renderer_webgpu.h 12 KB

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  1. /*
  2. * Copyright 2011-2019 Branimir Karadzic. All rights reserved.
  3. * License: https://github.com/bkaradzic/bgfx/blob/master/LICENSE
  4. */
  5. #ifndef BGFX_RENDERER_WEBGPU_H_HEADER_GUARD
  6. #define BGFX_RENDERER_WEBGPU_H_HEADER_GUARD
  7. #include "bgfx_p.h"
  8. #if BGFX_CONFIG_RENDERER_WEBGPU
  9. #if !BX_PLATFORM_EMSCRIPTEN
  10. # include <dawn/webgpu_cpp.h>
  11. # include <dawn/dawn_wsi.h>
  12. #else
  13. # include <webgpu/webgpu_cpp.h>
  14. #endif // !BX_PLATFORM_EMSCRIPTEN
  15. #define BGFX_WEBGPU_PROFILER_BEGIN(_view, _abgr) \
  16. BX_MACRO_BLOCK_BEGIN \
  17. BGFX_PROFILER_BEGIN(s_viewName[view], _abgr); \
  18. BX_MACRO_BLOCK_END
  19. #define BGFX_WEBGPU_PROFILER_BEGIN_LITERAL(_name, _abgr) \
  20. BX_MACRO_BLOCK_BEGIN \
  21. BGFX_PROFILER_BEGIN_LITERAL("" # _name, _abgr); \
  22. BX_MACRO_BLOCK_END
  23. #define BGFX_WEBGPU_PROFILER_END() \
  24. BX_MACRO_BLOCK_BEGIN \
  25. BGFX_PROFILER_END(); \
  26. BX_MACRO_BLOCK_END
  27. #define WEBGPU_NUM_UNIFORM_BUFFERS 8
  28. namespace bgfx { namespace webgpu
  29. {
  30. template <typename Ty>
  31. class StateCacheT
  32. {
  33. public:
  34. void add(uint64_t _id, Ty _item)
  35. {
  36. invalidate(_id);
  37. m_hashMap.insert(stl::make_pair(_id, _item));
  38. }
  39. Ty find(uint64_t _id)
  40. {
  41. typename HashMap::iterator it = m_hashMap.find(_id);
  42. if(it != m_hashMap.end())
  43. {
  44. return it->second;
  45. }
  46. return NULL;
  47. }
  48. void invalidate(uint64_t _id)
  49. {
  50. typename HashMap::iterator it = m_hashMap.find(_id);
  51. if(it != m_hashMap.end())
  52. {
  53. release(it->second);
  54. m_hashMap.erase(it);
  55. }
  56. }
  57. void invalidate()
  58. {
  59. for(typename HashMap::iterator it = m_hashMap.begin(), itEnd = m_hashMap.end(); it != itEnd; ++it)
  60. {
  61. release(it->second);
  62. }
  63. m_hashMap.clear();
  64. }
  65. uint32_t getCount() const
  66. {
  67. return uint32_t(m_hashMap.size());
  68. }
  69. private:
  70. typedef stl::unordered_map<uint64_t, Ty> HashMap;
  71. HashMap m_hashMap;
  72. };
  73. struct BufferWgpu
  74. {
  75. void create(uint32_t _size, void* _data, uint16_t _flags, uint16_t _stride = 0, bool _vertex = false);
  76. void update(uint32_t _offset, uint32_t _size, void* _data, bool _discard = false);
  77. void destroy()
  78. {
  79. m_ptr.Destroy();
  80. if(NULL != m_dynamic)
  81. {
  82. BX_DELETE(g_allocator, m_dynamic);
  83. m_dynamic = NULL;
  84. }
  85. }
  86. uint32_t m_size;
  87. uint16_t m_flags = BGFX_BUFFER_NONE;
  88. bool m_vertex;
  89. String m_label;
  90. wgpu::Buffer m_ptr;
  91. uint8_t* m_dynamic = NULL;
  92. };
  93. struct IndexBufferWgpu : public BufferWgpu
  94. {
  95. void create(uint32_t _size, void* _data, uint16_t _flags);
  96. wgpu::IndexFormat m_format;
  97. };
  98. struct VertexBufferWgpu : public BufferWgpu
  99. {
  100. void create(uint32_t _size, void* _data, VertexLayoutHandle _declHandle, uint16_t _flags);
  101. VertexLayoutHandle m_layoutHandle;
  102. };
  103. struct BindInfo
  104. {
  105. uint32_t m_index = UINT32_MAX;
  106. uint32_t m_binding = UINT32_MAX;
  107. UniformHandle m_uniform = BGFX_INVALID_HANDLE;
  108. };
  109. struct ShaderWgpu
  110. {
  111. void create(ShaderHandle _handle, const Memory* _mem);
  112. void destroy()
  113. {
  114. if (NULL != m_constantBuffer)
  115. {
  116. UniformBuffer::destroy(m_constantBuffer);
  117. m_constantBuffer = NULL;
  118. }
  119. m_module = NULL;
  120. }
