metaballs.cpp 31 KB

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  1. /*
  2. * Copyright 2011-2017 Branimir Karadzic. All rights reserved.
  3. * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
  4. */
  5. #include "common.h"
  6. #include "bgfx_utils.h"
  7. #include <bgfx/embedded_shader.h>
  8. // embedded shaders
  9. #include "vs_metaballs.bin.h"
  10. #include "fs_metaballs.bin.h"
  11. static const bgfx::EmbeddedShader s_embeddedShaders[] =
  12. {
  13. BGFX_EMBEDDED_SHADER(vs_metaballs),
  14. BGFX_EMBEDDED_SHADER(fs_metaballs),
  15. BGFX_EMBEDDED_SHADER_END()
  16. };
  17. struct PosNormalColorVertex
  18. {
  19. float m_pos[3];
  20. float m_normal[3];
  21. uint32_t m_abgr;
  22. static void init()
  23. {
  24. ms_decl
  25. .begin()
  26. .add(bgfx::Attrib::Position, 3, bgfx::AttribType::Float)
  27. .add(bgfx::Attrib::Normal, 3, bgfx::AttribType::Float)
  28. .add(bgfx::Attrib::Color0, 4, bgfx::AttribType::Uint8, true)
  29. .end();
  30. };
  31. static bgfx::VertexDecl ms_decl;
  32. };
  33. bgfx::VertexDecl PosNormalColorVertex::ms_decl;
  34. struct Grid
  35. {
  36. Grid()
  37. : m_val(0.0f)
  38. {
  39. m_normal[0] = 0.0f;
  40. m_normal[1] = 0.0f;
  41. m_normal[2] = 0.0f;
  42. }
  43. float m_val;
  44. float m_normal[3];
  45. };
  46. // Triangulation tables taken from:
  47. // http://paulbourke.net/geometry/polygonise/
  48. static const uint16_t s_edges[256] =
  49. {
  50. 0x000, 0x109, 0x203, 0x30a, 0x406, 0x50f, 0x605, 0x70c,
  51. 0x80c, 0x905, 0xa0f, 0xb06, 0xc0a, 0xd03, 0xe09, 0xf00,
  52. 0x190, 0x099, 0x393, 0x29a, 0x596, 0x49f, 0x795, 0x69c,
  53. 0x99c, 0x895, 0xb9f, 0xa96, 0xd9a, 0xc93, 0xf99, 0xe90,
  54. 0x230, 0x339, 0x033, 0x13a, 0x636, 0x73f, 0x435, 0x53c,
  55. 0xa3c, 0xb35, 0x83f, 0x936, 0xe3a, 0xf33, 0xc39, 0xd30,
  56. 0x3a0, 0x2a9, 0x1a3, 0x0aa, 0x7a6, 0x6af, 0x5a5, 0x4ac,
  57. 0xbac, 0xaa5, 0x9af, 0x8a6, 0xfaa, 0xea3, 0xda9, 0xca0,
  58. 0x460, 0x569, 0x663, 0x76a, 0x66 , 0x16f, 0x265, 0x36c,
  59. 0xc6c, 0xd65, 0xe6f, 0xf66, 0x86a, 0x963, 0xa69, 0xb60,
  60. 0x5f0, 0x4f9, 0x7f3, 0x6fa, 0x1f6, 0x0ff, 0x3f5, 0x2fc,
  61. 0xdfc, 0xcf5, 0xfff, 0xef6, 0x9fa, 0x8f3, 0xbf9, 0xaf0,
  62. 0x650, 0x759, 0x453, 0x55a, 0x256, 0x35f, 0x055, 0x15c,
  63. 0xe5c, 0xf55, 0xc5f, 0xd56, 0xa5a, 0xb53, 0x859, 0x950,
  64. 0x7c0, 0x6c9, 0x5c3, 0x4ca, 0x3c6, 0x2cf, 0x1c5, 0x0cc,
  65. 0xfcc, 0xec5, 0xdcf, 0xcc6, 0xbca, 0xac3, 0x9c9, 0x8c0,
  66. 0x8c0, 0x9c9, 0xac3, 0xbca, 0xcc6, 0xdcf, 0xec5, 0xfcc,
  67. 0x0cc, 0x1c5, 0x2cf, 0x3c6, 0x4ca, 0x5c3, 0x6c9, 0x7c0,
  68. 0x950, 0x859, 0xb53, 0xa5a, 0xd56, 0xc5f, 0xf55, 0xe5c,
  69. 0x15c, 0x55 , 0x35f, 0x256, 0x55a, 0x453, 0x759, 0x650,
  70. 0xaf0, 0xbf9, 0x8f3, 0x9fa, 0xef6, 0xfff, 0xcf5, 0xdfc,
  71. 0x2fc, 0x3f5, 0x0ff, 0x1f6, 0x6fa, 0x7f3, 0x4f9, 0x5f0,
  72. 0xb60, 0xa69, 0x963, 0x86a, 0xf66, 0xe6f, 0xd65, 0xc6c,
  73. 0x36c, 0x265, 0x16f, 0x066, 0x76a, 0x663, 0x569, 0x460,
  74. 0xca0, 0xda9, 0xea3, 0xfaa, 0x8a6, 0x9af, 0xaa5, 0xbac,
  75. 0x4ac, 0x5a5, 0x6af, 0x7a6, 0x0aa, 0x1a3, 0x2a9, 0x3a0,
  76. 0xd30, 0xc39, 0xf33, 0xe3a, 0x936, 0x83f, 0xb35, 0xa3c,
  77. 0x53c, 0x435, 0x73f, 0x636, 0x13a, 0x033, 0x339, 0x230,
  78. 0xe90, 0xf99, 0xc93, 0xd9a, 0xa96, 0xb9f, 0x895, 0x99c,
  79. 0x69c, 0x795, 0x49f, 0x596, 0x29a, 0x393, 0x099, 0x190,
  80. 0xf00, 0xe09, 0xd03, 0xc0a, 0xb06, 0xa0f, 0x905, 0x80c,
  81. 0x70c, 0x605, 0x50f, 0x406, 0x30a, 0x203, 0x109, 0x000,
  82. };
  83. static const int8_t s_indices[256][16] =
  84. {
  85. { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
  86. { 0, 8, 3, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
  87. { 0, 1, 9, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
  88. { 1, 8, 3, 9, 8, 1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
  89. { 1, 2, 10, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
  90. { 0, 8, 3, 1, 2, 10, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
  91. { 9, 2, 10, 0, 2, 9, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
  92. { 2, 8, 3, 2, 10, 8, 10, 9, 8, -1, -1, -1, -1, -1, -1, -1 },
  93. { 3, 11, 2, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
