cubes.cpp 7.7 KB

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  1. /*
  2. * Copyright 2011-2019 Branimir Karadzic. All rights reserved.
  3. * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
  4. */
  5. #include "common.h"
  6. #include "bgfx_utils.h"
  7. #include "imgui/imgui.h"
  8. namespace
  9. {
  10. struct PosColorVertex
  11. {
  12. float m_x;
  13. float m_y;
  14. float m_z;
  15. uint32_t m_abgr;
  16. static void init()
  17. {
  18. ms_decl
  19. .begin()
  20. .add(bgfx::Attrib::Position, 3, bgfx::AttribType::Float)
  21. .add(bgfx::Attrib::Color0, 4, bgfx::AttribType::Uint8, true)
  22. .end();
  23. };
  24. static bgfx::VertexDecl ms_decl;
  25. };
  26. bgfx::VertexDecl PosColorVertex::ms_decl;
  27. static PosColorVertex s_cubeVertices[] =
  28. {
  29. {-1.0f, 1.0f, 1.0f, 0xff000000 },
  30. { 1.0f, 1.0f, 1.0f, 0xff0000ff },
  31. {-1.0f, -1.0f, 1.0f, 0xff00ff00 },
  32. { 1.0f, -1.0f, 1.0f, 0xff00ffff },
  33. {-1.0f, 1.0f, -1.0f, 0xffff0000 },
  34. { 1.0f, 1.0f, -1.0f, 0xffff00ff },
  35. {-1.0f, -1.0f, -1.0f, 0xffffff00 },
  36. { 1.0f, -1.0f, -1.0f, 0xffffffff },
  37. };
  38. static const uint16_t s_cubeTriList[] =
  39. {
  40. 0, 1, 2, // 0
  41. 1, 3, 2,
  42. 4, 6, 5, // 2
  43. 5, 6, 7,
  44. 0, 2, 4, // 4
  45. 4, 2, 6,
  46. 1, 5, 3, // 6
  47. 5, 7, 3,
  48. 0, 4, 1, // 8
  49. 4, 5, 1,
  50. 2, 3, 6, // 10
  51. 6, 3, 7,
  52. };
  53. static const uint16_t s_cubeTriStrip[] =
  54. {
  55. 0, 1, 2,
  56. 3,
  57. 7,
  58. 1,
  59. 5,
  60. 0,
  61. 4,
  62. 2,
  63. 6,
  64. 7,
  65. 4,
  66. 5,
  67. };
  68. static const uint16_t s_cubeLineList[] =
  69. {
  70. 0, 1,
  71. 0, 2,
  72. 0, 4,
  73. 1, 3,
  74. 1, 5,
  75. 2, 3,
  76. 2, 6,
  77. 3, 7,
  78. 4, 5,
  79. 4, 6,
  80. 5, 7,
  81. 6, 7,
  82. };
  83. static const uint16_t s_cubeLineStrip[] =
  84. {
  85. 0, 2, 3, 1, 5, 7, 6, 4,
  86. 0, 2, 6, 4, 5, 7, 3, 1,
  87. 0,
  88. };
  89. static const uint16_t s_cubePoints[] =
  90. {
  91. 0, 1, 2, 3, 4, 5, 6, 7
  92. };
  93. static const char* s_ptNames[]
  94. {
  95. "Triangle List",
  96. "Triangle Strip",
  97. "Lines",
  98. "Line Strip",
  99. "Points",
  100. };
  101. static const uint64_t s_ptState[]
  102. {
  103. UINT64_C(0),
  104. BGFX_STATE_PT_TRISTRIP,
  105. BGFX_STATE_PT_LINES,
  106. BGFX_STATE_PT_LINESTRIP,
  107. BGFX_STATE_PT_POINTS,
  108. };
  109. BX_STATIC_ASSERT(BX_COUNTOF(s_ptState) == BX_COUNTOF(s_ptNames) );
  110. class ExampleCubes : public entry::AppI
  111. {
  112. public:
  113. ExampleCubes(const char* _name, const char* _description)
  114. : entry::AppI(_name, _description)
  115. , m_pt(0)
  116. , m_r(true)
  117. , m_g(true)
  118. , m_b(true)
  119. , m_a(true)
  120. {
  121. }
  122. void init(int32_t _argc, const char* const* _argv, uint32_t _width, uint32_t _height) override
  123. {
  124. Args args(_argc, _argv);
  125. m_width = _width;
  126. m_height = _height;
  127. m_debug = BGFX_DEBUG_NONE;
  128. m_reset = BGFX_RESET_VSYNC;
  129. bgfx::Init init;
  130. init.type = args.m_type;
  131. init.vendorId = args.m_pciId;
  132. init.resolution.width = m_width;
  133. init.resolution.height = m_height;
  134. init.resolution.reset = m_reset;
  135. bgfx::init(init);
  136. // Enable debug text.
