renderer_noop.cpp 7.5 KB

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  1. /*
  2. * Copyright 2011-2023 Branimir Karadzic. All rights reserved.
  3. * License: https://github.com/bkaradzic/bgfx/blob/master/LICENSE
  4. */
  5. #include "bgfx_p.h"
  6. namespace bgfx { namespace noop
  7. {
  8. struct RendererContextNOOP : public RendererContextI
  9. {
  10. RendererContextNOOP()
  11. {
  12. // Pretend all features are available.
  13. g_caps.supported = 0
  14. | BGFX_CAPS_ALPHA_TO_COVERAGE
  15. | BGFX_CAPS_BLEND_INDEPENDENT
  16. | BGFX_CAPS_COMPUTE
  17. | BGFX_CAPS_CONSERVATIVE_RASTER
  18. | BGFX_CAPS_DRAW_INDIRECT
  19. | BGFX_CAPS_FRAGMENT_DEPTH
  20. | BGFX_CAPS_FRAGMENT_ORDERING
  21. | BGFX_CAPS_GRAPHICS_DEBUGGER
  22. | BGFX_CAPS_HIDPI
  23. | BGFX_CAPS_INDEX32
  24. | BGFX_CAPS_INSTANCING
  25. | BGFX_CAPS_OCCLUSION_QUERY
  26. | BGFX_CAPS_RENDERER_MULTITHREADED
  27. | BGFX_CAPS_SWAP_CHAIN
  28. | BGFX_CAPS_TEXTURE_2D_ARRAY
  29. | BGFX_CAPS_TEXTURE_3D
  30. | BGFX_CAPS_TEXTURE_BLIT
  31. | BGFX_CAPS_TEXTURE_COMPARE_ALL
  32. | BGFX_CAPS_TEXTURE_COMPARE_LEQUAL
  33. | BGFX_CAPS_TEXTURE_CUBE_ARRAY
  34. | BGFX_CAPS_TEXTURE_READ_BACK
  35. | BGFX_CAPS_VERTEX_ATTRIB_HALF
  36. | BGFX_CAPS_VERTEX_ATTRIB_UINT10
  37. ;
  38. // Pretend all features are available for all texture formats.
  39. for (uint32_t formatIdx = 0; formatIdx < TextureFormat::Count; ++formatIdx)
  40. {
  41. g_caps.formats[formatIdx] = 0
  42. | BGFX_CAPS_FORMAT_TEXTURE_NONE
  43. | BGFX_CAPS_FORMAT_TEXTURE_2D
  44. | BGFX_CAPS_FORMAT_TEXTURE_2D_SRGB
  45. | BGFX_CAPS_FORMAT_TEXTURE_2D_EMULATED
  46. | BGFX_CAPS_FORMAT_TEXTURE_3D
  47. | BGFX_CAPS_FORMAT_TEXTURE_3D_SRGB
  48. | BGFX_CAPS_FORMAT_TEXTURE_3D_EMULATED
  49. | BGFX_CAPS_FORMAT_TEXTURE_CUBE
  50. | BGFX_CAPS_FORMAT_TEXTURE_CUBE_SRGB
  51. | BGFX_CAPS_FORMAT_TEXTURE_CUBE_EMULATED
  52. | BGFX_CAPS_FORMAT_TEXTURE_VERTEX
  53. | BGFX_CAPS_FORMAT_TEXTURE_IMAGE_READ
  54. | BGFX_CAPS_FORMAT_TEXTURE_IMAGE_WRITE
  55. | BGFX_CAPS_FORMAT_TEXTURE_FRAMEBUFFER
  56. | BGFX_CAPS_FORMAT_TEXTURE_FRAMEBUFFER_MSAA
  57. | BGFX_CAPS_FORMAT_TEXTURE_MSAA
  58. | BGFX_CAPS_FORMAT_TEXTURE_MIP_AUTOGEN
  59. ;
  60. }
  61. // Pretend we have no limits
  62. g_caps.limits.maxTextureSize = 16384;
  63. g_caps.limits.maxTextureLayers = 2048;
  64. g_caps.limits.maxComputeBindings = g_caps.limits.maxTextureSamplers;
  65. g_caps.limits.maxFBAttachments = BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS;
  66. g_caps.limits.maxVertexStreams = BGFX_CONFIG_MAX_VERTEX_STREAMS;
  67. }
  68. ~RendererContextNOOP()
  69. {
  70. }
  71. RendererType::Enum getRendererType() const override
  72. {
  73. return RendererType::Noop;
  74. }
  75. const char* getRendererName() const override
  76. {
  77. return BGFX_RENDERER_NOOP_NAME;
  78. }
  79. bool isDeviceRemoved() override
  80. {
