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- /*
- * Copyright 2011-2016 Branimir Karadzic. All rights reserved.
- * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
- */
- #include <bx/platform.h>
- #if BX_PLATFORM_WINDOWS
- // BK - Remotery needs WinSock, but on VS2015/Win10 build
- // fails if WinSock2 is included after Windows.h?!
- # include <winsock2.h>
- #endif // BX_PLATFORM_WINDOWS
- #include "bgfx_p.h"
- #if BGFX_CONFIG_PROFILER_REMOTERY_BUILD_LIB
- # define RMT_USE_D3D11 BGFX_CONFIG_RENDERER_DIRECT3D11
- # define RMT_USE_OPENGL BGFX_CONFIG_RENDERER_OPENGL
- # include <remotery/lib/Remotery.c>
- #endif // BGFX_CONFIG_PROFILER_REMOTERY_BUILD_LIB
- namespace bgfx
- {
- #define BGFX_MAIN_THREAD_MAGIC UINT32_C(0x78666762)
- #if BGFX_CONFIG_MULTITHREADED
- # define BGFX_CHECK_MAIN_THREAD() \
- BX_CHECK(NULL != s_ctx, "Library is not initialized yet."); \
- BX_CHECK(BGFX_MAIN_THREAD_MAGIC == s_threadIndex, "Must be called from main thread.")
- # define BGFX_CHECK_RENDER_THREAD() BX_CHECK(BGFX_MAIN_THREAD_MAGIC != s_threadIndex, "Must be called from render thread.")
- #else
- # define BGFX_CHECK_MAIN_THREAD()
- # define BGFX_CHECK_RENDER_THREAD()
- #endif // BGFX_CONFIG_MULTITHREADED
- #define BGFX_CHECK_CAPS(_caps, _msg) \
- BX_CHECK(0 != (g_caps.supported & (_caps) ) \
- , _msg " Use bgfx::getCaps to check " #_caps " backend renderer capabilities." \
- );
- #if BGFX_CONFIG_USE_TINYSTL
- void* TinyStlAllocator::static_allocate(size_t _bytes)
- {
- return BX_ALLOC(g_allocator, _bytes);
- }
- void TinyStlAllocator::static_deallocate(void* _ptr, size_t /*_bytes*/)
- {
- if (NULL != _ptr)
- {
- BX_FREE(g_allocator, _ptr);
- }
- }
- #endif // BGFX_CONFIG_USE_TINYSTL
- struct CallbackStub : public CallbackI
- {
- virtual ~CallbackStub()
- {
- }
- virtual void traceVargs(const char* _filePath, uint16_t _line, const char* _format, va_list _argList) BX_OVERRIDE
- {
- char temp[2048];
- char* out = temp;
- int32_t len = bx::snprintf(out, sizeof(temp), "%s (%d): ", _filePath, _line);
- int32_t total = len + bx::vsnprintf(out + len, sizeof(temp)-len, _format, _argList);
- if ( (int32_t)sizeof(temp) < total)
- {
- out = (char*)alloca(total+1);
- memcpy(out, temp, len);
- bx::vsnprintf(out + len, total-len, _format, _argList);
- }
- out[total] = '\0';
- bx::debugOutput(out);
- }
- virtual void fatal(Fatal::Enum _code, const char* _str) BX_OVERRIDE
- {
- if (Fatal::DebugCheck == _code)
- {
- bx::debugBreak();
- }
- else
- {
- BX_TRACE("0x%08x: %s", _code, _str);
- BX_UNUSED(_code, _str);
- abort();
- }
- }
- virtual uint32_t cacheReadSize(uint64_t /*_id*/) BX_OVERRIDE
- {
- return 0;
- }
- virtual bool cacheRead(uint64_t /*_id*/, void* /*_data*/, uint32_t /*_size*/) BX_OVERRIDE
- {
- return false;
- }
- virtual void cacheWrite(uint64_t /*_id*/, const void* /*_data*/, uint32_t /*_size*/) BX_OVERRIDE
- {
- }
- virtual void screenShot(const char* _filePath, uint32_t _width, uint32_t _height, uint32_t _pitch, const void* _data, uint32_t _size, bool _yflip) BX_OVERRIDE
- {
- BX_UNUSED(_filePath, _width, _height, _pitch, _data, _size, _yflip);
- #if BX_CONFIG_CRT_FILE_READER_WRITER
- char* filePath = (char*)alloca(strlen(_filePath)+5);
- strcpy(filePath, _filePath);
- strcat(filePath, ".tga");
- bx::CrtFileWriter writer;
- if (0 == writer.open(filePath) )
- {
- imageWriteTga(&writer, _width, _height, _pitch, _data, false, _yflip);
- writer.close();
- }
- #endif // BX_CONFIG_CRT_FILE_READER_WRITER
- }
- virtual void captureBegin(uint32_t /*_width*/, uint32_t /*_height*/, uint32_t /*_pitch*/, TextureFormat::Enum /*_format*/, bool /*_yflip*/) BX_OVERRIDE
- {
- BX_TRACE("Warning: using capture without callback (a.k.a. pointless).");
- }
- virtual void captureEnd() BX_OVERRIDE
- {
- }
- virtual void captureFrame(const void* /*_data*/, uint32_t /*_size*/) BX_OVERRIDE
- {
- }
- };
- #ifndef BGFX_CONFIG_MEMORY_TRACKING
- # define BGFX_CONFIG_MEMORY_TRACKING (BGFX_CONFIG_DEBUG && BX_CONFIG_SUPPORTS_THREADING)
- #endif // BGFX_CONFIG_MEMORY_TRACKING
- class AllocatorStub : public bx::AllocatorI
- {
- public:
- AllocatorStub()
- #if BGFX_CONFIG_MEMORY_TRACKING
- : m_numBlocks(0)
- , m_maxBlocks(0)
- #endif // BGFX_CONFIG_MEMORY_TRACKING
- {
- }
- virtual void* realloc(void* _ptr, size_t _size, size_t _align, const char* _file, uint32_t _line) BX_OVERRIDE
- {
- if (0 == _size)
- {
- if (NULL != _ptr)
- {
- if (BX_CONFIG_ALLOCATOR_NATURAL_ALIGNMENT >= _align)
- {
- #if BGFX_CONFIG_MEMORY_TRACKING
- {
- bx::LwMutexScope scope(m_mutex);
- BX_CHECK(m_numBlocks > 0, "Number of blocks is 0. Possible alloc/free mismatch?");
- --m_numBlocks;
- }
- #endif // BGFX_CONFIG_MEMORY_TRACKING
- ::free(_ptr);
- }
- else
- {
- bx::alignedFree(this, _ptr, _align, _file, _line);
- }
- }
- return NULL;
- }
- else if (NULL == _ptr)
- {
- if (BX_CONFIG_ALLOCATOR_NATURAL_ALIGNMENT >= _align)
- {
- #if BGFX_CONFIG_MEMORY_TRACKING
- {
- bx::LwMutexScope scope(m_mutex);
- ++m_numBlocks;
- m_maxBlocks = bx::uint32_max(m_maxBlocks, m_numBlocks);
- }
- #endif // BGFX_CONFIG_MEMORY_TRACKING
- return ::malloc(_size);
- }
- return bx::alignedAlloc(this, _size, _align, _file, _line);
- }
- if (BX_CONFIG_ALLOCATOR_NATURAL_ALIGNMENT >= _align)
- {
- #if BGFX_CONFIG_MEMORY_TRACKING
- if (NULL == _ptr)
- {
- bx::LwMutexScope scope(m_mutex);
- ++m_numBlocks;
- m_maxBlocks = bx::uint32_max(m_maxBlocks, m_numBlocks);
- }
- #endif // BGFX_CONFIG_MEMORY_TRACKING
- return ::realloc(_ptr, _size);
- }
- return bx::alignedRealloc(this, _ptr, _size, _align, _file, _line);
- }
- void checkLeaks();
- protected:
- #if BGFX_CONFIG_MEMORY_TRACKING
- bx::LwMutex m_mutex;
- uint32_t m_numBlocks;
- uint32_t m_maxBlocks;
- #endif // BGFX_CONFIG_MEMORY_TRACKING
- };
- static CallbackStub* s_callbackStub = NULL;
- static AllocatorStub* s_allocatorStub = NULL;
- static bool s_graphicsDebuggerPresent = false;
- CallbackI* g_callback = NULL;
- bx::AllocatorI* g_allocator = NULL;
- Caps g_caps;
- #if BGFX_CONFIG_MULTITHREADED && !defined(BX_THREAD_LOCAL)
- class ThreadData
- {
- BX_CLASS(ThreadData
- , NO_COPY
- , NO_ASSIGNMENT
- );
- public:
- ThreadData(uintptr_t _rhs)
- {
- union { uintptr_t ui; void* ptr; } cast = { _rhs };
- m_tls.set(cast.ptr);
- }
- operator uintptr_t() const
- {
- union { uintptr_t ui; void* ptr; } cast;
- cast.ptr = m_tls.get();
- return cast.ui;
- }
- uintptr_t operator=(uintptr_t _rhs)
- {
- union { uintptr_t ui; void* ptr; } cast = { _rhs };
- m_tls.set(cast.ptr);
- return _rhs;
- }
- bool operator==(uintptr_t _rhs) const
- {
- uintptr_t lhs = *this;
- return lhs == _rhs;
- }
- private:
- bx::TlsData m_tls;
- };
- static ThreadData s_threadIndex(0);
- #elif !BGFX_CONFIG_MULTITHREADED
- static uint32_t s_threadIndex(0);
- #else
- static BX_THREAD_LOCAL uint32_t s_threadIndex(0);
- #endif
- static Context* s_ctx = NULL;
- static bool s_renderFrameCalled = false;
- InternalData g_internalData;
- PlatformData g_platformData;
- void AllocatorStub::checkLeaks()
- {
- #if BGFX_CONFIG_MEMORY_TRACKING
- // BK - CallbackStub will be deleted after printing this info, so there is always one
- // leak if CallbackStub is used.
- BX_WARN(uint32_t(NULL != s_callbackStub ? 1 : 0) == m_numBlocks
- , "MEMORY LEAK: %d (max: %d)"
- , m_numBlocks
- , m_maxBlocks
- );
- #endif // BGFX_CONFIG_MEMORY_TRACKING
- }
- void setPlatformData(const PlatformData& _data)
- {
- if (NULL != s_ctx)
- {
- BGFX_FATAL(true
- && g_platformData.ndt == _data.ndt
- && g_platformData.nwh == _data.nwh
- && g_platformData.context == _data.context
- , Fatal::UnableToInitialize
- , "Only backbuffer pointer can be changed after initialization!"
- );
- }
- memcpy(&g_platformData, &_data, sizeof(PlatformData) );
- }
- const InternalData* getInternalData()
- {
- BGFX_CHECK_RENDER_THREAD();
- return &g_internalData;
- }
- void setGraphicsDebuggerPresent(bool _present)
- {
- BX_TRACE("Graphics debugger is %spresent.", _present ? "" : "not ");
- s_graphicsDebuggerPresent = _present;
- }
- bool isGraphicsDebuggerPresent()
- {
- return s_graphicsDebuggerPresent;
- }
- void fatal(Fatal::Enum _code, const char* _format, ...)
- {
- char temp[8192];
- va_list argList;
- va_start(argList, _format);
- char* out = temp;
- int32_t len = bx::vsnprintf(out, sizeof(temp), _format, argList);
- if ( (int32_t)sizeof(temp) < len)
- {
- out = (char*)alloca(len+1);
- len = bx::vsnprintf(out, len, _format, argList);
- }
- out[len] = '\0';
- va_end(argList);
- g_callback->fatal(_code, out);
- }
- void trace(const char* _filePath, uint16_t _line, const char* _format, ...)
- {
- va_list argList;
- va_start(argList, _format);
- if (NULL == g_callback)
- {
- dbgPrintfVargs(_format, argList);
- }
- else
- {
- g_callback->traceVargs(_filePath, _line, _format, argList);
- }
- va_end(argList);
- }
- #include "charset.h"
- void charsetFillTexture(const uint8_t* _charset, uint8_t* _rgba, uint32_t _height, uint32_t _pitch, uint32_t _bpp)
- {
- for (uint32_t ii = 0; ii < 256; ++ii)
- {
- uint8_t* pix = &_rgba[ii*8*_bpp];
- for (uint32_t yy = 0; yy < _height; ++yy)
- {
- for (uint32_t xx = 0; xx < 8; ++xx)
- {
- uint8_t bit = 1<<(7-xx);
- memset(&pix[xx*_bpp], _charset[ii*_height+yy]&bit ? 255 : 0, _bpp);
- }
- pix += _pitch;
- }
- }
- }
- static const uint32_t numCharsPerBatch = 1024;
- static const uint32_t numBatchVertices = numCharsPerBatch*4;
- static const uint32_t numBatchIndices = numCharsPerBatch*6;
- void TextVideoMemBlitter::init()
- {
- BGFX_CHECK_MAIN_THREAD();
- m_decl
- .begin()
- .add(Attrib::Position, 3, AttribType::Float)
- .add(Attrib::Color0, 4, AttribType::Uint8, true)
- .add(Attrib::Color1, 4, AttribType::Uint8, true)
- .add(Attrib::TexCoord0, 2, AttribType::Float)
- .end();
- uint16_t width = 2048;
- uint16_t height = 24;
- uint8_t bpp = 1;
- uint32_t pitch = width*bpp;
- const Memory* mem;
- mem = alloc(pitch*height);
- uint8_t* rgba = mem->data;
- charsetFillTexture(vga8x8, rgba, 8, pitch, bpp);
- charsetFillTexture(vga8x16, &rgba[8*pitch], 16, pitch, bpp);
- m_texture = createTexture2D(width, height, 1, TextureFormat::R8
- , BGFX_TEXTURE_MIN_POINT
- | BGFX_TEXTURE_MAG_POINT
- | BGFX_TEXTURE_MIP_POINT
- | BGFX_TEXTURE_U_CLAMP
- | BGFX_TEXTURE_V_CLAMP
- , mem
- );
- switch (g_caps.rendererType)
- {
- case RendererType::Direct3D9:
- mem = makeRef(vs_debugfont_dx9, sizeof(vs_debugfont_dx9) );
- break;
- case RendererType::Direct3D11:
- case RendererType::Direct3D12:
- mem = makeRef(vs_debugfont_dx11, sizeof(vs_debugfont_dx11) );
- break;
- case RendererType::Metal:
- mem = makeRef(vs_debugfont_mtl, sizeof(vs_debugfont_mtl) );
- break;
- default:
- mem = makeRef(vs_debugfont_glsl, sizeof(vs_debugfont_glsl) );
- break;
- }
- ShaderHandle vsh = createShader(mem);
- switch (g_caps.rendererType)
- {
- case RendererType::Direct3D9:
- mem = makeRef(fs_debugfont_dx9, sizeof(fs_debugfont_dx9) );
- break;
- case RendererType::Direct3D11:
- case RendererType::Direct3D12:
- mem = makeRef(fs_debugfont_dx11, sizeof(fs_debugfont_dx11) );
- break;
- case RendererType::Metal:
- mem = makeRef(fs_debugfont_mtl, sizeof(fs_debugfont_mtl) );
- break;
- default:
- mem = makeRef(fs_debugfont_glsl, sizeof(fs_debugfont_glsl) );
- break;
- }
- ShaderHandle fsh = createShader(mem);
- m_program = createProgram(vsh, fsh, true);
- m_vb = s_ctx->createTransientVertexBuffer(numBatchVertices*m_decl.m_stride, &m_decl);
- m_ib = s_ctx->createTransientIndexBuffer(numBatchIndices*2);
- }
- void TextVideoMemBlitter::shutdown()
- {
- BGFX_CHECK_MAIN_THREAD();
- destroyProgram(m_program);
- destroyTexture(m_texture);
- s_ctx->destroyTransientVertexBuffer(m_vb);
- s_ctx->destroyTransientIndexBuffer(m_ib);
- }
- void blit(RendererContextI* _renderCtx, TextVideoMemBlitter& _blitter, const TextVideoMem& _mem)
- {
- struct Vertex
- {
- float m_x;
- float m_y;
- float m_z;
- uint32_t m_fg;
- uint32_t m_bg;
- float m_u;
- float m_v;
- };
- static uint32_t palette[16] =
- {
- 0x0,
- 0xff0000cc,
- 0xff069a4e,
- 0xff00a0c4,
- 0xffa46534,
- 0xff7b5075,
- 0xff9a9806,
- 0xffcfd7d3,
- 0xff535755,
- 0xff2929ef,
- 0xff34e28a,
- 0xff4fe9fc,
- 0xffcf9f72,
- 0xffa87fad,
- 0xffe2e234,
- 0xffeceeee,
- };
- uint32_t yy = 0;
- uint32_t xx = 0;
- const float texelWidth = 1.0f/2048.0f;
- const float texelWidthHalf = RendererType::Direct3D9 == g_caps.rendererType ? 0.0f : texelWidth*0.5f;
- const float texelHeight = 1.0f/24.0f;
- const float texelHeightHalf = RendererType::Direct3D9 == g_caps.rendererType ? texelHeight*0.5f : 0.0f;
- const float utop = (_mem.m_small ? 0.0f : 8.0f)*texelHeight + texelHeightHalf;
- const float ubottom = (_mem.m_small ? 8.0f : 24.0f)*texelHeight + texelHeightHalf;
- const float fontHeight = (_mem.m_small ? 8.0f : 16.0f);
- _renderCtx->blitSetup(_blitter);
- for (;yy < _mem.m_height;)
- {
- Vertex* vertex = (Vertex*)_blitter.m_vb->data;
- uint16_t* indices = (uint16_t*)_blitter.m_ib->data;
- uint32_t startVertex = 0;
- uint32_t numIndices = 0;
- for (; yy < _mem.m_height && numIndices < numBatchIndices; ++yy)
- {
- xx = xx < _mem.m_width ? xx : 0;
- const uint8_t* line = &_mem.m_mem[(yy*_mem.m_width+xx)*2];
- for (; xx < _mem.m_width && numIndices < numBatchIndices; ++xx)
- {
- uint8_t ch = line[0];
- uint8_t attr = line[1];
- if (0 != (ch|attr)
- && (' ' != ch || 0 != (attr&0xf0) ) )
- {
- uint32_t fg = palette[attr&0xf];
- uint32_t bg = palette[(attr>>4)&0xf];
- Vertex vert[4] =
- {
- { (xx )*8.0f, (yy )*fontHeight, 0.0f, fg, bg, (ch )*8.0f*texelWidth - texelWidthHalf, utop },
- { (xx+1)*8.0f, (yy )*fontHeight, 0.0f, fg, bg, (ch+1)*8.0f*texelWidth - texelWidthHalf, utop },
- { (xx+1)*8.0f, (yy+1)*fontHeight, 0.0f, fg, bg, (ch+1)*8.0f*texelWidth - texelWidthHalf, ubottom },
- { (xx )*8.0f, (yy+1)*fontHeight, 0.0f, fg, bg, (ch )*8.0f*texelWidth - texelWidthHalf, ubottom },
- };
- memcpy(vertex, vert, sizeof(vert) );
- vertex += 4;
- indices[0] = uint16_t(startVertex+0);
- indices[1] = uint16_t(startVertex+1);
- indices[2] = uint16_t(startVertex+2);
- indices[3] = uint16_t(startVertex+2);
- indices[4] = uint16_t(startVertex+3);
- indices[5] = uint16_t(startVertex+0);
- startVertex += 4;
- indices += 6;
- numIndices += 6;
- }
- line += 2;
- }
- if (numIndices >= numBatchIndices)
- {
- break;
- }
- }
- _renderCtx->blitRender(_blitter, numIndices);
- }
- }
- void ClearQuad::init()
- {
- BGFX_CHECK_MAIN_THREAD();
- if (RendererType::Null != g_caps.rendererType)
- {
- m_decl
- .begin()
- .add(Attrib::Position, 3, AttribType::Float)
- .end();
- ShaderHandle vsh = BGFX_INVALID_HANDLE;
- struct Mem
- {
- Mem(const void* _data, size_t _size)
- : data(_data)
- , size(_size)
- {
- }
- const void* data;
- size_t size;
- };
- const Memory* fragMem[BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS];
- if (RendererType::Direct3D9 == g_caps.rendererType)
- {
- vsh = createShader(makeRef(vs_clear_dx9, sizeof(vs_clear_dx9) ) );
- const Mem mem[] =
- {
- Mem(fs_clear0_dx9, sizeof(fs_clear0_dx9) ),
- Mem(fs_clear1_dx9, sizeof(fs_clear1_dx9) ),
- Mem(fs_clear2_dx9, sizeof(fs_clear2_dx9) ),
- Mem(fs_clear3_dx9, sizeof(fs_clear3_dx9) ),
- Mem(fs_clear4_dx9, sizeof(fs_clear4_dx9) ),
- Mem(fs_clear5_dx9, sizeof(fs_clear5_dx9) ),
- Mem(fs_clear6_dx9, sizeof(fs_clear6_dx9) ),
- Mem(fs_clear7_dx9, sizeof(fs_clear7_dx9) ),
- };
- for (uint32_t ii = 0, num = g_caps.maxFBAttachments; ii < num; ++ii)
- {
- fragMem[ii] = makeRef(mem[ii].data, uint32_t(mem[ii].size) );
- }
- }
- else if (RendererType::Direct3D11 == g_caps.rendererType
- || RendererType::Direct3D12 == g_caps.rendererType)
- {
- vsh = createShader(makeRef(vs_clear_dx11, sizeof(vs_clear_dx11) ) );
- const Mem mem[] =
- {
- Mem(fs_clear0_dx11, sizeof(fs_clear0_dx11) ),
- Mem(fs_clear1_dx11, sizeof(fs_clear1_dx11) ),
- Mem(fs_clear2_dx11, sizeof(fs_clear2_dx11) ),
- Mem(fs_clear3_dx11, sizeof(fs_clear3_dx11) ),
- Mem(fs_clear4_dx11, sizeof(fs_clear4_dx11) ),
- Mem(fs_clear5_dx11, sizeof(fs_clear5_dx11) ),
- Mem(fs_clear6_dx11, sizeof(fs_clear6_dx11) ),
- Mem(fs_clear7_dx11, sizeof(fs_clear7_dx11) ),
- };
- for (uint32_t ii = 0, num = g_caps.maxFBAttachments; ii < num; ++ii)
- {
- fragMem[ii] = makeRef(mem[ii].data, uint32_t(mem[ii].size) );
