bgfx.cpp 100 KB

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  1. /*
  2. * Copyright 2011-2015 Branimir Karadzic. All rights reserved.
  3. * License: http://www.opensource.org/licenses/BSD-2-Clause
  4. */
  5. #include "bgfx_p.h"
  6. namespace bgfx
  7. {
  8. #define BGFX_MAIN_THREAD_MAGIC 0x78666762
  9. #if BGFX_CONFIG_MULTITHREADED && !BX_PLATFORM_OSX && !BX_PLATFORM_IOS
  10. # define BGFX_CHECK_MAIN_THREAD() \
  11. BX_CHECK(NULL != s_ctx, "Library is not initialized yet."); \
  12. BX_CHECK(BGFX_MAIN_THREAD_MAGIC == s_threadIndex, "Must be called from main thread.")
  13. # define BGFX_CHECK_RENDER_THREAD() BX_CHECK(BGFX_MAIN_THREAD_MAGIC != s_threadIndex, "Must be called from render thread.")
  14. #else
  15. # define BGFX_CHECK_MAIN_THREAD()
  16. # define BGFX_CHECK_RENDER_THREAD()
  17. #endif // BGFX_CONFIG_MULTITHREADED && !BX_PLATFORM_OSX && !BX_PLATFORM_IOS
  18. #if BX_PLATFORM_ANDROID
  19. ::ANativeWindow* g_bgfxAndroidWindow = NULL;
  20. void androidSetWindow(::ANativeWindow* _window)
  21. {
  22. g_bgfxAndroidWindow = _window;
  23. }
  24. #elif BX_PLATFORM_IOS
  25. void* g_bgfxEaglLayer = NULL;
  26. void iosSetEaglLayer(void* _layer)
  27. {
  28. g_bgfxEaglLayer = _layer;
  29. }
  30. #elif BX_PLATFORM_LINUX || BX_PLATFORM_FREEBSD
  31. void* g_bgfxX11Display;
  32. uint32_t g_bgfxX11Window;
  33. void* g_bgfxGLX;
  34. void x11SetDisplayWindow(void* _display, uint32_t _window, void* _glx)
  35. {
  36. g_bgfxX11Display = _display;
  37. g_bgfxX11Window = _window;
  38. g_bgfxGLX = _glx;
  39. }
  40. #elif BX_PLATFORM_OSX
  41. void* g_bgfxNSWindow = NULL;
  42. void* g_bgfxNSGL = NULL;
  43. void osxSetNSWindow(void* _window, void* _nsgl)
  44. {
  45. g_bgfxNSWindow = _window;
  46. g_bgfxNSGL = _nsgl;
  47. }
  48. #elif BX_PLATFORM_WINDOWS
  49. ::HWND g_bgfxHwnd = NULL;
  50. void winSetHwnd(::HWND _window)
  51. {
  52. g_bgfxHwnd = _window;
  53. }
  54. #elif BX_PLATFORM_WINRT
  55. ::IUnknown* g_bgfxCoreWindow = NULL;
  56. void winrtSetWindow(::IUnknown* _window)
  57. {
  58. g_bgfxCoreWindow = _window;
  59. }
  60. #endif // BX_PLATFORM_*
  61. #if BGFX_CONFIG_USE_TINYSTL
  62. void* TinyStlAllocator::static_allocate(size_t _bytes)
  63. {
  64. return BX_ALLOC(g_allocator, _bytes);
  65. }
  66. void TinyStlAllocator::static_deallocate(void* _ptr, size_t /*_bytes*/)
  67. {
  68. if (NULL != _ptr)
  69. {
  70. BX_FREE(g_allocator, _ptr);
  71. }
  72. }
  73. #endif // BGFX_CONFIG_USE_TINYSTL
  74. struct CallbackStub : public CallbackI
  75. {
  76. virtual ~CallbackStub()
  77. {
  78. }
  79. virtual void fatal(Fatal::Enum _code, const char* _str) BX_OVERRIDE
  80. {
  81. if (Fatal::DebugCheck == _code)
  82. {
  83. bx::debugBreak();
  84. }
  85. else
  86. {
  87. BX_TRACE("0x%08x: %s", _code, _str);
  88. BX_UNUSED(_code, _str);
  89. abort();
  90. }
  91. }
  92. virtual uint32_t cacheReadSize(uint64_t /*_id*/) BX_OVERRIDE
  93. {
  94. return 0;
  95. }
  96. virtual bool cacheRead(uint64_t /*_id*/, void* /*_data*/, uint32_t /*_size*/) BX_OVERRIDE
  97. {
  98. return false;
  99. }
  100. virtual void cacheWrite(uint64_t /*_id*/, const void* /*_data*/, uint32_t /*_size*/) BX_OVERRIDE
  101. {
  102. }
  103. virtual void screenShot(const char* _filePath, uint32_t _width, uint32_t _height, uint32_t _pitch, const void* _data, uint32_t _size, bool _yflip) BX_OVERRIDE
  104. {
  105. BX_UNUSED(_filePath, _width, _height, _pitch, _data, _size, _yflip);
  106. #if BX_CONFIG_CRT_FILE_READER_WRITER
  107. char* filePath = (char*)alloca(strlen(_filePath)+5);
  108. strcpy(filePath, _filePath);
  109. strcat(filePath, ".tga");
  110. bx::CrtFileWriter writer;
  111. if (0 == writer.open(filePath) )
  112. {
  113. imageWriteTga(&writer, _width, _height, _pitch, _data, false, _yflip);
  114. writer.close();
  115. }
  116. #endif // BX_CONFIG_CRT_FILE_READER_WRITER
  117. }
  118. virtual void captureBegin(uint32_t /*_width*/, uint32_t /*_height*/, uint32_t /*_pitch*/, TextureFormat::Enum /*_format*/, bool /*_yflip*/) BX_OVERRIDE
  119. {
  120. BX_TRACE("Warning: using capture without callback (a.k.a. pointless).");
  121. }
  122. virtual void captureEnd() BX_OVERRIDE
  123. {
  124. }
  125. virtual void captureFrame(const void* /*_data*/, uint32_t /*_size*/) BX_OVERRIDE
  126. {
  127. }
  128. };
  129. #ifndef BGFX_CONFIG_MEMORY_TRACKING
  130. # define BGFX_CONFIG_MEMORY_TRACKING (BGFX_CONFIG_DEBUG && BX_CONFIG_SUPPORTS_THREADING)
  131. #endif // BGFX_CONFIG_MEMORY_TRACKING
  132. class AllocatorStub : public bx::ReallocatorI
  133. {
  134. public:
  135. AllocatorStub()
  136. #if BGFX_CONFIG_MEMORY_TRACKING
  137. : m_numBlocks(0)
  138. , m_maxBlocks(0)
  139. #endif // BGFX_CONFIG_MEMORY_TRACKING
  140. {
  141. }
  142. virtual void* alloc(size_t _size, size_t _align, const char* _file, uint32_t _line) BX_OVERRIDE
  143. {
  144. if (BX_CONFIG_ALLOCATOR_NATURAL_ALIGNMENT >= _align)
  145. {
  146. #if BGFX_CONFIG_MEMORY_TRACKING
  147. {
  148. bx::LwMutexScope scope(m_mutex);
  149. ++m_numBlocks;
  150. m_maxBlocks = bx::uint32_max(m_maxBlocks, m_numBlocks);
  151. }
  152. #endif // BGFX_CONFIG_MEMORY_TRACKING
  153. return ::malloc(_size);
  154. }
  155. return bx::alignedAlloc(this, _size, _align, _file, _line);
  156. }
  157. virtual void free(void* _ptr, size_t _align, const char* _file, uint32_t _line) BX_OVERRIDE
  158. {
  159. if (NULL != _ptr)
  160. {
  161. if (BX_CONFIG_ALLOCATOR_NATURAL_ALIGNMENT >= _align)
  162. {
  163. #if BGFX_CONFIG_MEMORY_TRACKING
  164. {
  165. bx::LwMutexScope scope(m_mutex);
  166. BX_CHECK(m_numBlocks > 0, "Number of blocks is 0. Possible alloc/free mismatch?");
  167. --m_numBlocks;
  168. }
  169. #endif // BGFX_CONFIG_MEMORY_TRACKING
  170. ::free(_ptr);
  171. }
  172. else
  173. {
  174. bx::alignedFree(this, _ptr, _align, _file, _line);
  175. }
  176. }
  177. }
  178. virtual void* realloc(void* _ptr, size_t _size, size_t _align, const char* _file, uint32_t _line) BX_OVERRIDE
  179. {
  180. if (BX_CONFIG_ALLOCATOR_NATURAL_ALIGNMENT >= _align)
  181. {
  182. #if BGFX_CONFIG_MEMORY_TRACKING
  183. if (NULL == _ptr)
  184. {
  185. bx::LwMutexScope scope(m_mutex);
  186. ++m_numBlocks;
  187. m_maxBlocks = bx::uint32_max(m_maxBlocks, m_numBlocks);
  188. }
  189. #endif // BGFX_CONFIG_MEMORY_TRACKING
  190. return ::realloc(_ptr, _size);
  191. }
  192. return bx::alignedRealloc(this, _ptr, _size, _align, _file, _line);
  193. }
  194. void checkLeaks()
  195. {
  196. #if BGFX_CONFIG_MEMORY_TRACKING
  197. BX_WARN(0 == m_numBlocks, "MEMORY LEAK: %d (max: %d)", m_numBlocks, m_maxBlocks);
  198. #endif // BGFX_CONFIG_MEMORY_TRACKING
  199. }
  200. protected:
  201. #if BGFX_CONFIG_MEMORY_TRACKING
  202. bx::LwMutex m_mutex;
  203. uint32_t m_numBlocks;
  204. uint32_t m_maxBlocks;
  205. #endif // BGFX_CONFIG_MEMORY_TRACKING
  206. };
  207. static CallbackStub* s_callbackStub = NULL;
  208. static AllocatorStub* s_allocatorStub = NULL;
  209. static bool s_graphicsDebuggerPresent = false;
  210. CallbackI* g_callback = NULL;
  211. bx::ReallocatorI* g_allocator = NULL;
  212. Caps g_caps;
  213. static BX_THREAD uint32_t s_threadIndex = 0;
  214. static Context* s_ctx = NULL;
  215. static bool s_renderFrameCalled = false;
  216. void setGraphicsDebuggerPresent(bool _present)
  217. {
  218. BX_TRACE("Graphics debugger is %spresent.", _present ? "" : "not ");
  219. s_graphicsDebuggerPresent = _present;
  220. }
  221. bool isGraphicsDebuggerPresent()
  222. {
  223. return s_graphicsDebuggerPresent;
  224. }
  225. void fatal(Fatal::Enum _code, const char* _format, ...)
  226. {
  227. char temp[8192];
  228. va_list argList;
  229. va_start(argList, _format);
  230. bx::vsnprintf(temp, sizeof(temp), _format, argList);
  231. va_end(argList);
  232. temp[sizeof(temp)-1] = '\0';
  233. g_callback->fatal(_code, temp);
  234. }
  235. #include "charset.h"
  236. void charsetFillTexture(const uint8_t* _charset, uint8_t* _rgba, uint32_t _height, uint32_t _pitch, uint32_t _bpp)
  237. {
  238. for (uint32_t ii = 0; ii < 256; ++ii)
  239. {
  240. uint8_t* pix = &_rgba[ii*8*_bpp];
  241. for (uint32_t yy = 0; yy < _height; ++yy)
  242. {
  243. for (uint32_t xx = 0; xx < 8; ++xx)
  244. {
  245. uint8_t bit = 1<<(7-xx);
  246. memset(&pix[xx*_bpp], _charset[ii*_height+yy]&bit ? 255 : 0, _bpp);
  247. }
  248. pix += _pitch;
  249. }
  250. }
  251. }
  252. static const uint32_t numCharsPerBatch = 1024;
  253. static const uint32_t numBatchVertices = numCharsPerBatch*4;
  254. static const uint32_t numBatchIndices = numCharsPerBatch*6;
  255. void TextVideoMemBlitter::init()
  256. {
  257. BGFX_CHECK_MAIN_THREAD();
  258. m_decl
  259. .begin()
  260. .add(Attrib::Position, 3, AttribType::Float)
  261. .add(Attrib::Color0, 4, AttribType::Uint8, true)
  262. .add(Attrib::Color1, 4, AttribType::Uint8, true)
  263. .add(Attrib::TexCoord0, 2, AttribType::Float)
  264. .end();
  265. uint16_t width = 2048;
  266. uint16_t height = 24;
  267. uint8_t bpp = 1;
  268. uint32_t pitch = width*bpp;
  269. const Memory* mem;
  270. mem = alloc(pitch*height);
  271. uint8_t* rgba = mem->data;
  272. charsetFillTexture(vga8x8, rgba, 8, pitch, bpp);
  273. charsetFillTexture(vga8x16, &rgba[8*pitch], 16, pitch, bpp);
  274. m_texture = createTexture2D(width, height, 1, TextureFormat::R8
  275. , BGFX_TEXTURE_MIN_POINT
  276. | BGFX_TEXTURE_MAG_POINT
  277. | BGFX_TEXTURE_MIP_POINT
  278. | BGFX_TEXTURE_U_CLAMP
  279. | BGFX_TEXTURE_V_CLAMP
  280. , mem
  281. );
  282. switch (g_caps.rendererType)
  283. {
  284. case RendererType::Direct3D9:
  285. mem = makeRef(vs_debugfont_dx9, sizeof(vs_debugfont_dx9) );
  286. break;
  287. case RendererType::Direct3D11:
  288. case RendererType::Direct3D12:
  289. mem = makeRef(vs_debugfont_dx11, sizeof(vs_debugfont_dx11) );
  290. break;
  291. default:
  292. mem = makeRef(vs_debugfont_glsl, sizeof(vs_debugfont_glsl) );
  293. break;
  294. }
  295. ShaderHandle vsh = createShader(mem);
  296. switch (g_caps.rendererType)
  297. {
  298. case RendererType::Direct3D9:
  299. mem = makeRef(fs_debugfont_dx9, sizeof(fs_debugfont_dx9) );
  300. break;
  301. case RendererType::Direct3D11:
  302. case RendererType::Direct3D12:
  303. mem = makeRef(fs_debugfont_dx11, sizeof(fs_debugfont_dx11) );
  304. break;
  305. default:
  306. mem = makeRef(fs_debugfont_glsl, sizeof(fs_debugfont_glsl) );
  307. break;
  308. }
  309. ShaderHandle fsh = createShader(mem);
  310. m_program = createProgram(vsh, fsh, true);
  311. m_vb = s_ctx->createTransientVertexBuffer(numBatchVertices*m_decl.m_stride, &m_decl);
  312. m_ib = s_ctx->createTransientIndexBuffer(numBatchIndices*2);
  313. }
  314. void TextVideoMemBlitter::shutdown()
  315. {
  316. BGFX_CHECK_MAIN_THREAD();
  317. destroyProgram(m_program);
  318. destroyTexture(m_texture);
  319. s_ctx->destroyTransientVertexBuffer(m_vb);
  320. s_ctx->destroyTransientIndexBuffer(m_ib);
  321. }
  322. void blit(RendererContextI* _renderCtx, TextVideoMemBlitter& _blitter, const TextVideoMem& _mem)
  323. {
  324. BGFX_CHECK_RENDER_THREAD();
  325. struct Vertex
  326. {
  327. float m_x;
  328. float m_y;
  329. float m_z;
  330. uint32_t m_fg;
  331. uint32_t m_bg;
  332. float m_u;
  333. float m_v;
  334. };
  335. static uint32_t palette[16] =
  336. {
  337. 0x0,
  338. 0xff0000cc,
  339. 0xff069a4e,
  340. 0xff00a0c4,
  341. 0xffa46534,
  342. 0xff7b5075,
  343. 0xff9a9806,
  344. 0xffcfd7d3,
  345. 0xff535755,
  346. 0xff2929ef,
  347. 0xff34e28a,
  348. 0xff4fe9fc,
  349. 0xffcf9f72,
  350. 0xffa87fad,
  351. 0xffe2e234,
  352. 0xffeceeee,
  353. };
  354. uint32_t yy = 0;
  355. uint32_t xx = 0;
  356. const float texelWidth = 1.0f/2048.0f;
  357. const float texelWidthHalf = RendererType::Direct3D9 == g_caps.rendererType ? 0.0f : texelWidth*0.5f;
  358. const float texelHeight = 1.0f/24.0f;
  359. const float texelHeightHalf = RendererType::Direct3D9 == g_caps.rendererType ? texelHeight*0.5f : 0.0f;
  360. const float utop = (_mem.m_small ? 0.0f : 8.0f)*texelHeight + texelHeightHalf;
  361. const float ubottom = (_mem.m_small ? 8.0f : 24.0f)*texelHeight + texelHeightHalf;
  362. const float fontHeight = (_mem.m_small ? 8.0f : 16.0f);
  363. _renderCtx->blitSetup(_blitter);
  364. for (;yy < _mem.m_height;)
  365. {
  366. Vertex* vertex = (Vertex*)_blitter.m_vb->data;
  367. uint16_t* indices = (uint16_t*)_blitter.m_ib->data;
  368. uint32_t startVertex = 0;
  369. uint32_t numIndices = 0;
  370. for (; yy < _mem.m_height && numIndices < numBatchIndices; ++yy)
  371. {
  372. xx = xx < _mem.m_width ? xx : 0;
  373. const uint8_t* line = &_mem.m_mem[(yy*_mem.m_width+xx)*2];
  374. for (; xx < _mem.m_width && numIndices < numBatchIndices; ++xx)
  375. {
  376. uint8_t ch = line[0];
  377. uint8_t attr = line[1];
  378. if (0 != (ch|attr)
  379. && (' ' != ch || 0 != (attr&0xf0) ) )
  380. {
  381. uint32_t fg = palette[attr&0xf];
  382. uint32_t bg = palette[(attr>>4)&0xf];
  383. Vertex vert[4] =
  384. {
  385. { (xx )*8.0f, (yy )*fontHeight, 0.0f, fg, bg, (ch )*8.0f*texelWidth - texelWidthHalf, utop },
  386. { (xx+1)*8.0f, (yy )*fontHeight, 0.0f, fg, bg, (ch+1)*8.0f*texelWidth - texelWidthHalf, utop },
  387. { (xx+1)*8.0f, (yy+1)*fontHeight, 0.0f, fg, bg, (ch+1)*8.0f*texelWidth - texelWidthHalf, ubottom },
  388. { (xx )*8.0f, (yy+1)*fontHeight, 0.0f, fg, bg, (ch )*8.0f*texelWidth - texelWidthHalf, ubottom },
  389. };
  390. memcpy(vertex, vert, sizeof(vert) );
  391. vertex += 4;
  392. indices[0] = uint16_t(startVertex+0);
  393. indices[1] = uint16_t(startVertex+1);
  394. indices[2] = uint16_t(startVertex+2);
  395. indices[3] = uint16_t(startVertex+2);
  396. indices[4] = uint16_t(startVertex+3);
  397. indices[5] = uint16_t(startVertex+0);
  398. startVertex += 4;
  399. indices += 6;
  400. numIndices += 6;
  401. }
  402. line += 2;
  403. }
  404. if (numIndices >= numBatchIndices)
  405. {
  406. break;
  407. }
  408. }
  409. _renderCtx->blitRender(_blitter, numIndices);
  410. }
  411. }
  412. void ClearQuad::init()
  413. {
  414. BGFX_CHECK_MAIN_THREAD();
  415. if (RendererType::Null != g_caps.rendererType)
