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- /*
- * Copyright 2011-2017 Branimir Karadzic. All rights reserved.
- * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
- */
- #include <bgfx/bgfx.h>
- #include <bgfx/embedded_shader.h>
- #include "particle_system.h"
- #include "../bgfx_utils.h"
- #include "../packrect.h"
- #include <bx/easing.h>
- #include <bx/handlealloc.h>
- #include "vs_particle.bin.h"
- #include "fs_particle.bin.h"
- static const bgfx::EmbeddedShader s_embeddedShaders[] =
- {
- BGFX_EMBEDDED_SHADER(vs_particle),
- BGFX_EMBEDDED_SHADER(fs_particle),
- BGFX_EMBEDDED_SHADER_END()
- };
- static const bx::EaseFn s_easeFunc[] =
- {
- bx::easeLinear,
- bx::easeInQuad,
- bx::easeOutQuad,
- bx::easeInOutQuad,
- bx::easeOutInQuad,
- bx::easeInCubic,
- bx::easeOutCubic,
- bx::easeInOutCubic,
- bx::easeOutInCubic,
- bx::easeInQuart,
- bx::easeOutQuart,
- bx::easeInOutQuart,
- bx::easeOutInQuart,
- bx::easeInQuint,
- bx::easeOutQuint,
- bx::easeInOutQuint,
- bx::easeOutInQuint,
- bx::easeInSine,
- bx::easeOutSine,
- bx::easeInOutSine,
- bx::easeOutInSine,
- bx::easeInExpo,
- bx::easeOutExpo,
- bx::easeInOutExpo,
- bx::easeOutInExpo,
- bx::easeInCirc,
- bx::easeOutCirc,
- bx::easeInOutCirc,
- bx::easeOutInCirc,
- bx::easeInElastic,
- bx::easeOutElastic,
- bx::easeInOutElastic,
- bx::easeOutInElastic,
- bx::easeInBack,
- bx::easeOutBack,
- bx::easeInOutBack,
- bx::easeOutInBack,
- bx::easeInBounce,
- bx::easeOutBounce,
- bx::easeInOutBounce,
- bx::easeOutInBounce,
- };
- BX_STATIC_ASSERT(BX_COUNTOF(s_easeFunc) == bx::Easing::Count);
- struct PosColorTexCoord0Vertex
- {
- float m_x;
- float m_y;
- float m_z;
- uint32_t m_abgr;
- float m_u;
- float m_v;
- float m_blend;
- float m_angle;
- static void init()
- {
- ms_decl
- .begin()
- .add(bgfx::Attrib::Position, 3, bgfx::AttribType::Float)
- .add(bgfx::Attrib::Color0, 4, bgfx::AttribType::Uint8, true)
- .add(bgfx::Attrib::TexCoord0, 4, bgfx::AttribType::Float)
- .end();
- }
- static bgfx::VertexDecl ms_decl;
- };
- bgfx::VertexDecl PosColorTexCoord0Vertex::ms_decl;
- void EmitterUniforms::reset()
- {
- m_position[0] = 0.0f;
- m_position[1] = 0.0f;
- m_position[2] = 0.0f;
- m_angle[0] = 0.0f;
- m_angle[1] = 0.0f;
- m_angle[2] = 0.0f;
- m_particlesPerSecond = 0;
- m_offsetStart[0] = 0.0f;
- m_offsetStart[1] = 1.0f;
- m_offsetEnd[0] = 2.0f;
- m_offsetEnd[1] = 3.0f;
- m_rgba[0] = 0x00ffffff;
- m_rgba[1] = UINT32_MAX;
- m_rgba[2] = UINT32_MAX;
- m_rgba[3] = UINT32_MAX;
- m_rgba[4] = 0x00ffffff;
- m_blendStart[0] = 0.8f;
- m_blendStart[1] = 1.0f;
- m_blendEnd[0] = 0.0f;
- m_blendEnd[1] = 0.2f;
- m_scaleStart[0] = 0.1f;
- m_scaleStart[1] = 0.2f;
- m_scaleEnd[0] = 0.3f;
- m_scaleEnd[1] = 0.4f;
- m_lifeSpan[0] = 1.0f;
- m_lifeSpan[1] = 2.0f;
- m_gravityScale = 0.0f;
- m_easePos = bx::Easing::Linear;
- m_easeRgba = bx::Easing::Linear;
- m_easeBlend = bx::Easing::Linear;
- m_easeScale = bx::Easing::Linear;
- }
- namespace ps
- {
- struct Particle
- {
- float start[3];
- float end[2][3];
- float blendStart;
- float blendEnd;
- float scaleStart;
- float scaleEnd;
- uint32_t rgba[5];
- float life;
- float lifeSpan;
- };
- struct ParticleSort
- {
- float dist;
- uint32_t idx;
- };
- inline uint32_t toAbgr(const float* _rgba)