- }
- }
- else if (RendererType::OpenGLES == g_caps.rendererType
- || RendererType::OpenGL == g_caps.rendererType)
- {
- vsh = createShader(makeRef(vs_clear_glsl, sizeof(vs_clear_glsl) ) );
- const Mem mem[] =
- {
- Mem(fs_clear0_glsl, sizeof(fs_clear0_glsl) ),
- Mem(fs_clear1_glsl, sizeof(fs_clear1_glsl) ),
- Mem(fs_clear2_glsl, sizeof(fs_clear2_glsl) ),
- Mem(fs_clear3_glsl, sizeof(fs_clear3_glsl) ),
- Mem(fs_clear4_glsl, sizeof(fs_clear4_glsl) ),
- Mem(fs_clear5_glsl, sizeof(fs_clear5_glsl) ),
- Mem(fs_clear6_glsl, sizeof(fs_clear6_glsl) ),
- Mem(fs_clear7_glsl, sizeof(fs_clear7_glsl) ),
- };
- for (uint32_t ii = 0, num = g_caps.maxFBAttachments; ii < num; ++ii)
- {
- fragMem[ii] = makeRef(mem[ii].data, uint32_t(mem[ii].size) );
- }
- }
- else if (RendererType::Metal == g_caps.rendererType)
- {
- vsh = createShader(makeRef(vs_clear_mtl, sizeof(vs_clear_mtl) ) );
- const Mem mem[] =
- {
- Mem(fs_clear0_mtl, sizeof(fs_clear0_mtl) ),
- Mem(fs_clear1_mtl, sizeof(fs_clear1_mtl) ),
- Mem(fs_clear2_mtl, sizeof(fs_clear2_mtl) ),
- Mem(fs_clear3_mtl, sizeof(fs_clear3_mtl) ),
- Mem(fs_clear4_mtl, sizeof(fs_clear4_mtl) ),
- Mem(fs_clear5_mtl, sizeof(fs_clear5_mtl) ),
- Mem(fs_clear6_mtl, sizeof(fs_clear6_mtl) ),
- Mem(fs_clear7_mtl, sizeof(fs_clear7_mtl) ),
- };
- for (uint32_t ii = 0, num = g_caps.maxFBAttachments; ii < num; ++ii)
- {
- fragMem[ii] = makeRef(mem[ii].data, uint32_t(mem[ii].size) );
- }
- }
- else
- {
- BGFX_FATAL(false, Fatal::UnableToInitialize, "Unknown renderer type %d", g_caps.rendererType);
- }
- for (uint32_t ii = 0, num = g_caps.maxFBAttachments; ii < num; ++ii)
- {
- ShaderHandle fsh = createShader(fragMem[ii]);
- m_program[ii] = createProgram(vsh, fsh);
- BX_CHECK(isValid(m_program[ii]), "Failed to create clear quad program.");
- destroyShader(fsh);
- }
- destroyShader(vsh);
- m_vb = s_ctx->createTransientVertexBuffer(4*m_decl.m_stride, &m_decl);
- }
- }
- void ClearQuad::shutdown()
- {
- BGFX_CHECK_MAIN_THREAD();
- if (RendererType::Null != g_caps.rendererType)
- {
- for (uint32_t ii = 0, num = g_caps.maxFBAttachments; ii < num; ++ii)
- {
- if (isValid(m_program[ii]) )
- {
- destroyProgram(m_program[ii]);
- m_program[ii].idx = invalidHandle;
- }
- }
- s_ctx->destroyTransientVertexBuffer(m_vb);
- }
- }
- const char* s_uniformTypeName[] =
- {
- "int1",
- NULL,
- "vec4",
- "mat3",
- "mat4",
- };
- BX_STATIC_ASSERT(UniformType::Count == BX_COUNTOF(s_uniformTypeName) );
- const char* getUniformTypeName(UniformType::Enum _enum)
- {
- BX_CHECK(_enum < UniformType::Count, "%d < UniformType::Count %d", _enum, UniformType::Count);
- return s_uniformTypeName[_enum];
- }
- UniformType::Enum nameToUniformTypeEnum(const char* _name)
- {
- for (uint32_t ii = 0; ii < UniformType::Count; ++ii)
- {
- if (NULL != s_uniformTypeName[ii]
- && 0 == strcmp(_name, s_uniformTypeName[ii]) )
- {
- return UniformType::Enum(ii);
- }
- }
- return UniformType::Count;
- }
- static const char* s_predefinedName[PredefinedUniform::Count] =
- {
- "u_viewRect",
- "u_viewTexel",
- "u_view",
- "u_invView",
- "u_proj",
- "u_invProj",
- "u_viewProj",
- "u_invViewProj",
- "u_model",
- "u_modelView",
- "u_modelViewProj",
- "u_alphaRef4",
- };
- const char* getPredefinedUniformName(PredefinedUniform::Enum _enum)
- {
- return s_predefinedName[_enum];
- }
- PredefinedUniform::Enum nameToPredefinedUniformEnum(const char* _name)
- {
- for (uint32_t ii = 0; ii < PredefinedUniform::Count; ++ii)
- {
- if (0 == strcmp(_name, s_predefinedName[ii]) )
- {
- return PredefinedUniform::Enum(ii);
- }
- }
- return PredefinedUniform::Count;
- }
- uint32_t Frame::submit(uint8_t _id, ProgramHandle _program, OcclusionQueryHandle _occlusionQuery, int32_t _depth)
- {
- if (m_discard)
- {
- discard();
- return m_num;
- }
- if (BGFX_CONFIG_MAX_DRAW_CALLS-1 <= m_num
- || (0 == m_draw.m_numVertices && 0 == m_draw.m_numIndices) )
- {
- ++m_numDropped;
- return m_num;
- }
- m_uniformEnd = m_uniformBuffer->getPos();
- m_key.m_program = invalidHandle == _program.idx
- ? 0
- : _program.idx
- ;
- m_key.m_depth = (uint32_t)_depth;
- m_key.m_view = _id;
- m_key.m_seq = s_ctx->m_seq[_id] & s_ctx->m_seqMask[_id];
- s_ctx->m_seq[_id]++;
- uint64_t key = m_key.encodeDraw();
- m_sortKeys[m_num] = key;
- m_sortValues[m_num] = m_numRenderItems;
- ++m_num;
- m_draw.m_constBegin = m_uniformBegin;
- m_draw.m_constEnd = m_uniformEnd;
- m_draw.m_stateFlags |= m_stateFlags;
- if (isValid(_occlusionQuery) )
- {
- BX_CHECK(!isValid(m_draw.m_occlusionQuery), "");
- m_draw.m_stateFlags |= BGFX_STATE_INTERNAL_OCCLUSION_QUERY;
- m_draw.m_occlusionQuery = _occlusionQuery;
- }
- m_renderItem[m_numRenderItems].draw = m_draw;
- ++m_numRenderItems;
- m_draw.clear();
- m_uniformBegin = m_uniformEnd;
- m_stateFlags = BGFX_STATE_NONE;
- return m_num;
- }
- uint32_t Frame::dispatch(uint8_t _id, ProgramHandle _handle, uint16_t _numX, uint16_t _numY, uint16_t _numZ, uint8_t _flags)
- {
- if (m_discard)
- {
- discard();
- return m_num;
- }
- if (BGFX_CONFIG_MAX_DRAW_CALLS-1 <= m_num)
- {
- ++m_numDropped;
- return m_num;
- }
- m_uniformEnd = m_uniformBuffer->getPos();
- m_compute.m_matrix = m_draw.m_matrix;
- m_compute.m_num = m_draw.m_num;
- m_compute.m_numX = bx::uint16_max(_numX, 1);
- m_compute.m_numY = bx::uint16_max(_numY, 1);
- m_compute.m_numZ = bx::uint16_max(_numZ, 1);
- m_compute.m_submitFlags = _flags;
- m_key.m_program = _handle.idx;
- m_key.m_depth = 0;
- m_key.m_view = _id;
- m_key.m_seq = s_ctx->m_seq[_id];
- s_ctx->m_seq[_id]++;
- uint64_t key = m_key.encodeCompute();
- m_sortKeys[m_num] = key;
- m_sortValues[m_num] = m_numRenderItems;
- ++m_num;
- m_compute.m_constBegin = m_uniformBegin;
- m_compute.m_constEnd = m_uniformEnd;
- m_renderItem[m_numRenderItems].compute = m_compute;
- ++m_numRenderItems;
- m_compute.clear();
- m_uniformBegin = m_uniformEnd;
- return m_num;
- }
- void Frame::blit(uint8_t _id, TextureHandle _dst, uint8_t _dstMip, uint16_t _dstX, uint16_t _dstY, uint16_t _dstZ, TextureHandle _src, uint8_t _srcMip, uint16_t _srcX, uint16_t _srcY, uint16_t _srcZ, uint16_t _width, uint16_t _height, uint16_t _depth)
- {
- BX_WARN(m_numBlitItems < BGFX_CONFIG_MAX_BLIT_ITEMS
- , "Exceed number of available blit items per frame. BGFX_CONFIG_MAX_BLIT_ITEMS is %d. Skipping blit."
- , BGFX_CONFIG_MAX_BLIT_ITEMS
- );
- if (m_numBlitItems < BGFX_CONFIG_MAX_BLIT_ITEMS)
- {
- uint16_t item = m_numBlitItems++;
- BlitItem& bi = m_blitItem[item];
- bi.m_srcX = _srcX;
- bi.m_srcY = _srcY;
- bi.m_srcZ = _srcZ;
- bi.m_dstX = _dstX;
- bi.m_dstY = _dstY;
- bi.m_dstZ = _dstZ;
- bi.m_width = _width;
- bi.m_height = _height;
- bi.m_depth = _depth;
- bi.m_srcMip = _srcMip;
- bi.m_dstMip = _dstMip;
- bi.m_src = _src;
- bi.m_dst = _dst;
- BlitKey key;
- key.m_view = _id;
- key.m_item = item;
- m_blitKeys[item] = key.encode();
- }
- }
- void Frame::sort()
- {
- for (uint32_t ii = 0, num = m_num; ii < num; ++ii)
- {
- m_sortKeys[ii] = SortKey::remapView(m_sortKeys[ii], m_viewRemap);
- }
- bx::radixSort64(m_sortKeys, s_ctx->m_tempKeys, m_sortValues, s_ctx->m_tempValues, m_num);
- for (uint32_t ii = 0, num = m_num; ii < num; ++ii)
- {
- m_blitKeys[ii] = BlitKey::remapView(m_blitKeys[ii], m_viewRemap);
- }
- bx::radixSort32(m_blitKeys, (uint32_t*)&s_ctx->m_tempKeys, m_numBlitItems);
- }
- RenderFrame::Enum renderFrame()
- {
- if (BX_ENABLED(BGFX_CONFIG_MULTITHREADED) )
- {
- if (NULL == s_ctx)
- {
- s_renderFrameCalled = true;
- s_threadIndex = ~BGFX_MAIN_THREAD_MAGIC;
- return RenderFrame::NoContext;
- }
- BGFX_CHECK_RENDER_THREAD();
- if (s_ctx->renderFrame() )
- {
- Context* ctx = s_ctx;
- ctx->gameSemWait();
- s_ctx = NULL;
- ctx->renderSemPost();
- return RenderFrame::Exiting;
- }
- return RenderFrame::Render;
- }
- BX_CHECK(false, "This call only makes sense if used with multi-threaded renderer.");
- return RenderFrame::NoContext;
- }
- const uint32_t g_uniformTypeSize[UniformType::Count+1] =
- {
- sizeof(int32_t),
- 0,
- 4*sizeof(float),
- 3*3*sizeof(float),
- 4*4*sizeof(float),
- 1,
- };
- void UniformBuffer::writeUniform(UniformType::Enum _type, uint16_t _loc, const void* _value, uint16_t _num)
- {
- uint32_t opcode = encodeOpcode(_type, _loc, _num, true);
- write(opcode);
- write(_value, g_uniformTypeSize[_type]*_num);
- }
- void UniformBuffer::writeUniformHandle(UniformType::Enum _type, uint16_t _loc, UniformHandle _handle, uint16_t _num)
- {
- uint32_t opcode = encodeOpcode(_type, _loc, _num, false);
- write(opcode);
- write(&_handle, sizeof(UniformHandle) );
- }
- void UniformBuffer::writeMarker(const char* _marker)
- {
- uint16_t num = (uint16_t)strlen(_marker)+1;
- uint32_t opcode = encodeOpcode(bgfx::UniformType::Count, 0, num, true);
- write(opcode);
- write(_marker, num);
- }
- struct CapsFlags
- {
- uint64_t m_flag;
- const char* m_str;
- };
- static const CapsFlags s_capsFlags[] =
- {
- #define CAPS_FLAGS(_x) { _x, #_x }
- CAPS_FLAGS(BGFX_CAPS_TEXTURE_COMPARE_LEQUAL),
- CAPS_FLAGS(BGFX_CAPS_TEXTURE_COMPARE_ALL),
- CAPS_FLAGS(BGFX_CAPS_TEXTURE_3D),
- CAPS_FLAGS(BGFX_CAPS_VERTEX_ATTRIB_HALF),
- CAPS_FLAGS(BGFX_CAPS_VERTEX_ATTRIB_UINT10),
- CAPS_FLAGS(BGFX_CAPS_INSTANCING),
- CAPS_FLAGS(BGFX_CAPS_RENDERER_MULTITHREADED),
- CAPS_FLAGS(BGFX_CAPS_FRAGMENT_DEPTH),
- CAPS_FLAGS(BGFX_CAPS_BLEND_INDEPENDENT),
- CAPS_FLAGS(BGFX_CAPS_COMPUTE),
- CAPS_FLAGS(BGFX_CAPS_FRAGMENT_ORDERING),
- CAPS_FLAGS(BGFX_CAPS_SWAP_CHAIN),
- CAPS_FLAGS(BGFX_CAPS_HMD),
- CAPS_FLAGS(BGFX_CAPS_INDEX32),
- CAPS_FLAGS(BGFX_CAPS_DRAW_INDIRECT),
- CAPS_FLAGS(BGFX_CAPS_HIDPI),
- CAPS_FLAGS(BGFX_CAPS_TEXTURE_BLIT),
- CAPS_FLAGS(BGFX_CAPS_TEXTURE_READ_BACK),
- CAPS_FLAGS(BGFX_CAPS_OCCLUSION_QUERY),
- #undef CAPS_FLAGS
- };
- static void dumpCaps()
- {
- BX_TRACE("Supported capabilities (renderer %s, vendor 0x%04x, device 0x%04x):"
- , s_ctx->m_renderCtx->getRendererName()
- , g_caps.vendorId
- , g_caps.deviceId
- );
- for (uint32_t ii = 0; ii < BX_COUNTOF(s_capsFlags); ++ii)
- {
- if (0 != (g_caps.supported & s_capsFlags[ii].m_flag) )
- {
- BX_TRACE("\t%s", s_capsFlags[ii].m_str);
- }
- }
- BX_TRACE("Supported texture formats:");
- BX_TRACE("\t +--------------- 2D: x = supported / * = emulated");
- BX_TRACE("\t |+-------------- 2D: sRGB format");
- BX_TRACE("\t ||+------------- 3D: x = supported / * = emulated");
- BX_TRACE("\t |||+------------ 3D: sRGB format");
- BX_TRACE("\t ||||+----------- Cube: x = supported / * = emulated");
- BX_TRACE("\t |||||+---------- Cube: sRGB format");
- BX_TRACE("\t ||||||+--------- vertex format");
- BX_TRACE("\t |||||||+-------- image");
- BX_TRACE("\t ||||||||+------- framebuffer");
- BX_TRACE("\t |||||||||+------ MSAA framebuffer");
- BX_TRACE("\t ||||||||||+----- MSAA texture");
- BX_TRACE("\t ||||||||||| +-- name");
- for (uint32_t ii = 0; ii < TextureFormat::Count; ++ii)
- {
- if (TextureFormat::Unknown != ii
- && TextureFormat::UnknownDepth != ii)
- {
- uint16_t flags = g_caps.formats[ii];
- BX_TRACE("\t[%c%c%c%c%c%c%c%c%c%c%c] %s"
- , flags&BGFX_CAPS_FORMAT_TEXTURE_2D ? 'x' : flags&BGFX_CAPS_FORMAT_TEXTURE_2D_EMULATED ? '*' : ' '
- , flags&BGFX_CAPS_FORMAT_TEXTURE_2D_SRGB ? 'l' : ' '
- , flags&BGFX_CAPS_FORMAT_TEXTURE_3D ? 'x' : flags&BGFX_CAPS_FORMAT_TEXTURE_3D_EMULATED ? '*' : ' '
- , flags&BGFX_CAPS_FORMAT_TEXTURE_3D_SRGB ? 'l' : ' '
- , flags&BGFX_CAPS_FORMAT_TEXTURE_CUBE ? 'x' : flags&BGFX_CAPS_FORMAT_TEXTURE_CUBE_EMULATED ? '*' : ' '
- , flags&BGFX_CAPS_FORMAT_TEXTURE_CUBE_SRGB ? 'l' : ' '
- , flags&BGFX_CAPS_FORMAT_TEXTURE_VERTEX ? 'v' : ' '
- , flags&BGFX_CAPS_FORMAT_TEXTURE_IMAGE ? 'i' : ' '
- , flags&BGFX_CAPS_FORMAT_TEXTURE_FRAMEBUFFER ? 'f' : ' '
- , flags&BGFX_CAPS_FORMAT_TEXTURE_FRAMEBUFFER_MSAA ? '+' : ' '
- , flags&BGFX_CAPS_FORMAT_TEXTURE_MSAA ? 'm' : ' '
- , getName(TextureFormat::Enum(ii) )
- );
- BX_UNUSED(flags);
- }
- }
- BX_TRACE("Max FB attachments: %d", g_caps.maxFBAttachments);
- }
- static TextureFormat::Enum s_emulatedFormats[] =
- {
- TextureFormat::BC1,
- TextureFormat::BC2,
- TextureFormat::BC3,
- TextureFormat::BC4,
- TextureFormat::BC5,
- TextureFormat::ETC1,
- TextureFormat::ETC2,
- TextureFormat::ETC2A,
- TextureFormat::ETC2A1,
- TextureFormat::PTC14,
- TextureFormat::PTC14A,
- TextureFormat::BGRA8, // GL doesn't support BGRA8 without extensions.
- TextureFormat::RGBA8, // D3D9 doesn't support RGBA8
- };
- bool Context::init(RendererType::Enum _type)
- {
- BX_CHECK(!m_rendererInitialized, "Already initialized?");
- m_exit = false;
- m_frames = 0;
- m_debug = BGFX_DEBUG_NONE;
- m_submit->create();
- #if BGFX_CONFIG_MULTITHREADED
- m_render->create();
- if (s_renderFrameCalled)
- {
- // When bgfx::renderFrame is called before init render thread
- // should not be created.
- BX_TRACE("Application called bgfx::renderFrame directly, not creating render thread.");
- m_singleThreaded = true
- && ~BGFX_MAIN_THREAD_MAGIC == s_threadIndex
- ;
- }
- else
- {
- BX_TRACE("Creating rendering thread.");
- m_thread.init(renderThread, this, 0, "bgfx - renderer backend thread");
- m_singleThreaded = false;
- }
- #else
- BX_TRACE("Multithreaded renderer is disabled.");
- m_singleThreaded = true;
- #endif // BGFX_CONFIG_MULTITHREADED
- BX_TRACE("Running in %s-threaded mode", m_singleThreaded ? "single" : "multi");
- s_threadIndex = BGFX_MAIN_THREAD_MAGIC;
- for (uint32_t ii = 0; ii < BX_COUNTOF(m_viewRemap); ++ii)
- {
- m_viewRemap[ii] = uint8_t(ii);
- }
- for (uint32_t ii = 0; ii < BGFX_CONFIG_MAX_VIEWS; ++ii)
- {
- resetView(uint8_t(ii) );
- }
- for (uint32_t ii = 0; ii < BX_COUNTOF(m_clearColor); ++ii)
- {
- m_clearColor[ii][0] = 0.0f;
- m_clearColor[ii][1] = 0.0f;
- m_clearColor[ii][2] = 0.0f;
- m_clearColor[ii][3] = 1.0f;
- }
- m_declRef.init();
- CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::RendererInit);
- cmdbuf.write(_type);
- frameNoRenderWait();
- // Make sure renderer init is called from render thread.
- // g_caps is initialized and available after this point.
- frame();
- if (!m_rendererInitialized)
- {
- getCommandBuffer(CommandBuffer::RendererShutdownEnd);
- frame();
- frame();
- m_declRef.shutdown(m_vertexDeclHandle);
- m_submit->destroy();
- #if BGFX_CONFIG_MULTITHREADED
- m_render->destroy();
- #endif // BGFX_CONFIG_MULTITHREADED
- return false;
- }
- for (uint32_t ii = 0; ii < BX_COUNTOF(s_emulatedFormats); ++ii)
- {
- const uint32_t fmt = s_emulatedFormats[ii];
- if (0 == (g_caps.formats[fmt] & BGFX_CAPS_FORMAT_TEXTURE_2D) )
- {
- g_caps.formats[fmt] |= BGFX_CAPS_FORMAT_TEXTURE_2D_EMULATED;
- }
- if (0 == (g_caps.formats[fmt] & BGFX_CAPS_FORMAT_TEXTURE_3D) )
- {
- g_caps.formats[fmt] |= BGFX_CAPS_FORMAT_TEXTURE_3D_EMULATED;
- }
- if (0 == (g_caps.formats[fmt] & BGFX_CAPS_FORMAT_TEXTURE_CUBE) )
- {
- g_caps.formats[fmt] |= BGFX_CAPS_FORMAT_TEXTURE_CUBE_EMULATED;
- }
- }
- g_caps.rendererType = m_renderCtx->getRendererType();
- initAttribTypeSizeTable(g_caps.rendererType);
- g_caps.supported |= 0
- | (BX_ENABLED(BGFX_CONFIG_MULTITHREADED) && !m_singleThreaded ? BGFX_CAPS_RENDERER_MULTITHREADED : 0)
- ;
- dumpCaps();
- m_textVideoMemBlitter.init();
- m_clearQuad.init();
- m_submit->m_transientVb = createTransientVertexBuffer(BGFX_CONFIG_TRANSIENT_VERTEX_BUFFER_SIZE);
- m_submit->m_transientIb = createTransientIndexBuffer(BGFX_CONFIG_TRANSIENT_INDEX_BUFFER_SIZE);
- frame();
- if (BX_ENABLED(BGFX_CONFIG_MULTITHREADED) )
- {
- m_submit->m_transientVb = createTransientVertexBuffer(BGFX_CONFIG_TRANSIENT_VERTEX_BUFFER_SIZE);
- m_submit->m_transientIb = createTransientIndexBuffer(BGFX_CONFIG_TRANSIENT_INDEX_BUFFER_SIZE);
- frame();
- }
- g_internalData.caps = getCaps();
- return true;
- }
- void Context::shutdown()
- {
- getCommandBuffer(CommandBuffer::RendererShutdownBegin);
- frame();
- destroyTransientVertexBuffer(m_submit->m_transientVb);
- destroyTransientIndexBuffer(m_submit->m_transientIb);
- m_textVideoMemBlitter.shutdown();
- m_clearQuad.shutdown();
- frame();
- if (BX_ENABLED(BGFX_CONFIG_MULTITHREADED) )
- {
- destroyTransientVertexBuffer(m_submit->m_transientVb);
- destroyTransientIndexBuffer(m_submit->m_transientIb);
- frame();
- }
- frame(); // If any VertexDecls needs to be destroyed.
