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- /*
- * Copyright 2011-2017 Branimir Karadzic. All rights reserved.
- * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
- */
- #include <bgfx/bgfx.h>
- #include <bgfx/embedded_shader.h>
- #include "debugdraw.h"
- #include "../bgfx_utils.h"
- #include "../packrect.h"
- #include <bx/math.h>
- #include <bx/sort.h>
- #include <bx/uint32_t.h>
- #include <bx/handlealloc.h>
- struct DebugVertex
- {
- float m_x;
- float m_y;
- float m_z;
- float m_len;
- uint32_t m_abgr;
- static void init()
- {
- ms_decl
- .begin()
- .add(bgfx::Attrib::Position, 3, bgfx::AttribType::Float)
- .add(bgfx::Attrib::TexCoord0, 1, bgfx::AttribType::Float)
- .add(bgfx::Attrib::Color0, 4, bgfx::AttribType::Uint8, true)
- .end();
- }
- static bgfx::VertexDecl ms_decl;
- };
- bgfx::VertexDecl DebugVertex::ms_decl;
- struct DebugUvVertex
- {
- float m_x;
- float m_y;
- float m_z;
- float m_u;
- float m_v;
- uint32_t m_abgr;
- static void init()
- {
- ms_decl
- .begin()
- .add(bgfx::Attrib::Position, 3, bgfx::AttribType::Float)
- .add(bgfx::Attrib::TexCoord0, 2, bgfx::AttribType::Float)
- .add(bgfx::Attrib::Color0, 4, bgfx::AttribType::Uint8, true)
- .end();
- }
- static bgfx::VertexDecl ms_decl;
- };
- bgfx::VertexDecl DebugUvVertex::ms_decl;
- struct DebugShapeVertex
- {
- float m_x;
- float m_y;
- float m_z;
- uint8_t m_indices[4];
- static void init()
- {
- ms_decl
- .begin()
- .add(bgfx::Attrib::Position, 3, bgfx::AttribType::Float)
- .add(bgfx::Attrib::Indices, 4, bgfx::AttribType::Uint8)
- .end();
- }
- static bgfx::VertexDecl ms_decl;
- };
- bgfx::VertexDecl DebugShapeVertex::ms_decl;
- static DebugShapeVertex s_cubeVertices[8] =
- {
- {-1.0f, 1.0f, 1.0f, { 0, 0, 0, 0 } },
- { 1.0f, 1.0f, 1.0f, { 0, 0, 0, 0 } },
- {-1.0f, -1.0f, 1.0f, { 0, 0, 0, 0 } },
- { 1.0f, -1.0f, 1.0f, { 0, 0, 0, 0 } },
- {-1.0f, 1.0f, -1.0f, { 0, 0, 0, 0 } },
- { 1.0f, 1.0f, -1.0f, { 0, 0, 0, 0 } },
- {-1.0f, -1.0f, -1.0f, { 0, 0, 0, 0 } },
- { 1.0f, -1.0f, -1.0f, { 0, 0, 0, 0 } },
- };
- static const uint16_t s_cubeIndices[36] =
- {
- 0, 1, 2, // 0
- 1, 3, 2,
- 4, 6, 5, // 2
- 5, 6, 7,
- 0, 2, 4, // 4
- 4, 2, 6,
- 1, 5, 3, // 6
- 5, 7, 3,
- 0, 4, 1, // 8
- 4, 5, 1,
- 2, 3, 6, // 10
- 6, 3, 7,
- };
- static const uint8_t s_circleLod[] =
- {
- 37,
- 29,
- 23,
- 17,
- 11,
- };
- static uint8_t getCircleLod(uint8_t _lod)
- {
- _lod = _lod > BX_COUNTOF(s_circleLod)-1 ? BX_COUNTOF(s_circleLod)-1 : _lod;
- return s_circleLod[_lod];
- }
- static void circle(float* _out, float _angle)
- {
- float sa = bx::fsin(_angle);
- float ca = bx::fcos(_angle);
- _out[0] = sa;
- _out[1] = ca;
- }
- static void squircle(float* _out, float _angle)
- {
- float sa = bx::fsin(_angle);
- float ca = bx::fcos(_angle);
- _out[0] = bx::fsqrt(bx::fabsolute(sa) ) * bx::fsign(sa);
- _out[1] = bx::fsqrt(bx::fabsolute(ca) ) * bx::fsign(ca);
- }
- uint32_t genSphere(uint8_t _subdiv0, void* _pos0 = NULL, uint16_t _posStride0 = 0, void* _normals0 = NULL, uint16_t _normalStride0 = 0)
- {
- if (NULL != _pos0)
- {
- struct Gen
- {
- Gen(void* _pos, uint16_t _posStride, void* _normals, uint16_t _normalStride, uint8_t _subdiv)
- : m_pos( (uint8_t*)_pos)
- , m_normals( (uint8_t*)_normals)
- , m_posStride(_posStride)
- , m_normalStride(_normalStride)
- {
- static const float scale = 1.0f;
- static const float golden = 1.6180339887f;
- static const float len = bx::fsqrt(golden*golden + 1.0f);
- static const float ss = 1.0f/len * scale;
- static const float ll = ss*golden;
- static const float vv[12][4] =
- {
- { -ll, 0.0f, -ss, 0.0f },
- { ll, 0.0f, -ss, 0.0f },
- { ll, 0.0f, ss, 0.0f },
- { -ll, 0.0f, ss, 0.0f },
- { -ss, ll, 0.0f, 0.0f },
- { ss, ll, 0.0f, 0.0f },
- { ss, -ll, 0.0f, 0.0f },
- { -ss, -ll, 0.0f, 0.0f },
- { 0.0f, -ss, ll, 0.0f },
- { 0.0f, ss, ll, 0.0f },
- { 0.0f, ss, -ll, 0.0f },
- { 0.0f, -ss, -ll, 0.0f },
- };
- m_numVertices = 0;
- triangle(vv[ 0], vv[ 4], vv[ 3], scale, _subdiv);
- triangle(vv[ 0], vv[10], vv[ 4], scale, _subdiv);
- triangle(vv[ 4], vv[10], vv[ 5], scale, _subdiv);
- triangle(vv[ 5], vv[10], vv[ 1], scale, _subdiv);
- triangle(vv[ 5], vv[ 1], vv[ 2], scale, _subdiv);
- triangle(vv[ 5], vv[ 2], vv[ 9], scale, _subdiv);
- triangle(vv[ 5], vv[ 9], vv[ 4], scale, _subdiv);
- triangle(vv[ 3], vv[ 4], vv[ 9], scale, _subdiv);
- triangle(vv[ 0], vv[ 3], vv[ 7], scale, _subdiv);
- triangle(vv[ 0], vv[ 7], vv[11], scale, _subdiv);
- triangle(vv[11], vv[ 7], vv[ 6], scale, _subdiv);
- triangle(vv[11], vv[ 6], vv[ 1], scale, _subdiv);
- triangle(vv[ 1], vv[ 6], vv[ 2], scale, _subdiv);
- triangle(vv[ 2], vv[ 6], vv[ 8], scale, _subdiv);
- triangle(vv[ 8], vv[ 6], vv[ 7], scale, _subdiv);
- triangle(vv[ 8], vv[ 7], vv[ 3], scale, _subdiv);
- triangle(vv[ 0], vv[11], vv[10], scale, _subdiv);
- triangle(vv[ 1], vv[10], vv[11], scale, _subdiv);
- triangle(vv[ 2], vv[ 8], vv[ 9], scale, _subdiv);
- triangle(vv[ 3], vv[ 9], vv[ 8], scale, _subdiv);
- }
- void addVert(const float* _v)
- {
- float* verts = (float*)m_pos;
- verts[0] = _v[0];
- verts[1] = _v[1];
- verts[2] = _v[2];
- m_pos += m_posStride;
- if (NULL != m_normals)
- {
- float* normals = (float*)m_normals;
- bx::vec3Norm(normals, _v);
- m_normals += m_normalStride;
- }
- m_numVertices++;
- }
- void triangle(const float* _v0, const float* _v1, const float* _v2, float _scale, uint8_t _subdiv)
- {
- if (0 == _subdiv)
- {
- addVert(_v0);
- addVert(_v1);
- addVert(_v2);
- }
- else
- {
- float tmp0[4];
- float tmp1[4];
- float v01[4];
- bx::vec3Add(tmp0, _v0, _v1);
- bx::vec3Norm(tmp1, tmp0);
- bx::vec3Mul(v01, tmp1, _scale);
- float v12[4];
- bx::vec3Add(tmp0, _v1, _v2);
- bx::vec3Norm(tmp1, tmp0);
- bx::vec3Mul(v12, tmp1, _scale);
- float v20[4];
- bx::vec3Add(tmp0, _v2, _v0);
- bx::vec3Norm(tmp1, tmp0);
- bx::vec3Mul(v20, tmp1, _scale);
- --_subdiv;
- triangle(_v0, v01, v20, _scale, _subdiv);
- triangle(_v1, v12, v01, _scale, _subdiv);
- triangle(_v2, v20, v12, _scale, _subdiv);
- triangle(v01, v12, v20, _scale, _subdiv);
- }
- }
- uint8_t* m_pos;
- uint8_t* m_normals;
- uint16_t m_posStride;
- uint16_t m_normalStride;
- uint32_t m_numVertices;
- } gen(_pos0, _posStride0, _normals0, _normalStride0, _subdiv0);
- }
- uint32_t numVertices = 20*3*bx::uint32_max(1, (uint32_t)bx::fpow(4.0f, _subdiv0) );
- return numVertices;
- }
