  2554. // uint32_t rtvDescriptorSize = m_device->GetDescriptorHandleIncrementSize(D3D12_DESCRIPTOR_HEAP_TYPE_RTV);
  2555. // m_rtvHandle.ptr += m_backBufferColorIdx * rtvDescriptorSize;
  2556. // m_dsvHandle = m_dsvDescriptorHeap->GetCPUDescriptorHandleForHeapStart();
  2557. //
  2558. // m_currentColor = &m_rtvHandle;
  2559. // m_currentDepthStencil = &m_dsvHandle;
  2560. // m_commandList->OMSetRenderTargets(1, m_currentColor, true, m_currentDepthStencil);
  2561. }
  2562. else
  2563. {
  2564. const FrameBufferVK& frameBuffer = m_frameBuffers[_fbh.idx];
  2565. BX_UNUSED(frameBuffer);
  2566. if (0 < frameBuffer.m_num)
  2567. {
  2568. // D3D12_CPU_DESCRIPTOR_HANDLE rtvDescriptor = m_rtvDescriptorHeap->GetCPUDescriptorHandleForHeapStart();
  2569. // uint32_t rtvDescriptorSize = m_device->GetDescriptorHandleIncrementSize(D3D12_DESCRIPTOR_HEAP_TYPE_RTV);
  2570. // m_rtvHandle.ptr = rtvDescriptor.ptr + (BX_COUNTOF(m_backBufferColor) + _fbh.idx * BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS) * rtvDescriptorSize;
  2571. // m_currentColor = &m_rtvHandle;
  2572. }
  2573. else
  2574. {
  2575. // m_currentColor = NULL;
  2576. }
  2577. if (isValid(frameBuffer.m_depth) )
  2578. {
  2579. // D3D12_CPU_DESCRIPTOR_HANDLE dsvDescriptor = m_dsvDescriptorHeap->GetCPUDescriptorHandleForHeapStart();
  2580. // uint32_t dsvDescriptorSize = m_device->GetDescriptorHandleIncrementSize(D3D12_DESCRIPTOR_HEAP_TYPE_DSV);
  2581. // m_dsvHandle.ptr = dsvDescriptor.ptr + (1 + _fbh.idx) * dsvDescriptorSize;
  2582. // m_currentDepthStencil = &m_dsvHandle;
  2583. }
  2584. else
  2585. {
  2586. // m_currentDepthStencil = NULL;
  2587. }
  2588. for (uint8_t ii = 0, num = frameBuffer.m_num; ii < num; ++ii)
  2589. {
  2590. TextureVK& texture = m_textures[frameBuffer.m_texture[ii].idx];
  2591. texture.setImageMemoryBarrier(m_commandBuffer, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
  2592. }
  2593. if (isValid(frameBuffer.m_depth) )
  2594. {
  2595. TextureVK& texture = m_textures[frameBuffer.m_depth.idx];
  2596. texture.setImageMemoryBarrier(m_commandBuffer, VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL);
  2597. }
  2598. // m_commandList->OMSetRenderTargets(frameBuffer.m_num
  2599. // , m_currentColor
  2600. // , true
  2601. // , m_currentDepthStencil
  2602. // );
  2603. }
  2604. m_fbh = _fbh;
  2605. // m_rtMsaa = _msaa;
  2606. }
  2607. void setBlendState(VkPipelineColorBlendStateCreateInfo& _desc, uint64_t _state, uint32_t _rgba = 0)
  2608. {
  2609. VkPipelineColorBlendAttachmentState* bas = const_cast<VkPipelineColorBlendAttachmentState*>(_desc.pAttachments);
  2610. uint8_t writeMask = 0;
  2611. writeMask |= (_state & BGFX_STATE_WRITE_R) ? VK_COLOR_COMPONENT_R_BIT : 0;
  2612. writeMask |= (_state & BGFX_STATE_WRITE_G) ? VK_COLOR_COMPONENT_G_BIT : 0;
  2613. writeMask |= (_state & BGFX_STATE_WRITE_B) ? VK_COLOR_COMPONENT_B_BIT : 0;
  2614. writeMask |= (_state & BGFX_STATE_WRITE_A) ? VK_COLOR_COMPONENT_A_BIT : 0;
  2615. bas->blendEnable = !!(BGFX_STATE_BLEND_MASK & _state);
  2616. {
  2617. const uint32_t blend = uint32_t( (_state & BGFX_STATE_BLEND_MASK ) >> BGFX_STATE_BLEND_SHIFT);
  2618. const uint32_t equation = uint32_t( (_state & BGFX_STATE_BLEND_EQUATION_MASK) >> BGFX_STATE_BLEND_EQUATION_SHIFT);
  2619. const uint32_t srcRGB = (blend ) & 0xf;
  2620. const uint32_t dstRGB = (blend >> 4) & 0xf;
  2621. const uint32_t srcA = (blend >> 8) & 0xf;
  2622. const uint32_t dstA = (blend >> 12) & 0xf;
  2623. const uint32_t equRGB = (equation ) & 0x7;
  2624. const uint32_t equA = (equation >> 3) & 0x7;
  2625. bas->srcColorBlendFactor = s_blendFactor[srcRGB][0];
  2626. bas->dstColorBlendFactor = s_blendFactor[dstRGB][0];
  2627. bas->colorBlendOp = s_blendEquation[equRGB];
  2628. bas->srcAlphaBlendFactor = s_blendFactor[srcA][1];
  2629. bas->dstAlphaBlendFactor = s_blendFactor[dstA][1];
  2630. bas->alphaBlendOp = s_blendEquation[equA];
  2631. bas->colorWriteMask = writeMask;
  2632. }
  2633. uint32_t numAttachments = 1;
  2634. if (isValid(m_fbh) )
  2635. {
  2636. const FrameBufferVK& frameBuffer = m_frameBuffers[m_fbh.idx];
  2637. numAttachments = frameBuffer.m_num;
  2638. }
  2639. if (!!(BGFX_STATE_BLEND_INDEPENDENT & _state) && m_deviceFeatures.independentBlend )
  2640. {
  2641. for (uint32_t ii = 1, rgba = _rgba; ii < numAttachments; ++ii, rgba >>= 11)
  2642. {
  2643. ++bas;
  2644. bas->blendEnable = 0 != (rgba & 0x7ff);
  2645. const uint32_t src = (rgba ) & 0xf;
  2646. const uint32_t dst = (rgba >> 4) & 0xf;
  2647. const uint32_t equation = (rgba >> 8) & 0x7;
  2648. bas->srcColorBlendFactor = s_blendFactor[src][0];
  2649. bas->dstColorBlendFactor = s_blendFactor[dst][0];
  2650. bas->colorBlendOp = s_blendEquation[equation];
  2651. bas->srcAlphaBlendFactor = s_blendFactor[src][1];
  2652. bas->dstAlphaBlendFactor = s_blendFactor[dst][1];
  2653. bas->alphaBlendOp = s_blendEquation[equation];
  2654. bas->colorWriteMask = writeMask;
  2655. }
  2656. }
  2657. else
  2658. {
  2659. for (uint32_t ii = 1; ii < numAttachments; ++ii)
  2660. {
  2661. bx::memCopy(&bas[ii], bas, sizeof(VkPipelineColorBlendAttachmentState) );
  2662. }
  2663. }
  2664. _desc.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO;
  2665. _desc.pNext = NULL;
  2666. _desc.flags = 0;
  2667. _desc.logicOpEnable = VK_FALSE;
  2668. _desc.logicOp = VK_LOGIC_OP_CLEAR;
  2669. _desc.attachmentCount = numAttachments;
  2670. _desc.blendConstants[0] = 0.0f;
  2671. _desc.blendConstants[1] = 0.0f;
  2672. _desc.blendConstants[2] = 0.0f;
  2673. _desc.blendConstants[3] = 0.0f;
  2674. }
  2675. void setRasterizerState(VkPipelineRasterizationStateCreateInfo& _desc, uint64_t _state, bool _wireframe = false)
  2676. {
  2677. const uint32_t cull = (_state&BGFX_STATE_CULL_MASK) >> BGFX_STATE_CULL_SHIFT;
  2678. _desc.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO;
  2679. _desc.pNext = NULL;
  2680. _desc.flags = 0;
  2681. _desc.depthClampEnable = m_depthClamp;
  2682. _desc.rasterizerDiscardEnable = VK_FALSE;
  2683. _desc.polygonMode = _wireframe
  2684. ? VK_POLYGON_MODE_LINE
  2685. : VK_POLYGON_MODE_FILL
  2686. ;
  2687. _desc.cullMode = s_cullMode[cull];
  2688. _desc.frontFace = (_state&BGFX_STATE_FRONT_CCW) ? VK_FRONT_FACE_COUNTER_CLOCKWISE : VK_FRONT_FACE_CLOCKWISE;
  2689. _desc.depthBiasEnable = VK_FALSE;
  2690. _desc.depthBiasConstantFactor = 0.0f;
  2691. _desc.depthBiasClamp = 0.0f;
  2692. _desc.depthBiasSlopeFactor = 0.0f;
  2693. _desc.lineWidth = 1.0f;
  2694. }
  2695. void setDepthStencilState(VkPipelineDepthStencilStateCreateInfo& _desc, uint64_t _state, uint64_t _stencil = 0)
  2696. {
  2697. const uint32_t fstencil = unpackStencil(0, _stencil);
  2698. uint32_t func = (_state&BGFX_STATE_DEPTH_TEST_MASK)>>BGFX_STATE_DEPTH_TEST_SHIFT;
  2699. _desc.sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO;
  2700. _desc.pNext = NULL;
  2701. _desc.flags = 0;
  2702. _desc.depthTestEnable = 0 != func;
  2703. _desc.depthWriteEnable = !!(BGFX_STATE_WRITE_Z & _state);
  2704. _desc.depthCompareOp = s_cmpFunc[func];
  2705. _desc.depthBoundsTestEnable = VK_FALSE;
  2706. _desc.stencilTestEnable = 0 != _stencil;
  2707. uint32_t bstencil = unpackStencil(1, _stencil);
  2708. uint32_t frontAndBack = bstencil != BGFX_STENCIL_NONE && bstencil != fstencil;
  2709. bstencil = frontAndBack ? bstencil : fstencil;
  2710. _desc.front.failOp = s_stencilOp[(fstencil & BGFX_STENCIL_OP_FAIL_S_MASK) >> BGFX_STENCIL_OP_FAIL_S_SHIFT];
  2711. _desc.front.passOp = s_stencilOp[(fstencil & BGFX_STENCIL_OP_PASS_Z_MASK) >> BGFX_STENCIL_OP_PASS_Z_SHIFT];
  2712. _desc.front.depthFailOp = s_stencilOp[(fstencil & BGFX_STENCIL_OP_FAIL_Z_MASK) >> BGFX_STENCIL_OP_FAIL_Z_SHIFT];
  2713. _desc.front.compareOp = s_cmpFunc[(fstencil & BGFX_STENCIL_TEST_MASK) >> BGFX_STENCIL_TEST_SHIFT];
  2714. _desc.front.compareMask = UINT32_MAX;
  2715. _desc.front.writeMask = UINT32_MAX;
  2716. _desc.front.reference = 0;
  2717. _desc.back.failOp = s_stencilOp[(bstencil & BGFX_STENCIL_OP_FAIL_S_MASK) >> BGFX_STENCIL_OP_FAIL_S_SHIFT];
  2718. _desc.back.passOp = s_stencilOp[(bstencil & BGFX_STENCIL_OP_PASS_Z_MASK) >> BGFX_STENCIL_OP_PASS_Z_SHIFT];
  2719. _desc.back.depthFailOp = s_stencilOp[(bstencil & BGFX_STENCIL_OP_FAIL_Z_MASK) >> BGFX_STENCIL_OP_FAIL_Z_SHIFT];
  2720. _desc.back.compareOp = s_cmpFunc[(bstencil&BGFX_STENCIL_TEST_MASK) >> BGFX_STENCIL_TEST_SHIFT];
  2721. _desc.back.compareMask = UINT32_MAX;
  2722. _desc.back.writeMask = UINT32_MAX;
  2723. _desc.back.reference = 0;
  2724. _desc.minDepthBounds = 0.0f;
  2725. _desc.maxDepthBounds = 1.0f;
  2726. }
  2727. void setInputLayout(VkPipelineVertexInputStateCreateInfo& _vertexInputState, uint8_t _numStream, const VertexLayout** _layout, const ProgramVK& _program, uint8_t _numInstanceData)
  2728. {
  2729. _vertexInputState.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
  2730. _vertexInputState.pNext = NULL;
  2731. _vertexInputState.flags = 0;
  2732. _vertexInputState.vertexBindingDescriptionCount = 0;
  2733. _vertexInputState.vertexAttributeDescriptionCount = 0;
  2734. uint16_t unsettedAttr[Attrib::Count];
  2735. bx::memCopy(unsettedAttr, _program.m_vsh->m_attrMask, sizeof(uint16_t) * Attrib::Count);
  2736. for (uint8_t stream = 0; stream < _numStream; ++stream)
  2737. {
  2738. VertexLayout layout;
  2739. bx::memCopy(&layout, _layout[stream], sizeof(VertexLayout) );
  2740. const uint16_t* attrMask = _program.m_vsh->m_attrMask;
  2741. for (uint32_t ii = 0; ii < Attrib::Count; ++ii)
  2742. {
  2743. uint16_t mask = attrMask[ii];
  2744. uint16_t attr = (layout.m_attributes[ii] & mask);
  2745. layout.m_attributes[ii] = attr == 0 || attr == UINT16_MAX ? UINT16_MAX : attr;
  2746. if (unsettedAttr[ii] && attr != UINT16_MAX)
  2747. {
  2748. unsettedAttr[ii] = 0;
  2749. }
  2750. }
  2751. fillVertexLayout(_program.m_vsh, _vertexInputState, layout);
  2752. }
  2753. for (uint32_t ii = 0; ii < Attrib::Count; ++ii)
  2754. {
  2755. if (0 < unsettedAttr[ii])
  2756. {
  2757. uint32_t numAttribs = _vertexInputState.vertexAttributeDescriptionCount;
  2758. VkVertexInputAttributeDescription* inputAttrib = const_cast<VkVertexInputAttributeDescription*>(_vertexInputState.pVertexAttributeDescriptions + numAttribs);
  2759. inputAttrib->location = _program.m_vsh->m_attrRemap[ii];
  2760. inputAttrib->binding = 0;
  2761. inputAttrib->format = VK_FORMAT_R32G32B32_SFLOAT;
  2762. inputAttrib->offset = 0;
  2763. _vertexInputState.vertexAttributeDescriptionCount++;
  2764. }
  2765. }
  2766. if (0 < _numInstanceData)
  2767. {
  2768. fillInstanceBinding(_program.m_vsh, _vertexInputState, _numInstanceData);
  2769. }
  2770. }
  2771. uint32_t getRenderPassHashkey(uint8_t _num, const Attachment* attachments)
  2772. {
  2773. if (_num == 0)
  2774. return 0;
  2775. bx::HashMurmur2A hash;
  2776. hash.begin(0);
  2777. for (uint8_t ii = 0; ii < _num; ++ii)
  2778. {
  2779. hash.add(attachments[ii].access);
  2780. hash.add(attachments[ii].layer);
  2781. hash.add(attachments[ii].mip);
  2782. hash.add(attachments[ii].resolve);
  2783. TextureVK& texture = m_textures[attachments[ii].handle.idx];
  2784. hash.add(texture.m_textureFormat);
  2785. }
  2786. return hash.end();
  2787. }
  2788. VkRenderPass getRenderPass(uint8_t _num, const Attachment* _attachments)
  2789. {
  2790. VkRenderPass renderPass = VK_NULL_HANDLE;
  2791. uint32_t hashKey = getRenderPassHashkey(_num, _attachments);
  2792. renderPass = (VkRenderPass)m_renderPassCache.find(hashKey);
  2793. if (renderPass != VK_NULL_HANDLE)
  2794. return renderPass;
  2795. // cache missed
  2796. VkAttachmentDescription ad[BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS];
  2797. VkAttachmentReference colorAr[BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS];
  2798. VkAttachmentReference resolveAr[BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS];
  2799. VkAttachmentReference depthAr;
  2800. uint32_t numColorAr = 0;
  2801. depthAr.attachment = VK_ATTACHMENT_UNUSED;
  2802. depthAr.layout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
  2803. for (uint8_t ii = 0; ii < _num; ++ii)
  2804. {
  2805. TextureVK& texture = m_textures[_attachments[ii].handle.idx];
  2806. ad[ii].flags = 0;
  2807. ad[ii].format = texture.m_vkTextureFormat;
  2808. ad[ii].samples = VK_SAMPLE_COUNT_1_BIT;
  2809. if (texture.m_vkTextureAspect & VK_IMAGE_ASPECT_COLOR_BIT)
  2810. {
  2811. ad[ii].loadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
  2812. ad[ii].storeOp = VK_ATTACHMENT_STORE_OP_STORE;
  2813. ad[ii].stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  2814. ad[ii].stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
  2815. ad[ii].initialLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
  2816. ad[ii].finalLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
  2817. colorAr[numColorAr].layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
  2818. colorAr[numColorAr].attachment = ii;
  2819. numColorAr++;
  2820. }
  2821. else if (texture.m_vkTextureAspect & VK_IMAGE_ASPECT_DEPTH_BIT)
  2822. {
  2823. ad[ii].loadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
  2824. ad[ii].storeOp = VK_ATTACHMENT_STORE_OP_STORE;
  2825. ad[ii].stencilLoadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
  2826. ad[ii].stencilStoreOp = VK_ATTACHMENT_STORE_OP_STORE;
  2827. ad[ii].initialLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
  2828. ad[ii].finalLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
  2829. depthAr.layout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
  2830. depthAr.attachment = ii;
  2831. }
  2832. resolveAr[ii].attachment = VK_ATTACHMENT_UNUSED;
  2833. resolveAr[ii].layout = ad[ii].initialLayout;
  2834. }
  2835. VkSubpassDescription sd[1];
  2836. sd[0].flags = 0;
  2837. sd[0].pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
  2838. sd[0].inputAttachmentCount = 0;
  2839. sd[0].pInputAttachments = NULL;
  2840. sd[0].colorAttachmentCount = numColorAr;
  2841. sd[0].pColorAttachments = colorAr;
  2842. sd[0].pResolveAttachments = resolveAr;
  2843. sd[0].pDepthStencilAttachment = &depthAr;
  2844. sd[0].preserveAttachmentCount = 0;
  2845. sd[0].pPreserveAttachments = NULL;
  2846. VkRenderPassCreateInfo rpi;
  2847. rpi.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
  2848. rpi.pNext = NULL;
  2849. rpi.flags = 0;
  2850. rpi.attachmentCount = _num;
  2851. rpi.pAttachments = ad;
  2852. rpi.subpassCount = BX_COUNTOF(sd);
  2853. rpi.pSubpasses = sd;
  2854. rpi.dependencyCount = 0;
  2855. rpi.pDependencies = NULL;
  2856. VK_CHECK( vkCreateRenderPass(m_device, &rpi, m_allocatorCb, &renderPass) );
  2857. m_renderPassCache.add(hashKey, renderPass);
  2858. return renderPass;
  2859. }
  2860. VkSampler getSampler(uint32_t _samplerFlags, uint32_t _mipLevels)
  2861. {
  2862. bx::HashMurmur2A hash;
  2863. hash.begin();
  2864. hash.add(_samplerFlags);
  2865. hash.add(_mipLevels);
  2866. uint32_t hashKey = hash.end();
  2867. VkSampler sampler = m_samplerCache.find(hashKey);
  2868. if (sampler != VK_NULL_HANDLE)
  2869. {
  2870. return sampler;
  2871. }
  2872. const uint32_t cmpFunc = (_samplerFlags&BGFX_SAMPLER_COMPARE_MASK)>>BGFX_SAMPLER_COMPARE_SHIFT;
  2873. VkSamplerCreateInfo sci;
  2874. sci.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
  2875. sci.pNext = NULL;
  2876. sci.flags = 0;
  2877. sci.magFilter = VK_FILTER_LINEAR;
  2878. sci.minFilter = VK_FILTER_LINEAR;
  2879. sci.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR;
  2880. sci.addressModeU = s_textureAddress[(_samplerFlags&BGFX_SAMPLER_U_MASK)>>BGFX_SAMPLER_U_SHIFT];
  2881. sci.addressModeV = s_textureAddress[(_samplerFlags&BGFX_SAMPLER_V_MASK)>>BGFX_SAMPLER_V_SHIFT];
  2882. sci.addressModeW = s_textureAddress[(_samplerFlags&BGFX_SAMPLER_W_MASK)>>BGFX_SAMPLER_W_SHIFT];
  2883. sci.mipLodBias = 0.0f;
  2884. sci.anisotropyEnable = VK_FALSE;
  2885. sci.maxAnisotropy = 4.0f;
  2886. sci.compareEnable = 0 != cmpFunc;
  2887. sci.compareOp = s_cmpFunc[cmpFunc];
  2888. sci.minLod = 0.0f;
  2889. sci.maxLod = (float)_mipLevels;
  2890. sci.borderColor = VK_BORDER_COLOR_INT_OPAQUE_BLACK;
  2891. sci.unnormalizedCoordinates = VK_FALSE;
  2892. switch (_samplerFlags & BGFX_SAMPLER_MAG_MASK)
  2893. {
  2894. case BGFX_SAMPLER_MAG_POINT: sci.magFilter = VK_FILTER_NEAREST; break;
  2895. case BGFX_SAMPLER_MAG_ANISOTROPIC: sci.anisotropyEnable = VK_TRUE; break;
  2896. }
  2897. switch (_samplerFlags & BGFX_SAMPLER_MIN_MASK)
