bgfx.cpp 204 KB

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  1. /*
  2. * Copyright 2011-2019 Branimir Karadzic. All rights reserved.
  3. * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
  4. */
  5. #include <bx/platform.h>
  6. #include "bgfx_p.h"
  7. #include <bgfx/embedded_shader.h>
  8. #include <bx/file.h>
  9. #include <bx/mutex.h>
  10. #include "topology.h"
  11. #if BX_PLATFORM_OSX
  12. # include <objc/message.h>
  13. #endif // BX_PLATFORM_OSX
  14. BX_ERROR_RESULT(BGFX_ERROR_TEXTURE_VALIDATION, BX_MAKEFOURCC('b', 'g', 0, 1) );
  15. namespace bgfx
  16. {
  17. #define BGFX_API_THREAD_MAGIC UINT32_C(0x78666762)
  18. #if BGFX_CONFIG_MULTITHREADED
  19. # define BGFX_CHECK_API_THREAD() \
  20. BX_CHECK(NULL != s_ctx, "Library is not initialized yet."); \
  21. BX_CHECK(BGFX_API_THREAD_MAGIC == s_threadIndex, "Must be called from main thread.")
  22. # define BGFX_CHECK_RENDER_THREAD() BX_CHECK(~BGFX_API_THREAD_MAGIC == s_threadIndex, "Must be called from render thread.")
  23. #else
  24. # define BGFX_CHECK_API_THREAD()
  25. # define BGFX_CHECK_RENDER_THREAD()
  26. #endif // BGFX_CONFIG_MULTITHREADED
  27. #define BGFX_CHECK_CAPS(_caps, _msg) \
  28. BX_CHECK(0 != (g_caps.supported & (_caps) ) \
  29. , _msg " Use bgfx::getCaps to check " #_caps " backend renderer capabilities." \
  30. );
  31. #if BGFX_CONFIG_USE_TINYSTL
  32. void* TinyStlAllocator::static_allocate(size_t _bytes)
  33. {
  34. return BX_ALLOC(g_allocator, _bytes);
  35. }
  36. void TinyStlAllocator::static_deallocate(void* _ptr, size_t /*_bytes*/)
  37. {
  38. if (NULL != _ptr)
  39. {
  40. BX_FREE(g_allocator, _ptr);
  41. }
  42. }
  43. #endif // BGFX_CONFIG_USE_TINYSTL
  44. struct CallbackStub : public CallbackI
  45. {
  46. virtual ~CallbackStub()
  47. {
  48. }
  49. virtual void fatal(const char* _filePath, uint16_t _line, Fatal::Enum _code, const char* _str) override
  50. {
  51. if (Fatal::DebugCheck == _code)
  52. {
  53. bx::debugBreak();
  54. }
  55. else
  56. {
  57. bgfx::trace(_filePath, _line, "BGFX 0x%08x: %s\n", _code, _str);
  58. BX_UNUSED(_code, _str);
  59. abort();
  60. }
  61. }
  62. virtual void traceVargs(const char* _filePath, uint16_t _line, const char* _format, va_list _argList) override
  63. {
  64. char temp[2048];
  65. char* out = temp;
  66. va_list argListCopy;
  67. va_copy(argListCopy, _argList);
  68. int32_t len = bx::snprintf(out, sizeof(temp), "%s (%d): ", _filePath, _line);
  69. int32_t total = len + bx::vsnprintf(out + len, sizeof(temp)-len, _format, argListCopy);
  70. va_end(argListCopy);
  71. if ( (int32_t)sizeof(temp) < total)
  72. {
  73. out = (char*)alloca(total+1);
  74. bx::memCopy(out, temp, len);
  75. bx::vsnprintf(out + len, total-len, _format, _argList);
  76. }
  77. out[total] = '\0';
  78. bx::debugOutput(out);
  79. }
  80. virtual void profilerBegin(const char* /*_name*/, uint32_t /*_abgr*/, const char* /*_filePath*/, uint16_t /*_line*/) override
  81. {
  82. }
  83. virtual void profilerBeginLiteral(const char* /*_name*/, uint32_t /*_abgr*/, const char* /*_filePath*/, uint16_t /*_line*/) override
  84. {
  85. }
  86. virtual void profilerEnd() override
  87. {
  88. }
  89. virtual uint32_t cacheReadSize(uint64_t /*_id*/) override
  90. {
  91. return 0;
  92. }
  93. virtual bool cacheRead(uint64_t /*_id*/, void* /*_data*/, uint32_t /*_size*/) override
  94. {
  95. return false;
  96. }
  97. virtual void cacheWrite(uint64_t /*_id*/, const void* /*_data*/, uint32_t /*_size*/) override
  98. {
  99. }
  100. virtual void screenShot(const char* _filePath, uint32_t _width, uint32_t _height, uint32_t _pitch, const void* _data, uint32_t _size, bool _yflip) override
  101. {
  102. BX_UNUSED(_filePath, _width, _height, _pitch, _data, _size, _yflip);
  103. const int32_t len = bx::strLen(_filePath)+5;
  104. char* filePath = (char*)alloca(len);
  105. bx::strCopy(filePath, len, _filePath);
  106. bx::strCat(filePath, len, ".tga");
  107. bx::FileWriter writer;
  108. if (bx::open(&writer, filePath) )
  109. {
  110. bimg::imageWriteTga(&writer, _width, _height, _pitch, _data, false, _yflip);
  111. bx::close(&writer);
  112. }
  113. }
  114. virtual void captureBegin(uint32_t /*_width*/, uint32_t /*_height*/, uint32_t /*_pitch*/, TextureFormat::Enum /*_format*/, bool /*_yflip*/) override
  115. {
  116. BX_TRACE("Warning: using capture without callback (a.k.a. pointless).");
  117. }
  118. virtual void captureEnd() override
  119. {
  120. }
  121. virtual void captureFrame(const void* /*_data*/, uint32_t /*_size*/) override
  122. {
  123. }
  124. };
  125. #ifndef BGFX_CONFIG_MEMORY_TRACKING
  126. # define BGFX_CONFIG_MEMORY_TRACKING (BGFX_CONFIG_DEBUG && BX_CONFIG_SUPPORTS_THREADING)
  127. #endif // BGFX_CONFIG_MEMORY_TRACKING
  128. const size_t kNaturalAlignment = 8;
  129. class AllocatorStub : public bx::AllocatorI
  130. {
  131. public:
  132. AllocatorStub()
  133. #if BGFX_CONFIG_MEMORY_TRACKING
  134. : m_numBlocks(0)
  135. , m_maxBlocks(0)
  136. #endif // BGFX_CONFIG_MEMORY_TRACKING
  137. {
  138. }
  139. virtual void* realloc(void* _ptr, size_t _size, size_t _align, const char* _file, uint32_t _line) override
  140. {
  141. if (0 == _size)
  142. {
  143. if (NULL != _ptr)
  144. {
  145. if (kNaturalAlignment >= _align)
  146. {
  147. #if BGFX_CONFIG_MEMORY_TRACKING
  148. {
  149. bx::MutexScope scope(m_mutex);
  150. BX_CHECK(m_numBlocks > 0, "Number of blocks is 0. Possible alloc/free mismatch?");
  151. --m_numBlocks;
  152. }
  153. #endif // BGFX_CONFIG_MEMORY_TRACKING
  154. ::free(_ptr);
  155. }
  156. else
  157. {
  158. bx::alignedFree(this, _ptr, _align, _file, _line);
  159. }
  160. }
  161. return NULL;
  162. }
  163. else if (NULL == _ptr)
  164. {
  165. if (kNaturalAlignment >= _align)
  166. {
  167. #if BGFX_CONFIG_MEMORY_TRACKING
  168. {
  169. bx::MutexScope scope(m_mutex);
  170. ++m_numBlocks;
  171. m_maxBlocks = bx::max(m_maxBlocks, m_numBlocks);
  172. }
  173. #endif // BGFX_CONFIG_MEMORY_TRACKING
  174. return ::malloc(_size);
  175. }
  176. return bx::alignedAlloc(this, _size, _align, _file, _line);
  177. }
  178. if (kNaturalAlignment >= _align)
  179. {
  180. #if BGFX_CONFIG_MEMORY_TRACKING
  181. if (NULL == _ptr)
  182. {
  183. bx::MutexScope scope(m_mutex);
  184. ++m_numBlocks;
  185. m_maxBlocks = bx::max(m_maxBlocks, m_numBlocks);
  186. }
  187. #endif // BGFX_CONFIG_MEMORY_TRACKING
  188. return ::realloc(_ptr, _size);
  189. }
  190. return bx::alignedRealloc(this, _ptr, _size, _align, _file, _line);
  191. }
  192. void checkLeaks();
  193. protected:
  194. #if BGFX_CONFIG_MEMORY_TRACKING
  195. bx::Mutex m_mutex;
  196. uint32_t m_numBlocks;
  197. uint32_t m_maxBlocks;
  198. #endif // BGFX_CONFIG_MEMORY_TRACKING
  199. };
  200. static CallbackStub* s_callbackStub = NULL;
  201. static AllocatorStub* s_allocatorStub = NULL;
  202. static bool s_graphicsDebuggerPresent = false;
  203. CallbackI* g_callback = NULL;
  204. bx::AllocatorI* g_allocator = NULL;
  205. Caps g_caps;
  206. #if BGFX_CONFIG_MULTITHREADED && !defined(BX_THREAD_LOCAL)
  207. class ThreadData
  208. {
  209. BX_CLASS(ThreadData
  210. , NO_COPY
  211. , NO_ASSIGNMENT
  212. );
  213. public:
  214. ThreadData(uintptr_t _rhs)
  215. {
  216. union { uintptr_t ui; void* ptr; } cast = { _rhs };
  217. m_tls.set(cast.ptr);
  218. }
  219. operator uintptr_t() const
  220. {
  221. union { uintptr_t ui; void* ptr; } cast;
  222. cast.ptr = m_tls.get();
  223. return cast.ui;
  224. }
  225. uintptr_t operator=(uintptr_t _rhs)
  226. {
  227. union { uintptr_t ui; void* ptr; } cast = { _rhs };
  228. m_tls.set(cast.ptr);
  229. return _rhs;
  230. }
  231. bool operator==(uintptr_t _rhs) const
  232. {
  233. uintptr_t lhs = *this;
  234. return lhs == _rhs;
  235. }
  236. private:
  237. bx::TlsData m_tls;
  238. };
  239. static ThreadData s_threadIndex(0);
  240. #elif !BGFX_CONFIG_MULTITHREADED
  241. static uint32_t s_threadIndex(0);
  242. #else
  243. static BX_THREAD_LOCAL uint32_t s_threadIndex(0);
  244. #endif
  245. static Context* s_ctx = NULL;
  246. static bool s_renderFrameCalled = false;
  247. InternalData g_internalData;
  248. PlatformData g_platformData;
  249. bool g_platformDataChangedSinceReset = false;
  250. const char* getTypeName(Handle _handle)
  251. {
  252. switch (_handle.type)
  253. {
  254. case Handle::IndexBuffer: return "IB";
  255. case Handle::Shader: return "S";
  256. case Handle::Texture: return "T";
  257. case Handle::VertexBuffer: return "VB";
  258. default: break;
  259. }
  260. BX_CHECK(false, "You should not be here.");
  261. return "?";
  262. }
  263. void AllocatorStub::checkLeaks()
  264. {
  265. #if BGFX_CONFIG_MEMORY_TRACKING
  266. // BK - CallbackStub will be deleted after printing this info, so there is always one
  267. // leak if CallbackStub is used.
  268. BX_WARN(uint32_t(NULL != s_callbackStub ? 1 : 0) == m_numBlocks
  269. , "MEMORY LEAK: %d (max: %d)"
  270. , m_numBlocks
  271. , m_maxBlocks
  272. );
  273. #endif // BGFX_CONFIG_MEMORY_TRACKING
  274. }
  275. void setPlatformData(const PlatformData& _data)
  276. {
  277. if (NULL != s_ctx)
  278. {
  279. BGFX_FATAL(true
  280. && g_platformData.ndt == _data.ndt
  281. && g_platformData.context == _data.context
  282. , Fatal::UnableToInitialize
  283. , "Only backbuffer pointer and native window handle can be changed after initialization!"
  284. );
  285. }
  286. bx::memCopy(&g_platformData, &_data, sizeof(PlatformData) );
  287. g_platformDataChangedSinceReset = true;
  288. }
  289. const InternalData* getInternalData()
  290. {
  291. BGFX_CHECK_RENDER_THREAD();
  292. return &g_internalData;
  293. }
  294. uintptr_t overrideInternal(TextureHandle _handle, uintptr_t _ptr)
  295. {
  296. BGFX_CHECK_RENDER_THREAD();
  297. RendererContextI* rci = s_ctx->m_renderCtx;
  298. if (0 == rci->getInternal(_handle) )
  299. {
  300. return 0;
  301. }
  302. rci->overrideInternal(_handle, _ptr);
  303. return rci->getInternal(_handle);
  304. }
  305. uintptr_t overrideInternal(TextureHandle _handle, uint16_t _width, uint16_t _height, uint8_t _numMips, TextureFormat::Enum _format, uint32_t _flags)
  306. {
  307. BGFX_CHECK_RENDER_THREAD();
  308. RendererContextI* rci = s_ctx->m_renderCtx;
  309. if (0 == rci->getInternal(_handle) )
  310. {
  311. return 0;
  312. }
  313. uint32_t size = sizeof(uint32_t) + sizeof(TextureCreate);
  314. Memory* mem = const_cast<Memory*>(alloc(size) );
  315. bx::StaticMemoryBlockWriter writer(mem->data, mem->size);
  316. uint32_t magic = BGFX_CHUNK_MAGIC_TEX;
  317. bx::write(&writer, magic);
  318. TextureCreate tc;
  319. tc.m_width = _width;
  320. tc.m_height = _height;
  321. tc.m_depth = 0;
  322. tc.m_numLayers = 1;
  323. tc.m_numMips = bx::max<uint8_t>(1, _numMips);
  324. tc.m_format = _format;
  325. tc.m_cubeMap = false;
  326. tc.m_mem = NULL;
  327. bx::write(&writer, tc);
  328. rci->destroyTexture(_handle);
  329. rci->createTexture(_handle, mem, _flags, 0);
  330. release(mem);
  331. return rci->getInternal(_handle);
  332. }
  333. void setGraphicsDebuggerPresent(bool _present)
  334. {
  335. BX_TRACE("Graphics debugger is %spresent.", _present ? "" : "not ");
  336. s_graphicsDebuggerPresent = _present;
  337. }
  338. bool isGraphicsDebuggerPresent()
  339. {
  340. return s_graphicsDebuggerPresent;
  341. }
  342. void fatal(const char* _filePath, uint16_t _line, Fatal::Enum _code, const char* _format, ...)
  343. {
  344. va_list argList;
  345. va_start(argList, _format);
  346. char temp[8192];
  347. char* out = temp;
  348. int32_t len = bx::vsnprintf(out, sizeof(temp), _format, argList);
  349. if ( (int32_t)sizeof(temp) < len)
  350. {
  351. out = (char*)alloca(len+1);
  352. len = bx::vsnprintf(out, len, _format, argList);
  353. }
  354. out[len] = '\0';
  355. if (BX_UNLIKELY(NULL == g_callback) )
  356. {
  357. bx::debugPrintf("%s(%d): BGFX 0x%08x: %s", _filePath, _line, _code, out);
  358. abort();
  359. }
  360. else
  361. {
  362. g_callback->fatal(_filePath, _line, _code, out);
  363. }
  364. va_end(argList);
  365. }
  366. void trace(const char* _filePath, uint16_t _line, const char* _format, ...)
  367. {
  368. va_list argList;
  369. va_start(argList, _format);
  370. if (BX_UNLIKELY(NULL == g_callback) )
  371. {
  372. bx::debugPrintfVargs(_format, argList);
  373. }
  374. else
  375. {
  376. g_callback->traceVargs(_filePath, _line, _format, argList);
  377. }
  378. va_end(argList);
  379. }
  380. #include "vs_debugfont.bin.h"
  381. #include "fs_debugfont.bin.h"
  382. #include "vs_clear.bin.h"
  383. #include "fs_clear0.bin.h"
  384. #include "fs_clear1.bin.h"
  385. #include "fs_clear2.bin.h"
  386. #include "fs_clear3.bin.h"
  387. #include "fs_clear4.bin.h"
  388. #include "fs_clear5.bin.h"
  389. #include "fs_clear6.bin.h"
  390. #include "fs_clear7.bin.h"
  391. static const EmbeddedShader s_embeddedShaders[] =
  392. {
  393. BGFX_EMBEDDED_SHADER(vs_debugfont),
  394. BGFX_EMBEDDED_SHADER(fs_debugfont),
  395. BGFX_EMBEDDED_SHADER(vs_clear),
  396. BGFX_EMBEDDED_SHADER(fs_clear0),
  397. BGFX_EMBEDDED_SHADER(fs_clear1),
  398. BGFX_EMBEDDED_SHADER(fs_clear2),
  399. BGFX_EMBEDDED_SHADER(fs_clear3),
  400. BGFX_EMBEDDED_SHADER(fs_clear4),
  401. BGFX_EMBEDDED_SHADER(fs_clear5),
  402. BGFX_EMBEDDED_SHADER(fs_clear6),
  403. BGFX_EMBEDDED_SHADER(fs_clear7),
  404. BGFX_EMBEDDED_SHADER_END()
  405. };
  406. ShaderHandle createEmbeddedShader(const EmbeddedShader* _es, RendererType::Enum _type, const char* _name)
  407. {
  408. for (const EmbeddedShader* es = _es; NULL != es->name; ++es)
  409. {
  410. if (0 == bx::strCmp(_name, es->name) )
  411. {
  412. for (const EmbeddedShader::Data* esd = es->data; RendererType::Count != esd->type; ++esd)
  413. {
  414. if (_type == esd->type
  415. && 1 < esd->size)
  416. {
  417. ShaderHandle handle = createShader(makeRef(esd->data, esd->size) );
  418. if (isValid(handle) )
  419. {
  420. setName(handle, _name);
  421. }
  422. return handle;
  423. }
  424. }
  425. }
  426. }
  427. ShaderHandle handle = BGFX_INVALID_HANDLE;
  428. return handle;
  429. }
  430. void dump(const VertexDecl& _decl)
  431. {
  432. if (BX_ENABLED(BGFX_CONFIG_DEBUG) )
  433. {
  434. BX_TRACE("vertexdecl %08x (%08x), stride %d"
  435. , _decl.m_hash
  436. , bx::hash<bx::HashMurmur2A>(_decl.m_attributes)
  437. , _decl.m_stride
  438. );
  439. for (uint32_t attr = 0; attr < Attrib::Count; ++attr)
  440. {
  441. if (UINT16_MAX != _decl.m_attributes[attr])
  442. {
  443. uint8_t num;
  444. AttribType::Enum type;
  445. bool normalized;
  446. bool asInt;
  447. _decl.decode(Attrib::Enum(attr), num, type, normalized, asInt);
  448. BX_TRACE("\tattr %d - %s, num %d, type %d, norm %d, asint %d, offset %d"
  449. , attr
  450. , getAttribName(Attrib::Enum(attr) )
  451. , num
  452. , type
  453. , normalized
  454. , asInt
  455. , _decl.m_offset[attr]
  456. );
  457. }
  458. }
  459. }
  460. }
  461. #include "charset.h"
  462. void charsetFillTexture(const uint8_t* _charset, uint8_t* _rgba, uint32_t _height, uint32_t _pitch, uint32_t _bpp)
  463. {
  464. for (uint32_t ii = 0; ii < 256; ++ii)
  465. {
  466. uint8_t* pix = &_rgba[ii*8*_bpp];
  467. for (uint32_t yy = 0; yy < _height; ++yy)
  468. {
  469. for (uint32_t xx = 0; xx < 8; ++xx)
  470. {
  471. uint8_t bit = 1<<(7-xx);
  472. bx::memSet(&pix[xx*_bpp], _charset[ii*_height+yy]&bit ? 255 : 0, _bpp);
  473. }
  474. pix += _pitch;
  475. }
  476. }
  477. }
  478. static uint8_t parseAttrTo(char*& _ptr, char _to, uint8_t _default)
  479. {
  480. const bx::StringView str = bx::strFind(_ptr, _to);
  481. if (!str.isEmpty()
  482. && 3 > str.getPtr()-_ptr)
  483. {
  484. char tmp[4];
  485. int32_t len = int32_t(str.getPtr()-_ptr);
  486. bx::strCopy(tmp, sizeof(tmp), _ptr, len);
  487. uint32_t attr;
  488. bx::fromString(&attr, tmp);
  489. _ptr += len+1;
  490. return uint8_t(attr);
  491. }
  492. return _default;
  493. }
  494. static uint8_t parseAttr(char*& _ptr, uint8_t _default)
  495. {
  496. char* ptr = _ptr;
  497. if (*ptr++ != '[')
  498. {
  499. return _default;
  500. }
  501. if (0 == bx::strCmp(ptr, "0m", 2) )
  502. {
  503. _ptr = ptr + 2;
  504. return _default;
  505. }
  506. uint8_t fg = parseAttrTo(ptr, ';', _default & 0xf);
  507. uint8_t bg = parseAttrTo(ptr, 'm', _default >> 4);
  508. uint8_t attr = (bg<<4) | fg;
  509. _ptr = ptr;
  510. return attr;
  511. }
  512. void TextVideoMem::printfVargs(uint16_t _x, uint16_t _y, uint8_t _attr, const char* _format, va_list _argList)
  513. {
  514. if (_x < m_width && _y < m_height)
  515. {
  516. va_list argListCopy;
  517. va_copy(argListCopy, _argList);
  518. uint32_t num = bx::vsnprintf(NULL, 0, _format, argListCopy) + 1;
  519. char* temp = (char*)alloca(num);
  520. va_copy(argListCopy, _argList);
  521. num = bx::vsnprintf(temp, num, _format, argListCopy);
  522. uint8_t attr = _attr;
  523. MemSlot* mem = &m_mem[_y*m_width+_x];
  524. for (uint32_t ii = 0, xx = _x; ii < num && xx < m_width; ++ii)
  525. {
  526. char ch = temp[ii];
  527. if (BX_UNLIKELY(ch == '\x1b') )
  528. {
  529. char* ptr = &temp[ii+1];
  530. attr = parseAttr(ptr, _attr);
  531. ii += uint32_t(ptr - &temp[ii+1]);
  532. }
  533. else
  534. {
  535. mem->character = ch;
  536. mem->attribute = attr;
  537. ++mem;
  538. ++xx;
  539. }
  540. }
  541. }
  542. }
  543. static const uint32_t numCharsPerBatch = 1024;
  544. static const uint32_t numBatchVertices = numCharsPerBatch*4;
  545. static const uint32_t numBatchIndices = numCharsPerBatch*6;
  546. void TextVideoMemBlitter::init()
  547. {
  548. BGFX_CHECK_API_THREAD();
  549. m_decl
  550. .begin()
  551. .add(Attrib::Position, 3, AttribType::Float)
  552. .add(Attrib::Color0, 4, AttribType::Uint8, true)
  553. .add(Attrib::Color1, 4, AttribType::Uint8, true)
  554. .add(Attrib::TexCoord0, 2, AttribType::Float)
  555. .end();
  556. uint16_t width = 2048;
  557. uint16_t height = 24;
  558. uint8_t bpp = 1;
  559. uint32_t pitch = width*bpp;
  560. const Memory* mem;
  561. mem = alloc(pitch*height);
  562. uint8_t* rgba = mem->data;
  563. charsetFillTexture(vga8x8, rgba, 8, pitch, bpp);
  564. charsetFillTexture(vga8x16, &rgba[8*pitch], 16, pitch, bpp);
  565. m_texture = createTexture2D(width, height, false, 1, TextureFormat::R8
  566. , BGFX_SAMPLER_MIN_POINT
  567. | BGFX_SAMPLER_MAG_POINT
  568. | BGFX_SAMPLER_MIP_POINT
  569. | BGFX_SAMPLER_U_CLAMP
  570. | BGFX_SAMPLER_V_CLAMP
  571. , mem
  572. );
  573. ShaderHandle vsh = createEmbeddedShader(s_embeddedShaders, g_caps.rendererType, "vs_debugfont");
  574. ShaderHandle fsh = createEmbeddedShader(s_embeddedShaders, g_caps.rendererType, "fs_debugfont");
  575. m_program = createProgram(vsh, fsh, true);
  576. m_vb = s_ctx->createTransientVertexBuffer(numBatchVertices*m_decl.m_stride, &m_decl);
  577. m_ib = s_ctx->createTransientIndexBuffer(numBatchIndices*2);
  578. }
  579. void TextVideoMemBlitter::shutdown()
  580. {
  581. BGFX_CHECK_API_THREAD();
  582. if (isValid(m_program) )
  583. {
  584. destroy(m_program);
  585. }
  586. destroy(m_texture);
  587. s_ctx->destroyTransientVertexBuffer(m_vb);
  588. s_ctx->destroyTransientIndexBuffer(m_ib);
  589. }
  590. void blit(RendererContextI* _renderCtx, TextVideoMemBlitter& _blitter, const TextVideoMem& _mem)
  591. {
  592. struct Vertex
  593. {
  594. float m_x;
  595. float m_y;
  596. float m_z;
  597. uint32_t m_fg;
  598. uint32_t m_bg;
  599. float m_u;
  600. float m_v;
  601. };
  602. static uint32_t palette[] =
  603. {
  604. 0x0, // Black
  605. 0xffa46534, // Blue
  606. 0xff069a4e, // Green
  607. 0xff9a9806, // Cyan
  608. 0xff0000cc, // Red
  609. 0xff7b5075, // Magenta
  610. 0xff00a0c4, // Brown
  611. 0xffcfd7d3, // Light Gray
  612. 0xff535755, // Dark Gray
  613. 0xffcf9f72, // Light Blue
  614. 0xff34e28a, // Light Green
  615. 0xffe2e234, // Light Cyan
  616. 0xff2929ef, // Light Red
  617. 0xffa87fad, // Light Magenta
  618. 0xff4fe9fc, // Yellow
  619. 0xffeceeee, // White
  620. };
  621. BX_STATIC_ASSERT(BX_COUNTOF(palette) == 16);
  622. uint32_t yy = 0;
  623. uint32_t xx = 0;
  624. const float texelWidth = 1.0f/2048.0f;
  625. const float texelWidthHalf = RendererType::Direct3D9 == g_caps.rendererType ? 0.0f : texelWidth*0.5f;
  626. const float texelHeight = 1.0f/24.0f;
  627. const float texelHeightHalf = RendererType::Direct3D9 == g_caps.rendererType ? texelHeight*0.5f : 0.0f;
  628. const float utop = (_mem.m_small ? 0.0f : 8.0f)*texelHeight + texelHeightHalf;
  629. const float ubottom = (_mem.m_small ? 8.0f : 24.0f)*texelHeight + texelHeightHalf;
  630. const float fontHeight = (_mem.m_small ? 8.0f : 16.0f);
  631. _renderCtx->blitSetup(_blitter);
  632. for (;yy < _mem.m_height;)
  633. {
  634. Vertex* vertex = (Vertex*)_blitter.m_vb->data;
  635. uint16_t* indices = (uint16_t*)_blitter.m_ib->data;
  636. uint32_t startVertex = 0;
  637. uint32_t numIndices = 0;
  638. for (; yy < _mem.m_height && numIndices < numBatchIndices; ++yy)
  639. {
  640. xx = xx < _mem.m_width ? xx : 0;
  641. const TextVideoMem::MemSlot* line = &_mem.m_mem[yy*_mem.m_width+xx];
  642. for (; xx < _mem.m_width && numIndices < numBatchIndices; ++xx)
  643. {
  644. uint32_t ch = line->character;
  645. uint8_t attr = line->attribute;
  646. if (ch > 0xff)
  647. ch = 0; // todo: render unicode code point , ch > 255)
  648. if (0 != (ch|attr)
  649. && (' ' != ch || 0 != (attr&0xf0) ) )
  650. {
  651. uint32_t fg = palette[attr&0xf];
  652. uint32_t bg = palette[(attr>>4)&0xf];
  653. Vertex vert[4] =
  654. {
  655. { (xx )*8.0f, (yy )*fontHeight, 0.0f, fg, bg, (ch )*8.0f*texelWidth - texelWidthHalf, utop },
  656. { (xx+1)*8.0f, (yy )*fontHeight, 0.0f, fg, bg, (ch+1)*8.0f*texelWidth - texelWidthHalf, utop },
  657. { (xx+1)*8.0f, (yy+1)*fontHeight, 0.0f, fg, bg, (ch+1)*8.0f*texelWidth - texelWidthHalf, ubottom },
  658. { (xx )*8.0f, (yy+1)*fontHeight, 0.0f, fg, bg, (ch )*8.0f*texelWidth - texelWidthHalf, ubottom },
  659. };
  660. bx::memCopy(vertex, vert, sizeof(vert) );
  661. vertex += 4;
  662. indices[0] = uint16_t(startVertex+0);
  663. indices[1] = uint16_t(startVertex+1);
  664. indices[2] = uint16_t(startVertex+2);
  665. indices[3] = uint16_t(startVertex+2);
  666. indices[4] = uint16_t(startVertex+3);
  667. indices[5] = uint16_t(startVertex+0);
  668. startVertex += 4;
  669. indices += 6;
  670. numIndices += 6;
  671. }
  672. line ++;
  673. }
  674. if (numIndices >= numBatchIndices)
  675. {
  676. break;
  677. }
  678. }
  679. _renderCtx->blitRender(_blitter, numIndices);
  680. }
  681. }
  682. void ClearQuad::init()
  683. {
  684. BGFX_CHECK_API_THREAD();
  685. if (RendererType::Noop != g_caps.rendererType)
  686. {
  687. m_decl
  688. .begin()
  689. .add(Attrib::Position, 2, AttribType::Float)
  690. .end();
  691. ShaderHandle vsh = createEmbeddedShader(s_embeddedShaders, g_caps.rendererType, "vs_clear");
  692. for (uint32_t ii = 0, num = g_caps.limits.maxFBAttachments; ii < num; ++ii)
  693. {
  694. char name[32];
  695. bx::snprintf(name, BX_COUNTOF(name), "fs_clear%d", ii);
  696. ShaderHandle fsh = createEmbeddedShader(s_embeddedShaders, g_caps.rendererType, name);
  697. m_program[ii] = createProgram(vsh, fsh);
  698. BX_CHECK(isValid(m_program[ii]), "Failed to create clear quad program.");
  699. destroy(fsh);
  700. }
  701. destroy(vsh);
  702. struct Vertex
  703. {
  704. float m_x;
  705. float m_y;
  706. };
  707. const uint16_t stride = m_decl.m_stride;
  708. const bgfx::Memory* mem = bgfx::alloc(4 * stride);
  709. Vertex* vertex = (Vertex*)mem->data;
  710. BX_CHECK(stride == sizeof(Vertex), "Stride/Vertex mismatch (stride %d, sizeof(Vertex) %d)", stride, sizeof(Vertex));
  711. vertex->m_x = -1.0f;
  712. vertex->m_y = -1.0f;
  713. vertex++;
  714. vertex->m_x = 1.0f;
  715. vertex->m_y = -1.0f;
  716. vertex++;
  717. vertex->m_x = -1.0f;
  718. vertex->m_y = 1.0f;
  719. vertex++;
  720. vertex->m_x = 1.0f;
  721. vertex->m_y = 1.0f;
  722. m_vb = s_ctx->createVertexBuffer(mem, m_decl, 0);
  723. }
  724. }
  725. void ClearQuad::shutdown()
  726. {
  727. BGFX_CHECK_API_THREAD();
  728. if (RendererType::Noop != g_caps.rendererType)
  729. {
  730. for (uint32_t ii = 0, num = g_caps.limits.maxFBAttachments; ii < num; ++ii)
  731. {
  732. if (isValid(m_program[ii]) )
  733. {
  734. destroy(m_program[ii]);
  735. m_program[ii].idx = kInvalidHandle;
  736. }
  737. }
  738. s_ctx->destroyVertexBuffer(m_vb);
  739. }
  740. }
  741. const char* s_uniformTypeName[] =
  742. {
  743. "int1",
  744. NULL,
  745. "vec4",
  746. "mat3",
  747. "mat4",
  748. };
  749. BX_STATIC_ASSERT(UniformType::Count == BX_COUNTOF(s_uniformTypeName) );
  750. const char* getUniformTypeName(UniformType::Enum _enum)
  751. {
  752. BX_CHECK(_enum < UniformType::Count, "%d < UniformType::Count %d", _enum, UniformType::Count);
  753. return s_uniformTypeName[_enum];
  754. }
  755. UniformType::Enum nameToUniformTypeEnum(const char* _name)
  756. {
  757. for (uint32_t ii = 0; ii < UniformType::Count; ++ii)
  758. {
  759. if (NULL != s_uniformTypeName[ii]
  760. && 0 == bx::strCmp(_name, s_uniformTypeName[ii]) )
  761. {
  762. return UniformType::Enum(ii);
  763. }
  764. }
  765. return UniformType::Count;
  766. }
  767. static const char* s_predefinedName[PredefinedUniform::Count] =
  768. {
  769. "u_viewRect",
  770. "u_viewTexel",
  771. "u_view",
  772. "u_invView",
  773. "u_proj",
  774. "u_invProj",
  775. "u_viewProj",
  776. "u_invViewProj",
  777. "u_model",
  778. "u_modelView",
  779. "u_modelViewProj",
  780. "u_alphaRef4",
  781. };
  782. const char* getPredefinedUniformName(PredefinedUniform::Enum _enum)
  783. {
  784. return s_predefinedName[_enum];
  785. }
  786. PredefinedUniform::Enum nameToPredefinedUniformEnum(const char* _name)
  787. {
  788. for (uint32_t ii = 0; ii < PredefinedUniform::Count; ++ii)
  789. {
  790. if (0 == bx::strCmp(_name, s_predefinedName[ii]) )
  791. {
  792. return PredefinedUniform::Enum(ii);
  793. }
  794. }
  795. return PredefinedUniform::Count;
  796. }
  797. void srtToMatrix4_x1(void* _dst, const void* _src)
  798. {
  799. Matrix4* mtx = reinterpret_cast< Matrix4*>(_dst);
  800. const Srt* srt = reinterpret_cast<const Srt*>(_src);
  801. const float rx = srt->rotate[0];
  802. const float ry = srt->rotate[1];
  803. const float rz = srt->rotate[2];
  804. const float rw = srt->rotate[3];
  805. const float xx2 = 2.0f * rx * rx;
  806. const float yy2 = 2.0f * ry * ry;
  807. const float zz2 = 2.0f * rz * rz;
  808. const float yx2 = 2.0f * ry * rx;
  809. const float yz2 = 2.0f * ry * rz;
  810. const float yw2 = 2.0f * ry * rw;
  811. const float wz2 = 2.0f * rw * rz;
  812. const float wx2 = 2.0f * rw * rx;
  813. const float xz2 = 2.0f * rx * rz;
  814. const float sx = srt->scale[0];
  815. const float sy = srt->scale[1];
  816. const float sz = srt->scale[2];
  817. mtx->un.val[ 0] = (1.0f - yy2 - zz2)*sx;
  818. mtx->un.val[ 1] = ( yx2 + wz2)*sx;
  819. mtx->un.val[ 2] = ( xz2 - yw2)*sx;
  820. mtx->un.val[ 3] = 0.0f;
  821. mtx->un.val[ 4] = ( yx2 - wz2)*sy;
  822. mtx->un.val[ 5] = (1.0f - xx2 - zz2)*sy;
  823. mtx->un.val[ 6] = ( yz2 + wx2)*sy;
  824. mtx->un.val[ 7] = 0.0f;
  825. mtx->un.val[ 8] = ( xz2 + yw2)*sz;
  826. mtx->un.val[ 9] = ( yz2 - wx2)*sz;
  827. mtx->un.val[10] = (1.0f - xx2 - yy2)*sz;
  828. mtx->un.val[11] = 0.0f;
  829. const float tx = srt->translate[0];
  830. const float ty = srt->translate[1];
  831. const float tz = srt->translate[2];
  832. mtx->un.val[12] = tx;
  833. mtx->un.val[13] = ty;
  834. mtx->un.val[14] = tz;
  835. mtx->un.val[15] = 1.0f;
  836. }
  837. void transpose(void* _dst, uint32_t _dstStride, const void* _src, uint32_t _srcStride = sizeof(bx::simd128_t) )
  838. {
  839. uint8_t* dst = reinterpret_cast< uint8_t *>(_dst);
  840. const uint8_t* src = reinterpret_cast<const uint8_t *>(_src);
  841. using namespace bx;
  842. const simd128_t r0 = simd_ld<simd128_t>(src);
  843. src += _srcStride;
  844. const simd128_t r1 = simd_ld<simd128_t>(src);
  845. src += _srcStride;
  846. const simd128_t r2 = simd_ld<simd128_t>(src);
  847. src += _srcStride;
  848. const simd128_t r3 = simd_ld<simd128_t>(src);
  849. const simd128_t aibj = simd_shuf_xAyB(r0, r2); // aibj
  850. const simd128_t emfn = simd_shuf_xAyB(r1, r3); // emfn
  851. const simd128_t ckdl = simd_shuf_zCwD(r0, r2); // ckdl
  852. const simd128_t gohp = simd_shuf_zCwD(r1, r3); // gohp
  853. const simd128_t aeim = simd_shuf_xAyB(aibj, emfn); // aeim
  854. const simd128_t bfjn = simd_shuf_zCwD(aibj, emfn); // bfjn
  855. const simd128_t cgko = simd_shuf_xAyB(ckdl, gohp); // cgko
  856. const simd128_t dhlp = simd_shuf_zCwD(ckdl, gohp); // dhlp
  857. simd_st(dst, aeim);
  858. dst += _dstStride;
  859. simd_st(dst, bfjn);
  860. dst += _dstStride;
  861. simd_st(dst, cgko);
  862. dst += _dstStride;
  863. simd_st(dst, dhlp);
  864. }
  865. void srtToMatrix4_x4_Ref(void* _dst, const void* _src)
  866. {
  867. uint8_t* dst = reinterpret_cast< uint8_t*>(_dst);
  868. const uint8_t* src = reinterpret_cast<const uint8_t*>(_src);
  869. srtToMatrix4_x1(dst + 0*sizeof(Matrix4), src + 0*sizeof(Srt) );
  870. srtToMatrix4_x1(dst + 1*sizeof(Matrix4), src + 1*sizeof(Srt) );
  871. srtToMatrix4_x1(dst + 2*sizeof(Matrix4), src + 2*sizeof(Srt) );
  872. srtToMatrix4_x1(dst + 3*sizeof(Matrix4), src + 3*sizeof(Srt) );
  873. }
  874. void srtToMatrix4_x4_Simd(void* _dst, const void* _src)
  875. {
  876. using namespace bx;
  877. simd128_t* dst = reinterpret_cast< simd128_t*>(_dst);
  878. const simd128_t* src = reinterpret_cast<const simd128_t*>(_src);
  879. simd128_t rotate[4];
  880. simd128_t translate[4];
  881. simd128_t scale[4];
  882. transpose(rotate, sizeof(simd128_t), src + 0, sizeof(Srt) );
  883. transpose(translate, sizeof(simd128_t), src + 1, sizeof(Srt) );
  884. transpose(scale, sizeof(simd128_t), src + 2, sizeof(Srt) );
  885. const simd128_t rx = simd_ld<simd128_t>(rotate + 0);
  886. const simd128_t ry = simd_ld<simd128_t>(rotate + 1);
  887. const simd128_t rz = simd_ld<simd128_t>(rotate + 2);
  888. const simd128_t rw = simd_ld<simd128_t>(rotate + 3);
  889. const simd128_t tx = simd_ld<simd128_t>(translate + 0);
  890. const simd128_t ty = simd_ld<simd128_t>(translate + 1);
  891. const simd128_t tz = simd_ld<simd128_t>(translate + 2);
  892. const simd128_t sx = simd_ld<simd128_t>(scale + 0);
  893. const simd128_t sy = simd_ld<simd128_t>(scale + 1);
  894. const simd128_t sz = simd_ld<simd128_t>(scale + 2);
  895. const simd128_t zero = simd_splat(0.0f);
  896. const simd128_t one = simd_splat(1.0f);
  897. const simd128_t two = simd_splat(2.0f);
  898. const simd128_t xx = simd_mul(rx, rx);
  899. const simd128_t xx2 = simd_mul(two, xx);
  900. const simd128_t yy = simd_mul(ry, ry);
  901. const simd128_t yy2 = simd_mul(two, yy);
  902. const simd128_t zz = simd_mul(rz, rz);
  903. const simd128_t zz2 = simd_mul(two, zz);
  904. const simd128_t yx = simd_mul(ry, rx);
  905. const simd128_t yx2 = simd_mul(two, yx);
  906. const simd128_t yz = simd_mul(ry, rz);
  907. const simd128_t yz2 = simd_mul(two, yz);
  908. const simd128_t yw = simd_mul(ry, rw);
  909. const simd128_t yw2 = simd_mul(two, yw);
  910. const simd128_t wz = simd_mul(rw, rz);
  911. const simd128_t wz2 = simd_mul(two, wz);
  912. const simd128_t wx = simd_mul(rw, rx);
  913. const simd128_t wx2 = simd_mul(two, wx);
  914. const simd128_t xz = simd_mul(rx, rz);
  915. const simd128_t xz2 = simd_mul(two, xz);
  916. const simd128_t t0x = simd_sub(one, yy2);
  917. const simd128_t r0x = simd_sub(t0x, zz2);
  918. const simd128_t r0y = simd_add(yx2, wz2);
  919. const simd128_t r0z = simd_sub(xz2, yw2);
  920. const simd128_t r1x = simd_sub(yx2, wz2);
  921. const simd128_t omxx2 = simd_sub(one, xx2);
  922. const simd128_t r1y = simd_sub(omxx2, zz2);
  923. const simd128_t r1z = simd_add(yz2, wx2);
  924. const simd128_t r2x = simd_add(xz2, yw2);
  925. const simd128_t r2y = simd_sub(yz2, wx2);
  926. const simd128_t r2z = simd_sub(omxx2, yy2);
  927. simd128_t tmp[4];
  928. tmp[0] = simd_mul(r0x, sx);
  929. tmp[1] = simd_mul(r0y, sx);
  930. tmp[2] = simd_mul(r0z, sx);
  931. tmp[3] = zero;
  932. transpose(dst + 0, sizeof(Matrix4), tmp);
  933. tmp[0] = simd_mul(r1x, sy);
  934. tmp[1] = simd_mul(r1y, sy);
  935. tmp[2] = simd_mul(r1z, sy);
  936. tmp[3] = zero;
  937. transpose(dst + 1, sizeof(Matrix4), tmp);
  938. tmp[0] = simd_mul(r2x, sz);
  939. tmp[1] = simd_mul(r2y, sz);
  940. tmp[2] = simd_mul(r2z, sz);
  941. tmp[3] = zero;
  942. transpose(dst + 2, sizeof(Matrix4), tmp);
  943. tmp[0] = tx;
  944. tmp[1] = ty;
  945. tmp[2] = tz;
  946. tmp[3] = one;
  947. transpose(dst + 3, sizeof(Matrix4), tmp);
  948. }
  949. void srtToMatrix4(void* _dst, const void* _src, uint32_t _num)
  950. {
  951. uint8_t* dst = reinterpret_cast< uint8_t*>(_dst);
  952. const uint8_t* src = reinterpret_cast<const uint8_t*>(_src);
  953. if (!bx::isAligned(src, 16) )
  954. {
  955. for (uint32_t ii = 0, num = _num / 4; ii < num; ++ii)
  956. {
  957. srtToMatrix4_x4_Ref(dst, src);
  958. src += 4*sizeof(Srt);
  959. dst += 4*sizeof(Matrix4);
  960. }
  961. }
  962. else
  963. {
  964. for (uint32_t ii = 0, num = _num / 4; ii < num; ++ii)
  965. {
  966. srtToMatrix4_x4_Simd(dst, src);
  967. src += 4*sizeof(Srt);
  968. dst += 4*sizeof(Matrix4);
  969. }
  970. }
  971. for (uint32_t ii = 0, num = _num & 3; ii < num; ++ii)
  972. {
  973. srtToMatrix4_x1(dst, src);
  974. src += sizeof(Srt);
  975. dst += sizeof(Matrix4);
  976. }
  977. }
  978. void EncoderImpl::submit(ViewId _id, ProgramHandle _program, OcclusionQueryHandle _occlusionQuery, uint32_t _depth, bool _preserveState)
  979. {
  980. if (BX_ENABLED(BGFX_CONFIG_DEBUG_UNIFORM)
  981. && !_preserveState)
  982. {
  983. m_uniformSet.clear();
  984. }
  985. if (BX_ENABLED(BGFX_CONFIG_DEBUG_OCCLUSION)
  986. && isValid(_occlusionQuery) )
  987. {
  988. BX_CHECK(m_occlusionQuerySet.end() == m_occlusionQuerySet.find(_occlusionQuery.idx)
  989. , "OcclusionQuery %d was already used for this frame."