  416. {
  417. m_decl
  418. .begin()
  419. .add(Attrib::Position, 3, AttribType::Float)
  420. .end();
  421. ShaderHandle vsh = BGFX_INVALID_HANDLE;
  422. struct Mem
  423. {
  424. Mem(const void* _data, size_t _size)
  425. : data(_data)
  426. , size(_size)
  427. {
  428. }
  429. const void* data;
  430. size_t size;
  431. };
  432. const Memory* fragMem[BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS];
  433. if (RendererType::Direct3D9 == g_caps.rendererType)
  434. {
  435. vsh = createShader(makeRef(vs_clear_dx9, sizeof(vs_clear_dx9) ) );
  436. const Mem mem[] =
  437. {
  438. Mem(fs_clear0_dx9, sizeof(fs_clear0_dx9) ),
  439. Mem(fs_clear1_dx9, sizeof(fs_clear1_dx9) ),
  440. Mem(fs_clear2_dx9, sizeof(fs_clear2_dx9) ),
  441. Mem(fs_clear3_dx9, sizeof(fs_clear3_dx9) ),
  442. Mem(fs_clear4_dx9, sizeof(fs_clear4_dx9) ),
  443. Mem(fs_clear5_dx9, sizeof(fs_clear5_dx9) ),
  444. Mem(fs_clear6_dx9, sizeof(fs_clear6_dx9) ),
  445. Mem(fs_clear7_dx9, sizeof(fs_clear7_dx9) ),
  446. };
  447. for (uint32_t ii = 0, num = g_caps.maxFBAttachments; ii < num; ++ii)
  448. {
  449. fragMem[ii] = makeRef(mem[ii].data, uint32_t(mem[ii].size) );
  450. }
  451. }
  452. else if (RendererType::Direct3D11 == g_caps.rendererType
  453. || RendererType::Direct3D12 == g_caps.rendererType)
  454. {
  455. vsh = createShader(makeRef(vs_clear_dx11, sizeof(vs_clear_dx11) ) );
  456. const Mem mem[] =
  457. {
  458. Mem(fs_clear0_dx11, sizeof(fs_clear0_dx11) ),
  459. Mem(fs_clear1_dx11, sizeof(fs_clear1_dx11) ),
  460. Mem(fs_clear2_dx11, sizeof(fs_clear2_dx11) ),
  461. Mem(fs_clear3_dx11, sizeof(fs_clear3_dx11) ),
  462. Mem(fs_clear4_dx11, sizeof(fs_clear4_dx11) ),
  463. Mem(fs_clear5_dx11, sizeof(fs_clear5_dx11) ),
  464. Mem(fs_clear6_dx11, sizeof(fs_clear6_dx11) ),
  465. Mem(fs_clear7_dx11, sizeof(fs_clear7_dx11) ),
  466. };
  467. for (uint32_t ii = 0, num = g_caps.maxFBAttachments; ii < num; ++ii)
  468. {
  469. fragMem[ii] = makeRef(mem[ii].data, uint32_t(mem[ii].size) );
  470. }
  471. }
  472. else if (RendererType::OpenGLES == g_caps.rendererType
  473. || RendererType::OpenGL == g_caps.rendererType)
  474. {
  475. vsh = createShader(makeRef(vs_clear_glsl, sizeof(vs_clear_glsl) ) );
  476. const Mem mem[] =
  477. {
  478. Mem(fs_clear0_glsl, sizeof(fs_clear0_glsl) ),
  479. Mem(fs_clear1_glsl, sizeof(fs_clear1_glsl) ),
  480. Mem(fs_clear2_glsl, sizeof(fs_clear2_glsl) ),
  481. Mem(fs_clear3_glsl, sizeof(fs_clear3_glsl) ),
  482. Mem(fs_clear4_glsl, sizeof(fs_clear4_glsl) ),
  483. Mem(fs_clear5_glsl, sizeof(fs_clear5_glsl) ),
  484. Mem(fs_clear6_glsl, sizeof(fs_clear6_glsl) ),
  485. Mem(fs_clear7_glsl, sizeof(fs_clear7_glsl) ),
  486. };
  487. for (uint32_t ii = 0, num = g_caps.maxFBAttachments; ii < num; ++ii)
  488. {
  489. fragMem[ii] = makeRef(mem[ii].data, uint32_t(mem[ii].size) );
  490. }
  491. }
  492. else
  493. {
  494. BGFX_FATAL(false, Fatal::UnableToInitialize, "Unknown renderer type %d", g_caps.rendererType);
  495. }
  496. for (uint32_t ii = 0, num = g_caps.maxFBAttachments; ii < num; ++ii)
  497. {
  498. ShaderHandle fsh = createShader(fragMem[ii]);
  499. m_program[ii] = createProgram(vsh, fsh);
  500. BX_CHECK(isValid(m_program[ii]), "Failed to create clear quad program.");
  501. destroyShader(fsh);
  502. }
  503. destroyShader(vsh);
  504. m_vb = s_ctx->createTransientVertexBuffer(4*m_decl.m_stride, &m_decl);
  505. }
  506. }
  507. void ClearQuad::shutdown()
  508. {
  509. BGFX_CHECK_MAIN_THREAD();
  510. if (RendererType::Null != g_caps.rendererType)
  511. {
  512. for (uint32_t ii = 0, num = g_caps.maxFBAttachments; ii < num; ++ii)
  513. {
  514. if (isValid(m_program[ii]) )
  515. {
  516. destroyProgram(m_program[ii]);
  517. m_program[ii].idx = invalidHandle;
  518. }
  519. }
  520. s_ctx->destroyTransientVertexBuffer(m_vb);
  521. }
  522. }
  523. const char* s_uniformTypeName[] =
  524. {
  525. "int",
  526. "float",
  527. NULL,
  528. "int",
  529. "float",
  530. "vec2",
  531. "vec3",
  532. "vec4",
  533. "mat3",
  534. "mat4",
  535. };
  536. BX_STATIC_ASSERT(UniformType::Count == BX_COUNTOF(s_uniformTypeName) );
  537. const char* getUniformTypeName(UniformType::Enum _enum)
  538. {
  539. BX_CHECK(_enum < UniformType::Count, "%d < UniformType::Count %d", _enum, UniformType::Count);
  540. return s_uniformTypeName[_enum];
  541. }
  542. UniformType::Enum nameToUniformTypeEnum(const char* _name)
  543. {
  544. for (uint32_t ii = 0; ii < UniformType::Count; ++ii)
  545. {
  546. if (NULL != s_uniformTypeName[ii]
  547. && 0 == strcmp(_name, s_uniformTypeName[ii]) )
  548. {
  549. return UniformType::Enum(ii);
  550. }
  551. }
  552. return UniformType::Count;
  553. }
  554. static const char* s_predefinedName[PredefinedUniform::Count] =
  555. {
  556. "u_viewRect",
  557. "u_viewTexel",
  558. "u_view",
  559. "u_invView",
  560. "u_proj",
  561. "u_invProj",
  562. "u_viewProj",
  563. "u_invViewProj",
  564. "u_model",
  565. "u_modelView",
  566. "u_modelViewProj",
  567. "u_alphaRef",
  568. };
  569. const char* getPredefinedUniformName(PredefinedUniform::Enum _enum)
  570. {
  571. return s_predefinedName[_enum];
  572. }
  573. PredefinedUniform::Enum nameToPredefinedUniformEnum(const char* _name)
  574. {
  575. for (uint32_t ii = 0; ii < PredefinedUniform::Count; ++ii)
  576. {
  577. if (0 == strcmp(_name, s_predefinedName[ii]) )
  578. {
  579. return PredefinedUniform::Enum(ii);
  580. }
  581. }
  582. return PredefinedUniform::Count;
  583. }
  584. uint32_t Frame::submit(uint8_t _id, int32_t _depth)
  585. {
  586. if (m_discard)
  587. {
  588. discard();
  589. return m_num;
  590. }
  591. if (BGFX_CONFIG_MAX_DRAW_CALLS-1 <= m_num
  592. || (0 == m_draw.m_numVertices && 0 == m_draw.m_numIndices) )
  593. {
  594. ++m_numDropped;
  595. return m_num;
  596. }
  597. m_constEnd = m_constantBuffer->getPos();
  598. BX_WARN(invalidHandle != m_key.m_program, "Program with invalid handle");
  599. if (invalidHandle != m_key.m_program)
  600. {
  601. m_key.m_depth = (uint32_t)_depth;
  602. m_key.m_view = _id;
  603. m_key.m_seq = s_ctx->m_seq[_id] & s_ctx->m_seqMask[_id];
  604. s_ctx->m_seq[_id]++;
  605. uint64_t key = m_key.encodeDraw();
  606. m_sortKeys[m_num] = key;
  607. m_sortValues[m_num] = m_numRenderItems;
  608. ++m_num;
  609. m_draw.m_constBegin = m_constBegin;
  610. m_draw.m_constEnd = m_constEnd;
  611. m_draw.m_flags |= m_flags;
  612. m_renderItem[m_numRenderItems].draw = m_draw;
  613. ++m_numRenderItems;
  614. }
  615. m_draw.clear();
  616. m_constBegin = m_constEnd;
  617. m_flags = BGFX_STATE_NONE;
  618. return m_num;
  619. }
  620. uint32_t Frame::dispatch(uint8_t _id, ProgramHandle _handle, uint16_t _numX, uint16_t _numY, uint16_t _numZ, uint8_t _flags)
  621. {
  622. if (m_discard)
  623. {
  624. discard();
  625. return m_num;
  626. }
  627. if (BGFX_CONFIG_MAX_DRAW_CALLS-1 <= m_num)
  628. {
  629. ++m_numDropped;
  630. return m_num;
  631. }
  632. m_constEnd = m_constantBuffer->getPos();
  633. m_compute.m_matrix = m_draw.m_matrix;
  634. m_compute.m_num = m_draw.m_num;
  635. m_compute.m_numX = bx::uint16_max(_numX, 1);
  636. m_compute.m_numY = bx::uint16_max(_numY, 1);
  637. m_compute.m_numZ = bx::uint16_max(_numZ, 1);
  638. m_compute.m_submitFlags = _flags;
  639. m_key.m_program = _handle.idx;
  640. if (invalidHandle != m_key.m_program)
  641. {
  642. m_key.m_depth = 0;
  643. m_key.m_view = _id;
  644. m_key.m_seq = s_ctx->m_seq[_id];
  645. s_ctx->m_seq[_id]++;
  646. uint64_t key = m_key.encodeCompute();
  647. m_sortKeys[m_num] = key;
  648. m_sortValues[m_num] = m_numRenderItems;
  649. ++m_num;
  650. m_compute.m_constBegin = m_constBegin;
  651. m_compute.m_constEnd = m_constEnd;
  652. m_renderItem[m_numRenderItems].compute = m_compute;
  653. ++m_numRenderItems;
  654. }
  655. m_compute.clear();
  656. m_constBegin = m_constEnd;
  657. return m_num;
  658. }
  659. void Frame::sort()
  660. {
  661. for (uint32_t ii = 0, num = m_num; ii < num; ++ii)
  662. {
  663. m_sortKeys[ii] = SortKey::remapView(m_sortKeys[ii], m_viewRemap);
  664. }
  665. bx::radixSort64(m_sortKeys, s_ctx->m_tempKeys, m_sortValues, s_ctx->m_tempValues, m_num);
  666. }
  667. RenderFrame::Enum renderFrame()
  668. {
  669. if (NULL == s_ctx)
  670. {
  671. s_renderFrameCalled = true;
  672. return RenderFrame::NoContext;
  673. }
  674. BGFX_CHECK_RENDER_THREAD();
  675. if (s_ctx->renderFrame() )
  676. {
  677. Context* ctx = s_ctx;
  678. ctx->gameSemWait();
  679. s_ctx = NULL;
  680. ctx->renderSemPost();
  681. return RenderFrame::Exiting;
  682. }
  683. return RenderFrame::Render;
  684. }
  685. const uint32_t g_uniformTypeSize[UniformType::Count+1] =
  686. {
  687. sizeof(int32_t),
  688. sizeof(float),
  689. 0,
  690. 1*sizeof(int32_t),
  691. 1*sizeof(float),
  692. 2*sizeof(float),
  693. 3*sizeof(float),
  694. 4*sizeof(float),
  695. 3*3*sizeof(float),
  696. 4*4*sizeof(float),
  697. 1,
  698. };
  699. void ConstantBuffer::writeUniform(UniformType::Enum _type, uint16_t _loc, const void* _value, uint16_t _num)
  700. {
  701. uint32_t opcode = encodeOpcode(_type, _loc, _num, true);
  702. write(opcode);
  703. write(_value, g_uniformTypeSize[_type]*_num);
  704. }
  705. void ConstantBuffer::writeUniformHandle(UniformType::Enum _type, uint16_t _loc, UniformHandle _handle, uint16_t _num)
  706. {
  707. uint32_t opcode = encodeOpcode(_type, _loc, _num, false);
  708. write(opcode);
  709. write(&_handle, sizeof(UniformHandle) );
  710. }
  711. void ConstantBuffer::writeMarker(const char* _marker)
  712. {
  713. uint16_t num = (uint16_t)strlen(_marker)+1;
  714. uint32_t opcode = encodeOpcode(bgfx::UniformType::Count, 0, num, true);
  715. write(opcode);
  716. write(_marker, num);
  717. }
  718. struct CapsFlags
  719. {
  720. uint64_t m_flag;
  721. const char* m_str;
  722. };
  723. static const CapsFlags s_capsFlags[] =
  724. {
  725. #define CAPS_FLAGS(_x) { _x, #_x }
  726. CAPS_FLAGS(BGFX_CAPS_TEXTURE_COMPARE_LEQUAL),
  727. CAPS_FLAGS(BGFX_CAPS_TEXTURE_COMPARE_ALL),
  728. CAPS_FLAGS(BGFX_CAPS_TEXTURE_3D),
  729. CAPS_FLAGS(BGFX_CAPS_VERTEX_ATTRIB_HALF),
  730. CAPS_FLAGS(BGFX_CAPS_INSTANCING),
  731. CAPS_FLAGS(BGFX_CAPS_RENDERER_MULTITHREADED),
  732. CAPS_FLAGS(BGFX_CAPS_FRAGMENT_DEPTH),
  733. CAPS_FLAGS(BGFX_CAPS_BLEND_INDEPENDENT),
  734. CAPS_FLAGS(BGFX_CAPS_COMPUTE),
  735. CAPS_FLAGS(BGFX_CAPS_FRAGMENT_ORDERING),
  736. CAPS_FLAGS(BGFX_CAPS_SWAP_CHAIN),
  737. CAPS_FLAGS(BGFX_CAPS_HMD),
  738. CAPS_FLAGS(BGFX_CAPS_INDEX32),
  739. #undef CAPS_FLAGS
  740. };
  741. static void dumpCaps()
  742. {
  743. BX_TRACE("Supported capabilities (renderer %s, vendor 0x%04x, device 0x%04x):"
  744. , s_ctx->m_renderCtx->getRendererName()
  745. , g_caps.vendorId
  746. , g_caps.deviceId
  747. );
  748. for (uint32_t ii = 0; ii < BX_COUNTOF(s_capsFlags); ++ii)
  749. {
  750. if (0 != (g_caps.supported & s_capsFlags[ii].m_flag) )
  751. {
  752. BX_TRACE("\t%s", s_capsFlags[ii].m_str);
  753. }
  754. }
  755. BX_TRACE("Supported texture formats:");
  756. BX_TRACE("\t +------ x = supported / * = emulated");
  757. BX_TRACE("\t |+----- vertex format");
  758. BX_TRACE("\t || +-- name");
  759. for (uint32_t ii = 0; ii < TextureFormat::Count; ++ii)
  760. {
  761. if (TextureFormat::Unknown != ii
  762. && TextureFormat::UnknownDepth != ii)
  763. {
  764. uint8_t flags = g_caps.formats[ii];
  765. BX_TRACE("\t[%c%c] %s"
  766. , flags&BGFX_CAPS_FORMAT_TEXTURE_COLOR ? 'x' : flags&BGFX_CAPS_FORMAT_TEXTURE_EMULATED ? '*' : ' '
  767. , flags&BGFX_CAPS_FORMAT_TEXTURE_VERTEX ? 'v' : ' '
  768. , getName(TextureFormat::Enum(ii) )
  769. );
  770. BX_UNUSED(flags);
  771. }
  772. }
  773. BX_TRACE("Max FB attachments: %d", g_caps.maxFBAttachments);
  774. }
  775. static TextureFormat::Enum s_emulatedFormats[] =
  776. {
  777. TextureFormat::BC1,
  778. TextureFormat::BC2,
  779. TextureFormat::BC3,
  780. TextureFormat::BC4,
  781. TextureFormat::BC5,
  782. TextureFormat::ETC1,
  783. TextureFormat::ETC2,
  784. TextureFormat::ETC2A,
  785. TextureFormat::ETC2A1,
  786. TextureFormat::PTC14,
  787. TextureFormat::PTC14A,
  788. TextureFormat::BGRA8, // GL doesn't support BGRA8 without extensions.
  789. TextureFormat::RGBA8, // D3D9 doesn't support RGBA8
  790. };
  791. void Context::init(RendererType::Enum _type)
  792. {
  793. BX_CHECK(!m_rendererInitialized, "Already initialized?");
  794. m_exit = false;
  795. m_frames = 0;
  796. m_debug = BGFX_DEBUG_NONE;
  797. m_submit->create();
  798. #if BGFX_CONFIG_MULTITHREADED
  799. m_render->create();
  800. if (s_renderFrameCalled)
  801. {
  802. // When bgfx::renderFrame is called before init render thread
  803. // should not be created.
  804. BX_TRACE("Application called bgfx::renderFrame directly, not creating render thread.");
  805. }
  806. else
  807. {
  808. BX_TRACE("Creating rendering thread.");
  809. m_thread.init(renderThread, this);
  810. }
  811. #else
  812. BX_TRACE("Multithreaded renderer is disabled.");
  813. #endif // BGFX_CONFIG_MULTITHREADED
  814. for (uint32_t ii = 0; ii < BX_COUNTOF(m_viewRemap); ++ii)
  815. {
  816. m_viewRemap[ii] = uint8_t(ii);
  817. }
  818. memset(m_fb, 0xff, sizeof(m_fb) );
  819. memset(m_clear, 0, sizeof(m_clear) );
  820. memset(m_rect, 0, sizeof(m_rect) );
  821. memset(m_scissor, 0, sizeof(m_scissor) );
  822. memset(m_seq, 0, sizeof(m_seq) );
  823. memset(m_seqMask, 0, sizeof(m_seqMask) );
  824. for (uint32_t ii = 0; ii < BX_COUNTOF(m_rect); ++ii)
  825. {
  826. m_rect[ii].m_width = 1;
  827. m_rect[ii].m_height = 1;
  828. }
  829. for (uint32_t ii = 0; ii < BX_COUNTOF(m_clearColor); ++ii)
  830. {
  831. m_clearColor[ii][0] = 0.0f;
  832. m_clearColor[ii][1] = 0.0f;
  833. m_clearColor[ii][2] = 0.0f;
  834. m_clearColor[ii][3] = 1.0f;
  835. }
  836. m_declRef.init();
  837. CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::RendererInit);
  838. cmdbuf.write(_type);
  839. frameNoRenderWait();
  840. // Make sure renderer init is called from render thread.
  841. // g_caps is initialized and available after this point.
