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- /*
- * Copyright 2014 Dario Manesku. All rights reserved.
- * License: http://www.opensource.org/licenses/BSD-2-Clause
- */
- #include <string>
- #include <vector>
- #include "common.h"
- #include <bgfx.h>
- #include <bx/timer.h>
- #include <bx/readerwriter.h>
- #include "entry/entry.h"
- #include "fpumath.h"
- #include "imgui/imgui.h"
- #include <stdio.h>
- #include <string.h>
- static const char* s_shaderPath = NULL;
- static bool s_flipV = false;
- static float s_texelHalf = 0.0f;
- static void shaderFilePath(char* _out, const char* _name)
- {
- strcpy(_out, s_shaderPath);
- strcat(_out, _name);
- strcat(_out, ".bin");
- }
- long int fsize(FILE* _file)
- {
- long int pos = ftell(_file);
- fseek(_file, 0L, SEEK_END);
- long int size = ftell(_file);
- fseek(_file, pos, SEEK_SET);
- return size;
- }
- static const bgfx::Memory* load(const char* _filePath)
- {
- FILE* file = fopen(_filePath, "rb");
- if (NULL != file)
- {
- uint32_t size = (uint32_t)fsize(file);
- const bgfx::Memory* mem = bgfx::alloc(size+1);
- size_t ignore = fread(mem->data, 1, size, file);
- BX_UNUSED(ignore);
- fclose(file);
- mem->data[mem->size-1] = '\0';
- return mem;
- }
- return NULL;
- }
- static const bgfx::Memory* loadShader(const char* _name)
- {
- char filePath[512];
- shaderFilePath(filePath, _name);
- return load(filePath);
- }
- static bgfx::ProgramHandle loadProgram(const char* _vsName, const char* _fsName)
- {
- const bgfx::Memory* mem;
- mem = loadShader(_vsName);
- bgfx::VertexShaderHandle vs = bgfx::createVertexShader(mem);
- mem = loadShader(_fsName);
- bgfx::FragmentShaderHandle fs = bgfx::createFragmentShader(mem);
- bgfx::ProgramHandle program = bgfx::createProgram(vs, fs);
- bgfx::destroyVertexShader(vs);
- bgfx::destroyFragmentShader(fs);
- return program;
- }
- static const bgfx::Memory* loadTexture(const char* _name)
- {
- char filePath[512];
- strcpy(filePath, "textures/");
- strcat(filePath, _name);
- return load(filePath);
- }
- struct Uniforms
- {
- void init()
- {
- m_time = 0.0f;
- mtxIdentity(m_mtx);
- u_time = bgfx::createUniform("u_time", bgfx::UniformType::Uniform1f);
- u_mtx = bgfx::createUniform("u_mtx", bgfx::UniformType::Uniform4x4fv);
- u_params = bgfx::createUniform("u_params", bgfx::UniformType::Uniform4fv);
- u_flags = bgfx::createUniform("u_flags", bgfx::UniformType::Uniform4fv);
- u_camPos = bgfx::createUniform("u_camPos", bgfx::UniformType::Uniform3fv);
- u_rgbDiff = bgfx::createUniform("u_rgbDiff", bgfx::UniformType::Uniform3fv);
- u_rgbSpec = bgfx::createUniform("u_rgbSpec", bgfx::UniformType::Uniform3fv);
- }
- // Call this once at initialization.
- void submitConstUniforms()
- {
- }
- // Call this once per frame.
- void submitPerFrameUniforms()
- {
- bgfx::setUniform(u_time, &m_time);
- bgfx::setUniform(u_mtx, m_mtx);
- bgfx::setUniform(u_flags, m_flags);
- bgfx::setUniform(u_camPos, m_camPos);
- bgfx::setUniform(u_rgbDiff, m_rgbDiff);
- bgfx::setUniform(u_rgbSpec, m_rgbSpec);
- }
- // Call this before each draw call.
