renderer_gl.cpp 249 KB

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  1. /*
  2. * Copyright 2011-2020 Branimir Karadzic. All rights reserved.
  3. * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
  4. */
  5. #include "bgfx_p.h"
  6. #if (BGFX_CONFIG_RENDERER_OPENGLES || BGFX_CONFIG_RENDERER_OPENGL)
  7. # include "renderer_gl.h"
  8. # include <bx/timer.h>
  9. # include <bx/uint32_t.h>
  10. #if BX_PLATFORM_EMSCRIPTEN
  11. # include <emscripten/html5.h>
  12. #endif
  13. namespace bgfx { namespace gl
  14. {
  15. static char s_viewName[BGFX_CONFIG_MAX_VIEWS][BGFX_CONFIG_MAX_VIEW_NAME];
  16. inline void setViewType(ViewId _view, const bx::StringView _str)
  17. {
  18. if (BX_ENABLED(BGFX_CONFIG_DEBUG_ANNOTATION || BGFX_CONFIG_PROFILER) )
  19. {
  20. bx::memCopy(&s_viewName[_view][3], _str.getPtr(), _str.getLength() );
  21. }
  22. }
  23. struct PrimInfo
  24. {
  25. GLenum m_type;
  26. uint32_t m_min;
  27. uint32_t m_div;
  28. uint32_t m_sub;
  29. };
  30. static const PrimInfo s_primInfo[] =
  31. {
  32. { GL_TRIANGLES, 3, 3, 0 },
  33. { GL_TRIANGLE_STRIP, 3, 1, 2 },
  34. { GL_LINES, 2, 2, 0 },
  35. { GL_LINE_STRIP, 2, 1, 1 },
  36. { GL_POINTS, 1, 1, 0 },
  37. { GL_ZERO, 0, 0, 0 },
  38. };
  39. BX_STATIC_ASSERT(Topology::Count == BX_COUNTOF(s_primInfo)-1);
  40. static const char* s_attribName[] =
  41. {
  42. "a_position",
  43. "a_normal",
  44. "a_tangent",
  45. "a_bitangent",
  46. "a_color0",
  47. "a_color1",
  48. "a_color2",
  49. "a_color3",
  50. "a_indices",
  51. "a_weight",
  52. "a_texcoord0",
  53. "a_texcoord1",
  54. "a_texcoord2",
  55. "a_texcoord3",
  56. "a_texcoord4",
  57. "a_texcoord5",
  58. "a_texcoord6",
  59. "a_texcoord7",
  60. };
  61. BX_STATIC_ASSERT(Attrib::Count == BX_COUNTOF(s_attribName) );
  62. static const char* s_instanceDataName[] =
  63. {
  64. "i_data0",
  65. "i_data1",
  66. "i_data2",
  67. "i_data3",
  68. "i_data4",
  69. };
  70. BX_STATIC_ASSERT(BGFX_CONFIG_MAX_INSTANCE_DATA_COUNT == BX_COUNTOF(s_instanceDataName) );
  71. static const GLenum s_access[] =
  72. {
  73. GL_READ_ONLY,
  74. GL_WRITE_ONLY,
  75. GL_READ_WRITE,
  76. };
  77. BX_STATIC_ASSERT(Access::Count == BX_COUNTOF(s_access) );
  78. static const GLenum s_attribType[] =
  79. {
  80. GL_UNSIGNED_BYTE, // Uint8
  81. GL_UNSIGNED_INT_10_10_10_2, // Uint10
  82. GL_SHORT, // Int16
  83. GL_HALF_FLOAT, // Half
  84. GL_FLOAT, // Float
  85. };
  86. BX_STATIC_ASSERT(AttribType::Count == BX_COUNTOF(s_attribType) );
  87. struct Blend
  88. {
  89. GLenum m_src;
  90. GLenum m_dst;
  91. bool m_factor;
  92. };
  93. static const Blend s_blendFactor[] =
  94. {
  95. { 0, 0, false }, // ignored
  96. { GL_ZERO, GL_ZERO, false }, // ZERO
  97. { GL_ONE, GL_ONE, false }, // ONE
  98. { GL_SRC_COLOR, GL_SRC_COLOR, false }, // SRC_COLOR
  99. { GL_ONE_MINUS_SRC_COLOR, GL_ONE_MINUS_SRC_COLOR, false }, // INV_SRC_COLOR
  100. { GL_SRC_ALPHA, GL_SRC_ALPHA, false }, // SRC_ALPHA
  101. { GL_ONE_MINUS_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, false }, // INV_SRC_ALPHA
  102. { GL_DST_ALPHA, GL_DST_ALPHA, false }, // DST_ALPHA
  103. { GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA, false }, // INV_DST_ALPHA
  104. { GL_DST_COLOR, GL_DST_COLOR, false }, // DST_COLOR
  105. { GL_ONE_MINUS_DST_COLOR, GL_ONE_MINUS_DST_COLOR, false }, // INV_DST_COLOR
  106. { GL_SRC_ALPHA_SATURATE, GL_ONE, false }, // SRC_ALPHA_SAT
  107. { GL_CONSTANT_COLOR, GL_CONSTANT_COLOR, true }, // FACTOR
  108. { GL_ONE_MINUS_CONSTANT_COLOR, GL_ONE_MINUS_CONSTANT_COLOR, true }, // INV_FACTOR
  109. };
  110. static const GLenum s_blendEquation[] =
  111. {
  112. GL_FUNC_ADD,
  113. GL_FUNC_SUBTRACT,
  114. GL_FUNC_REVERSE_SUBTRACT,
  115. GL_MIN,
  116. GL_MAX,
  117. };
  118. static const GLenum s_cmpFunc[] =
  119. {
  120. 0, // ignored
  121. GL_LESS,
  122. GL_LEQUAL,
  123. GL_EQUAL,
  124. GL_GEQUAL,
  125. GL_GREATER,
  126. GL_NOTEQUAL,
  127. GL_NEVER,
  128. GL_ALWAYS,
  129. };
  130. static const GLenum s_stencilOp[] =
  131. {
  132. GL_ZERO,
  133. GL_KEEP,
  134. GL_REPLACE,
  135. GL_INCR_WRAP,
  136. GL_INCR,
  137. GL_DECR_WRAP,
  138. GL_DECR,
  139. GL_INVERT,
  140. };
  141. static const GLenum s_stencilFace[] =
  142. {
  143. GL_FRONT_AND_BACK,
  144. GL_FRONT,
  145. GL_BACK,
  146. };
  147. static GLenum s_textureAddress[] =
  148. {
  149. GL_REPEAT,
  150. GL_MIRRORED_REPEAT,
  151. GL_CLAMP_TO_EDGE,
  152. GL_CLAMP_TO_BORDER,
  153. };
  154. static const GLenum s_textureFilterMag[] =
  155. {
  156. GL_LINEAR,
  157. GL_NEAREST,
  158. GL_LINEAR,
  159. };
  160. static const GLenum s_textureFilterMin[][3] =
  161. {
  162. { GL_LINEAR, GL_LINEAR_MIPMAP_LINEAR, GL_LINEAR_MIPMAP_NEAREST },
  163. { GL_NEAREST, GL_NEAREST_MIPMAP_LINEAR, GL_NEAREST_MIPMAP_NEAREST },
  164. { GL_LINEAR, GL_LINEAR_MIPMAP_LINEAR, GL_LINEAR_MIPMAP_NEAREST },
  165. };
  166. struct TextureFormatInfo
  167. {
  168. GLenum m_internalFmt;
  169. GLenum m_internalFmtSrgb;
  170. GLenum m_fmt;
  171. GLenum m_fmtSrgb;
  172. GLenum m_type;
  173. bool m_supported;
  174. };
  175. static TextureFormatInfo s_textureFormat[] =
  176. {
  177. { GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, GL_ZERO, false }, // BC1
  178. { GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT, GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, GL_ZERO, false }, // BC2
  179. { GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, GL_ZERO, false }, // BC3
  180. { GL_COMPRESSED_LUMINANCE_LATC1_EXT, GL_ZERO, GL_COMPRESSED_LUMINANCE_LATC1_EXT, GL_COMPRESSED_LUMINANCE_LATC1_EXT, GL_ZERO, false }, // BC4
  181. { GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT, GL_ZERO, GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT, GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT, GL_ZERO, false }, // BC5
  182. { GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB, GL_ZERO, GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB, GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB, GL_ZERO, false }, // BC6H
  183. { GL_COMPRESSED_RGBA_BPTC_UNORM_ARB, GL_ZERO, GL_COMPRESSED_RGBA_BPTC_UNORM_ARB, GL_COMPRESSED_RGBA_BPTC_UNORM_ARB, GL_ZERO, false }, // BC7
  184. { GL_ETC1_RGB8_OES, GL_ZERO, GL_ETC1_RGB8_OES, GL_ETC1_RGB8_OES, GL_ZERO, false }, // ETC1
  185. { GL_COMPRESSED_RGB8_ETC2, GL_ZERO, GL_COMPRESSED_RGB8_ETC2, GL_COMPRESSED_RGB8_ETC2, GL_ZERO, false }, // ETC2
  186. { GL_COMPRESSED_RGBA8_ETC2_EAC, GL_COMPRESSED_SRGB8_ETC2, GL_COMPRESSED_RGBA8_ETC2_EAC, GL_COMPRESSED_RGBA8_ETC2_EAC, GL_ZERO, false }, // ETC2A
  187. { GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_ZERO, false }, // ETC2A1
  188. { GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG, GL_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT, GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG, GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG, GL_ZERO, false }, // PTC12
  189. { GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG, GL_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT, GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG, GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG, GL_ZERO, false }, // PTC14
  190. { GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG, GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT, GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG, GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG, GL_ZERO, false }, // PTC12A
  191. { GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG, GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT, GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG, GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG, GL_ZERO, false }, // PTC14A
  192. { GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG, GL_ZERO, GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG, GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG, GL_ZERO, false }, // PTC22
  193. { GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG, GL_ZERO, GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG, GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG, GL_ZERO, false }, // PTC24
  194. { GL_ATC_RGB_AMD, GL_ZERO, GL_ATC_RGB_AMD, GL_ATC_RGB_AMD, GL_ZERO, false }, // ATC
  195. { GL_ATC_RGBA_EXPLICIT_ALPHA_AMD, GL_ZERO, GL_ATC_RGBA_EXPLICIT_ALPHA_AMD, GL_ATC_RGBA_EXPLICIT_ALPHA_AMD, GL_ZERO, false }, // ATCE
  196. { GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD, GL_ZERO, GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD, GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD, GL_ZERO, false }, // ATCI
  197. { GL_COMPRESSED_RGBA_ASTC_4x4_KHR, GL_COMPRESSED_SRGB8_ASTC_4x4_KHR, GL_COMPRESSED_RGBA_ASTC_4x4_KHR, GL_COMPRESSED_RGBA_ASTC_4x4_KHR, GL_ZERO, false }, // ASTC4x4
  198. { GL_COMPRESSED_RGBA_ASTC_5x5_KHR, GL_COMPRESSED_SRGB8_ASTC_5x5_KHR, GL_COMPRESSED_RGBA_ASTC_5x5_KHR, GL_COMPRESSED_RGBA_ASTC_5x5_KHR, GL_ZERO, false }, // ASTC5x5
  199. { GL_COMPRESSED_RGBA_ASTC_6x6_KHR, GL_COMPRESSED_SRGB8_ASTC_6x6_KHR, GL_COMPRESSED_RGBA_ASTC_6x6_KHR, GL_COMPRESSED_RGBA_ASTC_6x6_KHR, GL_ZERO, false }, // ASTC6x6
  200. { GL_COMPRESSED_RGBA_ASTC_8x5_KHR, GL_COMPRESSED_SRGB8_ASTC_8x5_KHR, GL_COMPRESSED_RGBA_ASTC_8x5_KHR, GL_COMPRESSED_RGBA_ASTC_8x5_KHR, GL_ZERO, false }, // ASTC8x5
  201. { GL_COMPRESSED_RGBA_ASTC_8x6_KHR, GL_COMPRESSED_SRGB8_ASTC_8x6_KHR, GL_COMPRESSED_RGBA_ASTC_8x6_KHR, GL_COMPRESSED_RGBA_ASTC_8x6_KHR, GL_ZERO, false }, // ASTC8x6
  202. { GL_COMPRESSED_RGBA_ASTC_10x5_KHR, GL_COMPRESSED_SRGB8_ASTC_10x5_KHR, GL_COMPRESSED_RGBA_ASTC_10x5_KHR, GL_COMPRESSED_RGBA_ASTC_10x5_KHR, GL_ZERO, false }, // ASTC10x5
  203. { GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, false }, // Unknown
  204. { GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, false }, // R1
  205. { GL_ALPHA, GL_ZERO, GL_ALPHA, GL_ALPHA, GL_UNSIGNED_BYTE, false }, // A8
  206. { GL_R8, GL_ZERO, GL_RED, GL_RED, GL_UNSIGNED_BYTE, false }, // R8
  207. { GL_R8I, GL_ZERO, GL_RED_INTEGER, GL_RED_INTEGER, GL_BYTE, false }, // R8I
  208. { GL_R8UI, GL_ZERO, GL_RED_INTEGER, GL_RED_INTEGER, GL_UNSIGNED_BYTE, false }, // R8U
  209. { GL_R8_SNORM, GL_ZERO, GL_RED, GL_RED, GL_BYTE, false }, // R8S
  210. { GL_R16, GL_ZERO, GL_RED, GL_RED, GL_UNSIGNED_SHORT, false }, // R16
  211. { GL_R16I, GL_ZERO, GL_RED_INTEGER, GL_RED_INTEGER, GL_SHORT, false }, // R16I
  212. { GL_R16UI, GL_ZERO, GL_RED_INTEGER, GL_RED_INTEGER, GL_UNSIGNED_SHORT, false }, // R16U
  213. { GL_R16F, GL_ZERO, GL_RED, GL_RED, GL_HALF_FLOAT, false }, // R16F
  214. { GL_R16_SNORM, GL_ZERO, GL_RED, GL_RED, GL_SHORT, false }, // R16S
  215. { GL_R32I, GL_ZERO, GL_RED_INTEGER, GL_RED_INTEGER, GL_INT, false }, // R32I
  216. { GL_R32UI, GL_ZERO, GL_RED_INTEGER, GL_RED_INTEGER, GL_UNSIGNED_INT, false }, // R32U
  217. { GL_R32F, GL_ZERO, GL_RED, GL_RED, GL_FLOAT, false }, // R32F
  218. { GL_RG8, GL_ZERO, GL_RG, GL_RG, GL_UNSIGNED_BYTE, false }, // RG8
  219. { GL_RG8I, GL_ZERO, GL_RG_INTEGER, GL_RG_INTEGER, GL_BYTE, false }, // RG8I
  220. { GL_RG8UI, GL_ZERO, GL_RG_INTEGER, GL_RG_INTEGER, GL_UNSIGNED_BYTE, false }, // RG8U
  221. { GL_RG8_SNORM, GL_ZERO, GL_RG, GL_RG, GL_BYTE, false }, // RG8S
  222. { GL_RG16, GL_ZERO, GL_RG, GL_RG, GL_UNSIGNED_SHORT, false }, // RG16
  223. { GL_RG16I, GL_ZERO, GL_RG_INTEGER, GL_RG_INTEGER, GL_SHORT, false }, // RG16I
  224. { GL_RG16UI, GL_ZERO, GL_RG_INTEGER, GL_RG_INTEGER, GL_UNSIGNED_SHORT, false }, // RG16U
  225. { GL_RG16F, GL_ZERO, GL_RG, GL_RG, GL_FLOAT, false }, // RG16F
  226. { GL_RG16_SNORM, GL_ZERO, GL_RG, GL_RG, GL_SHORT, false }, // RG16S
  227. { GL_RG32I, GL_ZERO, GL_RG_INTEGER, GL_RG_INTEGER, GL_INT, false }, // RG32I
  228. { GL_RG32UI, GL_ZERO, GL_RG_INTEGER, GL_RG_INTEGER, GL_UNSIGNED_INT, false }, // RG32U
  229. { GL_RG32F, GL_ZERO, GL_RG, GL_RG, GL_FLOAT, false }, // RG32F
  230. { GL_RGB8, GL_SRGB8, GL_RGB, GL_RGB, GL_UNSIGNED_BYTE, false }, // RGB8
  231. { GL_RGB8I, GL_ZERO, GL_RGB_INTEGER, GL_RGB_INTEGER, GL_BYTE, false }, // RGB8I
  232. { GL_RGB8UI, GL_ZERO, GL_RGB_INTEGER, GL_RGB_INTEGER, GL_UNSIGNED_BYTE, false }, // RGB8U
  233. { GL_RGB8_SNORM, GL_ZERO, GL_RGB, GL_RGB, GL_BYTE, false }, // RGB8S
  234. { GL_RGB9_E5, GL_ZERO, GL_RGB, GL_RGB, GL_UNSIGNED_INT_5_9_9_9_REV, false }, // RGB9E5F
  235. { GL_RGBA8, GL_SRGB8_ALPHA8, GL_BGRA, GL_BGRA, GL_UNSIGNED_BYTE, false }, // BGRA8
  236. { GL_RGBA8, GL_SRGB8_ALPHA8, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, false }, // RGBA8
  237. { GL_RGBA8I, GL_ZERO, GL_RGBA_INTEGER, GL_RGBA_INTEGER, GL_BYTE, false }, // RGBA8I
  238. { GL_RGBA8UI, GL_ZERO, GL_RGBA_INTEGER, GL_RGBA_INTEGER, GL_UNSIGNED_BYTE, false }, // RGBA8U
  239. { GL_RGBA8_SNORM, GL_ZERO, GL_RGBA, GL_RGBA, GL_BYTE, false }, // RGBA8S
  240. { GL_RGBA16, GL_ZERO, GL_RGBA, GL_RGBA, GL_UNSIGNED_SHORT, false }, // RGBA16
  241. { GL_RGBA16I, GL_ZERO, GL_RGBA_INTEGER, GL_RGBA_INTEGER, GL_SHORT, false }, // RGBA16I
  242. { GL_RGBA16UI, GL_ZERO, GL_RGBA_INTEGER, GL_RGBA_INTEGER, GL_UNSIGNED_SHORT, false }, // RGBA16U
  243. { GL_RGBA16F, GL_ZERO, GL_RGBA, GL_RGBA, GL_HALF_FLOAT, false }, // RGBA16F
  244. { GL_RGBA16_SNORM, GL_ZERO, GL_RGBA, GL_RGBA, GL_SHORT, false }, // RGBA16S
  245. { GL_RGBA32I, GL_ZERO, GL_RGBA_INTEGER, GL_RGBA_INTEGER, GL_INT, false }, // RGBA32I
  246. { GL_RGBA32UI, GL_ZERO, GL_RGBA_INTEGER, GL_RGBA_INTEGER, GL_UNSIGNED_INT, false }, // RGBA32U
  247. { GL_RGBA32F, GL_ZERO, GL_RGBA, GL_RGBA, GL_FLOAT, false }, // RGBA32F
  248. { GL_RGB565, GL_ZERO, GL_RGB, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, false }, // R5G6B5
  249. { GL_RGBA4, GL_ZERO, GL_BGRA, GL_BGRA, GL_UNSIGNED_SHORT_4_4_4_4_REV, false }, // RGBA4
  250. { GL_RGB5_A1, GL_ZERO, GL_BGRA, GL_BGRA, GL_UNSIGNED_SHORT_1_5_5_5_REV, false }, // RGB5A1
  251. { GL_RGB10_A2, GL_ZERO, GL_RGBA, GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV, false }, // RGB10A2
  252. { GL_R11F_G11F_B10F, GL_ZERO, GL_RGB, GL_RGB, GL_UNSIGNED_INT_10F_11F_11F_REV, false }, // RG11B10F
  253. { GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, false }, // UnknownDepth
  254. { GL_DEPTH_COMPONENT16, GL_ZERO, GL_DEPTH_COMPONENT, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, false }, // D16
  255. { GL_DEPTH_COMPONENT24, GL_ZERO, GL_DEPTH_COMPONENT, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, false }, // D24
  256. { GL_DEPTH24_STENCIL8, GL_ZERO, GL_DEPTH_STENCIL, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, false }, // D24S8
  257. { GL_DEPTH_COMPONENT32, GL_ZERO, GL_DEPTH_COMPONENT, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, false }, // D32
  258. { GL_DEPTH_COMPONENT32F, GL_ZERO, GL_DEPTH_COMPONENT, GL_DEPTH_COMPONENT, GL_FLOAT, false }, // D16F
  259. { GL_DEPTH_COMPONENT32F, GL_ZERO, GL_DEPTH_COMPONENT, GL_DEPTH_COMPONENT, GL_FLOAT, false }, // D24F
  260. { GL_DEPTH_COMPONENT32F, GL_ZERO, GL_DEPTH_COMPONENT, GL_DEPTH_COMPONENT, GL_FLOAT, false }, // D32F
  261. { GL_STENCIL_INDEX8, GL_ZERO, GL_STENCIL_INDEX, GL_STENCIL_INDEX, GL_UNSIGNED_BYTE, false }, // D0S8
  262. };
  263. BX_STATIC_ASSERT(TextureFormat::Count == BX_COUNTOF(s_textureFormat) );
  264. static bool s_textureFilter[TextureFormat::Count+1];
  265. static GLenum s_rboFormat[] =
  266. {
  267. GL_ZERO, // BC1
  268. GL_ZERO, // BC2
  269. GL_ZERO, // BC3
  270. GL_ZERO, // BC4
  271. GL_ZERO, // BC5
  272. GL_ZERO, // BC6H
  273. GL_ZERO, // BC7
  274. GL_ZERO, // ETC1
  275. GL_ZERO, // ETC2
  276. GL_ZERO, // ETC2A
  277. GL_ZERO, // ETC2A1
  278. GL_ZERO, // PTC12
  279. GL_ZERO, // PTC14
  280. GL_ZERO, // PTC12A
  281. GL_ZERO, // PTC14A
  282. GL_ZERO, // PTC22
  283. GL_ZERO, // PTC24
  284. GL_ZERO, // ATC
  285. GL_ZERO, // ATCE
  286. GL_ZERO, // ATCI
  287. GL_ZERO, // ASTC4x4
  288. GL_ZERO, // ASTC5x5
  289. GL_ZERO, // ASTC6x6
  290. GL_ZERO, // ASTC8x5
  291. GL_ZERO, // ASTC8x6
  292. GL_ZERO, // ASTC10x5
  293. GL_ZERO, // Unknown
  294. GL_ZERO, // R1
  295. GL_ALPHA, // A8
  296. GL_R8, // R8
  297. GL_R8I, // R8I
  298. GL_R8UI, // R8U
  299. GL_R8_SNORM, // R8S
  300. GL_R16, // R16
  301. GL_R16I, // R16I
  302. GL_R16UI, // R16U
  303. GL_R16F, // R16F
  304. GL_R16_SNORM, // R16S
  305. GL_R32I, // R32I
  306. GL_R32UI, // R32U
  307. GL_R32F, // R32F
  308. GL_RG8, // RG8
  309. GL_RG8I, // RG8I
  310. GL_RG8UI, // RG8U
  311. GL_RG8_SNORM, // RG8S
  312. GL_RG16, // RG16
  313. GL_RG16I, // RG16I
  314. GL_RG16UI, // RG16U
  315. GL_RG16F, // RG16F
  316. GL_RG16_SNORM, // RG16S
  317. GL_RG32I, // RG32I
  318. GL_RG32UI, // RG32U
  319. GL_RG32F, // RG32F
  320. GL_RGB8, // RGB8
  321. GL_RGB8I, // RGB8I
  322. GL_RGB8UI, // RGB8UI
  323. GL_RGB8_SNORM, // RGB8S
  324. GL_RGB9_E5, // RGB9E5F
  325. GL_RGBA8, // BGRA8
  326. GL_RGBA8, // RGBA8
  327. GL_RGBA8I, // RGBA8I
  328. GL_RGBA8UI, // RGBA8UI
  329. GL_RGBA8_SNORM, // RGBA8S
  330. GL_RGBA16, // RGBA16
  331. GL_RGBA16I, // RGBA16I
  332. GL_RGBA16UI, // RGBA16U
  333. GL_RGBA16F, // RGBA16F
  334. GL_RGBA16_SNORM, // RGBA16S
  335. GL_RGBA32I, // RGBA32I
  336. GL_RGBA32UI, // RGBA32U
  337. GL_RGBA32F, // RGBA32F
  338. GL_RGB565, // R5G6B5
  339. GL_RGBA4, // RGBA4
  340. GL_RGB5_A1, // RGB5A1
  341. GL_RGB10_A2, // RGB10A2
  342. GL_R11F_G11F_B10F, // RG11B10F
  343. GL_ZERO, // UnknownDepth
  344. GL_DEPTH_COMPONENT16, // D16
  345. GL_DEPTH_COMPONENT24, // D24
  346. GL_DEPTH24_STENCIL8, // D24S8
  347. GL_DEPTH_COMPONENT32, // D32
  348. GL_DEPTH_COMPONENT32F, // D16F
  349. GL_DEPTH_COMPONENT32F, // D24F
  350. GL_DEPTH_COMPONENT32F, // D32F
  351. GL_STENCIL_INDEX8, // D0S8
  352. };
  353. BX_STATIC_ASSERT(TextureFormat::Count == BX_COUNTOF(s_rboFormat) );
  354. static GLenum s_imageFormat[] =
  355. {
  356. GL_ZERO, // BC1
  357. GL_ZERO, // BC2
  358. GL_ZERO, // BC3
  359. GL_ZERO, // BC4
  360. GL_ZERO, // BC5
  361. GL_ZERO, // BC6H
  362. GL_ZERO, // BC7
  363. GL_ZERO, // ETC1
  364. GL_ZERO, // ETC2
  365. GL_ZERO, // ETC2A
  366. GL_ZERO, // ETC2A1
  367. GL_ZERO, // PTC12
  368. GL_ZERO, // PTC14
  369. GL_ZERO, // PTC12A
  370. GL_ZERO, // PTC14A
  371. GL_ZERO, // PTC22
  372. GL_ZERO, // PTC24
  373. GL_ZERO, // ATC
  374. GL_ZERO, // ATCE
  375. GL_ZERO, // ATCI
  376. GL_ZERO, // ASTC4x4
  377. GL_ZERO, // ASTC5x5
  378. GL_ZERO, // ASTC6x6
  379. GL_ZERO, // ASTC8x5
  380. GL_ZERO, // ASTC8x6
  381. GL_ZERO, // ASTC10x5
  382. GL_ZERO, // Unknown
  383. GL_ZERO, // R1
  384. GL_ALPHA, // A8
  385. GL_R8, // R8
  386. GL_R8I, // R8I
  387. GL_R8UI, // R8UI
  388. GL_R8_SNORM, // R8S
  389. GL_R16, // R16
  390. GL_R16I, // R16I
  391. GL_R16UI, // R16U
  392. GL_R16F, // R16F
  393. GL_R16_SNORM, // R16S
  394. GL_R32I, // R32I
  395. GL_R32UI, // R32U
  396. GL_R32F, // R32F
  397. GL_RG8, // RG8
  398. GL_RG8I, // RG8I
  399. GL_RG8UI, // RG8U
  400. GL_RG8_SNORM, // RG8S
  401. GL_RG16, // RG16
  402. GL_RG16I, // RG16I
  403. GL_RG16UI, // RG16U
  404. GL_RG16F, // RG16F
  405. GL_RG16_SNORM, // RG16S
  406. GL_RG32I, // RG32I
  407. GL_RG32UI, // RG32U
  408. GL_RG32F, // RG32F
  409. GL_RGB8, // RGB8
  410. GL_RGB8I, // RGB8I
  411. GL_RGB8UI, // RGB8UI
  412. GL_RGB8_SNORM, // RGB8S
  413. GL_RGB9_E5, // RGB9E5F
  414. GL_RGBA8, // BGRA8
  415. GL_RGBA8, // RGBA8
  416. GL_RGBA8I, // RGBA8I
  417. GL_RGBA8UI, // RGBA8UI
  418. GL_RGBA8_SNORM, // RGBA8S
  419. GL_RGBA16, // RGBA16
  420. GL_RGBA16I, // RGBA16I
  421. GL_RGBA16UI, // RGBA16U
  422. GL_RGBA16F, // RGBA16F
  423. GL_RGBA16_SNORM, // RGBA16S
  424. GL_RGBA32I, // RGBA32I
  425. GL_RGBA32UI, // RGBA32U
  426. GL_RGBA32F, // RGBA32F
  427. GL_RGB565, // R5G6B5
  428. GL_RGBA4, // RGBA4
  429. GL_RGB5_A1, // RGB5A1
  430. GL_RGB10_A2, // RGB10A2
  431. GL_R11F_G11F_B10F, // RG11B10F
  432. GL_ZERO, // UnknownDepth
  433. GL_ZERO, // D16
  434. GL_ZERO, // D24
  435. GL_ZERO, // D24S8
  436. GL_ZERO, // D32
  437. GL_ZERO, // D16F
  438. GL_ZERO, // D24F
  439. GL_ZERO, // D32F
  440. GL_ZERO, // D0S8
  441. };
  442. BX_STATIC_ASSERT(TextureFormat::Count == BX_COUNTOF(s_imageFormat) );
  443. struct Extension
  444. {
  445. enum Enum
  446. {
  447. AMD_conservative_depth,
  448. AMD_multi_draw_indirect,
  449. ANGLE_depth_texture,
  450. ANGLE_framebuffer_blit,
  451. ANGLE_framebuffer_multisample,
  452. ANGLE_instanced_arrays,
  453. ANGLE_texture_compression_dxt1,
  454. ANGLE_texture_compression_dxt3,
  455. ANGLE_texture_compression_dxt5,
  456. ANGLE_timer_query,
  457. ANGLE_translated_shader_source,
  458. APPLE_texture_format_BGRA8888,
  459. APPLE_texture_max_level,
  460. ARB_clip_control,
  461. ARB_compute_shader,
  462. ARB_conservative_depth,
  463. ARB_copy_image,
  464. ARB_debug_label,
  465. ARB_debug_output,
  466. ARB_depth_buffer_float,
  467. ARB_depth_clamp,
  468. ARB_draw_buffers_blend,
  469. ARB_draw_indirect,
  470. ARB_draw_instanced,
  471. ARB_ES3_compatibility,
  472. ARB_framebuffer_object,
  473. ARB_framebuffer_sRGB,
  474. ARB_get_program_binary,
  475. ARB_half_float_pixel,
  476. ARB_half_float_vertex,
  477. ARB_instanced_arrays,
  478. ARB_internalformat_query,
  479. ARB_internalformat_query2,
  480. ARB_invalidate_subdata,
  481. ARB_map_buffer_range,
  482. ARB_multi_draw_indirect,
  483. ARB_multisample,
  484. ARB_occlusion_query,
  485. ARB_occlusion_query2,
  486. ARB_program_interface_query,
  487. ARB_sampler_objects,
  488. ARB_seamless_cube_map,
  489. ARB_shader_bit_encoding,
  490. ARB_shader_image_load_store,
  491. ARB_shader_storage_buffer_object,
  492. ARB_shader_texture_lod,
  493. ARB_texture_compression_bptc,
  494. ARB_texture_compression_rgtc,
  495. ARB_texture_cube_map_array,
  496. ARB_texture_float,
  497. ARB_texture_multisample,
  498. ARB_texture_rg,
  499. ARB_texture_rgb10_a2ui,
  500. ARB_texture_stencil8,
  501. ARB_texture_storage,
  502. ARB_texture_swizzle,
  503. ARB_timer_query,
  504. ARB_uniform_buffer_object,
  505. ARB_vertex_array_object,
  506. ARB_vertex_type_2_10_10_10_rev,
  507. ATI_meminfo,
  508. CHROMIUM_color_buffer_float_rgb,
  509. CHROMIUM_color_buffer_float_rgba,
  510. CHROMIUM_depth_texture,
  511. CHROMIUM_framebuffer_multisample,
  512. CHROMIUM_texture_compression_dxt3,
  513. CHROMIUM_texture_compression_dxt5,
  514. EXT_bgra,
  515. EXT_blend_color,
  516. EXT_blend_minmax,
  517. EXT_blend_subtract,
  518. EXT_color_buffer_half_float,
  519. EXT_color_buffer_float,
  520. EXT_copy_image,
  521. EXT_compressed_ETC1_RGB8_sub_texture,
  522. EXT_debug_label,
  523. EXT_debug_marker,
  524. EXT_debug_tool,
  525. EXT_discard_framebuffer,
  526. EXT_disjoint_timer_query,
  527. EXT_draw_buffers,