  94. { 0, 11, 2, 8, 11, 0, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
  95. { 1, 9, 0, 2, 3, 11, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
  96. { 1, 11, 2, 1, 9, 11, 9, 8, 11, -1, -1, -1, -1, -1, -1, -1 },
  97. { 3, 10, 1, 11, 10, 3, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
  98. { 0, 10, 1, 0, 8, 10, 8, 11, 10, -1, -1, -1, -1, -1, -1, -1 },
  99. { 3, 9, 0, 3, 11, 9, 11, 10, 9, -1, -1, -1, -1, -1, -1, -1 },
  100. { 9, 8, 10, 10, 8, 11, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
  101. { 4, 7, 8, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
  102. { 4, 3, 0, 7, 3, 4, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
  103. { 0, 1, 9, 8, 4, 7, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
  104. { 4, 1, 9, 4, 7, 1, 7, 3, 1, -1, -1, -1, -1, -1, -1, -1 },
  105. { 1, 2, 10, 8, 4, 7, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
  106. { 3, 4, 7, 3, 0, 4, 1, 2, 10, -1, -1, -1, -1, -1, -1, -1 },
  107. { 9, 2, 10, 9, 0, 2, 8, 4, 7, -1, -1, -1, -1, -1, -1, -1 },
  108. { 2, 10, 9, 2, 9, 7, 2, 7, 3, 7, 9, 4, -1, -1, -1, -1 },
  109. { 8, 4, 7, 3, 11, 2, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
  110. { 11, 4, 7, 11, 2, 4, 2, 0, 4, -1, -1, -1, -1, -1, -1, -1 },
  111. { 9, 0, 1, 8, 4, 7, 2, 3, 11, -1, -1, -1, -1, -1, -1, -1 },
  112. { 4, 7, 11, 9, 4, 11, 9, 11, 2, 9, 2, 1, -1, -1, -1, -1 },
  113. { 3, 10, 1, 3, 11, 10, 7, 8, 4, -1, -1, -1, -1, -1, -1, -1 },
  114. { 1, 11, 10, 1, 4, 11, 1, 0, 4, 7, 11, 4, -1, -1, -1, -1 },
  115. { 4, 7, 8, 9, 0, 11, 9, 11, 10, 11, 0, 3, -1, -1, -1, -1 },
  116. { 4, 7, 11, 4, 11, 9, 9, 11, 10, -1, -1, -1, -1, -1, -1, -1 },
  117. { 9, 5, 4, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
  118. { 9, 5, 4, 0, 8, 3, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
  119. { 0, 5, 4, 1, 5, 0, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
  120. { 8, 5, 4, 8, 3, 5, 3, 1, 5, -1, -1, -1, -1, -1, -1, -1 },
  121. { 1, 2, 10, 9, 5, 4, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
  122. { 3, 0, 8, 1, 2, 10, 4, 9, 5, -1, -1, -1, -1, -1, -1, -1 },
  123. { 5, 2, 10, 5, 4, 2, 4, 0, 2, -1, -1, -1, -1, -1, -1, -1 },
  124. { 2, 10, 5, 3, 2, 5, 3, 5, 4, 3, 4, 8, -1, -1, -1, -1 },
  125. { 9, 5, 4, 2, 3, 11, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
  126. { 0, 11, 2, 0, 8, 11, 4, 9, 5, -1, -1, -1, -1, -1, -1, -1 },
  127. { 0, 5, 4, 0, 1, 5, 2, 3, 11, -1, -1, -1, -1, -1, -1, -1 },
  128. { 2, 1, 5, 2, 5, 8, 2, 8, 11, 4, 8, 5, -1, -1, -1, -1 },
  129. { 10, 3, 11, 10, 1, 3, 9, 5, 4, -1, -1, -1, -1, -1, -1, -1 },
  130. { 4, 9, 5, 0, 8, 1, 8, 10, 1, 8, 11, 10, -1, -1, -1, -1 },
  131. { 5, 4, 0, 5, 0, 11, 5, 11, 10, 11, 0, 3, -1, -1, -1, -1 },
  132. { 5, 4, 8, 5, 8, 10, 10, 8, 11, -1, -1, -1, -1, -1, -1, -1 },
  133. { 9, 7, 8, 5, 7, 9, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
  134. { 9, 3, 0, 9, 5, 3, 5, 7, 3, -1, -1, -1, -1, -1, -1, -1 },
  135. { 0, 7, 8, 0, 1, 7, 1, 5, 7, -1, -1, -1, -1, -1, -1, -1 },
  136. { 1, 5, 3, 3, 5, 7, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
  137. { 9, 7, 8, 9, 5, 7, 10, 1, 2, -1, -1, -1, -1, -1, -1, -1 },
  138. { 10, 1, 2, 9, 5, 0, 5, 3, 0, 5, 7, 3, -1, -1, -1, -1 },
  139. { 8, 0, 2, 8, 2, 5, 8, 5, 7, 10, 5, 2, -1, -1, -1, -1 },
  140. { 2, 10, 5, 2, 5, 3, 3, 5, 7, -1, -1, -1, -1, -1, -1, -1 },
  141. { 7, 9, 5, 7, 8, 9, 3, 11, 2, -1, -1, -1, -1, -1, -1, -1 },
  142. { 9, 5, 7, 9, 7, 2, 9, 2, 0, 2, 7, 11, -1, -1, -1, -1 },
  143. { 2, 3, 11, 0, 1, 8, 1, 7, 8, 1, 5, 7, -1, -1, -1, -1 },
  144. { 11, 2, 1, 11, 1, 7, 7, 1, 5, -1, -1, -1, -1, -1, -1, -1 },
  145. { 9, 5, 8, 8, 5, 7, 10, 1, 3, 10, 3, 11, -1, -1, -1, -1 },
  146. { 5, 7, 0, 5, 0, 9, 7, 11, 0, 1, 0, 10, 11, 10, 0, -1 },
  147. { 11, 10, 0, 11, 0, 3, 10, 5, 0, 8, 0, 7, 5, 7, 0, -1 },
  148. { 11, 10, 5, 7, 11, 5, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
  149. { 10, 6, 5, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
  150. { 0, 8, 3, 5, 10, 6, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
  151. { 9, 0, 1, 5, 10, 6, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
  152. { 1, 8, 3, 1, 9, 8, 5, 10, 6, -1, -1, -1, -1, -1, -1, -1 },