- void submitPerDrawUniforms()
- {
- bgfx::setUniform(u_params, m_params);
- }
- void destroy()
- {
- bgfx::destroyUniform(u_rgbSpec);
- bgfx::destroyUniform(u_rgbDiff);
- bgfx::destroyUniform(u_camPos);
- bgfx::destroyUniform(u_flags);
- bgfx::destroyUniform(u_params);
- bgfx::destroyUniform(u_mtx);
- bgfx::destroyUniform(u_time);
- }
- union
- {
- struct
- {
- float m_glossiness;
- float m_exposure;
- float m_diffspec;
- float m_unused0;
- };
- float m_params[4];
- };
- union
- {
- struct
- {
- float m_diffuse;
- float m_specular;
- float m_diffuseIbl;
- float m_specularIbl;
- };
- float m_flags[4];
- };
- float m_time;
- float m_mtx[16];
- float m_camPos[3];
- float m_rgbDiff[3];
- float m_rgbSpec[3];
- bgfx::UniformHandle u_time;
- bgfx::UniformHandle u_mtx;
- bgfx::UniformHandle u_params;
- bgfx::UniformHandle u_flags;
- bgfx::UniformHandle u_camPos;
- bgfx::UniformHandle u_rgbDiff;
- bgfx::UniformHandle u_rgbSpec;
- };
- static Uniforms s_uniforms;
- struct Aabb
- {
- float m_min[3];
- float m_max[3];
- };
- struct Obb
- {
- float m_mtx[16];
- };
- struct Sphere
- {
- float m_center[3];
- float m_radius;
- };
- struct Primitive
- {
- uint32_t m_startIndex;
- uint32_t m_numIndices;
- uint32_t m_startVertex;
- uint32_t m_numVertices;
- Sphere m_sphere;
- Aabb m_aabb;
- Obb m_obb;
- };
- typedef std::vector<Primitive> PrimitiveArray;
- struct Group
- {
- Group()
- {
- reset();
- }
- void reset()
- {
- m_vbh.idx = bgfx::invalidHandle;
- m_ibh.idx = bgfx::invalidHandle;
- m_prims.clear();
- }
- bgfx::VertexBufferHandle m_vbh;
- bgfx::IndexBufferHandle m_ibh;
- Sphere m_sphere;
- Aabb m_aabb;
- Obb m_obb;
- PrimitiveArray m_prims;
- };
- struct Mesh
- {
- void load(const char* _filePath)
- {
- #define BGFX_CHUNK_MAGIC_VB BX_MAKEFOURCC('V', 'B', ' ', 0x0)
- #define BGFX_CHUNK_MAGIC_IB BX_MAKEFOURCC('I', 'B', ' ', 0x0)
- #define BGFX_CHUNK_MAGIC_PRI BX_MAKEFOURCC('P', 'R', 'I', 0x0)
- bx::CrtFileReader reader;
- reader.open(_filePath);
- Group group;
- uint32_t chunk;
- while (4 == bx::read(&reader, chunk) )
- {
- switch (chunk)
- {
- case BGFX_CHUNK_MAGIC_VB:
- {
- bx::read(&reader, group.m_sphere);
- bx::read(&reader, group.m_aabb);
- bx::read(&reader, group.m_obb);
- bx::read(&reader, m_decl);
- uint16_t stride = m_decl.getStride();
- uint16_t numVertices;
- bx::read(&reader, numVertices);
- const bgfx::Memory* mem = bgfx::alloc(numVertices*stride);
- bx::read(&reader, mem->data, mem->size);
- group.m_vbh = bgfx::createVertexBuffer(mem, m_decl);
- }
- break;
- case BGFX_CHUNK_MAGIC_IB:
- {
- uint32_t numIndices;
- bx::read(&reader, numIndices);
- const bgfx::Memory* mem = bgfx::alloc(numIndices*2);
- bx::read(&reader, mem->data, mem->size);
- group.m_ibh = bgfx::createIndexBuffer(mem);
- }
- break;
- case BGFX_CHUNK_MAGIC_PRI:
- {
- uint16_t len;