  528. EXT_draw_instanced,
  529. EXT_instanced_arrays,
  530. EXT_frag_depth,
  531. EXT_framebuffer_blit,
  532. EXT_framebuffer_object,
  533. EXT_framebuffer_sRGB,
  534. EXT_gpu_shader4,
  535. EXT_multi_draw_indirect,
  536. EXT_occlusion_query_boolean,
  537. EXT_packed_float,
  538. EXT_read_format_bgra,
  539. EXT_shader_image_load_store,
  540. EXT_shader_texture_lod,
  541. EXT_shadow_samplers,
  542. EXT_sRGB_write_control,
  543. EXT_texture_array,
  544. EXT_texture_compression_dxt1,
  545. EXT_texture_compression_latc,
  546. EXT_texture_compression_rgtc,
  547. EXT_texture_compression_s3tc,
  548. EXT_texture_cube_map_array,
  549. EXT_texture_filter_anisotropic,
  550. EXT_texture_format_BGRA8888,
  551. EXT_texture_rg,
  552. EXT_texture_shared_exponent,
  553. EXT_texture_snorm,
  554. EXT_texture_sRGB,
  555. EXT_texture_storage,
  556. EXT_texture_swizzle,
  557. EXT_texture_type_2_10_10_10_REV,
  558. EXT_timer_query,
  559. EXT_unpack_subimage,
  560. EXT_sRGB,
  561. GOOGLE_depth_texture,
  562. IMG_multisampled_render_to_texture,
  563. IMG_read_format,
  564. IMG_shader_binary,
  565. IMG_texture_compression_pvrtc,
  566. IMG_texture_compression_pvrtc2,
  567. IMG_texture_format_BGRA8888,
  568. INTEL_fragment_shader_ordering,
  569. KHR_debug,
  570. KHR_no_error,
  571. MOZ_WEBGL_compressed_texture_s3tc,
  572. MOZ_WEBGL_depth_texture,
  573. NV_conservative_raster,
  574. NV_copy_image,
  575. NV_draw_buffers,
  576. NV_occlusion_query,
  577. NV_texture_border_clamp,
  578. NVX_gpu_memory_info,
  579. OES_copy_image,
  580. OES_compressed_ETC1_RGB8_texture,
  581. OES_depth24,
  582. OES_depth32,
  583. OES_depth_texture,
  584. OES_element_index_uint,
  585. OES_fragment_precision_high,
  586. OES_get_program_binary,
  587. OES_required_internalformat,
  588. OES_packed_depth_stencil,
  589. OES_read_format,
  590. OES_rgb8_rgba8,
  591. OES_standard_derivatives,
  592. OES_texture_3D,
  593. OES_texture_float,
  594. OES_texture_float_linear,
  595. OES_texture_npot,
  596. OES_texture_half_float,
  597. OES_texture_half_float_linear,
  598. OES_texture_stencil8,
  599. OES_texture_storage_multisample_2d_array,
  600. OES_vertex_array_object,
  601. OES_vertex_half_float,
  602. OES_vertex_type_10_10_10_2,
  603. WEBGL_color_buffer_float,
  604. WEBGL_compressed_texture_etc1,
  605. WEBGL_compressed_texture_s3tc,
  606. WEBGL_compressed_texture_pvrtc,
  607. WEBGL_depth_texture,
  608. WEBGL_draw_buffers,
  609. WEBKIT_EXT_texture_filter_anisotropic,
  610. WEBKIT_WEBGL_compressed_texture_s3tc,
  611. WEBKIT_WEBGL_depth_texture,
  612. Count
  613. };
  614. const char* m_name;
  615. bool m_supported;
  616. bool m_initialize;
  617. };
  618. // Extension registry
  619. //
  620. // ANGLE:
  621. // https://github.com/google/angle/tree/master/extensions
  622. //
  623. // CHROMIUM:
  624. // https://chromium.googlesource.com/chromium/src.git/+/refs/heads/git-svn/gpu/GLES2/extensions/CHROMIUM
  625. //
  626. // EGL:
  627. // https://www.khronos.org/registry/egl/extensions/
  628. //
  629. // GL:
  630. // https://www.opengl.org/registry/
  631. //
  632. // GLES:
  633. // https://www.khronos.org/registry/gles/extensions/
  634. //
  635. // WEBGL:
  636. // https://www.khronos.org/registry/webgl/extensions/
  637. //
  638. static Extension s_extension[] =
  639. {
  640. { "AMD_conservative_depth", false, true },
  641. { "AMD_multi_draw_indirect", false, true },
  642. { "ANGLE_depth_texture", false, true },
  643. { "ANGLE_framebuffer_blit", false, true },
  644. { "ANGLE_framebuffer_multisample", false, false },
  645. { "ANGLE_instanced_arrays", false, true },
  646. { "ANGLE_texture_compression_dxt1", false, true },
  647. { "ANGLE_texture_compression_dxt3", false, true },
  648. { "ANGLE_texture_compression_dxt5", false, true },
  649. { "ANGLE_timer_query", false, true },
  650. { "ANGLE_translated_shader_source", false, true },
  651. { "APPLE_texture_format_BGRA8888", false, true },
  652. { "APPLE_texture_max_level", false, true },
  653. { "ARB_clip_control", BGFX_CONFIG_RENDERER_OPENGL >= 43, true },
  654. { "ARB_compute_shader", BGFX_CONFIG_RENDERER_OPENGL >= 43, true },
  655. { "ARB_conservative_depth", BGFX_CONFIG_RENDERER_OPENGL >= 42, true },
  656. { "ARB_copy_image", BGFX_CONFIG_RENDERER_OPENGL >= 42, true },
  657. { "ARB_debug_label", false, true },
  658. { "ARB_debug_output", BGFX_CONFIG_RENDERER_OPENGL >= 43, true },
  659. { "ARB_depth_buffer_float", BGFX_CONFIG_RENDERER_OPENGL >= 33, true },
  660. { "ARB_depth_clamp", BGFX_CONFIG_RENDERER_OPENGL >= 32, true },
  661. { "ARB_draw_buffers_blend", BGFX_CONFIG_RENDERER_OPENGL >= 40, true },
  662. { "ARB_draw_indirect", BGFX_CONFIG_RENDERER_OPENGL >= 40, true },
  663. { "ARB_draw_instanced", BGFX_CONFIG_RENDERER_OPENGL >= 33, true },
  664. { "ARB_ES3_compatibility", BGFX_CONFIG_RENDERER_OPENGL >= 43, true },
  665. { "ARB_framebuffer_object", BGFX_CONFIG_RENDERER_OPENGL >= 30, true },
  666. { "ARB_framebuffer_sRGB", BGFX_CONFIG_RENDERER_OPENGL >= 30, true },
  667. { "ARB_get_program_binary", BGFX_CONFIG_RENDERER_OPENGL >= 41, true },
  668. { "ARB_half_float_pixel", BGFX_CONFIG_RENDERER_OPENGL >= 30, true },
  669. { "ARB_half_float_vertex", BGFX_CONFIG_RENDERER_OPENGL >= 30, true },
  670. { "ARB_instanced_arrays", BGFX_CONFIG_RENDERER_OPENGL >= 33, true },
  671. { "ARB_internalformat_query", BGFX_CONFIG_RENDERER_OPENGL >= 42, true },
  672. { "ARB_internalformat_query2", BGFX_CONFIG_RENDERER_OPENGL >= 43, true },
  673. { "ARB_invalidate_subdata", BGFX_CONFIG_RENDERER_OPENGL >= 43, true },
  674. { "ARB_map_buffer_range", BGFX_CONFIG_RENDERER_OPENGL >= 30, true },
  675. { "ARB_multi_draw_indirect", BGFX_CONFIG_RENDERER_OPENGL >= 43, true },
  676. { "ARB_multisample", false, true },
  677. { "ARB_occlusion_query", BGFX_CONFIG_RENDERER_OPENGL >= 33, true },
  678. { "ARB_occlusion_query2", BGFX_CONFIG_RENDERER_OPENGL >= 33, true },
  679. { "ARB_program_interface_query", BGFX_CONFIG_RENDERER_OPENGL >= 43, true },
  680. { "ARB_sampler_objects", BGFX_CONFIG_RENDERER_OPENGL >= 33, true },
  681. { "ARB_seamless_cube_map", BGFX_CONFIG_RENDERER_OPENGL >= 32, true },
  682. { "ARB_shader_bit_encoding", BGFX_CONFIG_RENDERER_OPENGL >= 33, true },
  683. { "ARB_shader_image_load_store", BGFX_CONFIG_RENDERER_OPENGL >= 42, true },
  684. { "ARB_shader_storage_buffer_object", BGFX_CONFIG_RENDERER_OPENGL >= 43, true },
  685. { "ARB_shader_texture_lod", BGFX_CONFIG_RENDERER_OPENGL >= 30, true },
  686. { "ARB_texture_compression_bptc", BGFX_CONFIG_RENDERER_OPENGL >= 44, true },
  687. { "ARB_texture_compression_rgtc", BGFX_CONFIG_RENDERER_OPENGL >= 30, true },
  688. { "ARB_texture_cube_map_array", BGFX_CONFIG_RENDERER_OPENGL >= 40, true },
  689. { "ARB_texture_float", BGFX_CONFIG_RENDERER_OPENGL >= 30, true },
  690. { "ARB_texture_multisample", BGFX_CONFIG_RENDERER_OPENGL >= 32, true },
  691. { "ARB_texture_rg", BGFX_CONFIG_RENDERER_OPENGL >= 30, true },
  692. { "ARB_texture_rgb10_a2ui", BGFX_CONFIG_RENDERER_OPENGL >= 33, true },
  693. { "ARB_texture_stencil8", false, true },
  694. { "ARB_texture_storage", BGFX_CONFIG_RENDERER_OPENGL >= 42, true },
  695. { "ARB_texture_swizzle", BGFX_CONFIG_RENDERER_OPENGL >= 33, true },
  696. { "ARB_timer_query", BGFX_CONFIG_RENDERER_OPENGL >= 33, true },
  697. { "ARB_uniform_buffer_object", BGFX_CONFIG_RENDERER_OPENGL >= 31, true },
  698. { "ARB_vertex_array_object", BGFX_CONFIG_RENDERER_OPENGL >= 30, true },
  699. { "ARB_vertex_type_2_10_10_10_rev", false, true },
  700. { "ATI_meminfo", false, true },
  701. { "CHROMIUM_color_buffer_float_rgb", false, true },
  702. { "CHROMIUM_color_buffer_float_rgba", false, true },
  703. { "CHROMIUM_depth_texture", false, true },
  704. { "CHROMIUM_framebuffer_multisample", false, true },
  705. { "CHROMIUM_texture_compression_dxt3", false, true },
  706. { "CHROMIUM_texture_compression_dxt5", false, true },
  707. { "EXT_bgra", false, true },
  708. { "EXT_blend_color", BGFX_CONFIG_RENDERER_OPENGL >= 31, true },
  709. { "EXT_blend_minmax", BGFX_CONFIG_RENDERER_OPENGL >= 14, true },
  710. { "EXT_blend_subtract", BGFX_CONFIG_RENDERER_OPENGL >= 14, true },
  711. { "EXT_color_buffer_half_float", false, true }, // GLES2 extension.
  712. { "EXT_color_buffer_float", false, true }, // GLES2 extension.
  713. { "EXT_copy_image", false, true }, // GLES2 extension.
  714. { "EXT_compressed_ETC1_RGB8_sub_texture", false, true }, // GLES2 extension.
  715. { "EXT_debug_label", false, true },
  716. { "EXT_debug_marker", false, true },
  717. { "EXT_debug_tool", false, true }, // RenderDoc extension.
  718. { "EXT_discard_framebuffer", false, true }, // GLES2 extension.
  719. { "EXT_disjoint_timer_query", false, true }, // GLES2 extension.
  720. { "EXT_draw_buffers", false, true }, // GLES2 extension.
  721. { "EXT_draw_instanced", false, true }, // GLES2 extension.
  722. { "EXT_instanced_arrays", false, true }, // GLES2 extension.
  723. { "EXT_frag_depth", false, true }, // GLES2 extension.
  724. { "EXT_framebuffer_blit", BGFX_CONFIG_RENDERER_OPENGL >= 30, true },
  725. { "EXT_framebuffer_object", BGFX_CONFIG_RENDERER_OPENGL >= 30, true },
  726. { "EXT_framebuffer_sRGB", BGFX_CONFIG_RENDERER_OPENGL >= 30, true },
  727. { "EXT_gpu_shader4", false, true },
  728. { "EXT_multi_draw_indirect", false, true }, // GLES3.1 extension.
  729. { "EXT_occlusion_query_boolean", false, true }, // GLES2 extension.
  730. { "EXT_packed_float", BGFX_CONFIG_RENDERER_OPENGL >= 33, true },
  731. { "EXT_read_format_bgra", false, true },
  732. { "EXT_shader_image_load_store", false, true },
  733. { "EXT_shader_texture_lod", false, true }, // GLES2 extension.
  734. { "EXT_shadow_samplers", false, true },
  735. { "EXT_sRGB_write_control", false, true }, // GLES2 extension.
  736. { "EXT_texture_array", BGFX_CONFIG_RENDERER_OPENGL >= 30, true },
  737. { "EXT_texture_compression_dxt1", false, true },
  738. { "EXT_texture_compression_latc", false, true },
  739. { "EXT_texture_compression_rgtc", BGFX_CONFIG_RENDERER_OPENGL >= 30, true },
  740. { "EXT_texture_compression_s3tc", false, true },
  741. { "EXT_texture_cube_map_array", false, true }, // GLES3.1 extension.
  742. { "EXT_texture_filter_anisotropic", false, true },
  743. { "EXT_texture_format_BGRA8888", false, true },
  744. { "EXT_texture_rg", false, true }, // GLES2 extension.
  745. { "EXT_texture_shared_exponent", false, true },
  746. { "EXT_texture_snorm", BGFX_CONFIG_RENDERER_OPENGL >= 30, true },
  747. { "EXT_texture_sRGB", false, true },
  748. { "EXT_texture_storage", false, true },
  749. { "EXT_texture_swizzle", false, true },
  750. { "EXT_texture_type_2_10_10_10_REV", false, true },
  751. { "EXT_timer_query", BGFX_CONFIG_RENDERER_OPENGL >= 33, true },
  752. { "EXT_unpack_subimage", false, true },
  753. { "EXT_sRGB", false, true }, // GLES2 extension.
  754. { "GOOGLE_depth_texture", false, true },
  755. { "IMG_multisampled_render_to_texture", false, true },
  756. { "IMG_read_format", false, true },
  757. { "IMG_shader_binary", false, true },
  758. { "IMG_texture_compression_pvrtc", false, true },
  759. { "IMG_texture_compression_pvrtc2", false, true },
  760. { "IMG_texture_format_BGRA8888", false, true },
  761. { "INTEL_fragment_shader_ordering", false, true },
  762. { "KHR_debug", BGFX_CONFIG_RENDERER_OPENGL >= 43, true },
  763. { "KHR_no_error", false, true },
  764. { "MOZ_WEBGL_compressed_texture_s3tc", false, true },
  765. { "MOZ_WEBGL_depth_texture", false, true },
  766. { "NV_conservative_raster", false, true },
  767. { "NV_copy_image", false, true },
  768. { "NV_draw_buffers", false, true }, // GLES2 extension.
  769. { "NV_occlusion_query", false, true },
  770. { "NV_texture_border_clamp", false, true }, // GLES2 extension.
  771. { "NVX_gpu_memory_info", false, true },
  772. { "OES_copy_image", false, true },
  773. { "OES_compressed_ETC1_RGB8_texture", false, true },
  774. { "OES_depth24", false, true },
  775. { "OES_depth32", false, true },
  776. { "OES_depth_texture", false, true },
  777. { "OES_element_index_uint", false, true },
  778. { "OES_fragment_precision_high", false, true },
  779. { "OES_get_program_binary", false, true },
  780. { "OES_required_internalformat", false, true },
  781. { "OES_packed_depth_stencil", false, true },
  782. { "OES_read_format", false, true },
  783. { "OES_rgb8_rgba8", false, true },
  784. { "OES_standard_derivatives", false, true },
  785. { "OES_texture_3D", false, true },
  786. { "OES_texture_float", false, true },
  787. { "OES_texture_float_linear", false, true },
  788. { "OES_texture_npot", false, true },
  789. { "OES_texture_half_float", false, true },
  790. { "OES_texture_half_float_linear", false, true },
  791. { "OES_texture_stencil8", false, true },
  792. { "OES_texture_storage_multisample_2d_array", false, true },
  793. { "OES_vertex_array_object", false, !BX_PLATFORM_IOS },
  794. { "OES_vertex_half_float", false, true },
  795. { "OES_vertex_type_10_10_10_2", false, true },
  796. { "WEBGL_color_buffer_float", false, true },
  797. { "WEBGL_compressed_texture_etc1", false, true },
  798. { "WEBGL_compressed_texture_s3tc", false, true },
  799. { "WEBGL_compressed_texture_pvrtc", false, true },
  800. { "WEBGL_depth_texture", false, true },
  801. { "WEBGL_draw_buffers", false, true },
  802. { "WEBKIT_EXT_texture_filter_anisotropic", false, true },
  803. { "WEBKIT_WEBGL_compressed_texture_s3tc", false, true },
  804. { "WEBKIT_WEBGL_depth_texture", false, true },
  805. };
  806. BX_STATIC_ASSERT(Extension::Count == BX_COUNTOF(s_extension) );
  807. static const char* s_ARB_shader_texture_lod[] =
  808. {
  809. "texture2DLod",
  810. "texture2DArrayLod", // BK - interacts with ARB_texture_array.
  811. "texture2DProjLod",
  812. "texture2DGrad",
  813. "texture2DProjGrad",
  814. "texture3DLod",
  815. "texture3DProjLod",
  816. "texture3DGrad",
  817. "texture3DProjGrad",
  818. "textureCubeLod",
  819. "textureCubeGrad",
  820. "shadow2DLod",
  821. "shadow2DProjLod",
  822. NULL
  823. // "texture1DLod",
  824. // "texture1DProjLod",
  825. // "shadow1DLod",
  826. // "shadow1DProjLod",
  827. };
  828. static const char* s_EXT_shader_texture_lod[] =
  829. {
  830. "texture2DLod",
  831. "texture2DProjLod",
  832. "textureCubeLod",
  833. "texture2DGrad",
  834. "texture2DProjGrad",
  835. "textureCubeGrad",
  836. NULL
  837. };
  838. static const char* s_EXT_shadow_samplers[] =
  839. {
  840. "shadow2D",
  841. "shadow2DProj",
  842. NULL
  843. };
  844. static const char* s_OES_standard_derivatives[] =
  845. {
  846. "dFdx",
  847. "dFdy",
  848. "fwidth",
  849. NULL
  850. };
  851. static const char* s_uisamplers[] =
  852. {
  853. "isampler2D",
  854. "usampler2D",
  855. "isampler3D",
  856. "usampler3D",
  857. "isamplerCube",
  858. "usamplerCube",
  859. NULL
  860. };
  861. static const char* s_uint[] =
  862. {
  863. "uint",
  864. "uvec2",
  865. "uvec3",
  866. "uvec4",
  867. NULL
  868. };
  869. static const char* s_texelFetch[] =
  870. {
  871. "texture",
  872. "textureLod",
  873. "textureGrad",
  874. "textureProj",
  875. "textureProjLod",
  876. "texelFetch",
  877. "texelFetchOffset",
  878. NULL
  879. };
  880. static const char* s_texture3D[] =
  881. {
  882. "sampler3D",
  883. "sampler3DArray",
  884. NULL
  885. };
  886. static const char* s_textureArray[] =
  887. {
  888. "sampler2DArray",
  889. "sampler2DMSArray",
  890. "samplerCubeArray",
  891. "sampler2DArrayShadow",
  892. NULL
  893. };
  894. static const char* s_ARB_texture_multisample[] =
  895. {
  896. "sampler2DMS",
  897. "isampler2DMS",
  898. "usampler2DMS",
  899. NULL
  900. };
  901. static const char* s_EXT_gpu_shader4[] =
  902. {
  903. "gl_VertexID",
  904. "gl_InstanceID",
  905. "uint",
  906. NULL
  907. };
  908. static const char* s_ARB_gpu_shader5[] =
  909. {
  910. "bitfieldReverse",
  911. "floatBitsToInt",
  912. "floatBitsToUint",
  913. "intBitsToFloat",
  914. "uintBitsToFloat",
  915. NULL
  916. };
  917. static const char* s_ARB_shading_language_packing[] =
  918. {
  919. "packHalf2x16",
  920. "unpackHalf2x16",
  921. NULL
  922. };
  923. static const char* s_intepolationQualifier[] =
  924. {
  925. "flat",
  926. "smooth",
  927. "noperspective",
  928. "centroid",
  929. NULL
  930. };
  931. static void GL_APIENTRY stubVertexAttribDivisor(GLuint /*_index*/, GLuint /*_divisor*/)
  932. {
  933. }
  934. static void GL_APIENTRY stubDrawArraysInstanced(GLenum _mode, GLint _first, GLsizei _count, GLsizei /*_primcount*/)
  935. {
  936. GL_CHECK(glDrawArrays(_mode, _first, _count) );
  937. }
  938. static void GL_APIENTRY stubDrawElementsInstanced(GLenum _mode, GLsizei _count, GLenum _type, const GLvoid* _indices, GLsizei /*_primcount*/)
  939. {
  940. GL_CHECK(glDrawElements(_mode, _count, _type, _indices) );
  941. }
  942. static void GL_APIENTRY stubInsertEventMarker(GLsizei /*_length*/, const char* /*_marker*/)
  943. {
  944. }
  945. static void GL_APIENTRY stubPushDebugGroup(GLenum /*_source*/, GLuint /*_id*/, GLsizei /*_length*/, const char* /*_message*/)
  946. {
  947. }
  948. static void GL_APIENTRY stubPopDebugGroup()
  949. {
  950. }
  951. static void GL_APIENTRY stubObjectLabel(GLenum /*_identifier*/, GLuint /*_name*/, GLsizei /*_length*/, const char* /*_label*/)
  952. {
  953. }
  954. static void GL_APIENTRY stubInvalidateFramebuffer(GLenum /*_target*/, GLsizei /*_numAttachments*/, const GLenum* /*_attachments*/)
  955. {
  956. }
  957. static void GL_APIENTRY stubMultiDrawArraysIndirect(GLenum _mode, const void* _indirect, GLsizei _drawcount, GLsizei _stride)
  958. {
  959. const uint8_t* args = (const uint8_t*)_indirect;
  960. for (GLsizei ii = 0; ii < _drawcount; ++ii)
  961. {
  962. GL_CHECK(glDrawArraysIndirect(_mode, (void*)args) );
  963. args += _stride;
  964. }
  965. }
  966. static void GL_APIENTRY stubMultiDrawElementsIndirect(GLenum _mode, GLenum _type, const void* _indirect, GLsizei _drawcount, GLsizei _stride)
  967. {
  968. const uint8_t* args = (const uint8_t*)_indirect;
  969. for (GLsizei ii = 0; ii < _drawcount; ++ii)
  970. {
  971. GL_CHECK(glDrawElementsIndirect(_mode, _type, (void*)args) );
  972. args += _stride;
  973. }
  974. }
  975. static void GL_APIENTRY stubPolygonMode(GLenum /*_face*/, GLenum /*_mode*/)
  976. {
  977. }
  978. typedef void (*PostSwapBuffersFn)(uint32_t _width, uint32_t _height);
  979. void flushGlError()
  980. {
  981. for (GLenum err = glGetError(); err != 0; err = glGetError() );
  982. }
  983. GLenum getGlError()
  984. {
  985. GLenum err = glGetError();
  986. flushGlError();
  987. return err;
  988. }
  989. static const char* getGLString(GLenum _name)
  990. {
  991. const char* str = (const char*)glGetString(_name);
  992. getGlError(); // ignore error if glGetString returns NULL.
  993. if (NULL != str)
  994. {
  995. return str;
  996. }
  997. return "<unknown>";
  998. }
  999. static uint32_t getGLStringHash(GLenum _name)
  1000. {
  1001. const char* str = (const char*)glGetString(_name);
  1002. getGlError(); // ignore error if glGetString returns NULL.
  1003. if (NULL != str)
  1004. {
  1005. return bx::hash<bx::HashMurmur2A>(str, (uint32_t)bx::strLen(str) );
  1006. }
  1007. return 0;
  1008. }
  1009. void dumpExtensions(const char* _extensions)
  1010. {
  1011. if (NULL != _extensions)
  1012. {
  1013. char name[1024];
  1014. const char* pos = _extensions;
  1015. const char* end = _extensions + bx::strLen(_extensions);
  1016. while (pos < end)
  1017. {
  1018. uint32_t len;
  1019. bx::StringView space = bx::strFind(pos, ' ');
  1020. if (!space.isEmpty() )
  1021. {
  1022. len = bx::uint32_min(sizeof(name), (uint32_t)(space.getPtr() - pos) );
  1023. }
  1024. else
  1025. {
  1026. len = bx::uint32_min(sizeof(name), (uint32_t)bx::strLen(pos) );
  1027. }
  1028. bx::strCopy(name, BX_COUNTOF(name), pos, len);
  1029. name[len] = '\0';
  1030. BX_TRACE("\t%s", name);
  1031. pos += len+1;
  1032. }
  1033. }
  1034. }
  1035. const char* toString(GLenum _enum)
  1036. {
  1037. switch (_enum)
  1038. {
  1039. case GL_DEBUG_SOURCE_API: return "API";
  1040. case GL_DEBUG_SOURCE_WINDOW_SYSTEM: return "WinSys";
  1041. case GL_DEBUG_SOURCE_SHADER_COMPILER: return "Shader";
  1042. case GL_DEBUG_SOURCE_THIRD_PARTY: return "3rdparty";
  1043. case GL_DEBUG_SOURCE_APPLICATION: return "Application";
  1044. case GL_DEBUG_SOURCE_OTHER: return "Other";
  1045. case GL_DEBUG_TYPE_ERROR: return "Error";
  1046. case GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR: return "Deprecated behavior";
  1047. case GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR: return "Undefined behavior";
  1048. case GL_DEBUG_TYPE_PORTABILITY: return "Portability";
  1049. case GL_DEBUG_TYPE_PERFORMANCE: return "Performance";
  1050. case GL_DEBUG_TYPE_OTHER: return "Other";
  1051. case GL_DEBUG_SEVERITY_HIGH: return "High";
  1052. case GL_DEBUG_SEVERITY_MEDIUM: return "Medium";
  1053. case GL_DEBUG_SEVERITY_LOW: return "Low";
  1054. case GL_DEBUG_SEVERITY_NOTIFICATION: return "SPAM";
  1055. default:
  1056. break;
  1057. }
  1058. return "<unknown>";
  1059. }
  1060. void GL_APIENTRY debugProcCb(GLenum _source, GLenum _type, GLuint _id, GLenum _severity, GLsizei /*_length*/, const GLchar* _message, const void* /*_userParam*/)
  1061. {
  1062. if (GL_DEBUG_SEVERITY_NOTIFICATION != _severity)
  1063. {
  1064. BX_TRACE("src %s, type %s, id %d, severity %s, '%s'"
  1065. , toString(_source)
  1066. , toString(_type)
  1067. , _id
  1068. , toString(_severity)
  1069. , _message
  1070. );
  1071. BX_UNUSED(_source, _type, _id, _severity, _message);
  1072. }
  1073. }
  1074. GLint glGet(GLenum _pname)
  1075. {
  1076. GLint result = 0;
  1077. glGetIntegerv(_pname, &result);
  1078. GLenum err = getGlError();
  1079. BX_WARN(0 == err, "glGetIntegerv(0x%04x, ...) failed with GL error: 0x%04x.", _pname, err);
  1080. return 0 == err ? result : 0;
  1081. }
  1082. static uint64_t s_currentlyEnabledVertexAttribArrays = 0;
  1083. static uint64_t s_vertexAttribArraysPendingDisable = 0;
  1084. static uint64_t s_vertexAttribArraysPendingEnable = 0;
  1085. void lazyEnableVertexAttribArray(GLuint index)
  1086. {
  1087. if (BX_ENABLED(BX_PLATFORM_EMSCRIPTEN) )
  1088. {
  1089. // On WebGL platform calling out to WebGL API is detrimental to performance, so optimize
  1090. // out redundant API calls to glEnable/DisableVertexAttribArray.