  990. , _occlusionQuery.idx
  991. );
  992. m_occlusionQuerySet.insert(_occlusionQuery.idx);
  993. }
  994. if (m_discard)
  995. {
  996. discard();
  997. return;
  998. }
  999. if (0 == m_draw.m_numVertices
  1000. && 0 == m_draw.m_numIndices)
  1001. {
  1002. discard();
  1003. ++m_numDropped;
  1004. return;
  1005. }
  1006. const uint32_t renderItemIdx = bx::atomicFetchAndAddsat<uint32_t>(&m_frame->m_numRenderItems, 1, BGFX_CONFIG_MAX_DRAW_CALLS);
  1007. if (BGFX_CONFIG_MAX_DRAW_CALLS-1 <= renderItemIdx)
  1008. {
  1009. discard();
  1010. ++m_numDropped;
  1011. return;
  1012. }
  1013. ++m_numSubmitted;
  1014. UniformBuffer* uniformBuffer = m_frame->m_uniformBuffer[m_uniformIdx];
  1015. m_uniformEnd = uniformBuffer->getPos();
  1016. m_key.m_program = isValid(_program)
  1017. ? _program
  1018. : ProgramHandle{0}
  1019. ;
  1020. m_key.m_view = _id;
  1021. SortKey::Enum type = SortKey::SortProgram;
  1022. switch (s_ctx->m_view[_id].m_mode)
  1023. {
  1024. case ViewMode::Sequential: m_key.m_seq = s_ctx->getSeqIncr(_id); type = SortKey::SortSequence; break;
  1025. case ViewMode::DepthAscending: m_key.m_depth = _depth; type = SortKey::SortDepth; break;
  1026. case ViewMode::DepthDescending: m_key.m_depth = UINT32_MAX-_depth; type = SortKey::SortDepth; break;
  1027. default: break;
  1028. }
  1029. uint64_t key = m_key.encodeDraw(type);
  1030. m_frame->m_sortKeys[renderItemIdx] = key;
  1031. m_frame->m_sortValues[renderItemIdx] = RenderItemCount(renderItemIdx);
  1032. m_draw.m_uniformIdx = m_uniformIdx;
  1033. m_draw.m_uniformBegin = m_uniformBegin;
  1034. m_draw.m_uniformEnd = m_uniformEnd;
  1035. if (UINT8_MAX != m_draw.m_streamMask)
  1036. {
  1037. uint32_t numVertices = UINT32_MAX;
  1038. for (uint32_t idx = 0, streamMask = m_draw.m_streamMask, ntz = bx::uint32_cnttz(streamMask)
  1039. ; 0 != streamMask
  1040. ; streamMask >>= 1, idx += 1, ntz = bx::uint32_cnttz(streamMask)
  1041. )
  1042. {
  1043. streamMask >>= ntz;
  1044. idx += ntz;
  1045. numVertices = bx::min(numVertices, m_numVertices[idx]);
  1046. }
  1047. m_draw.m_numVertices = numVertices;
  1048. }
  1049. else
  1050. {
  1051. m_draw.m_numVertices = m_numVertices[0];
  1052. }
  1053. if (isValid(_occlusionQuery) )
  1054. {
  1055. m_draw.m_stateFlags |= BGFX_STATE_INTERNAL_OCCLUSION_QUERY;
  1056. m_draw.m_occlusionQuery = _occlusionQuery;
  1057. }
  1058. m_frame->m_renderItem[renderItemIdx].draw = m_draw;
  1059. m_frame->m_renderItemBind[renderItemIdx] = m_bind;
  1060. if (!_preserveState)
  1061. {
  1062. m_draw.clear();
  1063. m_bind.clear();
  1064. m_uniformBegin = m_uniformEnd;
  1065. }
  1066. }
  1067. void EncoderImpl::dispatch(ViewId _id, ProgramHandle _handle, uint32_t _numX, uint32_t _numY, uint32_t _numZ)
  1068. {
  1069. if (BX_ENABLED(BGFX_CONFIG_DEBUG_UNIFORM) )
  1070. {
  1071. m_uniformSet.clear();
  1072. }
  1073. if (m_discard)
  1074. {
  1075. discard();
  1076. return;
  1077. }
  1078. const uint32_t renderItemIdx = bx::atomicFetchAndAddsat<uint32_t>(&m_frame->m_numRenderItems, 1, BGFX_CONFIG_MAX_DRAW_CALLS);
  1079. if (BGFX_CONFIG_MAX_DRAW_CALLS-1 <= renderItemIdx)
  1080. {
  1081. discard();
  1082. ++m_numDropped;
  1083. return;
  1084. }
  1085. ++m_numSubmitted;
  1086. UniformBuffer* uniformBuffer = m_frame->m_uniformBuffer[m_uniformIdx];
  1087. m_uniformEnd = uniformBuffer->getPos();
  1088. m_compute.m_startMatrix = m_draw.m_startMatrix;
  1089. m_compute.m_numMatrices = m_draw.m_numMatrices;
  1090. m_compute.m_numX = bx::max(_numX, 1u);
  1091. m_compute.m_numY = bx::max(_numY, 1u);
  1092. m_compute.m_numZ = bx::max(_numZ, 1u);
  1093. m_key.m_program = _handle;
  1094. m_key.m_depth = 0;
  1095. m_key.m_view = _id;
  1096. m_key.m_seq = s_ctx->getSeqIncr(_id);
  1097. uint64_t key = m_key.encodeCompute();
  1098. m_frame->m_sortKeys[renderItemIdx] = key;
  1099. m_frame->m_sortValues[renderItemIdx] = RenderItemCount(renderItemIdx);
  1100. m_compute.m_uniformIdx = m_uniformIdx;
  1101. m_compute.m_uniformBegin = m_uniformBegin;
  1102. m_compute.m_uniformEnd = m_uniformEnd;
  1103. m_frame->m_renderItem[renderItemIdx].compute = m_compute;
  1104. m_frame->m_renderItemBind[renderItemIdx] = m_bind;
  1105. m_compute.clear();
  1106. m_bind.clear();
  1107. m_uniformBegin = m_uniformEnd;
  1108. }
  1109. void EncoderImpl::blit(ViewId _id, TextureHandle _dst, uint8_t _dstMip, uint16_t _dstX, uint16_t _dstY, uint16_t _dstZ, TextureHandle _src, uint8_t _srcMip, uint16_t _srcX, uint16_t _srcY, uint16_t _srcZ, uint16_t _width, uint16_t _height, uint16_t _depth)
  1110. {
  1111. BX_WARN(m_frame->m_numBlitItems < BGFX_CONFIG_MAX_BLIT_ITEMS
  1112. , "Exceed number of available blit items per frame. BGFX_CONFIG_MAX_BLIT_ITEMS is %d. Skipping blit."
  1113. , BGFX_CONFIG_MAX_BLIT_ITEMS
  1114. );
  1115. if (m_frame->m_numBlitItems < BGFX_CONFIG_MAX_BLIT_ITEMS)
  1116. {
  1117. uint16_t item = m_frame->m_numBlitItems++;
  1118. BlitItem& bi = m_frame->m_blitItem[item];
  1119. bi.m_srcX = _srcX;
  1120. bi.m_srcY = _srcY;
  1121. bi.m_srcZ = _srcZ;
  1122. bi.m_dstX = _dstX;
  1123. bi.m_dstY = _dstY;
  1124. bi.m_dstZ = _dstZ;
  1125. bi.m_width = _width;
  1126. bi.m_height = _height;
  1127. bi.m_depth = _depth;
  1128. bi.m_srcMip = _srcMip;
  1129. bi.m_dstMip = _dstMip;
  1130. bi.m_src = _src;
  1131. bi.m_dst = _dst;
  1132. BlitKey key;
  1133. key.m_view = _id;
  1134. key.m_item = item;
  1135. m_frame->m_blitKeys[item] = key.encode();
  1136. }
  1137. }
  1138. void Frame::sort()
  1139. {
  1140. BGFX_PROFILER_SCOPE("bgfx/Sort", 0xff2040ff);
  1141. ViewId viewRemap[BGFX_CONFIG_MAX_VIEWS];
  1142. for (uint32_t ii = 0; ii < BGFX_CONFIG_MAX_VIEWS; ++ii)
  1143. {
  1144. viewRemap[m_viewRemap[ii] ] = ViewId(ii);
  1145. }
  1146. for (uint32_t ii = 0, num = m_numRenderItems; ii < num; ++ii)
  1147. {
  1148. m_sortKeys[ii] = SortKey::remapView(m_sortKeys[ii], viewRemap);
  1149. }
  1150. bx::radixSort(m_sortKeys, s_ctx->m_tempKeys, m_sortValues, s_ctx->m_tempValues, m_numRenderItems);
  1151. for (uint32_t ii = 0, num = m_numBlitItems; ii < num; ++ii)
  1152. {
  1153. m_blitKeys[ii] = BlitKey::remapView(m_blitKeys[ii], viewRemap);
  1154. }
  1155. bx::radixSort(m_blitKeys, (uint32_t*)&s_ctx->m_tempKeys, m_numBlitItems);
  1156. }
  1157. RenderFrame::Enum renderFrame(int32_t _msecs)
  1158. {
  1159. if (BX_ENABLED(BGFX_CONFIG_MULTITHREADED) )
  1160. {
  1161. if (s_renderFrameCalled)
  1162. {
  1163. BGFX_CHECK_RENDER_THREAD();
  1164. }
  1165. if (NULL == s_ctx)
  1166. {
  1167. s_renderFrameCalled = true;
  1168. s_threadIndex = ~BGFX_API_THREAD_MAGIC;
  1169. return RenderFrame::NoContext;
  1170. }
  1171. int32_t msecs = -1 == _msecs
  1172. ? BGFX_CONFIG_API_SEMAPHORE_TIMEOUT
  1173. : _msecs
  1174. ;
  1175. RenderFrame::Enum result = s_ctx->renderFrame(msecs);
  1176. if (RenderFrame::Exiting == result)
  1177. {
  1178. Context* ctx = s_ctx;
  1179. ctx->apiSemWait();
  1180. s_ctx = NULL;
  1181. ctx->renderSemPost();
  1182. }
  1183. return result;
  1184. }
  1185. BX_CHECK(false, "This call only makes sense if used with multi-threaded renderer.");
  1186. return RenderFrame::NoContext;
  1187. }
  1188. const uint32_t g_uniformTypeSize[UniformType::Count+1] =
  1189. {
  1190. sizeof(int32_t),
  1191. 0,
  1192. 4*sizeof(float),
  1193. 3*3*sizeof(float),
  1194. 4*4*sizeof(float),
  1195. 1,
  1196. };
  1197. void UniformBuffer::writeUniform(UniformType::Enum _type, uint16_t _loc, const void* _value, uint16_t _num)
  1198. {
  1199. uint32_t opcode = encodeOpcode(_type, _loc, _num, true);
  1200. write(opcode);
  1201. write(_value, g_uniformTypeSize[_type]*_num);
  1202. }
  1203. void UniformBuffer::writeUniformHandle(UniformType::Enum _type, uint16_t _loc, UniformHandle _handle, uint16_t _num)
  1204. {
  1205. uint32_t opcode = encodeOpcode(_type, _loc, _num, false);
  1206. write(opcode);
  1207. write(&_handle, sizeof(UniformHandle) );
  1208. }
  1209. void UniformBuffer::writeMarker(const char* _marker)
  1210. {
  1211. uint16_t num = (uint16_t)bx::strLen(_marker)+1;
  1212. uint32_t opcode = encodeOpcode(bgfx::UniformType::Count, 0, num, true);
  1213. write(opcode);
  1214. write(_marker, num);
  1215. }
  1216. struct CapsFlags
  1217. {
  1218. uint64_t m_flag;
  1219. const char* m_str;
  1220. };
  1221. static const CapsFlags s_capsFlags[] =
  1222. {
  1223. #define CAPS_FLAGS(_x) { _x, #_x }
  1224. CAPS_FLAGS(BGFX_CAPS_ALPHA_TO_COVERAGE),
  1225. CAPS_FLAGS(BGFX_CAPS_BLEND_INDEPENDENT),
  1226. CAPS_FLAGS(BGFX_CAPS_COMPUTE),
  1227. CAPS_FLAGS(BGFX_CAPS_CONSERVATIVE_RASTER),
  1228. CAPS_FLAGS(BGFX_CAPS_DRAW_INDIRECT),
  1229. CAPS_FLAGS(BGFX_CAPS_FRAGMENT_DEPTH),
  1230. CAPS_FLAGS(BGFX_CAPS_FRAGMENT_ORDERING),
  1231. CAPS_FLAGS(BGFX_CAPS_GRAPHICS_DEBUGGER),
  1232. CAPS_FLAGS(BGFX_CAPS_HDR10),
  1233. CAPS_FLAGS(BGFX_CAPS_HIDPI),
  1234. CAPS_FLAGS(BGFX_CAPS_INDEX32),
  1235. CAPS_FLAGS(BGFX_CAPS_INSTANCING),
  1236. CAPS_FLAGS(BGFX_CAPS_OCCLUSION_QUERY),
  1237. CAPS_FLAGS(BGFX_CAPS_RENDERER_MULTITHREADED),
  1238. CAPS_FLAGS(BGFX_CAPS_SWAP_CHAIN),
  1239. CAPS_FLAGS(BGFX_CAPS_TEXTURE_2D_ARRAY),
  1240. CAPS_FLAGS(BGFX_CAPS_TEXTURE_3D),
  1241. CAPS_FLAGS(BGFX_CAPS_TEXTURE_BLIT),
  1242. CAPS_FLAGS(BGFX_CAPS_TEXTURE_COMPARE_ALL),
  1243. CAPS_FLAGS(BGFX_CAPS_TEXTURE_COMPARE_LEQUAL),
  1244. CAPS_FLAGS(BGFX_CAPS_TEXTURE_CUBE_ARRAY),
  1245. CAPS_FLAGS(BGFX_CAPS_TEXTURE_DIRECT_ACCESS),
  1246. CAPS_FLAGS(BGFX_CAPS_TEXTURE_READ_BACK),
  1247. CAPS_FLAGS(BGFX_CAPS_VERTEX_ATTRIB_HALF),
  1248. CAPS_FLAGS(BGFX_CAPS_VERTEX_ATTRIB_UINT10),
  1249. CAPS_FLAGS(BGFX_CAPS_VERTEX_ID),
  1250. #undef CAPS_FLAGS
  1251. };
  1252. static void dumpCaps()
  1253. {
  1254. BX_TRACE("");
  1255. if (0 < g_caps.numGPUs)
  1256. {
  1257. BX_TRACE("Detected GPUs (%d):", g_caps.numGPUs);
  1258. BX_TRACE("\t +---------------- Index");
  1259. BX_TRACE("\t | +------------- Device ID");
  1260. BX_TRACE("\t | | +-------- Vendor ID");
  1261. for (uint32_t ii = 0; ii < g_caps.numGPUs; ++ii)
  1262. {
  1263. const Caps::GPU& gpu = g_caps.gpu[ii];
  1264. BX_UNUSED(gpu);
  1265. BX_TRACE("\t %d: %04x %04x"
  1266. , ii
  1267. , gpu.deviceId
  1268. , gpu.vendorId
  1269. );
  1270. }
  1271. BX_TRACE("");
  1272. }
  1273. RendererType::Enum renderers[RendererType::Count];
  1274. uint8_t num = getSupportedRenderers(BX_COUNTOF(renderers), renderers);
  1275. BX_TRACE("Supported renderer backends (%d):", num);
  1276. for (uint32_t ii = 0; ii < num; ++ii)
  1277. {
  1278. BX_TRACE("\t - %s", getRendererName(renderers[ii]) );
  1279. }
  1280. BX_TRACE("");
  1281. BX_TRACE("Sort key masks:");
  1282. BX_TRACE("\t View %016" PRIx64, kSortKeyViewMask);
  1283. BX_TRACE("\t Draw bit %016" PRIx64, kSortKeyDrawBit);
  1284. BX_TRACE("");
  1285. BX_TRACE("\tD Type %016" PRIx64, kSortKeyDrawTypeMask);
  1286. BX_TRACE("");
  1287. BX_TRACE("\tD0 Trans %016" PRIx64, kSortKeyDraw0TransMask);
  1288. BX_TRACE("\tD0 Program %016" PRIx64, kSortKeyDraw0ProgramMask);
  1289. BX_TRACE("\tD0 Depth %016" PRIx64, kSortKeyDraw0DepthMask);
  1290. BX_TRACE("");
  1291. BX_TRACE("\tD1 Depth %016" PRIx64, kSortKeyDraw1DepthMask);
  1292. BX_TRACE("\tD1 Trans %016" PRIx64, kSortKeyDraw1TransMask);
  1293. BX_TRACE("\tD1 Program %016" PRIx64, kSortKeyDraw1ProgramMask);
  1294. BX_TRACE("");
  1295. BX_TRACE("\tD2 Seq %016" PRIx64, kSortKeyDraw2SeqMask);
  1296. BX_TRACE("\tD2 Trans %016" PRIx64, kSortKeyDraw2TransMask);
  1297. BX_TRACE("\tD2 Program %016" PRIx64, kSortKeyDraw2ProgramMask);
  1298. BX_TRACE("");
  1299. BX_TRACE("\t C Seq %016" PRIx64, kSortKeyComputeSeqMask);
  1300. BX_TRACE("\t C Program %016" PRIx64, kSortKeyComputeProgramMask);
  1301. BX_TRACE("");
  1302. BX_TRACE("Supported capabilities (renderer %s, vendor 0x%04x, device 0x%04x):"
  1303. , s_ctx->m_renderCtx->getRendererName()
  1304. , g_caps.vendorId
  1305. , g_caps.deviceId
  1306. );
  1307. for (uint32_t ii = 0; ii < BX_COUNTOF(s_capsFlags); ++ii)
  1308. {
  1309. if (0 != (g_caps.supported & s_capsFlags[ii].m_flag) )
  1310. {
  1311. BX_TRACE("\t%s", s_capsFlags[ii].m_str);
  1312. }
  1313. }
  1314. BX_TRACE("");
  1315. BX_TRACE("Limits:");
  1316. #define LIMITS(_x) BX_TRACE("\t%-24s %d", #_x, g_caps.limits._x)
  1317. LIMITS(maxDrawCalls);
  1318. LIMITS(maxBlits);
  1319. LIMITS(maxTextureSize);
  1320. LIMITS(maxTextureLayers);
  1321. LIMITS(maxViews);
  1322. LIMITS(maxFrameBuffers);
  1323. LIMITS(maxFBAttachments);
  1324. LIMITS(maxPrograms);
  1325. LIMITS(maxShaders);
  1326. LIMITS(maxTextures);
  1327. LIMITS(maxTextureSamplers);
  1328. LIMITS(maxComputeBindings);
  1329. LIMITS(maxVertexDecls);
  1330. LIMITS(maxVertexStreams);
  1331. LIMITS(maxIndexBuffers);
  1332. LIMITS(maxVertexBuffers);
  1333. LIMITS(maxDynamicIndexBuffers);
  1334. LIMITS(maxDynamicVertexBuffers);
  1335. LIMITS(maxUniforms);
  1336. LIMITS(maxOcclusionQueries);
  1337. LIMITS(maxEncoders);
  1338. LIMITS(transientVbSize);
  1339. LIMITS(transientIbSize);
  1340. #undef LIMITS
  1341. BX_TRACE("");
  1342. BX_TRACE("Supported texture formats:");
  1343. BX_TRACE("\t +---------------- 2D: x = supported / * = emulated");
  1344. BX_TRACE("\t |+--------------- 2D: sRGB format");
  1345. BX_TRACE("\t ||+-------------- 3D: x = supported / * = emulated");
  1346. BX_TRACE("\t |||+------------- 3D: sRGB format");
  1347. BX_TRACE("\t ||||+------------ Cube: x = supported / * = emulated");
  1348. BX_TRACE("\t |||||+----------- Cube: sRGB format");
  1349. BX_TRACE("\t ||||||+---------- vertex format");
  1350. BX_TRACE("\t |||||||+--------- image");
  1351. BX_TRACE("\t ||||||||+-------- framebuffer");
  1352. BX_TRACE("\t |||||||||+------- MSAA framebuffer");
  1353. BX_TRACE("\t ||||||||||+------ MSAA texture");
  1354. BX_TRACE("\t |||||||||||+----- Auto-generated mips");
  1355. BX_TRACE("\t |||||||||||| +-- name");
  1356. for (uint32_t ii = 0; ii < TextureFormat::Count; ++ii)
  1357. {
  1358. if (TextureFormat::Unknown != ii
  1359. && TextureFormat::UnknownDepth != ii)
  1360. {
  1361. uint16_t flags = g_caps.formats[ii];
  1362. BX_TRACE("\t[%c%c%c%c%c%c%c%c%c%c%c%c] %s"
  1363. , flags&BGFX_CAPS_FORMAT_TEXTURE_2D ? 'x' : flags&BGFX_CAPS_FORMAT_TEXTURE_2D_EMULATED ? '*' : ' '
  1364. , flags&BGFX_CAPS_FORMAT_TEXTURE_2D_SRGB ? 'l' : ' '
  1365. , flags&BGFX_CAPS_FORMAT_TEXTURE_3D ? 'x' : flags&BGFX_CAPS_FORMAT_TEXTURE_3D_EMULATED ? '*' : ' '
  1366. , flags&BGFX_CAPS_FORMAT_TEXTURE_3D_SRGB ? 'l' : ' '
  1367. , flags&BGFX_CAPS_FORMAT_TEXTURE_CUBE ? 'x' : flags&BGFX_CAPS_FORMAT_TEXTURE_CUBE_EMULATED ? '*' : ' '
  1368. , flags&BGFX_CAPS_FORMAT_TEXTURE_CUBE_SRGB ? 'l' : ' '
  1369. , flags&BGFX_CAPS_FORMAT_TEXTURE_VERTEX ? 'v' : ' '
  1370. , flags&BGFX_CAPS_FORMAT_TEXTURE_IMAGE ? 'i' : ' '
  1371. , flags&BGFX_CAPS_FORMAT_TEXTURE_FRAMEBUFFER ? 'f' : ' '
  1372. , flags&BGFX_CAPS_FORMAT_TEXTURE_FRAMEBUFFER_MSAA ? '+' : ' '
  1373. , flags&BGFX_CAPS_FORMAT_TEXTURE_MSAA ? 'm' : ' '
  1374. , flags&BGFX_CAPS_FORMAT_TEXTURE_MIP_AUTOGEN ? 'M' : ' '
  1375. , getName(TextureFormat::Enum(ii) )
  1376. );
  1377. BX_UNUSED(flags);
  1378. }
  1379. }
  1380. BX_TRACE("");
  1381. BX_TRACE("NDC depth [%d, 1], origin %s left."
  1382. , g_caps.homogeneousDepth ? -1 : 0
  1383. , g_caps.originBottomLeft ? "bottom" : "top"
  1384. );
  1385. BX_TRACE("");
  1386. }
  1387. TextureFormat::Enum getViableTextureFormat(const bimg::ImageContainer& _imageContainer)
  1388. {
  1389. const uint32_t formatCaps = g_caps.formats[_imageContainer.m_format];
  1390. bool convert = 0 == formatCaps;
  1391. if (_imageContainer.m_cubeMap)
  1392. {
  1393. convert |= 0 == (formatCaps & BGFX_CAPS_FORMAT_TEXTURE_CUBE)
  1394. && 0 != (formatCaps & BGFX_CAPS_FORMAT_TEXTURE_CUBE_EMULATED)
  1395. ;
  1396. }
  1397. else if (_imageContainer.m_depth > 1)
  1398. {
  1399. convert |= 0 == (formatCaps & BGFX_CAPS_FORMAT_TEXTURE_3D)
  1400. && 0 != (formatCaps & BGFX_CAPS_FORMAT_TEXTURE_3D_EMULATED)
  1401. ;
  1402. }
  1403. else
  1404. {
  1405. convert |= 0 == (formatCaps & BGFX_CAPS_FORMAT_TEXTURE_2D)
  1406. && 0 != (formatCaps & BGFX_CAPS_FORMAT_TEXTURE_2D_EMULATED)
  1407. ;
  1408. }
  1409. if (convert)
  1410. {
  1411. return TextureFormat::BGRA8;
  1412. }
  1413. return TextureFormat::Enum(_imageContainer.m_format);
  1414. }
  1415. const char* getName(TextureFormat::Enum _fmt)
  1416. {
  1417. return bimg::getName(bimg::TextureFormat::Enum(_fmt));
  1418. }
  1419. const char* getName(UniformHandle _handle)
  1420. {
  1421. return s_ctx->m_uniformRef[_handle.idx].m_name.getPtr();
  1422. }
  1423. static const char* s_topologyName[] =
  1424. {
  1425. "Triangles",
  1426. "TriStrip",
  1427. "Lines",
  1428. "LineStrip",
  1429. "Points",
  1430. };
  1431. BX_STATIC_ASSERT(Topology::Count == BX_COUNTOF(s_topologyName) );
  1432. const char* getName(Topology::Enum _topology)
  1433. {
  1434. return s_topologyName[bx::min(_topology, Topology::PointList)];
  1435. }
  1436. const char* getShaderTypeName(uint32_t _magic)
  1437. {
  1438. if (isShaderType(_magic, 'C') )
  1439. {
  1440. return "Compute";
  1441. }
  1442. else if (isShaderType(_magic, 'F') )
  1443. {
  1444. return "Fragment";
  1445. }
  1446. else if (isShaderType(_magic, 'V') )
  1447. {
  1448. return "Vertex";
  1449. }
  1450. BX_CHECK(false, "Invalid shader type!");
  1451. return NULL;
  1452. }
  1453. static TextureFormat::Enum s_emulatedFormats[] =
  1454. {
  1455. TextureFormat::BC1,
  1456. TextureFormat::BC2,
  1457. TextureFormat::BC3,
  1458. TextureFormat::BC4,
  1459. TextureFormat::BC5,
  1460. TextureFormat::ETC1,
  1461. TextureFormat::ETC2,
  1462. TextureFormat::ETC2A,
  1463. TextureFormat::ETC2A1,
  1464. TextureFormat::PTC12,
  1465. TextureFormat::PTC14,
  1466. TextureFormat::PTC12A,
  1467. TextureFormat::PTC14A,
  1468. TextureFormat::PTC22,
  1469. TextureFormat::PTC24,
  1470. TextureFormat::ATC,
  1471. TextureFormat::ATCE,
  1472. TextureFormat::ATCI,
  1473. TextureFormat::ASTC4x4,
  1474. TextureFormat::ASTC5x5,
  1475. TextureFormat::ASTC6x6,
  1476. TextureFormat::ASTC8x5,
  1477. TextureFormat::ASTC8x6,
  1478. TextureFormat::ASTC10x5,
  1479. TextureFormat::BGRA8, // GL doesn't support BGRA8 without extensions.
  1480. TextureFormat::RGBA8, // D3D9 doesn't support RGBA8
  1481. };
  1482. bool Context::init(const Init& _init)
  1483. {
  1484. BX_CHECK(!m_rendererInitialized, "Already initialized?");
  1485. m_init = _init;
  1486. m_init.resolution.reset &= ~BGFX_RESET_INTERNAL_FORCE;
  1487. if (g_platformData.ndt == NULL
  1488. && g_platformData.nwh == NULL
  1489. && g_platformData.context == NULL
  1490. && g_platformData.backBuffer == NULL
  1491. && g_platformData.backBufferDS == NULL)
  1492. {
  1493. bx::memCopy(&g_platformData, &m_init.platformData, sizeof(PlatformData) );
  1494. }
  1495. else
  1496. {
  1497. bx::memCopy(&m_init.platformData, &g_platformData, sizeof(PlatformData) );
  1498. }
  1499. m_exit = false;
  1500. m_flipped = true;
  1501. m_frames = 0;
  1502. m_debug = BGFX_DEBUG_NONE;
  1503. m_frameTimeLast = bx::getHPCounter();
  1504. m_submit->create();
  1505. #if BGFX_CONFIG_MULTITHREADED
  1506. m_render->create();
  1507. if (s_renderFrameCalled)
  1508. {
  1509. // When bgfx::renderFrame is called before init render thread
  1510. // should not be created.
  1511. BX_TRACE("Application called bgfx::renderFrame directly, not creating render thread.");
  1512. m_singleThreaded = true
  1513. && ~BGFX_API_THREAD_MAGIC == s_threadIndex
  1514. ;
  1515. }
  1516. else
  1517. {
  1518. BX_TRACE("Creating rendering thread.");
  1519. m_thread.init(renderThread, this, 0, "bgfx - renderer backend thread");
  1520. m_singleThreaded = false;
  1521. }
  1522. #else
  1523. BX_TRACE("Multithreaded renderer is disabled.");
  1524. m_singleThreaded = true;
  1525. #endif // BGFX_CONFIG_MULTITHREADED
  1526. BX_TRACE("Running in %s-threaded mode", m_singleThreaded ? "single" : "multi");
  1527. s_threadIndex = BGFX_API_THREAD_MAGIC;
  1528. for (uint32_t ii = 0; ii < BX_COUNTOF(m_viewRemap); ++ii)
  1529. {
  1530. m_viewRemap[ii] = ViewId(ii);
  1531. }
  1532. for (uint32_t ii = 0; ii < BGFX_CONFIG_MAX_VIEWS; ++ii)
  1533. {
  1534. resetView(ViewId(ii) );
  1535. }
  1536. for (uint32_t ii = 0; ii < BX_COUNTOF(m_clearColor); ++ii)
  1537. {
  1538. m_clearColor[ii][0] = 0.0f;
  1539. m_clearColor[ii][1] = 0.0f;
  1540. m_clearColor[ii][2] = 0.0f;
  1541. m_clearColor[ii][3] = 1.0f;
  1542. }
  1543. m_declRef.init();
  1544. CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::RendererInit);
  1545. cmdbuf.write(_init);
  1546. frameNoRenderWait();
  1547. m_encoderHandle = bx::createHandleAlloc(g_allocator, _init.limits.maxEncoders);
  1548. m_encoder = (EncoderImpl*)BX_ALLOC(g_allocator, sizeof(EncoderImpl)*_init.limits.maxEncoders);
  1549. m_encoderStats = (EncoderStats*)BX_ALLOC(g_allocator, sizeof(EncoderStats)*_init.limits.maxEncoders);
  1550. for (uint32_t ii = 0, num = _init.limits.maxEncoders; ii < num; ++ii)
  1551. {
  1552. BX_PLACEMENT_NEW(&m_encoder[ii], EncoderImpl);
  1553. }
  1554. uint16_t idx = m_encoderHandle->alloc();
  1555. BX_CHECK(0 == idx, "Internal encoder handle is not 0 (idx %d).", idx); BX_UNUSED(idx);
  1556. m_encoder[0].begin(m_submit, 0);
  1557. m_encoder0 = reinterpret_cast<Encoder*>(&m_encoder[0]);
  1558. // Make sure renderer init is called from render thread.
  1559. // g_caps is initialized and available after this point.