- bx::read(&reader, len);
- std::string material;
- material.resize(len);
- bx::read(&reader, const_cast<char*>(material.c_str() ), len);
- uint16_t num;
- bx::read(&reader, num);
- for (uint32_t ii = 0; ii < num; ++ii)
- {
- bx::read(&reader, len);
- std::string name;
- name.resize(len);
- bx::read(&reader, const_cast<char*>(name.c_str() ), len);
- Primitive prim;
- bx::read(&reader, prim.m_startIndex);
- bx::read(&reader, prim.m_numIndices);
- bx::read(&reader, prim.m_startVertex);
- bx::read(&reader, prim.m_numVertices);
- bx::read(&reader, prim.m_sphere);
- bx::read(&reader, prim.m_aabb);
- bx::read(&reader, prim.m_obb);
- group.m_prims.push_back(prim);
- }
- m_groups.push_back(group);
- group.reset();
- }
- break;
- default:
- DBG("%08x at %d", chunk, reader.seek() );
- break;
- }
- }
- reader.close();
- }
- void unload()
- {
- for (GroupArray::const_iterator it = m_groups.begin(), itEnd = m_groups.end(); it != itEnd; ++it)
- {
- const Group& group = *it;
- bgfx::destroyVertexBuffer(group.m_vbh);
- if (bgfx::isValid(group.m_ibh) )
- {
- bgfx::destroyIndexBuffer(group.m_ibh);
- }
- }
- m_groups.clear();
- }
- void submit(uint8_t _view, bgfx::ProgramHandle _program, float* _mtx)
- {
- for (GroupArray::const_iterator it = m_groups.begin(), itEnd = m_groups.end(); it != itEnd; ++it)
- {
- const Group& group = *it;
- // Set uniforms.
- s_uniforms.submitPerDrawUniforms();
- // Set model matrix for rendering.
- bgfx::setTransform(_mtx);
- bgfx::setProgram(_program);
- bgfx::setIndexBuffer(group.m_ibh);
- bgfx::setVertexBuffer(group.m_vbh);
- // Set render states.
- bgfx::setState(0
- | BGFX_STATE_RGB_WRITE
- | BGFX_STATE_ALPHA_WRITE
- | BGFX_STATE_DEPTH_WRITE
- | BGFX_STATE_DEPTH_TEST_LESS
- | BGFX_STATE_CULL_CCW
- | BGFX_STATE_MSAA
- );
- // Submit primitive for rendering to view 0.
- bgfx::submit(_view);
- }
- }
- bgfx::VertexDecl m_decl;
- typedef std::vector<Group> GroupArray;
- GroupArray m_groups;
- };
- struct PosColorTexCoord0Vertex
- {
- float m_x;
- float m_y;
- float m_z;
- uint32_t m_rgba;
- float m_u;
- float m_v;
- static void init()
- {
- ms_decl.begin();
- ms_decl.add(bgfx::Attrib::Position, 3, bgfx::AttribType::Float);
- ms_decl.add(bgfx::Attrib::Color0, 4, bgfx::AttribType::Uint8, true);
- ms_decl.add(bgfx::Attrib::TexCoord0, 2, bgfx::AttribType::Float);
- ms_decl.end();
- }
- static bgfx::VertexDecl ms_decl;
- };
- bgfx::VertexDecl PosColorTexCoord0Vertex::ms_decl;
- void screenSpaceQuad(float _textureWidth, float _textureHeight, bool _originBottomLeft = false, float _width = 1.0f, float _height = 1.0f)
- {
- if (bgfx::checkAvailTransientVertexBuffer(3, PosColorTexCoord0Vertex::ms_decl) )
- {
- bgfx::TransientVertexBuffer vb;
- bgfx::allocTransientVertexBuffer(&vb, 3, PosColorTexCoord0Vertex::ms_decl);
- PosColorTexCoord0Vertex* vertex = (PosColorTexCoord0Vertex*)vb.data;
