bgfx.cpp 132 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485868788899091929394959697989910010110210310410510610710810911011111211311411511611711811912012112212312412512612712812913013113213313413513613713813914014114214314414514614714814915015115215315415515615715815916016116216316416516616716816917017117217317417517617717817918018118218318418518618718818919019119219319419519619719819920020120220320420520620720820921021121221321421521621721821922022122222322422522622722822923023123223323423523623723823924024124224324424524624724824925025125225325425525625725825926026126226326426526626726826927027127227327427527627727827928028128228328428528628728828929029129229329429529629729829930030130230330430530630730830931031131231331431531631731831932032132232332432532632732832933033133233333433533633733833934034134234334434534634734834935035135235335435535635735835936036136236336436536636736836937037137237337437537637737837938038138238338438538638738838939039139239339439539639739839940040140240340440540640740840941041141241341441541641741841942042142242342442542642742842943043143243343443543643743843944044144244344444544644744844945045145245345445545645745845946046146246346446546646746846947047147247347447547647747847948048148248348448548648748848949049149249349449549649749849950050150250350450550650750850951051151251351451551651751851952052152252352452552652752852953053153253353453553653753853954054154254354454554654754854955055155255355455555655755855956056156256356456556656756856957057157257357457557657757857958058158258358458558658758858959059159259359459559659759859960060160260360460560660760860961061161261361461561661761861962062162262362462562662762862963063163263363463563663763863964064164264364464564664764864965065165265365465565665765865966066166266366466566666766866967067167267367467567667767867968068168268368468568668768868969069169269369469569669769869970070170270370470570670770870971071171271371471571671771871972072172272372472572672772872973073173273373473573673773873974074174274374474574674774874975075175275375475575675775875976076176276376476576676776876977077177277377477577677777877978078178278378478578678778878979079179279379479579679779879980080180280380480580680780880981081181281381481581681781881982082182282382482582682782882983083183283383483583683783883984084184284384484584684784884985085185285385485585685785885986086186286386486586686786886987087187287387487587687787887988088188288388488588688788888989089189289389489589689789889990090190290390490590690790890991091191291391491591691791891992092192292392492592692792892993093193293393493593693793893994094194294394494594694794894995095195295395495595695795895996096196296396496596696796896997097197297397497597697797897998098198298398498598698798898999099199299399499599699799899910001001100210031004100510061007100810091010101110121013101410151016101710181019102010211022102310241025102610271028102910301031103210331034103510361037103810391040104110421043104410451046104710481049105010511052105310541055105610571058105910601061106210631064106510661067106810691070107110721073107410751076107710781079108010811082108310841085108610871088108910901091109210931094109510961097109810991100110111021103110411051106110711081109111011111112111311141115111611171118111911201121112211231124112511261127112811291130113111321133113411351136113711381139114011411142114311441145114611471148114911501151115211531154115511561157115811591160116111621163116411651166116711681169117011711172117311741175117611771178117911801181118211831184118511861187118811891190119111921193119411951196119711981199120012011202120312041205120612071208120912101211121212131214121512161217121812191220122112221223122412251226122712281229123012311232123312341235123612371238123912401241124212431244124512461247124812491250125112521253125412551256125712581259126012611262126312641265126612671268126912701271127212731274127512761277127812791280128112821283128412851286128712881289129012911292129312941295129612971298129913001301130213031304130513061307130813091310131113121313131413151316131713181319132013211322132313241325132613271328132913301331133213331334133513361337133813391340134113421343134413451346134713481349135013511352135313541355135613571358135913601361136213631364136513661367136813691370137113721373137413751376137713781379138013811382138313841385138613871388138913901391139213931394139513961397139813991400140114021403140414051406140714081409141014111412141314141415141614171418141914201421142214231424142514261427142814291430143114321433143414351436143714381439144014411442144314441445144614471448144914501451145214531454145514561457145814591460146114621463146414651466146714681469147014711472147314741475147614771478147914801481148214831484148514861487148814891490149114921493149414951496149714981499150015011502150315041505150615071508150915101511151215131514151515161517151815191520152115221523152415251526152715281529153015311532153315341535153615371538153915401541154215431544154515461547154815491550155115521553155415551556155715581559156015611562156315641565156615671568156915701571157215731574157515761577157815791580158115821583158415851586158715881589159015911592159315941595159615971598159916001601160216031604160516061607160816091610161116121613161416151616161716181619162016211622162316241625162616271628162916301631163216331634163516361637163816391640164116421643164416451646164716481649165016511652165316541655165616571658165916601661166216631664166516661667166816691670167116721673167416751676167716781679168016811682168316841685168616871688168916901691169216931694169516961697169816991700170117021703170417051706170717081709171017111712171317141715171617171718171917201721172217231724172517261727172817291730173117321733173417351736173717381739174017411742174317441745174617471748174917501751175217531754175517561757175817591760176117621763176417651766176717681769177017711772177317741775177617771778177917801781178217831784178517861787178817891790179117921793179417951796179717981799180018011802180318041805180618071808180918101811181218131814181518161817181818191820182118221823182418251826182718281829183018311832183318341835183618371838183918401841184218431844184518461847184818491850185118521853185418551856185718581859186018611862186318641865186618671868186918701871187218731874187518761877187818791880188118821883188418851886188718881889189018911892189318941895189618971898189919001901190219031904190519061907190819091910191119121913191419151916191719181919192019211922192319241925192619271928192919301931193219331934193519361937193819391940194119421943194419451946194719481949195019511952195319541955195619571958195919601961196219631964196519661967196819691970197119721973197419751976197719781979198019811982198319841985198619871988198919901991199219931994199519961997199819992000200120022003200420052006200720082009201020112012201320142015201620172018201920202021202220232024202520262027202820292030203120322033203420352036203720382039204020412042204320442045204620472048204920502051205220532054205520562057205820592060206120622063206420652066206720682069207020712072207320742075207620772078207920802081208220832084208520862087208820892090209120922093209420952096209720982099210021012102210321042105210621072108210921102111211221132114211521162117211821192120212121222123212421252126212721282129213021312132213321342135213621372138213921402141214221432144214521462147214821492150215121522153215421552156215721582159216021612162216321642165216621672168216921702171217221732174217521762177217821792180218121822183218421852186218721882189219021912192219321942195219621972198219922002201220222032204220522062207220822092210221122122213221422152216221722182219222022212222222322242225222622272228222922302231223222332234223522362237223822392240224122422243224422452246224722482249225022512252225322542255225622572258225922602261226222632264226522662267226822692270227122722273227422752276227722782279228022812282228322842285228622872288228922902291229222932294229522962297229822992300230123022303230423052306230723082309231023112312231323142315231623172318231923202321232223232324232523262327232823292330233123322333233423352336233723382339234023412342234323442345234623472348234923502351235223532354235523562357235823592360236123622363236423652366236723682369237023712372237323742375237623772378237923802381238223832384238523862387238823892390239123922393239423952396239723982399240024012402240324042405240624072408240924102411241224132414241524162417241824192420242124222423242424252426242724282429243024312432243324342435243624372438243924402441244224432444244524462447244824492450245124522453245424552456245724582459246024612462246324642465246624672468246924702471247224732474247524762477247824792480248124822483248424852486248724882489249024912492249324942495249624972498249925002501250225032504250525062507250825092510251125122513251425152516251725182519252025212522252325242525252625272528252925302531253225332534253525362537253825392540254125422543254425452546254725482549255025512552255325542555255625572558255925602561256225632564256525662567256825692570257125722573257425752576257725782579258025812582258325842585258625872588258925902591259225932594259525962597259825992600260126022603260426052606260726082609261026112612261326142615261626172618261926202621262226232624262526262627262826292630263126322633263426352636263726382639264026412642264326442645264626472648264926502651265226532654265526562657265826592660266126622663266426652666266726682669267026712672267326742675267626772678267926802681268226832684268526862687268826892690269126922693269426952696269726982699270027012702270327042705270627072708270927102711271227132714271527162717271827192720272127222723272427252726272727282729273027312732273327342735273627372738273927402741274227432744274527462747274827492750275127522753275427552756275727582759276027612762276327642765276627672768276927702771277227732774277527762777277827792780278127822783278427852786278727882789279027912792279327942795279627972798279928002801280228032804280528062807280828092810281128122813281428152816281728182819282028212822282328242825282628272828282928302831283228332834283528362837283828392840284128422843284428452846284728482849285028512852285328542855285628572858285928602861286228632864286528662867286828692870287128722873287428752876287728782879288028812882288328842885288628872888288928902891289228932894289528962897289828992900290129022903290429052906290729082909291029112912291329142915291629172918291929202921292229232924292529262927292829292930293129322933293429352936293729382939294029412942294329442945294629472948294929502951295229532954295529562957295829592960296129622963296429652966296729682969297029712972297329742975297629772978297929802981298229832984298529862987298829892990299129922993299429952996299729982999300030013002300330043005300630073008300930103011301230133014301530163017301830193020302130223023302430253026302730283029303030313032303330343035303630373038303930403041304230433044304530463047304830493050305130523053305430553056305730583059306030613062306330643065306630673068306930703071307230733074307530763077307830793080308130823083308430853086308730883089309030913092309330943095309630973098309931003101310231033104310531063107310831093110311131123113311431153116311731183119312031213122312331243125312631273128312931303131313231333134313531363137313831393140314131423143314431453146314731483149315031513152315331543155315631573158315931603161316231633164316531663167316831693170317131723173317431753176317731783179318031813182318331843185318631873188318931903191319231933194319531963197319831993200320132023203320432053206320732083209321032113212321332143215321632173218321932203221322232233224322532263227322832293230323132323233323432353236323732383239324032413242324332443245324632473248324932503251325232533254325532563257325832593260326132623263326432653266326732683269327032713272327332743275327632773278327932803281328232833284328532863287328832893290329132923293329432953296329732983299330033013302330333043305330633073308330933103311331233133314331533163317331833193320332133223323332433253326332733283329333033313332333333343335333633373338333933403341334233433344334533463347334833493350335133523353335433553356335733583359336033613362336333643365336633673368336933703371337233733374337533763377337833793380338133823383338433853386338733883389339033913392339333943395339633973398339934003401340234033404340534063407340834093410341134123413341434153416341734183419342034213422342334243425342634273428342934303431343234333434343534363437343834393440344134423443344434453446344734483449345034513452345334543455345634573458345934603461346234633464346534663467346834693470347134723473347434753476347734783479348034813482348334843485348634873488348934903491349234933494349534963497349834993500350135023503350435053506350735083509351035113512351335143515351635173518351935203521352235233524352535263527352835293530353135323533353435353536353735383539354035413542354335443545354635473548354935503551355235533554355535563557355835593560356135623563356435653566356735683569357035713572357335743575357635773578357935803581358235833584358535863587358835893590359135923593359435953596359735983599360036013602360336043605360636073608360936103611361236133614361536163617361836193620362136223623362436253626362736283629363036313632363336343635363636373638363936403641364236433644364536463647364836493650365136523653365436553656365736583659366036613662366336643665366636673668366936703671367236733674367536763677367836793680368136823683368436853686368736883689369036913692369336943695369636973698369937003701370237033704370537063707370837093710371137123713371437153716371737183719372037213722372337243725372637273728372937303731373237333734373537363737373837393740374137423743374437453746374737483749375037513752375337543755375637573758375937603761376237633764376537663767376837693770377137723773377437753776377737783779378037813782378337843785378637873788378937903791379237933794379537963797379837993800380138023803380438053806380738083809381038113812381338143815381638173818381938203821382238233824382538263827382838293830383138323833383438353836383738383839384038413842384338443845384638473848384938503851385238533854385538563857385838593860386138623863386438653866386738683869387038713872387338743875387638773878387938803881388238833884388538863887388838893890389138923893389438953896389738983899390039013902390339043905390639073908390939103911391239133914391539163917391839193920392139223923392439253926392739283929393039313932393339343935393639373938393939403941394239433944394539463947394839493950395139523953395439553956395739583959396039613962396339643965396639673968396939703971397239733974397539763977397839793980398139823983398439853986398739883989399039913992399339943995399639973998399940004001400240034004400540064007400840094010401140124013401440154016401740184019402040214022402340244025402640274028402940304031403240334034403540364037403840394040404140424043404440454046404740484049405040514052405340544055405640574058405940604061406240634064406540664067406840694070407140724073407440754076407740784079408040814082408340844085408640874088408940904091409240934094409540964097409840994100410141024103410441054106410741084109411041114112411341144115411641174118411941204121412241234124412541264127412841294130413141324133413441354136413741384139414041414142414341444145414641474148414941504151415241534154415541564157415841594160416141624163416441654166416741684169417041714172417341744175417641774178417941804181418241834184418541864187418841894190419141924193419441954196419741984199420042014202420342044205420642074208420942104211421242134214421542164217421842194220422142224223422442254226422742284229423042314232423342344235423642374238423942404241424242434244424542464247424842494250425142524253425442554256425742584259426042614262426342644265426642674268426942704271427242734274427542764277427842794280428142824283428442854286428742884289429042914292429342944295429642974298429943004301430243034304430543064307430843094310431143124313431443154316431743184319432043214322432343244325432643274328432943304331433243334334433543364337433843394340434143424343434443454346434743484349435043514352435343544355435643574358435943604361436243634364436543664367436843694370437143724373437443754376437743784379438043814382438343844385438643874388438943904391439243934394439543964397439843994400440144024403440444054406440744084409441044114412441344144415441644174418441944204421442244234424442544264427442844294430443144324433443444354436443744384439444044414442444344444445444644474448444944504451445244534454445544564457445844594460446144624463446444654466446744684469447044714472447344744475447644774478447944804481448244834484448544864487448844894490449144924493449444954496449744984499450045014502450345044505450645074508450945104511451245134514451545164517451845194520452145224523452445254526452745284529453045314532
  1. /*
  2. * Copyright 2011-2016 Branimir Karadzic. All rights reserved.
  3. * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
  4. */
  5. #include <bx/platform.h>
  6. #if BX_PLATFORM_WINDOWS
  7. // BK - Remotery needs WinSock, but on VS2015/Win10 build
  8. // fails if WinSock2 is included after Windows.h?!
  9. # include <winsock2.h>
  10. #endif // BX_PLATFORM_WINDOWS
  11. #include "bgfx_p.h"
  12. #if BGFX_CONFIG_PROFILER_REMOTERY_BUILD_LIB
  13. # define RMT_USE_D3D11 BGFX_CONFIG_RENDERER_DIRECT3D11
  14. # define RMT_USE_OPENGL BGFX_CONFIG_RENDERER_OPENGL
  15. # include <remotery/lib/Remotery.c>
  16. #endif // BGFX_CONFIG_PROFILER_REMOTERY_BUILD_LIB
  17. namespace bgfx
  18. {
  19. #define BGFX_MAIN_THREAD_MAGIC UINT32_C(0x78666762)
  20. #if BGFX_CONFIG_MULTITHREADED
  21. # define BGFX_CHECK_MAIN_THREAD() \
  22. BX_CHECK(NULL != s_ctx, "Library is not initialized yet."); \
  23. BX_CHECK(BGFX_MAIN_THREAD_MAGIC == s_threadIndex, "Must be called from main thread.")
  24. # define BGFX_CHECK_RENDER_THREAD() BX_CHECK(BGFX_MAIN_THREAD_MAGIC != s_threadIndex, "Must be called from render thread.")
  25. #else
  26. # define BGFX_CHECK_MAIN_THREAD()
  27. # define BGFX_CHECK_RENDER_THREAD()
  28. #endif // BGFX_CONFIG_MULTITHREADED
  29. #define BGFX_CHECK_CAPS(_caps, _msg) \
  30. BX_CHECK(0 != (g_caps.supported & (_caps) ) \
  31. , _msg " Use bgfx::getCaps to check " #_caps " backend renderer capabilities." \
  32. );
  33. #if BGFX_CONFIG_USE_TINYSTL
  34. void* TinyStlAllocator::static_allocate(size_t _bytes)
  35. {
  36. return BX_ALLOC(g_allocator, _bytes);
  37. }
  38. void TinyStlAllocator::static_deallocate(void* _ptr, size_t /*_bytes*/)
  39. {
  40. if (NULL != _ptr)
  41. {
  42. BX_FREE(g_allocator, _ptr);
  43. }
  44. }
  45. #endif // BGFX_CONFIG_USE_TINYSTL
  46. struct CallbackStub : public CallbackI
  47. {
  48. virtual ~CallbackStub()
  49. {
  50. }
  51. virtual void traceVargs(const char* _filePath, uint16_t _line, const char* _format, va_list _argList) BX_OVERRIDE
  52. {
  53. char temp[2048];
  54. char* out = temp;
  55. int32_t len = bx::snprintf(out, sizeof(temp), "%s (%d): ", _filePath, _line);
  56. int32_t total = len + bx::vsnprintf(out + len, sizeof(temp)-len, _format, _argList);
  57. if ( (int32_t)sizeof(temp) < total)
  58. {
  59. out = (char*)alloca(total+1);
  60. memcpy(out, temp, len);
  61. bx::vsnprintf(out + len, total-len, _format, _argList);
  62. }
  63. out[total] = '\0';
  64. bx::debugOutput(out);
  65. }
  66. virtual void fatal(Fatal::Enum _code, const char* _str) BX_OVERRIDE
  67. {
  68. if (Fatal::DebugCheck == _code)
  69. {
  70. bx::debugBreak();
  71. }
  72. else
  73. {
  74. BX_TRACE("0x%08x: %s", _code, _str);
  75. BX_UNUSED(_code, _str);
  76. abort();
  77. }
  78. }
  79. virtual uint32_t cacheReadSize(uint64_t /*_id*/) BX_OVERRIDE
  80. {
  81. return 0;
  82. }
  83. virtual bool cacheRead(uint64_t /*_id*/, void* /*_data*/, uint32_t /*_size*/) BX_OVERRIDE
  84. {
  85. return false;
  86. }
  87. virtual void cacheWrite(uint64_t /*_id*/, const void* /*_data*/, uint32_t /*_size*/) BX_OVERRIDE
  88. {
  89. }
  90. virtual void screenShot(const char* _filePath, uint32_t _width, uint32_t _height, uint32_t _pitch, const void* _data, uint32_t _size, bool _yflip) BX_OVERRIDE
  91. {
  92. BX_UNUSED(_filePath, _width, _height, _pitch, _data, _size, _yflip);
  93. #if BX_CONFIG_CRT_FILE_READER_WRITER
  94. char* filePath = (char*)alloca(strlen(_filePath)+5);
  95. strcpy(filePath, _filePath);
  96. strcat(filePath, ".tga");
  97. bx::CrtFileWriter writer;
  98. if (0 == writer.open(filePath) )
  99. {
  100. imageWriteTga(&writer, _width, _height, _pitch, _data, false, _yflip);
  101. writer.close();
  102. }
  103. #endif // BX_CONFIG_CRT_FILE_READER_WRITER
  104. }
  105. virtual void captureBegin(uint32_t /*_width*/, uint32_t /*_height*/, uint32_t /*_pitch*/, TextureFormat::Enum /*_format*/, bool /*_yflip*/) BX_OVERRIDE
  106. {
  107. BX_TRACE("Warning: using capture without callback (a.k.a. pointless).");
  108. }
  109. virtual void captureEnd() BX_OVERRIDE
  110. {
  111. }
  112. virtual void captureFrame(const void* /*_data*/, uint32_t /*_size*/) BX_OVERRIDE
  113. {
  114. }
  115. };
  116. #ifndef BGFX_CONFIG_MEMORY_TRACKING
  117. # define BGFX_CONFIG_MEMORY_TRACKING (BGFX_CONFIG_DEBUG && BX_CONFIG_SUPPORTS_THREADING)
  118. #endif // BGFX_CONFIG_MEMORY_TRACKING
  119. class AllocatorStub : public bx::AllocatorI
  120. {
  121. public:
  122. AllocatorStub()
  123. #if BGFX_CONFIG_MEMORY_TRACKING
  124. : m_numBlocks(0)
  125. , m_maxBlocks(0)
  126. #endif // BGFX_CONFIG_MEMORY_TRACKING
  127. {
  128. }
  129. virtual void* realloc(void* _ptr, size_t _size, size_t _align, const char* _file, uint32_t _line) BX_OVERRIDE
  130. {
  131. if (0 == _size)
  132. {
  133. if (NULL != _ptr)
  134. {
  135. if (BX_CONFIG_ALLOCATOR_NATURAL_ALIGNMENT >= _align)
  136. {
  137. #if BGFX_CONFIG_MEMORY_TRACKING
  138. {
  139. bx::LwMutexScope scope(m_mutex);
  140. BX_CHECK(m_numBlocks > 0, "Number of blocks is 0. Possible alloc/free mismatch?");
  141. --m_numBlocks;
  142. }
  143. #endif // BGFX_CONFIG_MEMORY_TRACKING
  144. ::free(_ptr);
  145. }
  146. else
  147. {
  148. bx::alignedFree(this, _ptr, _align, _file, _line);
  149. }
  150. }
  151. return NULL;
  152. }
  153. else if (NULL == _ptr)
  154. {
  155. if (BX_CONFIG_ALLOCATOR_NATURAL_ALIGNMENT >= _align)
  156. {
  157. #if BGFX_CONFIG_MEMORY_TRACKING
  158. {
  159. bx::LwMutexScope scope(m_mutex);
  160. ++m_numBlocks;
  161. m_maxBlocks = bx::uint32_max(m_maxBlocks, m_numBlocks);
  162. }
  163. #endif // BGFX_CONFIG_MEMORY_TRACKING
  164. return ::malloc(_size);
  165. }
  166. return bx::alignedAlloc(this, _size, _align, _file, _line);
  167. }
  168. if (BX_CONFIG_ALLOCATOR_NATURAL_ALIGNMENT >= _align)
  169. {
  170. #if BGFX_CONFIG_MEMORY_TRACKING
  171. if (NULL == _ptr)
  172. {
  173. bx::LwMutexScope scope(m_mutex);
  174. ++m_numBlocks;
  175. m_maxBlocks = bx::uint32_max(m_maxBlocks, m_numBlocks);
  176. }
  177. #endif // BGFX_CONFIG_MEMORY_TRACKING
  178. return ::realloc(_ptr, _size);
  179. }
  180. return bx::alignedRealloc(this, _ptr, _size, _align, _file, _line);
  181. }
  182. void checkLeaks();
  183. protected:
  184. #if BGFX_CONFIG_MEMORY_TRACKING
  185. bx::LwMutex m_mutex;
  186. uint32_t m_numBlocks;
  187. uint32_t m_maxBlocks;
  188. #endif // BGFX_CONFIG_MEMORY_TRACKING
  189. };
  190. static CallbackStub* s_callbackStub = NULL;
  191. static AllocatorStub* s_allocatorStub = NULL;
  192. static bool s_graphicsDebuggerPresent = false;
  193. CallbackI* g_callback = NULL;
  194. bx::AllocatorI* g_allocator = NULL;
  195. Caps g_caps;
  196. #if BGFX_CONFIG_MULTITHREADED && !defined(BX_THREAD_LOCAL)
  197. class ThreadData
  198. {
  199. BX_CLASS(ThreadData
  200. , NO_COPY
  201. , NO_ASSIGNMENT
  202. );
  203. public:
  204. ThreadData(uintptr_t _rhs)
  205. {
  206. union { uintptr_t ui; void* ptr; } cast = { _rhs };
  207. m_tls.set(cast.ptr);
  208. }
  209. operator uintptr_t() const
  210. {
  211. union { uintptr_t ui; void* ptr; } cast;
  212. cast.ptr = m_tls.get();
  213. return cast.ui;
  214. }
  215. uintptr_t operator=(uintptr_t _rhs)
  216. {
  217. union { uintptr_t ui; void* ptr; } cast = { _rhs };
  218. m_tls.set(cast.ptr);
  219. return _rhs;
  220. }
  221. bool operator==(uintptr_t _rhs) const
  222. {
  223. uintptr_t lhs = *this;
  224. return lhs == _rhs;
  225. }
  226. private:
  227. bx::TlsData m_tls;
  228. };
  229. static ThreadData s_threadIndex(0);
  230. #elif !BGFX_CONFIG_MULTITHREADED
  231. static uint32_t s_threadIndex(0);
  232. #else
  233. static BX_THREAD_LOCAL uint32_t s_threadIndex(0);
  234. #endif
  235. static Context* s_ctx = NULL;
  236. static bool s_renderFrameCalled = false;
  237. InternalData g_internalData;
  238. PlatformData g_platformData;
  239. void AllocatorStub::checkLeaks()
  240. {
  241. #if BGFX_CONFIG_MEMORY_TRACKING
  242. // BK - CallbackStub will be deleted after printing this info, so there is always one
  243. // leak if CallbackStub is used.
  244. BX_WARN(uint32_t(NULL != s_callbackStub ? 1 : 0) == m_numBlocks
  245. , "MEMORY LEAK: %d (max: %d)"
  246. , m_numBlocks
  247. , m_maxBlocks
  248. );
  249. #endif // BGFX_CONFIG_MEMORY_TRACKING
  250. }
  251. void setPlatformData(const PlatformData& _data)
  252. {
  253. if (NULL != s_ctx)
  254. {
  255. BGFX_FATAL(true
  256. && g_platformData.ndt == _data.ndt
  257. && g_platformData.nwh == _data.nwh
  258. && g_platformData.context == _data.context
  259. , Fatal::UnableToInitialize
  260. , "Only backbuffer pointer can be changed after initialization!"
  261. );
  262. }
  263. memcpy(&g_platformData, &_data, sizeof(PlatformData) );
  264. }
  265. const InternalData* getInternalData()
  266. {
  267. BGFX_CHECK_RENDER_THREAD();
  268. return &g_internalData;
  269. }
  270. void setGraphicsDebuggerPresent(bool _present)
  271. {
  272. BX_TRACE("Graphics debugger is %spresent.", _present ? "" : "not ");
  273. s_graphicsDebuggerPresent = _present;
  274. }
  275. bool isGraphicsDebuggerPresent()
  276. {
  277. return s_graphicsDebuggerPresent;
  278. }
  279. void fatal(Fatal::Enum _code, const char* _format, ...)
  280. {
  281. char temp[8192];
  282. va_list argList;
  283. va_start(argList, _format);
  284. char* out = temp;
  285. int32_t len = bx::vsnprintf(out, sizeof(temp), _format, argList);
  286. if ( (int32_t)sizeof(temp) < len)
  287. {
  288. out = (char*)alloca(len+1);
  289. len = bx::vsnprintf(out, len, _format, argList);
  290. }
  291. out[len] = '\0';
  292. va_end(argList);
  293. g_callback->fatal(_code, out);
  294. }
  295. void trace(const char* _filePath, uint16_t _line, const char* _format, ...)