  842. frame();
  843. for (uint32_t ii = 0; ii < BX_COUNTOF(s_emulatedFormats); ++ii)
  844. {
  845. if (0 == (g_caps.formats[s_emulatedFormats[ii] ] & BGFX_CAPS_FORMAT_TEXTURE_COLOR) )
  846. {
  847. g_caps.formats[s_emulatedFormats[ii] ] |= BGFX_CAPS_FORMAT_TEXTURE_EMULATED;
  848. }
  849. }
  850. g_caps.rendererType = m_renderCtx->getRendererType();
  851. initAttribTypeSizeTable(g_caps.rendererType);
  852. dumpCaps();
  853. m_textVideoMemBlitter.init();
  854. m_clearQuad.init();
  855. m_submit->m_transientVb = createTransientVertexBuffer(BGFX_CONFIG_TRANSIENT_VERTEX_BUFFER_SIZE);
  856. m_submit->m_transientIb = createTransientIndexBuffer(BGFX_CONFIG_TRANSIENT_INDEX_BUFFER_SIZE);
  857. frame();
  858. m_submit->m_transientVb = createTransientVertexBuffer(BGFX_CONFIG_TRANSIENT_VERTEX_BUFFER_SIZE);
  859. m_submit->m_transientIb = createTransientIndexBuffer(BGFX_CONFIG_TRANSIENT_INDEX_BUFFER_SIZE);
  860. frame();
  861. }
  862. void Context::shutdown()
  863. {
  864. getCommandBuffer(CommandBuffer::RendererShutdownBegin);
  865. frame();
  866. destroyTransientVertexBuffer(m_submit->m_transientVb);
  867. destroyTransientIndexBuffer(m_submit->m_transientIb);
  868. m_textVideoMemBlitter.shutdown();
  869. m_clearQuad.shutdown();
  870. frame();
  871. if (BX_ENABLED(BGFX_CONFIG_MULTITHREADED) )
  872. {
  873. destroyTransientVertexBuffer(m_submit->m_transientVb);
  874. destroyTransientIndexBuffer(m_submit->m_transientIb);
  875. frame();
  876. }
  877. frame(); // If any VertexDecls needs to be destroyed.
  878. getCommandBuffer(CommandBuffer::RendererShutdownEnd);
  879. frame();
  880. m_dynVertexBufferAllocator.compact();
  881. m_dynIndexBufferAllocator.compact();
  882. m_declRef.shutdown(m_vertexDeclHandle);
  883. #if BGFX_CONFIG_MULTITHREADED
  884. // Render thread shutdown sequence.
  885. renderSemWait(); // Wait for previous frame.
  886. gameSemPost(); // OK to set context to NULL.
  887. // s_ctx is NULL here.
  888. renderSemWait(); // In RenderFrame::Exiting state.
  889. if (m_thread.isRunning() )
  890. {
  891. m_thread.shutdown();
  892. }
  893. m_render->destroy();
  894. #endif // BGFX_CONFIG_MULTITHREADED
  895. m_submit->destroy();
  896. if (BX_ENABLED(BGFX_CONFIG_DEBUG) )
  897. {
  898. #define CHECK_HANDLE_LEAK(_handleAlloc) \
  899. BX_MACRO_BLOCK_BEGIN \
  900. BX_WARN(0 == _handleAlloc.getNumHandles() \
  901. , "LEAK: " #_handleAlloc " %d (max: %d)" \
  902. , _handleAlloc.getNumHandles() \
  903. , _handleAlloc.getMaxHandles() \
  904. ); \
  905. BX_MACRO_BLOCK_END
  906. CHECK_HANDLE_LEAK(m_dynamicIndexBufferHandle);
  907. CHECK_HANDLE_LEAK(m_dynamicVertexBufferHandle);
  908. CHECK_HANDLE_LEAK(m_indexBufferHandle);
  909. CHECK_HANDLE_LEAK(m_vertexDeclHandle);
  910. CHECK_HANDLE_LEAK(m_vertexBufferHandle);
  911. CHECK_HANDLE_LEAK(m_shaderHandle);
  912. CHECK_HANDLE_LEAK(m_programHandle);
  913. CHECK_HANDLE_LEAK(m_textureHandle);
  914. CHECK_HANDLE_LEAK(m_frameBufferHandle);
  915. CHECK_HANDLE_LEAK(m_uniformHandle);
  916. #undef CHECK_HANDLE_LEAK
  917. }
  918. }
  919. void Context::freeDynamicBuffers()
  920. {
  921. for (uint16_t ii = 0, num = m_numFreeDynamicIndexBufferHandles; ii < num; ++ii)
  922. {
  923. destroyDynamicIndexBufferInternal(m_freeDynamicIndexBufferHandle[ii]);
  924. }
  925. m_numFreeDynamicIndexBufferHandles = 0;
  926. for (uint16_t ii = 0, num = m_numFreeDynamicVertexBufferHandles; ii < num; ++ii)
  927. {
  928. destroyDynamicVertexBufferInternal(m_freeDynamicVertexBufferHandle[ii]);
  929. }
  930. m_numFreeDynamicVertexBufferHandles = 0;
  931. }
  932. void Context::freeAllHandles(Frame* _frame)
  933. {
  934. for (uint16_t ii = 0, num = _frame->m_numFreeIndexBufferHandles; ii < num; ++ii)
  935. {
  936. m_indexBufferHandle.free(_frame->m_freeIndexBufferHandle[ii].idx);
  937. }
  938. for (uint16_t ii = 0, num = _frame->m_numFreeVertexDeclHandles; ii < num; ++ii)
  939. {
  940. m_vertexDeclHandle.free(_frame->m_freeVertexDeclHandle[ii].idx);
  941. }
  942. for (uint16_t ii = 0, num = _frame->m_numFreeVertexBufferHandles; ii < num; ++ii)
  943. {
  944. destroyVertexBufferInternal(_frame->m_freeVertexBufferHandle[ii]);
  945. }
  946. for (uint16_t ii = 0, num = _frame->m_numFreeShaderHandles; ii < num; ++ii)
  947. {
  948. m_shaderHandle.free(_frame->m_freeShaderHandle[ii].idx);
  949. }
  950. for (uint16_t ii = 0, num = _frame->m_numFreeProgramHandles; ii < num; ++ii)
  951. {
  952. m_programHandle.free(_frame->m_freeProgramHandle[ii].idx);
  953. }
  954. for (uint16_t ii = 0, num = _frame->m_numFreeTextureHandles; ii < num; ++ii)
  955. {
  956. m_textureHandle.free(_frame->m_freeTextureHandle[ii].idx);
  957. }
  958. for (uint16_t ii = 0, num = _frame->m_numFreeFrameBufferHandles; ii < num; ++ii)
  959. {
  960. m_frameBufferHandle.free(_frame->m_freeFrameBufferHandle[ii].idx);
  961. }
  962. for (uint16_t ii = 0, num = _frame->m_numFreeUniformHandles; ii < num; ++ii)
  963. {
  964. m_uniformHandle.free(_frame->m_freeUniformHandle[ii].idx);
  965. }
  966. }
  967. uint32_t Context::frame()
  968. {
  969. BX_CHECK(0 == m_instBufferCount, "Instance buffer allocated, but not used. This is incorrect, and causes memory leak.");
  970. // wait for render thread to finish
  971. renderSemWait();
  972. frameNoRenderWait();
  973. return m_frames;
  974. }
  975. void Context::frameNoRenderWait()
  976. {
  977. swap();
  978. // release render thread
  979. gameSemPost();
  980. }
  981. void Context::swap()
  982. {
  983. freeDynamicBuffers();
  984. m_submit->m_resolution = m_resolution;
  985. m_submit->m_debug = m_debug;
  986. memcpy(m_submit->m_viewRemap, m_viewRemap, sizeof(m_viewRemap) );
  987. memcpy(m_submit->m_fb, m_fb, sizeof(m_fb) );
  988. memcpy(m_submit->m_clear, m_clear, sizeof(m_clear) );
  989. memcpy(m_submit->m_rect, m_rect, sizeof(m_rect) );
  990. memcpy(m_submit->m_scissor, m_scissor, sizeof(m_scissor) );
  991. memcpy(m_submit->m_view, m_view, sizeof(m_view) );
  992. memcpy(m_submit->m_proj, m_proj, sizeof(m_proj) );
  993. memcpy(m_submit->m_viewFlags, m_viewFlags, sizeof(m_viewFlags) );
  994. if (m_clearColorDirty > 0)
  995. {
  996. --m_clearColorDirty;
  997. memcpy(m_submit->m_clearColor, m_clearColor, sizeof(m_clearColor) );
  998. }
  999. m_submit->finish();
  1000. bx::xchg(m_render, m_submit);
  1001. if (!BX_ENABLED(BGFX_CONFIG_MULTITHREADED) )
  1002. {
  1003. renderFrame();
  1004. }
  1005. m_frames++;
  1006. m_submit->start();
  1007. memset(m_seq, 0, sizeof(m_seq) );
  1008. freeAllHandles(m_submit);
  1009. m_submit->resetFreeHandles();
  1010. m_submit->m_textVideoMem->resize(m_render->m_textVideoMem->m_small
  1011. , m_resolution.m_width
  1012. , m_resolution.m_height
  1013. );
  1014. }
  1015. bool Context::renderFrame()
  1016. {
  1017. if (m_rendererInitialized
  1018. && !m_flipAfterRender)
  1019. {
  1020. m_renderCtx->flip(m_render->m_hmd);
  1021. }
  1022. gameSemWait();
  1023. rendererExecCommands(m_render->m_cmdPre);
  1024. if (m_rendererInitialized)
  1025. {
  1026. m_renderCtx->submit(m_render, m_clearQuad, m_textVideoMemBlitter);
  1027. }
  1028. rendererExecCommands(m_render->m_cmdPost);
  1029. renderSemPost();
  1030. if (m_rendererInitialized
  1031. && m_flipAfterRender)
  1032. {
  1033. m_renderCtx->flip(m_render->m_hmd);
  1034. }
  1035. return m_exit;
  1036. }
  1037. void rendererUpdateUniforms(RendererContextI* _renderCtx, ConstantBuffer* _constantBuffer, uint32_t _begin, uint32_t _end)
  1038. {
  1039. _constantBuffer->reset(_begin);
  1040. while (_constantBuffer->getPos() < _end)
  1041. {
  1042. uint32_t opcode = _constantBuffer->read();
  1043. if (UniformType::End == opcode)
  1044. {
  1045. break;
  1046. }
  1047. UniformType::Enum type;
  1048. uint16_t loc;
  1049. uint16_t num;
  1050. uint16_t copy;
  1051. ConstantBuffer::decodeOpcode(opcode, type, loc, num, copy);
  1052. uint32_t size = g_uniformTypeSize[type]*num;
  1053. const char* data = _constantBuffer->read(size);
  1054. if (UniformType::Count > type)
  1055. {
  1056. if (copy)
  1057. {
  1058. _renderCtx->updateUniform(loc, data, size);
  1059. }
  1060. else
  1061. {
  1062. _renderCtx->updateUniform(loc, *(const char**)(data), size);
  1063. }
  1064. }
  1065. else
  1066. {
  1067. _renderCtx->setMarker(data, size);
  1068. }
  1069. }
  1070. }
  1071. void Context::flushTextureUpdateBatch(CommandBuffer& _cmdbuf)
  1072. {
  1073. if (m_textureUpdateBatch.sort() )
  1074. {
  1075. const uint32_t pos = _cmdbuf.m_pos;
  1076. uint32_t currentKey = UINT32_MAX;
  1077. for (uint32_t ii = 0, num = m_textureUpdateBatch.m_num; ii < num; ++ii)
  1078. {
  1079. _cmdbuf.m_pos = m_textureUpdateBatch.m_values[ii];
  1080. TextureHandle handle;
  1081. _cmdbuf.read(handle);
  1082. uint8_t side;
  1083. _cmdbuf.read(side);
  1084. uint8_t mip;
  1085. _cmdbuf.read(mip);
  1086. Rect rect;
  1087. _cmdbuf.read(rect);
  1088. uint16_t zz;
  1089. _cmdbuf.read(zz);
  1090. uint16_t depth;
  1091. _cmdbuf.read(depth);
  1092. uint16_t pitch;
  1093. _cmdbuf.read(pitch);
  1094. Memory* mem;
  1095. _cmdbuf.read(mem);
  1096. uint32_t key = m_textureUpdateBatch.m_keys[ii];
  1097. if (key != currentKey)
  1098. {
  1099. if (currentKey != UINT32_MAX)
  1100. {
  1101. m_renderCtx->updateTextureEnd();
  1102. }
  1103. currentKey = key;
  1104. m_renderCtx->updateTextureBegin(handle, side, mip);
  1105. }
  1106. m_renderCtx->updateTexture(handle, side, mip, rect, zz, depth, pitch, mem);
  1107. release(mem);
  1108. }
  1109. if (currentKey != UINT32_MAX)
  1110. {
  1111. m_renderCtx->updateTextureEnd();
  1112. }
  1113. m_textureUpdateBatch.reset();
  1114. _cmdbuf.m_pos = pos;
  1115. }
  1116. }
  1117. typedef RendererContextI* (*RendererCreateFn)();
  1118. typedef void (*RendererDestroyFn)();
  1119. #define BGFX_RENDERER_CONTEXT(_namespace) \
  1120. namespace _namespace \
  1121. { \
  1122. extern RendererContextI* rendererCreate(); \
  1123. extern void rendererDestroy(); \
  1124. }
  1125. BGFX_RENDERER_CONTEXT(noop);
  1126. BGFX_RENDERER_CONTEXT(d3d9);
  1127. BGFX_RENDERER_CONTEXT(d3d11);
  1128. BGFX_RENDERER_CONTEXT(d3d12);
  1129. BGFX_RENDERER_CONTEXT(gl);
  1130. BGFX_RENDERER_CONTEXT(vk);
  1131. #undef BGFX_RENDERER_CONTEXT
  1132. struct RendererCreator
  1133. {
  1134. RendererCreateFn createFn;
  1135. RendererDestroyFn destroyFn;
  1136. const char* name;
  1137. bool supported;
  1138. };
  1139. static const RendererCreator s_rendererCreator[] =
  1140. {
  1141. { noop::rendererCreate, noop::rendererDestroy, BGFX_RENDERER_NULL_NAME, !!BGFX_CONFIG_RENDERER_NULL }, // Null
  1142. { d3d9::rendererCreate, d3d9::rendererDestroy, BGFX_RENDERER_DIRECT3D9_NAME, !!BGFX_CONFIG_RENDERER_DIRECT3D9 }, // Direct3D9
  1143. { d3d11::rendererCreate, d3d11::rendererDestroy, BGFX_RENDERER_DIRECT3D11_NAME, !!BGFX_CONFIG_RENDERER_DIRECT3D11 }, // Direct3D11
  1144. { d3d12::rendererCreate, d3d12::rendererDestroy, BGFX_RENDERER_DIRECT3D12_NAME, !!BGFX_CONFIG_RENDERER_DIRECT3D12 }, // Direct3D12
  1145. { gl::rendererCreate, gl::rendererDestroy, BGFX_RENDERER_OPENGL_NAME, !!BGFX_CONFIG_RENDERER_OPENGLES }, // OpenGLES
  1146. { gl::rendererCreate, gl::rendererDestroy, BGFX_RENDERER_OPENGL_NAME, !!BGFX_CONFIG_RENDERER_OPENGL }, // OpenGL
  1147. { vk::rendererCreate, vk::rendererDestroy, BGFX_RENDERER_VULKAN_NAME, !!BGFX_CONFIG_RENDERER_VULKAN }, // Vulkan
  1148. };
  1149. BX_STATIC_ASSERT(BX_COUNTOF(s_rendererCreator) == RendererType::Count);
  1150. static RendererDestroyFn s_rendererDestroyFn;
  1151. struct Condition
  1152. {
  1153. enum Enum
  1154. {
  1155. LessEqual,
  1156. GreaterEqual,
  1157. };
  1158. };
  1159. bool windowsVersionIs(Condition::Enum _op, uint32_t _version)
  1160. {
  1161. #if BX_PLATFORM_WINDOWS
  1162. static const uint8_t s_condition[] =
  1163. {
  1164. VER_LESS_EQUAL,
  1165. VER_GREATER_EQUAL,
  1166. };
  1167. OSVERSIONINFOEXA ovi;
  1168. memset(&ovi, 0, sizeof(ovi) );
  1169. ovi.dwOSVersionInfoSize = sizeof(ovi);
  1170. // _WIN32_WINNT_WINBLUE 0x0603
  1171. // _WIN32_WINNT_WIN8 0x0602
  1172. // _WIN32_WINNT_WIN7 0x0601
  1173. // _WIN32_WINNT_VISTA 0x0600
  1174. ovi.dwMajorVersion = HIBYTE(_version);
  1175. ovi.dwMinorVersion = LOBYTE(_version);
  1176. DWORDLONG cond = 0;
  1177. VER_SET_CONDITION(cond, VER_MAJORVERSION, s_condition[_op]);
  1178. VER_SET_CONDITION(cond, VER_MINORVERSION, s_condition[_op]);
  1179. return !!VerifyVersionInfoA(&ovi, VER_MAJORVERSION | VER_MINORVERSION, cond);
  1180. #else
  1181. BX_UNUSED(_op, _version);
  1182. return false;
  1183. #endif // BX_PLATFORM_WINDOWS
  1184. }
  1185. RendererContextI* rendererCreate(RendererType::Enum _type)
  1186. {
  1187. if (RendererType::Count == _type)
  1188. {
  1189. again:
  1190. if (BX_ENABLED(BX_PLATFORM_WINDOWS) )
  1191. {
  1192. RendererType::Enum first = RendererType::Direct3D9;
  1193. RendererType::Enum second = RendererType::Direct3D11;
  1194. if (windowsVersionIs(Condition::GreaterEqual, 0x0602) )
  1195. {
  1196. first = RendererType::Direct3D12;
  1197. second = RendererType::Direct3D11;
  1198. if (!s_rendererCreator[second].supported)
  1199. {
  1200. second = RendererType::Direct3D9;
  1201. }
  1202. }
  1203. else if (windowsVersionIs(Condition::GreaterEqual, 0x0601) )
  1204. {
  1205. first = RendererType::Direct3D11;
  1206. second = RendererType::Direct3D9;
  1207. }
  1208. if (s_rendererCreator[first].supported)
  1209. {
  1210. _type = first;
  1211. }
  1212. else if (s_rendererCreator[second].supported)
  1213. {
  1214. _type = second;
  1215. }
  1216. else if (s_rendererCreator[RendererType::OpenGL].supported)
  1217. {
  1218. _type = RendererType::OpenGL;
  1219. }
  1220. else if (s_rendererCreator[RendererType::OpenGLES].supported)
  1221. {
  1222. _type = RendererType::OpenGLES;
  1223. }
  1224. else if (s_rendererCreator[RendererType::Vulkan].supported)
  1225. {
  1226. _type = RendererType::Vulkan;
  1227. }
  1228. }
  1229. else if (BX_ENABLED(0
  1230. || BX_PLATFORM_ANDROID
  1231. || BX_PLATFORM_EMSCRIPTEN
  1232. || BX_PLATFORM_IOS
  1233. || BX_PLATFORM_NACL
  1234. || BX_PLATFORM_RPI
  1235. ) )
  1236. {
  1237. _type = RendererType::OpenGLES;
  1238. }
  1239. else if (BX_ENABLED(BX_PLATFORM_WINRT))
  1240. {
  1241. _type = RendererType::Direct3D11;
  1242. }
  1243. else
  1244. {
  1245. if (s_rendererCreator[RendererType::OpenGL].supported)
  1246. {
  1247. _type = RendererType::OpenGL;
  1248. }
  1249. else if (s_rendererCreator[RendererType::OpenGLES].supported)
  1250. {
  1251. _type = RendererType::OpenGLES;
  1252. }
  1253. }
  1254. if (!s_rendererCreator[_type].supported)
  1255. {
  1256. _type = RendererType::Null;
  1257. }
  1258. }
  1259. RendererContextI* renderCtx = s_rendererCreator[_type].createFn();
  1260. if (NULL == renderCtx)
  1261. {
  1262. goto again;
  1263. }
  1264. s_rendererDestroyFn = s_rendererCreator[_type].destroyFn;
  1265. return renderCtx;
  1266. }
  1267. void rendererDestroy()
  1268. {
  1269. s_rendererDestroyFn();
  1270. }
  1271. void Context::rendererExecCommands(CommandBuffer& _cmdbuf)
  1272. {
  1273. _cmdbuf.reset();
  1274. bool end = false;
  1275. if (NULL == m_renderCtx)
  1276. {
  1277. uint8_t command;
  1278. _cmdbuf.read(command);
  1279. BX_CHECK(CommandBuffer::RendererInit == command
  1280. , "RendererInit must be the first command in command buffer before initialization."