- const float zz = 0.0f;
- const float minx = -_width;
- const float maxx = _width;
- const float miny = 0.0f;
- const float maxy = _height*2.0f;
- const float texelHalfW = s_texelHalf/_textureWidth;
- const float texelHalfH = s_texelHalf/_textureHeight;
- const float minu = -1.0f + texelHalfW;
- const float maxu = 1.0f + texelHalfW;
- float minv = texelHalfH;
- float maxv = 2.0f + texelHalfH;
- if (_originBottomLeft)
- {
- std::swap(minv, maxv);
- minv -= 1.0f;
- maxv -= 1.0f;
- }
- vertex[0].m_x = minx;
- vertex[0].m_y = miny;
- vertex[0].m_z = zz;
- vertex[0].m_rgba = 0xffffffff;
- vertex[0].m_u = minu;
- vertex[0].m_v = minv;
- vertex[1].m_x = maxx;
- vertex[1].m_y = miny;
- vertex[1].m_z = zz;
- vertex[1].m_rgba = 0xffffffff;
- vertex[1].m_u = maxu;
- vertex[1].m_v = minv;
- vertex[2].m_x = maxx;
- vertex[2].m_y = maxy;
- vertex[2].m_z = zz;
- vertex[2].m_rgba = 0xffffffff;
- vertex[2].m_u = maxu;
- vertex[2].m_v = maxv;
- bgfx::setVertexBuffer(&vb);
- }
- }
- void mtxScaleRotateTranslate(float* _result
- , const float _scaleX
- , const float _scaleY
- , const float _scaleZ
- , const float _rotX
- , const float _rotY
- , const float _rotZ
- , const float _translateX
- , const float _translateY
- , const float _translateZ
- )
- {
- float mtxRotateTranslate[16];
- float mtxScale[16];
- mtxRotateXYZ(mtxRotateTranslate, _rotX, _rotY, _rotZ);
- mtxRotateTranslate[12] = _translateX;
- mtxRotateTranslate[13] = _translateY;
- mtxRotateTranslate[14] = _translateZ;
- memset(mtxScale, 0, sizeof(float)*16);
- mtxScale[0] = _scaleX;
- mtxScale[5] = _scaleY;
- mtxScale[10] = _scaleZ;
- mtxScale[15] = 1.0f;
- mtxMul(_result, mtxScale, mtxRotateTranslate);
- }
- void imguiBool(const char* _str, bool& _flag, bool _enabled = true)
- {
- if (imguiCheck(_str, _flag, _enabled) )
- {
- _flag = !_flag;
- }
- }
- int _main_(int /*_argc*/, char** /*_argv*/)
- {
- uint32_t width = 1280;
- uint32_t height = 720;
- uint32_t debug = BGFX_DEBUG_TEXT;
- uint32_t reset = BGFX_RESET_VSYNC;
- bgfx::init();
- bgfx::reset(width, height, reset);
- // Enable debug text.
- bgfx::setDebug(debug);
- // Set views clear state.
- bgfx::setViewClear(0
- , BGFX_CLEAR_COLOR_BIT|BGFX_CLEAR_DEPTH_BIT
- , 0x303030ff
- , 1.0f
- , 0
- );
- // Setup root path for binary shaders. Shader binaries are different
- // for each renderer.
- switch (bgfx::getRendererType() )
- {
- default:
- case bgfx::RendererType::Direct3D9:
- s_shaderPath = "shaders/dx9/";
- break;
- case bgfx::RendererType::Direct3D11:
- s_shaderPath = "shaders/dx11/";
- break;
- case bgfx::RendererType::OpenGL:
- s_shaderPath = "shaders/glsl/";
- s_flipV = true;
- break;
- case bgfx::RendererType::OpenGLES2:
- case bgfx::RendererType::OpenGLES3:
- s_shaderPath = "shaders/gles/";
- s_flipV = true;
- break;
- }
- // Imgui.