  137. bgfx::setDebug(m_debug);
  138. // Set view 0 clear state.
  139. bgfx::setViewClear(0
  140. , BGFX_CLEAR_COLOR|BGFX_CLEAR_DEPTH
  141. , 0x303030ff
  142. , 1.0f
  143. , 0
  144. );
  145. // Create vertex stream declaration.
  146. PosColorVertex::init();
  147. // Create static vertex buffer.
  148. m_vbh = bgfx::createVertexBuffer(
  149. // Static data can be passed with bgfx::makeRef
  150. bgfx::makeRef(s_cubeVertices, sizeof(s_cubeVertices) )
  151. , PosColorVertex::ms_decl
  152. );
  153. // Create static index buffer for triangle list rendering.
  154. m_ibh[0] = bgfx::createIndexBuffer(
  155. // Static data can be passed with bgfx::makeRef
  156. bgfx::makeRef(s_cubeTriList, sizeof(s_cubeTriList) )
  157. );
  158. // Create static index buffer for triangle strip rendering.
  159. m_ibh[1] = bgfx::createIndexBuffer(
  160. // Static data can be passed with bgfx::makeRef
  161. bgfx::makeRef(s_cubeTriStrip, sizeof(s_cubeTriStrip) )
  162. );
  163. // Create static index buffer for line list rendering.
  164. m_ibh[2] = bgfx::createIndexBuffer(
  165. // Static data can be passed with bgfx::makeRef
  166. bgfx::makeRef(s_cubeLineList, sizeof(s_cubeLineList) )
  167. );
  168. // Create static index buffer for line strip rendering.
  169. m_ibh[3] = bgfx::createIndexBuffer(
  170. // Static data can be passed with bgfx::makeRef
  171. bgfx::makeRef(s_cubeLineStrip, sizeof(s_cubeLineStrip) )
  172. );
  173. // Create static index buffer for point list rendering.
  174. m_ibh[4] = bgfx::createIndexBuffer(
  175. // Static data can be passed with bgfx::makeRef
  176. bgfx::makeRef(s_cubePoints, sizeof(s_cubePoints) )
  177. );
  178. // Create program from shaders.
  179. m_program = loadProgram("vs_cubes", "fs_cubes");
  180. m_timeOffset = bx::getHPCounter();
  181. imguiCreate();
  182. }
  183. virtual int shutdown() override
  184. {
  185. imguiDestroy();
  186. // Cleanup.
  187. for (uint32_t ii = 0; ii < BX_COUNTOF(m_ibh); ++ii)
  188. {
  189. bgfx::destroy(m_ibh[ii]);
  190. }
  191. bgfx::destroy(m_vbh);
  192. bgfx::destroy(m_program);
  193. // Shutdown bgfx.