  1560. frame();
  1561. if (!m_rendererInitialized)
  1562. {
  1563. getCommandBuffer(CommandBuffer::RendererShutdownEnd);
  1564. frame();
  1565. frame();
  1566. m_declRef.shutdown(m_vertexDeclHandle);
  1567. m_submit->destroy();
  1568. #if BGFX_CONFIG_MULTITHREADED
  1569. m_render->destroy();
  1570. #endif // BGFX_CONFIG_MULTITHREADED
  1571. return false;
  1572. }
  1573. for (uint32_t ii = 0; ii < BX_COUNTOF(s_emulatedFormats); ++ii)
  1574. {
  1575. const uint32_t fmt = s_emulatedFormats[ii];
  1576. g_caps.formats[fmt] |= 0 == (g_caps.formats[fmt] & BGFX_CAPS_FORMAT_TEXTURE_2D ) ? BGFX_CAPS_FORMAT_TEXTURE_2D_EMULATED : 0;
  1577. g_caps.formats[fmt] |= 0 == (g_caps.formats[fmt] & BGFX_CAPS_FORMAT_TEXTURE_3D ) ? BGFX_CAPS_FORMAT_TEXTURE_3D_EMULATED : 0;
  1578. g_caps.formats[fmt] |= 0 == (g_caps.formats[fmt] & BGFX_CAPS_FORMAT_TEXTURE_CUBE) ? BGFX_CAPS_FORMAT_TEXTURE_CUBE_EMULATED : 0;
  1579. }
  1580. for (uint32_t ii = 0; ii < TextureFormat::UnknownDepth; ++ii)
  1581. {
  1582. bool convertable = bimg::imageConvert(bimg::TextureFormat::BGRA8, bimg::TextureFormat::Enum(ii) );
  1583. g_caps.formats[ii] |= 0 == (g_caps.formats[ii] & BGFX_CAPS_FORMAT_TEXTURE_2D ) && convertable ? BGFX_CAPS_FORMAT_TEXTURE_2D_EMULATED : 0;
  1584. g_caps.formats[ii] |= 0 == (g_caps.formats[ii] & BGFX_CAPS_FORMAT_TEXTURE_3D ) && convertable ? BGFX_CAPS_FORMAT_TEXTURE_3D_EMULATED : 0;
  1585. g_caps.formats[ii] |= 0 == (g_caps.formats[ii] & BGFX_CAPS_FORMAT_TEXTURE_CUBE) && convertable ? BGFX_CAPS_FORMAT_TEXTURE_CUBE_EMULATED : 0;
  1586. }
  1587. g_caps.rendererType = m_renderCtx->getRendererType();
  1588. initAttribTypeSizeTable(g_caps.rendererType);
  1589. g_caps.supported |= 0
  1590. | (BX_ENABLED(BGFX_CONFIG_MULTITHREADED) && !m_singleThreaded ? BGFX_CAPS_RENDERER_MULTITHREADED : 0)
  1591. | (isGraphicsDebuggerPresent() ? BGFX_CAPS_GRAPHICS_DEBUGGER : 0)
  1592. ;
  1593. dumpCaps();
  1594. m_textVideoMemBlitter.init();
  1595. m_clearQuad.init();
  1596. m_submit->m_transientVb = createTransientVertexBuffer(_init.limits.transientVbSize);
  1597. m_submit->m_transientIb = createTransientIndexBuffer(_init.limits.transientIbSize);
  1598. frame();
  1599. if (BX_ENABLED(BGFX_CONFIG_MULTITHREADED) )
  1600. {
  1601. m_submit->m_transientVb = createTransientVertexBuffer(_init.limits.transientVbSize);
  1602. m_submit->m_transientIb = createTransientIndexBuffer(_init.limits.transientIbSize);
  1603. frame();
  1604. }
  1605. g_internalData.caps = getCaps();
  1606. return true;
  1607. }
  1608. void Context::shutdown()
  1609. {
  1610. getCommandBuffer(CommandBuffer::RendererShutdownBegin);
  1611. frame();
  1612. destroyTransientVertexBuffer(m_submit->m_transientVb);
  1613. destroyTransientIndexBuffer(m_submit->m_transientIb);
  1614. m_textVideoMemBlitter.shutdown();
  1615. m_clearQuad.shutdown();
  1616. frame();
  1617. if (BX_ENABLED(BGFX_CONFIG_MULTITHREADED) )
  1618. {
  1619. destroyTransientVertexBuffer(m_submit->m_transientVb);
  1620. destroyTransientIndexBuffer(m_submit->m_transientIb);
  1621. frame();
  1622. }
  1623. frame(); // If any VertexDecls needs to be destroyed.
  1624. getCommandBuffer(CommandBuffer::RendererShutdownEnd);
  1625. frame();
  1626. m_encoder[0].end(true);
  1627. m_encoderHandle->free(0);
  1628. bx::destroyHandleAlloc(g_allocator, m_encoderHandle);
  1629. m_encoderHandle = NULL;
  1630. for (uint32_t ii = 0, num = g_caps.limits.maxEncoders; ii < num; ++ii)
  1631. {
  1632. m_encoder[ii].~EncoderImpl();
  1633. }
  1634. BX_FREE(g_allocator, m_encoder);
  1635. BX_FREE(g_allocator, m_encoderStats);
  1636. m_dynVertexBufferAllocator.compact();
  1637. m_dynIndexBufferAllocator.compact();
  1638. BX_CHECK(m_vertexDeclHandle.getNumHandles() == m_declRef.m_vertexDeclMap.getNumElements()
  1639. , "VertexDeclRef mismatch, num handles %d, handles in hash map %d."
  1640. , m_vertexDeclHandle.getNumHandles()
  1641. , m_declRef.m_vertexDeclMap.getNumElements()
  1642. );
  1643. m_declRef.shutdown(m_vertexDeclHandle);
  1644. #if BGFX_CONFIG_MULTITHREADED
  1645. // Render thread shutdown sequence.
  1646. renderSemWait(); // Wait for previous frame.
  1647. apiSemPost(); // OK to set context to NULL.
  1648. // s_ctx is NULL here.
  1649. renderSemWait(); // In RenderFrame::Exiting state.
  1650. if (m_thread.isRunning() )
  1651. {
  1652. m_thread.shutdown();
  1653. }
  1654. m_render->destroy();
  1655. #endif // BGFX_CONFIG_MULTITHREADED
  1656. bx::memSet(&g_internalData, 0, sizeof(InternalData) );
  1657. s_ctx = NULL;
  1658. m_submit->destroy();
  1659. if (BX_ENABLED(BGFX_CONFIG_DEBUG) )
  1660. {
  1661. #define CHECK_HANDLE_LEAK(_name, _handleAlloc) \
  1662. BX_MACRO_BLOCK_BEGIN \
  1663. if (0 != _handleAlloc.getNumHandles() ) \
  1664. { \
  1665. BX_TRACE("LEAK: %s %d (max: %d)" \
  1666. , _name \
  1667. , _handleAlloc.getNumHandles() \
  1668. , _handleAlloc.getMaxHandles() \
  1669. ); \
  1670. for (uint16_t ii = 0, num = _handleAlloc.getNumHandles(); ii < num; ++ii) \
  1671. { \
  1672. BX_TRACE("\t%3d: %4d", ii, _handleAlloc.getHandleAt(ii) ); \
  1673. } \
  1674. } \
  1675. BX_MACRO_BLOCK_END
  1676. #define CHECK_HANDLE_LEAK_NAME(_name, _handleAlloc, _type, _ref) \
  1677. BX_MACRO_BLOCK_BEGIN \
  1678. if (0 != _handleAlloc.getNumHandles() ) \
  1679. { \
  1680. BX_TRACE("LEAK: %s %d (max: %d)" \
  1681. , _name \
  1682. , _handleAlloc.getNumHandles() \
  1683. , _handleAlloc.getMaxHandles() \
  1684. ); \
  1685. for (uint16_t ii = 0, num = _handleAlloc.getNumHandles(); ii < num; ++ii) \
  1686. { \
  1687. uint16_t idx = _handleAlloc.getHandleAt(ii); \
  1688. const _type& ref = _ref[idx]; BX_UNUSED(ref); \
  1689. BX_TRACE("\t%3d: %4d %s" \
  1690. , ii \
  1691. , idx \
  1692. , ref.m_name.getPtr() \
  1693. ); \
  1694. } \
  1695. } \
  1696. BX_MACRO_BLOCK_END
  1697. #define CHECK_HANDLE_LEAK_RC_NAME(_name, _handleAlloc, _type, _ref) \
  1698. BX_MACRO_BLOCK_BEGIN \
  1699. if (0 != _handleAlloc.getNumHandles() ) \
  1700. { \
  1701. BX_TRACE("LEAK: %s %d (max: %d)" \
  1702. , _name \
  1703. , _handleAlloc.getNumHandles() \
  1704. , _handleAlloc.getMaxHandles() \
  1705. ); \
  1706. for (uint16_t ii = 0, num = _handleAlloc.getNumHandles(); ii < num; ++ii) \
  1707. { \
  1708. uint16_t idx = _handleAlloc.getHandleAt(ii); \
  1709. const _type& ref = _ref[idx]; BX_UNUSED(ref); \
  1710. BX_TRACE("\t%3d: %4d %s (count %d)" \
  1711. , ii \
  1712. , idx \
  1713. , ref.m_name.getPtr() \
  1714. , ref.m_refCount \
  1715. ); \
  1716. } \
  1717. } \
  1718. BX_MACRO_BLOCK_END
  1719. CHECK_HANDLE_LEAK ("DynamicIndexBufferHandle", m_dynamicIndexBufferHandle );
  1720. CHECK_HANDLE_LEAK ("DynamicVertexBufferHandle", m_dynamicVertexBufferHandle );
  1721. CHECK_HANDLE_LEAK_NAME ("IndexBufferHandle", m_indexBufferHandle, IndexBuffer, m_indexBuffers );
  1722. CHECK_HANDLE_LEAK ("VertexDeclHandle", m_vertexDeclHandle );
  1723. CHECK_HANDLE_LEAK_NAME ("VertexBufferHandle", m_vertexBufferHandle, VertexBuffer, m_vertexBuffers );
  1724. CHECK_HANDLE_LEAK_RC_NAME("ShaderHandle", m_shaderHandle, ShaderRef, m_shaderRef );
  1725. CHECK_HANDLE_LEAK ("ProgramHandle", m_programHandle );
  1726. CHECK_HANDLE_LEAK_RC_NAME("TextureHandle", m_textureHandle, TextureRef, m_textureRef );
  1727. CHECK_HANDLE_LEAK_NAME ("FrameBufferHandle", m_frameBufferHandle, FrameBufferRef, m_frameBufferRef);
  1728. CHECK_HANDLE_LEAK_RC_NAME("UniformHandle", m_uniformHandle, UniformRef, m_uniformRef );
  1729. CHECK_HANDLE_LEAK ("OcclusionQueryHandle", m_occlusionQueryHandle );
  1730. #undef CHECK_HANDLE_LEAK
  1731. #undef CHECK_HANDLE_LEAK_NAME
  1732. }
  1733. }
  1734. void Context::freeDynamicBuffers()
  1735. {
  1736. for (uint16_t ii = 0, num = m_numFreeDynamicIndexBufferHandles; ii < num; ++ii)
  1737. {
  1738. destroyDynamicIndexBufferInternal(m_freeDynamicIndexBufferHandle[ii]);
  1739. }
  1740. m_numFreeDynamicIndexBufferHandles = 0;
  1741. for (uint16_t ii = 0, num = m_numFreeDynamicVertexBufferHandles; ii < num; ++ii)
  1742. {
  1743. destroyDynamicVertexBufferInternal(m_freeDynamicVertexBufferHandle[ii]);
  1744. }
  1745. m_numFreeDynamicVertexBufferHandles = 0;
  1746. for (uint16_t ii = 0, num = m_numFreeOcclusionQueryHandles; ii < num; ++ii)
  1747. {
  1748. m_occlusionQueryHandle.free(m_freeOcclusionQueryHandle[ii].idx);
  1749. }
  1750. m_numFreeOcclusionQueryHandles = 0;
  1751. }
  1752. void Context::freeAllHandles(Frame* _frame)
  1753. {
  1754. for (uint16_t ii = 0, num = _frame->m_freeIndexBuffer.getNumQueued(); ii < num; ++ii)
  1755. {
  1756. m_indexBufferHandle.free(_frame->m_freeIndexBuffer.get(ii).idx);
  1757. }
  1758. for (uint16_t ii = 0, num = _frame->m_freeVertexBuffer.getNumQueued(); ii < num; ++ii)
  1759. {
  1760. destroyVertexBufferInternal(_frame->m_freeVertexBuffer.get(ii));
  1761. }
  1762. for (uint16_t ii = 0, num = _frame->m_freeVertexDecl.getNumQueued(); ii < num; ++ii)
  1763. {
  1764. m_vertexDeclHandle.free(_frame->m_freeVertexDecl.get(ii).idx);
  1765. }
  1766. for (uint16_t ii = 0, num = _frame->m_freeShader.getNumQueued(); ii < num; ++ii)
  1767. {
  1768. m_shaderHandle.free(_frame->m_freeShader.get(ii).idx);
  1769. }
  1770. for (uint16_t ii = 0, num = _frame->m_freeProgram.getNumQueued(); ii < num; ++ii)
  1771. {
  1772. m_programHandle.free(_frame->m_freeProgram.get(ii).idx);
  1773. }
  1774. for (uint16_t ii = 0, num = _frame->m_freeTexture.getNumQueued(); ii < num; ++ii)
  1775. {
  1776. m_textureHandle.free(_frame->m_freeTexture.get(ii).idx);
  1777. }
  1778. for (uint16_t ii = 0, num = _frame->m_freeFrameBuffer.getNumQueued(); ii < num; ++ii)
  1779. {
  1780. m_frameBufferHandle.free(_frame->m_freeFrameBuffer.get(ii).idx);
  1781. }
  1782. for (uint16_t ii = 0, num = _frame->m_freeUniform.getNumQueued(); ii < num; ++ii)
  1783. {
  1784. m_uniformHandle.free(_frame->m_freeUniform.get(ii).idx);
  1785. }
  1786. }
  1787. Encoder* Context::begin(bool _forThread)
  1788. {
  1789. EncoderImpl* encoder = &m_encoder[0];
  1790. #if BGFX_CONFIG_MULTITHREADED
  1791. if (_forThread || BGFX_API_THREAD_MAGIC != s_threadIndex)
  1792. {
  1793. bx::MutexScope scopeLock(m_encoderApiLock);
  1794. uint16_t idx = m_encoderHandle->alloc();
  1795. if (kInvalidHandle == idx)
  1796. {
  1797. return NULL;
  1798. }
  1799. encoder = &m_encoder[idx];
  1800. encoder->begin(m_submit, uint8_t(idx) );
  1801. }
  1802. #else
  1803. BX_UNUSED(_forThread);
  1804. #endif // BGFX_CONFIG_MULTITHREADED
  1805. return reinterpret_cast<Encoder*>(encoder);
  1806. }
  1807. void Context::end(Encoder* _encoder)
  1808. {
  1809. #if BGFX_CONFIG_MULTITHREADED
  1810. EncoderImpl* encoder = reinterpret_cast<EncoderImpl*>(_encoder);
  1811. if (encoder != &m_encoder[0])
  1812. {
  1813. encoder->end(true);
  1814. m_encoderEndSem.post();
  1815. }
  1816. #else
  1817. BX_UNUSED(_encoder);
  1818. #endif // BGFX_CONFIG_MULTITHREADED
  1819. }
  1820. uint32_t Context::frame(bool _capture)
  1821. {
  1822. m_encoder[0].end(true);
  1823. #if BGFX_CONFIG_MULTITHREADED
  1824. bx::MutexScope resourceApiScope(m_resourceApiLock);
  1825. encoderApiWait();
  1826. bx::MutexScope encoderApiScope(m_encoderApiLock);
  1827. #else
  1828. encoderApiWait();
  1829. #endif // BGFX_CONFIG_MULTITHREADED
  1830. m_submit->m_capture = _capture;
  1831. BGFX_PROFILER_SCOPE("bgfx/API thread frame", 0xff2040ff);
  1832. // wait for render thread to finish
  1833. renderSemWait();
  1834. frameNoRenderWait();
  1835. m_encoder[0].begin(m_submit, 0);
  1836. return m_frames;
  1837. }
  1838. void Context::frameNoRenderWait()
  1839. {
  1840. swap();
  1841. // release render thread
  1842. apiSemPost();
  1843. }
  1844. void Context::swap()
  1845. {
  1846. freeDynamicBuffers();
  1847. m_submit->m_resolution = m_init.resolution;
  1848. m_init.resolution.reset &= ~BGFX_RESET_INTERNAL_FORCE;
  1849. m_submit->m_debug = m_debug;
  1850. m_submit->m_perfStats.numViews = 0;
  1851. bx::memCopy(m_submit->m_viewRemap, m_viewRemap, sizeof(m_viewRemap) );
  1852. bx::memCopy(m_submit->m_view, m_view, sizeof(m_view) );
  1853. if (m_colorPaletteDirty > 0)
  1854. {
  1855. --m_colorPaletteDirty;
  1856. bx::memCopy(m_submit->m_colorPalette, m_clearColor, sizeof(m_clearColor) );
  1857. }
  1858. freeAllHandles(m_submit);
  1859. m_submit->resetFreeHandles();
  1860. m_submit->finish();
  1861. bx::swap(m_render, m_submit);
  1862. bx::memCopy(m_render->m_occlusion, m_submit->m_occlusion, sizeof(m_submit->m_occlusion) );
  1863. if (!BX_ENABLED(BGFX_CONFIG_MULTITHREADED)
  1864. || m_singleThreaded)
  1865. {
  1866. renderFrame();
  1867. }
  1868. m_frames++;
  1869. m_submit->start();
  1870. bx::memSet(m_seq, 0, sizeof(m_seq) );
  1871. m_submit->m_textVideoMem->resize(
  1872. m_render->m_textVideoMem->m_small
  1873. , m_init.resolution.width
  1874. , m_init.resolution.height
  1875. );
  1876. int64_t now = bx::getHPCounter();
  1877. m_submit->m_perfStats.cpuTimeFrame = now - m_frameTimeLast;
  1878. m_frameTimeLast = now;
  1879. }
  1880. ///
  1881. RendererContextI* rendererCreate(const Init& _init);
  1882. ///
  1883. void rendererDestroy(RendererContextI* _renderCtx);
  1884. void Context::flip()
  1885. {
  1886. if (m_rendererInitialized
  1887. && !m_flipped)
  1888. {
  1889. m_renderCtx->flip();
  1890. m_flipped = true;
  1891. if (m_renderCtx->isDeviceRemoved() )
  1892. {
  1893. // Something horribly went wrong, fallback to noop renderer.
  1894. rendererDestroy(m_renderCtx);
  1895. Init init;
  1896. init.type = RendererType::Noop;
  1897. m_renderCtx = rendererCreate(init);
  1898. g_caps.rendererType = RendererType::Noop;
  1899. }
  1900. }
  1901. }
  1902. #if BX_PLATFORM_OSX
  1903. struct NSAutoreleasePoolScope
  1904. {
  1905. NSAutoreleasePoolScope()
  1906. {
  1907. id obj = class_createInstance(objc_getClass("NSAutoreleasePool"), 0);
  1908. pool = objc_msgSend(obj, sel_getUid("init") );
  1909. }
  1910. ~NSAutoreleasePoolScope()
  1911. {
  1912. objc_msgSend(pool, sel_getUid("release") );
  1913. }
  1914. id pool;
  1915. };
  1916. #endif // BX_PLATFORM_OSX
  1917. RenderFrame::Enum Context::renderFrame(int32_t _msecs)
  1918. {
  1919. BGFX_PROFILER_SCOPE("bgfx::renderFrame", 0xff2040ff);
  1920. #if BX_PLATFORM_OSX
  1921. NSAutoreleasePoolScope pool;
  1922. #endif // BX_PLATFORM_OSX
  1923. if (!m_flipAfterRender)
  1924. {
  1925. BGFX_PROFILER_SCOPE("bgfx/flip", 0xff2040ff);
  1926. flip();
  1927. }
  1928. if (apiSemWait(_msecs) )
  1929. {
  1930. {
  1931. BGFX_PROFILER_SCOPE("bgfx/Exec commands pre", 0xff2040ff);
  1932. rendererExecCommands(m_render->m_cmdPre);
  1933. }
  1934. if (m_rendererInitialized)
  1935. {
  1936. BGFX_PROFILER_SCOPE("bgfx/Render submit", 0xff2040ff);
  1937. m_renderCtx->submit(m_render, m_clearQuad, m_textVideoMemBlitter);
  1938. m_flipped = false;
  1939. }
  1940. {
  1941. BGFX_PROFILER_SCOPE("bgfx/Exec commands post", 0xff2040ff);
  1942. rendererExecCommands(m_render->m_cmdPost);
  1943. }
  1944. renderSemPost();
  1945. if (m_flipAfterRender)
  1946. {
  1947. BGFX_PROFILER_SCOPE("bgfx/flip", 0xff2040ff);
  1948. flip();
  1949. }
  1950. }
  1951. else
  1952. {
  1953. return RenderFrame::Timeout;
  1954. }
  1955. return m_exit
  1956. ? RenderFrame::Exiting
  1957. : RenderFrame::Render
  1958. ;
  1959. }
  1960. void rendererUpdateUniforms(RendererContextI* _renderCtx, UniformBuffer* _uniformBuffer, uint32_t _begin, uint32_t _end)
  1961. {
  1962. _uniformBuffer->reset(_begin);
  1963. while (_uniformBuffer->getPos() < _end)
  1964. {
  1965. uint32_t opcode = _uniformBuffer->read();
  1966. if (UniformType::End == opcode)
  1967. {
  1968. break;
  1969. }
  1970. UniformType::Enum type;
  1971. uint16_t loc;
  1972. uint16_t num;
  1973. uint16_t copy;
  1974. UniformBuffer::decodeOpcode(opcode, type, loc, num, copy);
  1975. uint32_t size = g_uniformTypeSize[type]*num;
  1976. const char* data = _uniformBuffer->read(size);
  1977. if (UniformType::Count > type)
  1978. {
  1979. if (copy)
  1980. {
  1981. _renderCtx->updateUniform(loc, data, size);
  1982. }
  1983. else
  1984. {
  1985. _renderCtx->updateUniform(loc, *(const char**)(data), size);
  1986. }
  1987. }
  1988. else
  1989. {
  1990. _renderCtx->setMarker(data, uint16_t(size)-1);
  1991. }
  1992. }
  1993. }
  1994. void Context::flushTextureUpdateBatch(CommandBuffer& _cmdbuf)
  1995. {
  1996. if (m_textureUpdateBatch.sort() )
  1997. {
  1998. const uint32_t pos = _cmdbuf.m_pos;
  1999. uint32_t currentKey = UINT32_MAX;
  2000. for (uint32_t ii = 0, num = m_textureUpdateBatch.m_num; ii < num; ++ii)
  2001. {
  2002. _cmdbuf.m_pos = m_textureUpdateBatch.m_values[ii];
  2003. TextureHandle handle;
  2004. _cmdbuf.read(handle);
  2005. uint8_t side;
  2006. _cmdbuf.read(side);
  2007. uint8_t mip;
  2008. _cmdbuf.read(mip);
  2009. Rect rect;
  2010. _cmdbuf.read(rect);
  2011. uint16_t zz;
  2012. _cmdbuf.read(zz);
  2013. uint16_t depth;
  2014. _cmdbuf.read(depth);
  2015. uint16_t pitch;
  2016. _cmdbuf.read(pitch);
  2017. const Memory* mem;
  2018. _cmdbuf.read(mem);
  2019. uint32_t key = m_textureUpdateBatch.m_keys[ii];
  2020. if (key != currentKey)
  2021. {
  2022. if (currentKey != UINT32_MAX)
  2023. {
  2024. m_renderCtx->updateTextureEnd();
  2025. }
  2026. currentKey = key;
  2027. m_renderCtx->updateTextureBegin(handle, side, mip);
  2028. }
  2029. m_renderCtx->updateTexture(handle, side, mip, rect, zz, depth, pitch, mem);
  2030. release(mem);
  2031. }
  2032. if (currentKey != UINT32_MAX)
  2033. {
  2034. m_renderCtx->updateTextureEnd();
  2035. }
  2036. m_textureUpdateBatch.reset();
  2037. _cmdbuf.m_pos = pos;
  2038. }
  2039. }
  2040. typedef RendererContextI* (*RendererCreateFn)(const Init& _init);
  2041. typedef void (*RendererDestroyFn)();
  2042. #define BGFX_RENDERER_CONTEXT(_namespace) \
  2043. namespace _namespace \
  2044. { \
  2045. extern RendererContextI* rendererCreate(const Init& _init); \
  2046. extern void rendererDestroy(); \
  2047. }
  2048. BGFX_RENDERER_CONTEXT(noop);
  2049. BGFX_RENDERER_CONTEXT(d3d9);
  2050. BGFX_RENDERER_CONTEXT(d3d11);
  2051. BGFX_RENDERER_CONTEXT(d3d12);
  2052. BGFX_RENDERER_CONTEXT(gnm);
  2053. BGFX_RENDERER_CONTEXT(mtl);
  2054. BGFX_RENDERER_CONTEXT(gl);
  2055. BGFX_RENDERER_CONTEXT(vk);
  2056. #undef BGFX_RENDERER_CONTEXT
  2057. struct RendererCreator
  2058. {
  2059. RendererCreateFn createFn;
  2060. RendererDestroyFn destroyFn;
  2061. const char* name;
  2062. bool supported;
  2063. };
  2064. static RendererCreator s_rendererCreator[] =
  2065. {
  2066. { noop::rendererCreate, noop::rendererDestroy, BGFX_RENDERER_NOOP_NAME, true }, // Noop
  2067. { d3d9::rendererCreate, d3d9::rendererDestroy, BGFX_RENDERER_DIRECT3D9_NAME, !!BGFX_CONFIG_RENDERER_DIRECT3D9 }, // Direct3D9
  2068. { d3d11::rendererCreate, d3d11::rendererDestroy, BGFX_RENDERER_DIRECT3D11_NAME, !!BGFX_CONFIG_RENDERER_DIRECT3D11 }, // Direct3D11
  2069. { d3d12::rendererCreate, d3d12::rendererDestroy, BGFX_RENDERER_DIRECT3D12_NAME, !!BGFX_CONFIG_RENDERER_DIRECT3D12 }, // Direct3D12
  2070. { gnm::rendererCreate, gnm::rendererDestroy, BGFX_RENDERER_GNM_NAME, !!BGFX_CONFIG_RENDERER_GNM }, // GNM
  2071. #if BX_PLATFORM_OSX || BX_PLATFORM_IOS
  2072. { mtl::rendererCreate, mtl::rendererDestroy, BGFX_RENDERER_METAL_NAME, !!BGFX_CONFIG_RENDERER_METAL }, // Metal
  2073. #else
  2074. { noop::rendererCreate, noop::rendererDestroy, BGFX_RENDERER_NOOP_NAME, false }, // Noop
  2075. #endif // BX_PLATFORM_OSX || BX_PLATFORM_IOS
  2076. { gl::rendererCreate, gl::rendererDestroy, BGFX_RENDERER_OPENGL_NAME, !!BGFX_CONFIG_RENDERER_OPENGLES }, // OpenGLES
  2077. { gl::rendererCreate, gl::rendererDestroy, BGFX_RENDERER_OPENGL_NAME, !!BGFX_CONFIG_RENDERER_OPENGL }, // OpenGL
  2078. { vk::rendererCreate, vk::rendererDestroy, BGFX_RENDERER_VULKAN_NAME, !!BGFX_CONFIG_RENDERER_VULKAN }, // Vulkan
  2079. };
  2080. BX_STATIC_ASSERT(BX_COUNTOF(s_rendererCreator) == RendererType::Count);
  2081. bool windowsVersionIs(Condition::Enum _op, uint32_t _version)
  2082. {
  2083. #if BX_PLATFORM_WINDOWS
  2084. static const uint8_t s_condition[] =
  2085. {
  2086. VER_LESS_EQUAL,
  2087. VER_GREATER_EQUAL,
  2088. };
  2089. OSVERSIONINFOEXA ovi;
  2090. bx::memSet(&ovi, 0, sizeof(ovi) );
  2091. ovi.dwOSVersionInfoSize = sizeof(ovi);
  2092. // _WIN32_WINNT_WINBLUE 0x0603
  2093. // _WIN32_WINNT_WIN8 0x0602
  2094. // _WIN32_WINNT_WIN7 0x0601
  2095. // _WIN32_WINNT_VISTA 0x0600
  2096. ovi.dwMajorVersion = HIBYTE(_version);
  2097. ovi.dwMinorVersion = LOBYTE(_version);
  2098. DWORDLONG cond = 0;
  2099. VER_SET_CONDITION(cond, VER_MAJORVERSION, s_condition[_op]);
  2100. VER_SET_CONDITION(cond, VER_MINORVERSION, s_condition[_op]);
  2101. return !!VerifyVersionInfoA(&ovi, VER_MAJORVERSION | VER_MINORVERSION, cond);
  2102. #else
  2103. BX_UNUSED(_op, _version);
  2104. return false;
  2105. #endif // BX_PLATFORM_WINDOWS
  2106. }
  2107. static int32_t compareDescending(const void* _lhs, const void* _rhs)
  2108. {
  2109. return *(const int32_t*)_rhs - *(const int32_t*)_lhs;
  2110. }
  2111. RendererContextI* rendererCreate(const Init& _init)
  2112. {
  2113. int32_t scores[RendererType::Count];
  2114. uint32_t numScores = 0;
  2115. for (uint32_t ii = 0; ii < RendererType::Count; ++ii)
  2116. {
  2117. RendererType::Enum renderer = RendererType::Enum(ii);
  2118. if (s_rendererCreator[ii].supported)
  2119. {
  2120. int32_t score = 0;
  2121. if (_init.type == renderer)
  2122. {
  2123. score += 1000;
  2124. }
  2125. score += RendererType::Noop != renderer ? 1 : 0;
  2126. if (BX_ENABLED(BX_PLATFORM_WINDOWS) )
  2127. {
  2128. if (windowsVersionIs(Condition::GreaterEqual, 0x0602) )
  2129. {
  2130. score += RendererType::Direct3D11 == renderer ? 20 : 0;
  2131. score += RendererType::Direct3D12 == renderer ? 10 : 0;
  2132. }
  2133. else if (windowsVersionIs(Condition::GreaterEqual, 0x0601) )
  2134. {
  2135. score += RendererType::Direct3D11 == renderer ? 20 : 0;
  2136. score += RendererType::Direct3D9 == renderer ? 10 : 0;
  2137. score += RendererType::Direct3D12 == renderer ? -100 : 0;
  2138. }
  2139. else
  2140. {
  2141. score += RendererType::Direct3D12 == renderer ? -100 : 0;
  2142. }
  2143. }
  2144. else if (BX_ENABLED(BX_PLATFORM_LINUX) )
  2145. {
  2146. score += RendererType::OpenGL == renderer ? 20 : 0;
  2147. score += RendererType::OpenGLES == renderer ? 10 : 0;
  2148. }
  2149. else if (BX_ENABLED(BX_PLATFORM_OSX) )
  2150. {
  2151. score += RendererType::Metal == renderer ? 20 : 0;
  2152. score += RendererType::OpenGL == renderer ? 10 : 0;
  2153. }
  2154. else if (BX_ENABLED(BX_PLATFORM_IOS) )
  2155. {
  2156. score += RendererType::Metal == renderer ? 20 : 0;
  2157. score += RendererType::OpenGLES == renderer ? 10 : 0;
  2158. }
  2159. else if (BX_ENABLED(0
  2160. || BX_PLATFORM_ANDROID
  2161. || BX_PLATFORM_EMSCRIPTEN
  2162. || BX_PLATFORM_RPI
  2163. ) )
  2164. {
  2165. score += RendererType::OpenGLES == renderer ? 20 : 0;
  2166. }
  2167. else if (BX_ENABLED(BX_PLATFORM_PS4) )
  2168. {
  2169. score += RendererType::Gnm == renderer ? 20 : 0;
  2170. }
  2171. else if (BX_ENABLED(0
  2172. || BX_PLATFORM_XBOXONE
  2173. || BX_PLATFORM_WINRT
  2174. ) )
  2175. {
  2176. score += RendererType::Direct3D12 == renderer ? 20 : 0;
  2177. score += RendererType::Direct3D11 == renderer ? 10 : 0;
  2178. }
  2179. scores[numScores++] = (score<<8) | uint8_t(renderer);
  2180. }
  2181. }
  2182. bx::quickSort(scores, numScores, sizeof(int32_t), compareDescending);
  2183. RendererContextI* renderCtx = NULL;
  2184. for (uint32_t ii = 0; ii < numScores; ++ii)
  2185. {
  2186. RendererType::Enum renderer = RendererType::Enum(scores[ii] & 0xff);
  2187. renderCtx = s_rendererCreator[renderer].createFn(_init);
  2188. if (NULL != renderCtx)
  2189. {
  2190. break;
  2191. }
  2192. s_rendererCreator[renderer].supported = false;
  2193. }
  2194. return renderCtx;
  2195. }
  2196. void rendererDestroy(RendererContextI* _renderCtx)
  2197. {
  2198. if (NULL != _renderCtx)
  2199. {
  2200. s_rendererCreator[_renderCtx->getRendererType()].destroyFn();
  2201. }
  2202. }
  2203. void Context::rendererExecCommands(CommandBuffer& _cmdbuf)
  2204. {
  2205. _cmdbuf.reset();
  2206. bool end = false;
  2207. if (NULL == m_renderCtx)
  2208. {
  2209. uint8_t command;
  2210. _cmdbuf.read(command);
  2211. switch (command)
  2212. {
  2213. case CommandBuffer::RendererShutdownEnd:
  2214. m_exit = true;
  2215. return;
  2216. case CommandBuffer::End:
  2217. return;
  2218. default:
  2219. {
  2220. BX_CHECK(CommandBuffer::RendererInit == command
  2221. , "RendererInit must be the first command in command buffer before initialization. Unexpected command %d?"