- getCommandBuffer(CommandBuffer::RendererShutdownEnd);
- frame();
- m_dynVertexBufferAllocator.compact();
- m_dynIndexBufferAllocator.compact();
- m_declRef.shutdown(m_vertexDeclHandle);
- #if BGFX_CONFIG_MULTITHREADED
- // Render thread shutdown sequence.
- renderSemWait(); // Wait for previous frame.
- gameSemPost(); // OK to set context to NULL.
- // s_ctx is NULL here.
- renderSemWait(); // In RenderFrame::Exiting state.
- if (m_thread.isRunning() )
- {
- m_thread.shutdown();
- }
- m_render->destroy();
- #endif // BGFX_CONFIG_MULTITHREADED
- memset(&g_internalData, 0, sizeof(InternalData) );
- s_ctx = NULL;
- m_submit->destroy();
- if (BX_ENABLED(BGFX_CONFIG_DEBUG) )
- {
- #define CHECK_HANDLE_LEAK(_handleAlloc) \
- BX_MACRO_BLOCK_BEGIN \
- BX_WARN(0 == _handleAlloc.getNumHandles() \
- , "LEAK: " #_handleAlloc " %d (max: %d)" \
- , _handleAlloc.getNumHandles() \
- , _handleAlloc.getMaxHandles() \
- ); \
- BX_MACRO_BLOCK_END
- CHECK_HANDLE_LEAK(m_dynamicIndexBufferHandle);
- CHECK_HANDLE_LEAK(m_dynamicVertexBufferHandle);
- CHECK_HANDLE_LEAK(m_indexBufferHandle);
- CHECK_HANDLE_LEAK(m_vertexDeclHandle);
- CHECK_HANDLE_LEAK(m_vertexBufferHandle);
- CHECK_HANDLE_LEAK(m_shaderHandle);
- CHECK_HANDLE_LEAK(m_programHandle);
- CHECK_HANDLE_LEAK(m_textureHandle);
- CHECK_HANDLE_LEAK(m_frameBufferHandle);
- CHECK_HANDLE_LEAK(m_uniformHandle);
- CHECK_HANDLE_LEAK(m_occlusionQueryHandle);
- #undef CHECK_HANDLE_LEAK
- }
- }
- void Context::freeDynamicBuffers()
- {
- for (uint16_t ii = 0, num = m_numFreeDynamicIndexBufferHandles; ii < num; ++ii)
- {
- destroyDynamicIndexBufferInternal(m_freeDynamicIndexBufferHandle[ii]);
- }
- m_numFreeDynamicIndexBufferHandles = 0;
- for (uint16_t ii = 0, num = m_numFreeDynamicVertexBufferHandles; ii < num; ++ii)
- {
- destroyDynamicVertexBufferInternal(m_freeDynamicVertexBufferHandle[ii]);
- }
- m_numFreeDynamicVertexBufferHandles = 0;
- }
- void Context::freeAllHandles(Frame* _frame)
- {
- for (uint16_t ii = 0, num = _frame->m_numFreeIndexBufferHandles; ii < num; ++ii)
- {
- m_indexBufferHandle.free(_frame->m_freeIndexBufferHandle[ii].idx);
- }
- for (uint16_t ii = 0, num = _frame->m_numFreeVertexDeclHandles; ii < num; ++ii)
- {
- m_vertexDeclHandle.free(_frame->m_freeVertexDeclHandle[ii].idx);
- }
- for (uint16_t ii = 0, num = _frame->m_numFreeVertexBufferHandles; ii < num; ++ii)
- {
- destroyVertexBufferInternal(_frame->m_freeVertexBufferHandle[ii]);
- }
- for (uint16_t ii = 0, num = _frame->m_numFreeShaderHandles; ii < num; ++ii)
- {
- m_shaderHandle.free(_frame->m_freeShaderHandle[ii].idx);
- }
- for (uint16_t ii = 0, num = _frame->m_numFreeProgramHandles; ii < num; ++ii)
- {
- m_programHandle.free(_frame->m_freeProgramHandle[ii].idx);
- }
- for (uint16_t ii = 0, num = _frame->m_numFreeTextureHandles; ii < num; ++ii)
- {
- m_textureHandle.free(_frame->m_freeTextureHandle[ii].idx);
- }
- for (uint16_t ii = 0, num = _frame->m_numFreeFrameBufferHandles; ii < num; ++ii)
- {
- m_frameBufferHandle.free(_frame->m_freeFrameBufferHandle[ii].idx);
- }
- for (uint16_t ii = 0, num = _frame->m_numFreeUniformHandles; ii < num; ++ii)
- {
- m_uniformHandle.free(_frame->m_freeUniformHandle[ii].idx);
- }
- }
- uint32_t Context::frame()
- {
- BX_CHECK(0 == m_instBufferCount, "Instance buffer allocated, but not used. This is incorrect, and causes memory leak.");
- if (BX_ENABLED(BGFX_CONFIG_DEBUG_OCCLUSION) )
- {
- m_occlusionQuerySet.clear();
- }
- BGFX_PROFILER_SCOPE(bgfx, main_thread_frame, 0xff2040ff);
- // wait for render thread to finish
- renderSemWait();
- frameNoRenderWait();
- return m_frames;
- }
- void Context::frameNoRenderWait()
- {
- swap();
- // release render thread
- gameSemPost();
- }
- void Context::swap()
- {
- freeDynamicBuffers();
- m_submit->m_resolution = m_resolution;
- m_resolution.m_flags &= ~BGFX_RESET_INTERNAL_FORCE;
- m_submit->m_debug = m_debug;
- memcpy(m_submit->m_viewRemap, m_viewRemap, sizeof(m_viewRemap) );
- memcpy(m_submit->m_fb, m_fb, sizeof(m_fb) );
- memcpy(m_submit->m_clear, m_clear, sizeof(m_clear) );
- memcpy(m_submit->m_rect, m_rect, sizeof(m_rect) );
- memcpy(m_submit->m_scissor, m_scissor, sizeof(m_scissor) );
- memcpy(m_submit->m_view, m_view, sizeof(m_view) );
- memcpy(m_submit->m_proj, m_proj, sizeof(m_proj) );
- memcpy(m_submit->m_viewFlags, m_viewFlags, sizeof(m_viewFlags) );
- if (m_colorPaletteDirty > 0)
- {
- --m_colorPaletteDirty;
- memcpy(m_submit->m_colorPalette, m_clearColor, sizeof(m_clearColor) );
- }
- m_submit->finish();
- bx::xchg(m_render, m_submit);
- memcpy(m_render->m_occlusion, m_submit->m_occlusion, sizeof(m_submit->m_occlusion) );
- if (!BX_ENABLED(BGFX_CONFIG_MULTITHREADED)
- || m_singleThreaded)
- {
- renderFrame();
- }
- m_frames++;
- m_submit->start();
- memset(m_seq, 0, sizeof(m_seq) );
- freeAllHandles(m_submit);
- m_submit->resetFreeHandles();
- m_submit->m_textVideoMem->resize(m_render->m_textVideoMem->m_small
- , m_resolution.m_width
- , m_resolution.m_height
- );
- }
- const char* Context::getName(UniformHandle _handle) const
- {
- for (UniformHashMap::const_iterator it = m_uniformHashMap.begin(), itEnd = m_uniformHashMap.end(); it != itEnd; ++it)
- {
- if (it->second.idx == _handle.idx)
- {
- return it->first.c_str();
- }
- }
- return NULL;
- }
- bool Context::renderFrame()
- {
- BGFX_PROFILER_SCOPE(bgfx, render_frame, 0xff2040ff);
- if (m_rendererInitialized
- && !m_flipAfterRender)
- {
- m_renderCtx->flip(m_render->m_hmd);
- }
- gameSemWait();
- rendererExecCommands(m_render->m_cmdPre);
- if (m_rendererInitialized)
- {
- BGFX_PROFILER_SCOPE(bgfx, render_submit, 0xff2040ff);
- m_renderCtx->submit(m_render, m_clearQuad, m_textVideoMemBlitter);
- }
- rendererExecCommands(m_render->m_cmdPost);
- renderSemPost();
- if (m_rendererInitialized
- && m_flipAfterRender)
- {
- m_renderCtx->flip(m_render->m_hmd);
- }
- return m_exit;
- }
- void rendererUpdateUniforms(RendererContextI* _renderCtx, UniformBuffer* _uniformBuffer, uint32_t _begin, uint32_t _end)
- {
- _uniformBuffer->reset(_begin);
- while (_uniformBuffer->getPos() < _end)
- {
- uint32_t opcode = _uniformBuffer->read();
- if (UniformType::End == opcode)
- {
- break;
- }
- UniformType::Enum type;
- uint16_t loc;
- uint16_t num;
- uint16_t copy;
- UniformBuffer::decodeOpcode(opcode, type, loc, num, copy);
- uint32_t size = g_uniformTypeSize[type]*num;
- const char* data = _uniformBuffer->read(size);
- if (UniformType::Count > type)
- {
- if (copy)
- {
- _renderCtx->updateUniform(loc, data, size);
- }
- else
- {
- _renderCtx->updateUniform(loc, *(const char**)(data), size);
- }
- }
- else
- {
- _renderCtx->setMarker(data, size);
- }
- }
- }
- void Context::flushTextureUpdateBatch(CommandBuffer& _cmdbuf)
- {
- if (m_textureUpdateBatch.sort() )
- {
- const uint32_t pos = _cmdbuf.m_pos;
- uint32_t currentKey = UINT32_MAX;
- for (uint32_t ii = 0, num = m_textureUpdateBatch.m_num; ii < num; ++ii)
- {
- _cmdbuf.m_pos = m_textureUpdateBatch.m_values[ii];
- TextureHandle handle;
- _cmdbuf.read(handle);
- uint8_t side;
- _cmdbuf.read(side);
- uint8_t mip;
- _cmdbuf.read(mip);
- Rect rect;
- _cmdbuf.read(rect);
- uint16_t zz;
- _cmdbuf.read(zz);
- uint16_t depth;
- _cmdbuf.read(depth);
- uint16_t pitch;
- _cmdbuf.read(pitch);
- Memory* mem;
- _cmdbuf.read(mem);
- uint32_t key = m_textureUpdateBatch.m_keys[ii];
- if (key != currentKey)
- {
- if (currentKey != UINT32_MAX)
- {
- m_renderCtx->updateTextureEnd();
- }
- currentKey = key;
- m_renderCtx->updateTextureBegin(handle, side, mip);
- }
- m_renderCtx->updateTexture(handle, side, mip, rect, zz, depth, pitch, mem);
- release(mem);
- }
- if (currentKey != UINT32_MAX)
- {
- m_renderCtx->updateTextureEnd();
- }
- m_textureUpdateBatch.reset();
- _cmdbuf.m_pos = pos;
- }
- }
- typedef RendererContextI* (*RendererCreateFn)();
- typedef void (*RendererDestroyFn)();
- #define BGFX_RENDERER_CONTEXT(_namespace) \
- namespace _namespace \
- { \
- extern RendererContextI* rendererCreate(); \
- extern void rendererDestroy(); \
- }
- BGFX_RENDERER_CONTEXT(noop);
- BGFX_RENDERER_CONTEXT(d3d9);
- BGFX_RENDERER_CONTEXT(d3d11);
- BGFX_RENDERER_CONTEXT(d3d12);
- BGFX_RENDERER_CONTEXT(mtl);
- BGFX_RENDERER_CONTEXT(gl);
- BGFX_RENDERER_CONTEXT(vk);
- #undef BGFX_RENDERER_CONTEXT
- struct RendererCreator
- {
- RendererCreateFn createFn;
- RendererDestroyFn destroyFn;
- const char* name;
- bool supported;
- };
- static RendererCreator s_rendererCreator[] =
- {
- { noop::rendererCreate, noop::rendererDestroy, BGFX_RENDERER_NULL_NAME, !!BGFX_CONFIG_RENDERER_NULL }, // Noop
- { d3d9::rendererCreate, d3d9::rendererDestroy, BGFX_RENDERER_DIRECT3D9_NAME, !!BGFX_CONFIG_RENDERER_DIRECT3D9 }, // Direct3D9
- { d3d11::rendererCreate, d3d11::rendererDestroy, BGFX_RENDERER_DIRECT3D11_NAME, !!BGFX_CONFIG_RENDERER_DIRECT3D11 }, // Direct3D11
- { d3d12::rendererCreate, d3d12::rendererDestroy, BGFX_RENDERER_DIRECT3D12_NAME, !!BGFX_CONFIG_RENDERER_DIRECT3D12 }, // Direct3D12
- #if BX_PLATFORM_OSX || BX_PLATFORM_IOS
- { mtl::rendererCreate, mtl::rendererDestroy, BGFX_RENDERER_METAL_NAME, !!BGFX_CONFIG_RENDERER_METAL }, // Metal
- #else
- { noop::rendererCreate, noop::rendererDestroy, BGFX_RENDERER_NULL_NAME, !!BGFX_CONFIG_RENDERER_NULL }, // Noop
- #endif // BX_PLATFORM_OSX || BX_PLATFORM_IOS
- { gl::rendererCreate, gl::rendererDestroy, BGFX_RENDERER_OPENGL_NAME, !!BGFX_CONFIG_RENDERER_OPENGLES }, // OpenGLES
- { gl::rendererCreate, gl::rendererDestroy, BGFX_RENDERER_OPENGL_NAME, !!BGFX_CONFIG_RENDERER_OPENGL }, // OpenGL
- { vk::rendererCreate, vk::rendererDestroy, BGFX_RENDERER_VULKAN_NAME, !!BGFX_CONFIG_RENDERER_VULKAN }, // Vulkan
- };
- BX_STATIC_ASSERT(BX_COUNTOF(s_rendererCreator) == RendererType::Count);
- static RendererDestroyFn s_rendererDestroyFn;
- struct Condition
- {
- enum Enum
- {
- LessEqual,
- GreaterEqual,
- };
- };
- bool windowsVersionIs(Condition::Enum _op, uint32_t _version)
- {
- #if BX_PLATFORM_WINDOWS
- static const uint8_t s_condition[] =
- {
- VER_LESS_EQUAL,
- VER_GREATER_EQUAL,
- };
- OSVERSIONINFOEXA ovi;
- memset(&ovi, 0, sizeof(ovi) );
- ovi.dwOSVersionInfoSize = sizeof(ovi);
- // _WIN32_WINNT_WINBLUE 0x0603
- // _WIN32_WINNT_WIN8 0x0602
- // _WIN32_WINNT_WIN7 0x0601
- // _WIN32_WINNT_VISTA 0x0600
- ovi.dwMajorVersion = HIBYTE(_version);
- ovi.dwMinorVersion = LOBYTE(_version);
- DWORDLONG cond = 0;
- VER_SET_CONDITION(cond, VER_MAJORVERSION, s_condition[_op]);
- VER_SET_CONDITION(cond, VER_MINORVERSION, s_condition[_op]);
- return !!VerifyVersionInfoA(&ovi, VER_MAJORVERSION | VER_MINORVERSION, cond);
- #else
- BX_UNUSED(_op, _version);
- return false;
- #endif // BX_PLATFORM_WINDOWS
- }
- RendererContextI* rendererCreate(RendererType::Enum _type)
- {
- if (RendererType::Count == _type)
- {
- again:
- if (BX_ENABLED(BX_PLATFORM_WINDOWS) )
- {
- RendererType::Enum first = RendererType::Direct3D9;
- RendererType::Enum second = RendererType::Direct3D11;
- if (windowsVersionIs(Condition::GreaterEqual, 0x0602) )
- {
- first = RendererType::Direct3D11;
- second = RendererType::Direct3D12;
- if (!s_rendererCreator[second].supported)
- {
- second = RendererType::Direct3D9;
- }
- }
- else if (windowsVersionIs(Condition::GreaterEqual, 0x0601) )
- {
- first = RendererType::Direct3D11;
- second = RendererType::Direct3D9;
- }
- if (s_rendererCreator[first].supported)
- {
- _type = first;
- }
- else if (s_rendererCreator[second].supported)
- {
- _type = second;
- }
- else if (s_rendererCreator[RendererType::OpenGL].supported)
- {
- _type = RendererType::OpenGL;
- }
- else if (s_rendererCreator[RendererType::OpenGLES].supported)
- {
- _type = RendererType::OpenGLES;
- }
- else if (s_rendererCreator[RendererType::Direct3D12].supported)
- {
- _type = RendererType::Direct3D12;
- }
- else if (s_rendererCreator[RendererType::Vulkan].supported)
- {
- _type = RendererType::Vulkan;
- }
- else
- {
- _type = RendererType::Null;
- }
- }
- else if (BX_ENABLED(BX_PLATFORM_IOS) )
- {
- if (s_rendererCreator[RendererType::Metal].supported)
- {
- _type = RendererType::Metal;
- }
- else if (s_rendererCreator[RendererType::OpenGLES].supported)
- {
- _type = RendererType::OpenGLES;
- }
- }
- else if (BX_ENABLED(0
- || BX_PLATFORM_ANDROID
- || BX_PLATFORM_EMSCRIPTEN
- || BX_PLATFORM_NACL
- || BX_PLATFORM_RPI
- ) )
- {
- _type = RendererType::OpenGLES;
- }
- else if (BX_ENABLED(BX_PLATFORM_WINRT) )
- {
- _type = RendererType::Direct3D11;
- }
- else
- {
- #if 0
- if (s_rendererCreator[RendererType::Metal].supported)
- {
- _type = RendererType::Metal;
- }
- else
- #endif // 0
- if (s_rendererCreator[RendererType::OpenGL].supported)
- {
- _type = RendererType::OpenGL;
- }
- else if (s_rendererCreator[RendererType::OpenGLES].supported)
- {
- _type = RendererType::OpenGLES;
- }
- }
- if (!s_rendererCreator[_type].supported)
- {
- _type = RendererType::Null;
- }
- }
- RendererContextI* renderCtx = s_rendererCreator[_type].createFn();
- if (NULL == renderCtx)
- {
- s_rendererCreator[_type].supported = false;
- goto again;
- }
- s_rendererDestroyFn = s_rendererCreator[_type].destroyFn;
- return renderCtx;
- }
- void rendererDestroy()
- {
- s_rendererDestroyFn();
- }
- void Context::rendererExecCommands(CommandBuffer& _cmdbuf)
- {
- _cmdbuf.reset();
- bool end = false;
- if (NULL == m_renderCtx)
- {
- uint8_t command;
- _cmdbuf.read(command);
- switch (command)
- {
- case CommandBuffer::RendererShutdownEnd:
- m_exit = true;
- return;
- case CommandBuffer::End:
- return;
- default:
- {
- BX_CHECK(CommandBuffer::RendererInit == command
- , "RendererInit must be the first command in command buffer before initialization. Unexpected command %d?"
- , command
- );
- BX_CHECK(!m_rendererInitialized, "This shouldn't happen! Bad synchronization?");
- RendererType::Enum type;
- _cmdbuf.read(type);
- m_renderCtx = rendererCreate(type);
- m_rendererInitialized = NULL != m_renderCtx;
- if (!m_rendererInitialized)
- {
- _cmdbuf.read(command);
- BX_CHECK(CommandBuffer::End == command, "Unexpected command %d?"