  296. {
  297. va_list argList;
  298. va_start(argList, _format);
  299. if (NULL == g_callback)
  300. {
  301. dbgPrintfVargs(_format, argList);
  302. }
  303. else
  304. {
  305. g_callback->traceVargs(_filePath, _line, _format, argList);
  306. }
  307. va_end(argList);
  308. }
  309. #include "charset.h"
  310. void charsetFillTexture(const uint8_t* _charset, uint8_t* _rgba, uint32_t _height, uint32_t _pitch, uint32_t _bpp)
  311. {
  312. for (uint32_t ii = 0; ii < 256; ++ii)
  313. {
  314. uint8_t* pix = &_rgba[ii*8*_bpp];
  315. for (uint32_t yy = 0; yy < _height; ++yy)
  316. {
  317. for (uint32_t xx = 0; xx < 8; ++xx)
  318. {
  319. uint8_t bit = 1<<(7-xx);
  320. memset(&pix[xx*_bpp], _charset[ii*_height+yy]&bit ? 255 : 0, _bpp);
  321. }
  322. pix += _pitch;
  323. }
  324. }
  325. }
  326. static const uint32_t numCharsPerBatch = 1024;
  327. static const uint32_t numBatchVertices = numCharsPerBatch*4;
  328. static const uint32_t numBatchIndices = numCharsPerBatch*6;
  329. void TextVideoMemBlitter::init()
  330. {
  331. BGFX_CHECK_MAIN_THREAD();
  332. m_decl
  333. .begin()
  334. .add(Attrib::Position, 3, AttribType::Float)
  335. .add(Attrib::Color0, 4, AttribType::Uint8, true)
  336. .add(Attrib::Color1, 4, AttribType::Uint8, true)
  337. .add(Attrib::TexCoord0, 2, AttribType::Float)
  338. .end();
  339. uint16_t width = 2048;
  340. uint16_t height = 24;
  341. uint8_t bpp = 1;
  342. uint32_t pitch = width*bpp;
  343. const Memory* mem;
  344. mem = alloc(pitch*height);
  345. uint8_t* rgba = mem->data;
  346. charsetFillTexture(vga8x8, rgba, 8, pitch, bpp);
  347. charsetFillTexture(vga8x16, &rgba[8*pitch], 16, pitch, bpp);
  348. m_texture = createTexture2D(width, height, 1, TextureFormat::R8
  349. , BGFX_TEXTURE_MIN_POINT
  350. | BGFX_TEXTURE_MAG_POINT
  351. | BGFX_TEXTURE_MIP_POINT
  352. | BGFX_TEXTURE_U_CLAMP
  353. | BGFX_TEXTURE_V_CLAMP
  354. , mem
  355. );
  356. switch (g_caps.rendererType)
  357. {
  358. case RendererType::Direct3D9:
  359. mem = makeRef(vs_debugfont_dx9, sizeof(vs_debugfont_dx9) );
  360. break;
  361. case RendererType::Direct3D11:
  362. case RendererType::Direct3D12:
  363. mem = makeRef(vs_debugfont_dx11, sizeof(vs_debugfont_dx11) );
  364. break;
  365. case RendererType::Metal:
  366. mem = makeRef(vs_debugfont_mtl, sizeof(vs_debugfont_mtl) );
  367. break;
  368. default:
  369. mem = makeRef(vs_debugfont_glsl, sizeof(vs_debugfont_glsl) );
  370. break;
  371. }
  372. ShaderHandle vsh = createShader(mem);
  373. switch (g_caps.rendererType)
  374. {
  375. case RendererType::Direct3D9:
  376. mem = makeRef(fs_debugfont_dx9, sizeof(fs_debugfont_dx9) );
  377. break;
  378. case RendererType::Direct3D11:
  379. case RendererType::Direct3D12:
  380. mem = makeRef(fs_debugfont_dx11, sizeof(fs_debugfont_dx11) );
  381. break;
  382. case RendererType::Metal:
  383. mem = makeRef(fs_debugfont_mtl, sizeof(fs_debugfont_mtl) );
  384. break;
  385. default:
  386. mem = makeRef(fs_debugfont_glsl, sizeof(fs_debugfont_glsl) );
  387. break;
  388. }
  389. ShaderHandle fsh = createShader(mem);
  390. m_program = createProgram(vsh, fsh, true);
  391. m_vb = s_ctx->createTransientVertexBuffer(numBatchVertices*m_decl.m_stride, &m_decl);
  392. m_ib = s_ctx->createTransientIndexBuffer(numBatchIndices*2);
  393. }
  394. void TextVideoMemBlitter::shutdown()
  395. {
  396. BGFX_CHECK_MAIN_THREAD();
  397. destroyProgram(m_program);
  398. destroyTexture(m_texture);
  399. s_ctx->destroyTransientVertexBuffer(m_vb);
  400. s_ctx->destroyTransientIndexBuffer(m_ib);
  401. }
  402. void blit(RendererContextI* _renderCtx, TextVideoMemBlitter& _blitter, const TextVideoMem& _mem)
  403. {
  404. struct Vertex
  405. {
  406. float m_x;
  407. float m_y;
  408. float m_z;
  409. uint32_t m_fg;
  410. uint32_t m_bg;
  411. float m_u;
  412. float m_v;
  413. };
  414. static uint32_t palette[16] =
  415. {
  416. 0x0,
  417. 0xff0000cc,
  418. 0xff069a4e,
  419. 0xff00a0c4,
  420. 0xffa46534,
  421. 0xff7b5075,
  422. 0xff9a9806,
  423. 0xffcfd7d3,
  424. 0xff535755,
  425. 0xff2929ef,
  426. 0xff34e28a,
  427. 0xff4fe9fc,
  428. 0xffcf9f72,
  429. 0xffa87fad,
  430. 0xffe2e234,
  431. 0xffeceeee,
  432. };
  433. uint32_t yy = 0;
  434. uint32_t xx = 0;
  435. const float texelWidth = 1.0f/2048.0f;
  436. const float texelWidthHalf = RendererType::Direct3D9 == g_caps.rendererType ? 0.0f : texelWidth*0.5f;
  437. const float texelHeight = 1.0f/24.0f;
  438. const float texelHeightHalf = RendererType::Direct3D9 == g_caps.rendererType ? texelHeight*0.5f : 0.0f;
  439. const float utop = (_mem.m_small ? 0.0f : 8.0f)*texelHeight + texelHeightHalf;
  440. const float ubottom = (_mem.m_small ? 8.0f : 24.0f)*texelHeight + texelHeightHalf;
  441. const float fontHeight = (_mem.m_small ? 8.0f : 16.0f);
  442. _renderCtx->blitSetup(_blitter);
  443. for (;yy < _mem.m_height;)
  444. {
  445. Vertex* vertex = (Vertex*)_blitter.m_vb->data;
  446. uint16_t* indices = (uint16_t*)_blitter.m_ib->data;
  447. uint32_t startVertex = 0;
  448. uint32_t numIndices = 0;
  449. for (; yy < _mem.m_height && numIndices < numBatchIndices; ++yy)
  450. {
  451. xx = xx < _mem.m_width ? xx : 0;
  452. const uint8_t* line = &_mem.m_mem[(yy*_mem.m_width+xx)*2];
  453. for (; xx < _mem.m_width && numIndices < numBatchIndices; ++xx)
  454. {
  455. uint8_t ch = line[0];
  456. uint8_t attr = line[1];
  457. if (0 != (ch|attr)
  458. && (' ' != ch || 0 != (attr&0xf0) ) )
  459. {
  460. uint32_t fg = palette[attr&0xf];
  461. uint32_t bg = palette[(attr>>4)&0xf];
  462. Vertex vert[4] =
  463. {
  464. { (xx )*8.0f, (yy )*fontHeight, 0.0f, fg, bg, (ch )*8.0f*texelWidth - texelWidthHalf, utop },
  465. { (xx+1)*8.0f, (yy )*fontHeight, 0.0f, fg, bg, (ch+1)*8.0f*texelWidth - texelWidthHalf, utop },
  466. { (xx+1)*8.0f, (yy+1)*fontHeight, 0.0f, fg, bg, (ch+1)*8.0f*texelWidth - texelWidthHalf, ubottom },
  467. { (xx )*8.0f, (yy+1)*fontHeight, 0.0f, fg, bg, (ch )*8.0f*texelWidth - texelWidthHalf, ubottom },
  468. };
  469. memcpy(vertex, vert, sizeof(vert) );
  470. vertex += 4;
  471. indices[0] = uint16_t(startVertex+0);
  472. indices[1] = uint16_t(startVertex+1);
  473. indices[2] = uint16_t(startVertex+2);
  474. indices[3] = uint16_t(startVertex+2);
  475. indices[4] = uint16_t(startVertex+3);
  476. indices[5] = uint16_t(startVertex+0);
  477. startVertex += 4;
  478. indices += 6;
  479. numIndices += 6;
  480. }
  481. line += 2;
  482. }
  483. if (numIndices >= numBatchIndices)
  484. {
  485. break;
  486. }
  487. }
  488. _renderCtx->blitRender(_blitter, numIndices);
  489. }
  490. }
  491. void ClearQuad::init()
  492. {
  493. BGFX_CHECK_MAIN_THREAD();
  494. if (RendererType::Null != g_caps.rendererType)
  495. {
  496. m_decl
  497. .begin()
  498. .add(Attrib::Position, 3, AttribType::Float)
  499. .end();
  500. ShaderHandle vsh = BGFX_INVALID_HANDLE;
  501. struct Mem
  502. {
  503. Mem(const void* _data, size_t _size)
  504. : data(_data)
  505. , size(_size)
  506. {
  507. }
  508. const void* data;
  509. size_t size;
  510. };
  511. const Memory* fragMem[BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS];
  512. if (RendererType::Direct3D9 == g_caps.rendererType)
  513. {
  514. vsh = createShader(makeRef(vs_clear_dx9, sizeof(vs_clear_dx9) ) );
  515. const Mem mem[] =
  516. {
  517. Mem(fs_clear0_dx9, sizeof(fs_clear0_dx9) ),
  518. Mem(fs_clear1_dx9, sizeof(fs_clear1_dx9) ),
  519. Mem(fs_clear2_dx9, sizeof(fs_clear2_dx9) ),
  520. Mem(fs_clear3_dx9, sizeof(fs_clear3_dx9) ),
  521. Mem(fs_clear4_dx9, sizeof(fs_clear4_dx9) ),
  522. Mem(fs_clear5_dx9, sizeof(fs_clear5_dx9) ),
  523. Mem(fs_clear6_dx9, sizeof(fs_clear6_dx9) ),
  524. Mem(fs_clear7_dx9, sizeof(fs_clear7_dx9) ),
  525. };
  526. for (uint32_t ii = 0, num = g_caps.maxFBAttachments; ii < num; ++ii)
  527. {
  528. fragMem[ii] = makeRef(mem[ii].data, uint32_t(mem[ii].size) );
  529. }
  530. }
  531. else if (RendererType::Direct3D11 == g_caps.rendererType
  532. || RendererType::Direct3D12 == g_caps.rendererType)
  533. {
  534. vsh = createShader(makeRef(vs_clear_dx11, sizeof(vs_clear_dx11) ) );
  535. const Mem mem[] =
  536. {
  537. Mem(fs_clear0_dx11, sizeof(fs_clear0_dx11) ),
  538. Mem(fs_clear1_dx11, sizeof(fs_clear1_dx11) ),
  539. Mem(fs_clear2_dx11, sizeof(fs_clear2_dx11) ),
  540. Mem(fs_clear3_dx11, sizeof(fs_clear3_dx11) ),
  541. Mem(fs_clear4_dx11, sizeof(fs_clear4_dx11) ),
  542. Mem(fs_clear5_dx11, sizeof(fs_clear5_dx11) ),
  543. Mem(fs_clear6_dx11, sizeof(fs_clear6_dx11) ),
  544. Mem(fs_clear7_dx11, sizeof(fs_clear7_dx11) ),
  545. };
  546. for (uint32_t ii = 0, num = g_caps.maxFBAttachments; ii < num; ++ii)
  547. {
  548. fragMem[ii] = makeRef(mem[ii].data, uint32_t(mem[ii].size) );
  549. }
  550. }
  551. else if (RendererType::OpenGLES == g_caps.rendererType
  552. || RendererType::OpenGL == g_caps.rendererType)
  553. {
  554. vsh = createShader(makeRef(vs_clear_glsl, sizeof(vs_clear_glsl) ) );
  555. const Mem mem[] =
  556. {
  557. Mem(fs_clear0_glsl, sizeof(fs_clear0_glsl) ),
  558. Mem(fs_clear1_glsl, sizeof(fs_clear1_glsl) ),
  559. Mem(fs_clear2_glsl, sizeof(fs_clear2_glsl) ),
  560. Mem(fs_clear3_glsl, sizeof(fs_clear3_glsl) ),
  561. Mem(fs_clear4_glsl, sizeof(fs_clear4_glsl) ),
  562. Mem(fs_clear5_glsl, sizeof(fs_clear5_glsl) ),
  563. Mem(fs_clear6_glsl, sizeof(fs_clear6_glsl) ),
  564. Mem(fs_clear7_glsl, sizeof(fs_clear7_glsl) ),
  565. };
  566. for (uint32_t ii = 0, num = g_caps.maxFBAttachments; ii < num; ++ii)
  567. {
  568. fragMem[ii] = makeRef(mem[ii].data, uint32_t(mem[ii].size) );
  569. }
  570. }
  571. else if (RendererType::Metal == g_caps.rendererType)
  572. {
  573. vsh = createShader(makeRef(vs_clear_mtl, sizeof(vs_clear_mtl) ) );
  574. const Mem mem[] =
  575. {
  576. Mem(fs_clear0_mtl, sizeof(fs_clear0_mtl) ),
  577. Mem(fs_clear1_mtl, sizeof(fs_clear1_mtl) ),
  578. Mem(fs_clear2_mtl, sizeof(fs_clear2_mtl) ),
  579. Mem(fs_clear3_mtl, sizeof(fs_clear3_mtl) ),
  580. Mem(fs_clear4_mtl, sizeof(fs_clear4_mtl) ),
  581. Mem(fs_clear5_mtl, sizeof(fs_clear5_mtl) ),
  582. Mem(fs_clear6_mtl, sizeof(fs_clear6_mtl) ),
  583. Mem(fs_clear7_mtl, sizeof(fs_clear7_mtl) ),
  584. };
  585. for (uint32_t ii = 0, num = g_caps.maxFBAttachments; ii < num; ++ii)
  586. {
  587. fragMem[ii] = makeRef(mem[ii].data, uint32_t(mem[ii].size) );
  588. }
  589. }
  590. else
  591. {
  592. BGFX_FATAL(false, Fatal::UnableToInitialize, "Unknown renderer type %d", g_caps.rendererType);
  593. }
  594. for (uint32_t ii = 0, num = g_caps.maxFBAttachments; ii < num; ++ii)
  595. {
  596. ShaderHandle fsh = createShader(fragMem[ii]);
  597. m_program[ii] = createProgram(vsh, fsh);
  598. BX_CHECK(isValid(m_program[ii]), "Failed to create clear quad program.");
  599. destroyShader(fsh);
  600. }
  601. destroyShader(vsh);
  602. m_vb = s_ctx->createTransientVertexBuffer(4*m_decl.m_stride, &m_decl);
  603. }
  604. }
  605. void ClearQuad::shutdown()
  606. {
  607. BGFX_CHECK_MAIN_THREAD();
  608. if (RendererType::Null != g_caps.rendererType)
  609. {
  610. for (uint32_t ii = 0, num = g_caps.maxFBAttachments; ii < num; ++ii)
  611. {
  612. if (isValid(m_program[ii]) )
  613. {
  614. destroyProgram(m_program[ii]);
  615. m_program[ii].idx = invalidHandle;
  616. }
  617. }
  618. s_ctx->destroyTransientVertexBuffer(m_vb);
  619. }
  620. }
  621. const char* s_uniformTypeName[] =
  622. {
  623. "int1",
  624. NULL,
  625. "vec4",
  626. "mat3",
  627. "mat4",
  628. };
  629. BX_STATIC_ASSERT(UniformType::Count == BX_COUNTOF(s_uniformTypeName) );
  630. const char* getUniformTypeName(UniformType::Enum _enum)
  631. {
  632. BX_CHECK(_enum < UniformType::Count, "%d < UniformType::Count %d", _enum, UniformType::Count);
  633. return s_uniformTypeName[_enum];
  634. }
  635. UniformType::Enum nameToUniformTypeEnum(const char* _name)
  636. {
  637. for (uint32_t ii = 0; ii < UniformType::Count; ++ii)
  638. {
  639. if (NULL != s_uniformTypeName[ii]
  640. && 0 == strcmp(_name, s_uniformTypeName[ii]) )
  641. {
  642. return UniformType::Enum(ii);
  643. }
  644. }
  645. return UniformType::Count;
  646. }
  647. static const char* s_predefinedName[PredefinedUniform::Count] =
  648. {
  649. "u_viewRect",
  650. "u_viewTexel",
  651. "u_view",
  652. "u_invView",
  653. "u_proj",
  654. "u_invProj",
  655. "u_viewProj",
  656. "u_invViewProj",
  657. "u_model",
  658. "u_modelView",
  659. "u_modelViewProj",
  660. "u_alphaRef4",
  661. };
  662. const char* getPredefinedUniformName(PredefinedUniform::Enum _enum)
  663. {
  664. return s_predefinedName[_enum];
  665. }
  666. PredefinedUniform::Enum nameToPredefinedUniformEnum(const char* _name)
  667. {
  668. for (uint32_t ii = 0; ii < PredefinedUniform::Count; ++ii)
  669. {
  670. if (0 == strcmp(_name, s_predefinedName[ii]) )
  671. {
  672. return PredefinedUniform::Enum(ii);
  673. }
  674. }
  675. return PredefinedUniform::Count;
  676. }
  677. uint32_t Frame::submit(uint8_t _id, ProgramHandle _program, OcclusionQueryHandle _occlusionQuery, int32_t _depth)
  678. {
  679. if (m_discard)
  680. {
  681. discard();
  682. return m_num;
  683. }
  684. if (BGFX_CONFIG_MAX_DRAW_CALLS-1 <= m_num
  685. || (0 == m_draw.m_numVertices && 0 == m_draw.m_numIndices) )
  686. {
  687. ++m_numDropped;
  688. return m_num;
  689. }
  690. m_uniformEnd = m_uniformBuffer->getPos();
  691. m_key.m_program = invalidHandle == _program.idx
  692. ? 0
  693. : _program.idx
  694. ;
  695. m_key.m_depth = (uint32_t)_depth;
  696. m_key.m_view = _id;
  697. m_key.m_seq = s_ctx->m_seq[_id] & s_ctx->m_seqMask[_id];
  698. s_ctx->m_seq[_id]++;
  699. uint64_t key = m_key.encodeDraw();
  700. m_sortKeys[m_num] = key;
  701. m_sortValues[m_num] = m_numRenderItems;
  702. ++m_num;
  703. m_draw.m_constBegin = m_uniformBegin;
  704. m_draw.m_constEnd = m_uniformEnd;
  705. m_draw.m_stateFlags |= m_stateFlags;
  706. if (isValid(_occlusionQuery) )
  707. {
  708. BX_CHECK(!isValid(m_draw.m_occlusionQuery), "");
  709. m_draw.m_stateFlags |= BGFX_STATE_INTERNAL_OCCLUSION_QUERY;
  710. m_draw.m_occlusionQuery = _occlusionQuery;
  711. }
  712. m_renderItem[m_numRenderItems].draw = m_draw;
  713. ++m_numRenderItems;
  714. m_draw.clear();
  715. m_uniformBegin = m_uniformEnd;
  716. m_stateFlags = BGFX_STATE_NONE;
  717. return m_num;
  718. }
  719. uint32_t Frame::dispatch(uint8_t _id, ProgramHandle _handle, uint16_t _numX, uint16_t _numY, uint16_t _numZ, uint8_t _flags)
  720. {
  721. if (m_discard)
  722. {
  723. discard();
  724. return m_num;
  725. }
  726. if (BGFX_CONFIG_MAX_DRAW_CALLS-1 <= m_num)
  727. {
  728. ++m_numDropped;
  729. return m_num;
  730. }
  731. m_uniformEnd = m_uniformBuffer->getPos();
  732. m_compute.m_matrix = m_draw.m_matrix;
  733. m_compute.m_num = m_draw.m_num;
  734. m_compute.m_numX = bx::uint16_max(_numX, 1);
  735. m_compute.m_numY = bx::uint16_max(_numY, 1);
  736. m_compute.m_numZ = bx::uint16_max(_numZ, 1);
  737. m_compute.m_submitFlags = _flags;
  738. m_key.m_program = _handle.idx;
  739. m_key.m_depth = 0;
  740. m_key.m_view = _id;
  741. m_key.m_seq = s_ctx->m_seq[_id];
  742. s_ctx->m_seq[_id]++;
  743. uint64_t key = m_key.encodeCompute();
  744. m_sortKeys[m_num] = key;
  745. m_sortValues[m_num] = m_numRenderItems;
  746. ++m_num;
  747. m_compute.m_constBegin = m_uniformBegin;
  748. m_compute.m_constEnd = m_uniformEnd;
  749. m_renderItem[m_numRenderItems].compute = m_compute;
  750. ++m_numRenderItems;
  751. m_compute.clear();
  752. m_uniformBegin = m_uniformEnd;
  753. return m_num;
  754. }
  755. void Frame::blit(uint8_t _id, TextureHandle _dst, uint8_t _dstMip, uint16_t _dstX, uint16_t _dstY, uint16_t _dstZ, TextureHandle _src, uint8_t _srcMip, uint16_t _srcX, uint16_t _srcY, uint16_t _srcZ, uint16_t _width, uint16_t _height, uint16_t _depth)
  756. {
  757. BX_WARN(m_numBlitItems < BGFX_CONFIG_MAX_BLIT_ITEMS
  758. , "Exceed number of available blit items per frame. BGFX_CONFIG_MAX_BLIT_ITEMS is %d. Skipping blit."
  759. , BGFX_CONFIG_MAX_BLIT_ITEMS
  760. );
  761. if (m_numBlitItems < BGFX_CONFIG_MAX_BLIT_ITEMS)
  762. {
  763. uint16_t item = m_numBlitItems++;
  764. BlitItem& bi = m_blitItem[item];
  765. bi.m_srcX = _srcX;
  766. bi.m_srcY = _srcY;
  767. bi.m_srcZ = _srcZ;
  768. bi.m_dstX = _dstX;
  769. bi.m_dstY = _dstY;
  770. bi.m_dstZ = _dstZ;
  771. bi.m_width = _width;
  772. bi.m_height = _height;
  773. bi.m_depth = _depth;
  774. bi.m_srcMip = _srcMip;
  775. bi.m_dstMip = _dstMip;
  776. bi.m_src = _src;
  777. bi.m_dst = _dst;
  778. BlitKey key;
  779. key.m_view = _id;
  780. key.m_item = item;
  781. m_blitKeys[item] = key.encode();
  782. }
  783. }
  784. void Frame::sort()
  785. {
  786. for (uint32_t ii = 0, num = m_num; ii < num; ++ii)
  787. {
  788. m_sortKeys[ii] = SortKey::remapView(m_sortKeys[ii], m_viewRemap);
  789. }
  790. bx::radixSort64(m_sortKeys, s_ctx->m_tempKeys, m_sortValues, s_ctx->m_tempValues, m_num);
  791. for (uint32_t ii = 0, num = m_num; ii < num; ++ii)
  792. {
  793. m_blitKeys[ii] = BlitKey::remapView(m_blitKeys[ii], m_viewRemap);
  794. }
  795. bx::radixSort32(m_blitKeys, (uint32_t*)&s_ctx->m_tempKeys, m_numBlitItems);
  796. }
  797. RenderFrame::Enum renderFrame()
  798. {
  799. if (BX_ENABLED(BGFX_CONFIG_MULTITHREADED) )
  800. {
  801. if (NULL == s_ctx)
  802. {
  803. s_renderFrameCalled = true;
  804. s_threadIndex = ~BGFX_MAIN_THREAD_MAGIC;
  805. return RenderFrame::NoContext;
  806. }
  807. BGFX_CHECK_RENDER_THREAD();
  808. if (s_ctx->renderFrame() )
  809. {
  810. Context* ctx = s_ctx;
  811. ctx->gameSemWait();
  812. s_ctx = NULL;
  813. ctx->renderSemPost();
  814. return RenderFrame::Exiting;
  815. }
  816. return RenderFrame::Render;
  817. }
  818. BX_CHECK(false, "This call only makes sense if used with multi-threaded renderer.");
  819. return RenderFrame::NoContext;
  820. }
  821. const uint32_t g_uniformTypeSize[UniformType::Count+1] =
  822. {
  823. sizeof(int32_t),
  824. 0,
  825. 4*sizeof(float),
  826. 3*3*sizeof(float),
  827. 4*4*sizeof(float),
  828. 1,
  829. };
  830. void UniformBuffer::writeUniform(UniformType::Enum _type, uint16_t _loc, const void* _value, uint16_t _num)
  831. {
  832. uint32_t opcode = encodeOpcode(_type, _loc, _num, true);
  833. write(opcode);
  834. write(_value, g_uniformTypeSize[_type]*_num);
  835. }
  836. void UniformBuffer::writeUniformHandle(UniformType::Enum _type, uint16_t _loc, UniformHandle _handle, uint16_t _num)
  837. {
  838. uint32_t opcode = encodeOpcode(_type, _loc, _num, false);
  839. write(opcode);
  840. write(&_handle, sizeof(UniformHandle) );
  841. }
  842. void UniformBuffer::writeMarker(const char* _marker)
  843. {
  844. uint16_t num = (uint16_t)strlen(_marker)+1;
  845. uint32_t opcode = encodeOpcode(bgfx::UniformType::Count, 0, num, true);
  846. write(opcode);
  847. write(_marker, num);
  848. }
  849. struct CapsFlags
  850. {
  851. uint64_t m_flag;
  852. const char* m_str;
  853. };
  854. static const CapsFlags s_capsFlags[] =
  855. {
  856. #define CAPS_FLAGS(_x) { _x, #_x }
  857. CAPS_FLAGS(BGFX_CAPS_TEXTURE_COMPARE_LEQUAL),
  858. CAPS_FLAGS(BGFX_CAPS_TEXTURE_COMPARE_ALL),
  859. CAPS_FLAGS(BGFX_CAPS_TEXTURE_3D),
  860. CAPS_FLAGS(BGFX_CAPS_VERTEX_ATTRIB_HALF),
  861. CAPS_FLAGS(BGFX_CAPS_VERTEX_ATTRIB_UINT10),
  862. CAPS_FLAGS(BGFX_CAPS_INSTANCING),
  863. CAPS_FLAGS(BGFX_CAPS_RENDERER_MULTITHREADED),
  864. CAPS_FLAGS(BGFX_CAPS_FRAGMENT_DEPTH),
  865. CAPS_FLAGS(BGFX_CAPS_BLEND_INDEPENDENT),
  866. CAPS_FLAGS(BGFX_CAPS_COMPUTE),
  867. CAPS_FLAGS(BGFX_CAPS_FRAGMENT_ORDERING),
  868. CAPS_FLAGS(BGFX_CAPS_SWAP_CHAIN),
  869. CAPS_FLAGS(BGFX_CAPS_HMD),
  870. CAPS_FLAGS(BGFX_CAPS_INDEX32),
  871. CAPS_FLAGS(BGFX_CAPS_DRAW_INDIRECT),
  872. CAPS_FLAGS(BGFX_CAPS_HIDPI),
  873. CAPS_FLAGS(BGFX_CAPS_TEXTURE_BLIT),
  874. CAPS_FLAGS(BGFX_CAPS_TEXTURE_READ_BACK),
  875. CAPS_FLAGS(BGFX_CAPS_OCCLUSION_QUERY),
  876. #undef CAPS_FLAGS
  877. };
  878. static void dumpCaps()
  879. {
  880. BX_TRACE("Supported capabilities (renderer %s, vendor 0x%04x, device 0x%04x):"
  881. , s_ctx->m_renderCtx->getRendererName()
  882. , g_caps.vendorId
  883. , g_caps.deviceId
  884. );
  885. for (uint32_t ii = 0; ii < BX_COUNTOF(s_capsFlags); ++ii)
  886. {
  887. if (0 != (g_caps.supported & s_capsFlags[ii].m_flag) )
  888. {
  889. BX_TRACE("\t%s", s_capsFlags[ii].m_str);
  890. }
  891. }
  892. BX_TRACE("Supported texture formats:");
  893. BX_TRACE("\t +--------------- 2D: x = supported / * = emulated");
  894. BX_TRACE("\t |+-------------- 2D: sRGB format");
  895. BX_TRACE("\t ||+------------- 3D: x = supported / * = emulated");
  896. BX_TRACE("\t |||+------------ 3D: sRGB format");
  897. BX_TRACE("\t ||||+----------- Cube: x = supported / * = emulated");
  898. BX_TRACE("\t |||||+---------- Cube: sRGB format");
  899. BX_TRACE("\t ||||||+--------- vertex format");
  900. BX_TRACE("\t |||||||+-------- image");
  901. BX_TRACE("\t ||||||||+------- framebuffer");
  902. BX_TRACE("\t |||||||||+------ MSAA framebuffer");
  903. BX_TRACE("\t ||||||||||+----- MSAA texture");
  904. BX_TRACE("\t ||||||||||| +-- name");
  905. for (uint32_t ii = 0; ii < TextureFormat::Count; ++ii)
  906. {
  907. if (TextureFormat::Unknown != ii
  908. && TextureFormat::UnknownDepth != ii)
  909. {
  910. uint16_t flags = g_caps.formats[ii];
  911. BX_TRACE("\t[%c%c%c%c%c%c%c%c%c%c%c] %s"
  912. , flags&BGFX_CAPS_FORMAT_TEXTURE_2D ? 'x' : flags&BGFX_CAPS_FORMAT_TEXTURE_2D_EMULATED ? '*' : ' '
  913. , flags&BGFX_CAPS_FORMAT_TEXTURE_2D_SRGB ? 'l' : ' '
  914. , flags&BGFX_CAPS_FORMAT_TEXTURE_3D ? 'x' : flags&BGFX_CAPS_FORMAT_TEXTURE_3D_EMULATED ? '*' : ' '
  915. , flags&BGFX_CAPS_FORMAT_TEXTURE_3D_SRGB ? 'l' : ' '
  916. , flags&BGFX_CAPS_FORMAT_TEXTURE_CUBE ? 'x' : flags&BGFX_CAPS_FORMAT_TEXTURE_CUBE_EMULATED ? '*' : ' '
  917. , flags&BGFX_CAPS_FORMAT_TEXTURE_CUBE_SRGB ? 'l' : ' '
  918. , flags&BGFX_CAPS_FORMAT_TEXTURE_VERTEX ? 'v' : ' '
  919. , flags&BGFX_CAPS_FORMAT_TEXTURE_IMAGE ? 'i' : ' '
  920. , flags&BGFX_CAPS_FORMAT_TEXTURE_FRAMEBUFFER ? 'f' : ' '
  921. , flags&BGFX_CAPS_FORMAT_TEXTURE_FRAMEBUFFER_MSAA ? '+' : ' '
  922. , flags&BGFX_CAPS_FORMAT_TEXTURE_MSAA ? 'm' : ' '
  923. , getName(TextureFormat::Enum(ii) )
  924. );