  2222. , command
  2223. );
  2224. BX_CHECK(!m_rendererInitialized, "This shouldn't happen! Bad synchronization?");
  2225. Init init;
  2226. _cmdbuf.read(init);
  2227. m_renderCtx = rendererCreate(init);
  2228. m_rendererInitialized = NULL != m_renderCtx;
  2229. if (!m_rendererInitialized)
  2230. {
  2231. _cmdbuf.read(command);
  2232. BX_CHECK(CommandBuffer::End == command, "Unexpected command %d?"
  2233. , command
  2234. );
  2235. return;
  2236. }
  2237. }
  2238. break;
  2239. }
  2240. }
  2241. do
  2242. {
  2243. uint8_t command;
  2244. _cmdbuf.read(command);
  2245. switch (command)
  2246. {
  2247. case CommandBuffer::RendererShutdownBegin:
  2248. {
  2249. BX_CHECK(m_rendererInitialized, "This shouldn't happen! Bad synchronization?");
  2250. m_rendererInitialized = false;
  2251. }
  2252. break;
  2253. case CommandBuffer::RendererShutdownEnd:
  2254. {
  2255. BX_CHECK(!m_rendererInitialized && !m_exit, "This shouldn't happen! Bad synchronization?");
  2256. rendererDestroy(m_renderCtx);
  2257. m_renderCtx = NULL;
  2258. m_exit = true;
  2259. }
  2260. BX_FALLTHROUGH;
  2261. case CommandBuffer::End:
  2262. end = true;
  2263. break;
  2264. case CommandBuffer::CreateIndexBuffer:
  2265. {
  2266. BGFX_PROFILER_SCOPE("CreateIndexBuffer", 0xff2040ff);
  2267. IndexBufferHandle handle;
  2268. _cmdbuf.read(handle);
  2269. const Memory* mem;
  2270. _cmdbuf.read(mem);
  2271. uint16_t flags;
  2272. _cmdbuf.read(flags);
  2273. m_renderCtx->createIndexBuffer(handle, mem, flags);
  2274. release(mem);
  2275. }
  2276. break;
  2277. case CommandBuffer::DestroyIndexBuffer:
  2278. {
  2279. BGFX_PROFILER_SCOPE("DestroyIndexBuffer", 0xff2040ff);
  2280. IndexBufferHandle handle;
  2281. _cmdbuf.read(handle);
  2282. m_renderCtx->destroyIndexBuffer(handle);
  2283. }
  2284. break;
  2285. case CommandBuffer::CreateVertexDecl:
  2286. {
  2287. BGFX_PROFILER_SCOPE("CreateVertexDecl", 0xff2040ff);
  2288. VertexDeclHandle handle;
  2289. _cmdbuf.read(handle);
  2290. VertexDecl decl;
  2291. _cmdbuf.read(decl);
  2292. m_renderCtx->createVertexDecl(handle, decl);
  2293. }
  2294. break;
  2295. case CommandBuffer::DestroyVertexDecl:
  2296. {
  2297. BGFX_PROFILER_SCOPE("DestroyVertexDecl", 0xff2040ff);
  2298. VertexDeclHandle handle;
  2299. _cmdbuf.read(handle);
  2300. m_renderCtx->destroyVertexDecl(handle);
  2301. }
  2302. break;
  2303. case CommandBuffer::CreateVertexBuffer:
  2304. {
  2305. BGFX_PROFILER_SCOPE("CreateVertexBuffer", 0xff2040ff);
  2306. VertexBufferHandle handle;
  2307. _cmdbuf.read(handle);
  2308. const Memory* mem;
  2309. _cmdbuf.read(mem);
  2310. VertexDeclHandle declHandle;
  2311. _cmdbuf.read(declHandle);
  2312. uint16_t flags;
  2313. _cmdbuf.read(flags);
  2314. m_renderCtx->createVertexBuffer(handle, mem, declHandle, flags);
  2315. release(mem);
  2316. }
  2317. break;
  2318. case CommandBuffer::DestroyVertexBuffer:
  2319. {
  2320. BGFX_PROFILER_SCOPE("DestroyVertexBuffer", 0xff2040ff);
  2321. VertexBufferHandle handle;
  2322. _cmdbuf.read(handle);
  2323. m_renderCtx->destroyVertexBuffer(handle);
  2324. }
  2325. break;
  2326. case CommandBuffer::CreateDynamicIndexBuffer:
  2327. {
  2328. BGFX_PROFILER_SCOPE("CreateDynamicIndexBuffer", 0xff2040ff);
  2329. IndexBufferHandle handle;
  2330. _cmdbuf.read(handle);
  2331. uint32_t size;
  2332. _cmdbuf.read(size);
  2333. uint16_t flags;
  2334. _cmdbuf.read(flags);
  2335. m_renderCtx->createDynamicIndexBuffer(handle, size, flags);
  2336. }
  2337. break;
  2338. case CommandBuffer::UpdateDynamicIndexBuffer:
  2339. {
  2340. BGFX_PROFILER_SCOPE("UpdateDynamicIndexBuffer", 0xff2040ff);
  2341. IndexBufferHandle handle;
  2342. _cmdbuf.read(handle);
  2343. uint32_t offset;
  2344. _cmdbuf.read(offset);
  2345. uint32_t size;
  2346. _cmdbuf.read(size);
  2347. const Memory* mem;
  2348. _cmdbuf.read(mem);
  2349. m_renderCtx->updateDynamicIndexBuffer(handle, offset, size, mem);
  2350. release(mem);
  2351. }
  2352. break;
  2353. case CommandBuffer::DestroyDynamicIndexBuffer:
  2354. {
  2355. BGFX_PROFILER_SCOPE("DestroyDynamicIndexBuffer", 0xff2040ff);
  2356. IndexBufferHandle handle;
  2357. _cmdbuf.read(handle);
  2358. m_renderCtx->destroyDynamicIndexBuffer(handle);
  2359. }
  2360. break;
  2361. case CommandBuffer::CreateDynamicVertexBuffer:
  2362. {
  2363. BGFX_PROFILER_SCOPE("CreateDynamicVertexBuffer", 0xff2040ff);
  2364. VertexBufferHandle handle;
  2365. _cmdbuf.read(handle);
  2366. uint32_t size;
  2367. _cmdbuf.read(size);
  2368. uint16_t flags;
  2369. _cmdbuf.read(flags);
  2370. m_renderCtx->createDynamicVertexBuffer(handle, size, flags);
  2371. }
  2372. break;
  2373. case CommandBuffer::UpdateDynamicVertexBuffer:
  2374. {
  2375. BGFX_PROFILER_SCOPE("UpdateDynamicVertexBuffer", 0xff2040ff);
  2376. VertexBufferHandle handle;
  2377. _cmdbuf.read(handle);
  2378. uint32_t offset;
  2379. _cmdbuf.read(offset);
  2380. uint32_t size;
  2381. _cmdbuf.read(size);
  2382. const Memory* mem;
  2383. _cmdbuf.read(mem);
  2384. m_renderCtx->updateDynamicVertexBuffer(handle, offset, size, mem);
  2385. release(mem);
  2386. }
  2387. break;
  2388. case CommandBuffer::DestroyDynamicVertexBuffer:
  2389. {
  2390. BGFX_PROFILER_SCOPE("DestroyDynamicVertexBuffer", 0xff2040ff);
  2391. VertexBufferHandle handle;
  2392. _cmdbuf.read(handle);
  2393. m_renderCtx->destroyDynamicVertexBuffer(handle);
  2394. }
  2395. break;
  2396. case CommandBuffer::CreateShader:
  2397. {
  2398. BGFX_PROFILER_SCOPE("CreateShader", 0xff2040ff);
  2399. ShaderHandle handle;
  2400. _cmdbuf.read(handle);
  2401. const Memory* mem;
  2402. _cmdbuf.read(mem);
  2403. m_renderCtx->createShader(handle, mem);
  2404. release(mem);
  2405. }
  2406. break;
  2407. case CommandBuffer::DestroyShader:
  2408. {
  2409. BGFX_PROFILER_SCOPE("DestroyShader", 0xff2040ff);
  2410. ShaderHandle handle;
  2411. _cmdbuf.read(handle);
  2412. m_renderCtx->destroyShader(handle);
  2413. }
  2414. break;
  2415. case CommandBuffer::CreateProgram:
  2416. {
  2417. BGFX_PROFILER_SCOPE("CreateProgram", 0xff2040ff);
  2418. ProgramHandle handle;
  2419. _cmdbuf.read(handle);
  2420. ShaderHandle vsh;
  2421. _cmdbuf.read(vsh);
  2422. ShaderHandle fsh;
  2423. _cmdbuf.read(fsh);
  2424. m_renderCtx->createProgram(handle, vsh, fsh);
  2425. }
  2426. break;
  2427. case CommandBuffer::DestroyProgram:
  2428. {
  2429. BGFX_PROFILER_SCOPE("DestroyProgram", 0xff2040ff);
  2430. ProgramHandle handle;
  2431. _cmdbuf.read(handle);
  2432. m_renderCtx->destroyProgram(handle);
  2433. }
  2434. break;
  2435. case CommandBuffer::CreateTexture:
  2436. {
  2437. BGFX_PROFILER_SCOPE("CreateTexture", 0xff2040ff);
  2438. TextureHandle handle;
  2439. _cmdbuf.read(handle);
  2440. const Memory* mem;
  2441. _cmdbuf.read(mem);
  2442. uint64_t flags;
  2443. _cmdbuf.read(flags);
  2444. uint8_t skip;
  2445. _cmdbuf.read(skip);
  2446. void* ptr = m_renderCtx->createTexture(handle, mem, flags, skip);
  2447. if (NULL != ptr)
  2448. {
  2449. setDirectAccessPtr(handle, ptr);
  2450. }
  2451. bx::MemoryReader reader(mem->data, mem->size);
  2452. uint32_t magic;
  2453. bx::read(&reader, magic);
  2454. if (BGFX_CHUNK_MAGIC_TEX == magic)
  2455. {
  2456. TextureCreate tc;
  2457. bx::read(&reader, tc);
  2458. if (NULL != tc.m_mem)
  2459. {
  2460. release(tc.m_mem);
  2461. }
  2462. }
  2463. release(mem);
  2464. }
  2465. break;
  2466. case CommandBuffer::UpdateTexture:
  2467. {
  2468. BGFX_PROFILER_SCOPE("UpdateTexture", 0xff2040ff);
  2469. if (m_textureUpdateBatch.isFull() )
  2470. {
  2471. flushTextureUpdateBatch(_cmdbuf);
  2472. }
  2473. uint32_t value = _cmdbuf.m_pos;
  2474. TextureHandle handle;
  2475. _cmdbuf.read(handle);
  2476. uint8_t side;
  2477. _cmdbuf.read(side);
  2478. uint8_t mip;
  2479. _cmdbuf.read(mip);
  2480. _cmdbuf.skip<Rect>();
  2481. _cmdbuf.skip<uint16_t>();
  2482. _cmdbuf.skip<uint16_t>();
  2483. _cmdbuf.skip<uint16_t>();
  2484. _cmdbuf.skip<Memory*>();
  2485. uint32_t key = (handle.idx<<16)
  2486. | (side<<8)
  2487. | mip
  2488. ;
  2489. m_textureUpdateBatch.add(key, value);
  2490. }
  2491. break;
  2492. case CommandBuffer::ReadTexture:
  2493. {
  2494. BGFX_PROFILER_SCOPE("ReadTexture", 0xff2040ff);
  2495. TextureHandle handle;
  2496. _cmdbuf.read(handle);
  2497. void* data;
  2498. _cmdbuf.read(data);
  2499. uint8_t mip;
  2500. _cmdbuf.read(mip);
  2501. m_renderCtx->readTexture(handle, data, mip);
  2502. }
  2503. break;
  2504. case CommandBuffer::ResizeTexture:
  2505. {
  2506. BGFX_PROFILER_SCOPE("ResizeTexture", 0xff2040ff);
  2507. TextureHandle handle;
  2508. _cmdbuf.read(handle);
  2509. uint16_t width;
  2510. _cmdbuf.read(width);
  2511. uint16_t height;
  2512. _cmdbuf.read(height);
  2513. uint8_t numMips;
  2514. _cmdbuf.read(numMips);
  2515. uint16_t numLayers;
  2516. _cmdbuf.read(numLayers);
  2517. m_renderCtx->resizeTexture(handle, width, height, numMips, numLayers);
  2518. }
  2519. break;
  2520. case CommandBuffer::DestroyTexture:
  2521. {
  2522. BGFX_PROFILER_SCOPE("DestroyTexture", 0xff2040ff);
  2523. TextureHandle handle;
  2524. _cmdbuf.read(handle);
  2525. m_renderCtx->destroyTexture(handle);
  2526. }
  2527. break;
  2528. case CommandBuffer::CreateFrameBuffer:
  2529. {
  2530. BGFX_PROFILER_SCOPE("CreateFrameBuffer", 0xff2040ff);
  2531. FrameBufferHandle handle;
  2532. _cmdbuf.read(handle);
  2533. bool window;
  2534. _cmdbuf.read(window);
  2535. if (window)
  2536. {
  2537. void* nwh;
  2538. _cmdbuf.read(nwh);
  2539. uint16_t width;
  2540. _cmdbuf.read(width);
  2541. uint16_t height;
  2542. _cmdbuf.read(height);
  2543. TextureFormat::Enum format;
  2544. _cmdbuf.read(format);
  2545. TextureFormat::Enum depthFormat;
  2546. _cmdbuf.read(depthFormat);
  2547. m_renderCtx->createFrameBuffer(handle, nwh, width, height, format, depthFormat);
  2548. }
  2549. else
  2550. {
  2551. uint8_t num;
  2552. _cmdbuf.read(num);
  2553. Attachment attachment[BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS];
  2554. _cmdbuf.read(attachment, sizeof(Attachment) * num);
  2555. m_renderCtx->createFrameBuffer(handle, num, attachment);
  2556. }
  2557. }
  2558. break;
  2559. case CommandBuffer::DestroyFrameBuffer:
  2560. {
  2561. BGFX_PROFILER_SCOPE("DestroyFrameBuffer", 0xff2040ff);
  2562. FrameBufferHandle handle;
  2563. _cmdbuf.read(handle);
  2564. m_renderCtx->destroyFrameBuffer(handle);
  2565. }
  2566. break;
  2567. case CommandBuffer::CreateUniform:
  2568. {
  2569. BGFX_PROFILER_SCOPE("CreateUniform", 0xff2040ff);
  2570. UniformHandle handle;
  2571. _cmdbuf.read(handle);
  2572. UniformType::Enum type;
  2573. _cmdbuf.read(type);
  2574. uint16_t num;
  2575. _cmdbuf.read(num);
  2576. uint8_t len;
  2577. _cmdbuf.read(len);
  2578. const char* name = (const char*)_cmdbuf.skip(len);
  2579. m_renderCtx->createUniform(handle, type, num, name);
  2580. }
  2581. break;
  2582. case CommandBuffer::DestroyUniform:
  2583. {
  2584. BGFX_PROFILER_SCOPE("DestroyUniform", 0xff2040ff);
  2585. UniformHandle handle;
  2586. _cmdbuf.read(handle);
  2587. m_renderCtx->destroyUniform(handle);
  2588. }
  2589. break;
  2590. case CommandBuffer::RequestScreenShot:
  2591. {
  2592. BGFX_PROFILER_SCOPE("RequestScreenShot", 0xff2040ff);
  2593. FrameBufferHandle handle;
  2594. _cmdbuf.read(handle);
  2595. uint16_t len;
  2596. _cmdbuf.read(len);
  2597. const char* filePath = (const char*)_cmdbuf.skip(len);
  2598. m_renderCtx->requestScreenShot(handle, filePath);
  2599. }
  2600. break;
  2601. case CommandBuffer::UpdateViewName:
  2602. {
  2603. BGFX_PROFILER_SCOPE("UpdateViewName", 0xff2040ff);
  2604. ViewId id;
  2605. _cmdbuf.read(id);
  2606. uint16_t len;
  2607. _cmdbuf.read(len);
  2608. const char* name = (const char*)_cmdbuf.skip(len);
  2609. m_renderCtx->updateViewName(id, name);
  2610. }
  2611. break;
  2612. case CommandBuffer::InvalidateOcclusionQuery:
  2613. {
  2614. BGFX_PROFILER_SCOPE("InvalidateOcclusionQuery", 0xff2040ff);
  2615. OcclusionQueryHandle handle;
  2616. _cmdbuf.read(handle);
  2617. m_renderCtx->invalidateOcclusionQuery(handle);
  2618. }
  2619. break;
  2620. case CommandBuffer::SetName:
  2621. {
  2622. BGFX_PROFILER_SCOPE("SetName", 0xff2040ff);
  2623. Handle handle;
  2624. _cmdbuf.read(handle);
  2625. uint16_t len;
  2626. _cmdbuf.read(len);
  2627. const char* name = (const char*)_cmdbuf.skip(len);
  2628. m_renderCtx->setName(handle, name, len-1);
  2629. }
  2630. break;
  2631. default:
  2632. BX_CHECK(false, "Invalid command: %d", command);
  2633. break;
  2634. }
  2635. } while (!end);
  2636. flushTextureUpdateBatch(_cmdbuf);
  2637. }
  2638. uint32_t topologyConvert(TopologyConvert::Enum _conversion, void* _dst, uint32_t _dstSize, const void* _indices, uint32_t _numIndices, bool _index32)
  2639. {
  2640. return topologyConvert(_conversion, _dst, _dstSize, _indices, _numIndices, _index32, g_allocator);
  2641. }
  2642. void topologySortTriList(TopologySort::Enum _sort, void* _dst, uint32_t _dstSize, const float _dir[3], const float _pos[3], const void* _vertices, uint32_t _stride, const void* _indices, uint32_t _numIndices, bool _index32)
  2643. {
  2644. topologySortTriList(_sort, _dst, _dstSize, _dir, _pos, _vertices, _stride, _indices, _numIndices, _index32, g_allocator);
  2645. }
  2646. uint8_t getSupportedRenderers(uint8_t _max, RendererType::Enum* _enum)
  2647. {
  2648. _enum = _max == 0 ? NULL : _enum;
  2649. uint8_t num = 0;
  2650. for (uint8_t ii = 0; ii < RendererType::Count; ++ii)
  2651. {
  2652. if ( (RendererType::Direct3D11 == ii || RendererType::Direct3D12 == ii)
  2653. && windowsVersionIs(Condition::LessEqual, 0x0502) )
  2654. {
  2655. continue;
  2656. }
  2657. if (NULL == _enum)
  2658. {
  2659. num++;
  2660. }
  2661. else
  2662. {
  2663. if (num < _max
  2664. && s_rendererCreator[ii].supported)
  2665. {
  2666. _enum[num++] = RendererType::Enum(ii);
  2667. }
  2668. }
  2669. }
  2670. return num;
  2671. }
  2672. const char* getRendererName(RendererType::Enum _type)
  2673. {
  2674. BX_CHECK(_type < RendererType::Count, "Invalid renderer type %d.", _type);
  2675. return s_rendererCreator[_type].name;
  2676. }
  2677. PlatformData::PlatformData()
  2678. : ndt(NULL)
  2679. , nwh(NULL)
  2680. , context(NULL)
  2681. , backBuffer(NULL)
  2682. , backBufferDS(NULL)
  2683. {
  2684. }
  2685. Resolution::Resolution()
  2686. : format(TextureFormat::RGBA8)
  2687. , width(1280)
  2688. , height(720)
  2689. , reset(BGFX_RESET_NONE)
  2690. , numBackBuffers(2)
  2691. , maxFrameLatency(0)
  2692. {
  2693. }
  2694. Init::Init()
  2695. : type(RendererType::Count)
  2696. , vendorId(BGFX_PCI_ID_NONE)
  2697. , deviceId(0)
  2698. , debug(BX_ENABLED(BGFX_CONFIG_DEBUG) )
  2699. , profile(BX_ENABLED(BGFX_CONFIG_DEBUG_ANNOTATION) )
  2700. , callback(NULL)
  2701. , allocator(NULL)
  2702. {
  2703. limits.maxEncoders = BGFX_CONFIG_DEFAULT_MAX_ENCODERS;
  2704. limits.transientVbSize = BGFX_CONFIG_TRANSIENT_VERTEX_BUFFER_SIZE;
  2705. limits.transientIbSize = BGFX_CONFIG_TRANSIENT_INDEX_BUFFER_SIZE;
  2706. }
  2707. void Attachment::init(TextureHandle _handle, Access::Enum _access, uint16_t _layer, uint16_t _mip, uint8_t _resolve)
  2708. {
  2709. access = _access;
  2710. handle = _handle;
  2711. mip = _mip;
  2712. layer = _layer;
  2713. resolve = _resolve;
  2714. }
  2715. bool init(const Init& _init)
  2716. {
  2717. if (NULL != s_ctx)
  2718. {
  2719. BX_TRACE("bgfx is already initialized.");
  2720. return false;
  2721. }
  2722. if (1 > _init.limits.maxEncoders
  2723. || 128 < _init.limits.maxEncoders)
  2724. {
  2725. BX_TRACE("init.limits.maxEncoders must be between 1 and 128.");
  2726. return false;
  2727. }
  2728. struct ErrorState
  2729. {
  2730. enum Enum
  2731. {
  2732. Default,
  2733. ContextAllocated,
  2734. };
  2735. };
  2736. ErrorState::Enum errorState = ErrorState::Default;
  2737. if (NULL != _init.allocator)
  2738. {
  2739. g_allocator = _init.allocator;
  2740. }
  2741. else
  2742. {
  2743. bx::DefaultAllocator allocator;
  2744. g_allocator =
  2745. s_allocatorStub = BX_NEW(&allocator, AllocatorStub);
  2746. }
  2747. if (NULL != _init.callback)
  2748. {
  2749. g_callback = _init.callback;
  2750. }
  2751. else
  2752. {
  2753. g_callback =
  2754. s_callbackStub = BX_NEW(g_allocator, CallbackStub);
  2755. }
  2756. if (true
  2757. && !BX_ENABLED(BX_PLATFORM_EMSCRIPTEN || BX_PLATFORM_PS4)
  2758. && RendererType::Noop != _init.type
  2759. && NULL == _init.platformData.ndt
  2760. && NULL == _init.platformData.nwh
  2761. && NULL == _init.platformData.context
  2762. && NULL == _init.platformData.backBuffer
  2763. && NULL == _init.platformData.backBufferDS
  2764. )
  2765. {
  2766. BX_TRACE("bgfx platform data like window handle or backbuffer is not set, creating headless device.");
  2767. }
  2768. bx::memSet(&g_caps, 0, sizeof(g_caps) );
  2769. g_caps.limits.maxDrawCalls = BGFX_CONFIG_MAX_DRAW_CALLS;
  2770. g_caps.limits.maxBlits = BGFX_CONFIG_MAX_BLIT_ITEMS;
  2771. g_caps.limits.maxTextureSize = 0;
  2772. g_caps.limits.maxTextureLayers = 1;
  2773. g_caps.limits.maxViews = BGFX_CONFIG_MAX_VIEWS;
  2774. g_caps.limits.maxFrameBuffers = BGFX_CONFIG_MAX_FRAME_BUFFERS;
  2775. g_caps.limits.maxPrograms = BGFX_CONFIG_MAX_PROGRAMS;
  2776. g_caps.limits.maxShaders = BGFX_CONFIG_MAX_SHADERS;
  2777. g_caps.limits.maxTextures = BGFX_CONFIG_MAX_TEXTURES;
  2778. g_caps.limits.maxTextureSamplers = BGFX_CONFIG_MAX_TEXTURE_SAMPLERS;
  2779. g_caps.limits.maxComputeBindings = 0;
  2780. g_caps.limits.maxVertexDecls = BGFX_CONFIG_MAX_VERTEX_DECLS;
  2781. g_caps.limits.maxVertexStreams = 1;
  2782. g_caps.limits.maxIndexBuffers = BGFX_CONFIG_MAX_INDEX_BUFFERS;
  2783. g_caps.limits.maxVertexBuffers = BGFX_CONFIG_MAX_VERTEX_BUFFERS;
  2784. g_caps.limits.maxDynamicIndexBuffers = BGFX_CONFIG_MAX_DYNAMIC_INDEX_BUFFERS;
  2785. g_caps.limits.maxDynamicVertexBuffers = BGFX_CONFIG_MAX_DYNAMIC_VERTEX_BUFFERS;
  2786. g_caps.limits.maxUniforms = BGFX_CONFIG_MAX_UNIFORMS;
  2787. g_caps.limits.maxOcclusionQueries = BGFX_CONFIG_MAX_OCCLUSION_QUERIES;
  2788. g_caps.limits.maxFBAttachments = 1;
  2789. g_caps.limits.maxEncoders = (0 != BGFX_CONFIG_MULTITHREADED) ? _init.limits.maxEncoders : 1;
  2790. g_caps.limits.transientVbSize = _init.limits.transientVbSize;
  2791. g_caps.limits.transientIbSize = _init.limits.transientIbSize;
  2792. g_caps.vendorId = _init.vendorId;
  2793. g_caps.deviceId = _init.deviceId;
  2794. BX_TRACE("Init...");
  2795. errorState = ErrorState::ContextAllocated;
  2796. s_ctx = BX_ALIGNED_NEW(g_allocator, Context, 64);
  2797. if (s_ctx->init(_init) )
  2798. {
  2799. BX_TRACE("Init complete.");
  2800. return true;
  2801. }
  2802. //error:
  2803. BX_TRACE("Init failed.");
  2804. switch (errorState)
  2805. {
  2806. case ErrorState::ContextAllocated:
  2807. BX_ALIGNED_DELETE(g_allocator, s_ctx, 64);
  2808. s_ctx = NULL;
  2809. BX_FALLTHROUGH;
  2810. case ErrorState::Default:
  2811. if (NULL != s_callbackStub)
  2812. {
  2813. BX_DELETE(g_allocator, s_callbackStub);
  2814. s_callbackStub = NULL;
  2815. }
  2816. if (NULL != s_allocatorStub)
  2817. {
  2818. bx::DefaultAllocator allocator;
  2819. BX_DELETE(&allocator, s_allocatorStub);
  2820. s_allocatorStub = NULL;
  2821. }
  2822. s_renderFrameCalled = false;
  2823. s_threadIndex = 0;
  2824. g_callback = NULL;
  2825. g_allocator = NULL;
  2826. break;
  2827. }
  2828. return false;
  2829. }
  2830. void shutdown()
  2831. {
  2832. BX_TRACE("Shutdown...");
  2833. BGFX_CHECK_API_THREAD();
  2834. Context* ctx = s_ctx; // it's going to be NULLd inside shutdown.
  2835. ctx->shutdown();
  2836. BX_CHECK(NULL == s_ctx, "bgfx is should be uninitialized here.");
  2837. BX_ALIGNED_DELETE(g_allocator, ctx, 16);
  2838. BX_TRACE("Shutdown complete.");
  2839. if (NULL != s_allocatorStub)
  2840. {
  2841. s_allocatorStub->checkLeaks();
  2842. }
  2843. if (NULL != s_callbackStub)
  2844. {
  2845. BX_DELETE(g_allocator, s_callbackStub);
  2846. s_callbackStub = NULL;
  2847. }
  2848. if (NULL != s_allocatorStub)
  2849. {
  2850. bx::DefaultAllocator allocator;
  2851. BX_DELETE(&allocator, s_allocatorStub);
  2852. s_allocatorStub = NULL;
  2853. }
  2854. s_renderFrameCalled = false;
  2855. s_threadIndex = 0;
  2856. g_callback = NULL;
  2857. g_allocator = NULL;
  2858. }
  2859. void reset(uint32_t _width, uint32_t _height, uint32_t _flags, TextureFormat::Enum _format)
  2860. {
  2861. BGFX_CHECK_API_THREAD();
  2862. BX_CHECK(0 == (_flags&BGFX_RESET_RESERVED_MASK), "Do not set reset reserved flags!");
  2863. s_ctx->reset(_width, _height, _flags, _format);
  2864. }
  2865. Encoder* begin(bool _forThread)
  2866. {
  2867. return s_ctx->begin(_forThread);
  2868. }
  2869. #define BGFX_ENCODER(_func) reinterpret_cast<EncoderImpl*>(this)->_func
  2870. void Encoder::setMarker(const char* _marker)
  2871. {
  2872. BGFX_ENCODER(setMarker(_marker) );
  2873. }
  2874. void Encoder::setState(uint64_t _state, uint32_t _rgba)
  2875. {
  2876. BX_CHECK(0 == (_state&BGFX_STATE_RESERVED_MASK), "Do not set state reserved flags!");
  2877. BGFX_ENCODER(setState(_state, _rgba) );
  2878. }
  2879. void Encoder::setCondition(OcclusionQueryHandle _handle, bool _visible)
  2880. {
  2881. BGFX_CHECK_CAPS(BGFX_CAPS_OCCLUSION_QUERY, "Occlusion query is not supported!");
  2882. BGFX_ENCODER(setCondition(_handle, _visible) );
  2883. }
  2884. void Encoder::setStencil(uint32_t _fstencil, uint32_t _bstencil)
  2885. {
  2886. BGFX_ENCODER(setStencil(_fstencil, _bstencil) );
  2887. }
  2888. uint16_t Encoder::setScissor(uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
  2889. {
  2890. return BGFX_ENCODER(setScissor(_x, _y, _width, _height) );
  2891. }
  2892. void Encoder::setScissor(uint16_t _cache)
  2893. {
  2894. BGFX_ENCODER(setScissor(_cache) );
  2895. }
  2896. uint32_t Encoder::setTransform(const void* _mtx, uint16_t _num)
  2897. {
  2898. return BGFX_ENCODER(setTransform(_mtx, _num) );
  2899. }
  2900. uint32_t Encoder::allocTransform(Transform* _transform, uint16_t _num)
  2901. {
  2902. return BGFX_ENCODER(allocTransform(_transform, _num) );
  2903. }
  2904. void Encoder::setTransform(uint32_t _cache, uint16_t _num)
  2905. {
  2906. BGFX_ENCODER(setTransform(_cache, _num) );
  2907. }
  2908. void Encoder::setUniform(UniformHandle _handle, const void* _value, uint16_t _num)
  2909. {
  2910. BGFX_CHECK_HANDLE("setUniform", s_ctx->m_uniformHandle, _handle);
  2911. const UniformRef& uniform = s_ctx->m_uniformRef[_handle.idx];
  2912. BX_CHECK(isValid(_handle) && 0 < uniform.m_refCount, "Setting invalid uniform (handle %3d)!", _handle.idx);
  2913. BX_CHECK(_num == UINT16_MAX || uniform.m_num >= _num, "Truncated uniform update. %d (max: %d)", _num, uniform.m_num);
  2914. BGFX_ENCODER(setUniform(uniform.m_type, _handle, _value, UINT16_MAX != _num ? _num : uniform.m_num) );
  2915. }
  2916. void Encoder::setIndexBuffer(IndexBufferHandle _handle)
  2917. {
  2918. setIndexBuffer(_handle, 0, UINT32_MAX);
  2919. }
  2920. void Encoder::setIndexBuffer(IndexBufferHandle _handle, uint32_t _firstIndex, uint32_t _numIndices)
  2921. {
  2922. BGFX_CHECK_HANDLE("setIndexBuffer", s_ctx->m_indexBufferHandle, _handle);
  2923. BGFX_ENCODER(setIndexBuffer(_handle, _firstIndex, _numIndices) );
  2924. }
  2925. void Encoder::setIndexBuffer(DynamicIndexBufferHandle _handle)
  2926. {
  2927. setIndexBuffer(_handle, 0, UINT32_MAX);
  2928. }
  2929. void Encoder::setIndexBuffer(DynamicIndexBufferHandle _handle, uint32_t _firstIndex, uint32_t _numIndices)
  2930. {
  2931. BGFX_CHECK_HANDLE("setIndexBuffer", s_ctx->m_dynamicIndexBufferHandle, _handle);
  2932. const DynamicIndexBuffer& dib = s_ctx->m_dynamicIndexBuffers[_handle.idx];
  2933. BGFX_ENCODER(setIndexBuffer(dib, _firstIndex, _numIndices) );
  2934. }
  2935. void Encoder::setIndexBuffer(const TransientIndexBuffer* _tib)
  2936. {
  2937. setIndexBuffer(_tib, 0, UINT32_MAX);
  2938. }
  2939. void Encoder::setIndexBuffer(const TransientIndexBuffer* _tib, uint32_t _firstIndex, uint32_t _numIndices)
  2940. {
  2941. BX_CHECK(NULL != _tib, "_tib can't be NULL");
  2942. BGFX_CHECK_HANDLE("setIndexBuffer", s_ctx->m_indexBufferHandle, _tib->handle);
  2943. BGFX_ENCODER(setIndexBuffer(_tib, _firstIndex, _numIndices) );
  2944. }
  2945. void Encoder::setVertexBuffer(uint8_t _stream, VertexBufferHandle _handle, uint32_t _startVertex, uint32_t _numVertices)
  2946. {
  2947. BGFX_CHECK_HANDLE("setVertexBuffer", s_ctx->m_vertexBufferHandle, _handle);
  2948. BGFX_ENCODER(setVertexBuffer(_stream, _handle, _startVertex, _numVertices) );
  2949. }
  2950. void Encoder::setVertexBuffer(uint8_t _stream, VertexBufferHandle _handle)
  2951. {
  2952. setVertexBuffer(_stream, _handle, 0, UINT32_MAX);
  2953. }
  2954. void Encoder::setVertexBuffer(uint8_t _stream, DynamicVertexBufferHandle _handle, uint32_t _startVertex, uint32_t _numVertices)
  2955. {
  2956. BGFX_CHECK_HANDLE("setVertexBuffer", s_ctx->m_dynamicVertexBufferHandle, _handle);
  2957. const DynamicVertexBuffer& dvb = s_ctx->m_dynamicVertexBuffers[_handle.idx];
  2958. BGFX_ENCODER(setVertexBuffer(_stream, dvb, _startVertex, _numVertices) );
  2959. }
  2960. void Encoder::setVertexBuffer(uint8_t _stream, DynamicVertexBufferHandle _handle)
  2961. {
  2962. setVertexBuffer(_stream, _handle, 0, UINT32_MAX);
  2963. }
  2964. void Encoder::setVertexBuffer(uint8_t _stream, const TransientVertexBuffer* _tvb, uint32_t _startVertex, uint32_t _numVertices)
  2965. {
  2966. BX_CHECK(NULL != _tvb, "_tvb can't be NULL");
  2967. BGFX_CHECK_HANDLE("setVertexBuffer", s_ctx->m_vertexBufferHandle, _tvb->handle);
  2968. BGFX_ENCODER(setVertexBuffer(_stream, _tvb, _startVertex, _numVertices) );
  2969. }
  2970. void Encoder::setVertexBuffer(uint8_t _stream, const TransientVertexBuffer* _tvb)
  2971. {
  2972. setVertexBuffer(_stream, _tvb, 0, UINT32_MAX);
  2973. }
  2974. void Encoder::setVertexCount(uint32_t _numVertices)
  2975. {
  2976. BGFX_CHECK_CAPS(BGFX_CAPS_VERTEX_ID, "Auto generated vertices are not supported!");
  2977. BGFX_ENCODER(setVertexCount(_numVertices) );
  2978. }
  2979. void Encoder::setInstanceDataBuffer(const InstanceDataBuffer* _idb)
  2980. {
  2981. setInstanceDataBuffer(_idb, 0, UINT32_MAX);
  2982. }
  2983. void Encoder::setInstanceDataBuffer(const InstanceDataBuffer* _idb, uint32_t _start, uint32_t _num)
  2984. {
  2985. BX_CHECK(NULL != _idb, "_idb can't be NULL");
  2986. BGFX_ENCODER(setInstanceDataBuffer(_idb, _start, _num) );
  2987. }
  2988. void Encoder::setInstanceDataBuffer(VertexBufferHandle _handle, uint32_t _startVertex, uint32_t _num)
  2989. {
  2990. BGFX_CHECK_HANDLE("setInstanceDataBuffer", s_ctx->m_vertexBufferHandle, _handle);
  2991. const VertexBuffer& vb = s_ctx->m_vertexBuffers[_handle.idx];
  2992. BGFX_ENCODER(setInstanceDataBuffer(_handle, _startVertex, _num, vb.m_stride) );
  2993. }
  2994. void Encoder::setInstanceDataBuffer(DynamicVertexBufferHandle _handle, uint32_t _startVertex, uint32_t _num)
  2995. {
  2996. BGFX_CHECK_HANDLE("setInstanceDataBuffer", s_ctx->m_dynamicVertexBufferHandle, _handle);
  2997. const DynamicVertexBuffer& dvb = s_ctx->m_dynamicVertexBuffers[_handle.idx];
  2998. BGFX_ENCODER(setInstanceDataBuffer(dvb.m_handle
  2999. , dvb.m_startVertex + _startVertex
  3000. , _num
  3001. , dvb.m_stride
  3002. ) );
  3003. }
  3004. void Encoder::setInstanceCount(uint32_t _numInstances)
  3005. {
  3006. BGFX_CHECK_CAPS(BGFX_CAPS_VERTEX_ID, "Auto generated instances are not supported!");
  3007. BGFX_ENCODER(setInstanceCount(_numInstances) );
  3008. }
  3009. void Encoder::setTexture(uint8_t _stage, UniformHandle _sampler, TextureHandle _handle, uint32_t _flags)
  3010. {
  3011. BGFX_CHECK_HANDLE("setTexture/UniformHandle", s_ctx->m_uniformHandle, _sampler);
  3012. BGFX_CHECK_HANDLE_INVALID_OK("setTexture/TextureHandle", s_ctx->m_textureHandle, _handle);
  3013. BX_CHECK(_stage < g_caps.limits.maxTextureSamplers, "Invalid stage %d (max %d).", _stage, g_caps.limits.maxTextureSamplers);
  3014. BGFX_ENCODER(setTexture(_stage, _sampler, _handle, _flags) );
  3015. }
  3016. void Encoder::touch(ViewId _id)
  3017. {
  3018. ProgramHandle handle = BGFX_INVALID_HANDLE;
  3019. submit(_id, handle);
  3020. }
  3021. void Encoder::submit(ViewId _id, ProgramHandle _program, uint32_t _depth, bool _preserveState)
  3022. {
  3023. OcclusionQueryHandle handle = BGFX_INVALID_HANDLE;
  3024. submit(_id, _program, handle, _depth, _preserveState);
  3025. }
  3026. void Encoder::submit(ViewId _id, ProgramHandle _program, OcclusionQueryHandle _occlusionQuery, uint32_t _depth, bool _preserveState)
  3027. {
  3028. BX_CHECK(false
  3029. || !isValid(_occlusionQuery)
  3030. || 0 != (g_caps.supported & BGFX_CAPS_OCCLUSION_QUERY)
  3031. , "Occlusion query is not supported! Use bgfx::getCaps to check BGFX_CAPS_OCCLUSION_QUERY backend renderer capabilities."
  3032. );
  3033. BGFX_CHECK_HANDLE_INVALID_OK("submit", s_ctx->m_programHandle, _program);
  3034. BGFX_CHECK_HANDLE_INVALID_OK("submit", s_ctx->m_occlusionQueryHandle, _occlusionQuery);
  3035. BGFX_ENCODER(submit(_id, _program, _occlusionQuery, _depth, _preserveState) );
  3036. }
  3037. void Encoder::submit(ViewId _id, ProgramHandle _program, IndirectBufferHandle _indirectHandle, uint16_t _start, uint16_t _num, uint32_t _depth, bool _preserveState)
  3038. {
  3039. BGFX_CHECK_HANDLE_INVALID_OK("submit", s_ctx->m_programHandle, _program);
  3040. BGFX_CHECK_HANDLE("submit", s_ctx->m_vertexBufferHandle, _indirectHandle);
  3041. BGFX_CHECK_CAPS(BGFX_CAPS_DRAW_INDIRECT, "Draw indirect is not supported!");
  3042. BGFX_ENCODER(submit(_id, _program, _indirectHandle, _start, _num, _depth, _preserveState) );
  3043. }
  3044. void Encoder::setBuffer(uint8_t _stage, IndexBufferHandle _handle, Access::Enum _access)
  3045. {
  3046. BX_CHECK(_stage < g_caps.limits.maxComputeBindings, "Invalid stage %d (max %d).", _stage, g_caps.limits.maxComputeBindings);
  3047. BGFX_CHECK_HANDLE("setBuffer", s_ctx->m_indexBufferHandle, _handle);
  3048. BGFX_ENCODER(setBuffer(_stage, _handle, _access) );
  3049. }
  3050. void Encoder::setBuffer(uint8_t _stage, VertexBufferHandle _handle, Access::Enum _access)
  3051. {
  3052. BX_CHECK(_stage < g_caps.limits.maxComputeBindings, "Invalid stage %d (max %d).", _stage, g_caps.limits.maxComputeBindings);
  3053. BGFX_CHECK_HANDLE("setBuffer", s_ctx->m_vertexBufferHandle, _handle);
  3054. BGFX_ENCODER(setBuffer(_stage, _handle, _access) );
  3055. }
  3056. void Encoder::setBuffer(uint8_t _stage, DynamicIndexBufferHandle _handle, Access::Enum _access)
  3057. {
  3058. BX_CHECK(_stage < g_caps.limits.maxComputeBindings, "Invalid stage %d (max %d).", _stage, g_caps.limits.maxComputeBindings);
  3059. BGFX_CHECK_HANDLE("setBuffer", s_ctx->m_dynamicIndexBufferHandle, _handle);
  3060. const DynamicIndexBuffer& dib = s_ctx->m_dynamicIndexBuffers[_handle.idx];
  3061. BGFX_ENCODER(setBuffer(_stage, dib.m_handle, _access) );
  3062. }
  3063. void Encoder::setBuffer(uint8_t _stage, DynamicVertexBufferHandle _handle, Access::Enum _access)
  3064. {
  3065. BX_CHECK(_stage < g_caps.limits.maxComputeBindings, "Invalid stage %d (max %d).", _stage, g_caps.limits.maxComputeBindings);
  3066. BGFX_CHECK_HANDLE("setBuffer", s_ctx->m_dynamicVertexBufferHandle, _handle);
  3067. const DynamicVertexBuffer& dvb = s_ctx->m_dynamicVertexBuffers[_handle.idx];
  3068. BGFX_ENCODER(setBuffer(_stage, dvb.m_handle, _access) );
  3069. }
  3070. void Encoder::setBuffer(uint8_t _stage, IndirectBufferHandle _handle, Access::Enum _access)
  3071. {
  3072. BX_CHECK(_stage < g_caps.limits.maxComputeBindings, "Invalid stage %d (max %d).", _stage, g_caps.limits.maxComputeBindings);
  3073. BGFX_CHECK_HANDLE("setBuffer", s_ctx->m_vertexBufferHandle, _handle);
  3074. VertexBufferHandle handle = { _handle.idx };
  3075. BGFX_ENCODER(setBuffer(_stage, handle, _access) );
  3076. }
  3077. void Encoder::setImage(uint8_t _stage, TextureHandle _handle, uint8_t _mip, Access::Enum _access, TextureFormat::Enum _format)
  3078. {
  3079. BX_CHECK(_stage < g_caps.limits.maxComputeBindings, "Invalid stage %d (max %d).", _stage, g_caps.limits.maxComputeBindings);
  3080. BGFX_CHECK_HANDLE_INVALID_OK("setImage/TextureHandle", s_ctx->m_textureHandle, _handle);
  3081. _format = TextureFormat::Count == _format
  3082. ? TextureFormat::Enum(s_ctx->m_textureRef[_handle.idx].m_format)
  3083. : _format
  3084. ;
  3085. BX_CHECK(_format != TextureFormat::BGRA8
  3086. , "Can't use TextureFormat::BGRA8 with compute, use TextureFormat::RGBA8 instead."