- void getPoint(float* _result, Axis::Enum _axis, float _x, float _y)
- {
- switch (_axis)
- {
- case Axis::X:
- _result[0] = 0.0f;
- _result[1] = _x;
- _result[2] = _y;
- break;
- case Axis::Y:
- _result[0] = _y;
- _result[1] = 0.0f;
- _result[2] = _x;
- break;
- default:
- _result[0] = _x;
- _result[1] = _y;
- _result[2] = 0.0f;
- break;
- }
- }
- #include "vs_debugdraw_lines.bin.h"
- #include "fs_debugdraw_lines.bin.h"
- #include "vs_debugdraw_lines_stipple.bin.h"
- #include "fs_debugdraw_lines_stipple.bin.h"
- #include "vs_debugdraw_fill.bin.h"
- #include "fs_debugdraw_fill.bin.h"
- #include "vs_debugdraw_fill_lit.bin.h"
- #include "fs_debugdraw_fill_lit.bin.h"
- #include "vs_debugdraw_fill_texture.bin.h"
- #include "fs_debugdraw_fill_texture.bin.h"
- static const bgfx::EmbeddedShader s_embeddedShaders[] =
- {
- BGFX_EMBEDDED_SHADER(vs_debugdraw_lines),
- BGFX_EMBEDDED_SHADER(fs_debugdraw_lines),
- BGFX_EMBEDDED_SHADER(vs_debugdraw_lines_stipple),
- BGFX_EMBEDDED_SHADER(fs_debugdraw_lines_stipple),
- BGFX_EMBEDDED_SHADER(vs_debugdraw_fill),
- BGFX_EMBEDDED_SHADER(fs_debugdraw_fill),
- BGFX_EMBEDDED_SHADER(vs_debugdraw_fill_lit),
- BGFX_EMBEDDED_SHADER(fs_debugdraw_fill_lit),
- BGFX_EMBEDDED_SHADER(vs_debugdraw_fill_texture),
- BGFX_EMBEDDED_SHADER(fs_debugdraw_fill_texture),
- BGFX_EMBEDDED_SHADER_END()
- };
- #define SPRITE_TEXTURE_SIZE 1024
- template<uint16_t MaxHandlesT = 256, uint16_t TextureSizeT = 1024>
- struct SpriteT
- {
- SpriteT()
- : m_ra(TextureSizeT, TextureSizeT)
- {
- }
- SpriteHandle create(uint16_t _width, uint16_t _height)
- {
- SpriteHandle handle = { bx::kInvalidHandle };
- if (m_handleAlloc.getNumHandles() < m_handleAlloc.getMaxHandles() )
- {
- Pack2D pack;
- if (m_ra.find(_width, _height, pack) )
- {
- handle.idx = m_handleAlloc.alloc();
- m_pack[handle.idx] = pack;
- }
- }
- return handle;
- }
- void destroy(SpriteHandle _sprite)
- {
- const Pack2D& pack = m_pack[_sprite.idx];
- m_ra.clear(pack);
- m_handleAlloc.free(_sprite.idx);
- }
- const Pack2D& get(SpriteHandle _sprite) const
- {
- return m_pack[_sprite.idx];
- }
- bx::HandleAllocT<MaxHandlesT> m_handleAlloc;
- Pack2D m_pack[MaxHandlesT];
- RectPack2DT<256> m_ra;
- };
- struct DebugDraw
- {
- DebugDraw()
- : m_depthTestLess(true)
- , m_state(State::Count)
- {
- }
- void init(bool _depthTestLess, bx::AllocatorI* _allocator)
- {
- m_allocator = _allocator;
- m_depthTestLess = _depthTestLess;
- if (NULL == _allocator)
- {
- static bx::DefaultAllocator allocator;
- m_allocator = &allocator;
- }
- DebugVertex::init();
- DebugUvVertex::init();
- DebugShapeVertex::init();
- bgfx::RendererType::Enum type = bgfx::getRendererType();
- m_program[Program::Lines] =
- bgfx::createProgram(
- bgfx::createEmbeddedShader(s_embeddedShaders, type, "vs_debugdraw_lines")
- , bgfx::createEmbeddedShader(s_embeddedShaders, type, "fs_debugdraw_lines")
- , true
- );
- m_program[Program::LinesStipple] =
- bgfx::createProgram(
- bgfx::createEmbeddedShader(s_embeddedShaders, type, "vs_debugdraw_lines_stipple")
- , bgfx::createEmbeddedShader(s_embeddedShaders, type, "fs_debugdraw_lines_stipple")
- , true
- );
- m_program[Program::Fill] =
- bgfx::createProgram(
- bgfx::createEmbeddedShader(s_embeddedShaders, type, "vs_debugdraw_fill")
- , bgfx::createEmbeddedShader(s_embeddedShaders, type, "fs_debugdraw_fill")
- , true
- );
- m_program[Program::FillLit] =
- bgfx::createProgram(
- bgfx::createEmbeddedShader(s_embeddedShaders, type, "vs_debugdraw_fill_lit")
- , bgfx::createEmbeddedShader(s_embeddedShaders, type, "fs_debugdraw_fill_lit")
- , true
- );
- m_program[Program::FillTexture] =
- bgfx::createProgram(
- bgfx::createEmbeddedShader(s_embeddedShaders, type, "vs_debugdraw_fill_texture")
- , bgfx::createEmbeddedShader(s_embeddedShaders, type, "fs_debugdraw_fill_texture")
- , true
- );
- u_params = bgfx::createUniform("u_params", bgfx::UniformType::Vec4, 4);
- s_texColor = bgfx::createUniform("s_texColor", bgfx::UniformType::Int1);
- m_texture = bgfx::createTexture2D(SPRITE_TEXTURE_SIZE, SPRITE_TEXTURE_SIZE, false, 1, bgfx::TextureFormat::BGRA8);
- void* vertices[Mesh::Count] = {};
- uint16_t* indices[Mesh::Count] = {};
- uint16_t stride = DebugShapeVertex::ms_decl.getStride();
- uint32_t startVertex = 0;
- uint32_t startIndex = 0;
- for (uint32_t mesh = 0; mesh < 4; ++mesh)
- {
- Mesh::Enum id = Mesh::Enum(Mesh::Sphere0+mesh);
- const uint8_t tess = uint8_t(3-mesh);
- const uint32_t numVertices = genSphere(tess);
- const uint32_t numIndices = numVertices;
- vertices[id] = BX_ALLOC(m_allocator, numVertices*stride);
- bx::memSet(vertices[id], 0, numVertices*stride);
- genSphere(tess, vertices[id], stride);
- uint16_t* trilist = (uint16_t*)BX_ALLOC(m_allocator, numIndices*sizeof(uint16_t) );
- for (uint32_t ii = 0; ii < numIndices; ++ii)
- {
- trilist[ii] = uint16_t(ii);
- }
- uint32_t numLineListIndices = bgfx::topologyConvert(bgfx::TopologyConvert::TriListToLineList
- , NULL
- , 0
- , trilist
- , numIndices
- , false
- );
- indices[id] = (uint16_t*)BX_ALLOC(m_allocator, (numIndices + numLineListIndices)*sizeof(uint16_t) );
- uint16_t* indicesOut = indices[id];
- bx::memCopy(indicesOut, trilist, numIndices*sizeof(uint16_t) );
- bgfx::topologyConvert(bgfx::TopologyConvert::TriListToLineList
- , &indicesOut[numIndices]
- , numLineListIndices*sizeof(uint16_t)
- , trilist
- , numIndices
- , false
- );
- m_mesh[id].m_startVertex = startVertex;
- m_mesh[id].m_numVertices = numVertices;
- m_mesh[id].m_startIndex[0] = startIndex;
- m_mesh[id].m_numIndices[0] = numIndices;
- m_mesh[id].m_startIndex[1] = startIndex+numIndices;
- m_mesh[id].m_numIndices[1] = numLineListIndices;
- startVertex += numVertices;
- startIndex += numIndices + numLineListIndices;
- BX_FREE(m_allocator, trilist);
- }
- for (uint32_t mesh = 0; mesh < 4; ++mesh)
- {
- Mesh::Enum id = Mesh::Enum(Mesh::Cone0+mesh);
- const uint32_t num = getCircleLod(uint8_t(mesh) );
- const float step = bx::kPi * 2.0f / num;
- const uint32_t numVertices = num+1;
- const uint32_t numIndices = num*6;
- const uint32_t numLineListIndices = num*4;
- vertices[id] = BX_ALLOC(m_allocator, numVertices*stride);
- indices[id] = (uint16_t*)BX_ALLOC(m_allocator, (numIndices + numLineListIndices)*sizeof(uint16_t) );
- bx::memSet(indices[id], 0, (numIndices + numLineListIndices)*sizeof(uint16_t) );
