bgfx_utils.cpp 16 KB

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  1. /*
  2. * Copyright 2011-2017 Branimir Karadzic. All rights reserved.
  3. * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
  4. */
  5. #include "common.h"
  6. #include <tinystl/allocator.h>
  7. #include <tinystl/vector.h>
  8. #include <tinystl/string.h>
  9. namespace stl = tinystl;
  10. #include <bgfx/bgfx.h>
  11. #include <bx/commandline.h>
  12. #include <bx/endian.h>
  13. #include <bx/math.h>
  14. #include <bx/readerwriter.h>
  15. #include <bx/string.h>
  16. #include "entry/entry.h"
  17. #include <ib-compress/indexbufferdecompression.h>
  18. #include "bgfx_utils.h"
  19. #include <bimg/decode.h>
  20. void* load(bx::FileReaderI* _reader, bx::AllocatorI* _allocator, const char* _filePath, uint32_t* _size)
  21. {
  22. if (bx::open(_reader, _filePath) )
  23. {
  24. uint32_t size = (uint32_t)bx::getSize(_reader);
  25. void* data = BX_ALLOC(_allocator, size);
  26. bx::read(_reader, data, size);
  27. bx::close(_reader);
  28. if (NULL != _size)
  29. {
  30. *_size = size;
  31. }
  32. return data;
  33. }
  34. else
  35. {
  36. DBG("Failed to open: %s.", _filePath);
  37. }
  38. if (NULL != _size)
  39. {
  40. *_size = 0;
  41. }
  42. return NULL;
  43. }
  44. void* load(const char* _filePath, uint32_t* _size)
  45. {
  46. return load(entry::getFileReader(), entry::getAllocator(), _filePath, _size);
  47. }
  48. void unload(void* _ptr)
  49. {
  50. BX_FREE(entry::getAllocator(), _ptr);
  51. }
  52. static const bgfx::Memory* loadMem(bx::FileReaderI* _reader, const char* _filePath)
  53. {
  54. if (bx::open(_reader, _filePath) )
  55. {
  56. uint32_t size = (uint32_t)bx::getSize(_reader);
  57. const bgfx::Memory* mem = bgfx::alloc(size+1);
  58. bx::read(_reader, mem->data, size);
  59. bx::close(_reader);
  60. mem->data[mem->size-1] = '\0';
  61. return mem;
  62. }
  63. DBG("Failed to load %s.", _filePath);
  64. return NULL;
  65. }
  66. static void* loadMem(bx::FileReaderI* _reader, bx::AllocatorI* _allocator, const char* _filePath, uint32_t* _size)
  67. {
  68. if (bx::open(_reader, _filePath) )
  69. {
  70. uint32_t size = (uint32_t)bx::getSize(_reader);
  71. void* data = BX_ALLOC(_allocator, size);
  72. bx::read(_reader, data, size);
  73. bx::close(_reader);
  74. if (NULL != _size)
  75. {
  76. *_size = size;
  77. }
  78. return data;
  79. }
  80. DBG("Failed to load %s.", _filePath);
  81. return NULL;
  82. }
  83. static bgfx::ShaderHandle loadShader(bx::FileReaderI* _reader, const char* _name)
  84. {
  85. char filePath[512];
  86. const char* shaderPath = "???";
  87. switch (bgfx::getRendererType() )
  88. {
  89. case bgfx::RendererType::Noop:
  90. case bgfx::RendererType::Direct3D9: shaderPath = "shaders/dx9/"; break;
  91. case bgfx::RendererType::Direct3D11:
  92. case bgfx::RendererType::Direct3D12: shaderPath = "shaders/dx11/"; break;
  93. case bgfx::RendererType::Gnm: shaderPath = "shaders/pssl/"; break;
  94. case bgfx::RendererType::Metal: shaderPath = "shaders/metal/"; break;
  95. case bgfx::RendererType::OpenGL: shaderPath = "shaders/glsl/"; break;
  96. case bgfx::RendererType::OpenGLES: shaderPath = "shaders/essl/"; break;