- , command
- );
- return;
- }
- }
- break;
- }
- }
- do
- {
- uint8_t command;
- _cmdbuf.read(command);
- switch (command)
- {
- case CommandBuffer::RendererShutdownBegin:
- {
- BX_CHECK(m_rendererInitialized, "This shouldn't happen! Bad synchronization?");
- m_rendererInitialized = false;
- }
- break;
- case CommandBuffer::RendererShutdownEnd:
- {
- BX_CHECK(!m_rendererInitialized && !m_exit, "This shouldn't happen! Bad synchronization?");
- rendererDestroy();
- m_renderCtx = NULL;
- m_exit = true;
- }
- // fall through
- case CommandBuffer::End:
- end = true;
- break;
- case CommandBuffer::CreateIndexBuffer:
- {
- IndexBufferHandle handle;
- _cmdbuf.read(handle);
- Memory* mem;
- _cmdbuf.read(mem);
- uint16_t flags;
- _cmdbuf.read(flags);
- m_renderCtx->createIndexBuffer(handle, mem, flags);
- release(mem);
- }
- break;
- case CommandBuffer::DestroyIndexBuffer:
- {
- IndexBufferHandle handle;
- _cmdbuf.read(handle);
- m_renderCtx->destroyIndexBuffer(handle);
- }
- break;
- case CommandBuffer::CreateVertexDecl:
- {
- VertexDeclHandle handle;
- _cmdbuf.read(handle);
- VertexDecl decl;
- _cmdbuf.read(decl);
- m_renderCtx->createVertexDecl(handle, decl);
- }
- break;
- case CommandBuffer::DestroyVertexDecl:
- {
- VertexDeclHandle handle;
- _cmdbuf.read(handle);
- m_renderCtx->destroyVertexDecl(handle);
- }
- break;
- case CommandBuffer::CreateVertexBuffer:
- {
- VertexBufferHandle handle;
- _cmdbuf.read(handle);
- Memory* mem;
- _cmdbuf.read(mem);
- VertexDeclHandle declHandle;
- _cmdbuf.read(declHandle);
- uint16_t flags;
- _cmdbuf.read(flags);
- m_renderCtx->createVertexBuffer(handle, mem, declHandle, flags);
- release(mem);
- }
- break;
- case CommandBuffer::DestroyVertexBuffer:
- {
- VertexBufferHandle handle;
- _cmdbuf.read(handle);
- m_renderCtx->destroyVertexBuffer(handle);
- }
- break;
- case CommandBuffer::CreateDynamicIndexBuffer:
- {
- IndexBufferHandle handle;
- _cmdbuf.read(handle);
- uint32_t size;
- _cmdbuf.read(size);
- uint16_t flags;
- _cmdbuf.read(flags);
- m_renderCtx->createDynamicIndexBuffer(handle, size, flags);
- }
- break;
- case CommandBuffer::UpdateDynamicIndexBuffer:
- {
- IndexBufferHandle handle;
- _cmdbuf.read(handle);
- uint32_t offset;
- _cmdbuf.read(offset);
- uint32_t size;
- _cmdbuf.read(size);
- Memory* mem;
- _cmdbuf.read(mem);
- m_renderCtx->updateDynamicIndexBuffer(handle, offset, size, mem);
- release(mem);
- }
- break;
- case CommandBuffer::DestroyDynamicIndexBuffer:
- {
- IndexBufferHandle handle;
- _cmdbuf.read(handle);
- m_renderCtx->destroyDynamicIndexBuffer(handle);
- }
- break;
- case CommandBuffer::CreateDynamicVertexBuffer:
- {
- VertexBufferHandle handle;
- _cmdbuf.read(handle);
- uint32_t size;
- _cmdbuf.read(size);
- uint16_t flags;
- _cmdbuf.read(flags);
- m_renderCtx->createDynamicVertexBuffer(handle, size, flags);
- }
- break;
- case CommandBuffer::UpdateDynamicVertexBuffer:
- {
- VertexBufferHandle handle;
- _cmdbuf.read(handle);
- uint32_t offset;
- _cmdbuf.read(offset);
- uint32_t size;
- _cmdbuf.read(size);
- Memory* mem;
- _cmdbuf.read(mem);
- m_renderCtx->updateDynamicVertexBuffer(handle, offset, size, mem);
- release(mem);
- }
- break;
- case CommandBuffer::DestroyDynamicVertexBuffer:
- {
- VertexBufferHandle handle;
- _cmdbuf.read(handle);
- m_renderCtx->destroyDynamicVertexBuffer(handle);
- }
- break;
- case CommandBuffer::CreateShader:
- {
- ShaderHandle handle;
- _cmdbuf.read(handle);
- Memory* mem;
- _cmdbuf.read(mem);
- m_renderCtx->createShader(handle, mem);
- release(mem);
- }
- break;
- case CommandBuffer::DestroyShader:
- {
- ShaderHandle handle;
- _cmdbuf.read(handle);
- m_renderCtx->destroyShader(handle);
- }
- break;
- case CommandBuffer::CreateProgram:
- {
- ProgramHandle handle;
- _cmdbuf.read(handle);
- ShaderHandle vsh;
- _cmdbuf.read(vsh);
- ShaderHandle fsh;
- _cmdbuf.read(fsh);
- m_renderCtx->createProgram(handle, vsh, fsh);
- }
- break;
- case CommandBuffer::DestroyProgram:
- {
- ProgramHandle handle;
- _cmdbuf.read(handle);
- m_renderCtx->destroyProgram(handle);
- }
- break;
- case CommandBuffer::CreateTexture:
- {
- TextureHandle handle;
- _cmdbuf.read(handle);
- Memory* mem;
- _cmdbuf.read(mem);
- uint32_t flags;
- _cmdbuf.read(flags);
- uint8_t skip;
- _cmdbuf.read(skip);
- m_renderCtx->createTexture(handle, mem, flags, skip);
- bx::MemoryReader reader(mem->data, mem->size);
- uint32_t magic;
- bx::read(&reader, magic);
- if (BGFX_CHUNK_MAGIC_TEX == magic)
- {
- TextureCreate tc;
- bx::read(&reader, tc);
- if (NULL != tc.m_mem)
- {
- release(tc.m_mem);
- }
- }
- release(mem);
- }
- break;
- case CommandBuffer::UpdateTexture:
- {
- if (m_textureUpdateBatch.isFull() )
- {
- flushTextureUpdateBatch(_cmdbuf);
- }
- uint32_t value = _cmdbuf.m_pos;
- TextureHandle handle;
- _cmdbuf.read(handle);
- uint8_t side;
- _cmdbuf.read(side);
- uint8_t mip;
- _cmdbuf.read(mip);
- _cmdbuf.skip<Rect>();
- _cmdbuf.skip<uint16_t>();
- _cmdbuf.skip<uint16_t>();
- _cmdbuf.skip<uint16_t>();
- _cmdbuf.skip<Memory*>();
- uint32_t key = (handle.idx<<16)
- | (side<<8)
- | mip
- ;
- m_textureUpdateBatch.add(key, value);
- }
- break;
- case CommandBuffer::ReadTexture:
- {
- TextureHandle handle;
- _cmdbuf.read(handle);
- void* data;
- _cmdbuf.read(data);
- m_renderCtx->readTexture(handle, data);
- }
- break;
- case CommandBuffer::ResizeTexture:
- {
- TextureHandle handle;
- _cmdbuf.read(handle);
- uint16_t width;
- _cmdbuf.read(width);
- uint16_t height;
- _cmdbuf.read(height);
- m_renderCtx->resizeTexture(handle, width, height);
- }
- break;
- case CommandBuffer::DestroyTexture:
- {
- TextureHandle handle;
- _cmdbuf.read(handle);
- m_renderCtx->destroyTexture(handle);
- }
- break;
- case CommandBuffer::CreateFrameBuffer:
- {
- FrameBufferHandle handle;
- _cmdbuf.read(handle);
- bool window;
- _cmdbuf.read(window);
- if (window)
- {
- void* nwh;
- _cmdbuf.read(nwh);
- uint16_t width;
- _cmdbuf.read(width);
- uint16_t height;
- _cmdbuf.read(height);
- TextureFormat::Enum depthFormat;
- _cmdbuf.read(depthFormat);
- m_renderCtx->createFrameBuffer(handle, nwh, width, height, depthFormat);
- }
- else
- {
- uint8_t num;
- _cmdbuf.read(num);
- TextureHandle textureHandles[BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS];
- for (uint32_t ii = 0; ii < num; ++ii)
- {
- _cmdbuf.read(textureHandles[ii]);
- }
- m_renderCtx->createFrameBuffer(handle, num, textureHandles);
- }
- }
- break;
- case CommandBuffer::DestroyFrameBuffer:
- {
- FrameBufferHandle handle;
- _cmdbuf.read(handle);
- m_renderCtx->destroyFrameBuffer(handle);
- }
- break;
- case CommandBuffer::CreateUniform:
- {
- UniformHandle handle;
- _cmdbuf.read(handle);
- UniformType::Enum type;
- _cmdbuf.read(type);
- uint16_t num;
- _cmdbuf.read(num);
- uint8_t len;
- _cmdbuf.read(len);
- const char* name = (const char*)_cmdbuf.skip(len);
- m_renderCtx->createUniform(handle, type, num, name);
- }
- break;
- case CommandBuffer::DestroyUniform:
- {
- UniformHandle handle;
- _cmdbuf.read(handle);
- m_renderCtx->destroyUniform(handle);
- }
- break;
- case CommandBuffer::SaveScreenShot:
- {
- uint16_t len;
- _cmdbuf.read(len);
- const char* filePath = (const char*)_cmdbuf.skip(len);
- m_renderCtx->saveScreenShot(filePath);
- }
- break;
- case CommandBuffer::UpdateViewName:
- {
- uint8_t id;
- _cmdbuf.read(id);
- uint16_t len;
- _cmdbuf.read(len);
- const char* name = (const char*)_cmdbuf.skip(len);
- m_renderCtx->updateViewName(id, name);
- }
- break;
- default:
- BX_CHECK(false, "Invalid command: %d", command);
- break;
- }
- } while (!end);
- flushTextureUpdateBatch(_cmdbuf);
- }
- uint8_t getSupportedRenderers(RendererType::Enum _enum[RendererType::Count])
- {
- uint8_t num = 0;
- for (uint8_t ii = 0; ii < uint8_t(RendererType::Count); ++ii)
- {
- if ( (RendererType::Direct3D11 == ii || RendererType::Direct3D12 == ii)
- && windowsVersionIs(Condition::LessEqual, 0x0502) )
- {
- continue;
- }
- if (s_rendererCreator[ii].supported)
- {
- _enum[num++] = RendererType::Enum(ii);
- }
- }
- return num;
- }
- const char* getRendererName(RendererType::Enum _type)
- {
- BX_CHECK(_type < RendererType::Count, "Invalid renderer type %d.", _type);
- return s_rendererCreator[_type].name;
- }
- bool init(RendererType::Enum _type, uint16_t _vendorId, uint16_t _deviceId, CallbackI* _callback, bx::AllocatorI* _allocator)
- {
- BX_CHECK(NULL == s_ctx, "bgfx is already initialized.");
- memset(&g_caps, 0, sizeof(g_caps) );
- g_caps.maxViews = BGFX_CONFIG_MAX_VIEWS;
- g_caps.maxDrawCalls = BGFX_CONFIG_MAX_DRAW_CALLS;
- g_caps.maxFBAttachments = 1;
- g_caps.vendorId = _vendorId;
- g_caps.deviceId = _deviceId;
- if (NULL != _allocator)
- {
- g_allocator = _allocator;
- }
- else
- {
- bx::CrtAllocator allocator;
- g_allocator =
- s_allocatorStub = BX_NEW(&allocator, AllocatorStub);
- }
- if (NULL != _callback)
- {
- g_callback = _callback;
- }
- else
- {
- g_callback =
- s_callbackStub = BX_NEW(g_allocator, CallbackStub);
- }
- BX_TRACE("Init...");
- s_ctx = BX_ALIGNED_NEW(g_allocator, Context, 16);
- if (!s_ctx->init(_type) )
- {
- BX_TRACE("Init failed.");
- BX_ALIGNED_DELETE(g_allocator, s_ctx, 16);
- s_ctx = NULL;
- if (NULL != s_callbackStub)
- {
- BX_DELETE(g_allocator, s_callbackStub);
- s_callbackStub = NULL;
- }
- if (NULL != s_allocatorStub)
- {
- bx::CrtAllocator allocator;
- BX_DELETE(&allocator, s_allocatorStub);
- s_allocatorStub = NULL;
- }
- s_threadIndex = 0;
- g_callback = NULL;
- g_allocator = NULL;
- return false;
- }
- BX_TRACE("Init complete.");
- return true;
- }
- void shutdown()
- {
- BX_TRACE("Shutdown...");
- BGFX_CHECK_MAIN_THREAD();
- Context* ctx = s_ctx; // it's going to be NULLd inside shutdown.
- ctx->shutdown();
- BX_CHECK(NULL == s_ctx, "bgfx is should be uninitialized here.");
- BX_ALIGNED_DELETE(g_allocator, ctx, 16);
- BX_TRACE("Shutdown complete.");
- if (NULL != s_allocatorStub)
- {
- s_allocatorStub->checkLeaks();
- }
- if (NULL != s_callbackStub)
- {
- BX_DELETE(g_allocator, s_callbackStub);
- s_callbackStub = NULL;
- }
- if (NULL != s_allocatorStub)
- {
- bx::CrtAllocator allocator;
- BX_DELETE(&allocator, s_allocatorStub);
- s_allocatorStub = NULL;
- }
- s_threadIndex = 0;
- g_callback = NULL;
- g_allocator = NULL;
- }
- void reset(uint32_t _width, uint32_t _height, uint32_t _flags)
- {
- BGFX_CHECK_MAIN_THREAD();
- BX_CHECK(0 == (_flags&BGFX_RESET_RESERVED_MASK), "Do not set reset reserved flags!");
- s_ctx->reset(_width, _height, _flags);
- }
- uint32_t frame()
- {
- BGFX_CHECK_MAIN_THREAD();
- return s_ctx->frame();
- }
- const Caps* getCaps()
- {
- return &g_caps;
- }
- const HMD* getHMD()
- {
- return s_ctx->getHMD();
- }
- const Stats* getStats()
- {
- return s_ctx->getPerfStats();
- }
- RendererType::Enum getRendererType()
- {
- return g_caps.rendererType;
- }
- const Memory* alloc(uint32_t _size)
- {
- BX_CHECK(0 < _size, "Invalid memory operation. _size is 0.");
- Memory* mem = (Memory*)BX_ALLOC(g_allocator, sizeof(Memory) + _size);
- mem->size = _size;
- mem->data = (uint8_t*)mem + sizeof(Memory);
- return mem;
- }
- const Memory* copy(const void* _data, uint32_t _size)
- {
- BX_CHECK(0 < _size, "Invalid memory operation. _size is 0.");
- const Memory* mem = alloc(_size);
- memcpy(mem->data, _data, _size);
- return mem;
- }
- struct MemoryRef
- {
- Memory mem;
- ReleaseFn releaseFn;
- void* userData;
- };
- const Memory* makeRef(const void* _data, uint32_t _size, ReleaseFn _releaseFn, void* _userData)
- {
- MemoryRef* memRef = (MemoryRef*)BX_ALLOC(g_allocator, sizeof(MemoryRef) );
- memRef->mem.size = _size;
- memRef->mem.data = (uint8_t*)_data;
- memRef->releaseFn = _releaseFn;
- memRef->userData = _userData;
- return &memRef->mem;
- }
- bool isMemoryRef(const Memory* _mem)
- {
- return _mem->data != (uint8_t*)_mem + sizeof(Memory);
- }
- void release(const Memory* _mem)
- {
- BX_CHECK(NULL != _mem, "_mem can't be NULL");
- Memory* mem = const_cast<Memory*>(_mem);
- if (isMemoryRef(mem) )
- {
- MemoryRef* memRef = reinterpret_cast<MemoryRef*>(mem);
- if (NULL != memRef->releaseFn)
- {
- memRef->releaseFn(mem->data, memRef->userData);
- }
- }
- BX_FREE(g_allocator, mem);
- }
- void setDebug(uint32_t _debug)
- {
- BGFX_CHECK_MAIN_THREAD();
- s_ctx->setDebug(_debug);
- }
- void dbgTextClear(uint8_t _attr, bool _small)
- {
- BGFX_CHECK_MAIN_THREAD();
- s_ctx->dbgTextClear(_attr, _small);
- }
- void dbgTextPrintfVargs(uint16_t _x, uint16_t _y, uint8_t _attr, const char* _format, va_list _argList)
- {
- s_ctx->dbgTextPrintfVargs(_x, _y, _attr, _format, _argList);
- }
- void dbgTextPrintf(uint16_t _x, uint16_t _y, uint8_t _attr, const char* _format, ...)
- {
- BGFX_CHECK_MAIN_THREAD();
- va_list argList;
- va_start(argList, _format);
- s_ctx->dbgTextPrintfVargs(_x, _y, _attr, _format, argList);
- va_end(argList);
- }
- void dbgTextImage(uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const void* _data, uint16_t _pitch)
- {
- BGFX_CHECK_MAIN_THREAD();
- s_ctx->dbgTextImage(_x, _y, _width, _height, _data, _pitch);
- }
- IndexBufferHandle createIndexBuffer(const Memory* _mem, uint16_t _flags)
- {
- BGFX_CHECK_MAIN_THREAD();
- BX_CHECK(NULL != _mem, "_mem can't be NULL");
- return s_ctx->createIndexBuffer(_mem, _flags);
- }
- void destroyIndexBuffer(IndexBufferHandle _handle)
- {
- BGFX_CHECK_MAIN_THREAD();
- s_ctx->destroyIndexBuffer(_handle);
- }
- VertexBufferHandle createVertexBuffer(const Memory* _mem, const VertexDecl& _decl, uint16_t _flags)
- {
- BGFX_CHECK_MAIN_THREAD();
- BX_CHECK(NULL != _mem, "_mem can't be NULL");
- BX_CHECK(0 != _decl.m_stride, "Invalid VertexDecl.");
- return s_ctx->createVertexBuffer(_mem, _decl, _flags);
- }
- void destroyVertexBuffer(VertexBufferHandle _handle)
- {
- BGFX_CHECK_MAIN_THREAD();
- s_ctx->destroyVertexBuffer(_handle);
- }
- DynamicIndexBufferHandle createDynamicIndexBuffer(uint32_t _num, uint16_t _flags)
- {
- BGFX_CHECK_MAIN_THREAD();
- return s_ctx->createDynamicIndexBuffer(_num, _flags);
- }
- DynamicIndexBufferHandle createDynamicIndexBuffer(const Memory* _mem, uint16_t _flags)
- {
- BGFX_CHECK_MAIN_THREAD();
- BX_CHECK(NULL != _mem, "_mem can't be NULL");
- return s_ctx->createDynamicIndexBuffer(_mem, _flags);
- }
- void updateDynamicIndexBuffer(DynamicIndexBufferHandle _handle, uint32_t _startIndex, const Memory* _mem)
- {
- BGFX_CHECK_MAIN_THREAD();
- BX_CHECK(NULL != _mem, "_mem can't be NULL");
- s_ctx->updateDynamicIndexBuffer(_handle, _startIndex, _mem);
- }
- void destroyDynamicIndexBuffer(DynamicIndexBufferHandle _handle)
- {
- BGFX_CHECK_MAIN_THREAD();
- s_ctx->destroyDynamicIndexBuffer(_handle);
- }
- DynamicVertexBufferHandle createDynamicVertexBuffer(uint32_t _num, const VertexDecl& _decl, uint16_t _flags)
- {
- BGFX_CHECK_MAIN_THREAD();
- BX_CHECK(0 != _decl.m_stride, "Invalid VertexDecl.");
- return s_ctx->createDynamicVertexBuffer(_num, _decl, _flags);
- }
- DynamicVertexBufferHandle createDynamicVertexBuffer(const Memory* _mem, const VertexDecl& _decl, uint16_t _flags)
- {
- BGFX_CHECK_MAIN_THREAD();
- BX_CHECK(NULL != _mem, "_mem can't be NULL");
- BX_CHECK(0 != _decl.m_stride, "Invalid VertexDecl.");
- return s_ctx->createDynamicVertexBuffer(_mem, _decl, _flags);
- }
- void updateDynamicVertexBuffer(DynamicVertexBufferHandle _handle, uint32_t _startVertex, const Memory* _mem)
- {
- BGFX_CHECK_MAIN_THREAD();
- BX_CHECK(NULL != _mem, "_mem can't be NULL");
- s_ctx->updateDynamicVertexBuffer(_handle, _startVertex, _mem);
- }
- void destroyDynamicVertexBuffer(DynamicVertexBufferHandle _handle)
- {
- BGFX_CHECK_MAIN_THREAD();
- s_ctx->destroyDynamicVertexBuffer(_handle);
- }
- bool checkAvailTransientIndexBuffer(uint32_t _num)
- {
- BGFX_CHECK_MAIN_THREAD();
- BX_CHECK(0 < _num, "Requesting 0 indices.");
- return s_ctx->checkAvailTransientIndexBuffer(_num);
- }
- bool checkAvailTransientVertexBuffer(uint32_t _num, const VertexDecl& _decl)
- {
- BGFX_CHECK_MAIN_THREAD();
- BX_CHECK(0 < _num, "Requesting 0 vertices.");
- BX_CHECK(0 != _decl.m_stride, "Invalid VertexDecl.");
- return s_ctx->checkAvailTransientVertexBuffer(_num, _decl.m_stride);
- }
- bool checkAvailInstanceDataBuffer(uint32_t _num, uint16_t _stride)
- {
- BGFX_CHECK_MAIN_THREAD();
- BX_CHECK(0 < _num, "Requesting 0 instances.");
- return s_ctx->checkAvailTransientVertexBuffer(_num, _stride);
- }
- bool checkAvailTransientBuffers(uint32_t _numVertices, const VertexDecl& _decl, uint32_t _numIndices)
- {
- BX_CHECK(0 != _decl.m_stride, "Invalid VertexDecl.");
- return checkAvailTransientVertexBuffer(_numVertices, _decl)
- && checkAvailTransientIndexBuffer(_numIndices)
- ;
- }
- void allocTransientIndexBuffer(TransientIndexBuffer* _tib, uint32_t _num)
- {
- BGFX_CHECK_MAIN_THREAD();
- BX_CHECK(NULL != _tib, "_tib can't be NULL");
- BX_CHECK(0 < _num, "Requesting 0 indices.");
- s_ctx->allocTransientIndexBuffer(_tib, _num);
- BX_CHECK(_num == _tib->size/2, "Failed to allocate transient index buffer (requested %d, available %d). Use bgfx::checkAvailTransient* functions to ensure availability."
- , _num
- , _tib->size/2
- );
- }
- void allocTransientVertexBuffer(TransientVertexBuffer* _tvb, uint32_t _num, const VertexDecl& _decl)
- {
- BGFX_CHECK_MAIN_THREAD();
- BX_CHECK(NULL != _tvb, "_tvb can't be NULL");
- BX_CHECK(0 < _num, "Requesting 0 vertices.");
- BX_CHECK(UINT16_MAX >= _num, "Requesting %d vertices (max: %d).", _num, UINT16_MAX);
- BX_CHECK(0 != _decl.m_stride, "Invalid VertexDecl.");
- s_ctx->allocTransientVertexBuffer(_tvb, _num, _decl);
- BX_CHECK(_num == _tvb->size / _decl.m_stride, "Failed to allocate transient vertex buffer (requested %d, available %d). Use bgfx::checkAvailTransient* functions to ensure availability."
- , _num
- , _tvb->size / _decl.m_stride
- );
- }
- bool allocTransientBuffers(bgfx::TransientVertexBuffer* _tvb, const bgfx::VertexDecl& _decl, uint32_t _numVertices, bgfx::TransientIndexBuffer* _tib, uint32_t _numIndices)
- {
- if (checkAvailTransientBuffers(_numVertices, _decl, _numIndices) )
- {
- allocTransientVertexBuffer(_tvb, _numVertices, _decl);
- allocTransientIndexBuffer(_tib, _numIndices);
- return true;
- }
- return false;
- }
- const InstanceDataBuffer* allocInstanceDataBuffer(uint32_t _num, uint16_t _stride)
- {
- BGFX_CHECK_MAIN_THREAD();
- BGFX_CHECK_CAPS(BGFX_CAPS_INSTANCING, "Instancing is not supported!");
- BX_CHECK(0 < _num, "Requesting 0 instanced data vertices.");
- const InstanceDataBuffer* idb = s_ctx->allocInstanceDataBuffer(_num, _stride);
- BX_CHECK(_num == idb->size / _stride, "Failed to allocate instance data buffer (requested %d, available %d). Use bgfx::checkAvailTransient* functions to ensure availability."