  3087. );
  3088. BGFX_ENCODER(setImage(_stage, _handle, _mip, _access, _format) );
  3089. }
  3090. void Encoder::dispatch(ViewId _id, ProgramHandle _program, uint32_t _numX, uint32_t _numY, uint32_t _numZ)
  3091. {
  3092. BGFX_CHECK_CAPS(BGFX_CAPS_COMPUTE, "Compute is not supported!");
  3093. BGFX_CHECK_HANDLE_INVALID_OK("dispatch", s_ctx->m_programHandle, _program);
  3094. BGFX_ENCODER(dispatch(_id, _program, _numX, _numY, _numZ) );
  3095. }
  3096. void Encoder::dispatch(ViewId _id, ProgramHandle _program, IndirectBufferHandle _indirectHandle, uint16_t _start, uint16_t _num)
  3097. {
  3098. BGFX_CHECK_CAPS(BGFX_CAPS_DRAW_INDIRECT, "Dispatch indirect is not supported!");
  3099. BGFX_CHECK_CAPS(BGFX_CAPS_COMPUTE, "Compute is not supported!");
  3100. BGFX_CHECK_HANDLE_INVALID_OK("dispatch", s_ctx->m_programHandle, _program);
  3101. BGFX_CHECK_HANDLE("dispatch", s_ctx->m_vertexBufferHandle, _indirectHandle);
  3102. BGFX_ENCODER(dispatch(_id, _program, _indirectHandle, _start, _num) );
  3103. }
  3104. void Encoder::discard()
  3105. {
  3106. BGFX_ENCODER(discard() );
  3107. }
  3108. void Encoder::blit(ViewId _id, TextureHandle _dst, uint16_t _dstX, uint16_t _dstY, TextureHandle _src, uint16_t _srcX, uint16_t _srcY, uint16_t _width, uint16_t _height)
  3109. {
  3110. blit(_id, _dst, 0, _dstX, _dstY, 0, _src, 0, _srcX, _srcY, 0, _width, _height, 0);
  3111. }
  3112. void Encoder::blit(ViewId _id, TextureHandle _dst, uint8_t _dstMip, uint16_t _dstX, uint16_t _dstY, uint16_t _dstZ, TextureHandle _src, uint8_t _srcMip, uint16_t _srcX, uint16_t _srcY, uint16_t _srcZ, uint16_t _width, uint16_t _height, uint16_t _depth)
  3113. {
  3114. BGFX_CHECK_CAPS(BGFX_CAPS_TEXTURE_BLIT, "Texture blit is not supported!");
  3115. BGFX_CHECK_HANDLE("blit/src TextureHandle", s_ctx->m_textureHandle, _src);
  3116. BGFX_CHECK_HANDLE("blit/dst TextureHandle", s_ctx->m_textureHandle, _dst);
  3117. const TextureRef& src = s_ctx->m_textureRef[_src.idx];
  3118. const TextureRef& dst = s_ctx->m_textureRef[_dst.idx];
  3119. BX_CHECK(src.m_format == dst.m_format
  3120. , "Texture format must match (src %s, dst %s)."
  3121. , bimg::getName(bimg::TextureFormat::Enum(src.m_format) )
  3122. , bimg::getName(bimg::TextureFormat::Enum(dst.m_format) )
  3123. );
  3124. BX_UNUSED(src, dst);
  3125. BGFX_ENCODER(blit(_id, _dst, _dstMip, _dstX, _dstY, _dstZ, _src, _srcMip, _srcX, _srcY, _srcZ, _width, _height, _depth) );
  3126. }
  3127. #undef BGFX_ENCODER
  3128. void end(Encoder* _encoder)
  3129. {
  3130. s_ctx->end(_encoder);
  3131. }
  3132. uint32_t frame(bool _capture)
  3133. {
  3134. BGFX_CHECK_API_THREAD();
  3135. return s_ctx->frame(_capture);
  3136. }
  3137. const Caps* getCaps()
  3138. {
  3139. return &g_caps;
  3140. }
  3141. const Stats* getStats()
  3142. {
  3143. return s_ctx->getPerfStats();
  3144. }
  3145. RendererType::Enum getRendererType()
  3146. {
  3147. return g_caps.rendererType;
  3148. }
  3149. const Memory* alloc(uint32_t _size)
  3150. {
  3151. BX_CHECK(0 < _size, "Invalid memory operation. _size is 0.");
  3152. Memory* mem = (Memory*)BX_ALLOC(g_allocator, sizeof(Memory) + _size);
  3153. mem->size = _size;
  3154. mem->data = (uint8_t*)mem + sizeof(Memory);
  3155. return mem;
  3156. }
  3157. const Memory* copy(const void* _data, uint32_t _size)
  3158. {
  3159. BX_CHECK(0 < _size, "Invalid memory operation. _size is 0.");
  3160. const Memory* mem = alloc(_size);
  3161. bx::memCopy(mem->data, _data, _size);
  3162. return mem;
  3163. }
  3164. struct MemoryRef
  3165. {
  3166. Memory mem;
  3167. ReleaseFn releaseFn;
  3168. void* userData;
  3169. };
  3170. const Memory* makeRef(const void* _data, uint32_t _size, ReleaseFn _releaseFn, void* _userData)
  3171. {
  3172. MemoryRef* memRef = (MemoryRef*)BX_ALLOC(g_allocator, sizeof(MemoryRef) );
  3173. memRef->mem.size = _size;
  3174. memRef->mem.data = (uint8_t*)_data;
  3175. memRef->releaseFn = _releaseFn;
  3176. memRef->userData = _userData;
  3177. return &memRef->mem;
  3178. }
  3179. bool isMemoryRef(const Memory* _mem)
  3180. {
  3181. return _mem->data != (uint8_t*)_mem + sizeof(Memory);
  3182. }
  3183. void release(const Memory* _mem)
  3184. {
  3185. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  3186. Memory* mem = const_cast<Memory*>(_mem);
  3187. if (isMemoryRef(mem) )
  3188. {
  3189. MemoryRef* memRef = reinterpret_cast<MemoryRef*>(mem);
  3190. if (NULL != memRef->releaseFn)
  3191. {
  3192. memRef->releaseFn(mem->data, memRef->userData);
  3193. }
  3194. }
  3195. BX_FREE(g_allocator, mem);
  3196. }
  3197. void setDebug(uint32_t _debug)
  3198. {
  3199. BGFX_CHECK_API_THREAD();
  3200. s_ctx->setDebug(_debug);
  3201. }
  3202. void dbgTextClear(uint8_t _attr, bool _small)
  3203. {
  3204. BGFX_CHECK_API_THREAD();
  3205. s_ctx->dbgTextClear(_attr, _small);
  3206. }
  3207. void dbgTextPrintfVargs(uint16_t _x, uint16_t _y, uint8_t _attr, const char* _format, va_list _argList)
  3208. {
  3209. s_ctx->dbgTextPrintfVargs(_x, _y, _attr, _format, _argList);
  3210. }
  3211. void dbgTextPrintf(uint16_t _x, uint16_t _y, uint8_t _attr, const char* _format, ...)
  3212. {
  3213. BGFX_CHECK_API_THREAD();
  3214. va_list argList;
  3215. va_start(argList, _format);
  3216. s_ctx->dbgTextPrintfVargs(_x, _y, _attr, _format, argList);
  3217. va_end(argList);
  3218. }
  3219. void dbgTextImage(uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const void* _data, uint16_t _pitch)
  3220. {
  3221. BGFX_CHECK_API_THREAD();
  3222. s_ctx->dbgTextImage(_x, _y, _width, _height, _data, _pitch);
  3223. }
  3224. IndexBufferHandle createIndexBuffer(const Memory* _mem, uint16_t _flags)
  3225. {
  3226. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  3227. return s_ctx->createIndexBuffer(_mem, _flags);
  3228. }
  3229. void setName(IndexBufferHandle _handle, const char* _name, int32_t _len)
  3230. {
  3231. s_ctx->setName(_handle, bx::StringView(_name, _len) );
  3232. }
  3233. void destroy(IndexBufferHandle _handle)
  3234. {
  3235. s_ctx->destroyIndexBuffer(_handle);
  3236. }
  3237. VertexBufferHandle createVertexBuffer(const Memory* _mem, const VertexDecl& _decl, uint16_t _flags)
  3238. {
  3239. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  3240. BX_CHECK(isValid(_decl), "Invalid VertexDecl.");
  3241. return s_ctx->createVertexBuffer(_mem, _decl, _flags);
  3242. }
  3243. void setName(VertexBufferHandle _handle, const char* _name, int32_t _len)
  3244. {
  3245. s_ctx->setName(_handle, bx::StringView(_name, _len) );
  3246. }
  3247. void destroy(VertexBufferHandle _handle)
  3248. {
  3249. s_ctx->destroyVertexBuffer(_handle);
  3250. }
  3251. DynamicIndexBufferHandle createDynamicIndexBuffer(uint32_t _num, uint16_t _flags)
  3252. {
  3253. return s_ctx->createDynamicIndexBuffer(_num, _flags);
  3254. }
  3255. DynamicIndexBufferHandle createDynamicIndexBuffer(const Memory* _mem, uint16_t _flags)
  3256. {
  3257. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  3258. return s_ctx->createDynamicIndexBuffer(_mem, _flags);
  3259. }
  3260. void update(DynamicIndexBufferHandle _handle, uint32_t _startIndex, const Memory* _mem)
  3261. {
  3262. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  3263. s_ctx->update(_handle, _startIndex, _mem);
  3264. }
  3265. void destroy(DynamicIndexBufferHandle _handle)
  3266. {
  3267. s_ctx->destroyDynamicIndexBuffer(_handle);
  3268. }
  3269. DynamicVertexBufferHandle createDynamicVertexBuffer(uint32_t _num, const VertexDecl& _decl, uint16_t _flags)
  3270. {
  3271. BX_CHECK(isValid(_decl), "Invalid VertexDecl.");
  3272. return s_ctx->createDynamicVertexBuffer(_num, _decl, _flags);
  3273. }
  3274. DynamicVertexBufferHandle createDynamicVertexBuffer(const Memory* _mem, const VertexDecl& _decl, uint16_t _flags)
  3275. {
  3276. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  3277. BX_CHECK(isValid(_decl), "Invalid VertexDecl.");
  3278. return s_ctx->createDynamicVertexBuffer(_mem, _decl, _flags);
  3279. }
  3280. void update(DynamicVertexBufferHandle _handle, uint32_t _startVertex, const Memory* _mem)
  3281. {
  3282. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  3283. s_ctx->update(_handle, _startVertex, _mem);
  3284. }
  3285. void destroy(DynamicVertexBufferHandle _handle)
  3286. {
  3287. s_ctx->destroyDynamicVertexBuffer(_handle);
  3288. }
  3289. uint32_t getAvailTransientIndexBuffer(uint32_t _num)
  3290. {
  3291. BX_CHECK(0 < _num, "Requesting 0 indices.");
  3292. return s_ctx->getAvailTransientIndexBuffer(_num);
  3293. }
  3294. uint32_t getAvailTransientVertexBuffer(uint32_t _num, const VertexDecl& _decl)
  3295. {
  3296. BX_CHECK(0 < _num, "Requesting 0 vertices.");
  3297. BX_CHECK(isValid(_decl), "Invalid VertexDecl.");
  3298. return s_ctx->getAvailTransientVertexBuffer(_num, _decl.m_stride);
  3299. }
  3300. uint32_t getAvailInstanceDataBuffer(uint32_t _num, uint16_t _stride)
  3301. {
  3302. BX_CHECK(0 < _num, "Requesting 0 instances.");
  3303. return s_ctx->getAvailTransientVertexBuffer(_num, _stride);
  3304. }
  3305. void allocTransientIndexBuffer(TransientIndexBuffer* _tib, uint32_t _num)
  3306. {
  3307. BX_CHECK(NULL != _tib, "_tib can't be NULL");
  3308. BX_CHECK(0 < _num, "Requesting 0 indices.");
  3309. s_ctx->allocTransientIndexBuffer(_tib, _num);
  3310. BX_CHECK(_num == _tib->size/2
  3311. , "Failed to allocate transient index buffer (requested %d, available %d). "
  3312. "Use bgfx::getAvailTransient* functions to ensure availability."
  3313. , _num
  3314. , _tib->size/2
  3315. );
  3316. }
  3317. void allocTransientVertexBuffer(TransientVertexBuffer* _tvb, uint32_t _num, const VertexDecl& _decl)
  3318. {
  3319. BX_CHECK(NULL != _tvb, "_tvb can't be NULL");
  3320. BX_CHECK(0 < _num, "Requesting 0 vertices.");
  3321. BX_CHECK(isValid(_decl), "Invalid VertexDecl.");
  3322. s_ctx->allocTransientVertexBuffer(_tvb, _num, _decl);
  3323. BX_CHECK(_num == _tvb->size / _decl.m_stride
  3324. , "Failed to allocate transient vertex buffer (requested %d, available %d). "
  3325. "Use bgfx::getAvailTransient* functions to ensure availability."
  3326. , _num
  3327. , _tvb->size / _decl.m_stride
  3328. );
  3329. }
  3330. bool allocTransientBuffers(bgfx::TransientVertexBuffer* _tvb, const bgfx::VertexDecl& _decl, uint32_t _numVertices, bgfx::TransientIndexBuffer* _tib, uint32_t _numIndices)
  3331. {
  3332. BGFX_MUTEX_SCOPE(s_ctx->m_resourceApiLock);
  3333. if (_numVertices == getAvailTransientVertexBuffer(_numVertices, _decl)
  3334. && _numIndices == getAvailTransientIndexBuffer(_numIndices) )
  3335. {
  3336. allocTransientVertexBuffer(_tvb, _numVertices, _decl);
  3337. allocTransientIndexBuffer(_tib, _numIndices);
  3338. return true;
  3339. }
  3340. return false;
  3341. }
  3342. void allocInstanceDataBuffer(InstanceDataBuffer* _idb, uint32_t _num, uint16_t _stride)
  3343. {
  3344. BGFX_CHECK_CAPS(BGFX_CAPS_INSTANCING, "Instancing is not supported!");
  3345. BX_CHECK(_stride == BX_ALIGN_16(_stride), "Stride must be multiple of 16.");
  3346. BX_CHECK(0 < _num, "Requesting 0 instanced data vertices.");
  3347. s_ctx->allocInstanceDataBuffer(_idb, _num, _stride);
  3348. BX_CHECK(_num == _idb->size / _stride
  3349. , "Failed to allocate instance data buffer (requested %d, available %d). "
  3350. "Use bgfx::getAvailTransient* functions to ensure availability."
  3351. , _num
  3352. , _idb->size / _stride
  3353. );
  3354. }
  3355. IndirectBufferHandle createIndirectBuffer(uint32_t _num)
  3356. {
  3357. return s_ctx->createIndirectBuffer(_num);
  3358. }
  3359. void destroy(IndirectBufferHandle _handle)
  3360. {
  3361. s_ctx->destroyIndirectBuffer(_handle);
  3362. }
  3363. ShaderHandle createShader(const Memory* _mem)
  3364. {
  3365. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  3366. return s_ctx->createShader(_mem);
  3367. }
  3368. uint16_t getShaderUniforms(ShaderHandle _handle, UniformHandle* _uniforms, uint16_t _max)
  3369. {
  3370. return s_ctx->getShaderUniforms(_handle, _uniforms, _max);
  3371. }
  3372. void setName(ShaderHandle _handle, const char* _name, int32_t _len)
  3373. {
  3374. s_ctx->setName(_handle, bx::StringView(_name, _len) );
  3375. }
  3376. void destroy(ShaderHandle _handle)
  3377. {
  3378. s_ctx->destroyShader(_handle);
  3379. }
  3380. ProgramHandle createProgram(ShaderHandle _vsh, ShaderHandle _fsh, bool _destroyShaders)
  3381. {
  3382. if (!isValid(_fsh) )
  3383. {
  3384. return createProgram(_vsh, _destroyShaders);
  3385. }
  3386. return s_ctx->createProgram(_vsh, _fsh, _destroyShaders);
  3387. }
  3388. ProgramHandle createProgram(ShaderHandle _csh, bool _destroyShader)
  3389. {
  3390. return s_ctx->createProgram(_csh, _destroyShader);
  3391. }
  3392. void destroy(ProgramHandle _handle)
  3393. {
  3394. s_ctx->destroyProgram(_handle);
  3395. }
  3396. static void isTextureValid(uint16_t _depth, bool _cubeMap, uint16_t _numLayers, TextureFormat::Enum _format, uint64_t _flags, bx::Error* _err)
  3397. {
  3398. BX_ERROR_SCOPE(_err);
  3399. const bool is3DTexture = 1 < _depth;
  3400. if (_cubeMap && is3DTexture)
  3401. {
  3402. _err->setError(BGFX_ERROR_TEXTURE_VALIDATION
  3403. , "Texture can't be depth and cube map at the same time."
  3404. );
  3405. return;
  3406. }
  3407. if (is3DTexture
  3408. && 0 == (g_caps.supported & BGFX_CAPS_TEXTURE_3D) )
  3409. {
  3410. _err->setError(BGFX_ERROR_TEXTURE_VALIDATION
  3411. , "Texture3D is not supported! "
  3412. "Use bgfx::getCaps to check BGFX_CAPS_TEXTURE_3D backend renderer capabilities."
  3413. );
  3414. return;
  3415. }
  3416. if (0 != (_flags & BGFX_TEXTURE_RT_MASK)
  3417. && 0 != (_flags & BGFX_TEXTURE_READ_BACK) )
  3418. {
  3419. _err->setError(BGFX_ERROR_TEXTURE_VALIDATION
  3420. , "Can't create render target with BGFX_TEXTURE_READ_BACK flag."
  3421. );
  3422. return;
  3423. }
  3424. if (1 < _numLayers
  3425. && 0 == (g_caps.supported & BGFX_CAPS_TEXTURE_2D_ARRAY) )
  3426. {
  3427. _err->setError(BGFX_ERROR_TEXTURE_VALIDATION
  3428. , "Texture array is not supported! "
  3429. "Use bgfx::getCaps to check BGFX_CAPS_TEXTURE_2D_ARRAY backend renderer capabilities."
  3430. );
  3431. return;
  3432. }
  3433. bool formatSupported;
  3434. if (0 != (_flags & (BGFX_TEXTURE_RT | BGFX_TEXTURE_RT_WRITE_ONLY)) )
  3435. {
  3436. formatSupported = 0 != (g_caps.formats[_format] & BGFX_CAPS_FORMAT_TEXTURE_FRAMEBUFFER);
  3437. }
  3438. else
  3439. {
  3440. formatSupported = 0 != (g_caps.formats[_format] & (0
  3441. | BGFX_CAPS_FORMAT_TEXTURE_2D
  3442. | BGFX_CAPS_FORMAT_TEXTURE_2D_EMULATED
  3443. | BGFX_CAPS_FORMAT_TEXTURE_2D_SRGB
  3444. ) );
  3445. }
  3446. uint16_t srgbCaps = BGFX_CAPS_FORMAT_TEXTURE_2D_SRGB;
  3447. if (_cubeMap)
  3448. {
  3449. formatSupported = 0 != (g_caps.formats[_format] & (0
  3450. | BGFX_CAPS_FORMAT_TEXTURE_CUBE
  3451. | BGFX_CAPS_FORMAT_TEXTURE_CUBE_EMULATED
  3452. | BGFX_CAPS_FORMAT_TEXTURE_CUBE_SRGB
  3453. ) );
  3454. srgbCaps = BGFX_CAPS_FORMAT_TEXTURE_CUBE_SRGB;
  3455. }
  3456. else if (is3DTexture)
  3457. {
  3458. formatSupported = 0 != (g_caps.formats[_format] & (0
  3459. | BGFX_CAPS_FORMAT_TEXTURE_3D
  3460. | BGFX_CAPS_FORMAT_TEXTURE_3D_EMULATED
  3461. | BGFX_CAPS_FORMAT_TEXTURE_3D_SRGB
  3462. ) );
  3463. srgbCaps = BGFX_CAPS_FORMAT_TEXTURE_3D_SRGB;
  3464. }
  3465. if (formatSupported
  3466. && 0 != (_flags & BGFX_TEXTURE_RT_MASK) )
  3467. {
  3468. formatSupported = 0 != (g_caps.formats[_format] & (0
  3469. | BGFX_CAPS_FORMAT_TEXTURE_FRAMEBUFFER
  3470. ) );
  3471. }
  3472. if (!formatSupported)
  3473. {
  3474. _err->setError(BGFX_ERROR_TEXTURE_VALIDATION
  3475. , "Texture format is not supported! "
  3476. "Use bgfx::isTextureValid to check support for texture format before creating it."
  3477. );
  3478. return;
  3479. }
  3480. if (0 != (_flags & BGFX_TEXTURE_MSAA_SAMPLE)
  3481. && 0 == (g_caps.formats[_format] & BGFX_CAPS_FORMAT_TEXTURE_MSAA) )
  3482. {
  3483. _err->setError(BGFX_ERROR_TEXTURE_VALIDATION
  3484. , "MSAA sampling for this texture format is not supported."
  3485. );
  3486. return;
  3487. }
  3488. if (0 != (_flags & BGFX_TEXTURE_SRGB)
  3489. && 0 == (g_caps.supported & srgbCaps & (0
  3490. | BGFX_CAPS_FORMAT_TEXTURE_2D_SRGB
  3491. | BGFX_CAPS_FORMAT_TEXTURE_3D_SRGB
  3492. | BGFX_CAPS_FORMAT_TEXTURE_CUBE_SRGB
  3493. ) ) )
  3494. {
  3495. _err->setError(BGFX_ERROR_TEXTURE_VALIDATION
  3496. , "sRGB sampling for this texture format is not supported."
  3497. );
  3498. return;
  3499. }
  3500. }
  3501. bool isTextureValid(uint16_t _depth, bool _cubeMap, uint16_t _numLayers, TextureFormat::Enum _format, uint64_t _flags)
  3502. {
  3503. bx::Error err;
  3504. isTextureValid(_depth, _cubeMap, _numLayers, _format, _flags, &err);
  3505. return err.isOk();
  3506. }
  3507. void calcTextureSize(TextureInfo& _info, uint16_t _width, uint16_t _height, uint16_t _depth, bool _cubeMap, bool _hasMips, uint16_t _numLayers, TextureFormat::Enum _format)
  3508. {
  3509. bimg::imageGetSize( (bimg::TextureInfo*)&_info, _width, _height, _depth, _cubeMap, _hasMips, _numLayers, bimg::TextureFormat::Enum(_format) );
  3510. }
  3511. TextureHandle createTexture(const Memory* _mem, uint64_t _flags, uint8_t _skip, TextureInfo* _info)
  3512. {
  3513. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  3514. return s_ctx->createTexture(_mem, _flags, _skip, _info, BackbufferRatio::Count, false);
  3515. }
  3516. void getTextureSizeFromRatio(BackbufferRatio::Enum _ratio, uint16_t& _width, uint16_t& _height)
  3517. {
  3518. switch (_ratio)
  3519. {
  3520. case BackbufferRatio::Half: _width /= 2; _height /= 2; break;
  3521. case BackbufferRatio::Quarter: _width /= 4; _height /= 4; break;
  3522. case BackbufferRatio::Eighth: _width /= 8; _height /= 8; break;
  3523. case BackbufferRatio::Sixteenth: _width /= 16; _height /= 16; break;
  3524. case BackbufferRatio::Double: _width *= 2; _height *= 2; break;
  3525. default:
  3526. break;
  3527. }
  3528. _width = bx::max<uint16_t>(1, _width);
  3529. _height = bx::max<uint16_t>(1, _height);
  3530. }
  3531. static TextureHandle createTexture2D(BackbufferRatio::Enum _ratio, uint16_t _width, uint16_t _height, bool _hasMips, uint16_t _numLayers, TextureFormat::Enum _format, uint64_t _flags, const Memory* _mem)
  3532. {
  3533. bx::Error err;
  3534. isTextureValid(0, false, _numLayers, _format, _flags, &err);
  3535. BX_CHECK(err.isOk(), "%s (layers %d, format %s)"
  3536. , err.getMessage().getPtr()
  3537. , _numLayers
  3538. , getName(_format)
  3539. );
  3540. if (BackbufferRatio::Count != _ratio)
  3541. {
  3542. _width = uint16_t(s_ctx->m_init.resolution.width);
  3543. _height = uint16_t(s_ctx->m_init.resolution.height);
  3544. getTextureSizeFromRatio(_ratio, _width, _height);
  3545. }
  3546. const uint8_t numMips = calcNumMips(_hasMips, _width, _height);
  3547. _numLayers = bx::max<uint16_t>(_numLayers, 1);
  3548. if (BX_ENABLED(BGFX_CONFIG_DEBUG)
  3549. && NULL != _mem)
  3550. {
  3551. TextureInfo ti;
  3552. calcTextureSize(ti, _width, _height, 1, false, _hasMips, _numLayers, _format);
  3553. BX_CHECK(ti.storageSize == _mem->size
  3554. , "createTexture2D: Texture storage size doesn't match passed memory size (storage size: %d, memory size: %d)"
  3555. , ti.storageSize
  3556. , _mem->size
  3557. );
  3558. }
  3559. uint32_t size = sizeof(uint32_t)+sizeof(TextureCreate);
  3560. const Memory* mem = alloc(size);
  3561. bx::StaticMemoryBlockWriter writer(mem->data, mem->size);
  3562. uint32_t magic = BGFX_CHUNK_MAGIC_TEX;
  3563. bx::write(&writer, magic);
  3564. TextureCreate tc;
  3565. tc.m_width = _width;
  3566. tc.m_height = _height;
  3567. tc.m_depth = 0;
  3568. tc.m_numLayers = _numLayers;
  3569. tc.m_numMips = numMips;
  3570. tc.m_format = _format;
  3571. tc.m_cubeMap = false;
  3572. tc.m_mem = _mem;
  3573. bx::write(&writer, tc);
  3574. return s_ctx->createTexture(mem, _flags, 0, NULL, _ratio, NULL != _mem);
  3575. }
  3576. TextureHandle createTexture2D(uint16_t _width, uint16_t _height, bool _hasMips, uint16_t _numLayers, TextureFormat::Enum _format, uint64_t _flags, const Memory* _mem)
  3577. {
  3578. BX_CHECK(_width > 0 && _height > 0, "Invalid texture size (width %d, height %d).", _width, _height);
  3579. return createTexture2D(BackbufferRatio::Count, _width, _height, _hasMips, _numLayers, _format, _flags, _mem);
  3580. }
  3581. TextureHandle createTexture2D(BackbufferRatio::Enum _ratio, bool _hasMips, uint16_t _numLayers, TextureFormat::Enum _format, uint64_t _flags)
  3582. {
  3583. BX_CHECK(_ratio < BackbufferRatio::Count, "Invalid back buffer ratio.");
  3584. return createTexture2D(_ratio, 0, 0, _hasMips, _numLayers, _format, _flags, NULL);
  3585. }
  3586. TextureHandle createTexture3D(uint16_t _width, uint16_t _height, uint16_t _depth, bool _hasMips, TextureFormat::Enum _format, uint64_t _flags, const Memory* _mem)
  3587. {
  3588. bx::Error err;
  3589. isTextureValid(_depth, false, 1, _format, _flags, &err);
  3590. BX_CHECK(err.isOk(), "%s", err.getMessage().getPtr() );
  3591. const uint8_t numMips = calcNumMips(_hasMips, _width, _height, _depth);
  3592. if (BX_ENABLED(BGFX_CONFIG_DEBUG)
  3593. && NULL != _mem)
  3594. {
  3595. TextureInfo ti;
  3596. calcTextureSize(ti, _width, _height, _depth, false, _hasMips, 1, _format);
  3597. BX_CHECK(ti.storageSize == _mem->size
  3598. , "createTexture3D: Texture storage size doesn't match passed memory size (storage size: %d, memory size: %d)"
  3599. , ti.storageSize
  3600. , _mem->size
  3601. );
  3602. }
  3603. uint32_t size = sizeof(uint32_t)+sizeof(TextureCreate);
  3604. const Memory* mem = alloc(size);
  3605. bx::StaticMemoryBlockWriter writer(mem->data, mem->size);
  3606. uint32_t magic = BGFX_CHUNK_MAGIC_TEX;
  3607. bx::write(&writer, magic);
  3608. TextureCreate tc;
  3609. tc.m_width = _width;
  3610. tc.m_height = _height;
  3611. tc.m_depth = _depth;
  3612. tc.m_numLayers = 1;
  3613. tc.m_numMips = numMips;
  3614. tc.m_format = _format;
  3615. tc.m_cubeMap = false;
  3616. tc.m_mem = _mem;
  3617. bx::write(&writer, tc);
  3618. return s_ctx->createTexture(mem, _flags, 0, NULL, BackbufferRatio::Count, NULL != _mem);
  3619. }
  3620. TextureHandle createTextureCube(uint16_t _size, bool _hasMips, uint16_t _numLayers, TextureFormat::Enum _format, uint64_t _flags, const Memory* _mem)
  3621. {
  3622. bx::Error err;
  3623. isTextureValid(0, true, _numLayers, _format, _flags, &err);
  3624. BX_CHECK(err.isOk(), "%s", err.getMessage().getPtr() );
  3625. const uint8_t numMips = calcNumMips(_hasMips, _size, _size);
  3626. _numLayers = bx::max<uint16_t>(_numLayers, 1);
  3627. if (BX_ENABLED(BGFX_CONFIG_DEBUG)
  3628. && NULL != _mem)
  3629. {
  3630. TextureInfo ti;
  3631. calcTextureSize(ti, _size, _size, 1, true, _hasMips, _numLayers, _format);
  3632. BX_CHECK(ti.storageSize == _mem->size
  3633. , "createTextureCube: Texture storage size doesn't match passed memory size (storage size: %d, memory size: %d)"
  3634. , ti.storageSize
  3635. , _mem->size
  3636. );
  3637. }
  3638. uint32_t size = sizeof(uint32_t)+sizeof(TextureCreate);
  3639. const Memory* mem = alloc(size);
  3640. bx::StaticMemoryBlockWriter writer(mem->data, mem->size);
  3641. uint32_t magic = BGFX_CHUNK_MAGIC_TEX;
  3642. bx::write(&writer, magic);
  3643. TextureCreate tc;
  3644. tc.m_width = _size;
  3645. tc.m_height = _size;
  3646. tc.m_depth = 0;
  3647. tc.m_numLayers = _numLayers;
  3648. tc.m_numMips = numMips;
  3649. tc.m_format = _format;
  3650. tc.m_cubeMap = true;
  3651. tc.m_mem = _mem;
  3652. bx::write(&writer, tc);
  3653. return s_ctx->createTexture(mem, _flags, 0, NULL, BackbufferRatio::Count, NULL != _mem);
  3654. }
  3655. void setName(TextureHandle _handle, const char* _name, int32_t _len)
  3656. {
  3657. s_ctx->setName(_handle, bx::StringView(_name, _len) );
  3658. }
  3659. void* getDirectAccessPtr(TextureHandle _handle)
  3660. {
  3661. return s_ctx->getDirectAccessPtr(_handle);
  3662. }
  3663. void destroy(TextureHandle _handle)
  3664. {
  3665. s_ctx->destroyTexture(_handle);
  3666. }
  3667. void updateTexture2D(TextureHandle _handle, uint16_t _layer, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const Memory* _mem, uint16_t _pitch)
  3668. {
  3669. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  3670. if (_width == 0
  3671. || _height == 0)
  3672. {
  3673. release(_mem);
  3674. }
  3675. else
  3676. {
  3677. s_ctx->updateTexture(_handle, 0, _mip, _x, _y, _layer, _width, _height, 1, _pitch, _mem);
  3678. }
  3679. }
  3680. void updateTexture3D(TextureHandle _handle, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _z, uint16_t _width, uint16_t _height, uint16_t _depth, const Memory* _mem)
  3681. {
  3682. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  3683. BGFX_CHECK_CAPS(BGFX_CAPS_TEXTURE_3D, "Texture3D is not supported!");
  3684. if (0 == _width
  3685. || 0 == _height
  3686. || 0 == _depth)
  3687. {
  3688. release(_mem);
  3689. }
  3690. else
  3691. {
  3692. s_ctx->updateTexture(_handle, 0, _mip, _x, _y, _z, _width, _height, _depth, UINT16_MAX, _mem);
  3693. }
  3694. }
  3695. void updateTextureCube(TextureHandle _handle, uint16_t _layer, uint8_t _side, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const Memory* _mem, uint16_t _pitch)
  3696. {
  3697. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  3698. BX_CHECK(_side <= 5, "Invalid side %d.", _side);
  3699. if (0 == _width
  3700. || 0 == _height)
  3701. {
  3702. release(_mem);
  3703. }
  3704. else
  3705. {
  3706. s_ctx->updateTexture(_handle, _side, _mip, _x, _y, _layer, _width, _height, 1, _pitch, _mem);
  3707. }
  3708. }
  3709. uint32_t readTexture(TextureHandle _handle, void* _data, uint8_t _mip)
  3710. {
  3711. BX_CHECK(NULL != _data, "_data can't be NULL");
  3712. BGFX_CHECK_CAPS(BGFX_CAPS_TEXTURE_READ_BACK, "Texture read-back is not supported!");
  3713. return s_ctx->readTexture(_handle, _data, _mip);
  3714. }
  3715. FrameBufferHandle createFrameBuffer(uint16_t _width, uint16_t _height, TextureFormat::Enum _format, uint64_t _textureFlags)
  3716. {
  3717. _textureFlags |= _textureFlags&BGFX_TEXTURE_RT_MSAA_MASK ? 0 : BGFX_TEXTURE_RT;
  3718. TextureHandle th = createTexture2D(_width, _height, false, 1, _format, _textureFlags);
  3719. return createFrameBuffer(1, &th, true);
  3720. }
  3721. FrameBufferHandle createFrameBuffer(BackbufferRatio::Enum _ratio, TextureFormat::Enum _format, uint64_t _textureFlags)
  3722. {
  3723. BX_CHECK(_ratio < BackbufferRatio::Count, "Invalid back buffer ratio.");
  3724. _textureFlags |= _textureFlags&BGFX_TEXTURE_RT_MSAA_MASK ? 0 : BGFX_TEXTURE_RT;
  3725. TextureHandle th = createTexture2D(_ratio, false, 1, _format, _textureFlags);
  3726. return createFrameBuffer(1, &th, true);
  3727. }
  3728. FrameBufferHandle createFrameBuffer(uint8_t _num, const TextureHandle* _handles, bool _destroyTextures)
  3729. {
  3730. Attachment attachment[BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS];
  3731. for (uint8_t ii = 0; ii < _num; ++ii)
  3732. {
  3733. Attachment& at = attachment[ii];
  3734. at.init(_handles[ii], Access::Write, 0, 0, BGFX_RESOLVE_AUTO_GEN_MIPS);
  3735. }
  3736. return createFrameBuffer(_num, attachment, _destroyTextures);
  3737. }
  3738. FrameBufferHandle createFrameBuffer(uint8_t _num, const Attachment* _attachment, bool _destroyTextures)
  3739. {
  3740. BX_CHECK(_num != 0, "Number of frame buffer attachments can't be 0.");
  3741. BX_CHECK(_num <= BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS
  3742. , "Number of frame buffer attachments is larger than allowed %d (max: %d)."
  3743. , _num
  3744. , BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS
  3745. );
  3746. BX_CHECK(NULL != _attachment, "_attachment can't be NULL");
  3747. return s_ctx->createFrameBuffer(_num, _attachment, _destroyTextures);
  3748. }
  3749. FrameBufferHandle createFrameBuffer(void* _nwh, uint16_t _width, uint16_t _height, TextureFormat::Enum _format, TextureFormat::Enum _depthFormat)
  3750. {
  3751. BGFX_CHECK_CAPS(BGFX_CAPS_SWAP_CHAIN, "Swap chain is not supported!");
  3752. BX_WARN(_width > 0 && _height > 0
  3753. , "Invalid frame buffer dimensions (width %d, height %d)."
  3754. , _width
  3755. , _height
  3756. );
  3757. BX_CHECK(_format == TextureFormat::Count || bimg::isColor(bimg::TextureFormat::Enum(_format) )
  3758. , "Invalid texture format for color (%s)."
  3759. , bimg::getName(bimg::TextureFormat::Enum(_format) )
  3760. );
  3761. BX_CHECK(_depthFormat == TextureFormat::Count || bimg::isDepth(bimg::TextureFormat::Enum(_depthFormat) )
  3762. , "Invalid texture format for depth (%s)."
  3763. , bimg::getName(bimg::TextureFormat::Enum(_depthFormat) )
  3764. );
  3765. return s_ctx->createFrameBuffer(
  3766. _nwh
  3767. , bx::max<uint16_t>(_width, 1)
  3768. , bx::max<uint16_t>(_height, 1)
  3769. , _format
  3770. , _depthFormat
  3771. );
  3772. }
  3773. void setName(FrameBufferHandle _handle, const char* _name, int32_t _len)
  3774. {
  3775. s_ctx->setName(_handle, bx::StringView(_name, _len) );
  3776. }
  3777. TextureHandle getTexture(FrameBufferHandle _handle, uint8_t _attachment)
  3778. {
  3779. return s_ctx->getTexture(_handle, _attachment);
  3780. }
  3781. void destroy(FrameBufferHandle _handle)
  3782. {
  3783. s_ctx->destroyFrameBuffer(_handle);
  3784. }
  3785. UniformHandle createUniform(const char* _name, UniformType::Enum _type, uint16_t _num)
  3786. {
  3787. return s_ctx->createUniform(_name, _type, _num);
  3788. }
  3789. void getUniformInfo(UniformHandle _handle, UniformInfo& _info)
  3790. {
  3791. s_ctx->getUniformInfo(_handle, _info);
  3792. }
  3793. void destroy(UniformHandle _handle)
  3794. {
  3795. s_ctx->destroyUniform(_handle);
  3796. }
  3797. OcclusionQueryHandle createOcclusionQuery()
  3798. {
  3799. BGFX_CHECK_CAPS(BGFX_CAPS_OCCLUSION_QUERY, "Occlusion query is not supported!");
  3800. return s_ctx->createOcclusionQuery();
  3801. }
  3802. OcclusionQueryResult::Enum getResult(OcclusionQueryHandle _handle, int32_t* _result)
  3803. {
  3804. BGFX_CHECK_CAPS(BGFX_CAPS_OCCLUSION_QUERY, "Occlusion query is not supported!");
  3805. return s_ctx->getResult(_handle, _result);
  3806. }
  3807. void destroy(OcclusionQueryHandle _handle)
  3808. {
  3809. BGFX_CHECK_CAPS(BGFX_CAPS_OCCLUSION_QUERY, "Occlusion query is not supported!");
  3810. s_ctx->destroyOcclusionQuery(_handle);
  3811. }
  3812. void setPaletteColor(uint8_t _index, uint32_t _rgba)
  3813. {
  3814. const uint8_t rr = uint8_t(_rgba>>24);
  3815. const uint8_t gg = uint8_t(_rgba>>16);
  3816. const uint8_t bb = uint8_t(_rgba>> 8);
  3817. const uint8_t aa = uint8_t(_rgba>> 0);
  3818. const float rgba[4] =
  3819. {
  3820. rr * 1.0f/255.0f,
  3821. gg * 1.0f/255.0f,
  3822. bb * 1.0f/255.0f,
  3823. aa * 1.0f/255.0f,
  3824. };
  3825. s_ctx->setPaletteColor(_index, rgba);
  3826. }
  3827. void setPaletteColor(uint8_t _index, float _r, float _g, float _b, float _a)
  3828. {
  3829. float rgba[4] = { _r, _g, _b, _a };
  3830. s_ctx->setPaletteColor(_index, rgba);
  3831. }
  3832. void setPaletteColor(uint8_t _index, const float _rgba[4])
  3833. {
  3834. s_ctx->setPaletteColor(_index, _rgba);
  3835. }
  3836. bool checkView(ViewId _id)
  3837. {
  3838. // workaround GCC 4.9 type-limit check.