  1281. );
  1282. BX_CHECK(!m_rendererInitialized, "This shouldn't happen! Bad synchronization?");
  1283. RendererType::Enum type;
  1284. _cmdbuf.read(type);
  1285. m_renderCtx = rendererCreate(type);
  1286. m_rendererInitialized = true;
  1287. }
  1288. BX_CHECK(NULL != m_renderCtx, "Should not be NULL at this point.");
  1289. do
  1290. {
  1291. uint8_t command;
  1292. _cmdbuf.read(command);
  1293. switch (command)
  1294. {
  1295. case CommandBuffer::RendererShutdownBegin:
  1296. {
  1297. BX_CHECK(m_rendererInitialized, "This shouldn't happen! Bad synchronization?");
  1298. m_rendererInitialized = false;
  1299. }
  1300. break;
  1301. case CommandBuffer::RendererShutdownEnd:
  1302. {
  1303. BX_CHECK(!m_rendererInitialized && !m_exit, "This shouldn't happen! Bad synchronization?");
  1304. rendererDestroy();
  1305. m_renderCtx = NULL;
  1306. m_exit = true;
  1307. }
  1308. // fall through
  1309. case CommandBuffer::End:
  1310. end = true;
  1311. break;
  1312. case CommandBuffer::CreateIndexBuffer:
  1313. {
  1314. IndexBufferHandle handle;
  1315. _cmdbuf.read(handle);
  1316. Memory* mem;
  1317. _cmdbuf.read(mem);
  1318. uint8_t flags;
  1319. _cmdbuf.read(flags);
  1320. m_renderCtx->createIndexBuffer(handle, mem, flags);
  1321. release(mem);
  1322. }
  1323. break;
  1324. case CommandBuffer::DestroyIndexBuffer:
  1325. {
  1326. IndexBufferHandle handle;
  1327. _cmdbuf.read(handle);
  1328. m_renderCtx->destroyIndexBuffer(handle);
  1329. }
  1330. break;
  1331. case CommandBuffer::CreateVertexDecl:
  1332. {
  1333. VertexDeclHandle handle;
  1334. _cmdbuf.read(handle);
  1335. VertexDecl decl;
  1336. _cmdbuf.read(decl);
  1337. m_renderCtx->createVertexDecl(handle, decl);
  1338. }
  1339. break;
  1340. case CommandBuffer::DestroyVertexDecl:
  1341. {
  1342. VertexDeclHandle handle;
  1343. _cmdbuf.read(handle);
  1344. m_renderCtx->destroyVertexDecl(handle);
  1345. }
  1346. break;
  1347. case CommandBuffer::CreateVertexBuffer:
  1348. {
  1349. VertexBufferHandle handle;
  1350. _cmdbuf.read(handle);
  1351. Memory* mem;
  1352. _cmdbuf.read(mem);
  1353. VertexDeclHandle declHandle;
  1354. _cmdbuf.read(declHandle);
  1355. uint8_t flags;
  1356. _cmdbuf.read(flags);
  1357. m_renderCtx->createVertexBuffer(handle, mem, declHandle, flags);
  1358. release(mem);
  1359. }
  1360. break;
  1361. case CommandBuffer::DestroyVertexBuffer:
  1362. {
  1363. VertexBufferHandle handle;
  1364. _cmdbuf.read(handle);
  1365. m_renderCtx->destroyVertexBuffer(handle);
  1366. }
  1367. break;
  1368. case CommandBuffer::CreateDynamicIndexBuffer:
  1369. {
  1370. IndexBufferHandle handle;
  1371. _cmdbuf.read(handle);
  1372. uint32_t size;
  1373. _cmdbuf.read(size);
  1374. uint8_t flags;
  1375. _cmdbuf.read(flags);
  1376. m_renderCtx->createDynamicIndexBuffer(handle, size, flags);
  1377. }
  1378. break;
  1379. case CommandBuffer::UpdateDynamicIndexBuffer:
  1380. {
  1381. IndexBufferHandle handle;
  1382. _cmdbuf.read(handle);
  1383. uint32_t offset;
  1384. _cmdbuf.read(offset);
  1385. uint32_t size;
  1386. _cmdbuf.read(size);
  1387. Memory* mem;
  1388. _cmdbuf.read(mem);
  1389. m_renderCtx->updateDynamicIndexBuffer(handle, offset, size, mem);
  1390. release(mem);
  1391. }
  1392. break;
  1393. case CommandBuffer::DestroyDynamicIndexBuffer:
  1394. {
  1395. IndexBufferHandle handle;
  1396. _cmdbuf.read(handle);
  1397. m_renderCtx->destroyDynamicIndexBuffer(handle);
  1398. }
  1399. break;
  1400. case CommandBuffer::CreateDynamicVertexBuffer:
  1401. {
  1402. VertexBufferHandle handle;
  1403. _cmdbuf.read(handle);
  1404. uint32_t size;
  1405. _cmdbuf.read(size);
  1406. uint8_t flags;
  1407. _cmdbuf.read(flags);
  1408. m_renderCtx->createDynamicVertexBuffer(handle, size, flags);
  1409. }
  1410. break;
  1411. case CommandBuffer::UpdateDynamicVertexBuffer:
  1412. {
  1413. VertexBufferHandle handle;
  1414. _cmdbuf.read(handle);
  1415. uint32_t offset;
  1416. _cmdbuf.read(offset);
  1417. uint32_t size;
  1418. _cmdbuf.read(size);
  1419. Memory* mem;
  1420. _cmdbuf.read(mem);
  1421. m_renderCtx->updateDynamicVertexBuffer(handle, offset, size, mem);
  1422. release(mem);
  1423. }
  1424. break;
  1425. case CommandBuffer::DestroyDynamicVertexBuffer:
  1426. {
  1427. VertexBufferHandle handle;
  1428. _cmdbuf.read(handle);
  1429. m_renderCtx->destroyDynamicVertexBuffer(handle);
  1430. }
  1431. break;
  1432. case CommandBuffer::CreateShader:
  1433. {
  1434. ShaderHandle handle;
  1435. _cmdbuf.read(handle);
  1436. Memory* mem;
  1437. _cmdbuf.read(mem);
  1438. m_renderCtx->createShader(handle, mem);
  1439. release(mem);
  1440. }
  1441. break;
  1442. case CommandBuffer::DestroyShader:
  1443. {
  1444. ShaderHandle handle;
  1445. _cmdbuf.read(handle);
  1446. m_renderCtx->destroyShader(handle);
  1447. }
  1448. break;
  1449. case CommandBuffer::CreateProgram:
  1450. {
  1451. ProgramHandle handle;
  1452. _cmdbuf.read(handle);
  1453. ShaderHandle vsh;
  1454. _cmdbuf.read(vsh);
  1455. ShaderHandle fsh;
  1456. _cmdbuf.read(fsh);
  1457. m_renderCtx->createProgram(handle, vsh, fsh);
  1458. }
  1459. break;
  1460. case CommandBuffer::DestroyProgram:
  1461. {
  1462. ProgramHandle handle;
  1463. _cmdbuf.read(handle);
  1464. m_renderCtx->destroyProgram(handle);
  1465. }
  1466. break;
  1467. case CommandBuffer::CreateTexture:
  1468. {
  1469. TextureHandle handle;
  1470. _cmdbuf.read(handle);
  1471. Memory* mem;
  1472. _cmdbuf.read(mem);
  1473. uint32_t flags;
  1474. _cmdbuf.read(flags);
  1475. uint8_t skip;
  1476. _cmdbuf.read(skip);
  1477. m_renderCtx->createTexture(handle, mem, flags, skip);
  1478. bx::MemoryReader reader(mem->data, mem->size);
  1479. uint32_t magic;
  1480. bx::read(&reader, magic);
  1481. if (BGFX_CHUNK_MAGIC_TEX == magic)
  1482. {
  1483. TextureCreate tc;
  1484. bx::read(&reader, tc);
  1485. if (NULL != tc.m_mem)
  1486. {
  1487. release(tc.m_mem);
  1488. }
  1489. }
  1490. release(mem);
  1491. }
  1492. break;
  1493. case CommandBuffer::UpdateTexture:
  1494. {
  1495. if (m_textureUpdateBatch.isFull() )
  1496. {
  1497. flushTextureUpdateBatch(_cmdbuf);
  1498. }
  1499. uint32_t value = _cmdbuf.m_pos;
  1500. TextureHandle handle;
  1501. _cmdbuf.read(handle);
  1502. uint8_t side;
  1503. _cmdbuf.read(side);
  1504. uint8_t mip;
  1505. _cmdbuf.read(mip);
  1506. _cmdbuf.skip<Rect>();
  1507. _cmdbuf.skip<uint16_t>();
  1508. _cmdbuf.skip<uint16_t>();
  1509. _cmdbuf.skip<uint16_t>();
  1510. _cmdbuf.skip<Memory*>();
  1511. uint32_t key = (handle.idx<<16)
  1512. | (side<<8)
  1513. | mip
  1514. ;
  1515. m_textureUpdateBatch.add(key, value);
  1516. }
  1517. break;
  1518. case CommandBuffer::ResizeTexture:
  1519. {
  1520. TextureHandle handle;
  1521. _cmdbuf.read(handle);
  1522. uint16_t width;
  1523. _cmdbuf.read(width);
  1524. uint16_t height;
  1525. _cmdbuf.read(height);
  1526. m_renderCtx->resizeTexture(handle, width, height);
  1527. }
  1528. break;
  1529. case CommandBuffer::DestroyTexture:
  1530. {
  1531. TextureHandle handle;
  1532. _cmdbuf.read(handle);
  1533. m_renderCtx->destroyTexture(handle);
  1534. }
  1535. break;
  1536. case CommandBuffer::CreateFrameBuffer:
  1537. {
  1538. FrameBufferHandle handle;
  1539. _cmdbuf.read(handle);
  1540. bool window;
  1541. _cmdbuf.read(window);
  1542. if (window)
  1543. {
  1544. void* nwh;
  1545. _cmdbuf.read(nwh);
  1546. uint16_t width;
  1547. _cmdbuf.read(width);
  1548. uint16_t height;
  1549. _cmdbuf.read(height);
  1550. TextureFormat::Enum depthFormat;
  1551. _cmdbuf.read(depthFormat);
  1552. m_renderCtx->createFrameBuffer(handle, nwh, width, height, depthFormat);
  1553. }
  1554. else
  1555. {
  1556. uint8_t num;
  1557. _cmdbuf.read(num);
  1558. TextureHandle textureHandles[BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS];
  1559. for (uint32_t ii = 0; ii < num; ++ii)
  1560. {
  1561. _cmdbuf.read(textureHandles[ii]);
  1562. }
  1563. m_renderCtx->createFrameBuffer(handle, num, textureHandles);
  1564. }
  1565. }
  1566. break;
  1567. case CommandBuffer::DestroyFrameBuffer:
  1568. {
  1569. FrameBufferHandle handle;
  1570. _cmdbuf.read(handle);
  1571. m_renderCtx->destroyFrameBuffer(handle);
  1572. }
  1573. break;
  1574. case CommandBuffer::CreateUniform:
  1575. {
  1576. UniformHandle handle;
  1577. _cmdbuf.read(handle);
  1578. UniformType::Enum type;
  1579. _cmdbuf.read(type);
  1580. uint16_t num;
  1581. _cmdbuf.read(num);
  1582. uint8_t len;
  1583. _cmdbuf.read(len);
  1584. const char* name = (const char*)_cmdbuf.skip(len);
  1585. m_renderCtx->createUniform(handle, type, num, name);
  1586. }
  1587. break;
  1588. case CommandBuffer::DestroyUniform:
  1589. {
  1590. UniformHandle handle;
  1591. _cmdbuf.read(handle);
  1592. m_renderCtx->destroyUniform(handle);
  1593. }
  1594. break;
  1595. case CommandBuffer::SaveScreenShot:
  1596. {
  1597. uint16_t len;
  1598. _cmdbuf.read(len);
  1599. const char* filePath = (const char*)_cmdbuf.skip(len);
  1600. m_renderCtx->saveScreenShot(filePath);
  1601. }
  1602. break;
  1603. case CommandBuffer::UpdateViewName:
  1604. {
  1605. uint8_t id;
  1606. _cmdbuf.read(id);
  1607. uint16_t len;
  1608. _cmdbuf.read(len);
  1609. const char* name = (const char*)_cmdbuf.skip(len);
  1610. m_renderCtx->updateViewName(id, name);
  1611. }
  1612. break;
  1613. default:
  1614. BX_CHECK(false, "Invalid command: %d", command);
  1615. break;
  1616. }
  1617. } while (!end);
  1618. flushTextureUpdateBatch(_cmdbuf);
  1619. }
  1620. uint8_t getSupportedRenderers(RendererType::Enum _enum[RendererType::Count])
  1621. {
  1622. uint8_t num = 0;
  1623. for (uint8_t ii = 0; ii < uint8_t(RendererType::Count); ++ii)
  1624. {
  1625. if ( (RendererType::Direct3D11 == ii || RendererType::Direct3D12 == ii)
  1626. && windowsVersionIs(Condition::LessEqual, 0x0502) )
  1627. {
  1628. continue;
  1629. }
  1630. if (s_rendererCreator[ii].supported)
  1631. {
  1632. _enum[num++] = RendererType::Enum(ii);
  1633. }
  1634. }
  1635. return num;
  1636. }
  1637. const char* getRendererName(RendererType::Enum _type)
  1638. {
  1639. BX_CHECK(_type < RendererType::Count, "Invalid renderer type %d.", _type);
  1640. return s_rendererCreator[_type].name;
  1641. }
  1642. void init(RendererType::Enum _type, uint16_t _vendorId, uint16_t _deviceId, CallbackI* _callback, bx::ReallocatorI* _allocator)
  1643. {
  1644. BX_CHECK(NULL == s_ctx, "bgfx is already initialized.");
  1645. BX_TRACE("Init...");
  1646. memset(&g_caps, 0, sizeof(g_caps) );
  1647. g_caps.supported = 0
  1648. | (BGFX_CONFIG_MULTITHREADED ? BGFX_CAPS_RENDERER_MULTITHREADED : 0)
  1649. ;
  1650. g_caps.maxViews = BGFX_CONFIG_MAX_VIEWS;
  1651. g_caps.maxDrawCalls = BGFX_CONFIG_MAX_DRAW_CALLS;
  1652. g_caps.maxFBAttachments = 1;
  1653. g_caps.vendorId = _vendorId;
  1654. g_caps.deviceId = _deviceId;
  1655. if (NULL != _allocator)
  1656. {
  1657. g_allocator = _allocator;
  1658. }
  1659. else
  1660. {
  1661. bx::CrtAllocator allocator;
  1662. g_allocator =
  1663. s_allocatorStub = BX_NEW(&allocator, AllocatorStub);
  1664. }
  1665. if (NULL != _callback)
  1666. {
  1667. g_callback = _callback;
  1668. }
  1669. else
  1670. {
  1671. g_callback =
  1672. s_callbackStub = BX_NEW(g_allocator, CallbackStub);
  1673. }
  1674. s_threadIndex = BGFX_MAIN_THREAD_MAGIC;
  1675. s_ctx = BX_ALIGNED_NEW(g_allocator, Context, 16);
  1676. s_ctx->init(_type);
  1677. BX_TRACE("Init complete.");
  1678. }
  1679. void shutdown()
  1680. {
  1681. BX_TRACE("Shutdown...");
  1682. BGFX_CHECK_MAIN_THREAD();
  1683. Context* ctx = s_ctx; // it's going to be NULLd inside shutdown.
  1684. ctx->shutdown();
  1685. BX_ALIGNED_DELETE(g_allocator, ctx, 16);
  1686. if (NULL != s_callbackStub)
  1687. {
  1688. BX_DELETE(g_allocator, s_callbackStub);
  1689. s_callbackStub = NULL;
  1690. }
  1691. if (NULL != s_allocatorStub)
  1692. {
  1693. s_allocatorStub->checkLeaks();
  1694. bx::CrtAllocator allocator;
  1695. BX_DELETE(&allocator, s_allocatorStub);
  1696. s_allocatorStub = NULL;
  1697. }
  1698. s_threadIndex = 0;
  1699. g_callback = NULL;
  1700. g_allocator = NULL;
  1701. BX_TRACE("Shutdown complete.");
  1702. }
  1703. void reset(uint32_t _width, uint32_t _height, uint32_t _flags)
  1704. {
  1705. BGFX_CHECK_MAIN_THREAD();
  1706. s_ctx->reset(_width, _height, _flags);
  1707. }
  1708. uint32_t frame()
  1709. {
  1710. BGFX_CHECK_MAIN_THREAD();
  1711. return s_ctx->frame();
  1712. }
  1713. const Caps* getCaps()
  1714. {
  1715. return &g_caps;
  1716. }
  1717. const HMD* getHMD()
  1718. {
  1719. return s_ctx->getHMD();
  1720. }
  1721. RendererType::Enum getRendererType()
  1722. {
  1723. return g_caps.rendererType;
  1724. }
  1725. const Memory* alloc(uint32_t _size)
  1726. {
  1727. Memory* mem = (Memory*)BX_ALLOC(g_allocator, sizeof(Memory) + _size);
  1728. mem->size = _size;
  1729. mem->data = (uint8_t*)mem + sizeof(Memory);
  1730. return mem;
  1731. }
  1732. const Memory* copy(const void* _data, uint32_t _size)
  1733. {
  1734. const Memory* mem = alloc(_size);
  1735. memcpy(mem->data, _data, _size);
  1736. return mem;
  1737. }
  1738. struct MemoryRef
  1739. {
  1740. Memory mem;
  1741. ReleaseFn releaseFn;
  1742. void* userData;
  1743. };
  1744. const Memory* makeRef(const void* _data, uint32_t _size, ReleaseFn _releaseFn, void* _userData)
  1745. {
  1746. MemoryRef* memRef = (MemoryRef*)BX_ALLOC(g_allocator, sizeof(MemoryRef) );
  1747. memRef->mem.size = _size;
  1748. memRef->mem.data = (uint8_t*)_data;
  1749. memRef->releaseFn = _releaseFn;
  1750. memRef->userData = _userData;
  1751. return &memRef->mem;
  1752. }
  1753. bool isMemoryRef(const Memory* _mem)
  1754. {
  1755. return _mem->data != (uint8_t*)_mem + sizeof(Memory);
  1756. }
  1757. void release(const Memory* _mem)
  1758. {
  1759. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  1760. Memory* mem = const_cast<Memory*>(_mem);
  1761. if (isMemoryRef(mem) )
  1762. {
  1763. MemoryRef* memRef = reinterpret_cast<MemoryRef*>(mem);
  1764. if (NULL != memRef->releaseFn)
  1765. {
  1766. memRef->releaseFn(mem->data, memRef->userData);
  1767. }
  1768. }
  1769. BX_FREE(g_allocator, mem);
  1770. }
  1771. void setDebug(uint32_t _debug)
  1772. {
  1773. BGFX_CHECK_MAIN_THREAD();
  1774. s_ctx->setDebug(_debug);
  1775. }
  1776. void dbgTextClear(uint8_t _attr, bool _small)
  1777. {
  1778. BGFX_CHECK_MAIN_THREAD();
  1779. s_ctx->dbgTextClear(_attr, _small);
  1780. }
  1781. void dbgTextPrintfVargs(uint16_t _x, uint16_t _y, uint8_t _attr, const char* _format, va_list _argList)
  1782. {
  1783. s_ctx->dbgTextPrintfVargs(_x, _y, _attr, _format, _argList);
  1784. }
  1785. void dbgTextPrintf(uint16_t _x, uint16_t _y, uint8_t _attr, const char* _format, ...)