- DebugShapeVertex* vertex = (DebugShapeVertex*)vertices[id];
- uint16_t* index = indices[id];
- vertex[num].m_x = 0.0f;
- vertex[num].m_y = 0.0f;
- vertex[num].m_z = 0.0f;
- vertex[num].m_indices[0] = 1;
- for (uint32_t ii = 0; ii < num; ++ii)
- {
- const float angle = step * ii;
- float xy[2];
- circle(xy, angle);
- vertex[ii].m_x = xy[1];
- vertex[ii].m_y = 0.0f;
- vertex[ii].m_z = xy[0];
- vertex[ii].m_indices[0] = 0;
- index[ii*3+0] = uint16_t(num);
- index[ii*3+1] = uint16_t( (ii+1)%num);
- index[ii*3+2] = uint16_t(ii);
- index[num*3+ii*3+0] = 0;
- index[num*3+ii*3+1] = uint16_t(ii);
- index[num*3+ii*3+2] = uint16_t( (ii+1)%num);
- index[numIndices+ii*2+0] = uint16_t(ii);
- index[numIndices+ii*2+1] = uint16_t(num);
- index[numIndices+num*2+ii*2+0] = uint16_t(ii);
- index[numIndices+num*2+ii*2+1] = uint16_t( (ii+1)%num);
- }
- m_mesh[id].m_startVertex = startVertex;
- m_mesh[id].m_numVertices = numVertices;
- m_mesh[id].m_startIndex[0] = startIndex;
- m_mesh[id].m_numIndices[0] = numIndices;
- m_mesh[id].m_startIndex[1] = startIndex+numIndices;
- m_mesh[id].m_numIndices[1] = numLineListIndices;
- startVertex += numVertices;
- startIndex += numIndices + numLineListIndices;
- }
- for (uint32_t mesh = 0; mesh < 4; ++mesh)
- {
- Mesh::Enum id = Mesh::Enum(Mesh::Cylinder0+mesh);
- const uint32_t num = getCircleLod(uint8_t(mesh) );
- const float step = bx::kPi * 2.0f / num;
- const uint32_t numVertices = num*2;
- const uint32_t numIndices = num*12;
- const uint32_t numLineListIndices = num*6;
- vertices[id] = BX_ALLOC(m_allocator, numVertices*stride);
- indices[id] = (uint16_t*)BX_ALLOC(m_allocator, (numIndices + numLineListIndices)*sizeof(uint16_t) );
- bx::memSet(indices[id], 0, (numIndices + numLineListIndices)*sizeof(uint16_t) );
- DebugShapeVertex* vertex = (DebugShapeVertex*)vertices[id];
- uint16_t* index = indices[id];
- for (uint32_t ii = 0; ii < num; ++ii)
- {
- const float angle = step * ii;
- float xy[2];
- circle(xy, angle);
- vertex[ii].m_x = xy[1];
- vertex[ii].m_y = 0.0f;
- vertex[ii].m_z = xy[0];
- vertex[ii].m_indices[0] = 0;
- vertex[ii+num].m_x = xy[1];
- vertex[ii+num].m_y = 0.0f;
- vertex[ii+num].m_z = xy[0];
- vertex[ii+num].m_indices[0] = 1;
- index[ii*6+0] = uint16_t(ii+num);
- index[ii*6+1] = uint16_t( (ii+1)%num);
- index[ii*6+2] = uint16_t(ii);
- index[ii*6+3] = uint16_t(ii+num);
- index[ii*6+4] = uint16_t( (ii+1)%num+num);
- index[ii*6+5] = uint16_t( (ii+1)%num);
- index[num*6+ii*6+0] = uint16_t(0);
- index[num*6+ii*6+1] = uint16_t(ii);
- index[num*6+ii*6+2] = uint16_t( (ii+1)%num);
- index[num*6+ii*6+3] = uint16_t(num);
- index[num*6+ii*6+4] = uint16_t( (ii+1)%num+num);
- index[num*6+ii*6+5] = uint16_t(ii+num);
- index[numIndices+ii*2+0] = uint16_t(ii);
- index[numIndices+ii*2+1] = uint16_t(ii+num);
- index[numIndices+num*2+ii*2+0] = uint16_t(ii);
- index[numIndices+num*2+ii*2+1] = uint16_t( (ii+1)%num);
- index[numIndices+num*4+ii*2+0] = uint16_t(num + ii);
- index[numIndices+num*4+ii*2+1] = uint16_t(num + (ii+1)%num);
- }
- m_mesh[id].m_startVertex = startVertex;
- m_mesh[id].m_numVertices = numVertices;
- m_mesh[id].m_startIndex[0] = startIndex;
- m_mesh[id].m_numIndices[0] = numIndices;
- m_mesh[id].m_startIndex[1] = startIndex+numIndices;
- m_mesh[id].m_numIndices[1] = numLineListIndices;
- startVertex += numVertices;
- startIndex += numIndices + numLineListIndices;
- }
- for (uint32_t mesh = 0; mesh < 4; ++mesh)
- {
- Mesh::Enum id = Mesh::Enum(Mesh::Capsule0+mesh);
- const uint32_t num = getCircleLod(uint8_t(mesh) );
- const float step = bx::kPi * 2.0f / num;
- const uint32_t numVertices = num*2;
- const uint32_t numIndices = num*6;
- const uint32_t numLineListIndices = num*6;
- vertices[id] = BX_ALLOC(m_allocator, numVertices*stride);
- indices[id] = (uint16_t*)BX_ALLOC(m_allocator, (numIndices + numLineListIndices)*sizeof(uint16_t) );
- bx::memSet(indices[id], 0, (numIndices + numLineListIndices)*sizeof(uint16_t) );
- DebugShapeVertex* vertex = (DebugShapeVertex*)vertices[id];
- uint16_t* index = indices[id];
- for (uint32_t ii = 0; ii < num; ++ii)
- {
- const float angle = step * ii;
- float xy[2];
- circle(xy, angle);
- vertex[ii].m_x = xy[1];
- vertex[ii].m_y = 0.0f;
- vertex[ii].m_z = xy[0];
- vertex[ii].m_indices[0] = 0;
- vertex[ii+num].m_x = xy[1];
- vertex[ii+num].m_y = 0.0f;
- vertex[ii+num].m_z = xy[0];
- vertex[ii+num].m_indices[0] = 1;
- index[ii*6+0] = uint16_t(ii+num);
- index[ii*6+1] = uint16_t( (ii+1)%num);
- index[ii*6+2] = uint16_t(ii);
- index[ii*6+3] = uint16_t(ii+num);
- index[ii*6+4] = uint16_t( (ii+1)%num+num);
- index[ii*6+5] = uint16_t( (ii+1)%num);
- // index[num*6+ii*6+0] = uint16_t(0);
- // index[num*6+ii*6+1] = uint16_t(ii);
- // index[num*6+ii*6+2] = uint16_t( (ii+1)%num);
- // index[num*6+ii*6+3] = uint16_t(num);
- // index[num*6+ii*6+4] = uint16_t( (ii+1)%num+num);
- // index[num*6+ii*6+5] = uint16_t(ii+num);
- index[numIndices+ii*2+0] = uint16_t(ii);
- index[numIndices+ii*2+1] = uint16_t(ii+num);
- index[numIndices+num*2+ii*2+0] = uint16_t(ii);
- index[numIndices+num*2+ii*2+1] = uint16_t( (ii+1)%num);
- index[numIndices+num*4+ii*2+0] = uint16_t(num + ii);
- index[numIndices+num*4+ii*2+1] = uint16_t(num + (ii+1)%num);
- }
- m_mesh[id].m_startVertex = startVertex;
- m_mesh[id].m_numVertices = numVertices;
- m_mesh[id].m_startIndex[0] = startIndex;
- m_mesh[id].m_numIndices[0] = numIndices;
- m_mesh[id].m_startIndex[1] = startIndex+numIndices;
- m_mesh[id].m_numIndices[1] = numLineListIndices;
- startVertex += numVertices;
- startIndex += numIndices + numLineListIndices;
- }
- m_mesh[Mesh::Cube].m_startVertex = startVertex;
- m_mesh[Mesh::Cube].m_numVertices = BX_COUNTOF(s_cubeVertices);
- m_mesh[Mesh::Cube].m_startIndex[0] = startIndex;
- m_mesh[Mesh::Cube].m_numIndices[0] = BX_COUNTOF(s_cubeIndices);
- m_mesh[Mesh::Cube].m_startIndex[1] = 0;
- m_mesh[Mesh::Cube].m_numIndices[1] = 0;
- startVertex += m_mesh[Mesh::Cube].m_numVertices;
- startIndex += m_mesh[Mesh::Cube].m_numIndices[0];
- const bgfx::Memory* vb = bgfx::alloc(startVertex*stride);
- const bgfx::Memory* ib = bgfx::alloc(startIndex*sizeof(uint16_t) );
- for (uint32_t mesh = Mesh::Sphere0; mesh < Mesh::Cube; ++mesh)
- {
- Mesh::Enum id = Mesh::Enum(mesh);
- bx::memCopy(&vb->data[m_mesh[id].m_startVertex * stride]
- , vertices[id]
- , m_mesh[id].m_numVertices*stride
- );