  3839. const uint32_t id = _id;
  3840. return id < BGFX_CONFIG_MAX_VIEWS;
  3841. }
  3842. void setViewName(ViewId _id, const char* _name)
  3843. {
  3844. BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
  3845. s_ctx->setViewName(_id, _name);
  3846. }
  3847. void setViewRect(ViewId _id, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
  3848. {
  3849. BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
  3850. s_ctx->setViewRect(_id, _x, _y, _width, _height);
  3851. }
  3852. void setViewRect(ViewId _id, uint16_t _x, uint16_t _y, BackbufferRatio::Enum _ratio)
  3853. {
  3854. BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
  3855. uint16_t width = uint16_t(s_ctx->m_init.resolution.width);
  3856. uint16_t height = uint16_t(s_ctx->m_init.resolution.height);
  3857. getTextureSizeFromRatio(_ratio, width, height);
  3858. setViewRect(_id, _x, _y, width, height);
  3859. }
  3860. void setViewScissor(ViewId _id, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
  3861. {
  3862. BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
  3863. s_ctx->setViewScissor(_id, _x, _y, _width, _height);
  3864. }
  3865. void setViewClear(ViewId _id, uint16_t _flags, uint32_t _rgba, float _depth, uint8_t _stencil)
  3866. {
  3867. BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
  3868. s_ctx->setViewClear(_id, _flags, _rgba, _depth, _stencil);
  3869. }
  3870. void setViewClear(ViewId _id, uint16_t _flags, float _depth, uint8_t _stencil, uint8_t _0, uint8_t _1, uint8_t _2, uint8_t _3, uint8_t _4, uint8_t _5, uint8_t _6, uint8_t _7)
  3871. {
  3872. BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
  3873. s_ctx->setViewClear(_id, _flags, _depth, _stencil, _0, _1, _2, _3, _4, _5, _6, _7);
  3874. }
  3875. void setViewMode(ViewId _id, ViewMode::Enum _mode)
  3876. {
  3877. BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
  3878. s_ctx->setViewMode(_id, _mode);
  3879. }
  3880. void setViewFrameBuffer(ViewId _id, FrameBufferHandle _handle)
  3881. {
  3882. BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
  3883. s_ctx->setViewFrameBuffer(_id, _handle);
  3884. }
  3885. void setViewTransform(ViewId _id, const void* _view, const void* _proj)
  3886. {
  3887. BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
  3888. s_ctx->setViewTransform(_id, _view, _proj);
  3889. }
  3890. void setViewOrder(ViewId _id, uint16_t _num, const ViewId* _order)
  3891. {
  3892. BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
  3893. s_ctx->setViewOrder(_id, _num, _order);
  3894. }
  3895. void resetView(ViewId _id)
  3896. {
  3897. BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
  3898. s_ctx->resetView(_id);
  3899. }
  3900. void setMarker(const char* _marker)
  3901. {
  3902. BGFX_CHECK_API_THREAD();
  3903. s_ctx->m_encoder0->setMarker(_marker);
  3904. }
  3905. void setState(uint64_t _state, uint32_t _rgba)
  3906. {
  3907. BGFX_CHECK_API_THREAD();
  3908. s_ctx->m_encoder0->setState(_state, _rgba);
  3909. }
  3910. void setCondition(OcclusionQueryHandle _handle, bool _visible)
  3911. {
  3912. BGFX_CHECK_API_THREAD();
  3913. s_ctx->m_encoder0->setCondition(_handle, _visible);
  3914. }
  3915. void setStencil(uint32_t _fstencil, uint32_t _bstencil)
  3916. {
  3917. BGFX_CHECK_API_THREAD();
  3918. s_ctx->m_encoder0->setStencil(_fstencil, _bstencil);
  3919. }
  3920. uint16_t setScissor(uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
  3921. {
  3922. BGFX_CHECK_API_THREAD();
  3923. return s_ctx->m_encoder0->setScissor(_x, _y, _width, _height);
  3924. }
  3925. void setScissor(uint16_t _cache)
  3926. {
  3927. BGFX_CHECK_API_THREAD();
  3928. s_ctx->m_encoder0->setScissor(_cache);
  3929. }
  3930. uint32_t setTransform(const void* _mtx, uint16_t _num)
  3931. {
  3932. BGFX_CHECK_API_THREAD();
  3933. return s_ctx->m_encoder0->setTransform(_mtx, _num);
  3934. }
  3935. uint32_t allocTransform(Transform* _transform, uint16_t _num)
  3936. {
  3937. BGFX_CHECK_API_THREAD();
  3938. return s_ctx->m_encoder0->allocTransform(_transform, _num);
  3939. }
  3940. void setTransform(uint32_t _cache, uint16_t _num)
  3941. {
  3942. BGFX_CHECK_API_THREAD();
  3943. s_ctx->m_encoder0->setTransform(_cache, _num);
  3944. }
  3945. void setUniform(UniformHandle _handle, const void* _value, uint16_t _num)
  3946. {
  3947. BGFX_CHECK_API_THREAD();
  3948. s_ctx->m_encoder0->setUniform(_handle, _value, _num);
  3949. }
  3950. void setIndexBuffer(IndexBufferHandle _handle)
  3951. {
  3952. setIndexBuffer(_handle, 0, UINT32_MAX);
  3953. }
  3954. void setIndexBuffer(IndexBufferHandle _handle, uint32_t _firstIndex, uint32_t _numIndices)
  3955. {
  3956. BGFX_CHECK_API_THREAD();
  3957. s_ctx->m_encoder0->setIndexBuffer(_handle, _firstIndex, _numIndices);
  3958. }
  3959. void setIndexBuffer(DynamicIndexBufferHandle _handle)
  3960. {
  3961. setIndexBuffer(_handle, 0, UINT32_MAX);
  3962. }
  3963. void setIndexBuffer(DynamicIndexBufferHandle _handle, uint32_t _firstIndex, uint32_t _numIndices)
  3964. {
  3965. BGFX_CHECK_API_THREAD();
  3966. s_ctx->m_encoder0->setIndexBuffer(_handle, _firstIndex, _numIndices);
  3967. }
  3968. void setIndexBuffer(const TransientIndexBuffer* _tib)
  3969. {
  3970. setIndexBuffer(_tib, 0, UINT32_MAX);
  3971. }
  3972. void setIndexBuffer(const TransientIndexBuffer* _tib, uint32_t _firstIndex, uint32_t _numIndices)
  3973. {
  3974. BGFX_CHECK_API_THREAD();
  3975. s_ctx->m_encoder0->setIndexBuffer(_tib, _firstIndex, _numIndices);
  3976. }
  3977. void setVertexBuffer(uint8_t _stream, VertexBufferHandle _handle, uint32_t _startVertex, uint32_t _numVertices)
  3978. {
  3979. BGFX_CHECK_API_THREAD();
  3980. s_ctx->m_encoder0->setVertexBuffer(_stream, _handle, _startVertex, _numVertices);
  3981. }
  3982. void setVertexBuffer(uint8_t _stream, VertexBufferHandle _handle)
  3983. {
  3984. setVertexBuffer(_stream, _handle, 0, UINT32_MAX);
  3985. }
  3986. void setVertexBuffer(uint8_t _stream, DynamicVertexBufferHandle _handle, uint32_t _startVertex, uint32_t _numVertices)
  3987. {
  3988. BGFX_CHECK_API_THREAD();
  3989. s_ctx->m_encoder0->setVertexBuffer(_stream, _handle, _startVertex, _numVertices);
  3990. }
  3991. void setVertexBuffer(uint8_t _stream, DynamicVertexBufferHandle _handle)
  3992. {
  3993. setVertexBuffer(_stream, _handle, 0, UINT32_MAX);
  3994. }
  3995. void setVertexBuffer(uint8_t _stream, const TransientVertexBuffer* _tvb, uint32_t _startVertex, uint32_t _numVertices)
  3996. {
  3997. BGFX_CHECK_API_THREAD();
  3998. s_ctx->m_encoder0->setVertexBuffer(_stream, _tvb, _startVertex, _numVertices);
  3999. }
  4000. void setVertexBuffer(uint8_t _stream, const TransientVertexBuffer* _tvb)
  4001. {
  4002. setVertexBuffer(_stream, _tvb, 0, UINT32_MAX);
  4003. }
  4004. void setVertexCount(uint32_t _numVertices)
  4005. {
  4006. BGFX_CHECK_API_THREAD();
  4007. s_ctx->m_encoder0->setVertexCount(_numVertices);
  4008. }
  4009. void setInstanceDataBuffer(const InstanceDataBuffer* _idb)
  4010. {
  4011. BGFX_CHECK_API_THREAD();
  4012. s_ctx->m_encoder0->setInstanceDataBuffer(_idb);
  4013. }
  4014. void setInstanceDataBuffer(const InstanceDataBuffer* _idb, uint32_t _start, uint32_t _num)
  4015. {
  4016. BGFX_CHECK_API_THREAD();
  4017. s_ctx->m_encoder0->setInstanceDataBuffer(_idb, _start, _num);
  4018. }
  4019. void setInstanceDataBuffer(VertexBufferHandle _handle, uint32_t _startVertex, uint32_t _num)
  4020. {
  4021. BGFX_CHECK_API_THREAD();
  4022. s_ctx->m_encoder0->setInstanceDataBuffer(_handle, _startVertex, _num);
  4023. }
  4024. void setInstanceDataBuffer(DynamicVertexBufferHandle _handle, uint32_t _startVertex, uint32_t _num)
  4025. {
  4026. BGFX_CHECK_API_THREAD();
  4027. s_ctx->m_encoder0->setInstanceDataBuffer(_handle, _startVertex, _num);
  4028. }
  4029. void setInstanceCount(uint32_t _numInstances)
  4030. {
  4031. BGFX_CHECK_API_THREAD();
  4032. s_ctx->m_encoder0->setInstanceCount(_numInstances);
  4033. }
  4034. void setTexture(uint8_t _stage, UniformHandle _sampler, TextureHandle _handle, uint32_t _flags)
  4035. {
  4036. BGFX_CHECK_API_THREAD();
  4037. s_ctx->m_encoder0->setTexture(_stage, _sampler, _handle, _flags);
  4038. }
  4039. void touch(ViewId _id)
  4040. {
  4041. ProgramHandle handle = BGFX_INVALID_HANDLE;
  4042. submit(_id, handle);
  4043. }
  4044. void submit(ViewId _id, ProgramHandle _program, uint32_t _depth, bool _preserveState)
  4045. {
  4046. OcclusionQueryHandle handle = BGFX_INVALID_HANDLE;
  4047. submit(_id, _program, handle, _depth, _preserveState);
  4048. }
  4049. void submit(ViewId _id, ProgramHandle _program, OcclusionQueryHandle _occlusionQuery, uint32_t _depth, bool _preserveState)
  4050. {
  4051. BGFX_CHECK_API_THREAD();
  4052. s_ctx->m_encoder0->submit(_id, _program, _occlusionQuery, _depth, _preserveState);
  4053. }
  4054. void submit(ViewId _id, ProgramHandle _program, IndirectBufferHandle _indirectHandle, uint16_t _start, uint16_t _num, uint32_t _depth, bool _preserveState)
  4055. {
  4056. BGFX_CHECK_API_THREAD();
  4057. s_ctx->m_encoder0->submit(_id, _program, _indirectHandle, _start, _num, _depth, _preserveState);
  4058. }
  4059. void setBuffer(uint8_t _stage, IndexBufferHandle _handle, Access::Enum _access)
  4060. {
  4061. BGFX_CHECK_API_THREAD();
  4062. s_ctx->m_encoder0->setBuffer(_stage, _handle, _access);
  4063. }
  4064. void setBuffer(uint8_t _stage, VertexBufferHandle _handle, Access::Enum _access)
  4065. {
  4066. BGFX_CHECK_API_THREAD();
  4067. s_ctx->m_encoder0->setBuffer(_stage, _handle, _access);
  4068. }
  4069. void setBuffer(uint8_t _stage, DynamicIndexBufferHandle _handle, Access::Enum _access)
  4070. {
  4071. BGFX_CHECK_API_THREAD();
  4072. s_ctx->m_encoder0->setBuffer(_stage, _handle, _access);
  4073. }
  4074. void setBuffer(uint8_t _stage, DynamicVertexBufferHandle _handle, Access::Enum _access)
  4075. {
  4076. BGFX_CHECK_API_THREAD();
  4077. s_ctx->m_encoder0->setBuffer(_stage, _handle, _access);
  4078. }
  4079. void setBuffer(uint8_t _stage, IndirectBufferHandle _handle, Access::Enum _access)
  4080. {
  4081. BGFX_CHECK_API_THREAD();
  4082. s_ctx->m_encoder0->setBuffer(_stage, _handle, _access);
  4083. }
  4084. void setImage(uint8_t _stage, TextureHandle _handle, uint8_t _mip, Access::Enum _access, TextureFormat::Enum _format)
  4085. {
  4086. BGFX_CHECK_API_THREAD();
  4087. s_ctx->m_encoder0->setImage(_stage, _handle, _mip, _access, _format);
  4088. }
  4089. void dispatch(ViewId _id, ProgramHandle _handle, uint32_t _numX, uint32_t _numY, uint32_t _numZ)
  4090. {
  4091. BGFX_CHECK_API_THREAD();
  4092. s_ctx->m_encoder0->dispatch(_id, _handle, _numX, _numY, _numZ);
  4093. }
  4094. void dispatch(ViewId _id, ProgramHandle _handle, IndirectBufferHandle _indirectHandle, uint16_t _start, uint16_t _num)
  4095. {
  4096. BGFX_CHECK_API_THREAD();
  4097. s_ctx->m_encoder0->dispatch(_id, _handle, _indirectHandle, _start, _num);
  4098. }
  4099. void discard()
  4100. {
  4101. BGFX_CHECK_API_THREAD();
  4102. s_ctx->m_encoder0->discard();
  4103. }
  4104. void blit(ViewId _id, TextureHandle _dst, uint16_t _dstX, uint16_t _dstY, TextureHandle _src, uint16_t _srcX, uint16_t _srcY, uint16_t _width, uint16_t _height)
  4105. {
  4106. blit(_id, _dst, 0, _dstX, _dstY, 0, _src, 0, _srcX, _srcY, 0, _width, _height, 0);
  4107. }
  4108. void blit(ViewId _id, TextureHandle _dst, uint8_t _dstMip, uint16_t _dstX, uint16_t _dstY, uint16_t _dstZ, TextureHandle _src, uint8_t _srcMip, uint16_t _srcX, uint16_t _srcY, uint16_t _srcZ, uint16_t _width, uint16_t _height, uint16_t _depth)
  4109. {
  4110. BGFX_CHECK_API_THREAD();
  4111. s_ctx->m_encoder0->blit(_id, _dst, _dstMip, _dstX, _dstY, _dstZ, _src, _srcMip, _srcX, _srcY, _srcZ, _width, _height, _depth);
  4112. }
  4113. void requestScreenShot(FrameBufferHandle _handle, const char* _filePath)
  4114. {
  4115. BGFX_CHECK_API_THREAD();
  4116. s_ctx->requestScreenShot(_handle, _filePath);
  4117. }
  4118. } // namespace bgfx
  4119. #if BX_PLATFORM_WINDOWS
  4120. extern "C"
  4121. {
  4122. // When laptop setup has integrated and discrete GPU, following driver workarounds will
  4123. // select discrete GPU:
  4124. // Reference(s):
  4125. // - https://web.archive.org/web/20180722051003/https://docs.nvidia.com/gameworks/content/technologies/desktop/optimus.htm
  4126. //
  4127. __declspec(dllexport) uint32_t NvOptimusEnablement = UINT32_C(1);
  4128. // Reference(s):
  4129. // - https://web.archive.org/web/20180722051032/https://gpuopen.com/amdpowerxpressrequesthighperformance/
  4130. //
  4131. __declspec(dllexport) uint32_t AmdPowerXpressRequestHighPerformance = UINT32_C(1);
  4132. }
  4133. #endif // BX_PLATFORM_WINDOWS
  4134. #define BGFX_TEXTURE_FORMAT_BIMG(_fmt) \
  4135. BX_STATIC_ASSERT(uint32_t(bgfx::TextureFormat::_fmt) == uint32_t(bimg::TextureFormat::_fmt) )
  4136. BGFX_TEXTURE_FORMAT_BIMG(BC1);
  4137. BGFX_TEXTURE_FORMAT_BIMG(BC2);
  4138. BGFX_TEXTURE_FORMAT_BIMG(BC3);
  4139. BGFX_TEXTURE_FORMAT_BIMG(BC4);
  4140. BGFX_TEXTURE_FORMAT_BIMG(BC5);
  4141. BGFX_TEXTURE_FORMAT_BIMG(BC6H);
  4142. BGFX_TEXTURE_FORMAT_BIMG(BC7);
  4143. BGFX_TEXTURE_FORMAT_BIMG(ETC1);
  4144. BGFX_TEXTURE_FORMAT_BIMG(ETC2);
  4145. BGFX_TEXTURE_FORMAT_BIMG(ETC2A);
  4146. BGFX_TEXTURE_FORMAT_BIMG(ETC2A1);
  4147. BGFX_TEXTURE_FORMAT_BIMG(PTC12);
  4148. BGFX_TEXTURE_FORMAT_BIMG(PTC14);
  4149. BGFX_TEXTURE_FORMAT_BIMG(PTC12A);
  4150. BGFX_TEXTURE_FORMAT_BIMG(PTC14A);
  4151. BGFX_TEXTURE_FORMAT_BIMG(PTC22);
  4152. BGFX_TEXTURE_FORMAT_BIMG(PTC24);
  4153. BGFX_TEXTURE_FORMAT_BIMG(ATC);
  4154. BGFX_TEXTURE_FORMAT_BIMG(ATCE);
  4155. BGFX_TEXTURE_FORMAT_BIMG(ATCI);
  4156. BGFX_TEXTURE_FORMAT_BIMG(ASTC4x4);
  4157. BGFX_TEXTURE_FORMAT_BIMG(ASTC5x5);
  4158. BGFX_TEXTURE_FORMAT_BIMG(ASTC6x6);
  4159. BGFX_TEXTURE_FORMAT_BIMG(ASTC8x5);
  4160. BGFX_TEXTURE_FORMAT_BIMG(ASTC8x6);
  4161. BGFX_TEXTURE_FORMAT_BIMG(ASTC10x5);
  4162. BGFX_TEXTURE_FORMAT_BIMG(Unknown);
  4163. BGFX_TEXTURE_FORMAT_BIMG(R1);
  4164. BGFX_TEXTURE_FORMAT_BIMG(A8);
  4165. BGFX_TEXTURE_FORMAT_BIMG(R8);
  4166. BGFX_TEXTURE_FORMAT_BIMG(R8I);
  4167. BGFX_TEXTURE_FORMAT_BIMG(R8U);
  4168. BGFX_TEXTURE_FORMAT_BIMG(R8S);
  4169. BGFX_TEXTURE_FORMAT_BIMG(R16);
  4170. BGFX_TEXTURE_FORMAT_BIMG(R16I);
  4171. BGFX_TEXTURE_FORMAT_BIMG(R16U);
  4172. BGFX_TEXTURE_FORMAT_BIMG(R16F);
  4173. BGFX_TEXTURE_FORMAT_BIMG(R16S);
  4174. BGFX_TEXTURE_FORMAT_BIMG(R32I);
  4175. BGFX_TEXTURE_FORMAT_BIMG(R32U);
  4176. BGFX_TEXTURE_FORMAT_BIMG(R32F);
  4177. BGFX_TEXTURE_FORMAT_BIMG(RG8);
  4178. BGFX_TEXTURE_FORMAT_BIMG(RG8I);
  4179. BGFX_TEXTURE_FORMAT_BIMG(RG8U);
  4180. BGFX_TEXTURE_FORMAT_BIMG(RG8S);
  4181. BGFX_TEXTURE_FORMAT_BIMG(RG16);
  4182. BGFX_TEXTURE_FORMAT_BIMG(RG16I);
  4183. BGFX_TEXTURE_FORMAT_BIMG(RG16U);
  4184. BGFX_TEXTURE_FORMAT_BIMG(RG16F);
  4185. BGFX_TEXTURE_FORMAT_BIMG(RG16S);
  4186. BGFX_TEXTURE_FORMAT_BIMG(RG32I);
  4187. BGFX_TEXTURE_FORMAT_BIMG(RG32U);
  4188. BGFX_TEXTURE_FORMAT_BIMG(RG32F);
  4189. BGFX_TEXTURE_FORMAT_BIMG(RGB8);
  4190. BGFX_TEXTURE_FORMAT_BIMG(RGB8I);
  4191. BGFX_TEXTURE_FORMAT_BIMG(RGB8U);
  4192. BGFX_TEXTURE_FORMAT_BIMG(RGB8S);
  4193. BGFX_TEXTURE_FORMAT_BIMG(RGB9E5F);
  4194. BGFX_TEXTURE_FORMAT_BIMG(BGRA8);
  4195. BGFX_TEXTURE_FORMAT_BIMG(RGBA8);
  4196. BGFX_TEXTURE_FORMAT_BIMG(RGBA8I);
  4197. BGFX_TEXTURE_FORMAT_BIMG(RGBA8U);
  4198. BGFX_TEXTURE_FORMAT_BIMG(RGBA8S);
  4199. BGFX_TEXTURE_FORMAT_BIMG(RGBA16);
  4200. BGFX_TEXTURE_FORMAT_BIMG(RGBA16I);
  4201. BGFX_TEXTURE_FORMAT_BIMG(RGBA16U);
  4202. BGFX_TEXTURE_FORMAT_BIMG(RGBA16F);
  4203. BGFX_TEXTURE_FORMAT_BIMG(RGBA16S);
  4204. BGFX_TEXTURE_FORMAT_BIMG(RGBA32I);
  4205. BGFX_TEXTURE_FORMAT_BIMG(RGBA32U);
  4206. BGFX_TEXTURE_FORMAT_BIMG(RGBA32F);
  4207. BGFX_TEXTURE_FORMAT_BIMG(R5G6B5);
  4208. BGFX_TEXTURE_FORMAT_BIMG(RGBA4);
  4209. BGFX_TEXTURE_FORMAT_BIMG(RGB5A1);
  4210. BGFX_TEXTURE_FORMAT_BIMG(RGB10A2);
  4211. BGFX_TEXTURE_FORMAT_BIMG(RG11B10F);
  4212. BGFX_TEXTURE_FORMAT_BIMG(UnknownDepth);
  4213. BGFX_TEXTURE_FORMAT_BIMG(D16);
  4214. BGFX_TEXTURE_FORMAT_BIMG(D24);
  4215. BGFX_TEXTURE_FORMAT_BIMG(D24S8);
  4216. BGFX_TEXTURE_FORMAT_BIMG(D32);
  4217. BGFX_TEXTURE_FORMAT_BIMG(D16F);
  4218. BGFX_TEXTURE_FORMAT_BIMG(D24F);
  4219. BGFX_TEXTURE_FORMAT_BIMG(D32F);
  4220. BGFX_TEXTURE_FORMAT_BIMG(D0S8);
  4221. BGFX_TEXTURE_FORMAT_BIMG(Count);
  4222. #undef BGFX_TEXTURE_FORMAT_BIMG
  4223. #include <bgfx/c99/bgfx.h>
  4224. #include <bgfx/c99/platform.h>
  4225. #define FLAGS_MASK_TEST(_flags, _mask) ( (_flags) == ( (_flags) & (_mask) ) )
  4226. BX_STATIC_ASSERT(FLAGS_MASK_TEST(0
  4227. | BGFX_SAMPLER_INTERNAL_DEFAULT
  4228. | BGFX_SAMPLER_INTERNAL_SHARED
  4229. , BGFX_SAMPLER_RESERVED_MASK
  4230. ) );
  4231. BX_STATIC_ASSERT(FLAGS_MASK_TEST(0
  4232. | BGFX_RESET_INTERNAL_FORCE
  4233. , BGFX_RESET_RESERVED_MASK
  4234. ) );
  4235. BX_STATIC_ASSERT(FLAGS_MASK_TEST(0
  4236. | BGFX_STATE_INTERNAL_SCISSOR
  4237. | BGFX_STATE_INTERNAL_OCCLUSION_QUERY
  4238. , BGFX_STATE_RESERVED_MASK
  4239. ) );
  4240. BX_STATIC_ASSERT(FLAGS_MASK_TEST(0
  4241. | BGFX_SUBMIT_INTERNAL_OCCLUSION_VISIBLE
  4242. , BGFX_SUBMIT_RESERVED_MASK
  4243. ) );
  4244. BX_STATIC_ASSERT( (0
  4245. | BGFX_STATE_WRITE_MASK
  4246. | BGFX_STATE_DEPTH_TEST_MASK
  4247. | BGFX_STATE_BLEND_MASK
  4248. | BGFX_STATE_BLEND_EQUATION_MASK
  4249. | BGFX_STATE_BLEND_INDEPENDENT
  4250. | BGFX_STATE_BLEND_ALPHA_TO_COVERAGE
  4251. | BGFX_STATE_CULL_MASK
  4252. | BGFX_STATE_ALPHA_REF_MASK
  4253. | BGFX_STATE_PT_MASK
  4254. | BGFX_STATE_POINT_SIZE_MASK
  4255. | BGFX_STATE_MSAA
  4256. | BGFX_STATE_LINEAA
  4257. | BGFX_STATE_CONSERVATIVE_RASTER
  4258. | BGFX_STATE_RESERVED_MASK
  4259. ) == (0
  4260. ^ BGFX_STATE_WRITE_MASK
  4261. ^ BGFX_STATE_DEPTH_TEST_MASK
  4262. ^ BGFX_STATE_BLEND_MASK
  4263. ^ BGFX_STATE_BLEND_EQUATION_MASK
  4264. ^ BGFX_STATE_BLEND_INDEPENDENT
  4265. ^ BGFX_STATE_BLEND_ALPHA_TO_COVERAGE
  4266. ^ BGFX_STATE_CULL_MASK
  4267. ^ BGFX_STATE_ALPHA_REF_MASK
  4268. ^ BGFX_STATE_PT_MASK
  4269. ^ BGFX_STATE_POINT_SIZE_MASK
  4270. ^ BGFX_STATE_MSAA
  4271. ^ BGFX_STATE_LINEAA
  4272. ^ BGFX_STATE_CONSERVATIVE_RASTER
  4273. ^ BGFX_STATE_RESERVED_MASK
  4274. ) );
  4275. BX_STATIC_ASSERT(FLAGS_MASK_TEST(BGFX_CAPS_TEXTURE_COMPARE_LEQUAL, BGFX_CAPS_TEXTURE_COMPARE_ALL) );
  4276. BX_STATIC_ASSERT( (0
  4277. | BGFX_CAPS_ALPHA_TO_COVERAGE
  4278. | BGFX_CAPS_BLEND_INDEPENDENT
  4279. | BGFX_CAPS_COMPUTE
  4280. | BGFX_CAPS_CONSERVATIVE_RASTER
  4281. | BGFX_CAPS_DRAW_INDIRECT
  4282. | BGFX_CAPS_FRAGMENT_DEPTH
  4283. | BGFX_CAPS_FRAGMENT_ORDERING
  4284. | BGFX_CAPS_GRAPHICS_DEBUGGER
  4285. | BGFX_CAPS_HDR10
  4286. | BGFX_CAPS_HIDPI
  4287. | BGFX_CAPS_INDEX32
  4288. | BGFX_CAPS_INSTANCING
  4289. | BGFX_CAPS_OCCLUSION_QUERY
  4290. | BGFX_CAPS_RENDERER_MULTITHREADED
  4291. | BGFX_CAPS_SWAP_CHAIN
  4292. | BGFX_CAPS_TEXTURE_2D_ARRAY
  4293. | BGFX_CAPS_TEXTURE_3D
  4294. | BGFX_CAPS_TEXTURE_BLIT
  4295. | BGFX_CAPS_TEXTURE_CUBE_ARRAY
  4296. | BGFX_CAPS_TEXTURE_DIRECT_ACCESS
  4297. | BGFX_CAPS_TEXTURE_READ_BACK
  4298. | BGFX_CAPS_VERTEX_ATTRIB_HALF
  4299. | BGFX_CAPS_VERTEX_ATTRIB_UINT10
  4300. | BGFX_CAPS_VERTEX_ID
  4301. ) == (0
  4302. ^ BGFX_CAPS_ALPHA_TO_COVERAGE
  4303. ^ BGFX_CAPS_BLEND_INDEPENDENT
  4304. ^ BGFX_CAPS_COMPUTE
  4305. ^ BGFX_CAPS_CONSERVATIVE_RASTER
  4306. ^ BGFX_CAPS_DRAW_INDIRECT
  4307. ^ BGFX_CAPS_FRAGMENT_DEPTH
  4308. ^ BGFX_CAPS_FRAGMENT_ORDERING
  4309. ^ BGFX_CAPS_GRAPHICS_DEBUGGER
  4310. ^ BGFX_CAPS_HDR10
  4311. ^ BGFX_CAPS_HIDPI
  4312. ^ BGFX_CAPS_INDEX32
  4313. ^ BGFX_CAPS_INSTANCING
  4314. ^ BGFX_CAPS_OCCLUSION_QUERY
  4315. ^ BGFX_CAPS_RENDERER_MULTITHREADED
  4316. ^ BGFX_CAPS_SWAP_CHAIN
  4317. ^ BGFX_CAPS_TEXTURE_2D_ARRAY
  4318. ^ BGFX_CAPS_TEXTURE_3D
  4319. ^ BGFX_CAPS_TEXTURE_BLIT
  4320. ^ BGFX_CAPS_TEXTURE_CUBE_ARRAY
  4321. ^ BGFX_CAPS_TEXTURE_DIRECT_ACCESS
  4322. ^ BGFX_CAPS_TEXTURE_READ_BACK
  4323. ^ BGFX_CAPS_VERTEX_ATTRIB_HALF
  4324. ^ BGFX_CAPS_VERTEX_ATTRIB_UINT10
  4325. ^ BGFX_CAPS_VERTEX_ID
  4326. ) );
  4327. #undef FLAGS_MASK_TEST
  4328. #define BGFX_C99_ENUM_CHECK(_enum, _c99enumcount) \
  4329. BX_STATIC_ASSERT(_enum::Count == _enum::Enum(_c99enumcount) )
  4330. BGFX_C99_ENUM_CHECK(bgfx::Fatal, BGFX_FATAL_COUNT);
  4331. BGFX_C99_ENUM_CHECK(bgfx::RendererType, BGFX_RENDERER_TYPE_COUNT);
  4332. BGFX_C99_ENUM_CHECK(bgfx::Attrib, BGFX_ATTRIB_COUNT);
  4333. BGFX_C99_ENUM_CHECK(bgfx::AttribType, BGFX_ATTRIB_TYPE_COUNT);
  4334. BGFX_C99_ENUM_CHECK(bgfx::TextureFormat, BGFX_TEXTURE_FORMAT_COUNT);
  4335. BGFX_C99_ENUM_CHECK(bgfx::UniformType, BGFX_UNIFORM_TYPE_COUNT);
  4336. BGFX_C99_ENUM_CHECK(bgfx::BackbufferRatio, BGFX_BACKBUFFER_RATIO_COUNT);
  4337. BGFX_C99_ENUM_CHECK(bgfx::OcclusionQueryResult, BGFX_OCCLUSION_QUERY_RESULT_COUNT);
  4338. BGFX_C99_ENUM_CHECK(bgfx::Topology, BGFX_TOPOLOGY_COUNT);
  4339. BGFX_C99_ENUM_CHECK(bgfx::TopologyConvert, BGFX_TOPOLOGY_CONVERT_COUNT);
  4340. BGFX_C99_ENUM_CHECK(bgfx::RenderFrame, BGFX_RENDER_FRAME_COUNT);
  4341. #undef BGFX_C99_ENUM_CHECK
  4342. #define BGFX_C99_STRUCT_SIZE_CHECK(_cppstruct, _c99struct) \
  4343. BX_STATIC_ASSERT(sizeof(_cppstruct) == sizeof(_c99struct) )
  4344. BGFX_C99_STRUCT_SIZE_CHECK(bgfx::Memory, bgfx_memory_t);
  4345. BGFX_C99_STRUCT_SIZE_CHECK(bgfx::Transform, bgfx_transform_t);
  4346. BGFX_C99_STRUCT_SIZE_CHECK(bgfx::Stats, bgfx_stats_t);
  4347. BGFX_C99_STRUCT_SIZE_CHECK(bgfx::VertexDecl, bgfx_vertex_decl_t);
  4348. BGFX_C99_STRUCT_SIZE_CHECK(bgfx::TransientIndexBuffer, bgfx_transient_index_buffer_t);
  4349. BGFX_C99_STRUCT_SIZE_CHECK(bgfx::TransientVertexBuffer, bgfx_transient_vertex_buffer_t);
  4350. BGFX_C99_STRUCT_SIZE_CHECK(bgfx::InstanceDataBuffer, bgfx_instance_data_buffer_t);
  4351. BGFX_C99_STRUCT_SIZE_CHECK(bgfx::TextureInfo, bgfx_texture_info_t);
  4352. BGFX_C99_STRUCT_SIZE_CHECK(bgfx::UniformInfo, bgfx_uniform_info_t);
  4353. BGFX_C99_STRUCT_SIZE_CHECK(bgfx::Attachment, bgfx_attachment_t);
  4354. BGFX_C99_STRUCT_SIZE_CHECK(bgfx::Caps::GPU, bgfx_caps_gpu_t);
  4355. BGFX_C99_STRUCT_SIZE_CHECK(bgfx::Caps::Limits, bgfx_caps_limits_t);
  4356. BGFX_C99_STRUCT_SIZE_CHECK(bgfx::Caps, bgfx_caps_t);
  4357. BGFX_C99_STRUCT_SIZE_CHECK(bgfx::PlatformData, bgfx_platform_data_t);
  4358. BGFX_C99_STRUCT_SIZE_CHECK(bgfx::InternalData, bgfx_internal_data_t);
  4359. #undef BGFX_C99_STRUCT_SIZE_CHECK
  4360. namespace bgfx
  4361. {
  4362. struct CallbackC99 : public CallbackI
  4363. {
  4364. virtual ~CallbackC99()
  4365. {
  4366. }
  4367. virtual void fatal(const char* _filePath, uint16_t _line, Fatal::Enum _code, const char* _str) override
  4368. {
  4369. m_interface->vtbl->fatal(m_interface, _filePath, _line, (bgfx_fatal_t)_code, _str);
  4370. }
  4371. virtual void traceVargs(const char* _filePath, uint16_t _line, const char* _format, va_list _argList) override
  4372. {
  4373. m_interface->vtbl->trace_vargs(m_interface, _filePath, _line, _format, _argList);
  4374. }
  4375. virtual void profilerBegin(const char* _name, uint32_t _abgr, const char* _filePath, uint16_t _line) override
  4376. {
  4377. m_interface->vtbl->profiler_begin(m_interface, _name, _abgr, _filePath, _line);
  4378. }
  4379. virtual void profilerBeginLiteral(const char* _name, uint32_t _abgr, const char* _filePath, uint16_t _line) override
  4380. {
  4381. m_interface->vtbl->profiler_begin_literal(m_interface, _name, _abgr, _filePath, _line);
  4382. }
  4383. virtual void profilerEnd() override
  4384. {
  4385. m_interface->vtbl->profiler_end(m_interface);
  4386. }
  4387. virtual uint32_t cacheReadSize(uint64_t _id) override
  4388. {
  4389. return m_interface->vtbl->cache_read_size(m_interface, _id);
  4390. }
  4391. virtual bool cacheRead(uint64_t _id, void* _data, uint32_t _size) override
  4392. {
  4393. return m_interface->vtbl->cache_read(m_interface, _id, _data, _size);
  4394. }
  4395. virtual void cacheWrite(uint64_t _id, const void* _data, uint32_t _size) override
  4396. {
  4397. m_interface->vtbl->cache_write(m_interface, _id, _data, _size);
  4398. }
  4399. virtual void screenShot(const char* _filePath, uint32_t _width, uint32_t _height, uint32_t _pitch, const void* _data, uint32_t _size, bool _yflip) override
  4400. {
  4401. m_interface->vtbl->screen_shot(m_interface, _filePath, _width, _height, _pitch, _data, _size, _yflip);
  4402. }
  4403. virtual void captureBegin(uint32_t _width, uint32_t _height, uint32_t _pitch, TextureFormat::Enum _format, bool _yflip) override
  4404. {
  4405. m_interface->vtbl->capture_begin(m_interface, _width, _height, _pitch, (bgfx_texture_format_t)_format, _yflip);
  4406. }
  4407. virtual void captureEnd() override
  4408. {
  4409. m_interface->vtbl->capture_end(m_interface);
  4410. }
  4411. virtual void captureFrame(const void* _data, uint32_t _size) override
  4412. {
  4413. m_interface->vtbl->capture_frame(m_interface, _data, _size);
  4414. }
  4415. bgfx_callback_interface_t* m_interface;
  4416. };
  4417. class AllocatorC99 : public bx::AllocatorI
  4418. {
  4419. public:
  4420. virtual ~AllocatorC99()
  4421. {
  4422. }
  4423. virtual void* realloc(void* _ptr, size_t _size, size_t _align, const char* _file, uint32_t _line) override
  4424. {
  4425. return m_interface->vtbl->realloc(m_interface, _ptr, _size, _align, _file, _line);
  4426. }
  4427. bgfx_allocator_interface_t* m_interface;
  4428. };
  4429. } // namespace bgfx
  4430. BGFX_C_API void bgfx_vertex_decl_begin(bgfx_vertex_decl_t* _decl, bgfx_renderer_type_t _renderer)
  4431. {
  4432. bgfx::VertexDecl* decl = (bgfx::VertexDecl*)_decl;
  4433. decl->begin(bgfx::RendererType::Enum(_renderer) );
  4434. }
  4435. BGFX_C_API void bgfx_vertex_decl_add(bgfx_vertex_decl_t* _decl, bgfx_attrib_t _attrib, uint8_t _num, bgfx_attrib_type_t _type, bool _normalized, bool _asInt)
  4436. {
  4437. bgfx::VertexDecl* decl = (bgfx::VertexDecl*)_decl;
  4438. decl->add(bgfx::Attrib::Enum(_attrib)
  4439. , _num
  4440. , bgfx::AttribType::Enum(_type)
  4441. , _normalized
  4442. , _asInt
  4443. );
  4444. }
  4445. BGFX_C_API void bgfx_vertex_decl_decode(const bgfx_vertex_decl_t* _decl, bgfx_attrib_t _attrib, uint8_t* _num, bgfx_attrib_type_t* _type, bool* _normalized, bool* _asInt)
  4446. {
  4447. bgfx::AttribType::Enum type;
  4448. const bgfx::VertexDecl* decl = (const bgfx::VertexDecl*)_decl;
  4449. decl->decode(
  4450. bgfx::Attrib::Enum(_attrib)
  4451. , *_num
  4452. , type
  4453. , *_normalized
  4454. , *_asInt
  4455. );
  4456. *_type = (bgfx_attrib_type_t)type;
  4457. }
  4458. BGFX_C_API bool bgfx_vertex_decl_has(const bgfx_vertex_decl_t* _decl, bgfx_attrib_t _attrib)
  4459. {
  4460. const bgfx::VertexDecl* decl = (const bgfx::VertexDecl*)_decl;
  4461. return decl->has(bgfx::Attrib::Enum(_attrib));
  4462. }
  4463. BGFX_C_API void bgfx_vertex_decl_skip(bgfx_vertex_decl_t* _decl, uint8_t _num)
  4464. {
  4465. bgfx::VertexDecl* decl = (bgfx::VertexDecl*)_decl;
  4466. decl->skip(_num);
  4467. }
  4468. BGFX_C_API void bgfx_vertex_decl_end(bgfx_vertex_decl_t* _decl)
  4469. {
  4470. bgfx::VertexDecl* decl = (bgfx::VertexDecl*)_decl;
  4471. decl->end();
  4472. }
  4473. BGFX_C_API void bgfx_vertex_pack(const float _input[4], bool _inputNormalized, bgfx_attrib_t _attr, const bgfx_vertex_decl_t* _decl, void* _data, uint32_t _index)
  4474. {
  4475. bgfx::VertexDecl& decl = *(bgfx::VertexDecl*)_decl;
  4476. bgfx::vertexPack(_input, _inputNormalized, bgfx::Attrib::Enum(_attr), decl, _data, _index);
  4477. }
  4478. BGFX_C_API void bgfx_vertex_unpack(float _output[4], bgfx_attrib_t _attr, const bgfx_vertex_decl_t* _decl, const void* _data, uint32_t _index)
  4479. {
  4480. bgfx::VertexDecl& decl = *(bgfx::VertexDecl*)_decl;
  4481. bgfx::vertexUnpack(_output, bgfx::Attrib::Enum(_attr), decl, _data, _index);
  4482. }
  4483. BGFX_C_API void bgfx_vertex_convert(const bgfx_vertex_decl_t* _destDecl, void* _destData, const bgfx_vertex_decl_t* _srcDecl, const void* _srcData, uint32_t _num)
  4484. {
  4485. bgfx::VertexDecl& destDecl = *(bgfx::VertexDecl*)_destDecl;
  4486. bgfx::VertexDecl& srcDecl = *(bgfx::VertexDecl*)_srcDecl;
  4487. bgfx::vertexConvert(destDecl, _destData, srcDecl, _srcData, _num);
  4488. }
  4489. BGFX_C_API uint16_t bgfx_weld_vertices(uint16_t* _output, const bgfx_vertex_decl_t* _decl, const void* _data, uint16_t _num, float _epsilon)
  4490. {
  4491. bgfx::VertexDecl& decl = *(bgfx::VertexDecl*)_decl;
  4492. return bgfx::weldVertices(_output, decl, _data, _num, _epsilon);
  4493. }
  4494. uint32_t bgfx_topology_convert(bgfx_topology_convert_t _conversion, void* _dst, uint32_t _dstSize, const void* _indices, uint32_t _numIndices, bool _index32)
  4495. {
  4496. return bgfx::topologyConvert(bgfx::TopologyConvert::Enum(_conversion), _dst, _dstSize, _indices, _numIndices, _index32);
  4497. }
  4498. void bgfx_topology_sort_tri_list(bgfx_topology_sort_t _sort, void* _dst, uint32_t _dstSize, const float _dir[3], const float _pos[3], const void* _vertices, uint32_t _stride, const void* _indices, uint32_t _numIndices, bool _index32)
  4499. {
  4500. bgfx::topologySortTriList(bgfx::TopologySort::Enum(_sort), _dst, _dstSize, _dir, _pos, _vertices, _stride, _indices, _numIndices, _index32);
  4501. }
  4502. BGFX_C_API uint8_t bgfx_get_supported_renderers(uint8_t _max, bgfx_renderer_type_t* _enum)
  4503. {
  4504. return bgfx::getSupportedRenderers(_max, (bgfx::RendererType::Enum*)_enum);
  4505. }
  4506. BGFX_C_API const char* bgfx_get_renderer_name(bgfx_renderer_type_t _type)
  4507. {
  4508. return bgfx::getRendererName(bgfx::RendererType::Enum(_type) );
  4509. }
  4510. BGFX_C_API void bgfx_init_ctor(bgfx_init_t* _init)
  4511. {
  4512. BX_PLACEMENT_NEW(_init, bgfx::Init);
  4513. }
  4514. BGFX_C_API bool bgfx_init(const bgfx_init_t* _init)
  4515. {
  4516. bgfx_init_t init = *_init;
  4517. if (init.callback != NULL)
  4518. {
  4519. static bgfx::CallbackC99 s_callback;
  4520. s_callback.m_interface = init.callback;
  4521. init.callback = reinterpret_cast<bgfx_callback_interface_t *>(&s_callback);
  4522. }
  4523. if (init.allocator != NULL)
  4524. {
  4525. static bgfx::AllocatorC99 s_allocator;
  4526. s_allocator.m_interface = init.allocator;
  4527. init.allocator = reinterpret_cast<bgfx_allocator_interface_t *>(&s_allocator);
  4528. }
  4529. union { const bgfx_init_t* c; const bgfx::Init* cpp; } in;
  4530. in.c = &init;
  4531. return bgfx::init(*in.cpp);
  4532. }
  4533. BGFX_C_API void bgfx_shutdown(void)
  4534. {
  4535. return bgfx::shutdown();
  4536. }
  4537. BGFX_C_API void bgfx_reset(uint32_t _width, uint32_t _height, uint32_t _flags, bgfx_texture_format_t _format)
  4538. {
  4539. bgfx::reset(_width, _height, _flags, bgfx::TextureFormat::Enum(_format) );
  4540. }
  4541. BGFX_C_API uint32_t bgfx_frame(bool _capture)
  4542. {
  4543. return bgfx::frame(_capture);
  4544. }
  4545. BGFX_C_API bgfx_renderer_type_t bgfx_get_renderer_type(void)
  4546. {
  4547. return bgfx_renderer_type_t(bgfx::getRendererType() );
  4548. }
  4549. BGFX_C_API const bgfx_caps_t* bgfx_get_caps(void)
  4550. {
  4551. return (const bgfx_caps_t*)bgfx::getCaps();
  4552. }
  4553. BGFX_C_API const bgfx_stats_t* bgfx_get_stats(void)
  4554. {
  4555. return (const bgfx_stats_t*)bgfx::getStats();
  4556. }
  4557. BGFX_C_API const bgfx_memory_t* bgfx_alloc(uint32_t _size)
  4558. {
  4559. return (const bgfx_memory_t*)bgfx::alloc(_size);
  4560. }
  4561. BGFX_C_API const bgfx_memory_t* bgfx_copy(const void* _data, uint32_t _size)
  4562. {
  4563. return (const bgfx_memory_t*)bgfx::copy(_data, _size);
  4564. }
  4565. BGFX_C_API const bgfx_memory_t* bgfx_make_ref(const void* _data, uint32_t _size)
  4566. {
  4567. return (const bgfx_memory_t*)bgfx::makeRef(_data, _size);
  4568. }
  4569. BGFX_C_API const bgfx_memory_t* bgfx_make_ref_release(const void* _data, uint32_t _size, bgfx_release_fn_t _releaseFn, void* _userData)
  4570. {
  4571. return (const bgfx_memory_t*)bgfx::makeRef(_data, _size, _releaseFn, _userData);
  4572. }
  4573. BGFX_C_API void bgfx_set_debug(uint32_t _debug)
  4574. {
  4575. bgfx::setDebug(_debug);
  4576. }
  4577. BGFX_C_API void bgfx_dbg_text_clear(uint8_t _attr, bool _small)
  4578. {
  4579. bgfx::dbgTextClear(_attr, _small);