  1786. {
  1787. BGFX_CHECK_MAIN_THREAD();
  1788. va_list argList;
  1789. va_start(argList, _format);
  1790. s_ctx->dbgTextPrintfVargs(_x, _y, _attr, _format, argList);
  1791. va_end(argList);
  1792. }
  1793. void dbgTextImage(uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const void* _data, uint16_t _pitch)
  1794. {
  1795. BGFX_CHECK_MAIN_THREAD();
  1796. s_ctx->dbgTextImage(_x, _y, _width, _height, _data, _pitch);
  1797. }
  1798. IndexBufferHandle createIndexBuffer(const Memory* _mem, uint8_t _flags)
  1799. {
  1800. BGFX_CHECK_MAIN_THREAD();
  1801. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  1802. return s_ctx->createIndexBuffer(_mem, _flags);
  1803. }
  1804. void destroyIndexBuffer(IndexBufferHandle _handle)
  1805. {
  1806. BGFX_CHECK_MAIN_THREAD();
  1807. s_ctx->destroyIndexBuffer(_handle);
  1808. }
  1809. VertexBufferHandle createVertexBuffer(const Memory* _mem, const VertexDecl& _decl, uint8_t _flags)
  1810. {
  1811. BGFX_CHECK_MAIN_THREAD();
  1812. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  1813. BX_CHECK(0 != _decl.m_stride, "Invalid VertexDecl.");
  1814. return s_ctx->createVertexBuffer(_mem, _decl, _flags);
  1815. }
  1816. void destroyVertexBuffer(VertexBufferHandle _handle)
  1817. {
  1818. BGFX_CHECK_MAIN_THREAD();
  1819. s_ctx->destroyVertexBuffer(_handle);
  1820. }
  1821. DynamicIndexBufferHandle createDynamicIndexBuffer(uint32_t _num, uint8_t _flags)
  1822. {
  1823. BGFX_CHECK_MAIN_THREAD();
  1824. return s_ctx->createDynamicIndexBuffer(_num, _flags);
  1825. }
  1826. DynamicIndexBufferHandle createDynamicIndexBuffer(const Memory* _mem, uint8_t _flags)
  1827. {
  1828. BGFX_CHECK_MAIN_THREAD();
  1829. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  1830. return s_ctx->createDynamicIndexBuffer(_mem, _flags);
  1831. }
  1832. void updateDynamicIndexBuffer(DynamicIndexBufferHandle _handle, const Memory* _mem)
  1833. {
  1834. BGFX_CHECK_MAIN_THREAD();
  1835. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  1836. s_ctx->updateDynamicIndexBuffer(_handle, _mem);
  1837. }
  1838. void destroyDynamicIndexBuffer(DynamicIndexBufferHandle _handle)
  1839. {
  1840. BGFX_CHECK_MAIN_THREAD();
  1841. s_ctx->destroyDynamicIndexBuffer(_handle);
  1842. }
  1843. DynamicVertexBufferHandle createDynamicVertexBuffer(uint32_t _num, const VertexDecl& _decl, uint8_t _flags)
  1844. {
  1845. BGFX_CHECK_MAIN_THREAD();
  1846. BX_CHECK(0 != _decl.m_stride, "Invalid VertexDecl.");
  1847. return s_ctx->createDynamicVertexBuffer(_num, _decl, _flags);
  1848. }
  1849. DynamicVertexBufferHandle createDynamicVertexBuffer(const Memory* _mem, const VertexDecl& _decl, uint8_t _flags)
  1850. {
  1851. BGFX_CHECK_MAIN_THREAD();
  1852. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  1853. BX_CHECK(0 != _decl.m_stride, "Invalid VertexDecl.");
  1854. return s_ctx->createDynamicVertexBuffer(_mem, _decl, _flags);
  1855. }
  1856. void updateDynamicVertexBuffer(DynamicVertexBufferHandle _handle, const Memory* _mem)
  1857. {
  1858. BGFX_CHECK_MAIN_THREAD();
  1859. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  1860. s_ctx->updateDynamicVertexBuffer(_handle, _mem);
  1861. }
  1862. void destroyDynamicVertexBuffer(DynamicVertexBufferHandle _handle)
  1863. {
  1864. BGFX_CHECK_MAIN_THREAD();
  1865. s_ctx->destroyDynamicVertexBuffer(_handle);
  1866. }
  1867. bool checkAvailTransientIndexBuffer(uint32_t _num)
  1868. {
  1869. BGFX_CHECK_MAIN_THREAD();
  1870. BX_CHECK(0 < _num, "Requesting 0 indices.");
  1871. return s_ctx->checkAvailTransientIndexBuffer(_num);
  1872. }
  1873. bool checkAvailTransientVertexBuffer(uint32_t _num, const VertexDecl& _decl)
  1874. {
  1875. BGFX_CHECK_MAIN_THREAD();
  1876. BX_CHECK(0 < _num, "Requesting 0 vertices.");
  1877. BX_CHECK(0 != _decl.m_stride, "Invalid VertexDecl.");
  1878. return s_ctx->checkAvailTransientVertexBuffer(_num, _decl.m_stride);
  1879. }
  1880. bool checkAvailInstanceDataBuffer(uint32_t _num, uint16_t _stride)
  1881. {
  1882. BGFX_CHECK_MAIN_THREAD();
  1883. BX_CHECK(0 < _num, "Requesting 0 instances.");
  1884. return s_ctx->checkAvailTransientVertexBuffer(_num, _stride);
  1885. }
  1886. bool checkAvailTransientBuffers(uint32_t _numVertices, const VertexDecl& _decl, uint32_t _numIndices)
  1887. {
  1888. BX_CHECK(0 != _decl.m_stride, "Invalid VertexDecl.");
  1889. return checkAvailTransientVertexBuffer(_numVertices, _decl)
  1890. && checkAvailTransientIndexBuffer(_numIndices)
  1891. ;
  1892. }
  1893. void allocTransientIndexBuffer(TransientIndexBuffer* _tib, uint32_t _num)
  1894. {
  1895. BGFX_CHECK_MAIN_THREAD();
  1896. BX_CHECK(NULL != _tib, "_tib can't be NULL");
  1897. BX_CHECK(0 < _num, "Requesting 0 indices.");
  1898. return s_ctx->allocTransientIndexBuffer(_tib, _num);
  1899. }
  1900. void allocTransientVertexBuffer(TransientVertexBuffer* _tvb, uint32_t _num, const VertexDecl& _decl)
  1901. {
  1902. BGFX_CHECK_MAIN_THREAD();
  1903. BX_CHECK(NULL != _tvb, "_tvb can't be NULL");
  1904. BX_CHECK(0 < _num, "Requesting 0 vertices.");
  1905. BX_CHECK(UINT16_MAX >= _num, "Requesting %d vertices (max: %d).", _num, UINT16_MAX);
  1906. BX_CHECK(0 != _decl.m_stride, "Invalid VertexDecl.");
  1907. return s_ctx->allocTransientVertexBuffer(_tvb, _num, _decl);
  1908. }
  1909. bool allocTransientBuffers(bgfx::TransientVertexBuffer* _tvb, const bgfx::VertexDecl& _decl, uint32_t _numVertices, bgfx::TransientIndexBuffer* _tib, uint32_t _numIndices)
  1910. {
  1911. if (checkAvailTransientBuffers(_numVertices, _decl, _numIndices) )
  1912. {
  1913. allocTransientVertexBuffer(_tvb, _numVertices, _decl);
  1914. allocTransientIndexBuffer(_tib, _numIndices);
  1915. return true;
  1916. }
  1917. return false;
  1918. }
  1919. const InstanceDataBuffer* allocInstanceDataBuffer(uint32_t _num, uint16_t _stride)
  1920. {
  1921. BGFX_CHECK_MAIN_THREAD();
  1922. BX_CHECK(0 != (g_caps.supported & BGFX_CAPS_INSTANCING), "Instancing is not supported! Use bgfx::getCaps to check backend renderer capabilities.");
  1923. BX_CHECK(0 < _num, "Requesting 0 instanced data vertices.");
  1924. return s_ctx->allocInstanceDataBuffer(_num, _stride);
  1925. }
  1926. ShaderHandle createShader(const Memory* _mem)
  1927. {
  1928. BGFX_CHECK_MAIN_THREAD();
  1929. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  1930. return s_ctx->createShader(_mem);
  1931. }
  1932. uint16_t getShaderUniforms(ShaderHandle _handle, UniformHandle* _uniforms, uint16_t _max)
  1933. {
  1934. BGFX_CHECK_MAIN_THREAD();
  1935. return s_ctx->getShaderUniforms(_handle, _uniforms, _max);
  1936. }
  1937. void destroyShader(ShaderHandle _handle)
  1938. {
  1939. BGFX_CHECK_MAIN_THREAD();
  1940. s_ctx->destroyShader(_handle);
  1941. }
  1942. ProgramHandle createProgram(ShaderHandle _vsh, ShaderHandle _fsh, bool _destroyShaders)
  1943. {
  1944. BGFX_CHECK_MAIN_THREAD();
  1945. ProgramHandle handle = s_ctx->createProgram(_vsh, _fsh);
  1946. if (_destroyShaders)
  1947. {
  1948. destroyShader(_vsh);
  1949. destroyShader(_fsh);
  1950. }
  1951. return handle;
  1952. }
  1953. ProgramHandle createProgram(ShaderHandle _csh, bool _destroyShader)
  1954. {
  1955. BGFX_CHECK_MAIN_THREAD();
  1956. ProgramHandle handle = s_ctx->createProgram(_csh);
  1957. if (_destroyShader)
  1958. {
  1959. destroyShader(_csh);
  1960. }
  1961. return handle;
  1962. }
  1963. void destroyProgram(ProgramHandle _handle)
  1964. {
  1965. BGFX_CHECK_MAIN_THREAD();
  1966. s_ctx->destroyProgram(_handle);
  1967. }
  1968. void calcTextureSize(TextureInfo& _info, uint16_t _width, uint16_t _height, uint16_t _depth, bool _cubeMap, uint8_t _numMips, TextureFormat::Enum _format)
  1969. {
  1970. const ImageBlockInfo& blockInfo = getBlockInfo(_format);
  1971. const uint8_t bpp = blockInfo.bitsPerPixel;
  1972. const uint16_t blockWidth = blockInfo.blockWidth;
  1973. const uint16_t blockHeight = blockInfo.blockHeight;
  1974. const uint16_t minBlockX = blockInfo.minBlockX;
  1975. const uint16_t minBlockY = blockInfo.minBlockY;
  1976. _width = bx::uint16_max(blockWidth * minBlockX, ( (_width + blockWidth - 1) / blockWidth)*blockWidth);
  1977. _height = bx::uint16_max(blockHeight * minBlockY, ( (_height + blockHeight - 1) / blockHeight)*blockHeight);
  1978. _depth = bx::uint16_max(1, _depth);
  1979. _numMips = uint8_t(bx::uint16_max(1, _numMips) );
  1980. uint32_t width = _width;
  1981. uint32_t height = _height;
  1982. uint32_t depth = _depth;
  1983. uint32_t sides = _cubeMap ? 6 : 1;
  1984. uint32_t size = 0;
  1985. for (uint32_t lod = 0; lod < _numMips; ++lod)
  1986. {
  1987. width = bx::uint32_max(blockWidth * minBlockX, ( (width + blockWidth - 1) / blockWidth )*blockWidth);
  1988. height = bx::uint32_max(blockHeight * minBlockY, ( (height + blockHeight - 1) / blockHeight)*blockHeight);
  1989. depth = bx::uint32_max(1, depth);
  1990. size += width*height*depth*bpp/8 * sides;
  1991. width >>= 1;
  1992. height >>= 1;
  1993. depth >>= 1;
  1994. }
  1995. _info.format = _format;
  1996. _info.width = _width;
  1997. _info.height = _height;
  1998. _info.depth = _depth;
  1999. _info.numMips = _numMips;
  2000. _info.cubeMap = _cubeMap;
  2001. _info.storageSize = size;
  2002. _info.bitsPerPixel = bpp;
  2003. }
  2004. TextureHandle createTexture(const Memory* _mem, uint32_t _flags, uint8_t _skip, TextureInfo* _info)
  2005. {
  2006. BGFX_CHECK_MAIN_THREAD();
  2007. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  2008. return s_ctx->createTexture(_mem, _flags, _skip, _info, BackbufferRatio::None);
  2009. }
  2010. void getTextureSizeFromRatio(BackbufferRatio::Enum _ratio, uint16_t& _width, uint16_t& _height)
  2011. {
  2012. switch (_ratio)
  2013. {
  2014. case BackbufferRatio::Half: _width /= 2; _height /= 2; break;
  2015. case BackbufferRatio::Quarter: _width /= 4; _height /= 4; break;
  2016. case BackbufferRatio::Eighth: _width /= 8; _height /= 8; break;
  2017. case BackbufferRatio::Sixteenth: _width /= 16; _height /= 16; break;
  2018. case BackbufferRatio::Double: _width *= 2; _height *= 2; break;
  2019. default:
  2020. break;
  2021. }
  2022. _width = bx::uint16_max(1, _width);
  2023. _height = bx::uint16_max(1, _height);
  2024. }
  2025. TextureHandle createTexture2D(BackbufferRatio::Enum _ratio, uint16_t _width, uint16_t _height, uint8_t _numMips, TextureFormat::Enum _format, uint32_t _flags, const Memory* _mem)
  2026. {
  2027. BGFX_CHECK_MAIN_THREAD();
  2028. _numMips = uint8_t(bx::uint32_max(1, _numMips) );
  2029. if (BX_ENABLED(BGFX_CONFIG_DEBUG)
  2030. && NULL != _mem)
  2031. {
  2032. TextureInfo ti;
  2033. calcTextureSize(ti, _width, _height, 1, false, _numMips, _format);
  2034. BX_CHECK(ti.storageSize == _mem->size
  2035. , "createTexture2D: Texture storage size doesn't match passed memory size (storage size: %d, memory size: %d)"
  2036. , ti.storageSize
  2037. , _mem->size
  2038. );
  2039. }
  2040. uint32_t size = sizeof(uint32_t)+sizeof(TextureCreate);
  2041. const Memory* mem = alloc(size);
  2042. bx::StaticMemoryBlockWriter writer(mem->data, mem->size);
  2043. uint32_t magic = BGFX_CHUNK_MAGIC_TEX;
  2044. bx::write(&writer, magic);
  2045. if (BackbufferRatio::None != _ratio)
  2046. {
  2047. _width = uint16_t(s_ctx->m_frame->m_resolution.m_width);
  2048. _height = uint16_t(s_ctx->m_frame->m_resolution.m_height);
  2049. getTextureSizeFromRatio(_ratio, _width, _height);
  2050. }
  2051. TextureCreate tc;
  2052. tc.m_flags = _flags;
  2053. tc.m_width = _width;
  2054. tc.m_height = _height;
  2055. tc.m_sides = 0;
  2056. tc.m_depth = 0;
  2057. tc.m_numMips = _numMips;
  2058. tc.m_format = uint8_t(_format);
  2059. tc.m_cubeMap = false;
  2060. tc.m_mem = _mem;
  2061. bx::write(&writer, tc);
  2062. return s_ctx->createTexture(mem, _flags, 0, NULL, _ratio);
  2063. }
  2064. TextureHandle createTexture2D(uint16_t _width, uint16_t _height, uint8_t _numMips, TextureFormat::Enum _format, uint32_t _flags, const Memory* _mem)
  2065. {
  2066. return createTexture2D(BackbufferRatio::None, _width, _height, _numMips, _format, _flags, _mem);
  2067. }
  2068. TextureHandle createTexture2D(BackbufferRatio::Enum _ratio, uint8_t _numMips, TextureFormat::Enum _format, uint32_t _flags)
  2069. {
  2070. return createTexture2D(_ratio, 0, 0, _numMips, _format, _flags, NULL);
  2071. }
  2072. TextureHandle createTexture3D(uint16_t _width, uint16_t _height, uint16_t _depth, uint8_t _numMips, TextureFormat::Enum _format, uint32_t _flags, const Memory* _mem)
  2073. {
  2074. BGFX_CHECK_MAIN_THREAD();
  2075. BX_CHECK(0 != (g_caps.supported & BGFX_CAPS_TEXTURE_3D), "Texture3D is not supported! Use bgfx::getCaps to check backend renderer capabilities.");
  2076. _numMips = uint8_t(bx::uint32_max(1, _numMips) );
  2077. if (BX_ENABLED(BGFX_CONFIG_DEBUG)
  2078. && NULL != _mem)
  2079. {
  2080. TextureInfo ti;
  2081. calcTextureSize(ti, _width, _height, _depth, false, _numMips, _format);
  2082. BX_CHECK(ti.storageSize == _mem->size
  2083. , "createTexture3D: Texture storage size doesn't match passed memory size (storage size: %d, memory size: %d)"
  2084. , ti.storageSize
  2085. , _mem->size
  2086. );
  2087. }
  2088. uint32_t size = sizeof(uint32_t)+sizeof(TextureCreate);
  2089. const Memory* mem = alloc(size);
  2090. bx::StaticMemoryBlockWriter writer(mem->data, mem->size);
  2091. uint32_t magic = BGFX_CHUNK_MAGIC_TEX;
  2092. bx::write(&writer, magic);
  2093. TextureCreate tc;
  2094. tc.m_flags = _flags;
  2095. tc.m_width = _width;
  2096. tc.m_height = _height;
  2097. tc.m_sides = 0;
  2098. tc.m_depth = _depth;
  2099. tc.m_numMips = _numMips;
  2100. tc.m_format = uint8_t(_format);
  2101. tc.m_cubeMap = false;
  2102. tc.m_mem = _mem;
  2103. bx::write(&writer, tc);
  2104. return s_ctx->createTexture(mem, _flags, 0, NULL, BackbufferRatio::None);
  2105. }
  2106. TextureHandle createTextureCube(uint16_t _size, uint8_t _numMips, TextureFormat::Enum _format, uint32_t _flags, const Memory* _mem)
  2107. {
  2108. BGFX_CHECK_MAIN_THREAD();
  2109. _numMips = uint8_t(bx::uint32_max(1, _numMips) );
  2110. if (BX_ENABLED(BGFX_CONFIG_DEBUG)
  2111. && NULL != _mem)
  2112. {
  2113. TextureInfo ti;
  2114. calcTextureSize(ti, _size, _size, 1, true, _numMips, _format);
  2115. BX_CHECK(ti.storageSize == _mem->size
  2116. , "createTextureCube: Texture storage size doesn't match passed memory size (storage size: %d, memory size: %d)"
  2117. , ti.storageSize
  2118. , _mem->size
  2119. );
  2120. }
  2121. uint32_t size = sizeof(uint32_t)+sizeof(TextureCreate);
  2122. const Memory* mem = alloc(size);
  2123. bx::StaticMemoryBlockWriter writer(mem->data, mem->size);
  2124. uint32_t magic = BGFX_CHUNK_MAGIC_TEX;
  2125. bx::write(&writer, magic);
  2126. TextureCreate tc;
  2127. tc.m_flags = _flags;
  2128. tc.m_width = _size;
  2129. tc.m_height = _size;
  2130. tc.m_sides = 6;
  2131. tc.m_depth = 0;
  2132. tc.m_numMips = _numMips;
  2133. tc.m_format = uint8_t(_format);
  2134. tc.m_cubeMap = true;
  2135. tc.m_mem = _mem;
  2136. bx::write(&writer, tc);
  2137. return s_ctx->createTexture(mem, _flags, 0, NULL, BackbufferRatio::None);
  2138. }
  2139. void destroyTexture(TextureHandle _handle)
  2140. {
  2141. BGFX_CHECK_MAIN_THREAD();
  2142. s_ctx->destroyTexture(_handle);
  2143. }
  2144. void updateTexture2D(TextureHandle _handle, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const Memory* _mem, uint16_t _pitch)
  2145. {
  2146. BGFX_CHECK_MAIN_THREAD();
  2147. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  2148. if (_width == 0
  2149. || _height == 0)
  2150. {
  2151. release(_mem);
  2152. }
  2153. else
  2154. {
  2155. s_ctx->updateTexture(_handle, 0, _mip, _x, _y, 0, _width, _height, 1, _pitch, _mem);
  2156. }
  2157. }
  2158. void updateTexture3D(TextureHandle _handle, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _z, uint16_t _width, uint16_t _height, uint16_t _depth, const Memory* _mem)
  2159. {
  2160. BGFX_CHECK_MAIN_THREAD();
  2161. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  2162. if (_width == 0
  2163. || _height == 0
  2164. || _depth == 0)
  2165. {
  2166. release(_mem);
  2167. }
  2168. else
  2169. {
  2170. s_ctx->updateTexture(_handle, 0, _mip, _x, _y, _z, _width, _height, _depth, UINT16_MAX, _mem);
  2171. }
  2172. }
  2173. void updateTextureCube(TextureHandle _handle, uint8_t _side, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const Memory* _mem, uint16_t _pitch)
  2174. {
  2175. BGFX_CHECK_MAIN_THREAD();
  2176. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  2177. BX_CHECK(_side <= 5, "Invalid side %d.", _side);
  2178. if (_width == 0
  2179. || _height == 0)
  2180. {
  2181. release(_mem);
  2182. }
  2183. else
  2184. {
  2185. s_ctx->updateTexture(_handle, _side, _mip, _x, _y, 0, _width, _height, 1, _pitch, _mem);
  2186. }
  2187. }
  2188. FrameBufferHandle createFrameBuffer(uint16_t _width, uint16_t _height, TextureFormat::Enum _format, uint32_t _textureFlags)
  2189. {
  2190. _textureFlags |= _textureFlags&BGFX_TEXTURE_RT_MSAA_MASK ? 0 : BGFX_TEXTURE_RT;
  2191. TextureHandle th = createTexture2D(_width, _height, 1, _format, _textureFlags);
  2192. return createFrameBuffer(1, &th, true);
  2193. }
  2194. FrameBufferHandle createFrameBuffer(BackbufferRatio::Enum _ratio, TextureFormat::Enum _format, uint32_t _textureFlags)
  2195. {
  2196. _textureFlags |= _textureFlags&BGFX_TEXTURE_RT_MSAA_MASK ? 0 : BGFX_TEXTURE_RT;
  2197. TextureHandle th = createTexture2D(_ratio, 1, _format, _textureFlags);
  2198. return createFrameBuffer(1, &th, true);
  2199. }
  2200. FrameBufferHandle createFrameBuffer(uint8_t _num, TextureHandle* _handles, bool _destroyTextures)
  2201. {
  2202. BGFX_CHECK_MAIN_THREAD();
  2203. BX_CHECK(_num != 0, "Number of frame buffer attachments can't be 0.");
  2204. BX_CHECK(_num <= BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS, "Number of frame buffer attachments is larger than allowed %d (max: %d)."