  97. case bgfx::RendererType::Vulkan: shaderPath = "shaders/spirv/"; break;
  98. case bgfx::RendererType::Count:
  99. BX_CHECK(false, "You should not be here!");
  100. break;
  101. }
  102. bx::strCopy(filePath, BX_COUNTOF(filePath), shaderPath);
  103. bx::strCat(filePath, BX_COUNTOF(filePath), _name);
  104. bx::strCat(filePath, BX_COUNTOF(filePath), ".bin");
  105. return bgfx::createShader(loadMem(_reader, filePath) );
  106. }
  107. bgfx::ShaderHandle loadShader(const char* _name)
  108. {
  109. return loadShader(entry::getFileReader(), _name);
  110. }
  111. bgfx::ProgramHandle loadProgram(bx::FileReaderI* _reader, const char* _vsName, const char* _fsName)
  112. {
  113. bgfx::ShaderHandle vsh = loadShader(_reader, _vsName);
  114. bgfx::ShaderHandle fsh = BGFX_INVALID_HANDLE;
  115. if (NULL != _fsName)
  116. {
  117. fsh = loadShader(_reader, _fsName);
  118. }
  119. return bgfx::createProgram(vsh, fsh, true /* destroy shaders when program is destroyed */);
  120. }
  121. bgfx::ProgramHandle loadProgram(const char* _vsName, const char* _fsName)
  122. {
  123. return loadProgram(entry::getFileReader(), _vsName, _fsName);
  124. }
  125. static void imageReleaseCb(void* _ptr, void* _userData)
  126. {
  127. BX_UNUSED(_ptr);
  128. bimg::ImageContainer* imageContainer = (bimg::ImageContainer*)_userData;
  129. bimg::imageFree(imageContainer);
  130. }
  131. bgfx::TextureHandle loadTexture(bx::FileReaderI* _reader, const char* _filePath, uint32_t _flags, uint8_t _skip, bgfx::TextureInfo* _info)
  132. {
  133. BX_UNUSED(_skip);
  134. bgfx::TextureHandle handle = BGFX_INVALID_HANDLE;
  135. uint32_t size;
  136. void* data = load(_reader, entry::getAllocator(), _filePath, &size);
  137. if (NULL != data)
  138. {
  139. bimg::ImageContainer* imageContainer = bimg::imageParse(entry::getAllocator(), data, size);
  140. if (NULL != imageContainer)
  141. {
  142. const bgfx::Memory* mem = bgfx::makeRef(
  143. imageContainer->m_data
  144. , imageContainer->m_size
  145. , imageReleaseCb
  146. , imageContainer
  147. );
  148. unload(data);
  149. if (imageContainer->m_cubeMap)
  150. {
  151. handle = bgfx::createTextureCube(
  152. uint16_t(imageContainer->m_width)
  153. , 1 < imageContainer->m_numMips
  154. , imageContainer->m_numLayers
  155. , bgfx::TextureFormat::Enum(imageContainer->m_format)
  156. , _flags
  157. , mem
  158. );
  159. }
  160. else if (1 < imageContainer->m_depth)
  161. {
  162. handle = bgfx::createTexture3D(
  163. uint16_t(imageContainer->m_width)
  164. , uint16_t(imageContainer->m_height)
  165. , uint16_t(imageContainer->m_depth)
  166. , 1 < imageContainer->m_numMips
  167. , bgfx::TextureFormat::Enum(imageContainer->m_format)
  168. , _flags
  169. , mem
  170. );
  171. }
  172. else
  173. {
  174. handle = bgfx::createTexture2D(
  175. uint16_t(imageContainer->m_width)
  176. , uint16_t(imageContainer->m_height)
  177. , 1 < imageContainer->m_numMips
  178. , imageContainer->m_numLayers
  179. , bgfx::TextureFormat::Enum(imageContainer->m_format)
  180. , _flags
  181. , mem
  182. );
  183. }
  184. if (NULL != _info)
  185. {
  186. bgfx::calcTextureSize(
  187. *_info
  188. , uint16_t(imageContainer->m_width)
  189. , uint16_t(imageContainer->m_height)