  4580. }
  4581. BGFX_C_API void bgfx_dbg_text_printf(uint16_t _x, uint16_t _y, uint8_t _attr, const char* _format, ...)
  4582. {
  4583. va_list argList;
  4584. va_start(argList, _format);
  4585. bgfx::dbgTextPrintfVargs(_x, _y, _attr, _format, argList);
  4586. va_end(argList);
  4587. }
  4588. BGFX_C_API void bgfx_dbg_text_vprintf(uint16_t _x, uint16_t _y, uint8_t _attr, const char* _format, va_list _argList)
  4589. {
  4590. bgfx::dbgTextPrintfVargs(_x, _y, _attr, _format, _argList);
  4591. }
  4592. BGFX_C_API void bgfx_dbg_text_image(uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const void* _data, uint16_t _pitch)
  4593. {
  4594. bgfx::dbgTextImage(_x, _y, _width, _height, _data, _pitch);
  4595. }
  4596. BGFX_C_API bgfx_index_buffer_handle_t bgfx_create_index_buffer(const bgfx_memory_t* _mem, uint16_t _flags)
  4597. {
  4598. union { bgfx_index_buffer_handle_t c; bgfx::IndexBufferHandle cpp; } handle;
  4599. handle.cpp = bgfx::createIndexBuffer( (const bgfx::Memory*)_mem, _flags);
  4600. return handle.c;
  4601. }
  4602. void bgfx_set_index_buffer_name(bgfx_index_buffer_handle_t _handle, const char* _name, int32_t _len)
  4603. {
  4604. union { bgfx_index_buffer_handle_t c; bgfx::IndexBufferHandle cpp; } handle = { _handle };
  4605. bgfx::setName(handle.cpp, _name, _len);
  4606. }
  4607. BGFX_C_API void bgfx_destroy_index_buffer(bgfx_index_buffer_handle_t _handle)
  4608. {
  4609. union { bgfx_index_buffer_handle_t c; bgfx::IndexBufferHandle cpp; } handle = { _handle };
  4610. bgfx::destroy(handle.cpp);
  4611. }
  4612. BGFX_C_API bgfx_vertex_buffer_handle_t bgfx_create_vertex_buffer(const bgfx_memory_t* _mem, const bgfx_vertex_decl_t* _decl, uint16_t _flags)
  4613. {
  4614. const bgfx::VertexDecl& decl = *(const bgfx::VertexDecl*)_decl;
  4615. union { bgfx_vertex_buffer_handle_t c; bgfx::VertexBufferHandle cpp; } handle;
  4616. handle.cpp = bgfx::createVertexBuffer( (const bgfx::Memory*)_mem, decl, _flags);
  4617. return handle.c;
  4618. }
  4619. void bgfx_set_vertex_buffer_name(bgfx_vertex_buffer_handle_t _handle, const char* _name, int32_t _len)
  4620. {
  4621. union { bgfx_vertex_buffer_handle_t c; bgfx::VertexBufferHandle cpp; } handle = { _handle };
  4622. bgfx::setName(handle.cpp, _name, _len);
  4623. }
  4624. BGFX_C_API void bgfx_destroy_vertex_buffer(bgfx_vertex_buffer_handle_t _handle)
  4625. {
  4626. union { bgfx_vertex_buffer_handle_t c; bgfx::VertexBufferHandle cpp; } handle = { _handle };
  4627. bgfx::destroy(handle.cpp);
  4628. }
  4629. BGFX_C_API bgfx_dynamic_index_buffer_handle_t bgfx_create_dynamic_index_buffer(uint32_t _num, uint16_t _flags)
  4630. {
  4631. union { bgfx_dynamic_index_buffer_handle_t c; bgfx::DynamicIndexBufferHandle cpp; } handle;
  4632. handle.cpp = bgfx::createDynamicIndexBuffer(_num, _flags);
  4633. return handle.c;
  4634. }
  4635. BGFX_C_API bgfx_dynamic_index_buffer_handle_t bgfx_create_dynamic_index_buffer_mem(const bgfx_memory_t* _mem, uint16_t _flags)
  4636. {
  4637. union { bgfx_dynamic_index_buffer_handle_t c; bgfx::DynamicIndexBufferHandle cpp; } handle;
  4638. handle.cpp = bgfx::createDynamicIndexBuffer( (const bgfx::Memory*)_mem, _flags);
  4639. return handle.c;
  4640. }
  4641. BGFX_C_API void bgfx_update_dynamic_index_buffer(bgfx_dynamic_index_buffer_handle_t _handle, uint32_t _startIndex, const bgfx_memory_t* _mem)
  4642. {
  4643. union { bgfx_dynamic_index_buffer_handle_t c; bgfx::DynamicIndexBufferHandle cpp; } handle = { _handle };
  4644. bgfx::update(handle.cpp, _startIndex, (const bgfx::Memory*)_mem);
  4645. }
  4646. BGFX_C_API void bgfx_destroy_dynamic_index_buffer(bgfx_dynamic_index_buffer_handle_t _handle)
  4647. {
  4648. union { bgfx_dynamic_index_buffer_handle_t c; bgfx::DynamicIndexBufferHandle cpp; } handle = { _handle };
  4649. bgfx::destroy(handle.cpp);
  4650. }
  4651. BGFX_C_API bgfx_dynamic_vertex_buffer_handle_t bgfx_create_dynamic_vertex_buffer(uint32_t _num, const bgfx_vertex_decl_t* _decl, uint16_t _flags)
  4652. {
  4653. const bgfx::VertexDecl& decl = *(const bgfx::VertexDecl*)_decl;
  4654. union { bgfx_dynamic_vertex_buffer_handle_t c; bgfx::DynamicVertexBufferHandle cpp; } handle;
  4655. handle.cpp = bgfx::createDynamicVertexBuffer(_num, decl, _flags);
  4656. return handle.c;
  4657. }
  4658. BGFX_C_API bgfx_dynamic_vertex_buffer_handle_t bgfx_create_dynamic_vertex_buffer_mem(const bgfx_memory_t* _mem, const bgfx_vertex_decl_t* _decl, uint16_t _flags)
  4659. {
  4660. const bgfx::VertexDecl& decl = *(const bgfx::VertexDecl*)_decl;
  4661. union { bgfx_dynamic_vertex_buffer_handle_t c; bgfx::DynamicVertexBufferHandle cpp; } handle;
  4662. handle.cpp = bgfx::createDynamicVertexBuffer( (const bgfx::Memory*)_mem, decl, _flags);
  4663. return handle.c;
  4664. }
  4665. BGFX_C_API void bgfx_update_dynamic_vertex_buffer(bgfx_dynamic_vertex_buffer_handle_t _handle, uint32_t _startVertex, const bgfx_memory_t* _mem)
  4666. {
  4667. union { bgfx_dynamic_vertex_buffer_handle_t c; bgfx::DynamicVertexBufferHandle cpp; } handle = { _handle };
  4668. bgfx::update(handle.cpp, _startVertex, (const bgfx::Memory*)_mem);
  4669. }
  4670. BGFX_C_API void bgfx_destroy_dynamic_vertex_buffer(bgfx_dynamic_vertex_buffer_handle_t _handle)
  4671. {
  4672. union { bgfx_dynamic_vertex_buffer_handle_t c; bgfx::DynamicVertexBufferHandle cpp; } handle = { _handle };
  4673. bgfx::destroy(handle.cpp);
  4674. }
  4675. BGFX_C_API uint32_t bgfx_get_avail_transient_index_buffer(uint32_t _num)
  4676. {
  4677. return bgfx::getAvailTransientIndexBuffer(_num);
  4678. }
  4679. BGFX_C_API uint32_t bgfx_get_avail_transient_vertex_buffer(uint32_t _num, const bgfx_vertex_decl_t* _decl)
  4680. {
  4681. const bgfx::VertexDecl& decl = *(const bgfx::VertexDecl*)_decl;
  4682. return bgfx::getAvailTransientVertexBuffer(_num, decl);
  4683. }
  4684. BGFX_C_API uint32_t bgfx_get_avail_instance_data_buffer(uint32_t _num, uint16_t _stride)
  4685. {
  4686. return bgfx::getAvailInstanceDataBuffer(_num, _stride);
  4687. }
  4688. BGFX_C_API void bgfx_alloc_transient_index_buffer(bgfx_transient_index_buffer_t* _tib, uint32_t _num)
  4689. {
  4690. bgfx::allocTransientIndexBuffer( (bgfx::TransientIndexBuffer*)_tib, _num);
  4691. }
  4692. BGFX_C_API void bgfx_alloc_transient_vertex_buffer(bgfx_transient_vertex_buffer_t* _tvb, uint32_t _num, const bgfx_vertex_decl_t* _decl)
  4693. {
  4694. const bgfx::VertexDecl& decl = *(const bgfx::VertexDecl*)_decl;
  4695. bgfx::allocTransientVertexBuffer( (bgfx::TransientVertexBuffer*)_tvb, _num, decl);
  4696. }
  4697. BGFX_C_API bool bgfx_alloc_transient_buffers(bgfx_transient_vertex_buffer_t* _tvb, const bgfx_vertex_decl_t* _decl, uint32_t _numVertices, bgfx_transient_index_buffer_t* _tib, uint32_t _numIndices)
  4698. {
  4699. const bgfx::VertexDecl& decl = *(const bgfx::VertexDecl*)_decl;
  4700. return bgfx::allocTransientBuffers( (bgfx::TransientVertexBuffer*)_tvb, decl, _numVertices, (bgfx::TransientIndexBuffer*)_tib, _numIndices);
  4701. }
  4702. BGFX_C_API void bgfx_alloc_instance_data_buffer(bgfx_instance_data_buffer_t* _idb, uint32_t _num, uint16_t _stride)
  4703. {
  4704. bgfx::allocInstanceDataBuffer( (bgfx::InstanceDataBuffer*)_idb, _num, _stride);
  4705. }
  4706. BGFX_C_API bgfx_indirect_buffer_handle_t bgfx_create_indirect_buffer(uint32_t _num)
  4707. {
  4708. union { bgfx_indirect_buffer_handle_t c; bgfx::IndirectBufferHandle cpp; } handle;
  4709. handle.cpp = bgfx::createIndirectBuffer(_num);
  4710. return handle.c;
  4711. }
  4712. BGFX_C_API void bgfx_destroy_indirect_buffer(bgfx_indirect_buffer_handle_t _handle)
  4713. {
  4714. union { bgfx_indirect_buffer_handle_t c; bgfx::IndirectBufferHandle cpp; } handle = { _handle };
  4715. bgfx::destroy(handle.cpp);
  4716. }
  4717. BGFX_C_API bgfx_shader_handle_t bgfx_create_shader(const bgfx_memory_t* _mem)
  4718. {
  4719. union { bgfx_shader_handle_t c; bgfx::ShaderHandle cpp; } handle;
  4720. handle.cpp = bgfx::createShader( (const bgfx::Memory*)_mem);
  4721. return handle.c;
  4722. }
  4723. BGFX_C_API uint16_t bgfx_get_shader_uniforms(bgfx_shader_handle_t _handle, bgfx_uniform_handle_t* _uniforms, uint16_t _max)
  4724. {
  4725. union { bgfx_shader_handle_t c; bgfx::ShaderHandle cpp; } handle = { _handle };
  4726. return bgfx::getShaderUniforms(handle.cpp, (bgfx::UniformHandle*)_uniforms, _max);
  4727. }
  4728. BGFX_C_API void bgfx_set_shader_name(bgfx_shader_handle_t _handle, const char* _name, int32_t _len)
  4729. {
  4730. union { bgfx_shader_handle_t c; bgfx::ShaderHandle cpp; } handle = { _handle };
  4731. bgfx::setName(handle.cpp, _name, _len);
  4732. }
  4733. BGFX_C_API void bgfx_destroy_shader(bgfx_shader_handle_t _handle)
  4734. {
  4735. union { bgfx_shader_handle_t c; bgfx::ShaderHandle cpp; } handle = { _handle };
  4736. bgfx::destroy(handle.cpp);
  4737. }
  4738. BGFX_C_API bgfx_program_handle_t bgfx_create_program(bgfx_shader_handle_t _vsh, bgfx_shader_handle_t _fsh, bool _destroyShaders)
  4739. {
  4740. union { bgfx_shader_handle_t c; bgfx::ShaderHandle cpp; } vsh = { _vsh };
  4741. union { bgfx_shader_handle_t c; bgfx::ShaderHandle cpp; } fsh = { _fsh };
  4742. union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } handle;
  4743. handle.cpp = bgfx::createProgram(vsh.cpp, fsh.cpp, _destroyShaders);
  4744. return handle.c;
  4745. }
  4746. BGFX_C_API bgfx_program_handle_t bgfx_create_compute_program(bgfx_shader_handle_t _csh, bool _destroyShaders)
  4747. {
  4748. union { bgfx_shader_handle_t c; bgfx::ShaderHandle cpp; } csh = { _csh };
  4749. union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } handle;
  4750. handle.cpp = bgfx::createProgram(csh.cpp, _destroyShaders);
  4751. return handle.c;
  4752. }
  4753. BGFX_C_API void bgfx_destroy_program(bgfx_program_handle_t _handle)
  4754. {
  4755. union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } handle = { _handle };
  4756. bgfx::destroy(handle.cpp);
  4757. }
  4758. BGFX_C_API bool bgfx_is_texture_valid(uint16_t _depth, bool _cubeMap, uint16_t _numLayers, bgfx_texture_format_t _format, uint64_t _flags)
  4759. {
  4760. return bgfx::isTextureValid(_depth, _cubeMap, _numLayers, bgfx::TextureFormat::Enum(_format), _flags);
  4761. }
  4762. BGFX_C_API void bgfx_calc_texture_size(bgfx_texture_info_t* _info, uint16_t _width, uint16_t _height, uint16_t _depth, bool _cubeMap, bool _hasMips, uint16_t _numLayers, bgfx_texture_format_t _format)
  4763. {
  4764. bgfx::TextureInfo& info = *(bgfx::TextureInfo*)_info;
  4765. bgfx::calcTextureSize(info, _width, _height, _depth, _cubeMap, _hasMips, _numLayers, bgfx::TextureFormat::Enum(_format) );
  4766. }
  4767. BGFX_C_API bgfx_texture_handle_t bgfx_create_texture(const bgfx_memory_t* _mem, uint64_t _flags, uint8_t _skip, bgfx_texture_info_t* _info)
  4768. {
  4769. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle;
  4770. bgfx::TextureInfo* info = (bgfx::TextureInfo*)_info;
  4771. handle.cpp = bgfx::createTexture( (const bgfx::Memory*)_mem, _flags, _skip, info);
  4772. return handle.c;
  4773. }
  4774. BGFX_C_API bgfx_texture_handle_t bgfx_create_texture_2d(uint16_t _width, uint16_t _height, bool _hasMips, uint16_t _numLayers, bgfx_texture_format_t _format, uint64_t _flags, const bgfx_memory_t* _mem)
  4775. {
  4776. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle;
  4777. handle.cpp = bgfx::createTexture2D(_width, _height, _hasMips, _numLayers, bgfx::TextureFormat::Enum(_format), _flags, (const bgfx::Memory*)_mem);
  4778. return handle.c;
  4779. }
  4780. BGFX_C_API bgfx_texture_handle_t bgfx_create_texture_2d_scaled(bgfx_backbuffer_ratio_t _ratio, bool _hasMips, uint16_t _numLayers, bgfx_texture_format_t _format, uint64_t _flags)
  4781. {
  4782. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle;
  4783. handle.cpp = bgfx::createTexture2D(bgfx::BackbufferRatio::Enum(_ratio), _hasMips, _numLayers, bgfx::TextureFormat::Enum(_format), _flags);
  4784. return handle.c;
  4785. }
  4786. BGFX_C_API bgfx_texture_handle_t bgfx_create_texture_3d(uint16_t _width, uint16_t _height, uint16_t _depth, bool _hasMips, bgfx_texture_format_t _format, uint64_t _flags, const bgfx_memory_t* _mem)
  4787. {
  4788. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle;
  4789. handle.cpp = bgfx::createTexture3D(_width, _height, _depth, _hasMips, bgfx::TextureFormat::Enum(_format), _flags, (const bgfx::Memory*)_mem);
  4790. return handle.c;
  4791. }
  4792. BGFX_C_API bgfx_texture_handle_t bgfx_create_texture_cube(uint16_t _size, bool _hasMips, uint16_t _numLayers, bgfx_texture_format_t _format, uint64_t _flags, const bgfx_memory_t* _mem)
  4793. {
  4794. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle;
  4795. handle.cpp = bgfx::createTextureCube(_size, _hasMips, _numLayers, bgfx::TextureFormat::Enum(_format), _flags, (const bgfx::Memory*)_mem);
  4796. return handle.c;
  4797. }
  4798. BGFX_C_API void bgfx_update_texture_2d(bgfx_texture_handle_t _handle, uint16_t _layer, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const bgfx_memory_t* _mem, uint16_t _pitch)
  4799. {
  4800. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
  4801. bgfx::updateTexture2D(handle.cpp, _layer, _mip, _x, _y, _width, _height, (const bgfx::Memory*)_mem, _pitch);
  4802. }
  4803. BGFX_C_API void bgfx_update_texture_3d(bgfx_texture_handle_t _handle, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _z, uint16_t _width, uint16_t _height, uint16_t _depth, const bgfx_memory_t* _mem)
  4804. {
  4805. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
  4806. bgfx::updateTexture3D(handle.cpp, _mip, _x, _y, _z, _width, _height, _depth, (const bgfx::Memory*)_mem);
  4807. }
  4808. BGFX_C_API void bgfx_update_texture_cube(bgfx_texture_handle_t _handle, uint16_t _layer, uint8_t _side, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const bgfx_memory_t* _mem, uint16_t _pitch)
  4809. {
  4810. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
  4811. bgfx::updateTextureCube(handle.cpp, _layer, _side, _mip, _x, _y, _width, _height, (const bgfx::Memory*)_mem, _pitch);
  4812. }
  4813. BGFX_C_API uint32_t bgfx_read_texture(bgfx_texture_handle_t _handle, void* _data, uint8_t _mip)
  4814. {
  4815. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
  4816. return bgfx::readTexture(handle.cpp, _data, _mip);
  4817. }
  4818. BGFX_C_API void bgfx_set_texture_name(bgfx_texture_handle_t _handle, const char* _name, int32_t _len)
  4819. {
  4820. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
  4821. bgfx::setName(handle.cpp, _name, _len);
  4822. }
  4823. BGFX_C_API void* bgfx_get_direct_access_ptr(bgfx_texture_handle_t _handle)
  4824. {
  4825. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
  4826. return bgfx::getDirectAccessPtr(handle.cpp);
  4827. }
  4828. BGFX_C_API void bgfx_destroy_texture(bgfx_texture_handle_t _handle)
  4829. {
  4830. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
  4831. bgfx::destroy(handle.cpp);
  4832. }
  4833. BGFX_C_API bgfx_frame_buffer_handle_t bgfx_create_frame_buffer(uint16_t _width, uint16_t _height, bgfx_texture_format_t _format, uint64_t _textureFlags)
  4834. {
  4835. union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle;
  4836. handle.cpp = bgfx::createFrameBuffer(_width, _height, bgfx::TextureFormat::Enum(_format), _textureFlags);
  4837. return handle.c;
  4838. }
  4839. BGFX_C_API bgfx_frame_buffer_handle_t bgfx_create_frame_buffer_scaled(bgfx_backbuffer_ratio_t _ratio, bgfx_texture_format_t _format, uint64_t _textureFlags)
  4840. {
  4841. union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle;
  4842. handle.cpp = bgfx::createFrameBuffer(bgfx::BackbufferRatio::Enum(_ratio), bgfx::TextureFormat::Enum(_format), _textureFlags);
  4843. return handle.c;
  4844. }
  4845. BGFX_C_API bgfx_frame_buffer_handle_t bgfx_create_frame_buffer_from_handles(uint8_t _num, const bgfx_texture_handle_t* _handles, bool _destroyTextures)
  4846. {
  4847. union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle;
  4848. handle.cpp = bgfx::createFrameBuffer(_num, (const bgfx::TextureHandle*)_handles, _destroyTextures);
  4849. return handle.c;
  4850. }
  4851. BGFX_C_API bgfx_frame_buffer_handle_t bgfx_create_frame_buffer_from_attachment(uint8_t _num, const bgfx_attachment_t* _attachment, bool _destroyTextures)
  4852. {
  4853. union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle;
  4854. handle.cpp = bgfx::createFrameBuffer(_num, (const bgfx::Attachment*)_attachment, _destroyTextures);
  4855. return handle.c;
  4856. }
  4857. BGFX_C_API bgfx_frame_buffer_handle_t bgfx_create_frame_buffer_from_nwh(void* _nwh, uint16_t _width, uint16_t _height, bgfx_texture_format_t _format, bgfx_texture_format_t _depthFormat)
  4858. {
  4859. union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle;
  4860. handle.cpp = bgfx::createFrameBuffer(_nwh, _width, _height, bgfx::TextureFormat::Enum(_format), bgfx::TextureFormat::Enum(_depthFormat) );
  4861. return handle.c;
  4862. }
  4863. void bgfx_set_frame_buffer_name(bgfx_frame_buffer_handle_t _handle, const char* _name, int32_t _len)
  4864. {
  4865. union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle = { _handle };
  4866. bgfx::setName(handle.cpp, _name, _len);
  4867. }
  4868. BGFX_C_API bgfx_texture_handle_t bgfx_get_texture(bgfx_frame_buffer_handle_t _handle, uint8_t _attachment)
  4869. {
  4870. union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle = { _handle };
  4871. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } textureHandle;
  4872. textureHandle.cpp = bgfx::getTexture(handle.cpp, _attachment);
  4873. return textureHandle.c;
  4874. }
  4875. BGFX_C_API void bgfx_destroy_frame_buffer(bgfx_frame_buffer_handle_t _handle)
  4876. {
  4877. union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle = { _handle };
  4878. bgfx::destroy(handle.cpp);
  4879. }
  4880. BGFX_C_API bgfx_uniform_handle_t bgfx_create_uniform(const char* _name, bgfx_uniform_type_t _type, uint16_t _num)
  4881. {
  4882. union { bgfx_uniform_handle_t c; bgfx::UniformHandle cpp; } handle;
  4883. handle.cpp = bgfx::createUniform(_name, bgfx::UniformType::Enum(_type), _num);
  4884. return handle.c;
  4885. }
  4886. BGFX_C_API void bgfx_get_uniform_info(bgfx_uniform_handle_t _handle, bgfx_uniform_info_t* _info)
  4887. {
  4888. union { bgfx_uniform_handle_t c; bgfx::UniformHandle cpp; } handle = { _handle };
  4889. bgfx::UniformInfo& info = *(bgfx::UniformInfo*)_info;
  4890. bgfx::getUniformInfo(handle.cpp, info);
  4891. }
  4892. BGFX_C_API void bgfx_destroy_uniform(bgfx_uniform_handle_t _handle)
  4893. {
  4894. union { bgfx_uniform_handle_t c; bgfx::UniformHandle cpp; } handle = { _handle };
  4895. bgfx::destroy(handle.cpp);
  4896. }
  4897. BGFX_C_API bgfx_occlusion_query_handle_t bgfx_create_occlusion_query(void)
  4898. {
  4899. union { bgfx_occlusion_query_handle_t c; bgfx::OcclusionQueryHandle cpp; } handle;
  4900. handle.cpp = bgfx::createOcclusionQuery();
  4901. return handle.c;
  4902. }
  4903. BGFX_C_API bgfx_occlusion_query_result_t bgfx_get_result(bgfx_occlusion_query_handle_t _handle, int32_t* _result)
  4904. {
  4905. union { bgfx_occlusion_query_handle_t c; bgfx::OcclusionQueryHandle cpp; } handle = { _handle };
  4906. return bgfx_occlusion_query_result_t(bgfx::getResult(handle.cpp, _result) );
  4907. }
  4908. BGFX_C_API void bgfx_destroy_occlusion_query(bgfx_occlusion_query_handle_t _handle)
  4909. {
  4910. union { bgfx_occlusion_query_handle_t c; bgfx::OcclusionQueryHandle cpp; } handle = { _handle };
  4911. bgfx::destroy(handle.cpp);
  4912. }
  4913. BGFX_C_API void bgfx_set_palette_color(uint8_t _index, const float _rgba[4])
  4914. {
  4915. bgfx::setPaletteColor(_index, _rgba);
  4916. }
  4917. BGFX_C_API void bgfx_set_view_name(bgfx_view_id_t _id, const char* _name)
  4918. {
  4919. bgfx::setViewName(_id, _name);
  4920. }
  4921. BGFX_C_API void bgfx_set_view_rect(bgfx_view_id_t _id, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
  4922. {
  4923. bgfx::setViewRect(_id, _x, _y, _width, _height);
  4924. }
  4925. BGFX_C_API void bgfx_set_view_rect_auto(bgfx_view_id_t _id, uint16_t _x, uint16_t _y, bgfx_backbuffer_ratio_t _ratio)
  4926. {
  4927. bgfx::setViewRect(_id, _x, _y, bgfx::BackbufferRatio::Enum(_ratio));
  4928. }
  4929. BGFX_C_API void bgfx_set_view_scissor(bgfx_view_id_t _id, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
  4930. {
  4931. bgfx::setViewScissor(_id, _x, _y, _width, _height);
  4932. }
  4933. BGFX_C_API void bgfx_set_view_clear(bgfx_view_id_t _id, uint16_t _flags, uint32_t _rgba, float _depth, uint8_t _stencil)
  4934. {
  4935. bgfx::setViewClear(_id, _flags, _rgba, _depth, _stencil);
  4936. }
  4937. BGFX_C_API void bgfx_set_view_clear_mrt(bgfx_view_id_t _id, uint16_t _flags, float _depth, uint8_t _stencil, uint8_t _0, uint8_t _1, uint8_t _2, uint8_t _3, uint8_t _4, uint8_t _5, uint8_t _6, uint8_t _7)
  4938. {
  4939. bgfx::setViewClear(_id, _flags, _depth, _stencil, _0, _1, _2, _3, _4, _5, _6, _7);
  4940. }
  4941. BGFX_C_API void bgfx_set_view_mode(bgfx_view_id_t _id, bgfx_view_mode_t _mode)
  4942. {
  4943. bgfx::setViewMode(_id, bgfx::ViewMode::Enum(_mode) );
  4944. }
  4945. BGFX_C_API void bgfx_set_view_frame_buffer(bgfx_view_id_t _id, bgfx_frame_buffer_handle_t _handle)
  4946. {
  4947. union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle = { _handle };
  4948. bgfx::setViewFrameBuffer(_id, handle.cpp);
  4949. }
  4950. BGFX_C_API void bgfx_set_view_transform(bgfx_view_id_t _id, const void* _view, const void* _proj)
  4951. {
  4952. bgfx::setViewTransform(_id, _view, _proj);
  4953. }
  4954. BGFX_C_API void bgfx_set_view_order(bgfx_view_id_t _id, uint16_t _num, const bgfx_view_id_t* _order)
  4955. {
  4956. bgfx::setViewOrder(_id, _num, _order);
  4957. }
  4958. BGFX_C_API void bgfx_reset_view(bgfx_view_id_t _id)
  4959. {
  4960. bgfx::resetView(_id);
  4961. }
  4962. BGFX_C_API void bgfx_set_marker(const char* _marker)
  4963. {
  4964. bgfx::setMarker(_marker);
  4965. }
  4966. BGFX_C_API void bgfx_set_state(uint64_t _state, uint32_t _rgba)
  4967. {
  4968. bgfx::setState(_state, _rgba);
  4969. }
  4970. BGFX_C_API void bgfx_set_condition(bgfx_occlusion_query_handle_t _handle, bool _visible)
  4971. {
  4972. union { bgfx_occlusion_query_handle_t c; bgfx::OcclusionQueryHandle cpp; } handle = { _handle };
  4973. bgfx::setCondition(handle.cpp, _visible);
  4974. }
  4975. BGFX_C_API void bgfx_set_stencil(uint32_t _fstencil, uint32_t _bstencil)
  4976. {
  4977. bgfx::setStencil(_fstencil, _bstencil);
  4978. }
  4979. BGFX_C_API uint16_t bgfx_set_scissor(uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
  4980. {
  4981. return bgfx::setScissor(_x, _y, _width, _height);
  4982. }
  4983. BGFX_C_API void bgfx_set_scissor_cached(uint16_t _cache)
  4984. {
  4985. bgfx::setScissor(_cache);
  4986. }
  4987. BGFX_C_API uint32_t bgfx_set_transform(const void* _mtx, uint16_t _num)
  4988. {
  4989. return bgfx::setTransform(_mtx, _num);
  4990. }
  4991. BGFX_C_API uint32_t bgfx_alloc_transform(bgfx_transform_t* _transform, uint16_t _num)
  4992. {
  4993. return bgfx::allocTransform( (bgfx::Transform*)_transform, _num);
  4994. }
  4995. BGFX_C_API void bgfx_set_transform_cached(uint32_t _cache, uint16_t _num)
  4996. {
  4997. bgfx::setTransform(_cache, _num);
  4998. }
  4999. BGFX_C_API void bgfx_set_uniform(bgfx_uniform_handle_t _handle, const void* _value, uint16_t _num)
  5000. {
  5001. union { bgfx_uniform_handle_t c; bgfx::UniformHandle cpp; } handle = { _handle };
  5002. bgfx::setUniform(handle.cpp, _value, _num);
  5003. }
  5004. BGFX_C_API void bgfx_set_index_buffer(bgfx_index_buffer_handle_t _handle, uint32_t _firstIndex, uint32_t _numIndices)
  5005. {
  5006. union { bgfx_index_buffer_handle_t c; bgfx::IndexBufferHandle cpp; } handle = { _handle };
  5007. bgfx::setIndexBuffer(handle.cpp, _firstIndex, _numIndices);
  5008. }
  5009. BGFX_C_API void bgfx_set_dynamic_index_buffer(bgfx_dynamic_index_buffer_handle_t _handle, uint32_t _firstIndex, uint32_t _numIndices)
  5010. {
  5011. union { bgfx_dynamic_index_buffer_handle_t c; bgfx::DynamicIndexBufferHandle cpp; } handle = { _handle };
  5012. bgfx::setIndexBuffer(handle.cpp, _firstIndex, _numIndices);
  5013. }
  5014. BGFX_C_API void bgfx_set_transient_index_buffer(const bgfx_transient_index_buffer_t* _tib, uint32_t _firstIndex, uint32_t _numIndices)
  5015. {
  5016. bgfx::setIndexBuffer( (const bgfx::TransientIndexBuffer*)_tib, _firstIndex, _numIndices);
  5017. }
  5018. BGFX_C_API void bgfx_set_vertex_buffer(uint8_t _stream, bgfx_vertex_buffer_handle_t _handle, uint32_t _startVertex, uint32_t _numVertices)
  5019. {
  5020. union { bgfx_vertex_buffer_handle_t c; bgfx::VertexBufferHandle cpp; } handle = { _handle };
  5021. bgfx::setVertexBuffer(_stream, handle.cpp, _startVertex, _numVertices);
  5022. }
  5023. BGFX_C_API void bgfx_set_dynamic_vertex_buffer(uint8_t _stream, bgfx_dynamic_vertex_buffer_handle_t _handle, uint32_t _startVertex, uint32_t _numVertices)
  5024. {
  5025. union { bgfx_dynamic_vertex_buffer_handle_t c; bgfx::DynamicVertexBufferHandle cpp; } handle = { _handle };
  5026. bgfx::setVertexBuffer(_stream, handle.cpp, _startVertex, _numVertices);
  5027. }
  5028. BGFX_C_API void bgfx_set_transient_vertex_buffer(uint8_t _stream, const bgfx_transient_vertex_buffer_t* _tvb, uint32_t _startVertex, uint32_t _numVertices)
  5029. {
  5030. bgfx::setVertexBuffer(_stream, (const bgfx::TransientVertexBuffer*)_tvb, _startVertex, _numVertices);
  5031. }
  5032. BGFX_C_API void bgfx_set_vertex_count(uint32_t _numVertices)
  5033. {
  5034. bgfx::setVertexCount(_numVertices);
  5035. }
  5036. BGFX_C_API void bgfx_set_instance_data_buffer(const bgfx_instance_data_buffer_t* _idb, uint32_t _start, uint32_t _num)
  5037. {
  5038. bgfx::setInstanceDataBuffer( (const bgfx::InstanceDataBuffer*)_idb, _start, _num);
  5039. }
  5040. BGFX_C_API void bgfx_set_instance_data_from_vertex_buffer(bgfx_vertex_buffer_handle_t _handle, uint32_t _startVertex, uint32_t _num)
  5041. {
  5042. union { bgfx_vertex_buffer_handle_t c; bgfx::VertexBufferHandle cpp; } handle = { _handle };
  5043. bgfx::setInstanceDataBuffer(handle.cpp, _startVertex, _num);
  5044. }