  2205. , _num
  2206. , BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS
  2207. );
  2208. BX_CHECK(NULL != _handles, "_handles can't be NULL");
  2209. FrameBufferHandle handle = s_ctx->createFrameBuffer(_num, _handles);
  2210. if (_destroyTextures)
  2211. {
  2212. for (uint32_t ii = 0; ii < _num; ++ii)
  2213. {
  2214. destroyTexture(_handles[ii]);
  2215. }
  2216. }
  2217. return handle;
  2218. }
  2219. FrameBufferHandle createFrameBuffer(void* _nwh, uint16_t _width, uint16_t _height, TextureFormat::Enum _depthFormat)
  2220. {
  2221. BGFX_CHECK_MAIN_THREAD();
  2222. return s_ctx->createFrameBuffer(_nwh, _width, _height, _depthFormat);
  2223. }
  2224. void destroyFrameBuffer(FrameBufferHandle _handle)
  2225. {
  2226. BGFX_CHECK_MAIN_THREAD();
  2227. s_ctx->destroyFrameBuffer(_handle);
  2228. }
  2229. UniformHandle createUniform(const char* _name, UniformType::Enum _type, uint16_t _num)
  2230. {
  2231. BGFX_CHECK_MAIN_THREAD();
  2232. return s_ctx->createUniform(_name, _type, _num);
  2233. }
  2234. void destroyUniform(UniformHandle _handle)
  2235. {
  2236. BGFX_CHECK_MAIN_THREAD();
  2237. s_ctx->destroyUniform(_handle);
  2238. }
  2239. void setClearColor(uint8_t _index, uint32_t _rgba)
  2240. {
  2241. BGFX_CHECK_MAIN_THREAD();
  2242. const uint8_t rr = uint8_t(_rgba>>24);
  2243. const uint8_t gg = uint8_t(_rgba>>16);
  2244. const uint8_t bb = uint8_t(_rgba>> 8);
  2245. const uint8_t aa = uint8_t(_rgba>> 0);
  2246. float rgba[4] =
  2247. {
  2248. rr * 1.0f/255.0f,
  2249. gg * 1.0f/255.0f,
  2250. bb * 1.0f/255.0f,
  2251. aa * 1.0f/255.0f,
  2252. };
  2253. s_ctx->setClearColor(_index, rgba);
  2254. }
  2255. void setClearColor(uint8_t _index, float _r, float _g, float _b, float _a)
  2256. {
  2257. BGFX_CHECK_MAIN_THREAD();
  2258. float rgba[4] = { _r, _g, _b, _a };
  2259. s_ctx->setClearColor(_index, rgba);
  2260. }
  2261. void setClearColor(uint8_t _index, const float _rgba[4])
  2262. {
  2263. BGFX_CHECK_MAIN_THREAD();
  2264. s_ctx->setClearColor(_index, _rgba);
  2265. }
  2266. bool checkView(uint8_t _id)
  2267. {
  2268. // workaround GCC 4.9 type-limit check.
  2269. const uint32_t id = _id;
  2270. return id < BGFX_CONFIG_MAX_VIEWS;
  2271. }
  2272. void setViewName(uint8_t _id, const char* _name)
  2273. {
  2274. BGFX_CHECK_MAIN_THREAD();
  2275. BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
  2276. s_ctx->setViewName(_id, _name);
  2277. }
  2278. void setViewRect(uint8_t _id, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
  2279. {
  2280. BGFX_CHECK_MAIN_THREAD();
  2281. BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
  2282. s_ctx->setViewRect(_id, _x, _y, _width, _height);
  2283. }
  2284. void setViewScissor(uint8_t _id, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
  2285. {
  2286. BGFX_CHECK_MAIN_THREAD();
  2287. BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
  2288. s_ctx->setViewScissor(_id, _x, _y, _width, _height);
  2289. }
  2290. void setViewClear(uint8_t _id, uint16_t _flags, uint32_t _rgba, float _depth, uint8_t _stencil)
  2291. {
  2292. BGFX_CHECK_MAIN_THREAD();
  2293. BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
  2294. s_ctx->setViewClear(_id, _flags, _rgba, _depth, _stencil);
  2295. }
  2296. void setViewClear(uint8_t _id, uint16_t _flags, float _depth, uint8_t _stencil, uint8_t _0, uint8_t _1, uint8_t _2, uint8_t _3, uint8_t _4, uint8_t _5, uint8_t _6, uint8_t _7)
  2297. {
  2298. BGFX_CHECK_MAIN_THREAD();
  2299. BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
  2300. s_ctx->setViewClear(_id, _flags, _depth, _stencil, _0, _1, _2, _3, _4, _5, _6, _7);
  2301. }
  2302. void setViewSeq(uint8_t _id, bool _enabled)
  2303. {
  2304. BGFX_CHECK_MAIN_THREAD();
  2305. BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
  2306. s_ctx->setViewSeq(_id, _enabled);
  2307. }
  2308. void setViewFrameBuffer(uint8_t _id, FrameBufferHandle _handle)
  2309. {
  2310. BGFX_CHECK_MAIN_THREAD();
  2311. BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
  2312. s_ctx->setViewFrameBuffer(_id, _handle);
  2313. }
  2314. void setViewTransform(uint8_t _id, const void* _view, const void* _projL, uint8_t _flags, const void* _projR)
  2315. {
  2316. BGFX_CHECK_MAIN_THREAD();
  2317. BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
  2318. s_ctx->setViewTransform(_id, _view, _projL, _flags, _projR);
  2319. }
  2320. void setViewRemap(uint8_t _id, uint8_t _num, const void* _remap)
  2321. {
  2322. BGFX_CHECK_MAIN_THREAD();
  2323. BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
  2324. s_ctx->setViewRemap(_id, _num, _remap);
  2325. }
  2326. void setMarker(const char* _marker)
  2327. {
  2328. BGFX_CHECK_MAIN_THREAD();
  2329. s_ctx->setMarker(_marker);
  2330. }
  2331. void setState(uint64_t _state, uint32_t _rgba)
  2332. {
  2333. BGFX_CHECK_MAIN_THREAD();
  2334. s_ctx->setState(_state, _rgba);
  2335. }
  2336. void setStencil(uint32_t _fstencil, uint32_t _bstencil)
  2337. {
  2338. BGFX_CHECK_MAIN_THREAD();
  2339. s_ctx->setStencil(_fstencil, _bstencil);
  2340. }
  2341. uint16_t setScissor(uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
  2342. {
  2343. BGFX_CHECK_MAIN_THREAD();
  2344. return s_ctx->setScissor(_x, _y, _width, _height);
  2345. }
  2346. void setScissor(uint16_t _cache)
  2347. {
  2348. BGFX_CHECK_MAIN_THREAD();
  2349. s_ctx->setScissor(_cache);
  2350. }
  2351. uint32_t setTransform(const void* _mtx, uint16_t _num)
  2352. {
  2353. BGFX_CHECK_MAIN_THREAD();
  2354. return s_ctx->setTransform(_mtx, _num);
  2355. }
  2356. uint32_t allocTransform(Transform* _transform, uint16_t _num)
  2357. {
  2358. BGFX_CHECK_MAIN_THREAD();
  2359. return s_ctx->allocTransform(_transform, _num);
  2360. }
  2361. void setTransform(uint32_t _cache, uint16_t _num)
  2362. {
  2363. BGFX_CHECK_MAIN_THREAD();
  2364. s_ctx->setTransform(_cache, _num);
  2365. }
  2366. void setUniform(UniformHandle _handle, const void* _value, uint16_t _num)
  2367. {
  2368. BGFX_CHECK_MAIN_THREAD();
  2369. s_ctx->setUniform(_handle, _value, _num);
  2370. }
  2371. void setIndexBuffer(IndexBufferHandle _handle, uint32_t _firstIndex, uint32_t _numIndices)
  2372. {
  2373. BGFX_CHECK_MAIN_THREAD();
  2374. s_ctx->setIndexBuffer(_handle, _firstIndex, _numIndices);
  2375. }
  2376. void setIndexBuffer(DynamicIndexBufferHandle _handle, uint32_t _firstIndex, uint32_t _numIndices)
  2377. {
  2378. BGFX_CHECK_MAIN_THREAD();
  2379. s_ctx->setIndexBuffer(_handle, _firstIndex, _numIndices);
  2380. }
  2381. void setIndexBuffer(const TransientIndexBuffer* _tib)
  2382. {
  2383. setIndexBuffer(_tib, 0, UINT32_MAX);
  2384. }
  2385. void setIndexBuffer(const TransientIndexBuffer* _tib, uint32_t _firstIndex, uint32_t _numIndices)
  2386. {
  2387. BGFX_CHECK_MAIN_THREAD();
  2388. BX_CHECK(NULL != _tib, "_tib can't be NULL");
  2389. uint32_t numIndices = bx::uint32_min(_numIndices, _tib->size/2);
  2390. s_ctx->setIndexBuffer(_tib, _tib->startIndex + _firstIndex, numIndices);
  2391. }
  2392. void setVertexBuffer(VertexBufferHandle _handle)
  2393. {
  2394. setVertexBuffer(_handle, 0, UINT32_MAX);
  2395. }
  2396. void setVertexBuffer(VertexBufferHandle _handle, uint32_t _startVertex, uint32_t _numVertices)
  2397. {
  2398. BGFX_CHECK_MAIN_THREAD();
  2399. s_ctx->setVertexBuffer(_handle, _startVertex, _numVertices);
  2400. }
  2401. void setVertexBuffer(DynamicVertexBufferHandle _handle, uint32_t _numVertices)
  2402. {
  2403. BGFX_CHECK_MAIN_THREAD();
  2404. s_ctx->setVertexBuffer(_handle, _numVertices);
  2405. }
  2406. void setVertexBuffer(const TransientVertexBuffer* _tvb)
  2407. {
  2408. setVertexBuffer(_tvb, 0, UINT32_MAX);
  2409. }
  2410. void setVertexBuffer(const TransientVertexBuffer* _tvb, uint32_t _startVertex, uint32_t _numVertices)
  2411. {
  2412. BGFX_CHECK_MAIN_THREAD();
  2413. BX_CHECK(NULL != _tvb, "_tvb can't be NULL");
  2414. s_ctx->setVertexBuffer(_tvb, _startVertex, _numVertices);
  2415. }
  2416. void setInstanceDataBuffer(const InstanceDataBuffer* _idb, uint32_t _num)
  2417. {
  2418. BGFX_CHECK_MAIN_THREAD();
  2419. BX_CHECK(NULL != _idb, "_idb can't be NULL");
  2420. s_ctx->setInstanceDataBuffer(_idb, _num);
  2421. }
  2422. void setInstanceDataBuffer(VertexBufferHandle _handle, uint32_t _startVertex, uint32_t _num)
  2423. {
  2424. BGFX_CHECK_MAIN_THREAD();
  2425. s_ctx->setInstanceDataBuffer(_handle, _startVertex, _num);
  2426. }
  2427. void setInstanceDataBuffer(DynamicVertexBufferHandle _handle, uint32_t _startVertex, uint32_t _num)
  2428. {
  2429. BGFX_CHECK_MAIN_THREAD();
  2430. s_ctx->setInstanceDataBuffer(_handle, _startVertex, _num);
  2431. }
  2432. void setProgram(ProgramHandle _handle)
  2433. {
  2434. BGFX_CHECK_MAIN_THREAD();
  2435. s_ctx->setProgram(_handle);
  2436. }
  2437. void setTexture(uint8_t _stage, UniformHandle _sampler, TextureHandle _handle, uint32_t _flags)
  2438. {
  2439. BGFX_CHECK_MAIN_THREAD();
  2440. s_ctx->setTexture(_stage, _sampler, _handle, _flags);
  2441. }
  2442. void setTexture(uint8_t _stage, UniformHandle _sampler, FrameBufferHandle _handle, uint8_t _attachment, uint32_t _flags)
  2443. {
  2444. BGFX_CHECK_MAIN_THREAD();
  2445. s_ctx->setTexture(_stage, _sampler, _handle, _attachment, _flags);
  2446. }
  2447. uint32_t submit(uint8_t _id, int32_t _depth)
  2448. {
  2449. BGFX_CHECK_MAIN_THREAD();
  2450. return s_ctx->submit(_id, _depth);
  2451. }
  2452. void setBuffer(uint8_t _stage, IndexBufferHandle _handle, Access::Enum _access)
  2453. {
  2454. BGFX_CHECK_MAIN_THREAD();
  2455. s_ctx->setBuffer(_stage, _handle, _access);
  2456. }
  2457. void setBuffer(uint8_t _stage, VertexBufferHandle _handle, Access::Enum _access)
  2458. {
  2459. BGFX_CHECK_MAIN_THREAD();
  2460. s_ctx->setBuffer(_stage, _handle, _access);
  2461. }
  2462. void setBuffer(uint8_t _stage, DynamicIndexBufferHandle _handle, Access::Enum _access)
  2463. {
  2464. BGFX_CHECK_MAIN_THREAD();
  2465. s_ctx->setBuffer(_stage, _handle, _access);
  2466. }
  2467. void setBuffer(uint8_t _stage, DynamicVertexBufferHandle _handle, Access::Enum _access)
  2468. {
  2469. BGFX_CHECK_MAIN_THREAD();
  2470. s_ctx->setBuffer(_stage, _handle, _access);
  2471. }
  2472. void setImage(uint8_t _stage, UniformHandle _sampler, TextureHandle _handle, uint8_t _mip, Access::Enum _access, TextureFormat::Enum _format)
  2473. {
  2474. BGFX_CHECK_MAIN_THREAD();
  2475. s_ctx->setImage(_stage, _sampler, _handle, _mip, _access, _format);
  2476. }
  2477. void setImage(uint8_t _stage, UniformHandle _sampler, FrameBufferHandle _handle, uint8_t _attachment, Access::Enum _access, TextureFormat::Enum _format)
  2478. {
  2479. BGFX_CHECK_MAIN_THREAD();
  2480. s_ctx->setImage(_stage, _sampler, _handle, _attachment, _access, _format);
  2481. }
  2482. void dispatch(uint8_t _id, ProgramHandle _handle, uint16_t _numX, uint16_t _numY, uint16_t _numZ, uint8_t _flags)
  2483. {
  2484. BGFX_CHECK_MAIN_THREAD();
  2485. s_ctx->dispatch(_id, _handle, _numX, _numY, _numZ, _flags);
  2486. }
  2487. void discard()
  2488. {
  2489. BGFX_CHECK_MAIN_THREAD();
  2490. s_ctx->discard();
  2491. }
  2492. void saveScreenShot(const char* _filePath)
  2493. {
  2494. BGFX_CHECK_MAIN_THREAD();
  2495. s_ctx->saveScreenShot(_filePath);
  2496. }
  2497. } // namespace bgfx
  2498. #include <bgfx.c99.h>
  2499. #include <bgfxplatform.c99.h>
  2500. BX_STATIC_ASSERT(bgfx::Fatal::Count == bgfx::Fatal::Enum(BGFX_FATAL_COUNT) );
  2501. BX_STATIC_ASSERT(bgfx::RendererType::Count == bgfx::RendererType::Enum(BGFX_RENDERER_TYPE_COUNT) );
  2502. BX_STATIC_ASSERT(bgfx::Attrib::Count == bgfx::Attrib::Enum(BGFX_ATTRIB_COUNT) );
  2503. BX_STATIC_ASSERT(bgfx::AttribType::Count == bgfx::AttribType::Enum(BGFX_ATTRIB_TYPE_COUNT) );
  2504. BX_STATIC_ASSERT(bgfx::TextureFormat::Count == bgfx::TextureFormat::Enum(BGFX_TEXTURE_FORMAT_COUNT) );
  2505. BX_STATIC_ASSERT(bgfx::UniformType::Count == bgfx::UniformType::Enum(BGFX_UNIFORM_TYPE_COUNT) );
  2506. BX_STATIC_ASSERT(bgfx::RenderFrame::Count == bgfx::RenderFrame::Enum(BGFX_RENDER_FRAME_COUNT) );
  2507. BX_STATIC_ASSERT(sizeof(bgfx::Memory) == sizeof(bgfx_memory_t) );
  2508. BX_STATIC_ASSERT(sizeof(bgfx::VertexDecl) == sizeof(bgfx_vertex_decl_t) );
  2509. BX_STATIC_ASSERT(sizeof(bgfx::TransientIndexBuffer) == sizeof(bgfx_transient_index_buffer_t) );
  2510. BX_STATIC_ASSERT(sizeof(bgfx::TransientVertexBuffer) == sizeof(bgfx_transient_vertex_buffer_t) );
  2511. BX_STATIC_ASSERT(sizeof(bgfx::InstanceDataBuffer) == sizeof(bgfx_instance_data_buffer_t) );
  2512. BX_STATIC_ASSERT(sizeof(bgfx::TextureInfo) == sizeof(bgfx_texture_info_t) );
  2513. BX_STATIC_ASSERT(sizeof(bgfx::Caps) == sizeof(bgfx_caps_t) );
  2514. BGFX_C_API void bgfx_vertex_decl_begin(bgfx_vertex_decl_t* _decl, bgfx_renderer_type_t _renderer)
  2515. {
  2516. bgfx::VertexDecl* decl = (bgfx::VertexDecl*)_decl;
  2517. decl->begin(bgfx::RendererType::Enum(_renderer) );
  2518. }
  2519. BGFX_C_API void bgfx_vertex_decl_add(bgfx_vertex_decl_t* _decl, bgfx_attrib_t _attrib, uint8_t _num, bgfx_attrib_type_t _type, bool _normalized, bool _asInt)
  2520. {
  2521. bgfx::VertexDecl* decl = (bgfx::VertexDecl*)_decl;
  2522. decl->add(bgfx::Attrib::Enum(_attrib)
  2523. , _num
  2524. , bgfx::AttribType::Enum(_type)
  2525. , _normalized
  2526. , _asInt
  2527. );
  2528. }
  2529. BGFX_C_API void bgfx_vertex_decl_skip(bgfx_vertex_decl_t* _decl, uint8_t _num)
  2530. {
  2531. bgfx::VertexDecl* decl = (bgfx::VertexDecl*)_decl;
  2532. decl->skip(_num);
  2533. }
  2534. BGFX_C_API void bgfx_vertex_decl_end(bgfx_vertex_decl_t* _decl)
  2535. {
  2536. bgfx::VertexDecl* decl = (bgfx::VertexDecl*)_decl;
  2537. decl->end();
  2538. }