  925. BX_UNUSED(flags);
  926. }
  927. }
  928. BX_TRACE("Max FB attachments: %d", g_caps.maxFBAttachments);
  929. }
  930. static TextureFormat::Enum s_emulatedFormats[] =
  931. {
  932. TextureFormat::BC1,
  933. TextureFormat::BC2,
  934. TextureFormat::BC3,
  935. TextureFormat::BC4,
  936. TextureFormat::BC5,
  937. TextureFormat::ETC1,
  938. TextureFormat::ETC2,
  939. TextureFormat::ETC2A,
  940. TextureFormat::ETC2A1,
  941. TextureFormat::PTC14,
  942. TextureFormat::PTC14A,
  943. TextureFormat::BGRA8, // GL doesn't support BGRA8 without extensions.
  944. TextureFormat::RGBA8, // D3D9 doesn't support RGBA8
  945. };
  946. bool Context::init(RendererType::Enum _type)
  947. {
  948. BX_CHECK(!m_rendererInitialized, "Already initialized?");
  949. m_exit = false;
  950. m_frames = 0;
  951. m_debug = BGFX_DEBUG_NONE;
  952. m_submit->create();
  953. #if BGFX_CONFIG_MULTITHREADED
  954. m_render->create();
  955. if (s_renderFrameCalled)
  956. {
  957. // When bgfx::renderFrame is called before init render thread
  958. // should not be created.
  959. BX_TRACE("Application called bgfx::renderFrame directly, not creating render thread.");
  960. m_singleThreaded = true
  961. && ~BGFX_MAIN_THREAD_MAGIC == s_threadIndex
  962. ;
  963. }
  964. else
  965. {
  966. BX_TRACE("Creating rendering thread.");
  967. m_thread.init(renderThread, this, 0, "bgfx - renderer backend thread");
  968. m_singleThreaded = false;
  969. }
  970. #else
  971. BX_TRACE("Multithreaded renderer is disabled.");
  972. m_singleThreaded = true;
  973. #endif // BGFX_CONFIG_MULTITHREADED
  974. BX_TRACE("Running in %s-threaded mode", m_singleThreaded ? "single" : "multi");
  975. s_threadIndex = BGFX_MAIN_THREAD_MAGIC;
  976. for (uint32_t ii = 0; ii < BX_COUNTOF(m_viewRemap); ++ii)
  977. {
  978. m_viewRemap[ii] = uint8_t(ii);
  979. }
  980. for (uint32_t ii = 0; ii < BGFX_CONFIG_MAX_VIEWS; ++ii)
  981. {
  982. resetView(uint8_t(ii) );
  983. }
  984. for (uint32_t ii = 0; ii < BX_COUNTOF(m_clearColor); ++ii)
  985. {
  986. m_clearColor[ii][0] = 0.0f;
  987. m_clearColor[ii][1] = 0.0f;
  988. m_clearColor[ii][2] = 0.0f;
  989. m_clearColor[ii][3] = 1.0f;
  990. }
  991. m_declRef.init();
  992. CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::RendererInit);
  993. cmdbuf.write(_type);
  994. frameNoRenderWait();
  995. // Make sure renderer init is called from render thread.
  996. // g_caps is initialized and available after this point.
  997. frame();
  998. if (!m_rendererInitialized)
  999. {
  1000. getCommandBuffer(CommandBuffer::RendererShutdownEnd);
  1001. frame();
  1002. frame();
  1003. m_declRef.shutdown(m_vertexDeclHandle);
  1004. m_submit->destroy();
  1005. #if BGFX_CONFIG_MULTITHREADED
  1006. m_render->destroy();
  1007. #endif // BGFX_CONFIG_MULTITHREADED
  1008. return false;
  1009. }
  1010. for (uint32_t ii = 0; ii < BX_COUNTOF(s_emulatedFormats); ++ii)
  1011. {
  1012. const uint32_t fmt = s_emulatedFormats[ii];
  1013. if (0 == (g_caps.formats[fmt] & BGFX_CAPS_FORMAT_TEXTURE_2D) )
  1014. {
  1015. g_caps.formats[fmt] |= BGFX_CAPS_FORMAT_TEXTURE_2D_EMULATED;
  1016. }
  1017. if (0 == (g_caps.formats[fmt] & BGFX_CAPS_FORMAT_TEXTURE_3D) )
  1018. {
  1019. g_caps.formats[fmt] |= BGFX_CAPS_FORMAT_TEXTURE_3D_EMULATED;
  1020. }
  1021. if (0 == (g_caps.formats[fmt] & BGFX_CAPS_FORMAT_TEXTURE_CUBE) )
  1022. {
  1023. g_caps.formats[fmt] |= BGFX_CAPS_FORMAT_TEXTURE_CUBE_EMULATED;
  1024. }
  1025. }
  1026. g_caps.rendererType = m_renderCtx->getRendererType();
  1027. initAttribTypeSizeTable(g_caps.rendererType);
  1028. g_caps.supported |= 0
  1029. | (BX_ENABLED(BGFX_CONFIG_MULTITHREADED) && !m_singleThreaded ? BGFX_CAPS_RENDERER_MULTITHREADED : 0)
  1030. ;
  1031. dumpCaps();
  1032. m_textVideoMemBlitter.init();
  1033. m_clearQuad.init();
  1034. m_submit->m_transientVb = createTransientVertexBuffer(BGFX_CONFIG_TRANSIENT_VERTEX_BUFFER_SIZE);
  1035. m_submit->m_transientIb = createTransientIndexBuffer(BGFX_CONFIG_TRANSIENT_INDEX_BUFFER_SIZE);
  1036. frame();
  1037. if (BX_ENABLED(BGFX_CONFIG_MULTITHREADED) )
  1038. {
  1039. m_submit->m_transientVb = createTransientVertexBuffer(BGFX_CONFIG_TRANSIENT_VERTEX_BUFFER_SIZE);
  1040. m_submit->m_transientIb = createTransientIndexBuffer(BGFX_CONFIG_TRANSIENT_INDEX_BUFFER_SIZE);
  1041. frame();
  1042. }
  1043. g_internalData.caps = getCaps();
  1044. return true;
  1045. }
  1046. void Context::shutdown()
  1047. {
  1048. getCommandBuffer(CommandBuffer::RendererShutdownBegin);
  1049. frame();
  1050. destroyTransientVertexBuffer(m_submit->m_transientVb);
  1051. destroyTransientIndexBuffer(m_submit->m_transientIb);
  1052. m_textVideoMemBlitter.shutdown();
  1053. m_clearQuad.shutdown();
  1054. frame();
  1055. if (BX_ENABLED(BGFX_CONFIG_MULTITHREADED) )
  1056. {
  1057. destroyTransientVertexBuffer(m_submit->m_transientVb);
  1058. destroyTransientIndexBuffer(m_submit->m_transientIb);
  1059. frame();
  1060. }
  1061. frame(); // If any VertexDecls needs to be destroyed.
  1062. getCommandBuffer(CommandBuffer::RendererShutdownEnd);
  1063. frame();
  1064. m_dynVertexBufferAllocator.compact();
  1065. m_dynIndexBufferAllocator.compact();
  1066. m_declRef.shutdown(m_vertexDeclHandle);
  1067. #if BGFX_CONFIG_MULTITHREADED
  1068. // Render thread shutdown sequence.
  1069. renderSemWait(); // Wait for previous frame.
  1070. gameSemPost(); // OK to set context to NULL.
  1071. // s_ctx is NULL here.
  1072. renderSemWait(); // In RenderFrame::Exiting state.
  1073. if (m_thread.isRunning() )
  1074. {
  1075. m_thread.shutdown();
  1076. }
  1077. m_render->destroy();
  1078. #endif // BGFX_CONFIG_MULTITHREADED
  1079. memset(&g_internalData, 0, sizeof(InternalData) );
  1080. s_ctx = NULL;
  1081. m_submit->destroy();
  1082. if (BX_ENABLED(BGFX_CONFIG_DEBUG) )
  1083. {
  1084. #define CHECK_HANDLE_LEAK(_handleAlloc) \
  1085. BX_MACRO_BLOCK_BEGIN \
  1086. BX_WARN(0 == _handleAlloc.getNumHandles() \
  1087. , "LEAK: " #_handleAlloc " %d (max: %d)" \
  1088. , _handleAlloc.getNumHandles() \
  1089. , _handleAlloc.getMaxHandles() \
  1090. ); \
  1091. BX_MACRO_BLOCK_END
  1092. CHECK_HANDLE_LEAK(m_dynamicIndexBufferHandle);
  1093. CHECK_HANDLE_LEAK(m_dynamicVertexBufferHandle);
  1094. CHECK_HANDLE_LEAK(m_indexBufferHandle);
  1095. CHECK_HANDLE_LEAK(m_vertexDeclHandle);
  1096. CHECK_HANDLE_LEAK(m_vertexBufferHandle);
  1097. CHECK_HANDLE_LEAK(m_shaderHandle);
  1098. CHECK_HANDLE_LEAK(m_programHandle);
  1099. CHECK_HANDLE_LEAK(m_textureHandle);
  1100. CHECK_HANDLE_LEAK(m_frameBufferHandle);
  1101. CHECK_HANDLE_LEAK(m_uniformHandle);
  1102. CHECK_HANDLE_LEAK(m_occlusionQueryHandle);
  1103. #undef CHECK_HANDLE_LEAK
  1104. }
  1105. }
  1106. void Context::freeDynamicBuffers()
  1107. {
  1108. for (uint16_t ii = 0, num = m_numFreeDynamicIndexBufferHandles; ii < num; ++ii)
  1109. {
  1110. destroyDynamicIndexBufferInternal(m_freeDynamicIndexBufferHandle[ii]);
  1111. }
  1112. m_numFreeDynamicIndexBufferHandles = 0;
  1113. for (uint16_t ii = 0, num = m_numFreeDynamicVertexBufferHandles; ii < num; ++ii)
  1114. {
  1115. destroyDynamicVertexBufferInternal(m_freeDynamicVertexBufferHandle[ii]);
  1116. }
  1117. m_numFreeDynamicVertexBufferHandles = 0;
  1118. }
  1119. void Context::freeAllHandles(Frame* _frame)
  1120. {
  1121. for (uint16_t ii = 0, num = _frame->m_numFreeIndexBufferHandles; ii < num; ++ii)
  1122. {
  1123. m_indexBufferHandle.free(_frame->m_freeIndexBufferHandle[ii].idx);
  1124. }
  1125. for (uint16_t ii = 0, num = _frame->m_numFreeVertexDeclHandles; ii < num; ++ii)
  1126. {
  1127. m_vertexDeclHandle.free(_frame->m_freeVertexDeclHandle[ii].idx);
  1128. }
  1129. for (uint16_t ii = 0, num = _frame->m_numFreeVertexBufferHandles; ii < num; ++ii)
  1130. {
  1131. destroyVertexBufferInternal(_frame->m_freeVertexBufferHandle[ii]);
  1132. }
  1133. for (uint16_t ii = 0, num = _frame->m_numFreeShaderHandles; ii < num; ++ii)
  1134. {
  1135. m_shaderHandle.free(_frame->m_freeShaderHandle[ii].idx);
  1136. }
  1137. for (uint16_t ii = 0, num = _frame->m_numFreeProgramHandles; ii < num; ++ii)
  1138. {
  1139. m_programHandle.free(_frame->m_freeProgramHandle[ii].idx);
  1140. }
  1141. for (uint16_t ii = 0, num = _frame->m_numFreeTextureHandles; ii < num; ++ii)
  1142. {
  1143. m_textureHandle.free(_frame->m_freeTextureHandle[ii].idx);
  1144. }
  1145. for (uint16_t ii = 0, num = _frame->m_numFreeFrameBufferHandles; ii < num; ++ii)
  1146. {
  1147. m_frameBufferHandle.free(_frame->m_freeFrameBufferHandle[ii].idx);
  1148. }
  1149. for (uint16_t ii = 0, num = _frame->m_numFreeUniformHandles; ii < num; ++ii)
  1150. {
  1151. m_uniformHandle.free(_frame->m_freeUniformHandle[ii].idx);
  1152. }
  1153. }
  1154. uint32_t Context::frame()
  1155. {
  1156. BX_CHECK(0 == m_instBufferCount, "Instance buffer allocated, but not used. This is incorrect, and causes memory leak.");
  1157. if (BX_ENABLED(BGFX_CONFIG_DEBUG_OCCLUSION) )
  1158. {
  1159. m_occlusionQuerySet.clear();
  1160. }
  1161. BGFX_PROFILER_SCOPE(bgfx, main_thread_frame, 0xff2040ff);
  1162. // wait for render thread to finish
  1163. renderSemWait();
  1164. frameNoRenderWait();
  1165. return m_frames;
  1166. }
  1167. void Context::frameNoRenderWait()
  1168. {
  1169. swap();
  1170. // release render thread
  1171. gameSemPost();
  1172. }
  1173. void Context::swap()
  1174. {
  1175. freeDynamicBuffers();
  1176. m_submit->m_resolution = m_resolution;
  1177. m_resolution.m_flags &= ~BGFX_RESET_INTERNAL_FORCE;
  1178. m_submit->m_debug = m_debug;
  1179. memcpy(m_submit->m_viewRemap, m_viewRemap, sizeof(m_viewRemap) );
  1180. memcpy(m_submit->m_fb, m_fb, sizeof(m_fb) );
  1181. memcpy(m_submit->m_clear, m_clear, sizeof(m_clear) );
  1182. memcpy(m_submit->m_rect, m_rect, sizeof(m_rect) );
  1183. memcpy(m_submit->m_scissor, m_scissor, sizeof(m_scissor) );
  1184. memcpy(m_submit->m_view, m_view, sizeof(m_view) );
  1185. memcpy(m_submit->m_proj, m_proj, sizeof(m_proj) );
  1186. memcpy(m_submit->m_viewFlags, m_viewFlags, sizeof(m_viewFlags) );
  1187. if (m_colorPaletteDirty > 0)
  1188. {
  1189. --m_colorPaletteDirty;
  1190. memcpy(m_submit->m_colorPalette, m_clearColor, sizeof(m_clearColor) );
  1191. }
  1192. m_submit->finish();
  1193. bx::xchg(m_render, m_submit);
  1194. memcpy(m_render->m_occlusion, m_submit->m_occlusion, sizeof(m_submit->m_occlusion) );
  1195. if (!BX_ENABLED(BGFX_CONFIG_MULTITHREADED)
  1196. || m_singleThreaded)
  1197. {
  1198. renderFrame();
  1199. }
  1200. m_frames++;
  1201. m_submit->start();
  1202. memset(m_seq, 0, sizeof(m_seq) );
  1203. freeAllHandles(m_submit);
  1204. m_submit->resetFreeHandles();
  1205. m_submit->m_textVideoMem->resize(m_render->m_textVideoMem->m_small
  1206. , m_resolution.m_width
  1207. , m_resolution.m_height
  1208. );
  1209. }
  1210. const char* Context::getName(UniformHandle _handle) const
  1211. {
  1212. for (UniformHashMap::const_iterator it = m_uniformHashMap.begin(), itEnd = m_uniformHashMap.end(); it != itEnd; ++it)
  1213. {
  1214. if (it->second.idx == _handle.idx)
  1215. {
  1216. return it->first.c_str();
  1217. }
  1218. }
  1219. return NULL;
  1220. }
  1221. bool Context::renderFrame()
  1222. {
  1223. BGFX_PROFILER_SCOPE(bgfx, render_frame, 0xff2040ff);
  1224. if (m_rendererInitialized
  1225. && !m_flipAfterRender)
  1226. {
  1227. m_renderCtx->flip(m_render->m_hmd);
  1228. }
  1229. gameSemWait();
  1230. rendererExecCommands(m_render->m_cmdPre);
  1231. if (m_rendererInitialized)
  1232. {
  1233. BGFX_PROFILER_SCOPE(bgfx, render_submit, 0xff2040ff);
  1234. m_renderCtx->submit(m_render, m_clearQuad, m_textVideoMemBlitter);
  1235. }
  1236. rendererExecCommands(m_render->m_cmdPost);
  1237. renderSemPost();
  1238. if (m_rendererInitialized
  1239. && m_flipAfterRender)
  1240. {
  1241. m_renderCtx->flip(m_render->m_hmd);
  1242. }
  1243. return m_exit;
  1244. }
  1245. void rendererUpdateUniforms(RendererContextI* _renderCtx, UniformBuffer* _uniformBuffer, uint32_t _begin, uint32_t _end)
  1246. {
  1247. _uniformBuffer->reset(_begin);
  1248. while (_uniformBuffer->getPos() < _end)
  1249. {
  1250. uint32_t opcode = _uniformBuffer->read();
  1251. if (UniformType::End == opcode)
  1252. {
  1253. break;
  1254. }
  1255. UniformType::Enum type;
  1256. uint16_t loc;
  1257. uint16_t num;
  1258. uint16_t copy;
  1259. UniformBuffer::decodeOpcode(opcode, type, loc, num, copy);
  1260. uint32_t size = g_uniformTypeSize[type]*num;
  1261. const char* data = _uniformBuffer->read(size);
  1262. if (UniformType::Count > type)
  1263. {
  1264. if (copy)
  1265. {
  1266. _renderCtx->updateUniform(loc, data, size);
  1267. }
  1268. else
  1269. {
  1270. _renderCtx->updateUniform(loc, *(const char**)(data), size);
  1271. }
  1272. }
  1273. else
  1274. {
  1275. _renderCtx->setMarker(data, size);
  1276. }
  1277. }
  1278. }
  1279. void Context::flushTextureUpdateBatch(CommandBuffer& _cmdbuf)
  1280. {
  1281. if (m_textureUpdateBatch.sort() )
  1282. {
  1283. const uint32_t pos = _cmdbuf.m_pos;
  1284. uint32_t currentKey = UINT32_MAX;
  1285. for (uint32_t ii = 0, num = m_textureUpdateBatch.m_num; ii < num; ++ii)
  1286. {
  1287. _cmdbuf.m_pos = m_textureUpdateBatch.m_values[ii];
  1288. TextureHandle handle;
  1289. _cmdbuf.read(handle);
  1290. uint8_t side;
  1291. _cmdbuf.read(side);
  1292. uint8_t mip;
  1293. _cmdbuf.read(mip);
  1294. Rect rect;
  1295. _cmdbuf.read(rect);
  1296. uint16_t zz;
  1297. _cmdbuf.read(zz);
  1298. uint16_t depth;
  1299. _cmdbuf.read(depth);
  1300. uint16_t pitch;
  1301. _cmdbuf.read(pitch);
  1302. Memory* mem;
  1303. _cmdbuf.read(mem);
  1304. uint32_t key = m_textureUpdateBatch.m_keys[ii];
  1305. if (key != currentKey)
  1306. {
  1307. if (currentKey != UINT32_MAX)
  1308. {
  1309. m_renderCtx->updateTextureEnd();
  1310. }
  1311. currentKey = key;
  1312. m_renderCtx->updateTextureBegin(handle, side, mip);
  1313. }
  1314. m_renderCtx->updateTexture(handle, side, mip, rect, zz, depth, pitch, mem);
  1315. release(mem);
  1316. }
  1317. if (currentKey != UINT32_MAX)
  1318. {
  1319. m_renderCtx->updateTextureEnd();
  1320. }
  1321. m_textureUpdateBatch.reset();
  1322. _cmdbuf.m_pos = pos;
  1323. }
  1324. }
  1325. typedef RendererContextI* (*RendererCreateFn)();
  1326. typedef void (*RendererDestroyFn)();
  1327. #define BGFX_RENDERER_CONTEXT(_namespace) \
  1328. namespace _namespace \
  1329. { \
  1330. extern RendererContextI* rendererCreate(); \
  1331. extern void rendererDestroy(); \
  1332. }
  1333. BGFX_RENDERER_CONTEXT(noop);
  1334. BGFX_RENDERER_CONTEXT(d3d9);
  1335. BGFX_RENDERER_CONTEXT(d3d11);
  1336. BGFX_RENDERER_CONTEXT(d3d12);
  1337. BGFX_RENDERER_CONTEXT(mtl);
  1338. BGFX_RENDERER_CONTEXT(gl);
  1339. BGFX_RENDERER_CONTEXT(vk);
  1340. #undef BGFX_RENDERER_CONTEXT
  1341. struct RendererCreator
  1342. {
  1343. RendererCreateFn createFn;
  1344. RendererDestroyFn destroyFn;
  1345. const char* name;
  1346. bool supported;
  1347. };
  1348. static RendererCreator s_rendererCreator[] =
  1349. {
  1350. { noop::rendererCreate, noop::rendererDestroy, BGFX_RENDERER_NULL_NAME, !!BGFX_CONFIG_RENDERER_NULL }, // Noop
  1351. { d3d9::rendererCreate, d3d9::rendererDestroy, BGFX_RENDERER_DIRECT3D9_NAME, !!BGFX_CONFIG_RENDERER_DIRECT3D9 }, // Direct3D9
  1352. { d3d11::rendererCreate, d3d11::rendererDestroy, BGFX_RENDERER_DIRECT3D11_NAME, !!BGFX_CONFIG_RENDERER_DIRECT3D11 }, // Direct3D11
  1353. { d3d12::rendererCreate, d3d12::rendererDestroy, BGFX_RENDERER_DIRECT3D12_NAME, !!BGFX_CONFIG_RENDERER_DIRECT3D12 }, // Direct3D12
  1354. #if BX_PLATFORM_OSX || BX_PLATFORM_IOS
  1355. { mtl::rendererCreate, mtl::rendererDestroy, BGFX_RENDERER_METAL_NAME, !!BGFX_CONFIG_RENDERER_METAL }, // Metal
  1356. #else
  1357. { noop::rendererCreate, noop::rendererDestroy, BGFX_RENDERER_NULL_NAME, !!BGFX_CONFIG_RENDERER_NULL }, // Noop
  1358. #endif // BX_PLATFORM_OSX || BX_PLATFORM_IOS
  1359. { gl::rendererCreate, gl::rendererDestroy, BGFX_RENDERER_OPENGL_NAME, !!BGFX_CONFIG_RENDERER_OPENGLES }, // OpenGLES
  1360. { gl::rendererCreate, gl::rendererDestroy, BGFX_RENDERER_OPENGL_NAME, !!BGFX_CONFIG_RENDERER_OPENGL }, // OpenGL
  1361. { vk::rendererCreate, vk::rendererDestroy, BGFX_RENDERER_VULKAN_NAME, !!BGFX_CONFIG_RENDERER_VULKAN }, // Vulkan
  1362. };
  1363. BX_STATIC_ASSERT(BX_COUNTOF(s_rendererCreator) == RendererType::Count);
  1364. static RendererDestroyFn s_rendererDestroyFn;
  1365. struct Condition
  1366. {
  1367. enum Enum
  1368. {
  1369. LessEqual,
  1370. GreaterEqual,
  1371. };
  1372. };
  1373. bool windowsVersionIs(Condition::Enum _op, uint32_t _version)
  1374. {
  1375. #if BX_PLATFORM_WINDOWS
  1376. static const uint8_t s_condition[] =
  1377. {
  1378. VER_LESS_EQUAL,
  1379. VER_GREATER_EQUAL,
  1380. };
  1381. OSVERSIONINFOEXA ovi;
  1382. memset(&ovi, 0, sizeof(ovi) );
  1383. ovi.dwOSVersionInfoSize = sizeof(ovi);
  1384. // _WIN32_WINNT_WINBLUE 0x0603
  1385. // _WIN32_WINNT_WIN8 0x0602
  1386. // _WIN32_WINNT_WIN7 0x0601
  1387. // _WIN32_WINNT_VISTA 0x0600
  1388. ovi.dwMajorVersion = HIBYTE(_version);
  1389. ovi.dwMinorVersion = LOBYTE(_version);
  1390. DWORDLONG cond = 0;
  1391. VER_SET_CONDITION(cond, VER_MAJORVERSION, s_condition[_op]);
  1392. VER_SET_CONDITION(cond, VER_MINORVERSION, s_condition[_op]);
  1393. return !!VerifyVersionInfoA(&ovi, VER_MAJORVERSION | VER_MINORVERSION, cond);
  1394. #else
  1395. BX_UNUSED(_op, _version);
  1396. return false;
  1397. #endif // BX_PLATFORM_WINDOWS
  1398. }
  1399. RendererContextI* rendererCreate(RendererType::Enum _type)
  1400. {
  1401. if (RendererType::Count == _type)
  1402. {
  1403. again:
  1404. if (BX_ENABLED(BX_PLATFORM_WINDOWS) )
  1405. {
  1406. RendererType::Enum first = RendererType::Direct3D9;
  1407. RendererType::Enum second = RendererType::Direct3D11;
  1408. if (windowsVersionIs(Condition::GreaterEqual, 0x0602) )
  1409. {
  1410. first = RendererType::Direct3D11;
  1411. second = RendererType::Direct3D12;
  1412. if (!s_rendererCreator[second].supported)
  1413. {
  1414. second = RendererType::Direct3D9;
  1415. }
  1416. }
  1417. else if (windowsVersionIs(Condition::GreaterEqual, 0x0601) )
  1418. {
  1419. first = RendererType::Direct3D11;
  1420. second = RendererType::Direct3D9;
  1421. }
  1422. if (s_rendererCreator[first].supported)
  1423. {
  1424. _type = first;
  1425. }
  1426. else if (s_rendererCreator[second].supported)
  1427. {
  1428. _type = second;
  1429. }
  1430. else if (s_rendererCreator[RendererType::OpenGL].supported)
  1431. {
  1432. _type = RendererType::OpenGL;
  1433. }
  1434. else if (s_rendererCreator[RendererType::OpenGLES].supported)
  1435. {
  1436. _type = RendererType::OpenGLES;
  1437. }
  1438. else if (s_rendererCreator[RendererType::Direct3D12].supported)
  1439. {
  1440. _type = RendererType::Direct3D12;
  1441. }
  1442. else if (s_rendererCreator[RendererType::Vulkan].supported)
  1443. {
  1444. _type = RendererType::Vulkan;
  1445. }
  1446. else
  1447. {
  1448. _type = RendererType::Null;
  1449. }
  1450. }
  1451. else if (BX_ENABLED(BX_PLATFORM_IOS) )
  1452. {
  1453. if (s_rendererCreator[RendererType::Metal].supported)
  1454. {
  1455. _type = RendererType::Metal;
  1456. }
  1457. else if (s_rendererCreator[RendererType::OpenGLES].supported)
  1458. {
  1459. _type = RendererType::OpenGLES;
  1460. }
  1461. }
  1462. else if (BX_ENABLED(0
  1463. || BX_PLATFORM_ANDROID
  1464. || BX_PLATFORM_EMSCRIPTEN
  1465. || BX_PLATFORM_NACL
  1466. || BX_PLATFORM_RPI
  1467. ) )
  1468. {
  1469. _type = RendererType::OpenGLES;
  1470. }
  1471. else if (BX_ENABLED(BX_PLATFORM_WINRT) )
  1472. {
  1473. _type = RendererType::Direct3D11;
  1474. }
  1475. else
  1476. {
  1477. #if 0
  1478. if (s_rendererCreator[RendererType::Metal].supported)
  1479. {
  1480. _type = RendererType::Metal;
  1481. }
  1482. else
  1483. #endif // 0
  1484. if (s_rendererCreator[RendererType::OpenGL].supported)
  1485. {
  1486. _type = RendererType::OpenGL;
  1487. }
  1488. else if (s_rendererCreator[RendererType::OpenGLES].supported)
  1489. {
  1490. _type = RendererType::OpenGLES;
  1491. }
  1492. }
  1493. if (!s_rendererCreator[_type].supported)
  1494. {
  1495. _type = RendererType::Null;
  1496. }
  1497. }
  1498. RendererContextI* renderCtx = s_rendererCreator[_type].createFn();
  1499. if (NULL == renderCtx)
  1500. {
  1501. s_rendererCreator[_type].supported = false;
  1502. goto again;
  1503. }
  1504. s_rendererDestroyFn = s_rendererCreator[_type].destroyFn;
  1505. return renderCtx;
  1506. }
  1507. void rendererDestroy()
  1508. {
  1509. s_rendererDestroyFn();
  1510. }
  1511. void Context::rendererExecCommands(CommandBuffer& _cmdbuf)
  1512. {
  1513. _cmdbuf.reset();
  1514. bool end = false;
  1515. if (NULL == m_renderCtx)
  1516. {
  1517. uint8_t command;
  1518. _cmdbuf.read(command);
  1519. switch (command)
  1520. {
  1521. case CommandBuffer::RendererShutdownEnd:
  1522. m_exit = true;
  1523. return;
  1524. case CommandBuffer::End:
  1525. return;
  1526. default:
  1527. {
  1528. BX_CHECK(CommandBuffer::RendererInit == command
  1529. , "RendererInit must be the first command in command buffer before initialization. Unexpected command %d?"