  153. { 1, 6, 5, 2, 6, 1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
  154. { 1, 6, 5, 1, 2, 6, 3, 0, 8, -1, -1, -1, -1, -1, -1, -1 },
  155. { 9, 6, 5, 9, 0, 6, 0, 2, 6, -1, -1, -1, -1, -1, -1, -1 },
  156. { 5, 9, 8, 5, 8, 2, 5, 2, 6, 3, 2, 8, -1, -1, -1, -1 },
  157. { 2, 3, 11, 10, 6, 5, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
  158. { 11, 0, 8, 11, 2, 0, 10, 6, 5, -1, -1, -1, -1, -1, -1, -1 },
  159. { 0, 1, 9, 2, 3, 11, 5, 10, 6, -1, -1, -1, -1, -1, -1, -1 },
  160. { 5, 10, 6, 1, 9, 2, 9, 11, 2, 9, 8, 11, -1, -1, -1, -1 },
  161. { 6, 3, 11, 6, 5, 3, 5, 1, 3, -1, -1, -1, -1, -1, -1, -1 },
  162. { 0, 8, 11, 0, 11, 5, 0, 5, 1, 5, 11, 6, -1, -1, -1, -1 },
  163. { 3, 11, 6, 0, 3, 6, 0, 6, 5, 0, 5, 9, -1, -1, -1, -1 },
  164. { 6, 5, 9, 6, 9, 11, 11, 9, 8, -1, -1, -1, -1, -1, -1, -1 },
  165. { 5, 10, 6, 4, 7, 8, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
  166. { 4, 3, 0, 4, 7, 3, 6, 5, 10, -1, -1, -1, -1, -1, -1, -1 },
  167. { 1, 9, 0, 5, 10, 6, 8, 4, 7, -1, -1, -1, -1, -1, -1, -1 },
  168. { 10, 6, 5, 1, 9, 7, 1, 7, 3, 7, 9, 4, -1, -1, -1, -1 },
  169. { 6, 1, 2, 6, 5, 1, 4, 7, 8, -1, -1, -1, -1, -1, -1, -1 },
  170. { 1, 2, 5, 5, 2, 6, 3, 0, 4, 3, 4, 7, -1, -1, -1, -1 },
  171. { 8, 4, 7, 9, 0, 5, 0, 6, 5, 0, 2, 6, -1, -1, -1, -1 },
  172. { 7, 3, 9, 7, 9, 4, 3, 2, 9, 5, 9, 6, 2, 6, 9, -1 },
  173. { 3, 11, 2, 7, 8, 4, 10, 6, 5, -1, -1, -1, -1, -1, -1, -1 },
  174. { 5, 10, 6, 4, 7, 2, 4, 2, 0, 2, 7, 11, -1, -1, -1, -1 },
  175. { 0, 1, 9, 4, 7, 8, 2, 3, 11, 5, 10, 6, -1, -1, -1, -1 },
  176. { 9, 2, 1, 9, 11, 2, 9, 4, 11, 7, 11, 4, 5, 10, 6, -1 },
  177. { 8, 4, 7, 3, 11, 5, 3, 5, 1, 5, 11, 6, -1, -1, -1, -1 },
  178. { 5, 1, 11, 5, 11, 6, 1, 0, 11, 7, 11, 4, 0, 4, 11, -1 },
  179. { 0, 5, 9, 0, 6, 5, 0, 3, 6, 11, 6, 3, 8, 4, 7, -1 },
  180. { 6, 5, 9, 6, 9, 11, 4, 7, 9, 7, 11, 9, -1, -1, -1, -1 },
  181. { 10, 4, 9, 6, 4, 10, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
  182. { 4, 10, 6, 4, 9, 10, 0, 8, 3, -1, -1, -1, -1, -1, -1, -1 },
  183. { 10, 0, 1, 10, 6, 0, 6, 4, 0, -1, -1, -1, -1, -1, -1, -1 },
  184. { 8, 3, 1, 8, 1, 6, 8, 6, 4, 6, 1, 10, -1, -1, -1, -1 },
  185. { 1, 4, 9, 1, 2, 4, 2, 6, 4, -1, -1, -1, -1, -1, -1, -1 },
  186. { 3, 0, 8, 1, 2, 9, 2, 4, 9, 2, 6, 4, -1, -1, -1, -1 },
  187. { 0, 2, 4, 4, 2, 6, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
  188. { 8, 3, 2, 8, 2, 4, 4, 2, 6, -1, -1, -1, -1, -1, -1, -1 },
  189. { 10, 4, 9, 10, 6, 4, 11, 2, 3, -1, -1, -1, -1, -1, -1, -1 },
  190. { 0, 8, 2, 2, 8, 11, 4, 9, 10, 4, 10, 6, -1, -1, -1, -1 },
  191. { 3, 11, 2, 0, 1, 6, 0, 6, 4, 6, 1, 10, -1, -1, -1, -1 },
  192. { 6, 4, 1, 6, 1, 10, 4, 8, 1, 2, 1, 11, 8, 11, 1, -1 },
  193. { 9, 6, 4, 9, 3, 6, 9, 1, 3, 11, 6, 3, -1, -1, -1, -1 },
  194. { 8, 11, 1, 8, 1, 0, 11, 6, 1, 9, 1, 4, 6, 4, 1, -1 },
  195. { 3, 11, 6, 3, 6, 0, 0, 6, 4, -1, -1, -1, -1, -1, -1, -1 },
  196. { 6, 4, 8, 11, 6, 8, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
  197. { 7, 10, 6, 7, 8, 10, 8, 9, 10, -1, -1, -1, -1, -1, -1, -1 },
  198. { 0, 7, 3, 0, 10, 7, 0, 9, 10, 6, 7, 10, -1, -1, -1, -1 },
  199. { 10, 6, 7, 1, 10, 7, 1, 7, 8, 1, 8, 0, -1, -1, -1, -1 },
  200. { 10, 6, 7, 10, 7, 1, 1, 7, 3, -1, -1, -1, -1, -1, -1, -1 },
  201. { 1, 2, 6, 1, 6, 8, 1, 8, 9, 8, 6, 7, -1, -1, -1, -1 },
  202. { 2, 6, 9, 2, 9, 1, 6, 7, 9, 0, 9, 3, 7, 3, 9, -1 },
  203. { 7, 8, 0, 7, 0, 6, 6, 0, 2, -1, -1, -1, -1, -1, -1, -1 },
  204. { 7, 3, 2, 6, 7, 2, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
  205. { 2, 3, 11, 10, 6, 8, 10, 8, 9, 8, 6, 7, -1, -1, -1, -1 },
  206. { 2, 0, 7, 2, 7, 11, 0, 9, 7, 6, 7, 10, 9, 10, 7, -1 },
  207. { 1, 8, 0, 1, 7, 8, 1, 10, 7, 6, 7, 10, 2, 3, 11, -1 },
  208. { 11, 2, 1, 11, 1, 7, 10, 6, 1, 6, 7, 1, -1, -1, -1, -1 },
  209. { 8, 9, 6, 8, 6, 7, 9, 1, 6, 11, 6, 3, 1, 3, 6, -1 },
  210. { 0, 9, 1, 11, 6, 7, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
  211. { 7, 8, 0, 7, 0, 6, 3, 11, 0, 11, 6, 0, -1, -1, -1, -1 },
  212. { 7, 11, 6, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
  213. { 7, 6, 11, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
  214. { 3, 0, 8, 11, 7, 6, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