  2898. {
  2899. case BGFX_SAMPLER_MIN_POINT: sci.minFilter = VK_FILTER_NEAREST; break;
  2900. case BGFX_SAMPLER_MIN_ANISOTROPIC: sci.anisotropyEnable = VK_TRUE; break;
  2901. }
  2902. uint32_t borderColor = ((_samplerFlags & BGFX_SAMPLER_BORDER_COLOR_MASK) >> BGFX_SAMPLER_BORDER_COLOR_SHIFT);
  2903. if (borderColor > 0)
  2904. {
  2905. sci.borderColor = VK_BORDER_COLOR_INT_OPAQUE_WHITE;
  2906. }
  2907. VK_CHECK(vkCreateSampler(m_device, &sci, m_allocatorCb, &sampler));
  2908. m_samplerCache.add(hashKey, sampler);
  2909. return sampler;
  2910. }
  2911. VkPipeline getPipeline(ProgramHandle _program)
  2912. {
  2913. ProgramVK& program = m_program[_program.idx];
  2914. bx::HashMurmur2A murmur;
  2915. murmur.begin();
  2916. murmur.add(program.m_vsh->m_hash);
  2917. const uint32_t hash = murmur.end();
  2918. VkPipeline pipeline = m_pipelineStateCache.find(hash);
  2919. if (VK_NULL_HANDLE != pipeline)
  2920. {
  2921. return pipeline;
  2922. }
  2923. VkComputePipelineCreateInfo cpci;
  2924. cpci.sType = VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO;
  2925. cpci.pNext = NULL;
  2926. cpci.flags = 0;
  2927. cpci.stage.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
  2928. cpci.stage.pNext = NULL;
  2929. cpci.stage.flags = 0;
  2930. cpci.stage.stage = VK_SHADER_STAGE_COMPUTE_BIT;
  2931. cpci.stage.module = program.m_vsh->m_module;
  2932. cpci.stage.pName = "main";
  2933. cpci.stage.pSpecializationInfo = NULL;
  2934. cpci.layout = program.m_pipelineLayout;
  2935. cpci.basePipelineHandle = VK_NULL_HANDLE;
  2936. cpci.basePipelineIndex = 0;
  2937. VK_CHECK( vkCreateComputePipelines(m_device, m_pipelineCache, 1, &cpci, m_allocatorCb, &pipeline) );
  2938. m_pipelineStateCache.add(hash, pipeline);
  2939. return pipeline;
  2940. }
  2941. VkPipeline getPipeline(uint64_t _state, uint64_t _stencil, uint8_t _numStreams, const VertexLayout** _layouts, ProgramHandle _program, uint8_t _numInstanceData)
  2942. {
  2943. ProgramVK& program = m_program[_program.idx];
  2944. _state &= 0
  2945. | BGFX_STATE_WRITE_RGB
  2946. | BGFX_STATE_WRITE_A
  2947. | BGFX_STATE_WRITE_Z
  2948. | BGFX_STATE_DEPTH_TEST_MASK
  2949. | BGFX_STATE_BLEND_MASK
  2950. | BGFX_STATE_BLEND_EQUATION_MASK
  2951. | BGFX_STATE_BLEND_INDEPENDENT
  2952. | BGFX_STATE_BLEND_ALPHA_TO_COVERAGE
  2953. | BGFX_STATE_CULL_MASK
  2954. | BGFX_STATE_MSAA
  2955. | BGFX_STATE_LINEAA
  2956. | BGFX_STATE_CONSERVATIVE_RASTER
  2957. | BGFX_STATE_PT_MASK
  2958. ;
  2959. _stencil &= packStencil(~BGFX_STENCIL_FUNC_REF_MASK, ~BGFX_STENCIL_FUNC_REF_MASK);
  2960. VertexLayout layout;
  2961. if (0 < _numStreams)
  2962. {
  2963. bx::memCopy(&layout, _layouts[0], sizeof(VertexLayout) );
  2964. const uint16_t* attrMask = program.m_vsh->m_attrMask;
  2965. for (uint32_t ii = 0; ii < Attrib::Count; ++ii)
  2966. {
  2967. uint16_t mask = attrMask[ii];
  2968. uint16_t attr = (layout.m_attributes[ii] & mask);
  2969. layout.m_attributes[ii] = attr == 0 ? UINT16_MAX : attr == UINT16_MAX ? 0 : attr;
  2970. }
  2971. }
  2972. bx::HashMurmur2A murmur;
  2973. murmur.begin();
  2974. murmur.add(_state);
  2975. murmur.add(_stencil);
  2976. murmur.add(program.m_vsh->m_hash);
  2977. murmur.add(program.m_vsh->m_attrMask, sizeof(program.m_vsh->m_attrMask) );
  2978. murmur.add(program.m_fsh->m_hash);
  2979. for (uint8_t ii = 0; ii < _numStreams; ++ii)
  2980. {
  2981. murmur.add(_layouts[ii]->m_hash);
  2982. }
  2983. murmur.add(layout.m_attributes, sizeof(layout.m_attributes) );
  2984. murmur.add(m_fbh.idx);
  2985. murmur.add(_numInstanceData);
  2986. const uint32_t hash = murmur.end();
  2987. VkPipeline pipeline = m_pipelineStateCache.find(hash);
  2988. if (VK_NULL_HANDLE != pipeline)
  2989. {
  2990. return pipeline;
  2991. }
  2992. VkPipelineColorBlendAttachmentState blendAttachmentState[BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS];
  2993. VkPipelineColorBlendStateCreateInfo colorBlendState;
  2994. colorBlendState.pAttachments = blendAttachmentState;
  2995. setBlendState(colorBlendState, _state);
  2996. VkPipelineInputAssemblyStateCreateInfo inputAssemblyState;
  2997. inputAssemblyState.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO;
  2998. inputAssemblyState.pNext = NULL;
  2999. inputAssemblyState.flags = 0;
  3000. inputAssemblyState.topology = s_primInfo[(_state&BGFX_STATE_PT_MASK) >> BGFX_STATE_PT_SHIFT].m_topology;
  3001. inputAssemblyState.primitiveRestartEnable = VK_FALSE;
  3002. VkPipelineRasterizationStateCreateInfo rasterizationState;
  3003. setRasterizerState(rasterizationState, _state);
  3004. VkPipelineDepthStencilStateCreateInfo depthStencilState;
  3005. setDepthStencilState(depthStencilState, _state, _stencil);
  3006. VkVertexInputBindingDescription inputBinding[Attrib::Count + 1 + BGFX_CONFIG_MAX_INSTANCE_DATA_COUNT];
  3007. VkVertexInputAttributeDescription inputAttrib[Attrib::Count + 1 + BGFX_CONFIG_MAX_INSTANCE_DATA_COUNT];
  3008. VkPipelineVertexInputStateCreateInfo vertexInputState;
  3009. vertexInputState.pVertexBindingDescriptions = inputBinding;
  3010. vertexInputState.pVertexAttributeDescriptions = inputAttrib;
  3011. setInputLayout(vertexInputState, _numStreams, _layouts, program, _numInstanceData);
  3012. const VkDynamicState dynamicStates[] =
  3013. {
  3014. VK_DYNAMIC_STATE_VIEWPORT,
  3015. VK_DYNAMIC_STATE_SCISSOR,
  3016. VK_DYNAMIC_STATE_BLEND_CONSTANTS,
  3017. VK_DYNAMIC_STATE_STENCIL_REFERENCE,
  3018. };
  3019. VkPipelineDynamicStateCreateInfo dynamicState;
  3020. dynamicState.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO;
  3021. dynamicState.pNext = NULL;
  3022. dynamicState.flags = 0;
  3023. dynamicState.dynamicStateCount = BX_COUNTOF(dynamicStates);
  3024. dynamicState.pDynamicStates = dynamicStates;
  3025. VkPipelineShaderStageCreateInfo shaderStages[2];
  3026. shaderStages[0].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
  3027. shaderStages[0].pNext = NULL;
  3028. shaderStages[0].flags = 0;
  3029. shaderStages[0].stage = VK_SHADER_STAGE_VERTEX_BIT;
  3030. shaderStages[0].module = program.m_vsh->m_module;
  3031. shaderStages[0].pName = "main";
  3032. shaderStages[0].pSpecializationInfo = NULL;
  3033. shaderStages[1].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
  3034. shaderStages[1].pNext = NULL;
  3035. shaderStages[1].flags = 0;
  3036. shaderStages[1].stage = VK_SHADER_STAGE_FRAGMENT_BIT;
  3037. shaderStages[1].module = program.m_fsh->m_module;
  3038. shaderStages[1].pName = "main";
  3039. shaderStages[1].pSpecializationInfo = NULL;
  3040. VkPipelineViewportStateCreateInfo viewportState;
  3041. viewportState.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO;
  3042. viewportState.pNext = NULL;
  3043. viewportState.flags = 0;
  3044. viewportState.viewportCount = 1;
  3045. viewportState.pViewports = NULL;
  3046. viewportState.scissorCount = 1;
  3047. viewportState.pScissors = NULL;
  3048. VkPipelineMultisampleStateCreateInfo multisampleState;
  3049. multisampleState.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO;
  3050. multisampleState.pNext = NULL;
  3051. multisampleState.flags = 0;
  3052. multisampleState.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT;
  3053. multisampleState.sampleShadingEnable = VK_FALSE;
  3054. multisampleState.minSampleShading = !!(BGFX_STATE_CONSERVATIVE_RASTER & _state) ? 1.0f : 0.0f;
  3055. multisampleState.pSampleMask = NULL;
  3056. multisampleState.alphaToCoverageEnable = !!(BGFX_STATE_BLEND_ALPHA_TO_COVERAGE & _state);
  3057. multisampleState.alphaToOneEnable = VK_FALSE;
  3058. VkGraphicsPipelineCreateInfo graphicsPipeline;
  3059. graphicsPipeline.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
  3060. graphicsPipeline.pNext = NULL;
  3061. graphicsPipeline.flags = 0;
  3062. graphicsPipeline.stageCount = BX_COUNTOF(shaderStages);
  3063. graphicsPipeline.pStages = shaderStages;
  3064. graphicsPipeline.pVertexInputState = &vertexInputState;
  3065. graphicsPipeline.pInputAssemblyState = &inputAssemblyState;
  3066. graphicsPipeline.pTessellationState = NULL;
  3067. graphicsPipeline.pViewportState = &viewportState;
  3068. graphicsPipeline.pRasterizationState = &rasterizationState;
  3069. graphicsPipeline.pMultisampleState = &multisampleState;
  3070. graphicsPipeline.pDepthStencilState = &depthStencilState;
  3071. graphicsPipeline.pColorBlendState = &colorBlendState;
  3072. graphicsPipeline.pDynamicState = &dynamicState;
  3073. // graphicsPipeline.layout = m_pipelineLayout;
  3074. graphicsPipeline.layout = program.m_pipelineLayout;
  3075. graphicsPipeline.renderPass = isValid(m_fbh) ? m_frameBuffers[m_fbh.idx].m_renderPass : m_renderPass;
  3076. graphicsPipeline.subpass = 0;
  3077. graphicsPipeline.basePipelineHandle = VK_NULL_HANDLE;
  3078. graphicsPipeline.basePipelineIndex = 0;
  3079. uint32_t length = g_callback->cacheReadSize(hash);
  3080. bool cached = length > 0;
  3081. void* cachedData = NULL;
  3082. VkPipelineCacheCreateInfo pcci;
  3083. pcci.sType = VK_STRUCTURE_TYPE_PIPELINE_CACHE_CREATE_INFO;
  3084. pcci.pNext = NULL;
  3085. pcci.flags = 0;
  3086. pcci.initialDataSize = 0;
  3087. pcci.pInitialData = NULL;
  3088. if (cached)
  3089. {
  3090. cachedData = BX_ALLOC(g_allocator, length);
  3091. if (g_callback->cacheRead(hash, cachedData, length) )
  3092. {
  3093. BX_TRACE("Loading cached pipeline state (size %d).", length);
  3094. bx::MemoryReader reader(cachedData, length);
  3095. pcci.initialDataSize = (size_t)reader.remaining();
  3096. pcci.pInitialData = reader.getDataPtr();
  3097. }
  3098. }
  3099. VkPipelineCache cache;
  3100. VK_CHECK(vkCreatePipelineCache(m_device, &pcci, m_allocatorCb, &cache) );
  3101. VK_CHECK(vkCreateGraphicsPipelines(m_device
  3102. , cache
  3103. , 1
  3104. , &graphicsPipeline
  3105. , m_allocatorCb
  3106. , &pipeline
  3107. ) );
  3108. m_pipelineStateCache.add(hash, pipeline);
  3109. size_t dataSize;
  3110. VK_CHECK(vkGetPipelineCacheData(m_device, cache, &dataSize, NULL) );
  3111. if (0 < dataSize)
  3112. {
  3113. if (length < dataSize)
  3114. {
  3115. cachedData = BX_REALLOC(g_allocator, cachedData, dataSize);
  3116. }
  3117. VK_CHECK(vkGetPipelineCacheData(m_device, cache, &dataSize, cachedData) );
  3118. g_callback->cacheWrite(hash, cachedData, (uint32_t)dataSize);
  3119. }
  3120. VK_CHECK(vkMergePipelineCaches(m_device, m_pipelineCache, 1, &cache) );
  3121. vkDestroy(cache);
  3122. if (NULL != cachedData)
  3123. {
  3124. BX_FREE(g_allocator, cachedData);
  3125. }
  3126. return pipeline;
  3127. }
  3128. void allocDescriptorSet(ProgramVK& program, const RenderBind& renderBind, ScratchBufferVK& scratchBuffer)
  3129. {
  3130. VkDescriptorSetLayout dsl = m_descriptorSetLayoutCache.find(program.m_descriptorSetLayoutHash);
  3131. VkDescriptorSetAllocateInfo dsai;
  3132. dsai.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
  3133. dsai.pNext = NULL;
  3134. dsai.descriptorPool = m_descriptorPool;
  3135. dsai.descriptorSetCount = 1;
  3136. dsai.pSetLayouts = &dsl;
  3137. VkDescriptorSet& descriptorSet = scratchBuffer.m_descriptorSet[scratchBuffer.m_currentDs];
  3138. vkAllocateDescriptorSets(m_device, &dsai, &descriptorSet);
  3139. scratchBuffer.m_currentDs++;
  3140. VkDescriptorImageInfo imageInfo[BGFX_CONFIG_MAX_TEXTURE_SAMPLERS];
  3141. VkDescriptorBufferInfo bufferInfo[BGFX_CONFIG_MAX_TEXTURE_SAMPLERS];
  3142. VkWriteDescriptorSet wds[BGFX_CONFIG_MAX_TEXTURE_SAMPLERS];
  3143. bx::memSet(wds, 0, sizeof(VkWriteDescriptorSet) * BGFX_CONFIG_MAX_TEXTURE_SAMPLERS);
  3144. uint32_t wdsCount = 0;
  3145. uint32_t bufferCount = 0;
  3146. uint32_t imageCount = 0;
  3147. for (uint32_t stage = 0; stage < BGFX_CONFIG_MAX_TEXTURE_SAMPLERS; ++stage)
  3148. {
  3149. const Binding& bind = renderBind.m_bind[stage];
  3150. if (kInvalidHandle != bind.m_idx)
  3151. {
  3152. const ShaderVK::BindInfo* bindInfo = NULL;
  3153. if (isValid(program.m_vsh->m_bindInfo[stage].uniformHandle))
  3154. {
  3155. bindInfo = &(program.m_vsh->m_bindInfo[stage]);
  3156. }
  3157. else if (NULL != program.m_fsh && isValid(program.m_fsh->m_bindInfo[stage].uniformHandle))
  3158. {
  3159. bindInfo = &(program.m_fsh->m_bindInfo[stage]);
  3160. }
  3161. if (NULL == bindInfo)
  3162. {
  3163. continue;
  3164. }
  3165. if (ShaderVK::BindType::Storage == bindInfo->type)
  3166. {
  3167. VkDescriptorType descriptorType = (VkDescriptorType)bindInfo->samplerBinding;
  3168. wds[wdsCount].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
  3169. wds[wdsCount].pNext = NULL;
  3170. wds[wdsCount].dstSet = descriptorSet;
  3171. wds[wdsCount].dstBinding = bindInfo->binding;
  3172. wds[wdsCount].dstArrayElement = 0;
  3173. wds[wdsCount].descriptorCount = 1;
  3174. wds[wdsCount].descriptorType = descriptorType;
  3175. wds[wdsCount].pImageInfo = NULL;
  3176. wds[wdsCount].pBufferInfo = NULL;
  3177. wds[wdsCount].pTexelBufferView = NULL;
  3178. if (VK_DESCRIPTOR_TYPE_STORAGE_BUFFER == descriptorType)
  3179. {
  3180. VertexBufferVK& vb = m_vertexBuffers[bind.m_idx];
  3181. bufferInfo[bufferCount].buffer = vb.m_buffer;
  3182. bufferInfo[bufferCount].offset = 0;
  3183. bufferInfo[bufferCount].range = vb.m_size;
  3184. wds[wdsCount].pBufferInfo = &bufferInfo[bufferCount];
  3185. ++bufferCount;
  3186. }
  3187. else if (VK_DESCRIPTOR_TYPE_STORAGE_IMAGE == descriptorType)
  3188. {
  3189. TextureVK& texture = m_textures[bind.m_idx];
  3190. VkSampler sampler = getSampler(
  3191. (0 == (BGFX_SAMPLER_INTERNAL_DEFAULT & bind.m_samplerFlags)
  3192. ? bind.m_samplerFlags
  3193. : (uint32_t)texture.m_flags
  3194. ) & (BGFX_SAMPLER_BITS_MASK | BGFX_SAMPLER_BORDER_COLOR_MASK)
  3195. , (uint32_t)texture.m_numMips);
  3196. if (VK_IMAGE_LAYOUT_GENERAL != texture.m_currentImageLayout
  3197. && VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL != texture.m_currentImageLayout)
  3198. {
  3199. texture.setImageMemoryBarrier(m_commandBuffer, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
  3200. }
  3201. imageInfo[imageCount].imageLayout = texture.m_currentImageLayout;
  3202. imageInfo[imageCount].imageView = VK_NULL_HANDLE != texture.m_textureImageStorageView
  3203. ? texture.m_textureImageStorageView
  3204. : texture.m_textureImageView
  3205. ;
  3206. imageInfo[imageCount].sampler = sampler;
  3207. wds[wdsCount].pImageInfo = &imageInfo[imageCount];
  3208. ++imageCount;
  3209. }
  3210. ++wdsCount;
  3211. }
  3212. else if (ShaderVK::BindType::Sampler == bindInfo->type)
  3213. {
  3214. TextureVK& texture = m_textures[bind.m_idx];
  3215. VkSampler sampler = getSampler(
  3216. (0 == (BGFX_SAMPLER_INTERNAL_DEFAULT & bind.m_samplerFlags)
  3217. ? bind.m_samplerFlags
  3218. : (uint32_t)texture.m_flags
  3219. ) & (BGFX_SAMPLER_BITS_MASK | BGFX_SAMPLER_BORDER_COLOR_MASK)
  3220. , (uint32_t)texture.m_numMips);
  3221. if (VK_IMAGE_LAYOUT_GENERAL != texture.m_currentImageLayout
  3222. && VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL != texture.m_currentImageLayout)
  3223. {
  3224. texture.setImageMemoryBarrier(m_commandBuffer, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
  3225. }
  3226. imageInfo[imageCount].imageLayout = texture.m_currentImageLayout;
  3227. imageInfo[imageCount].imageView = VK_NULL_HANDLE != texture.m_textureImageDepthView
  3228. ? texture.m_textureImageDepthView
  3229. : texture.m_textureImageView
  3230. ;
  3231. imageInfo[imageCount].sampler = sampler;
  3232. wds[wdsCount].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
  3233. wds[wdsCount].pNext = NULL;
  3234. wds[wdsCount].dstSet = descriptorSet;
  3235. wds[wdsCount].dstBinding = bindInfo->binding;
  3236. wds[wdsCount].dstArrayElement = 0;
  3237. wds[wdsCount].descriptorCount = 1;
  3238. wds[wdsCount].descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE;
  3239. wds[wdsCount].pImageInfo = &imageInfo[imageCount];
  3240. wds[wdsCount].pBufferInfo = NULL;
  3241. wds[wdsCount].pTexelBufferView = NULL;
  3242. ++wdsCount;
  3243. wds[wdsCount].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
  3244. wds[wdsCount].pNext = NULL;
  3245. wds[wdsCount].dstSet = descriptorSet;
  3246. wds[wdsCount].dstBinding = bindInfo->samplerBinding;
  3247. wds[wdsCount].dstArrayElement = 0;
  3248. wds[wdsCount].descriptorCount = 1;
  3249. wds[wdsCount].descriptorType = VK_DESCRIPTOR_TYPE_SAMPLER;
  3250. wds[wdsCount].pImageInfo = &imageInfo[imageCount];
  3251. wds[wdsCount].pBufferInfo = NULL;
  3252. wds[wdsCount].pTexelBufferView = NULL;