- , _num
- , idb->size / _stride
- );
- return idb;
- }
- IndirectBufferHandle createIndirectBuffer(uint32_t _num)
- {
- BGFX_CHECK_MAIN_THREAD();
- return s_ctx->createIndirectBuffer(_num);
- }
- void destroyIndirectBuffer(IndirectBufferHandle _handle)
- {
- BGFX_CHECK_MAIN_THREAD();
- s_ctx->destroyIndirectBuffer(_handle);
- }
- ShaderHandle createShader(const Memory* _mem)
- {
- BGFX_CHECK_MAIN_THREAD();
- BX_CHECK(NULL != _mem, "_mem can't be NULL");
- return s_ctx->createShader(_mem);
- }
- uint16_t getShaderUniforms(ShaderHandle _handle, UniformHandle* _uniforms, uint16_t _max)
- {
- BGFX_CHECK_MAIN_THREAD();
- return s_ctx->getShaderUniforms(_handle, _uniforms, _max);
- }
- void destroyShader(ShaderHandle _handle)
- {
- BGFX_CHECK_MAIN_THREAD();
- s_ctx->destroyShader(_handle);
- }
- ProgramHandle createProgram(ShaderHandle _vsh, ShaderHandle _fsh, bool _destroyShaders)
- {
- BGFX_CHECK_MAIN_THREAD();
- if (!isValid(_fsh) )
- {
- return createProgram(_vsh, _destroyShaders);
- }
- return s_ctx->createProgram(_vsh, _fsh, _destroyShaders);
- }
- ProgramHandle createProgram(ShaderHandle _csh, bool _destroyShader)
- {
- BGFX_CHECK_MAIN_THREAD();
- return s_ctx->createProgram(_csh, _destroyShader);
- }
- void destroyProgram(ProgramHandle _handle)
- {
- BGFX_CHECK_MAIN_THREAD();
- s_ctx->destroyProgram(_handle);
- }
- void calcTextureSize(TextureInfo& _info, uint16_t _width, uint16_t _height, uint16_t _depth, bool _cubeMap, uint8_t _numMips, TextureFormat::Enum _format)
- {
- const ImageBlockInfo& blockInfo = getBlockInfo(_format);
- const uint8_t bpp = blockInfo.bitsPerPixel;
- const uint16_t blockWidth = blockInfo.blockWidth;
- const uint16_t blockHeight = blockInfo.blockHeight;
- const uint16_t minBlockX = blockInfo.minBlockX;
- const uint16_t minBlockY = blockInfo.minBlockY;
- _width = bx::uint16_max(blockWidth * minBlockX, ( (_width + blockWidth - 1) / blockWidth)*blockWidth);
- _height = bx::uint16_max(blockHeight * minBlockY, ( (_height + blockHeight - 1) / blockHeight)*blockHeight);
- _depth = bx::uint16_max(1, _depth);
- _numMips = uint8_t(bx::uint16_max(1, _numMips) );
- uint32_t width = _width;
- uint32_t height = _height;
- uint32_t depth = _depth;
- uint32_t sides = _cubeMap ? 6 : 1;
- uint32_t size = 0;
- for (uint32_t lod = 0; lod < _numMips; ++lod)
- {
- width = bx::uint32_max(blockWidth * minBlockX, ( (width + blockWidth - 1) / blockWidth )*blockWidth);
- height = bx::uint32_max(blockHeight * minBlockY, ( (height + blockHeight - 1) / blockHeight)*blockHeight);
- depth = bx::uint32_max(1, depth);
- size += width*height*depth*bpp/8 * sides;
- width >>= 1;
- height >>= 1;
- depth >>= 1;
- }
- _info.format = _format;
- _info.width = _width;
- _info.height = _height;
- _info.depth = _depth;
- _info.numMips = _numMips;
- _info.cubeMap = _cubeMap;
- _info.storageSize = size;
- _info.bitsPerPixel = bpp;
- }
- TextureHandle createTexture(const Memory* _mem, uint32_t _flags, uint8_t _skip, TextureInfo* _info)
- {
- BGFX_CHECK_MAIN_THREAD();
- BX_CHECK(NULL != _mem, "_mem can't be NULL");
- return s_ctx->createTexture(_mem, _flags, _skip, _info, BackbufferRatio::Count);
- }
- void getTextureSizeFromRatio(BackbufferRatio::Enum _ratio, uint16_t& _width, uint16_t& _height)
- {
- switch (_ratio)
- {
- case BackbufferRatio::Half: _width /= 2; _height /= 2; break;
- case BackbufferRatio::Quarter: _width /= 4; _height /= 4; break;
- case BackbufferRatio::Eighth: _width /= 8; _height /= 8; break;
- case BackbufferRatio::Sixteenth: _width /= 16; _height /= 16; break;
- case BackbufferRatio::Double: _width *= 2; _height *= 2; break;
- default:
- break;
- }
- _width = bx::uint16_max(1, _width);
- _height = bx::uint16_max(1, _height);
- }
- TextureHandle createTexture2D(BackbufferRatio::Enum _ratio, uint16_t _width, uint16_t _height, uint8_t _numMips, TextureFormat::Enum _format, uint32_t _flags, const Memory* _mem)
- {
- BGFX_CHECK_MAIN_THREAD();
- BX_CHECK(0 != (g_caps.formats[_format] & (BGFX_CAPS_FORMAT_TEXTURE_2D|BGFX_CAPS_FORMAT_TEXTURE_2D_EMULATED|BGFX_CAPS_FORMAT_TEXTURE_2D_SRGB) )
- , "Format %s is not supported for 2D texture. Use bgfx::getCaps to check available texture formats."
- , getName(_format)
- );
- _numMips = uint8_t(bx::uint32_max(1, _numMips) );
- if (BX_ENABLED(BGFX_CONFIG_DEBUG)
- && NULL != _mem)
- {
- TextureInfo ti;
- calcTextureSize(ti, _width, _height, 1, false, _numMips, _format);
- BX_CHECK(ti.storageSize == _mem->size
- , "createTexture2D: Texture storage size doesn't match passed memory size (storage size: %d, memory size: %d)"
- , ti.storageSize
- , _mem->size
- );
- }
- uint32_t size = sizeof(uint32_t)+sizeof(TextureCreate);
- const Memory* mem = alloc(size);
- bx::StaticMemoryBlockWriter writer(mem->data, mem->size);
- uint32_t magic = BGFX_CHUNK_MAGIC_TEX;
- bx::write(&writer, magic);
- if (BackbufferRatio::Count != _ratio)
- {
- _width = uint16_t(s_ctx->m_resolution.m_width);
- _height = uint16_t(s_ctx->m_resolution.m_height);
- getTextureSizeFromRatio(_ratio, _width, _height);
- }
- TextureCreate tc;
- tc.m_flags = _flags;
- tc.m_width = _width;
- tc.m_height = _height;
- tc.m_sides = 0;
- tc.m_depth = 0;
- tc.m_numMips = _numMips;
- tc.m_format = _format;
- tc.m_cubeMap = false;
- tc.m_mem = _mem;
- bx::write(&writer, tc);
- return s_ctx->createTexture(mem, _flags, 0, NULL, _ratio);
- }
- TextureHandle createTexture2D(uint16_t _width, uint16_t _height, uint8_t _numMips, TextureFormat::Enum _format, uint32_t _flags, const Memory* _mem)
- {
- BX_CHECK(_width > 0 && _height > 0, "Invalid texture size (width %d, height %d).", _width, _height);
- return createTexture2D(BackbufferRatio::Count, _width, _height, _numMips, _format, _flags, _mem);
- }
- TextureHandle createTexture2D(BackbufferRatio::Enum _ratio, uint8_t _numMips, TextureFormat::Enum _format, uint32_t _flags)
- {
- BX_CHECK(_ratio < BackbufferRatio::Count, "Invalid back buffer ratio.");
- return createTexture2D(_ratio, 0, 0, _numMips, _format, _flags, NULL);
- }
- TextureHandle createTexture3D(uint16_t _width, uint16_t _height, uint16_t _depth, uint8_t _numMips, TextureFormat::Enum _format, uint32_t _flags, const Memory* _mem)
- {
- BGFX_CHECK_MAIN_THREAD();
- BGFX_CHECK_CAPS(BGFX_CAPS_TEXTURE_3D, "Texture3D is not supported!");
- BX_CHECK(0 != (g_caps.formats[_format] & (BGFX_CAPS_FORMAT_TEXTURE_3D|BGFX_CAPS_FORMAT_TEXTURE_3D_EMULATED|BGFX_CAPS_FORMAT_TEXTURE_3D_SRGB) )
- , "Format %s is not supported for 3D texture. Use bgfx::getCaps to check available texture formats."
- , getName(_format)
- );
- _numMips = uint8_t(bx::uint32_max(1, _numMips) );
- if (BX_ENABLED(BGFX_CONFIG_DEBUG)
- && NULL != _mem)
- {
- TextureInfo ti;
- calcTextureSize(ti, _width, _height, _depth, false, _numMips, _format);
- BX_CHECK(ti.storageSize == _mem->size
- , "createTexture3D: Texture storage size doesn't match passed memory size (storage size: %d, memory size: %d)"
- , ti.storageSize
- , _mem->size
- );
- }
- uint32_t size = sizeof(uint32_t)+sizeof(TextureCreate);
- const Memory* mem = alloc(size);
- bx::StaticMemoryBlockWriter writer(mem->data, mem->size);
- uint32_t magic = BGFX_CHUNK_MAGIC_TEX;
- bx::write(&writer, magic);
- TextureCreate tc;
- tc.m_flags = _flags;
- tc.m_width = _width;
- tc.m_height = _height;
- tc.m_sides = 0;
- tc.m_depth = _depth;
- tc.m_numMips = _numMips;
- tc.m_format = _format;
- tc.m_cubeMap = false;
- tc.m_mem = _mem;
- bx::write(&writer, tc);
- return s_ctx->createTexture(mem, _flags, 0, NULL, BackbufferRatio::Count);
- }
- TextureHandle createTextureCube(uint16_t _size, uint8_t _numMips, TextureFormat::Enum _format, uint32_t _flags, const Memory* _mem)
- {
- BGFX_CHECK_MAIN_THREAD();
- BX_CHECK(0 != (g_caps.formats[_format] & (BGFX_CAPS_FORMAT_TEXTURE_CUBE|BGFX_CAPS_FORMAT_TEXTURE_CUBE_EMULATED|BGFX_CAPS_FORMAT_TEXTURE_CUBE_SRGB) )
- , "Format %s is not supported for cube texture. Use bgfx::getCaps to check available texture formats."
- , getName(_format)
- );
- _numMips = uint8_t(bx::uint32_max(1, _numMips) );
- if (BX_ENABLED(BGFX_CONFIG_DEBUG)
- && NULL != _mem)
- {
- TextureInfo ti;
- calcTextureSize(ti, _size, _size, 1, true, _numMips, _format);
- BX_CHECK(ti.storageSize == _mem->size
- , "createTextureCube: Texture storage size doesn't match passed memory size (storage size: %d, memory size: %d)"
- , ti.storageSize
- , _mem->size
- );
- }
- uint32_t size = sizeof(uint32_t)+sizeof(TextureCreate);
- const Memory* mem = alloc(size);
- bx::StaticMemoryBlockWriter writer(mem->data, mem->size);
- uint32_t magic = BGFX_CHUNK_MAGIC_TEX;
- bx::write(&writer, magic);
- TextureCreate tc;
- tc.m_flags = _flags;
- tc.m_width = _size;
- tc.m_height = _size;
- tc.m_sides = 6;
- tc.m_depth = 0;
- tc.m_numMips = _numMips;
- tc.m_format = _format;
- tc.m_cubeMap = true;
- tc.m_mem = _mem;
- bx::write(&writer, tc);
- return s_ctx->createTexture(mem, _flags, 0, NULL, BackbufferRatio::Count);
- }
- void destroyTexture(TextureHandle _handle)
- {
- BGFX_CHECK_MAIN_THREAD();
- s_ctx->destroyTexture(_handle);
- }
- void updateTexture2D(TextureHandle _handle, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const Memory* _mem, uint16_t _pitch)
- {
- BGFX_CHECK_MAIN_THREAD();
- BX_CHECK(NULL != _mem, "_mem can't be NULL");
- if (_width == 0
- || _height == 0)
- {
- release(_mem);
- }
- else
- {
- s_ctx->updateTexture(_handle, 0, _mip, _x, _y, 0, _width, _height, 1, _pitch, _mem);
- }
- }
- void updateTexture3D(TextureHandle _handle, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _z, uint16_t _width, uint16_t _height, uint16_t _depth, const Memory* _mem)
- {
- BGFX_CHECK_MAIN_THREAD();
- BX_CHECK(NULL != _mem, "_mem can't be NULL");
- BGFX_CHECK_CAPS(BGFX_CAPS_TEXTURE_3D, "Texture3D is not supported!");
- if (0 == _width
- || 0 == _height
- || 0 == _depth)
- {
- release(_mem);
- }
- else
- {
- s_ctx->updateTexture(_handle, 0, _mip, _x, _y, _z, _width, _height, _depth, UINT16_MAX, _mem);
- }
- }
- void updateTextureCube(TextureHandle _handle, uint8_t _side, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const Memory* _mem, uint16_t _pitch)
- {
- BGFX_CHECK_MAIN_THREAD();
- BX_CHECK(NULL != _mem, "_mem can't be NULL");
- BX_CHECK(_side <= 5, "Invalid side %d.", _side);
- if (0 == _width
- || 0 == _height)
- {
- release(_mem);
- }
- else
- {
- s_ctx->updateTexture(_handle, _side, _mip, _x, _y, 0, _width, _height, 1, _pitch, _mem);
- }
- }
- void readTexture(TextureHandle _handle, void* _data)
- {
- BGFX_CHECK_MAIN_THREAD();
- BX_CHECK(NULL != _data, "_data can't be NULL");
- BGFX_CHECK_CAPS(BGFX_CAPS_TEXTURE_READ_BACK, "Texture read-back is not supported!");
- s_ctx->readTexture(_handle, _data);
- }
- void readTexture(FrameBufferHandle _handle, uint8_t _attachment, void* _data)
- {
- BGFX_CHECK_MAIN_THREAD();
- BX_CHECK(NULL != _data, "_data can't be NULL");
- BGFX_CHECK_CAPS(BGFX_CAPS_TEXTURE_READ_BACK, "Texture read-back is not supported!");
- s_ctx->readTexture(_handle, _attachment, _data);
- }
- FrameBufferHandle createFrameBuffer(uint16_t _width, uint16_t _height, TextureFormat::Enum _format, uint32_t _textureFlags)
- {
- _textureFlags |= _textureFlags&BGFX_TEXTURE_RT_MSAA_MASK ? 0 : BGFX_TEXTURE_RT;
- TextureHandle th = createTexture2D(_width, _height, 1, _format, _textureFlags);
- return createFrameBuffer(1, &th, true);
- }
- FrameBufferHandle createFrameBuffer(BackbufferRatio::Enum _ratio, TextureFormat::Enum _format, uint32_t _textureFlags)
- {
- BX_CHECK(_ratio < BackbufferRatio::Count, "Invalid back buffer ratio.");
- _textureFlags |= _textureFlags&BGFX_TEXTURE_RT_MSAA_MASK ? 0 : BGFX_TEXTURE_RT;
- TextureHandle th = createTexture2D(_ratio, 1, _format, _textureFlags);
- return createFrameBuffer(1, &th, true);
- }
- FrameBufferHandle createFrameBuffer(uint8_t _num, const TextureHandle* _handles, bool _destroyTextures)
- {
- BGFX_CHECK_MAIN_THREAD();
- BX_CHECK(_num != 0, "Number of frame buffer attachments can't be 0.");
- BX_CHECK(_num <= BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS, "Number of frame buffer attachments is larger than allowed %d (max: %d)."
- , _num
- , BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS
- );
- BX_CHECK(NULL != _handles, "_handles can't be NULL");
- return s_ctx->createFrameBuffer(_num, _handles, _destroyTextures);
- }
- FrameBufferHandle createFrameBuffer(void* _nwh, uint16_t _width, uint16_t _height, TextureFormat::Enum _depthFormat)
- {
- BGFX_CHECK_MAIN_THREAD();
- return s_ctx->createFrameBuffer(_nwh, _width, _height, _depthFormat);
- }
- void destroyFrameBuffer(FrameBufferHandle _handle)
- {
- BGFX_CHECK_MAIN_THREAD();
- s_ctx->destroyFrameBuffer(_handle);
- }
- UniformHandle createUniform(const char* _name, UniformType::Enum _type, uint16_t _num)
- {
- BGFX_CHECK_MAIN_THREAD();
- return s_ctx->createUniform(_name, _type, _num);
- }
- void destroyUniform(UniformHandle _handle)
- {
- BGFX_CHECK_MAIN_THREAD();
- s_ctx->destroyUniform(_handle);
- }
- OcclusionQueryHandle createOcclusionQuery()
- {
- BGFX_CHECK_MAIN_THREAD();
- BGFX_CHECK_CAPS(BGFX_CAPS_OCCLUSION_QUERY, "Occlusion query is not supported!");
- return s_ctx->createOcclusionQuery();
- }
- OcclusionQueryResult::Enum getResult(OcclusionQueryHandle _handle)
- {
- BGFX_CHECK_MAIN_THREAD();
- BGFX_CHECK_CAPS(BGFX_CAPS_OCCLUSION_QUERY, "Occlusion query is not supported!");
- return s_ctx->getResult(_handle);
- }
- void destroyOcclusionQuery(OcclusionQueryHandle _handle)
- {
- BGFX_CHECK_MAIN_THREAD();
- BGFX_CHECK_CAPS(BGFX_CAPS_OCCLUSION_QUERY, "Occlusion query is not supported!");
- s_ctx->destroyOcclusionQuery(_handle);
- }
- void setPaletteColor(uint8_t _index, uint32_t _rgba)
- {
- BGFX_CHECK_MAIN_THREAD();
- const uint8_t rr = uint8_t(_rgba>>24);
- const uint8_t gg = uint8_t(_rgba>>16);
- const uint8_t bb = uint8_t(_rgba>> 8);
- const uint8_t aa = uint8_t(_rgba>> 0);
- float rgba[4] =
- {
- rr * 1.0f/255.0f,
- gg * 1.0f/255.0f,
- bb * 1.0f/255.0f,
- aa * 1.0f/255.0f,
- };
- s_ctx->setPaletteColor(_index, rgba);
- }
- void setPaletteColor(uint8_t _index, float _r, float _g, float _b, float _a)
- {
- BGFX_CHECK_MAIN_THREAD();
- float rgba[4] = { _r, _g, _b, _a };
- s_ctx->setPaletteColor(_index, rgba);
- }
- void setPaletteColor(uint8_t _index, const float _rgba[4])
- {
- BGFX_CHECK_MAIN_THREAD();
- s_ctx->setPaletteColor(_index, _rgba);
- }
- bool checkView(uint8_t _id)
- {
- // workaround GCC 4.9 type-limit check.