  215. { 0, 1, 9, 11, 7, 6, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
  216. { 8, 1, 9, 8, 3, 1, 11, 7, 6, -1, -1, -1, -1, -1, -1, -1 },
  217. { 10, 1, 2, 6, 11, 7, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
  218. { 1, 2, 10, 3, 0, 8, 6, 11, 7, -1, -1, -1, -1, -1, -1, -1 },
  219. { 2, 9, 0, 2, 10, 9, 6, 11, 7, -1, -1, -1, -1, -1, -1, -1 },
  220. { 6, 11, 7, 2, 10, 3, 10, 8, 3, 10, 9, 8, -1, -1, -1, -1 },
  221. { 7, 2, 3, 6, 2, 7, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
  222. { 7, 0, 8, 7, 6, 0, 6, 2, 0, -1, -1, -1, -1, -1, -1, -1 },
  223. { 2, 7, 6, 2, 3, 7, 0, 1, 9, -1, -1, -1, -1, -1, -1, -1 },
  224. { 1, 6, 2, 1, 8, 6, 1, 9, 8, 8, 7, 6, -1, -1, -1, -1 },
  225. { 10, 7, 6, 10, 1, 7, 1, 3, 7, -1, -1, -1, -1, -1, -1, -1 },
  226. { 10, 7, 6, 1, 7, 10, 1, 8, 7, 1, 0, 8, -1, -1, -1, -1 },
  227. { 0, 3, 7, 0, 7, 10, 0, 10, 9, 6, 10, 7, -1, -1, -1, -1 },
  228. { 7, 6, 10, 7, 10, 8, 8, 10, 9, -1, -1, -1, -1, -1, -1, -1 },
  229. { 6, 8, 4, 11, 8, 6, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
  230. { 3, 6, 11, 3, 0, 6, 0, 4, 6, -1, -1, -1, -1, -1, -1, -1 },
  231. { 8, 6, 11, 8, 4, 6, 9, 0, 1, -1, -1, -1, -1, -1, -1, -1 },
  232. { 9, 4, 6, 9, 6, 3, 9, 3, 1, 11, 3, 6, -1, -1, -1, -1 },
  233. { 6, 8, 4, 6, 11, 8, 2, 10, 1, -1, -1, -1, -1, -1, -1, -1 },
  234. { 1, 2, 10, 3, 0, 11, 0, 6, 11, 0, 4, 6, -1, -1, -1, -1 },
  235. { 4, 11, 8, 4, 6, 11, 0, 2, 9, 2, 10, 9, -1, -1, -1, -1 },
  236. { 10, 9, 3, 10, 3, 2, 9, 4, 3, 11, 3, 6, 4, 6, 3, -1 },
  237. { 8, 2, 3, 8, 4, 2, 4, 6, 2, -1, -1, -1, -1, -1, -1, -1 },
  238. { 0, 4, 2, 4, 6, 2, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
  239. { 1, 9, 0, 2, 3, 4, 2, 4, 6, 4, 3, 8, -1, -1, -1, -1 },
  240. { 1, 9, 4, 1, 4, 2, 2, 4, 6, -1, -1, -1, -1, -1, -1, -1 },
  241. { 8, 1, 3, 8, 6, 1, 8, 4, 6, 6, 10, 1, -1, -1, -1, -1 },
  242. { 10, 1, 0, 10, 0, 6, 6, 0, 4, -1, -1, -1, -1, -1, -1, -1 },
  243. { 4, 6, 3, 4, 3, 8, 6, 10, 3, 0, 3, 9, 10, 9, 3, -1 },
  244. { 10, 9, 4, 6, 10, 4, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
  245. { 4, 9, 5, 7, 6, 11, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
  246. { 0, 8, 3, 4, 9, 5, 11, 7, 6, -1, -1, -1, -1, -1, -1, -1 },
  247. { 5, 0, 1, 5, 4, 0, 7, 6, 11, -1, -1, -1, -1, -1, -1, -1 },
  248. { 11, 7, 6, 8, 3, 4, 3, 5, 4, 3, 1, 5, -1, -1, -1, -1 },
  249. { 9, 5, 4, 10, 1, 2, 7, 6, 11, -1, -1, -1, -1, -1, -1, -1 },
  250. { 6, 11, 7, 1, 2, 10, 0, 8, 3, 4, 9, 5, -1, -1, -1, -1 },
  251. { 7, 6, 11, 5, 4, 10, 4, 2, 10, 4, 0, 2, -1, -1, -1, -1 },
  252. { 3, 4, 8, 3, 5, 4, 3, 2, 5, 10, 5, 2, 11, 7, 6, -1 },
  253. { 7, 2, 3, 7, 6, 2, 5, 4, 9, -1, -1, -1, -1, -1, -1, -1 },
  254. { 9, 5, 4, 0, 8, 6, 0, 6, 2, 6, 8, 7, -1, -1, -1, -1 },
  255. { 3, 6, 2, 3, 7, 6, 1, 5, 0, 5, 4, 0, -1, -1, -1, -1 },
  256. { 6, 2, 8, 6, 8, 7, 2, 1, 8, 4, 8, 5, 1, 5, 8, -1 },
  257. { 9, 5, 4, 10, 1, 6, 1, 7, 6, 1, 3, 7, -1, -1, -1, -1 },
  258. { 1, 6, 10, 1, 7, 6, 1, 0, 7, 8, 7, 0, 9, 5, 4, -1 },
  259. { 4, 0, 10, 4, 10, 5, 0, 3, 10, 6, 10, 7, 3, 7, 10, -1 },
  260. { 7, 6, 10, 7, 10, 8, 5, 4, 10, 4, 8, 10, -1, -1, -1, -1 },
  261. { 6, 9, 5, 6, 11, 9, 11, 8, 9, -1, -1, -1, -1, -1, -1, -1 },
  262. { 3, 6, 11, 0, 6, 3, 0, 5, 6, 0, 9, 5, -1, -1, -1, -1 },
  263. { 0, 11, 8, 0, 5, 11, 0, 1, 5, 5, 6, 11, -1, -1, -1, -1 },
  264. { 6, 11, 3, 6, 3, 5, 5, 3, 1, -1, -1, -1, -1, -1, -1, -1 },
  265. { 1, 2, 10, 9, 5, 11, 9, 11, 8, 11, 5, 6, -1, -1, -1, -1 },
  266. { 0, 11, 3, 0, 6, 11, 0, 9, 6, 5, 6, 9, 1, 2, 10, -1 },
  267. { 11, 8, 5, 11, 5, 6, 8, 0, 5, 10, 5, 2, 0, 2, 5, -1 },
  268. { 6, 11, 3, 6, 3, 5, 2, 10, 3, 10, 5, 3, -1, -1, -1, -1 },
  269. { 5, 8, 9, 5, 2, 8, 5, 6, 2, 3, 8, 2, -1, -1, -1, -1 },
  270. { 9, 5, 6, 9, 6, 0, 0, 6, 2, -1, -1, -1, -1, -1, -1, -1 },
  271. { 1, 5, 8, 1, 8, 0, 5, 6, 8, 3, 8, 2, 6, 2, 8, -1 },
  272. { 1, 5, 6, 2, 1, 6, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
  273. { 1, 3, 6, 1, 6, 10, 3, 8, 6, 5, 6, 9, 8, 9, 6, -1 },
  274. { 10, 1, 0, 10, 0, 6, 9, 5, 0, 5, 6, 0, -1, -1, -1, -1 },
  275. { 0, 3, 8, 5, 6, 10, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
  276. { 10, 5, 6, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