  3253. ++wdsCount;
  3254. ++imageCount;
  3255. }
  3256. }
  3257. }
  3258. const uint32_t align = uint32_t(m_deviceProperties.limits.minUniformBufferOffsetAlignment);
  3259. const uint32_t vsize = bx::strideAlign(program.m_vsh->m_size, align);
  3260. const uint32_t fsize = bx::strideAlign((NULL != program.m_fsh ? program.m_fsh->m_size : 0), align);
  3261. const uint32_t total = vsize + fsize;
  3262. if (0 < total)
  3263. {
  3264. uint32_t vsUniformBinding = program.m_vsh->m_uniformBinding;
  3265. uint32_t fsUniformBinding = program.m_fsh ? program.m_fsh->m_uniformBinding : 0;
  3266. if (vsize > 0)
  3267. {
  3268. bufferInfo[bufferCount].buffer = scratchBuffer.m_buffer;
  3269. bufferInfo[bufferCount].offset = 0;
  3270. bufferInfo[bufferCount].range = vsize;
  3271. wds[wdsCount].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
  3272. wds[wdsCount].pNext = NULL;
  3273. wds[wdsCount].dstSet = descriptorSet;
  3274. wds[wdsCount].dstBinding = vsUniformBinding;
  3275. wds[wdsCount].dstArrayElement = 0;
  3276. wds[wdsCount].descriptorCount = 1;
  3277. wds[wdsCount].descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC;
  3278. wds[wdsCount].pImageInfo = NULL;
  3279. wds[wdsCount].pBufferInfo = &bufferInfo[bufferCount];
  3280. wds[wdsCount].pTexelBufferView = NULL;
  3281. ++wdsCount;
  3282. ++bufferCount;
  3283. }
  3284. if (fsize > 0)
  3285. {
  3286. bufferInfo[bufferCount].buffer = scratchBuffer.m_buffer;
  3287. bufferInfo[bufferCount].offset = 0;
  3288. bufferInfo[bufferCount].range = fsize;
  3289. wds[wdsCount].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
  3290. wds[wdsCount].pNext = NULL;
  3291. wds[wdsCount].dstSet = descriptorSet;
  3292. wds[wdsCount].dstBinding = fsUniformBinding;
  3293. wds[wdsCount].dstArrayElement = 0;
  3294. wds[wdsCount].descriptorCount = 1;
  3295. wds[wdsCount].descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC;
  3296. wds[wdsCount].pImageInfo = NULL;
  3297. wds[wdsCount].pBufferInfo = &bufferInfo[bufferCount];
  3298. wds[wdsCount].pTexelBufferView = NULL;
  3299. ++wdsCount;
  3300. ++bufferCount;
  3301. }
  3302. }
  3303. vkUpdateDescriptorSets(m_device, wdsCount, wds, 0, NULL);
  3304. }
  3305. void commit(UniformBuffer& _uniformBuffer)
  3306. {
  3307. _uniformBuffer.reset();
  3308. for (;;)
  3309. {
  3310. uint32_t opcode = _uniformBuffer.read();
  3311. if (UniformType::End == opcode)
  3312. {
  3313. break;
  3314. }
  3315. UniformType::Enum type;
  3316. uint16_t loc;
  3317. uint16_t num;
  3318. uint16_t copy;
  3319. UniformBuffer::decodeOpcode(opcode, type, loc, num, copy);
  3320. const char* data;
  3321. if (copy)
  3322. {
  3323. data = _uniformBuffer.read(g_uniformTypeSize[type]*num);
  3324. }
  3325. else
  3326. {
  3327. UniformHandle handle;
  3328. bx::memCopy(&handle, _uniformBuffer.read(sizeof(UniformHandle) ), sizeof(UniformHandle) );
  3329. data = (const char*)m_uniforms[handle.idx];
  3330. }
  3331. #define CASE_IMPLEMENT_UNIFORM(_uniform, _dxsuffix, _type) \
  3332. case UniformType::_uniform: \
  3333. case UniformType::_uniform|BGFX_UNIFORM_FRAGMENTBIT: \
  3334. { \
  3335. setShaderUniform(uint8_t(type), loc, data, num); \
  3336. } \
  3337. break;
  3338. switch ( (uint32_t)type)
  3339. {
  3340. case UniformType::Mat3:
  3341. case UniformType::Mat3|BGFX_UNIFORM_FRAGMENTBIT:
  3342. {
  3343. float* value = (float*)data;
  3344. for (uint32_t ii = 0, count = num/3; ii < count; ++ii, loc += 3*16, value += 9)
  3345. {
  3346. Matrix4 mtx;
  3347. mtx.un.val[ 0] = value[0];
  3348. mtx.un.val[ 1] = value[1];
  3349. mtx.un.val[ 2] = value[2];
  3350. mtx.un.val[ 3] = 0.0f;
  3351. mtx.un.val[ 4] = value[3];
  3352. mtx.un.val[ 5] = value[4];
  3353. mtx.un.val[ 6] = value[5];
  3354. mtx.un.val[ 7] = 0.0f;
  3355. mtx.un.val[ 8] = value[6];
  3356. mtx.un.val[ 9] = value[7];
  3357. mtx.un.val[10] = value[8];
  3358. mtx.un.val[11] = 0.0f;
  3359. setShaderUniform(uint8_t(type), loc, &mtx.un.val[0], 3);
  3360. }
  3361. }
  3362. break;
  3363. case UniformType::Sampler:
  3364. case UniformType::Sampler|BGFX_UNIFORM_FRAGMENTBIT:
  3365. // do nothing, but VkDescriptorSetImageInfo would be set before drawing
  3366. break;
  3367. // CASE_IMPLEMENT_UNIFORM(Sampler, I, int);
  3368. CASE_IMPLEMENT_UNIFORM(Vec4, F, float);
  3369. CASE_IMPLEMENT_UNIFORM(Mat4, F, float);
  3370. case UniformType::End:
  3371. break;
  3372. default:
  3373. BX_TRACE("%4d: INVALID 0x%08x, t %d, l %d, n %d, c %d", _uniformBuffer.getPos(), opcode, type, loc, num, copy);
  3374. break;
  3375. }
  3376. #undef CASE_IMPLEMENT_UNIFORM
  3377. }
  3378. }
  3379. void clearQuad(const Rect& _rect, const Clear& _clear, const float _palette[][4])
  3380. {
  3381. VkClearRect rect[1];
  3382. rect[0].rect.offset.x = _rect.m_x;
  3383. rect[0].rect.offset.y = _rect.m_y;
  3384. rect[0].rect.extent.width = _rect.m_width;
  3385. rect[0].rect.extent.height = _rect.m_height;
  3386. rect[0].baseArrayLayer = 0;
  3387. rect[0].layerCount = 1;
  3388. uint32_t numMrt = 1;
  3389. FrameBufferHandle fbh = m_fbh;
  3390. if (isValid(fbh) )
  3391. {
  3392. const FrameBufferVK& fb = m_frameBuffers[fbh.idx];
  3393. numMrt = bx::max((uint8_t)1, fb.m_num);
  3394. }
  3395. VkClearAttachment attachments[BGFX_CONFIG_MAX_FRAME_BUFFERS];
  3396. uint32_t mrt = 0;
  3397. if (true //NULL != m_currentColor
  3398. && BGFX_CLEAR_COLOR & _clear.m_flags)
  3399. {
  3400. if (BGFX_CLEAR_COLOR_USE_PALETTE & _clear.m_flags)
  3401. {
  3402. for (uint32_t ii = 0; ii < numMrt; ++ii)
  3403. {
  3404. attachments[mrt].colorAttachment = mrt;
  3405. attachments[mrt].aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  3406. uint8_t index = bx::min<uint8_t>(BGFX_CONFIG_MAX_COLOR_PALETTE-1, _clear.m_index[ii]);
  3407. bx::memCopy(&attachments[mrt].clearValue.color.float32, _palette[index], 16);
  3408. ++mrt;
  3409. }
  3410. }
  3411. else
  3412. {
  3413. float frgba[4] =
  3414. {
  3415. _clear.m_index[0] * 1.0f / 255.0f,
  3416. _clear.m_index[1] * 1.0f / 255.0f,
  3417. _clear.m_index[2] * 1.0f / 255.0f,
  3418. _clear.m_index[3] * 1.0f / 255.0f,
  3419. };
  3420. for (uint32_t ii = 0; ii < numMrt; ++ii)
  3421. {
  3422. attachments[mrt].colorAttachment = mrt;
  3423. attachments[mrt].aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  3424. bx::memCopy(&attachments[mrt].clearValue.color.float32, frgba, 16);
  3425. ++mrt;
  3426. }
  3427. }
  3428. }
  3429. if (true //NULL != m_currentDepthStencil
  3430. && (BGFX_CLEAR_DEPTH | BGFX_CLEAR_STENCIL) & _clear.m_flags)
  3431. {
  3432. attachments[mrt].colorAttachment = mrt;
  3433. attachments[mrt].aspectMask = 0;
  3434. attachments[mrt].aspectMask |= (_clear.m_flags & BGFX_CLEAR_DEPTH ) ? VK_IMAGE_ASPECT_DEPTH_BIT : 0;
  3435. attachments[mrt].aspectMask |= (_clear.m_flags & BGFX_CLEAR_STENCIL) ? VK_IMAGE_ASPECT_STENCIL_BIT : 0;
  3436. attachments[mrt].clearValue.depthStencil.stencil = _clear.m_stencil;
  3437. attachments[mrt].clearValue.depthStencil.depth = _clear.m_depth;
  3438. ++mrt;
  3439. }
  3440. if (mrt > 0)
  3441. {
  3442. vkCmdClearAttachments(m_commandBuffer
  3443. , mrt
  3444. , attachments
  3445. , BX_COUNTOF(rect)
  3446. , rect
  3447. );
  3448. }
  3449. }
  3450. uint64_t kick(VkSemaphore _wait = VK_NULL_HANDLE, VkSemaphore _signal = VK_NULL_HANDLE)
  3451. {
  3452. VkPipelineStageFlags stageFlags = 0
  3453. | VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT
  3454. ;
  3455. VkSubmitInfo si;
  3456. si.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
  3457. si.pNext = NULL;
  3458. si.waitSemaphoreCount = VK_NULL_HANDLE != _wait;
  3459. si.pWaitSemaphores = &_wait;
  3460. si.pWaitDstStageMask = &stageFlags;
  3461. si.commandBufferCount = 1;
  3462. si.pCommandBuffers = &m_commandBuffers[m_backBufferColorIdx];
  3463. si.signalSemaphoreCount = VK_NULL_HANDLE != _signal;
  3464. si.pSignalSemaphores = &_signal;
  3465. // VK_CHECK(vkResetFences(m_device, 1, &m_fence) );
  3466. VK_CHECK(vkQueueSubmit(m_queueGraphics, 1, &si, VK_NULL_HANDLE) );
  3467. return 0;
  3468. }
  3469. void finish()
  3470. {
  3471. finishAll();
  3472. }
  3473. void finishAll()
  3474. {
  3475. VK_CHECK(vkQueueWaitIdle(m_queueGraphics) );
  3476. // VK_CHECK(vkWaitForFences(m_device, 1, &m_fence, true, INT64_MAX) );
  3477. }
  3478. uint32_t selectMemoryType(uint32_t _memoryTypeBits, uint32_t _propertyFlags) const
  3479. {
  3480. for (uint32_t ii = 0, num = m_memoryProperties.memoryTypeCount; ii < num; ++ii)
  3481. {
  3482. const VkMemoryType& memType = m_memoryProperties.memoryTypes[ii];
  3483. if ( (0 != ( (1<<ii) & _memoryTypeBits) )
  3484. && ( (memType.propertyFlags & _propertyFlags) == _propertyFlags) )
  3485. {
  3486. return ii;
  3487. }
  3488. }
  3489. BX_TRACE("Failed to find memory that supports flags 0x%08x.", _propertyFlags);
  3490. return 0;
  3491. }
  3492. VkCommandBuffer beginNewCommand(VkCommandBufferUsageFlagBits commandBufferUsageFlag = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT)
  3493. {
  3494. VkCommandBufferAllocateInfo cbai;
  3495. cbai.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
  3496. cbai.pNext = NULL;
  3497. cbai.commandPool = m_commandPool;
  3498. cbai.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
  3499. cbai.commandBufferCount = 1;
  3500. VkCommandBuffer commandBuffer;
  3501. VK_CHECK(vkAllocateCommandBuffers(m_device, &cbai, &commandBuffer));
  3502. VkCommandBufferBeginInfo cbbi;
  3503. cbbi.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
  3504. cbbi.pNext = NULL;
  3505. cbbi.flags = commandBufferUsageFlag;
  3506. cbbi.pInheritanceInfo = NULL;
  3507. VK_CHECK(vkBeginCommandBuffer(commandBuffer, &cbbi));
  3508. return commandBuffer;
  3509. }
  3510. void submitCommandAndWait(VkCommandBuffer commandBuffer)
  3511. {
  3512. vkEndCommandBuffer(commandBuffer);
  3513. VkSubmitInfo submitInfo;
  3514. submitInfo.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
  3515. submitInfo.pNext = NULL;
  3516. submitInfo.commandBufferCount = 1;
  3517. submitInfo.pCommandBuffers = &commandBuffer;
  3518. submitInfo.waitSemaphoreCount = 0;
  3519. submitInfo.pWaitSemaphores = NULL;
  3520. submitInfo.signalSemaphoreCount = 0;
  3521. submitInfo.pSignalSemaphores = NULL;
  3522. submitInfo.pWaitDstStageMask = NULL;
  3523. VK_CHECK(vkQueueSubmit(m_queueGraphics, 1, &submitInfo, VK_NULL_HANDLE));
  3524. VK_CHECK(vkQueueWaitIdle(m_queueGraphics));
  3525. vkFreeCommandBuffers(m_device, m_commandPool, 1, &commandBuffer);
  3526. }
  3527. #define NUM_SWAPCHAIN_IMAGE 4
  3528. VkAllocationCallbacks* m_allocatorCb;
  3529. VkDebugReportCallbackEXT m_debugReportCallback;
  3530. VkInstance m_instance;
  3531. VkPhysicalDevice m_physicalDevice;
  3532. VkPhysicalDeviceProperties m_deviceProperties;
  3533. VkPhysicalDeviceMemoryProperties m_memoryProperties;
  3534. VkPhysicalDeviceFeatures m_deviceFeatures;
  3535. VkSwapchainCreateInfoKHR m_sci;
  3536. VkSurfaceKHR m_surface;
  3537. VkSwapchainKHR m_swapchain;
  3538. uint32_t m_numSwapchainImages;
  3539. VkImageLayout m_backBufferColorImageLayout[NUM_SWAPCHAIN_IMAGE];
  3540. VkImage m_backBufferColorImage[NUM_SWAPCHAIN_IMAGE];
  3541. VkImageView m_backBufferColorImageView[NUM_SWAPCHAIN_IMAGE];
  3542. VkFramebuffer m_backBufferColor[NUM_SWAPCHAIN_IMAGE];
  3543. VkCommandBuffer m_commandBuffers[NUM_SWAPCHAIN_IMAGE];
  3544. VkCommandBuffer m_commandBuffer;
  3545. bool m_needToRefreshSwapchain;
  3546. VkFormat m_backBufferDepthStencilFormat;
  3547. VkDeviceMemory m_backBufferDepthStencilMemory;
  3548. VkImage m_backBufferDepthStencilImage;
  3549. VkImageView m_backBufferDepthStencilImageView;
  3550. ScratchBufferVK m_scratchBuffer[NUM_SWAPCHAIN_IMAGE];
  3551. VkSemaphore m_presentDone[NUM_SWAPCHAIN_IMAGE];
  3552. uint32_t m_qfiGraphics;
  3553. uint32_t m_qfiCompute;
  3554. VkDevice m_device;
  3555. VkQueue m_queueGraphics;
  3556. VkQueue m_queueCompute;
  3557. VkFence m_fence;
  3558. VkRenderPass m_renderPass;
  3559. VkDescriptorPool m_descriptorPool;
  3560. // VkDescriptorSetLayout m_descriptorSetLayout;
  3561. // VkPipelineLayout m_pipelineLayout;
  3562. VkPipelineCache m_pipelineCache;
  3563. VkCommandPool m_commandPool;
  3564. void* m_renderDocDll;
  3565. void* m_vulkan1Dll;
  3566. IndexBufferVK m_indexBuffers[BGFX_CONFIG_MAX_INDEX_BUFFERS];
  3567. VertexBufferVK m_vertexBuffers[BGFX_CONFIG_MAX_VERTEX_BUFFERS];
  3568. ShaderVK m_shaders[BGFX_CONFIG_MAX_SHADERS];
  3569. ProgramVK m_program[BGFX_CONFIG_MAX_PROGRAMS];
  3570. TextureVK m_textures[BGFX_CONFIG_MAX_TEXTURES];
  3571. VertexLayout m_vertexLayouts[BGFX_CONFIG_MAX_VERTEX_LAYOUTS];
  3572. FrameBufferVK m_frameBuffers[BGFX_CONFIG_MAX_FRAME_BUFFERS];
  3573. void* m_uniforms[BGFX_CONFIG_MAX_UNIFORMS];
  3574. Matrix4 m_predefinedUniforms[PredefinedUniform::Count];
  3575. UniformRegistry m_uniformReg;
  3576. StateCacheT<VkPipeline> m_pipelineStateCache;
  3577. StateCacheT<VkDescriptorSetLayout> m_descriptorSetLayoutCache;
  3578. StateCacheT<VkRenderPass> m_renderPassCache;
  3579. StateCacheT<VkSampler> m_samplerCache;
  3580. Resolution m_resolution;
  3581. uint32_t m_maxAnisotropy;
  3582. bool m_depthClamp;
  3583. bool m_wireframe;
  3584. TextVideoMem m_textVideoMem;
  3585. uint8_t m_fsScratch[64<<10];
  3586. uint8_t m_vsScratch[64<<10];
  3587. uint32_t m_fsChanges;
  3588. uint32_t m_vsChanges;
  3589. uint32_t m_backBufferColorIdx;
  3590. FrameBufferHandle m_fbh;
  3591. };
  3592. static RendererContextVK* s_renderVK;
  3593. RendererContextI* rendererCreate(const Init& _init)
  3594. {
  3595. s_renderVK = BX_NEW(g_allocator, RendererContextVK);
  3596. if (!s_renderVK->init(_init) )
  3597. {
  3598. BX_DELETE(g_allocator, s_renderVK);
  3599. s_renderVK = NULL;
  3600. }
  3601. return s_renderVK;
  3602. }
  3603. void rendererDestroy()
  3604. {
  3605. s_renderVK->shutdown();
  3606. BX_DELETE(g_allocator, s_renderVK);
  3607. s_renderVK = NULL;
  3608. }
  3609. #define VK_DESTROY_FUNC(_name) \
  3610. void vkDestroy(Vk##_name& _obj) \
  3611. { \
  3612. if (VK_NULL_HANDLE != _obj) \
  3613. { \
  3614. vkDestroy##_name(s_renderVK->m_device, _obj, s_renderVK->m_allocatorCb); \
  3615. _obj = VK_NULL_HANDLE; \
  3616. } \
  3617. }
  3618. VK_DESTROY
  3619. #undef VK_DESTROY_FUNC
  3620. void ScratchBufferVK::create(uint32_t _size, uint32_t _maxDescriptors)
  3621. {
  3622. m_maxDescriptors = _maxDescriptors;
  3623. m_currentDs = 0;
  3624. m_descriptorSet = (VkDescriptorSet*)BX_ALLOC(g_allocator, m_maxDescriptors * sizeof(VkDescriptorSet) );
  3625. bx::memSet(m_descriptorSet, 0, sizeof(VkDescriptorSet) * m_maxDescriptors);
  3626. VkAllocationCallbacks* allocatorCb = s_renderVK->m_allocatorCb;
  3627. VkDevice device = s_renderVK->m_device;
  3628. VkBufferCreateInfo bci;
  3629. bci.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
  3630. bci.pNext = NULL;
  3631. bci.flags = 0;
  3632. bci.size = _size;
  3633. bci.usage = VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT;
  3634. bci.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
  3635. bci.queueFamilyIndexCount = 0;
  3636. bci.pQueueFamilyIndices = NULL;
  3637. VK_CHECK(vkCreateBuffer(
  3638. device
  3639. , &bci
  3640. , allocatorCb
  3641. , &m_buffer
  3642. ) );
  3643. VkMemoryRequirements mr;
  3644. vkGetBufferMemoryRequirements(
  3645. device
  3646. , m_buffer
  3647. , &mr
  3648. );
  3649. VkMemoryAllocateInfo ma;
  3650. ma.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
  3651. ma.pNext = NULL;
  3652. ma.allocationSize = mr.size;
  3653. ma.memoryTypeIndex = s_renderVK->selectMemoryType(mr.memoryTypeBits
  3654. , VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT
  3655. );
  3656. VK_CHECK(vkAllocateMemory(device
  3657. , &ma
  3658. , allocatorCb
  3659. , &m_deviceMem
  3660. ) );
  3661. m_size = (uint32_t)mr.size;
  3662. m_pos = 0;
  3663. VK_CHECK(vkBindBufferMemory(device, m_buffer, m_deviceMem, 0) );
  3664. VK_CHECK(vkMapMemory(device, m_deviceMem, 0, ma.allocationSize, 0, (void**)&m_data) );
  3665. }
  3666. void ScratchBufferVK::destroy()
  3667. {
  3668. VkAllocationCallbacks* allocatorCb = s_renderVK->m_allocatorCb;
  3669. VkDevice device = s_renderVK->m_device;
  3670. reset();
  3671. BX_FREE(g_allocator, m_descriptorSet);
  3672. vkUnmapMemory(device, m_deviceMem);
  3673. vkDestroy(m_buffer);
  3674. vkFreeMemory(device
  3675. , m_deviceMem
  3676. , allocatorCb
  3677. );
  3678. }