  2539. BGFX_C_API void bgfx_vertex_pack(const float _input[4], bool _inputNormalized, bgfx_attrib_t _attr, const bgfx_vertex_decl_t* _decl, void* _data, uint32_t _index)
  2540. {
  2541. bgfx::VertexDecl& decl = *(bgfx::VertexDecl*)_decl;
  2542. bgfx::vertexPack(_input, _inputNormalized, bgfx::Attrib::Enum(_attr), decl, _data, _index);
  2543. }
  2544. BGFX_C_API void bgfx_vertex_unpack(float _output[4], bgfx_attrib_t _attr, const bgfx_vertex_decl_t* _decl, const void* _data, uint32_t _index)
  2545. {
  2546. bgfx::VertexDecl& decl = *(bgfx::VertexDecl*)_decl;
  2547. bgfx::vertexUnpack(_output, bgfx::Attrib::Enum(_attr), decl, _data, _index);
  2548. }
  2549. BGFX_C_API void bgfx_vertex_convert(const bgfx_vertex_decl_t* _destDecl, void* _destData, const bgfx_vertex_decl_t* _srcDecl, const void* _srcData, uint32_t _num)
  2550. {
  2551. bgfx::VertexDecl& destDecl = *(bgfx::VertexDecl*)_destDecl;
  2552. bgfx::VertexDecl& srcDecl = *(bgfx::VertexDecl*)_srcDecl;
  2553. bgfx::vertexConvert(destDecl, _destData, srcDecl, _srcData, _num);
  2554. }
  2555. BGFX_C_API uint16_t bgfx_weld_vertices(uint16_t* _output, const bgfx_vertex_decl_t* _decl, const void* _data, uint16_t _num, float _epsilon)
  2556. {
  2557. bgfx::VertexDecl& decl = *(bgfx::VertexDecl*)_decl;
  2558. return bgfx::weldVertices(_output, decl, _data, _num, _epsilon);
  2559. }
  2560. BGFX_C_API void bgfx_image_swizzle_bgra8(uint32_t _width, uint32_t _height, uint32_t _pitch, const void* _src, void* _dst)
  2561. {
  2562. bgfx::imageSwizzleBgra8(_width, _height, _pitch, _src, _dst);
  2563. }
  2564. BGFX_C_API void bgfx_image_rgba8_downsample_2x2(uint32_t _width, uint32_t _height, uint32_t _pitch, const void* _src, void* _dst)
  2565. {
  2566. bgfx::imageRgba8Downsample2x2(_width, _height, _pitch, _src, _dst);
  2567. }
  2568. BGFX_C_API uint8_t bgfx_get_supported_renderers(bgfx_renderer_type_t _enum[BGFX_RENDERER_TYPE_COUNT])
  2569. {
  2570. return bgfx::getSupportedRenderers( (bgfx::RendererType::Enum*)_enum);
  2571. }
  2572. BGFX_C_API const char* bgfx_get_renderer_name(bgfx_renderer_type_t _type)
  2573. {
  2574. return bgfx::getRendererName(bgfx::RendererType::Enum(_type) );
  2575. }
  2576. BGFX_C_API void bgfx_init(bgfx_renderer_type_t _type, uint16_t _vendorId, uint16_t _deviceId, bgfx_callback_interface_t* _callback, bgfx_reallocator_interface_t* _allocator)
  2577. {
  2578. return bgfx::init(bgfx::RendererType::Enum(_type)
  2579. , _vendorId
  2580. , _deviceId
  2581. , reinterpret_cast<bgfx::CallbackI*>(_callback)
  2582. , reinterpret_cast<bx::ReallocatorI*>(_allocator)
  2583. );
  2584. }
  2585. BGFX_C_API void bgfx_shutdown()
  2586. {
  2587. return bgfx::shutdown();
  2588. }
  2589. BGFX_C_API void bgfx_reset(uint32_t _width, uint32_t _height, uint32_t _flags)
  2590. {
  2591. bgfx::reset(_width, _height, _flags);
  2592. }
  2593. BGFX_C_API uint32_t bgfx_frame()
  2594. {
  2595. return bgfx::frame();
  2596. }
  2597. BGFX_C_API bgfx_renderer_type_t bgfx_get_renderer_type()
  2598. {
  2599. return bgfx_renderer_type_t(bgfx::getRendererType() );
  2600. }
  2601. BGFX_C_API const bgfx_caps_t* bgfx_get_caps()
  2602. {
  2603. return (const bgfx_caps_t*)bgfx::getCaps();
  2604. }
  2605. BGFX_C_API const bgfx_hmd_t* bgfx_get_hmd()
  2606. {
  2607. return (const bgfx_hmd_t*)bgfx::getHMD();
  2608. }
  2609. BGFX_C_API const bgfx_memory_t* bgfx_alloc(uint32_t _size)
  2610. {
  2611. return (const bgfx_memory_t*)bgfx::alloc(_size);
  2612. }
  2613. BGFX_C_API const bgfx_memory_t* bgfx_copy(const void* _data, uint32_t _size)
  2614. {
  2615. return (const bgfx_memory_t*)bgfx::copy(_data, _size);
  2616. }
  2617. BGFX_C_API const bgfx_memory_t* bgfx_make_ref(const void* _data, uint32_t _size)
  2618. {
  2619. return (const bgfx_memory_t*)bgfx::makeRef(_data, _size);
  2620. }
  2621. BGFX_C_API const bgfx_memory_t* bgfx_make_ref_release(const void* _data, uint32_t _size, bgfx_release_fn_t _releaseFn, void* _userData)
  2622. {
  2623. return (const bgfx_memory_t*)bgfx::makeRef(_data, _size, _releaseFn, _userData);
  2624. }
  2625. BGFX_C_API void bgfx_set_debug(uint32_t _debug)
  2626. {
  2627. bgfx::setDebug(_debug);
  2628. }
  2629. BGFX_C_API void bgfx_dbg_text_clear(uint8_t _attr, bool _small)
  2630. {
  2631. bgfx::dbgTextClear(_attr, _small);
  2632. }
  2633. BGFX_C_API void bgfx_dbg_text_printf(uint16_t _x, uint16_t _y, uint8_t _attr, const char* _format, ...)
  2634. {
  2635. va_list argList;
  2636. va_start(argList, _format);
  2637. bgfx::dbgTextPrintfVargs(_x, _y, _attr, _format, argList);
  2638. va_end(argList);
  2639. }
  2640. BGFX_C_API void bgfx_dbg_text_image(uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const void* _data, uint16_t _pitch)
  2641. {
  2642. bgfx::dbgTextImage(_x, _y, _width, _height, _data, _pitch);
  2643. }
  2644. BGFX_C_API bgfx_index_buffer_handle_t bgfx_create_index_buffer(const bgfx_memory_t* _mem)
  2645. {
  2646. union { bgfx_index_buffer_handle_t c; bgfx::IndexBufferHandle cpp; } handle;
  2647. handle.cpp = bgfx::createIndexBuffer( (const bgfx::Memory*)_mem);
  2648. return handle.c;
  2649. }
  2650. BGFX_C_API void bgfx_destroy_index_buffer(bgfx_index_buffer_handle_t _handle)
  2651. {
  2652. union { bgfx_index_buffer_handle_t c; bgfx::IndexBufferHandle cpp; } handle = { _handle };
  2653. bgfx::destroyIndexBuffer(handle.cpp);
  2654. }
  2655. BGFX_C_API bgfx_vertex_buffer_handle_t bgfx_create_vertex_buffer(const bgfx_memory_t* _mem, const bgfx_vertex_decl_t* _decl, uint8_t _flags)
  2656. {
  2657. const bgfx::VertexDecl& decl = *(const bgfx::VertexDecl*)_decl;
  2658. union { bgfx_vertex_buffer_handle_t c; bgfx::VertexBufferHandle cpp; } handle;
  2659. handle.cpp = bgfx::createVertexBuffer( (const bgfx::Memory*)_mem, decl, _flags);
  2660. return handle.c;
  2661. }
  2662. BGFX_C_API void bgfx_destroy_vertex_buffer(bgfx_vertex_buffer_handle_t _handle)
  2663. {
  2664. union { bgfx_vertex_buffer_handle_t c; bgfx::VertexBufferHandle cpp; } handle = { _handle };
  2665. bgfx::destroyVertexBuffer(handle.cpp);
  2666. }
  2667. BGFX_C_API bgfx_dynamic_index_buffer_handle_t bgfx_create_dynamic_index_buffer(uint32_t _num)
  2668. {
  2669. union { bgfx_dynamic_index_buffer_handle_t c; bgfx::DynamicIndexBufferHandle cpp; } handle;
  2670. handle.cpp = bgfx::createDynamicIndexBuffer(_num);
  2671. return handle.c;
  2672. }
  2673. BGFX_C_API bgfx_dynamic_index_buffer_handle_t bgfx_create_dynamic_index_buffer_mem(const bgfx_memory_t* _mem)
  2674. {
  2675. union { bgfx_dynamic_index_buffer_handle_t c; bgfx::DynamicIndexBufferHandle cpp; } handle;
  2676. handle.cpp = bgfx::createDynamicIndexBuffer( (const bgfx::Memory*)_mem);
  2677. return handle.c;
  2678. }
  2679. BGFX_C_API void bgfx_update_dynamic_index_buffer(bgfx_dynamic_index_buffer_handle_t _handle, const bgfx_memory_t* _mem)
  2680. {
  2681. union { bgfx_dynamic_index_buffer_handle_t c; bgfx::DynamicIndexBufferHandle cpp; } handle = { _handle };
  2682. bgfx::updateDynamicIndexBuffer(handle.cpp, (const bgfx::Memory*)_mem);
  2683. }
  2684. BGFX_C_API void bgfx_destroy_dynamic_index_buffer(bgfx_dynamic_index_buffer_handle_t _handle)
  2685. {
  2686. union { bgfx_dynamic_index_buffer_handle_t c; bgfx::DynamicIndexBufferHandle cpp; } handle = { _handle };
  2687. bgfx::destroyDynamicIndexBuffer(handle.cpp);
  2688. }
  2689. BGFX_C_API bgfx_dynamic_vertex_buffer_handle_t bgfx_create_dynamic_vertex_buffer(uint32_t _num, const bgfx_vertex_decl_t* _decl, uint8_t _flags)
  2690. {
  2691. const bgfx::VertexDecl& decl = *(const bgfx::VertexDecl*)_decl;
  2692. union { bgfx_dynamic_vertex_buffer_handle_t c; bgfx::DynamicVertexBufferHandle cpp; } handle;
  2693. handle.cpp = bgfx::createDynamicVertexBuffer(_num, decl, _flags);
  2694. return handle.c;
  2695. }
  2696. BGFX_C_API bgfx_dynamic_vertex_buffer_handle_t bgfx_create_dynamic_vertex_buffer_mem(const bgfx_memory_t* _mem, const bgfx_vertex_decl_t* _decl)
  2697. {
  2698. const bgfx::VertexDecl& decl = *(const bgfx::VertexDecl*)_decl;
  2699. union { bgfx_dynamic_vertex_buffer_handle_t c; bgfx::DynamicVertexBufferHandle cpp; } handle;
  2700. handle.cpp = bgfx::createDynamicVertexBuffer( (const bgfx::Memory*)_mem, decl);
  2701. return handle.c;
  2702. }
  2703. BGFX_C_API void bgfx_update_dynamic_vertex_buffer(bgfx_dynamic_vertex_buffer_handle_t _handle, const bgfx_memory_t* _mem)
  2704. {
  2705. union { bgfx_dynamic_vertex_buffer_handle_t c; bgfx::DynamicVertexBufferHandle cpp; } handle = { _handle };
  2706. bgfx::updateDynamicVertexBuffer(handle.cpp, (const bgfx::Memory*)_mem);
  2707. }
  2708. BGFX_C_API void bgfx_destroy_dynamic_vertex_buffer(bgfx_dynamic_vertex_buffer_handle_t _handle)
  2709. {
  2710. union { bgfx_dynamic_vertex_buffer_handle_t c; bgfx::DynamicVertexBufferHandle cpp; } handle = { _handle };
  2711. bgfx::destroyDynamicVertexBuffer(handle.cpp);
  2712. }
  2713. BGFX_C_API bool bgfx_check_avail_transient_index_buffer(uint32_t _num)
  2714. {
  2715. return bgfx::checkAvailTransientIndexBuffer(_num);
  2716. }
  2717. BGFX_C_API bool bgfx_check_avail_transient_vertex_buffer(uint32_t _num, const bgfx_vertex_decl_t* _decl)
  2718. {
  2719. const bgfx::VertexDecl& decl = *(const bgfx::VertexDecl*)_decl;
  2720. return bgfx::checkAvailTransientVertexBuffer(_num, decl);
  2721. }
  2722. BGFX_C_API bool bgfx_check_avail_instance_data_buffer(uint32_t _num, uint16_t _stride)
  2723. {
  2724. return bgfx::checkAvailInstanceDataBuffer(_num, _stride);
  2725. }
  2726. BGFX_C_API bool bgfx_check_avail_transient_buffers(uint32_t _numVertices, const bgfx_vertex_decl_t* _decl, uint32_t _numIndices)
  2727. {
  2728. const bgfx::VertexDecl& decl = *(const bgfx::VertexDecl*)_decl;
  2729. return bgfx::checkAvailTransientBuffers(_numVertices, decl, _numIndices);
  2730. }
  2731. BGFX_C_API void bgfx_alloc_transient_index_buffer(bgfx_transient_index_buffer_t* _tib, uint32_t _num)
  2732. {
  2733. bgfx::allocTransientIndexBuffer( (bgfx::TransientIndexBuffer*)_tib, _num);
  2734. }
  2735. BGFX_C_API void bgfx_alloc_transient_vertex_buffer(bgfx_transient_vertex_buffer_t* _tvb, uint32_t _num, const bgfx_vertex_decl_t* _decl)
  2736. {
  2737. const bgfx::VertexDecl& decl = *(const bgfx::VertexDecl*)_decl;
  2738. bgfx::allocTransientVertexBuffer( (bgfx::TransientVertexBuffer*)_tvb, _num, decl);
  2739. }
  2740. BGFX_C_API bool bgfx_alloc_transient_buffers(bgfx_transient_vertex_buffer_t* _tvb, const bgfx_vertex_decl_t* _decl, uint32_t _numVertices, bgfx_transient_index_buffer_t* _tib, uint32_t _numIndices)
  2741. {
  2742. const bgfx::VertexDecl& decl = *(const bgfx::VertexDecl*)_decl;
  2743. return bgfx::allocTransientBuffers( (bgfx::TransientVertexBuffer*)_tvb, decl, _numVertices, (bgfx::TransientIndexBuffer*)_tib, _numIndices);
  2744. }
  2745. BGFX_C_API const bgfx_instance_data_buffer_t* bgfx_alloc_instance_data_buffer(uint32_t _num, uint16_t _stride)
  2746. {
  2747. return (bgfx_instance_data_buffer_t*)bgfx::allocInstanceDataBuffer(_num, _stride);
  2748. }
  2749. BGFX_C_API bgfx_shader_handle_t bgfx_create_shader(const bgfx_memory_t* _mem)
  2750. {
  2751. union { bgfx_shader_handle_t c; bgfx::ShaderHandle cpp; } handle;
  2752. handle.cpp = bgfx::createShader( (const bgfx::Memory*)_mem);
  2753. return handle.c;
  2754. }
  2755. BGFX_C_API uint16_t bgfx_get_shader_uniforms(bgfx_shader_handle_t _handle, bgfx_uniform_handle_t* _uniforms, uint16_t _max)
  2756. {
  2757. union { bgfx_shader_handle_t c; bgfx::ShaderHandle cpp; } handle = { _handle };
  2758. return bgfx::getShaderUniforms(handle.cpp, (bgfx::UniformHandle*)_uniforms, _max);
  2759. }
  2760. BGFX_C_API void bgfx_destroy_shader(bgfx_shader_handle_t _handle)
  2761. {
  2762. union { bgfx_shader_handle_t c; bgfx::ShaderHandle cpp; } handle = { _handle };
  2763. bgfx::destroyShader(handle.cpp);
  2764. }
  2765. BGFX_C_API bgfx_program_handle_t bgfx_create_program(bgfx_shader_handle_t _vsh, bgfx_shader_handle_t _fsh, bool _destroyShaders)
  2766. {
  2767. union { bgfx_shader_handle_t c; bgfx::ShaderHandle cpp; } vsh = { _vsh };
  2768. union { bgfx_shader_handle_t c; bgfx::ShaderHandle cpp; } fsh = { _fsh };
  2769. union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } handle;
  2770. handle.cpp = bgfx::createProgram(vsh.cpp, fsh.cpp, _destroyShaders);
  2771. return handle.c;
  2772. }
  2773. BGFX_C_API void bgfx_destroy_program(bgfx_program_handle_t _handle)
  2774. {
  2775. union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } handle = { _handle };
  2776. bgfx::destroyProgram(handle.cpp);
  2777. }
  2778. BGFX_C_API void bgfx_calc_texture_size(bgfx_texture_info_t* _info, uint16_t _width, uint16_t _height, uint16_t _depth, bool _cubeMap, uint8_t _numMips, bgfx_texture_format_t _format)
  2779. {
  2780. bgfx::TextureInfo& info = *(bgfx::TextureInfo*)_info;
  2781. bgfx::calcTextureSize(info, _width, _height, _depth, _cubeMap, _numMips, bgfx::TextureFormat::Enum(_format) );
  2782. }
  2783. BGFX_C_API bgfx_texture_handle_t bgfx_create_texture(const bgfx_memory_t* _mem, uint32_t _flags, uint8_t _skip, bgfx_texture_info_t* _info)
  2784. {
  2785. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle;
  2786. bgfx::TextureInfo* info = (bgfx::TextureInfo*)_info;
  2787. handle.cpp = bgfx::createTexture( (const bgfx::Memory*)_mem, _flags, _skip, info);
  2788. return handle.c;
  2789. }
  2790. BGFX_C_API bgfx_texture_handle_t bgfx_create_texture_2d(uint16_t _width, uint16_t _height, uint8_t _numMips, bgfx_texture_format_t _format, uint32_t _flags, const bgfx_memory_t* _mem)
  2791. {
  2792. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle;
  2793. handle.cpp = bgfx::createTexture2D(_width, _height, _numMips, bgfx::TextureFormat::Enum(_format), _flags, (const bgfx::Memory*)_mem);