  121. const char* name() const { return getName(m_handle); }
  122. ShaderHandle m_handle;
  123. String m_label;
  124. wgpu::ShaderStage m_stage;
  125. wgpu::ShaderModule m_module;
  126. uint32_t* m_code = NULL;
  127. size_t m_codeSize = 0;
  128. UniformBuffer* m_constantBuffer = NULL;
  129. PredefinedUniform m_predefined[PredefinedUniform::Count];
  130. uint16_t m_attrMask[Attrib::Count];
  131. uint8_t m_attrRemap[Attrib::Count];
  132. uint32_t m_hash = 0;
  133. uint16_t m_numUniforms = 0;
  134. uint16_t m_size = 0;
  135. uint16_t m_gpuSize = 0;
  136. uint8_t m_numPredefined = 0;
  137. uint8_t m_numAttrs = 0;
  138. BindInfo m_bindInfo[BGFX_CONFIG_MAX_TEXTURE_SAMPLERS];
  139. wgpu::BindGroupLayoutEntry m_samplers[BGFX_CONFIG_MAX_TEXTURE_SAMPLERS];
  140. wgpu::BindGroupLayoutEntry m_textures[BGFX_CONFIG_MAX_TEXTURE_SAMPLERS];
  141. uint8_t m_numSamplers = 0;
  142. wgpu::BindGroupLayoutEntry m_buffers[BGFX_CONFIG_MAX_TEXTURE_SAMPLERS];
  143. uint32_t m_numBuffers = 0;
  144. };
  145. struct PipelineStateWgpu;
  146. struct ProgramWgpu
  147. {
  148. void create(const ShaderWgpu* _vsh, const ShaderWgpu* _fsh);
  149. void destroy();
  150. const ShaderWgpu* m_vsh = NULL;
  151. const ShaderWgpu* m_fsh = NULL;
  152. PredefinedUniform m_predefined[PredefinedUniform::Count * 2];
  153. uint8_t m_numPredefined;
  154. PipelineStateWgpu* m_computePS = NULL;
  155. wgpu::BindGroupLayout m_bindGroupLayout;
  156. uint16_t m_gpuSize = 0;
  157. uint32_t m_numUniforms;
  158. uint32_t m_bindGroupLayoutHash;
  159. BindInfo m_bindInfo[BGFX_CONFIG_MAX_TEXTURE_SAMPLERS];
  160. wgpu::BindGroupLayoutEntry m_samplers[BGFX_CONFIG_MAX_TEXTURE_SAMPLERS];
  161. wgpu::BindGroupLayoutEntry m_textures[BGFX_CONFIG_MAX_TEXTURE_SAMPLERS];
  162. uint32_t m_numSamplers = 0;
  163. wgpu::BindGroupLayoutEntry m_buffers[BGFX_CONFIG_MAX_TEXTURE_SAMPLERS];
  164. uint32_t m_numBuffers = 0;
  165. };
  166. constexpr size_t kMaxVertexInputs = 16;
  167. constexpr size_t kMaxVertexAttributes = 16;
  168. constexpr size_t kMaxColorAttachments = BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS;
  169. constexpr uint32_t kMinBufferOffsetAlignment = 256;
  170. struct RenderPassDescriptor
  171. {
  172. RenderPassDescriptor();
  173. wgpu::RenderPassDescriptor desc;
  174. wgpu::RenderPassColorAttachment colorAttachments[kMaxColorAttachments];
  175. wgpu::RenderPassDepthStencilAttachment depthStencilAttachment;
  176. };
  177. struct VertexStateDescriptor
  178. {
  179. VertexStateDescriptor();
  180. wgpu::VertexState desc;
  181. wgpu::VertexBufferLayoutDescriptor buffers[kMaxVertexInputs];
  182. wgpu::VertexAttributeDescriptor attributes[kMaxVertexAttributes];
  183. };
  184. struct RenderPipelineDescriptor
  185. {
  186. RenderPipelineDescriptor();
  187. wgpu::RenderPipelineDescriptor2 desc;
  188. wgpu::FragmentState fragment;
  189. wgpu::DepthStencilState depthStencil;
  190. wgpu::ColorTargetState targets[kMaxColorAttachments];
  191. wgpu::BlendState blends[kMaxColorAttachments];
  192. };
  193. struct BindingsWgpu
  194. {
  195. uint32_t numEntries = 0;
  196. wgpu::BindGroupEntry m_entries[2 + BGFX_CONFIG_MAX_TEXTURE_SAMPLERS*3];
  197. };
  198. struct BindStateWgpu
  199. {
  200. void clear();
  201. uint32_t numOffset;
  202. wgpu::BindGroup m_bindGroup;
  203. };
  204. struct RenderPassStateWgpu
  205. {
  206. RenderPassDescriptor m_rpd;
  207. };
  208. struct PipelineStateWgpu
  209. {
  210. RenderPipelineDescriptor m_rpd;
  211. wgpu::PipelineLayout m_layout;
  212. wgpu::RenderPipeline m_rps;
