shader.mk 3.5 KB

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  1. #
  2. # Copyright 2011-2015 Branimir Karadzic. All rights reserved.
  3. # License: http://www.opensource.org/licenses/BSD-2-Clause
  4. #
  5. THISDIR:=$(dir $(lastword $(MAKEFILE_LIST)))
  6. include $(THISDIR)/tools.mk
  7. ifndef TARGET
  8. .PHONY: all
  9. all:
  10. @echo Usage: make TARGET=# [clean, all, rebuild]
  11. @echo " TARGET=0 (hlsl - dx9)"
  12. @echo " TARGET=1 (hlsl - dx11)"
  13. @echo " TARGET=2 (glsl - nacl)"
  14. @echo " TARGET=3 (glsl - android)"
  15. @echo " TARGET=4 (glsl - linux)"
  16. @echo " TARGET=5 (metal - OSX/iOS)"
  17. @echo " VERBOSE=1 show build commands."
  18. else
  19. ifeq ($(TARGET), 0)
  20. VS_FLAGS=--platform windows -p vs_3_0 -O 3
  21. FS_FLAGS=--platform windows -p ps_3_0 -O 3
  22. SHADER_PATH=shaders/dx9
  23. else
  24. ifeq ($(TARGET), 1)
  25. VS_FLAGS=--platform windows -p vs_4_0 -O 3
  26. FS_FLAGS=--platform windows -p ps_4_0 -O 3
  27. CS_FLAGS=--platform windows -p cs_5_0 -O 1
  28. SHADER_PATH=shaders/dx11
  29. else
  30. ifeq ($(TARGET), 2)
  31. VS_FLAGS=--platform nacl
  32. FS_FLAGS=--platform nacl
  33. SHADER_PATH=shaders/gles
  34. else
  35. ifeq ($(TARGET), 3)
  36. VS_FLAGS=--platform android
  37. FS_FLAGS=--platform android
  38. CS_FLAGS=--platform android
  39. SHADER_PATH=shaders/gles
  40. else
  41. ifeq ($(TARGET), 4)
  42. VS_FLAGS=--platform linux -p 120
  43. FS_FLAGS=--platform linux -p 120
  44. CS_FLAGS=--platform linux -p 430
  45. SHADER_PATH=shaders/glsl
  46. else
  47. ifeq ($(TARGET), 5)
  48. VS_FLAGS=--platform osx -p metal
  49. FS_FLAGS=--platform osx -p metal
  50. CS_FLAGS=--platform osx -p metal
  51. SHADER_PATH=shaders/metal
  52. endif
  53. endif
  54. endif
  55. endif
  56. endif
  57. endif
  58. THISDIR := $(dir $(lastword $(MAKEFILE_LIST)))
  59. VS_FLAGS+=-i $(THISDIR)../src/
  60. FS_FLAGS+=-i $(THISDIR)../src/
  61. CS_FLAGS+=-i $(THISDIR)../src/
  62. BUILD_OUTPUT_DIR=$(addprefix ./, $(RUNTIME_DIR)/$(SHADER_PATH))
  63. BUILD_INTERMEDIATE_DIR=$(addprefix $(BUILD_DIR)/, $(SHADER_PATH))
  64. VS_SOURCES=$(wildcard vs_*.sc)
  65. VS_DEPS=$(addprefix $(BUILD_INTERMEDIATE_DIR)/,$(addsuffix .bin.d, $(basename $(VS_SOURCES))))
  66. FS_SOURCES=$(wildcard fs_*.sc)
  67. FS_DEPS=$(addprefix $(BUILD_INTERMEDIATE_DIR)/,$(addsuffix .bin.d, $(basename $(FS_SOURCES))))
  68. CS_SOURCES=$(wildcard cs_*.sc)
  69. CS_DEPS=$(addprefix $(BUILD_INTERMEDIATE_DIR)/,$(addsuffix .bin.d, $(basename $(CS_SOURCES))))
  70. VS_BIN = $(addprefix $(BUILD_INTERMEDIATE_DIR)/, $(addsuffix .bin, $(basename $(VS_SOURCES))))
  71. FS_BIN = $(addprefix $(BUILD_INTERMEDIATE_DIR)/, $(addsuffix .bin, $(basename $(FS_SOURCES))))
  72. CS_BIN = $(addprefix $(BUILD_INTERMEDIATE_DIR)/, $(addsuffix .bin, $(basename $(CS_SOURCES))))
  73. BIN = $(VS_BIN) $(FS_BIN)
  74. ASM = $(VS_ASM) $(FS_ASM)
  75. ifeq ($(TARGET), 1)
  76. BIN += $(CS_BIN)
  77. ASM += $(CS_ASM)
  78. else
  79. ifeq ($(TARGET), 3)
  80. BIN += $(CS_BIN)
  81. ASM += $(CS_ASM)
  82. else
  83. ifeq ($(TARGET), 4)
  84. BIN += $(CS_BIN)
  85. ASM += $(CS_ASM)
  86. endif
  87. endif
  88. endif
  89. $(BUILD_INTERMEDIATE_DIR)/vs_%.bin : vs_%.sc
  90. @echo [$(<)]
  91. $(SILENT) $(SHADERC) $(VS_FLAGS) --type vertex --depends -o $(@) -f $(<) --disasm
  92. $(SILENT) cp $(@) $(BUILD_OUTPUT_DIR)/$(@F)
  93. $(BUILD_INTERMEDIATE_DIR)/fs_%.bin : fs_%.sc
  94. @echo [$(<)]
  95. $(SILENT) $(SHADERC) $(FS_FLAGS) --type fragment --depends -o $(@) -f $(<) --disasm
  96. $(SILENT) cp $(@) $(BUILD_OUTPUT_DIR)/$(@F)
  97. $(BUILD_INTERMEDIATE_DIR)/cs_%.bin : cs_%.sc
  98. @echo [$(<)]
  99. $(SILENT) $(SHADERC) $(CS_FLAGS) --type compute --depends -o $(@) -f $(<) --disasm
  100. $(SILENT) cp $(@) $(BUILD_OUTPUT_DIR)/$(@F)
  101. .PHONY: all
  102. all: dirs $(BIN)
  103. @echo Target $(SHADER_PATH)
  104. .PHONY: clean
  105. clean:
  106. @echo Cleaning...
  107. @-rm -vf $(BIN)
  108. @-$(call CMD_RMDIR,$(BUILD_INTERMEDIATE_DIR))
  109. .PHONY: dirs
  110. dirs:
  111. @-$(call CMD_MKDIR,$(BUILD_INTERMEDIATE_DIR))
  112. @-$(call CMD_MKDIR,$(BUILD_OUTPUT_DIR))
  113. .PHONY: rebuild
  114. rebuild: clean all
  115. endif # TARGET
  116. -include $(VS_DEPS)
  117. -include $(FS_DEPS)
  118. -include $(CS_DEPS)