- const uint32_t id = _id;
- return id < BGFX_CONFIG_MAX_VIEWS;
- }
- void setViewName(uint8_t _id, const char* _name)
- {
- BGFX_CHECK_MAIN_THREAD();
- BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
- s_ctx->setViewName(_id, _name);
- }
- void setViewRect(uint8_t _id, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
- {
- BGFX_CHECK_MAIN_THREAD();
- BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
- s_ctx->setViewRect(_id, _x, _y, _width, _height);
- }
- void setViewRect(uint8_t _id, uint16_t _x, uint16_t _y, BackbufferRatio::Enum _ratio)
- {
- BGFX_CHECK_MAIN_THREAD();
- BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
- uint16_t width = uint16_t(s_ctx->m_resolution.m_width);
- uint16_t height = uint16_t(s_ctx->m_resolution.m_height);
- getTextureSizeFromRatio(_ratio, width, height);
- setViewRect(_id, _x, _y, width, height);
- }
- void setViewScissor(uint8_t _id, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
- {
- BGFX_CHECK_MAIN_THREAD();
- BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
- s_ctx->setViewScissor(_id, _x, _y, _width, _height);
- }
- void setViewClear(uint8_t _id, uint16_t _flags, uint32_t _rgba, float _depth, uint8_t _stencil)
- {
- BGFX_CHECK_MAIN_THREAD();
- BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
- s_ctx->setViewClear(_id, _flags, _rgba, _depth, _stencil);
- }
- void setViewClear(uint8_t _id, uint16_t _flags, float _depth, uint8_t _stencil, uint8_t _0, uint8_t _1, uint8_t _2, uint8_t _3, uint8_t _4, uint8_t _5, uint8_t _6, uint8_t _7)
- {
- BGFX_CHECK_MAIN_THREAD();
- BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
- s_ctx->setViewClear(_id, _flags, _depth, _stencil, _0, _1, _2, _3, _4, _5, _6, _7);
- }
- void setViewSeq(uint8_t _id, bool _enabled)
- {
- BGFX_CHECK_MAIN_THREAD();
- BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
- s_ctx->setViewSeq(_id, _enabled);
- }
- void setViewFrameBuffer(uint8_t _id, FrameBufferHandle _handle)
- {
- BGFX_CHECK_MAIN_THREAD();
- BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
- s_ctx->setViewFrameBuffer(_id, _handle);
- }
- void setViewTransform(uint8_t _id, const void* _view, const void* _projL, uint8_t _flags, const void* _projR)
- {
- BGFX_CHECK_MAIN_THREAD();
- BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
- s_ctx->setViewTransform(_id, _view, _projL, _flags, _projR);
- }
- void setViewRemap(uint8_t _id, uint8_t _num, const void* _remap)
- {
- BGFX_CHECK_MAIN_THREAD();
- BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
- s_ctx->setViewRemap(_id, _num, _remap);
- }
- void resetView(uint8_t _id)
- {
- BGFX_CHECK_MAIN_THREAD();
- BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
- s_ctx->resetView(_id);
- }
- void setMarker(const char* _marker)
- {
- BGFX_CHECK_MAIN_THREAD();
- s_ctx->setMarker(_marker);
- }
- void setState(uint64_t _state, uint32_t _rgba)
- {
- BGFX_CHECK_MAIN_THREAD();
- BX_CHECK(0 == (_state&BGFX_STATE_RESERVED_MASK), "Do not set state reserved flags!");
- s_ctx->setState(_state, _rgba);
- }
- void setCondition(OcclusionQueryHandle _handle, bool _visible)
- {
- BGFX_CHECK_MAIN_THREAD();
- BGFX_CHECK_CAPS(BGFX_CAPS_OCCLUSION_QUERY, "Occlusion query is not supported!");
- s_ctx->setCondition(_handle, _visible);
- }
- void setStencil(uint32_t _fstencil, uint32_t _bstencil)
- {
- BGFX_CHECK_MAIN_THREAD();
- s_ctx->setStencil(_fstencil, _bstencil);
- }
- uint16_t setScissor(uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
- {
- BGFX_CHECK_MAIN_THREAD();
- return s_ctx->setScissor(_x, _y, _width, _height);
- }
- void setScissor(uint16_t _cache)
- {
- BGFX_CHECK_MAIN_THREAD();
- s_ctx->setScissor(_cache);
- }
- uint32_t setTransform(const void* _mtx, uint16_t _num)
- {
- BGFX_CHECK_MAIN_THREAD();
- return s_ctx->setTransform(_mtx, _num);
- }
- uint32_t allocTransform(Transform* _transform, uint16_t _num)
- {
- BGFX_CHECK_MAIN_THREAD();
- return s_ctx->allocTransform(_transform, _num);
- }
- void setTransform(uint32_t _cache, uint16_t _num)
- {
- BGFX_CHECK_MAIN_THREAD();
- s_ctx->setTransform(_cache, _num);
- }
- void setUniform(UniformHandle _handle, const void* _value, uint16_t _num)
- {
- BGFX_CHECK_MAIN_THREAD();
- s_ctx->setUniform(_handle, _value, _num);
- }
- void setIndexBuffer(IndexBufferHandle _handle, uint32_t _firstIndex, uint32_t _numIndices)
- {
- BGFX_CHECK_MAIN_THREAD();
- s_ctx->setIndexBuffer(_handle, _firstIndex, _numIndices);
- }
- void setIndexBuffer(DynamicIndexBufferHandle _handle, uint32_t _firstIndex, uint32_t _numIndices)
- {
- BGFX_CHECK_MAIN_THREAD();
- s_ctx->setIndexBuffer(_handle, _firstIndex, _numIndices);
- }
- void setIndexBuffer(const TransientIndexBuffer* _tib)
- {
- setIndexBuffer(_tib, 0, UINT32_MAX);
- }
- void setIndexBuffer(const TransientIndexBuffer* _tib, uint32_t _firstIndex, uint32_t _numIndices)
- {
- BGFX_CHECK_MAIN_THREAD();
- BX_CHECK(NULL != _tib, "_tib can't be NULL");
- uint32_t numIndices = bx::uint32_min(_numIndices, _tib->size/2);
- s_ctx->setIndexBuffer(_tib, _tib->startIndex + _firstIndex, numIndices);
- }
- void setVertexBuffer(VertexBufferHandle _handle)
- {
- setVertexBuffer(_handle, 0, UINT32_MAX);
- }
- void setVertexBuffer(VertexBufferHandle _handle, uint32_t _startVertex, uint32_t _numVertices)
- {
- BGFX_CHECK_MAIN_THREAD();
- s_ctx->setVertexBuffer(_handle, _startVertex, _numVertices);
- }
- void setVertexBuffer(DynamicVertexBufferHandle _handle, uint32_t _numVertices)
- {
- BGFX_CHECK_MAIN_THREAD();
- s_ctx->setVertexBuffer(_handle, _numVertices);
- }
- void setVertexBuffer(const TransientVertexBuffer* _tvb)
- {
- setVertexBuffer(_tvb, 0, UINT32_MAX);
- }
- void setVertexBuffer(const TransientVertexBuffer* _tvb, uint32_t _startVertex, uint32_t _numVertices)
- {
- BGFX_CHECK_MAIN_THREAD();
- BX_CHECK(NULL != _tvb, "_tvb can't be NULL");
- s_ctx->setVertexBuffer(_tvb, _startVertex, _numVertices);
- }
- void setInstanceDataBuffer(const InstanceDataBuffer* _idb, uint32_t _num)
- {
- BGFX_CHECK_MAIN_THREAD();
- BX_CHECK(NULL != _idb, "_idb can't be NULL");
- s_ctx->setInstanceDataBuffer(_idb, _num);
- }
- void setInstanceDataBuffer(VertexBufferHandle _handle, uint32_t _startVertex, uint32_t _num)
- {
- BGFX_CHECK_MAIN_THREAD();
- s_ctx->setInstanceDataBuffer(_handle, _startVertex, _num);
- }
- void setInstanceDataBuffer(DynamicVertexBufferHandle _handle, uint32_t _startVertex, uint32_t _num)
- {
- BGFX_CHECK_MAIN_THREAD();
- s_ctx->setInstanceDataBuffer(_handle, _startVertex, _num);
- }
- void setTexture(uint8_t _stage, UniformHandle _sampler, TextureHandle _handle, uint32_t _flags)
- {
- BGFX_CHECK_MAIN_THREAD();
- s_ctx->setTexture(_stage, _sampler, _handle, _flags);
- }
- void setTexture(uint8_t _stage, UniformHandle _sampler, FrameBufferHandle _handle, uint8_t _attachment, uint32_t _flags)
- {
- BGFX_CHECK_MAIN_THREAD();
- s_ctx->setTexture(_stage, _sampler, _handle, _attachment, _flags);
- }
- uint32_t touch(uint8_t _id)
- {
- ProgramHandle handle = BGFX_INVALID_HANDLE;
- return submit(_id, handle);
- }
- uint32_t submit(uint8_t _id, ProgramHandle _program, int32_t _depth)
- {
- OcclusionQueryHandle handle = BGFX_INVALID_HANDLE;
- return submit(_id, _program, handle, _depth);
- }
- uint32_t submit(uint8_t _id, ProgramHandle _program, OcclusionQueryHandle _occlusionQuery, int32_t _depth)
- {
- BGFX_CHECK_MAIN_THREAD();
- BX_CHECK(false
- || !isValid(_occlusionQuery)
- || 0 != (g_caps.supported & BGFX_CAPS_OCCLUSION_QUERY)
- , "Occlusion query is not supported! Use bgfx::getCaps to check BGFX_CAPS_OCCLUSION_QUERY backend renderer capabilities."
- );
- return s_ctx->submit(_id, _program, _occlusionQuery, _depth);
- }
- uint32_t submit(uint8_t _id, ProgramHandle _program, IndirectBufferHandle _indirectHandle, uint16_t _start, uint16_t _num, int32_t _depth)
- {
- BGFX_CHECK_MAIN_THREAD();
- return s_ctx->submit(_id, _program, _indirectHandle, _start, _num, _depth);
- }
- void setBuffer(uint8_t _stage, IndexBufferHandle _handle, Access::Enum _access)
- {
- BGFX_CHECK_MAIN_THREAD();
- s_ctx->setBuffer(_stage, _handle, _access);
- }
- void setBuffer(uint8_t _stage, VertexBufferHandle _handle, Access::Enum _access)
- {
- BGFX_CHECK_MAIN_THREAD();
- s_ctx->setBuffer(_stage, _handle, _access);
- }
- void setBuffer(uint8_t _stage, DynamicIndexBufferHandle _handle, Access::Enum _access)
- {
- BGFX_CHECK_MAIN_THREAD();
- s_ctx->setBuffer(_stage, _handle, _access);
- }
- void setBuffer(uint8_t _stage, DynamicVertexBufferHandle _handle, Access::Enum _access)
- {
- BGFX_CHECK_MAIN_THREAD();
- s_ctx->setBuffer(_stage, _handle, _access);
- }
- void setBuffer(uint8_t _stage, IndirectBufferHandle _handle, Access::Enum _access)
- {
- BGFX_CHECK_MAIN_THREAD();
- s_ctx->setBuffer(_stage, _handle, _access);
- }
- void setImage(uint8_t _stage, UniformHandle _sampler, TextureHandle _handle, uint8_t _mip, Access::Enum _access, TextureFormat::Enum _format)
- {
- BGFX_CHECK_MAIN_THREAD();
- s_ctx->setImage(_stage, _sampler, _handle, _mip, _access, _format);
- }
- void setImage(uint8_t _stage, UniformHandle _sampler, FrameBufferHandle _handle, uint8_t _attachment, Access::Enum _access, TextureFormat::Enum _format)
- {
- BGFX_CHECK_MAIN_THREAD();
- s_ctx->setImage(_stage, _sampler, _handle, _attachment, _access, _format);
- }
- uint32_t dispatch(uint8_t _id, ProgramHandle _handle, uint16_t _numX, uint16_t _numY, uint16_t _numZ, uint8_t _flags)
- {
- BGFX_CHECK_MAIN_THREAD();
- return s_ctx->dispatch(_id, _handle, _numX, _numY, _numZ, _flags);
- }
- uint32_t dispatch(uint8_t _id, ProgramHandle _handle, IndirectBufferHandle _indirectHandle, uint16_t _start, uint16_t _num, uint8_t _flags)
- {
- BGFX_CHECK_MAIN_THREAD();
- return s_ctx->dispatch(_id, _handle, _indirectHandle, _start, _num, _flags);
- }
- void discard()
- {
- BGFX_CHECK_MAIN_THREAD();
- s_ctx->discard();
- }
- void blit(uint8_t _id, TextureHandle _dst, uint16_t _dstX, uint16_t _dstY, TextureHandle _src, uint16_t _srcX, uint16_t _srcY, uint16_t _width, uint16_t _height)
- {
- blit(_id, _dst, 0, _dstX, _dstY, 0, _src, 0, _srcX, _srcY, 0, _width, _height, 0);
- }
- void blit(uint8_t _id, TextureHandle _dst, uint16_t _dstX, uint16_t _dstY, FrameBufferHandle _src, uint8_t _attachment, uint16_t _srcX, uint16_t _srcY, uint16_t _width, uint16_t _height)
- {
- blit(_id, _dst, 0, _dstX, _dstY, 0, _src, _attachment, 0, _srcX, _srcY, 0, _width, _height, 0);
- }
- void blit(uint8_t _id, TextureHandle _dst, uint8_t _dstMip, uint16_t _dstX, uint16_t _dstY, uint16_t _dstZ, TextureHandle _src, uint8_t _srcMip, uint16_t _srcX, uint16_t _srcY, uint16_t _srcZ, uint16_t _width, uint16_t _height, uint16_t _depth)
- {
- BGFX_CHECK_MAIN_THREAD();
- BGFX_CHECK_CAPS(BGFX_CAPS_TEXTURE_BLIT, "Texture blit is not supported!");
- s_ctx->blit(_id, _dst, _dstMip, _dstX, _dstY, _dstZ, _src, _srcMip, _srcX, _srcY, _srcZ, _width, _height, _depth);
- }
- void blit(uint8_t _id, TextureHandle _dst, uint8_t _dstMip, uint16_t _dstX, uint16_t _dstY, uint16_t _dstZ, FrameBufferHandle _src, uint8_t _attachment, uint8_t _srcMip, uint16_t _srcX, uint16_t _srcY, uint16_t _srcZ, uint16_t _width, uint16_t _height, uint16_t _depth)
- {
- BGFX_CHECK_MAIN_THREAD();
- BGFX_CHECK_CAPS(BGFX_CAPS_TEXTURE_BLIT, "Texture blit is not supported!");
- s_ctx->blit(_id, _dst, _dstMip, _dstX, _dstY, _dstZ, _src, _attachment, _srcMip, _srcX, _srcY, _srcZ, _width, _height, _depth);
- }
- void saveScreenShot(const char* _filePath)
- {
- BGFX_CHECK_MAIN_THREAD();
- s_ctx->saveScreenShot(_filePath);
- }
- } // namespace bgfx
- #include <bgfx/c99/bgfx.h>
- #include <bgfx/c99/bgfxplatform.h>
- BX_STATIC_ASSERT(bgfx::Fatal::Count == bgfx::Fatal::Enum(BGFX_FATAL_COUNT) );
- BX_STATIC_ASSERT(bgfx::RendererType::Count == bgfx::RendererType::Enum(BGFX_RENDERER_TYPE_COUNT) );
- BX_STATIC_ASSERT(bgfx::Attrib::Count == bgfx::Attrib::Enum(BGFX_ATTRIB_COUNT) );
- BX_STATIC_ASSERT(bgfx::AttribType::Count == bgfx::AttribType::Enum(BGFX_ATTRIB_TYPE_COUNT) );
- BX_STATIC_ASSERT(bgfx::TextureFormat::Count == bgfx::TextureFormat::Enum(BGFX_TEXTURE_FORMAT_COUNT) );
- BX_STATIC_ASSERT(bgfx::UniformType::Count == bgfx::UniformType::Enum(BGFX_UNIFORM_TYPE_COUNT) );
- BX_STATIC_ASSERT(bgfx::RenderFrame::Count == bgfx::RenderFrame::Enum(BGFX_RENDER_FRAME_COUNT) );
- BX_STATIC_ASSERT(sizeof(bgfx::Memory) == sizeof(bgfx_memory_t) );
- BX_STATIC_ASSERT(sizeof(bgfx::VertexDecl) == sizeof(bgfx_vertex_decl_t) );
- BX_STATIC_ASSERT(sizeof(bgfx::TransientIndexBuffer) == sizeof(bgfx_transient_index_buffer_t) );
- BX_STATIC_ASSERT(sizeof(bgfx::TransientVertexBuffer) == sizeof(bgfx_transient_vertex_buffer_t) );
- BX_STATIC_ASSERT(sizeof(bgfx::InstanceDataBuffer) == sizeof(bgfx_instance_data_buffer_t) );
- BX_STATIC_ASSERT(sizeof(bgfx::TextureInfo) == sizeof(bgfx_texture_info_t) );
- BX_STATIC_ASSERT(sizeof(bgfx::Caps) == sizeof(bgfx_caps_t) );
- BX_STATIC_ASSERT(sizeof(bgfx::PlatformData) == sizeof(bgfx_platform_data_t) );
- BX_STATIC_ASSERT(sizeof(bgfx::InternalData) == sizeof(bgfx_internal_data_t) );
- namespace bgfx
- {
- struct CallbackC99 : public CallbackI
- {
- virtual ~CallbackC99()
- {
- }
- virtual void fatal(Fatal::Enum _code, const char* _str) BX_OVERRIDE
- {
- m_interface->vtbl->fatal(m_interface, (bgfx_fatal_t)_code, _str);
- }
- virtual void traceVargs(const char* _filePath, uint16_t _line, const char* _format, va_list _argList) BX_OVERRIDE
- {
- m_interface->vtbl->trace_vargs(m_interface, _filePath, _line, _format, _argList);
- }
- virtual uint32_t cacheReadSize(uint64_t _id) BX_OVERRIDE
- {
- return m_interface->vtbl->cache_read_size(m_interface, _id);
- }
- virtual bool cacheRead(uint64_t _id, void* _data, uint32_t _size) BX_OVERRIDE
- {
- return m_interface->vtbl->cache_read(m_interface, _id, _data, _size);
- }
- virtual void cacheWrite(uint64_t _id, const void* _data, uint32_t _size) BX_OVERRIDE
- {
- m_interface->vtbl->cache_write(m_interface, _id, _data, _size);
- }
- virtual void screenShot(const char* _filePath, uint32_t _width, uint32_t _height, uint32_t _pitch, const void* _data, uint32_t _size, bool _yflip) BX_OVERRIDE
- {
- m_interface->vtbl->screen_shot(m_interface, _filePath, _width, _height, _pitch, _data, _size, _yflip);
- }
- virtual void captureBegin(uint32_t _width, uint32_t _height, uint32_t _pitch, TextureFormat::Enum _format, bool _yflip) BX_OVERRIDE
- {
- m_interface->vtbl->capture_begin(m_interface, _width, _height, _pitch, (bgfx_texture_format_t)_format, _yflip);
- }
- virtual void captureEnd() BX_OVERRIDE
- {
- m_interface->vtbl->capture_end(m_interface);
- }
- virtual void captureFrame(const void* _data, uint32_t _size) BX_OVERRIDE
- {
- m_interface->vtbl->capture_frame(m_interface, _data, _size);
- }
- bgfx_callback_interface_t* m_interface;
- };
- class AllocatorC99 : public bx::AllocatorI
- {
- public:
- virtual ~AllocatorC99()
- {
- }
- virtual void* realloc(void* _ptr, size_t _size, size_t _align, const char* _file, uint32_t _line) BX_OVERRIDE
- {
- return m_interface->vtbl->realloc(m_interface, _ptr, _size, _align, _file, _line);
- }
- bgfx_allocator_interface_t* m_interface;
- };
- } // namespace bgfx
- BGFX_C_API void bgfx_vertex_decl_begin(bgfx_vertex_decl_t* _decl, bgfx_renderer_type_t _renderer)
- {
- bgfx::VertexDecl* decl = (bgfx::VertexDecl*)_decl;
- decl->begin(bgfx::RendererType::Enum(_renderer) );
- }
- BGFX_C_API void bgfx_vertex_decl_add(bgfx_vertex_decl_t* _decl, bgfx_attrib_t _attrib, uint8_t _num, bgfx_attrib_type_t _type, bool _normalized, bool _asInt)
- {
- bgfx::VertexDecl* decl = (bgfx::VertexDecl*)_decl;
- decl->add(bgfx::Attrib::Enum(_attrib)
- , _num
- , bgfx::AttribType::Enum(_type)
- , _normalized
- , _asInt
- );
- }
- BGFX_C_API void bgfx_vertex_decl_skip(bgfx_vertex_decl_t* _decl, uint8_t _num)
- {
- bgfx::VertexDecl* decl = (bgfx::VertexDecl*)_decl;
- decl->skip(_num);
- }
- BGFX_C_API void bgfx_vertex_decl_end(bgfx_vertex_decl_t* _decl)
- {
- bgfx::VertexDecl* decl = (bgfx::VertexDecl*)_decl;
- decl->end();
- }
- BGFX_C_API void bgfx_vertex_pack(const float _input[4], bool _inputNormalized, bgfx_attrib_t _attr, const bgfx_vertex_decl_t* _decl, void* _data, uint32_t _index)
- {
- bgfx::VertexDecl& decl = *(bgfx::VertexDecl*)_decl;
- bgfx::vertexPack(_input, _inputNormalized, bgfx::Attrib::Enum(_attr), decl, _data, _index);
- }
- BGFX_C_API void bgfx_vertex_unpack(float _output[4], bgfx_attrib_t _attr, const bgfx_vertex_decl_t* _decl, const void* _data, uint32_t _index)
- {
- bgfx::VertexDecl& decl = *(bgfx::VertexDecl*)_decl;
- bgfx::vertexUnpack(_output, bgfx::Attrib::Enum(_attr), decl, _data, _index);
- }
- BGFX_C_API void bgfx_vertex_convert(const bgfx_vertex_decl_t* _destDecl, void* _destData, const bgfx_vertex_decl_t* _srcDecl, const void* _srcData, uint32_t _num)
- {
- bgfx::VertexDecl& destDecl = *(bgfx::VertexDecl*)_destDecl;
- bgfx::VertexDecl& srcDecl = *(bgfx::VertexDecl*)_srcDecl;
- bgfx::vertexConvert(destDecl, _destData, srcDecl, _srcData, _num);
- }
- BGFX_C_API uint16_t bgfx_weld_vertices(uint16_t* _output, const bgfx_vertex_decl_t* _decl, const void* _data, uint16_t _num, float _epsilon)
- {
- bgfx::VertexDecl& decl = *(bgfx::VertexDecl*)_decl;
- return bgfx::weldVertices(_output, decl, _data, _num, _epsilon);
- }
- BGFX_C_API void bgfx_image_swizzle_bgra8(uint32_t _width, uint32_t _height, uint32_t _pitch, const void* _src, void* _dst)
- {
- bgfx::imageSwizzleBgra8(_width, _height, _pitch, _src, _dst);
- }
- BGFX_C_API void bgfx_image_rgba8_downsample_2x2(uint32_t _width, uint32_t _height, uint32_t _pitch, const void* _src, void* _dst)
- {
- bgfx::imageRgba8Downsample2x2(_width, _height, _pitch, _src, _dst);
- }
- BGFX_C_API uint8_t bgfx_get_supported_renderers(bgfx_renderer_type_t _enum[BGFX_RENDERER_TYPE_COUNT])
- {
- return bgfx::getSupportedRenderers( (bgfx::RendererType::Enum*)_enum);
- }
- BGFX_C_API const char* bgfx_get_renderer_name(bgfx_renderer_type_t _type)
- {
- return bgfx::getRendererName(bgfx::RendererType::Enum(_type) );
- }
- BGFX_C_API bool bgfx_init(bgfx_renderer_type_t _type, uint16_t _vendorId, uint16_t _deviceId, bgfx_callback_interface_t* _callback, bgfx_allocator_interface_t* _allocator)
- {
- static bgfx::CallbackC99 s_callback;
- s_callback.m_interface = _callback;
- static bgfx::AllocatorC99 s_allocator;
- s_allocator.m_interface = _allocator;
- return bgfx::init(bgfx::RendererType::Enum(_type)
- , _vendorId
- , _deviceId
- , NULL == _callback ? NULL : &s_callback
- , NULL == _allocator ? NULL : &s_allocator
- );
- }
- BGFX_C_API void bgfx_shutdown()
- {
- return bgfx::shutdown();
- }
- BGFX_C_API void bgfx_reset(uint32_t _width, uint32_t _height, uint32_t _flags)
- {
- bgfx::reset(_width, _height, _flags);
- }
- BGFX_C_API uint32_t bgfx_frame()
- {
- return bgfx::frame();
- }
- BGFX_C_API bgfx_renderer_type_t bgfx_get_renderer_type()
- {
- return bgfx_renderer_type_t(bgfx::getRendererType() );
- }
- BGFX_C_API const bgfx_caps_t* bgfx_get_caps()
- {
- return (const bgfx_caps_t*)bgfx::getCaps();
- }
- BGFX_C_API const bgfx_hmd_t* bgfx_get_hmd()
- {
- return (const bgfx_hmd_t*)bgfx::getHMD();
- }
- BGFX_C_API const bgfx_stats_t* bgfx_get_stats()
- {
- return (const bgfx_stats_t*)bgfx::getStats();
- }
- BGFX_C_API const bgfx_memory_t* bgfx_alloc(uint32_t _size)
- {
- return (const bgfx_memory_t*)bgfx::alloc(_size);
- }
- BGFX_C_API const bgfx_memory_t* bgfx_copy(const void* _data, uint32_t _size)
- {
- return (const bgfx_memory_t*)bgfx::copy(_data, _size);
- }
- BGFX_C_API const bgfx_memory_t* bgfx_make_ref(const void* _data, uint32_t _size)
- {
- return (const bgfx_memory_t*)bgfx::makeRef(_data, _size);
- }
- BGFX_C_API const bgfx_memory_t* bgfx_make_ref_release(const void* _data, uint32_t _size, bgfx_release_fn_t _releaseFn, void* _userData)
- {
- return (const bgfx_memory_t*)bgfx::makeRef(_data, _size, _releaseFn, _userData);
- }
- BGFX_C_API void bgfx_set_debug(uint32_t _debug)
- {
- bgfx::setDebug(_debug);
- }
- BGFX_C_API void bgfx_dbg_text_clear(uint8_t _attr, bool _small)
- {
- bgfx::dbgTextClear(_attr, _small);
- }
- BGFX_C_API void bgfx_dbg_text_printf(uint16_t _x, uint16_t _y, uint8_t _attr, const char* _format, ...)
