instancing.cpp 6.2 KB

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  1. /*
  2. * Copyright 2011-2017 Branimir Karadzic. All rights reserved.
  3. * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
  4. */
  5. #include "common.h"
  6. #include "bgfx_utils.h"
  7. struct PosColorVertex
  8. {
  9. float m_x;
  10. float m_y;
  11. float m_z;
  12. uint32_t m_abgr;
  13. static void init()
  14. {
  15. ms_decl
  16. .begin()
  17. .add(bgfx::Attrib::Position, 3, bgfx::AttribType::Float)
  18. .add(bgfx::Attrib::Color0, 4, bgfx::AttribType::Uint8, true)
  19. .end();
  20. };
  21. static bgfx::VertexDecl ms_decl;
  22. };
  23. bgfx::VertexDecl PosColorVertex::ms_decl;
  24. static PosColorVertex s_cubeVertices[8] =
  25. {
  26. {-1.0f, 1.0f, 1.0f, 0xff000000 },
  27. { 1.0f, 1.0f, 1.0f, 0xff0000ff },
  28. {-1.0f, -1.0f, 1.0f, 0xff00ff00 },
  29. { 1.0f, -1.0f, 1.0f, 0xff00ffff },
  30. {-1.0f, 1.0f, -1.0f, 0xffff0000 },
  31. { 1.0f, 1.0f, -1.0f, 0xffff00ff },
  32. {-1.0f, -1.0f, -1.0f, 0xffffff00 },
  33. { 1.0f, -1.0f, -1.0f, 0xffffffff },
  34. };
  35. static const uint16_t s_cubeIndices[36] =
  36. {
  37. 0, 1, 2, // 0
  38. 1, 3, 2,
  39. 4, 6, 5, // 2
  40. 5, 6, 7,
  41. 0, 2, 4, // 4
  42. 4, 2, 6,
  43. 1, 5, 3, // 6
  44. 5, 7, 3,
  45. 0, 4, 1, // 8
  46. 4, 5, 1,
  47. 2, 3, 6, // 10
  48. 6, 3, 7,
  49. };
  50. class ExampleInstancing : public entry::AppI
  51. {
  52. void init(int _argc, char** _argv) BX_OVERRIDE
  53. {
  54. Args args(_argc, _argv);
  55. m_width = 1280;
  56. m_height = 720;
  57. m_debug = BGFX_DEBUG_TEXT;
  58. m_reset = BGFX_RESET_VSYNC;
  59. bgfx::init(args.m_type, args.m_pciId);
  60. bgfx::reset(m_width, m_height, m_reset);
  61. // Enable debug text.
  62. bgfx::setDebug(m_debug);
  63. // Set view 0 clear state.
  64. bgfx::setViewClear(0
  65. , BGFX_CLEAR_COLOR|BGFX_CLEAR_DEPTH
  66. , 0x303030ff
  67. , 1.0f
  68. , 0
  69. );
  70. // Create vertex stream declaration.
  71. PosColorVertex::init();
  72. // Create static vertex buffer.
  73. m_vbh = bgfx::createVertexBuffer(
  74. bgfx::makeRef(s_cubeVertices, sizeof(s_cubeVertices) )
  75. , PosColorVertex::ms_decl
  76. );
  77. // Create static index buffer.
  78. m_ibh = bgfx::createIndexBuffer(
  79. bgfx::makeRef(s_cubeIndices, sizeof(s_cubeIndices) )
  80. );
  81. // Create program from shaders.
  82. m_program = loadProgram("vs_instancing", "fs_instancing");
  83. m_timeOffset = bx::getHPCounter();
  84. }
  85. int shutdown() BX_OVERRIDE
  86. {
  87. // Cleanup.
  88. bgfx::destroyIndexBuffer(m_ibh);
  89. bgfx::destroyVertexBuffer(m_vbh);
  90. bgfx::destroyProgram(m_program);
  91. // Shutdown bgfx.
  92. bgfx::shutdown();
  93. return 0;
  94. }
  95. bool update() BX_OVERRIDE
  96. {
  97. if (!entry::processEvents(m_width, m_height, m_debug, m_reset) )
  98. {
  99. // Set view 0 default viewport.
  100. bgfx::setViewRect(0, 0, 0, uint16_t(m_width), uint16_t(m_height) );
  101. // This dummy draw call is here to make sure that view 0 is cleared
  102. // if no other draw calls are submitted to view 0.
  103. bgfx::touch(0);
  104. int64_t now = bx::getHPCounter();
  105. static int64_t last = now;
  106. const int64_t frameTime = now - last;
  107. last = now;
  108. const double freq = double(bx::getHPFrequency() );
  109. const double toMs = 1000.0/freq;
  110. float time = (float)( (now - m_timeOffset)/double(bx::getHPFrequency() ) );
  111. // Use debug font to print information about this example.