  1530. , command
  1531. );
  1532. BX_CHECK(!m_rendererInitialized, "This shouldn't happen! Bad synchronization?");
  1533. RendererType::Enum type;
  1534. _cmdbuf.read(type);
  1535. m_renderCtx = rendererCreate(type);
  1536. m_rendererInitialized = NULL != m_renderCtx;
  1537. if (!m_rendererInitialized)
  1538. {
  1539. _cmdbuf.read(command);
  1540. BX_CHECK(CommandBuffer::End == command, "Unexpected command %d?"
  1541. , command
  1542. );
  1543. return;
  1544. }
  1545. }
  1546. break;
  1547. }
  1548. }
  1549. do
  1550. {
  1551. uint8_t command;
  1552. _cmdbuf.read(command);
  1553. switch (command)
  1554. {
  1555. case CommandBuffer::RendererShutdownBegin:
  1556. {
  1557. BX_CHECK(m_rendererInitialized, "This shouldn't happen! Bad synchronization?");
  1558. m_rendererInitialized = false;
  1559. }
  1560. break;
  1561. case CommandBuffer::RendererShutdownEnd:
  1562. {
  1563. BX_CHECK(!m_rendererInitialized && !m_exit, "This shouldn't happen! Bad synchronization?");
  1564. rendererDestroy();
  1565. m_renderCtx = NULL;
  1566. m_exit = true;
  1567. }
  1568. // fall through
  1569. case CommandBuffer::End:
  1570. end = true;
  1571. break;
  1572. case CommandBuffer::CreateIndexBuffer:
  1573. {
  1574. IndexBufferHandle handle;
  1575. _cmdbuf.read(handle);
  1576. Memory* mem;
  1577. _cmdbuf.read(mem);
  1578. uint16_t flags;
  1579. _cmdbuf.read(flags);
  1580. m_renderCtx->createIndexBuffer(handle, mem, flags);
  1581. release(mem);
  1582. }
  1583. break;
  1584. case CommandBuffer::DestroyIndexBuffer:
  1585. {
  1586. IndexBufferHandle handle;
  1587. _cmdbuf.read(handle);
  1588. m_renderCtx->destroyIndexBuffer(handle);
  1589. }
  1590. break;
  1591. case CommandBuffer::CreateVertexDecl:
  1592. {
  1593. VertexDeclHandle handle;
  1594. _cmdbuf.read(handle);
  1595. VertexDecl decl;
  1596. _cmdbuf.read(decl);
  1597. m_renderCtx->createVertexDecl(handle, decl);
  1598. }
  1599. break;
  1600. case CommandBuffer::DestroyVertexDecl:
  1601. {
  1602. VertexDeclHandle handle;
  1603. _cmdbuf.read(handle);
  1604. m_renderCtx->destroyVertexDecl(handle);
  1605. }
  1606. break;
  1607. case CommandBuffer::CreateVertexBuffer:
  1608. {
  1609. VertexBufferHandle handle;
  1610. _cmdbuf.read(handle);
  1611. Memory* mem;
  1612. _cmdbuf.read(mem);
  1613. VertexDeclHandle declHandle;
  1614. _cmdbuf.read(declHandle);
  1615. uint16_t flags;
  1616. _cmdbuf.read(flags);
  1617. m_renderCtx->createVertexBuffer(handle, mem, declHandle, flags);
  1618. release(mem);
  1619. }
  1620. break;
  1621. case CommandBuffer::DestroyVertexBuffer:
  1622. {
  1623. VertexBufferHandle handle;
  1624. _cmdbuf.read(handle);
  1625. m_renderCtx->destroyVertexBuffer(handle);
  1626. }
  1627. break;
  1628. case CommandBuffer::CreateDynamicIndexBuffer:
  1629. {
  1630. IndexBufferHandle handle;
  1631. _cmdbuf.read(handle);
  1632. uint32_t size;
  1633. _cmdbuf.read(size);
  1634. uint16_t flags;
  1635. _cmdbuf.read(flags);
  1636. m_renderCtx->createDynamicIndexBuffer(handle, size, flags);
  1637. }
  1638. break;
  1639. case CommandBuffer::UpdateDynamicIndexBuffer:
  1640. {
  1641. IndexBufferHandle handle;
  1642. _cmdbuf.read(handle);
  1643. uint32_t offset;
  1644. _cmdbuf.read(offset);
  1645. uint32_t size;
  1646. _cmdbuf.read(size);
  1647. Memory* mem;
  1648. _cmdbuf.read(mem);
  1649. m_renderCtx->updateDynamicIndexBuffer(handle, offset, size, mem);
  1650. release(mem);
  1651. }
  1652. break;
  1653. case CommandBuffer::DestroyDynamicIndexBuffer:
  1654. {
  1655. IndexBufferHandle handle;
  1656. _cmdbuf.read(handle);
  1657. m_renderCtx->destroyDynamicIndexBuffer(handle);
  1658. }
  1659. break;
  1660. case CommandBuffer::CreateDynamicVertexBuffer:
  1661. {
  1662. VertexBufferHandle handle;
  1663. _cmdbuf.read(handle);
  1664. uint32_t size;
  1665. _cmdbuf.read(size);
  1666. uint16_t flags;
  1667. _cmdbuf.read(flags);
  1668. m_renderCtx->createDynamicVertexBuffer(handle, size, flags);
  1669. }
  1670. break;
  1671. case CommandBuffer::UpdateDynamicVertexBuffer:
  1672. {
  1673. VertexBufferHandle handle;
  1674. _cmdbuf.read(handle);
  1675. uint32_t offset;
  1676. _cmdbuf.read(offset);
  1677. uint32_t size;
  1678. _cmdbuf.read(size);
  1679. Memory* mem;
  1680. _cmdbuf.read(mem);
  1681. m_renderCtx->updateDynamicVertexBuffer(handle, offset, size, mem);
  1682. release(mem);
  1683. }
  1684. break;
  1685. case CommandBuffer::DestroyDynamicVertexBuffer:
  1686. {
  1687. VertexBufferHandle handle;
  1688. _cmdbuf.read(handle);
  1689. m_renderCtx->destroyDynamicVertexBuffer(handle);
  1690. }
  1691. break;
  1692. case CommandBuffer::CreateShader:
  1693. {
  1694. ShaderHandle handle;
  1695. _cmdbuf.read(handle);
  1696. Memory* mem;
  1697. _cmdbuf.read(mem);
  1698. m_renderCtx->createShader(handle, mem);
  1699. release(mem);
  1700. }
  1701. break;
  1702. case CommandBuffer::DestroyShader:
  1703. {
  1704. ShaderHandle handle;
  1705. _cmdbuf.read(handle);
  1706. m_renderCtx->destroyShader(handle);
  1707. }
  1708. break;
  1709. case CommandBuffer::CreateProgram:
  1710. {
  1711. ProgramHandle handle;
  1712. _cmdbuf.read(handle);
  1713. ShaderHandle vsh;
  1714. _cmdbuf.read(vsh);
  1715. ShaderHandle fsh;
  1716. _cmdbuf.read(fsh);
  1717. m_renderCtx->createProgram(handle, vsh, fsh);
  1718. }
  1719. break;
  1720. case CommandBuffer::DestroyProgram:
  1721. {
  1722. ProgramHandle handle;
  1723. _cmdbuf.read(handle);
  1724. m_renderCtx->destroyProgram(handle);
  1725. }
  1726. break;
  1727. case CommandBuffer::CreateTexture:
  1728. {
  1729. TextureHandle handle;
  1730. _cmdbuf.read(handle);
  1731. Memory* mem;
  1732. _cmdbuf.read(mem);
  1733. uint32_t flags;
  1734. _cmdbuf.read(flags);
  1735. uint8_t skip;
  1736. _cmdbuf.read(skip);
  1737. m_renderCtx->createTexture(handle, mem, flags, skip);
  1738. bx::MemoryReader reader(mem->data, mem->size);
  1739. uint32_t magic;
  1740. bx::read(&reader, magic);
  1741. if (BGFX_CHUNK_MAGIC_TEX == magic)
  1742. {
  1743. TextureCreate tc;
  1744. bx::read(&reader, tc);
  1745. if (NULL != tc.m_mem)
  1746. {
  1747. release(tc.m_mem);
  1748. }
  1749. }
  1750. release(mem);
  1751. }
  1752. break;
  1753. case CommandBuffer::UpdateTexture:
  1754. {
  1755. if (m_textureUpdateBatch.isFull() )
  1756. {
  1757. flushTextureUpdateBatch(_cmdbuf);
  1758. }
  1759. uint32_t value = _cmdbuf.m_pos;
  1760. TextureHandle handle;
  1761. _cmdbuf.read(handle);
  1762. uint8_t side;
  1763. _cmdbuf.read(side);
  1764. uint8_t mip;
  1765. _cmdbuf.read(mip);
  1766. _cmdbuf.skip<Rect>();
  1767. _cmdbuf.skip<uint16_t>();
  1768. _cmdbuf.skip<uint16_t>();
  1769. _cmdbuf.skip<uint16_t>();
  1770. _cmdbuf.skip<Memory*>();
  1771. uint32_t key = (handle.idx<<16)
  1772. | (side<<8)
  1773. | mip
  1774. ;
  1775. m_textureUpdateBatch.add(key, value);
  1776. }
  1777. break;
  1778. case CommandBuffer::ReadTexture:
  1779. {
  1780. TextureHandle handle;
  1781. _cmdbuf.read(handle);
  1782. void* data;
  1783. _cmdbuf.read(data);
  1784. m_renderCtx->readTexture(handle, data);
  1785. }
  1786. break;
  1787. case CommandBuffer::ResizeTexture:
  1788. {
  1789. TextureHandle handle;
  1790. _cmdbuf.read(handle);
  1791. uint16_t width;
  1792. _cmdbuf.read(width);
  1793. uint16_t height;
  1794. _cmdbuf.read(height);
  1795. m_renderCtx->resizeTexture(handle, width, height);
  1796. }
  1797. break;
  1798. case CommandBuffer::DestroyTexture:
  1799. {
  1800. TextureHandle handle;
  1801. _cmdbuf.read(handle);
  1802. m_renderCtx->destroyTexture(handle);
  1803. }
  1804. break;
  1805. case CommandBuffer::CreateFrameBuffer:
  1806. {
  1807. FrameBufferHandle handle;
  1808. _cmdbuf.read(handle);
  1809. bool window;
  1810. _cmdbuf.read(window);
  1811. if (window)
  1812. {
  1813. void* nwh;
  1814. _cmdbuf.read(nwh);
  1815. uint16_t width;
  1816. _cmdbuf.read(width);
  1817. uint16_t height;
  1818. _cmdbuf.read(height);
  1819. TextureFormat::Enum depthFormat;
  1820. _cmdbuf.read(depthFormat);
  1821. m_renderCtx->createFrameBuffer(handle, nwh, width, height, depthFormat);
  1822. }
  1823. else
  1824. {
  1825. uint8_t num;
  1826. _cmdbuf.read(num);
  1827. TextureHandle textureHandles[BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS];
  1828. for (uint32_t ii = 0; ii < num; ++ii)
  1829. {
  1830. _cmdbuf.read(textureHandles[ii]);
  1831. }
  1832. m_renderCtx->createFrameBuffer(handle, num, textureHandles);
  1833. }
  1834. }
  1835. break;
  1836. case CommandBuffer::DestroyFrameBuffer:
  1837. {
  1838. FrameBufferHandle handle;
  1839. _cmdbuf.read(handle);
  1840. m_renderCtx->destroyFrameBuffer(handle);
  1841. }
  1842. break;
  1843. case CommandBuffer::CreateUniform:
  1844. {
  1845. UniformHandle handle;
  1846. _cmdbuf.read(handle);
  1847. UniformType::Enum type;
  1848. _cmdbuf.read(type);
  1849. uint16_t num;
  1850. _cmdbuf.read(num);
  1851. uint8_t len;
  1852. _cmdbuf.read(len);
  1853. const char* name = (const char*)_cmdbuf.skip(len);
  1854. m_renderCtx->createUniform(handle, type, num, name);
  1855. }
  1856. break;
  1857. case CommandBuffer::DestroyUniform:
  1858. {
  1859. UniformHandle handle;
  1860. _cmdbuf.read(handle);
  1861. m_renderCtx->destroyUniform(handle);
  1862. }
  1863. break;
  1864. case CommandBuffer::SaveScreenShot:
  1865. {
  1866. uint16_t len;
  1867. _cmdbuf.read(len);
  1868. const char* filePath = (const char*)_cmdbuf.skip(len);
  1869. m_renderCtx->saveScreenShot(filePath);
  1870. }
  1871. break;
  1872. case CommandBuffer::UpdateViewName:
  1873. {
  1874. uint8_t id;
  1875. _cmdbuf.read(id);
  1876. uint16_t len;
  1877. _cmdbuf.read(len);
  1878. const char* name = (const char*)_cmdbuf.skip(len);
  1879. m_renderCtx->updateViewName(id, name);
  1880. }
  1881. break;
  1882. default:
  1883. BX_CHECK(false, "Invalid command: %d", command);
  1884. break;
  1885. }
  1886. } while (!end);
  1887. flushTextureUpdateBatch(_cmdbuf);
  1888. }
  1889. uint8_t getSupportedRenderers(RendererType::Enum _enum[RendererType::Count])
  1890. {
  1891. uint8_t num = 0;
  1892. for (uint8_t ii = 0; ii < uint8_t(RendererType::Count); ++ii)
  1893. {
  1894. if ( (RendererType::Direct3D11 == ii || RendererType::Direct3D12 == ii)
  1895. && windowsVersionIs(Condition::LessEqual, 0x0502) )
  1896. {
  1897. continue;
  1898. }
  1899. if (s_rendererCreator[ii].supported)
  1900. {
  1901. _enum[num++] = RendererType::Enum(ii);
  1902. }
  1903. }
  1904. return num;
  1905. }
  1906. const char* getRendererName(RendererType::Enum _type)
  1907. {
  1908. BX_CHECK(_type < RendererType::Count, "Invalid renderer type %d.", _type);
  1909. return s_rendererCreator[_type].name;
  1910. }
  1911. bool init(RendererType::Enum _type, uint16_t _vendorId, uint16_t _deviceId, CallbackI* _callback, bx::AllocatorI* _allocator)
  1912. {
  1913. BX_CHECK(NULL == s_ctx, "bgfx is already initialized.");
  1914. memset(&g_caps, 0, sizeof(g_caps) );
  1915. g_caps.maxViews = BGFX_CONFIG_MAX_VIEWS;
  1916. g_caps.maxDrawCalls = BGFX_CONFIG_MAX_DRAW_CALLS;
  1917. g_caps.maxFBAttachments = 1;
  1918. g_caps.vendorId = _vendorId;
  1919. g_caps.deviceId = _deviceId;
  1920. if (NULL != _allocator)
  1921. {
  1922. g_allocator = _allocator;
  1923. }
  1924. else
  1925. {
  1926. bx::CrtAllocator allocator;
  1927. g_allocator =
  1928. s_allocatorStub = BX_NEW(&allocator, AllocatorStub);
  1929. }
  1930. if (NULL != _callback)
  1931. {
  1932. g_callback = _callback;
  1933. }
  1934. else
  1935. {
  1936. g_callback =
  1937. s_callbackStub = BX_NEW(g_allocator, CallbackStub);
  1938. }
  1939. BX_TRACE("Init...");
  1940. s_ctx = BX_ALIGNED_NEW(g_allocator, Context, 16);
  1941. if (!s_ctx->init(_type) )
  1942. {
  1943. BX_TRACE("Init failed.");
  1944. BX_ALIGNED_DELETE(g_allocator, s_ctx, 16);
  1945. s_ctx = NULL;
  1946. if (NULL != s_callbackStub)
  1947. {
  1948. BX_DELETE(g_allocator, s_callbackStub);
  1949. s_callbackStub = NULL;
  1950. }
  1951. if (NULL != s_allocatorStub)
  1952. {
  1953. bx::CrtAllocator allocator;
  1954. BX_DELETE(&allocator, s_allocatorStub);
  1955. s_allocatorStub = NULL;
  1956. }
  1957. s_threadIndex = 0;
  1958. g_callback = NULL;
  1959. g_allocator = NULL;
  1960. return false;
  1961. }
  1962. BX_TRACE("Init complete.");
  1963. return true;
  1964. }
  1965. void shutdown()
  1966. {
  1967. BX_TRACE("Shutdown...");
  1968. BGFX_CHECK_MAIN_THREAD();
  1969. Context* ctx = s_ctx; // it's going to be NULLd inside shutdown.
  1970. ctx->shutdown();
  1971. BX_CHECK(NULL == s_ctx, "bgfx is should be uninitialized here.");
  1972. BX_ALIGNED_DELETE(g_allocator, ctx, 16);
  1973. BX_TRACE("Shutdown complete.");
  1974. if (NULL != s_allocatorStub)
  1975. {
  1976. s_allocatorStub->checkLeaks();
  1977. }
  1978. if (NULL != s_callbackStub)
  1979. {
  1980. BX_DELETE(g_allocator, s_callbackStub);
  1981. s_callbackStub = NULL;
  1982. }
  1983. if (NULL != s_allocatorStub)
  1984. {
  1985. bx::CrtAllocator allocator;
  1986. BX_DELETE(&allocator, s_allocatorStub);
  1987. s_allocatorStub = NULL;
  1988. }
  1989. s_threadIndex = 0;
  1990. g_callback = NULL;
  1991. g_allocator = NULL;
  1992. }
  1993. void reset(uint32_t _width, uint32_t _height, uint32_t _flags)
  1994. {
  1995. BGFX_CHECK_MAIN_THREAD();
  1996. BX_CHECK(0 == (_flags&BGFX_RESET_RESERVED_MASK), "Do not set reset reserved flags!");
  1997. s_ctx->reset(_width, _height, _flags);
  1998. }
  1999. uint32_t frame()
  2000. {
  2001. BGFX_CHECK_MAIN_THREAD();
  2002. return s_ctx->frame();
  2003. }
  2004. const Caps* getCaps()
  2005. {
  2006. return &g_caps;
  2007. }
  2008. const HMD* getHMD()
  2009. {
  2010. return s_ctx->getHMD();
  2011. }
  2012. const Stats* getStats()
  2013. {
  2014. return s_ctx->getPerfStats();
  2015. }
  2016. RendererType::Enum getRendererType()
  2017. {
  2018. return g_caps.rendererType;
  2019. }
  2020. const Memory* alloc(uint32_t _size)
  2021. {
  2022. BX_CHECK(0 < _size, "Invalid memory operation. _size is 0.");
  2023. Memory* mem = (Memory*)BX_ALLOC(g_allocator, sizeof(Memory) + _size);
  2024. mem->size = _size;
  2025. mem->data = (uint8_t*)mem + sizeof(Memory);
  2026. return mem;
  2027. }
  2028. const Memory* copy(const void* _data, uint32_t _size)
  2029. {
  2030. BX_CHECK(0 < _size, "Invalid memory operation. _size is 0.");
  2031. const Memory* mem = alloc(_size);
  2032. memcpy(mem->data, _data, _size);
  2033. return mem;
  2034. }
  2035. struct MemoryRef
  2036. {
  2037. Memory mem;
  2038. ReleaseFn releaseFn;
  2039. void* userData;
  2040. };
  2041. const Memory* makeRef(const void* _data, uint32_t _size, ReleaseFn _releaseFn, void* _userData)
  2042. {
  2043. MemoryRef* memRef = (MemoryRef*)BX_ALLOC(g_allocator, sizeof(MemoryRef) );
  2044. memRef->mem.size = _size;
  2045. memRef->mem.data = (uint8_t*)_data;
  2046. memRef->releaseFn = _releaseFn;
  2047. memRef->userData = _userData;
  2048. return &memRef->mem;
  2049. }
  2050. bool isMemoryRef(const Memory* _mem)
  2051. {
  2052. return _mem->data != (uint8_t*)_mem + sizeof(Memory);
  2053. }
  2054. void release(const Memory* _mem)
  2055. {
  2056. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  2057. Memory* mem = const_cast<Memory*>(_mem);
  2058. if (isMemoryRef(mem) )
  2059. {
  2060. MemoryRef* memRef = reinterpret_cast<MemoryRef*>(mem);
  2061. if (NULL != memRef->releaseFn)
  2062. {
  2063. memRef->releaseFn(mem->data, memRef->userData);
  2064. }
  2065. }
  2066. BX_FREE(g_allocator, mem);
  2067. }
  2068. void setDebug(uint32_t _debug)
  2069. {
  2070. BGFX_CHECK_MAIN_THREAD();
  2071. s_ctx->setDebug(_debug);
  2072. }
  2073. void dbgTextClear(uint8_t _attr, bool _small)
  2074. {
  2075. BGFX_CHECK_MAIN_THREAD();
  2076. s_ctx->dbgTextClear(_attr, _small);
  2077. }
  2078. void dbgTextPrintfVargs(uint16_t _x, uint16_t _y, uint8_t _attr, const char* _format, va_list _argList)
  2079. {
  2080. s_ctx->dbgTextPrintfVargs(_x, _y, _attr, _format, _argList);
  2081. }
  2082. void dbgTextPrintf(uint16_t _x, uint16_t _y, uint8_t _attr, const char* _format, ...)