  3679. void ScratchBufferVK::reset()
  3680. {
  3681. if (m_currentDs > 0)
  3682. {
  3683. vkFreeDescriptorSets(
  3684. s_renderVK->m_device
  3685. , s_renderVK->m_descriptorPool
  3686. , m_currentDs
  3687. , m_descriptorSet
  3688. );
  3689. }
  3690. bx::memSet(m_descriptorSet, 0, sizeof(VkDescriptorSet) * m_maxDescriptors);
  3691. m_pos = 0;
  3692. m_currentDs = 0;
  3693. }
  3694. VkResult ImageVK::create(VkFormat _format, const VkExtent3D& _extent)
  3695. {
  3696. VkResult result;
  3697. VkAllocationCallbacks* allocatorCb = s_renderVK->m_allocatorCb;
  3698. VkDevice device = s_renderVK->m_device;
  3699. VkImageCreateInfo ici;
  3700. ici.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
  3701. ici.pNext = NULL;
  3702. ici.flags = 0;
  3703. ici.imageType = VK_IMAGE_TYPE_2D;
  3704. ici.format = _format;
  3705. ici.extent = _extent;
  3706. ici.mipLevels = 1;
  3707. ici.arrayLayers = 1;
  3708. ici.samples = VK_SAMPLE_COUNT_1_BIT;
  3709. ici.tiling = VK_IMAGE_TILING_OPTIMAL;
  3710. ici.usage = 0
  3711. | VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT
  3712. | VK_IMAGE_USAGE_TRANSFER_SRC_BIT
  3713. ;
  3714. ici.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
  3715. ici.queueFamilyIndexCount = 0;
  3716. ici.pQueueFamilyIndices = 0;
  3717. ici.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
  3718. result = vkCreateImage(device, &ici, allocatorCb, &m_image);
  3719. if (VK_SUCCESS != result)
  3720. {
  3721. BX_TRACE("vkCreateImage failed %d: %s.", result, getName(result) );
  3722. return result;
  3723. }
  3724. VkMemoryRequirements mr;
  3725. vkGetImageMemoryRequirements(device, m_image, &mr);
  3726. VkMemoryAllocateInfo ma;
  3727. ma.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
  3728. ma.pNext = NULL;
  3729. ma.allocationSize = mr.size;
  3730. ma.memoryTypeIndex = s_renderVK->selectMemoryType(
  3731. mr.memoryTypeBits
  3732. , VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT
  3733. );
  3734. result = vkAllocateMemory(device, &ma, allocatorCb, &m_memory);
  3735. if (VK_SUCCESS != result)
  3736. {
  3737. BX_TRACE("vkAllocateMemory failed %d: %s.", result, getName(result) );
  3738. destroy();
  3739. return result;
  3740. }
  3741. result = vkBindImageMemory(device, m_image, m_memory, 0);
  3742. if (VK_SUCCESS != result)
  3743. {
  3744. BX_TRACE("vkBindImageMemory failed %d: %s.", result, getName(result) );
  3745. destroy();
  3746. return result;
  3747. }
  3748. VkImageViewCreateInfo ivci;
  3749. ivci.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
  3750. ivci.pNext = NULL;
  3751. ivci.flags = 0;
  3752. ivci.image = m_image;
  3753. ivci.viewType = VK_IMAGE_VIEW_TYPE_2D;
  3754. ivci.format = _format;
  3755. ivci.components.r = VK_COMPONENT_SWIZZLE_IDENTITY;
  3756. ivci.components.g = VK_COMPONENT_SWIZZLE_IDENTITY;
  3757. ivci.components.b = VK_COMPONENT_SWIZZLE_IDENTITY;
  3758. ivci.components.a = VK_COMPONENT_SWIZZLE_IDENTITY;
  3759. ivci.subresourceRange.aspectMask = 0
  3760. | VK_IMAGE_ASPECT_DEPTH_BIT
  3761. | VK_IMAGE_ASPECT_STENCIL_BIT
  3762. ;
  3763. ivci.subresourceRange.baseMipLevel = 0;
  3764. ivci.subresourceRange.levelCount = 1;
  3765. ivci.subresourceRange.baseArrayLayer = 0;
  3766. ivci.subresourceRange.layerCount = 1;
  3767. result = vkCreateImageView(device, &ivci, allocatorCb, &m_imageView);
  3768. if (VK_SUCCESS != result)
  3769. {
  3770. BX_TRACE("vkCreateImageView failed %d: %s.", result, getName(result) );
  3771. destroy();
  3772. return result;
  3773. }
  3774. return VK_SUCCESS;
  3775. }
  3776. void ImageVK::destroy()
  3777. {
  3778. vkDestroy(m_imageView);
  3779. vkDestroy(m_image);
  3780. if (VK_NULL_HANDLE != m_memory)
  3781. {
  3782. vkFreeMemory(s_renderVK->m_device, m_memory, s_renderVK->m_allocatorCb);
  3783. m_memory = VK_NULL_HANDLE;
  3784. }
  3785. }
  3786. void BufferVK::create(uint32_t _size, void* _data, uint16_t _flags, bool _vertex, uint32_t _stride)
  3787. {
  3788. BX_UNUSED(_stride);
  3789. m_size = _size;
  3790. m_flags = _flags;
  3791. m_dynamic = NULL == _data;
  3792. bool storage = m_flags & BGFX_BUFFER_COMPUTE_READ_WRITE;
  3793. bool indirect = m_flags & BGFX_BUFFER_DRAW_INDIRECT;
  3794. VkBufferCreateInfo bci;
  3795. bci.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
  3796. bci.pNext = NULL;
  3797. bci.flags = 0;
  3798. bci.size = _size;
  3799. bci.usage = 0
  3800. // | (m_dynamic ? VK_BUFFER_USAGE_TRANSFER_DST_BIT : 0)
  3801. | (_vertex ? VK_BUFFER_USAGE_VERTEX_BUFFER_BIT : VK_BUFFER_USAGE_INDEX_BUFFER_BIT)
  3802. | (storage || indirect ? VK_BUFFER_USAGE_STORAGE_BUFFER_BIT : 0)
  3803. | (indirect ? VK_BUFFER_USAGE_INDIRECT_BUFFER_BIT : 0)
  3804. | VK_BUFFER_USAGE_TRANSFER_DST_BIT
  3805. ;
  3806. bci.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
  3807. bci.queueFamilyIndexCount = 0;
  3808. bci.pQueueFamilyIndices = NULL;
  3809. VkAllocationCallbacks* allocatorCb = s_renderVK->m_allocatorCb;
  3810. VkDevice device = s_renderVK->m_device;
  3811. VK_CHECK(vkCreateBuffer(device
  3812. , &bci
  3813. , allocatorCb
  3814. , &m_buffer
  3815. ) );
  3816. VkMemoryRequirements mr;
  3817. vkGetBufferMemoryRequirements(device, m_buffer, &mr);
  3818. VkMemoryAllocateInfo ma;
  3819. ma.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
  3820. ma.pNext = NULL;
  3821. ma.allocationSize = mr.size;
  3822. ma.memoryTypeIndex = s_renderVK->selectMemoryType(
  3823. mr.memoryTypeBits
  3824. , VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT
  3825. );
  3826. VK_CHECK(vkAllocateMemory(device, &ma, allocatorCb, &m_deviceMem) );
  3827. VK_CHECK(vkBindBufferMemory(device, m_buffer, m_deviceMem, 0));
  3828. if (!m_dynamic)
  3829. {
  3830. // void* dst;
  3831. // VK_CHECK(vkMapMemory(device, m_deviceMem, 0, ma.allocationSize, 0, &dst) );
  3832. // bx::memCopy(dst, _data, _size);
  3833. // vkUnmapMemory(device, m_deviceMem);
  3834. // staging buffer
  3835. VkBuffer stagingBuffer;
  3836. VkDeviceMemory stagingMem;
  3837. bci.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
  3838. bci.pNext = NULL;
  3839. bci.flags = 0;
  3840. bci.size = _size;
  3841. bci.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT;
  3842. bci.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
  3843. bci.queueFamilyIndexCount = 0;
  3844. bci.pQueueFamilyIndices = NULL;
  3845. VK_CHECK(vkCreateBuffer(device
  3846. , &bci
  3847. , allocatorCb
  3848. , &stagingBuffer
  3849. ));
  3850. vkGetBufferMemoryRequirements(device, stagingBuffer, &mr);
  3851. ma.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
  3852. ma.pNext = NULL;
  3853. ma.allocationSize = mr.size;
  3854. ma.memoryTypeIndex = s_renderVK->selectMemoryType(mr.memoryTypeBits
  3855. , VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT
  3856. );
  3857. VK_CHECK(vkAllocateMemory(device
  3858. , &ma
  3859. , allocatorCb
  3860. , &stagingMem
  3861. ));
  3862. VK_CHECK(vkBindBufferMemory(device, stagingBuffer, stagingMem, 0));
  3863. void* dst;
  3864. VK_CHECK(vkMapMemory(device, stagingMem, 0, ma.allocationSize, 0, &dst));
  3865. bx::memCopy(dst, _data, _size);
  3866. vkUnmapMemory(device, stagingMem);
  3867. VkCommandBuffer commandBuffer = s_renderVK->beginNewCommand();
  3868. // copy buffer to buffer
  3869. {
  3870. VkBufferCopy region;
  3871. region.srcOffset = 0;
  3872. region.dstOffset = 0;
  3873. region.size = _size;
  3874. vkCmdCopyBuffer(commandBuffer, stagingBuffer, m_buffer, 1, &region);
  3875. }
  3876. s_renderVK->submitCommandAndWait(commandBuffer);
  3877. vkFreeMemory(device, stagingMem, allocatorCb);
  3878. vkDestroy(stagingBuffer);
  3879. }
  3880. }
  3881. void BufferVK::update(VkCommandBuffer _commandBuffer, uint32_t _offset, uint32_t _size, void* _data, bool _discard)
  3882. {
  3883. BX_UNUSED(_commandBuffer, _discard);
  3884. // void* dst;
  3885. // VkDevice device = s_renderVK->m_device;
  3886. // VK_CHECK(vkMapMemory(device, m_deviceMem, _offset, _size, 0, &dst) );
  3887. // bx::memCopy(dst, _data, _size);
  3888. // vkUnmapMemory(device, m_deviceMem);
  3889. // staging buffer
  3890. VkAllocationCallbacks* allocatorCb = s_renderVK->m_allocatorCb;
  3891. VkDevice device = s_renderVK->m_device;
  3892. VkBuffer stagingBuffer;
  3893. VkDeviceMemory stagingMem;
  3894. VkBufferCreateInfo bci;
  3895. bci.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
  3896. bci.pNext = NULL;
  3897. bci.flags = 0;
  3898. bci.size = _size;
  3899. bci.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT;
  3900. bci.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
  3901. bci.queueFamilyIndexCount = 0;
  3902. bci.pQueueFamilyIndices = NULL;
  3903. VK_CHECK(vkCreateBuffer(device
  3904. , &bci
  3905. , allocatorCb
  3906. , &stagingBuffer
  3907. ));
  3908. VkMemoryRequirements mr;
  3909. vkGetBufferMemoryRequirements(device
  3910. , stagingBuffer
  3911. , &mr
  3912. );
  3913. VkMemoryAllocateInfo ma;
  3914. ma.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
  3915. ma.pNext = NULL;
  3916. ma.allocationSize = mr.size;
  3917. ma.memoryTypeIndex = s_renderVK->selectMemoryType(mr.memoryTypeBits
  3918. , VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT
  3919. );
  3920. VK_CHECK(vkAllocateMemory(device
  3921. , &ma
  3922. , allocatorCb
  3923. , &stagingMem
  3924. ));
  3925. VK_CHECK(vkBindBufferMemory(device, stagingBuffer, stagingMem, 0));
  3926. void* dst;
  3927. VK_CHECK(vkMapMemory(device, stagingMem, 0, ma.allocationSize, 0, &dst));
  3928. bx::memCopy(dst, _data, _size);
  3929. vkUnmapMemory(device, stagingMem);
  3930. VkCommandBuffer commandBuffer = s_renderVK->beginNewCommand();
  3931. // copy buffer to buffer
  3932. {
  3933. VkBufferCopy region;
  3934. region.srcOffset = 0;
  3935. region.dstOffset = _offset;
  3936. region.size = _size;
  3937. vkCmdCopyBuffer(commandBuffer, stagingBuffer, m_buffer, 1, &region);
  3938. }
  3939. s_renderVK->submitCommandAndWait(commandBuffer);
  3940. vkFreeMemory(device, stagingMem, allocatorCb);
  3941. vkDestroy(stagingBuffer);
  3942. }
  3943. void BufferVK::destroy()
  3944. {
  3945. if (VK_NULL_HANDLE != m_buffer)
  3946. {
  3947. VkAllocationCallbacks* allocatorCb = s_renderVK->m_allocatorCb;
  3948. VkDevice device = s_renderVK->m_device;
  3949. vkDestroy(m_buffer);
  3950. vkFreeMemory(device
  3951. , m_deviceMem
  3952. , allocatorCb
  3953. );
  3954. m_dynamic = false;
  3955. }
  3956. }
  3957. void VertexBufferVK::create(uint32_t _size, void* _data, VertexLayoutHandle _layoutHandle, uint16_t _flags)
  3958. {
  3959. BufferVK::create(_size, _data, _flags, true);
  3960. m_layoutHandle = _layoutHandle;
  3961. }
  3962. void ShaderVK::create(const Memory* _mem)
  3963. {
  3964. bx::MemoryReader reader(_mem->data, _mem->size);
  3965. uint32_t magic;
  3966. bx::read(&reader, magic);
  3967. VkShaderStageFlagBits shaderStage;
  3968. BX_UNUSED(shaderStage);
  3969. if (isShaderType(magic, 'C') )
  3970. {
  3971. shaderStage = VK_SHADER_STAGE_COMPUTE_BIT;
  3972. }
  3973. else if (isShaderType(magic, 'F') )
  3974. {
  3975. shaderStage = VK_SHADER_STAGE_FRAGMENT_BIT;
  3976. }
  3977. else if (isShaderType(magic, 'V') )
  3978. {
  3979. shaderStage = VK_SHADER_STAGE_VERTEX_BIT;
  3980. }
  3981. const bool fragment = isShaderType(magic, 'F');
  3982. uint32_t hashIn;
  3983. bx::read(&reader, hashIn);
  3984. uint32_t hashOut;
  3985. if (isShaderVerLess(magic, 6) )
  3986. {
  3987. hashOut = hashIn;
  3988. }
  3989. else
  3990. {
  3991. bx::read(&reader, hashOut);
  3992. }
  3993. uint16_t count;
  3994. bx::read(&reader, count);
  3995. m_numPredefined = 0;
  3996. m_numUniforms = count;
  3997. BX_TRACE("%s Shader consts %d"
  3998. , getShaderTypeName(magic)
  3999. , count
  4000. );
  4001. uint8_t fragmentBit = fragment ? BGFX_UNIFORM_FRAGMENTBIT : 0;
  4002. for (uint32_t ii = 0; ii < BGFX_CONFIG_MAX_TEXTURE_SAMPLERS; ++ii)
  4003. {
  4004. m_bindInfo[ii].uniformHandle = BGFX_INVALID_HANDLE;
  4005. m_bindInfo[ii].type = BindType::Count;
  4006. m_bindInfo[ii].binding = 0;
  4007. m_bindInfo[ii].samplerBinding = 0;
  4008. }
  4009. if (0 < count)
  4010. {
  4011. for (uint32_t ii = 0; ii < count; ++ii)
  4012. {
  4013. uint8_t nameSize = 0;
  4014. bx::read(&reader, nameSize);
  4015. char name[256];
  4016. bx::read(&reader, &name, nameSize);
  4017. name[nameSize] = '\0';
  4018. uint8_t type = 0;
  4019. bx::read(&reader, type);
  4020. uint8_t num;
  4021. bx::read(&reader, num);
  4022. uint16_t regIndex;
  4023. bx::read(&reader, regIndex);
  4024. uint16_t regCount;
  4025. bx::read(&reader, regCount);
  4026. const char* kind = "invalid";
  4027. PredefinedUniform::Enum predefined = nameToPredefinedUniformEnum(name);
  4028. if (PredefinedUniform::Count != predefined)
  4029. {
  4030. kind = "predefined";
  4031. m_predefined[m_numPredefined].m_loc = regIndex;
  4032. m_predefined[m_numPredefined].m_count = regCount;
  4033. m_predefined[m_numPredefined].m_type = uint8_t(predefined|fragmentBit);
  4034. m_numPredefined++;
  4035. }
  4036. else if (UniformType::End == (~BGFX_UNIFORM_MASK & type))
  4037. {
  4038. m_bindInfo[num].uniformHandle = { 0 };
  4039. m_bindInfo[num].type = BindType::Storage;
  4040. m_bindInfo[num].binding = regCount; // regCount is used for buffer binding index
  4041. m_bindInfo[num].samplerBinding = regIndex; // regIndex is used for descriptor type
  4042. kind = "storage";
  4043. }
  4044. else if (UniformType::Sampler == (~BGFX_UNIFORM_MASK & type) )
  4045. {
  4046. const UniformRegInfo* info = s_renderVK->m_uniformReg.find(name);
  4047. BX_CHECK(NULL != info, "User defined uniform '%s' is not found, it won't be set.", name);
  4048. m_bindInfo[num].uniformHandle = info->m_handle;
  4049. m_bindInfo[num].type = BindType::Sampler;
  4050. m_bindInfo[num].binding = regIndex; // regIndex is used for image binding index
  4051. m_bindInfo[num].samplerBinding = regCount; // regCount is used for sampler binding index
  4052. kind = "sampler";
  4053. }
  4054. else
  4055. {
  4056. const UniformRegInfo* info = s_renderVK->m_uniformReg.find(name);
  4057. BX_CHECK(NULL != info, "User defined uniform '%s' is not found, it won't be set.", name);
  4058. if (NULL != info)
  4059. {
  4060. if (NULL == m_constantBuffer)
  4061. {
  4062. m_constantBuffer = UniformBuffer::create(1024);
  4063. }
  4064. kind = "user";
  4065. m_constantBuffer->writeUniformHandle( (UniformType::Enum)(type|fragmentBit), regIndex, info->m_handle, regCount);
  4066. }
  4067. }
  4068. BX_TRACE("\t%s: %s (%s), num %2d, r.index %3d, r.count %2d"
  4069. , kind
  4070. , name
  4071. , getUniformTypeName(UniformType::Enum(type&~BGFX_UNIFORM_MASK) )
  4072. , num
  4073. , regIndex
  4074. , regCount
  4075. );
  4076. BX_UNUSED(kind);
  4077. }
  4078. if (NULL != m_constantBuffer)
  4079. {
  4080. m_constantBuffer->finish();
  4081. }
  4082. }
  4083. uint32_t shaderSize;
  4084. bx::read(&reader, shaderSize);
  4085. const void* code = reader.getDataPtr();
  4086. bx::skip(&reader, shaderSize+1);
  4087. m_code = alloc(shaderSize);
  4088. bx::memCopy(m_code->data, code, shaderSize);
  4089. VkShaderModuleCreateInfo smci;
  4090. smci.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
  4091. smci.pNext = NULL;
  4092. smci.flags = 0;
  4093. smci.codeSize = m_code->size;
  4094. smci.pCode = (const uint32_t*)m_code->data;
  4095. // disassemble(bx::getDebugOut(), m_code->data, m_code->size);
  4096. VK_CHECK(vkCreateShaderModule(
  4097. s_renderVK->m_device
  4098. , &smci
  4099. , s_renderVK->m_allocatorCb
  4100. , &m_module
  4101. ) );
  4102. bx::memSet(m_attrMask, 0, sizeof(m_attrMask) );
  4103. bx::memSet(m_attrRemap, 0, sizeof(m_attrRemap) );
  4104. bx::read(&reader, m_numAttrs);
  4105. for (uint8_t ii = 0; ii < m_numAttrs; ++ii)
  4106. {
  4107. uint16_t id;
  4108. bx::read(&reader, id);
  4109. Attrib::Enum attr = idToAttrib(id);
  4110. if (Attrib::Count != attr)
  4111. {
  4112. m_attrMask[attr] = UINT16_MAX;
  4113. m_attrRemap[attr] = ii;
  4114. }
  4115. }
  4116. bx::HashMurmur2A murmur;
  4117. murmur.begin();
  4118. murmur.add(hashIn);
  4119. murmur.add(hashOut);
  4120. murmur.add(m_code->data, m_code->size);
  4121. murmur.add(m_numAttrs);
  4122. murmur.add(m_attrMask, m_numAttrs);
  4123. murmur.add(m_attrRemap, m_numAttrs);
  4124. m_hash = murmur.end();
  4125. bx::read(&reader, m_size);
  4126. // fill binding description with uniform informations