  112. bgfx::dbgTextClear();
  113. bgfx::dbgTextPrintf(0, 1, 0x4f, "bgfx/examples/05-instancing");
  114. bgfx::dbgTextPrintf(0, 2, 0x6f, "Description: Geometry instancing.");
  115. bgfx::dbgTextPrintf(0, 3, 0x0f, "Frame: % 7.3f[ms]", double(frameTime)*toMs);
  116. // Get renderer capabilities info.
  117. const bgfx::Caps* caps = bgfx::getCaps();
  118. // Check if instancing is supported.
  119. if (0 == (BGFX_CAPS_INSTANCING & caps->supported) )
  120. {
  121. // When instancing is not supported by GPU, implement alternative
  122. // code path that doesn't use instancing.
  123. bool blink = uint32_t(time*3.0f)&1;
  124. bgfx::dbgTextPrintf(0, 5, blink ? 0x1f : 0x01, " Instancing is not supported by GPU. ");
  125. }
  126. else
  127. {
  128. float at[3] = { 0.0f, 0.0f, 0.0f };
  129. float eye[3] = { 0.0f, 0.0f, -35.0f };
  130. // Set view and projection matrix for view 0.
  131. const bgfx::HMD* hmd = bgfx::getHMD();
  132. if (NULL != hmd && 0 != (hmd->flags & BGFX_HMD_RENDERING) )
  133. {
  134. float view[16];
  135. bx::mtxQuatTranslationHMD(view, hmd->eye[0].rotation, eye);
  136. bgfx::setViewTransform(0, view, hmd->eye[0].projection, BGFX_VIEW_STEREO, hmd->eye[1].projection);
  137. // Set view 0 default viewport.
  138. //
  139. // Use HMD's width/height since HMD's internal frame buffer size
  140. // might be much larger than window size.
  141. bgfx::setViewRect(0, 0, 0, hmd->width, hmd->height);
  142. }
  143. else
  144. {
  145. float view[16];
  146. bx::mtxLookAt(view, eye, at);
  147. float proj[16];
  148. bx::mtxProj(proj, 60.0f, float(m_width)/float(m_height), 0.1f, 100.0f);
  149. bgfx::setViewTransform(0, view, proj);
  150. // Set view 0 default viewport.
  151. bgfx::setViewRect(0, 0, 0, uint16_t(m_width), uint16_t(m_height) );
  152. }
  153. const uint16_t instanceStride = 80;
  154. const bgfx::InstanceDataBuffer* idb = bgfx::allocInstanceDataBuffer(121, instanceStride);
  155. if (NULL != idb)
  156. {
  157. uint8_t* data = idb->data;
  158. // Write instance data for 11x11 cubes.
  159. for (uint32_t yy = 0, numInstances = 0; yy < 11 && numInstances < idb->num; ++yy)
  160. {
  161. for (uint32_t xx = 0; xx < 11 && numInstances < idb->num; ++xx, ++numInstances)
  162. {
  163. float* mtx = (float*)data;
  164. bx::mtxRotateXY(mtx, time + xx*0.21f, time + yy*0.37f);
  165. mtx[12] = -15.0f + float(xx)*3.0f;
  166. mtx[13] = -15.0f + float(yy)*3.0f;
  167. mtx[14] = 0.0f;
  168. float* color = (float*)&data[64];
  169. color[0] = sinf(time+float(xx)/11.0f)*0.5f+0.5f;
  170. color[1] = cosf(time+float(yy)/11.0f)*0.5f+0.5f;
  171. color[2] = sinf(time*3.0f)*0.5f+0.5f;
  172. color[3] = 1.0f;
  173. data += instanceStride;
  174. }
  175. }
  176. // Set vertex and index buffer.
  177. bgfx::setVertexBuffer(m_vbh);
  178. bgfx::setIndexBuffer(m_ibh);
  179. // Set instance data buffer.
  180. bgfx::setInstanceDataBuffer(idb);
  181. // Set render states.
  182. bgfx::setState(BGFX_STATE_DEFAULT);
  183. // Submit primitive for rendering to view 0.
  184. bgfx::submit(0, m_program);
  185. }
  186. }
  187. // Advance to next frame. Rendering thread will be kicked to
  188. // process submitted rendering primitives.
  189. bgfx::frame();
  190. return true;
  191. }
  192. return false;
  193. }
  194. uint32_t m_width;
  195. uint32_t m_height;
  196. uint32_t m_debug;
  197. uint32_t m_reset;
  198. bgfx::VertexBufferHandle m_vbh;
  199. bgfx::IndexBufferHandle m_ibh;
  200. bgfx::ProgramHandle m_program;
  201. int64_t m_timeOffset;
  202. };
  203. ENTRY_IMPLEMENT_MAIN(ExampleInstancing);