  5045. BGFX_C_API void bgfx_set_instance_data_from_dynamic_vertex_buffer(bgfx_dynamic_vertex_buffer_handle_t _handle, uint32_t _startVertex, uint32_t _num)
  5046. {
  5047. union { bgfx_dynamic_vertex_buffer_handle_t c; bgfx::DynamicVertexBufferHandle cpp; } handle = { _handle };
  5048. bgfx::setInstanceDataBuffer(handle.cpp, _startVertex, _num);
  5049. }
  5050. BGFX_C_API void bgfx_set_instance_count(uint32_t _numInstances)
  5051. {
  5052. bgfx::setInstanceCount(_numInstances);
  5053. }
  5054. BGFX_C_API void bgfx_set_texture(uint8_t _stage, bgfx_uniform_handle_t _sampler, bgfx_texture_handle_t _handle, uint32_t _flags)
  5055. {
  5056. union { bgfx_uniform_handle_t c; bgfx::UniformHandle cpp; } sampler = { _sampler };
  5057. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
  5058. bgfx::setTexture(_stage, sampler.cpp, handle.cpp, _flags);
  5059. }
  5060. BGFX_C_API void bgfx_touch(bgfx_view_id_t _id)
  5061. {
  5062. return bgfx::touch(_id);
  5063. }
  5064. BGFX_C_API void bgfx_submit(bgfx_view_id_t _id, bgfx_program_handle_t _handle, uint32_t _depth, bool _preserveState)
  5065. {
  5066. union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } handle = { _handle };
  5067. bgfx::submit(_id, handle.cpp, _depth, _preserveState);
  5068. }
  5069. BGFX_C_API void bgfx_submit_occlusion_query(bgfx_view_id_t _id, bgfx_program_handle_t _program, bgfx_occlusion_query_handle_t _occlusionQuery, uint32_t _depth, bool _preserveState)
  5070. {
  5071. union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } program = { _program };
  5072. union { bgfx_occlusion_query_handle_t c; bgfx::OcclusionQueryHandle cpp; } occlusionQuery = { _occlusionQuery };
  5073. bgfx::submit(_id, program.cpp, occlusionQuery.cpp, _depth, _preserveState);
  5074. }
  5075. BGFX_C_API void bgfx_submit_indirect(bgfx_view_id_t _id, bgfx_program_handle_t _handle, bgfx_indirect_buffer_handle_t _indirectHandle, uint16_t _start, uint16_t _num, uint32_t _depth, bool _preserveState)
  5076. {
  5077. union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } handle = { _handle };
  5078. union { bgfx_indirect_buffer_handle_t c; bgfx::IndirectBufferHandle cpp; } indirectHandle = { _indirectHandle };
  5079. bgfx::submit(_id, handle.cpp, indirectHandle.cpp, _start, _num, _depth, _preserveState);
  5080. }
  5081. BGFX_C_API void bgfx_set_image(uint8_t _stage, bgfx_texture_handle_t _handle, uint8_t _mip, bgfx_access_t _access, bgfx_texture_format_t _format)
  5082. {
  5083. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
  5084. bgfx::setImage(_stage, handle.cpp, _mip, bgfx::Access::Enum(_access), bgfx::TextureFormat::Enum(_format) );
  5085. }
  5086. BGFX_C_API void bgfx_set_compute_index_buffer(uint8_t _stage, bgfx_index_buffer_handle_t _handle, bgfx_access_t _access)
  5087. {
  5088. union { bgfx_index_buffer_handle_t c; bgfx::IndexBufferHandle cpp; } handle = { _handle };
  5089. bgfx::setBuffer(_stage, handle.cpp, bgfx::Access::Enum(_access) );
  5090. }
  5091. BGFX_C_API void bgfx_set_compute_vertex_buffer(uint8_t _stage, bgfx_vertex_buffer_handle_t _handle, bgfx_access_t _access)
  5092. {
  5093. union { bgfx_vertex_buffer_handle_t c; bgfx::VertexBufferHandle cpp; } handle = { _handle };
  5094. bgfx::setBuffer(_stage, handle.cpp, bgfx::Access::Enum(_access) );
  5095. }
  5096. BGFX_C_API void bgfx_set_compute_dynamic_index_buffer(uint8_t _stage, bgfx_dynamic_index_buffer_handle_t _handle, bgfx_access_t _access)
  5097. {
  5098. union { bgfx_dynamic_index_buffer_handle_t c; bgfx::DynamicIndexBufferHandle cpp; } handle = { _handle };
  5099. bgfx::setBuffer(_stage, handle.cpp, bgfx::Access::Enum(_access) );
  5100. }
  5101. BGFX_C_API void bgfx_set_compute_dynamic_vertex_buffer(uint8_t _stage, bgfx_dynamic_vertex_buffer_handle_t _handle, bgfx_access_t _access)
  5102. {
  5103. union { bgfx_dynamic_vertex_buffer_handle_t c; bgfx::DynamicVertexBufferHandle cpp; } handle = { _handle };
  5104. bgfx::setBuffer(_stage, handle.cpp, bgfx::Access::Enum(_access) );
  5105. }
  5106. BGFX_C_API void bgfx_set_compute_indirect_buffer(uint8_t _stage, bgfx_indirect_buffer_handle_t _handle, bgfx_access_t _access)
  5107. {
  5108. union { bgfx_indirect_buffer_handle_t c; bgfx::IndirectBufferHandle cpp; } handle = { _handle };
  5109. bgfx::setBuffer(_stage, handle.cpp, bgfx::Access::Enum(_access) );
  5110. }
  5111. BGFX_C_API void bgfx_dispatch(bgfx_view_id_t _id, bgfx_program_handle_t _handle, uint32_t _numX, uint32_t _numY, uint32_t _numZ)
  5112. {
  5113. union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } handle = { _handle };
  5114. bgfx::dispatch(_id, handle.cpp, _numX, _numY, _numZ);
  5115. }
  5116. BGFX_C_API void bgfx_dispatch_indirect(bgfx_view_id_t _id, bgfx_program_handle_t _handle, bgfx_indirect_buffer_handle_t _indirectHandle, uint16_t _start, uint16_t _num)
  5117. {
  5118. union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } handle = { _handle };
  5119. union { bgfx_indirect_buffer_handle_t c; bgfx::IndirectBufferHandle cpp; } indirectHandle = { _indirectHandle };
  5120. bgfx::dispatch(_id, handle.cpp, indirectHandle.cpp, _start, _num);
  5121. }
  5122. BGFX_C_API void bgfx_discard(void)
  5123. {
  5124. bgfx::discard();
  5125. }
  5126. BGFX_C_API void bgfx_blit(bgfx_view_id_t _id, bgfx_texture_handle_t _dst, uint8_t _dstMip, uint16_t _dstX, uint16_t _dstY, uint16_t _dstZ, bgfx_texture_handle_t _src, uint8_t _srcMip, uint16_t _srcX, uint16_t _srcY, uint16_t _srcZ, uint16_t _width, uint16_t _height, uint16_t _depth)
  5127. {
  5128. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } dst = { _dst };
  5129. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } src = { _src };
  5130. bgfx::blit(_id, dst.cpp, _dstMip, _dstX, _dstY, _dstZ, src.cpp, _srcMip, _srcX, _srcY, _srcZ, _width, _height, _depth);
  5131. }
  5132. #define BGFX_ENCODER(_func) reinterpret_cast<bgfx::Encoder*>(_encoder)->_func
  5133. BGFX_C_API void bgfx_encoder_set_marker(bgfx_encoder_s* _encoder, const char* _marker)
  5134. {
  5135. BGFX_ENCODER(setMarker(_marker) );
  5136. }
  5137. BGFX_C_API void bgfx_encoder_set_state(bgfx_encoder_s* _encoder, uint64_t _state, uint32_t _rgba)
  5138. {
  5139. BGFX_ENCODER(setState(_state, _rgba) );
  5140. }
  5141. BGFX_C_API void bgfx_encoder_set_condition(bgfx_encoder_s* _encoder, bgfx_occlusion_query_handle_t _handle, bool _visible)
  5142. {
  5143. union { bgfx_occlusion_query_handle_t c; bgfx::OcclusionQueryHandle cpp; } handle = { _handle };
  5144. BGFX_ENCODER(setCondition(handle.cpp, _visible) );
  5145. }
  5146. BGFX_C_API void bgfx_encoder_set_stencil(bgfx_encoder_s* _encoder, uint32_t _fstencil, uint32_t _bstencil)
  5147. {
  5148. BGFX_ENCODER(setStencil(_fstencil, _bstencil) );
  5149. }
  5150. BGFX_C_API uint16_t bgfx_encoder_set_scissor(bgfx_encoder_s* _encoder, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
  5151. {
  5152. return BGFX_ENCODER(setScissor(_x, _y, _width, _height) );
  5153. }
  5154. BGFX_C_API void bgfx_encoder_set_scissor_cached(bgfx_encoder_s* _encoder, uint16_t _cache)
  5155. {
  5156. BGFX_ENCODER(setScissor(_cache) );
  5157. }
  5158. BGFX_C_API uint32_t bgfx_encoder_set_transform(bgfx_encoder_s* _encoder, const void* _mtx, uint16_t _num)
  5159. {
  5160. return BGFX_ENCODER(setTransform(_mtx, _num) );
  5161. }
  5162. BGFX_C_API uint32_t bgfx_encoder_alloc_transform(bgfx_encoder_s* _encoder, bgfx_transform_t* _transform, uint16_t _num)
  5163. {
  5164. return BGFX_ENCODER(allocTransform( (bgfx::Transform*)_transform, _num) );
  5165. }
  5166. BGFX_C_API void bgfx_encoder_set_transform_cached(bgfx_encoder_s* _encoder, uint32_t _cache, uint16_t _num)
  5167. {
  5168. BGFX_ENCODER(setTransform(_cache, _num) );
  5169. }
  5170. BGFX_C_API void bgfx_encoder_set_uniform(bgfx_encoder_s* _encoder, bgfx_uniform_handle_t _handle, const void* _value, uint16_t _num)
  5171. {
  5172. union { bgfx_uniform_handle_t c; bgfx::UniformHandle cpp; } handle = { _handle };
  5173. BGFX_ENCODER(setUniform(handle.cpp, _value, _num) );
  5174. }
  5175. BGFX_C_API void bgfx_encoder_set_index_buffer(bgfx_encoder_s* _encoder, bgfx_index_buffer_handle_t _handle, uint32_t _firstIndex, uint32_t _numIndices)
  5176. {
  5177. union { bgfx_index_buffer_handle_t c; bgfx::IndexBufferHandle cpp; } handle = { _handle };
  5178. BGFX_ENCODER(setIndexBuffer(handle.cpp, _firstIndex, _numIndices) );
  5179. }
  5180. BGFX_C_API void bgfx_encoder_set_dynamic_index_buffer(bgfx_encoder_s* _encoder, bgfx_dynamic_index_buffer_handle_t _handle, uint32_t _firstIndex, uint32_t _numIndices)
  5181. {
  5182. union { bgfx_dynamic_index_buffer_handle_t c; bgfx::DynamicIndexBufferHandle cpp; } handle = { _handle };
  5183. BGFX_ENCODER(setIndexBuffer(handle.cpp, _firstIndex, _numIndices) );
  5184. }
  5185. BGFX_C_API void bgfx_encoder_set_transient_index_buffer(bgfx_encoder_s* _encoder, const bgfx_transient_index_buffer_t* _tib, uint32_t _firstIndex, uint32_t _numIndices)
  5186. {
  5187. BGFX_ENCODER(setIndexBuffer( (const bgfx::TransientIndexBuffer*)_tib, _firstIndex, _numIndices) );
  5188. }
  5189. BGFX_C_API void bgfx_encoder_set_vertex_buffer(bgfx_encoder_s* _encoder, uint8_t _stream, bgfx_vertex_buffer_handle_t _handle, uint32_t _startVertex, uint32_t _numVertices)
  5190. {
  5191. union { bgfx_vertex_buffer_handle_t c; bgfx::VertexBufferHandle cpp; } handle = { _handle };
  5192. BGFX_ENCODER(setVertexBuffer(_stream, handle.cpp, _startVertex, _numVertices) );
  5193. }
  5194. BGFX_C_API void bgfx_encoder_set_dynamic_vertex_buffer(bgfx_encoder_s* _encoder, uint8_t _stream, bgfx_dynamic_vertex_buffer_handle_t _handle, uint32_t _startVertex, uint32_t _numVertices)
  5195. {
  5196. union { bgfx_dynamic_vertex_buffer_handle_t c; bgfx::DynamicVertexBufferHandle cpp; } handle = { _handle };
  5197. BGFX_ENCODER(setVertexBuffer(_stream, handle.cpp, _startVertex, _numVertices) );
  5198. }
  5199. BGFX_C_API void bgfx_encoder_set_transient_vertex_buffer(bgfx_encoder_s* _encoder, uint8_t _stream, const bgfx_transient_vertex_buffer_t* _tvb, uint32_t _startVertex, uint32_t _numVertices)
  5200. {
  5201. BGFX_ENCODER(setVertexBuffer(_stream, (const bgfx::TransientVertexBuffer*)_tvb, _startVertex, _numVertices) );
  5202. }
  5203. BGFX_C_API void bgfx_encoder_set_vertex_count(bgfx_encoder_s* _encoder, uint32_t _numVertices)
  5204. {
  5205. BGFX_ENCODER(setVertexCount(_numVertices) );
  5206. }
  5207. BGFX_C_API void bgfx_encoder_set_instance_data_buffer(bgfx_encoder_s* _encoder, const bgfx_instance_data_buffer_t* _idb, uint32_t _start, uint32_t _num)
  5208. {
  5209. BGFX_ENCODER(setInstanceDataBuffer( (const bgfx::InstanceDataBuffer*)_idb, _start, _num) );
  5210. }
  5211. BGFX_C_API void bgfx_encoder_set_instance_data_from_vertex_buffer(bgfx_encoder_s* _encoder, bgfx_vertex_buffer_handle_t _handle, uint32_t _startVertex, uint32_t _num)
  5212. {
  5213. union { bgfx_vertex_buffer_handle_t c; bgfx::VertexBufferHandle cpp; } handle = { _handle };
  5214. BGFX_ENCODER(setInstanceDataBuffer(handle.cpp, _startVertex, _num) );
  5215. }
  5216. BGFX_C_API void bgfx_encoder_set_instance_data_from_dynamic_vertex_buffer(bgfx_encoder_s* _encoder, bgfx_dynamic_vertex_buffer_handle_t _handle, uint32_t _startVertex, uint32_t _num)
  5217. {
  5218. union { bgfx_dynamic_vertex_buffer_handle_t c; bgfx::DynamicVertexBufferHandle cpp; } handle = { _handle };
  5219. BGFX_ENCODER(setInstanceDataBuffer(handle.cpp, _startVertex, _num) );
  5220. }
  5221. BGFX_C_API void bgfx_encoder_set_instance_count(bgfx_encoder_s* _encoder, uint32_t _numInstances)
  5222. {
  5223. BGFX_ENCODER(setInstanceCount(_numInstances) );
  5224. }
  5225. BGFX_C_API void bgfx_encoder_set_texture(bgfx_encoder_s* _encoder, uint8_t _stage, bgfx_uniform_handle_t _sampler, bgfx_texture_handle_t _handle, uint32_t _flags)
  5226. {
  5227. union { bgfx_uniform_handle_t c; bgfx::UniformHandle cpp; } sampler = { _sampler };
  5228. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
  5229. BGFX_ENCODER(setTexture(_stage, sampler.cpp, handle.cpp, _flags) );
  5230. }
  5231. BGFX_C_API void bgfx_encoder_touch(bgfx_encoder_s* _encoder, bgfx_view_id_t _id)
  5232. {
  5233. return BGFX_ENCODER(touch(_id) );
  5234. }
  5235. BGFX_C_API void bgfx_encoder_submit(bgfx_encoder_s* _encoder, bgfx_view_id_t _id, bgfx_program_handle_t _handle, uint32_t _depth, bool _preserveState)
  5236. {
  5237. union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } handle = { _handle };
  5238. BGFX_ENCODER(submit(_id, handle.cpp, _depth, _preserveState) );
  5239. }
  5240. BGFX_C_API void bgfx_encoder_submit_occlusion_query(bgfx_encoder_s* _encoder, bgfx_view_id_t _id, bgfx_program_handle_t _program, bgfx_occlusion_query_handle_t _occlusionQuery, uint32_t _depth, bool _preserveState)
  5241. {
  5242. union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } program = { _program };
  5243. union { bgfx_occlusion_query_handle_t c; bgfx::OcclusionQueryHandle cpp; } occlusionQuery = { _occlusionQuery };
  5244. BGFX_ENCODER(submit(_id, program.cpp, occlusionQuery.cpp, _depth, _preserveState) );
  5245. }
  5246. BGFX_C_API void bgfx_encoder_submit_indirect(bgfx_encoder_s* _encoder, bgfx_view_id_t _id, bgfx_program_handle_t _handle, bgfx_indirect_buffer_handle_t _indirectHandle, uint16_t _start, uint16_t _num, uint32_t _depth, bool _preserveState)
  5247. {
  5248. union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } handle = { _handle };
  5249. union { bgfx_indirect_buffer_handle_t c; bgfx::IndirectBufferHandle cpp; } indirectHandle = { _indirectHandle };
  5250. BGFX_ENCODER(submit(_id, handle.cpp, indirectHandle.cpp, _start, _num, _depth, _preserveState) );
  5251. }
  5252. BGFX_C_API void bgfx_encoder_set_image(bgfx_encoder_s* _encoder, uint8_t _stage, bgfx_texture_handle_t _handle, uint8_t _mip, bgfx_access_t _access, bgfx_texture_format_t _format)
  5253. {
  5254. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
  5255. BGFX_ENCODER(setImage(_stage, handle.cpp, _mip, bgfx::Access::Enum(_access), bgfx::TextureFormat::Enum(_format) ) );
  5256. }
  5257. BGFX_C_API void bgfx_encoder_set_compute_index_buffer(bgfx_encoder_s* _encoder, uint8_t _stage, bgfx_index_buffer_handle_t _handle, bgfx_access_t _access)
  5258. {
  5259. union { bgfx_index_buffer_handle_t c; bgfx::IndexBufferHandle cpp; } handle = { _handle };
  5260. BGFX_ENCODER(setBuffer(_stage, handle.cpp, bgfx::Access::Enum(_access) ) );
  5261. }
  5262. BGFX_C_API void bgfx_encoder_set_compute_vertex_buffer(bgfx_encoder_s* _encoder, uint8_t _stage, bgfx_vertex_buffer_handle_t _handle, bgfx_access_t _access)
  5263. {
  5264. union { bgfx_vertex_buffer_handle_t c; bgfx::VertexBufferHandle cpp; } handle = { _handle };
  5265. BGFX_ENCODER(setBuffer(_stage, handle.cpp, bgfx::Access::Enum(_access) ) );
  5266. }
  5267. BGFX_C_API void bgfx_encoder_set_compute_dynamic_index_buffer(bgfx_encoder_s* _encoder, uint8_t _stage, bgfx_dynamic_index_buffer_handle_t _handle, bgfx_access_t _access)
  5268. {
  5269. union { bgfx_dynamic_index_buffer_handle_t c; bgfx::DynamicIndexBufferHandle cpp; } handle = { _handle };
  5270. BGFX_ENCODER(setBuffer(_stage, handle.cpp, bgfx::Access::Enum(_access) ) );
  5271. }
  5272. BGFX_C_API void bgfx_encoder_set_compute_dynamic_vertex_buffer(bgfx_encoder_s* _encoder, uint8_t _stage, bgfx_dynamic_vertex_buffer_handle_t _handle, bgfx_access_t _access)
  5273. {
  5274. union { bgfx_dynamic_vertex_buffer_handle_t c; bgfx::DynamicVertexBufferHandle cpp; } handle = { _handle };
  5275. BGFX_ENCODER(setBuffer(_stage, handle.cpp, bgfx::Access::Enum(_access) ) );
  5276. }
  5277. BGFX_C_API void bgfx_encoder_set_compute_indirect_buffer(bgfx_encoder_s* _encoder, uint8_t _stage, bgfx_indirect_buffer_handle_t _handle, bgfx_access_t _access)
  5278. {
  5279. union { bgfx_indirect_buffer_handle_t c; bgfx::IndirectBufferHandle cpp; } handle = { _handle };
  5280. BGFX_ENCODER(setBuffer(_stage, handle.cpp, bgfx::Access::Enum(_access) ) );
  5281. }
  5282. BGFX_C_API void bgfx_encoder_dispatch(bgfx_encoder_s* _encoder, bgfx_view_id_t _id, bgfx_program_handle_t _handle, uint32_t _numX, uint32_t _numY, uint32_t _numZ)
  5283. {
  5284. union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } handle = { _handle };
  5285. BGFX_ENCODER(dispatch(_id, handle.cpp, _numX, _numY, _numZ) );
  5286. }
  5287. BGFX_C_API void bgfx_encoder_dispatch_indirect(bgfx_encoder_s* _encoder, bgfx_view_id_t _id, bgfx_program_handle_t _handle, bgfx_indirect_buffer_handle_t _indirectHandle, uint16_t _start, uint16_t _num)
  5288. {
  5289. union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } handle = { _handle };
  5290. union { bgfx_indirect_buffer_handle_t c; bgfx::IndirectBufferHandle cpp; } indirectHandle = { _indirectHandle };
  5291. BGFX_ENCODER(dispatch(_id, handle.cpp, indirectHandle.cpp, _start, _num) );
  5292. }
  5293. BGFX_C_API void bgfx_encoder_discard(bgfx_encoder_s* _encoder)
  5294. {
  5295. BGFX_ENCODER(discard() );
  5296. }
  5297. BGFX_C_API void bgfx_encoder_blit(bgfx_encoder_s* _encoder, bgfx_view_id_t _id, bgfx_texture_handle_t _dst, uint8_t _dstMip, uint16_t _dstX, uint16_t _dstY, uint16_t _dstZ, bgfx_texture_handle_t _src, uint8_t _srcMip, uint16_t _srcX, uint16_t _srcY, uint16_t _srcZ, uint16_t _width, uint16_t _height, uint16_t _depth)
  5298. {
  5299. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } dst = { _dst };
  5300. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } src = { _src };
  5301. BGFX_ENCODER(blit(_id, dst.cpp, _dstMip, _dstX, _dstY, _dstZ, src.cpp, _srcMip, _srcX, _srcY, _srcZ, _width, _height, _depth) );
  5302. }
  5303. #undef BGFX_ENCODER
  5304. BGFX_C_API void bgfx_request_screen_shot(bgfx_frame_buffer_handle_t _handle, const char* _filePath)
  5305. {
  5306. union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle = { _handle };
  5307. bgfx::requestScreenShot(handle.cpp, _filePath);
  5308. }
  5309. BGFX_C_API bgfx_render_frame_t bgfx_render_frame(int32_t _msecs)
  5310. {
  5311. return bgfx_render_frame_t(bgfx::renderFrame(_msecs) );
  5312. }
  5313. BGFX_C_API void bgfx_set_platform_data(const bgfx_platform_data_t* _data)
  5314. {
  5315. bgfx::setPlatformData(*(const bgfx::PlatformData*)_data);
  5316. }
  5317. BGFX_C_API const bgfx_internal_data_t* bgfx_get_internal_data()
  5318. {
  5319. return (const bgfx_internal_data_t*)bgfx::getInternalData();
  5320. }
  5321. BGFX_C_API uintptr_t bgfx_override_internal_texture_ptr(bgfx_texture_handle_t _handle, uintptr_t _ptr)
  5322. {
  5323. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
  5324. return bgfx::overrideInternal(handle.cpp, _ptr);
  5325. }
  5326. BGFX_C_API uintptr_t bgfx_override_internal_texture(bgfx_texture_handle_t _handle, uint16_t _width, uint16_t _height, uint8_t _numMips, bgfx_texture_format_t _format, uint32_t _flags)
  5327. {
  5328. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
  5329. return bgfx::overrideInternal(handle.cpp, _width, _height, _numMips, bgfx::TextureFormat::Enum(_format), _flags);
  5330. }
  5331. BGFX_C_API bgfx_interface_vtbl_t* bgfx_get_interface(uint32_t _version)
  5332. {
  5333. if (_version == BGFX_API_VERSION)
  5334. {
  5335. #define BGFX_IMPORT \
  5336. BGFX_IMPORT_FUNC(render_frame) \
  5337. BGFX_IMPORT_FUNC(set_platform_data) \
  5338. BGFX_IMPORT_FUNC(get_internal_data) \
  5339. BGFX_IMPORT_FUNC(override_internal_texture_ptr) \
  5340. BGFX_IMPORT_FUNC(override_internal_texture) \
  5341. BGFX_IMPORT_FUNC(vertex_decl_begin) \
  5342. BGFX_IMPORT_FUNC(vertex_decl_add) \
  5343. BGFX_IMPORT_FUNC(vertex_decl_decode) \
  5344. BGFX_IMPORT_FUNC(vertex_decl_has) \
  5345. BGFX_IMPORT_FUNC(vertex_decl_skip) \
  5346. BGFX_IMPORT_FUNC(vertex_decl_end) \
  5347. BGFX_IMPORT_FUNC(vertex_pack) \
  5348. BGFX_IMPORT_FUNC(vertex_unpack) \
  5349. BGFX_IMPORT_FUNC(vertex_convert) \
  5350. BGFX_IMPORT_FUNC(weld_vertices) \
  5351. BGFX_IMPORT_FUNC(topology_convert) \
  5352. BGFX_IMPORT_FUNC(topology_sort_tri_list) \
  5353. BGFX_IMPORT_FUNC(get_supported_renderers) \
  5354. BGFX_IMPORT_FUNC(get_renderer_name) \
  5355. BGFX_IMPORT_FUNC(init_ctor) \
  5356. BGFX_IMPORT_FUNC(init) \
  5357. BGFX_IMPORT_FUNC(shutdown) \
  5358. BGFX_IMPORT_FUNC(reset) \
  5359. BGFX_IMPORT_FUNC(frame) \
  5360. BGFX_IMPORT_FUNC(get_renderer_type) \
  5361. BGFX_IMPORT_FUNC(get_caps) \
  5362. BGFX_IMPORT_FUNC(get_stats) \
  5363. BGFX_IMPORT_FUNC(alloc) \
  5364. BGFX_IMPORT_FUNC(copy) \
  5365. BGFX_IMPORT_FUNC(make_ref) \
  5366. BGFX_IMPORT_FUNC(make_ref_release) \
  5367. BGFX_IMPORT_FUNC(set_debug) \
  5368. BGFX_IMPORT_FUNC(dbg_text_clear) \
  5369. BGFX_IMPORT_FUNC(dbg_text_printf) \
  5370. BGFX_IMPORT_FUNC(dbg_text_vprintf) \
  5371. BGFX_IMPORT_FUNC(dbg_text_image) \
  5372. BGFX_IMPORT_FUNC(create_index_buffer) \
  5373. BGFX_IMPORT_FUNC(set_index_buffer_name) \
  5374. BGFX_IMPORT_FUNC(destroy_index_buffer) \
  5375. BGFX_IMPORT_FUNC(create_vertex_buffer) \
  5376. BGFX_IMPORT_FUNC(set_vertex_buffer_name) \
  5377. BGFX_IMPORT_FUNC(destroy_vertex_buffer) \
  5378. BGFX_IMPORT_FUNC(create_dynamic_index_buffer) \
  5379. BGFX_IMPORT_FUNC(create_dynamic_index_buffer_mem) \
  5380. BGFX_IMPORT_FUNC(update_dynamic_index_buffer) \
  5381. BGFX_IMPORT_FUNC(destroy_dynamic_index_buffer) \
  5382. BGFX_IMPORT_FUNC(create_dynamic_vertex_buffer) \
  5383. BGFX_IMPORT_FUNC(create_dynamic_vertex_buffer_mem) \
  5384. BGFX_IMPORT_FUNC(update_dynamic_vertex_buffer) \
  5385. BGFX_IMPORT_FUNC(destroy_dynamic_vertex_buffer) \
  5386. BGFX_IMPORT_FUNC(get_avail_transient_index_buffer) \
  5387. BGFX_IMPORT_FUNC(get_avail_transient_vertex_buffer) \
  5388. BGFX_IMPORT_FUNC(get_avail_instance_data_buffer) \
  5389. BGFX_IMPORT_FUNC(alloc_transient_index_buffer) \
  5390. BGFX_IMPORT_FUNC(alloc_transient_vertex_buffer) \
  5391. BGFX_IMPORT_FUNC(alloc_transient_buffers) \
  5392. BGFX_IMPORT_FUNC(alloc_instance_data_buffer) \
  5393. BGFX_IMPORT_FUNC(create_indirect_buffer) \
  5394. BGFX_IMPORT_FUNC(destroy_indirect_buffer) \
  5395. BGFX_IMPORT_FUNC(create_shader) \
  5396. BGFX_IMPORT_FUNC(get_shader_uniforms) \
  5397. BGFX_IMPORT_FUNC(set_shader_name) \
  5398. BGFX_IMPORT_FUNC(destroy_shader) \
  5399. BGFX_IMPORT_FUNC(create_program) \
  5400. BGFX_IMPORT_FUNC(create_compute_program) \
  5401. BGFX_IMPORT_FUNC(destroy_program) \
  5402. BGFX_IMPORT_FUNC(is_texture_valid) \
  5403. BGFX_IMPORT_FUNC(calc_texture_size) \
  5404. BGFX_IMPORT_FUNC(create_texture) \
  5405. BGFX_IMPORT_FUNC(create_texture_2d) \
  5406. BGFX_IMPORT_FUNC(create_texture_2d_scaled) \
  5407. BGFX_IMPORT_FUNC(create_texture_3d) \
  5408. BGFX_IMPORT_FUNC(create_texture_cube) \
  5409. BGFX_IMPORT_FUNC(update_texture_2d) \
  5410. BGFX_IMPORT_FUNC(update_texture_3d) \
  5411. BGFX_IMPORT_FUNC(update_texture_cube) \
  5412. BGFX_IMPORT_FUNC(read_texture) \
  5413. BGFX_IMPORT_FUNC(set_texture_name) \
  5414. BGFX_IMPORT_FUNC(get_direct_access_ptr) \
  5415. BGFX_IMPORT_FUNC(destroy_texture) \
  5416. BGFX_IMPORT_FUNC(create_frame_buffer) \
  5417. BGFX_IMPORT_FUNC(create_frame_buffer_scaled) \
  5418. BGFX_IMPORT_FUNC(create_frame_buffer_from_attachment) \
  5419. BGFX_IMPORT_FUNC(create_frame_buffer_from_nwh) \
  5420. BGFX_IMPORT_FUNC(set_frame_buffer_name) \
  5421. BGFX_IMPORT_FUNC(get_texture) \
  5422. BGFX_IMPORT_FUNC(destroy_frame_buffer) \
  5423. BGFX_IMPORT_FUNC(create_uniform) \
  5424. BGFX_IMPORT_FUNC(get_uniform_info) \
  5425. BGFX_IMPORT_FUNC(destroy_uniform) \
  5426. BGFX_IMPORT_FUNC(create_occlusion_query) \
  5427. BGFX_IMPORT_FUNC(get_result) \
  5428. BGFX_IMPORT_FUNC(destroy_occlusion_query) \
  5429. BGFX_IMPORT_FUNC(set_palette_color) \
  5430. BGFX_IMPORT_FUNC(set_view_name) \
  5431. BGFX_IMPORT_FUNC(set_view_rect) \
  5432. BGFX_IMPORT_FUNC(set_view_scissor) \
  5433. BGFX_IMPORT_FUNC(set_view_clear) \
  5434. BGFX_IMPORT_FUNC(set_view_clear_mrt) \
  5435. BGFX_IMPORT_FUNC(set_view_mode) \
  5436. BGFX_IMPORT_FUNC(set_view_frame_buffer) \
  5437. BGFX_IMPORT_FUNC(set_view_transform) \
  5438. BGFX_IMPORT_FUNC(set_view_order) \
  5439. BGFX_IMPORT_FUNC(encoder_set_marker) \
  5440. BGFX_IMPORT_FUNC(encoder_set_state) \
  5441. BGFX_IMPORT_FUNC(encoder_set_condition) \
  5442. BGFX_IMPORT_FUNC(encoder_set_stencil) \
  5443. BGFX_IMPORT_FUNC(encoder_set_scissor) \
  5444. BGFX_IMPORT_FUNC(encoder_set_scissor_cached) \
  5445. BGFX_IMPORT_FUNC(encoder_set_transform) \
  5446. BGFX_IMPORT_FUNC(encoder_alloc_transform) \
  5447. BGFX_IMPORT_FUNC(encoder_set_transform_cached) \
  5448. BGFX_IMPORT_FUNC(encoder_set_uniform) \
  5449. BGFX_IMPORT_FUNC(encoder_set_index_buffer) \
  5450. BGFX_IMPORT_FUNC(encoder_set_dynamic_index_buffer) \
  5451. BGFX_IMPORT_FUNC(encoder_set_transient_index_buffer) \
  5452. BGFX_IMPORT_FUNC(encoder_set_vertex_buffer) \
  5453. BGFX_IMPORT_FUNC(encoder_set_dynamic_vertex_buffer) \
  5454. BGFX_IMPORT_FUNC(encoder_set_transient_vertex_buffer) \
  5455. BGFX_IMPORT_FUNC(encoder_set_vertex_count) \
  5456. BGFX_IMPORT_FUNC(encoder_set_instance_data_buffer) \
  5457. BGFX_IMPORT_FUNC(encoder_set_instance_data_from_vertex_buffer) \
  5458. BGFX_IMPORT_FUNC(encoder_set_instance_data_from_dynamic_vertex_buffer) \
  5459. BGFX_IMPORT_FUNC(encoder_set_instance_count) \
  5460. BGFX_IMPORT_FUNC(encoder_set_texture) \
  5461. BGFX_IMPORT_FUNC(encoder_touch) \
  5462. BGFX_IMPORT_FUNC(encoder_submit) \
  5463. BGFX_IMPORT_FUNC(encoder_submit_occlusion_query) \
  5464. BGFX_IMPORT_FUNC(encoder_submit_indirect) \
  5465. BGFX_IMPORT_FUNC(encoder_set_image) \
  5466. BGFX_IMPORT_FUNC(encoder_set_compute_index_buffer) \
  5467. BGFX_IMPORT_FUNC(encoder_set_compute_vertex_buffer) \
  5468. BGFX_IMPORT_FUNC(encoder_set_compute_dynamic_index_buffer) \
  5469. BGFX_IMPORT_FUNC(encoder_set_compute_dynamic_vertex_buffer) \
  5470. BGFX_IMPORT_FUNC(encoder_set_compute_indirect_buffer) \
  5471. BGFX_IMPORT_FUNC(encoder_dispatch) \
  5472. BGFX_IMPORT_FUNC(encoder_dispatch_indirect) \
  5473. BGFX_IMPORT_FUNC(encoder_discard) \
  5474. BGFX_IMPORT_FUNC(encoder_blit) \
  5475. BGFX_IMPORT_FUNC(request_screen_shot)
  5476. static bgfx_interface_vtbl_t s_bgfx_interface =
  5477. {
  5478. #define BGFX_IMPORT_FUNC(_name) BX_CONCATENATE(bgfx_, _name),
  5479. BGFX_IMPORT
  5480. #undef BGFX_IMPORT_FUNC
  5481. };
  5482. return &s_bgfx_interface;
  5483. }
  5484. return NULL;
  5485. }