  4127. {
  4128. uint16_t bidx = 0;
  4129. if (m_size > 0)
  4130. {
  4131. m_uniformBinding = fragment ? 48 : 0;
  4132. m_bindings[bidx].stageFlags = VK_SHADER_STAGE_ALL;
  4133. m_bindings[bidx].descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC;
  4134. m_bindings[bidx].binding = m_uniformBinding;
  4135. m_bindings[bidx].pImmutableSamplers = NULL;
  4136. m_bindings[bidx].descriptorCount = 1;
  4137. bidx++;
  4138. }
  4139. for (uint32_t ii = 0; ii < BX_COUNTOF(m_bindInfo); ++ii)
  4140. {
  4141. switch (m_bindInfo[ii].type)
  4142. {
  4143. case BindType::Storage:
  4144. m_bindings[bidx].stageFlags = VK_SHADER_STAGE_ALL;
  4145. m_bindings[bidx].descriptorType = (VkDescriptorType)m_bindInfo[ii].samplerBinding;
  4146. m_bindings[bidx].binding = m_bindInfo[ii].binding;
  4147. m_bindings[bidx].pImmutableSamplers = NULL;
  4148. m_bindings[bidx].descriptorCount = 1;
  4149. bidx++;
  4150. break;
  4151. case BindType::Sampler:
  4152. m_bindings[bidx].stageFlags = VK_SHADER_STAGE_ALL;
  4153. m_bindings[bidx].descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE;
  4154. m_bindings[bidx].binding = m_bindInfo[ii].binding;
  4155. m_bindings[bidx].pImmutableSamplers = NULL;
  4156. m_bindings[bidx].descriptorCount = 1;
  4157. bidx++;
  4158. m_bindings[bidx].stageFlags = VK_SHADER_STAGE_ALL;
  4159. m_bindings[bidx].descriptorType = VK_DESCRIPTOR_TYPE_SAMPLER;
  4160. m_bindings[bidx].binding = m_bindInfo[ii].samplerBinding;
  4161. m_bindings[bidx].pImmutableSamplers = NULL;
  4162. m_bindings[bidx].descriptorCount = 1;
  4163. bidx++;
  4164. break;
  4165. default:
  4166. break;
  4167. }
  4168. }
  4169. m_numBindings = bidx;
  4170. }
  4171. }
  4172. void ShaderVK::destroy()
  4173. {
  4174. if (NULL != m_constantBuffer)
  4175. {
  4176. UniformBuffer::destroy(m_constantBuffer);
  4177. m_constantBuffer = NULL;
  4178. }
  4179. m_numPredefined = 0;
  4180. if (NULL != m_code)
  4181. {
  4182. release(m_code);
  4183. m_code = NULL;
  4184. m_hash = 0;
  4185. }
  4186. if (VK_NULL_HANDLE != m_module)
  4187. {
  4188. vkDestroy(m_module);
  4189. }
  4190. }
  4191. void ProgramVK::create(const ShaderVK* _vsh, const ShaderVK* _fsh)
  4192. {
  4193. BX_CHECK(NULL != _vsh->m_code, "Vertex shader doesn't exist.");
  4194. m_vsh = _vsh;
  4195. bx::memCopy(
  4196. &m_predefined[0]
  4197. , _vsh->m_predefined
  4198. , _vsh->m_numPredefined * sizeof(PredefinedUniform)
  4199. );
  4200. m_numPredefined = _vsh->m_numPredefined;
  4201. if (NULL != _fsh)
  4202. {
  4203. BX_CHECK(NULL != _fsh->m_code, "Fragment shader doesn't exist.");
  4204. m_fsh = _fsh;
  4205. bx::memCopy(
  4206. &m_predefined[m_numPredefined]
  4207. , _fsh->m_predefined
  4208. , _fsh->m_numPredefined * sizeof(PredefinedUniform)
  4209. );
  4210. m_numPredefined += _fsh->m_numPredefined;
  4211. }
  4212. // create exact pipeline layout
  4213. VkDescriptorSetLayout dsl = VK_NULL_HANDLE;
  4214. uint32_t numBindings = m_vsh->m_numBindings + (m_fsh ? m_fsh->m_numBindings : 0);
  4215. if (0 < numBindings)
  4216. {
  4217. // generate descriptor set layout hash
  4218. bx::HashMurmur2A murmur;
  4219. murmur.begin();
  4220. murmur.add(m_vsh->m_bindings, sizeof(VkDescriptorSetLayoutBinding) * m_vsh->m_numBindings);
  4221. if (NULL != m_fsh)
  4222. {
  4223. murmur.add(m_fsh->m_bindings, sizeof(VkDescriptorSetLayoutBinding) * m_fsh->m_numBindings);
  4224. }
  4225. m_descriptorSetLayoutHash = murmur.end();
  4226. dsl = s_renderVK->m_descriptorSetLayoutCache.find(m_descriptorSetLayoutHash);
  4227. if (NULL == dsl)
  4228. {
  4229. VkDescriptorSetLayoutBinding bindings[64];
  4230. bx::memCopy(
  4231. bindings
  4232. , m_vsh->m_bindings
  4233. , sizeof(VkDescriptorSetLayoutBinding) * m_vsh->m_numBindings
  4234. );
  4235. if (NULL != m_fsh)
  4236. {
  4237. bx::memCopy(
  4238. bindings + m_vsh->m_numBindings
  4239. , m_fsh->m_bindings
  4240. , sizeof(VkDescriptorSetLayoutBinding) * m_fsh->m_numBindings
  4241. );
  4242. }
  4243. VkDescriptorSetLayoutCreateInfo dslci;
  4244. dslci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
  4245. dslci.pNext = NULL;
  4246. dslci.flags = 0;
  4247. dslci.bindingCount = numBindings;
  4248. dslci.pBindings = bindings;
  4249. VK_CHECK(vkCreateDescriptorSetLayout(
  4250. s_renderVK->m_device
  4251. , &dslci
  4252. , s_renderVK->m_allocatorCb
  4253. , &dsl
  4254. ));
  4255. s_renderVK->m_descriptorSetLayoutCache.add(m_descriptorSetLayoutHash, dsl);
  4256. }
  4257. }
  4258. VkPipelineLayoutCreateInfo plci;
  4259. plci.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
  4260. plci.pNext = NULL;
  4261. plci.flags = 0;
  4262. plci.pushConstantRangeCount = 0;
  4263. plci.pPushConstantRanges = NULL;
  4264. plci.setLayoutCount = (dsl == VK_NULL_HANDLE ? 0 : 1);
  4265. plci.pSetLayouts = &dsl;
  4266. VK_CHECK(vkCreatePipelineLayout(
  4267. s_renderVK->m_device
  4268. , &plci
  4269. , s_renderVK->m_allocatorCb
  4270. , &m_pipelineLayout
  4271. ));
  4272. }
  4273. void ProgramVK::destroy()
  4274. {
  4275. vkDestroy(m_pipelineLayout);
  4276. m_numPredefined = 0;
  4277. m_vsh = NULL;
  4278. m_fsh = NULL;
  4279. }
  4280. void* TextureVK::create(const Memory* _mem, uint64_t _flags, uint8_t _skip)
  4281. {
  4282. bimg::ImageContainer imageContainer;
  4283. if (bimg::imageParse(imageContainer, _mem->data, _mem->size))
  4284. {
  4285. VkAllocationCallbacks* allocatorCb = s_renderVK->m_allocatorCb;
  4286. VkDevice device = s_renderVK->m_device;
  4287. const bimg::ImageBlockInfo& blockInfo = bimg::getBlockInfo(imageContainer.m_format);
  4288. const uint8_t startLod = bx::min<uint8_t>(_skip, imageContainer.m_numMips - 1);
  4289. bimg::TextureInfo ti;
  4290. bimg::imageGetSize(
  4291. &ti
  4292. , uint16_t(imageContainer.m_width >> startLod)
  4293. , uint16_t(imageContainer.m_height >> startLod)
  4294. , uint16_t(imageContainer.m_depth >> startLod)
  4295. , imageContainer.m_cubeMap
  4296. , 1 < imageContainer.m_numMips
  4297. , imageContainer.m_numLayers
  4298. , imageContainer.m_format
  4299. );
  4300. ti.numMips = bx::min<uint8_t>(imageContainer.m_numMips - startLod, ti.numMips);
  4301. m_flags = _flags;
  4302. m_width = ti.width;
  4303. m_height = ti.height;
  4304. m_depth = ti.depth;
  4305. m_numLayers = ti.numLayers;
  4306. m_requestedFormat = uint8_t(imageContainer.m_format);
  4307. m_textureFormat = uint8_t(getViableTextureFormat(imageContainer));
  4308. m_vkTextureFormat = bimg::isDepth(bimg::TextureFormat::Enum(m_textureFormat) )
  4309. ? s_textureFormat[m_textureFormat].m_fmtDsv
  4310. : s_textureFormat[m_textureFormat].m_fmt
  4311. ;
  4312. const bool convert = m_textureFormat != m_requestedFormat;
  4313. const uint8_t bpp = bimg::getBitsPerPixel(bimg::TextureFormat::Enum(m_textureFormat));
  4314. m_vkTextureAspect = bimg::isDepth((bimg::TextureFormat::Enum)m_textureFormat)
  4315. ? VK_IMAGE_ASPECT_DEPTH_BIT
  4316. : VK_IMAGE_ASPECT_COLOR_BIT
  4317. ;
  4318. if (m_vkTextureFormat == VK_FORMAT_S8_UINT
  4319. || m_vkTextureFormat == VK_FORMAT_D16_UNORM_S8_UINT
  4320. || m_vkTextureFormat == VK_FORMAT_D24_UNORM_S8_UINT
  4321. || m_vkTextureFormat == VK_FORMAT_D32_SFLOAT_S8_UINT)
  4322. {
  4323. m_vkTextureAspect |= VK_IMAGE_ASPECT_STENCIL_BIT;
  4324. }
  4325. if (imageContainer.m_cubeMap)
  4326. {
  4327. m_type = VK_IMAGE_VIEW_TYPE_CUBE;
  4328. }
  4329. else if (imageContainer.m_depth > 1)
  4330. {
  4331. m_type = VK_IMAGE_VIEW_TYPE_3D;
  4332. }
  4333. else
  4334. {
  4335. m_type = VK_IMAGE_VIEW_TYPE_2D;
  4336. }
  4337. m_numMips = ti.numMips;
  4338. m_numSides = ti.numLayers * (imageContainer.m_cubeMap ? 6 : 1);
  4339. const uint16_t numSides = ti.numLayers * (imageContainer.m_cubeMap ? 6 : 1);
  4340. const uint32_t numSrd = numSides * ti.numMips;
  4341. uint32_t kk = 0;
  4342. const bool compressed = bimg::isCompressed(bimg::TextureFormat::Enum(m_textureFormat));
  4343. const bool swizzle = TextureFormat::BGRA8 == m_textureFormat && 0 != (m_flags & BGFX_TEXTURE_COMPUTE_WRITE);
  4344. const bool writeOnly = 0 != (m_flags & BGFX_TEXTURE_RT_WRITE_ONLY);
  4345. const bool computeWrite = 0 != (m_flags & BGFX_TEXTURE_COMPUTE_WRITE);
  4346. const bool renderTarget = 0 != (m_flags & BGFX_TEXTURE_RT_MASK);
  4347. const bool blit = 0 != (m_flags & BGFX_TEXTURE_BLIT_DST);
  4348. BX_UNUSED(swizzle, writeOnly, computeWrite, renderTarget, blit);
  4349. BX_TRACE(
  4350. "Texture %3d: %s (requested: %s), %dx%d%s RT[%c], BO[%c], CW[%c]%s."
  4351. , (int)(this - s_renderVK->m_textures)
  4352. , getName((TextureFormat::Enum)m_textureFormat)
  4353. , getName((TextureFormat::Enum)m_requestedFormat)
  4354. , ti.width
  4355. , ti.height
  4356. , imageContainer.m_cubeMap ? "x6" : ""
  4357. , renderTarget ? 'x' : ' '
  4358. , writeOnly ? 'x' : ' '
  4359. , computeWrite ? 'x' : ' '
  4360. , swizzle ? " (swizzle BGRA8 -> RGBA8)" : ""
  4361. );
  4362. // decode images
  4363. struct ImageInfo
  4364. {
  4365. uint8_t* data;
  4366. uint32_t width;
  4367. uint32_t height;
  4368. uint32_t depth;
  4369. uint32_t pitch;
  4370. uint32_t slice;
  4371. uint32_t size;
  4372. uint8_t mipLevel;
  4373. uint8_t layer;
  4374. };
  4375. ImageInfo* imageInfos = (ImageInfo*)BX_ALLOC(g_allocator, sizeof(ImageInfo) * numSrd);
  4376. bx::memSet(imageInfos, 0, sizeof(ImageInfo) * numSrd);
  4377. uint32_t alignment = 1; // tightly aligned buffer
  4378. for (uint8_t side = 0; side < numSides; ++side)
  4379. {
  4380. for (uint8_t lod = 0; lod < ti.numMips; ++lod)
  4381. {
  4382. bimg::ImageMip mip;
  4383. if (bimg::imageGetRawData(imageContainer, side, lod + startLod, _mem->data, _mem->size, mip))
  4384. {
  4385. if (convert)
  4386. {
  4387. const uint32_t pitch = bx::strideAlign(bx::max<uint32_t>(mip.m_width, 4) * bpp / 8, alignment);
  4388. const uint32_t slice = bx::strideAlign(bx::max<uint32_t>(mip.m_height, 4) * pitch, alignment);
  4389. const uint32_t size = slice * mip.m_depth;
  4390. uint8_t* temp = (uint8_t*)BX_ALLOC(g_allocator, size);
  4391. bimg::imageDecodeToBgra8(
  4392. g_allocator
  4393. , temp
  4394. , mip.m_data
  4395. , mip.m_width
  4396. , mip.m_height
  4397. , pitch
  4398. , mip.m_format
  4399. );
  4400. imageInfos[kk].data = temp;
  4401. imageInfos[kk].width = mip.m_width;
  4402. imageInfos[kk].height = mip.m_height;
  4403. imageInfos[kk].depth = mip.m_depth;
  4404. imageInfos[kk].pitch = pitch;
  4405. imageInfos[kk].slice = slice;
  4406. imageInfos[kk].size = size;
  4407. imageInfos[kk].mipLevel = lod;
  4408. imageInfos[kk].layer = side;
  4409. }
  4410. else if (compressed)
  4411. {
  4412. const uint32_t pitch = bx::strideAlign((mip.m_width / blockInfo.blockWidth) * mip.m_blockSize, alignment);
  4413. const uint32_t slice = bx::strideAlign((mip.m_height / blockInfo.blockHeight) * pitch, alignment);
  4414. const uint32_t size = slice * mip.m_depth;
  4415. uint8_t* temp = (uint8_t*)BX_ALLOC(g_allocator, size);
  4416. bimg::imageCopy(
  4417. temp
  4418. , mip.m_height / blockInfo.blockHeight
  4419. , (mip.m_width / blockInfo.blockWidth) * mip.m_blockSize
  4420. , mip.m_depth
  4421. , mip.m_data
  4422. , pitch
  4423. );
  4424. imageInfos[kk].data = temp;
  4425. imageInfos[kk].width = mip.m_width;
  4426. imageInfos[kk].height = mip.m_height;
  4427. imageInfos[kk].depth = mip.m_depth;
  4428. imageInfos[kk].pitch = pitch;
  4429. imageInfos[kk].slice = slice;
  4430. imageInfos[kk].size = size;
  4431. imageInfos[kk].mipLevel = lod;
  4432. imageInfos[kk].layer = side;
  4433. }
  4434. else
  4435. {
  4436. const uint32_t pitch = bx::strideAlign(mip.m_width * mip.m_bpp / 8, alignment);
  4437. const uint32_t slice = bx::strideAlign(mip.m_height * pitch, alignment);
  4438. uint8_t* temp = (uint8_t*)BX_ALLOC(g_allocator, slice);
  4439. bimg::imageCopy(temp
  4440. , mip.m_height
  4441. , mip.m_width * mip.m_bpp / 8
  4442. , mip.m_depth
  4443. , mip.m_data
  4444. , pitch
  4445. );
  4446. imageInfos[kk].data = temp;
  4447. imageInfos[kk].width = mip.m_width;
  4448. imageInfos[kk].height = mip.m_height;
  4449. imageInfos[kk].depth = mip.m_depth;
  4450. imageInfos[kk].pitch = pitch;
  4451. imageInfos[kk].slice = slice;
  4452. imageInfos[kk].size = slice;
  4453. imageInfos[kk].mipLevel = lod;
  4454. imageInfos[kk].layer = side;
  4455. }
  4456. }
  4457. ++kk;
  4458. }
  4459. }
  4460. uint32_t totalMemSize = 0;
  4461. VkBufferImageCopy* bufferCopyInfo = (VkBufferImageCopy*)BX_ALLOC(g_allocator, sizeof(VkBufferImageCopy) * numSrd);
  4462. for (uint32_t ii = 0; ii < numSrd; ++ii)
  4463. {
  4464. uint32_t idealWidth = bx::max<uint32_t>(1, m_width >> imageInfos[ii].mipLevel);
  4465. uint32_t idealHeight = bx::max<uint32_t>(1, m_height >> imageInfos[ii].mipLevel);
  4466. bufferCopyInfo[ii].bufferOffset = totalMemSize;
  4467. bufferCopyInfo[ii].bufferRowLength = 0; // assume that image data are tightly aligned
  4468. bufferCopyInfo[ii].bufferImageHeight = 0; // assume that image data are tightly aligned
  4469. bufferCopyInfo[ii].imageSubresource.aspectMask = m_vkTextureAspect;
  4470. bufferCopyInfo[ii].imageSubresource.mipLevel = imageInfos[ii].mipLevel;
  4471. bufferCopyInfo[ii].imageSubresource.baseArrayLayer = imageInfos[ii].layer;
  4472. bufferCopyInfo[ii].imageSubresource.layerCount = 1;
  4473. bufferCopyInfo[ii].imageOffset = { 0, 0, 0 };
  4474. bufferCopyInfo[ii].imageExtent = { idealWidth, idealHeight, imageInfos[ii].depth };
  4475. totalMemSize += imageInfos[ii].size;
  4476. }
  4477. VkBuffer stagingBuffer = VK_NULL_HANDLE;
  4478. VkDeviceMemory stagingDeviceMem = VK_NULL_HANDLE;
  4479. if (totalMemSize > 0)
  4480. {
  4481. // staging buffer creation
  4482. VkBufferCreateInfo bci;
  4483. bci.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
  4484. bci.pNext = NULL;
  4485. bci.flags = 0;
  4486. bci.size = totalMemSize;
  4487. bci.queueFamilyIndexCount = 0;
  4488. bci.pQueueFamilyIndices = NULL;
  4489. bci.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
  4490. bci.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT;
  4491. VK_CHECK(vkCreateBuffer(
  4492. device
  4493. , &bci
  4494. , allocatorCb
  4495. , &stagingBuffer
  4496. ));
  4497. VkMemoryRequirements mr;
  4498. vkGetBufferMemoryRequirements(
  4499. device
  4500. , stagingBuffer
  4501. , &mr
  4502. );
  4503. VkMemoryAllocateInfo ma;
  4504. ma.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
  4505. ma.pNext = NULL;
  4506. ma.allocationSize = mr.size;
  4507. ma.memoryTypeIndex = s_renderVK->selectMemoryType(
  4508. mr.memoryTypeBits
  4509. , VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT
  4510. );
  4511. VK_CHECK(vkAllocateMemory(
  4512. device
  4513. , &ma
  4514. , allocatorCb
  4515. , &stagingDeviceMem
  4516. ));
  4517. VK_CHECK(vkBindBufferMemory(
  4518. device
  4519. , stagingBuffer
  4520. , stagingDeviceMem
  4521. , 0
  4522. ));
  4523. VK_CHECK(vkMapMemory(
  4524. device
  4525. , stagingDeviceMem
  4526. , 0
  4527. , ma.allocationSize
  4528. , 0
  4529. , (void**)& m_directAccessPtr
  4530. ));
  4531. uint8_t* mappedMemory = (uint8_t*)m_directAccessPtr;
  4532. // copy image to staging buffer
  4533. for (uint32_t ii = 0; ii < numSrd; ++ii)
  4534. {
  4535. bx::memCopy(mappedMemory, imageInfos[ii].data, imageInfos[ii].size);
  4536. mappedMemory += imageInfos[ii].size;
  4537. }
  4538. vkUnmapMemory(device, stagingDeviceMem);
  4539. }
  4540. // create texture and allocate its device memory
  4541. VkImageCreateInfo ici;
  4542. ici.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
  4543. ici.pNext = NULL;
  4544. ici.flags = VK_IMAGE_VIEW_TYPE_CUBE == m_type
  4545. ? VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT
  4546. : 0
  4547. ;
  4548. ici.pQueueFamilyIndices = NULL;
  4549. ici.queueFamilyIndexCount = 0;
  4550. ici.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
  4551. ici.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
  4552. ici.usage = 0
  4553. | VK_IMAGE_USAGE_TRANSFER_SRC_BIT
  4554. | VK_IMAGE_USAGE_TRANSFER_DST_BIT
  4555. | VK_IMAGE_USAGE_SAMPLED_BIT
  4556. | (_flags & BGFX_TEXTURE_RT_MASK
  4557. ? (bimg::isDepth((bimg::TextureFormat::Enum)m_textureFormat)
  4558. ? VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT
  4559. : VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT)
  4560. : 0
  4561. )
  4562. | (_flags & BGFX_TEXTURE_COMPUTE_WRITE ? VK_IMAGE_USAGE_STORAGE_BIT : 0)
  4563. ;