  194. bgfx::shutdown();
  195. return 0;
  196. }
  197. bool update() override
  198. {
  199. if (!entry::processEvents(m_width, m_height, m_debug, m_reset, &m_mouseState) )
  200. {
  201. imguiBeginFrame(m_mouseState.m_mx
  202. , m_mouseState.m_my
  203. , (m_mouseState.m_buttons[entry::MouseButton::Left ] ? IMGUI_MBUT_LEFT : 0)
  204. | (m_mouseState.m_buttons[entry::MouseButton::Right ] ? IMGUI_MBUT_RIGHT : 0)
  205. | (m_mouseState.m_buttons[entry::MouseButton::Middle] ? IMGUI_MBUT_MIDDLE : 0)
  206. , m_mouseState.m_mz
  207. , uint16_t(m_width)
  208. , uint16_t(m_height)
  209. );
  210. showExampleDialog(this);
  211. ImGui::SetNextWindowPos(
  212. ImVec2(m_width - m_width / 5.0f - 10.0f, 10.0f)
  213. , ImGuiCond_FirstUseEver
  214. );
  215. ImGui::SetNextWindowSize(
  216. ImVec2(m_width / 5.0f, m_height / 3.5f)
  217. , ImGuiCond_FirstUseEver
  218. );
  219. ImGui::Begin("Settings"
  220. , NULL
  221. , 0
  222. );
  223. ImGui::Checkbox("Write R", &m_r);
  224. ImGui::Checkbox("Write G", &m_g);
  225. ImGui::Checkbox("Write B", &m_b);
  226. ImGui::Checkbox("Write A", &m_a);
  227. ImGui::Text("Primitive topology:");
  228. ImGui::Combo("", (int*)&m_pt, s_ptNames, BX_COUNTOF(s_ptNames) );
  229. ImGui::End();
  230. imguiEndFrame();
  231. float time = (float)( (bx::getHPCounter()-m_timeOffset)/double(bx::getHPFrequency() ) );
  232. const bx::Vec3 at = { 0.0f, 0.0f, 0.0f };
  233. const bx::Vec3 eye = { 0.0f, 0.0f, -35.0f };
  234. // Set view and projection matrix for view 0.
  235. {
  236. float view[16];
  237. bx::mtxLookAt(view, eye, at);
  238. float proj[16];
  239. bx::mtxProj(proj, 60.0f, float(m_width)/float(m_height), 0.1f, 100.0f, bgfx::getCaps()->homogeneousDepth);
  240. bgfx::setViewTransform(0, view, proj);
  241. // Set view 0 default viewport.
  242. bgfx::setViewRect(0, 0, 0, uint16_t(m_width), uint16_t(m_height) );
  243. }
  244. // This dummy draw call is here to make sure that view 0 is cleared
  245. // if no other draw calls are submitted to view 0.
  246. bgfx::touch(0);
  247. bgfx::IndexBufferHandle ibh = m_ibh[m_pt];
  248. uint64_t state = 0
  249. | (m_r ? BGFX_STATE_WRITE_R : 0)
  250. | (m_g ? BGFX_STATE_WRITE_G : 0)
  251. | (m_b ? BGFX_STATE_WRITE_B : 0)
  252. | (m_a ? BGFX_STATE_WRITE_A : 0)
  253. | BGFX_STATE_WRITE_Z
  254. | BGFX_STATE_DEPTH_TEST_LESS
  255. | BGFX_STATE_CULL_CW
  256. | BGFX_STATE_MSAA
  257. | s_ptState[m_pt]
  258. ;
  259. // Submit 11x11 cubes.
  260. for (uint32_t yy = 0; yy < 11; ++yy)
  261. {
  262. for (uint32_t xx = 0; xx < 11; ++xx)
  263. {
  264. float mtx[16];
  265. bx::mtxRotateXY(mtx, time + xx*0.21f, time + yy*0.37f);
  266. mtx[12] = -15.0f + float(xx)*3.0f;
  267. mtx[13] = -15.0f + float(yy)*3.0f;
  268. mtx[14] = 0.0f;
  269. // Set model matrix for rendering.
  270. bgfx::setTransform(mtx);
  271. // Set vertex and index buffer.
  272. bgfx::setVertexBuffer(0, m_vbh);
  273. bgfx::setIndexBuffer(ibh);
  274. // Set render states.
  275. bgfx::setState(state);
  276. // Submit primitive for rendering to view 0.
  277. bgfx::submit(0, m_program);
  278. }
  279. }
  280. // Advance to next frame. Rendering thread will be kicked to
  281. // process submitted rendering primitives.
  282. bgfx::frame();
  283. return true;
  284. }
  285. return false;
  286. }
  287. entry::MouseState m_mouseState;
  288. uint32_t m_width;
  289. uint32_t m_height;
  290. uint32_t m_debug;
  291. uint32_t m_reset;
  292. bgfx::VertexBufferHandle m_vbh;
  293. bgfx::IndexBufferHandle m_ibh[BX_COUNTOF(s_ptState)];
  294. bgfx::ProgramHandle m_program;
  295. int64_t m_timeOffset;
  296. int32_t m_pt;
  297. bool m_r;
  298. bool m_g;
  299. bool m_b;
  300. bool m_a;
  301. };
  302. } // namespace
  303. ENTRY_IMPLEMENT_MAIN(ExampleCubes, "01-cubes", "Rendering simple static mesh.");