  1091. if (index >= 64)
  1092. {
  1093. glEnableVertexAttribArray(index);
  1094. return;
  1095. }
  1096. uint64_t mask = UINT64_C(1) << index;
  1097. s_vertexAttribArraysPendingEnable |= mask & (~s_currentlyEnabledVertexAttribArrays);
  1098. s_vertexAttribArraysPendingDisable &= ~mask;
  1099. }
  1100. else
  1101. {
  1102. glEnableVertexAttribArray(index);
  1103. }
  1104. }
  1105. void lazyDisableVertexAttribArray(GLuint index)
  1106. {
  1107. if (BX_ENABLED(BX_PLATFORM_EMSCRIPTEN) )
  1108. {
  1109. // On WebGL platform calling out to WebGL API is detrimental to performance, so optimize
  1110. // out redundant API calls to glEnable/DisableVertexAttribArray.
  1111. if (index >= 64)
  1112. {
  1113. glDisableVertexAttribArray(index);
  1114. return;
  1115. }
  1116. uint64_t mask = UINT64_C(1) << index;
  1117. s_vertexAttribArraysPendingDisable |= mask & s_currentlyEnabledVertexAttribArrays;
  1118. s_vertexAttribArraysPendingEnable &= ~mask;
  1119. }
  1120. else
  1121. {
  1122. glDisableVertexAttribArray(index);
  1123. }
  1124. }
  1125. void applyLazyEnabledVertexAttributes()
  1126. {
  1127. if (BX_ENABLED(BX_PLATFORM_EMSCRIPTEN) )
  1128. {
  1129. while (s_vertexAttribArraysPendingDisable)
  1130. {
  1131. uint32_t index = bx::uint32_cnttz(s_vertexAttribArraysPendingDisable);
  1132. uint64_t mask = ~(UINT64_C(1) << index);
  1133. s_vertexAttribArraysPendingDisable &= mask;
  1134. s_currentlyEnabledVertexAttribArrays &= mask;
  1135. glDisableVertexAttribArray(index);
  1136. }
  1137. while (s_vertexAttribArraysPendingEnable)
  1138. {
  1139. uint32_t index = bx::uint32_cnttz(s_vertexAttribArraysPendingEnable);
  1140. uint64_t mask = UINT64_C(1) << index;
  1141. s_vertexAttribArraysPendingEnable &= ~mask;
  1142. s_currentlyEnabledVertexAttribArrays |= mask;
  1143. glEnableVertexAttribArray(index);
  1144. }
  1145. }
  1146. }
  1147. void setTextureFormat(TextureFormat::Enum _format, GLenum _internalFmt, GLenum _fmt, GLenum _type = GL_ZERO)
  1148. {
  1149. TextureFormatInfo& tfi = s_textureFormat[_format];
  1150. tfi.m_internalFmt = _internalFmt;
  1151. tfi.m_fmt = _fmt;
  1152. tfi.m_fmtSrgb = _fmt;
  1153. tfi.m_type = _type;
  1154. }
  1155. void setTextureFormatSrgb(TextureFormat::Enum _format, GLenum _internalFmtSrgb, GLenum _fmtSrgb)
  1156. {
  1157. TextureFormatInfo& tfi = s_textureFormat[_format];
  1158. tfi.m_internalFmtSrgb = _internalFmtSrgb;
  1159. tfi.m_fmtSrgb = _fmtSrgb;
  1160. }
  1161. static void texSubImage(
  1162. GLenum _target
  1163. , GLint _level
  1164. , GLint _xoffset
  1165. , GLint _yoffset
  1166. , GLint _zoffset
  1167. , GLsizei _width
  1168. , GLsizei _height
  1169. , GLsizei _depth
  1170. , GLenum _format
  1171. , GLenum _type
  1172. , const GLvoid* _data
  1173. )
  1174. {
  1175. if (NULL == _data)
  1176. {
  1177. return;
  1178. }
  1179. if (_target == GL_TEXTURE_3D
  1180. || _target == GL_TEXTURE_2D_ARRAY
  1181. || _target == GL_TEXTURE_CUBE_MAP_ARRAY)
  1182. {
  1183. glTexSubImage3D(
  1184. _target
  1185. , _level
  1186. , _xoffset
  1187. , _yoffset
  1188. , _zoffset
  1189. , _width
  1190. , _height
  1191. , _depth
  1192. , _format
  1193. , _type
  1194. , _data
  1195. );
  1196. }
  1197. else if (_target == GL_TEXTURE_2D_MULTISAMPLE_ARRAY)
  1198. {
  1199. }
  1200. else
  1201. {
  1202. BX_UNUSED(_zoffset, _depth);
  1203. glTexSubImage2D(
  1204. _target
  1205. , _level
  1206. , _xoffset
  1207. , _yoffset
  1208. , _width
  1209. , _height
  1210. , _format
  1211. , _type
  1212. , _data
  1213. );
  1214. }
  1215. }
  1216. static void texImage(
  1217. GLenum _target
  1218. , uint32_t _msaaQuality
  1219. , GLint _level
  1220. , GLint _internalFormat
  1221. , GLsizei _width
  1222. , GLsizei _height
  1223. , GLsizei _depth
  1224. , GLint _border
  1225. , GLenum _format
  1226. , GLenum _type
  1227. , const GLvoid* _data
  1228. )
  1229. {
  1230. if (_target == GL_TEXTURE_3D)
  1231. {
  1232. glTexImage3D(
  1233. _target
  1234. , _level
  1235. , _internalFormat
  1236. , _width
  1237. , _height
  1238. , _depth
  1239. , _border
  1240. , _format
  1241. , _type
  1242. , _data
  1243. );
  1244. }
  1245. else if (_target == GL_TEXTURE_2D_ARRAY
  1246. || _target == GL_TEXTURE_CUBE_MAP_ARRAY)
  1247. {
  1248. texSubImage(
  1249. _target
  1250. , _level
  1251. , 0
  1252. , 0
  1253. , _depth
  1254. , _width
  1255. , _height
  1256. , 1
  1257. , _format
  1258. , _type
  1259. , _data
  1260. );
  1261. }
  1262. else if (_target == GL_TEXTURE_2D_MULTISAMPLE_ARRAY)
  1263. {
  1264. }
  1265. else if (_target == GL_TEXTURE_2D_MULTISAMPLE)
  1266. {
  1267. glTexImage2DMultisample(
  1268. _target
  1269. , _msaaQuality
  1270. , _internalFormat
  1271. , _width
  1272. , _height
  1273. , false
  1274. );
  1275. }
  1276. else
  1277. {
  1278. glTexImage2D(
  1279. _target
  1280. , _level
  1281. , _internalFormat
  1282. , _width
  1283. , _height
  1284. , _border
  1285. , _format
  1286. , _type
  1287. , _data
  1288. );
  1289. }
  1290. BX_UNUSED(_msaaQuality, _depth, _border, _data);
  1291. }
  1292. static void compressedTexSubImage(
  1293. GLenum _target
  1294. , GLint _level
  1295. , GLint _xoffset
  1296. , GLint _yoffset
  1297. , GLint _zoffset
  1298. , GLsizei _width
  1299. , GLsizei _height
  1300. , GLsizei _depth
  1301. , GLenum _format
  1302. , GLsizei _imageSize
  1303. , const GLvoid* _data
  1304. )
  1305. {
  1306. if (_target == GL_TEXTURE_3D
  1307. || _target == GL_TEXTURE_2D_ARRAY)
  1308. {
  1309. glCompressedTexSubImage3D(
  1310. _target
  1311. , _level
  1312. , _xoffset
  1313. , _yoffset
  1314. , _zoffset
  1315. , _width
  1316. , _height
  1317. , _depth
  1318. , _format
  1319. , _imageSize
  1320. , _data
  1321. );
  1322. }
  1323. else
  1324. {
  1325. BX_UNUSED(_zoffset, _depth);
  1326. glCompressedTexSubImage2D(
  1327. _target
  1328. , _level
  1329. , _xoffset
  1330. , _yoffset
  1331. , _width
  1332. , _height
  1333. , _format
  1334. , _imageSize
  1335. , _data
  1336. );
  1337. }
  1338. }
  1339. static void compressedTexImage(
  1340. GLenum _target
  1341. , GLint _level
  1342. , GLenum _internalformat
  1343. , GLsizei _width
  1344. , GLsizei _height
  1345. , GLsizei _depth
  1346. , GLint _border
  1347. , GLsizei _imageSize
  1348. , const GLvoid* _data
  1349. )
  1350. {
  1351. if (_target == GL_TEXTURE_3D)
  1352. {
  1353. glCompressedTexImage3D(
  1354. _target
  1355. , _level
  1356. , _internalformat
  1357. , _width
  1358. , _height
  1359. , _depth
  1360. , _border
  1361. , _imageSize
  1362. , _data
  1363. );
  1364. }
  1365. else if (_target == GL_TEXTURE_2D_ARRAY
  1366. || _target == GL_TEXTURE_CUBE_MAP_ARRAY)
  1367. {
  1368. compressedTexSubImage(
  1369. _target
  1370. , _level
  1371. , 0
  1372. , 0
  1373. , _depth
  1374. , _width
  1375. , _height
  1376. , 1
  1377. , _internalformat
  1378. , _imageSize
  1379. , _data
  1380. );
  1381. }
  1382. else if (_target == GL_TEXTURE_2D_MULTISAMPLE_ARRAY)
  1383. {
  1384. }
  1385. else
  1386. {
  1387. BX_UNUSED(_depth);
  1388. glCompressedTexImage2D(
  1389. _target
  1390. , _level
  1391. , _internalformat
  1392. , _width
  1393. , _height
  1394. , _border
  1395. , _imageSize
  1396. , _data
  1397. );
  1398. }
  1399. }
  1400. GLenum initTestTexture(TextureFormat::Enum _format, bool _srgb, bool _mipmaps, bool _array, GLsizei _dim)
  1401. {
  1402. const TextureFormatInfo& tfi = s_textureFormat[_format];
  1403. GLenum internalFmt = _srgb
  1404. ? tfi.m_internalFmtSrgb
  1405. : tfi.m_internalFmt
  1406. ;
  1407. GLenum fmt = _srgb
  1408. ? tfi.m_fmtSrgb
  1409. : tfi.m_fmt
  1410. ;
  1411. GLsizei bpp = bimg::getBitsPerPixel(bimg::TextureFormat::Enum(_format) );
  1412. GLsizei size = (_dim*_dim*bpp)/8;
  1413. void* data = NULL;
  1414. if (bimg::isDepth(bimg::TextureFormat::Enum(_format) ) )
  1415. {
  1416. _srgb = false;
  1417. _mipmaps = false;
  1418. _array = false;
  1419. }
  1420. else
  1421. {
  1422. data = bx::alignPtr(alloca(size+16), 0, 16);
  1423. }
  1424. flushGlError();
  1425. GLenum err = 0;
  1426. const GLenum target = _array
  1427. ? GL_TEXTURE_2D_ARRAY
  1428. : GL_TEXTURE_2D
  1429. ;
  1430. if (bimg::isCompressed(bimg::TextureFormat::Enum(_format) ) )
  1431. {
  1432. for (uint32_t ii = 0, dim = _dim; ii < (_mipmaps ? 5u : 1u) && 0 == err; ++ii, dim >>= 1)
  1433. {
  1434. dim = bx::uint32_max(1, dim);
  1435. uint32_t block = bx::uint32_max(4, dim);
  1436. size = (block*block*bpp)/8;
  1437. compressedTexImage(target, ii, internalFmt, dim, dim, 0, 0, size, data);
  1438. err |= getGlError();
  1439. }
  1440. }
  1441. else
  1442. {
  1443. for (uint32_t ii = 0, dim = _dim; ii < (_mipmaps ? 5u : 1u) && 0 == err; ++ii, dim >>= 1)
  1444. {
  1445. dim = bx::uint32_max(1, dim);
  1446. size = (dim*dim*bpp)/8;
  1447. texImage(target, 0, ii, internalFmt, dim, dim, 0, 0, fmt, tfi.m_type, data);
  1448. err |= getGlError();
  1449. }
  1450. }
  1451. return err;
  1452. }
  1453. #if BX_PLATFORM_EMSCRIPTEN
  1454. static bool isTextureFormatValidPerSpec(
  1455. TextureFormat::Enum _format
  1456. , bool _srgb = false
  1457. , bool _mipAutogen = false
  1458. , bool _array = false
  1459. , GLsizei _dim = 16
  1460. )
  1461. {
  1462. // Avoid creating test textures for WebGL, that causes error noise in the browser console; instead examine the supported texture formats from the spec.
  1463. EMSCRIPTEN_WEBGL_CONTEXT_HANDLE ctx = emscripten_webgl_get_current_context();
  1464. EmscriptenWebGLContextAttributes attrs;
  1465. emscripten_webgl_get_context_attributes(ctx, &attrs);
  1466. int glesVersion = attrs.majorVersion + 1;
  1467. switch(_format)
  1468. {
  1469. case TextureFormat::A8:
  1470. case TextureFormat::R8: // Luminance
  1471. case TextureFormat::R5G6B5:
  1472. case TextureFormat::RGBA4:
  1473. case TextureFormat::RGB5A1:
  1474. return !_srgb; // GLES2 formats without sRGB.
  1475. case TextureFormat::D16:
  1476. return !_srgb && !_mipAutogen; // GLES2 formats without sRGB, depth textures do not support mipmaps.
  1477. case TextureFormat::R16F:
  1478. case TextureFormat::R32F:
  1479. case TextureFormat::RG8:
  1480. case TextureFormat::RG16F:
  1481. case TextureFormat::RG32F:
  1482. case TextureFormat::RGB10A2:
  1483. case TextureFormat::RG11B10F:
  1484. return !_srgb && glesVersion >= 3; // GLES3 formats without sRGB
  1485. case TextureFormat::R8I:
  1486. case TextureFormat::R8U:
  1487. case TextureFormat::R16I:
  1488. case TextureFormat::R16U:
  1489. case TextureFormat::R32I:
  1490. case TextureFormat::R32U:
  1491. case TextureFormat::RG8I:
  1492. case TextureFormat::RG8U:
  1493. case TextureFormat::RG16I:
  1494. case TextureFormat::RG16U:
  1495. case TextureFormat::RG32I:
  1496. case TextureFormat::RG32U:
  1497. case TextureFormat::RGB8I:
  1498. case TextureFormat::RGB8U:
  1499. case TextureFormat::RGBA8I:
  1500. case TextureFormat::RGBA8U:
  1501. case TextureFormat::RGBA16I:
  1502. case TextureFormat::RGBA16U:
  1503. case TextureFormat::RGBA32I:
  1504. case TextureFormat::RGBA32U:
  1505. case TextureFormat::D32F:
  1506. case TextureFormat::R8S:
  1507. case TextureFormat::RG8S:
  1508. case TextureFormat::RGB8S:
  1509. case TextureFormat::RGBA8S:
  1510. case TextureFormat::RGB9E5F:
  1511. return !_srgb && glesVersion >= 3 && !_mipAutogen; // GLES3 formats without sRGB that are not texture filterable or color renderable.
  1512. case TextureFormat::D24:
  1513. case TextureFormat::D24S8:
  1514. case TextureFormat::D32:
  1515. return !_srgb && !_mipAutogen && (glesVersion >= 3 || emscripten_webgl_enable_extension(ctx, "WEBGL_depth_texture")); // GLES3 formats without sRGB, depth textures do not support mipmaps.
  1516. case TextureFormat::D16F:
  1517. case TextureFormat::D24F:
  1518. return !_srgb && !_mipAutogen && glesVersion >= 3; // GLES3 depth formats without sRGB, depth textures do not support mipmaps.
  1519. case TextureFormat::RGBA16F:
  1520. case TextureFormat::RGBA32F:
  1521. return !_srgb && (glesVersion >= 3 || emscripten_webgl_enable_extension(ctx, "OES_texture_half_float")); // GLES3 formats without sRGB
  1522. case TextureFormat::RGB8:
  1523. case TextureFormat::RGBA8:
  1524. return !_srgb || glesVersion >= 3 || emscripten_webgl_enable_extension(ctx, "EXT_sRGB"); // sRGB formats
  1525. case TextureFormat::BC1:
  1526. case TextureFormat::BC2:
  1527. case TextureFormat::BC3:
  1528. return emscripten_webgl_enable_extension(ctx, "WEBGL_compressed_texture_s3tc")
  1529. && (!_srgb || emscripten_webgl_enable_extension(ctx, "WEBGL_compressed_texture_s3tc_srgb"));
  1530. case TextureFormat::PTC12:
  1531. case TextureFormat::PTC14:
  1532. case TextureFormat::PTC12A:
  1533. case TextureFormat::PTC14A:
  1534. return !_srgb && emscripten_webgl_enable_extension(ctx, "WEBGL_compressed_texture_pvrtc");
  1535. case TextureFormat::ETC1:
  1536. return !_srgb && emscripten_webgl_enable_extension(ctx, "WEBGL_compressed_texture_etc1");
  1537. case TextureFormat::ETC2:
  1538. case TextureFormat::ETC2A:
  1539. case TextureFormat::ETC2A1:
  1540. return emscripten_webgl_enable_extension(ctx, "WEBGL_compressed_texture_etc");
  1541. case TextureFormat::ASTC4x4:
  1542. case TextureFormat::ASTC5x5:
  1543. case TextureFormat::ASTC6x6:
  1544. case TextureFormat::ASTC8x5:
  1545. case TextureFormat::ASTC8x6:
  1546. case TextureFormat::ASTC10x5:
  1547. return emscripten_webgl_enable_extension(ctx, "WEBGL_compressed_texture_astc");
  1548. default:
  1549. return false;
  1550. }
  1551. }
  1552. #endif
  1553. static bool isTextureFormatValid(
  1554. TextureFormat::Enum _format
  1555. , bool _srgb = false
  1556. , bool _mipAutogen = false
  1557. , bool _array = false
  1558. , GLsizei _dim = 16
  1559. )
  1560. {
  1561. #if BX_PLATFORM_EMSCRIPTEN
  1562. // On web platform read the validity of textures based on the available GL context and extensions
  1563. // to avoid developer unfriendly console error noise that would come from probing.
  1564. return isTextureFormatValidPerSpec(_format, _srgb, _mipAutogen, _array, _dim);
  1565. #else
  1566. // On other platforms probe the supported textures.
  1567. const TextureFormatInfo& tfi = s_textureFormat[_format];
  1568. GLenum internalFmt = _srgb
  1569. ? tfi.m_internalFmtSrgb
  1570. : tfi.m_internalFmt
  1571. ;
  1572. if (GL_ZERO == internalFmt)
  1573. {
  1574. return false;
  1575. }
  1576. const GLenum target = _array
  1577. ? GL_TEXTURE_2D_ARRAY
  1578. : GL_TEXTURE_2D
  1579. ;
  1580. GLuint id;
  1581. GL_CHECK(glGenTextures(1, &id) );
  1582. GL_CHECK(glBindTexture(target, id) );
  1583. GLenum err = 0;
  1584. if (_array)
  1585. {
  1586. glTexStorage3D(target
  1587. , 1 + GLsizei(bx::log2((int32_t)_dim) )
  1588. , internalFmt
  1589. , _dim
  1590. , _dim
  1591. , _dim
  1592. );
  1593. err = getGlError();
  1594. }
  1595. if (0 == err)
  1596. {
  1597. err = initTestTexture(_format, _srgb, _mipAutogen, _array, _dim);
  1598. BX_WARN(0 == err, "TextureFormat::%s %s%s%sis not supported (%x: %s)."
  1599. , getName(_format)
  1600. , _srgb ? "+sRGB " : ""
  1601. , _mipAutogen ? "+mipAutoGen " : ""
  1602. , _array ? "+array " : ""
  1603. , err
  1604. , glEnumName(err)
  1605. );
  1606. if (0 == err
  1607. && _mipAutogen)
  1608. {
  1609. glGenerateMipmap(target);
  1610. err = getGlError();
  1611. }
  1612. }
  1613. GL_CHECK(glDeleteTextures(1, &id) );
  1614. return 0 == err;
  1615. #endif
  1616. }
  1617. static bool isImageFormatValid(TextureFormat::Enum _format, GLsizei _dim = 16)
  1618. {
  1619. if (GL_ZERO == s_imageFormat[_format])
  1620. {
  1621. return false;
  1622. }
  1623. GLuint id;
  1624. GL_CHECK(glGenTextures(1, &id) );
  1625. GL_CHECK(glBindTexture(GL_TEXTURE_2D, id) );
  1626. flushGlError();
  1627. GLenum err = 0;
  1628. glTexStorage2D(GL_TEXTURE_2D, 1, s_imageFormat[_format], _dim, _dim);
  1629. err |= getGlError();
  1630. if (0 == err)
  1631. {
  1632. glBindImageTexture(0
  1633. , id
  1634. , 0
  1635. , GL_FALSE
  1636. , 0
  1637. , GL_READ_WRITE
  1638. , s_imageFormat[_format]
  1639. );
  1640. err |= getGlError();
  1641. }
  1642. GL_CHECK(glDeleteTextures(1, &id) );
  1643. return 0 == err;
  1644. }
  1645. #if BX_PLATFORM_EMSCRIPTEN
  1646. static bool isFramebufferFormatValidPerSpec(
  1647. TextureFormat::Enum _format
  1648. , bool _srgb = false
  1649. , bool _writeOnly = false
  1650. , GLsizei _dim = 16
  1651. )
  1652. {
  1653. // Avoid creating test textures for WebGL, that causes error noise in the browser console; instead examine the supported texture formats from the spec.
  1654. EMSCRIPTEN_WEBGL_CONTEXT_HANDLE ctx = emscripten_webgl_get_current_context();
  1655. EmscriptenWebGLContextAttributes attrs;
  1656. emscripten_webgl_get_context_attributes(ctx, &attrs);
  1657. int glesVersion = attrs.majorVersion + 1;
  1658. switch(_format)
  1659. {
  1660. // GLES2 textures
  1661. case TextureFormat::R5G6B5:
  1662. case TextureFormat::RGBA4:
  1663. case TextureFormat::RGB5A1:
  1664. case TextureFormat::D16:
  1665. return !_srgb;
  1666. // GLES2 renderbuffers not a texture in GLES3
  1667. case TextureFormat::D0S8:
  1668. return !_srgb && _writeOnly;
  1669. // GLES2 textures that are not renderbuffers
  1670. case TextureFormat::RGB8:
  1671. case TextureFormat::RGBA8:
  1672. return !_srgb && (!_writeOnly || glesVersion >= 3);
  1673. // GLES3 EXT_color_buffer_float renderbuffer formats
  1674. case TextureFormat::R16F:
  1675. case TextureFormat::RG16F:
  1676. case TextureFormat::R32F:
  1677. case TextureFormat::RG32F:
  1678. case TextureFormat::RG11B10F:
  1679. if (_writeOnly)
  1680. return emscripten_webgl_enable_extension(ctx, "EXT_color_buffer_float");
  1681. else
  1682. return !_srgb && glesVersion >= 3;
  1683. // GLES2 float extension:
  1684. case TextureFormat::RGBA16F:
  1685. if (_writeOnly && emscripten_webgl_enable_extension(ctx, "EXT_color_buffer_half_float"))
  1686. return true;
  1687. case TextureFormat::RGBA32F:
  1688. if (_writeOnly)
  1689. return emscripten_webgl_enable_extension(ctx, "EXT_color_buffer_float") || emscripten_webgl_enable_extension(ctx, "WEBGL_color_buffer_float");
  1690. return !_srgb && (glesVersion >= 3 || emscripten_webgl_enable_extension(ctx, "OES_texture_half_float")); // GLES3 formats without sRGB
  1691. case TextureFormat::D24:
  1692. case TextureFormat::D24S8:
  1693. return !_srgb && (glesVersion >= 3 || (!_writeOnly && emscripten_webgl_enable_extension(ctx, "WEBGL_depth_texture"))); // GLES3 formats without sRGB, depth textures do not support mipmaps.
  1694. case TextureFormat::D32:
  1695. return !_srgb && !_writeOnly && (glesVersion >= 3 || emscripten_webgl_enable_extension(ctx, "WEBGL_depth_texture")); // GLES3 formats without sRGB, depth textures do not support mipmaps.
  1696. // GLES3 textures
  1697. case TextureFormat::R8:
  1698. case TextureFormat::RG8:
  1699. case TextureFormat::R8I:
  1700. case TextureFormat::R8U:
  1701. case TextureFormat::R16I:
  1702. case TextureFormat::R16U:
  1703. case TextureFormat::R32I:
  1704. case TextureFormat::R32U:
  1705. case TextureFormat::RG8I:
  1706. case TextureFormat::RG8U:
  1707. case TextureFormat::RGBA8I:
  1708. case TextureFormat::RGBA8U:
  1709. case TextureFormat::RG16I:
  1710. case TextureFormat::RG16U:
  1711. case TextureFormat::RG32I:
  1712. case TextureFormat::RG32U:
  1713. case TextureFormat::RGBA16I:
  1714. case TextureFormat::RGBA16U:
  1715. case TextureFormat::RGBA32I:
  1716. case TextureFormat::RGBA32U:
  1717. case TextureFormat::RGB10A2:
  1718. case TextureFormat::D16F:
  1719. case TextureFormat::D24F:
  1720. case TextureFormat::D32F:
  1721. return !_srgb && glesVersion >= 3;
  1722. case TextureFormat::BGRA8:
  1723. return !_srgb && _writeOnly && glesVersion >= 3;
  1724. default:
  1725. return false;
  1726. }
  1727. }
  1728. #endif
  1729. static bool isFramebufferFormatValid(
  1730. TextureFormat::Enum _format
  1731. , bool _srgb = false
  1732. , bool _writeOnly = false
  1733. , GLsizei _dim = 16
  1734. )
  1735. {
  1736. #if BX_PLATFORM_EMSCRIPTEN
  1737. // On web platform read the validity of framebuffers based on the available GL context and extensions
  1738. // to avoid developer unfriendly console error noise that would come from probing.
  1739. return isFramebufferFormatValidPerSpec(_format, _srgb, _writeOnly, _dim);
  1740. #else
  1741. // On other platforms probe the supported textures.