- {
- va_list argList;
- va_start(argList, _format);
- bgfx::dbgTextPrintfVargs(_x, _y, _attr, _format, argList);
- va_end(argList);
- }
- BGFX_C_API void bgfx_dbg_text_image(uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const void* _data, uint16_t _pitch)
- {
- bgfx::dbgTextImage(_x, _y, _width, _height, _data, _pitch);
- }
- BGFX_C_API bgfx_index_buffer_handle_t bgfx_create_index_buffer(const bgfx_memory_t* _mem, uint16_t _flags)
- {
- union { bgfx_index_buffer_handle_t c; bgfx::IndexBufferHandle cpp; } handle;
- handle.cpp = bgfx::createIndexBuffer( (const bgfx::Memory*)_mem, _flags);
- return handle.c;
- }
- BGFX_C_API void bgfx_destroy_index_buffer(bgfx_index_buffer_handle_t _handle)
- {
- union { bgfx_index_buffer_handle_t c; bgfx::IndexBufferHandle cpp; } handle = { _handle };
- bgfx::destroyIndexBuffer(handle.cpp);
- }
- BGFX_C_API bgfx_vertex_buffer_handle_t bgfx_create_vertex_buffer(const bgfx_memory_t* _mem, const bgfx_vertex_decl_t* _decl, uint16_t _flags)
- {
- const bgfx::VertexDecl& decl = *(const bgfx::VertexDecl*)_decl;
- union { bgfx_vertex_buffer_handle_t c; bgfx::VertexBufferHandle cpp; } handle;
- handle.cpp = bgfx::createVertexBuffer( (const bgfx::Memory*)_mem, decl, _flags);
- return handle.c;
- }
- BGFX_C_API void bgfx_destroy_vertex_buffer(bgfx_vertex_buffer_handle_t _handle)
- {
- union { bgfx_vertex_buffer_handle_t c; bgfx::VertexBufferHandle cpp; } handle = { _handle };
- bgfx::destroyVertexBuffer(handle.cpp);
- }
- BGFX_C_API bgfx_dynamic_index_buffer_handle_t bgfx_create_dynamic_index_buffer(uint32_t _num, uint16_t _flags)
- {
- union { bgfx_dynamic_index_buffer_handle_t c; bgfx::DynamicIndexBufferHandle cpp; } handle;
- handle.cpp = bgfx::createDynamicIndexBuffer(_num, _flags);
- return handle.c;
- }
- BGFX_C_API bgfx_dynamic_index_buffer_handle_t bgfx_create_dynamic_index_buffer_mem(const bgfx_memory_t* _mem, uint16_t _flags)
- {
- union { bgfx_dynamic_index_buffer_handle_t c; bgfx::DynamicIndexBufferHandle cpp; } handle;
- handle.cpp = bgfx::createDynamicIndexBuffer( (const bgfx::Memory*)_mem, _flags);
- return handle.c;
- }
- BGFX_C_API void bgfx_update_dynamic_index_buffer(bgfx_dynamic_index_buffer_handle_t _handle, uint32_t _startIndex, const bgfx_memory_t* _mem)
- {
- union { bgfx_dynamic_index_buffer_handle_t c; bgfx::DynamicIndexBufferHandle cpp; } handle = { _handle };
- bgfx::updateDynamicIndexBuffer(handle.cpp, _startIndex, (const bgfx::Memory*)_mem);
- }
- BGFX_C_API void bgfx_destroy_dynamic_index_buffer(bgfx_dynamic_index_buffer_handle_t _handle)
- {
- union { bgfx_dynamic_index_buffer_handle_t c; bgfx::DynamicIndexBufferHandle cpp; } handle = { _handle };
- bgfx::destroyDynamicIndexBuffer(handle.cpp);
- }
- BGFX_C_API bgfx_dynamic_vertex_buffer_handle_t bgfx_create_dynamic_vertex_buffer(uint32_t _num, const bgfx_vertex_decl_t* _decl, uint16_t _flags)
- {
- const bgfx::VertexDecl& decl = *(const bgfx::VertexDecl*)_decl;
- union { bgfx_dynamic_vertex_buffer_handle_t c; bgfx::DynamicVertexBufferHandle cpp; } handle;
- handle.cpp = bgfx::createDynamicVertexBuffer(_num, decl, _flags);
- return handle.c;
- }
- BGFX_C_API bgfx_dynamic_vertex_buffer_handle_t bgfx_create_dynamic_vertex_buffer_mem(const bgfx_memory_t* _mem, const bgfx_vertex_decl_t* _decl, uint16_t _flags)
- {
- const bgfx::VertexDecl& decl = *(const bgfx::VertexDecl*)_decl;
- union { bgfx_dynamic_vertex_buffer_handle_t c; bgfx::DynamicVertexBufferHandle cpp; } handle;
- handle.cpp = bgfx::createDynamicVertexBuffer( (const bgfx::Memory*)_mem, decl, _flags);
- return handle.c;
- }
- BGFX_C_API void bgfx_update_dynamic_vertex_buffer(bgfx_dynamic_vertex_buffer_handle_t _handle, uint32_t _startVertex, const bgfx_memory_t* _mem)
- {
- union { bgfx_dynamic_vertex_buffer_handle_t c; bgfx::DynamicVertexBufferHandle cpp; } handle = { _handle };
- bgfx::updateDynamicVertexBuffer(handle.cpp, _startVertex, (const bgfx::Memory*)_mem);
- }
- BGFX_C_API void bgfx_destroy_dynamic_vertex_buffer(bgfx_dynamic_vertex_buffer_handle_t _handle)
- {
- union { bgfx_dynamic_vertex_buffer_handle_t c; bgfx::DynamicVertexBufferHandle cpp; } handle = { _handle };
- bgfx::destroyDynamicVertexBuffer(handle.cpp);
- }
- BGFX_C_API bool bgfx_check_avail_transient_index_buffer(uint32_t _num)
- {
- return bgfx::checkAvailTransientIndexBuffer(_num);
- }
- BGFX_C_API bool bgfx_check_avail_transient_vertex_buffer(uint32_t _num, const bgfx_vertex_decl_t* _decl)
- {
- const bgfx::VertexDecl& decl = *(const bgfx::VertexDecl*)_decl;
- return bgfx::checkAvailTransientVertexBuffer(_num, decl);
- }
- BGFX_C_API bool bgfx_check_avail_instance_data_buffer(uint32_t _num, uint16_t _stride)
- {
- return bgfx::checkAvailInstanceDataBuffer(_num, _stride);
- }
- BGFX_C_API bool bgfx_check_avail_transient_buffers(uint32_t _numVertices, const bgfx_vertex_decl_t* _decl, uint32_t _numIndices)
- {
- const bgfx::VertexDecl& decl = *(const bgfx::VertexDecl*)_decl;
- return bgfx::checkAvailTransientBuffers(_numVertices, decl, _numIndices);
- }
- BGFX_C_API void bgfx_alloc_transient_index_buffer(bgfx_transient_index_buffer_t* _tib, uint32_t _num)
- {
- bgfx::allocTransientIndexBuffer( (bgfx::TransientIndexBuffer*)_tib, _num);
- }
- BGFX_C_API void bgfx_alloc_transient_vertex_buffer(bgfx_transient_vertex_buffer_t* _tvb, uint32_t _num, const bgfx_vertex_decl_t* _decl)
- {
- const bgfx::VertexDecl& decl = *(const bgfx::VertexDecl*)_decl;
- bgfx::allocTransientVertexBuffer( (bgfx::TransientVertexBuffer*)_tvb, _num, decl);
- }
- BGFX_C_API bool bgfx_alloc_transient_buffers(bgfx_transient_vertex_buffer_t* _tvb, const bgfx_vertex_decl_t* _decl, uint32_t _numVertices, bgfx_transient_index_buffer_t* _tib, uint32_t _numIndices)
- {
- const bgfx::VertexDecl& decl = *(const bgfx::VertexDecl*)_decl;
- return bgfx::allocTransientBuffers( (bgfx::TransientVertexBuffer*)_tvb, decl, _numVertices, (bgfx::TransientIndexBuffer*)_tib, _numIndices);
- }
- BGFX_C_API const bgfx_instance_data_buffer_t* bgfx_alloc_instance_data_buffer(uint32_t _num, uint16_t _stride)
- {
- return (bgfx_instance_data_buffer_t*)bgfx::allocInstanceDataBuffer(_num, _stride);
- }
- BGFX_C_API bgfx_indirect_buffer_handle_t bgfx_create_indirect_buffer(uint32_t _num)
- {
- union { bgfx_indirect_buffer_handle_t c; bgfx::IndirectBufferHandle cpp; } handle;
- handle.cpp = bgfx::createIndirectBuffer(_num);
- return handle.c;
- }
- BGFX_C_API void bgfx_destroy_indirect_buffer(bgfx_indirect_buffer_handle_t _handle)
- {
- union { bgfx_indirect_buffer_handle_t c; bgfx::IndirectBufferHandle cpp; } handle = { _handle };
- bgfx::destroyIndirectBuffer(handle.cpp);
- }
- BGFX_C_API bgfx_shader_handle_t bgfx_create_shader(const bgfx_memory_t* _mem)
- {
- union { bgfx_shader_handle_t c; bgfx::ShaderHandle cpp; } handle;
- handle.cpp = bgfx::createShader( (const bgfx::Memory*)_mem);
- return handle.c;
- }
- BGFX_C_API uint16_t bgfx_get_shader_uniforms(bgfx_shader_handle_t _handle, bgfx_uniform_handle_t* _uniforms, uint16_t _max)
- {
- union { bgfx_shader_handle_t c; bgfx::ShaderHandle cpp; } handle = { _handle };
- return bgfx::getShaderUniforms(handle.cpp, (bgfx::UniformHandle*)_uniforms, _max);
- }
- BGFX_C_API void bgfx_destroy_shader(bgfx_shader_handle_t _handle)
- {
- union { bgfx_shader_handle_t c; bgfx::ShaderHandle cpp; } handle = { _handle };
- bgfx::destroyShader(handle.cpp);
- }
- BGFX_C_API bgfx_program_handle_t bgfx_create_program(bgfx_shader_handle_t _vsh, bgfx_shader_handle_t _fsh, bool _destroyShaders)
- {
- union { bgfx_shader_handle_t c; bgfx::ShaderHandle cpp; } vsh = { _vsh };
- union { bgfx_shader_handle_t c; bgfx::ShaderHandle cpp; } fsh = { _fsh };
- union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } handle;
- handle.cpp = bgfx::createProgram(vsh.cpp, fsh.cpp, _destroyShaders);
- return handle.c;
- }
- BGFX_C_API bgfx_program_handle_t bgfx_create_compute_program(bgfx_shader_handle_t _csh, bool _destroyShaders)
- {
- union { bgfx_shader_handle_t c; bgfx::ShaderHandle cpp; } csh = { _csh };
- union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } handle;
- handle.cpp = bgfx::createProgram(csh.cpp, _destroyShaders);
- return handle.c;
- }
- BGFX_C_API void bgfx_destroy_program(bgfx_program_handle_t _handle)
- {
- union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } handle = { _handle };
- bgfx::destroyProgram(handle.cpp);
- }
- BGFX_C_API void bgfx_calc_texture_size(bgfx_texture_info_t* _info, uint16_t _width, uint16_t _height, uint16_t _depth, bool _cubeMap, uint8_t _numMips, bgfx_texture_format_t _format)
- {
- bgfx::TextureInfo& info = *(bgfx::TextureInfo*)_info;
- bgfx::calcTextureSize(info, _width, _height, _depth, _cubeMap, _numMips, bgfx::TextureFormat::Enum(_format) );
- }
- BGFX_C_API bgfx_texture_handle_t bgfx_create_texture(const bgfx_memory_t* _mem, uint32_t _flags, uint8_t _skip, bgfx_texture_info_t* _info)
- {
- union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle;
- bgfx::TextureInfo* info = (bgfx::TextureInfo*)_info;
- handle.cpp = bgfx::createTexture( (const bgfx::Memory*)_mem, _flags, _skip, info);
- return handle.c;
- }
- BGFX_C_API bgfx_texture_handle_t bgfx_create_texture_2d(uint16_t _width, uint16_t _height, uint8_t _numMips, bgfx_texture_format_t _format, uint32_t _flags, const bgfx_memory_t* _mem)
- {
- union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle;
- handle.cpp = bgfx::createTexture2D(_width, _height, _numMips, bgfx::TextureFormat::Enum(_format), _flags, (const bgfx::Memory*)_mem);
- return handle.c;
- }
- BGFX_C_API bgfx_texture_handle_t bgfx_create_texture_2d_scaled(bgfx_backbuffer_ratio_t _ratio, uint8_t _numMips, bgfx_texture_format_t _format, uint32_t _flags)
- {
- union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle;
- handle.cpp = bgfx::createTexture2D(bgfx::BackbufferRatio::Enum(_ratio), _numMips, bgfx::TextureFormat::Enum(_format), _flags);
- return handle.c;
- }
- BGFX_C_API bgfx_texture_handle_t bgfx_create_texture_3d(uint16_t _width, uint16_t _height, uint16_t _depth, uint8_t _numMips, bgfx_texture_format_t _format, uint32_t _flags, const bgfx_memory_t* _mem)
- {
- union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle;
- handle.cpp = bgfx::createTexture3D(_width, _height, _depth, _numMips, bgfx::TextureFormat::Enum(_format), _flags, (const bgfx::Memory*)_mem);
- return handle.c;
- }
- BGFX_C_API bgfx_texture_handle_t bgfx_create_texture_cube(uint16_t _size, uint8_t _numMips, bgfx_texture_format_t _format, uint32_t _flags, const bgfx_memory_t* _mem)
- {
- union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle;
- handle.cpp = bgfx::createTextureCube(_size, _numMips, bgfx::TextureFormat::Enum(_format), _flags, (const bgfx::Memory*)_mem);
- return handle.c;
- }
- BGFX_C_API void bgfx_update_texture_2d(bgfx_texture_handle_t _handle, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const bgfx_memory_t* _mem, uint16_t _pitch)
- {
- union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
- bgfx::updateTexture2D(handle.cpp, _mip, _x, _y, _width, _height, (const bgfx::Memory*)_mem, _pitch);
- }
- BGFX_C_API void bgfx_update_texture_3d(bgfx_texture_handle_t _handle, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _z, uint16_t _width, uint16_t _height, uint16_t _depth, const bgfx_memory_t* _mem)
- {
- union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
- bgfx::updateTexture3D(handle.cpp, _mip, _x, _y, _z, _width, _height, _depth, (const bgfx::Memory*)_mem);
- }
- BGFX_C_API void bgfx_update_texture_cube(bgfx_texture_handle_t _handle, uint8_t _side, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const bgfx_memory_t* _mem, uint16_t _pitch)
- {
- union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
- bgfx::updateTextureCube(handle.cpp, _side, _mip, _x, _y, _width, _height, (const bgfx::Memory*)_mem, _pitch);
- }
- BGFX_C_API void bgfx_read_texture(bgfx_texture_handle_t _handle, void* _data)
- {
- union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
- bgfx::readTexture(handle.cpp, _data);
- }
- BGFX_C_API void bgfx_read_frame_buffer(bgfx_frame_buffer_handle_t _handle, uint8_t _attachment, void* _data)
- {
- union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle = { _handle };
- bgfx::readTexture(handle.cpp, _attachment, _data);
- }
- BGFX_C_API void bgfx_destroy_texture(bgfx_texture_handle_t _handle)
- {
- union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
- bgfx::destroyTexture(handle.cpp);
- }
- BGFX_C_API bgfx_frame_buffer_handle_t bgfx_create_frame_buffer(uint16_t _width, uint16_t _height, bgfx_texture_format_t _format, uint32_t _textureFlags)
- {
- union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle;
- handle.cpp = bgfx::createFrameBuffer(_width, _height, bgfx::TextureFormat::Enum(_format), _textureFlags);
- return handle.c;
- }
- BGFX_C_API bgfx_frame_buffer_handle_t bgfx_create_frame_buffer_scaled(bgfx_backbuffer_ratio_t _ratio, bgfx_texture_format_t _format, uint32_t _textureFlags)
- {
- union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle;
- handle.cpp = bgfx::createFrameBuffer(bgfx::BackbufferRatio::Enum(_ratio), bgfx::TextureFormat::Enum(_format), _textureFlags);
- return handle.c;
- }
- BGFX_C_API bgfx_frame_buffer_handle_t bgfx_create_frame_buffer_from_handles(uint8_t _num, const bgfx_texture_handle_t* _handles, bool _destroyTextures)
- {
- union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle;
- handle.cpp = bgfx::createFrameBuffer(_num, (const bgfx::TextureHandle*)_handles, _destroyTextures);
- return handle.c;
- }
- BGFX_C_API bgfx_frame_buffer_handle_t bgfx_create_frame_buffer_from_nwh(void* _nwh, uint16_t _width, uint16_t _height, bgfx_texture_format_t _depthFormat)
- {
- union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle;
- handle.cpp = bgfx::createFrameBuffer(_nwh, _width, _height, bgfx::TextureFormat::Enum(_depthFormat) );
- return handle.c;
- }
- BGFX_C_API void bgfx_destroy_frame_buffer(bgfx_frame_buffer_handle_t _handle)
- {
- union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle = { _handle };
- bgfx::destroyFrameBuffer(handle.cpp);
- }
- BGFX_C_API bgfx_uniform_handle_t bgfx_create_uniform(const char* _name, bgfx_uniform_type_t _type, uint16_t _num)
- {
- union { bgfx_uniform_handle_t c; bgfx::UniformHandle cpp; } handle;
- handle.cpp = bgfx::createUniform(_name, bgfx::UniformType::Enum(_type), _num);
- return handle.c;
- }
- BGFX_C_API void bgfx_destroy_uniform(bgfx_uniform_handle_t _handle)
- {
- union { bgfx_uniform_handle_t c; bgfx::UniformHandle cpp; } handle = { _handle };
- bgfx::destroyUniform(handle.cpp);
- }
- BGFX_C_API bgfx_occlusion_query_handle_t bgfx_create_occlusion_query()
- {
- union { bgfx_occlusion_query_handle_t c; bgfx::OcclusionQueryHandle cpp; } handle;
- handle.cpp = bgfx::createOcclusionQuery();
- return handle.c;
- }
- BGFX_C_API bgfx_occlusion_query_result_t bgfx_get_result(bgfx_occlusion_query_handle_t _handle)
- {
- union { bgfx_occlusion_query_handle_t c; bgfx::OcclusionQueryHandle cpp; } handle = { _handle };
- return bgfx_occlusion_query_result_t(bgfx::getResult(handle.cpp) );
- }
- BGFX_C_API void bgfx_destroy_occlusion_query(bgfx_occlusion_query_handle_t _handle)
- {
- union { bgfx_occlusion_query_handle_t c; bgfx::OcclusionQueryHandle cpp; } handle = { _handle };
- bgfx::destroyOcclusionQuery(handle.cpp);
- }
- BGFX_C_API void bgfx_set_palette_color(uint8_t _index, const float _rgba[4])
- {
- bgfx::setPaletteColor(_index, _rgba);
- }
- BGFX_C_API void bgfx_set_view_name(uint8_t _id, const char* _name)
- {
- bgfx::setViewName(_id, _name);
- }
- BGFX_C_API void bgfx_set_view_rect(uint8_t _id, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
- {
- bgfx::setViewRect(_id, _x, _y, _width, _height);
- }
- BGFX_C_API void bgfx_set_view_rect_auto(uint8_t _id, uint16_t _x, uint16_t _y, bgfx_backbuffer_ratio_t _ratio)
- {
- bgfx::setViewRect(_id, _x, _y, bgfx::BackbufferRatio::Enum(_ratio));
- }
- BGFX_C_API void bgfx_set_view_scissor(uint8_t _id, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
- {
- bgfx::setViewScissor(_id, _x, _y, _width, _height);
- }
- BGFX_C_API void bgfx_set_view_clear(uint8_t _id, uint16_t _flags, uint32_t _rgba, float _depth, uint8_t _stencil)
- {
- bgfx::setViewClear(_id, _flags, _rgba, _depth, _stencil);
- }
- BGFX_C_API void bgfx_set_view_clear_mrt(uint8_t _id, uint16_t _flags, float _depth, uint8_t _stencil, uint8_t _0, uint8_t _1, uint8_t _2, uint8_t _3, uint8_t _4, uint8_t _5, uint8_t _6, uint8_t _7)
- {
- bgfx::setViewClear(_id, _flags, _depth, _stencil, _0, _1, _2, _3, _4, _5, _6, _7);
- }
- BGFX_C_API void bgfx_set_view_seq(uint8_t _id, bool _enabled)
- {
- bgfx::setViewSeq(_id, _enabled);
- }
- BGFX_C_API void bgfx_set_view_frame_buffer(uint8_t _id, bgfx_frame_buffer_handle_t _handle)
- {
- union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle = { _handle };
- bgfx::setViewFrameBuffer(_id, handle.cpp);
- }
- BGFX_C_API void bgfx_set_view_transform(uint8_t _id, const void* _view, const void* _proj)
- {
- bgfx::setViewTransform(_id, _view, _proj);
- }