- {
- return 0
- | (uint8_t(_rgba[0]*255.0f)<< 0)
- | (uint8_t(_rgba[1]*255.0f)<< 8)
- | (uint8_t(_rgba[2]*255.0f)<<16)
- | (uint8_t(_rgba[3]*255.0f)<<24)
- ;
- }
- inline uint32_t toAbgr(float _rr, float _gg, float _bb, float _aa)
- {
- return 0
- | (uint8_t(_rr*255.0f)<< 0)
- | (uint8_t(_gg*255.0f)<< 8)
- | (uint8_t(_bb*255.0f)<<16)
- | (uint8_t(_aa*255.0f)<<24)
- ;
- }
- #define SPRITE_TEXTURE_SIZE 1024
- template<uint16_t MaxHandlesT = 256, uint16_t TextureSizeT = 1024>
- struct SpriteT
- {
- SpriteT()
- : m_ra(TextureSizeT, TextureSizeT)
- {
- }
- EmitterSpriteHandle create(uint16_t _width, uint16_t _height)
- {
- EmitterSpriteHandle handle = { bx::kInvalidHandle };
- if (m_handleAlloc.getNumHandles() < m_handleAlloc.getMaxHandles() )
- {
- Pack2D pack;
- if (m_ra.find(_width, _height, pack) )
- {
- handle.idx = m_handleAlloc.alloc();
- m_pack[handle.idx] = pack;
- }
- }
- return handle;
- }
- void destroy(EmitterSpriteHandle _sprite)
- {
- const Pack2D& pack = m_pack[_sprite.idx];
- m_ra.clear(pack);
- m_handleAlloc.free(_sprite.idx);
- }
- const Pack2D& get(EmitterSpriteHandle _sprite) const
- {
- return m_pack[_sprite.idx];
- }
- bx::HandleAllocT<MaxHandlesT> m_handleAlloc;
- Pack2D m_pack[MaxHandlesT];
- RectPack2DT<256> m_ra;
- };
- struct Emitter
- {
- void create(EmitterShape::Enum _shape, EmitterDirection::Enum _direction, uint32_t _maxParticles);
- void destroy();
- void reset()
- {
- m_num = 0;
- bx::memSet(&m_aabb, 0, sizeof(Aabb) );
- }
- void update(float _dt)
- {
- uint32_t num = m_num;
- for (uint32_t ii = 0; ii < num; ++ii)
- {
- Particle& particle = m_particles[ii];
- particle.life += _dt * 1.0f/particle.lifeSpan;
- if (particle.life > 1.0f)
- {
- if (ii != num-1)
- {
- bx::memCopy(&particle, &m_particles[num-1], sizeof(Particle) );
- --ii;
- }
- --num;
- }
- }
- m_num = num;
- if (0 < m_uniforms.m_particlesPerSecond)
- {
- spawn(_dt);
- }
- }
- void spawn(float _dt)
- {
- float mtx[16];
- bx::mtxSRT(mtx
- , 1.0f, 1.0f, 1.0f
- , m_uniforms.m_angle[0], m_uniforms.m_angle[1], m_uniforms.m_angle[2]
- , m_uniforms.m_position[0], m_uniforms.m_position[1], m_uniforms.m_position[2]
- );
- const float timePerParticle = 1.0f/m_uniforms.m_particlesPerSecond;
- m_dt += _dt;
- const uint32_t numParticles = uint32_t(m_dt / timePerParticle);
- m_dt -= numParticles * timePerParticle;
- float time = 0.0f;
- for (uint32_t ii = 0
- ; ii < numParticles && m_num < m_max
- ; ++ii
- )
- {
- Particle& particle = m_particles[m_num];
- m_num++;
- const float up[3] = { 0.0f, 1.0f, 0.0f };
- float pos[3];
- switch (m_shape)
- {
- default:
- case EmitterShape::Sphere:
- bx::randUnitSphere(pos, &m_rng);
- break;
- case EmitterShape::Hemisphere:
- bx::randUnitHemisphere(pos, &m_rng, up);
- break;
- case EmitterShape::Circle:
- bx::randUnitCircle(pos, &m_rng);
- break;
- case EmitterShape::Disc:
- {
- float tmp[3];
- bx::randUnitCircle(tmp, &m_rng);
- bx::vec3Mul(pos, tmp, bx::frnd(&m_rng) );
- }
- break;
- case EmitterShape::Rect:
- pos[0] = bx::frndh(&m_rng);
- pos[1] = 0.0f;
- pos[2] = bx::frndh(&m_rng);
- break;
- }
- float dir[3];
- switch (m_direction)
- {
- default:
- case EmitterDirection::Up:
- bx::vec3Move(dir, up);
- break;