  2083. {
  2084. BGFX_CHECK_MAIN_THREAD();
  2085. va_list argList;
  2086. va_start(argList, _format);
  2087. s_ctx->dbgTextPrintfVargs(_x, _y, _attr, _format, argList);
  2088. va_end(argList);
  2089. }
  2090. void dbgTextImage(uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const void* _data, uint16_t _pitch)
  2091. {
  2092. BGFX_CHECK_MAIN_THREAD();
  2093. s_ctx->dbgTextImage(_x, _y, _width, _height, _data, _pitch);
  2094. }
  2095. IndexBufferHandle createIndexBuffer(const Memory* _mem, uint16_t _flags)
  2096. {
  2097. BGFX_CHECK_MAIN_THREAD();
  2098. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  2099. return s_ctx->createIndexBuffer(_mem, _flags);
  2100. }
  2101. void destroyIndexBuffer(IndexBufferHandle _handle)
  2102. {
  2103. BGFX_CHECK_MAIN_THREAD();
  2104. s_ctx->destroyIndexBuffer(_handle);
  2105. }
  2106. VertexBufferHandle createVertexBuffer(const Memory* _mem, const VertexDecl& _decl, uint16_t _flags)
  2107. {
  2108. BGFX_CHECK_MAIN_THREAD();
  2109. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  2110. BX_CHECK(0 != _decl.m_stride, "Invalid VertexDecl.");
  2111. return s_ctx->createVertexBuffer(_mem, _decl, _flags);
  2112. }
  2113. void destroyVertexBuffer(VertexBufferHandle _handle)
  2114. {
  2115. BGFX_CHECK_MAIN_THREAD();
  2116. s_ctx->destroyVertexBuffer(_handle);
  2117. }
  2118. DynamicIndexBufferHandle createDynamicIndexBuffer(uint32_t _num, uint16_t _flags)
  2119. {
  2120. BGFX_CHECK_MAIN_THREAD();
  2121. return s_ctx->createDynamicIndexBuffer(_num, _flags);
  2122. }
  2123. DynamicIndexBufferHandle createDynamicIndexBuffer(const Memory* _mem, uint16_t _flags)
  2124. {
  2125. BGFX_CHECK_MAIN_THREAD();
  2126. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  2127. return s_ctx->createDynamicIndexBuffer(_mem, _flags);
  2128. }
  2129. void updateDynamicIndexBuffer(DynamicIndexBufferHandle _handle, uint32_t _startIndex, const Memory* _mem)
  2130. {
  2131. BGFX_CHECK_MAIN_THREAD();
  2132. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  2133. s_ctx->updateDynamicIndexBuffer(_handle, _startIndex, _mem);
  2134. }
  2135. void destroyDynamicIndexBuffer(DynamicIndexBufferHandle _handle)
  2136. {
  2137. BGFX_CHECK_MAIN_THREAD();
  2138. s_ctx->destroyDynamicIndexBuffer(_handle);
  2139. }
  2140. DynamicVertexBufferHandle createDynamicVertexBuffer(uint32_t _num, const VertexDecl& _decl, uint16_t _flags)
  2141. {
  2142. BGFX_CHECK_MAIN_THREAD();
  2143. BX_CHECK(0 != _decl.m_stride, "Invalid VertexDecl.");
  2144. return s_ctx->createDynamicVertexBuffer(_num, _decl, _flags);
  2145. }
  2146. DynamicVertexBufferHandle createDynamicVertexBuffer(const Memory* _mem, const VertexDecl& _decl, uint16_t _flags)
  2147. {
  2148. BGFX_CHECK_MAIN_THREAD();
  2149. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  2150. BX_CHECK(0 != _decl.m_stride, "Invalid VertexDecl.");
  2151. return s_ctx->createDynamicVertexBuffer(_mem, _decl, _flags);
  2152. }
  2153. void updateDynamicVertexBuffer(DynamicVertexBufferHandle _handle, uint32_t _startVertex, const Memory* _mem)
  2154. {
  2155. BGFX_CHECK_MAIN_THREAD();
  2156. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  2157. s_ctx->updateDynamicVertexBuffer(_handle, _startVertex, _mem);
  2158. }
  2159. void destroyDynamicVertexBuffer(DynamicVertexBufferHandle _handle)
  2160. {
  2161. BGFX_CHECK_MAIN_THREAD();
  2162. s_ctx->destroyDynamicVertexBuffer(_handle);
  2163. }
  2164. bool checkAvailTransientIndexBuffer(uint32_t _num)
  2165. {
  2166. BGFX_CHECK_MAIN_THREAD();
  2167. BX_CHECK(0 < _num, "Requesting 0 indices.");
  2168. return s_ctx->checkAvailTransientIndexBuffer(_num);
  2169. }
  2170. bool checkAvailTransientVertexBuffer(uint32_t _num, const VertexDecl& _decl)
  2171. {
  2172. BGFX_CHECK_MAIN_THREAD();
  2173. BX_CHECK(0 < _num, "Requesting 0 vertices.");
  2174. BX_CHECK(0 != _decl.m_stride, "Invalid VertexDecl.");
  2175. return s_ctx->checkAvailTransientVertexBuffer(_num, _decl.m_stride);
  2176. }
  2177. bool checkAvailInstanceDataBuffer(uint32_t _num, uint16_t _stride)
  2178. {
  2179. BGFX_CHECK_MAIN_THREAD();
  2180. BX_CHECK(0 < _num, "Requesting 0 instances.");
  2181. return s_ctx->checkAvailTransientVertexBuffer(_num, _stride);
  2182. }
  2183. bool checkAvailTransientBuffers(uint32_t _numVertices, const VertexDecl& _decl, uint32_t _numIndices)
  2184. {
  2185. BX_CHECK(0 != _decl.m_stride, "Invalid VertexDecl.");
  2186. return checkAvailTransientVertexBuffer(_numVertices, _decl)
  2187. && checkAvailTransientIndexBuffer(_numIndices)
  2188. ;
  2189. }
  2190. void allocTransientIndexBuffer(TransientIndexBuffer* _tib, uint32_t _num)
  2191. {
  2192. BGFX_CHECK_MAIN_THREAD();
  2193. BX_CHECK(NULL != _tib, "_tib can't be NULL");
  2194. BX_CHECK(0 < _num, "Requesting 0 indices.");
  2195. s_ctx->allocTransientIndexBuffer(_tib, _num);
  2196. BX_CHECK(_num == _tib->size/2, "Failed to allocate transient index buffer (requested %d, available %d). Use bgfx::checkAvailTransient* functions to ensure availability."
  2197. , _num
  2198. , _tib->size/2
  2199. );
  2200. }
  2201. void allocTransientVertexBuffer(TransientVertexBuffer* _tvb, uint32_t _num, const VertexDecl& _decl)
  2202. {
  2203. BGFX_CHECK_MAIN_THREAD();
  2204. BX_CHECK(NULL != _tvb, "_tvb can't be NULL");
  2205. BX_CHECK(0 < _num, "Requesting 0 vertices.");
  2206. BX_CHECK(UINT16_MAX >= _num, "Requesting %d vertices (max: %d).", _num, UINT16_MAX);
  2207. BX_CHECK(0 != _decl.m_stride, "Invalid VertexDecl.");
  2208. s_ctx->allocTransientVertexBuffer(_tvb, _num, _decl);
  2209. BX_CHECK(_num == _tvb->size / _decl.m_stride, "Failed to allocate transient vertex buffer (requested %d, available %d). Use bgfx::checkAvailTransient* functions to ensure availability."
  2210. , _num
  2211. , _tvb->size / _decl.m_stride
  2212. );
  2213. }
  2214. bool allocTransientBuffers(bgfx::TransientVertexBuffer* _tvb, const bgfx::VertexDecl& _decl, uint32_t _numVertices, bgfx::TransientIndexBuffer* _tib, uint32_t _numIndices)
  2215. {
  2216. if (checkAvailTransientBuffers(_numVertices, _decl, _numIndices) )
  2217. {
  2218. allocTransientVertexBuffer(_tvb, _numVertices, _decl);
  2219. allocTransientIndexBuffer(_tib, _numIndices);
  2220. return true;
  2221. }
  2222. return false;
  2223. }
  2224. const InstanceDataBuffer* allocInstanceDataBuffer(uint32_t _num, uint16_t _stride)
  2225. {
  2226. BGFX_CHECK_MAIN_THREAD();
  2227. BGFX_CHECK_CAPS(BGFX_CAPS_INSTANCING, "Instancing is not supported!");
  2228. BX_CHECK(0 < _num, "Requesting 0 instanced data vertices.");
  2229. const InstanceDataBuffer* idb = s_ctx->allocInstanceDataBuffer(_num, _stride);
  2230. BX_CHECK(_num == idb->size / _stride, "Failed to allocate instance data buffer (requested %d, available %d). Use bgfx::checkAvailTransient* functions to ensure availability."
  2231. , _num
  2232. , idb->size / _stride
  2233. );
  2234. return idb;
  2235. }
  2236. IndirectBufferHandle createIndirectBuffer(uint32_t _num)
  2237. {
  2238. BGFX_CHECK_MAIN_THREAD();
  2239. return s_ctx->createIndirectBuffer(_num);
  2240. }
  2241. void destroyIndirectBuffer(IndirectBufferHandle _handle)
  2242. {
  2243. BGFX_CHECK_MAIN_THREAD();
  2244. s_ctx->destroyIndirectBuffer(_handle);
  2245. }
  2246. ShaderHandle createShader(const Memory* _mem)
  2247. {
  2248. BGFX_CHECK_MAIN_THREAD();
  2249. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  2250. return s_ctx->createShader(_mem);
  2251. }
  2252. uint16_t getShaderUniforms(ShaderHandle _handle, UniformHandle* _uniforms, uint16_t _max)
  2253. {
  2254. BGFX_CHECK_MAIN_THREAD();
  2255. return s_ctx->getShaderUniforms(_handle, _uniforms, _max);
  2256. }
  2257. void destroyShader(ShaderHandle _handle)
  2258. {
  2259. BGFX_CHECK_MAIN_THREAD();
  2260. s_ctx->destroyShader(_handle);
  2261. }
  2262. ProgramHandle createProgram(ShaderHandle _vsh, ShaderHandle _fsh, bool _destroyShaders)
  2263. {
  2264. BGFX_CHECK_MAIN_THREAD();
  2265. if (!isValid(_fsh) )
  2266. {
  2267. return createProgram(_vsh, _destroyShaders);
  2268. }
  2269. return s_ctx->createProgram(_vsh, _fsh, _destroyShaders);
  2270. }
  2271. ProgramHandle createProgram(ShaderHandle _csh, bool _destroyShader)
  2272. {
  2273. BGFX_CHECK_MAIN_THREAD();
  2274. return s_ctx->createProgram(_csh, _destroyShader);
  2275. }
  2276. void destroyProgram(ProgramHandle _handle)
  2277. {
  2278. BGFX_CHECK_MAIN_THREAD();
  2279. s_ctx->destroyProgram(_handle);
  2280. }
  2281. void calcTextureSize(TextureInfo& _info, uint16_t _width, uint16_t _height, uint16_t _depth, bool _cubeMap, uint8_t _numMips, TextureFormat::Enum _format)
  2282. {
  2283. const ImageBlockInfo& blockInfo = getBlockInfo(_format);
  2284. const uint8_t bpp = blockInfo.bitsPerPixel;
  2285. const uint16_t blockWidth = blockInfo.blockWidth;
  2286. const uint16_t blockHeight = blockInfo.blockHeight;
  2287. const uint16_t minBlockX = blockInfo.minBlockX;
  2288. const uint16_t minBlockY = blockInfo.minBlockY;
  2289. _width = bx::uint16_max(blockWidth * minBlockX, ( (_width + blockWidth - 1) / blockWidth)*blockWidth);
  2290. _height = bx::uint16_max(blockHeight * minBlockY, ( (_height + blockHeight - 1) / blockHeight)*blockHeight);
  2291. _depth = bx::uint16_max(1, _depth);
  2292. _numMips = uint8_t(bx::uint16_max(1, _numMips) );
  2293. uint32_t width = _width;
  2294. uint32_t height = _height;
  2295. uint32_t depth = _depth;
  2296. uint32_t sides = _cubeMap ? 6 : 1;
  2297. uint32_t size = 0;
  2298. for (uint32_t lod = 0; lod < _numMips; ++lod)
  2299. {
  2300. width = bx::uint32_max(blockWidth * minBlockX, ( (width + blockWidth - 1) / blockWidth )*blockWidth);
  2301. height = bx::uint32_max(blockHeight * minBlockY, ( (height + blockHeight - 1) / blockHeight)*blockHeight);
  2302. depth = bx::uint32_max(1, depth);
  2303. size += width*height*depth*bpp/8 * sides;
  2304. width >>= 1;
  2305. height >>= 1;
  2306. depth >>= 1;
  2307. }
  2308. _info.format = _format;
  2309. _info.width = _width;
  2310. _info.height = _height;
  2311. _info.depth = _depth;
  2312. _info.numMips = _numMips;
  2313. _info.cubeMap = _cubeMap;
  2314. _info.storageSize = size;
  2315. _info.bitsPerPixel = bpp;
  2316. }
  2317. TextureHandle createTexture(const Memory* _mem, uint32_t _flags, uint8_t _skip, TextureInfo* _info)
  2318. {
  2319. BGFX_CHECK_MAIN_THREAD();
  2320. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  2321. return s_ctx->createTexture(_mem, _flags, _skip, _info, BackbufferRatio::Count);
  2322. }
  2323. void getTextureSizeFromRatio(BackbufferRatio::Enum _ratio, uint16_t& _width, uint16_t& _height)
  2324. {
  2325. switch (_ratio)
  2326. {
  2327. case BackbufferRatio::Half: _width /= 2; _height /= 2; break;
  2328. case BackbufferRatio::Quarter: _width /= 4; _height /= 4; break;
  2329. case BackbufferRatio::Eighth: _width /= 8; _height /= 8; break;
  2330. case BackbufferRatio::Sixteenth: _width /= 16; _height /= 16; break;
  2331. case BackbufferRatio::Double: _width *= 2; _height *= 2; break;
  2332. default:
  2333. break;
  2334. }
  2335. _width = bx::uint16_max(1, _width);
  2336. _height = bx::uint16_max(1, _height);
  2337. }
  2338. TextureHandle createTexture2D(BackbufferRatio::Enum _ratio, uint16_t _width, uint16_t _height, uint8_t _numMips, TextureFormat::Enum _format, uint32_t _flags, const Memory* _mem)
  2339. {
  2340. BGFX_CHECK_MAIN_THREAD();
  2341. BX_CHECK(0 != (g_caps.formats[_format] & (BGFX_CAPS_FORMAT_TEXTURE_2D|BGFX_CAPS_FORMAT_TEXTURE_2D_EMULATED|BGFX_CAPS_FORMAT_TEXTURE_2D_SRGB) )
  2342. , "Format %s is not supported for 2D texture. Use bgfx::getCaps to check available texture formats."
  2343. , getName(_format)
  2344. );
  2345. _numMips = uint8_t(bx::uint32_max(1, _numMips) );
  2346. if (BX_ENABLED(BGFX_CONFIG_DEBUG)
  2347. && NULL != _mem)
  2348. {
  2349. TextureInfo ti;
  2350. calcTextureSize(ti, _width, _height, 1, false, _numMips, _format);
  2351. BX_CHECK(ti.storageSize == _mem->size
  2352. , "createTexture2D: Texture storage size doesn't match passed memory size (storage size: %d, memory size: %d)"
  2353. , ti.storageSize
  2354. , _mem->size
  2355. );
  2356. }
  2357. uint32_t size = sizeof(uint32_t)+sizeof(TextureCreate);
  2358. const Memory* mem = alloc(size);
  2359. bx::StaticMemoryBlockWriter writer(mem->data, mem->size);
  2360. uint32_t magic = BGFX_CHUNK_MAGIC_TEX;
  2361. bx::write(&writer, magic);
  2362. if (BackbufferRatio::Count != _ratio)
  2363. {
  2364. _width = uint16_t(s_ctx->m_resolution.m_width);
  2365. _height = uint16_t(s_ctx->m_resolution.m_height);
  2366. getTextureSizeFromRatio(_ratio, _width, _height);
  2367. }
  2368. TextureCreate tc;
  2369. tc.m_flags = _flags;
  2370. tc.m_width = _width;
  2371. tc.m_height = _height;
  2372. tc.m_sides = 0;
  2373. tc.m_depth = 0;
  2374. tc.m_numMips = _numMips;
  2375. tc.m_format = _format;
  2376. tc.m_cubeMap = false;
  2377. tc.m_mem = _mem;
  2378. bx::write(&writer, tc);
  2379. return s_ctx->createTexture(mem, _flags, 0, NULL, _ratio);
  2380. }
  2381. TextureHandle createTexture2D(uint16_t _width, uint16_t _height, uint8_t _numMips, TextureFormat::Enum _format, uint32_t _flags, const Memory* _mem)
  2382. {
  2383. BX_CHECK(_width > 0 && _height > 0, "Invalid texture size (width %d, height %d).", _width, _height);
  2384. return createTexture2D(BackbufferRatio::Count, _width, _height, _numMips, _format, _flags, _mem);
  2385. }
  2386. TextureHandle createTexture2D(BackbufferRatio::Enum _ratio, uint8_t _numMips, TextureFormat::Enum _format, uint32_t _flags)
  2387. {
  2388. BX_CHECK(_ratio < BackbufferRatio::Count, "Invalid back buffer ratio.");
  2389. return createTexture2D(_ratio, 0, 0, _numMips, _format, _flags, NULL);
  2390. }
  2391. TextureHandle createTexture3D(uint16_t _width, uint16_t _height, uint16_t _depth, uint8_t _numMips, TextureFormat::Enum _format, uint32_t _flags, const Memory* _mem)
  2392. {
  2393. BGFX_CHECK_MAIN_THREAD();
  2394. BGFX_CHECK_CAPS(BGFX_CAPS_TEXTURE_3D, "Texture3D is not supported!");
  2395. BX_CHECK(0 != (g_caps.formats[_format] & (BGFX_CAPS_FORMAT_TEXTURE_3D|BGFX_CAPS_FORMAT_TEXTURE_3D_EMULATED|BGFX_CAPS_FORMAT_TEXTURE_3D_SRGB) )
  2396. , "Format %s is not supported for 3D texture. Use bgfx::getCaps to check available texture formats."
  2397. , getName(_format)
  2398. );
  2399. _numMips = uint8_t(bx::uint32_max(1, _numMips) );
  2400. if (BX_ENABLED(BGFX_CONFIG_DEBUG)
  2401. && NULL != _mem)
  2402. {
  2403. TextureInfo ti;
  2404. calcTextureSize(ti, _width, _height, _depth, false, _numMips, _format);
  2405. BX_CHECK(ti.storageSize == _mem->size
  2406. , "createTexture3D: Texture storage size doesn't match passed memory size (storage size: %d, memory size: %d)"
  2407. , ti.storageSize
  2408. , _mem->size
  2409. );
  2410. }
  2411. uint32_t size = sizeof(uint32_t)+sizeof(TextureCreate);
  2412. const Memory* mem = alloc(size);
  2413. bx::StaticMemoryBlockWriter writer(mem->data, mem->size);
  2414. uint32_t magic = BGFX_CHUNK_MAGIC_TEX;
  2415. bx::write(&writer, magic);
  2416. TextureCreate tc;
  2417. tc.m_flags = _flags;
  2418. tc.m_width = _width;
  2419. tc.m_height = _height;
  2420. tc.m_sides = 0;
  2421. tc.m_depth = _depth;
  2422. tc.m_numMips = _numMips;
  2423. tc.m_format = _format;
  2424. tc.m_cubeMap = false;
  2425. tc.m_mem = _mem;
  2426. bx::write(&writer, tc);
  2427. return s_ctx->createTexture(mem, _flags, 0, NULL, BackbufferRatio::Count);
  2428. }
  2429. TextureHandle createTextureCube(uint16_t _size, uint8_t _numMips, TextureFormat::Enum _format, uint32_t _flags, const Memory* _mem)
  2430. {
  2431. BGFX_CHECK_MAIN_THREAD();
  2432. BX_CHECK(0 != (g_caps.formats[_format] & (BGFX_CAPS_FORMAT_TEXTURE_CUBE|BGFX_CAPS_FORMAT_TEXTURE_CUBE_EMULATED|BGFX_CAPS_FORMAT_TEXTURE_CUBE_SRGB) )
  2433. , "Format %s is not supported for cube texture. Use bgfx::getCaps to check available texture formats."
  2434. , getName(_format)
  2435. );
  2436. _numMips = uint8_t(bx::uint32_max(1, _numMips) );
  2437. if (BX_ENABLED(BGFX_CONFIG_DEBUG)
  2438. && NULL != _mem)
  2439. {
  2440. TextureInfo ti;
  2441. calcTextureSize(ti, _size, _size, 1, true, _numMips, _format);
  2442. BX_CHECK(ti.storageSize == _mem->size
  2443. , "createTextureCube: Texture storage size doesn't match passed memory size (storage size: %d, memory size: %d)"
  2444. , ti.storageSize
  2445. , _mem->size
  2446. );
  2447. }
  2448. uint32_t size = sizeof(uint32_t)+sizeof(TextureCreate);
  2449. const Memory* mem = alloc(size);
  2450. bx::StaticMemoryBlockWriter writer(mem->data, mem->size);
  2451. uint32_t magic = BGFX_CHUNK_MAGIC_TEX;
  2452. bx::write(&writer, magic);
  2453. TextureCreate tc;
  2454. tc.m_flags = _flags;
  2455. tc.m_width = _size;
  2456. tc.m_height = _size;
  2457. tc.m_sides = 6;
  2458. tc.m_depth = 0;
  2459. tc.m_numMips = _numMips;
  2460. tc.m_format = _format;
  2461. tc.m_cubeMap = true;
  2462. tc.m_mem = _mem;
  2463. bx::write(&writer, tc);
  2464. return s_ctx->createTexture(mem, _flags, 0, NULL, BackbufferRatio::Count);
  2465. }
  2466. void destroyTexture(TextureHandle _handle)
  2467. {
  2468. BGFX_CHECK_MAIN_THREAD();
  2469. s_ctx->destroyTexture(_handle);
  2470. }
  2471. void updateTexture2D(TextureHandle _handle, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const Memory* _mem, uint16_t _pitch)
  2472. {
  2473. BGFX_CHECK_MAIN_THREAD();
  2474. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  2475. if (_width == 0
  2476. || _height == 0)
  2477. {
  2478. release(_mem);
  2479. }
  2480. else
  2481. {
  2482. s_ctx->updateTexture(_handle, 0, _mip, _x, _y, 0, _width, _height, 1, _pitch, _mem);
  2483. }
  2484. }
  2485. void updateTexture3D(TextureHandle _handle, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _z, uint16_t _width, uint16_t _height, uint16_t _depth, const Memory* _mem)
  2486. {
  2487. BGFX_CHECK_MAIN_THREAD();
  2488. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  2489. BGFX_CHECK_CAPS(BGFX_CAPS_TEXTURE_3D, "Texture3D is not supported!");
  2490. if (0 == _width
  2491. || 0 == _height
  2492. || 0 == _depth)
  2493. {
  2494. release(_mem);
  2495. }
  2496. else
  2497. {
  2498. s_ctx->updateTexture(_handle, 0, _mip, _x, _y, _z, _width, _height, _depth, UINT16_MAX, _mem);
  2499. }
  2500. }
  2501. void updateTextureCube(TextureHandle _handle, uint8_t _side, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const Memory* _mem, uint16_t _pitch)
  2502. {
  2503. BGFX_CHECK_MAIN_THREAD();
  2504. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  2505. BX_CHECK(_side <= 5, "Invalid side %d.", _side);
  2506. if (0 == _width
  2507. || 0 == _height)
  2508. {
  2509. release(_mem);
  2510. }
  2511. else
  2512. {
  2513. s_ctx->updateTexture(_handle, _side, _mip, _x, _y, 0, _width, _height, 1, _pitch, _mem);
  2514. }
  2515. }
  2516. void readTexture(TextureHandle _handle, void* _data)
  2517. {
  2518. BGFX_CHECK_MAIN_THREAD();
  2519. BX_CHECK(NULL != _data, "_data can't be NULL");
  2520. BGFX_CHECK_CAPS(BGFX_CAPS_TEXTURE_READ_BACK, "Texture read-back is not supported!");
  2521. s_ctx->readTexture(_handle, _data);
  2522. }
  2523. void readTexture(FrameBufferHandle _handle, uint8_t _attachment, void* _data)
  2524. {
  2525. BGFX_CHECK_MAIN_THREAD();
  2526. BX_CHECK(NULL != _data, "_data can't be NULL");
  2527. BGFX_CHECK_CAPS(BGFX_CAPS_TEXTURE_READ_BACK, "Texture read-back is not supported!");
  2528. s_ctx->readTexture(_handle, _attachment, _data);
  2529. }
  2530. FrameBufferHandle createFrameBuffer(uint16_t _width, uint16_t _height, TextureFormat::Enum _format, uint32_t _textureFlags)
  2531. {
  2532. _textureFlags |= _textureFlags&BGFX_TEXTURE_RT_MSAA_MASK ? 0 : BGFX_TEXTURE_RT;
  2533. TextureHandle th = createTexture2D(_width, _height, 1, _format, _textureFlags);
  2534. return createFrameBuffer(1, &th, true);
  2535. }
  2536. FrameBufferHandle createFrameBuffer(BackbufferRatio::Enum _ratio, TextureFormat::Enum _format, uint32_t _textureFlags)
  2537. {
  2538. BX_CHECK(_ratio < BackbufferRatio::Count, "Invalid back buffer ratio.");
  2539. _textureFlags |= _textureFlags&BGFX_TEXTURE_RT_MSAA_MASK ? 0 : BGFX_TEXTURE_RT;
  2540. TextureHandle th = createTexture2D(_ratio, 1, _format, _textureFlags);
  2541. return createFrameBuffer(1, &th, true);
  2542. }
  2543. FrameBufferHandle createFrameBuffer(uint8_t _num, const TextureHandle* _handles, bool _destroyTextures)
  2544. {
  2545. BGFX_CHECK_MAIN_THREAD();
  2546. BX_CHECK(_num != 0, "Number of frame buffer attachments can't be 0.");
  2547. BX_CHECK(_num <= BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS, "Number of frame buffer attachments is larger than allowed %d (max: %d)."