  4564. ici.format = bimg::isDepth(bimg::TextureFormat::Enum(m_textureFormat) )
  4565. ? s_textureFormat[m_textureFormat].m_fmtDsv
  4566. : s_textureFormat[m_textureFormat].m_fmt
  4567. ;
  4568. ici.samples = VK_SAMPLE_COUNT_1_BIT;
  4569. ici.mipLevels = m_numMips;
  4570. ici.arrayLayers = m_numSides;
  4571. ici.extent.width = m_width;
  4572. ici.extent.height = m_height;
  4573. ici.extent.depth = m_depth;
  4574. ici.imageType = VK_IMAGE_VIEW_TYPE_3D == m_type
  4575. ? VK_IMAGE_TYPE_3D
  4576. : VK_IMAGE_TYPE_2D
  4577. ;
  4578. ici.tiling = VK_IMAGE_TILING_OPTIMAL;
  4579. VK_CHECK(vkCreateImage(device, &ici, allocatorCb, &m_textureImage));
  4580. VkMemoryRequirements imageMemReq;
  4581. vkGetImageMemoryRequirements(device, m_textureImage, &imageMemReq);
  4582. VkMemoryAllocateInfo imai;
  4583. imai.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
  4584. imai.pNext = NULL;
  4585. imai.allocationSize = imageMemReq.size;
  4586. imai.memoryTypeIndex = s_renderVK->selectMemoryType(
  4587. imageMemReq.memoryTypeBits
  4588. , VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT
  4589. );
  4590. VK_CHECK(vkAllocateMemory(device, &imai, allocatorCb, &m_textureDeviceMem));
  4591. vkBindImageMemory(device, m_textureImage, m_textureDeviceMem, 0);
  4592. if (stagingBuffer)
  4593. {
  4594. copyBufferToTexture(stagingBuffer, numSrd, bufferCopyInfo);
  4595. }
  4596. else
  4597. {
  4598. VkCommandBuffer commandBuffer = s_renderVK->beginNewCommand();
  4599. setImageMemoryBarrier(
  4600. commandBuffer
  4601. , (m_flags & BGFX_TEXTURE_COMPUTE_WRITE
  4602. ? VK_IMAGE_LAYOUT_GENERAL
  4603. : VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL
  4604. )
  4605. );
  4606. s_renderVK->submitCommandAndWait(commandBuffer);
  4607. }
  4608. vkFreeMemory(device, stagingDeviceMem, allocatorCb);
  4609. vkDestroy(stagingBuffer);
  4610. BX_FREE(g_allocator, bufferCopyInfo);
  4611. for (uint32_t ii = 0; ii < numSrd; ++ii)
  4612. {
  4613. BX_FREE(g_allocator, imageInfos[ii].data);
  4614. }
  4615. BX_FREE(g_allocator, imageInfos);
  4616. // image view creation
  4617. {
  4618. VkImageViewCreateInfo viewInfo;
  4619. viewInfo.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
  4620. viewInfo.pNext = NULL;
  4621. viewInfo.flags = 0;
  4622. viewInfo.image = m_textureImage;
  4623. viewInfo.viewType = m_type;
  4624. viewInfo.format = m_vkTextureFormat;
  4625. viewInfo.components.r = VK_COMPONENT_SWIZZLE_IDENTITY;
  4626. viewInfo.components.g = VK_COMPONENT_SWIZZLE_IDENTITY;
  4627. viewInfo.components.b = VK_COMPONENT_SWIZZLE_IDENTITY;
  4628. viewInfo.components.a = VK_COMPONENT_SWIZZLE_IDENTITY;
  4629. viewInfo.subresourceRange.aspectMask = m_vkTextureAspect;
  4630. viewInfo.subresourceRange.baseMipLevel = 0;
  4631. viewInfo.subresourceRange.levelCount = m_numMips; //m_numMips;
  4632. viewInfo.subresourceRange.baseArrayLayer = 0;
  4633. viewInfo.subresourceRange.layerCount = m_numSides; //(m_type == VK_IMAGE_VIEW_TYPE_CUBE ? 6 : m_numLayers);
  4634. VK_CHECK(vkCreateImageView(
  4635. device
  4636. , &viewInfo
  4637. , allocatorCb
  4638. , &m_textureImageView
  4639. ));
  4640. }
  4641. if ((m_vkTextureAspect & VK_IMAGE_ASPECT_DEPTH_BIT)
  4642. && (m_vkTextureAspect & VK_IMAGE_ASPECT_STENCIL_BIT))
  4643. {
  4644. VkImageViewCreateInfo viewInfo;
  4645. viewInfo.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
  4646. viewInfo.pNext = NULL;
  4647. viewInfo.flags = 0;
  4648. viewInfo.image = m_textureImage;
  4649. viewInfo.viewType = m_type;
  4650. viewInfo.format = m_vkTextureFormat;
  4651. viewInfo.components.r = VK_COMPONENT_SWIZZLE_IDENTITY;
  4652. viewInfo.components.g = VK_COMPONENT_SWIZZLE_IDENTITY;
  4653. viewInfo.components.b = VK_COMPONENT_SWIZZLE_IDENTITY;
  4654. viewInfo.components.a = VK_COMPONENT_SWIZZLE_IDENTITY;
  4655. viewInfo.subresourceRange.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT;
  4656. viewInfo.subresourceRange.baseMipLevel = 0;
  4657. viewInfo.subresourceRange.levelCount = m_numMips; //m_numMips;
  4658. viewInfo.subresourceRange.baseArrayLayer = 0;
  4659. viewInfo.subresourceRange.layerCount = m_numSides; //(m_type == VK_IMAGE_VIEW_TYPE_CUBE ? 6 : m_numLayers);
  4660. VK_CHECK(vkCreateImageView(
  4661. device
  4662. , &viewInfo
  4663. , allocatorCb
  4664. , &m_textureImageDepthView
  4665. ));
  4666. }
  4667. // image view creation for storage if needed
  4668. if (m_flags & BGFX_TEXTURE_COMPUTE_WRITE)
  4669. {
  4670. VkImageViewCreateInfo viewInfo;
  4671. viewInfo.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
  4672. viewInfo.pNext = NULL;
  4673. viewInfo.flags = 0;
  4674. viewInfo.image = m_textureImage;
  4675. viewInfo.viewType = (m_type == VK_IMAGE_VIEW_TYPE_CUBE ? VK_IMAGE_VIEW_TYPE_2D_ARRAY : m_type);
  4676. viewInfo.format = m_vkTextureFormat;
  4677. viewInfo.components.r = VK_COMPONENT_SWIZZLE_IDENTITY;
  4678. viewInfo.components.g = VK_COMPONENT_SWIZZLE_IDENTITY;
  4679. viewInfo.components.b = VK_COMPONENT_SWIZZLE_IDENTITY;
  4680. viewInfo.components.a = VK_COMPONENT_SWIZZLE_IDENTITY;
  4681. viewInfo.subresourceRange.aspectMask = m_vkTextureAspect;
  4682. viewInfo.subresourceRange.baseMipLevel = 0;
  4683. viewInfo.subresourceRange.levelCount = m_numMips; //m_numMips;
  4684. viewInfo.subresourceRange.baseArrayLayer = 0;
  4685. viewInfo.subresourceRange.layerCount = m_numSides; //(m_type == VK_IMAGE_VIEW_TYPE_CUBE ? 6 : m_numLayers);
  4686. VK_CHECK(vkCreateImageView(
  4687. device
  4688. , &viewInfo
  4689. , allocatorCb
  4690. , &m_textureImageStorageView
  4691. ));
  4692. }
  4693. }
  4694. return m_directAccessPtr;
  4695. }
  4696. void TextureVK::destroy()
  4697. {
  4698. if (m_textureImage)
  4699. {
  4700. VkAllocationCallbacks* allocatorCb = s_renderVK->m_allocatorCb;
  4701. VkDevice device = s_renderVK->m_device;
  4702. vkFreeMemory(device, m_textureDeviceMem, allocatorCb);
  4703. vkDestroy(m_textureImageStorageView);
  4704. vkDestroy(m_textureImageDepthView);
  4705. vkDestroy(m_textureImageView);
  4706. vkDestroy(m_textureImage);
  4707. m_currentImageLayout = VK_IMAGE_LAYOUT_UNDEFINED;
  4708. }
  4709. }
  4710. void TextureVK::update(VkCommandPool _commandPool, uint8_t _side, uint8_t _mip, const Rect& _rect, uint16_t _z, uint16_t _depth, uint16_t _pitch, const Memory* _mem)
  4711. {
  4712. BX_UNUSED(_commandPool);
  4713. VkAllocationCallbacks* allocatorCb = s_renderVK->m_allocatorCb;
  4714. VkDevice device = s_renderVK->m_device;
  4715. VkBuffer stagingBuffer = VK_NULL_HANDLE;
  4716. VkDeviceMemory stagingDeviceMem = VK_NULL_HANDLE;
  4717. // staging buffer creation
  4718. VkBufferCreateInfo bci;
  4719. bci.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
  4720. bci.pNext = NULL;
  4721. bci.flags = 0;
  4722. bci.size = (_pitch == UINT16_MAX ? _mem->size :_rect.m_height * _pitch * _depth);
  4723. bci.queueFamilyIndexCount = 0;
  4724. bci.pQueueFamilyIndices = NULL;
  4725. bci.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
  4726. bci.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT;
  4727. VK_CHECK(vkCreateBuffer(
  4728. device
  4729. , &bci
  4730. , allocatorCb
  4731. , &stagingBuffer
  4732. ));
  4733. VkMemoryRequirements mr;
  4734. vkGetBufferMemoryRequirements(
  4735. device
  4736. , stagingBuffer
  4737. , &mr
  4738. );
  4739. VkMemoryAllocateInfo ma;
  4740. ma.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
  4741. ma.pNext = NULL;
  4742. ma.allocationSize = mr.size;
  4743. ma.memoryTypeIndex = s_renderVK->selectMemoryType(
  4744. mr.memoryTypeBits
  4745. , VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT
  4746. );
  4747. VK_CHECK(vkAllocateMemory(
  4748. device
  4749. , &ma
  4750. , allocatorCb
  4751. , &stagingDeviceMem
  4752. ));
  4753. void* directAccessPtr = NULL;
  4754. VK_CHECK(vkBindBufferMemory(device, stagingBuffer, stagingDeviceMem, 0));
  4755. VK_CHECK(vkMapMemory(device, stagingDeviceMem, 0, ma.allocationSize, 0, (void**)&directAccessPtr));
  4756. bx::memCopy(directAccessPtr, _mem->data, size_t(bci.size));
  4757. vkUnmapMemory(device, stagingDeviceMem);
  4758. const uint32_t bpp = bimg::getBitsPerPixel(bimg::TextureFormat::Enum(m_textureFormat) );
  4759. VkBufferImageCopy region;
  4760. region.bufferOffset = 0;
  4761. region.bufferRowLength = (_pitch == UINT16_MAX ? 0 : _pitch * 8 / bpp);
  4762. region.bufferImageHeight = 0;
  4763. region.imageSubresource.aspectMask = m_vkTextureAspect;
  4764. region.imageSubresource.mipLevel = _mip;
  4765. region.imageSubresource.baseArrayLayer = _side;
  4766. region.imageSubresource.layerCount = 1;
  4767. region.imageOffset = { _rect.m_x, _rect.m_y, _z };
  4768. region.imageExtent = { _rect.m_width, _rect.m_height, _depth };
  4769. copyBufferToTexture(stagingBuffer, 1, &region);
  4770. vkFreeMemory(device, stagingDeviceMem, allocatorCb);
  4771. vkDestroy(stagingBuffer);
  4772. }
  4773. void TextureVK::copyBufferToTexture(VkBuffer stagingBuffer, uint32_t bufferImageCopyCount, VkBufferImageCopy* bufferImageCopy)
  4774. {
  4775. VkCommandBuffer commandBuffer = s_renderVK->beginNewCommand();
  4776. // image Layout transition into destination optimal
  4777. setImageMemoryBarrier(commandBuffer, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);
  4778. // copy buffer to image
  4779. vkCmdCopyBufferToImage(
  4780. commandBuffer
  4781. , stagingBuffer
  4782. , m_textureImage
  4783. , VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL
  4784. , bufferImageCopyCount
  4785. , bufferImageCopy
  4786. );
  4787. setImageMemoryBarrier(commandBuffer, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
  4788. s_renderVK->submitCommandAndWait(commandBuffer);
  4789. }
  4790. void TextureVK::setImageMemoryBarrier(VkCommandBuffer commandBuffer, VkImageLayout newImageLayout)
  4791. {
  4792. if (m_currentImageLayout == newImageLayout)
  4793. return;
  4794. bgfx::vk::setImageMemoryBarrier(commandBuffer
  4795. , m_textureImage
  4796. , m_vkTextureAspect
  4797. , m_currentImageLayout
  4798. , newImageLayout
  4799. , m_numMips
  4800. , m_numSides
  4801. );
  4802. m_currentImageLayout = newImageLayout;
  4803. }
  4804. void FrameBufferVK::create(uint8_t _num, const Attachment* _attachment)
  4805. {
  4806. // create frame buffer object
  4807. m_numAttachment = _num;
  4808. bx::memCopy(m_attachment, _attachment, sizeof(Attachment) * _num);
  4809. VkDevice device = s_renderVK->m_device;
  4810. VkAllocationCallbacks* allocatorCb = s_renderVK->m_allocatorCb;
  4811. VkRenderPass renderPass = s_renderVK->getRenderPass(_num, _attachment);
  4812. TextureVK& firstTexture = s_renderVK->m_textures[m_attachment[0].handle.idx];
  4813. ::VkImageView textureImageViews[BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS];
  4814. m_num = 0;
  4815. for (uint8_t ii = 0; ii < m_numAttachment; ++ii)
  4816. {
  4817. TextureVK& texture = s_renderVK->m_textures[m_attachment[ii].handle.idx];
  4818. textureImageViews[ii] = texture.m_textureImageView;
  4819. if (texture.m_vkTextureAspect & VK_IMAGE_ASPECT_COLOR_BIT)
  4820. {
  4821. m_texture[m_num] = m_attachment[ii].handle;
  4822. m_num++;
  4823. }
  4824. else if (texture.m_vkTextureAspect & VK_IMAGE_ASPECT_DEPTH_BIT)
  4825. {
  4826. m_depth = m_attachment[ii].handle;
  4827. }
  4828. }
  4829. VkFramebufferCreateInfo fci;
  4830. fci.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO;
  4831. fci.pNext = NULL;
  4832. fci.flags = 0;
  4833. fci.renderPass = renderPass;
  4834. fci.attachmentCount = m_numAttachment;
  4835. fci.pAttachments = textureImageViews;
  4836. fci.width = firstTexture.m_width >> m_attachment[0].mip;
  4837. fci.height = firstTexture.m_height >> m_attachment[0].mip;
  4838. fci.layers = firstTexture.m_numSides;
  4839. VK_CHECK( vkCreateFramebuffer(device, &fci, allocatorCb, &m_framebuffer) );
  4840. m_renderPass = renderPass;
  4841. }
  4842. void FrameBufferVK::destroy()
  4843. {
  4844. vkDestroy(m_framebuffer);
  4845. }
  4846. void RendererContextVK::submitBlit(BlitState& _bs, uint16_t _view)
  4847. {
  4848. TextureHandle currentSrc = { kInvalidHandle };
  4849. TextureHandle currentDst = { kInvalidHandle };
  4850. VkImageLayout oldSrcLayout = VK_IMAGE_LAYOUT_UNDEFINED;
  4851. VkImageLayout oldDstLayout = VK_IMAGE_LAYOUT_UNDEFINED;
  4852. VkCommandBuffer commandBuffer = beginNewCommand();
  4853. while (_bs.hasItem(_view) )
  4854. {
  4855. const BlitItem& blit = _bs.advance();
  4856. TextureVK& src = m_textures[blit.m_src.idx];
  4857. TextureVK& dst = m_textures[blit.m_dst.idx];
  4858. if (currentSrc.idx != blit.m_src.idx)
  4859. {
  4860. if (oldSrcLayout != VK_IMAGE_LAYOUT_UNDEFINED)
  4861. {
  4862. m_textures[currentSrc.idx].setImageMemoryBarrier(commandBuffer, oldSrcLayout);
  4863. }
  4864. oldSrcLayout = src.m_currentImageLayout;
  4865. src.setImageMemoryBarrier(commandBuffer, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL);
  4866. currentSrc = blit.m_src;
  4867. }
  4868. if (currentDst.idx != blit.m_dst.idx)
  4869. {
  4870. if (oldDstLayout != VK_IMAGE_LAYOUT_UNDEFINED)
  4871. {
  4872. m_textures[currentDst.idx].setImageMemoryBarrier(commandBuffer, oldDstLayout);
  4873. }
  4874. oldDstLayout = dst.m_currentImageLayout;
  4875. dst.setImageMemoryBarrier(commandBuffer, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);
  4876. currentDst = blit.m_dst;
  4877. }
  4878. uint32_t srcZ = (VK_IMAGE_VIEW_TYPE_CUBE == src.m_type ? 0 : blit.m_srcZ);
  4879. uint32_t dstZ = (VK_IMAGE_VIEW_TYPE_CUBE == dst.m_type ? 0 : blit.m_dstZ);
  4880. uint32_t srcLayer = (VK_IMAGE_VIEW_TYPE_CUBE == src.m_type ? blit.m_srcZ : 0);
  4881. uint32_t dstLayer = (VK_IMAGE_VIEW_TYPE_CUBE == dst.m_type ? blit.m_dstZ : 0);
  4882. uint32_t depth = (blit.m_depth == UINT16_MAX ? 1 : blit.m_depth);
  4883. VkImageBlit blitInfo;
  4884. blitInfo.srcSubresource.aspectMask = src.m_vkTextureAspect;
  4885. blitInfo.srcSubresource.mipLevel = blit.m_srcMip;
  4886. blitInfo.srcSubresource.baseArrayLayer = srcLayer;
  4887. blitInfo.srcSubresource.layerCount = 1;
  4888. blitInfo.srcOffsets[0].x = blit.m_srcX;
  4889. blitInfo.srcOffsets[0].y = blit.m_srcY;
  4890. blitInfo.srcOffsets[0].z = srcZ;
  4891. blitInfo.srcOffsets[1].x = blit.m_srcX + blit.m_width;
  4892. blitInfo.srcOffsets[1].y = blit.m_srcY + blit.m_height;
  4893. blitInfo.srcOffsets[1].z = srcZ + depth;
  4894. blitInfo.dstSubresource.aspectMask = dst.m_vkTextureAspect;
  4895. blitInfo.dstSubresource.mipLevel = blit.m_dstMip;
  4896. blitInfo.dstSubresource.baseArrayLayer = dstLayer;
  4897. blitInfo.dstSubresource.layerCount = 1;
  4898. blitInfo.dstOffsets[0].x = blit.m_dstX;
  4899. blitInfo.dstOffsets[0].y = blit.m_dstY;
  4900. blitInfo.dstOffsets[0].z = dstZ;
  4901. blitInfo.dstOffsets[1].x = blit.m_dstX + blit.m_width;
  4902. blitInfo.dstOffsets[1].y = blit.m_dstY + blit.m_height;
  4903. blitInfo.dstOffsets[1].z = dstZ + depth;
  4904. vkCmdBlitImage(
  4905. commandBuffer
  4906. , src.m_textureImage
  4907. , src.m_currentImageLayout
  4908. , dst.m_textureImage
  4909. , dst.m_currentImageLayout
  4910. , 1
  4911. , &blitInfo
  4912. , VK_FILTER_LINEAR
  4913. );
  4914. }
  4915. if (oldSrcLayout != VK_IMAGE_LAYOUT_UNDEFINED)
  4916. {
  4917. m_textures[currentSrc.idx].setImageMemoryBarrier(commandBuffer, oldSrcLayout);
  4918. }
  4919. if (oldDstLayout != VK_IMAGE_LAYOUT_UNDEFINED)
  4920. {
  4921. m_textures[currentDst.idx].setImageMemoryBarrier(commandBuffer, oldDstLayout);
  4922. }
  4923. submitCommandAndWait(commandBuffer);
  4924. }
  4925. void RendererContextVK::submit(Frame* _render, ClearQuad& _clearQuad, TextVideoMemBlitter& _textVideoMemBlitter)
  4926. {
  4927. BX_UNUSED(_render, _clearQuad, _textVideoMemBlitter);
  4928. updateResolution(_render->m_resolution);
  4929. int64_t timeBegin = bx::getHPCounter();
  4930. int64_t captureElapsed = 0;
  4931. // m_gpuTimer.begin(m_commandList);
  4932. if (0 < _render->m_iboffset)
  4933. {
  4934. BGFX_PROFILER_SCOPE("bgfx/Update transient index buffer", kColorResource);
  4935. TransientIndexBuffer* ib = _render->m_transientIb;
  4936. m_indexBuffers[ib->handle.idx].update(/*m_commandList*/NULL, 0, _render->m_iboffset, ib->data);
  4937. }
  4938. if (0 < _render->m_vboffset)
  4939. {
  4940. BGFX_PROFILER_SCOPE("bgfx/Update transient vertex buffer", kColorResource);
  4941. TransientVertexBuffer* vb = _render->m_transientVb;
  4942. m_vertexBuffers[vb->handle.idx].update(/*m_commandList*/NULL, 0, _render->m_vboffset, vb->data);