- bx::memCopy(&ib->data[m_mesh[id].m_startIndex[0] * sizeof(uint16_t)]
- , indices[id]
- , (m_mesh[id].m_numIndices[0]+m_mesh[id].m_numIndices[1])*sizeof(uint16_t)
- );
- BX_FREE(m_allocator, vertices[id]);
- BX_FREE(m_allocator, indices[id]);
- }
- bx::memCopy(&vb->data[m_mesh[Mesh::Cube].m_startVertex * stride]
- , s_cubeVertices
- , sizeof(s_cubeVertices)
- );
- bx::memCopy(&ib->data[m_mesh[Mesh::Cube].m_startIndex[0] * sizeof(uint16_t)]
- , s_cubeIndices
- , sizeof(s_cubeIndices)
- );
- m_vbh = bgfx::createVertexBuffer(vb, DebugShapeVertex::ms_decl);
- m_ibh = bgfx::createIndexBuffer(ib);
- m_mtx = 0;
- m_viewId = 0;
- m_pos = 0;
- m_indexPos = 0;
- m_vertexPos = 0;
- m_posQuad = 0;
- }
- void shutdown()
- {
- bgfx::destroyIndexBuffer(m_ibh);
- bgfx::destroyVertexBuffer(m_vbh);
- for (uint32_t ii = 0; ii < Program::Count; ++ii)
- {
- bgfx::destroyProgram(m_program[ii]);
- }
- bgfx::destroyUniform(u_params);
- bgfx::destroyUniform(s_texColor);
- bgfx::destroyTexture(m_texture);
- }
- SpriteHandle createSprite(uint16_t _width, uint16_t _height, const void* _data)
- {
- SpriteHandle handle = m_sprite.create(_width, _height);
- if (isValid(handle) )
- {
- const Pack2D& pack = m_sprite.get(handle);
- bgfx::updateTexture2D(
- m_texture
- , 0
- , 0
- , pack.m_x
- , pack.m_y
- , pack.m_width
- , pack.m_height
- , bgfx::copy(_data, pack.m_width*pack.m_height*4)
- );
- }
- return handle;
- }
- void destroy(SpriteHandle _handle)
- {
- m_sprite.destroy(_handle);
- }
- void begin(uint8_t _viewId)
- {
- BX_CHECK(State::Count == m_state);
- m_viewId = _viewId;
- m_mtx = 0;
- m_state = State::None;
- m_stack = 0;
- Attrib& attrib = m_attrib[0];
- attrib.m_state = 0
- | BGFX_STATE_RGB_WRITE
- | (m_depthTestLess ? BGFX_STATE_DEPTH_TEST_LESS : BGFX_STATE_DEPTH_TEST_GREATER)
- | BGFX_STATE_CULL_CW
- | BGFX_STATE_DEPTH_WRITE
- ;
- attrib.m_scale = 1.0f;
- attrib.m_spin = 0.0f;
- attrib.m_offset = 0.0f;
- attrib.m_abgr = UINT32_MAX;
- attrib.m_stipple = false;
- attrib.m_wireframe = false;
- attrib.m_lod = 0;
- }
- void end()
- {
- BX_CHECK(0 == m_stack, "Invalid stack %d.", m_stack);
- flushQuad();
- flush();
- m_state = State::Count;
- }
- void push()
- {
- BX_CHECK(State::Count != m_state);
- ++m_stack;
- m_attrib[m_stack] = m_attrib[m_stack-1];
- }
- void pop()
- {
- BX_CHECK(State::Count != m_state);
- const Attrib& curr = m_attrib[m_stack];
- const Attrib& prev = m_attrib[m_stack-1];
- if (curr.m_stipple != prev.m_stipple
- || curr.m_state != prev.m_state)
- {
- flush();
- }
- --m_stack;
- }
- void setTransform(const void* _mtx)
- {
- BX_CHECK(State::Count != m_state);
- flush();
- if (NULL == _mtx)
- {
- m_mtx = 0;
- return;
- }
- bgfx::Transform transform;
- m_mtx = bgfx::allocTransform(&transform, 1);
- bx::memCopy(transform.data, _mtx, 64);
- }
- void setTranslate(float _x, float _y, float _z)
- {
- float mtx[16];
- bx::mtxTranslate(mtx, _x, _y, _z);
- setTransform(mtx);
- }
- void setTranslate(const float* _pos)
- {
- setTranslate(_pos[0], _pos[1], _pos[2]);
- }
- void setState(bool _depthTest, bool _depthWrite, bool _clockwise)
- {
- const uint64_t depthTest = m_depthTestLess
- ? BGFX_STATE_DEPTH_TEST_LESS
- : BGFX_STATE_DEPTH_TEST_GREATER
- ;
- uint64_t state = m_attrib[m_stack].m_state & ~(0
- | BGFX_STATE_DEPTH_TEST_MASK
- | BGFX_STATE_DEPTH_WRITE
- | BGFX_STATE_CULL_CW
- | BGFX_STATE_CULL_CCW
- );
- state |= _depthTest
- ? depthTest
- : 0
- ;
- state |= _depthWrite
- ? BGFX_STATE_DEPTH_WRITE
- : 0
- ;
- state |= _clockwise
- ? BGFX_STATE_CULL_CW
- : BGFX_STATE_CULL_CCW
- ;
- if (m_attrib[m_stack].m_state != state)
- {
- flush();
- }
- m_attrib[m_stack].m_state = state;
- }
- void setColor(uint32_t _abgr)
- {
- BX_CHECK(State::Count != m_state);
- m_attrib[m_stack].m_abgr = _abgr;
- }
- void setLod(uint8_t _lod)
- {
- BX_CHECK(State::Count != m_state);
- m_attrib[m_stack].m_lod = _lod;
- }
- void setWireframe(bool _wireframe)
- {
- BX_CHECK(State::Count != m_state);
- m_attrib[m_stack].m_wireframe = _wireframe;
- }
- void setStipple(bool _stipple, float _scale = 1.0f, float _offset = 0.0f)
- {
- BX_CHECK(State::Count != m_state);
- Attrib& attrib = m_attrib[m_stack];
- if (attrib.m_stipple != _stipple)
- {
- flush();
- }
- attrib.m_stipple = _stipple;
- attrib.m_offset = _offset;
- attrib.m_scale = _scale;
- }
- void setSpin(float _spin)
- {
- Attrib& attrib = m_attrib[m_stack];
- attrib.m_spin = _spin;
- }
- void moveTo(float _x, float _y, float _z = 0.0f)
- {
- BX_CHECK(State::Count != m_state);
- softFlush();
- m_state = State::MoveTo;
- DebugVertex& vertex = m_cache[m_pos];
- vertex.m_x = _x;
- vertex.m_y = _y;
- vertex.m_z = _z;
- Attrib& attrib = m_attrib[m_stack];
- vertex.m_abgr = attrib.m_abgr;
- vertex.m_len = attrib.m_offset;
- m_vertexPos = m_pos;
- }
- void moveTo(const void* _pos)
- {
- BX_CHECK(State::Count != m_state);
- const float* pos = (const float*)_pos;
- moveTo(pos[0], pos[1], pos[2]);
- }
- void moveTo(Axis::Enum _axis, float _x, float _y)
- {
- float pos[3];
- getPoint(pos, _axis, _x, _y);
- moveTo(pos);
- }
- void lineTo(float _x, float _y, float _z = 0.0f)
- {
- BX_CHECK(State::Count != m_state);
- if (State::None == m_state)
- {
- moveTo(_x, _y, _z);
- return;
- }
- if (m_pos+2 > uint16_t(BX_COUNTOF(m_cache) ) )
- {
- uint32_t pos = m_pos;
- uint32_t vertexPos = m_vertexPos;
- flush();
- bx::memCopy(&m_cache[0], &m_cache[vertexPos], sizeof(DebugVertex) );
- if (vertexPos == pos)
- {
- m_pos = 1;
- }
- else
- {
- bx::memCopy(&m_cache[1], &m_cache[pos - 1], sizeof(DebugVertex) );
- m_pos = 2;
- }
- m_state = State::LineTo;
- }
- else if (State::MoveTo == m_state)
- {
- ++m_pos;
- m_state = State::LineTo;
- }
- uint16_t prev = m_pos-1;
- uint16_t curr = m_pos++;
- DebugVertex& vertex = m_cache[curr];
- vertex.m_x = _x;
- vertex.m_y = _y;
- vertex.m_z = _z;
- Attrib& attrib = m_attrib[m_stack];
- vertex.m_abgr = attrib.m_abgr;
- vertex.m_len = attrib.m_offset;
- float tmp[3];
- bx::vec3Sub(tmp, &vertex.m_x, &m_cache[prev].m_x);
- float len = bx::vec3Length(tmp) * attrib.m_scale;
- vertex.m_len = m_cache[prev].m_len + len;
- m_indices[m_indexPos++] = prev;
- m_indices[m_indexPos++] = curr;
- }
- void lineTo(const void* _pos)
- {
- BX_CHECK(State::Count != m_state);
- const float* pos = (const float*)_pos;
- lineTo(pos[0], pos[1], pos[2]);
- }