  2548. , _num
  2549. , BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS
  2550. );
  2551. BX_CHECK(NULL != _handles, "_handles can't be NULL");
  2552. return s_ctx->createFrameBuffer(_num, _handles, _destroyTextures);
  2553. }
  2554. FrameBufferHandle createFrameBuffer(void* _nwh, uint16_t _width, uint16_t _height, TextureFormat::Enum _depthFormat)
  2555. {
  2556. BGFX_CHECK_MAIN_THREAD();
  2557. return s_ctx->createFrameBuffer(_nwh, _width, _height, _depthFormat);
  2558. }
  2559. void destroyFrameBuffer(FrameBufferHandle _handle)
  2560. {
  2561. BGFX_CHECK_MAIN_THREAD();
  2562. s_ctx->destroyFrameBuffer(_handle);
  2563. }
  2564. UniformHandle createUniform(const char* _name, UniformType::Enum _type, uint16_t _num)
  2565. {
  2566. BGFX_CHECK_MAIN_THREAD();
  2567. return s_ctx->createUniform(_name, _type, _num);
  2568. }
  2569. void destroyUniform(UniformHandle _handle)
  2570. {
  2571. BGFX_CHECK_MAIN_THREAD();
  2572. s_ctx->destroyUniform(_handle);
  2573. }
  2574. OcclusionQueryHandle createOcclusionQuery()
  2575. {
  2576. BGFX_CHECK_MAIN_THREAD();
  2577. BGFX_CHECK_CAPS(BGFX_CAPS_OCCLUSION_QUERY, "Occlusion query is not supported!");
  2578. return s_ctx->createOcclusionQuery();
  2579. }
  2580. OcclusionQueryResult::Enum getResult(OcclusionQueryHandle _handle)
  2581. {
  2582. BGFX_CHECK_MAIN_THREAD();
  2583. BGFX_CHECK_CAPS(BGFX_CAPS_OCCLUSION_QUERY, "Occlusion query is not supported!");
  2584. return s_ctx->getResult(_handle);
  2585. }
  2586. void destroyOcclusionQuery(OcclusionQueryHandle _handle)
  2587. {
  2588. BGFX_CHECK_MAIN_THREAD();
  2589. BGFX_CHECK_CAPS(BGFX_CAPS_OCCLUSION_QUERY, "Occlusion query is not supported!");
  2590. s_ctx->destroyOcclusionQuery(_handle);
  2591. }
  2592. void setPaletteColor(uint8_t _index, uint32_t _rgba)
  2593. {
  2594. BGFX_CHECK_MAIN_THREAD();
  2595. const uint8_t rr = uint8_t(_rgba>>24);
  2596. const uint8_t gg = uint8_t(_rgba>>16);
  2597. const uint8_t bb = uint8_t(_rgba>> 8);
  2598. const uint8_t aa = uint8_t(_rgba>> 0);
  2599. float rgba[4] =
  2600. {
  2601. rr * 1.0f/255.0f,
  2602. gg * 1.0f/255.0f,
  2603. bb * 1.0f/255.0f,
  2604. aa * 1.0f/255.0f,
  2605. };
  2606. s_ctx->setPaletteColor(_index, rgba);
  2607. }
  2608. void setPaletteColor(uint8_t _index, float _r, float _g, float _b, float _a)
  2609. {
  2610. BGFX_CHECK_MAIN_THREAD();
  2611. float rgba[4] = { _r, _g, _b, _a };
  2612. s_ctx->setPaletteColor(_index, rgba);
  2613. }
  2614. void setPaletteColor(uint8_t _index, const float _rgba[4])
  2615. {
  2616. BGFX_CHECK_MAIN_THREAD();
  2617. s_ctx->setPaletteColor(_index, _rgba);
  2618. }
  2619. bool checkView(uint8_t _id)
  2620. {
  2621. // workaround GCC 4.9 type-limit check.
  2622. const uint32_t id = _id;
  2623. return id < BGFX_CONFIG_MAX_VIEWS;
  2624. }
  2625. void setViewName(uint8_t _id, const char* _name)
  2626. {
  2627. BGFX_CHECK_MAIN_THREAD();
  2628. BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
  2629. s_ctx->setViewName(_id, _name);
  2630. }
  2631. void setViewRect(uint8_t _id, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
  2632. {
  2633. BGFX_CHECK_MAIN_THREAD();
  2634. BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
  2635. s_ctx->setViewRect(_id, _x, _y, _width, _height);
  2636. }
  2637. void setViewRect(uint8_t _id, uint16_t _x, uint16_t _y, BackbufferRatio::Enum _ratio)
  2638. {
  2639. BGFX_CHECK_MAIN_THREAD();
  2640. BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
  2641. uint16_t width = uint16_t(s_ctx->m_resolution.m_width);
  2642. uint16_t height = uint16_t(s_ctx->m_resolution.m_height);
  2643. getTextureSizeFromRatio(_ratio, width, height);
  2644. setViewRect(_id, _x, _y, width, height);
  2645. }
  2646. void setViewScissor(uint8_t _id, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
  2647. {
  2648. BGFX_CHECK_MAIN_THREAD();
  2649. BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
  2650. s_ctx->setViewScissor(_id, _x, _y, _width, _height);
  2651. }
  2652. void setViewClear(uint8_t _id, uint16_t _flags, uint32_t _rgba, float _depth, uint8_t _stencil)
  2653. {
  2654. BGFX_CHECK_MAIN_THREAD();
  2655. BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
  2656. s_ctx->setViewClear(_id, _flags, _rgba, _depth, _stencil);
  2657. }
  2658. void setViewClear(uint8_t _id, uint16_t _flags, float _depth, uint8_t _stencil, uint8_t _0, uint8_t _1, uint8_t _2, uint8_t _3, uint8_t _4, uint8_t _5, uint8_t _6, uint8_t _7)
  2659. {
  2660. BGFX_CHECK_MAIN_THREAD();
  2661. BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
  2662. s_ctx->setViewClear(_id, _flags, _depth, _stencil, _0, _1, _2, _3, _4, _5, _6, _7);
  2663. }
  2664. void setViewSeq(uint8_t _id, bool _enabled)
  2665. {
  2666. BGFX_CHECK_MAIN_THREAD();
  2667. BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
  2668. s_ctx->setViewSeq(_id, _enabled);
  2669. }
  2670. void setViewFrameBuffer(uint8_t _id, FrameBufferHandle _handle)
  2671. {
  2672. BGFX_CHECK_MAIN_THREAD();
  2673. BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
  2674. s_ctx->setViewFrameBuffer(_id, _handle);
  2675. }
  2676. void setViewTransform(uint8_t _id, const void* _view, const void* _projL, uint8_t _flags, const void* _projR)
  2677. {
  2678. BGFX_CHECK_MAIN_THREAD();
  2679. BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
  2680. s_ctx->setViewTransform(_id, _view, _projL, _flags, _projR);
  2681. }
  2682. void setViewRemap(uint8_t _id, uint8_t _num, const void* _remap)
  2683. {
  2684. BGFX_CHECK_MAIN_THREAD();
  2685. BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
  2686. s_ctx->setViewRemap(_id, _num, _remap);
  2687. }
  2688. void resetView(uint8_t _id)
  2689. {
  2690. BGFX_CHECK_MAIN_THREAD();
  2691. BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
  2692. s_ctx->resetView(_id);
  2693. }
  2694. void setMarker(const char* _marker)
  2695. {
  2696. BGFX_CHECK_MAIN_THREAD();
  2697. s_ctx->setMarker(_marker);
  2698. }
  2699. void setState(uint64_t _state, uint32_t _rgba)
  2700. {
  2701. BGFX_CHECK_MAIN_THREAD();
  2702. BX_CHECK(0 == (_state&BGFX_STATE_RESERVED_MASK), "Do not set state reserved flags!");
  2703. s_ctx->setState(_state, _rgba);
  2704. }
  2705. void setCondition(OcclusionQueryHandle _handle, bool _visible)
  2706. {
  2707. BGFX_CHECK_MAIN_THREAD();
  2708. BGFX_CHECK_CAPS(BGFX_CAPS_OCCLUSION_QUERY, "Occlusion query is not supported!");
  2709. s_ctx->setCondition(_handle, _visible);
  2710. }
  2711. void setStencil(uint32_t _fstencil, uint32_t _bstencil)
  2712. {
  2713. BGFX_CHECK_MAIN_THREAD();
  2714. s_ctx->setStencil(_fstencil, _bstencil);
  2715. }
  2716. uint16_t setScissor(uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
  2717. {
  2718. BGFX_CHECK_MAIN_THREAD();
  2719. return s_ctx->setScissor(_x, _y, _width, _height);
  2720. }
  2721. void setScissor(uint16_t _cache)
  2722. {
  2723. BGFX_CHECK_MAIN_THREAD();
  2724. s_ctx->setScissor(_cache);
  2725. }
  2726. uint32_t setTransform(const void* _mtx, uint16_t _num)
  2727. {
  2728. BGFX_CHECK_MAIN_THREAD();
  2729. return s_ctx->setTransform(_mtx, _num);
  2730. }
  2731. uint32_t allocTransform(Transform* _transform, uint16_t _num)
  2732. {
  2733. BGFX_CHECK_MAIN_THREAD();
  2734. return s_ctx->allocTransform(_transform, _num);
  2735. }
  2736. void setTransform(uint32_t _cache, uint16_t _num)
  2737. {
  2738. BGFX_CHECK_MAIN_THREAD();
  2739. s_ctx->setTransform(_cache, _num);
  2740. }
  2741. void setUniform(UniformHandle _handle, const void* _value, uint16_t _num)
  2742. {
  2743. BGFX_CHECK_MAIN_THREAD();
  2744. s_ctx->setUniform(_handle, _value, _num);
  2745. }
  2746. void setIndexBuffer(IndexBufferHandle _handle, uint32_t _firstIndex, uint32_t _numIndices)
  2747. {
  2748. BGFX_CHECK_MAIN_THREAD();
  2749. s_ctx->setIndexBuffer(_handle, _firstIndex, _numIndices);
  2750. }
  2751. void setIndexBuffer(DynamicIndexBufferHandle _handle, uint32_t _firstIndex, uint32_t _numIndices)
  2752. {
  2753. BGFX_CHECK_MAIN_THREAD();
  2754. s_ctx->setIndexBuffer(_handle, _firstIndex, _numIndices);
  2755. }
  2756. void setIndexBuffer(const TransientIndexBuffer* _tib)
  2757. {
  2758. setIndexBuffer(_tib, 0, UINT32_MAX);
  2759. }
  2760. void setIndexBuffer(const TransientIndexBuffer* _tib, uint32_t _firstIndex, uint32_t _numIndices)
  2761. {
  2762. BGFX_CHECK_MAIN_THREAD();
  2763. BX_CHECK(NULL != _tib, "_tib can't be NULL");
  2764. uint32_t numIndices = bx::uint32_min(_numIndices, _tib->size/2);
  2765. s_ctx->setIndexBuffer(_tib, _tib->startIndex + _firstIndex, numIndices);
  2766. }
  2767. void setVertexBuffer(VertexBufferHandle _handle)
  2768. {
  2769. setVertexBuffer(_handle, 0, UINT32_MAX);
  2770. }
  2771. void setVertexBuffer(VertexBufferHandle _handle, uint32_t _startVertex, uint32_t _numVertices)
  2772. {
  2773. BGFX_CHECK_MAIN_THREAD();
  2774. s_ctx->setVertexBuffer(_handle, _startVertex, _numVertices);
  2775. }
  2776. void setVertexBuffer(DynamicVertexBufferHandle _handle, uint32_t _numVertices)
  2777. {
  2778. BGFX_CHECK_MAIN_THREAD();
  2779. s_ctx->setVertexBuffer(_handle, _numVertices);
  2780. }
  2781. void setVertexBuffer(const TransientVertexBuffer* _tvb)
  2782. {
  2783. setVertexBuffer(_tvb, 0, UINT32_MAX);
  2784. }
  2785. void setVertexBuffer(const TransientVertexBuffer* _tvb, uint32_t _startVertex, uint32_t _numVertices)
  2786. {
  2787. BGFX_CHECK_MAIN_THREAD();
  2788. BX_CHECK(NULL != _tvb, "_tvb can't be NULL");
  2789. s_ctx->setVertexBuffer(_tvb, _startVertex, _numVertices);
  2790. }
  2791. void setInstanceDataBuffer(const InstanceDataBuffer* _idb, uint32_t _num)
  2792. {
  2793. BGFX_CHECK_MAIN_THREAD();
  2794. BX_CHECK(NULL != _idb, "_idb can't be NULL");
  2795. s_ctx->setInstanceDataBuffer(_idb, _num);
  2796. }
  2797. void setInstanceDataBuffer(VertexBufferHandle _handle, uint32_t _startVertex, uint32_t _num)
  2798. {
  2799. BGFX_CHECK_MAIN_THREAD();
  2800. s_ctx->setInstanceDataBuffer(_handle, _startVertex, _num);
  2801. }
  2802. void setInstanceDataBuffer(DynamicVertexBufferHandle _handle, uint32_t _startVertex, uint32_t _num)
  2803. {
  2804. BGFX_CHECK_MAIN_THREAD();
  2805. s_ctx->setInstanceDataBuffer(_handle, _startVertex, _num);
  2806. }
  2807. void setTexture(uint8_t _stage, UniformHandle _sampler, TextureHandle _handle, uint32_t _flags)
  2808. {
  2809. BGFX_CHECK_MAIN_THREAD();
  2810. s_ctx->setTexture(_stage, _sampler, _handle, _flags);
  2811. }
  2812. void setTexture(uint8_t _stage, UniformHandle _sampler, FrameBufferHandle _handle, uint8_t _attachment, uint32_t _flags)
  2813. {
  2814. BGFX_CHECK_MAIN_THREAD();
  2815. s_ctx->setTexture(_stage, _sampler, _handle, _attachment, _flags);
  2816. }
  2817. uint32_t touch(uint8_t _id)
  2818. {
  2819. ProgramHandle handle = BGFX_INVALID_HANDLE;
  2820. return submit(_id, handle);
  2821. }
  2822. uint32_t submit(uint8_t _id, ProgramHandle _program, int32_t _depth)
  2823. {
  2824. OcclusionQueryHandle handle = BGFX_INVALID_HANDLE;
  2825. return submit(_id, _program, handle, _depth);
  2826. }
  2827. uint32_t submit(uint8_t _id, ProgramHandle _program, OcclusionQueryHandle _occlusionQuery, int32_t _depth)
  2828. {
  2829. BGFX_CHECK_MAIN_THREAD();
  2830. BX_CHECK(false
  2831. || !isValid(_occlusionQuery)
  2832. || 0 != (g_caps.supported & BGFX_CAPS_OCCLUSION_QUERY)
  2833. , "Occlusion query is not supported! Use bgfx::getCaps to check BGFX_CAPS_OCCLUSION_QUERY backend renderer capabilities."
  2834. );
  2835. return s_ctx->submit(_id, _program, _occlusionQuery, _depth);
  2836. }
  2837. uint32_t submit(uint8_t _id, ProgramHandle _program, IndirectBufferHandle _indirectHandle, uint16_t _start, uint16_t _num, int32_t _depth)
  2838. {
  2839. BGFX_CHECK_MAIN_THREAD();
  2840. return s_ctx->submit(_id, _program, _indirectHandle, _start, _num, _depth);
  2841. }
  2842. void setBuffer(uint8_t _stage, IndexBufferHandle _handle, Access::Enum _access)
  2843. {
  2844. BGFX_CHECK_MAIN_THREAD();
  2845. s_ctx->setBuffer(_stage, _handle, _access);
  2846. }
  2847. void setBuffer(uint8_t _stage, VertexBufferHandle _handle, Access::Enum _access)
  2848. {
  2849. BGFX_CHECK_MAIN_THREAD();
  2850. s_ctx->setBuffer(_stage, _handle, _access);
  2851. }
  2852. void setBuffer(uint8_t _stage, DynamicIndexBufferHandle _handle, Access::Enum _access)
  2853. {
  2854. BGFX_CHECK_MAIN_THREAD();
  2855. s_ctx->setBuffer(_stage, _handle, _access);
  2856. }
  2857. void setBuffer(uint8_t _stage, DynamicVertexBufferHandle _handle, Access::Enum _access)
  2858. {
  2859. BGFX_CHECK_MAIN_THREAD();
  2860. s_ctx->setBuffer(_stage, _handle, _access);
  2861. }
  2862. void setBuffer(uint8_t _stage, IndirectBufferHandle _handle, Access::Enum _access)
  2863. {
  2864. BGFX_CHECK_MAIN_THREAD();
  2865. s_ctx->setBuffer(_stage, _handle, _access);
  2866. }
  2867. void setImage(uint8_t _stage, UniformHandle _sampler, TextureHandle _handle, uint8_t _mip, Access::Enum _access, TextureFormat::Enum _format)
  2868. {
  2869. BGFX_CHECK_MAIN_THREAD();
  2870. s_ctx->setImage(_stage, _sampler, _handle, _mip, _access, _format);
  2871. }
  2872. void setImage(uint8_t _stage, UniformHandle _sampler, FrameBufferHandle _handle, uint8_t _attachment, Access::Enum _access, TextureFormat::Enum _format)
  2873. {
  2874. BGFX_CHECK_MAIN_THREAD();
  2875. s_ctx->setImage(_stage, _sampler, _handle, _attachment, _access, _format);
  2876. }
  2877. uint32_t dispatch(uint8_t _id, ProgramHandle _handle, uint16_t _numX, uint16_t _numY, uint16_t _numZ, uint8_t _flags)
  2878. {
  2879. BGFX_CHECK_MAIN_THREAD();
  2880. return s_ctx->dispatch(_id, _handle, _numX, _numY, _numZ, _flags);
  2881. }
  2882. uint32_t dispatch(uint8_t _id, ProgramHandle _handle, IndirectBufferHandle _indirectHandle, uint16_t _start, uint16_t _num, uint8_t _flags)
  2883. {
  2884. BGFX_CHECK_MAIN_THREAD();
  2885. return s_ctx->dispatch(_id, _handle, _indirectHandle, _start, _num, _flags);
  2886. }
  2887. void discard()
  2888. {
  2889. BGFX_CHECK_MAIN_THREAD();
  2890. s_ctx->discard();
  2891. }
  2892. void blit(uint8_t _id, TextureHandle _dst, uint16_t _dstX, uint16_t _dstY, TextureHandle _src, uint16_t _srcX, uint16_t _srcY, uint16_t _width, uint16_t _height)
  2893. {
  2894. blit(_id, _dst, 0, _dstX, _dstY, 0, _src, 0, _srcX, _srcY, 0, _width, _height, 0);
  2895. }
  2896. void blit(uint8_t _id, TextureHandle _dst, uint16_t _dstX, uint16_t _dstY, FrameBufferHandle _src, uint8_t _attachment, uint16_t _srcX, uint16_t _srcY, uint16_t _width, uint16_t _height)
  2897. {
  2898. blit(_id, _dst, 0, _dstX, _dstY, 0, _src, _attachment, 0, _srcX, _srcY, 0, _width, _height, 0);
  2899. }
  2900. void blit(uint8_t _id, TextureHandle _dst, uint8_t _dstMip, uint16_t _dstX, uint16_t _dstY, uint16_t _dstZ, TextureHandle _src, uint8_t _srcMip, uint16_t _srcX, uint16_t _srcY, uint16_t _srcZ, uint16_t _width, uint16_t _height, uint16_t _depth)
  2901. {
  2902. BGFX_CHECK_MAIN_THREAD();
  2903. BGFX_CHECK_CAPS(BGFX_CAPS_TEXTURE_BLIT, "Texture blit is not supported!");
  2904. s_ctx->blit(_id, _dst, _dstMip, _dstX, _dstY, _dstZ, _src, _srcMip, _srcX, _srcY, _srcZ, _width, _height, _depth);
  2905. }
  2906. void blit(uint8_t _id, TextureHandle _dst, uint8_t _dstMip, uint16_t _dstX, uint16_t _dstY, uint16_t _dstZ, FrameBufferHandle _src, uint8_t _attachment, uint8_t _srcMip, uint16_t _srcX, uint16_t _srcY, uint16_t _srcZ, uint16_t _width, uint16_t _height, uint16_t _depth)
  2907. {
  2908. BGFX_CHECK_MAIN_THREAD();
  2909. BGFX_CHECK_CAPS(BGFX_CAPS_TEXTURE_BLIT, "Texture blit is not supported!");
  2910. s_ctx->blit(_id, _dst, _dstMip, _dstX, _dstY, _dstZ, _src, _attachment, _srcMip, _srcX, _srcY, _srcZ, _width, _height, _depth);
  2911. }
  2912. void saveScreenShot(const char* _filePath)
  2913. {
  2914. BGFX_CHECK_MAIN_THREAD();
  2915. s_ctx->saveScreenShot(_filePath);
  2916. }
  2917. } // namespace bgfx
  2918. #include <bgfx/c99/bgfx.h>
  2919. #include <bgfx/c99/bgfxplatform.h>
  2920. BX_STATIC_ASSERT(bgfx::Fatal::Count == bgfx::Fatal::Enum(BGFX_FATAL_COUNT) );
  2921. BX_STATIC_ASSERT(bgfx::RendererType::Count == bgfx::RendererType::Enum(BGFX_RENDERER_TYPE_COUNT) );
  2922. BX_STATIC_ASSERT(bgfx::Attrib::Count == bgfx::Attrib::Enum(BGFX_ATTRIB_COUNT) );
  2923. BX_STATIC_ASSERT(bgfx::AttribType::Count == bgfx::AttribType::Enum(BGFX_ATTRIB_TYPE_COUNT) );
  2924. BX_STATIC_ASSERT(bgfx::TextureFormat::Count == bgfx::TextureFormat::Enum(BGFX_TEXTURE_FORMAT_COUNT) );
  2925. BX_STATIC_ASSERT(bgfx::UniformType::Count == bgfx::UniformType::Enum(BGFX_UNIFORM_TYPE_COUNT) );
  2926. BX_STATIC_ASSERT(bgfx::RenderFrame::Count == bgfx::RenderFrame::Enum(BGFX_RENDER_FRAME_COUNT) );
  2927. BX_STATIC_ASSERT(sizeof(bgfx::Memory) == sizeof(bgfx_memory_t) );
  2928. BX_STATIC_ASSERT(sizeof(bgfx::VertexDecl) == sizeof(bgfx_vertex_decl_t) );
  2929. BX_STATIC_ASSERT(sizeof(bgfx::TransientIndexBuffer) == sizeof(bgfx_transient_index_buffer_t) );
  2930. BX_STATIC_ASSERT(sizeof(bgfx::TransientVertexBuffer) == sizeof(bgfx_transient_vertex_buffer_t) );
  2931. BX_STATIC_ASSERT(sizeof(bgfx::InstanceDataBuffer) == sizeof(bgfx_instance_data_buffer_t) );
  2932. BX_STATIC_ASSERT(sizeof(bgfx::TextureInfo) == sizeof(bgfx_texture_info_t) );
  2933. BX_STATIC_ASSERT(sizeof(bgfx::Caps) == sizeof(bgfx_caps_t) );
  2934. BX_STATIC_ASSERT(sizeof(bgfx::PlatformData) == sizeof(bgfx_platform_data_t) );
  2935. BX_STATIC_ASSERT(sizeof(bgfx::InternalData) == sizeof(bgfx_internal_data_t) );
  2936. namespace bgfx
  2937. {
  2938. struct CallbackC99 : public CallbackI
  2939. {
  2940. virtual ~CallbackC99()
  2941. {
  2942. }
  2943. virtual void fatal(Fatal::Enum _code, const char* _str) BX_OVERRIDE
  2944. {
  2945. m_interface->vtbl->fatal(m_interface, (bgfx_fatal_t)_code, _str);
  2946. }
  2947. virtual void traceVargs(const char* _filePath, uint16_t _line, const char* _format, va_list _argList) BX_OVERRIDE
  2948. {
  2949. m_interface->vtbl->trace_vargs(m_interface, _filePath, _line, _format, _argList);
  2950. }
  2951. virtual uint32_t cacheReadSize(uint64_t _id) BX_OVERRIDE
  2952. {
  2953. return m_interface->vtbl->cache_read_size(m_interface, _id);
  2954. }
  2955. virtual bool cacheRead(uint64_t _id, void* _data, uint32_t _size) BX_OVERRIDE
  2956. {
  2957. return m_interface->vtbl->cache_read(m_interface, _id, _data, _size);
  2958. }
  2959. virtual void cacheWrite(uint64_t _id, const void* _data, uint32_t _size) BX_OVERRIDE
  2960. {
  2961. m_interface->vtbl->cache_write(m_interface, _id, _data, _size);
  2962. }
  2963. virtual void screenShot(const char* _filePath, uint32_t _width, uint32_t _height, uint32_t _pitch, const void* _data, uint32_t _size, bool _yflip) BX_OVERRIDE
  2964. {
  2965. m_interface->vtbl->screen_shot(m_interface, _filePath, _width, _height, _pitch, _data, _size, _yflip);
  2966. }
  2967. virtual void captureBegin(uint32_t _width, uint32_t _height, uint32_t _pitch, TextureFormat::Enum _format, bool _yflip) BX_OVERRIDE
  2968. {
  2969. m_interface->vtbl->capture_begin(m_interface, _width, _height, _pitch, (bgfx_texture_format_t)_format, _yflip);
  2970. }
  2971. virtual void captureEnd() BX_OVERRIDE
  2972. {
  2973. m_interface->vtbl->capture_end(m_interface);
  2974. }
  2975. virtual void captureFrame(const void* _data, uint32_t _size) BX_OVERRIDE
  2976. {
  2977. m_interface->vtbl->capture_frame(m_interface, _data, _size);
  2978. }
  2979. bgfx_callback_interface_t* m_interface;
  2980. };
  2981. class AllocatorC99 : public bx::AllocatorI
  2982. {
  2983. public:
  2984. virtual ~AllocatorC99()
  2985. {
  2986. }
  2987. virtual void* realloc(void* _ptr, size_t _size, size_t _align, const char* _file, uint32_t _line) BX_OVERRIDE
  2988. {
  2989. return m_interface->vtbl->realloc(m_interface, _ptr, _size, _align, _file, _line);
  2990. }
  2991. bgfx_allocator_interface_t* m_interface;
  2992. };
  2993. } // namespace bgfx
  2994. BGFX_C_API void bgfx_vertex_decl_begin(bgfx_vertex_decl_t* _decl, bgfx_renderer_type_t _renderer)
  2995. {
  2996. bgfx::VertexDecl* decl = (bgfx::VertexDecl*)_decl;
  2997. decl->begin(bgfx::RendererType::Enum(_renderer) );
  2998. }
  2999. BGFX_C_API void bgfx_vertex_decl_add(bgfx_vertex_decl_t* _decl, bgfx_attrib_t _attrib, uint8_t _num, bgfx_attrib_type_t _type, bool _normalized, bool _asInt)
  3000. {
  3001. bgfx::VertexDecl* decl = (bgfx::VertexDecl*)_decl;
  3002. decl->add(bgfx::Attrib::Enum(_attrib)
  3003. , _num
  3004. , bgfx::AttribType::Enum(_type)
  3005. , _normalized
  3006. , _asInt
  3007. );
  3008. }
  3009. BGFX_C_API void bgfx_vertex_decl_skip(bgfx_vertex_decl_t* _decl, uint8_t _num)
  3010. {
  3011. bgfx::VertexDecl* decl = (bgfx::VertexDecl*)_decl;
  3012. decl->skip(_num);
  3013. }
  3014. BGFX_C_API void bgfx_vertex_decl_end(bgfx_vertex_decl_t* _decl)
  3015. {
  3016. bgfx::VertexDecl* decl = (bgfx::VertexDecl*)_decl;
  3017. decl->end();
  3018. }
  3019. BGFX_C_API void bgfx_vertex_pack(const float _input[4], bool _inputNormalized, bgfx_attrib_t _attr, const bgfx_vertex_decl_t* _decl, void* _data, uint32_t _index)
  3020. {
  3021. bgfx::VertexDecl& decl = *(bgfx::VertexDecl*)_decl;
  3022. bgfx::vertexPack(_input, _inputNormalized, bgfx::Attrib::Enum(_attr), decl, _data, _index);
  3023. }
  3024. BGFX_C_API void bgfx_vertex_unpack(float _output[4], bgfx_attrib_t _attr, const bgfx_vertex_decl_t* _decl, const void* _data, uint32_t _index)
  3025. {
  3026. bgfx::VertexDecl& decl = *(bgfx::VertexDecl*)_decl;
  3027. bgfx::vertexUnpack(_output, bgfx::Attrib::Enum(_attr), decl, _data, _index);
  3028. }
  3029. BGFX_C_API void bgfx_vertex_convert(const bgfx_vertex_decl_t* _destDecl, void* _destData, const bgfx_vertex_decl_t* _srcDecl, const void* _srcData, uint32_t _num)
  3030. {
  3031. bgfx::VertexDecl& destDecl = *(bgfx::VertexDecl*)_destDecl;
  3032. bgfx::VertexDecl& srcDecl = *(bgfx::VertexDecl*)_srcDecl;
  3033. bgfx::vertexConvert(destDecl, _destData, srcDecl, _srcData, _num);
  3034. }
  3035. BGFX_C_API uint16_t bgfx_weld_vertices(uint16_t* _output, const bgfx_vertex_decl_t* _decl, const void* _data, uint16_t _num, float _epsilon)
  3036. {
  3037. bgfx::VertexDecl& decl = *(bgfx::VertexDecl*)_decl;
  3038. return bgfx::weldVertices(_output, decl, _data, _num, _epsilon);
  3039. }
  3040. BGFX_C_API void bgfx_image_swizzle_bgra8(uint32_t _width, uint32_t _height, uint32_t _pitch, const void* _src, void* _dst)
  3041. {
  3042. bgfx::imageSwizzleBgra8(_width, _height, _pitch, _src, _dst);
  3043. }
  3044. BGFX_C_API void bgfx_image_rgba8_downsample_2x2(uint32_t _width, uint32_t _height, uint32_t _pitch, const void* _src, void* _dst)
  3045. {
  3046. bgfx::imageRgba8Downsample2x2(_width, _height, _pitch, _src, _dst);
  3047. }
  3048. BGFX_C_API uint8_t bgfx_get_supported_renderers(bgfx_renderer_type_t _enum[BGFX_RENDERER_TYPE_COUNT])
  3049. {
  3050. return bgfx::getSupportedRenderers( (bgfx::RendererType::Enum*)_enum);
  3051. }
  3052. BGFX_C_API const char* bgfx_get_renderer_name(bgfx_renderer_type_t _type)
  3053. {
  3054. return bgfx::getRendererName(bgfx::RendererType::Enum(_type) );
  3055. }
  3056. BGFX_C_API bool bgfx_init(bgfx_renderer_type_t _type, uint16_t _vendorId, uint16_t _deviceId, bgfx_callback_interface_t* _callback, bgfx_allocator_interface_t* _allocator)
  3057. {
  3058. static bgfx::CallbackC99 s_callback;
  3059. s_callback.m_interface = _callback;
  3060. static bgfx::AllocatorC99 s_allocator;
  3061. s_allocator.m_interface = _allocator;
  3062. return bgfx::init(bgfx::RendererType::Enum(_type)
  3063. , _vendorId
  3064. , _deviceId
  3065. , NULL == _callback ? NULL : &s_callback
  3066. , NULL == _allocator ? NULL : &s_allocator
  3067. );
  3068. }
  3069. BGFX_C_API void bgfx_shutdown()
  3070. {
  3071. return bgfx::shutdown();
  3072. }
  3073. BGFX_C_API void bgfx_reset(uint32_t _width, uint32_t _height, uint32_t _flags)
  3074. {
  3075. bgfx::reset(_width, _height, _flags);
  3076. }
  3077. BGFX_C_API uint32_t bgfx_frame()
  3078. {
  3079. return bgfx::frame();
  3080. }
  3081. BGFX_C_API bgfx_renderer_type_t bgfx_get_renderer_type()
  3082. {
  3083. return bgfx_renderer_type_t(bgfx::getRendererType() );
  3084. }
  3085. BGFX_C_API const bgfx_caps_t* bgfx_get_caps()
  3086. {
  3087. return (const bgfx_caps_t*)bgfx::getCaps();
  3088. }
  3089. BGFX_C_API const bgfx_hmd_t* bgfx_get_hmd()
  3090. {
  3091. return (const bgfx_hmd_t*)bgfx::getHMD();
  3092. }
  3093. BGFX_C_API const bgfx_stats_t* bgfx_get_stats()
  3094. {
  3095. return (const bgfx_stats_t*)bgfx::getStats();
  3096. }
  3097. BGFX_C_API const bgfx_memory_t* bgfx_alloc(uint32_t _size)
  3098. {
  3099. return (const bgfx_memory_t*)bgfx::alloc(_size);
  3100. }
  3101. BGFX_C_API const bgfx_memory_t* bgfx_copy(const void* _data, uint32_t _size)
  3102. {
  3103. return (const bgfx_memory_t*)bgfx::copy(_data, _size);
  3104. }
  3105. BGFX_C_API const bgfx_memory_t* bgfx_make_ref(const void* _data, uint32_t _size)
  3106. {
  3107. return (const bgfx_memory_t*)bgfx::makeRef(_data, _size);
  3108. }
  3109. BGFX_C_API const bgfx_memory_t* bgfx_make_ref_release(const void* _data, uint32_t _size, bgfx_release_fn_t _releaseFn, void* _userData)
  3110. {
  3111. return (const bgfx_memory_t*)bgfx::makeRef(_data, _size, _releaseFn, _userData);
  3112. }
  3113. BGFX_C_API void bgfx_set_debug(uint32_t _debug)
  3114. {
  3115. bgfx::setDebug(_debug);
  3116. }
  3117. BGFX_C_API void bgfx_dbg_text_clear(uint8_t _attr, bool _small)
  3118. {
  3119. bgfx::dbgTextClear(_attr, _small);