  81. return false;
  82. }
  83. void flip() override
  84. {
  85. }
  86. void createIndexBuffer(IndexBufferHandle /*_handle*/, const Memory* /*_mem*/, uint16_t /*_flags*/) override
  87. {
  88. }
  89. void destroyIndexBuffer(IndexBufferHandle /*_handle*/) override
  90. {
  91. }
  92. void createVertexLayout(VertexLayoutHandle /*_handle*/, const VertexLayout& /*_layout*/) override
  93. {
  94. }
  95. void destroyVertexLayout(VertexLayoutHandle /*_handle*/) override
  96. {
  97. }
  98. void createVertexBuffer(VertexBufferHandle /*_handle*/, const Memory* /*_mem*/, VertexLayoutHandle /*_layoutHandle*/, uint16_t /*_flags*/) override
  99. {
  100. }
  101. void destroyVertexBuffer(VertexBufferHandle /*_handle*/) override
  102. {
  103. }
  104. void createDynamicIndexBuffer(IndexBufferHandle /*_handle*/, uint32_t /*_size*/, uint16_t /*_flags*/) override
  105. {
  106. }
  107. void updateDynamicIndexBuffer(IndexBufferHandle /*_handle*/, uint32_t /*_offset*/, uint32_t /*_size*/, const Memory* /*_mem*/) override
  108. {
  109. }
  110. void destroyDynamicIndexBuffer(IndexBufferHandle /*_handle*/) override
  111. {
  112. }
  113. void createDynamicVertexBuffer(VertexBufferHandle /*_handle*/, uint32_t /*_size*/, uint16_t /*_flags*/) override
  114. {
  115. }
  116. void updateDynamicVertexBuffer(VertexBufferHandle /*_handle*/, uint32_t /*_offset*/, uint32_t /*_size*/, const Memory* /*_mem*/) override
  117. {
  118. }
  119. void destroyDynamicVertexBuffer(VertexBufferHandle /*_handle*/) override
  120. {
  121. }
  122. void createShader(ShaderHandle /*_handle*/, const Memory* /*_mem*/) override
  123. {
  124. }
  125. void destroyShader(ShaderHandle /*_handle*/) override
  126. {
  127. }
  128. void createProgram(ProgramHandle /*_handle*/, ShaderHandle /*_vsh*/, ShaderHandle /*_fsh*/) override
  129. {
  130. }
  131. void destroyProgram(ProgramHandle /*_handle*/) override
  132. {
  133. }
  134. void* createTexture(TextureHandle /*_handle*/, const Memory* /*_mem*/, uint64_t /*_flags*/, uint8_t /*_skip*/) override
  135. {
  136. return NULL;
  137. }
  138. void updateTextureBegin(TextureHandle /*_handle*/, uint8_t /*_side*/, uint8_t /*_mip*/) override
  139. {
  140. }
  141. void updateTexture(TextureHandle /*_handle*/, uint8_t /*_side*/, uint8_t /*_mip*/, const Rect& /*_rect*/, uint16_t /*_z*/, uint16_t /*_depth*/, uint16_t /*_pitch*/, const Memory* /*_mem*/) override
  142. {
  143. }
  144. void updateTextureEnd() override
  145. {
  146. }
  147. void readTexture(TextureHandle /*_handle*/, void* /*_data*/, uint8_t /*_mip*/) override
  148. {
  149. }
  150. void resizeTexture(TextureHandle /*_handle*/, uint16_t /*_width*/, uint16_t /*_height*/, uint8_t /*_numMips*/, uint16_t /*_numLayers*/) override
  151. {
  152. }
  153. void overrideInternal(TextureHandle /*_handle*/, uintptr_t /*_ptr*/) override