  1742. const TextureFormatInfo& tfi = s_textureFormat[_format];
  1743. GLenum internalFmt = _srgb
  1744. ? tfi.m_internalFmtSrgb
  1745. : tfi.m_internalFmt
  1746. ;
  1747. if (GL_ZERO == internalFmt)
  1748. {
  1749. return false;
  1750. }
  1751. if (_writeOnly)
  1752. {
  1753. GLuint rbo;
  1754. glGenRenderbuffers(1, &rbo);
  1755. glBindRenderbuffer(GL_RENDERBUFFER, rbo);
  1756. glRenderbufferStorage(GL_RENDERBUFFER
  1757. , s_rboFormat[_format]
  1758. , _dim
  1759. , _dim
  1760. );
  1761. glBindRenderbuffer(GL_RENDERBUFFER, 0);
  1762. glDeleteRenderbuffers(1, &rbo);
  1763. GLenum err = getGlError();
  1764. return 0 == err;
  1765. }
  1766. GLuint fbo;
  1767. GL_CHECK(glGenFramebuffers(1, &fbo) );
  1768. GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, fbo) );
  1769. GLuint id;
  1770. GL_CHECK(glGenTextures(1, &id) );
  1771. GL_CHECK(glBindTexture(GL_TEXTURE_2D, id) );
  1772. GLenum err = initTestTexture(_format, _srgb, false, false, _dim);
  1773. GLenum attachment;
  1774. if (bimg::isDepth(bimg::TextureFormat::Enum(_format) ) )
  1775. {
  1776. const bimg::ImageBlockInfo& info = bimg::getBlockInfo(bimg::TextureFormat::Enum(_format) );
  1777. if (0 == info.depthBits)
  1778. {
  1779. attachment = GL_STENCIL_ATTACHMENT;
  1780. }
  1781. else if (0 == info.stencilBits)
  1782. {
  1783. attachment = GL_DEPTH_ATTACHMENT;
  1784. }
  1785. else
  1786. {
  1787. attachment = GL_DEPTH_STENCIL_ATTACHMENT;
  1788. }
  1789. }
  1790. else
  1791. {
  1792. attachment = GL_COLOR_ATTACHMENT0;
  1793. }
  1794. glFramebufferTexture2D(GL_FRAMEBUFFER
  1795. , attachment
  1796. , GL_TEXTURE_2D
  1797. , id
  1798. , 0
  1799. );
  1800. err = getGlError();
  1801. if (0 == err)
  1802. {
  1803. err = glCheckFramebufferStatus(GL_FRAMEBUFFER);
  1804. }
  1805. GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, 0) );
  1806. GL_CHECK(glDeleteFramebuffers(1, &fbo) );
  1807. GL_CHECK(glDeleteTextures(1, &id) );
  1808. return GL_FRAMEBUFFER_COMPLETE == err;
  1809. #endif
  1810. }
  1811. static void getFilters(uint32_t _flags, bool _hasMips, GLenum& _magFilter, GLenum& _minFilter)
  1812. {
  1813. const uint32_t mag = (_flags&BGFX_SAMPLER_MAG_MASK)>>BGFX_SAMPLER_MAG_SHIFT;
  1814. const uint32_t min = (_flags&BGFX_SAMPLER_MIN_MASK)>>BGFX_SAMPLER_MIN_SHIFT;
  1815. const uint32_t mip = (_flags&BGFX_SAMPLER_MIP_MASK)>>BGFX_SAMPLER_MIP_SHIFT;
  1816. _magFilter = s_textureFilterMag[mag];
  1817. _minFilter = s_textureFilterMin[min][_hasMips ? mip+1 : 0];
  1818. }
  1819. void updateExtension(const bx::StringView& _name)
  1820. {
  1821. bx::StringView ext(_name);
  1822. if (0 == bx::strCmp(ext, "GL_", 3) ) // skip GL_
  1823. {
  1824. ext.set(ext.getPtr()+3, ext.getTerm() );
  1825. }
  1826. bool supported = false;
  1827. for (uint32_t ii = 0; ii < Extension::Count; ++ii)
  1828. {
  1829. Extension& extension = s_extension[ii];
  1830. if (!extension.m_supported
  1831. && extension.m_initialize)
  1832. {
  1833. if (0 == bx::strCmp(ext, extension.m_name) )
  1834. {
  1835. extension.m_supported = true;
  1836. supported = true;
  1837. break;
  1838. }
  1839. }
  1840. }
  1841. BX_TRACE("GL_EXTENSION %s: %.*s", supported ? " (supported)" : "", _name.getLength(), _name.getPtr() );
  1842. BX_UNUSED(supported);
  1843. }
  1844. struct VendorId
  1845. {
  1846. const char* name;
  1847. uint16_t id;
  1848. };
  1849. static const VendorId s_vendorIds[] =
  1850. {
  1851. { "NVIDIA Corporation", BGFX_PCI_ID_NVIDIA },
  1852. { "Advanced Micro Devices, Inc.", BGFX_PCI_ID_AMD },
  1853. { "Intel", BGFX_PCI_ID_INTEL },
  1854. { "ATI Technologies Inc.", BGFX_PCI_ID_AMD },
  1855. };
  1856. struct Workaround
  1857. {
  1858. void reset()
  1859. {
  1860. m_detachShader = true;
  1861. }
  1862. bool m_detachShader;
  1863. };
  1864. struct RendererContextGL : public RendererContextI
  1865. {
  1866. RendererContextGL()
  1867. : m_numWindows(1)
  1868. , m_rtMsaa(false)
  1869. , m_fbDiscard(BGFX_CLEAR_NONE)
  1870. , m_capture(NULL)
  1871. , m_captureSize(0)
  1872. , m_maxAnisotropy(0.0f)
  1873. , m_maxAnisotropyDefault(0.0f)
  1874. , m_maxMsaa(0)
  1875. , m_vao(0)
  1876. , m_blitSupported(false)
  1877. , m_readBackSupported(BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGL) )
  1878. , m_vaoSupport(false)
  1879. , m_samplerObjectSupport(false)
  1880. , m_shadowSamplersSupport(false)
  1881. , m_srgbWriteControlSupport(BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGL) )
  1882. , m_borderColorSupport(BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGL) )
  1883. , m_programBinarySupport(false)
  1884. , m_textureSwizzleSupport(false)
  1885. , m_depthTextureSupport(false)
  1886. , m_timerQuerySupport(false)
  1887. , m_occlusionQuerySupport(false)
  1888. , m_atocSupport(false)
  1889. , m_conservativeRasterSupport(false)
  1890. , m_flip(false)
  1891. , m_hash( (BX_PLATFORM_WINDOWS<<1) | BX_ARCH_64BIT)
  1892. , m_backBufferFbo(0)
  1893. , m_msaaBackBufferFbo(0)
  1894. , m_clearQuadColor(BGFX_INVALID_HANDLE)
  1895. , m_clearQuadDepth(BGFX_INVALID_HANDLE)
  1896. {
  1897. bx::memSet(m_msaaBackBufferRbos, 0, sizeof(m_msaaBackBufferRbos) );
  1898. }
  1899. ~RendererContextGL()
  1900. {
  1901. }
  1902. bool init(const Init& _init)
  1903. {
  1904. struct ErrorState
  1905. {
  1906. enum Enum
  1907. {
  1908. Default,
  1909. };
  1910. };
  1911. ErrorState::Enum errorState = ErrorState::Default;
  1912. if (_init.debug
  1913. || _init.profile)
  1914. {
  1915. m_renderdocdll = loadRenderDoc();
  1916. }
  1917. m_fbh.idx = kInvalidHandle;
  1918. bx::memSet(m_uniforms, 0, sizeof(m_uniforms) );
  1919. bx::memSet(&m_resolution, 0, sizeof(m_resolution) );
  1920. setRenderContextSize(_init.resolution.width, _init.resolution.height);
  1921. m_vendor = getGLString(GL_VENDOR);
  1922. m_renderer = getGLString(GL_RENDERER);
  1923. m_version = getGLString(GL_VERSION);
  1924. m_glslVersion = getGLString(GL_SHADING_LANGUAGE_VERSION);
  1925. int glVersion;
  1926. int majorGlVersion = 0;
  1927. int minorGlVersion = 0;
  1928. const char *version = m_version;
  1929. while(*version && (*version < '0' || *version > '9'))
  1930. ++version;
  1931. majorGlVersion = atoi(version);
  1932. minorGlVersion = atoi(version + 2);
  1933. glVersion = majorGlVersion*10 + minorGlVersion;
  1934. for (uint32_t ii = 0; ii < BX_COUNTOF(s_vendorIds); ++ii)
  1935. {
  1936. const VendorId& vendorId = s_vendorIds[ii];
  1937. if (0 == bx::strCmp(vendorId.name, m_vendor, bx::strLen(vendorId.name) ) )
  1938. {
  1939. g_caps.vendorId = vendorId.id;
  1940. break;
  1941. }
  1942. }
  1943. m_workaround.reset();
  1944. GLint numCmpFormats = 0;
  1945. GL_CHECK(glGetIntegerv(GL_NUM_COMPRESSED_TEXTURE_FORMATS, &numCmpFormats) );
  1946. BX_TRACE("GL_NUM_COMPRESSED_TEXTURE_FORMATS %d", numCmpFormats);
  1947. GLint* cmpFormat = NULL;
  1948. if (0 < numCmpFormats)
  1949. {
  1950. numCmpFormats = numCmpFormats > 256 ? 256 : numCmpFormats;
  1951. cmpFormat = (GLint*)alloca(sizeof(GLint)*numCmpFormats);
  1952. GL_CHECK(glGetIntegerv(GL_COMPRESSED_TEXTURE_FORMATS, cmpFormat) );
  1953. for (GLint ii = 0; ii < numCmpFormats; ++ii)
  1954. {
  1955. GLint internalFmt = cmpFormat[ii];
  1956. uint32_t fmt = uint32_t(TextureFormat::Unknown);
  1957. for (uint32_t jj = 0; jj < fmt; ++jj)
  1958. {
  1959. if (s_textureFormat[jj].m_internalFmt == (GLenum)internalFmt)
  1960. {
  1961. s_textureFormat[jj].m_supported = true;
  1962. fmt = jj;
  1963. }
  1964. }
  1965. BX_TRACE(" %3d: %8x %s", ii, internalFmt, getName( (TextureFormat::Enum)fmt) );
  1966. }
  1967. }
  1968. if (BX_ENABLED(BGFX_CONFIG_DEBUG) )
  1969. {
  1970. #define GL_GET(_pname, _min) BX_TRACE(" " #_pname " %d (min: %d)", glGet(_pname), _min)
  1971. BX_TRACE("Defaults:");
  1972. #if BGFX_CONFIG_RENDERER_OPENGL >= 41 || BGFX_CONFIG_RENDERER_OPENGLES
  1973. GL_GET(GL_MAX_FRAGMENT_UNIFORM_VECTORS, 16);
  1974. GL_GET(GL_MAX_VERTEX_UNIFORM_VECTORS, 128);
  1975. GL_GET(GL_MAX_VARYING_VECTORS, 8);
  1976. #else
  1977. GL_GET(GL_MAX_FRAGMENT_UNIFORM_COMPONENTS, 16 * 4);
  1978. GL_GET(GL_MAX_VERTEX_UNIFORM_COMPONENTS, 128 * 4);
  1979. GL_GET(GL_MAX_VARYING_FLOATS, 8 * 4);
  1980. #endif // BGFX_CONFIG_RENDERER_OPENGL >= 41 || BGFX_CONFIG_RENDERER_OPENGLES
  1981. GL_GET(GL_MAX_VERTEX_ATTRIBS, 8);
  1982. GL_GET(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, 8);
  1983. GL_GET(GL_MAX_CUBE_MAP_TEXTURE_SIZE, 16);
  1984. GL_GET(GL_MAX_TEXTURE_IMAGE_UNITS, 8);
  1985. GL_GET(GL_MAX_TEXTURE_SIZE, 64);
  1986. GL_GET(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, 0);
  1987. GL_GET(GL_MAX_RENDERBUFFER_SIZE, 1);
  1988. GL_GET(GL_MAX_COLOR_ATTACHMENTS, 1);
  1989. GL_GET(GL_MAX_DRAW_BUFFERS, 1);
  1990. GL_GET(GL_MAX_LABEL_LENGTH, 0);
  1991. #undef GL_GET
  1992. BX_TRACE(" Vendor: %s", m_vendor);
  1993. BX_TRACE(" Renderer: %s", m_renderer);
  1994. BX_TRACE(" Version: %s", m_version);
  1995. BX_TRACE("GLSL version: %s", m_glslVersion);
  1996. }
  1997. // Initial binary shader hash depends on driver version.
  1998. m_hash = ( (BX_PLATFORM_WINDOWS<<1) | BX_ARCH_64BIT)
  1999. ^ (uint64_t(getGLStringHash(GL_VENDOR ) )<<32)
  2000. ^ (uint64_t(getGLStringHash(GL_RENDERER) )<<0 )
  2001. ^ (uint64_t(getGLStringHash(GL_VERSION ) )<<16)
  2002. ;
  2003. if (BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGLES >= 31)
  2004. && 0 == bx::strCmp(m_vendor, "Imagination Technologies")
  2005. && !bx::strFind(m_version, "(SDK 3.5@3510720)").isEmpty() )
  2006. {
  2007. // Skip initializing extensions that are broken in emulator.
  2008. s_extension[Extension::ARB_program_interface_query ].m_initialize =
  2009. s_extension[Extension::ARB_shader_storage_buffer_object].m_initialize = false;
  2010. }
  2011. if (BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGLES)
  2012. && 0 == bx::strCmp(m_vendor, "Imagination Technologies")
  2013. && !bx::strFind(m_version, "1.8@905891").isEmpty() )
  2014. {
  2015. m_workaround.m_detachShader = false;
  2016. }
  2017. if (BX_ENABLED(BGFX_CONFIG_RENDERER_USE_EXTENSIONS) )
  2018. {
  2019. const char* extensions = (const char*)glGetString(GL_EXTENSIONS);
  2020. getGlError(); // ignore error if glGetString returns NULL.
  2021. if (NULL != extensions)
  2022. {
  2023. bx::StringView ext(extensions);
  2024. uint32_t index = 0;
  2025. while (!ext.isEmpty() )
  2026. {
  2027. const bx::StringView space = bx::strFind(ext, ' ');
  2028. const bx::StringView token = bx::StringView(ext.getPtr(), space.getPtr() );
  2029. updateExtension(token);
  2030. ext.set(space.getPtr() + (space.isEmpty() ? 0 : 1), ext.getTerm() );
  2031. ++index;
  2032. }
  2033. }
  2034. else if (NULL != glGetStringi)
  2035. {
  2036. GLint numExtensions = 0;
  2037. glGetIntegerv(GL_NUM_EXTENSIONS, &numExtensions);
  2038. getGlError(); // ignore error if glGetIntegerv returns NULL.
  2039. for (GLint index = 0; index < numExtensions; ++index)
  2040. {
  2041. const char* name = (const char*)glGetStringi(GL_EXTENSIONS, index);
  2042. updateExtension(name);
  2043. }
  2044. }
  2045. BX_TRACE("Supported extensions:");
  2046. for (uint32_t ii = 0; ii < Extension::Count; ++ii)
  2047. {
  2048. if (s_extension[ii].m_supported)
  2049. {
  2050. BX_TRACE("\t%2d: %s", ii, s_extension[ii].m_name);
  2051. }
  2052. }
  2053. }
  2054. if (BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGL)
  2055. && !s_extension[Extension::ARB_framebuffer_object].m_supported)
  2056. {
  2057. BX_TRACE("Init error: ARB_framebuffer_object not supported.");
  2058. goto error;
  2059. }
  2060. {
  2061. // Allow all texture filters.
  2062. bx::memSet(s_textureFilter, true, BX_COUNTOF(s_textureFilter) );
  2063. bool bc123Supported = 0
  2064. || s_extension[Extension::EXT_texture_compression_s3tc ].m_supported
  2065. || s_extension[Extension::MOZ_WEBGL_compressed_texture_s3tc ].m_supported
  2066. || s_extension[Extension::WEBGL_compressed_texture_s3tc ].m_supported
  2067. || s_extension[Extension::WEBKIT_WEBGL_compressed_texture_s3tc].m_supported
  2068. ;
  2069. s_textureFormat[TextureFormat::BC1].m_supported |= bc123Supported
  2070. || s_extension[Extension::ANGLE_texture_compression_dxt1].m_supported
  2071. || s_extension[Extension::EXT_texture_compression_dxt1 ].m_supported
  2072. ;
  2073. if (!s_textureFormat[TextureFormat::BC1].m_supported
  2074. && ( s_textureFormat[TextureFormat::BC2].m_supported || s_textureFormat[TextureFormat::BC3].m_supported) )
  2075. {
  2076. // If RGBA_S3TC_DXT1 is not supported, maybe RGB_S3TC_DXT1 is?
  2077. for (GLint ii = 0; ii < numCmpFormats; ++ii)
  2078. {
  2079. if (GL_COMPRESSED_RGB_S3TC_DXT1_EXT == cmpFormat[ii])
  2080. {
  2081. setTextureFormat(TextureFormat::BC1, GL_COMPRESSED_RGB_S3TC_DXT1_EXT, GL_COMPRESSED_RGB_S3TC_DXT1_EXT);
  2082. s_textureFormat[TextureFormat::BC1].m_supported = true;
  2083. break;
  2084. }
  2085. }
  2086. }
  2087. s_textureFormat[TextureFormat::BC2].m_supported |= bc123Supported
  2088. || s_extension[Extension::ANGLE_texture_compression_dxt3 ].m_supported
  2089. || s_extension[Extension::CHROMIUM_texture_compression_dxt3].m_supported
  2090. ;
  2091. s_textureFormat[TextureFormat::BC3].m_supported |= bc123Supported
  2092. || s_extension[Extension::ANGLE_texture_compression_dxt5 ].m_supported
  2093. || s_extension[Extension::CHROMIUM_texture_compression_dxt5].m_supported
  2094. ;
  2095. if (s_extension[Extension::EXT_texture_compression_latc].m_supported)
  2096. {
  2097. setTextureFormat(TextureFormat::BC4, GL_COMPRESSED_LUMINANCE_LATC1_EXT, GL_COMPRESSED_LUMINANCE_LATC1_EXT);
  2098. setTextureFormat(TextureFormat::BC5, GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT, GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT);
  2099. }
  2100. if (s_extension[Extension::ARB_texture_compression_rgtc].m_supported
  2101. || s_extension[Extension::EXT_texture_compression_rgtc].m_supported)
  2102. {
  2103. setTextureFormat(TextureFormat::BC4, GL_COMPRESSED_RED_RGTC1, GL_COMPRESSED_RED_RGTC1);
  2104. setTextureFormat(TextureFormat::BC5, GL_COMPRESSED_RG_RGTC2, GL_COMPRESSED_RG_RGTC2);
  2105. }
  2106. bool etc1Supported = 0
  2107. || s_extension[Extension::OES_compressed_ETC1_RGB8_texture].m_supported
  2108. || s_extension[Extension::WEBGL_compressed_texture_etc1 ].m_supported
  2109. ;
  2110. s_textureFormat[TextureFormat::ETC1].m_supported |= etc1Supported;
  2111. bool etc2Supported = !!(BGFX_CONFIG_RENDERER_OPENGLES >= 30)
  2112. || s_extension[Extension::ARB_ES3_compatibility].m_supported
  2113. ;
  2114. s_textureFormat[TextureFormat::ETC2 ].m_supported |= etc2Supported;
  2115. s_textureFormat[TextureFormat::ETC2A ].m_supported |= etc2Supported;
  2116. s_textureFormat[TextureFormat::ETC2A1].m_supported |= etc2Supported;
  2117. if (!s_textureFormat[TextureFormat::ETC1].m_supported
  2118. && s_textureFormat[TextureFormat::ETC2].m_supported)
  2119. {
  2120. // When ETC2 is supported override ETC1 texture format settings.
  2121. s_textureFormat[TextureFormat::ETC1].m_internalFmt = GL_COMPRESSED_RGB8_ETC2;
  2122. s_textureFormat[TextureFormat::ETC1].m_fmt = GL_COMPRESSED_RGB8_ETC2;
  2123. s_textureFormat[TextureFormat::ETC1].m_supported = true;
  2124. }
  2125. bool ptc1Supported = 0
  2126. || s_extension[Extension::IMG_texture_compression_pvrtc ].m_supported
  2127. || s_extension[Extension::WEBGL_compressed_texture_pvrtc].m_supported
  2128. ;
  2129. s_textureFormat[TextureFormat::PTC12 ].m_supported |= ptc1Supported;
  2130. s_textureFormat[TextureFormat::PTC14 ].m_supported |= ptc1Supported;
  2131. s_textureFormat[TextureFormat::PTC12A].m_supported |= ptc1Supported;
  2132. s_textureFormat[TextureFormat::PTC14A].m_supported |= ptc1Supported;
  2133. bool ptc2Supported = s_extension[Extension::IMG_texture_compression_pvrtc2].m_supported;
  2134. s_textureFormat[TextureFormat::PTC22].m_supported |= ptc2Supported;
  2135. s_textureFormat[TextureFormat::PTC24].m_supported |= ptc2Supported;
  2136. if (BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGLES) )
  2137. {
  2138. if (glVersion < 30)
  2139. {
  2140. setTextureFormat(TextureFormat::RGBA16F, GL_RGBA, GL_RGBA, GL_HALF_FLOAT_OES);
  2141. setTextureFormat(TextureFormat::RGBA32F, GL_RGBA, GL_RGBA, GL_FLOAT);
  2142. // internalFormat and format must match:
  2143. // https://www.khronos.org/opengles/sdk/docs/man/xhtml/glTexImage2D.xml
  2144. setTextureFormat(TextureFormat::RGBA8, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE);
  2145. setTextureFormat(TextureFormat::R5G6B5, GL_RGB, GL_RGB, GL_UNSIGNED_SHORT_5_6_5_REV);
  2146. setTextureFormat(TextureFormat::RGBA4, GL_RGBA, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4_REV);
  2147. setTextureFormat(TextureFormat::RGB5A1, GL_RGBA, GL_RGBA, GL_UNSIGNED_SHORT_1_5_5_5_REV);
  2148. if (s_extension[Extension::EXT_sRGB].m_supported)
  2149. {
  2150. setTextureFormatSrgb(TextureFormat::RGBA8, GL_SRGB_ALPHA_EXT, GL_SRGB_ALPHA_EXT);
  2151. setTextureFormatSrgb(TextureFormat::RGB8, GL_SRGB_EXT, GL_SRGB_EXT);
  2152. }
  2153. if (s_extension[Extension::OES_texture_half_float].m_supported
  2154. || s_extension[Extension::OES_texture_float ].m_supported)
  2155. {
  2156. // https://www.khronos.org/registry/gles/extensions/OES/OES_texture_float.txt
  2157. // When half/float is available via extensions texture will be marked as
  2158. // incomplete if it uses anything other than nearest filter.
  2159. const bool linear16F = s_extension[Extension::OES_texture_half_float_linear].m_supported;
  2160. const bool linear32F = s_extension[Extension::OES_texture_float_linear ].m_supported;
  2161. s_textureFilter[TextureFormat::R16F] = linear16F;
  2162. s_textureFilter[TextureFormat::RG16F] = linear16F;
  2163. s_textureFilter[TextureFormat::RGBA16F] = linear16F;
  2164. s_textureFilter[TextureFormat::R32F] = linear32F;
  2165. s_textureFilter[TextureFormat::RG32F] = linear32F;
  2166. s_textureFilter[TextureFormat::RGBA32F] = linear32F;
  2167. }
  2168. }
  2169. else
  2170. {
  2171. setTextureFormat(TextureFormat::R16F, GL_R16F, GL_RED, 0x140B /* == GL_HALF_FLOAT, but bgfx overwrites it globally with GL_HALF_FLOAT_OES */);
  2172. setTextureFormat(TextureFormat::RG16F, GL_RG16F, GL_RG, 0x140B /* == GL_HALF_FLOAT, but bgfx overwrites it globally with GL_HALF_FLOAT_OES */);
  2173. setTextureFormat(TextureFormat::RGBA16F, GL_RGBA16F, GL_RGBA, 0x140B /* == GL_HALF_FLOAT, but bgfx overwrites it globally with GL_HALF_FLOAT_OES */);
  2174. }
  2175. if (BX_ENABLED(BX_PLATFORM_EMSCRIPTEN)
  2176. && (s_extension[Extension::WEBGL_depth_texture].m_supported
  2177. || s_extension[Extension::MOZ_WEBGL_depth_texture].m_supported
  2178. || s_extension[Extension::WEBKIT_WEBGL_depth_texture].m_supported))
  2179. {
  2180. setTextureFormat(TextureFormat::D16, GL_DEPTH_COMPONENT, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT);
  2181. setTextureFormat(TextureFormat::D24, GL_DEPTH_COMPONENT, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT); // N.b. OpenGL ES does not guarantee that there are 24 bits available here, could be 16. See https://www.khronos.org/registry/webgl/extensions/WEBGL_depth_texture/
  2182. setTextureFormat(TextureFormat::D32, GL_DEPTH_COMPONENT, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT); // N.b. same as above.
  2183. setTextureFormat(TextureFormat::D24S8, GL_DEPTH_STENCIL, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8);
  2184. }
  2185. // OpenGL ES 3.0 depth formats.
  2186. if (glVersion >= 30)
  2187. {
  2188. setTextureFormat(TextureFormat::D16, GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT);
  2189. setTextureFormat(TextureFormat::D24, GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT);
  2190. setTextureFormat(TextureFormat::D32, GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT);
  2191. setTextureFormat(TextureFormat::D24S8, GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8);
  2192. setTextureFormat(TextureFormat::D16F, GL_DEPTH_COMPONENT32F, GL_DEPTH_COMPONENT, GL_FLOAT); // GLES 3.0 does not have D16F, overshoot to D32F
  2193. setTextureFormat(TextureFormat::D24F, GL_DEPTH_COMPONENT32F, GL_DEPTH_COMPONENT, GL_FLOAT); // GLES 3.0 does not have D24F, overshoot to D32F
  2194. setTextureFormat(TextureFormat::D32F, GL_DEPTH_COMPONENT32F, GL_DEPTH_COMPONENT, GL_FLOAT);
  2195. setTextureFormat(TextureFormat::D0S8, GL_STENCIL_INDEX8, GL_STENCIL_INDEX, GL_UNSIGNED_BYTE); // Only works as renderbuffer, not as texture
  2196. }
  2197. }
  2198. if (BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGL)
  2199. || BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGLES >= 30) )
  2200. {
  2201. setTextureFormat(TextureFormat::R8I, GL_R8I, GL_RED_INTEGER, GL_BYTE);
  2202. setTextureFormat(TextureFormat::R8U, GL_R8UI, GL_RED_INTEGER, GL_UNSIGNED_BYTE);
  2203. setTextureFormat(TextureFormat::R16I, GL_R16I, GL_RED_INTEGER, GL_SHORT);
  2204. setTextureFormat(TextureFormat::R16U, GL_R16UI, GL_RED_INTEGER, GL_UNSIGNED_SHORT);
  2205. // setTextureFormat(TextureFormat::RG16, GL_RG16UI, GL_RG_INTEGER, GL_UNSIGNED_SHORT);
  2206. // setTextureFormat(TextureFormat::RGBA16, GL_RGBA16UI, GL_RGBA_INTEGER, GL_UNSIGNED_SHORT);
  2207. setTextureFormat(TextureFormat::R32U, GL_R32UI, GL_RED_INTEGER, GL_UNSIGNED_INT);
  2208. setTextureFormat(TextureFormat::RG32U, GL_RG32UI, GL_RG_INTEGER, GL_UNSIGNED_INT);
  2209. setTextureFormat(TextureFormat::RGBA32U, GL_RGBA32UI, GL_RGBA_INTEGER, GL_UNSIGNED_INT);
  2210. }
  2211. if (s_extension[Extension::EXT_texture_format_BGRA8888 ].m_supported
  2212. || s_extension[Extension::EXT_bgra ].m_supported
  2213. || s_extension[Extension::IMG_texture_format_BGRA8888 ].m_supported
  2214. || s_extension[Extension::APPLE_texture_format_BGRA8888].m_supported)
  2215. {
  2216. if (BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGL) )
  2217. {
  2218. m_readPixelsFmt = GL_BGRA;
  2219. }
  2220. // Mixing GLES and GL extensions here. OpenGL EXT_bgra and
  2221. // APPLE_texture_format_BGRA8888 wants
  2222. // format to be BGRA but internal format to stay RGBA, but
  2223. // EXT_texture_format_BGRA8888 wants both format and internal
  2224. // format to be BGRA.
  2225. //
  2226. // Reference(s):
  2227. // - https://web.archive.org/web/20181126035829/https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_texture_format_BGRA8888.txt
  2228. // - https://web.archive.org/web/20181126035841/https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_bgra.txt
  2229. // - https://web.archive.org/web/20181126035851/https://www.khronos.org/registry/OpenGL/extensions/APPLE/APPLE_texture_format_BGRA8888.txt
  2230. //
  2231. if (!s_extension[Extension::EXT_bgra ].m_supported
  2232. && !s_extension[Extension::APPLE_texture_format_BGRA8888].m_supported)
  2233. {
  2234. s_textureFormat[TextureFormat::BGRA8].m_internalFmt = GL_BGRA;
  2235. }
  2236. if (!isTextureFormatValid(TextureFormat::BGRA8) )
  2237. {
  2238. // Revert back to RGBA if texture can't be created.
  2239. setTextureFormat(TextureFormat::BGRA8, GL_RGBA, GL_BGRA, GL_UNSIGNED_BYTE);
  2240. }
  2241. }
  2242. if (BX_ENABLED(BX_PLATFORM_EMSCRIPTEN) )
  2243. {
  2244. // OpenGL ES does not have reversed BGRA4 and BGR5A1 support.
  2245. setTextureFormat(TextureFormat::RGBA4, GL_RGBA, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4);
  2246. setTextureFormat(TextureFormat::RGB5A1, GL_RGBA, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1);
  2247. setTextureFormat(TextureFormat::R5G6B5, GL_RGB, GL_RGB, GL_UNSIGNED_SHORT_5_6_5);
  2248. if (glVersion < 30)
  2249. {
  2250. // OpenGL ES 2.0 uses unsized internal formats.
  2251. s_textureFormat[TextureFormat::RGB8].m_internalFmt = GL_RGB;
  2252. // OpenGL ES 2.0 does not have R8 texture format, only L8. Open GL ES 2.0 extension https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_texture_rg.txt
  2253. // adds support for R8 to GLES 2.0 core contexts. For those use L8 instead.
  2254. if (!s_extension[Extension::EXT_texture_rg].m_supported)
  2255. {
  2256. s_textureFormat[TextureFormat::R8].m_internalFmt = GL_LUMINANCE;
  2257. s_textureFormat[TextureFormat::R8].m_fmt = GL_LUMINANCE;
  2258. }
  2259. }
  2260. }
  2261. for (uint32_t ii = BX_ENABLED(BX_PLATFORM_IOS) ? TextureFormat::Unknown : 0 // skip test on iOS!
  2262. ; ii < TextureFormat::Count
  2263. ; ++ii
  2264. )
  2265. {
  2266. if (TextureFormat::Unknown != ii
  2267. && TextureFormat::UnknownDepth != ii)
  2268. {
  2269. s_textureFormat[ii].m_supported = isTextureFormatValid(TextureFormat::Enum(ii) );
  2270. }
  2271. }
  2272. if (BX_ENABLED(0) )
  2273. {
  2274. // Disable all compressed texture formats. For testing only.