  3120. }
  3121. BGFX_C_API void bgfx_dbg_text_printf(uint16_t _x, uint16_t _y, uint8_t _attr, const char* _format, ...)
  3122. {
  3123. va_list argList;
  3124. va_start(argList, _format);
  3125. bgfx::dbgTextPrintfVargs(_x, _y, _attr, _format, argList);
  3126. va_end(argList);
  3127. }
  3128. BGFX_C_API void bgfx_dbg_text_image(uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const void* _data, uint16_t _pitch)
  3129. {
  3130. bgfx::dbgTextImage(_x, _y, _width, _height, _data, _pitch);
  3131. }
  3132. BGFX_C_API bgfx_index_buffer_handle_t bgfx_create_index_buffer(const bgfx_memory_t* _mem, uint16_t _flags)
  3133. {
  3134. union { bgfx_index_buffer_handle_t c; bgfx::IndexBufferHandle cpp; } handle;
  3135. handle.cpp = bgfx::createIndexBuffer( (const bgfx::Memory*)_mem, _flags);
  3136. return handle.c;
  3137. }
  3138. BGFX_C_API void bgfx_destroy_index_buffer(bgfx_index_buffer_handle_t _handle)
  3139. {
  3140. union { bgfx_index_buffer_handle_t c; bgfx::IndexBufferHandle cpp; } handle = { _handle };
  3141. bgfx::destroyIndexBuffer(handle.cpp);
  3142. }
  3143. BGFX_C_API bgfx_vertex_buffer_handle_t bgfx_create_vertex_buffer(const bgfx_memory_t* _mem, const bgfx_vertex_decl_t* _decl, uint16_t _flags)
  3144. {
  3145. const bgfx::VertexDecl& decl = *(const bgfx::VertexDecl*)_decl;
  3146. union { bgfx_vertex_buffer_handle_t c; bgfx::VertexBufferHandle cpp; } handle;
  3147. handle.cpp = bgfx::createVertexBuffer( (const bgfx::Memory*)_mem, decl, _flags);
  3148. return handle.c;
  3149. }
  3150. BGFX_C_API void bgfx_destroy_vertex_buffer(bgfx_vertex_buffer_handle_t _handle)
  3151. {
  3152. union { bgfx_vertex_buffer_handle_t c; bgfx::VertexBufferHandle cpp; } handle = { _handle };
  3153. bgfx::destroyVertexBuffer(handle.cpp);
  3154. }
  3155. BGFX_C_API bgfx_dynamic_index_buffer_handle_t bgfx_create_dynamic_index_buffer(uint32_t _num, uint16_t _flags)
  3156. {
  3157. union { bgfx_dynamic_index_buffer_handle_t c; bgfx::DynamicIndexBufferHandle cpp; } handle;
  3158. handle.cpp = bgfx::createDynamicIndexBuffer(_num, _flags);
  3159. return handle.c;
  3160. }
  3161. BGFX_C_API bgfx_dynamic_index_buffer_handle_t bgfx_create_dynamic_index_buffer_mem(const bgfx_memory_t* _mem, uint16_t _flags)
  3162. {
  3163. union { bgfx_dynamic_index_buffer_handle_t c; bgfx::DynamicIndexBufferHandle cpp; } handle;
  3164. handle.cpp = bgfx::createDynamicIndexBuffer( (const bgfx::Memory*)_mem, _flags);
  3165. return handle.c;
  3166. }
  3167. BGFX_C_API void bgfx_update_dynamic_index_buffer(bgfx_dynamic_index_buffer_handle_t _handle, uint32_t _startIndex, const bgfx_memory_t* _mem)
  3168. {
  3169. union { bgfx_dynamic_index_buffer_handle_t c; bgfx::DynamicIndexBufferHandle cpp; } handle = { _handle };
  3170. bgfx::updateDynamicIndexBuffer(handle.cpp, _startIndex, (const bgfx::Memory*)_mem);
  3171. }
  3172. BGFX_C_API void bgfx_destroy_dynamic_index_buffer(bgfx_dynamic_index_buffer_handle_t _handle)
  3173. {
  3174. union { bgfx_dynamic_index_buffer_handle_t c; bgfx::DynamicIndexBufferHandle cpp; } handle = { _handle };
  3175. bgfx::destroyDynamicIndexBuffer(handle.cpp);
  3176. }
  3177. BGFX_C_API bgfx_dynamic_vertex_buffer_handle_t bgfx_create_dynamic_vertex_buffer(uint32_t _num, const bgfx_vertex_decl_t* _decl, uint16_t _flags)
  3178. {
  3179. const bgfx::VertexDecl& decl = *(const bgfx::VertexDecl*)_decl;
  3180. union { bgfx_dynamic_vertex_buffer_handle_t c; bgfx::DynamicVertexBufferHandle cpp; } handle;
  3181. handle.cpp = bgfx::createDynamicVertexBuffer(_num, decl, _flags);
  3182. return handle.c;
  3183. }
  3184. BGFX_C_API bgfx_dynamic_vertex_buffer_handle_t bgfx_create_dynamic_vertex_buffer_mem(const bgfx_memory_t* _mem, const bgfx_vertex_decl_t* _decl, uint16_t _flags)
  3185. {
  3186. const bgfx::VertexDecl& decl = *(const bgfx::VertexDecl*)_decl;
  3187. union { bgfx_dynamic_vertex_buffer_handle_t c; bgfx::DynamicVertexBufferHandle cpp; } handle;
  3188. handle.cpp = bgfx::createDynamicVertexBuffer( (const bgfx::Memory*)_mem, decl, _flags);
  3189. return handle.c;
  3190. }
  3191. BGFX_C_API void bgfx_update_dynamic_vertex_buffer(bgfx_dynamic_vertex_buffer_handle_t _handle, uint32_t _startVertex, const bgfx_memory_t* _mem)
  3192. {
  3193. union { bgfx_dynamic_vertex_buffer_handle_t c; bgfx::DynamicVertexBufferHandle cpp; } handle = { _handle };
  3194. bgfx::updateDynamicVertexBuffer(handle.cpp, _startVertex, (const bgfx::Memory*)_mem);
  3195. }
  3196. BGFX_C_API void bgfx_destroy_dynamic_vertex_buffer(bgfx_dynamic_vertex_buffer_handle_t _handle)
  3197. {
  3198. union { bgfx_dynamic_vertex_buffer_handle_t c; bgfx::DynamicVertexBufferHandle cpp; } handle = { _handle };
  3199. bgfx::destroyDynamicVertexBuffer(handle.cpp);
  3200. }
  3201. BGFX_C_API bool bgfx_check_avail_transient_index_buffer(uint32_t _num)
  3202. {
  3203. return bgfx::checkAvailTransientIndexBuffer(_num);
  3204. }
  3205. BGFX_C_API bool bgfx_check_avail_transient_vertex_buffer(uint32_t _num, const bgfx_vertex_decl_t* _decl)
  3206. {
  3207. const bgfx::VertexDecl& decl = *(const bgfx::VertexDecl*)_decl;
  3208. return bgfx::checkAvailTransientVertexBuffer(_num, decl);
  3209. }
  3210. BGFX_C_API bool bgfx_check_avail_instance_data_buffer(uint32_t _num, uint16_t _stride)
  3211. {
  3212. return bgfx::checkAvailInstanceDataBuffer(_num, _stride);
  3213. }
  3214. BGFX_C_API bool bgfx_check_avail_transient_buffers(uint32_t _numVertices, const bgfx_vertex_decl_t* _decl, uint32_t _numIndices)
  3215. {
  3216. const bgfx::VertexDecl& decl = *(const bgfx::VertexDecl*)_decl;
  3217. return bgfx::checkAvailTransientBuffers(_numVertices, decl, _numIndices);
  3218. }
  3219. BGFX_C_API void bgfx_alloc_transient_index_buffer(bgfx_transient_index_buffer_t* _tib, uint32_t _num)
  3220. {
  3221. bgfx::allocTransientIndexBuffer( (bgfx::TransientIndexBuffer*)_tib, _num);
  3222. }
  3223. BGFX_C_API void bgfx_alloc_transient_vertex_buffer(bgfx_transient_vertex_buffer_t* _tvb, uint32_t _num, const bgfx_vertex_decl_t* _decl)
  3224. {
  3225. const bgfx::VertexDecl& decl = *(const bgfx::VertexDecl*)_decl;
  3226. bgfx::allocTransientVertexBuffer( (bgfx::TransientVertexBuffer*)_tvb, _num, decl);
  3227. }
  3228. BGFX_C_API bool bgfx_alloc_transient_buffers(bgfx_transient_vertex_buffer_t* _tvb, const bgfx_vertex_decl_t* _decl, uint32_t _numVertices, bgfx_transient_index_buffer_t* _tib, uint32_t _numIndices)
  3229. {
  3230. const bgfx::VertexDecl& decl = *(const bgfx::VertexDecl*)_decl;
  3231. return bgfx::allocTransientBuffers( (bgfx::TransientVertexBuffer*)_tvb, decl, _numVertices, (bgfx::TransientIndexBuffer*)_tib, _numIndices);
  3232. }
  3233. BGFX_C_API const bgfx_instance_data_buffer_t* bgfx_alloc_instance_data_buffer(uint32_t _num, uint16_t _stride)
  3234. {
  3235. return (bgfx_instance_data_buffer_t*)bgfx::allocInstanceDataBuffer(_num, _stride);
  3236. }
  3237. BGFX_C_API bgfx_indirect_buffer_handle_t bgfx_create_indirect_buffer(uint32_t _num)
  3238. {
  3239. union { bgfx_indirect_buffer_handle_t c; bgfx::IndirectBufferHandle cpp; } handle;
  3240. handle.cpp = bgfx::createIndirectBuffer(_num);
  3241. return handle.c;
  3242. }
  3243. BGFX_C_API void bgfx_destroy_indirect_buffer(bgfx_indirect_buffer_handle_t _handle)
  3244. {
  3245. union { bgfx_indirect_buffer_handle_t c; bgfx::IndirectBufferHandle cpp; } handle = { _handle };
  3246. bgfx::destroyIndirectBuffer(handle.cpp);
  3247. }
  3248. BGFX_C_API bgfx_shader_handle_t bgfx_create_shader(const bgfx_memory_t* _mem)
  3249. {
  3250. union { bgfx_shader_handle_t c; bgfx::ShaderHandle cpp; } handle;
  3251. handle.cpp = bgfx::createShader( (const bgfx::Memory*)_mem);
  3252. return handle.c;
  3253. }
  3254. BGFX_C_API uint16_t bgfx_get_shader_uniforms(bgfx_shader_handle_t _handle, bgfx_uniform_handle_t* _uniforms, uint16_t _max)
  3255. {
  3256. union { bgfx_shader_handle_t c; bgfx::ShaderHandle cpp; } handle = { _handle };
  3257. return bgfx::getShaderUniforms(handle.cpp, (bgfx::UniformHandle*)_uniforms, _max);
  3258. }
  3259. BGFX_C_API void bgfx_destroy_shader(bgfx_shader_handle_t _handle)
  3260. {
  3261. union { bgfx_shader_handle_t c; bgfx::ShaderHandle cpp; } handle = { _handle };
  3262. bgfx::destroyShader(handle.cpp);
  3263. }
  3264. BGFX_C_API bgfx_program_handle_t bgfx_create_program(bgfx_shader_handle_t _vsh, bgfx_shader_handle_t _fsh, bool _destroyShaders)
  3265. {
  3266. union { bgfx_shader_handle_t c; bgfx::ShaderHandle cpp; } vsh = { _vsh };
  3267. union { bgfx_shader_handle_t c; bgfx::ShaderHandle cpp; } fsh = { _fsh };
  3268. union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } handle;
  3269. handle.cpp = bgfx::createProgram(vsh.cpp, fsh.cpp, _destroyShaders);
  3270. return handle.c;
  3271. }
  3272. BGFX_C_API bgfx_program_handle_t bgfx_create_compute_program(bgfx_shader_handle_t _csh, bool _destroyShaders)
  3273. {
  3274. union { bgfx_shader_handle_t c; bgfx::ShaderHandle cpp; } csh = { _csh };
  3275. union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } handle;
  3276. handle.cpp = bgfx::createProgram(csh.cpp, _destroyShaders);
  3277. return handle.c;
  3278. }
  3279. BGFX_C_API void bgfx_destroy_program(bgfx_program_handle_t _handle)
  3280. {
  3281. union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } handle = { _handle };
  3282. bgfx::destroyProgram(handle.cpp);
  3283. }
  3284. BGFX_C_API void bgfx_calc_texture_size(bgfx_texture_info_t* _info, uint16_t _width, uint16_t _height, uint16_t _depth, bool _cubeMap, uint8_t _numMips, bgfx_texture_format_t _format)
  3285. {
  3286. bgfx::TextureInfo& info = *(bgfx::TextureInfo*)_info;
  3287. bgfx::calcTextureSize(info, _width, _height, _depth, _cubeMap, _numMips, bgfx::TextureFormat::Enum(_format) );
  3288. }
  3289. BGFX_C_API bgfx_texture_handle_t bgfx_create_texture(const bgfx_memory_t* _mem, uint32_t _flags, uint8_t _skip, bgfx_texture_info_t* _info)
  3290. {
  3291. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle;
  3292. bgfx::TextureInfo* info = (bgfx::TextureInfo*)_info;
  3293. handle.cpp = bgfx::createTexture( (const bgfx::Memory*)_mem, _flags, _skip, info);
  3294. return handle.c;
  3295. }
  3296. BGFX_C_API bgfx_texture_handle_t bgfx_create_texture_2d(uint16_t _width, uint16_t _height, uint8_t _numMips, bgfx_texture_format_t _format, uint32_t _flags, const bgfx_memory_t* _mem)
  3297. {
  3298. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle;
  3299. handle.cpp = bgfx::createTexture2D(_width, _height, _numMips, bgfx::TextureFormat::Enum(_format), _flags, (const bgfx::Memory*)_mem);
  3300. return handle.c;
  3301. }
  3302. BGFX_C_API bgfx_texture_handle_t bgfx_create_texture_2d_scaled(bgfx_backbuffer_ratio_t _ratio, uint8_t _numMips, bgfx_texture_format_t _format, uint32_t _flags)
  3303. {
  3304. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle;
  3305. handle.cpp = bgfx::createTexture2D(bgfx::BackbufferRatio::Enum(_ratio), _numMips, bgfx::TextureFormat::Enum(_format), _flags);
  3306. return handle.c;
  3307. }
  3308. BGFX_C_API bgfx_texture_handle_t bgfx_create_texture_3d(uint16_t _width, uint16_t _height, uint16_t _depth, uint8_t _numMips, bgfx_texture_format_t _format, uint32_t _flags, const bgfx_memory_t* _mem)
  3309. {
  3310. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle;
  3311. handle.cpp = bgfx::createTexture3D(_width, _height, _depth, _numMips, bgfx::TextureFormat::Enum(_format), _flags, (const bgfx::Memory*)_mem);
  3312. return handle.c;
  3313. }
  3314. BGFX_C_API bgfx_texture_handle_t bgfx_create_texture_cube(uint16_t _size, uint8_t _numMips, bgfx_texture_format_t _format, uint32_t _flags, const bgfx_memory_t* _mem)
  3315. {
  3316. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle;
  3317. handle.cpp = bgfx::createTextureCube(_size, _numMips, bgfx::TextureFormat::Enum(_format), _flags, (const bgfx::Memory*)_mem);
  3318. return handle.c;
  3319. }
  3320. BGFX_C_API void bgfx_update_texture_2d(bgfx_texture_handle_t _handle, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const bgfx_memory_t* _mem, uint16_t _pitch)
  3321. {
  3322. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
  3323. bgfx::updateTexture2D(handle.cpp, _mip, _x, _y, _width, _height, (const bgfx::Memory*)_mem, _pitch);
  3324. }
  3325. BGFX_C_API void bgfx_update_texture_3d(bgfx_texture_handle_t _handle, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _z, uint16_t _width, uint16_t _height, uint16_t _depth, const bgfx_memory_t* _mem)
  3326. {
  3327. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
  3328. bgfx::updateTexture3D(handle.cpp, _mip, _x, _y, _z, _width, _height, _depth, (const bgfx::Memory*)_mem);
  3329. }
  3330. BGFX_C_API void bgfx_update_texture_cube(bgfx_texture_handle_t _handle, uint8_t _side, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const bgfx_memory_t* _mem, uint16_t _pitch)
  3331. {
  3332. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
  3333. bgfx::updateTextureCube(handle.cpp, _side, _mip, _x, _y, _width, _height, (const bgfx::Memory*)_mem, _pitch);
  3334. }
  3335. BGFX_C_API void bgfx_read_texture(bgfx_texture_handle_t _handle, void* _data)
  3336. {
  3337. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
  3338. bgfx::readTexture(handle.cpp, _data);
  3339. }
  3340. BGFX_C_API void bgfx_read_frame_buffer(bgfx_frame_buffer_handle_t _handle, uint8_t _attachment, void* _data)
  3341. {
  3342. union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle = { _handle };
  3343. bgfx::readTexture(handle.cpp, _attachment, _data);
  3344. }
  3345. BGFX_C_API void bgfx_destroy_texture(bgfx_texture_handle_t _handle)
  3346. {
  3347. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
  3348. bgfx::destroyTexture(handle.cpp);
  3349. }
  3350. BGFX_C_API bgfx_frame_buffer_handle_t bgfx_create_frame_buffer(uint16_t _width, uint16_t _height, bgfx_texture_format_t _format, uint32_t _textureFlags)
  3351. {
  3352. union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle;
  3353. handle.cpp = bgfx::createFrameBuffer(_width, _height, bgfx::TextureFormat::Enum(_format), _textureFlags);
  3354. return handle.c;
  3355. }
  3356. BGFX_C_API bgfx_frame_buffer_handle_t bgfx_create_frame_buffer_scaled(bgfx_backbuffer_ratio_t _ratio, bgfx_texture_format_t _format, uint32_t _textureFlags)
  3357. {
  3358. union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle;
  3359. handle.cpp = bgfx::createFrameBuffer(bgfx::BackbufferRatio::Enum(_ratio), bgfx::TextureFormat::Enum(_format), _textureFlags);
  3360. return handle.c;
  3361. }
  3362. BGFX_C_API bgfx_frame_buffer_handle_t bgfx_create_frame_buffer_from_handles(uint8_t _num, const bgfx_texture_handle_t* _handles, bool _destroyTextures)
  3363. {
  3364. union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle;
  3365. handle.cpp = bgfx::createFrameBuffer(_num, (const bgfx::TextureHandle*)_handles, _destroyTextures);
  3366. return handle.c;
  3367. }
  3368. BGFX_C_API bgfx_frame_buffer_handle_t bgfx_create_frame_buffer_from_nwh(void* _nwh, uint16_t _width, uint16_t _height, bgfx_texture_format_t _depthFormat)
  3369. {
  3370. union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle;
  3371. handle.cpp = bgfx::createFrameBuffer(_nwh, _width, _height, bgfx::TextureFormat::Enum(_depthFormat) );
  3372. return handle.c;
  3373. }
  3374. BGFX_C_API void bgfx_destroy_frame_buffer(bgfx_frame_buffer_handle_t _handle)
  3375. {
  3376. union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle = { _handle };
  3377. bgfx::destroyFrameBuffer(handle.cpp);
  3378. }
  3379. BGFX_C_API bgfx_uniform_handle_t bgfx_create_uniform(const char* _name, bgfx_uniform_type_t _type, uint16_t _num)
  3380. {
  3381. union { bgfx_uniform_handle_t c; bgfx::UniformHandle cpp; } handle;
  3382. handle.cpp = bgfx::createUniform(_name, bgfx::UniformType::Enum(_type), _num);
  3383. return handle.c;
  3384. }
  3385. BGFX_C_API void bgfx_destroy_uniform(bgfx_uniform_handle_t _handle)
  3386. {
  3387. union { bgfx_uniform_handle_t c; bgfx::UniformHandle cpp; } handle = { _handle };
  3388. bgfx::destroyUniform(handle.cpp);
  3389. }
  3390. BGFX_C_API bgfx_occlusion_query_handle_t bgfx_create_occlusion_query()
  3391. {
  3392. union { bgfx_occlusion_query_handle_t c; bgfx::OcclusionQueryHandle cpp; } handle;
  3393. handle.cpp = bgfx::createOcclusionQuery();
  3394. return handle.c;
  3395. }
  3396. BGFX_C_API bgfx_occlusion_query_result_t bgfx_get_result(bgfx_occlusion_query_handle_t _handle)
  3397. {
  3398. union { bgfx_occlusion_query_handle_t c; bgfx::OcclusionQueryHandle cpp; } handle = { _handle };
  3399. return bgfx_occlusion_query_result_t(bgfx::getResult(handle.cpp) );
  3400. }
  3401. BGFX_C_API void bgfx_destroy_occlusion_query(bgfx_occlusion_query_handle_t _handle)
  3402. {
  3403. union { bgfx_occlusion_query_handle_t c; bgfx::OcclusionQueryHandle cpp; } handle = { _handle };
  3404. bgfx::destroyOcclusionQuery(handle.cpp);
  3405. }
  3406. BGFX_C_API void bgfx_set_palette_color(uint8_t _index, const float _rgba[4])
  3407. {
  3408. bgfx::setPaletteColor(_index, _rgba);
  3409. }
  3410. BGFX_C_API void bgfx_set_view_name(uint8_t _id, const char* _name)
  3411. {
  3412. bgfx::setViewName(_id, _name);
  3413. }
  3414. BGFX_C_API void bgfx_set_view_rect(uint8_t _id, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
  3415. {
  3416. bgfx::setViewRect(_id, _x, _y, _width, _height);
  3417. }
  3418. BGFX_C_API void bgfx_set_view_rect_auto(uint8_t _id, uint16_t _x, uint16_t _y, bgfx_backbuffer_ratio_t _ratio)
  3419. {
  3420. bgfx::setViewRect(_id, _x, _y, bgfx::BackbufferRatio::Enum(_ratio));
  3421. }
  3422. BGFX_C_API void bgfx_set_view_scissor(uint8_t _id, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
  3423. {
  3424. bgfx::setViewScissor(_id, _x, _y, _width, _height);
  3425. }
  3426. BGFX_C_API void bgfx_set_view_clear(uint8_t _id, uint16_t _flags, uint32_t _rgba, float _depth, uint8_t _stencil)
  3427. {
  3428. bgfx::setViewClear(_id, _flags, _rgba, _depth, _stencil);
  3429. }
  3430. BGFX_C_API void bgfx_set_view_clear_mrt(uint8_t _id, uint16_t _flags, float _depth, uint8_t _stencil, uint8_t _0, uint8_t _1, uint8_t _2, uint8_t _3, uint8_t _4, uint8_t _5, uint8_t _6, uint8_t _7)
  3431. {
  3432. bgfx::setViewClear(_id, _flags, _depth, _stencil, _0, _1, _2, _3, _4, _5, _6, _7);
  3433. }
  3434. BGFX_C_API void bgfx_set_view_seq(uint8_t _id, bool _enabled)
  3435. {
  3436. bgfx::setViewSeq(_id, _enabled);
  3437. }
  3438. BGFX_C_API void bgfx_set_view_frame_buffer(uint8_t _id, bgfx_frame_buffer_handle_t _handle)
  3439. {
  3440. union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle = { _handle };
  3441. bgfx::setViewFrameBuffer(_id, handle.cpp);
  3442. }
  3443. BGFX_C_API void bgfx_set_view_transform(uint8_t _id, const void* _view, const void* _proj)
  3444. {
  3445. bgfx::setViewTransform(_id, _view, _proj);
  3446. }