- void lineTo(Axis::Enum _axis, float _x, float _y)
- {
- float pos[3];
- getPoint(pos, _axis, _x, _y);
- lineTo(pos);
- }
- void close()
- {
- BX_CHECK(State::Count != m_state);
- DebugVertex& vertex = m_cache[m_vertexPos];
- lineTo(vertex.m_x, vertex.m_y, vertex.m_z);
- m_state = State::None;
- }
- void draw(const Aabb& _aabb)
- {
- moveTo(_aabb.m_min[0], _aabb.m_min[1], _aabb.m_min[2]);
- lineTo(_aabb.m_max[0], _aabb.m_min[1], _aabb.m_min[2]);
- lineTo(_aabb.m_max[0], _aabb.m_max[1], _aabb.m_min[2]);
- lineTo(_aabb.m_min[0], _aabb.m_max[1], _aabb.m_min[2]);
- close();
- moveTo(_aabb.m_min[0], _aabb.m_min[1], _aabb.m_max[2]);
- lineTo(_aabb.m_max[0], _aabb.m_min[1], _aabb.m_max[2]);
- lineTo(_aabb.m_max[0], _aabb.m_max[1], _aabb.m_max[2]);
- lineTo(_aabb.m_min[0], _aabb.m_max[1], _aabb.m_max[2]);
- close();
- moveTo(_aabb.m_min[0], _aabb.m_min[1], _aabb.m_min[2]);
- lineTo(_aabb.m_min[0], _aabb.m_min[1], _aabb.m_max[2]);
- moveTo(_aabb.m_max[0], _aabb.m_min[1], _aabb.m_min[2]);
- lineTo(_aabb.m_max[0], _aabb.m_min[1], _aabb.m_max[2]);
- moveTo(_aabb.m_min[0], _aabb.m_max[1], _aabb.m_min[2]);
- lineTo(_aabb.m_min[0], _aabb.m_max[1], _aabb.m_max[2]);
- moveTo(_aabb.m_max[0], _aabb.m_max[1], _aabb.m_min[2]);
- lineTo(_aabb.m_max[0], _aabb.m_max[1], _aabb.m_max[2]);
- }
- void draw(const Cylinder& _cylinder, bool _capsule)
- {
- drawCylinder(_cylinder.m_pos, _cylinder.m_end, _cylinder.m_radius, _capsule);
- }
- void draw(const Disk& _disk)
- {
- drawCircle(_disk.m_normal, _disk.m_center, _disk.m_radius, 0.0f);
- }
- void draw(const Obb& _obb)
- {
- const Attrib& attrib = m_attrib[m_stack];
- if (attrib.m_wireframe)
- {
- setTransform(_obb.m_mtx);
- moveTo(-1.0f, -1.0f, -1.0f);
- lineTo( 1.0f, -1.0f, -1.0f);
- lineTo( 1.0f, 1.0f, -1.0f);
- lineTo(-1.0f, 1.0f, -1.0f);
- close();
- moveTo(-1.0f, 1.0f, 1.0f);
- lineTo( 1.0f, 1.0f, 1.0f);
- lineTo( 1.0f, -1.0f, 1.0f);
- lineTo(-1.0f, -1.0f, 1.0f);
- close();
- moveTo( 1.0f, -1.0f, -1.0f);
- lineTo( 1.0f, -1.0f, 1.0f);
- moveTo( 1.0f, 1.0f, -1.0f);
- lineTo( 1.0f, 1.0f, 1.0f);
- moveTo(-1.0f, 1.0f, -1.0f);
- lineTo(-1.0f, 1.0f, 1.0f);
- moveTo(-1.0f, -1.0f, -1.0f);
- lineTo(-1.0f, -1.0f, 1.0f);
- setTransform(NULL);
- }
- else
- {
- draw(Mesh::Cube, _obb.m_mtx, 1, false);
- }
- }
- void draw(const Sphere& _sphere)
- {
- const Attrib& attrib = m_attrib[m_stack];
- float mtx[16];
- bx::mtxSRT(mtx
- , _sphere.m_radius
- , _sphere.m_radius
- , _sphere.m_radius
- , 0.0f
- , 0.0f
- , 0.0f
- , _sphere.m_center[0]
- , _sphere.m_center[1]
- , _sphere.m_center[2]
- );
- uint8_t lod = attrib.m_lod > Mesh::SphereMaxLod
- ? uint8_t(Mesh::SphereMaxLod)
- : attrib.m_lod
- ;
- draw(Mesh::Enum(Mesh::Sphere0 + lod), mtx, 1, attrib.m_wireframe);
- }
- void drawFrustum(const float* _viewProj)
- {
- Plane planes[6];
- buildFrustumPlanes(planes, _viewProj);
- float points[24];
- intersectPlanes(&points[ 0], planes[0], planes[2], planes[4]);
- intersectPlanes(&points[ 3], planes[0], planes[3], planes[4]);
- intersectPlanes(&points[ 6], planes[0], planes[3], planes[5]);
- intersectPlanes(&points[ 9], planes[0], planes[2], planes[5]);
- intersectPlanes(&points[12], planes[1], planes[2], planes[4]);
- intersectPlanes(&points[15], planes[1], planes[3], planes[4]);
- intersectPlanes(&points[18], planes[1], planes[3], planes[5]);
- intersectPlanes(&points[21], planes[1], planes[2], planes[5]);
- moveTo(&points[ 0]);
- lineTo(&points[ 3]);
- lineTo(&points[ 6]);
- lineTo(&points[ 9]);
- close();
- moveTo(&points[12]);
- lineTo(&points[15]);
- lineTo(&points[18]);
- lineTo(&points[21]);
- close();
- moveTo(&points[ 0]);
- lineTo(&points[12]);
- moveTo(&points[ 3]);
- lineTo(&points[15]);
- moveTo(&points[ 6]);
- lineTo(&points[18]);
- moveTo(&points[ 9]);
- lineTo(&points[21]);
- }
- void drawFrustum(const void* _viewProj)
- {
- drawFrustum( (const float*)_viewProj);
- }
- void drawArc(Axis::Enum _axis, float _x, float _y, float _z, float _radius, float _degrees)
- {
- const Attrib& attrib = m_attrib[m_stack];
- const uint32_t num = getCircleLod(attrib.m_lod);
- const float step = bx::kPi * 2.0f / num;
- _degrees = bx::fwrap(_degrees, 360.0f);
- float pos[3];
- getPoint(pos, _axis
- , bx::fsin(step * 0)*_radius
- , bx::fcos(step * 0)*_radius
- );
- moveTo(pos[0] + _x, pos[1] + _y, pos[2] + _z);
- uint32_t n = uint32_t(num*_degrees/360.0f);
- for (uint32_t ii = 1; ii < n+1; ++ii)
- {
- getPoint(pos, _axis
- , bx::fsin(step * ii)*_radius
- , bx::fcos(step * ii)*_radius
- );
- lineTo(pos[0] + _x, pos[1] + _y, pos[2] + _z);
- }
- moveTo(_x, _y, _z);
- getPoint(pos, _axis
- , bx::fsin(step * 0)*_radius
- , bx::fcos(step * 0)*_radius
- );
- lineTo(pos[0] + _x, pos[1] + _y, pos[2] + _z);
- getPoint(pos, _axis
- , bx::fsin(step * n)*_radius
- , bx::fcos(step * n)*_radius
- );
- moveTo(pos[0] + _x, pos[1] + _y, pos[2] + _z);
- lineTo(_x, _y, _z);
- }
- void drawCircle(const float* _normal, const float* _center, float _radius, float _weight)
- {
- const Attrib& attrib = m_attrib[m_stack];
- const uint32_t num = getCircleLod(attrib.m_lod);
- const float step = bx::kPi * 2.0f / num;
- _weight = bx::fclamp(_weight, 0.0f, 2.0f);
- float udir[3];
- float vdir[3];
- bx::vec3TangentFrame(_normal, udir, vdir, attrib.m_spin);
- float pos[3];
- float tmp0[3];
- float tmp1[3];
- float xy0[2];
- float xy1[2];
- circle(xy0, 0.0f);
- squircle(xy1, 0.0f);
- bx::vec3Mul(pos, udir, bx::flerp(xy0[0], xy1[0], _weight)*_radius);
- bx::vec3Mul(tmp0, vdir, bx::flerp(xy0[1], xy1[1], _weight)*_radius);
- bx::vec3Add(tmp1, pos, tmp0);
- bx::vec3Add(pos, tmp1, _center);
- moveTo(pos);
- for (uint32_t ii = 1; ii < num; ++ii)
- {
- float angle = step * ii;
- circle(xy0, angle);
- squircle(xy1, angle);
- bx::vec3Mul(pos, udir, bx::flerp(xy0[0], xy1[0], _weight)*_radius);
- bx::vec3Mul(tmp0, vdir, bx::flerp(xy0[1], xy1[1], _weight)*_radius);
- bx::vec3Add(tmp1, pos, tmp0);
- bx::vec3Add(pos, tmp1, _center);
- lineTo(pos);
- }
- close();
- }
- void drawCircle(const void* _normal, const void* _center, float _radius, float _weight)
- {
- drawCircle( (const float*)_normal, (const float*)_center, _radius, _weight);
- }
- void drawCircle(Axis::Enum _axis, float _x, float _y, float _z, float _radius, float _weight)
- {
- const Attrib& attrib = m_attrib[m_stack];
- const uint32_t num = getCircleLod(attrib.m_lod);
- const float step = bx::kPi * 2.0f / num;