  213. wgpu::ComputePipeline m_cps;
  214. };
  215. void release(RenderPassStateWgpu* _ptr)
  216. {
  217. BX_DELETE(g_allocator, _ptr);
  218. }
  219. void release(PipelineStateWgpu* _ptr)
  220. {
  221. BX_DELETE(g_allocator, _ptr);
  222. }
  223. class StagingBufferWgpu
  224. {
  225. public:
  226. void create(uint32_t _size, bool mapped);
  227. void map();
  228. void unmap();
  229. void destroy();
  230. void mapped(void* _data);
  231. wgpu::Buffer m_buffer;
  232. void* m_data = NULL;
  233. uint64_t m_size = 0;
  234. };
  235. class ScratchBufferWgpu
  236. {
  237. public:
  238. void create(uint32_t _size); // , uint32_t _maxBindGroups);
  239. void destroy();
  240. void begin();
  241. uint32_t write(void* data, uint64_t _size, uint64_t _offset);
  242. uint32_t write(void* data, uint64_t _size);
  243. void submit();
  244. void release();
  245. StagingBufferWgpu* m_staging = NULL;
  246. wgpu::Buffer m_buffer;
  247. uint32_t m_offset;
  248. uint32_t m_size;
  249. uint8_t m_stagingIndex = 0;
  250. };
  251. class BindStateCacheWgpu
  252. {
  253. public:
  254. void create(); // , uint32_t _maxBindGroups);
  255. void destroy();
  256. void reset();
  257. BindStateWgpu m_bindStates[1024] = {};
  258. uint32_t m_currentBindState;
  259. //uint32_t m_maxBindStates;
  260. };
  261. struct ReadbackWgpu
  262. {
  263. void create(TextureHandle _texture) { m_texture = _texture; }
  264. void destroy()
  265. {
  266. m_buffer.Destroy();
  267. }
  268. void readback(void const* data)
  269. {
  270. bx::memCopy(m_data, data, m_size);
  271. m_buffer.Unmap();
  272. m_mapped = false;
  273. }
  274. TextureHandle m_texture;
  275. wgpu::Buffer m_buffer;
  276. uint32_t m_mip = 0;
  277. bool m_mapped = false;
  278. void* m_data = NULL;
  279. size_t m_size = 0;
  280. };
  281. struct TextureWgpu
  282. {
  283. enum Enum
  284. {
  285. Texture2D,
  286. Texture3D,
  287. TextureCube,
  288. };
  289. void create(TextureHandle _handle, const Memory* _mem, uint64_t _flags, uint8_t _skip);
  290. void destroy()
  291. {
  292. m_ptr.Destroy();
  293. }
  294. void update(
  295. uint8_t _side
  296. , uint8_t _mip
  297. , const Rect& _rect
  298. , uint16_t _z
  299. , uint16_t _depth
  300. , uint16_t _pitch
  301. , const Memory* _mem
  302. );
  303. TextureHandle m_handle;
  304. String m_label;
  305. wgpu::TextureView m_view;
  306. wgpu::TextureView getTextureMipLevel(int _mip);
  307. wgpu::Texture m_ptr;
  308. wgpu::Texture m_ptrMsaa;
  309. wgpu::TextureView m_ptrMips[14] = {};
  310. wgpu::Sampler m_sampler;
  311. uint64_t m_flags = 0;
  312. uint32_t m_width = 0;
  313. uint32_t m_height = 0;
  314. uint32_t m_depth = 0;
  315. uint8_t m_type;
  316. TextureFormat::Enum m_requestedFormat;
  317. TextureFormat::Enum m_textureFormat;
  318. uint8_t m_numMips = 0;
  319. uint8_t m_numLayers;
  320. uint32_t m_numSides;
  321. uint8_t m_sampleCount;
  322. ReadbackWgpu m_readback;
  323. };
  324. struct SamplerStateWgpu
  325. {
  326. wgpu::Sampler m_sampler;
  327. };
  328. void release(SamplerStateWgpu* _ptr)
  329. {
  330. BX_DELETE(g_allocator, _ptr);
  331. }
  332. struct FrameBufferWgpu;
  333. struct SwapChainWgpu
  334. {
  335. void init(wgpu::Device _device, void* _nwh, uint32_t _width, uint32_t _height);
  336. void resize(FrameBufferWgpu& _frameBuffer, uint32_t _width, uint32_t _height, uint32_t _flags);
  337. void flip();
  338. wgpu::TextureView current();
  339. #if !BX_PLATFORM_EMSCRIPTEN
  340. DawnSwapChainImplementation m_impl;
  341. #endif