  3447. BGFX_C_API void bgfx_set_view_transform_stereo(uint8_t _id, const void* _view, const void* _projL, uint8_t _flags, const void* _projR)
  3448. {
  3449. bgfx::setViewTransform(_id, _view, _projL, _flags, _projR);
  3450. }
  3451. BGFX_C_API void bgfx_set_view_remap(uint8_t _id, uint8_t _num, const void* _remap)
  3452. {
  3453. bgfx::setViewRemap(_id, _num, _remap);
  3454. }
  3455. BGFX_C_API void bgfx_reset_view(uint8_t _id)
  3456. {
  3457. bgfx::resetView(_id);
  3458. }
  3459. BGFX_C_API void bgfx_set_marker(const char* _marker)
  3460. {
  3461. bgfx::setMarker(_marker);
  3462. }
  3463. BGFX_C_API void bgfx_set_state(uint64_t _state, uint32_t _rgba)
  3464. {
  3465. bgfx::setState(_state, _rgba);
  3466. }
  3467. BGFX_C_API void bgfx_set_condition(bgfx_occlusion_query_handle_t _handle, bool _visible)
  3468. {
  3469. union { bgfx_occlusion_query_handle_t c; bgfx::OcclusionQueryHandle cpp; } handle = { _handle };
  3470. bgfx::setCondition(handle.cpp, _visible);
  3471. }
  3472. BGFX_C_API void bgfx_set_stencil(uint32_t _fstencil, uint32_t _bstencil)
  3473. {
  3474. bgfx::setStencil(_fstencil, _bstencil);
  3475. }
  3476. BGFX_C_API uint16_t bgfx_set_scissor(uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
  3477. {
  3478. return bgfx::setScissor(_x, _y, _width, _height);
  3479. }
  3480. BGFX_C_API void bgfx_set_scissor_cached(uint16_t _cache)
  3481. {
  3482. bgfx::setScissor(_cache);
  3483. }
  3484. BGFX_C_API uint32_t bgfx_set_transform(const void* _mtx, uint16_t _num)
  3485. {
  3486. return bgfx::setTransform(_mtx, _num);
  3487. }
  3488. BGFX_C_API uint32_t bgfx_alloc_transform(bgfx_transform_t* _transform, uint16_t _num)
  3489. {
  3490. return bgfx::allocTransform( (bgfx::Transform*)_transform, _num);
  3491. }
  3492. BGFX_C_API void bgfx_set_transform_cached(uint32_t _cache, uint16_t _num)
  3493. {
  3494. bgfx::setTransform(_cache, _num);
  3495. }
  3496. BGFX_C_API void bgfx_set_uniform(bgfx_uniform_handle_t _handle, const void* _value, uint16_t _num)
  3497. {
  3498. union { bgfx_uniform_handle_t c; bgfx::UniformHandle cpp; } handle = { _handle };
  3499. bgfx::setUniform(handle.cpp, _value, _num);
  3500. }
  3501. BGFX_C_API void bgfx_set_index_buffer(bgfx_index_buffer_handle_t _handle, uint32_t _firstIndex, uint32_t _numIndices)
  3502. {
  3503. union { bgfx_index_buffer_handle_t c; bgfx::IndexBufferHandle cpp; } handle = { _handle };
  3504. bgfx::setIndexBuffer(handle.cpp, _firstIndex, _numIndices);
  3505. }
  3506. BGFX_C_API void bgfx_set_dynamic_index_buffer(bgfx_dynamic_index_buffer_handle_t _handle, uint32_t _firstIndex, uint32_t _numIndices)
  3507. {
  3508. union { bgfx_dynamic_index_buffer_handle_t c; bgfx::DynamicIndexBufferHandle cpp; } handle = { _handle };
  3509. bgfx::setIndexBuffer(handle.cpp, _firstIndex, _numIndices);
  3510. }
  3511. BGFX_C_API void bgfx_set_transient_index_buffer(const bgfx_transient_index_buffer_t* _tib, uint32_t _firstIndex, uint32_t _numIndices)
  3512. {
  3513. bgfx::setIndexBuffer( (const bgfx::TransientIndexBuffer*)_tib, _firstIndex, _numIndices);
  3514. }
  3515. BGFX_C_API void bgfx_set_vertex_buffer(bgfx_vertex_buffer_handle_t _handle, uint32_t _startVertex, uint32_t _numVertices)
  3516. {
  3517. union { bgfx_vertex_buffer_handle_t c; bgfx::VertexBufferHandle cpp; } handle = { _handle };
  3518. bgfx::setVertexBuffer(handle.cpp, _startVertex, _numVertices);
  3519. }
  3520. BGFX_C_API void bgfx_set_dynamic_vertex_buffer(bgfx_dynamic_vertex_buffer_handle_t _handle, uint32_t _numVertices)
  3521. {
  3522. union { bgfx_dynamic_vertex_buffer_handle_t c; bgfx::DynamicVertexBufferHandle cpp; } handle = { _handle };
  3523. bgfx::setVertexBuffer(handle.cpp, _numVertices);
  3524. }
  3525. BGFX_C_API void bgfx_set_transient_vertex_buffer(const bgfx_transient_vertex_buffer_t* _tvb, uint32_t _startVertex, uint32_t _numVertices)
  3526. {
  3527. bgfx::setVertexBuffer( (const bgfx::TransientVertexBuffer*)_tvb, _startVertex, _numVertices);
  3528. }
  3529. BGFX_C_API void bgfx_set_instance_data_buffer(const bgfx_instance_data_buffer_t* _idb, uint32_t _num)
  3530. {
  3531. bgfx::setInstanceDataBuffer( (const bgfx::InstanceDataBuffer*)_idb, _num);
  3532. }
  3533. BGFX_C_API void bgfx_set_instance_data_from_vertex_buffer(bgfx_vertex_buffer_handle_t _handle, uint32_t _startVertex, uint32_t _num)
  3534. {
  3535. union { bgfx_vertex_buffer_handle_t c; bgfx::VertexBufferHandle cpp; } handle = { _handle };
  3536. bgfx::setInstanceDataBuffer(handle.cpp, _startVertex, _num);
  3537. }
  3538. BGFX_C_API void bgfx_set_instance_data_from_dynamic_vertex_buffer(bgfx_dynamic_vertex_buffer_handle_t _handle, uint32_t _startVertex, uint32_t _num)
  3539. {
  3540. union { bgfx_dynamic_vertex_buffer_handle_t c; bgfx::DynamicVertexBufferHandle cpp; } handle = { _handle };
  3541. bgfx::setInstanceDataBuffer(handle.cpp, _startVertex, _num);
  3542. }
  3543. BGFX_C_API void bgfx_set_texture(uint8_t _stage, bgfx_uniform_handle_t _sampler, bgfx_texture_handle_t _handle, uint32_t _flags)
  3544. {
  3545. union { bgfx_uniform_handle_t c; bgfx::UniformHandle cpp; } sampler = { _sampler };
  3546. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
  3547. bgfx::setTexture(_stage, sampler.cpp, handle.cpp, _flags);
  3548. }
  3549. BGFX_C_API void bgfx_set_texture_from_frame_buffer(uint8_t _stage, bgfx_uniform_handle_t _sampler, bgfx_frame_buffer_handle_t _handle, uint8_t _attachment, uint32_t _flags)
  3550. {
  3551. union { bgfx_uniform_handle_t c; bgfx::UniformHandle cpp; } sampler = { _sampler };
  3552. union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle = { _handle };
  3553. bgfx::setTexture(_stage, sampler.cpp, handle.cpp, _attachment, _flags);
  3554. }
  3555. BGFX_C_API uint32_t bgfx_touch(uint8_t _id)
  3556. {
  3557. return bgfx::touch(_id);
  3558. }
  3559. BGFX_C_API uint32_t bgfx_submit(uint8_t _id, bgfx_program_handle_t _handle, int32_t _depth)
  3560. {
  3561. union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } handle = { _handle };
  3562. return bgfx::submit(_id, handle.cpp, _depth);
  3563. }
  3564. BGFX_C_API uint32_t bgfx_submit_occlusion_query(uint8_t _id, bgfx_program_handle_t _program, bgfx_occlusion_query_handle_t _occlusionQuery, int32_t _depth)
  3565. {
  3566. union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } program = { _program };
  3567. union { bgfx_occlusion_query_handle c; bgfx::OcclusionQueryHandle cpp; } occlusionQuery = { _occlusionQuery };
  3568. return bgfx::submit(_id, program.cpp, occlusionQuery.cpp, _depth);
  3569. }
  3570. BGFX_C_API uint32_t bgfx_submit_indirect(uint8_t _id, bgfx_program_handle_t _handle, bgfx_indirect_buffer_handle_t _indirectHandle, uint16_t _start, uint16_t _num, int32_t _depth)
  3571. {
  3572. union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } handle = { _handle };
  3573. union { bgfx_indirect_buffer_handle_t c; bgfx::IndirectBufferHandle cpp; } indirectHandle = { _indirectHandle };
  3574. return bgfx::submit(_id, handle.cpp, indirectHandle.cpp, _start, _num, _depth);
  3575. }
  3576. BGFX_C_API void bgfx_set_image(uint8_t _stage, bgfx_uniform_handle_t _sampler, bgfx_texture_handle_t _handle, uint8_t _mip, bgfx_access_t _access, bgfx_texture_format_t _format)
  3577. {
  3578. union { bgfx_uniform_handle_t c; bgfx::UniformHandle cpp; } sampler = { _sampler };
  3579. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
  3580. bgfx::setImage(_stage, sampler.cpp, handle.cpp, _mip, bgfx::Access::Enum(_access), bgfx::TextureFormat::Enum(_format) );
  3581. }
  3582. BGFX_C_API void bgfx_set_image_from_frame_buffer(uint8_t _stage, bgfx_uniform_handle_t _sampler, bgfx_frame_buffer_handle_t _handle, uint8_t _attachment, bgfx_access_t _access, bgfx_texture_format_t _format)
  3583. {
  3584. union { bgfx_uniform_handle_t c; bgfx::UniformHandle cpp; } sampler = { _sampler };
  3585. union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle = { _handle };
  3586. bgfx::setImage(_stage, sampler.cpp, handle.cpp, _attachment, bgfx::Access::Enum(_access), bgfx::TextureFormat::Enum(_format) );
  3587. }
  3588. BGFX_C_API void bgfx_set_compute_index_buffer(uint8_t _stage, bgfx_index_buffer_handle_t _handle, bgfx_access_t _access)
  3589. {
  3590. union { bgfx_index_buffer_handle_t c; bgfx::IndexBufferHandle cpp; } handle = { _handle };
  3591. bgfx::setBuffer(_stage, handle.cpp, bgfx::Access::Enum(_access) );
  3592. }
  3593. BGFX_C_API void bgfx_set_compute_vertex_buffer(uint8_t _stage, bgfx_vertex_buffer_handle_t _handle, bgfx_access_t _access)
  3594. {
  3595. union { bgfx_vertex_buffer_handle_t c; bgfx::VertexBufferHandle cpp; } handle = { _handle };
  3596. bgfx::setBuffer(_stage, handle.cpp, bgfx::Access::Enum(_access) );
  3597. }
  3598. BGFX_C_API void bgfx_set_compute_dynamic_index_buffer(uint8_t _stage, bgfx_dynamic_index_buffer_handle_t _handle, bgfx_access_t _access)
  3599. {
  3600. union { bgfx_dynamic_index_buffer_handle_t c; bgfx::DynamicIndexBufferHandle cpp; } handle = { _handle };
  3601. bgfx::setBuffer(_stage, handle.cpp, bgfx::Access::Enum(_access) );
  3602. }
  3603. BGFX_C_API void bgfx_set_compute_dynamic_vertex_buffer(uint8_t _stage, bgfx_dynamic_vertex_buffer_handle_t _handle, bgfx_access_t _access)
  3604. {
  3605. union { bgfx_dynamic_vertex_buffer_handle_t c; bgfx::DynamicVertexBufferHandle cpp; } handle = { _handle };
  3606. bgfx::setBuffer(_stage, handle.cpp, bgfx::Access::Enum(_access) );
  3607. }
  3608. BGFX_C_API void bgfx_set_compute_indirect_buffer(uint8_t _stage, bgfx_indirect_buffer_handle_t _handle, bgfx_access_t _access)
  3609. {
  3610. union { bgfx_indirect_buffer_handle_t c; bgfx::IndirectBufferHandle cpp; } handle = { _handle };
  3611. bgfx::setBuffer(_stage, handle.cpp, bgfx::Access::Enum(_access) );
  3612. }
  3613. BGFX_C_API uint32_t bgfx_dispatch(uint8_t _id, bgfx_program_handle_t _handle, uint16_t _numX, uint16_t _numY, uint16_t _numZ, uint8_t _flags)
  3614. {
  3615. union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } handle = { _handle };
  3616. return bgfx::dispatch(_id, handle.cpp, _numX, _numY, _numZ, _flags);
  3617. }
  3618. BGFX_C_API uint32_t bgfx_dispatch_indirect(uint8_t _id, bgfx_program_handle_t _handle, bgfx_indirect_buffer_handle_t _indirectHandle, uint16_t _start, uint16_t _num, uint8_t _flags)
  3619. {
  3620. union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } handle = { _handle };
  3621. union { bgfx_indirect_buffer_handle_t c; bgfx::IndirectBufferHandle cpp; } indirectHandle = { _indirectHandle };
  3622. return bgfx::dispatch(_id, handle.cpp, indirectHandle.cpp, _start, _num, _flags);
  3623. }
  3624. BGFX_C_API void bgfx_discard()
  3625. {
  3626. bgfx::discard();
  3627. }
  3628. BGFX_C_API void bgfx_blit(uint8_t _id, bgfx_texture_handle_t _dst, uint8_t _dstMip, uint16_t _dstX, uint16_t _dstY, uint16_t _dstZ, bgfx_texture_handle_t _src, uint8_t _srcMip, uint16_t _srcX, uint16_t _srcY, uint16_t _srcZ, uint16_t _width, uint16_t _height, uint16_t _depth)
  3629. {
  3630. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } dst = { _dst };
  3631. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } src = { _src };
  3632. bgfx::blit(_id, dst.cpp, _dstMip, _dstX, _dstY, _dstZ, src.cpp, _srcMip, _srcX, _srcY, _srcZ, _width, _height, _depth);
  3633. }
  3634. BGFX_C_API void bgfx_blit_frame_buffer(uint8_t _id, bgfx_texture_handle_t _dst, uint8_t _dstMip, uint16_t _dstX, uint16_t _dstY, uint16_t _dstZ, bgfx_frame_buffer_handle_t _src, uint8_t _attachment, uint8_t _srcMip, uint16_t _srcX, uint16_t _srcY, uint16_t _srcZ, uint16_t _width, uint16_t _height, uint16_t _depth)
  3635. {
  3636. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } dst = { _dst };
  3637. union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } src = { _src };
  3638. bgfx::blit(_id, dst.cpp, _dstMip, _dstX, _dstY, _dstZ, src.cpp, _attachment, _srcMip, _srcX, _srcY, _srcZ, _width, _height, _depth);
  3639. }
  3640. BGFX_C_API void bgfx_save_screen_shot(const char* _filePath)
  3641. {
  3642. bgfx::saveScreenShot(_filePath);
  3643. }
  3644. BGFX_C_API bgfx_render_frame_t bgfx_render_frame()
  3645. {
  3646. return bgfx_render_frame_t(bgfx::renderFrame() );
  3647. }
  3648. BGFX_C_API void bgfx_set_platform_data(const bgfx_platform_data_t* _data)
  3649. {
  3650. bgfx::setPlatformData(*(const bgfx::PlatformData*)_data);
  3651. }
  3652. BGFX_C_API const bgfx_internal_data_t* bgfx_get_internal_data()
  3653. {
  3654. return (const bgfx_internal_data_t*)bgfx::getInternalData();
  3655. }
  3656. BGFX_C_API bgfx_interface_vtbl_t* bgfx_get_interface(uint32_t _version)
  3657. {
  3658. if (_version == BGFX_API_VERSION)
  3659. {
  3660. #define BGFX_IMPORT \
  3661. BGFX_IMPORT_FUNC(render_frame) \
  3662. BGFX_IMPORT_FUNC(set_platform_data) \
  3663. BGFX_IMPORT_FUNC(get_internal_data) \
  3664. BGFX_IMPORT_FUNC(vertex_decl_begin) \
  3665. BGFX_IMPORT_FUNC(vertex_decl_add) \
  3666. BGFX_IMPORT_FUNC(vertex_decl_skip) \
  3667. BGFX_IMPORT_FUNC(vertex_decl_end) \
  3668. BGFX_IMPORT_FUNC(vertex_pack) \
  3669. BGFX_IMPORT_FUNC(vertex_unpack) \
  3670. BGFX_IMPORT_FUNC(vertex_convert) \
  3671. BGFX_IMPORT_FUNC(weld_vertices) \
  3672. BGFX_IMPORT_FUNC(image_swizzle_bgra8) \
  3673. BGFX_IMPORT_FUNC(image_rgba8_downsample_2x2) \
  3674. BGFX_IMPORT_FUNC(get_supported_renderers) \
  3675. BGFX_IMPORT_FUNC(get_renderer_name) \
  3676. BGFX_IMPORT_FUNC(init) \
  3677. BGFX_IMPORT_FUNC(shutdown) \
  3678. BGFX_IMPORT_FUNC(reset) \
  3679. BGFX_IMPORT_FUNC(frame) \
  3680. BGFX_IMPORT_FUNC(get_renderer_type) \
  3681. BGFX_IMPORT_FUNC(get_caps) \
  3682. BGFX_IMPORT_FUNC(get_hmd) \
  3683. BGFX_IMPORT_FUNC(get_stats) \
  3684. BGFX_IMPORT_FUNC(alloc) \
  3685. BGFX_IMPORT_FUNC(copy) \
  3686. BGFX_IMPORT_FUNC(make_ref) \
  3687. BGFX_IMPORT_FUNC(make_ref_release) \
  3688. BGFX_IMPORT_FUNC(set_debug) \
  3689. BGFX_IMPORT_FUNC(dbg_text_clear) \
  3690. BGFX_IMPORT_FUNC(dbg_text_printf) \
  3691. BGFX_IMPORT_FUNC(dbg_text_image) \
  3692. BGFX_IMPORT_FUNC(create_index_buffer) \
  3693. BGFX_IMPORT_FUNC(destroy_index_buffer) \
  3694. BGFX_IMPORT_FUNC(create_vertex_buffer) \
  3695. BGFX_IMPORT_FUNC(destroy_vertex_buffer) \
  3696. BGFX_IMPORT_FUNC(create_dynamic_index_buffer) \
  3697. BGFX_IMPORT_FUNC(create_dynamic_index_buffer_mem) \
  3698. BGFX_IMPORT_FUNC(update_dynamic_index_buffer) \
  3699. BGFX_IMPORT_FUNC(destroy_dynamic_index_buffer) \
  3700. BGFX_IMPORT_FUNC(create_dynamic_vertex_buffer) \
  3701. BGFX_IMPORT_FUNC(create_dynamic_vertex_buffer_mem) \
  3702. BGFX_IMPORT_FUNC(update_dynamic_vertex_buffer) \
  3703. BGFX_IMPORT_FUNC(destroy_dynamic_vertex_buffer) \
  3704. BGFX_IMPORT_FUNC(check_avail_transient_index_buffer) \
  3705. BGFX_IMPORT_FUNC(check_avail_transient_vertex_buffer) \
  3706. BGFX_IMPORT_FUNC(check_avail_instance_data_buffer) \
  3707. BGFX_IMPORT_FUNC(check_avail_transient_buffers) \
  3708. BGFX_IMPORT_FUNC(alloc_transient_index_buffer) \
  3709. BGFX_IMPORT_FUNC(alloc_transient_vertex_buffer) \
  3710. BGFX_IMPORT_FUNC(alloc_transient_buffers) \
  3711. BGFX_IMPORT_FUNC(alloc_instance_data_buffer) \
  3712. BGFX_IMPORT_FUNC(create_indirect_buffer) \
  3713. BGFX_IMPORT_FUNC(destroy_indirect_buffer) \
  3714. BGFX_IMPORT_FUNC(create_shader) \
  3715. BGFX_IMPORT_FUNC(get_shader_uniforms) \
  3716. BGFX_IMPORT_FUNC(destroy_shader) \
  3717. BGFX_IMPORT_FUNC(create_program) \
  3718. BGFX_IMPORT_FUNC(create_compute_program) \
  3719. BGFX_IMPORT_FUNC(destroy_program) \
  3720. BGFX_IMPORT_FUNC(calc_texture_size) \
  3721. BGFX_IMPORT_FUNC(create_texture) \
  3722. BGFX_IMPORT_FUNC(create_texture_2d) \
  3723. BGFX_IMPORT_FUNC(create_texture_2d_scaled) \
  3724. BGFX_IMPORT_FUNC(create_texture_3d) \
  3725. BGFX_IMPORT_FUNC(create_texture_cube) \
  3726. BGFX_IMPORT_FUNC(update_texture_2d) \
  3727. BGFX_IMPORT_FUNC(update_texture_3d) \
  3728. BGFX_IMPORT_FUNC(update_texture_cube) \
  3729. BGFX_IMPORT_FUNC(destroy_texture) \
  3730. BGFX_IMPORT_FUNC(create_frame_buffer) \
  3731. BGFX_IMPORT_FUNC(create_frame_buffer_scaled) \
  3732. BGFX_IMPORT_FUNC(create_frame_buffer_from_handles) \
  3733. BGFX_IMPORT_FUNC(create_frame_buffer_from_nwh) \
  3734. BGFX_IMPORT_FUNC(destroy_frame_buffer) \
  3735. BGFX_IMPORT_FUNC(create_uniform) \
  3736. BGFX_IMPORT_FUNC(destroy_uniform) \
  3737. BGFX_IMPORT_FUNC(create_occlusion_query) \
  3738. BGFX_IMPORT_FUNC(get_result) \
  3739. BGFX_IMPORT_FUNC(destroy_occlusion_query) \
  3740. BGFX_IMPORT_FUNC(set_palette_color) \
  3741. BGFX_IMPORT_FUNC(set_view_name) \
  3742. BGFX_IMPORT_FUNC(set_view_rect) \
  3743. BGFX_IMPORT_FUNC(set_view_scissor) \
  3744. BGFX_IMPORT_FUNC(set_view_clear) \
  3745. BGFX_IMPORT_FUNC(set_view_clear_mrt) \
  3746. BGFX_IMPORT_FUNC(set_view_seq) \
  3747. BGFX_IMPORT_FUNC(set_view_frame_buffer) \
  3748. BGFX_IMPORT_FUNC(set_view_transform) \
  3749. BGFX_IMPORT_FUNC(set_view_transform_stereo) \
  3750. BGFX_IMPORT_FUNC(set_view_remap) \
  3751. BGFX_IMPORT_FUNC(set_marker) \
  3752. BGFX_IMPORT_FUNC(set_state) \
  3753. BGFX_IMPORT_FUNC(set_condition) \
  3754. BGFX_IMPORT_FUNC(set_stencil) \
  3755. BGFX_IMPORT_FUNC(set_scissor) \
  3756. BGFX_IMPORT_FUNC(set_scissor_cached) \
  3757. BGFX_IMPORT_FUNC(set_transform) \
  3758. BGFX_IMPORT_FUNC(alloc_transform) \
  3759. BGFX_IMPORT_FUNC(set_transform_cached) \
  3760. BGFX_IMPORT_FUNC(set_uniform) \
  3761. BGFX_IMPORT_FUNC(set_index_buffer) \
  3762. BGFX_IMPORT_FUNC(set_dynamic_index_buffer) \
  3763. BGFX_IMPORT_FUNC(set_transient_index_buffer) \
  3764. BGFX_IMPORT_FUNC(set_vertex_buffer) \
  3765. BGFX_IMPORT_FUNC(set_dynamic_vertex_buffer) \
  3766. BGFX_IMPORT_FUNC(set_transient_vertex_buffer) \
  3767. BGFX_IMPORT_FUNC(set_instance_data_buffer) \
  3768. BGFX_IMPORT_FUNC(set_instance_data_from_vertex_buffer) \
  3769. BGFX_IMPORT_FUNC(set_instance_data_from_dynamic_vertex_buffer) \
  3770. BGFX_IMPORT_FUNC(set_texture) \
  3771. BGFX_IMPORT_FUNC(set_texture_from_frame_buffer) \
  3772. BGFX_IMPORT_FUNC(touch) \
  3773. BGFX_IMPORT_FUNC(submit) \
  3774. BGFX_IMPORT_FUNC(submit_occlusion_query) \
  3775. BGFX_IMPORT_FUNC(submit_indirect) \
  3776. BGFX_IMPORT_FUNC(set_image) \
  3777. BGFX_IMPORT_FUNC(set_image_from_frame_buffer) \
  3778. BGFX_IMPORT_FUNC(set_compute_index_buffer) \
  3779. BGFX_IMPORT_FUNC(set_compute_vertex_buffer) \
  3780. BGFX_IMPORT_FUNC(set_compute_dynamic_index_buffer) \
  3781. BGFX_IMPORT_FUNC(set_compute_dynamic_vertex_buffer) \
  3782. BGFX_IMPORT_FUNC(set_compute_indirect_buffer) \
  3783. BGFX_IMPORT_FUNC(dispatch) \
  3784. BGFX_IMPORT_FUNC(dispatch_indirect) \
  3785. BGFX_IMPORT_FUNC(discard) \
  3786. BGFX_IMPORT_FUNC(blit) \
  3787. BGFX_IMPORT_FUNC(save_screen_shot)
  3788. static bgfx_interface_vtbl_t s_bgfx_interface =
  3789. {
  3790. #define BGFX_IMPORT_FUNC(_name) bgfx_##_name,
  3791. BGFX_IMPORT
  3792. #undef BGFX_IMPORT_FUNC
  3793. };
  3794. return &s_bgfx_interface;
  3795. }
  3796. return NULL;
  3797. }