- _weight = bx::fclamp(_weight, 0.0f, 2.0f);
- float xy0[2];
- float xy1[2];
- circle(xy0, 0.0f);
- squircle(xy1, 0.0f);
- float pos[3];
- getPoint(pos, _axis
- , bx::flerp(xy0[0], xy1[0], _weight)*_radius
- , bx::flerp(xy0[1], xy1[1], _weight)*_radius
- );
- moveTo(pos[0] + _x, pos[1] + _y, pos[2] + _z);
- for (uint32_t ii = 1; ii < num; ++ii)
- {
- float angle = step * ii;
- circle(xy0, angle);
- squircle(xy1, angle);
- getPoint(pos, _axis
- , bx::flerp(xy0[0], xy1[0], _weight)*_radius
- , bx::flerp(xy0[1], xy1[1], _weight)*_radius
- );
- lineTo(pos[0] + _x, pos[1] + _y, pos[2] + _z);
- }
- close();
- }
- void drawQuad(const float* _normal, const float* _center, float _size)
- {
- const Attrib& attrib = m_attrib[m_stack];
- float udir[3];
- float vdir[3];
- bx::vec3TangentFrame(_normal, udir, vdir, attrib.m_spin);
- const float halfExtent = _size*0.5f;
- float umin[3];
- bx::vec3Mul(umin, udir, -halfExtent);
- float umax[3];
- bx::vec3Mul(umax, udir, halfExtent);
- float vmin[3];
- bx::vec3Mul(vmin, vdir, -halfExtent);
- float vmax[3];
- bx::vec3Mul(vmax, vdir, halfExtent);
- float pt[3];
- float tmp[3];
- bx::vec3Add(tmp, umin, vmin);
- bx::vec3Add(pt, _center, tmp);
- moveTo(pt);
- bx::vec3Add(tmp, umax, vmin);
- bx::vec3Add(pt, _center, tmp);
- lineTo(pt);
- bx::vec3Add(tmp, umax, vmax);
- bx::vec3Add(pt, _center, tmp);
- lineTo(pt);
- bx::vec3Add(tmp, umin, vmax);
- bx::vec3Add(pt, _center, tmp);
- lineTo(pt);
- close();
- }
- void drawQuad(SpriteHandle _handle, const float* _normal, const float* _center, float _size)
- {
- if (m_posQuad == BX_COUNTOF(m_cacheQuad) )
- {
- flushQuad();
- }
- const Attrib& attrib = m_attrib[m_stack];
- float udir[3];
- float vdir[3];
- bx::vec3TangentFrame(_normal, udir, vdir, attrib.m_spin);
- const Pack2D& pack = m_sprite.get(_handle);
- const float invTextureSize = 1.0f/SPRITE_TEXTURE_SIZE;
- const float us = pack.m_x * invTextureSize;
- const float vs = pack.m_y * invTextureSize;
- const float ue = (pack.m_x + pack.m_width ) * invTextureSize;
- const float ve = (pack.m_y + pack.m_height) * invTextureSize;
- const float aspectRatio = float(pack.m_width)/float(pack.m_height);
- const float halfExtentU = aspectRatio*_size*0.5f;
- const float halfExtentV = 1.0f/aspectRatio*_size*0.5f;
- float umin[3];
- bx::vec3Mul(umin, udir, -halfExtentU);
- float umax[3];
- bx::vec3Mul(umax, udir, halfExtentU);
- float vmin[3];
- bx::vec3Mul(vmin, vdir, -halfExtentV);
- float vmax[3];
- bx::vec3Mul(vmax, vdir, halfExtentV);
- DebugUvVertex* vertex = &m_cacheQuad[m_posQuad];
- m_posQuad += 4;
- float pt[3];
- float tmp[3];
- bx::vec3Add(tmp, umin, vmin);
- bx::vec3Add(pt, _center, tmp);
- vertex->m_x = pt[0];
- vertex->m_y = pt[1];
- vertex->m_z = pt[2];
- vertex->m_u = us;
- vertex->m_v = vs;
- vertex->m_abgr = attrib.m_abgr;
- ++vertex;
- bx::vec3Add(tmp, umax, vmin);
- bx::vec3Add(pt, _center, tmp);
- vertex->m_x = pt[0];
- vertex->m_y = pt[1];
- vertex->m_z = pt[2];
- vertex->m_u = ue;
- vertex->m_v = vs;
- vertex->m_abgr = attrib.m_abgr;
- ++vertex;
- bx::vec3Add(tmp, umin, vmax);
- bx::vec3Add(pt, _center, tmp);
- vertex->m_x = pt[0];
- vertex->m_y = pt[1];
- vertex->m_z = pt[2];
- vertex->m_u = us;
- vertex->m_v = ve;
- vertex->m_abgr = attrib.m_abgr;
- ++vertex;
- bx::vec3Add(tmp, umax, vmax);
- bx::vec3Add(pt, _center, tmp);
- vertex->m_x = pt[0];
- vertex->m_y = pt[1];
- vertex->m_z = pt[2];
- vertex->m_u = ue;
- vertex->m_v = ve;
- vertex->m_abgr = attrib.m_abgr;
- ++vertex;
- }
- void drawQuad(bgfx::TextureHandle _handle, const float* _normal, const float* _center, float _size)
- {
- BX_UNUSED(_handle, _normal, _center, _size);
- }
- void drawCone(const float* _from, const float* _to, float _radius)
- {
- const Attrib& attrib = m_attrib[m_stack];
- float tmp0[3];
- bx::vec3Sub(tmp0, _from, _to);
- float normal[3];
- bx::vec3Norm(normal, tmp0);
- float mtx[2][16];
- bx::mtxFromNormal(mtx[0], normal, _radius, _from, attrib.m_spin);
- bx::memCopy(mtx[1], mtx[0], 64);
- mtx[1][12] = _to[0];
- mtx[1][13] = _to[1];
- mtx[1][14] = _to[2];
- uint8_t lod = attrib.m_lod > Mesh::ConeMaxLod
- ? uint8_t(Mesh::ConeMaxLod)
- : attrib.m_lod
- ;
- draw(Mesh::Enum(Mesh::Cone0 + lod), mtx[0], 2, attrib.m_wireframe);
- }
- void drawCone(const void* _from, const void* _to, float _radius)
- {
- drawCone( (const float*)_from, (const float*)_to, _radius);
- }
- void drawCylinder(const float* _from, const float* _to, float _radius, bool _capsule)
- {
- const Attrib& attrib = m_attrib[m_stack];
- float tmp0[3];
- bx::vec3Sub(tmp0, _from, _to);
- float normal[3];
- bx::vec3Norm(normal, tmp0);
- float mtx[2][16];
- bx::mtxFromNormal(mtx[0], normal, _radius, _from, attrib.m_spin);
- bx::memCopy(mtx[1], mtx[0], 64);
- mtx[1][12] = _to[0];
- mtx[1][13] = _to[1];
- mtx[1][14] = _to[2];
- if (_capsule)
- {
- uint8_t lod = attrib.m_lod > Mesh::CapsuleMaxLod
- ? uint8_t(Mesh::CapsuleMaxLod)
- : attrib.m_lod
- ;
- draw(Mesh::Enum(Mesh::Capsule0 + lod), mtx[0], 2, attrib.m_wireframe);
- Sphere sphere;
- bx::vec3Move(sphere.m_center, _from);
- sphere.m_radius = _radius;
- draw(sphere);
- bx::vec3Move(sphere.m_center, _to);
- draw(sphere);
- }
- else
- {
- uint8_t lod = attrib.m_lod > Mesh::CylinderMaxLod
- ? uint8_t(Mesh::CylinderMaxLod)
- : attrib.m_lod
- ;
- draw(Mesh::Enum(Mesh::Cylinder0 + lod), mtx[0], 2, attrib.m_wireframe);
- }
- }
- void drawCylinder(const void* _from, const void* _to, float _radius, bool _capsule)
- {
- drawCylinder( (const float*)_from, (const float*)_to, _radius, _capsule);
- }
- void drawAxis(float _x, float _y, float _z, float _len, Axis::Enum _highlight, float _thickness)
- {
- push();
- if (_thickness > 0.0f)
- {
- float from[3] = { _x, _y, _z };
- float mid[3];
- float to[3];
- setColor(Axis::X == _highlight ? 0xff00ffff : 0xff0000ff);
- mid[0] = _x + _len - _thickness;
- mid[1] = _y;
- mid[2] = _z;
- to[0] = _x + _len;
- to[1] = _y;
- to[2] = _z;
- drawCylinder(from, mid, _thickness, false);
- drawCone(mid, to, _thickness);
- setColor(Axis::Y == _highlight ? 0xff00ffff : 0xff00ff00);
- mid[0] = _x;
- mid[1] = _y + _len - _thickness;
- mid[2] = _z;
- to[0] = _x;
- to[1] = _y + _len;
- to[2] = _z;
- drawCylinder(from, mid, _thickness, false);
- drawCone(mid, to, _thickness);
- setColor(Axis::Z == _highlight ? 0xff00ffff : 0xffff0000);