- FILE* file = fopen("font/droidsans.ttf", "rb");
- uint32_t size = (uint32_t)fsize(file);
- void* data = malloc(size);
- size_t ignore = fread(data, 1, size, file);
- BX_UNUSED(ignore);
- fclose(file);
- imguiCreate(data, size);
- // Uniforms.
- s_uniforms.init();
- // Vertex declarations.
- PosColorTexCoord0Vertex::init();
- struct LightProbe
- {
- void load(const char* _name)
- {
- const uint32_t texFlags = BGFX_TEXTURE_U_CLAMP|BGFX_TEXTURE_V_CLAMP|BGFX_TEXTURE_W_CLAMP;
- char filePath[512];
- strcpy(filePath, _name);
- strcat(filePath, "_lod.dds");
- m_tex = bgfx::createTexture(loadTexture(filePath), texFlags);
- strcpy(filePath, _name);
- strcat(filePath, "_irr.dds");
- m_texIrr = bgfx::createTexture(loadTexture(filePath), texFlags);
- }
- void destroy()
- {
- bgfx::destroyTexture(m_tex);
- bgfx::destroyTexture(m_texIrr);
- }
- bgfx::TextureHandle m_tex;
- bgfx::TextureHandle m_texIrr;
- };
- enum LightProbes
- {
- LPWells,
- LPUffizi,
- LPPisa,
- LPEnnis,
- LPGrace,
- LPCount
- };
- LightProbe lightProbes[LPCount];
- lightProbes[LPWells].load("wells");
- lightProbes[LPUffizi].load("uffizi");
- lightProbes[LPPisa].load("pisa");
- lightProbes[LPEnnis].load("ennis");
- lightProbes[LPGrace].load("grace");
- uint8_t currentLightProbe = LPWells;
- bgfx::UniformHandle u_time = bgfx::createUniform("u_time", bgfx::UniformType::Uniform1f);
- bgfx::UniformHandle u_mtx = bgfx::createUniform("u_mtx", bgfx::UniformType::Uniform4x4fv);
- bgfx::UniformHandle u_params = bgfx::createUniform("u_params", bgfx::UniformType::Uniform4fv);
- bgfx::UniformHandle u_flags = bgfx::createUniform("u_flags", bgfx::UniformType::Uniform4fv);
- bgfx::UniformHandle u_camPos = bgfx::createUniform("u_camPos", bgfx::UniformType::Uniform3fv);
- bgfx::UniformHandle u_texCube = bgfx::createUniform("u_texCube", bgfx::UniformType::Uniform1i);
- bgfx::UniformHandle u_texCubeIrr = bgfx::createUniform("u_texCubeIrr", bgfx::UniformType::Uniform1i);
- bgfx::UniformHandle u_texAlbedo = bgfx::createUniform("u_texAlbedo", bgfx::UniformType::Uniform1i);
- bgfx::UniformHandle u_texNormal = bgfx::createUniform("u_texNormal", bgfx::UniformType::Uniform1i);
- bgfx::UniformHandle u_texSpecular = bgfx::createUniform("u_texSpecular", bgfx::UniformType::Uniform1i);
- bgfx::UniformHandle u_texRoughness = bgfx::createUniform("u_texRoughness", bgfx::UniformType::Uniform1i);
- bgfx::ProgramHandle programMesh = loadProgram("vs_ibl_mesh", "fs_ibl_mesh");
- bgfx::ProgramHandle programSky = loadProgram("vs_ibl_skybox", "fs_ibl_skybox");
- Mesh meshBunny;
- meshBunny.load("meshes/bunny.bin");
- struct Settings
- {
- float m_speed;
- float m_glossiness;
- float m_exposure;
- float m_diffspec;
- float m_rgbDiff[3];
- float m_rgbSpec[3];
- bool m_diffuse;
- bool m_specular;