  2275. for (uint32_t ii = 0; ii < TextureFormat::Unknown; ++ii)
  2276. {
  2277. s_textureFormat[ii].m_supported = false;
  2278. }
  2279. }
  2280. const bool computeSupport = false
  2281. || !!(BGFX_CONFIG_RENDERER_OPENGLES >= 31)
  2282. || s_extension[Extension::ARB_compute_shader].m_supported
  2283. ;
  2284. for (uint32_t ii = 0; ii < TextureFormat::Count; ++ii)
  2285. {
  2286. const TextureFormat::Enum fmt = TextureFormat::Enum(ii);
  2287. uint16_t supported = BGFX_CAPS_FORMAT_TEXTURE_NONE;
  2288. supported |= s_textureFormat[ii].m_supported
  2289. ? BGFX_CAPS_FORMAT_TEXTURE_2D
  2290. | BGFX_CAPS_FORMAT_TEXTURE_3D
  2291. | BGFX_CAPS_FORMAT_TEXTURE_CUBE
  2292. : BGFX_CAPS_FORMAT_TEXTURE_NONE
  2293. ;
  2294. supported |= isTextureFormatValid(fmt, true)
  2295. ? BGFX_CAPS_FORMAT_TEXTURE_2D_SRGB
  2296. | BGFX_CAPS_FORMAT_TEXTURE_3D_SRGB
  2297. | BGFX_CAPS_FORMAT_TEXTURE_CUBE_SRGB
  2298. : BGFX_CAPS_FORMAT_TEXTURE_NONE
  2299. ;
  2300. if (!bimg::isCompressed(bimg::TextureFormat::Enum(fmt) ) )
  2301. {
  2302. supported |= isTextureFormatValid(fmt, false, true)
  2303. ? BGFX_CAPS_FORMAT_TEXTURE_MIP_AUTOGEN
  2304. : BGFX_CAPS_FORMAT_TEXTURE_NONE
  2305. ;
  2306. }
  2307. supported |= computeSupport
  2308. && isImageFormatValid(fmt)
  2309. ? BGFX_CAPS_FORMAT_TEXTURE_IMAGE
  2310. : BGFX_CAPS_FORMAT_TEXTURE_NONE
  2311. ;
  2312. supported |= isFramebufferFormatValid(fmt)
  2313. ? BGFX_CAPS_FORMAT_TEXTURE_FRAMEBUFFER
  2314. : BGFX_CAPS_FORMAT_TEXTURE_NONE
  2315. ;
  2316. supported |= isFramebufferFormatValid(fmt, false, true)
  2317. ? BGFX_CAPS_FORMAT_TEXTURE_FRAMEBUFFER
  2318. : BGFX_CAPS_FORMAT_TEXTURE_NONE
  2319. ;
  2320. if (NULL != glGetInternalformativ)
  2321. {
  2322. GLint maxSamples;
  2323. glGetInternalformativ(GL_RENDERBUFFER
  2324. , s_textureFormat[ii].m_internalFmt
  2325. , GL_SAMPLES
  2326. , 1
  2327. , &maxSamples
  2328. );
  2329. GLenum err = getGlError();
  2330. supported |= 0 == err && maxSamples > 0
  2331. ? BGFX_CAPS_FORMAT_TEXTURE_FRAMEBUFFER_MSAA
  2332. : BGFX_CAPS_FORMAT_TEXTURE_NONE
  2333. ;
  2334. glGetInternalformativ(GL_TEXTURE_2D_MULTISAMPLE
  2335. , s_textureFormat[ii].m_internalFmt
  2336. , GL_SAMPLES
  2337. , 1
  2338. , &maxSamples
  2339. );
  2340. err = getGlError();
  2341. supported |= 0 == err && maxSamples > 0
  2342. ? BGFX_CAPS_FORMAT_TEXTURE_MSAA
  2343. : BGFX_CAPS_FORMAT_TEXTURE_NONE
  2344. ;
  2345. }
  2346. g_caps.formats[ii] = supported;
  2347. }
  2348. g_caps.supported |= !!(BGFX_CONFIG_RENDERER_OPENGL || BGFX_CONFIG_RENDERER_OPENGLES >= 30)
  2349. || s_extension[Extension::OES_texture_3D].m_supported
  2350. ? BGFX_CAPS_TEXTURE_3D
  2351. : 0
  2352. ;
  2353. g_caps.supported |= !!(BGFX_CONFIG_RENDERER_OPENGL || BGFX_CONFIG_RENDERER_OPENGLES >= 30)
  2354. || s_extension[Extension::EXT_shadow_samplers].m_supported
  2355. ? BGFX_CAPS_TEXTURE_COMPARE_ALL
  2356. : 0
  2357. ;
  2358. g_caps.supported |= !!(BGFX_CONFIG_RENDERER_OPENGL || BGFX_CONFIG_RENDERER_OPENGLES >= 30)
  2359. || s_extension[Extension::OES_vertex_half_float].m_supported
  2360. ? BGFX_CAPS_VERTEX_ATTRIB_HALF
  2361. : 0
  2362. ;
  2363. g_caps.supported |= false
  2364. || s_extension[Extension::ARB_vertex_type_2_10_10_10_rev].m_supported
  2365. || s_extension[Extension::OES_vertex_type_10_10_10_2].m_supported
  2366. ? BGFX_CAPS_VERTEX_ATTRIB_UINT10
  2367. : 0
  2368. ;
  2369. g_caps.supported |= !!(BGFX_CONFIG_RENDERER_OPENGL || BGFX_CONFIG_RENDERER_OPENGLES >= 30)
  2370. || s_extension[Extension::EXT_frag_depth].m_supported
  2371. ? BGFX_CAPS_FRAGMENT_DEPTH
  2372. : 0
  2373. ;
  2374. g_caps.supported |= s_extension[Extension::ARB_draw_buffers_blend].m_supported
  2375. ? BGFX_CAPS_BLEND_INDEPENDENT
  2376. : 0
  2377. ;
  2378. g_caps.supported |= s_extension[Extension::INTEL_fragment_shader_ordering].m_supported
  2379. ? BGFX_CAPS_FRAGMENT_ORDERING
  2380. : 0
  2381. ;
  2382. g_caps.supported |= !!(BGFX_CONFIG_RENDERER_OPENGL || BGFX_CONFIG_RENDERER_OPENGLES >= 30)
  2383. || s_extension[Extension::OES_element_index_uint].m_supported
  2384. ? BGFX_CAPS_INDEX32
  2385. : 0
  2386. ;
  2387. const bool drawIndirectSupported = false
  2388. || s_extension[Extension::AMD_multi_draw_indirect].m_supported
  2389. || s_extension[Extension::ARB_draw_indirect ].m_supported
  2390. || s_extension[Extension::ARB_multi_draw_indirect].m_supported
  2391. || s_extension[Extension::EXT_multi_draw_indirect].m_supported
  2392. ;
  2393. if (drawIndirectSupported)
  2394. {
  2395. if (NULL == glMultiDrawArraysIndirect
  2396. || NULL == glMultiDrawElementsIndirect)
  2397. {
  2398. glMultiDrawArraysIndirect = stubMultiDrawArraysIndirect;
  2399. glMultiDrawElementsIndirect = stubMultiDrawElementsIndirect;
  2400. }
  2401. }
  2402. g_caps.supported |= drawIndirectSupported
  2403. ? BGFX_CAPS_DRAW_INDIRECT
  2404. : 0
  2405. ;
  2406. if (BX_ENABLED(BX_PLATFORM_EMSCRIPTEN)
  2407. || NULL == glPolygonMode)
  2408. {
  2409. glPolygonMode = stubPolygonMode;
  2410. }
  2411. if (s_extension[Extension::ARB_copy_image].m_supported
  2412. || s_extension[Extension::EXT_copy_image].m_supported
  2413. || s_extension[Extension:: NV_copy_image].m_supported
  2414. || s_extension[Extension::OES_copy_image].m_supported)
  2415. {
  2416. m_blitSupported = NULL != glCopyImageSubData;
  2417. g_caps.supported |= m_blitSupported
  2418. ? BGFX_CAPS_TEXTURE_BLIT
  2419. : 0
  2420. ;
  2421. }
  2422. g_caps.supported |= m_readBackSupported
  2423. ? BGFX_CAPS_TEXTURE_READ_BACK
  2424. : 0
  2425. ;
  2426. g_caps.supported |= false
  2427. || s_extension[Extension::EXT_texture_array].m_supported
  2428. || s_extension[Extension::EXT_gpu_shader4].m_supported
  2429. || (!!(BGFX_CONFIG_RENDERER_OPENGLES >= 30) && !BX_ENABLED(BX_PLATFORM_EMSCRIPTEN) )
  2430. ? BGFX_CAPS_TEXTURE_2D_ARRAY
  2431. : 0
  2432. ;
  2433. g_caps.supported |= false
  2434. || s_extension[Extension::EXT_gpu_shader4].m_supported
  2435. || (!!(BGFX_CONFIG_RENDERER_OPENGLES >= 30) && !BX_ENABLED(BX_PLATFORM_EMSCRIPTEN) )
  2436. ? BGFX_CAPS_VERTEX_ID
  2437. : 0
  2438. ;
  2439. g_caps.supported |= false
  2440. || s_extension[Extension::ARB_texture_cube_map_array].m_supported
  2441. || s_extension[Extension::EXT_texture_cube_map_array].m_supported
  2442. ? BGFX_CAPS_TEXTURE_CUBE_ARRAY
  2443. : 0
  2444. ;
  2445. g_caps.limits.maxTextureSize = uint16_t(glGet(GL_MAX_TEXTURE_SIZE) );
  2446. g_caps.limits.maxTextureLayers = BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGL >= 31) || BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGLES >= 31) || s_extension[Extension::EXT_texture_array].m_supported ? uint16_t(bx::max(glGet(GL_MAX_ARRAY_TEXTURE_LAYERS), 1) ) : 1;
  2447. g_caps.limits.maxComputeBindings = computeSupport ? BGFX_MAX_COMPUTE_BINDINGS : 0;
  2448. g_caps.limits.maxVertexStreams = BGFX_CONFIG_MAX_VERTEX_STREAMS;
  2449. if (BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGL)
  2450. || BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGLES >= 30)
  2451. || s_extension[Extension::EXT_draw_buffers ].m_supported
  2452. || s_extension[Extension::WEBGL_draw_buffers].m_supported)
  2453. {
  2454. g_caps.limits.maxFBAttachments = uint8_t(bx::uint32_clamp(
  2455. glGet(GL_MAX_DRAW_BUFFERS)
  2456. , 1
  2457. , BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS)
  2458. );
  2459. }
  2460. // if (s_extension[Extension::ARB_clip_control].m_supported)
  2461. // {
  2462. // GL_CHECK(glClipControl(GL_LOWER_LEFT, GL_ZERO_TO_ONE) );
  2463. // g_caps.originBottomLeft = true;
  2464. // }
  2465. // else
  2466. {
  2467. g_caps.homogeneousDepth = true;
  2468. g_caps.originBottomLeft = true;
  2469. }
  2470. m_vaoSupport = !BX_ENABLED(BX_PLATFORM_EMSCRIPTEN)
  2471. && (!!(BGFX_CONFIG_RENDERER_OPENGLES >= 30)
  2472. || s_extension[Extension::ARB_vertex_array_object].m_supported
  2473. || s_extension[Extension::OES_vertex_array_object].m_supported
  2474. );
  2475. if (m_vaoSupport)
  2476. {
  2477. GL_CHECK(glGenVertexArrays(1, &m_vao) );
  2478. }
  2479. m_samplerObjectSupport = !BX_ENABLED(BX_PLATFORM_EMSCRIPTEN)
  2480. && (!!(BGFX_CONFIG_RENDERER_OPENGLES >= 30)
  2481. || s_extension[Extension::ARB_sampler_objects].m_supported
  2482. );
  2483. m_shadowSamplersSupport = !!(BGFX_CONFIG_RENDERER_OPENGL || BGFX_CONFIG_RENDERER_OPENGLES >= 30)
  2484. || s_extension[Extension::EXT_shadow_samplers].m_supported
  2485. ;
  2486. m_programBinarySupport = !BX_ENABLED(BX_PLATFORM_EMSCRIPTEN)
  2487. && (!!(BGFX_CONFIG_RENDERER_OPENGLES >= 30)
  2488. || s_extension[Extension::ARB_get_program_binary].m_supported
  2489. || s_extension[Extension::OES_get_program_binary].m_supported
  2490. || s_extension[Extension::IMG_shader_binary ].m_supported
  2491. );
  2492. m_textureSwizzleSupport = false
  2493. || s_extension[Extension::ARB_texture_swizzle].m_supported
  2494. || s_extension[Extension::EXT_texture_swizzle].m_supported
  2495. ;
  2496. m_depthTextureSupport = !!(BGFX_CONFIG_RENDERER_OPENGL || BGFX_CONFIG_RENDERER_OPENGLES >= 30)
  2497. || s_extension[Extension::ANGLE_depth_texture ].m_supported
  2498. || s_extension[Extension::CHROMIUM_depth_texture ].m_supported
  2499. || s_extension[Extension::GOOGLE_depth_texture ].m_supported
  2500. || s_extension[Extension::OES_depth_texture ].m_supported
  2501. || s_extension[Extension::MOZ_WEBGL_depth_texture ].m_supported
  2502. || s_extension[Extension::WEBGL_depth_texture ].m_supported
  2503. || s_extension[Extension::WEBKIT_WEBGL_depth_texture].m_supported
  2504. ;
  2505. m_timerQuerySupport = false
  2506. || s_extension[Extension::ANGLE_timer_query ].m_supported
  2507. || s_extension[Extension::ARB_timer_query ].m_supported
  2508. || s_extension[Extension::EXT_disjoint_timer_query].m_supported
  2509. || s_extension[Extension::EXT_timer_query ].m_supported
  2510. ;
  2511. m_timerQuerySupport &= true
  2512. && NULL != glQueryCounter
  2513. && NULL != glGetQueryObjectiv
  2514. && NULL != glGetQueryObjectui64v
  2515. ;
  2516. m_occlusionQuerySupport = false
  2517. || s_extension[Extension::ARB_occlusion_query ].m_supported
  2518. || s_extension[Extension::ARB_occlusion_query2 ].m_supported
  2519. || s_extension[Extension::EXT_occlusion_query_boolean].m_supported
  2520. || s_extension[Extension::NV_occlusion_query ].m_supported
  2521. ;
  2522. m_occlusionQuerySupport &= true
  2523. && NULL != glGenQueries
  2524. && NULL != glDeleteQueries
  2525. && NULL != glBeginQuery
  2526. && NULL != glEndQuery
  2527. ;
  2528. m_atocSupport = s_extension[Extension::ARB_multisample].m_supported;
  2529. m_conservativeRasterSupport = s_extension[Extension::NV_conservative_raster].m_supported;
  2530. m_imageLoadStoreSupport = false
  2531. || s_extension[Extension::ARB_shader_image_load_store].m_supported
  2532. || s_extension[Extension::EXT_shader_image_load_store].m_supported
  2533. ;
  2534. g_caps.supported |= 0
  2535. | (m_atocSupport ? BGFX_CAPS_ALPHA_TO_COVERAGE : 0)
  2536. | (m_conservativeRasterSupport ? BGFX_CAPS_CONSERVATIVE_RASTER : 0)
  2537. | (m_occlusionQuerySupport ? BGFX_CAPS_OCCLUSION_QUERY : 0)
  2538. | (m_depthTextureSupport ? BGFX_CAPS_TEXTURE_COMPARE_LEQUAL : 0)
  2539. | (computeSupport ? BGFX_CAPS_COMPUTE : 0)
  2540. | (m_imageLoadStoreSupport ? BGFX_CAPS_FRAMEBUFFER_RW : 0)
  2541. ;
  2542. g_caps.supported |= m_glctx.getCaps();
  2543. if (BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGLES) )
  2544. {
  2545. m_srgbWriteControlSupport = s_extension[Extension::EXT_sRGB_write_control].m_supported;
  2546. m_borderColorSupport = s_extension[Extension::NV_texture_border_clamp].m_supported;
  2547. s_textureAddress[BGFX_SAMPLER_U_BORDER>>BGFX_SAMPLER_U_SHIFT] = s_extension[Extension::NV_texture_border_clamp].m_supported
  2548. ? GL_CLAMP_TO_BORDER
  2549. : GL_CLAMP_TO_EDGE
  2550. ;
  2551. }
  2552. if (s_extension[Extension::EXT_texture_filter_anisotropic].m_supported)
  2553. {
  2554. GL_CHECK(glGetFloatv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &m_maxAnisotropyDefault) );
  2555. }
  2556. if (s_extension[Extension::ARB_texture_multisample].m_supported
  2557. || s_extension[Extension::ANGLE_framebuffer_multisample].m_supported)
  2558. {
  2559. GL_CHECK(glGetIntegerv(GL_MAX_SAMPLES, &m_maxMsaa) );
  2560. }
  2561. if (s_extension[Extension::OES_read_format].m_supported
  2562. && (s_extension[Extension::IMG_read_format].m_supported || s_extension[Extension::EXT_read_format_bgra].m_supported) )
  2563. {
  2564. m_readPixelsFmt = GL_BGRA;
  2565. }
  2566. else
  2567. {
  2568. m_readPixelsFmt = GL_RGBA;
  2569. }
  2570. if (BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGLES >= 30) )
  2571. {
  2572. g_caps.supported |= BGFX_CAPS_INSTANCING;
  2573. }
  2574. else
  2575. {
  2576. if (s_extension[Extension::ANGLE_instanced_arrays].m_supported
  2577. || s_extension[Extension::ARB_instanced_arrays].m_supported
  2578. || s_extension[Extension::EXT_instanced_arrays].m_supported)
  2579. {
  2580. if (NULL != glVertexAttribDivisor
  2581. && NULL != glDrawArraysInstanced
  2582. && NULL != glDrawElementsInstanced)
  2583. {
  2584. g_caps.supported |= BGFX_CAPS_INSTANCING;
  2585. }
  2586. }
  2587. if (0 == (g_caps.supported & BGFX_CAPS_INSTANCING) )
  2588. {
  2589. glVertexAttribDivisor = stubVertexAttribDivisor;
  2590. glDrawArraysInstanced = stubDrawArraysInstanced;
  2591. glDrawElementsInstanced = stubDrawElementsInstanced;
  2592. }
  2593. }
  2594. if (s_extension[Extension::ARB_debug_output].m_supported
  2595. || s_extension[Extension::KHR_debug].m_supported)
  2596. {
  2597. if (NULL != glDebugMessageControl
  2598. && NULL != glDebugMessageInsert
  2599. && NULL != glDebugMessageCallback
  2600. && NULL != glGetDebugMessageLog)
  2601. {
  2602. GL_CHECK(glDebugMessageCallback(debugProcCb, NULL) );
  2603. GL_CHECK(glDebugMessageControl(GL_DONT_CARE
  2604. , GL_DONT_CARE
  2605. , GL_DEBUG_SEVERITY_MEDIUM
  2606. , 0
  2607. , NULL
  2608. , GL_TRUE
  2609. ) );
  2610. }
  2611. }
  2612. if (NULL == glPushDebugGroup
  2613. || NULL == glPopDebugGroup)
  2614. {
  2615. glPushDebugGroup = stubPushDebugGroup;
  2616. glPopDebugGroup = stubPopDebugGroup;
  2617. }
  2618. if (s_extension[Extension::ARB_seamless_cube_map].m_supported)
  2619. {
  2620. GL_CHECK(glEnable(GL_TEXTURE_CUBE_MAP_SEAMLESS) );
  2621. }
  2622. if (NULL == glInsertEventMarker
  2623. || !s_extension[Extension::EXT_debug_marker].m_supported)
  2624. {
  2625. glInsertEventMarker = stubInsertEventMarker;
  2626. }
  2627. m_maxLabelLen = BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGLES >= 32) || BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGL >= 43) || s_extension[Extension::KHR_debug].m_supported ? uint16_t(glGet(GL_MAX_LABEL_LENGTH) ) : 0;
  2628. setGraphicsDebuggerPresent(s_extension[Extension::EXT_debug_tool].m_supported);
  2629. if (NULL == glObjectLabel)
  2630. {
  2631. glObjectLabel = stubObjectLabel;
  2632. }
  2633. if (NULL == glInvalidateFramebuffer)
  2634. {
  2635. glInvalidateFramebuffer = stubInvalidateFramebuffer;
  2636. }
  2637. if (m_timerQuerySupport)
  2638. {
  2639. m_gpuTimer.create();
  2640. }
  2641. if (m_occlusionQuerySupport)
  2642. {
  2643. m_occlusionQuery.create();
  2644. }
  2645. // Init reserved part of view name.
  2646. for (uint32_t ii = 0; ii < BGFX_CONFIG_MAX_VIEWS; ++ii)
  2647. {
  2648. bx::snprintf(s_viewName[ii], BGFX_CONFIG_MAX_VIEW_NAME_RESERVED+1, "%3d ", ii);
  2649. }
  2650. m_needPresent = false;
  2651. }
  2652. return true;
  2653. error:
  2654. switch (errorState)
  2655. {
  2656. case ErrorState::Default:
  2657. break;
  2658. }
  2659. m_glctx.destroy();
  2660. unloadRenderDoc(m_renderdocdll);
  2661. return false;
  2662. }
  2663. void shutdown()
  2664. {
  2665. if (m_vaoSupport)
  2666. {
  2667. GL_CHECK(glBindVertexArray(0) );
  2668. GL_CHECK(glDeleteVertexArrays(1, &m_vao) );
  2669. m_vao = 0;
  2670. }
  2671. captureFinish();
  2672. invalidateCache();
  2673. if (m_timerQuerySupport)
  2674. {
  2675. m_gpuTimer.destroy();
  2676. }
  2677. if (m_occlusionQuerySupport)
  2678. {
  2679. m_occlusionQuery.destroy();
  2680. }
  2681. destroyMsaaFbo();
  2682. m_glctx.destroy();
  2683. m_flip = false;
  2684. unloadRenderDoc(m_renderdocdll);
  2685. }
  2686. RendererType::Enum getRendererType() const override
  2687. {
  2688. if (BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGL) )
  2689. {
  2690. return RendererType::OpenGL;
  2691. }
  2692. return RendererType::OpenGLES;
  2693. }
  2694. const char* getRendererName() const override
  2695. {
  2696. return BGFX_RENDERER_OPENGL_NAME;
  2697. }
  2698. bool isDeviceRemoved() override
  2699. {
  2700. return false;
  2701. }
  2702. void flip() override
  2703. {
  2704. if (m_flip)
  2705. {
  2706. for (uint32_t ii = 1, num = m_numWindows; ii < num; ++ii)
  2707. {
  2708. FrameBufferGL& frameBuffer = m_frameBuffers[m_windows[ii].idx];
  2709. if (frameBuffer.m_needPresent)
  2710. {
  2711. m_glctx.swap(frameBuffer.m_swapChain);
  2712. frameBuffer.m_needPresent = false;
  2713. }
  2714. }
  2715. if (m_needPresent)
  2716. {
  2717. // Ensure the back buffer is bound as the source of the flip
  2718. GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, m_backBufferFbo));
  2719. m_glctx.swap();
  2720. m_needPresent = false;
  2721. }
  2722. }
  2723. }
  2724. void createIndexBuffer(IndexBufferHandle _handle, const Memory* _mem, uint16_t _flags) override
  2725. {
  2726. m_indexBuffers[_handle.idx].create(_mem->size, _mem->data, _flags);
  2727. }
  2728. void destroyIndexBuffer(IndexBufferHandle _handle) override
  2729. {
  2730. m_indexBuffers[_handle.idx].destroy();
  2731. }
  2732. void createVertexLayout(VertexLayoutHandle _handle, const VertexLayout& _layout) override
  2733. {
  2734. VertexLayout& layout = m_vertexLayouts[_handle.idx];
  2735. bx::memCopy(&layout, &_layout, sizeof(VertexLayout) );
  2736. dump(layout);
  2737. }
  2738. void destroyVertexLayout(VertexLayoutHandle /*_handle*/) override
  2739. {
  2740. }
  2741. void createVertexBuffer(VertexBufferHandle _handle, const Memory* _mem, VertexLayoutHandle _layoutHandle, uint16_t _flags) override
  2742. {
  2743. m_vertexBuffers[_handle.idx].create(_mem->size, _mem->data, _layoutHandle, _flags);
  2744. }
  2745. void destroyVertexBuffer(VertexBufferHandle _handle) override
  2746. {
  2747. m_vertexBuffers[_handle.idx].destroy();
  2748. }
  2749. void createDynamicIndexBuffer(IndexBufferHandle _handle, uint32_t _size, uint16_t _flags) override
  2750. {
  2751. m_indexBuffers[_handle.idx].create(_size, NULL, _flags);
  2752. }
  2753. void updateDynamicIndexBuffer(IndexBufferHandle _handle, uint32_t _offset, uint32_t _size, const Memory* _mem) override
  2754. {
  2755. m_indexBuffers[_handle.idx].update(_offset, bx::uint32_min(_size, _mem->size), _mem->data);
  2756. }
  2757. void destroyDynamicIndexBuffer(IndexBufferHandle _handle) override
  2758. {
  2759. m_indexBuffers[_handle.idx].destroy();
  2760. }
  2761. void createDynamicVertexBuffer(VertexBufferHandle _handle, uint32_t _size, uint16_t _flags) override
  2762. {
  2763. VertexLayoutHandle layoutHandle = BGFX_INVALID_HANDLE;
  2764. m_vertexBuffers[_handle.idx].create(_size, NULL, layoutHandle, _flags);
  2765. }
  2766. void updateDynamicVertexBuffer(VertexBufferHandle _handle, uint32_t _offset, uint32_t _size, const Memory* _mem) override
  2767. {
  2768. m_vertexBuffers[_handle.idx].update(_offset, bx::uint32_min(_size, _mem->size), _mem->data);
  2769. }
  2770. void destroyDynamicVertexBuffer(VertexBufferHandle _handle) override
  2771. {
  2772. m_vertexBuffers[_handle.idx].destroy();
  2773. }
  2774. void createShader(ShaderHandle _handle, const Memory* _mem) override
  2775. {
  2776. m_shaders[_handle.idx].create(_mem);
  2777. }
  2778. void destroyShader(ShaderHandle _handle) override
  2779. {
  2780. m_shaders[_handle.idx].destroy();
  2781. }
  2782. void createProgram(ProgramHandle _handle, ShaderHandle _vsh, ShaderHandle _fsh) override
  2783. {
  2784. ShaderGL dummyFragmentShader;
  2785. m_program[_handle.idx].create(m_shaders[_vsh.idx], isValid(_fsh) ? m_shaders[_fsh.idx] : dummyFragmentShader);
  2786. }
  2787. void destroyProgram(ProgramHandle _handle) override
  2788. {
  2789. m_program[_handle.idx].destroy();
  2790. }
  2791. void* createTexture(TextureHandle _handle, const Memory* _mem, uint64_t _flags, uint8_t _skip) override
  2792. {
  2793. m_textures[_handle.idx].create(_mem, _flags, _skip);
  2794. return NULL;
  2795. }
  2796. void updateTextureBegin(TextureHandle /*_handle*/, uint8_t /*_side*/, uint8_t /*_mip*/) override
  2797. {
  2798. }
  2799. void updateTexture(TextureHandle _handle, uint8_t _side, uint8_t _mip, const Rect& _rect, uint16_t _z, uint16_t _depth, uint16_t _pitch, const Memory* _mem) override
  2800. {
  2801. m_textures[_handle.idx].update(_side, _mip, _rect, _z, _depth, _pitch, _mem);
  2802. }
  2803. void updateTextureEnd() override
  2804. {
  2805. }
  2806. void readTexture(TextureHandle _handle, void* _data, uint8_t _mip) override
  2807. {
  2808. if (m_readBackSupported)
  2809. {
  2810. const TextureGL& texture = m_textures[_handle.idx];
  2811. const bool compressed = bimg::isCompressed(bimg::TextureFormat::Enum(texture.m_textureFormat) );
  2812. GL_CHECK(glBindTexture(texture.m_target, texture.m_id) );
  2813. if (compressed)
  2814. {
  2815. GL_CHECK(glGetCompressedTexImage(texture.m_target
  2816. , _mip
  2817. , _data
  2818. ) );
  2819. }
  2820. else
  2821. {
  2822. GL_CHECK(glGetTexImage(texture.m_target
  2823. , _mip
  2824. , texture.m_fmt
  2825. , texture.m_type
  2826. , _data
  2827. ) );
  2828. }
  2829. GL_CHECK(glBindTexture(texture.m_target, 0) );
  2830. }
  2831. else
  2832. {
  2833. const TextureGL& texture = m_textures[_handle.idx];
  2834. const bool compressed = bimg::isCompressed(bimg::TextureFormat::Enum(texture.m_textureFormat) );
  2835. if (!compressed)
  2836. {
  2837. Attachment at[1];
  2838. at[0].init(_handle);
  2839. FrameBufferGL frameBuffer;
  2840. frameBuffer.create(BX_COUNTOF(at), at);
  2841. GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, frameBuffer.m_fbo[0]) );
  2842. GL_CHECK(glFramebufferTexture2D(
  2843. GL_FRAMEBUFFER
  2844. , GL_COLOR_ATTACHMENT0
  2845. , GL_TEXTURE_2D
  2846. , texture.m_id
  2847. , at[0].mip
  2848. ) );
  2849. if (!BX_ENABLED(BX_PLATFORM_EMSCRIPTEN)
  2850. && !BX_ENABLED(BX_PLATFORM_IOS) )
  2851. {
  2852. GL_CHECK(glReadBuffer(GL_COLOR_ATTACHMENT0) );
  2853. }
  2854. if (GL_FRAMEBUFFER_COMPLETE == glCheckFramebufferStatus(GL_FRAMEBUFFER) )
  2855. {
  2856. GL_CHECK(glReadPixels(
  2857. 0
  2858. , 0
  2859. , texture.m_width
  2860. , texture.m_height
  2861. , m_readPixelsFmt
  2862. , GL_UNSIGNED_BYTE
  2863. , _data
  2864. ) );
  2865. }
  2866. frameBuffer.destroy();
  2867. }
  2868. }
  2869. }
  2870. void resizeTexture(TextureHandle _handle, uint16_t _width, uint16_t _height, uint8_t _numMips, uint16_t _numLayers) override
  2871. {
  2872. TextureGL& texture = m_textures[_handle.idx];
  2873. uint32_t size = sizeof(uint32_t) + sizeof(TextureCreate);
  2874. const Memory* mem = alloc(size);
  2875. bx::StaticMemoryBlockWriter writer(mem->data, mem->size);
  2876. uint32_t magic = BGFX_CHUNK_MAGIC_TEX;
  2877. bx::write(&writer, magic);
  2878. TextureCreate tc;
  2879. tc.m_width = _width;
  2880. tc.m_height = _height;
  2881. tc.m_depth = 0;
  2882. tc.m_numLayers = _numLayers;
  2883. tc.m_numMips = _numMips;
  2884. tc.m_format = TextureFormat::Enum(texture.m_requestedFormat);
  2885. tc.m_cubeMap = false;
  2886. tc.m_mem = NULL;
  2887. bx::write(&writer, tc);
  2888. texture.destroy();
  2889. texture.create(mem, texture.m_flags, 0);
  2890. release(mem);
  2891. }
  2892. void overrideInternal(TextureHandle _handle, uintptr_t _ptr) override
  2893. {
  2894. m_textures[_handle.idx].overrideInternal(_ptr);
  2895. }