  154. {
  155. }
  156. uintptr_t getInternal(TextureHandle /*_handle*/) override
  157. {
  158. return 0;
  159. }
  160. void destroyTexture(TextureHandle /*_handle*/) override
  161. {
  162. }
  163. void createFrameBuffer(FrameBufferHandle /*_handle*/, uint8_t /*_num*/, const Attachment* /*_attachment*/) override
  164. {
  165. }
  166. void createFrameBuffer(FrameBufferHandle /*_handle*/, void* /*_nwh*/, uint32_t /*_width*/, uint32_t /*_height*/, TextureFormat::Enum /*_format*/, TextureFormat::Enum /*_depthFormat*/) override
  167. {
  168. }
  169. void destroyFrameBuffer(FrameBufferHandle /*_handle*/) override
  170. {
  171. }
  172. void createUniform(UniformHandle /*_handle*/, UniformType::Enum /*_type*/, uint16_t /*_num*/, const char* /*_name*/) override
  173. {
  174. }
  175. void destroyUniform(UniformHandle /*_handle*/) override
  176. {
  177. }
  178. void requestScreenShot(FrameBufferHandle /*_handle*/, const char* /*_filePath*/) override
  179. {
  180. }
  181. void updateViewName(ViewId /*_id*/, const char* /*_name*/) override
  182. {
  183. }
  184. void updateUniform(uint16_t /*_loc*/, const void* /*_data*/, uint32_t /*_size*/) override
  185. {
  186. }
  187. void invalidateOcclusionQuery(OcclusionQueryHandle /*_handle*/) override
  188. {
  189. }
  190. void setMarker(const char* /*_marker*/, uint16_t /*_len*/) override
  191. {
  192. }
  193. virtual void setName(Handle /*_handle*/, const char* /*_name*/, uint16_t /*_len*/) override
  194. {
  195. }
  196. void submit(Frame* _render, ClearQuad& /*_clearQuad*/, TextVideoMemBlitter& /*_textVideoMemBlitter*/) override
  197. {
  198. const int64_t timerFreq = bx::getHPFrequency();
  199. const int64_t timeBegin = bx::getHPCounter();
  200. Stats& perfStats = _render->m_perfStats;
  201. perfStats.cpuTimeBegin = timeBegin;
  202. perfStats.cpuTimeEnd = timeBegin;
  203. perfStats.cpuTimerFreq = timerFreq;
  204. perfStats.gpuTimeBegin = 0;
  205. perfStats.gpuTimeEnd = 0;
  206. perfStats.gpuTimerFreq = 1000000000;
  207. perfStats.gpuFrameNum = 0;
  208. bx::memSet(perfStats.numPrims, 0, sizeof(perfStats.numPrims) );
  209. perfStats.gpuMemoryMax = -INT64_MAX;
  210. perfStats.gpuMemoryUsed = -INT64_MAX;
  211. }
  212. void blitSetup(TextVideoMemBlitter& /*_blitter*/) override
  213. {
  214. }
  215. void blitRender(TextVideoMemBlitter& /*_blitter*/, uint32_t /*_numIndices*/) override
  216. {
  217. }
  218. };
  219. static RendererContextNOOP* s_renderNOOP;
  220. RendererContextI* rendererCreate(const Init& _init)
  221. {
  222. BX_UNUSED(_init);
  223. s_renderNOOP = BX_NEW(g_allocator, RendererContextNOOP);
  224. return s_renderNOOP;
  225. }
  226. void rendererDestroy()
  227. {
  228. BX_DELETE(g_allocator, s_renderNOOP);
  229. s_renderNOOP = NULL;
  230. }
  231. } /* namespace noop */ } // namespace bgfx