  190. , uint16_t(imageContainer->m_depth)
  191. , imageContainer->m_cubeMap
  192. , 1 < imageContainer->m_numMips
  193. , imageContainer->m_numLayers
  194. , bgfx::TextureFormat::Enum(imageContainer->m_format)
  195. );
  196. }
  197. }
  198. }
  199. return handle;
  200. }
  201. bgfx::TextureHandle loadTexture(const char* _name, uint32_t _flags, uint8_t _skip, bgfx::TextureInfo* _info)
  202. {
  203. return loadTexture(entry::getFileReader(), _name, _flags, _skip, _info);
  204. }
  205. bimg::ImageContainer* imageLoad(const char* _filePath, bgfx::TextureFormat::Enum _dstFormat)
  206. {
  207. uint32_t size = 0;
  208. void* data = loadMem(entry::getFileReader(), entry::getAllocator(), _filePath, &size);
  209. return bimg::imageParse(entry::getAllocator(), data, size, bimg::TextureFormat::Enum(_dstFormat) );
  210. }
  211. void calcTangents(void* _vertices, uint16_t _numVertices, bgfx::VertexDecl _decl, const uint16_t* _indices, uint32_t _numIndices)
  212. {
  213. struct PosTexcoord
  214. {
  215. float m_x;
  216. float m_y;
  217. float m_z;
  218. float m_pad0;
  219. float m_u;
  220. float m_v;
  221. float m_pad1;
  222. float m_pad2;
  223. };
  224. float* tangents = new float[6*_numVertices];
  225. bx::memSet(tangents, 0, 6*_numVertices*sizeof(float) );
  226. PosTexcoord v0;
  227. PosTexcoord v1;
  228. PosTexcoord v2;
  229. for (uint32_t ii = 0, num = _numIndices/3; ii < num; ++ii)
  230. {
  231. const uint16_t* indices = &_indices[ii*3];
  232. uint32_t i0 = indices[0];
  233. uint32_t i1 = indices[1];
  234. uint32_t i2 = indices[2];
  235. bgfx::vertexUnpack(&v0.m_x, bgfx::Attrib::Position, _decl, _vertices, i0);
  236. bgfx::vertexUnpack(&v0.m_u, bgfx::Attrib::TexCoord0, _decl, _vertices, i0);
  237. bgfx::vertexUnpack(&v1.m_x, bgfx::Attrib::Position, _decl, _vertices, i1);
  238. bgfx::vertexUnpack(&v1.m_u, bgfx::Attrib::TexCoord0, _decl, _vertices, i1);
  239. bgfx::vertexUnpack(&v2.m_x, bgfx::Attrib::Position, _decl, _vertices, i2);
  240. bgfx::vertexUnpack(&v2.m_u, bgfx::Attrib::TexCoord0, _decl, _vertices, i2);
  241. const float bax = v1.m_x - v0.m_x;
  242. const float bay = v1.m_y - v0.m_y;
  243. const float baz = v1.m_z - v0.m_z;
  244. const float bau = v1.m_u - v0.m_u;
  245. const float bav = v1.m_v - v0.m_v;
  246. const float cax = v2.m_x - v0.m_x;
  247. const float cay = v2.m_y - v0.m_y;
  248. const float caz = v2.m_z - v0.m_z;
  249. const float cau = v2.m_u - v0.m_u;
  250. const float cav = v2.m_v - v0.m_v;
  251. const float det = (bau * cav - bav * cau);
  252. const float invDet = 1.0f / det;
  253. const float tx = (bax * cav - cax * bav) * invDet;
  254. const float ty = (bay * cav - cay * bav) * invDet;
  255. const float tz = (baz * cav - caz * bav) * invDet;
  256. const float bx = (cax * bau - bax * cau) * invDet;
  257. const float by = (cay * bau - bay * cau) * invDet;
  258. const float bz = (caz * bau - baz * cau) * invDet;
  259. for (uint32_t jj = 0; jj < 3; ++jj)
  260. {
  261. float* tanu = &tangents[indices[jj]*6];
  262. float* tanv = &tanu[3];
  263. tanu[0] += tx;
  264. tanu[1] += ty;
  265. tanu[2] += tz;
  266. tanv[0] += bx;
  267. tanv[1] += by;
  268. tanv[2] += bz;
  269. }
  270. }