  277. { 11, 5, 10, 7, 5, 11, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
  278. { 11, 5, 10, 11, 7, 5, 8, 3, 0, -1, -1, -1, -1, -1, -1, -1 },
  279. { 5, 11, 7, 5, 10, 11, 1, 9, 0, -1, -1, -1, -1, -1, -1, -1 },
  280. { 10, 7, 5, 10, 11, 7, 9, 8, 1, 8, 3, 1, -1, -1, -1, -1 },
  281. { 11, 1, 2, 11, 7, 1, 7, 5, 1, -1, -1, -1, -1, -1, -1, -1 },
  282. { 0, 8, 3, 1, 2, 7, 1, 7, 5, 7, 2, 11, -1, -1, -1, -1 },
  283. { 9, 7, 5, 9, 2, 7, 9, 0, 2, 2, 11, 7, -1, -1, -1, -1 },
  284. { 7, 5, 2, 7, 2, 11, 5, 9, 2, 3, 2, 8, 9, 8, 2, -1 },
  285. { 2, 5, 10, 2, 3, 5, 3, 7, 5, -1, -1, -1, -1, -1, -1, -1 },
  286. { 8, 2, 0, 8, 5, 2, 8, 7, 5, 10, 2, 5, -1, -1, -1, -1 },
  287. { 9, 0, 1, 5, 10, 3, 5, 3, 7, 3, 10, 2, -1, -1, -1, -1 },
  288. { 9, 8, 2, 9, 2, 1, 8, 7, 2, 10, 2, 5, 7, 5, 2, -1 },
  289. { 1, 3, 5, 3, 7, 5, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
  290. { 0, 8, 7, 0, 7, 1, 1, 7, 5, -1, -1, -1, -1, -1, -1, -1 },
  291. { 9, 0, 3, 9, 3, 5, 5, 3, 7, -1, -1, -1, -1, -1, -1, -1 },
  292. { 9, 8, 7, 5, 9, 7, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
  293. { 5, 8, 4, 5, 10, 8, 10, 11, 8, -1, -1, -1, -1, -1, -1, -1 },
  294. { 5, 0, 4, 5, 11, 0, 5, 10, 11, 11, 3, 0, -1, -1, -1, -1 },
  295. { 0, 1, 9, 8, 4, 10, 8, 10, 11, 10, 4, 5, -1, -1, -1, -1 },
  296. { 10, 11, 4, 10, 4, 5, 11, 3, 4, 9, 4, 1, 3, 1, 4, -1 },
  297. { 2, 5, 1, 2, 8, 5, 2, 11, 8, 4, 5, 8, -1, -1, -1, -1 },
  298. { 0, 4, 11, 0, 11, 3, 4, 5, 11, 2, 11, 1, 5, 1, 11, -1 },
  299. { 0, 2, 5, 0, 5, 9, 2, 11, 5, 4, 5, 8, 11, 8, 5, -1 },
  300. { 9, 4, 5, 2, 11, 3, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
  301. { 2, 5, 10, 3, 5, 2, 3, 4, 5, 3, 8, 4, -1, -1, -1, -1 },
  302. { 5, 10, 2, 5, 2, 4, 4, 2, 0, -1, -1, -1, -1, -1, -1, -1 },
  303. { 3, 10, 2, 3, 5, 10, 3, 8, 5, 4, 5, 8, 0, 1, 9, -1 },
  304. { 5, 10, 2, 5, 2, 4, 1, 9, 2, 9, 4, 2, -1, -1, -1, -1 },
  305. { 8, 4, 5, 8, 5, 3, 3, 5, 1, -1, -1, -1, -1, -1, -1, -1 },
  306. { 0, 4, 5, 1, 0, 5, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
  307. { 8, 4, 5, 8, 5, 3, 9, 0, 5, 0, 3, 5, -1, -1, -1, -1 },
  308. { 9, 4, 5, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
  309. { 4, 11, 7, 4, 9, 11, 9, 10, 11, -1, -1, -1, -1, -1, -1, -1 },
  310. { 0, 8, 3, 4, 9, 7, 9, 11, 7, 9, 10, 11, -1, -1, -1, -1 },
  311. { 1, 10, 11, 1, 11, 4, 1, 4, 0, 7, 4, 11, -1, -1, -1, -1 },
  312. { 3, 1, 4, 3, 4, 8, 1, 10, 4, 7, 4, 11, 10, 11, 4, -1 },
  313. { 4, 11, 7, 9, 11, 4, 9, 2, 11, 9, 1, 2, -1, -1, -1, -1 },
  314. { 9, 7, 4, 9, 11, 7, 9, 1, 11, 2, 11, 1, 0, 8, 3, -1 },
  315. { 11, 7, 4, 11, 4, 2, 2, 4, 0, -1, -1, -1, -1, -1, -1, -1 },
  316. { 11, 7, 4, 11, 4, 2, 8, 3, 4, 3, 2, 4, -1, -1, -1, -1 },
  317. { 2, 9, 10, 2, 7, 9, 2, 3, 7, 7, 4, 9, -1, -1, -1, -1 },
  318. { 9, 10, 7, 9, 7, 4, 10, 2, 7, 8, 7, 0, 2, 0, 7, -1 },
  319. { 3, 7, 10, 3, 10, 2, 7, 4, 10, 1, 10, 0, 4, 0, 10, -1 },
  320. { 1, 10, 2, 8, 7, 4, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
  321. { 4, 9, 1, 4, 1, 7, 7, 1, 3, -1, -1, -1, -1, -1, -1, -1 },
  322. { 4, 9, 1, 4, 1, 7, 0, 8, 1, 8, 7, 1, -1, -1, -1, -1 },
  323. { 4, 0, 3, 7, 4, 3, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
  324. { 4, 8, 7, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
  325. { 9, 10, 8, 10, 11, 8, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
  326. { 3, 0, 9, 3, 9, 11, 11, 9, 10, -1, -1, -1, -1, -1, -1, -1 },
  327. { 0, 1, 10, 0, 10, 8, 8, 10, 11, -1, -1, -1, -1, -1, -1, -1 },
  328. { 3, 1, 10, 11, 3, 10, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
  329. { 1, 2, 11, 1, 11, 9, 9, 11, 8, -1, -1, -1, -1, -1, -1, -1 },
  330. { 3, 0, 9, 3, 9, 11, 1, 2, 9, 2, 11, 9, -1, -1, -1, -1 },
  331. { 0, 2, 11, 8, 0, 11, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
  332. { 3, 2, 11, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
  333. { 2, 3, 8, 2, 8, 10, 10, 8, 9, -1, -1, -1, -1, -1, -1, -1 },
  334. { 9, 10, 2, 0, 9, 2, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
  335. { 2, 3, 8, 2, 8, 10, 0, 1, 8, 1, 10, 8, -1, -1, -1, -1 },
  336. { 1, 10, 2, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
