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- --
- -- Copyright 2010-2015 Branimir Karadzic. All rights reserved.
- -- License: http://www.opensource.org/licenses/BSD-2-Clause
- --
- newoption {
- trigger = "with-amalgamated",
- description = "Enable amalgamated build.",
- }
- newoption {
- trigger = "with-ovr",
- description = "Enable OculusVR integration.",
- }
- newoption {
- trigger = "with-sdl",
- description = "Enable SDL entry.",
- }
- newoption {
- trigger = "with-glfw",
- description = "Enable GLFW entry.",
- }
- newoption {
- trigger = "with-shared-lib",
- description = "Enable building shared library.",
- }
- newoption {
- trigger = "with-tools",
- description = "Enable building tools.",
- }
- solution "bgfx"
- configurations {
- "Debug",
- "Release",
- }
- if _ACTION == "xcode4" then
- platforms {
- "Universal",
- }
- else
- platforms {
- "x32",
- "x64",
- -- "Xbox360",
- "Native", -- for targets where bitness is not specified
- }
- end
- language "C++"
- startproject "example-00-helloworld"
- BGFX_DIR = path.getabsolute("..")
- local BGFX_BUILD_DIR = path.join(BGFX_DIR, ".build")
- local BGFX_THIRD_PARTY_DIR = path.join(BGFX_DIR, "3rdparty")
- BX_DIR = path.getabsolute(path.join(BGFX_DIR, "../bx"))
- defines {
- "BX_CONFIG_ENABLE_MSVC_LEVEL4_WARNINGS=1"
- }
- dofile (path.join(BX_DIR, "scripts/toolchain.lua"))
- if not toolchain(BGFX_BUILD_DIR, BGFX_THIRD_PARTY_DIR) then
- return -- no action specified
- end
- function copyLib()
- end
- if _OPTIONS["with-sdl"] then
- if os.is("windows") then
- if not os.getenv("SDL2_DIR") then
- print("Set SDL2_DIR enviroment variable.")
- end
- end
- end
- function exampleProject(_name)
- project ("example-" .. _name)
- uuid (os.uuid("example-" .. _name))
- kind "WindowedApp"
- configuration {}
- debugdir (path.join(BGFX_DIR, "examples/runtime"))
- includedirs {
- path.join(BX_DIR, "include"),
- path.join(BGFX_DIR, "include"),
- path.join(BGFX_DIR, "3rdparty"),
- path.join(BGFX_DIR, "examples/common"),
- }
- files {
- path.join(BGFX_DIR, "examples", _name, "**.c"),
- path.join(BGFX_DIR, "examples", _name, "**.cpp"),
- path.join(BGFX_DIR, "examples", _name, "**.h"),
- }
- removefiles {
- path.join(BGFX_DIR, "examples", _name, "**.bin.h"),
- }
- links {
- "bgfx",
- "example-common",
- }
- if _OPTIONS["with-sdl"] then
- defines { "ENTRY_CONFIG_USE_SDL=1" }
- links { "SDL2" }
- configuration { "x32", "windows" }
- libdirs { "$(SDL2_DIR)/lib/x86" }
- configuration { "x64", "windows" }
- libdirs { "$(SDL2_DIR)/lib/x64" }
- configuration {}
- end
- if _OPTIONS["with-glfw"] then
- defines { "ENTRY_CONFIG_USE_GLFW=1" }
- links {
- "glfw3"
- }
- configuration { "linux or freebsd" }
- links {
- "Xrandr",
- "Xinerama",
- "Xi",
- "Xxf86vm",
- "Xcursor",
- }
- configuration { "osx" }
- linkoptions {
- "-framework CoreVideo",
- "-framework IOKit",
- }
- configuration {}
- end
- if _OPTIONS["with-ovr"] then
- links {
- "winmm",
- "ws2_32",
- }
- -- Check for LibOVR 5.0+
- if os.isdir(path.join(os.getenv("OVR_DIR"), "LibOVR/Lib/Windows/Win32/Debug/VS2012")) then
- configuration { "x32", "Debug" }
- libdirs { path.join("$(OVR_DIR)/LibOVR/Lib/Windows/Win32/Debug", _ACTION) }
- configuration { "x32", "Release" }
- libdirs { path.join("$(OVR_DIR)/LibOVR/Lib/Windows/Win32/Release", _ACTION) }
- configuration { "x64", "Debug" }
- libdirs { path.join("$(OVR_DIR)/LibOVR/Lib/Windows/x64/Debug", _ACTION) }
- configuration { "x64", "Release" }
- libdirs { path.join("$(OVR_DIR)/LibOVR/Lib/Windows/x64/Release", _ACTION) }
- configuration { "x32 or x64" }
- links { "libovr" }
- else
- configuration { "x32" }
- libdirs { path.join("$(OVR_DIR)/LibOVR/Lib/Win32", _ACTION) }
- configuration { "x64" }
- libdirs { path.join("$(OVR_DIR)/LibOVR/Lib/x64", _ACTION) }
- configuration { "x32", "Debug" }
- links { "libovrd" }
- configuration { "x32", "Release" }
- links { "libovr" }
- configuration { "x64", "Debug" }
- links { "libovr64d" }
- configuration { "x64", "Release" }
- links { "libovr64" }
- end
- configuration {}
- end
- configuration { "vs*" }
- linkoptions {
- "/ignore:4199", -- LNK4199: /DELAYLOAD:*.dll ignored; no imports found from *.dll
- }
- links { -- this is needed only for testing with GLES2/3 on Windows with VS2008