  271. for (uint32_t ii = 0; ii < _numVertices; ++ii)
  272. {
  273. const float* tanu = &tangents[ii*6];
  274. const float* tanv = &tangents[ii*6 + 3];
  275. float normal[4];
  276. bgfx::vertexUnpack(normal, bgfx::Attrib::Normal, _decl, _vertices, ii);
  277. float ndt = bx::vec3Dot(normal, tanu);
  278. float nxt[3];
  279. bx::vec3Cross(nxt, normal, tanu);
  280. float tmp[3];
  281. tmp[0] = tanu[0] - normal[0] * ndt;
  282. tmp[1] = tanu[1] - normal[1] * ndt;
  283. tmp[2] = tanu[2] - normal[2] * ndt;
  284. float tangent[4];
  285. bx::vec3Norm(tangent, tmp);
  286. tangent[3] = bx::vec3Dot(nxt, tanv) < 0.0f ? -1.0f : 1.0f;
  287. bgfx::vertexPack(tangent, true, bgfx::Attrib::Tangent, _decl, _vertices, ii);
  288. }
  289. delete [] tangents;
  290. }
  291. struct Aabb
  292. {
  293. float m_min[3];
  294. float m_max[3];
  295. };
  296. struct Obb
  297. {
  298. float m_mtx[16];
  299. };
  300. struct Sphere
  301. {
  302. float m_center[3];
  303. float m_radius;
  304. };
  305. struct Primitive
  306. {
  307. uint32_t m_startIndex;
  308. uint32_t m_numIndices;
  309. uint32_t m_startVertex;
  310. uint32_t m_numVertices;
  311. Sphere m_sphere;
  312. Aabb m_aabb;
  313. Obb m_obb;
  314. };
  315. typedef stl::vector<Primitive> PrimitiveArray;
  316. struct Group
  317. {
  318. Group()
  319. {
  320. reset();
  321. }
  322. void reset()
  323. {
  324. m_vbh.idx = bgfx::kInvalidHandle;
  325. m_ibh.idx = bgfx::kInvalidHandle;
  326. m_prims.clear();
  327. }
  328. bgfx::VertexBufferHandle m_vbh;
  329. bgfx::IndexBufferHandle m_ibh;
  330. Sphere m_sphere;
  331. Aabb m_aabb;
  332. Obb m_obb;
  333. PrimitiveArray m_prims;
  334. };
  335. namespace bgfx
  336. {
  337. int32_t read(bx::ReaderI* _reader, bgfx::VertexDecl& _decl, bx::Error* _err = NULL);
  338. }
  339. struct Mesh
  340. {
  341. void load(bx::ReaderSeekerI* _reader)
  342. {
  343. #define BGFX_CHUNK_MAGIC_VB BX_MAKEFOURCC('V', 'B', ' ', 0x1)
  344. #define BGFX_CHUNK_MAGIC_IB BX_MAKEFOURCC('I', 'B', ' ', 0x0)
  345. #define BGFX_CHUNK_MAGIC_IBC BX_MAKEFOURCC('I', 'B', 'C', 0x0)
  346. #define BGFX_CHUNK_MAGIC_PRI BX_MAKEFOURCC('P', 'R', 'I', 0x0)
  347. using namespace bx;
  348. using namespace bgfx;
  349. Group group;
  350. bx::AllocatorI* allocator = entry::getAllocator();
  351. uint32_t chunk;
  352. bx::Error err;
  353. while (4 == bx::read(_reader, chunk, &err)
  354. && err.isOk() )
  355. {
  356. switch (chunk)
  357. {
  358. case BGFX_CHUNK_MAGIC_VB:
  359. {
  360. read(_reader, group.m_sphere);
  361. read(_reader, group.m_aabb);
  362. read(_reader, group.m_obb);
  363. read(_reader, m_decl);
  364. uint16_t stride = m_decl.getStride();
  365. uint16_t numVertices;
  366. read(_reader, numVertices);
  367. const bgfx::Memory* mem = bgfx::alloc(numVertices*stride);
  368. read(_reader, mem->data, mem->size);
  369. group.m_vbh = bgfx::createVertexBuffer(mem, m_decl);
  370. }
  371. break;
  372. case BGFX_CHUNK_MAGIC_IB:
  373. {
  374. uint32_t numIndices;
  375. read(_reader, numIndices);
  376. const bgfx::Memory* mem = bgfx::alloc(numIndices*2);
  377. read(_reader, mem->data, mem->size);
  378. group.m_ibh = bgfx::createIndexBuffer(mem);
  379. }
  380. break;
  381. case BGFX_CHUNK_MAGIC_IBC:
  382. {
  383. uint32_t numIndices;
  384. bx::read(_reader, numIndices);
  385. const bgfx::Memory* mem = bgfx::alloc(numIndices*2);
  386. uint32_t compressedSize;
  387. bx::read(_reader, compressedSize);
  388. void* compressedIndices = BX_ALLOC(allocator, compressedSize);
  389. bx::read(_reader, compressedIndices, compressedSize);
  390. ReadBitstream rbs( (const uint8_t*)compressedIndices, compressedSize);
  391. DecompressIndexBuffer( (uint16_t*)mem->data, numIndices / 3, rbs);
  392. BX_FREE(allocator, compressedIndices);
  393. group.m_ibh = bgfx::createIndexBuffer(mem);
  394. }
  395. break;
  396. case BGFX_CHUNK_MAGIC_PRI:
  397. {
  398. uint16_t len;
  399. read(_reader, len);
  400. stl::string material;
  401. material.resize(len);
  402. read(_reader, const_cast<char*>(material.c_str() ), len);
  403. uint16_t num;
  404. read(_reader, num);
  405. for (uint32_t ii = 0; ii < num; ++ii)
  406. {
  407. read(_reader, len);
  408. stl::string name;
  409. name.resize(len);
  410. read(_reader, const_cast<char*>(name.c_str() ), len);
  411. Primitive prim;
  412. read(_reader, prim.m_startIndex);
  413. read(_reader, prim.m_numIndices);
  414. read(_reader, prim.m_startVertex);
  415. read(_reader, prim.m_numVertices);
  416. read(_reader, prim.m_sphere);
  417. read(_reader, prim.m_aabb);
  418. read(_reader, prim.m_obb);
  419. group.m_prims.push_back(prim);
  420. }
  421. m_groups.push_back(group);
  422. group.reset();
  423. }
  424. break;
  425. default:
  426. DBG("%08x at %d", chunk, bx::skip(_reader, 0) );
  427. break;
  428. }
  429. }
  430. }
  431. void unload()
  432. {
  433. for (GroupArray::const_iterator it = m_groups.begin(), itEnd = m_groups.end(); it != itEnd; ++it)
  434. {
  435. const Group& group = *it;
  436. bgfx::destroyVertexBuffer(group.m_vbh);
  437. if (bgfx::isValid(group.m_ibh) )
  438. {
  439. bgfx::destroyIndexBuffer(group.m_ibh);
  440. }
  441. }
  442. m_groups.clear();
  443. }
  444. void submit(uint8_t _id, bgfx::ProgramHandle _program, const float* _mtx, uint64_t _state) const
  445. {
  446. if (BGFX_STATE_MASK == _state)
  447. {
  448. _state = 0
  449. | BGFX_STATE_RGB_WRITE
  450. | BGFX_STATE_ALPHA_WRITE
  451. | BGFX_STATE_DEPTH_WRITE
  452. | BGFX_STATE_DEPTH_TEST_LESS
  453. | BGFX_STATE_CULL_CCW
  454. | BGFX_STATE_MSAA
  455. ;
  456. }
  457. bgfx::setTransform(_mtx);
  458. bgfx::setState(_state);
  459. for (GroupArray::const_iterator it = m_groups.begin(), itEnd = m_groups.end(); it != itEnd; ++it)
  460. {
  461. const Group& group = *it;
  462. bgfx::setIndexBuffer(group.m_ibh);
  463. bgfx::setVertexBuffer(0, group.m_vbh);
  464. bgfx::submit(_id, _program, 0, it != itEnd-1);
  465. }
  466. }
  467. void submit(const MeshState*const* _state, uint8_t _numPasses, const float* _mtx, uint16_t _numMatrices) const
  468. {
  469. uint32_t cached = bgfx::setTransform(_mtx, _numMatrices);
  470. for (uint32_t pass = 0; pass < _numPasses; ++pass)
  471. {
  472. bgfx::setTransform(cached, _numMatrices);
  473. const MeshState& state = *_state[pass];
  474. bgfx::setState(state.m_state);
  475. for (uint8_t tex = 0; tex < state.m_numTextures; ++tex)
  476. {
  477. const MeshState::Texture& texture = state.m_textures[tex];