  4943. }
  4944. _render->sort();
  4945. RenderDraw currentState;
  4946. currentState.clear();
  4947. currentState.m_stateFlags = BGFX_STATE_NONE;
  4948. currentState.m_stencil = packStencil(BGFX_STENCIL_NONE, BGFX_STENCIL_NONE);
  4949. static ViewState viewState;
  4950. viewState.reset(_render);
  4951. // bool wireframe = !!(_render->m_debug&BGFX_DEBUG_WIREFRAME);
  4952. // setDebugWireframe(wireframe);
  4953. uint16_t currentSamplerStateIdx = kInvalidHandle;
  4954. ProgramHandle currentProgram = BGFX_INVALID_HANDLE;
  4955. uint32_t currentBindHash = 0;
  4956. uint32_t currentDslHash = 0;
  4957. bool hasPredefined = false;
  4958. bool commandListChanged = false;
  4959. VkPipeline currentPipeline = VK_NULL_HANDLE;
  4960. SortKey key;
  4961. uint16_t view = UINT16_MAX;
  4962. FrameBufferHandle fbh = { BGFX_CONFIG_MAX_FRAME_BUFFERS };
  4963. BlitState bs(_render);
  4964. uint32_t blendFactor = 0;
  4965. const uint64_t primType = _render->m_debug&BGFX_DEBUG_WIREFRAME ? BGFX_STATE_PT_LINES : 0;
  4966. uint8_t primIndex = uint8_t(primType >> BGFX_STATE_PT_SHIFT);
  4967. PrimInfo prim = s_primInfo[primIndex];
  4968. bool wasCompute = false;
  4969. bool viewHasScissor = false;
  4970. bool restoreScissor = false;
  4971. Rect viewScissorRect;
  4972. viewScissorRect.clear();
  4973. const uint32_t maxComputeBindings = g_caps.limits.maxComputeBindings;
  4974. BX_UNUSED(maxComputeBindings);
  4975. uint32_t statsNumPrimsSubmitted[BX_COUNTOF(s_primInfo)] = {};
  4976. uint32_t statsNumPrimsRendered[BX_COUNTOF(s_primInfo)] = {};
  4977. uint32_t statsNumInstances[BX_COUNTOF(s_primInfo)] = {};
  4978. uint32_t statsNumIndices = 0;
  4979. uint32_t statsKeyType[2] = {};
  4980. VkSemaphore renderWait = m_presentDone[m_backBufferColorIdx];
  4981. VkResult result = vkAcquireNextImageKHR(
  4982. m_device
  4983. , m_swapchain
  4984. , UINT64_MAX
  4985. , renderWait
  4986. , VK_NULL_HANDLE
  4987. , &m_backBufferColorIdx
  4988. );
  4989. if (VK_ERROR_OUT_OF_DATE_KHR == result
  4990. || VK_SUBOPTIMAL_KHR == result)
  4991. {
  4992. m_needToRefreshSwapchain = true;
  4993. return;
  4994. }
  4995. // const uint64_t f0 = BGFX_STATE_BLEND_FUNC(BGFX_STATE_BLEND_FACTOR, BGFX_STATE_BLEND_FACTOR);
  4996. // const uint64_t f1 = BGFX_STATE_BLEND_FUNC(BGFX_STATE_BLEND_INV_FACTOR, BGFX_STATE_BLEND_INV_FACTOR);
  4997. const uint64_t f0 = BGFX_STATE_BLEND_FACTOR;
  4998. const uint64_t f1 = BGFX_STATE_BLEND_INV_FACTOR;
  4999. const uint64_t f2 = BGFX_STATE_BLEND_FACTOR<<4;
  5000. const uint64_t f3 = BGFX_STATE_BLEND_INV_FACTOR<<4;
  5001. ScratchBufferVK& scratchBuffer = m_scratchBuffer[m_backBufferColorIdx];
  5002. scratchBuffer.reset();
  5003. VkCommandBufferBeginInfo cbbi;
  5004. cbbi.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
  5005. cbbi.pNext = NULL;
  5006. cbbi.flags = 0
  5007. | VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT
  5008. // | VK_COMMAND_BUFFER_USAGE_RENDER_PASS_CONTINUE_BIT
  5009. ;
  5010. cbbi.pInheritanceInfo = NULL;
  5011. m_commandBuffer = m_commandBuffers[m_backBufferColorIdx];
  5012. VK_CHECK(vkBeginCommandBuffer(m_commandBuffer, &cbbi) );
  5013. setImageMemoryBarrier(m_commandBuffer
  5014. , m_backBufferColorImage[m_backBufferColorIdx]
  5015. , VK_IMAGE_ASPECT_COLOR_BIT
  5016. , m_backBufferColorImageLayout[m_backBufferColorIdx]
  5017. , VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL
  5018. , 1, 1);
  5019. m_backBufferColorImageLayout[m_backBufferColorIdx] = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
  5020. VkRenderPassBeginInfo rpbi;
  5021. rpbi.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
  5022. rpbi.pNext = NULL;
  5023. rpbi.renderPass = m_renderPass;
  5024. rpbi.framebuffer = m_backBufferColor[m_backBufferColorIdx];
  5025. rpbi.renderArea.offset.x = 0;
  5026. rpbi.renderArea.offset.y = 0;
  5027. rpbi.renderArea.extent = m_sci.imageExtent;
  5028. rpbi.clearValueCount = 0;
  5029. rpbi.pClearValues = NULL;
  5030. bool beginRenderPass = false;
  5031. if (0 == (_render->m_debug&BGFX_DEBUG_IFH) )
  5032. {
  5033. // m_batch.begin();
  5034. viewState.m_rect = _render->m_view[0].m_rect;
  5035. int32_t numItems = _render->m_numRenderItems;
  5036. for (int32_t item = 0; item < numItems;)
  5037. {
  5038. const uint64_t encodedKey = _render->m_sortKeys[item];
  5039. const bool isCompute = key.decode(encodedKey, _render->m_viewRemap);
  5040. statsKeyType[isCompute]++;
  5041. const bool viewChanged = 0
  5042. || key.m_view != view
  5043. || item == numItems
  5044. ;
  5045. const uint32_t itemIdx = _render->m_sortValues[item];
  5046. const RenderItem& renderItem = _render->m_renderItem[itemIdx];
  5047. const RenderBind& renderBind = _render->m_renderItemBind[itemIdx];
  5048. ++item;
  5049. if (viewChanged || isCompute || wasCompute)
  5050. {
  5051. if (beginRenderPass)
  5052. {
  5053. vkCmdEndRenderPass(m_commandBuffer);
  5054. beginRenderPass = false;
  5055. if (BX_ENABLED(BGFX_CONFIG_DEBUG_ANNOTATION) && s_extension[Extension::EXT_debug_utils].m_supported )
  5056. {
  5057. vkCmdEndDebugUtilsLabelEXT(m_commandBuffer);
  5058. }
  5059. }
  5060. VK_CHECK(vkEndCommandBuffer(m_commandBuffer) );
  5061. // m_batch.flush(m_commandList, true);
  5062. kick(renderWait);
  5063. renderWait = VK_NULL_HANDLE;
  5064. finishAll();
  5065. view = key.m_view;
  5066. currentPipeline = VK_NULL_HANDLE;
  5067. currentSamplerStateIdx = kInvalidHandle;
  5068. BX_UNUSED(currentSamplerStateIdx);
  5069. currentProgram = BGFX_INVALID_HANDLE;
  5070. hasPredefined = false;
  5071. VK_CHECK(vkBeginCommandBuffer(m_commandBuffer, &cbbi) );
  5072. fbh = _render->m_view[view].m_fbh;
  5073. setFrameBuffer(fbh);
  5074. viewState.m_rect = _render->m_view[view].m_rect;
  5075. const Rect& rect = _render->m_view[view].m_rect;
  5076. const Rect& scissorRect = _render->m_view[view].m_scissor;
  5077. viewHasScissor = !scissorRect.isZero();
  5078. viewScissorRect = viewHasScissor ? scissorRect : rect;
  5079. rpbi.framebuffer = isValid(m_fbh) ? m_frameBuffers[m_fbh.idx].m_framebuffer : m_backBufferColor[m_backBufferColorIdx];
  5080. rpbi.renderPass = isValid(m_fbh) ? m_frameBuffers[m_fbh.idx].m_renderPass : m_renderPass;
  5081. rpbi.renderArea.offset.x = rect.m_x;
  5082. rpbi.renderArea.offset.y = rect.m_y;
  5083. rpbi.renderArea.extent.width = rect.m_width;
  5084. rpbi.renderArea.extent.height = rect.m_height;
  5085. if (BX_ENABLED(BGFX_CONFIG_DEBUG_ANNOTATION) && s_extension[Extension::EXT_debug_utils].m_supported )
  5086. {
  5087. VkDebugUtilsLabelEXT dul;
  5088. dul.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_LABEL_EXT;
  5089. dul.pNext = NULL;
  5090. dul.pLabelName = s_viewName[view];
  5091. dul.color[0] = 1.0f;
  5092. dul.color[1] = 1.0f;
  5093. dul.color[2] = 1.0f;
  5094. dul.color[3] = 1.0f;
  5095. vkCmdBeginDebugUtilsLabelEXT(m_commandBuffer, &dul);
  5096. }
  5097. if (!isCompute && !beginRenderPass)
  5098. {
  5099. vkCmdBeginRenderPass(m_commandBuffer, &rpbi, VK_SUBPASS_CONTENTS_INLINE);
  5100. beginRenderPass = true;
  5101. VkViewport vp;
  5102. vp.x = rect.m_x;
  5103. vp.y = rect.m_y;
  5104. vp.width = rect.m_width;
  5105. vp.height = rect.m_height;
  5106. vp.minDepth = 0.0f;
  5107. vp.maxDepth = 1.0f;
  5108. vkCmdSetViewport(m_commandBuffer, 0, 1, &vp);
  5109. VkRect2D rc;
  5110. rc.offset.x = viewScissorRect.m_x;
  5111. rc.offset.y = viewScissorRect.m_y;
  5112. rc.extent.width = viewScissorRect.m_width;
  5113. rc.extent.height = viewScissorRect.m_height;
  5114. vkCmdSetScissor(m_commandBuffer, 0, 1, &rc);
  5115. restoreScissor = false;
  5116. Clear& clr = _render->m_view[view].m_clear;
  5117. if (BGFX_CLEAR_NONE != clr.m_flags)
  5118. {
  5119. Rect clearRect = rect;
  5120. clearRect.setIntersect(rect, viewScissorRect);
  5121. clearQuad(clearRect, clr, _render->m_colorPalette);
  5122. }
  5123. prim = s_primInfo[Topology::Count]; // Force primitive type update.
  5124. submitBlit(bs, view);
  5125. }
  5126. }
  5127. if (isCompute)
  5128. {
  5129. if (!wasCompute)
  5130. {
  5131. wasCompute = true;
  5132. // m_commandList->SetComputeRootSignature(m_rootSignature);
  5133. // ID3D12DescriptorHeap* heaps[] = {
  5134. // m_samplerAllocator.getHeap(),
  5135. // scratchBuffer.getHeap(),
  5136. // };
  5137. // m_commandList->SetDescriptorHeaps(BX_COUNTOF(heaps), heaps);
  5138. }
  5139. const RenderCompute& compute = renderItem.compute;
  5140. VkPipeline pipeline = getPipeline(key.m_program);
  5141. if (pipeline != currentPipeline)
  5142. {
  5143. currentPipeline = pipeline;
  5144. vkCmdBindPipeline(m_commandBuffer, VK_PIPELINE_BIND_POINT_COMPUTE, pipeline);
  5145. currentBindHash = 0;
  5146. currentDslHash = 0;
  5147. }
  5148. bool constantsChanged = false;
  5149. if (compute.m_uniformBegin < compute.m_uniformEnd
  5150. || currentProgram.idx != key.m_program.idx)
  5151. {
  5152. rendererUpdateUniforms(this, _render->m_uniformBuffer[compute.m_uniformIdx], compute.m_uniformBegin, compute.m_uniformEnd);
  5153. currentProgram = key.m_program;
  5154. ProgramVK& program = m_program[currentProgram.idx];
  5155. UniformBuffer* vcb = program.m_vsh->m_constantBuffer;
  5156. if (NULL != vcb)
  5157. {
  5158. commit(*vcb);
  5159. }
  5160. hasPredefined = 0 < program.m_numPredefined;
  5161. constantsChanged = true;
  5162. }
  5163. ProgramVK& program = m_program[currentProgram.idx];
  5164. if (constantsChanged
  5165. || hasPredefined)
  5166. {
  5167. viewState.setPredefined<4>(this, view, program, _render, compute);
  5168. // commitShaderConstants(key.m_program, gpuAddress);
  5169. // m_commandList->SetComputeRootConstantBufferView(Rdt::CBV, gpuAddress);
  5170. }
  5171. uint32_t bindHash = bx::hash<bx::HashMurmur2A>(renderBind.m_bind, sizeof(renderBind.m_bind) );
  5172. if (currentBindHash != bindHash
  5173. || currentDslHash != program.m_descriptorSetLayoutHash)
  5174. {
  5175. currentBindHash = bindHash;
  5176. currentDslHash = program.m_descriptorSetLayoutHash;
  5177. allocDescriptorSet(program, renderBind, scratchBuffer);
  5178. }
  5179. uint32_t offset = 0;
  5180. if (constantsChanged
  5181. || hasPredefined)
  5182. {
  5183. const uint32_t align = uint32_t(m_deviceProperties.limits.minUniformBufferOffsetAlignment);
  5184. const uint32_t vsize = bx::strideAlign(program.m_vsh->m_size, align);
  5185. offset = scratchBuffer.m_pos;
  5186. m_vsChanges = 0;
  5187. m_fsChanges = 0;
  5188. bx::memCopy(&scratchBuffer.m_data[scratchBuffer.m_pos], m_vsScratch, program.m_vsh->m_size);
  5189. scratchBuffer.m_pos += vsize;
  5190. }
  5191. vkCmdBindDescriptorSets(
  5192. m_commandBuffer
  5193. , VK_PIPELINE_BIND_POINT_COMPUTE
  5194. , program.m_pipelineLayout
  5195. , 0
  5196. , 1
  5197. , &scratchBuffer.getCurrentDS()
  5198. , constantsChanged || hasPredefined ? 1 : 0
  5199. , &offset
  5200. );
  5201. if (isValid(compute.m_indirectBuffer) )
  5202. {
  5203. const VertexBufferVK& vb = m_vertexBuffers[compute.m_indirectBuffer.idx];
  5204. uint32_t numDrawIndirect = UINT16_MAX == compute.m_numIndirect
  5205. ? vb.m_size/BGFX_CONFIG_DRAW_INDIRECT_STRIDE
  5206. : compute.m_numIndirect
  5207. ;
  5208. uint32_t args = compute.m_startIndirect * BGFX_CONFIG_DRAW_INDIRECT_STRIDE;
  5209. for (uint32_t ii = 0; ii < numDrawIndirect; ++ii)
  5210. {
  5211. vkCmdDispatchIndirect(m_commandBuffer, vb.m_buffer, args);
  5212. args += BGFX_CONFIG_DRAW_INDIRECT_STRIDE;
  5213. }
  5214. }
  5215. else
  5216. {
  5217. vkCmdDispatch(m_commandBuffer, compute.m_numX, compute.m_numY, compute.m_numZ);
  5218. }
  5219. continue;
  5220. }
  5221. const RenderDraw& draw = renderItem.draw;
  5222. const bool hasOcclusionQuery = false; //0 != (draw.m_stateFlags & BGFX_STATE_INTERNAL_OCCLUSION_QUERY);
  5223. {
  5224. const bool occluded = false //true
  5225. // && isValid(draw.m_occlusionQuery)
  5226. // && !hasOcclusionQuery
  5227. // && !isVisible(_render, draw.m_occlusionQuery, 0 != (draw.m_submitFlags&BGFX_SUBMIT_INTERNAL_OCCLUSION_VISIBLE) )
  5228. ;
  5229. if (occluded
  5230. || _render->m_frameCache.isZeroArea(viewScissorRect, draw.m_scissor) )
  5231. {
  5232. // if (resetState)
  5233. // {
  5234. // currentState.clear();
  5235. // currentState.m_scissor = !draw.m_scissor;
  5236. // currentBind.clear();
  5237. // }
  5238. continue;
  5239. }
  5240. }
  5241. const uint64_t newFlags = draw.m_stateFlags;
  5242. uint64_t changedFlags = currentState.m_stateFlags ^ draw.m_stateFlags;
  5243. currentState.m_stateFlags = newFlags;
  5244. const uint64_t newStencil = draw.m_stencil;
  5245. uint64_t changedStencil = (currentState.m_stencil ^ draw.m_stencil) & BGFX_STENCIL_FUNC_REF_MASK;
  5246. currentState.m_stencil = newStencil;
  5247. if (viewChanged
  5248. || wasCompute)
  5249. {
  5250. if (wasCompute)
  5251. {
  5252. wasCompute = false;
  5253. }
  5254. if (BX_ENABLED(BGFX_CONFIG_DEBUG_ANNOTATION) )
  5255. {
  5256. BX_UNUSED(s_viewName);
  5257. // wchar_t* viewNameW = s_viewNameW[view];
  5258. // viewNameW[3] = L' ';
  5259. // PIX_ENDEVENT();
  5260. // PIX_BEGINEVENT(toRgba8(0xff, 0x00, 0x00, 0xff), viewNameW);
  5261. }
  5262. commandListChanged = true;
  5263. }
  5264. if (commandListChanged)
  5265. {
  5266. commandListChanged = false;
  5267. // m_commandList->SetGraphicsRootSignature(m_rootSignature);
  5268. // ID3D12DescriptorHeap* heaps[] = {
  5269. // m_samplerAllocator.getHeap(),
  5270. // scratchBuffer.getHeap(),
  5271. // };
  5272. // m_commandList->SetDescriptorHeaps(BX_COUNTOF(heaps), heaps);
  5273. currentPipeline = VK_NULL_HANDLE;
  5274. currentBindHash = 0;
  5275. currentDslHash = 0;
  5276. currentSamplerStateIdx = kInvalidHandle;
  5277. currentProgram = BGFX_INVALID_HANDLE;
  5278. currentState.clear();
  5279. currentState.m_scissor = !draw.m_scissor;
  5280. changedFlags = BGFX_STATE_MASK;
  5281. changedStencil = packStencil(BGFX_STENCIL_MASK, BGFX_STENCIL_MASK);
  5282. currentState.m_stateFlags = newFlags;
  5283. currentState.m_stencil = newStencil;
  5284. const uint64_t pt = newFlags&BGFX_STATE_PT_MASK;
  5285. primIndex = uint8_t(pt>>BGFX_STATE_PT_SHIFT);
  5286. }
  5287. rendererUpdateUniforms(this, _render->m_uniformBuffer[draw.m_uniformIdx], draw.m_uniformBegin, draw.m_uniformEnd);
  5288. if (0 != draw.m_streamMask)
  5289. {
  5290. currentState.m_streamMask = draw.m_streamMask;
  5291. const uint64_t state = draw.m_stateFlags;
  5292. bool hasFactor = 0
  5293. || f0 == (state & f0)
  5294. || f1 == (state & f1)
  5295. || f2 == (state & f2)
  5296. || f3 == (state & f3)
  5297. ;
  5298. const VertexLayout* layouts[BGFX_CONFIG_MAX_VERTEX_STREAMS];
  5299. uint8_t numStreams = 0;
  5300. if (UINT8_MAX != draw.m_streamMask)
  5301. {
  5302. for (uint32_t idx = 0, streamMask = draw.m_streamMask
  5303. ; 0 != streamMask
  5304. ; streamMask >>= 1, idx += 1, ++numStreams
  5305. )
  5306. {
  5307. const uint32_t ntz = bx::uint32_cnttz(streamMask);
  5308. streamMask >>= ntz;
  5309. idx += ntz;
  5310. currentState.m_stream[idx].m_layoutHandle = draw.m_stream[idx].m_layoutHandle;
  5311. currentState.m_stream[idx].m_handle = draw.m_stream[idx].m_handle;
  5312. currentState.m_stream[idx].m_startVertex = draw.m_stream[idx].m_startVertex;
  5313. uint16_t handle = draw.m_stream[idx].m_handle.idx;
  5314. const VertexBufferVK& vb = m_vertexBuffers[handle];
  5315. const uint16_t decl = isValid(draw.m_stream[idx].m_layoutHandle)
  5316. ? draw.m_stream[idx].m_layoutHandle.idx
  5317. : vb.m_layoutHandle.idx;
  5318. const VertexLayout& layout = m_vertexLayouts[decl];
  5319. layouts[numStreams] = &layout;
  5320. }
  5321. }
  5322. VkPipeline pipeline =
  5323. getPipeline(state
  5324. , draw.m_stencil
  5325. , numStreams
  5326. , layouts
  5327. , key.m_program
  5328. , uint8_t(draw.m_instanceDataStride/16)
  5329. );
  5330. uint16_t scissor = draw.m_scissor;
  5331. uint32_t bindHash = bx::hash<bx::HashMurmur2A>(renderBind.m_bind, sizeof(renderBind.m_bind) );
  5332. if (pipeline != currentPipeline
  5333. || 0 != changedStencil)
  5334. {
  5335. const uint32_t fstencil = unpackStencil(0, draw.m_stencil);
  5336. const uint32_t ref = (fstencil&BGFX_STENCIL_FUNC_REF_MASK)>>BGFX_STENCIL_FUNC_REF_SHIFT;
  5337. vkCmdSetStencilReference(m_commandBuffer, VK_STENCIL_FRONT_AND_BACK, ref);
  5338. }
  5339. if (pipeline != currentPipeline
  5340. || (hasFactor && blendFactor != draw.m_rgba) )
  5341. {
  5342. blendFactor = draw.m_rgba;
  5343. float bf[4];
  5344. bf[0] = ( (draw.m_rgba>>24) )/255.0f;