- bool m_diffuseIbl;
- bool m_specularIbl;
- bool m_singleSliderDiff;
- bool m_singleSliderSpec;
- };
- Settings settings;
- settings.m_speed = 0.37f;
- settings.m_glossiness = 1.0f;
- settings.m_exposure = 0.0f;
- settings.m_diffspec = 0.65f;
- settings.m_rgbDiff[0] = 0.2f;
- settings.m_rgbDiff[1] = 0.2f;
- settings.m_rgbDiff[2] = 0.2f;
- settings.m_rgbSpec[0] = 1.0f;
- settings.m_rgbSpec[1] = 1.0f;
- settings.m_rgbSpec[2] = 1.0f;
- settings.m_diffuse = true;
- settings.m_specular = true;
- settings.m_diffuseIbl = true;
- settings.m_specularIbl = true;
- settings.m_singleSliderDiff = false;
- settings.m_singleSliderSpec = false;
- float time = 0.0f;
- s_uniforms.submitConstUniforms();
- entry::MouseState mouseState;
- while (!entry::processEvents(width, height, debug, reset, &mouseState) )
- {
- imguiBeginFrame(mouseState.m_mx
- , mouseState.m_my
- , (mouseState.m_buttons[entry::MouseButton::Left ] ? IMGUI_MBUT_LEFT : 0)
- | (mouseState.m_buttons[entry::MouseButton::Right ] ? IMGUI_MBUT_RIGHT : 0)
- , 0
- , width
- , height
- );
- static int32_t rightScrollArea = 0;
- imguiBeginScrollArea("Settings", width - 256 - 10, 10, 256, 426, &rightScrollArea);
- imguiLabel("Shade:");
- imguiSeparator();
- imguiBool("Diffuse", settings.m_diffuse);
- imguiBool("Specular", settings.m_specular);
- imguiBool("IBL Diffuse", settings.m_diffuseIbl);
- imguiBool("IBL Specular", settings.m_specularIbl);
- imguiSeparatorLine();
- imguiSlider("Speed", &settings.m_speed, 0.0f, 1.0f, 0.01f);
- imguiSeparatorLine();
- imguiLabel("Environment:");
- currentLightProbe = imguiChoose(currentLightProbe
- , "Wells"
- , "Uffizi"
- , "Pisa"
- , "Ennis"
- , "Grace"
- );
- imguiSeparator();
- imguiSlider("Exposure", &settings.m_exposure, -8.0f, 8.0f, 0.01f);
- imguiEndScrollArea();
- static int32_t leftScrollArea = 0;
- imguiBeginScrollArea("Settings", 10, 70, 256, 576, &leftScrollArea);
- imguiLabel("Material properties:");
- imguiSeparator();
- imguiSlider("Diffuse - Specular", &settings.m_diffspec, 0.0f, 1.0f, 0.01f);
- imguiSlider("Glossiness" , &settings.m_glossiness, 0.0f, 1.0f, 0.01f);
- imguiSeparatorLine();
- imguiLabel("Diffuse color:");
- imguiSeparator();
- imguiBool("Single slider", settings.m_singleSliderDiff);
- if (settings.m_singleSliderDiff)
- {
- imguiSlider("RGB:", &settings.m_rgbDiff[0], 0.0f, 1.0f, 0.01f);
- settings.m_rgbDiff[1] = settings.m_rgbDiff[0];
- settings.m_rgbDiff[2] = settings.m_rgbDiff[0];
- }
- else
- {
- imguiSlider("R:", &settings.m_rgbDiff[0], 0.0f, 1.0f, 0.01f);
- imguiSlider("G:", &settings.m_rgbDiff[1], 0.0f, 1.0f, 0.01f);
- imguiSlider("B:", &settings.m_rgbDiff[2], 0.0f, 1.0f, 0.01f);
- }
- imguiSeparatorLine();
- imguiLabel("Specular color:");
- imguiSeparator();
- imguiBool("Single slider", settings.m_singleSliderSpec);