  2896. uintptr_t getInternal(TextureHandle _handle) override
  2897. {
  2898. return uintptr_t(m_textures[_handle.idx].m_id);
  2899. }
  2900. void destroyTexture(TextureHandle _handle) override
  2901. {
  2902. m_textures[_handle.idx].destroy();
  2903. }
  2904. void createFrameBuffer(FrameBufferHandle _handle, uint8_t _num, const Attachment* _attachment) override
  2905. {
  2906. m_frameBuffers[_handle.idx].create(_num, _attachment);
  2907. }
  2908. void createFrameBuffer(FrameBufferHandle _handle, void* _nwh, uint32_t _width, uint32_t _height, TextureFormat::Enum _format, TextureFormat::Enum _depthFormat) override
  2909. {
  2910. uint16_t denseIdx = m_numWindows++;
  2911. m_windows[denseIdx] = _handle;
  2912. m_frameBuffers[_handle.idx].create(denseIdx, _nwh, _width, _height, _format, _depthFormat);
  2913. }
  2914. void destroyFrameBuffer(FrameBufferHandle _handle) override
  2915. {
  2916. uint16_t denseIdx = m_frameBuffers[_handle.idx].destroy();
  2917. if (UINT16_MAX != denseIdx)
  2918. {
  2919. --m_numWindows;
  2920. if (m_numWindows > 1)
  2921. {
  2922. FrameBufferHandle handle = m_windows[m_numWindows];
  2923. m_windows[m_numWindows] = {kInvalidHandle};
  2924. if (m_numWindows != denseIdx)
  2925. {
  2926. m_windows[denseIdx] = handle;
  2927. m_frameBuffers[handle.idx].m_denseIdx = denseIdx;
  2928. }
  2929. }
  2930. }
  2931. }
  2932. void createUniform(UniformHandle _handle, UniformType::Enum _type, uint16_t _num, const char* _name) override
  2933. {
  2934. if (NULL != m_uniforms[_handle.idx])
  2935. {
  2936. BX_FREE(g_allocator, m_uniforms[_handle.idx]);
  2937. }
  2938. uint32_t size = g_uniformTypeSize[_type]*_num;
  2939. void* data = BX_ALLOC(g_allocator, size);
  2940. bx::memSet(data, 0, size);
  2941. m_uniforms[_handle.idx] = data;
  2942. m_uniformReg.add(_handle, _name);
  2943. }
  2944. void destroyUniform(UniformHandle _handle) override
  2945. {
  2946. BX_FREE(g_allocator, m_uniforms[_handle.idx]);
  2947. m_uniforms[_handle.idx] = NULL;
  2948. m_uniformReg.remove(_handle);
  2949. }
  2950. void requestScreenShot(FrameBufferHandle _handle, const char* _filePath) override
  2951. {
  2952. SwapChainGL* swapChain = NULL;
  2953. uint32_t width = m_resolution.width;
  2954. uint32_t height = m_resolution.height;
  2955. if (isValid(_handle) )
  2956. {
  2957. const FrameBufferGL& frameBuffer = m_frameBuffers[_handle.idx];
  2958. swapChain = frameBuffer.m_swapChain;
  2959. width = frameBuffer.m_width;
  2960. height = frameBuffer.m_height;
  2961. }
  2962. m_glctx.makeCurrent(swapChain);
  2963. uint32_t length = width*height*4;
  2964. uint8_t* data = (uint8_t*)BX_ALLOC(g_allocator, length);
  2965. GL_CHECK(glReadPixels(0
  2966. , 0
  2967. , width
  2968. , height
  2969. , m_readPixelsFmt
  2970. , GL_UNSIGNED_BYTE
  2971. , data
  2972. ) );
  2973. if (GL_RGBA == m_readPixelsFmt)
  2974. {
  2975. bimg::imageSwizzleBgra8(data, width*4, width, height, data, width*4);
  2976. }
  2977. g_callback->screenShot(_filePath
  2978. , width
  2979. , height
  2980. , width*4
  2981. , data
  2982. , length
  2983. , true
  2984. );
  2985. BX_FREE(g_allocator, data);
  2986. }
  2987. void updateViewName(ViewId _id, const char* _name) override
  2988. {
  2989. bx::strCopy(&s_viewName[_id][BGFX_CONFIG_MAX_VIEW_NAME_RESERVED]
  2990. , BX_COUNTOF(s_viewName[0])-BGFX_CONFIG_MAX_VIEW_NAME_RESERVED
  2991. , _name
  2992. );
  2993. }
  2994. void updateUniform(uint16_t _loc, const void* _data, uint32_t _size) override
  2995. {
  2996. bx::memCopy(m_uniforms[_loc], _data, _size);
  2997. }
  2998. void invalidateOcclusionQuery(OcclusionQueryHandle _handle) override
  2999. {
  3000. m_occlusionQuery.invalidate(_handle);
  3001. }
  3002. void setMarker(const char* _marker, uint16_t _len) override
  3003. {
  3004. GL_CHECK(glInsertEventMarker(_len, _marker) );
  3005. }
  3006. virtual void setName(Handle _handle, const char* _name, uint16_t _len) override
  3007. {
  3008. uint16_t len = bx::min(_len, m_maxLabelLen);
  3009. switch (_handle.type)
  3010. {
  3011. case Handle::IndexBuffer:
  3012. GL_CHECK(glObjectLabel(GL_BUFFER, m_indexBuffers[_handle.idx].m_id, len, _name) );
  3013. break;
  3014. case Handle::Shader:
  3015. GL_CHECK(glObjectLabel(GL_SHADER, m_shaders[_handle.idx].m_id, len, _name) );
  3016. break;
  3017. case Handle::Texture:
  3018. {
  3019. GLint id = m_textures[_handle.idx].m_id;
  3020. if (0 != id)
  3021. {
  3022. GL_CHECK(glObjectLabel(GL_TEXTURE, id, len, _name) );
  3023. }
  3024. else
  3025. {
  3026. GL_CHECK(glObjectLabel(GL_RENDERBUFFER, m_textures[_handle.idx].m_rbo, len, _name) );
  3027. }
  3028. }
  3029. break;
  3030. case Handle::VertexBuffer:
  3031. GL_CHECK(glObjectLabel(GL_BUFFER, m_vertexBuffers[_handle.idx].m_id, len, _name) );
  3032. break;
  3033. default:
  3034. BX_CHECK(false, "Invalid handle type?! %d", _handle.type);
  3035. break;
  3036. }
  3037. }
  3038. void submitBlit(BlitState& _bs, uint16_t _view);
  3039. void submit(Frame* _render, ClearQuad& _clearQuad, TextVideoMemBlitter& _textVideoMemBlitter) override;
  3040. void blitSetup(TextVideoMemBlitter& _blitter) override
  3041. {
  3042. if (0 != m_vao)
  3043. {
  3044. GL_CHECK(glBindVertexArray(m_vao) );
  3045. }
  3046. uint32_t width = m_resolution.width;
  3047. uint32_t height = m_resolution.height;
  3048. GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, m_backBufferFbo) );
  3049. GL_CHECK(glViewport(0, 0, width, height) );
  3050. GL_CHECK(glDisable(GL_SCISSOR_TEST) );
  3051. GL_CHECK(glDisable(GL_STENCIL_TEST) );
  3052. GL_CHECK(glDisable(GL_DEPTH_TEST) );
  3053. GL_CHECK(glDepthFunc(GL_ALWAYS) );
  3054. GL_CHECK(glDisable(GL_CULL_FACE) );
  3055. GL_CHECK(glDisable(GL_BLEND) );
  3056. GL_CHECK(glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE) );
  3057. ProgramGL& program = m_program[_blitter.m_program.idx];
  3058. GL_CHECK(glUseProgram(program.m_id) );
  3059. GL_CHECK(glUniform1i(program.m_sampler[0], 0) );
  3060. float proj[16];
  3061. bx::mtxOrtho(proj, 0.0f, (float)width, (float)height, 0.0f, 0.0f, 1000.0f, 0.0f, g_caps.homogeneousDepth);
  3062. GL_CHECK(glUniformMatrix4fv(program.m_predefined[0].m_loc
  3063. , 1
  3064. , GL_FALSE
  3065. , proj
  3066. ) );
  3067. GL_CHECK(glActiveTexture(GL_TEXTURE0) );
  3068. GL_CHECK(glBindTexture(GL_TEXTURE_2D, m_textures[_blitter.m_texture.idx].m_id) );
  3069. if (!BX_ENABLED(BX_PLATFORM_OSX) )
  3070. {
  3071. if (BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGL)
  3072. || BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGLES >= 30) )
  3073. {
  3074. if (m_samplerObjectSupport)
  3075. {
  3076. GL_CHECK(glBindSampler(0, 0) );
  3077. }
  3078. }
  3079. }
  3080. }
  3081. void blitRender(TextVideoMemBlitter& _blitter, uint32_t _numIndices) override
  3082. {
  3083. const uint32_t numVertices = _numIndices*4/6;
  3084. if (0 < numVertices)
  3085. {
  3086. m_indexBuffers[_blitter.m_ib->handle.idx].update(0, _numIndices*2, _blitter.m_ib->data);
  3087. m_vertexBuffers[_blitter.m_vb->handle.idx].update(0, numVertices*_blitter.m_layout.m_stride, _blitter.m_vb->data);
  3088. VertexBufferGL& vb = m_vertexBuffers[_blitter.m_vb->handle.idx];
  3089. GL_CHECK(glBindBuffer(GL_ARRAY_BUFFER, vb.m_id) );
  3090. IndexBufferGL& ib = m_indexBuffers[_blitter.m_ib->handle.idx];
  3091. GL_CHECK(glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, ib.m_id) );
  3092. ProgramGL& program = m_program[_blitter.m_program.idx];
  3093. program.bindAttributesBegin();
  3094. program.bindAttributes(_blitter.m_layout, 0);
  3095. program.bindAttributesEnd();
  3096. GL_CHECK(glDrawElements(GL_TRIANGLES
  3097. , _numIndices
  3098. , GL_UNSIGNED_SHORT
  3099. , (void*)0
  3100. ) );
  3101. }
  3102. }
  3103. void updateResolution(const Resolution& _resolution)
  3104. {
  3105. m_maxAnisotropy = !!(_resolution.reset & BGFX_RESET_MAXANISOTROPY)
  3106. ? m_maxAnisotropyDefault
  3107. : 0.0f
  3108. ;
  3109. if (s_extension[Extension::ARB_depth_clamp].m_supported)
  3110. {
  3111. if (!!(_resolution.reset & BGFX_RESET_DEPTH_CLAMP) )
  3112. {
  3113. GL_CHECK(glEnable(GL_DEPTH_CLAMP) );
  3114. }
  3115. else
  3116. {
  3117. GL_CHECK(glDisable(GL_DEPTH_CLAMP) );
  3118. }
  3119. }
  3120. const uint32_t maskFlags = ~(0
  3121. | BGFX_RESET_MAXANISOTROPY
  3122. | BGFX_RESET_DEPTH_CLAMP
  3123. | BGFX_RESET_SUSPEND
  3124. );
  3125. if (m_resolution.width != _resolution.width
  3126. || m_resolution.height != _resolution.height
  3127. || (m_resolution.reset&maskFlags) != (_resolution.reset&maskFlags) )
  3128. {
  3129. uint32_t flags = _resolution.reset & (~BGFX_RESET_INTERNAL_FORCE);
  3130. m_resolution = _resolution;
  3131. m_resolution.reset = flags;
  3132. m_textVideoMem.resize(false, _resolution.width, _resolution.height);
  3133. m_textVideoMem.clear();
  3134. setRenderContextSize(m_resolution.width
  3135. , m_resolution.height
  3136. , flags
  3137. );
  3138. updateCapture();
  3139. for (uint32_t ii = 0; ii < BX_COUNTOF(m_frameBuffers); ++ii)
  3140. {
  3141. m_frameBuffers[ii].postReset();
  3142. }
  3143. m_currentFbo = 0;
  3144. GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, m_currentFbo) );
  3145. }
  3146. }
  3147. void setShaderUniform4f(uint8_t /*_flags*/, uint32_t _regIndex, const void* _val, uint32_t _numRegs)
  3148. {
  3149. GL_CHECK(glUniform4fv(_regIndex
  3150. , _numRegs
  3151. , (const GLfloat*)_val
  3152. ) );
  3153. }
  3154. void setShaderUniform4x4f(uint8_t /*_flags*/, uint32_t _regIndex, const void* _val, uint32_t _numRegs)
  3155. {
  3156. GL_CHECK(glUniformMatrix4fv(_regIndex
  3157. , _numRegs
  3158. , GL_FALSE
  3159. , (const GLfloat*)_val
  3160. ) );
  3161. }
  3162. uint32_t setFrameBuffer(FrameBufferHandle _fbh, uint32_t _height, uint16_t _discard = BGFX_CLEAR_NONE, bool _msaa = true)
  3163. {
  3164. if (isValid(m_fbh)
  3165. && m_fbh.idx != _fbh.idx)
  3166. {
  3167. FrameBufferGL& frameBuffer = m_frameBuffers[m_fbh.idx];
  3168. frameBuffer.resolve();
  3169. if (BGFX_CLEAR_NONE != m_fbDiscard)
  3170. {
  3171. frameBuffer.discard(m_fbDiscard);
  3172. m_fbDiscard = BGFX_CLEAR_NONE;
  3173. }
  3174. }
  3175. m_glctx.makeCurrent(NULL);
  3176. if (!isValid(_fbh) )
  3177. {
  3178. m_needPresent |= true;
  3179. m_currentFbo = m_msaaBackBufferFbo;
  3180. if (m_srgbWriteControlSupport)
  3181. {
  3182. if (0 != (m_resolution.reset & BGFX_RESET_SRGB_BACKBUFFER) )
  3183. {
  3184. GL_CHECK(glEnable(GL_FRAMEBUFFER_SRGB) );
  3185. }
  3186. else
  3187. {
  3188. GL_CHECK(glDisable(GL_FRAMEBUFFER_SRGB) );
  3189. }
  3190. }
  3191. }
  3192. else
  3193. {
  3194. FrameBufferGL& frameBuffer = m_frameBuffers[_fbh.idx];
  3195. _height = frameBuffer.m_height;
  3196. if (UINT16_MAX != frameBuffer.m_denseIdx)
  3197. {
  3198. m_glctx.makeCurrent(frameBuffer.m_swapChain);
  3199. GL_CHECK(glFrontFace(GL_CW) );
  3200. frameBuffer.m_needPresent = true;
  3201. m_currentFbo = 0;
  3202. }
  3203. else
  3204. {
  3205. m_glctx.makeCurrent(NULL);
  3206. m_currentFbo = frameBuffer.m_fbo[0];
  3207. }
  3208. frameBuffer.set();
  3209. }
  3210. GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, m_currentFbo) );
  3211. m_fbh = _fbh;
  3212. m_fbDiscard = _discard;
  3213. m_rtMsaa = _msaa;
  3214. return _height;
  3215. }
  3216. uint32_t getNumRt() const
  3217. {
  3218. if (isValid(m_fbh) )
  3219. {
  3220. const FrameBufferGL& frameBuffer = m_frameBuffers[m_fbh.idx];
  3221. return frameBuffer.m_num;
  3222. }
  3223. return 1;
  3224. }
  3225. void createMsaaFbo(uint32_t _width, uint32_t _height, uint32_t _msaa)
  3226. {
  3227. if (0 == m_msaaBackBufferFbo // iOS
  3228. && 1 < _msaa)
  3229. {
  3230. GLenum storageFormat = (m_resolution.reset & BGFX_RESET_SRGB_BACKBUFFER)
  3231. ? GL_SRGB8_ALPHA8
  3232. : GL_RGBA8
  3233. ;
  3234. GL_CHECK(glGenFramebuffers(1, &m_msaaBackBufferFbo) );
  3235. GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, m_msaaBackBufferFbo) );
  3236. GL_CHECK(glGenRenderbuffers(BX_COUNTOF(m_msaaBackBufferRbos), m_msaaBackBufferRbos) );
  3237. GL_CHECK(glBindRenderbuffer(GL_RENDERBUFFER, m_msaaBackBufferRbos[0]) );
  3238. GL_CHECK(glRenderbufferStorageMultisample(GL_RENDERBUFFER, _msaa, storageFormat, _width, _height) );
  3239. GL_CHECK(glBindRenderbuffer(GL_RENDERBUFFER, m_msaaBackBufferRbos[1]) );
  3240. GL_CHECK(glRenderbufferStorageMultisample(GL_RENDERBUFFER, _msaa, GL_DEPTH24_STENCIL8, _width, _height) );
  3241. GL_CHECK(glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, m_msaaBackBufferRbos[0]) );
  3242. GLenum attachment = BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGL) || BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGLES >= 30)
  3243. ? GL_DEPTH_STENCIL_ATTACHMENT
  3244. : GL_DEPTH_ATTACHMENT
  3245. ;
  3246. GL_CHECK(glFramebufferRenderbuffer(GL_FRAMEBUFFER, attachment, GL_RENDERBUFFER, m_msaaBackBufferRbos[1]) );
  3247. BX_CHECK(GL_FRAMEBUFFER_COMPLETE == glCheckFramebufferStatus(GL_FRAMEBUFFER)
  3248. , "glCheckFramebufferStatus failed 0x%08x"
  3249. , glCheckFramebufferStatus(GL_FRAMEBUFFER)
  3250. );
  3251. GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, m_msaaBackBufferFbo) );
  3252. }
  3253. }
  3254. void destroyMsaaFbo()
  3255. {
  3256. if (m_backBufferFbo != m_msaaBackBufferFbo // iOS
  3257. && 0 != m_msaaBackBufferFbo)
  3258. {
  3259. GL_CHECK(glDeleteFramebuffers(1, &m_msaaBackBufferFbo) );
  3260. m_msaaBackBufferFbo = 0;
  3261. if (0 != m_msaaBackBufferRbos[0])
  3262. {
  3263. GL_CHECK(glDeleteRenderbuffers(BX_COUNTOF(m_msaaBackBufferRbos), m_msaaBackBufferRbos) );
  3264. m_msaaBackBufferRbos[0] = 0;
  3265. m_msaaBackBufferRbos[1] = 0;
  3266. }
  3267. }
  3268. }
  3269. void blitMsaaFbo()
  3270. {
  3271. if (m_backBufferFbo != m_msaaBackBufferFbo // iOS
  3272. && 0 != m_msaaBackBufferFbo)
  3273. {
  3274. GL_CHECK(glDisable(GL_SCISSOR_TEST) );
  3275. GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, m_backBufferFbo) );
  3276. GL_CHECK(glBindFramebuffer(GL_READ_FRAMEBUFFER, m_msaaBackBufferFbo) );
  3277. GL_CHECK(glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0) );
  3278. uint32_t width = m_resolution.width;
  3279. uint32_t height = m_resolution.height;
  3280. GLenum filter = BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGL) || BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGLES < 30)
  3281. ? GL_NEAREST
  3282. : GL_LINEAR
  3283. ;
  3284. GL_CHECK(glBlitFramebuffer(0
  3285. , 0
  3286. , width
  3287. , height
  3288. , 0
  3289. , 0
  3290. , width
  3291. , height
  3292. , GL_COLOR_BUFFER_BIT
  3293. , filter
  3294. ) );
  3295. GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, m_backBufferFbo) );
  3296. }
  3297. }
  3298. void setRenderContextSize(uint32_t _width, uint32_t _height, uint32_t _flags = 0)
  3299. {
  3300. if (_width != 0
  3301. || _height != 0)
  3302. {
  3303. if (!m_glctx.isValid() )
  3304. {
  3305. m_glctx.create(_width, _height);
  3306. #if BX_PLATFORM_IOS
  3307. // iOS: need to figure out how to deal with FBO created by context.
  3308. m_backBufferFbo = m_msaaBackBufferFbo = m_glctx.getFbo();
  3309. #endif // BX_PLATFORM_IOS
  3310. }
  3311. else
  3312. {
  3313. destroyMsaaFbo();
  3314. m_glctx.resize(_width, _height, _flags);
  3315. uint32_t msaa = (_flags&BGFX_RESET_MSAA_MASK)>>BGFX_RESET_MSAA_SHIFT;
  3316. msaa = bx::uint32_min(m_maxMsaa, msaa == 0 ? 0 : 1<<msaa);
  3317. createMsaaFbo(_width, _height, msaa);
  3318. }
  3319. }
  3320. m_flip = true;
  3321. }
  3322. void invalidateCache()
  3323. {
  3324. if ( (BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGL) || BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGLES >= 30) )
  3325. && m_samplerObjectSupport)
  3326. {
  3327. m_samplerStateCache.invalidate();
  3328. }
  3329. }
  3330. void setSamplerState(uint32_t _stage, uint32_t _numMips, uint32_t _flags, const float _rgba[4])
  3331. {
  3332. if ( (BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGL) || BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGLES >= 30) )
  3333. && m_samplerObjectSupport)
  3334. {
  3335. if (0 == (BGFX_SAMPLER_INTERNAL_DEFAULT & _flags) )
  3336. {
  3337. const uint32_t index = (_flags & BGFX_SAMPLER_BORDER_COLOR_MASK) >> BGFX_SAMPLER_BORDER_COLOR_SHIFT;
  3338. _flags &= ~BGFX_SAMPLER_RESERVED_MASK;
  3339. _flags &= BGFX_SAMPLER_BITS_MASK;
  3340. _flags |= _numMips<<BGFX_SAMPLER_RESERVED_SHIFT;
  3341. GLuint sampler;
  3342. bool hasBorderColor = false;
  3343. bx::HashMurmur2A murmur;
  3344. uint32_t hash;
  3345. murmur.begin();
  3346. murmur.add(_flags);
  3347. if (!needBorderColor(_flags) )
  3348. {
  3349. murmur.add(-1);
  3350. hash = murmur.end();
  3351. sampler = m_samplerStateCache.find(hash);
  3352. }
  3353. else
  3354. {
  3355. murmur.add(index);
  3356. hash = murmur.end();
  3357. if (NULL != _rgba)
  3358. {
  3359. hasBorderColor = true;
  3360. sampler = UINT32_MAX;
  3361. }
  3362. else
  3363. {
  3364. sampler = m_samplerStateCache.find(hash);
  3365. }
  3366. }
  3367. if (UINT32_MAX == sampler)
  3368. {
  3369. sampler = m_samplerStateCache.add(hash);
  3370. GL_CHECK(glSamplerParameteri(sampler
  3371. , GL_TEXTURE_WRAP_S
  3372. , s_textureAddress[(_flags&BGFX_SAMPLER_U_MASK)>>BGFX_SAMPLER_U_SHIFT]
  3373. ) );
  3374. GL_CHECK(glSamplerParameteri(sampler
  3375. , GL_TEXTURE_WRAP_T
  3376. , s_textureAddress[(_flags&BGFX_SAMPLER_V_MASK)>>BGFX_SAMPLER_V_SHIFT]
  3377. ) );
  3378. GL_CHECK(glSamplerParameteri(sampler
  3379. , GL_TEXTURE_WRAP_R
  3380. , s_textureAddress[(_flags&BGFX_SAMPLER_W_MASK)>>BGFX_SAMPLER_W_SHIFT]
  3381. ) );
  3382. GLenum minFilter;
  3383. GLenum magFilter;
  3384. getFilters(_flags, 1 < _numMips, magFilter, minFilter);
  3385. GL_CHECK(glSamplerParameteri(sampler, GL_TEXTURE_MAG_FILTER, magFilter) );
  3386. GL_CHECK(glSamplerParameteri(sampler, GL_TEXTURE_MIN_FILTER, minFilter) );
  3387. if (BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGL) )
  3388. {
  3389. GL_CHECK(glSamplerParameterf(sampler, GL_TEXTURE_LOD_BIAS, float(BGFX_CONFIG_MIP_LOD_BIAS) ) );
  3390. }
  3391. if (m_borderColorSupport
  3392. && hasBorderColor)
  3393. {
  3394. GL_CHECK(glSamplerParameterfv(sampler, GL_TEXTURE_BORDER_COLOR, _rgba) );
  3395. }
  3396. if (0 != (_flags & (BGFX_SAMPLER_MIN_ANISOTROPIC|BGFX_SAMPLER_MAG_ANISOTROPIC) )
  3397. && 0.0f < m_maxAnisotropy)
  3398. {
  3399. GL_CHECK(glSamplerParameterf(sampler, GL_TEXTURE_MAX_ANISOTROPY_EXT, m_maxAnisotropy) );
  3400. }
  3401. if (BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGLES >= 30)
  3402. || m_shadowSamplersSupport)
  3403. {
  3404. const uint32_t cmpFunc = (_flags&BGFX_SAMPLER_COMPARE_MASK)>>BGFX_SAMPLER_COMPARE_SHIFT;
  3405. if (0 == cmpFunc)
  3406. {
  3407. GL_CHECK(glSamplerParameteri(sampler, GL_TEXTURE_COMPARE_MODE, GL_NONE) );
  3408. }
  3409. else
  3410. {
  3411. GL_CHECK(glSamplerParameteri(sampler, GL_TEXTURE_COMPARE_MODE, GL_COMPARE_REF_TO_TEXTURE) );
  3412. GL_CHECK(glSamplerParameteri(sampler, GL_TEXTURE_COMPARE_FUNC, s_cmpFunc[cmpFunc]) );
  3413. }
  3414. }
  3415. }
  3416. GL_CHECK(glBindSampler(_stage, sampler) );
  3417. }
  3418. else
  3419. {
  3420. GL_CHECK(glBindSampler(_stage, 0) );
  3421. }
  3422. }
  3423. }
  3424. bool isVisible(Frame* _render, OcclusionQueryHandle _handle, bool _visible)
  3425. {
  3426. m_occlusionQuery.resolve(_render);
  3427. return _visible == (0 != _render->m_occlusion[_handle.idx]);
  3428. }
  3429. void updateCapture()
  3430. {
  3431. if (m_resolution.reset&BGFX_RESET_CAPTURE)
  3432. {
  3433. m_captureSize = m_resolution.width*m_resolution.height*4;
  3434. m_capture = BX_REALLOC(g_allocator, m_capture, m_captureSize);
  3435. g_callback->captureBegin(m_resolution.width, m_resolution.height, m_resolution.width*4, TextureFormat::BGRA8, true);
  3436. }
  3437. else
  3438. {
  3439. captureFinish();
  3440. }
  3441. }
  3442. void capture()
  3443. {
  3444. if (NULL != m_capture)
  3445. {
  3446. GL_CHECK(glReadPixels(0
  3447. , 0
  3448. , m_resolution.width
  3449. , m_resolution.height
  3450. , m_readPixelsFmt
  3451. , GL_UNSIGNED_BYTE
  3452. , m_capture
  3453. ) );
  3454. if (GL_RGBA == m_readPixelsFmt)
  3455. {
  3456. bimg::imageSwizzleBgra8(
  3457. m_capture
  3458. , m_resolution.width*4
  3459. , m_resolution.width
  3460. , m_resolution.height
  3461. , m_capture
  3462. , m_resolution.width*4
  3463. );
  3464. }
  3465. g_callback->captureFrame(m_capture, m_captureSize);
  3466. }
  3467. }
  3468. void captureFinish()
  3469. {
  3470. if (NULL != m_capture)
  3471. {
  3472. g_callback->captureEnd();
  3473. BX_FREE(g_allocator, m_capture);
  3474. m_capture = NULL;
  3475. m_captureSize = 0;
  3476. }
  3477. }
  3478. bool programFetchFromCache(GLuint programId, uint64_t _id)
  3479. {
  3480. _id ^= m_hash;
  3481. bool cached = false;
  3482. if (m_programBinarySupport)
  3483. {
  3484. uint32_t length = g_callback->cacheReadSize(_id);
  3485. cached = length > 0;
  3486. if (cached)
  3487. {
  3488. void* data = BX_ALLOC(g_allocator, length);
  3489. if (g_callback->cacheRead(_id, data, length) )
  3490. {
  3491. bx::MemoryReader reader(data, length);
  3492. GLenum format;
  3493. bx::read(&reader, format);
  3494. GL_CHECK(glProgramBinary(programId, format, reader.getDataPtr(), (GLsizei)reader.remaining() ) );
  3495. }
  3496. BX_FREE(g_allocator, data);
  3497. }
  3498. #if BGFX_CONFIG_RENDERER_OPENGL
  3499. GL_CHECK(glProgramParameteri(programId, GL_PROGRAM_BINARY_RETRIEVABLE_HINT, GL_TRUE) );
  3500. #endif // BGFX_CONFIG_RENDERER_OPENGL
  3501. }
  3502. return cached;
  3503. }
  3504. void programCache(GLuint programId, uint64_t _id)
  3505. {
  3506. _id ^= m_hash;
  3507. if (m_programBinarySupport)
  3508. {
  3509. GLint programLength;
  3510. GLenum format;
  3511. GL_CHECK(glGetProgramiv(programId, GL_PROGRAM_BINARY_LENGTH, &programLength) );
  3512. if (0 < programLength)
  3513. {
  3514. uint32_t length = programLength + 4;
  3515. uint8_t* data = (uint8_t*)BX_ALLOC(g_allocator, length);
  3516. GL_CHECK(glGetProgramBinary(programId, programLength, NULL, &format, &data[4]) );
  3517. *(uint32_t*)data = format;
  3518. g_callback->cacheWrite(_id, data, length);
  3519. BX_FREE(g_allocator, data);
  3520. }
  3521. }
  3522. }
  3523. void commit(UniformBuffer& _uniformBuffer)
  3524. {
  3525. _uniformBuffer.reset();
  3526. for (;;)
  3527. {
  3528. uint32_t opcode = _uniformBuffer.read();
  3529. if (UniformType::End == opcode)
  3530. {
  3531. break;
  3532. }
  3533. UniformType::Enum type;
  3534. uint16_t ignore;
  3535. uint16_t num;
  3536. uint16_t copy;
  3537. UniformBuffer::decodeOpcode(opcode, type, ignore, num, copy);
  3538. const char* data;
  3539. if (copy)
  3540. {
  3541. data = _uniformBuffer.read(g_uniformTypeSize[type]*num);
  3542. }
  3543. else
  3544. {
  3545. UniformHandle handle;
  3546. bx::memCopy(&handle, _uniformBuffer.read(sizeof(UniformHandle) ), sizeof(UniformHandle) );
  3547. data = (const char*)m_uniforms[handle.idx];
  3548. }
  3549. uint32_t loc = _uniformBuffer.read();
  3550. #define CASE_IMPLEMENT_UNIFORM(_uniform, _glsuffix, _dxsuffix, _type) \
  3551. case UniformType::_uniform: \
  3552. { \
  3553. _type* value = (_type*)data; \
  3554. GL_CHECK(glUniform##_glsuffix(loc, num, value) ); \
  3555. } \
  3556. break;
  3557. #define CASE_IMPLEMENT_UNIFORM_T(_uniform, _glsuffix, _dxsuffix, _type) \
  3558. case UniformType::_uniform: \
  3559. { \
  3560. _type* value = (_type*)data; \
  3561. GL_CHECK(glUniform##_glsuffix(loc, num, GL_FALSE, value) ); \
  3562. } \
  3563. break;
  3564. switch (type)
  3565. {
  3566. #if BX_PLATFORM_EMSCRIPTEN
  3567. // For WebAssembly the array forms glUniform1iv/glUniform4fv are much slower compared to glUniform1i/glUniform4f
  3568. // since they need to marshal an array over from Wasm to JS, so optimize the case when there is exactly one
  3569. // uniform to upload.
