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- /*
- * Copyright 2011-2023 Branimir Karadzic. All rights reserved.
- * License: https://github.com/bkaradzic/bgfx/blob/master/LICENSE
- */
- #ifndef BGFX_GLCONTEXT_HTML5_H_HEADER_GUARD
- #define BGFX_GLCONTEXT_HTML5_H_HEADER_GUARD
- #if BGFX_USE_HTML5
- namespace bgfx { namespace gl
- {
- struct SwapChainGL;
- struct GlContext
- {
- GlContext()
- : m_current(NULL)
- , m_primary(NULL)
- , m_msaaContext(false)
- {
- }
- void create(uint32_t _width, uint32_t _height, uint32_t _flags);
- void destroy();
- void resize(uint32_t _width, uint32_t _height, uint32_t _flags);
- uint64_t getCaps() const;
- SwapChainGL* createSwapChain(void* _nwh);
- void destroySwapChain(SwapChainGL* _swapChain);
- void swap(SwapChainGL* _swapChain = NULL);
- void makeCurrent(SwapChainGL* _swapChain = NULL);
- void import(int webGLVersion);
- bool isValid() const
- {
- return NULL != m_primary;
- }
- SwapChainGL* m_current;
- SwapChainGL* m_primary;
- // true when MSAA is handled by the context instead of using MSAA FBO
- bool m_msaaContext;
- };
- } /* namespace gl */ } // namespace bgfx
- #endif // BGFX_USE_HTML5
- #endif // BGFX_GLCONTEXT_HTML5_H_HEADER_GUARD
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