- BGFX_C_API void bgfx_set_view_transform_stereo(uint8_t _id, const void* _view, const void* _projL, uint8_t _flags, const void* _projR)
- {
- bgfx::setViewTransform(_id, _view, _projL, _flags, _projR);
- }
- BGFX_C_API void bgfx_set_view_remap(uint8_t _id, uint8_t _num, const void* _remap)
- {
- bgfx::setViewRemap(_id, _num, _remap);
- }
- BGFX_C_API void bgfx_reset_view(uint8_t _id)
- {
- bgfx::resetView(_id);
- }
- BGFX_C_API void bgfx_set_marker(const char* _marker)
- {
- bgfx::setMarker(_marker);
- }
- BGFX_C_API void bgfx_set_state(uint64_t _state, uint32_t _rgba)
- {
- bgfx::setState(_state, _rgba);
- }
- BGFX_C_API void bgfx_set_condition(bgfx_occlusion_query_handle_t _handle, bool _visible)
- {
- union { bgfx_occlusion_query_handle_t c; bgfx::OcclusionQueryHandle cpp; } handle = { _handle };
- bgfx::setCondition(handle.cpp, _visible);
- }
- BGFX_C_API void bgfx_set_stencil(uint32_t _fstencil, uint32_t _bstencil)
- {
- bgfx::setStencil(_fstencil, _bstencil);
- }
- BGFX_C_API uint16_t bgfx_set_scissor(uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
- {
- return bgfx::setScissor(_x, _y, _width, _height);
- }
- BGFX_C_API void bgfx_set_scissor_cached(uint16_t _cache)
- {
- bgfx::setScissor(_cache);
- }
- BGFX_C_API uint32_t bgfx_set_transform(const void* _mtx, uint16_t _num)
- {
- return bgfx::setTransform(_mtx, _num);
- }
- BGFX_C_API uint32_t bgfx_alloc_transform(bgfx_transform_t* _transform, uint16_t _num)
- {
- return bgfx::allocTransform( (bgfx::Transform*)_transform, _num);
- }
- BGFX_C_API void bgfx_set_transform_cached(uint32_t _cache, uint16_t _num)
- {
- bgfx::setTransform(_cache, _num);
- }
- BGFX_C_API void bgfx_set_uniform(bgfx_uniform_handle_t _handle, const void* _value, uint16_t _num)
- {
- union { bgfx_uniform_handle_t c; bgfx::UniformHandle cpp; } handle = { _handle };
- bgfx::setUniform(handle.cpp, _value, _num);
- }
- BGFX_C_API void bgfx_set_index_buffer(bgfx_index_buffer_handle_t _handle, uint32_t _firstIndex, uint32_t _numIndices)
- {
- union { bgfx_index_buffer_handle_t c; bgfx::IndexBufferHandle cpp; } handle = { _handle };
- bgfx::setIndexBuffer(handle.cpp, _firstIndex, _numIndices);
- }
- BGFX_C_API void bgfx_set_dynamic_index_buffer(bgfx_dynamic_index_buffer_handle_t _handle, uint32_t _firstIndex, uint32_t _numIndices)
- {
- union { bgfx_dynamic_index_buffer_handle_t c; bgfx::DynamicIndexBufferHandle cpp; } handle = { _handle };
- bgfx::setIndexBuffer(handle.cpp, _firstIndex, _numIndices);
- }
- BGFX_C_API void bgfx_set_transient_index_buffer(const bgfx_transient_index_buffer_t* _tib, uint32_t _firstIndex, uint32_t _numIndices)
- {
- bgfx::setIndexBuffer( (const bgfx::TransientIndexBuffer*)_tib, _firstIndex, _numIndices);
- }
- BGFX_C_API void bgfx_set_vertex_buffer(bgfx_vertex_buffer_handle_t _handle, uint32_t _startVertex, uint32_t _numVertices)
- {
- union { bgfx_vertex_buffer_handle_t c; bgfx::VertexBufferHandle cpp; } handle = { _handle };
- bgfx::setVertexBuffer(handle.cpp, _startVertex, _numVertices);
- }
- BGFX_C_API void bgfx_set_dynamic_vertex_buffer(bgfx_dynamic_vertex_buffer_handle_t _handle, uint32_t _numVertices)
- {
- union { bgfx_dynamic_vertex_buffer_handle_t c; bgfx::DynamicVertexBufferHandle cpp; } handle = { _handle };
- bgfx::setVertexBuffer(handle.cpp, _numVertices);
- }
- BGFX_C_API void bgfx_set_transient_vertex_buffer(const bgfx_transient_vertex_buffer_t* _tvb, uint32_t _startVertex, uint32_t _numVertices)
- {
- bgfx::setVertexBuffer( (const bgfx::TransientVertexBuffer*)_tvb, _startVertex, _numVertices);
- }
- BGFX_C_API void bgfx_set_instance_data_buffer(const bgfx_instance_data_buffer_t* _idb, uint32_t _num)
- {
- bgfx::setInstanceDataBuffer( (const bgfx::InstanceDataBuffer*)_idb, _num);
- }
- BGFX_C_API void bgfx_set_instance_data_from_vertex_buffer(bgfx_vertex_buffer_handle_t _handle, uint32_t _startVertex, uint32_t _num)
- {
- union { bgfx_vertex_buffer_handle_t c; bgfx::VertexBufferHandle cpp; } handle = { _handle };
- bgfx::setInstanceDataBuffer(handle.cpp, _startVertex, _num);
- }
- BGFX_C_API void bgfx_set_instance_data_from_dynamic_vertex_buffer(bgfx_dynamic_vertex_buffer_handle_t _handle, uint32_t _startVertex, uint32_t _num)
- {
- union { bgfx_dynamic_vertex_buffer_handle_t c; bgfx::DynamicVertexBufferHandle cpp; } handle = { _handle };
- bgfx::setInstanceDataBuffer(handle.cpp, _startVertex, _num);
- }
- BGFX_C_API void bgfx_set_texture(uint8_t _stage, bgfx_uniform_handle_t _sampler, bgfx_texture_handle_t _handle, uint32_t _flags)
- {
- union { bgfx_uniform_handle_t c; bgfx::UniformHandle cpp; } sampler = { _sampler };
- union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
- bgfx::setTexture(_stage, sampler.cpp, handle.cpp, _flags);
- }
- BGFX_C_API void bgfx_set_texture_from_frame_buffer(uint8_t _stage, bgfx_uniform_handle_t _sampler, bgfx_frame_buffer_handle_t _handle, uint8_t _attachment, uint32_t _flags)
- {
- union { bgfx_uniform_handle_t c; bgfx::UniformHandle cpp; } sampler = { _sampler };
- union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle = { _handle };
- bgfx::setTexture(_stage, sampler.cpp, handle.cpp, _attachment, _flags);
- }
- BGFX_C_API uint32_t bgfx_touch(uint8_t _id)
- {
- return bgfx::touch(_id);
- }
- BGFX_C_API uint32_t bgfx_submit(uint8_t _id, bgfx_program_handle_t _handle, int32_t _depth)
- {
- union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } handle = { _handle };
- return bgfx::submit(_id, handle.cpp, _depth);
- }
- BGFX_C_API uint32_t bgfx_submit_occlusion_query(uint8_t _id, bgfx_program_handle_t _program, bgfx_occlusion_query_handle_t _occlusionQuery, int32_t _depth)
- {
- union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } program = { _program };
- union { bgfx_occlusion_query_handle c; bgfx::OcclusionQueryHandle cpp; } occlusionQuery = { _occlusionQuery };
- return bgfx::submit(_id, program.cpp, occlusionQuery.cpp, _depth);
- }
- BGFX_C_API uint32_t bgfx_submit_indirect(uint8_t _id, bgfx_program_handle_t _handle, bgfx_indirect_buffer_handle_t _indirectHandle, uint16_t _start, uint16_t _num, int32_t _depth)
- {
- union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } handle = { _handle };
- union { bgfx_indirect_buffer_handle_t c; bgfx::IndirectBufferHandle cpp; } indirectHandle = { _indirectHandle };
- return bgfx::submit(_id, handle.cpp, indirectHandle.cpp, _start, _num, _depth);
- }
- BGFX_C_API void bgfx_set_image(uint8_t _stage, bgfx_uniform_handle_t _sampler, bgfx_texture_handle_t _handle, uint8_t _mip, bgfx_access_t _access, bgfx_texture_format_t _format)
- {
- union { bgfx_uniform_handle_t c; bgfx::UniformHandle cpp; } sampler = { _sampler };
- union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
- bgfx::setImage(_stage, sampler.cpp, handle.cpp, _mip, bgfx::Access::Enum(_access), bgfx::TextureFormat::Enum(_format) );
- }
- BGFX_C_API void bgfx_set_image_from_frame_buffer(uint8_t _stage, bgfx_uniform_handle_t _sampler, bgfx_frame_buffer_handle_t _handle, uint8_t _attachment, bgfx_access_t _access, bgfx_texture_format_t _format)
- {
- union { bgfx_uniform_handle_t c; bgfx::UniformHandle cpp; } sampler = { _sampler };
- union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle = { _handle };
- bgfx::setImage(_stage, sampler.cpp, handle.cpp, _attachment, bgfx::Access::Enum(_access), bgfx::TextureFormat::Enum(_format) );
- }
- BGFX_C_API void bgfx_set_compute_index_buffer(uint8_t _stage, bgfx_index_buffer_handle_t _handle, bgfx_access_t _access)
- {
- union { bgfx_index_buffer_handle_t c; bgfx::IndexBufferHandle cpp; } handle = { _handle };
- bgfx::setBuffer(_stage, handle.cpp, bgfx::Access::Enum(_access) );
- }
- BGFX_C_API void bgfx_set_compute_vertex_buffer(uint8_t _stage, bgfx_vertex_buffer_handle_t _handle, bgfx_access_t _access)
- {
- union { bgfx_vertex_buffer_handle_t c; bgfx::VertexBufferHandle cpp; } handle = { _handle };
- bgfx::setBuffer(_stage, handle.cpp, bgfx::Access::Enum(_access) );
- }
- BGFX_C_API void bgfx_set_compute_dynamic_index_buffer(uint8_t _stage, bgfx_dynamic_index_buffer_handle_t _handle, bgfx_access_t _access)
- {
- union { bgfx_dynamic_index_buffer_handle_t c; bgfx::DynamicIndexBufferHandle cpp; } handle = { _handle };
- bgfx::setBuffer(_stage, handle.cpp, bgfx::Access::Enum(_access) );
- }
- BGFX_C_API void bgfx_set_compute_dynamic_vertex_buffer(uint8_t _stage, bgfx_dynamic_vertex_buffer_handle_t _handle, bgfx_access_t _access)
- {
- union { bgfx_dynamic_vertex_buffer_handle_t c; bgfx::DynamicVertexBufferHandle cpp; } handle = { _handle };
- bgfx::setBuffer(_stage, handle.cpp, bgfx::Access::Enum(_access) );
- }
- BGFX_C_API void bgfx_set_compute_indirect_buffer(uint8_t _stage, bgfx_indirect_buffer_handle_t _handle, bgfx_access_t _access)
- {
- union { bgfx_indirect_buffer_handle_t c; bgfx::IndirectBufferHandle cpp; } handle = { _handle };
- bgfx::setBuffer(_stage, handle.cpp, bgfx::Access::Enum(_access) );
- }
- BGFX_C_API uint32_t bgfx_dispatch(uint8_t _id, bgfx_program_handle_t _handle, uint16_t _numX, uint16_t _numY, uint16_t _numZ, uint8_t _flags)
- {
- union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } handle = { _handle };
- return bgfx::dispatch(_id, handle.cpp, _numX, _numY, _numZ, _flags);
- }
- BGFX_C_API uint32_t bgfx_dispatch_indirect(uint8_t _id, bgfx_program_handle_t _handle, bgfx_indirect_buffer_handle_t _indirectHandle, uint16_t _start, uint16_t _num, uint8_t _flags)
- {
- union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } handle = { _handle };
- union { bgfx_indirect_buffer_handle_t c; bgfx::IndirectBufferHandle cpp; } indirectHandle = { _indirectHandle };
- return bgfx::dispatch(_id, handle.cpp, indirectHandle.cpp, _start, _num, _flags);
- }
- BGFX_C_API void bgfx_discard()
- {
- bgfx::discard();
- }
- BGFX_C_API void bgfx_blit(uint8_t _id, bgfx_texture_handle_t _dst, uint8_t _dstMip, uint16_t _dstX, uint16_t _dstY, uint16_t _dstZ, bgfx_texture_handle_t _src, uint8_t _srcMip, uint16_t _srcX, uint16_t _srcY, uint16_t _srcZ, uint16_t _width, uint16_t _height, uint16_t _depth)
- {
- union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } dst = { _dst };
- union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } src = { _src };
- bgfx::blit(_id, dst.cpp, _dstMip, _dstX, _dstY, _dstZ, src.cpp, _srcMip, _srcX, _srcY, _srcZ, _width, _height, _depth);
- }
- BGFX_C_API void bgfx_blit_frame_buffer(uint8_t _id, bgfx_texture_handle_t _dst, uint8_t _dstMip, uint16_t _dstX, uint16_t _dstY, uint16_t _dstZ, bgfx_frame_buffer_handle_t _src, uint8_t _attachment, uint8_t _srcMip, uint16_t _srcX, uint16_t _srcY, uint16_t _srcZ, uint16_t _width, uint16_t _height, uint16_t _depth)
- {
- union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } dst = { _dst };
- union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } src = { _src };
- bgfx::blit(_id, dst.cpp, _dstMip, _dstX, _dstY, _dstZ, src.cpp, _attachment, _srcMip, _srcX, _srcY, _srcZ, _width, _height, _depth);
- }
- BGFX_C_API void bgfx_save_screen_shot(const char* _filePath)
- {
- bgfx::saveScreenShot(_filePath);
- }
- BGFX_C_API bgfx_render_frame_t bgfx_render_frame()
- {
- return bgfx_render_frame_t(bgfx::renderFrame() );
- }
- BGFX_C_API void bgfx_set_platform_data(const bgfx_platform_data_t* _data)
- {
- bgfx::setPlatformData(*(const bgfx::PlatformData*)_data);
- }
- BGFX_C_API const bgfx_internal_data_t* bgfx_get_internal_data()
- {
- return (const bgfx_internal_data_t*)bgfx::getInternalData();
- }
- BGFX_C_API bgfx_interface_vtbl_t* bgfx_get_interface(uint32_t _version)
- {
- if (_version == BGFX_API_VERSION)
- {
- #define BGFX_IMPORT \
- BGFX_IMPORT_FUNC(render_frame) \
- BGFX_IMPORT_FUNC(set_platform_data) \
- BGFX_IMPORT_FUNC(get_internal_data) \
- BGFX_IMPORT_FUNC(vertex_decl_begin) \
- BGFX_IMPORT_FUNC(vertex_decl_add) \
- BGFX_IMPORT_FUNC(vertex_decl_skip) \
- BGFX_IMPORT_FUNC(vertex_decl_end) \
- BGFX_IMPORT_FUNC(vertex_pack) \
- BGFX_IMPORT_FUNC(vertex_unpack) \
- BGFX_IMPORT_FUNC(vertex_convert) \
- BGFX_IMPORT_FUNC(weld_vertices) \
- BGFX_IMPORT_FUNC(image_swizzle_bgra8) \
- BGFX_IMPORT_FUNC(image_rgba8_downsample_2x2) \
- BGFX_IMPORT_FUNC(get_supported_renderers) \
- BGFX_IMPORT_FUNC(get_renderer_name) \
- BGFX_IMPORT_FUNC(init) \
- BGFX_IMPORT_FUNC(shutdown) \
- BGFX_IMPORT_FUNC(reset) \
- BGFX_IMPORT_FUNC(frame) \
- BGFX_IMPORT_FUNC(get_renderer_type) \
- BGFX_IMPORT_FUNC(get_caps) \
- BGFX_IMPORT_FUNC(get_hmd) \
- BGFX_IMPORT_FUNC(get_stats) \
- BGFX_IMPORT_FUNC(alloc) \
- BGFX_IMPORT_FUNC(copy) \
- BGFX_IMPORT_FUNC(make_ref) \
- BGFX_IMPORT_FUNC(make_ref_release) \
- BGFX_IMPORT_FUNC(set_debug) \
- BGFX_IMPORT_FUNC(dbg_text_clear) \
- BGFX_IMPORT_FUNC(dbg_text_printf) \
- BGFX_IMPORT_FUNC(dbg_text_image) \
- BGFX_IMPORT_FUNC(create_index_buffer) \
- BGFX_IMPORT_FUNC(destroy_index_buffer) \
- BGFX_IMPORT_FUNC(create_vertex_buffer) \
- BGFX_IMPORT_FUNC(destroy_vertex_buffer) \
- BGFX_IMPORT_FUNC(create_dynamic_index_buffer) \
- BGFX_IMPORT_FUNC(create_dynamic_index_buffer_mem) \
- BGFX_IMPORT_FUNC(update_dynamic_index_buffer) \
- BGFX_IMPORT_FUNC(destroy_dynamic_index_buffer) \
- BGFX_IMPORT_FUNC(create_dynamic_vertex_buffer) \
- BGFX_IMPORT_FUNC(create_dynamic_vertex_buffer_mem) \
- BGFX_IMPORT_FUNC(update_dynamic_vertex_buffer) \
- BGFX_IMPORT_FUNC(destroy_dynamic_vertex_buffer) \
- BGFX_IMPORT_FUNC(check_avail_transient_index_buffer) \
- BGFX_IMPORT_FUNC(check_avail_transient_vertex_buffer) \
- BGFX_IMPORT_FUNC(check_avail_instance_data_buffer) \
- BGFX_IMPORT_FUNC(check_avail_transient_buffers) \
- BGFX_IMPORT_FUNC(alloc_transient_index_buffer) \
- BGFX_IMPORT_FUNC(alloc_transient_vertex_buffer) \
- BGFX_IMPORT_FUNC(alloc_transient_buffers) \
- BGFX_IMPORT_FUNC(alloc_instance_data_buffer) \
- BGFX_IMPORT_FUNC(create_indirect_buffer) \
- BGFX_IMPORT_FUNC(destroy_indirect_buffer) \
- BGFX_IMPORT_FUNC(create_shader) \
- BGFX_IMPORT_FUNC(get_shader_uniforms) \
- BGFX_IMPORT_FUNC(destroy_shader) \
- BGFX_IMPORT_FUNC(create_program) \
- BGFX_IMPORT_FUNC(create_compute_program) \
- BGFX_IMPORT_FUNC(destroy_program) \
- BGFX_IMPORT_FUNC(calc_texture_size) \
- BGFX_IMPORT_FUNC(create_texture) \
- BGFX_IMPORT_FUNC(create_texture_2d) \
- BGFX_IMPORT_FUNC(create_texture_2d_scaled) \
- BGFX_IMPORT_FUNC(create_texture_3d) \
- BGFX_IMPORT_FUNC(create_texture_cube) \
- BGFX_IMPORT_FUNC(update_texture_2d) \
- BGFX_IMPORT_FUNC(update_texture_3d) \
- BGFX_IMPORT_FUNC(update_texture_cube) \
- BGFX_IMPORT_FUNC(destroy_texture) \
- BGFX_IMPORT_FUNC(create_frame_buffer) \
- BGFX_IMPORT_FUNC(create_frame_buffer_scaled) \
- BGFX_IMPORT_FUNC(create_frame_buffer_from_handles) \
- BGFX_IMPORT_FUNC(create_frame_buffer_from_nwh) \
- BGFX_IMPORT_FUNC(destroy_frame_buffer) \
- BGFX_IMPORT_FUNC(create_uniform) \
- BGFX_IMPORT_FUNC(destroy_uniform) \
- BGFX_IMPORT_FUNC(create_occlusion_query) \
- BGFX_IMPORT_FUNC(get_result) \
- BGFX_IMPORT_FUNC(destroy_occlusion_query) \
- BGFX_IMPORT_FUNC(set_palette_color) \
- BGFX_IMPORT_FUNC(set_view_name) \
- BGFX_IMPORT_FUNC(set_view_rect) \
- BGFX_IMPORT_FUNC(set_view_scissor) \
- BGFX_IMPORT_FUNC(set_view_clear) \
- BGFX_IMPORT_FUNC(set_view_clear_mrt) \
- BGFX_IMPORT_FUNC(set_view_seq) \
- BGFX_IMPORT_FUNC(set_view_frame_buffer) \
- BGFX_IMPORT_FUNC(set_view_transform) \
- BGFX_IMPORT_FUNC(set_view_transform_stereo) \
- BGFX_IMPORT_FUNC(set_view_remap) \
- BGFX_IMPORT_FUNC(set_marker) \
- BGFX_IMPORT_FUNC(set_state) \
- BGFX_IMPORT_FUNC(set_condition) \
- BGFX_IMPORT_FUNC(set_stencil) \
- BGFX_IMPORT_FUNC(set_scissor) \
- BGFX_IMPORT_FUNC(set_scissor_cached) \
- BGFX_IMPORT_FUNC(set_transform) \
- BGFX_IMPORT_FUNC(alloc_transform) \
- BGFX_IMPORT_FUNC(set_transform_cached) \
- BGFX_IMPORT_FUNC(set_uniform) \
- BGFX_IMPORT_FUNC(set_index_buffer) \
- BGFX_IMPORT_FUNC(set_dynamic_index_buffer) \
- BGFX_IMPORT_FUNC(set_transient_index_buffer) \
- BGFX_IMPORT_FUNC(set_vertex_buffer) \
- BGFX_IMPORT_FUNC(set_dynamic_vertex_buffer) \
- BGFX_IMPORT_FUNC(set_transient_vertex_buffer) \
- BGFX_IMPORT_FUNC(set_instance_data_buffer) \
- BGFX_IMPORT_FUNC(set_instance_data_from_vertex_buffer) \
- BGFX_IMPORT_FUNC(set_instance_data_from_dynamic_vertex_buffer) \
- BGFX_IMPORT_FUNC(set_texture) \
- BGFX_IMPORT_FUNC(set_texture_from_frame_buffer) \
- BGFX_IMPORT_FUNC(touch) \
- BGFX_IMPORT_FUNC(submit) \
- BGFX_IMPORT_FUNC(submit_occlusion_query) \
- BGFX_IMPORT_FUNC(submit_indirect) \
- BGFX_IMPORT_FUNC(set_image) \
- BGFX_IMPORT_FUNC(set_image_from_frame_buffer) \
- BGFX_IMPORT_FUNC(set_compute_index_buffer) \
- BGFX_IMPORT_FUNC(set_compute_vertex_buffer) \
- BGFX_IMPORT_FUNC(set_compute_dynamic_index_buffer) \
- BGFX_IMPORT_FUNC(set_compute_dynamic_vertex_buffer) \
- BGFX_IMPORT_FUNC(set_compute_indirect_buffer) \
- BGFX_IMPORT_FUNC(dispatch) \
- BGFX_IMPORT_FUNC(dispatch_indirect) \
- BGFX_IMPORT_FUNC(discard) \
- BGFX_IMPORT_FUNC(blit) \
- BGFX_IMPORT_FUNC(save_screen_shot)
- static bgfx_interface_vtbl_t s_bgfx_interface =
- {
- #define BGFX_IMPORT_FUNC(_name) bgfx_##_name,
- BGFX_IMPORT
- #undef BGFX_IMPORT_FUNC
- };
- return &s_bgfx_interface;
- }
- return NULL;
- }
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