  3570. case UniformType::Sampler:
  3571. if (num > 1) glUniform1iv(loc, num, (int*)data);
  3572. else glUniform1i(loc, *(int*)data);
  3573. break;
  3574. case UniformType::Vec4:
  3575. if (num > 1) glUniform4fv(loc, num, (float*)data);
  3576. else glUniform4f(loc, ((float*)data)[0], ((float*)data)[1], ((float*)data)[2], ((float*)data)[3]);
  3577. break;
  3578. #else
  3579. CASE_IMPLEMENT_UNIFORM(Sampler, 1iv, I, int);
  3580. CASE_IMPLEMENT_UNIFORM(Vec4, 4fv, F, float);
  3581. #endif
  3582. CASE_IMPLEMENT_UNIFORM_T(Mat3, Matrix3fv, F, float);
  3583. CASE_IMPLEMENT_UNIFORM_T(Mat4, Matrix4fv, F, float);
  3584. case UniformType::End:
  3585. break;
  3586. default:
  3587. BX_TRACE("%4d: INVALID 0x%08x, t %d, l %d, n %d, c %d", _uniformBuffer.getPos(), opcode, type, loc, num, copy);
  3588. break;
  3589. }
  3590. #undef CASE_IMPLEMENT_UNIFORM
  3591. #undef CASE_IMPLEMENT_UNIFORM_T
  3592. }
  3593. }
  3594. void clearQuad(ClearQuad& _clearQuad, const Rect& _rect, const Clear& _clear, uint32_t _height, const float _palette[][4])
  3595. {
  3596. uint32_t numMrt = 1;
  3597. FrameBufferHandle fbh = m_fbh;
  3598. if (isValid(fbh) )
  3599. {
  3600. const FrameBufferGL& fb = m_frameBuffers[fbh.idx];
  3601. numMrt = bx::uint32_max(1, fb.m_num);
  3602. }
  3603. if (1 == numMrt)
  3604. {
  3605. GLuint flags = 0;
  3606. if (BGFX_CLEAR_COLOR & _clear.m_flags)
  3607. {
  3608. if (BGFX_CLEAR_COLOR_USE_PALETTE & _clear.m_flags)
  3609. {
  3610. uint8_t index = (uint8_t)bx::uint32_min(BGFX_CONFIG_MAX_COLOR_PALETTE-1, _clear.m_index[0]);
  3611. const float* rgba = _palette[index];
  3612. const float rr = rgba[0];
  3613. const float gg = rgba[1];
  3614. const float bb = rgba[2];
  3615. const float aa = rgba[3];
  3616. GL_CHECK(glClearColor(rr, gg, bb, aa) );
  3617. }
  3618. else
  3619. {
  3620. float rr = _clear.m_index[0]*1.0f/255.0f;
  3621. float gg = _clear.m_index[1]*1.0f/255.0f;
  3622. float bb = _clear.m_index[2]*1.0f/255.0f;
  3623. float aa = _clear.m_index[3]*1.0f/255.0f;
  3624. GL_CHECK(glClearColor(rr, gg, bb, aa) );
  3625. }
  3626. flags |= GL_COLOR_BUFFER_BIT;
  3627. GL_CHECK(glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE) );
  3628. }
  3629. if (BGFX_CLEAR_DEPTH & _clear.m_flags)
  3630. {
  3631. flags |= GL_DEPTH_BUFFER_BIT;
  3632. GL_CHECK(glClearDepth(_clear.m_depth) );
  3633. GL_CHECK(glDepthMask(GL_TRUE) );
  3634. }
  3635. if (BGFX_CLEAR_STENCIL & _clear.m_flags)
  3636. {
  3637. flags |= GL_STENCIL_BUFFER_BIT;
  3638. GL_CHECK(glClearStencil(_clear.m_stencil) );
  3639. }
  3640. if (0 != flags)
  3641. {
  3642. GL_CHECK(glEnable(GL_SCISSOR_TEST) );
  3643. GL_CHECK(glScissor(_rect.m_x, _height-_rect.m_height-_rect.m_y, _rect.m_width, _rect.m_height) );
  3644. GL_CHECK(glClear(flags) );
  3645. GL_CHECK(glDisable(GL_SCISSOR_TEST) );
  3646. }
  3647. }
  3648. else
  3649. {
  3650. const GLuint defaultVao = m_vao;
  3651. if (0 != defaultVao)
  3652. {
  3653. GL_CHECK(glBindVertexArray(defaultVao) );
  3654. }
  3655. GL_CHECK(glDisable(GL_SCISSOR_TEST) );
  3656. GL_CHECK(glDisable(GL_CULL_FACE) );
  3657. GL_CHECK(glDisable(GL_BLEND) );
  3658. GLboolean colorMask = !!(BGFX_CLEAR_COLOR & _clear.m_flags);
  3659. GL_CHECK(glColorMask(colorMask, colorMask, colorMask, colorMask) );
  3660. if (BGFX_CLEAR_DEPTH & _clear.m_flags)
  3661. {
  3662. GL_CHECK(glEnable(GL_DEPTH_TEST) );
  3663. GL_CHECK(glDepthFunc(GL_ALWAYS) );
  3664. GL_CHECK(glDepthMask(GL_TRUE) );
  3665. }
  3666. else
  3667. {
  3668. GL_CHECK(glDisable(GL_DEPTH_TEST) );
  3669. }
  3670. if (BGFX_CLEAR_STENCIL & _clear.m_flags)
  3671. {
  3672. GL_CHECK(glEnable(GL_STENCIL_TEST) );
  3673. GL_CHECK(glStencilFuncSeparate(GL_FRONT_AND_BACK, GL_ALWAYS, _clear.m_stencil, 0xff) );
  3674. GL_CHECK(glStencilOpSeparate(GL_FRONT_AND_BACK, GL_REPLACE, GL_REPLACE, GL_REPLACE) );
  3675. }
  3676. else
  3677. {
  3678. GL_CHECK(glDisable(GL_STENCIL_TEST) );
  3679. }
  3680. VertexBufferGL& vb = m_vertexBuffers[_clearQuad.m_vb.idx];
  3681. VertexLayout& layout = _clearQuad.m_layout;
  3682. GL_CHECK(glBindBuffer(GL_ARRAY_BUFFER, vb.m_id) );
  3683. ProgramGL& program = m_program[_clearQuad.m_program[numMrt-1].idx];
  3684. GL_CHECK(glUseProgram(program.m_id) );
  3685. program.bindAttributesBegin();
  3686. program.bindAttributes(layout, 0);
  3687. program.bindAttributesEnd();
  3688. if (m_clearQuadColor.idx == kInvalidHandle)
  3689. {
  3690. const UniformRegInfo* infoClearColor = m_uniformReg.find("bgfx_clear_color");
  3691. if (NULL != infoClearColor)
  3692. m_clearQuadColor = infoClearColor->m_handle;
  3693. }
  3694. if (m_clearQuadDepth.idx == kInvalidHandle)
  3695. {
  3696. const UniformRegInfo* infoClearDepth = m_uniformReg.find("bgfx_clear_depth");
  3697. if (NULL != infoClearDepth)
  3698. m_clearQuadDepth = infoClearDepth->m_handle;
  3699. }
  3700. float mrtClearDepth[4] = { g_caps.homogeneousDepth ? (_clear.m_depth * 2.0f - 1.0f) : _clear.m_depth };
  3701. updateUniform(m_clearQuadDepth.idx, mrtClearDepth, sizeof(float)*4);
  3702. float mrtClearColor[BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS][4];
  3703. if (BGFX_CLEAR_COLOR_USE_PALETTE & _clear.m_flags)
  3704. {
  3705. for (uint32_t ii = 0; ii < numMrt; ++ii)
  3706. {
  3707. uint8_t index = (uint8_t)bx::uint32_min(BGFX_CONFIG_MAX_COLOR_PALETTE-1, _clear.m_index[ii]);
  3708. bx::memCopy(mrtClearColor[ii], _palette[index], 16);
  3709. }
  3710. }
  3711. else
  3712. {
  3713. float rgba[4] =
  3714. {
  3715. _clear.m_index[0] * 1.0f / 255.0f,
  3716. _clear.m_index[1] * 1.0f / 255.0f,
  3717. _clear.m_index[2] * 1.0f / 255.0f,
  3718. _clear.m_index[3] * 1.0f / 255.0f,
  3719. };
  3720. for (uint32_t ii = 0; ii < numMrt; ++ii)
  3721. {
  3722. bx::memCopy(mrtClearColor[ii], rgba, 16);
  3723. }
  3724. }
  3725. updateUniform(m_clearQuadColor.idx, mrtClearColor[0], numMrt * sizeof(float) * 4);
  3726. commit(*program.m_constantBuffer);
  3727. GL_CHECK(glDrawArrays(GL_TRIANGLE_STRIP
  3728. , 0
  3729. , 4
  3730. ) );
  3731. }
  3732. }
  3733. void* m_renderdocdll;
  3734. uint16_t m_numWindows;
  3735. FrameBufferHandle m_windows[BGFX_CONFIG_MAX_FRAME_BUFFERS];
  3736. IndexBufferGL m_indexBuffers[BGFX_CONFIG_MAX_INDEX_BUFFERS];
  3737. VertexBufferGL m_vertexBuffers[BGFX_CONFIG_MAX_VERTEX_BUFFERS];
  3738. ShaderGL m_shaders[BGFX_CONFIG_MAX_SHADERS];
  3739. ProgramGL m_program[BGFX_CONFIG_MAX_PROGRAMS];
  3740. TextureGL m_textures[BGFX_CONFIG_MAX_TEXTURES];
  3741. VertexLayout m_vertexLayouts[BGFX_CONFIG_MAX_VERTEX_LAYOUTS];
  3742. FrameBufferGL m_frameBuffers[BGFX_CONFIG_MAX_FRAME_BUFFERS];
  3743. UniformRegistry m_uniformReg;
  3744. void* m_uniforms[BGFX_CONFIG_MAX_UNIFORMS];
  3745. TimerQueryGL m_gpuTimer;
  3746. OcclusionQueryGL m_occlusionQuery;
  3747. SamplerStateCache m_samplerStateCache;
  3748. TextVideoMem m_textVideoMem;
  3749. bool m_rtMsaa;
  3750. FrameBufferHandle m_fbh;
  3751. uint16_t m_fbDiscard;
  3752. Resolution m_resolution;
  3753. void* m_capture;
  3754. uint32_t m_captureSize;
  3755. float m_maxAnisotropy;
  3756. float m_maxAnisotropyDefault;
  3757. int32_t m_maxMsaa;
  3758. GLuint m_vao;
  3759. uint16_t m_maxLabelLen;
  3760. bool m_blitSupported;
  3761. bool m_readBackSupported;
  3762. bool m_vaoSupport;
  3763. bool m_samplerObjectSupport;
  3764. bool m_shadowSamplersSupport;
  3765. bool m_srgbWriteControlSupport;
  3766. bool m_borderColorSupport;
  3767. bool m_programBinarySupport;
  3768. bool m_textureSwizzleSupport;
  3769. bool m_depthTextureSupport;
  3770. bool m_timerQuerySupport;
  3771. bool m_occlusionQuerySupport;
  3772. bool m_atocSupport;
  3773. bool m_conservativeRasterSupport;
  3774. bool m_imageLoadStoreSupport;
  3775. bool m_flip;
  3776. uint64_t m_hash;
  3777. GLenum m_readPixelsFmt;
  3778. GLuint m_backBufferFbo;
  3779. GLuint m_msaaBackBufferFbo;
  3780. GLuint m_msaaBackBufferRbos[2];
  3781. GlContext m_glctx;
  3782. bool m_needPresent;
  3783. UniformHandle m_clearQuadColor;
  3784. UniformHandle m_clearQuadDepth;
  3785. const char* m_vendor;
  3786. const char* m_renderer;
  3787. const char* m_version;
  3788. const char* m_glslVersion;
  3789. Workaround m_workaround;
  3790. GLuint m_currentFbo;
  3791. };
  3792. RendererContextGL* s_renderGL;
  3793. RendererContextI* rendererCreate(const Init& _init)
  3794. {
  3795. s_renderGL = BX_NEW(g_allocator, RendererContextGL);
  3796. if (!s_renderGL->init(_init) )
  3797. {
  3798. BX_DELETE(g_allocator, s_renderGL);
  3799. s_renderGL = NULL;
  3800. }
  3801. return s_renderGL;
  3802. }
  3803. void rendererDestroy()
  3804. {
  3805. s_renderGL->shutdown();
  3806. BX_DELETE(g_allocator, s_renderGL);
  3807. s_renderGL = NULL;
  3808. }
  3809. static void frameBufferValidate()
  3810. {
  3811. GLenum complete = glCheckFramebufferStatus(GL_FRAMEBUFFER);
  3812. BX_CHECK(GL_FRAMEBUFFER_COMPLETE == complete
  3813. , "glCheckFramebufferStatus failed 0x%08x: %s"
  3814. , complete
  3815. , glEnumName(complete)
  3816. );
  3817. BX_UNUSED(complete);
  3818. }
  3819. const char* glslTypeName(GLuint _type)
  3820. {
  3821. #define GLSL_TYPE(_ty) case _ty: return #_ty
  3822. switch (_type)
  3823. {
  3824. GLSL_TYPE(GL_BOOL);
  3825. GLSL_TYPE(GL_INT);
  3826. GLSL_TYPE(GL_INT_VEC2);
  3827. GLSL_TYPE(GL_INT_VEC3);
  3828. GLSL_TYPE(GL_INT_VEC4);
  3829. GLSL_TYPE(GL_UNSIGNED_INT);
  3830. GLSL_TYPE(GL_UNSIGNED_INT_VEC2);
  3831. GLSL_TYPE(GL_UNSIGNED_INT_VEC3);
  3832. GLSL_TYPE(GL_UNSIGNED_INT_VEC4);
  3833. GLSL_TYPE(GL_FLOAT);
  3834. GLSL_TYPE(GL_FLOAT_VEC2);
  3835. GLSL_TYPE(GL_FLOAT_VEC3);
  3836. GLSL_TYPE(GL_FLOAT_VEC4);
  3837. GLSL_TYPE(GL_FLOAT_MAT2);
  3838. GLSL_TYPE(GL_FLOAT_MAT3);
  3839. GLSL_TYPE(GL_FLOAT_MAT4);
  3840. GLSL_TYPE(GL_SAMPLER_2D);
  3841. GLSL_TYPE(GL_SAMPLER_2D_ARRAY);
  3842. GLSL_TYPE(GL_SAMPLER_2D_MULTISAMPLE);
  3843. GLSL_TYPE(GL_INT_SAMPLER_2D);
  3844. GLSL_TYPE(GL_INT_SAMPLER_2D_ARRAY);
  3845. GLSL_TYPE(GL_INT_SAMPLER_2D_MULTISAMPLE);
  3846. GLSL_TYPE(GL_UNSIGNED_INT_SAMPLER_2D);
  3847. GLSL_TYPE(GL_UNSIGNED_INT_SAMPLER_2D_ARRAY);
  3848. GLSL_TYPE(GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE);
  3849. GLSL_TYPE(GL_SAMPLER_2D_SHADOW);
  3850. GLSL_TYPE(GL_SAMPLER_2D_ARRAY_SHADOW);
  3851. GLSL_TYPE(GL_SAMPLER_3D);
  3852. GLSL_TYPE(GL_INT_SAMPLER_3D);
  3853. GLSL_TYPE(GL_UNSIGNED_INT_SAMPLER_3D);
  3854. GLSL_TYPE(GL_SAMPLER_CUBE);
  3855. GLSL_TYPE(GL_INT_SAMPLER_CUBE);
  3856. GLSL_TYPE(GL_UNSIGNED_INT_SAMPLER_CUBE);
  3857. GLSL_TYPE(GL_IMAGE_1D);
  3858. GLSL_TYPE(GL_INT_IMAGE_1D);
  3859. GLSL_TYPE(GL_UNSIGNED_INT_IMAGE_1D);
  3860. GLSL_TYPE(GL_IMAGE_2D);
  3861. GLSL_TYPE(GL_IMAGE_2D_ARRAY);
  3862. GLSL_TYPE(GL_INT_IMAGE_2D);
  3863. GLSL_TYPE(GL_UNSIGNED_INT_IMAGE_2D);
  3864. GLSL_TYPE(GL_IMAGE_3D);
  3865. GLSL_TYPE(GL_INT_IMAGE_3D);
  3866. GLSL_TYPE(GL_UNSIGNED_INT_IMAGE_3D);
  3867. GLSL_TYPE(GL_IMAGE_CUBE);
  3868. GLSL_TYPE(GL_INT_IMAGE_CUBE);
  3869. GLSL_TYPE(GL_UNSIGNED_INT_IMAGE_CUBE);
  3870. }
  3871. #undef GLSL_TYPE
  3872. BX_CHECK(false, "Unknown GLSL type? %x", _type);
  3873. return "UNKNOWN GLSL TYPE!";
  3874. }
  3875. const char* glEnumName(GLenum _enum)
  3876. {
  3877. #define GLENUM(_ty) case _ty: return #_ty
  3878. switch (_enum)
  3879. {
  3880. GLENUM(GL_TEXTURE);
  3881. GLENUM(GL_RENDERBUFFER);
  3882. GLENUM(GL_INVALID_ENUM);
  3883. GLENUM(GL_INVALID_FRAMEBUFFER_OPERATION);
  3884. GLENUM(GL_INVALID_VALUE);
  3885. GLENUM(GL_INVALID_OPERATION);
  3886. GLENUM(GL_OUT_OF_MEMORY);
  3887. GLENUM(GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT);
  3888. GLENUM(GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT);
  3889. // GLENUM(GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER);
  3890. // GLENUM(GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER);
  3891. GLENUM(GL_FRAMEBUFFER_UNSUPPORTED);
  3892. }
  3893. #undef GLENUM
  3894. BX_WARN(false, "Unknown enum? %x", _enum);
  3895. return "<GLenum?>";
  3896. }
  3897. UniformType::Enum convertGlType(GLenum _type)
  3898. {
  3899. switch (_type)
  3900. {
  3901. case GL_INT:
  3902. case GL_UNSIGNED_INT:
  3903. return UniformType::Sampler;
  3904. case GL_FLOAT:
  3905. case GL_FLOAT_VEC2:
  3906. case GL_FLOAT_VEC3:
  3907. case GL_FLOAT_VEC4:
  3908. return UniformType::Vec4;
  3909. case GL_FLOAT_MAT2:
  3910. break;
  3911. case GL_FLOAT_MAT3:
  3912. return UniformType::Mat3;
  3913. case GL_FLOAT_MAT4:
  3914. return UniformType::Mat4;
  3915. case GL_SAMPLER_2D:
  3916. case GL_SAMPLER_2D_ARRAY:
  3917. case GL_SAMPLER_2D_MULTISAMPLE:
  3918. case GL_INT_SAMPLER_2D:
  3919. case GL_INT_SAMPLER_2D_ARRAY:
  3920. case GL_INT_SAMPLER_2D_MULTISAMPLE:
  3921. case GL_UNSIGNED_INT_SAMPLER_2D:
  3922. case GL_UNSIGNED_INT_SAMPLER_2D_ARRAY:
  3923. case GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE:
  3924. case GL_SAMPLER_2D_SHADOW:
  3925. case GL_SAMPLER_2D_ARRAY_SHADOW:
  3926. case GL_SAMPLER_3D:
  3927. case GL_INT_SAMPLER_3D:
  3928. case GL_UNSIGNED_INT_SAMPLER_3D:
  3929. case GL_SAMPLER_CUBE:
  3930. case GL_INT_SAMPLER_CUBE:
  3931. case GL_UNSIGNED_INT_SAMPLER_CUBE:
  3932. case GL_IMAGE_1D:
  3933. case GL_INT_IMAGE_1D:
  3934. case GL_UNSIGNED_INT_IMAGE_1D:
  3935. case GL_IMAGE_2D:
  3936. case GL_IMAGE_2D_ARRAY:
  3937. case GL_INT_IMAGE_2D:
  3938. case GL_UNSIGNED_INT_IMAGE_2D:
  3939. case GL_IMAGE_3D:
  3940. case GL_INT_IMAGE_3D:
  3941. case GL_UNSIGNED_INT_IMAGE_3D:
  3942. case GL_IMAGE_CUBE:
  3943. case GL_INT_IMAGE_CUBE:
  3944. case GL_UNSIGNED_INT_IMAGE_CUBE:
  3945. return UniformType::Sampler;
  3946. };
  3947. BX_CHECK(false, "Unrecognized GL type 0x%04x.", _type);
  3948. return UniformType::End;
  3949. }
  3950. void ProgramGL::create(const ShaderGL& _vsh, const ShaderGL& _fsh)
  3951. {
  3952. m_id = glCreateProgram();
  3953. BX_TRACE("Program create: GL%d: GL%d, GL%d", m_id, _vsh.m_id, _fsh.m_id);
  3954. const uint64_t id = (uint64_t(_vsh.m_hash)<<32) | _fsh.m_hash;
  3955. const bool cached = s_renderGL->programFetchFromCache(m_id, id);
  3956. if (!cached)
  3957. {
  3958. GLint linked = 0;
  3959. if (0 != _vsh.m_id)
  3960. {
  3961. GL_CHECK(glAttachShader(m_id, _vsh.m_id) );
  3962. if (0 != _fsh.m_id)
  3963. {
  3964. GL_CHECK(glAttachShader(m_id, _fsh.m_id) );
  3965. }
  3966. GL_CHECK(glLinkProgram(m_id) );
  3967. GL_CHECK(glGetProgramiv(m_id, GL_LINK_STATUS, &linked) );
  3968. if (0 == linked)
  3969. {
  3970. char log[1024];
  3971. GL_CHECK(glGetProgramInfoLog(m_id, sizeof(log), NULL, log) );
  3972. BX_TRACE("%d: %s", linked, log);
  3973. }
  3974. }
  3975. if (0 == linked)
  3976. {
  3977. BX_WARN(0 != _vsh.m_id, "Invalid vertex/compute shader.");
  3978. GL_CHECK(glDeleteProgram(m_id) );
  3979. m_usedCount = 0;
  3980. m_id = 0;
  3981. return;
  3982. }
  3983. s_renderGL->programCache(m_id, id);
  3984. }
  3985. init();
  3986. if (!cached
  3987. && s_renderGL->m_workaround.m_detachShader)
  3988. {
  3989. // Must be after init, otherwise init might fail to lookup shader
  3990. // info (NVIDIA Tegra 3 OpenGL ES 2.0 14.01003).
  3991. GL_CHECK(glDetachShader(m_id, _vsh.m_id) );
  3992. if (0 != _fsh.m_id)
  3993. {
  3994. GL_CHECK(glDetachShader(m_id, _fsh.m_id) );
  3995. }
  3996. }
  3997. }
  3998. void ProgramGL::destroy()
  3999. {
  4000. if (NULL != m_constantBuffer)
  4001. {
  4002. UniformBuffer::destroy(m_constantBuffer);
  4003. m_constantBuffer = NULL;
  4004. }
  4005. m_numPredefined = 0;
  4006. if (0 != m_id)
  4007. {
  4008. GL_CHECK(glUseProgram(0) );
  4009. GL_CHECK(glDeleteProgram(m_id) );
  4010. m_id = 0;
  4011. }
  4012. }
  4013. void ProgramGL::init()
  4014. {
  4015. GLint activeAttribs = 0;
  4016. GLint activeUniforms = 0;
  4017. GLint activeBuffers = 0;
  4018. #if BGFX_CONFIG_RENDERER_OPENGL >= 31
  4019. GL_CHECK(glBindFragDataLocation(m_id, 0, "bgfx_FragColor") );
  4020. #endif // BGFX_CONFIG_RENDERER_OPENGL >= 31
  4021. GLint max0, max1;
  4022. bool piqSupported = true
  4023. && s_extension[Extension::ARB_program_interface_query ].m_supported
  4024. && s_extension[Extension::ARB_shader_storage_buffer_object].m_supported
  4025. ;
  4026. if (piqSupported)
  4027. {
  4028. GL_CHECK(glGetProgramInterfaceiv(m_id, GL_PROGRAM_INPUT, GL_ACTIVE_RESOURCES, &activeAttribs ) );
  4029. GL_CHECK(glGetProgramInterfaceiv(m_id, GL_UNIFORM, GL_ACTIVE_RESOURCES, &activeUniforms) );
  4030. GL_CHECK(glGetProgramInterfaceiv(m_id, GL_BUFFER_VARIABLE, GL_ACTIVE_RESOURCES, &activeBuffers ) );
  4031. GL_CHECK(glGetProgramInterfaceiv(m_id, GL_PROGRAM_INPUT, GL_MAX_NAME_LENGTH, &max0 ) );
  4032. GL_CHECK(glGetProgramInterfaceiv(m_id, GL_UNIFORM, GL_MAX_NAME_LENGTH, &max1 ) );
  4033. }
  4034. else
  4035. {
  4036. GL_CHECK(glGetProgramiv(m_id, GL_ACTIVE_ATTRIBUTES, &activeAttribs ) );
  4037. GL_CHECK(glGetProgramiv(m_id, GL_ACTIVE_UNIFORMS, &activeUniforms) );
  4038. GL_CHECK(glGetProgramiv(m_id, GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, &max0) );
  4039. GL_CHECK(glGetProgramiv(m_id, GL_ACTIVE_UNIFORM_MAX_LENGTH, &max1) );
  4040. }
  4041. uint32_t maxLength = bx::uint32_max(max0, max1);
  4042. char* name = (char*)alloca(maxLength + 1);
  4043. BX_TRACE("Program %d", m_id);
  4044. BX_TRACE("Attributes (%d):", activeAttribs);
  4045. for (int32_t ii = 0; ii < activeAttribs; ++ii)
  4046. {
  4047. GLint size;
  4048. GLenum type = 0;
  4049. if (piqSupported)
  4050. {
  4051. GL_CHECK(glGetProgramResourceName(m_id, GL_PROGRAM_INPUT, ii, maxLength + 1, &size, name) );
  4052. GLenum typeProp[] = { GL_TYPE };
  4053. GL_CHECK(glGetProgramResourceiv(m_id
  4054. , GL_PROGRAM_INPUT
  4055. , ii
  4056. , BX_COUNTOF(typeProp)
  4057. , typeProp
  4058. , 1
  4059. , NULL
  4060. , (GLint *)&type)
  4061. );
  4062. }
  4063. else
  4064. {
  4065. GL_CHECK(glGetActiveAttrib(m_id, ii, maxLength + 1, NULL, &size, &type, name) );
  4066. }
  4067. BX_TRACE("\t%s %s is at location %d"
  4068. , glslTypeName(type)
  4069. , name
  4070. , glGetAttribLocation(m_id, name)
  4071. );
  4072. }
  4073. m_numPredefined = 0;
  4074. m_numSamplers = 0;
  4075. BX_TRACE("Uniforms (%d):", activeUniforms);
  4076. for (int32_t ii = 0; ii < activeUniforms; ++ii)
  4077. {
  4078. struct VariableInfo
  4079. {
  4080. GLenum type;
  4081. GLint loc;
  4082. GLint num;
  4083. };
  4084. VariableInfo vi;
  4085. GLenum props[] = { GL_TYPE, GL_LOCATION, GL_ARRAY_SIZE };
  4086. GLenum gltype;
  4087. GLint num;
  4088. GLint loc;
  4089. if (piqSupported)
  4090. {
  4091. GL_CHECK(glGetProgramResourceiv(m_id
  4092. , GL_UNIFORM
  4093. , ii
  4094. , BX_COUNTOF(props)
  4095. , props
  4096. , BX_COUNTOF(props)
  4097. , NULL
  4098. , (GLint*)&vi
  4099. ) );
  4100. GL_CHECK(glGetProgramResourceName(m_id
  4101. , GL_UNIFORM
  4102. , ii
  4103. , maxLength + 1
  4104. , NULL
  4105. , name
  4106. ) );
  4107. gltype = vi.type;
  4108. loc = vi.loc;
  4109. num = vi.num;
  4110. }
  4111. else
  4112. {
  4113. GL_CHECK(glGetActiveUniform(m_id, ii, maxLength + 1, NULL, &num, &gltype, name) );
  4114. loc = glGetUniformLocation(m_id, name);
  4115. }
  4116. num = bx::uint32_max(num, 1);
  4117. int32_t offset = 0;
  4118. const bx::StringView array = bx::strFind(name, '[');
  4119. if (!array.isEmpty() )
  4120. {
  4121. name[array.getPtr() - name] = '\0';
  4122. BX_TRACE("--- %s", name);
  4123. const bx::StringView end = bx::strFind(array.getPtr()+1, ']');
  4124. bx::fromString(&offset, bx::StringView(array.getPtr()+1, end.getPtr() ) );
  4125. }
  4126. switch (gltype)
  4127. {
  4128. case GL_SAMPLER_2D:
  4129. case GL_SAMPLER_2D_ARRAY:
  4130. case GL_SAMPLER_2D_MULTISAMPLE:
  4131. case GL_INT_SAMPLER_2D:
  4132. case GL_INT_SAMPLER_2D_ARRAY:
  4133. case GL_INT_SAMPLER_2D_MULTISAMPLE:
  4134. case GL_UNSIGNED_INT_SAMPLER_2D:
  4135. case GL_UNSIGNED_INT_SAMPLER_2D_ARRAY:
  4136. case GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE:
  4137. case GL_SAMPLER_2D_SHADOW:
  4138. case GL_SAMPLER_2D_ARRAY_SHADOW:
  4139. case GL_SAMPLER_3D:
  4140. case GL_INT_SAMPLER_3D:
  4141. case GL_UNSIGNED_INT_SAMPLER_3D:
  4142. case GL_SAMPLER_CUBE:
  4143. case GL_INT_SAMPLER_CUBE:
  4144. case GL_UNSIGNED_INT_SAMPLER_CUBE:
  4145. case GL_IMAGE_1D:
  4146. case GL_INT_IMAGE_1D:
  4147. case GL_UNSIGNED_INT_IMAGE_1D:
  4148. case GL_IMAGE_2D:
  4149. case GL_INT_IMAGE_2D:
  4150. case GL_UNSIGNED_INT_IMAGE_2D:
  4151. case GL_IMAGE_3D:
  4152. case GL_INT_IMAGE_3D:
  4153. case GL_UNSIGNED_INT_IMAGE_3D:
  4154. case GL_IMAGE_CUBE:
  4155. case GL_INT_IMAGE_CUBE:
  4156. case GL_UNSIGNED_INT_IMAGE_CUBE:
  4157. if (m_numSamplers < BX_COUNTOF(m_sampler) )
  4158. {
  4159. BX_TRACE("Sampler #%d at location %d.", m_numSamplers, loc);
  4160. m_sampler[m_numSamplers] = loc;
  4161. m_numSamplers++;