  342. wgpu::SwapChain m_swapChain;
  343. wgpu::TextureView m_drawable;
  344. wgpu::Texture m_backBufferColorMsaa;
  345. wgpu::Texture m_backBufferDepth;
  346. wgpu::TextureFormat m_colorFormat;
  347. wgpu::TextureFormat m_depthFormat;
  348. uint32_t m_maxAnisotropy = 0;
  349. uint8_t m_sampleCount;
  350. };
  351. struct FrameBufferWgpu
  352. {
  353. void create(uint8_t _num, const Attachment* _attachment);
  354. bool create(
  355. uint16_t _denseIdx
  356. , void* _nwh
  357. , uint32_t _width
  358. , uint32_t _height
  359. , TextureFormat::Enum _format
  360. , TextureFormat::Enum _depthFormat
  361. );
  362. void postReset();
  363. uint16_t destroy();
  364. SwapChainWgpu* m_swapChain = NULL;
  365. void* m_nwh = NULL;
  366. uint32_t m_width;
  367. uint32_t m_height;
  368. uint16_t m_denseIdx = UINT16_MAX;
  369. uint32_t m_pixelFormatHash = 0;
  370. TextureHandle m_colorHandle[BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS - 1];
  371. TextureHandle m_depthHandle = { kInvalidHandle };
  372. Attachment m_colorAttachment[BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS - 1];
  373. Attachment m_depthAttachment;
  374. uint8_t m_num = 0; // number of color handles
  375. };
  376. struct CommandQueueWgpu
  377. {
  378. void init(wgpu::Queue _queue);
  379. void shutdown();
  380. void beginRender();
  381. void beginStaging();
  382. void kick(bool _endFrame, bool _waitForFinish = false);
  383. void finish(bool _finishAll = false);
  384. void release(wgpu::Buffer _buffer);
  385. void consume();
  386. #if BGFX_CONFIG_MULTITHREADED
  387. //bx::Semaphore m_framesSemaphore;
  388. #endif
  389. wgpu::Queue m_queue;
  390. wgpu::CommandEncoder m_stagingEncoder;
  391. wgpu::CommandEncoder m_renderEncoder;
  392. int m_releaseWriteIndex = 0;
  393. int m_releaseReadIndex = 0;
  394. typedef stl::vector<wgpu::Buffer> ResourceArray;
  395. ResourceArray m_release[BGFX_CONFIG_MAX_FRAME_LATENCY];
  396. };
  397. struct TimerQueryWgpu
  398. {
  399. TimerQueryWgpu()
  400. : m_control(4)
  401. {
  402. }
  403. void init();
  404. void shutdown();
  405. uint32_t begin(uint32_t _resultIdx, uint32_t _frameNum);
  406. void end(uint32_t _idx);
  407. void addHandlers(wgpu::CommandBuffer& _commandBuffer);
  408. bool get();
  409. struct Result
  410. {
  411. void reset()
  412. {
  413. m_begin = 0;
  414. m_end = 0;
  415. m_pending = 0;
  416. m_frameNum = 0;
  417. }
  418. uint64_t m_begin;
  419. uint64_t m_end;
  420. uint32_t m_pending;
  421. uint32_t m_frameNum; // TODO: implement (currently stays 0)
  422. };
  423. uint64_t m_begin;
  424. uint64_t m_end;
  425. uint64_t m_elapsed;
  426. uint64_t m_frequency;
  427. Result m_result[4 * 2];
  428. bx::RingBufferControl m_control;
  429. };
  430. struct OcclusionQueryWgpu
  431. {
  432. OcclusionQueryWgpu()
  433. : m_control(BX_COUNTOF(m_query))
  434. {
  435. }
  436. void postReset();
  437. void preReset();
  438. void begin(wgpu::RenderPassEncoder& _rce, Frame* _render, OcclusionQueryHandle _handle);
  439. void end(wgpu::RenderPassEncoder& _rce);
  440. void resolve(Frame* _render, bool _wait = false);
  441. void invalidate(OcclusionQueryHandle _handle);
  442. struct Query
  443. {
  444. OcclusionQueryHandle m_handle;
  445. };
  446. wgpu::Buffer m_buffer;
  447. Query m_query[BGFX_CONFIG_MAX_OCCLUSION_QUERIES];
  448. bx::RingBufferControl m_control;
  449. };
  450. } /* namespace webgpu */ } // namespace bgfx
  451. #endif // BGFX_CONFIG_RENDERER_WEBGPU
  452. #endif // BGFX_RENDERER_WEBGPU_H_HEADER_GUARD