- case EmitterDirection::Outward:
- bx::vec3Norm(dir, pos);
- break;
- }
- float start[3];
- float end[3];
- const float startOffset = bx::flerp(m_uniforms.m_offsetStart[0], m_uniforms.m_offsetStart[1], bx::frnd(&m_rng) );
- bx::vec3Mul(start, pos, startOffset);
- const float endOffset = bx::flerp(m_uniforms.m_offsetEnd[0], m_uniforms.m_offsetEnd[1], bx::frnd(&m_rng) );
- float tmp1[3];
- bx::vec3Mul(tmp1, dir, endOffset);
- bx::vec3Add(end, tmp1, start);
- particle.life = time;
- particle.lifeSpan = bx::flerp(m_uniforms.m_lifeSpan[0], m_uniforms.m_lifeSpan[1], bx::frnd(&m_rng) );
- float gravity[3] = { 0.0f, -9.81f * m_uniforms.m_gravityScale * bx::fsq(particle.lifeSpan), 0.0f };
- bx::vec3MulMtx(particle.start, start, mtx);
- bx::vec3MulMtx(particle.end[0], end, mtx);
- bx::vec3Add(particle.end[1], particle.end[0], gravity);
- bx::memCopy(particle.rgba, m_uniforms.m_rgba, BX_COUNTOF(m_uniforms.m_rgba)*sizeof(uint32_t) );
- particle.blendStart = bx::flerp(m_uniforms.m_blendStart[0], m_uniforms.m_blendStart[1], bx::frnd(&m_rng) );
- particle.blendEnd = bx::flerp(m_uniforms.m_blendEnd[0], m_uniforms.m_blendEnd[1], bx::frnd(&m_rng) );
- particle.scaleStart = bx::flerp(m_uniforms.m_scaleStart[0], m_uniforms.m_scaleStart[1], bx::frnd(&m_rng) );
- particle.scaleEnd = bx::flerp(m_uniforms.m_scaleEnd[0], m_uniforms.m_scaleEnd[1], bx::frnd(&m_rng) );
- time += timePerParticle;
- }
- }
- uint32_t render(const float _uv[4], const float* _mtxView, const float* _eye, uint32_t _first, uint32_t _max, ParticleSort* _outSort, PosColorTexCoord0Vertex* _outVertices)
- {
- bx::EaseFn easeRgba = s_easeFunc[m_uniforms.m_easeRgba];
- bx::EaseFn easePos = s_easeFunc[m_uniforms.m_easePos];
- bx::EaseFn easeBlend = s_easeFunc[m_uniforms.m_easeBlend];
- bx::EaseFn easeScale = s_easeFunc[m_uniforms.m_easeScale];
- Aabb aabb =
- {
- { bx::kHuge, bx::kHuge, bx::kHuge },
- { -bx::kHuge, -bx::kHuge, -bx::kHuge },
- };
- for (uint32_t jj = 0, num = m_num, current = _first
- ; jj < num && current < _max
- ; ++jj, ++current
- )
- {
- const Particle& particle = m_particles[jj];
- const float ttPos = easePos(particle.life);
- const float ttScale = easeScale(particle.life);
- const float ttBlend = bx::fsaturate(easeBlend(particle.life) );
- const float ttRgba = bx::fsaturate(easeRgba(particle.life) );
- float p0[3];
- bx::vec3Lerp(p0, particle.start, particle.end[0], ttPos);
- float p1[3];
- bx::vec3Lerp(p1, particle.end[0], particle.end[1], ttPos);
- float pos[3];
- bx::vec3Lerp(pos, p0, p1, ttPos);
- ParticleSort& sort = _outSort[current];
- float tmp[3];
- bx::vec3Sub(tmp, _eye, pos);
- sort.dist = bx::fsqrt(bx::vec3Dot(tmp, tmp) );
- sort.idx = current;
- uint32_t idx = uint32_t(ttRgba*4);
- float ttmod = bx::fmod(ttRgba, 0.25f)/0.25f;
- uint32_t rgbaStart = particle.rgba[idx];
- uint32_t rgbaEnd = particle.rgba[idx+1];
- float rr = bx::flerp( ( (uint8_t*)&rgbaStart)[0], ( (uint8_t*)&rgbaEnd)[0], ttmod)/255.0f;
- float gg = bx::flerp( ( (uint8_t*)&rgbaStart)[1], ( (uint8_t*)&rgbaEnd)[1], ttmod)/255.0f;
- float bb = bx::flerp( ( (uint8_t*)&rgbaStart)[2], ( (uint8_t*)&rgbaEnd)[2], ttmod)/255.0f;
- float aa = bx::flerp( ( (uint8_t*)&rgbaStart)[3], ( (uint8_t*)&rgbaEnd)[3], ttmod)/255.0f;