  478. bgfx::setTexture(texture.m_stage
  479. , texture.m_sampler
  480. , texture.m_texture
  481. , texture.m_flags
  482. );
  483. }
  484. for (GroupArray::const_iterator it = m_groups.begin(), itEnd = m_groups.end(); it != itEnd; ++it)
  485. {
  486. const Group& group = *it;
  487. bgfx::setIndexBuffer(group.m_ibh);
  488. bgfx::setVertexBuffer(0, group.m_vbh);
  489. bgfx::submit(state.m_viewId, state.m_program, 0, it != itEnd-1);
  490. }
  491. }
  492. }
  493. bgfx::VertexDecl m_decl;
  494. typedef stl::vector<Group> GroupArray;
  495. GroupArray m_groups;
  496. };
  497. Mesh* meshLoad(bx::ReaderSeekerI* _reader)
  498. {
  499. Mesh* mesh = new Mesh;
  500. mesh->load(_reader);
  501. return mesh;
  502. }
  503. Mesh* meshLoad(const char* _filePath)
  504. {
  505. bx::FileReaderI* reader = entry::getFileReader();
  506. if (bx::open(reader, _filePath) )
  507. {
  508. Mesh* mesh = meshLoad(reader);
  509. bx::close(reader);
  510. return mesh;
  511. }
  512. return NULL;
  513. }
  514. void meshUnload(Mesh* _mesh)
  515. {
  516. _mesh->unload();
  517. delete _mesh;
  518. }
  519. MeshState* meshStateCreate()
  520. {
  521. MeshState* state = (MeshState*)BX_ALLOC(entry::getAllocator(), sizeof(MeshState) );
  522. return state;
  523. }
  524. void meshStateDestroy(MeshState* _meshState)
  525. {
  526. BX_FREE(entry::getAllocator(), _meshState);
  527. }
  528. void meshSubmit(const Mesh* _mesh, uint8_t _id, bgfx::ProgramHandle _program, const float* _mtx, uint64_t _state)
  529. {
  530. _mesh->submit(_id, _program, _mtx, _state);
  531. }
  532. void meshSubmit(const Mesh* _mesh, const MeshState*const* _state, uint8_t _numPasses, const float* _mtx, uint16_t _numMatrices)
  533. {
  534. _mesh->submit(_state, _numPasses, _mtx, _numMatrices);
  535. }
  536. Args::Args(int _argc, const char* const* _argv)
  537. : m_type(bgfx::RendererType::Count)
  538. , m_pciId(BGFX_PCI_ID_NONE)
  539. {
  540. bx::CommandLine cmdLine(_argc, (const char**)_argv);
  541. if (cmdLine.hasArg("gl") )
  542. {
  543. m_type = bgfx::RendererType::OpenGL;
  544. }
  545. else if (cmdLine.hasArg("vk") )
  546. {
  547. m_type = bgfx::RendererType::Vulkan;
  548. }
  549. else if (cmdLine.hasArg("noop") )
  550. {
  551. m_type = bgfx::RendererType::Noop;
  552. }
  553. else if (BX_ENABLED(BX_PLATFORM_WINDOWS) )
  554. {
  555. if (cmdLine.hasArg("d3d9") )
  556. {
  557. m_type = bgfx::RendererType::Direct3D9;
  558. }
  559. else if (cmdLine.hasArg("d3d11") )
  560. {
  561. m_type = bgfx::RendererType::Direct3D11;
  562. }
  563. else if (cmdLine.hasArg("d3d12") )
  564. {
  565. m_type = bgfx::RendererType::Direct3D12;
  566. }
  567. }
  568. else if (BX_ENABLED(BX_PLATFORM_OSX) )
  569. {
  570. if (cmdLine.hasArg("mtl") )
  571. {
  572. m_type = bgfx::RendererType::Metal;
  573. }
  574. }
  575. if (cmdLine.hasArg("amd") )
  576. {
  577. m_pciId = BGFX_PCI_ID_AMD;
  578. }
  579. else if (cmdLine.hasArg("nvidia") )
  580. {
  581. m_pciId = BGFX_PCI_ID_NVIDIA;
  582. }
  583. else if (cmdLine.hasArg("intel") )
  584. {
  585. m_pciId = BGFX_PCI_ID_INTEL;
  586. }
  587. else if (cmdLine.hasArg("sw") )
  588. {
  589. m_pciId = BGFX_PCI_ID_SOFTWARE_RASTERIZER;
  590. }
  591. }