- mid[0] = _x;
- mid[1] = _y;
- mid[2] = _z + _len - _thickness;
- to[0] = _x;
- to[1] = _y;
- to[2] = _z + _len;
- drawCylinder(from, mid, _thickness, false);
- drawCone(mid, to, _thickness);
- }
- else
- {
- setColor(Axis::X == _highlight ? 0xff00ffff : 0xff0000ff);
- moveTo(_x, _y, _z);
- lineTo(_x + _len, _y, _z);
- setColor(Axis::Y == _highlight ? 0xff00ffff : 0xff00ff00);
- moveTo(_x, _y, _z);
- lineTo(_x, _y + _len, _z);
- setColor(Axis::Z == _highlight ? 0xff00ffff : 0xffff0000);
- moveTo(_x, _y, _z);
- lineTo(_x, _y, _z + _len);
- }
- pop();
- }
- void drawGrid(const float* _normal, const float* _center, uint32_t _size, float _step)
- {
- const Attrib& attrib = m_attrib[m_stack];
- float udir[3];
- float vdir[3];
- bx::vec3TangentFrame(_normal, udir, vdir, attrib.m_spin);
- bx::vec3Mul(udir, udir, _step);
- bx::vec3Mul(vdir, vdir, _step);
- const uint32_t num = (_size/2)*2+1;
- const float halfExtent = float(_size/2);
- float umin[3];
- bx::vec3Mul(umin, udir, -halfExtent);
- float umax[3];
- bx::vec3Mul(umax, udir, halfExtent);
- float vmin[3];
- bx::vec3Mul(vmin, vdir, -halfExtent);
- float vmax[3];
- bx::vec3Mul(vmax, vdir, halfExtent);
- float tmp[3];
- float xs[3];
- float xe[3];
- bx::vec3Add(tmp, umin, vmin);
- bx::vec3Add(xs, _center, tmp);
- bx::vec3Add(tmp, umax, vmin);
- bx::vec3Add(xe, _center, tmp);
- float ys[3];
- float ye[3];
- bx::vec3Add(tmp, umin, vmin);
- bx::vec3Add(ys, _center, tmp);
- bx::vec3Add(tmp, umin, vmax);
- bx::vec3Add(ye, _center, tmp);
- for (uint32_t ii = 0; ii < num; ++ii)
- {
- moveTo(xs);
- lineTo(xe);
- bx::vec3Add(xs, xs, vdir);
- bx::vec3Add(xe, xe, vdir);
- moveTo(ys);
- lineTo(ye);
- bx::vec3Add(ys, ys, udir);
- bx::vec3Add(ye, ye, udir);
- }
- }
- void drawGrid(const void* _normal, const void* _center, uint32_t _size, float _step)
- {
- drawGrid( (const float*)_normal, (const float*)_center, _size, _step);
- }
- void drawGrid(Axis::Enum _axis, const float* _center, uint32_t _size, float _step)
- {
- push();
- setTranslate(_center);
- const uint32_t num = (_size/2)*2-1;
- const float halfExtent = float(_size/2) * _step;
- setColor(0xff606060);
- float yy = -halfExtent + _step;
- for (uint32_t ii = 0; ii < num; ++ii)
- {
- moveTo(_axis, -halfExtent, yy);
- lineTo(_axis, halfExtent, yy);
- moveTo(_axis, yy, -halfExtent);
- lineTo(_axis, yy, halfExtent);
- yy += _step;
- }
- setColor(0xff101010);
- moveTo(_axis, -halfExtent, -halfExtent);
- lineTo(_axis, -halfExtent, halfExtent);
- lineTo(_axis, halfExtent, halfExtent);
- lineTo(_axis, halfExtent, -halfExtent);
- close();
- moveTo(_axis, -halfExtent, 0.0f);
- lineTo(_axis, halfExtent, 0.0f);
- moveTo(_axis, 0.0f, -halfExtent);
- lineTo(_axis, 0.0f, halfExtent);
- pop();
- }
- void drawGrid(Axis::Enum _axis, const void* _center, uint32_t _size, float _step)
- {
- drawGrid(_axis, (const float*)_center, _size, _step);
- }
- void drawOrb(float _x, float _y, float _z, float _radius, Axis::Enum _hightlight)
- {
- push();
- setColor(Axis::X == _hightlight ? 0xff00ffff : 0xff0000ff);
- drawCircle(Axis::X, _x, _y, _z, _radius, 0.0f);
- setColor(Axis::Y == _hightlight ? 0xff00ffff : 0xff00ff00);
- drawCircle(Axis::Y, _x, _y, _z, _radius, 0.0f);
- setColor(Axis::Z == _hightlight ? 0xff00ffff : 0xffff0000);
- drawCircle(Axis::Z, _x, _y, _z, _radius, 0.0f);
- pop();
- }
- private:
- struct Mesh
- {
- enum Enum
- {
- Sphere0,
- Sphere1,
- Sphere2,
- Sphere3,
- Cone0,
- Cone1,
- Cone2,
- Cone3,
- Cylinder0,
- Cylinder1,
- Cylinder2,
- Cylinder3,
- Capsule0,
- Capsule1,
- Capsule2,
- Capsule3,
- Cube,
- Count,
- SphereMaxLod = Sphere3 - Sphere0,
- ConeMaxLod = Cone3 - Cone0,
- CylinderMaxLod = Cylinder3 - Cylinder0,
- CapsuleMaxLod = Capsule3 - Capsule0,
- };
- uint32_t m_startVertex;
- uint32_t m_numVertices;
- uint32_t m_startIndex[2];
- uint32_t m_numIndices[2];
- };
- struct Program
- {
- enum Enum
- {
- Lines,
- LinesStipple,
- Fill,
- FillLit,
- FillTexture,
- Count
- };
- };
- void draw(Mesh::Enum _mesh, const float* _mtx, uint16_t _num, bool _wireframe) const
- {
- const Mesh& mesh = m_mesh[_mesh];
- const Attrib& attrib = m_attrib[m_stack];
- if (0 != mesh.m_numIndices[_wireframe])
- {
- bgfx::setIndexBuffer(m_ibh
- , mesh.m_startIndex[_wireframe]
- , mesh.m_numIndices[_wireframe]
- );
- }
- const float flip = 0 == (attrib.m_state & BGFX_STATE_CULL_CCW) ? 1.0f : -1.0f;
- const uint8_t alpha = attrib.m_abgr>>24;
- float params[4][4] =
- {
- { // lightDir
- 0.0f * flip,
- -1.0f * flip,
- 0.0f * flip,
- 3.0f, // shininess
- },
- { // skyColor
- 1.0f,
- 0.9f,
- 0.8f,
- 0.0f, // unused
- },
- { // groundColor.xyz0
- 0.2f,
- 0.22f,
- 0.5f,
- 0.0f, // unused
- },
- { // matColor
- ( (attrib.m_abgr )&0xff)/255.0f,
- ( (attrib.m_abgr>> 8)&0xff)/255.0f,
- ( (attrib.m_abgr>>16)&0xff)/255.0f,
- ( alpha )/255.0f,
- },
- };
- bx::vec3Norm(params[0], params[0]);
- bgfx::setUniform(u_params, params, 4);
- bgfx::setTransform(_mtx, _num);
- bgfx::setVertexBuffer(0, m_vbh, mesh.m_startVertex, mesh.m_numVertices);
- bgfx::setState(0
- | attrib.m_state
- | (_wireframe ? BGFX_STATE_PT_LINES|BGFX_STATE_LINEAA|BGFX_STATE_BLEND_ALPHA
- : (alpha < 0xff) ? BGFX_STATE_BLEND_ALPHA : 0)
- );
- bgfx::submit(m_viewId, m_program[_wireframe ? Program::Fill : Program::FillLit]);
- }
- void softFlush()
- {
- if (m_pos == uint16_t(BX_COUNTOF(m_cache) ) )
- {
- flush();
- }
- }
- void flush()
- {
- if (0 != m_pos)
- {
- if (checkAvailTransientBuffers(m_pos, DebugVertex::ms_decl, m_indexPos) )
- {
- bgfx::TransientVertexBuffer tvb;
- bgfx::allocTransientVertexBuffer(&tvb, m_pos, DebugVertex::ms_decl);
- bx::memCopy(tvb.data, m_cache, m_pos * DebugVertex::ms_decl.m_stride);
- bgfx::TransientIndexBuffer tib;
- bgfx::allocTransientIndexBuffer(&tib, m_indexPos);
- bx::memCopy(tib.data, m_indices, m_indexPos * sizeof(uint16_t) );
- const Attrib& attrib = m_attrib[m_stack];
- bgfx::setVertexBuffer(0, &tvb);
- bgfx::setIndexBuffer(&tib);
- bgfx::setState(0
- | BGFX_STATE_RGB_WRITE
- | BGFX_STATE_PT_LINES
- | attrib.m_state
- | BGFX_STATE_LINEAA
- | BGFX_STATE_BLEND_ALPHA
- );
- bgfx::setTransform(m_mtx);
- bgfx::ProgramHandle program = m_program[attrib.m_stipple ? 1 : 0];
- bgfx::submit(m_viewId, program);
- }
- m_state = State::None;
- m_pos = 0;
- m_indexPos = 0;
- m_vertexPos = 0;
- }
- }
- void flushQuad()
- {
- if (0 != m_posQuad)