- if (settings.m_singleSliderSpec)
- {
- imguiSlider("RGB:", &settings.m_rgbSpec[0], 0.0f, 1.0f, 0.01f);
- settings.m_rgbSpec[1] = settings.m_rgbSpec[0];
- settings.m_rgbSpec[2] = settings.m_rgbSpec[0];
- }
- else
- {
- imguiSlider("R:", &settings.m_rgbSpec[0], 0.0f, 1.0f, 0.01f);
- imguiSlider("G:", &settings.m_rgbSpec[1], 0.0f, 1.0f, 0.01f);
- imguiSlider("B:", &settings.m_rgbSpec[2], 0.0f, 1.0f, 0.01f);
- }
- imguiSeparatorLine();
- imguiLabel("Predefined materials:");
- imguiSeparator();
- if (imguiButton("Gold") )
- {
- settings.m_glossiness = 0.8f;
- settings.m_diffspec = 1.0f;
- settings.m_rgbDiff[0] = 0.0f;
- settings.m_rgbDiff[1] = 0.0f;
- settings.m_rgbDiff[2] = 0.0f;
- settings.m_rgbSpec[0] = 1.0f;
- settings.m_rgbSpec[1] = 0.86f;
- settings.m_rgbSpec[2] = 0.58f;
- settings.m_singleSliderSpec = false;
- }
- if (imguiButton("Copper") )
- {
- settings.m_glossiness = 0.67f;
- settings.m_diffspec = 1.0f;
- settings.m_rgbDiff[0] = 0.0f;
- settings.m_rgbDiff[1] = 0.0f;
- settings.m_rgbDiff[2] = 0.0f;
- settings.m_rgbSpec[0] = 0.98f;
- settings.m_rgbSpec[1] = 0.82f;
- settings.m_rgbSpec[2] = 0.76f;
- settings.m_singleSliderSpec = false;
- }
- if (imguiButton("Titanium") )
- {
- settings.m_glossiness = 0.57f;
- settings.m_diffspec = 1.0f;
- settings.m_rgbDiff[0] = 0.0f;
- settings.m_rgbDiff[1] = 0.0f;
- settings.m_rgbDiff[2] = 0.0f;
- settings.m_rgbSpec[0] = 0.76f;
- settings.m_rgbSpec[1] = 0.73f;
- settings.m_rgbSpec[2] = 0.71f;
- settings.m_singleSliderSpec = false;
- }
- if (imguiButton("Steel") )
- {
- settings.m_glossiness = 0.82f;
- settings.m_diffspec = 1.0f;
- settings.m_rgbDiff[0] = 0.0f;
- settings.m_rgbDiff[1] = 0.0f;
- settings.m_rgbDiff[2] = 0.0f;
- settings.m_rgbSpec[0] = 0.77f;
- settings.m_rgbSpec[1] = 0.78f;
- settings.m_rgbSpec[2] = 0.77f;
- settings.m_singleSliderSpec = false;
- }
- imguiEndScrollArea();
- imguiEndFrame();
- s_uniforms.m_glossiness = settings.m_glossiness;
- s_uniforms.m_exposure = settings.m_exposure;
- s_uniforms.m_diffspec = settings.m_diffspec;
- s_uniforms.m_flags[0] = float(settings.m_diffuse);
- s_uniforms.m_flags[1] = float(settings.m_specular);
- s_uniforms.m_flags[2] = float(settings.m_diffuseIbl);
- s_uniforms.m_flags[3] = float(settings.m_specularIbl);
- memcpy(s_uniforms.m_rgbDiff, settings.m_rgbDiff, 3*sizeof(float));
- memcpy(s_uniforms.m_rgbSpec, settings.m_rgbSpec, 3*sizeof(float));
- s_uniforms.submitPerFrameUniforms();
- int64_t now = bx::getHPCounter();
- static int64_t last = now;
- const int64_t frameTime = now - last;
- last = now;
- const double freq = double(bx::getHPFrequency() );
- const double toMs = 1000.0/freq;
- time += (float)(frameTime*settings.m_speed/freq);
- s_uniforms.m_time = time;
- // Use debug font to print information about this example.