  337. { 1, 3, 8, 9, 1, 8, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
  338. { 0, 9, 1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
  339. { 0, 3, 8, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
  340. { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
  341. };
  342. static const float s_cube[8][3] =
  343. {
  344. { 0.0f, 1.0f, 1.0f }, // 0
  345. { 1.0f, 1.0f, 1.0f }, // 1
  346. { 1.0f, 1.0f, 0.0f }, // 2
  347. { 0.0f, 1.0f, 0.0f }, // 3
  348. { 0.0f, 0.0f, 1.0f }, // 4
  349. { 1.0f, 0.0f, 1.0f }, // 5
  350. { 1.0f, 0.0f, 0.0f }, // 6
  351. { 0.0f, 0.0f, 0.0f }, // 7
  352. };
  353. float vertLerp(float* __restrict _result, float _iso, uint32_t _idx0, float _v0, uint32_t _idx1, float _v1)
  354. {
  355. const float* __restrict edge0 = s_cube[_idx0];
  356. const float* __restrict edge1 = s_cube[_idx1];
  357. if (fabsf(_iso-_v1) < 0.00001f)
  358. {
  359. _result[0] = edge1[0];
  360. _result[1] = edge1[1];
  361. _result[2] = edge1[2];
  362. return 1.0f;
  363. }
  364. if (fabsf(_iso-_v0) < 0.00001f
  365. || fabsf(_v0-_v1) < 0.00001f)
  366. {
  367. _result[0] = edge0[0];
  368. _result[1] = edge0[1];
  369. _result[2] = edge0[2];
  370. return 0.0f;
  371. }
  372. float lerp = (_iso - _v0) / (_v1 - _v0);
  373. _result[0] = edge0[0] + lerp * (edge1[0] - edge0[0]);
  374. _result[1] = edge0[1] + lerp * (edge1[1] - edge0[1]);
  375. _result[2] = edge0[2] + lerp * (edge1[2] - edge0[2]);
  376. return lerp;
  377. }
  378. uint32_t triangulate(uint8_t* _result, uint32_t _stride, const float* __restrict _rgb, const float* __restrict _xyz, const Grid* _val[8], float _iso)
  379. {
  380. uint8_t cubeindex = 0;
  381. cubeindex |= (_val[0]->m_val < _iso) ? 0x01 : 0;
  382. cubeindex |= (_val[1]->m_val < _iso) ? 0x02 : 0;
  383. cubeindex |= (_val[2]->m_val < _iso) ? 0x04 : 0;
  384. cubeindex |= (_val[3]->m_val < _iso) ? 0x08 : 0;
  385. cubeindex |= (_val[4]->m_val < _iso) ? 0x10 : 0;
  386. cubeindex |= (_val[5]->m_val < _iso) ? 0x20 : 0;
  387. cubeindex |= (_val[6]->m_val < _iso) ? 0x40 : 0;
  388. cubeindex |= (_val[7]->m_val < _iso) ? 0x80 : 0;
  389. if (0 == s_edges[cubeindex])
  390. {
  391. return 0;
  392. }
  393. float verts[12][6];
  394. uint16_t flags = s_edges[cubeindex];
  395. for (uint32_t ii = 0; ii < 12; ++ii)
  396. {
  397. if (flags & (1<<ii) )
  398. {
  399. uint32_t idx0 = ii&7;
  400. uint32_t idx1 = "\x1\x2\x3\x0\x5\x6\x7\x4\x4\x5\x6\x7"[ii];
  401. float* vertex = verts[ii];
  402. float lerp = vertLerp(vertex, _iso, idx0, _val[idx0]->m_val, idx1, _val[idx1]->m_val);
  403. const float* na = _val[idx0]->m_normal;
  404. const float* nb = _val[idx1]->m_normal;
  405. vertex[3] = na[0] + lerp * (nb[0] - na[0]);
  406. vertex[4] = na[1] + lerp * (nb[1] - na[1]);
  407. vertex[5] = na[2] + lerp * (nb[2] - na[2]);
  408. }
  409. }
  410. float dr = _rgb[3] - _rgb[0];
  411. float dg = _rgb[4] - _rgb[1];
  412. float db = _rgb[5] - _rgb[2];
  413. uint32_t num = 0;
  414. const int8_t* indices = s_indices[cubeindex];
  415. for (uint32_t ii = 0; indices[ii] != -1; ++ii)
  416. {
  417. const float* vertex = verts[uint8_t(indices[ii])];
  418. float* xyz = (float*)_result;
  419. xyz[0] = _xyz[0] + vertex[0];
  420. xyz[1] = _xyz[1] + vertex[1];
  421. xyz[2] = _xyz[2] + vertex[2];
  422. xyz[3] = vertex[3];
  423. xyz[4] = vertex[4];
  424. xyz[5] = vertex[5];
  425. uint32_t rr = uint8_t( (_rgb[0] + vertex[0]*dr)*255.0f);
  426. uint32_t gg = uint8_t( (_rgb[1] + vertex[1]*dg)*255.0f);
  427. uint32_t bb = uint8_t( (_rgb[2] + vertex[2]*db)*255.0f);
  428. uint32_t* abgr = (uint32_t*)&_result[24];
  429. *abgr = 0xff000000
  430. | (bb<<16)
  431. | (gg<<8)
  432. | rr
  433. ;
  434. _result += _stride;
  435. ++num;
  436. }
  437. return num;
  438. }
  439. #define DIMS 32
  440. class ExampleMetaballs : public entry::AppI
  441. {
  442. void init(int _argc, char** _argv) BX_OVERRIDE
  443. {
  444. Args args(_argc, _argv);
  445. m_width = 1280;
  446. m_height = 720;
  447. m_debug = BGFX_DEBUG_TEXT;
  448. m_reset = BGFX_RESET_VSYNC;
  449. bgfx::init(args.m_type, args.m_pciId);
  450. bgfx::reset(m_width, m_height, m_reset);
  451. // Enable debug text.