- float blend = bx::flerp(particle.blendStart, particle.blendEnd, ttBlend);
- float scale = bx::flerp(particle.scaleStart, particle.scaleEnd, ttScale);
- uint32_t abgr = toAbgr(rr, gg, bb, aa);
- float udir[3] = { _mtxView[0]*scale, _mtxView[4]*scale, _mtxView[8]*scale };
- float vdir[3] = { _mtxView[1]*scale, _mtxView[5]*scale, _mtxView[9]*scale };
- PosColorTexCoord0Vertex* vertex = &_outVertices[current*4];
- bx::vec3Sub(tmp, pos, udir);
- bx::vec3Sub(&vertex->m_x, tmp, vdir);
- aabbExpand(aabb, &vertex->m_x);
- vertex->m_abgr = abgr;
- vertex->m_u = _uv[0];
- vertex->m_v = _uv[1];
- vertex->m_blend = blend;
- ++vertex;
- bx::vec3Add(tmp, pos, udir);
- bx::vec3Sub(&vertex->m_x, tmp, vdir);
- aabbExpand(aabb, &vertex->m_x);
- vertex->m_abgr = abgr;
- vertex->m_u = _uv[2];
- vertex->m_v = _uv[1];
- vertex->m_blend = blend;
- ++vertex;
- bx::vec3Add(tmp, pos, udir);
- bx::vec3Add(&vertex->m_x, tmp, vdir);
- aabbExpand(aabb, &vertex->m_x);
- vertex->m_abgr = abgr;
- vertex->m_u = _uv[2];
- vertex->m_v = _uv[3];
- vertex->m_blend = blend;
- ++vertex;
- bx::vec3Sub(tmp, pos, udir);
- bx::vec3Add(&vertex->m_x, tmp, vdir);
- aabbExpand(aabb, &vertex->m_x);
- vertex->m_abgr = abgr;
- vertex->m_u = _uv[0];
- vertex->m_v = _uv[3];
- vertex->m_blend = blend;
- ++vertex;
- }
- m_aabb = aabb;
- return m_num;
- }
- EmitterShape::Enum m_shape;
- EmitterDirection::Enum m_direction;
- float m_dt;
- bx::RngMwc m_rng;
- EmitterUniforms m_uniforms;
- Aabb m_aabb;
- Particle* m_particles;
- uint32_t m_num;
- uint32_t m_max;
- };
- static int32_t particleSortFn(const void* _lhs, const void* _rhs)
- {
- const ParticleSort& lhs = *(const ParticleSort*)_lhs;
- const ParticleSort& rhs = *(const ParticleSort*)_rhs;
- return lhs.dist > rhs.dist ? -1 : 1;
- }
- struct ParticleSystem
- {
- void init(uint16_t _maxEmitters, bx::AllocatorI* _allocator)
- {
- m_allocator = _allocator;
- if (NULL == _allocator)
- {
- static bx::DefaultAllocator allocator;
- m_allocator = &allocator;
- }
- m_emitterAlloc = bx::createHandleAlloc(m_allocator, _maxEmitters);
- m_emitter = (Emitter*)BX_ALLOC(m_allocator, sizeof(Emitter)*_maxEmitters);
- PosColorTexCoord0Vertex::init();
- m_num = 0;
- s_texColor = bgfx::createUniform("s_texColor", bgfx::UniformType::Int1);
- m_texture = bgfx::createTexture2D(
- SPRITE_TEXTURE_SIZE
- , SPRITE_TEXTURE_SIZE
- , false
- , 1
- , bgfx::TextureFormat::BGRA8
- );
- bgfx::RendererType::Enum type = bgfx::getRendererType();
- m_particleProgram = bgfx::createProgram(
- bgfx::createEmbeddedShader(s_embeddedShaders, type, "vs_particle")
- , bgfx::createEmbeddedShader(s_embeddedShaders, type, "fs_particle")
- , true
- );
- }
- void shutdown()
- {
- bgfx::destroyProgram(m_particleProgram);
- bgfx::destroyTexture(m_texture);
- bgfx::destroyUniform(s_texColor);
- bx::destroyHandleAlloc(m_allocator, m_emitterAlloc);
- BX_FREE(m_allocator, m_emitter);
- m_allocator = NULL;
- }
- EmitterSpriteHandle createSprite(uint16_t _width, uint16_t _height, const void* _data)
- {
- EmitterSpriteHandle handle = m_sprite.create(_width, _height);
- if (isValid(handle) )
- {
- const Pack2D& pack = m_sprite.get(handle);
- bgfx::updateTexture2D(
- m_texture
- , 0
- , 0
- , pack.m_x
- , pack.m_y
- , pack.m_width