- {
- const uint32_t numIndices = m_posQuad/4*6;
- if (checkAvailTransientBuffers(m_posQuad, DebugUvVertex::ms_decl, numIndices) )
- {
- bgfx::TransientVertexBuffer tvb;
- bgfx::allocTransientVertexBuffer(&tvb, m_posQuad, DebugUvVertex::ms_decl);
- bx::memCopy(tvb.data, m_cacheQuad, m_posQuad * DebugUvVertex::ms_decl.m_stride);
- bgfx::TransientIndexBuffer tib;
- bgfx::allocTransientIndexBuffer(&tib, numIndices);
- uint16_t* indices = (uint16_t*)tib.data;
- for (uint16_t ii = 0, num = m_posQuad/4; ii < num; ++ii)
- {
- uint16_t startVertex = ii*4;
- indices[0] = startVertex+0;
- indices[1] = startVertex+1;
- indices[2] = startVertex+2;
- indices[3] = startVertex+1;
- indices[4] = startVertex+3;
- indices[5] = startVertex+2;
- indices += 6;
- }
- const Attrib& attrib = m_attrib[m_stack];
- bgfx::setVertexBuffer(0, &tvb);
- bgfx::setIndexBuffer(&tib);
- bgfx::setState(0
- | (attrib.m_state & ~BGFX_STATE_CULL_MASK)
- );
- bgfx::setTransform(m_mtx);
- bgfx::setTexture(0, s_texColor, m_texture);
- bgfx::submit(m_viewId, m_program[Program::FillTexture]);
- }
- m_posQuad = 0;
- }
- }
- struct State
- {
- enum Enum
- {
- None,
- MoveTo,
- LineTo,
- Count
- };
- };
- static const uint32_t cacheSize = 1024;
- static const uint32_t stackSize = 16;
- BX_STATIC_ASSERT(cacheSize >= 3, "Cache must be at least 3 elements.");
- DebugVertex m_cache[cacheSize+1];
- uint16_t m_indices[cacheSize*2];
- uint16_t m_pos;
- uint16_t m_indexPos;
- uint16_t m_vertexPos;
- static const uint32_t cacheQuadSize = 1024;
- DebugUvVertex m_cacheQuad[cacheQuadSize];
- uint16_t m_posQuad;
- uint32_t m_mtx;
- uint8_t m_viewId;
- uint8_t m_stack;
- bool m_depthTestLess;
- struct Attrib
- {
- uint64_t m_state;
- float m_offset;
- float m_scale;
- float m_spin;
- uint32_t m_abgr;
- bool m_stipple;
- bool m_wireframe;
- uint8_t m_lod;
- };
- Attrib m_attrib[stackSize];
- State::Enum m_state;
- Mesh m_mesh[Mesh::Count];
- typedef SpriteT<256, SPRITE_TEXTURE_SIZE> Sprite;
- Sprite m_sprite;
- bgfx::UniformHandle s_texColor;
- bgfx::TextureHandle m_texture;
- bgfx::ProgramHandle m_program[Program::Count];
- bgfx::UniformHandle u_params;
- bgfx::VertexBufferHandle m_vbh;
- bgfx::IndexBufferHandle m_ibh;
- bx::AllocatorI* m_allocator;
- };
- static DebugDraw s_dd;
- void ddInit(bool _depthTestLess, bx::AllocatorI* _allocator)
- {
- s_dd.init(_depthTestLess, _allocator);
- }
- void ddShutdown()
- {
- s_dd.shutdown();
- }
- SpriteHandle ddCreateSprite(uint16_t _width, uint16_t _height, const void* _data)
- {
- return s_dd.createSprite(_width, _height, _data);
- }
- void ddDestroy(SpriteHandle _handle)
- {
- s_dd.destroy(_handle);
- }
- void ddBegin(uint8_t _viewId)
- {
- s_dd.begin(_viewId);
- }
- void ddEnd()
- {
- s_dd.end();
- }
- void ddPush()
- {
- s_dd.push();
- }
- void ddPop()
- {
- s_dd.pop();
- }
- void ddSetState(bool _depthTest, bool _depthWrite, bool _clockwise)
- {
- s_dd.setState(_depthTest, _depthWrite, _clockwise);
- }
- void ddSetColor(uint32_t _abgr)
- {
- s_dd.setColor(_abgr);
- }
- void ddSetLod(uint8_t _lod)
- {
- s_dd.setLod(_lod);
- }
- void ddSetWireframe(bool _wireframe)
- {
- s_dd.setWireframe(_wireframe);
- }
- void ddSetStipple(bool _stipple, float _scale, float _offset)
- {
- s_dd.setStipple(_stipple, _scale, _offset);
- }
- void ddSetSpin(float _spin)
- {
- s_dd.setSpin(_spin);
- }
- void ddSetTransform(const void* _mtx)
- {
- s_dd.setTransform(_mtx);
- }
- void ddSetTranslate(float _x, float _y, float _z)
- {
- s_dd.setTranslate(_x, _y, _z);
- }
- void ddMoveTo(float _x, float _y, float _z)
- {
- s_dd.moveTo(_x, _y, _z);
- }
- void ddMoveTo(const void* _pos)
- {
- s_dd.moveTo(_pos);
- }
- void ddLineTo(float _x, float _y, float _z)
- {
- s_dd.lineTo(_x, _y, _z);
- }
- void ddLineTo(const void* _pos)
- {
- s_dd.lineTo(_pos);
- }
- void ddClose()
- {
- s_dd.close();
- }
- void ddDraw(const Aabb& _aabb)
- {
- s_dd.draw(_aabb);
- }
- void ddDraw(const Cylinder& _cylinder, bool _capsule)
- {
- s_dd.draw(_cylinder, _capsule);
- }
- void ddDraw(const Disk& _disk)
- {
- s_dd.draw(_disk);
- }
- void ddDraw(const Obb& _obb)
- {
- s_dd.draw(_obb);
- }
- void ddDraw(const Sphere& _sphere)
- {
- s_dd.draw(_sphere);
- }
- void ddDrawFrustum(const void* _viewProj)
- {
- s_dd.drawFrustum(_viewProj);
- }
- void ddDrawArc(Axis::Enum _axis, float _x, float _y, float _z, float _radius, float _degrees)
- {
- s_dd.drawArc(_axis, _x, _y, _z, _radius, _degrees);
- }
- void ddDrawCircle(const void* _normal, const void* _center, float _radius, float _weight)
- {
- s_dd.drawCircle(_normal, _center, _radius, _weight);
- }
- void ddDrawCircle(Axis::Enum _axis, float _x, float _y, float _z, float _radius, float _weight)
- {
- s_dd.drawCircle(_axis, _x, _y, _z, _radius, _weight);
- }
- void ddDrawQuad(const float* _normal, const float* _center, float _size)
- {
- s_dd.drawQuad(_normal, _center, _size);
- }
- void ddDrawQuad(SpriteHandle _handle, const float* _normal, const float* _center, float _size)
- {
- s_dd.drawQuad(_handle, _normal, _center, _size);
- }
- void ddDrawQuad(bgfx::TextureHandle _handle, const float* _normal, const float* _center, float _size)
- {
- s_dd.drawQuad(_handle, _normal, _center, _size);
- }
- void ddDrawCone(const void* _from, const void* _to, float _radius)
- {
- s_dd.drawCone(_from, _to, _radius);
- }
- void ddDrawCylinder(const void* _from, const void* _to, float _radius, bool _capsule)
- {
- if (_capsule)
- {
- s_dd.push();
- s_dd.setLod(0);
- s_dd.drawCylinder(_from, _to, _radius, true);
- s_dd.pop();
- }
- else
- {
- s_dd.drawCylinder(_from, _to, _radius, false);
- }
- }
- void ddDrawCapsule(const void* _from, const void* _to, float _radius)
- {
- s_dd.drawCylinder(_from, _to, _radius, true);
- }
- void ddDrawAxis(float _x, float _y, float _z, float _len, Axis::Enum _hightlight, float _thickness)
- {
- s_dd.drawAxis(_x, _y, _z, _len, _hightlight, _thickness);
- }
- void ddDrawGrid(const void* _normal, const void* _center, uint32_t _size, float _step)
- {
- s_dd.drawGrid(_normal, _center, _size, _step);
- }
- void ddDrawGrid(Axis::Enum _axis, const void* _center, uint32_t _size, float _step)
- {
- s_dd.drawGrid(_axis, _center, _size, _step);
- }
- void ddDrawOrb(float _x, float _y, float _z, float _radius, Axis::Enum _hightlight)
- {
- s_dd.drawOrb(_x, _y, _z, _radius, _hightlight);
- }
|