  452. bgfx::setDebug(m_debug);
  453. // Set view 0 clear state.
  454. bgfx::setViewClear(0
  455. , BGFX_CLEAR_COLOR|BGFX_CLEAR_DEPTH
  456. , 0x303030ff
  457. , 1.0f
  458. , 0
  459. );
  460. // Create vertex stream declaration.
  461. PosNormalColorVertex::init();
  462. bgfx::RendererType::Enum type = bgfx::getRendererType();
  463. bgfx::ShaderHandle vsh = bgfx::createEmbeddedShader(s_embeddedShaders, type, "vs_metaballs");
  464. bgfx::ShaderHandle fsh = bgfx::createEmbeddedShader(s_embeddedShaders, type, "fs_metaballs");
  465. // Create program from shaders.
  466. m_program = bgfx::createProgram(vsh, fsh, true /* destroy shaders when program is destroyed */);
  467. m_grid = new Grid[DIMS*DIMS*DIMS];
  468. m_timeOffset = bx::getHPCounter();
  469. }
  470. int shutdown() BX_OVERRIDE
  471. {
  472. delete [] m_grid;
  473. // Cleanup.
  474. bgfx::destroyProgram(m_program);
  475. // Shutdown bgfx.
  476. bgfx::shutdown();
  477. return 0;
  478. }
  479. bool update() BX_OVERRIDE
  480. {
  481. const uint32_t ypitch = DIMS;
  482. const uint32_t zpitch = DIMS*DIMS;
  483. const float invdim = 1.0f/float(DIMS-1);
  484. if (!entry::processEvents(m_width, m_height, m_debug, m_reset) )
  485. {
  486. // Set view 0 default viewport.
  487. bgfx::setViewRect(0, 0, 0, uint16_t(m_width), uint16_t(m_height) );
  488. // This dummy draw call is here to make sure that view 0 is cleared
  489. // if no other draw calls are submitted to view 0.
  490. bgfx::touch(0);
  491. int64_t now = bx::getHPCounter();
  492. static int64_t last = now;
  493. const int64_t frameTime = now - last;
  494. last = now;
  495. const double freq = double(bx::getHPFrequency() );
  496. const double toMs = 1000.0/freq;
  497. float time = (float)( (now - m_timeOffset)/double(bx::getHPFrequency() ) );
  498. // Use debug font to print information about this example.
  499. bgfx::dbgTextClear();
  500. bgfx::dbgTextPrintf(0, 1, 0x4f, "bgfx/examples/02-metaball");
  501. bgfx::dbgTextPrintf(0, 2, 0x6f, "Description: Rendering with transient buffers and embedding shaders.");
  502. float at[3] = { 0.0f, 0.0f, 0.0f };
  503. float eye[3] = { 0.0f, 0.0f, -50.0f };
  504. // Set view and projection matrix for view 0.
  505. const bgfx::HMD* hmd = bgfx::getHMD();
  506. if (NULL != hmd && 0 != (hmd->flags & BGFX_HMD_RENDERING) )
  507. {
  508. float view[16];
  509. bx::mtxQuatTranslationHMD(view, hmd->eye[0].rotation, eye);
  510. bgfx::setViewTransform(0, view, hmd->eye[0].projection, BGFX_VIEW_STEREO, hmd->eye[1].projection);
  511. // Set view 0 default viewport.
  512. //
  513. // Use HMD's width/height since HMD's internal frame buffer size
  514. // might be much larger than window size.
  515. bgfx::setViewRect(0, 0, 0, hmd->width, hmd->height);
  516. }
  517. else
  518. {
  519. float view[16];
  520. bx::mtxLookAt(view, eye, at);
  521. float proj[16];
  522. bx::mtxProj(proj, 60.0f, float(m_width)/float(m_height), 0.1f, 100.0f);
  523. bgfx::setViewTransform(0, view, proj);
  524. // Set view 0 default viewport.
  525. bgfx::setViewRect(0, 0, 0, uint16_t(m_width), uint16_t(m_height) );
  526. }
  527. // Stats.
  528. uint32_t numVertices = 0;
  529. int64_t profUpdate = 0;
  530. int64_t profNormal = 0;
  531. int64_t profTriangulate = 0;
  532. // Allocate 32K vertices in transient vertex buffer.