  2794. return handle.c;
  2795. }
  2796. BGFX_C_API bgfx_texture_handle_t bgfx_create_texture_3d(uint16_t _width, uint16_t _height, uint16_t _depth, uint8_t _numMips, bgfx_texture_format_t _format, uint32_t _flags, const bgfx_memory_t* _mem)
  2797. {
  2798. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle;
  2799. handle.cpp = bgfx::createTexture3D(_width, _height, _depth, _numMips, bgfx::TextureFormat::Enum(_format), _flags, (const bgfx::Memory*)_mem);
  2800. return handle.c;
  2801. }
  2802. BGFX_C_API bgfx_texture_handle_t bgfx_create_texture_cube(uint16_t _size, uint8_t _numMips, bgfx_texture_format_t _format, uint32_t _flags, const bgfx_memory_t* _mem)
  2803. {
  2804. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle;
  2805. handle.cpp = bgfx::createTextureCube(_size, _numMips, bgfx::TextureFormat::Enum(_format), _flags, (const bgfx::Memory*)_mem);
  2806. return handle.c;
  2807. }
  2808. BGFX_C_API void bgfx_update_texture_2d(bgfx_texture_handle_t _handle, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const bgfx_memory_t* _mem, uint16_t _pitch)
  2809. {
  2810. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
  2811. bgfx::updateTexture2D(handle.cpp, _mip, _x, _y, _width, _height, (const bgfx::Memory*)_mem, _pitch);
  2812. }
  2813. BGFX_C_API void bgfx_update_texture_3d(bgfx_texture_handle_t _handle, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _z, uint16_t _width, uint16_t _height, uint16_t _depth, const bgfx_memory_t* _mem)
  2814. {
  2815. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
  2816. bgfx::updateTexture3D(handle.cpp, _mip, _x, _y, _z, _width, _height, _depth, (const bgfx::Memory*)_mem);
  2817. }
  2818. BGFX_C_API void bgfx_update_texture_cube(bgfx_texture_handle_t _handle, uint8_t _side, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const bgfx_memory_t* _mem, uint16_t _pitch)
  2819. {
  2820. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
  2821. bgfx::updateTextureCube(handle.cpp, _side, _mip, _x, _y, _width, _height, (const bgfx::Memory*)_mem, _pitch);
  2822. }
  2823. BGFX_C_API void bgfx_destroy_texture(bgfx_texture_handle_t _handle)
  2824. {
  2825. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
  2826. bgfx::destroyTexture(handle.cpp);
  2827. }
  2828. BGFX_C_API bgfx_frame_buffer_handle_t bgfx_create_frame_buffer(uint16_t _width, uint16_t _height, bgfx_texture_format_t _format, uint32_t _textureFlags)
  2829. {
  2830. union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle;
  2831. handle.cpp = bgfx::createFrameBuffer(_width, _height, bgfx::TextureFormat::Enum(_format), _textureFlags);
  2832. return handle.c;
  2833. }
  2834. BGFX_C_API bgfx_frame_buffer_handle_t bgfx_create_frame_buffer_from_handles(uint8_t _num, bgfx_texture_handle_t* _handles, bool _destroyTextures)
  2835. {
  2836. union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle;
  2837. handle.cpp = bgfx::createFrameBuffer(_num, (bgfx::TextureHandle*)_handles, _destroyTextures);
  2838. return handle.c;
  2839. }
  2840. BGFX_C_API bgfx_frame_buffer_handle_t bgfx_create_frame_buffer_from_nwh(void* _nwh, uint16_t _width, uint16_t _height, bgfx_texture_format_t _depthFormat)
  2841. {
  2842. union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle;
  2843. handle.cpp = bgfx::createFrameBuffer(_nwh, _width, _height, bgfx::TextureFormat::Enum(_depthFormat) );
  2844. return handle.c;
  2845. }
  2846. BGFX_C_API void bgfx_destroy_frame_buffer(bgfx_frame_buffer_handle_t _handle)
  2847. {
  2848. union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle = { _handle };
  2849. bgfx::destroyFrameBuffer(handle.cpp);
  2850. }
  2851. BGFX_C_API bgfx_uniform_handle_t bgfx_create_uniform(const char* _name, bgfx_uniform_type_t _type, uint16_t _num)
  2852. {
  2853. union { bgfx_uniform_handle_t c; bgfx::UniformHandle cpp; } handle;
  2854. handle.cpp = bgfx::createUniform(_name, bgfx::UniformType::Enum(_type), _num);
  2855. return handle.c;
  2856. }
  2857. BGFX_C_API void bgfx_destroy_uniform(bgfx_uniform_handle_t _handle)
  2858. {
  2859. union { bgfx_uniform_handle_t c; bgfx::UniformHandle cpp; } handle = { _handle };
  2860. bgfx::destroyUniform(handle.cpp);
  2861. }
  2862. BGFX_C_API void bgfx_set_clear_color(uint8_t _index, const float _rgba[4])
  2863. {
  2864. bgfx::setClearColor(_index, _rgba);
  2865. }
  2866. BGFX_C_API void bgfx_set_view_name(uint8_t _id, const char* _name)
  2867. {
  2868. bgfx::setViewName(_id, _name);
  2869. }
  2870. BGFX_C_API void bgfx_set_view_rect(uint8_t _id, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
  2871. {
  2872. bgfx::setViewRect(_id, _x, _y, _width, _height);
  2873. }
  2874. BGFX_C_API void bgfx_set_view_scissor(uint8_t _id, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
  2875. {
  2876. bgfx::setViewScissor(_id, _x, _y, _width, _height);
  2877. }
  2878. BGFX_C_API void bgfx_set_view_clear(uint8_t _id, uint16_t _flags, uint32_t _rgba, float _depth, uint8_t _stencil)
  2879. {
  2880. bgfx::setViewClear(_id, _flags, _rgba, _depth, _stencil);
  2881. }
  2882. BGFX_C_API void bgfx_set_view_clear_mrt(uint8_t _id, uint16_t _flags, float _depth, uint8_t _stencil, uint8_t _0, uint8_t _1, uint8_t _2, uint8_t _3, uint8_t _4, uint8_t _5, uint8_t _6, uint8_t _7)
  2883. {
  2884. bgfx::setViewClear(_id, _flags, _depth, _stencil, _0, _1, _2, _3, _4, _5, _6, _7);
  2885. }
  2886. BGFX_C_API void bgfx_set_view_seq(uint8_t _id, bool _enabled)
  2887. {
  2888. bgfx::setViewSeq(_id, _enabled);
  2889. }
  2890. BGFX_C_API void bgfx_set_view_frame_buffer(uint8_t _id, bgfx_frame_buffer_handle_t _handle)
  2891. {
  2892. union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle = { _handle };
  2893. bgfx::setViewFrameBuffer(_id, handle.cpp);
  2894. }
  2895. BGFX_C_API void bgfx_set_view_transform(uint8_t _id, const void* _view, const void* _proj)
  2896. {
  2897. bgfx::setViewTransform(_id, _view, _proj);
  2898. }
  2899. BGFX_C_API void bgfx_set_view_transform_stereo(uint8_t _id, const void* _view, const void* _projL, uint8_t _flags, const void* _projR)
  2900. {
  2901. bgfx::setViewTransform(_id, _view, _projL, _flags, _projR);
  2902. }
  2903. BGFX_C_API void bgfx_set_marker(const char* _marker)
  2904. {
  2905. bgfx::setMarker(_marker);
  2906. }
  2907. BGFX_C_API void bgfx_set_state(uint64_t _state, uint32_t _rgba)
  2908. {
  2909. bgfx::setState(_state, _rgba);
  2910. }
  2911. BGFX_C_API void bgfx_set_stencil(uint32_t _fstencil, uint32_t _bstencil)
  2912. {
  2913. bgfx::setStencil(_fstencil, _bstencil);
  2914. }
  2915. BGFX_C_API uint16_t bgfx_set_scissor(uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
  2916. {
  2917. return bgfx::setScissor(_x, _y, _width, _height);
  2918. }
  2919. BGFX_C_API void bgfx_set_scissor_cached(uint16_t _cache)
  2920. {
  2921. bgfx::setScissor(_cache);
  2922. }
  2923. BGFX_C_API uint32_t bgfx_set_transform(const void* _mtx, uint16_t _num)
  2924. {
  2925. return bgfx::setTransform(_mtx, _num);
  2926. }
  2927. BGFX_C_API uint32_t bgfx_alloc_transform(bgfx_transform_t* _transform, uint16_t _num)
  2928. {
  2929. return bgfx::allocTransform( (bgfx::Transform*)_transform, _num);
  2930. }
  2931. BGFX_C_API void bgfx_set_transform_cached(uint32_t _cache, uint16_t _num)
  2932. {
  2933. bgfx::setTransform(_cache, _num);
  2934. }
  2935. BGFX_C_API void bgfx_set_uniform(bgfx_uniform_handle_t _handle, const void* _value, uint16_t _num)
  2936. {
  2937. union { bgfx_uniform_handle_t c; bgfx::UniformHandle cpp; } handle = { _handle };
  2938. bgfx::setUniform(handle.cpp, _value, _num);
  2939. }
  2940. BGFX_C_API void bgfx_set_index_buffer(bgfx_index_buffer_handle_t _handle, uint32_t _firstIndex, uint32_t _numIndices)
  2941. {
  2942. union { bgfx_index_buffer_handle_t c; bgfx::IndexBufferHandle cpp; } handle = { _handle };
  2943. bgfx::setIndexBuffer(handle.cpp, _firstIndex, _numIndices);
  2944. }
  2945. BGFX_C_API void bgfx_set_dynamic_index_buffer(bgfx_dynamic_index_buffer_handle_t _handle, uint32_t _firstIndex, uint32_t _numIndices)
  2946. {
  2947. union { bgfx_dynamic_index_buffer_handle_t c; bgfx::DynamicIndexBufferHandle cpp; } handle = { _handle };
  2948. bgfx::setIndexBuffer(handle.cpp, _firstIndex, _numIndices);
  2949. }
  2950. BGFX_C_API void bgfx_set_transient_index_buffer(const bgfx_transient_index_buffer_t* _tib, uint32_t _firstIndex, uint32_t _numIndices)
  2951. {
  2952. bgfx::setIndexBuffer( (const bgfx::TransientIndexBuffer*)_tib, _firstIndex, _numIndices);
  2953. }
  2954. BGFX_C_API void bgfx_set_vertex_buffer(bgfx_vertex_buffer_handle_t _handle, uint32_t _startVertex, uint32_t _numVertices)
  2955. {
  2956. union { bgfx_vertex_buffer_handle_t c; bgfx::VertexBufferHandle cpp; } handle = { _handle };
  2957. bgfx::setVertexBuffer(handle.cpp, _startVertex, _numVertices);
  2958. }
  2959. BGFX_C_API void bgfx_set_dynamic_vertex_buffer(bgfx_dynamic_vertex_buffer_handle_t _handle, uint32_t _numVertices)
  2960. {
  2961. union { bgfx_dynamic_vertex_buffer_handle_t c; bgfx::DynamicVertexBufferHandle cpp; } handle = { _handle };
  2962. bgfx::setVertexBuffer(handle.cpp, _numVertices);
  2963. }
  2964. BGFX_C_API void bgfx_set_transient_vertex_buffer(const bgfx_transient_vertex_buffer_t* _tvb, uint32_t _startVertex, uint32_t _numVertices)
  2965. {
  2966. bgfx::setVertexBuffer( (const bgfx::TransientVertexBuffer*)_tvb, _startVertex, _numVertices);
  2967. }
  2968. BGFX_C_API void bgfx_set_instance_data_buffer(const bgfx_instance_data_buffer_t* _idb, uint32_t _num)
  2969. {
  2970. bgfx::setInstanceDataBuffer( (const bgfx::InstanceDataBuffer*)_idb, _num);
  2971. }
  2972. BGFX_C_API void bgfx_set_program(bgfx_program_handle_t _handle)
  2973. {
  2974. union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } handle = { _handle };
  2975. bgfx::setProgram(handle.cpp);
  2976. }
  2977. BGFX_C_API void bgfx_set_texture(uint8_t _stage, bgfx_uniform_handle_t _sampler, bgfx_texture_handle_t _handle, uint32_t _flags)
  2978. {
  2979. union { bgfx_uniform_handle_t c; bgfx::UniformHandle cpp; } sampler = { _sampler };
  2980. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
  2981. bgfx::setTexture(_stage, sampler.cpp, handle.cpp, _flags);
  2982. }
  2983. BGFX_C_API void bgfx_set_texture_from_frame_buffer(uint8_t _stage, bgfx_uniform_handle_t _sampler, bgfx_frame_buffer_handle_t _handle, uint8_t _attachment, uint32_t _flags)
  2984. {
  2985. union { bgfx_uniform_handle_t c; bgfx::UniformHandle cpp; } sampler = { _sampler };
  2986. union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle = { _handle };
  2987. bgfx::setTexture(_stage, sampler.cpp, handle.cpp, _attachment, _flags);
  2988. }
  2989. BGFX_C_API uint32_t bgfx_submit(uint8_t _id, int32_t _depth)
  2990. {
  2991. return bgfx::submit(_id, _depth);
  2992. }
  2993. BGFX_C_API void bgfx_set_image(uint8_t _stage, bgfx_uniform_handle_t _sampler, bgfx_texture_handle_t _handle, uint8_t _mip, bgfx_access_t _access, bgfx_texture_format_t _format)
  2994. {
  2995. union { bgfx_uniform_handle_t c; bgfx::UniformHandle cpp; } sampler = { _sampler };
  2996. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
  2997. bgfx::setImage(_stage, sampler.cpp, handle.cpp, _mip, bgfx::Access::Enum(_access), bgfx::TextureFormat::Enum(_format) );
  2998. }
  2999. BGFX_C_API void bgfx_set_image_from_frame_buffer(uint8_t _stage, bgfx_uniform_handle_t _sampler, bgfx_frame_buffer_handle_t _handle, uint8_t _attachment, bgfx_access_t _access, bgfx_texture_format_t _format)
  3000. {
  3001. union { bgfx_uniform_handle_t c; bgfx::UniformHandle cpp; } sampler = { _sampler };
  3002. union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle = { _handle };
  3003. bgfx::setImage(_stage, sampler.cpp, handle.cpp, _attachment, bgfx::Access::Enum(_access), bgfx::TextureFormat::Enum(_format) );
  3004. }
  3005. BGFX_C_API void bgfx_dispatch(uint8_t _id, bgfx_program_handle_t _handle, uint16_t _numX, uint16_t _numY, uint16_t _numZ, uint8_t _flags)
  3006. {
  3007. union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } handle = { _handle };
  3008. bgfx::dispatch(_id, handle.cpp, _numX, _numY, _numZ, _flags);
  3009. }
  3010. BGFX_C_API void bgfx_discard()
  3011. {
  3012. bgfx::discard();
  3013. }
  3014. BGFX_C_API void bgfx_save_screen_shot(const char* _filePath)
  3015. {
  3016. bgfx::saveScreenShot(_filePath);
  3017. }
  3018. BGFX_C_API bgfx_render_frame_t bgfx_render_frame()
  3019. {
  3020. return bgfx_render_frame_t(bgfx::renderFrame() );
  3021. }
  3022. #if BX_PLATFORM_ANDROID
  3023. BGFX_C_API void bgfx_android_set_window(ANativeWindow* _window)
  3024. {
  3025. bgfx::androidSetWindow(_window);
  3026. }
  3027. #elif BX_PLATFORM_IOS
  3028. BGFX_C_API void bgfx_ios_set_eagl_layer(void* _layer)
  3029. {
  3030. bgfx::iosSetEaglLayer(_layer);
  3031. }
  3032. #elif BX_PLATFORM_FREEBSD || BX_PLATFORM_LINUX || BX_PLATFORM_RPI
  3033. BGFX_C_API void bgfx_x11_set_display_window(::Display* _display, ::Window _window)
  3034. {
  3035. bgfx::x11SetDisplayWindow(_display, _window);
  3036. }
  3037. #elif BX_PLATFORM_NACL
  3038. BGFX_C_API bool bgfx_nacl_set_interfaces(PP_Instance _instance, const PPB_Instance* _instInterface, const PPB_Graphics3D* _graphicsInterface, bgfx_post_swap_buffers_fn _postSwapBuffers)
  3039. {
  3040. return bgfx::naclSetInterfaces(_instance, _instInterface, _graphicsInterface, _postSwapBuffers);
  3041. }
  3042. #elif BX_PLATFORM_OSX
  3043. BGFX_C_API void bgfx_osx_set_ns_window(void* _window)
  3044. {
  3045. bgfx::osxSetNSWindow(_window);
  3046. }
  3047. #elif BX_PLATFORM_WINDOWS
  3048. BGFX_C_API void bgfx_win_set_hwnd(HWND _window)
  3049. {
  3050. bgfx::winSetHwnd(_window);
  3051. }
  3052. #endif // BX_PLATFORM_*