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- /*
- * Copyright 2011-2019 Branimir Karadzic. All rights reserved.
- * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
- */
- #include "bgfx_p.h"
- #include "shader_dxbc.h"
- #include "shader_dx9bc.h"
- #include "shader_spirv.h"
- namespace bgfx
- {
- static bool printAsm(uint32_t _offset, const DxbcInstruction& _instruction, void* _userData)
- {
- BX_UNUSED(_offset);
- bx::WriterI* writer = reinterpret_cast<bx::WriterI*>(_userData);
- char temp[512];
- toString(temp, sizeof(temp), _instruction);
- bx::write(writer, temp, (int32_t)bx::strLen(temp) );
- bx::write(writer, '\n');
- return true;
- }
- static bool printAsm(uint32_t _offset, const Dx9bcInstruction& _instruction, void* _userData)
- {
- BX_UNUSED(_offset);
- bx::WriterI* writer = reinterpret_cast<bx::WriterI*>(_userData);
- char temp[512];
- toString(temp, sizeof(temp), _instruction);
- bx::write(writer, temp, (int32_t)bx::strLen(temp) );
- bx::write(writer, '\n');
- return true;
- }
- static bool printAsm(uint32_t _offset, const SpvInstruction& _instruction, void* _userData)
- {
- BX_UNUSED(_offset);
- bx::WriterI* writer = reinterpret_cast<bx::WriterI*>(_userData);
- char temp[512];
- toString(temp, sizeof(temp), _instruction);
- bx::write(writer, temp, (int32_t)bx::strLen(temp) );
- bx::write(writer, '\n');
- return true;
- }
- void disassembleByteCode(bx::WriterI* _writer, bx::ReaderSeekerI* _reader, bx::Error* _err)
- {
- uint32_t magic;
- bx::peek(_reader, magic);
- if (magic == SPV_CHUNK_HEADER)
- {
- SpirV spirv;
- read(_reader, spirv, _err);
- parse(spirv.shader, printAsm, _writer, _err);
- }
- else if (magic == DXBC_CHUNK_HEADER)
- {
- DxbcContext dxbc;
- read(_reader, dxbc, _err);
- parse(dxbc.shader, printAsm, _writer, _err);
- }
- else
- {
- Dx9bc dx9bc;
- read(_reader, dx9bc, _err);
- parse(dx9bc.shader, printAsm, _writer, _err);
- }
- }
- void disassemble(bx::WriterI* _writer, bx::ReaderSeekerI* _reader, bx::Error* _err)
- {
- BX_ERROR_SCOPE(_err);
- uint32_t magic;
- bx::peek(_reader, magic);
- if (isShaderBin(magic) )
- {
- bx::read(_reader, magic);
- uint32_t hashIn;
- bx::read(_reader, hashIn);
- uint32_t hashOut;
- if (isShaderVerLess(magic, 6) )
- {
- hashOut = hashIn;
- }
- else
- {
- bx::read(_reader, hashOut);
- }
- uint16_t count;
- bx::read(_reader, count, _err);
- if (!_err->isOk() ) { return; }
- for (uint32_t ii = 0; ii < count; ++ii)
- {
- uint8_t nameSize = 0;
- bx::read(_reader, nameSize, _err);
- if (!_err->isOk() ) { return; }
- char name[256];
- bx::read(_reader, &name, nameSize, _err);
- name[nameSize] = '\0';
- uint8_t type;
- bx::read(_reader, type, _err);
- uint8_t num;
- bx::read(_reader, num, _err);
- uint16_t regIndex;
- bx::read(_reader, regIndex, _err);
- uint16_t regCount;
- bx::read(_reader, regCount, _err);
- }
- uint32_t shaderSize;
- bx::read(_reader, shaderSize, _err);
- if (!_err->isOk() ) { return; }
- uint8_t* shaderCode = (uint8_t*)BX_ALLOC(g_allocator, shaderSize);
- bx::read(_reader, shaderCode, shaderSize, _err);
- bx::MemoryReader reader(shaderCode, shaderSize);
- disassembleByteCode(_writer, &reader, _err);
- bx::write(_writer, '\0', _err);
- BX_FREE(g_allocator, shaderCode);
- }
- else
- {
- disassembleByteCode(_writer, _reader, _err);
- }
- }
- void disassemble(bx::WriterI* _writer, const void* _data, uint32_t _size, bx::Error* _err)
- {
- bx::MemoryReader reader(_data, _size);
- disassemble(_writer, &reader, _err);
- }
- } // namespace bgfx
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