- , pack.m_height
- , bgfx::copy(_data, pack.m_width*pack.m_height*4)
- );
- }
- return handle;
- }
- void destroy(EmitterSpriteHandle _handle)
- {
- m_sprite.destroy(_handle);
- }
- void update(float _dt)
- {
- uint32_t numParticles = 0;
- for (uint16_t ii = 0, num = m_emitterAlloc->getNumHandles(); ii < num; ++ii)
- {
- const uint16_t idx = m_emitterAlloc->getHandleAt(ii);
- Emitter& emitter = m_emitter[idx];
- emitter.update(_dt);
- numParticles += emitter.m_num;
- }
- m_num = numParticles;
- }
- void render(uint8_t _view, const float* _mtxView, const float* _eye)
- {
- if (0 != m_num)
- {
- bgfx::TransientVertexBuffer tvb;
- bgfx::TransientIndexBuffer tib;
- const uint32_t numVertices = bgfx::getAvailTransientVertexBuffer(m_num*4, PosColorTexCoord0Vertex::ms_decl);
- const uint32_t numIndices = bgfx::getAvailTransientIndexBuffer(m_num*6);
- const uint32_t max = bx::uint32_min(numVertices/4, numIndices/6);
- BX_WARN(m_num == max
- , "Truncating transient buffer for particles to maximum available (requested %d, available %d)."
- , m_num
- , max
- );
- if (0 < max)
- {
- bgfx::allocTransientBuffers(&tvb
- , PosColorTexCoord0Vertex::ms_decl
- , max*4
- , &tib
- , max*6
- );
- PosColorTexCoord0Vertex* vertices = (PosColorTexCoord0Vertex*)tvb.data;
- ParticleSort* particleSort = (ParticleSort*)BX_ALLOC(m_allocator, max*sizeof(ParticleSort) );
- uint32_t pos = 0;
- for (uint16_t ii = 0, numEmitters = m_emitterAlloc->getNumHandles(); ii < numEmitters; ++ii)
- {
- const uint16_t idx = m_emitterAlloc->getHandleAt(ii);
- Emitter& emitter = m_emitter[idx];
- const Pack2D& pack = m_sprite.get(emitter.m_uniforms.m_handle);
- const float invTextureSize = 1.0f/SPRITE_TEXTURE_SIZE;
- const float uv[4] =
- {
- pack.m_x * invTextureSize,
- pack.m_y * invTextureSize,
- (pack.m_x + pack.m_width ) * invTextureSize,
- (pack.m_y + pack.m_height) * invTextureSize,
- };
- pos += emitter.render(uv, _mtxView, _eye, pos, max, particleSort, vertices);
- }
- qsort(particleSort
- , max
- , sizeof(ParticleSort)
- , particleSortFn
- );
- uint16_t* indices = (uint16_t*)tib.data;
- for (uint32_t ii = 0; ii < max; ++ii)
- {
- const ParticleSort& sort = particleSort[ii];
- uint16_t* index = &indices[ii*6];
- uint16_t idx = (uint16_t)sort.idx;
- index[0] = idx*4+0;
- index[1] = idx*4+1;
- index[2] = idx*4+2;
- index[3] = idx*4+2;
- index[4] = idx*4+3;
- index[5] = idx*4+0;
- }
- BX_FREE(m_allocator, particleSort);
- bgfx::setState(0
- | BGFX_STATE_RGB_WRITE
- | BGFX_STATE_ALPHA_WRITE
- | BGFX_STATE_DEPTH_TEST_LESS
- | BGFX_STATE_CULL_CW
- | BGFX_STATE_BLEND_NORMAL
- );
- bgfx::setVertexBuffer(0, &tvb);
- bgfx::setIndexBuffer(&tib);
- bgfx::setTexture(0, s_texColor, m_texture);
- bgfx::submit(_view, m_particleProgram);
- }
- }
- }
- EmitterHandle createEmitter(EmitterShape::Enum _shape, EmitterDirection::Enum _direction, uint32_t _maxParticles)
- {
- EmitterHandle handle = { m_emitterAlloc->alloc() };
- if (UINT16_MAX != handle.idx)
- {
- m_emitter[handle.idx].create(_shape, _direction, _maxParticles);
- }
- return handle;
- }
- void updateEmitter(EmitterHandle _handle, const EmitterUniforms* _uniforms)
- {
- BX_CHECK(m_emitterAlloc.isValid(_handle.idx)
- , "destroyEmitter handle %d is not valid."