- bgfx::dbgTextClear();
- bgfx::dbgTextPrintf(0, 1, 0x4f, "bgfx/examples/18-ibl");
- bgfx::dbgTextPrintf(0, 2, 0x6f, "Description: Image based lightning.");
- bgfx::dbgTextPrintf(0, 3, 0x0f, "Frame: % 7.3f[ms]", double(frameTime)*toMs);
- float at[3] = { 0.0f, 0.0f, 0.0f };
- float eye[3] = { 0.0f, 0.0f, -3.0f };
- mtxRotateXY(s_uniforms.m_mtx
- , 0.0f
- , time
- );
- float view[16];
- float proj[16];
- mtxIdentity(view);
- mtxOrtho(proj, 0.0f, 1.0f, 1.0f, 0.0f, 0.0f, 100.0f);
- bgfx::setViewTransform(0, view, proj);
- mtxLookAt(view, eye, at);
- memcpy(s_uniforms.m_camPos, eye, 3*sizeof(float));
- mtxProj(proj, 60.0f, float(width)/float(height), 0.1f, 100.0f);
- bgfx::setViewTransform(1, view, proj);
- bgfx::setViewRect(0, 0, 0, width, height);
- bgfx::setViewRect(1, 0, 0, width, height);
- // View 0.
- bgfx::setTexture(4, u_texCube, lightProbes[currentLightProbe].m_tex);
- bgfx::setProgram(programSky);
- bgfx::setState(BGFX_STATE_RGB_WRITE|BGFX_STATE_ALPHA_WRITE);
- screenSpaceQuad( (float)width, (float)height, true);
- bgfx::submit(0);
- // View 1.
- float mtx[16];
- mtxScaleRotateTranslate(mtx
- , 1.0f
- , 1.0f
- , 1.0f
- , 0.0f
- , (float(M_PI))+time
- , 0.0f
- , 0.0f
- , -1.0f
- , 0.0f
- );
- bgfx::setTexture(4, u_texCube, lightProbes[currentLightProbe].m_tex);
- bgfx::setTexture(5, u_texCubeIrr, lightProbes[currentLightProbe].m_texIrr);
- meshBunny.submit(1, programMesh, mtx);
- // Advance to next frame. Rendering thread will be kicked to
- // process submitted rendering primitives.
- bgfx::frame();
- }
- meshBunny.unload();
- // Cleanup.
- bgfx::destroyProgram(programMesh);
- bgfx::destroyProgram(programSky);
- bgfx::destroyUniform(u_camPos);
- bgfx::destroyUniform(u_flags);
- bgfx::destroyUniform(u_params);
- bgfx::destroyUniform(u_mtx);
- bgfx::destroyUniform(u_time);
- bgfx::destroyUniform(u_texRoughness);
- bgfx::destroyUniform(u_texSpecular);
- bgfx::destroyUniform(u_texNormal);
- bgfx::destroyUniform(u_texAlbedo);
- bgfx::destroyUniform(u_texCube);
- bgfx::destroyUniform(u_texCubeIrr);
- for (uint8_t ii = 0; ii < LPCount; ++ii)
- {
- lightProbes[ii].destroy();
- }
- s_uniforms.destroy();
- imguiDestroy();
- // Shutdown bgfx.
- bgfx::shutdown();
- return 0;
- }
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