  533. uint32_t maxVertices = (32<<10);
  534. bgfx::TransientVertexBuffer tvb;
  535. bgfx::allocTransientVertexBuffer(&tvb, maxVertices, PosNormalColorVertex::ms_decl);
  536. const uint32_t numSpheres = 16;
  537. float sphere[numSpheres][4];
  538. for (uint32_t ii = 0; ii < numSpheres; ++ii)
  539. {
  540. sphere[ii][0] = sinf(time*(ii*0.21f)+ii*0.37f) * (DIMS * 0.5f - 8.0f);
  541. sphere[ii][1] = sinf(time*(ii*0.37f)+ii*0.67f) * (DIMS * 0.5f - 8.0f);
  542. sphere[ii][2] = cosf(time*(ii*0.11f)+ii*0.13f) * (DIMS * 0.5f - 8.0f);
  543. sphere[ii][3] = 1.0f/(2.0f + (sinf(time*(ii*0.13f) )*0.5f+0.5f)*2.0f);
  544. }
  545. profUpdate = bx::getHPCounter();
  546. for (uint32_t zz = 0; zz < DIMS; ++zz)
  547. {
  548. for (uint32_t yy = 0; yy < DIMS; ++yy)
  549. {
  550. uint32_t offset = (zz*DIMS+yy)*DIMS;
  551. for (uint32_t xx = 0; xx < DIMS; ++xx)
  552. {
  553. uint32_t xoffset = offset + xx;
  554. float dist = 0.0f;
  555. float prod = 1.0f;
  556. for (uint32_t ii = 0; ii < numSpheres; ++ii)
  557. {
  558. const float* pos = sphere[ii];
  559. float dx = pos[0] - (-DIMS*0.5f + float(xx) );
  560. float dy = pos[1] - (-DIMS*0.5f + float(yy) );
  561. float dz = pos[2] - (-DIMS*0.5f + float(zz) );
  562. float invr = pos[3];
  563. float dot = dx*dx + dy*dy + dz*dz;
  564. dot *= invr*invr;
  565. dist *= dot;
  566. dist += prod;
  567. prod *= dot;
  568. }
  569. m_grid[xoffset].m_val = dist / prod - 1.0f;
  570. }
  571. }
  572. }
  573. profUpdate = bx::getHPCounter() - profUpdate;
  574. profNormal = bx::getHPCounter();
  575. for (uint32_t zz = 1; zz < DIMS-1; ++zz)
  576. {
  577. for (uint32_t yy = 1; yy < DIMS-1; ++yy)
  578. {
  579. uint32_t offset = (zz*DIMS+yy)*DIMS;
  580. for (uint32_t xx = 1; xx < DIMS-1; ++xx)
  581. {
  582. uint32_t xoffset = offset + xx;
  583. Grid* grid = m_grid;
  584. float normal[3] =
  585. {
  586. grid[xoffset-1 ].m_val - grid[xoffset+1 ].m_val,
  587. grid[xoffset-ypitch].m_val - grid[xoffset+ypitch].m_val,
  588. grid[xoffset-zpitch].m_val - grid[xoffset+zpitch].m_val,
  589. };
  590. bx::vec3Norm(grid[xoffset].m_normal, normal);
  591. }
  592. }
  593. }
  594. profNormal = bx::getHPCounter() - profNormal;
  595. profTriangulate = bx::getHPCounter();
  596. PosNormalColorVertex* vertex = (PosNormalColorVertex*)tvb.data;
  597. for (uint32_t zz = 0; zz < DIMS-1 && numVertices+12 < maxVertices; ++zz)
  598. {
  599. float rgb[6];
  600. rgb[2] = zz*invdim;
  601. rgb[5] = (zz+1)*invdim;
  602. for (uint32_t yy = 0; yy < DIMS-1 && numVertices+12 < maxVertices; ++yy)
  603. {
  604. uint32_t offset = (zz*DIMS+yy)*DIMS;
  605. rgb[1] = yy*invdim;
  606. rgb[4] = (yy+1)*invdim;
  607. for (uint32_t xx = 0; xx < DIMS-1 && numVertices+12 < maxVertices; ++xx)
  608. {
  609. uint32_t xoffset = offset + xx;
  610. rgb[0] = xx*invdim;
  611. rgb[3] = (xx+1)*invdim;
  612. float pos[3] =
  613. {
  614. -DIMS*0.5f + float(xx),
  615. -DIMS*0.5f + float(yy),
  616. -DIMS*0.5f + float(zz)
  617. };
  618. const Grid* grid = m_grid;
  619. const Grid* val[8] = {
  620. &grid[xoffset+zpitch+ypitch ],
  621. &grid[xoffset+zpitch+ypitch+1],
  622. &grid[xoffset+ypitch+1 ],
  623. &grid[xoffset+ypitch ],
  624. &grid[xoffset+zpitch ],
  625. &grid[xoffset+zpitch+1 ],
  626. &grid[xoffset+1 ],
  627. &grid[xoffset ],
  628. };
  629. uint32_t num = triangulate( (uint8_t*)vertex, PosNormalColorVertex::ms_decl.getStride(), rgb, pos, val, 0.5f);
  630. vertex += num;
  631. numVertices += num;
  632. }
  633. }
  634. }
  635. profTriangulate = bx::getHPCounter() - profTriangulate;
  636. float mtx[16];
  637. bx::mtxRotateXY(mtx, time*0.67f, time);
  638. // Set model matrix for rendering.
  639. bgfx::setTransform(mtx);
  640. // Set vertex and index buffer.
  641. bgfx::setVertexBuffer(&tvb, 0, numVertices);
  642. // Set render states.
  643. bgfx::setState(BGFX_STATE_DEFAULT);
  644. // Submit primitive for rendering to view 0.
  645. bgfx::submit(0, m_program);
  646. // Display stats.
  647. bgfx::dbgTextPrintf(1, 4, 0x0f, "Num vertices: %5d (%6.4f%%)", numVertices, float(numVertices)/maxVertices * 100);
  648. bgfx::dbgTextPrintf(1, 5, 0x0f, " Update: % 7.3f[ms]", double(profUpdate)*toMs);
  649. bgfx::dbgTextPrintf(1, 6, 0x0f, "Calc normals: % 7.3f[ms]", double(profNormal)*toMs);
  650. bgfx::dbgTextPrintf(1, 7, 0x0f, " Triangulate: % 7.3f[ms]", double(profTriangulate)*toMs);
  651. bgfx::dbgTextPrintf(1, 8, 0x0f, " Frame: % 7.3f[ms]", double(frameTime)*toMs);
  652. // Advance to next frame. Rendering thread will be kicked to
  653. // process submitted rendering primitives.
  654. bgfx::frame();
  655. return true;
  656. }
  657. return false;
  658. }
  659. uint32_t m_width;
  660. uint32_t m_height;
  661. uint32_t m_debug;
  662. uint32_t m_reset;
  663. bgfx::ProgramHandle m_program;
  664. Grid* m_grid;
  665. int64_t m_timeOffset;
  666. };
  667. ENTRY_IMPLEMENT_MAIN(ExampleMetaballs);