- , _handle.idx
- );
- Emitter& emitter = m_emitter[_handle.idx];
- if (NULL == _uniforms)
- {
- emitter.reset();
- }
- else
- {
- bx::memCopy(&emitter.m_uniforms, _uniforms, sizeof(EmitterUniforms) );
- }
- }
- void getAabb(EmitterHandle _handle, Aabb& _outAabb)
- {
- BX_CHECK(m_emitterAlloc.isValid(_handle.idx)
- , "getAabb handle %d is not valid."
- , _handle.idx
- );
- _outAabb = m_emitter[_handle.idx].m_aabb;
- }
- void destroyEmitter(EmitterHandle _handle)
- {
- BX_CHECK(m_emitterAlloc.isValid(_handle.idx)
- , "destroyEmitter handle %d is not valid."
- , _handle.idx
- );
- m_emitter[_handle.idx].destroy();
- m_emitterAlloc->free(_handle.idx);
- }
- bx::AllocatorI* m_allocator;
- bx::HandleAlloc* m_emitterAlloc;
- Emitter* m_emitter;
- typedef SpriteT<256, SPRITE_TEXTURE_SIZE> Sprite;
- Sprite m_sprite;
- bgfx::UniformHandle s_texColor;
- bgfx::TextureHandle m_texture;
- bgfx::ProgramHandle m_particleProgram;
- uint32_t m_num;
- };
- static ParticleSystem s_ctx;
- void Emitter::create(EmitterShape::Enum _shape, EmitterDirection::Enum _direction, uint32_t _maxParticles)
- {
- m_dt = 0.0f;
- m_uniforms.reset();
- m_shape = _shape;
- m_direction = _direction;
- m_num = 0;
- m_max = _maxParticles;
- m_particles = (Particle*)BX_ALLOC(s_ctx.m_allocator, m_max*sizeof(Particle) );
- }
- void Emitter::destroy()
- {
- BX_FREE(s_ctx.m_allocator, m_particles);
- m_particles = NULL;
- }
- } // namespace ps
- using namespace ps;
- void psInit(uint16_t _maxEmitters, bx::AllocatorI* _allocator)
- {
- s_ctx.init(_maxEmitters, _allocator);
- }
- void psShutdown()
- {
- s_ctx.shutdown();
- }
- EmitterSpriteHandle psCreateSprite(uint16_t _width, uint16_t _height, const void* _data)
- {
- return s_ctx.createSprite(_width, _height, _data);
- }
- void psDestroy(EmitterSpriteHandle _handle)
- {
- s_ctx.destroy(_handle);
- }
- EmitterHandle psCreateEmitter(EmitterShape::Enum _shape, EmitterDirection::Enum _direction, uint32_t _maxParticles)
- {
- return s_ctx.createEmitter(_shape, _direction, _maxParticles);
- }
- void psUpdateEmitter(EmitterHandle _handle, const EmitterUniforms* _uniforms)
- {
- s_ctx.updateEmitter(_handle, _uniforms);
- }
- void psGetAabb(EmitterHandle _handle, Aabb& _outAabb)
- {
- s_ctx.getAabb(_handle, _outAabb);
- }
- void psDestroyEmitter(EmitterHandle _handle)
- {
- s_ctx.destroyEmitter(_handle);
- }
- void psUpdate(float _dt)
- {
- s_ctx.update(_dt);
- }
- void psRender(uint8_t _view, const float* _mtxView, const float* _eye)
- {
- s_ctx.render(_view, _mtxView, _eye);
- }
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