  5345. bf[1] = ( (draw.m_rgba>>16)&0xff)/255.0f;
  5346. bf[2] = ( (draw.m_rgba>> 8)&0xff)/255.0f;
  5347. bf[3] = ( (draw.m_rgba )&0xff)/255.0f;
  5348. vkCmdSetBlendConstants(m_commandBuffer, bf);
  5349. }
  5350. if (0 != (BGFX_STATE_PT_MASK & changedFlags)
  5351. || prim.m_topology != s_primInfo[primIndex].m_topology)
  5352. {
  5353. const uint64_t pt = newFlags&BGFX_STATE_PT_MASK;
  5354. primIndex = uint8_t(pt>>BGFX_STATE_PT_SHIFT);
  5355. prim = s_primInfo[primIndex];
  5356. // m_commandList->IASetPrimitiveTopology(prim.m_topology);
  5357. }
  5358. if (currentState.m_scissor != scissor)
  5359. {
  5360. currentState.m_scissor = scissor;
  5361. if (UINT16_MAX == scissor)
  5362. {
  5363. if (restoreScissor
  5364. || viewHasScissor)
  5365. {
  5366. restoreScissor = false;
  5367. VkRect2D rc;
  5368. rc.offset.x = viewScissorRect.m_x;
  5369. rc.offset.y = viewScissorRect.m_y;
  5370. rc.extent.width = viewScissorRect.m_width;
  5371. rc.extent.height = viewScissorRect.m_height;
  5372. vkCmdSetScissor(m_commandBuffer, 0, 1, &rc);
  5373. }
  5374. }
  5375. else
  5376. {
  5377. restoreScissor = true;
  5378. Rect scissorRect;
  5379. scissorRect.setIntersect(viewScissorRect, _render->m_frameCache.m_rectCache.m_cache[scissor]);
  5380. VkRect2D rc;
  5381. rc.offset.x = scissorRect.m_x;
  5382. rc.offset.y = scissorRect.m_y;
  5383. rc.extent.width = scissorRect.m_width;
  5384. rc.extent.height = scissorRect.m_height;
  5385. vkCmdSetScissor(m_commandBuffer, 0, 1, &rc);
  5386. }
  5387. }
  5388. if (pipeline != currentPipeline)
  5389. {
  5390. currentPipeline = pipeline;
  5391. vkCmdBindPipeline(m_commandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
  5392. }
  5393. bool constantsChanged = false;
  5394. if (draw.m_uniformBegin < draw.m_uniformEnd
  5395. || currentProgram.idx != key.m_program.idx
  5396. || BGFX_STATE_ALPHA_REF_MASK & changedFlags)
  5397. {
  5398. currentProgram = key.m_program;
  5399. ProgramVK& program = m_program[currentProgram.idx];
  5400. UniformBuffer* vcb = program.m_vsh->m_constantBuffer;
  5401. if (NULL != vcb)
  5402. {
  5403. commit(*vcb);
  5404. }
  5405. UniformBuffer* fcb = program.m_fsh->m_constantBuffer;
  5406. if (NULL != fcb)
  5407. {
  5408. commit(*fcb);
  5409. }
  5410. hasPredefined = 0 < program.m_numPredefined;
  5411. constantsChanged = true;
  5412. }
  5413. ProgramVK& program = m_program[currentProgram.idx];
  5414. if (hasPredefined)
  5415. {
  5416. uint32_t ref = (newFlags & BGFX_STATE_ALPHA_REF_MASK) >> BGFX_STATE_ALPHA_REF_SHIFT;
  5417. viewState.m_alphaRef = ref / 255.0f;
  5418. viewState.setPredefined<4>(this, view, program, _render, draw);
  5419. }
  5420. if (currentBindHash != bindHash
  5421. || currentDslHash != program.m_descriptorSetLayoutHash)
  5422. {
  5423. currentBindHash = bindHash;
  5424. currentDslHash = program.m_descriptorSetLayoutHash;
  5425. allocDescriptorSet(program, renderBind, scratchBuffer);
  5426. }
  5427. uint32_t numOffset = 0;
  5428. uint32_t offsets[2] = {0, 0};
  5429. if (constantsChanged
  5430. || hasPredefined)
  5431. {
  5432. const uint32_t align = uint32_t(m_deviceProperties.limits.minUniformBufferOffsetAlignment);
  5433. const uint32_t vsize = bx::strideAlign(program.m_vsh->m_size, align);
  5434. const uint32_t fsize = bx::strideAlign((NULL != program.m_fsh ? program.m_fsh->m_size : 0), align);
  5435. const uint32_t total = vsize + fsize;
  5436. if (vsize > 0)
  5437. {
  5438. offsets[numOffset++] = scratchBuffer.m_pos;
  5439. bx::memCopy(&scratchBuffer.m_data[scratchBuffer.m_pos], m_vsScratch, program.m_vsh->m_size);
  5440. }
  5441. if (fsize > 0)
  5442. {
  5443. offsets[numOffset++] = scratchBuffer.m_pos + vsize;
  5444. bx::memCopy(&scratchBuffer.m_data[scratchBuffer.m_pos + vsize], m_fsScratch, program.m_fsh->m_size);
  5445. }
  5446. m_vsChanges = 0;
  5447. m_fsChanges = 0;
  5448. scratchBuffer.m_pos += total;
  5449. }
  5450. vkCmdBindDescriptorSets(
  5451. m_commandBuffer
  5452. , VK_PIPELINE_BIND_POINT_GRAPHICS
  5453. , program.m_pipelineLayout
  5454. , 0
  5455. , 1
  5456. , &scratchBuffer.getCurrentDS()
  5457. , numOffset
  5458. , offsets
  5459. );
  5460. // if (constantsChanged
  5461. // || hasPredefined)
  5462. // {
  5463. // ProgramVK& program = m_program[currentProgram.idx];
  5464. // uint32_t ref = (newFlags&BGFX_STATE_ALPHA_REF_MASK)>>BGFX_STATE_ALPHA_REF_SHIFT;
  5465. // viewState.m_alphaRef = ref/255.0f;
  5466. // viewState.setPredefined<4>(this, view, program, _render, draw);
  5467. // commitShaderUniforms(m_commandBuffer, key.m_program); //, gpuAddress);
  5468. // }
  5469. // vb.setState(_commandList, D3D12_RESOURCE_STATE_GENERIC_READ);
  5470. uint32_t numIndices = 0;
  5471. for (uint32_t ii = 0; ii < numStreams; ++ii)
  5472. {
  5473. VkDeviceSize offset = 0;
  5474. vkCmdBindVertexBuffers(m_commandBuffer
  5475. , ii
  5476. , 1
  5477. , &m_vertexBuffers[draw.m_stream[ii].m_handle.idx].m_buffer
  5478. , &offset
  5479. );
  5480. }
  5481. if (isValid(draw.m_instanceDataBuffer))
  5482. {
  5483. VkDeviceSize instanceOffset = draw.m_instanceDataOffset;
  5484. VertexBufferVK& instanceBuffer = m_vertexBuffers[draw.m_instanceDataBuffer.idx];
  5485. vkCmdBindVertexBuffers(m_commandBuffer
  5486. , numStreams
  5487. , 1
  5488. , &instanceBuffer.m_buffer
  5489. , &instanceOffset
  5490. );
  5491. }
  5492. if (!isValid(draw.m_indexBuffer) )
  5493. {
  5494. const VertexBufferVK& vertexBuffer = m_vertexBuffers[draw.m_stream[0].m_handle.idx];
  5495. const VertexLayout& layout = m_vertexLayouts[draw.m_stream[0].m_layoutHandle.idx];
  5496. const uint32_t numVertices = UINT32_MAX == draw.m_numVertices
  5497. ? vertexBuffer.m_size / layout.m_stride
  5498. : draw.m_numVertices
  5499. ;
  5500. vkCmdDraw(m_commandBuffer
  5501. , numVertices
  5502. , draw.m_numInstances
  5503. , draw.m_stream[0].m_startVertex
  5504. , 0
  5505. );
  5506. }
  5507. else
  5508. {
  5509. BufferVK& ib = m_indexBuffers[draw.m_indexBuffer.idx];
  5510. const bool hasIndex16 = 0 == (ib.m_flags & BGFX_BUFFER_INDEX32);
  5511. const uint32_t indexSize = hasIndex16 ? 2 : 4;
  5512. numIndices = UINT32_MAX == draw.m_numIndices
  5513. ? ib.m_size / indexSize
  5514. : draw.m_numIndices
  5515. ;
  5516. vkCmdBindIndexBuffer(m_commandBuffer
  5517. , ib.m_buffer
  5518. , 0
  5519. , hasIndex16
  5520. ? VK_INDEX_TYPE_UINT16
  5521. : VK_INDEX_TYPE_UINT32
  5522. );
  5523. vkCmdDrawIndexed(m_commandBuffer
  5524. , numIndices
  5525. , draw.m_numInstances
  5526. , draw.m_startIndex
  5527. , draw.m_stream[0].m_startVertex
  5528. , 0
  5529. );
  5530. }
  5531. uint32_t numPrimsSubmitted = numIndices / prim.m_div - prim.m_sub;
  5532. uint32_t numPrimsRendered = numPrimsSubmitted*draw.m_numInstances;
  5533. statsNumPrimsSubmitted[primIndex] += numPrimsSubmitted;
  5534. statsNumPrimsRendered[primIndex] += numPrimsRendered;
  5535. statsNumInstances[primIndex] += draw.m_numInstances;
  5536. statsNumIndices += numIndices;
  5537. if (hasOcclusionQuery)
  5538. {
  5539. // m_occlusionQuery.begin(m_commandList, _render, draw.m_occlusionQuery);
  5540. // m_batch.flush(m_commandList);
  5541. // m_occlusionQuery.end(m_commandList);
  5542. }
  5543. }
  5544. }
  5545. submitBlit(bs, BGFX_CONFIG_MAX_VIEWS);
  5546. // m_batch.end(m_commandList);
  5547. }
  5548. int64_t timeEnd = bx::getHPCounter();
  5549. int64_t frameTime = timeEnd - timeBegin;
  5550. static int64_t min = frameTime;
  5551. static int64_t max = frameTime;
  5552. min = bx::min<int64_t>(min, frameTime);
  5553. max = bx::max<int64_t>(max, frameTime);
  5554. static uint32_t maxGpuLatency = 0;
  5555. static double maxGpuElapsed = 0.0f;
  5556. double elapsedGpuMs = 0.0;
  5557. BX_UNUSED(maxGpuLatency, maxGpuElapsed, elapsedGpuMs);
  5558. static int64_t presentMin = 0; //m_presentElapsed;
  5559. static int64_t presentMax = 0; //m_presentElapsed;
  5560. BX_UNUSED(presentMin, presentMax);
  5561. // presentMin = bx::min<int64_t>(presentMin, m_presentElapsed);
  5562. // presentMax = bx::max<int64_t>(presentMax, m_presentElapsed);
  5563. // m_gpuTimer.end(m_commandList);
  5564. // while (m_gpuTimer.get() )
  5565. // {
  5566. // double toGpuMs = 1000.0 / double(m_gpuTimer.m_frequency);
  5567. // elapsedGpuMs = m_gpuTimer.m_elapsed * toGpuMs;
  5568. // maxGpuElapsed = elapsedGpuMs > maxGpuElapsed ? elapsedGpuMs : maxGpuElapsed;
  5569. // }
  5570. // maxGpuLatency = bx::uint32_imax(maxGpuLatency, m_gpuTimer.m_control.available()-1);
  5571. const int64_t timerFreq = bx::getHPFrequency();
  5572. Stats& perfStats = _render->m_perfStats;
  5573. perfStats.cpuTimeBegin = timeBegin;
  5574. perfStats.cpuTimeEnd = timeEnd;
  5575. perfStats.cpuTimerFreq = timerFreq;
  5576. // perfStats.gpuTimeBegin = m_gpuTimer.m_begin;
  5577. // perfStats.gpuTimeEnd = m_gpuTimer.m_end;
  5578. // perfStats.gpuTimerFreq = m_gpuTimer.m_frequency;
  5579. // perfStats.numDraw = statsKeyType[0];
  5580. // perfStats.numCompute = statsKeyType[1];
  5581. perfStats.numBlit = _render->m_numBlitItems;
  5582. // perfStats.maxGpuLatency = maxGpuLatency;
  5583. bx::memCopy(perfStats.numPrims, statsNumPrimsRendered, sizeof(perfStats.numPrims) );
  5584. perfStats.gpuMemoryMax = -INT64_MAX;
  5585. perfStats.gpuMemoryUsed = -INT64_MAX;
  5586. if (_render->m_debug & (BGFX_DEBUG_IFH|BGFX_DEBUG_STATS) )
  5587. {
  5588. // PIX_BEGINEVENT(toRgba8(0x40, 0x40, 0x40, 0xff), L"debugstats");
  5589. // m_needPresent = true;
  5590. TextVideoMem& tvm = m_textVideoMem;
  5591. static int64_t next = timeEnd;
  5592. if (timeEnd >= next)
  5593. {
  5594. next = timeEnd + timerFreq;
  5595. double freq = double(timerFreq);
  5596. double toMs = 1000.0 / freq;
  5597. tvm.clear();
  5598. uint16_t pos = 0;
  5599. tvm.printf(0, pos++, BGFX_CONFIG_DEBUG ? 0x8c : 0x8f
  5600. , " %s / " BX_COMPILER_NAME " / " BX_CPU_NAME " / " BX_ARCH_NAME " / " BX_PLATFORM_NAME " "
  5601. , getRendererName()
  5602. );
  5603. const VkPhysicalDeviceProperties& pdp = m_deviceProperties;
  5604. tvm.printf(0, pos++, 0x8f, " Device: %s (%s)"
  5605. , pdp.deviceName
  5606. , getName(pdp.deviceType)
  5607. );
  5608. if (s_extension[Extension::EXT_memory_budget].m_supported)
  5609. {
  5610. VkPhysicalDeviceMemoryBudgetPropertiesEXT dmbp;
  5611. dmbp.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MEMORY_BUDGET_PROPERTIES_EXT;
  5612. dmbp.pNext = NULL;
  5613. VkPhysicalDeviceMemoryProperties2 pdmp2;
  5614. pdmp2.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MEMORY_PROPERTIES_2;
  5615. pdmp2.pNext = &dmbp;
  5616. vkGetPhysicalDeviceMemoryProperties2KHR(m_physicalDevice, &pdmp2);
  5617. for (uint32_t ii = 0; ii < VK_MAX_MEMORY_HEAPS; ++ii)
  5618. {
  5619. if (dmbp.heapBudget[ii] == 0)
  5620. {
  5621. continue;
  5622. }
  5623. char budget[16];
  5624. bx::prettify(budget, BX_COUNTOF(budget), dmbp.heapBudget[ii]);
  5625. char usage[16];
  5626. bx::prettify(usage, BX_COUNTOF(usage), dmbp.heapUsage[ii]);
  5627. tvm.printf(0, pos++, 0x8f, " Memory %d - Budget: %12s, Usage: %12s"
  5628. , ii
  5629. , budget
  5630. , usage
  5631. );
  5632. }
  5633. }
  5634. pos = 10;
  5635. tvm.printf(10, pos++, 0x8b, " Frame: % 7.3f, % 7.3f \x1f, % 7.3f \x1e [ms] / % 6.2f FPS "
  5636. , double(frameTime)*toMs
  5637. , double(min)*toMs
  5638. , double(max)*toMs
  5639. , freq/frameTime
  5640. );
  5641. // tvm.printf(10, pos++, 0x8b, " Present: % 7.3f, % 7.3f \x1f, % 7.3f \x1e [ms] "
  5642. // , double(m_presentElapsed)*toMs
  5643. // , double(presentMin)*toMs
  5644. // , double(presentMax)*toMs
  5645. // );
  5646. const uint32_t msaa = (m_resolution.reset&BGFX_RESET_MSAA_MASK)>>BGFX_RESET_MSAA_SHIFT;
  5647. tvm.printf(10, pos++, 0x8b, " Reset flags: [%c] vsync, [%c] MSAAx%d, [%c] MaxAnisotropy "
  5648. , !!(m_resolution.reset&BGFX_RESET_VSYNC) ? '\xfe' : ' '
  5649. , 0 != msaa ? '\xfe' : ' '
  5650. , 1<<msaa
  5651. , !!(m_resolution.reset&BGFX_RESET_MAXANISOTROPY) ? '\xfe' : ' '
  5652. );
  5653. double elapsedCpuMs = double(frameTime)*toMs;
  5654. tvm.printf(10, pos++, 0x8b, " Submitted: %5d (draw %5d, compute %4d) / CPU %7.4f [ms] "
  5655. , _render->m_numRenderItems
  5656. , statsKeyType[0]
  5657. , statsKeyType[1]
  5658. , elapsedCpuMs
  5659. );
  5660. for (uint32_t ii = 0; ii < Topology::Count; ++ii)
  5661. {
  5662. tvm.printf(10, pos++, 0x8b, " %9s: %7d (#inst: %5d), submitted: %7d "
  5663. , getName(Topology::Enum(ii) )
  5664. , statsNumPrimsRendered[ii]
  5665. , statsNumInstances[ii]
  5666. , statsNumPrimsSubmitted[ii]
  5667. );
  5668. }
  5669. // tvm.printf(10, pos++, 0x8b, " Batch: %7dx%d indirect, %7d immediate "
  5670. // , m_batch.m_stats.m_numIndirect[BatchD3D12::Draw]
  5671. // , m_batch.m_maxDrawPerBatch
  5672. // , m_batch.m_stats.m_numImmediate[BatchD3D12::Draw]
  5673. // );
  5674. // tvm.printf(10, pos++, 0x8b, " %7dx%d indirect, %7d immediate "
  5675. // , m_batch.m_stats.m_numIndirect[BatchD3D12::DrawIndexed]
  5676. // , m_batch.m_maxDrawPerBatch
  5677. // , m_batch.m_stats.m_numImmediate[BatchD3D12::DrawIndexed]
  5678. // );
  5679. if (NULL != m_renderDocDll)
  5680. {
  5681. tvm.printf(tvm.m_width-27, 0, 0x4f, " [F11 - RenderDoc capture] ");
  5682. }
  5683. tvm.printf(10, pos++, 0x8b, " Indices: %7d ", statsNumIndices);
  5684. // tvm.printf(10, pos++, 0x8b, " Uniform size: %7d, Max: %7d ", _render->m_uniformEnd, _render->m_uniformMax);
  5685. tvm.printf(10, pos++, 0x8b, " DVB size: %7d ", _render->m_vboffset);
  5686. tvm.printf(10, pos++, 0x8b, " DIB size: %7d ", _render->m_iboffset);
  5687. pos++;
  5688. tvm.printf(10, pos++, 0x8b, " State cache: ");
  5689. tvm.printf(10, pos++, 0x8b, " PSO | DSL | DS | Queued ");
  5690. tvm.printf(10, pos++, 0x8b, " %6d | %6d | %6d | %6d "
  5691. , m_pipelineStateCache.getCount()
  5692. , m_descriptorSetLayoutCache.getCount()
  5693. , scratchBuffer.m_currentDs
  5694. // , m_cmd.m_control.available()
  5695. );
  5696. pos++;
  5697. double captureMs = double(captureElapsed)*toMs;
  5698. tvm.printf(10, pos++, 0x8b, " Capture: %7.4f [ms] ", captureMs);
  5699. uint8_t attr[2] = { 0x8c, 0x8a };
  5700. uint8_t attrIndex = _render->m_waitSubmit < _render->m_waitRender;
  5701. tvm.printf(10, pos++, attr[attrIndex&1], " Submit wait: %7.4f [ms] ", _render->m_waitSubmit*toMs);
  5702. tvm.printf(10, pos++, attr[(attrIndex+1)&1], " Render wait: %7.4f [ms] ", _render->m_waitRender*toMs);
  5703. min = frameTime;
  5704. max = frameTime;
  5705. // presentMin = m_presentElapsed;
  5706. // presentMax = m_presentElapsed;
  5707. }
  5708. blit(this, _textVideoMemBlitter, tvm);
  5709. // PIX_ENDEVENT();
  5710. }
  5711. else if (_render->m_debug & BGFX_DEBUG_TEXT)
  5712. {
  5713. // PIX_BEGINEVENT(toRgba8(0x40, 0x40, 0x40, 0xff), L"debugtext");
  5714. blit(this, _textVideoMemBlitter, _render->m_textVideoMem);
  5715. // PIX_ENDEVENT();
  5716. }
  5717. VkMappedMemoryRange range;
  5718. range.sType = VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE;
  5719. range.pNext = NULL;
  5720. range.memory = scratchBuffer.m_deviceMem;
  5721. range.offset = 0;
  5722. range.size = scratchBuffer.m_pos;
  5723. vkFlushMappedMemoryRanges(m_device, 1, &range);
  5724. if (beginRenderPass)
  5725. {
  5726. vkCmdEndRenderPass(m_commandBuffer);
  5727. beginRenderPass = false;
  5728. if (BX_ENABLED(BGFX_CONFIG_DEBUG_ANNOTATION) && s_extension[Extension::EXT_debug_utils].m_supported )
  5729. {
  5730. vkCmdEndDebugUtilsLabelEXT(m_commandBuffer);
  5731. }
  5732. }
  5733. setImageMemoryBarrier(m_commandBuffer
  5734. , m_backBufferColorImage[m_backBufferColorIdx]
  5735. , VK_IMAGE_ASPECT_COLOR_BIT
  5736. , m_backBufferColorImageLayout[m_backBufferColorIdx]
  5737. , VK_IMAGE_LAYOUT_PRESENT_SRC_KHR
  5738. , 1, 1);
  5739. m_backBufferColorImageLayout[m_backBufferColorIdx] = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR;
  5740. VK_CHECK(vkEndCommandBuffer(m_commandBuffer) );
  5741. kick(renderWait); //, m_presentDone[m_backBufferColorIdx]);
  5742. finishAll();
  5743. VK_CHECK(vkResetCommandPool(m_device, m_commandPool, 0) );
  5744. }
  5745. } /* namespace vk */ } // namespace bgfx
  5746. #else
  5747. namespace bgfx { namespace vk
  5748. {
  5749. RendererContextI* rendererCreate(const Init& _init)
  5750. {
  5751. BX_UNUSED(_init);
  5752. return NULL;
  5753. }
  5754. void rendererDestroy()
  5755. {
  5756. }
  5757. } /* namespace vk */ } // namespace bgfx
  5758. #endif // BGFX_CONFIG_RENDERER_VULKAN