- "DelayImp",
- }
- configuration { "vs201*" }
- linkoptions { -- this is needed only for testing with GLES2/3 on Windows with VS201x
- "/DELAYLOAD:\"libEGL.dll\"",
- "/DELAYLOAD:\"libGLESv2.dll\"",
- }
- configuration { "mingw*" }
- targetextension ".exe"
- configuration { "vs20* or mingw*" }
- links {
- "gdi32",
- "psapi",
- }
- configuration { "winphone8* or winstore8*" }
- removelinks {
- "DelayImp",
- "gdi32",
- "psapi"
- }
- links {
- "d3d11",
- "dxgi"
- }
- linkoptions {
- "/ignore:4264" -- LNK4264: archiving object file compiled with /ZW into a static library; note that when authoring Windows Runtime types it is not recommended to link with a static library that contains Windows Runtime metadata
- }
- -- WinRT targets need their own output directories or build files stomp over each other
- configuration { "x32", "winphone8* or winstore8*" }
- targetdir (path.join(BGFX_BUILD_DIR, "win32_" .. _ACTION, "bin", _name))
- objdir (path.join(BGFX_BUILD_DIR, "win32_" .. _ACTION, "obj", _name))
- configuration { "x64", "winphone8* or winstore8*" }
- targetdir (path.join(BGFX_BUILD_DIR, "win64_" .. _ACTION, "bin", _name))
- objdir (path.join(BGFX_BUILD_DIR, "win64_" .. _ACTION, "obj", _name))
- configuration { "ARM", "winphone8* or winstore8*" }
- targetdir (path.join(BGFX_BUILD_DIR, "arm_" .. _ACTION, "bin", _name))
- objdir (path.join(BGFX_BUILD_DIR, "arm_" .. _ACTION, "obj", _name))
- configuration { "mingw-clang" }
- kind "ConsoleApp"
- configuration { "android*" }
- kind "ConsoleApp"
- targetextension ".so"
- linkoptions {
- "-shared",
- }
- links {
- "EGL",
- "GLESv2",
- }
- configuration { "nacl*" }
- kind "ConsoleApp"
- targetextension ".nexe"
- links {
- "ppapi",
- "ppapi_gles2",
- "pthread",
- }
- configuration { "pnacl" }
- kind "ConsoleApp"
- targetextension ".pexe"
- links {
- "ppapi",
- "ppapi_gles2",
- "pthread",
- }
- configuration { "asmjs" }
- kind "ConsoleApp"
- targetextension ".bc"
- configuration { "linux-* or freebsd" }
- links {
- "X11",
- "GL",
- "pthread",
- }
- configuration { "rpi" }
- links {
- "X11",
- "GLESv2",
- "EGL",
- "bcm_host",
- "vcos",
- "vchiq_arm",
- "pthread",
- }
- configuration { "osx" }
- files {
- path.join(BGFX_DIR, "examples/common/**.mm"),
- }
- links {
- "Cocoa.framework",
- "OpenGL.framework",
- }
- configuration { "ios*" }
- kind "ConsoleApp"
- files {
- path.join(BGFX_DIR, "examples/common/**.mm"),
- }
- linkoptions {
- "-framework CoreFoundation",
- "-framework Foundation",
- "-framework OpenGLES",
- "-framework UIKit",
- "-framework QuartzCore",
- }
- configuration { "xcode4", "ios" }
- kind "WindowedApp"
- files {
- path.join(BGFX_DIR, "examples/runtime/iOS-Info.plist"),
- }
- configuration { "qnx*" }
- targetextension ""
- links {
- "EGL",
- "GLESv2",
- }
- configuration {}
- strip()
- end
- dofile "bgfx.lua"
- group "examples"
- dofile "example-common.lua"
- group "libs"
- bgfxProject("", "StaticLib", {})
- group "examples"
- exampleProject("00-helloworld")
- exampleProject("01-cubes")
- exampleProject("02-metaballs")
- exampleProject("03-raymarch")
- exampleProject("04-mesh")
- exampleProject("05-instancing")
- exampleProject("06-bump")
- exampleProject("07-callback")
- exampleProject("08-update")
- exampleProject("09-hdr")
- exampleProject("10-font")
- exampleProject("11-fontsdf")
- exampleProject("12-lod")
- exampleProject("13-stencil")
- exampleProject("14-shadowvolumes")
- exampleProject("15-shadowmaps-simple")
- exampleProject("16-shadowmaps")
- exampleProject("17-drawstress")
- exampleProject("18-ibl")
- exampleProject("19-oit")
- exampleProject("20-nanovg")
- exampleProject("21-deferred")
- exampleProject("22-windows")
- exampleProject("23-vectordisplay")
- exampleProject("24-nbody")
- -- C99 source doesn't compile under WinRT settings
- if not premake.vstudio.iswinrt() then
- exampleProject("25-c99")
- end
- if _OPTIONS["with-shared-lib"] then
- group "libs"
- bgfxProject("-shared-lib", "SharedLib", {})
- end
- if _OPTIONS["with-tools"] then
- group "tools"
- dofile "makedisttex.lua"
- dofile "shaderc.lua"
- dofile "texturec.lua"
- dofile "geometryc.lua"
- end
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