  4162. }
  4163. else
  4164. {
  4165. BX_TRACE("Too many samplers (max: %d)! Sampler at location %d."
  4166. , BX_COUNTOF(m_sampler)
  4167. , loc
  4168. );
  4169. }
  4170. break;
  4171. default:
  4172. break;
  4173. }
  4174. PredefinedUniform::Enum predefined = nameToPredefinedUniformEnum(name);
  4175. if (PredefinedUniform::Count != predefined)
  4176. {
  4177. m_predefined[m_numPredefined].m_loc = loc;
  4178. m_predefined[m_numPredefined].m_count = uint16_t(num);
  4179. m_predefined[m_numPredefined].m_type = uint8_t(predefined);
  4180. m_numPredefined++;
  4181. }
  4182. else
  4183. {
  4184. const UniformRegInfo* info = s_renderGL->m_uniformReg.find(name);
  4185. BX_WARN(NULL != info, "User defined uniform '%s' is not found, it won't be set.", name);
  4186. if (NULL != info)
  4187. {
  4188. if (NULL == m_constantBuffer)
  4189. {
  4190. m_constantBuffer = UniformBuffer::create(1024);
  4191. }
  4192. UniformType::Enum type = convertGlType(gltype);
  4193. m_constantBuffer->writeUniformHandle(type, 0, info->m_handle, uint16_t(num) );
  4194. m_constantBuffer->write(loc);
  4195. BX_TRACE("store %s %d", name, info->m_handle);
  4196. }
  4197. }
  4198. BX_TRACE("\tuniform %s %s%s is at location %d, size %d, offset %d"
  4199. , glslTypeName(gltype)
  4200. , name
  4201. , PredefinedUniform::Count != predefined ? "*" : ""
  4202. , loc
  4203. , num
  4204. , offset
  4205. );
  4206. BX_UNUSED(offset);
  4207. }
  4208. if (NULL != m_constantBuffer)
  4209. {
  4210. m_constantBuffer->finish();
  4211. }
  4212. if (piqSupported)
  4213. {
  4214. struct VariableInfo
  4215. {
  4216. GLenum type;
  4217. };
  4218. VariableInfo vi;
  4219. GLenum props[] = { GL_TYPE };
  4220. BX_TRACE("Buffers (%d):", activeBuffers);
  4221. for (int32_t ii = 0; ii < activeBuffers; ++ii)
  4222. {
  4223. GL_CHECK(glGetProgramResourceiv(m_id
  4224. , GL_BUFFER_VARIABLE
  4225. , ii
  4226. , BX_COUNTOF(props)
  4227. , props
  4228. , BX_COUNTOF(props)
  4229. , NULL
  4230. , (GLint*)&vi
  4231. ) );
  4232. GL_CHECK(glGetProgramResourceName(m_id
  4233. , GL_BUFFER_VARIABLE
  4234. , ii
  4235. , maxLength + 1
  4236. , NULL
  4237. , name
  4238. ) );
  4239. BX_TRACE("\t%s %s at %d"
  4240. , glslTypeName(vi.type)
  4241. , name
  4242. , 0 //vi.loc
  4243. );
  4244. }
  4245. }
  4246. bx::memSet(m_attributes, 0xff, sizeof(m_attributes) );
  4247. uint32_t used = 0;
  4248. for (uint8_t ii = 0; ii < Attrib::Count; ++ii)
  4249. {
  4250. GLint loc = glGetAttribLocation(m_id, s_attribName[ii]);
  4251. if (-1 != loc)
  4252. {
  4253. BX_TRACE("attr %s: %d", s_attribName[ii], loc);
  4254. m_attributes[ii] = loc;
  4255. m_used[used++] = ii;
  4256. }
  4257. }
  4258. BX_CHECK(used < BX_COUNTOF(m_used), "Out of bounds %d > array size %d.", used, Attrib::Count);
  4259. m_usedCount = (uint8_t)used;
  4260. used = 0;
  4261. for (uint32_t ii = 0; ii < BX_COUNTOF(s_instanceDataName); ++ii)
  4262. {
  4263. GLuint loc = glGetAttribLocation(m_id, s_instanceDataName[ii]);
  4264. if (GLuint(-1) != loc )
  4265. {
  4266. BX_TRACE("instance data %s: %d", s_instanceDataName[ii], loc);
  4267. m_instanceData[used++] = loc;
  4268. }
  4269. }
  4270. BX_CHECK(used < BX_COUNTOF(m_instanceData), "Out of bounds %d > array size %d."
  4271. , used
  4272. , BX_COUNTOF(m_instanceData)
  4273. );
  4274. m_instanceData[used] = 0xffff;
  4275. }
  4276. void ProgramGL::bindAttributes(const VertexLayout& _layout, uint32_t _baseVertex)
  4277. {
  4278. for (uint32_t ii = 0, iiEnd = m_usedCount; ii < iiEnd; ++ii)
  4279. {
  4280. Attrib::Enum attr = Attrib::Enum(m_used[ii]);
  4281. GLint loc = m_attributes[attr];
  4282. uint8_t num;
  4283. AttribType::Enum type;
  4284. bool normalized;
  4285. bool asInt;
  4286. _layout.decode(attr, num, type, normalized, asInt);
  4287. if (-1 != loc)
  4288. {
  4289. if (UINT16_MAX != _layout.m_attributes[attr])
  4290. {
  4291. GL_CHECK(lazyEnableVertexAttribArray(loc) );
  4292. GL_CHECK(glVertexAttribDivisor(loc, 0) );
  4293. uint32_t baseVertex = _baseVertex*_layout.m_stride + _layout.m_offset[attr];
  4294. if ( (BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGL >= 30) || BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGLES >= 31) )
  4295. && (AttribType::Uint8 == type || AttribType::Int16 == type)
  4296. && !normalized)
  4297. {
  4298. GL_CHECK(glVertexAttribIPointer(loc
  4299. , num
  4300. , s_attribType[type]
  4301. , _layout.m_stride
  4302. , (void*)(uintptr_t)baseVertex)
  4303. );
  4304. }
  4305. else
  4306. {
  4307. GL_CHECK(glVertexAttribPointer(loc
  4308. , num
  4309. , s_attribType[type]
  4310. , normalized
  4311. , _layout.m_stride
  4312. , (void*)(uintptr_t)baseVertex)
  4313. );
  4314. }
  4315. m_unboundUsedAttrib[ii] = Attrib::Count;
  4316. }
  4317. }
  4318. }
  4319. applyLazyEnabledVertexAttributes();
  4320. }
  4321. void ProgramGL::unbindAttributes()
  4322. {
  4323. for(uint32_t ii = 0, iiEnd = m_usedCount; ii < iiEnd; ++ii)
  4324. {
  4325. if(Attrib::Count == m_unboundUsedAttrib[ii])
  4326. {
  4327. Attrib::Enum attr = Attrib::Enum(m_used[ii]);
  4328. GLint loc = m_attributes[attr];
  4329. GL_CHECK(lazyDisableVertexAttribArray(loc));
  4330. }
  4331. }
  4332. }
  4333. void ProgramGL::bindInstanceData(uint32_t _stride, uint32_t _baseVertex) const
  4334. {
  4335. uint32_t baseVertex = _baseVertex;
  4336. for (uint32_t ii = 0; 0xffff != m_instanceData[ii]; ++ii)
  4337. {
  4338. GLint loc = m_instanceData[ii];
  4339. GL_CHECK(lazyEnableVertexAttribArray(loc) );
  4340. GL_CHECK(glVertexAttribPointer(loc, 4, GL_FLOAT, GL_FALSE, _stride, (void*)(uintptr_t)baseVertex) );
  4341. GL_CHECK(glVertexAttribDivisor(loc, 1) );
  4342. baseVertex += 16;
  4343. }
  4344. }
  4345. void ProgramGL::unbindInstanceData() const
  4346. {
  4347. for(uint32_t ii = 0; 0xffff != m_instanceData[ii]; ++ii)
  4348. {
  4349. GLint loc = m_instanceData[ii];
  4350. GL_CHECK(lazyDisableVertexAttribArray(loc));
  4351. }
  4352. }
  4353. void IndexBufferGL::destroy()
  4354. {
  4355. GL_CHECK(glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0) );
  4356. GL_CHECK(glDeleteBuffers(1, &m_id) );
  4357. }
  4358. void VertexBufferGL::destroy()
  4359. {
  4360. GL_CHECK(glBindBuffer(m_target, 0) );
  4361. GL_CHECK(glDeleteBuffers(1, &m_id) );
  4362. }
  4363. bool TextureGL::init(GLenum _target, uint32_t _width, uint32_t _height, uint32_t _depth, uint8_t _numMips, uint64_t _flags)
  4364. {
  4365. m_target = _target;
  4366. m_numMips = _numMips;
  4367. m_flags = _flags;
  4368. m_width = _width;
  4369. m_height = _height;
  4370. m_depth = _depth;
  4371. m_currentSamplerHash = UINT32_MAX;
  4372. const bool writeOnly = 0 != (m_flags&BGFX_TEXTURE_RT_WRITE_ONLY);
  4373. const bool computeWrite = 0 != (m_flags&BGFX_TEXTURE_COMPUTE_WRITE );
  4374. const bool srgb = 0 != (m_flags&BGFX_TEXTURE_SRGB);
  4375. const bool textureArray = false
  4376. || _target == GL_TEXTURE_2D_ARRAY
  4377. || _target == GL_TEXTURE_CUBE_MAP_ARRAY
  4378. ;
  4379. if (!writeOnly)
  4380. {
  4381. GL_CHECK(glGenTextures(1, &m_id) );
  4382. BX_CHECK(0 != m_id, "Failed to generate texture id.");
  4383. GL_CHECK(glBindTexture(_target, m_id) );
  4384. GL_CHECK(glPixelStorei(GL_UNPACK_ALIGNMENT, 1) );
  4385. const TextureFormatInfo& tfi = s_textureFormat[m_textureFormat];
  4386. const GLenum fmt = srgb
  4387. ? s_textureFormat[m_textureFormat].m_fmt
  4388. : s_textureFormat[m_textureFormat].m_fmtSrgb
  4389. ;
  4390. m_fmt = fmt;
  4391. m_type = tfi.m_type;
  4392. const bool swizzle = true
  4393. && TextureFormat::BGRA8 == m_requestedFormat
  4394. && !s_textureFormat[m_requestedFormat].m_supported
  4395. && !s_renderGL->m_textureSwizzleSupport
  4396. ;
  4397. const bool convert = false
  4398. || m_textureFormat != m_requestedFormat
  4399. || swizzle
  4400. ;
  4401. if (convert)
  4402. {
  4403. m_textureFormat = (uint8_t)TextureFormat::RGBA8;
  4404. const TextureFormatInfo& tfiRgba8 = s_textureFormat[TextureFormat::RGBA8];
  4405. m_fmt = tfiRgba8.m_fmt;
  4406. m_type = tfiRgba8.m_type;
  4407. }
  4408. const GLenum internalFmt = srgb
  4409. ? s_textureFormat[m_textureFormat].m_internalFmtSrgb
  4410. : s_textureFormat[m_textureFormat].m_internalFmt
  4411. ;
  4412. if (textureArray)
  4413. {
  4414. GL_CHECK(glTexStorage3D(_target
  4415. , _numMips
  4416. , internalFmt
  4417. , m_width
  4418. , m_height
  4419. , _depth
  4420. ) );
  4421. }
  4422. else if (computeWrite)
  4423. {
  4424. if (_target == GL_TEXTURE_3D)
  4425. {
  4426. GL_CHECK(glTexStorage3D(_target
  4427. , _numMips
  4428. , internalFmt
  4429. , m_width
  4430. , m_height
  4431. , _depth
  4432. ) );
  4433. }
  4434. else
  4435. {
  4436. GL_CHECK(glTexStorage2D(_target
  4437. , _numMips
  4438. , internalFmt
  4439. , m_width
  4440. , m_height
  4441. ) );
  4442. }
  4443. }
  4444. setSamplerState(uint32_t(_flags), NULL);
  4445. if (BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGL)
  4446. && TextureFormat::BGRA8 == m_requestedFormat
  4447. && !s_textureFormat[m_requestedFormat].m_supported
  4448. && s_renderGL->m_textureSwizzleSupport)
  4449. {
  4450. GLint swizzleMask[] = { GL_BLUE, GL_GREEN, GL_RED, GL_ALPHA };
  4451. GL_CHECK(glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_RGBA, swizzleMask) );
  4452. }
  4453. }
  4454. const bool renderTarget = 0 != (m_flags&BGFX_TEXTURE_RT_MASK);
  4455. if (renderTarget)
  4456. {
  4457. uint32_t msaaQuality = ( (m_flags&BGFX_TEXTURE_RT_MSAA_MASK)>>BGFX_TEXTURE_RT_MSAA_SHIFT);
  4458. msaaQuality = bx::uint32_satsub(msaaQuality, 1);
  4459. msaaQuality = bx::uint32_min(s_renderGL->m_maxMsaa, msaaQuality == 0 ? 0 : 1<<msaaQuality);
  4460. const bool msaaSample = 0 != (m_flags&BGFX_TEXTURE_MSAA_SAMPLE);
  4461. if (!msaaSample
  4462. && (0 != msaaQuality || writeOnly) )
  4463. {
  4464. GL_CHECK(glGenRenderbuffers(1, &m_rbo) );
  4465. BX_CHECK(0 != m_rbo, "Failed to generate renderbuffer id.");
  4466. GL_CHECK(glBindRenderbuffer(GL_RENDERBUFFER, m_rbo) );
  4467. if (0 == msaaQuality)
  4468. {
  4469. GL_CHECK(glRenderbufferStorage(GL_RENDERBUFFER
  4470. , s_rboFormat[m_textureFormat]
  4471. , _width
  4472. , _height
  4473. ) );
  4474. }
  4475. else if (BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGL || BGFX_CONFIG_RENDERER_OPENGLES >= 30) )
  4476. {
  4477. GL_CHECK(glRenderbufferStorageMultisample(GL_RENDERBUFFER
  4478. , msaaQuality
  4479. , s_rboFormat[m_textureFormat]
  4480. , _width
  4481. , _height
  4482. ) );
  4483. }
  4484. GL_CHECK(glBindRenderbuffer(GL_RENDERBUFFER, 0) );
  4485. if (writeOnly)
  4486. {
  4487. // This is render buffer, there is no sampling, no need
  4488. // to create texture.
  4489. return false;
  4490. }
  4491. }
  4492. }
  4493. return true;
  4494. }
  4495. void TextureGL::create(const Memory* _mem, uint64_t _flags, uint8_t _skip)
  4496. {
  4497. bimg::ImageContainer imageContainer;
  4498. if (bimg::imageParse(imageContainer, _mem->data, _mem->size) )
  4499. {
  4500. const uint8_t startLod = bx::min<uint8_t>(_skip, imageContainer.m_numMips-1);
  4501. bimg::TextureInfo ti;
  4502. bimg::imageGetSize(
  4503. &ti
  4504. , uint16_t(imageContainer.m_width >>startLod)
  4505. , uint16_t(imageContainer.m_height>>startLod)
  4506. , uint16_t(imageContainer.m_depth >>startLod)
  4507. , imageContainer.m_cubeMap
  4508. , 1 < imageContainer.m_numMips
  4509. , imageContainer.m_numLayers
  4510. , imageContainer.m_format
  4511. );
  4512. ti.numMips = bx::min<uint8_t>(imageContainer.m_numMips-startLod, ti.numMips);
  4513. m_requestedFormat = uint8_t(imageContainer.m_format);
  4514. m_textureFormat = uint8_t(getViableTextureFormat(imageContainer) );
  4515. const bool computeWrite = 0 != (_flags&BGFX_TEXTURE_COMPUTE_WRITE);
  4516. const bool srgb = 0 != (_flags&BGFX_TEXTURE_SRGB);
  4517. const bool msaaSample = 0 != (_flags&BGFX_TEXTURE_MSAA_SAMPLE);
  4518. uint32_t msaaQuality = ( (_flags&BGFX_TEXTURE_RT_MSAA_MASK)>>BGFX_TEXTURE_RT_MSAA_SHIFT);
  4519. msaaQuality = bx::uint32_satsub(msaaQuality, 1);
  4520. msaaQuality = bx::uint32_min(s_renderGL->m_maxMsaa, msaaQuality == 0 ? 0 : 1<<msaaQuality);
  4521. GLenum target = msaaSample ? GL_TEXTURE_2D_MULTISAMPLE : GL_TEXTURE_2D;
  4522. if (imageContainer.m_cubeMap)
  4523. {
  4524. target = GL_TEXTURE_CUBE_MAP;
  4525. }
  4526. else if (imageContainer.m_depth > 1)
  4527. {
  4528. target = GL_TEXTURE_3D;
  4529. }
  4530. const bool textureArray = 1 < ti.numLayers;
  4531. if (textureArray)
  4532. {
  4533. switch (target)
  4534. {
  4535. case GL_TEXTURE_CUBE_MAP: target = GL_TEXTURE_CUBE_MAP_ARRAY; break;
  4536. case GL_TEXTURE_2D_MULTISAMPLE: target = GL_TEXTURE_2D_MULTISAMPLE_ARRAY; break;
  4537. default: target = GL_TEXTURE_2D_ARRAY; break;
  4538. }
  4539. }
  4540. if (!init(target
  4541. , ti.width
  4542. , ti.height
  4543. , textureArray ? ti.numLayers : ti.depth
  4544. , ti.numMips
  4545. , _flags
  4546. ) )
  4547. {
  4548. return;
  4549. }
  4550. m_numLayers = ti.numLayers;
  4551. target = isCubeMap()
  4552. ? GL_TEXTURE_CUBE_MAP_POSITIVE_X
  4553. : m_target
  4554. ;
  4555. const GLenum internalFmt = srgb
  4556. ? s_textureFormat[m_textureFormat].m_internalFmtSrgb
  4557. : s_textureFormat[m_textureFormat].m_internalFmt
  4558. ;
  4559. const GLenum fmt = srgb
  4560. ? s_textureFormat[m_textureFormat].m_fmtSrgb
  4561. : s_textureFormat[m_textureFormat].m_fmt
  4562. ;
  4563. const bool swizzle = true
  4564. && TextureFormat::BGRA8 == m_requestedFormat
  4565. && !s_textureFormat[m_requestedFormat].m_supported
  4566. && !s_renderGL->m_textureSwizzleSupport
  4567. ;
  4568. const bool compressed = bimg::isCompressed(bimg::TextureFormat::Enum(m_requestedFormat) );
  4569. const bool convert = false
  4570. || m_textureFormat != m_requestedFormat
  4571. || swizzle
  4572. ;
  4573. BX_TRACE("Texture%-4s %3d: %s %s(requested: %s), layers %d, %dx%dx%d%s."
  4574. , imageContainer.m_cubeMap ? "Cube" : (1 < imageContainer.m_depth ? "3D" : "2D")
  4575. , this - s_renderGL->m_textures
  4576. , getName( (TextureFormat::Enum)m_textureFormat)
  4577. , srgb ? "+sRGB " : ""
  4578. , getName( (TextureFormat::Enum)m_requestedFormat)
  4579. , ti.numLayers
  4580. , ti.width
  4581. , ti.height
  4582. , imageContainer.m_cubeMap ? 6 : (1 < imageContainer.m_depth ? imageContainer.m_depth : 0)
  4583. , 0 != (m_flags&BGFX_TEXTURE_RT_MASK) ? " (render target)" : ""
  4584. );
  4585. BX_WARN(!convert, "Texture %s%s%s from %s to %s."
  4586. , swizzle ? "swizzle" : ""
  4587. , swizzle&&convert ? " and " : ""
  4588. , convert ? "convert" : ""
  4589. , getName( (TextureFormat::Enum)m_requestedFormat)
  4590. , getName( (TextureFormat::Enum)m_textureFormat)
  4591. );
  4592. uint8_t* temp = NULL;
  4593. if (convert)
  4594. {
  4595. temp = (uint8_t*)BX_ALLOC(g_allocator, ti.width*ti.height*4);
  4596. }
  4597. const uint16_t numSides = ti.numLayers * (imageContainer.m_cubeMap ? 6 : 1);
  4598. for (uint16_t side = 0; side < numSides; ++side)
  4599. {
  4600. uint32_t width = ti.width;
  4601. uint32_t height = ti.height;
  4602. uint32_t depth = ti.depth;
  4603. GLenum imageTarget = imageContainer.m_cubeMap && !textureArray
  4604. ? target+side
  4605. : target
  4606. ;
  4607. for (uint8_t lod = 0, num = ti.numMips; lod < num; ++lod)
  4608. {
  4609. width = bx::uint32_max(1, width);
  4610. height = bx::uint32_max(1, height);
  4611. depth = 1 < imageContainer.m_depth
  4612. ? bx::uint32_max(1, depth)
  4613. : side
  4614. ;
  4615. bimg::ImageMip mip;
  4616. if (bimg::imageGetRawData(imageContainer, side, lod+startLod, _mem->data, _mem->size, mip) )
  4617. {
  4618. if (compressed
  4619. && !convert)
  4620. {
  4621. GL_CHECK(compressedTexImage(imageTarget
  4622. , lod
  4623. , internalFmt
  4624. , width
  4625. , height
  4626. , depth
  4627. , 0
  4628. , mip.m_size
  4629. , mip.m_data
  4630. ) );
  4631. }
  4632. else
  4633. {
  4634. const uint8_t* data = mip.m_data;
  4635. if (convert)
  4636. {
  4637. imageDecodeToRgba8(
  4638. g_allocator
  4639. , temp
  4640. , mip.m_data
  4641. , mip.m_width
  4642. , mip.m_height
  4643. , mip.m_width*4
  4644. , mip.m_format
  4645. );
  4646. data = temp;
  4647. }
  4648. GL_CHECK(texImage(imageTarget
  4649. , msaaQuality
  4650. , lod
  4651. , internalFmt
  4652. , width
  4653. , height
  4654. , depth
  4655. , 0
  4656. , fmt
  4657. , m_type
  4658. , data
  4659. ) );
  4660. }
  4661. }
  4662. else if (!computeWrite)
  4663. {
  4664. if (compressed)
  4665. {
  4666. uint32_t size = bx::max<uint32_t>(1, (width + 3)>>2)
  4667. * bx::max<uint32_t>(1, (height + 3)>>2)
  4668. * 4*4* bimg::getBitsPerPixel(bimg::TextureFormat::Enum(m_textureFormat) )/8
  4669. ;
  4670. GL_CHECK(compressedTexImage(imageTarget
  4671. , lod
  4672. , internalFmt
  4673. , width
  4674. , height
  4675. , depth
  4676. , 0
  4677. , size
  4678. , NULL
  4679. ) );
  4680. }
  4681. else
  4682. {
  4683. GL_CHECK(texImage(imageTarget
  4684. , msaaQuality
  4685. , lod
  4686. , internalFmt
  4687. , width
  4688. , height
  4689. , depth
  4690. , 0
  4691. , fmt
  4692. , m_type
  4693. , NULL
  4694. ) );
  4695. }
  4696. }
  4697. width >>= 1;
  4698. height >>= 1;
  4699. depth >>= 1;
  4700. }
  4701. }
  4702. if (NULL != temp)
  4703. {
  4704. BX_FREE(g_allocator, temp);
  4705. }
  4706. }
  4707. GL_CHECK(glBindTexture(m_target, 0) );
  4708. }
  4709. void TextureGL::destroy()
  4710. {
  4711. if (0 == (m_flags & BGFX_SAMPLER_INTERNAL_SHARED)
  4712. && 0 != m_id)
  4713. {
  4714. GL_CHECK(glBindTexture(m_target, 0) );
  4715. GL_CHECK(glDeleteTextures(1, &m_id) );
  4716. m_id = 0;
  4717. }
  4718. if (0 != m_rbo)
  4719. {
  4720. GL_CHECK(glDeleteRenderbuffers(1, &m_rbo) );
  4721. m_rbo = 0;
  4722. }
  4723. }
  4724. void TextureGL::overrideInternal(uintptr_t _ptr)
  4725. {
  4726. destroy();
  4727. m_flags |= BGFX_SAMPLER_INTERNAL_SHARED;
  4728. m_id = (GLuint)_ptr;
  4729. }
  4730. void TextureGL::update(uint8_t _side, uint8_t _mip, const Rect& _rect, uint16_t _z, uint16_t _depth, uint16_t _pitch, const Memory* _mem)
  4731. {
  4732. const uint32_t bpp = bimg::getBitsPerPixel(bimg::TextureFormat::Enum(m_textureFormat) );
  4733. const uint32_t rectpitch = _rect.m_width*bpp/8;
  4734. uint32_t srcpitch = UINT16_MAX == _pitch ? rectpitch : _pitch;
  4735. GL_CHECK(glBindTexture(m_target, m_id) );
  4736. GL_CHECK(glPixelStorei(GL_UNPACK_ALIGNMENT, 1) );
  4737. GLenum target = isCubeMap()
  4738. ? GL_TEXTURE_CUBE_MAP_POSITIVE_X
  4739. : m_target
  4740. ;
  4741. const bool swizzle = true
  4742. && TextureFormat::BGRA8 == m_requestedFormat
  4743. && !s_textureFormat[m_requestedFormat].m_supported
  4744. && !s_renderGL->m_textureSwizzleSupport
  4745. ;
  4746. const bool unpackRowLength = !!BGFX_CONFIG_RENDERER_OPENGL || s_extension[Extension::EXT_unpack_subimage].m_supported;
  4747. const bool compressed = bimg::isCompressed(bimg::TextureFormat::Enum(m_requestedFormat) );
  4748. const bool convert = false
  4749. || (compressed && m_textureFormat != m_requestedFormat)
  4750. || swizzle
  4751. ;
  4752. const uint32_t width = _rect.m_width;
  4753. const uint32_t height = _rect.m_height;
  4754. uint8_t* temp = NULL;
  4755. if (convert
  4756. || !unpackRowLength)
  4757. {
  4758. temp = (uint8_t*)BX_ALLOC(g_allocator, rectpitch*height);
  4759. }
  4760. else if (unpackRowLength)
  4761. {
  4762. GL_CHECK(glPixelStorei(GL_UNPACK_ROW_LENGTH, srcpitch*8/bpp) );
  4763. }
  4764. if (compressed)
  4765. {
  4766. const uint8_t* data = _mem->data;
  4767. if (!unpackRowLength)
  4768. {
  4769. bimg::imageCopy(temp, width, height, 1, bpp, srcpitch, data);
  4770. data = temp;
  4771. }
  4772. GL_CHECK(compressedTexSubImage(target+_side
  4773. , _mip
  4774. , _rect.m_x
  4775. , _rect.m_y
  4776. , _z
  4777. , _rect.m_width
  4778. , _rect.m_height
  4779. , _depth
  4780. , m_fmt
  4781. , _mem->size
  4782. , data
  4783. ) );
  4784. }
  4785. else
  4786. {
  4787. const uint8_t* data = _mem->data;
  4788. if (convert)
  4789. {
  4790. bimg::imageDecodeToRgba8(g_allocator, temp, data, width, height, srcpitch, bimg::TextureFormat::Enum(m_requestedFormat) );
  4791. data = temp;
  4792. srcpitch = rectpitch;
  4793. }
  4794. if (BX_IGNORE_C4127(true
  4795. && !unpackRowLength
  4796. && !convert) )
  4797. {
  4798. bimg::imageCopy(temp, width, height, 1, bpp, srcpitch, data);
  4799. data = temp;
  4800. }
  4801. GL_CHECK(texSubImage(target+_side
  4802. , _mip
  4803. , _rect.m_x
  4804. , _rect.m_y
  4805. , _z
  4806. , _rect.m_width
  4807. , _rect.m_height
  4808. , _depth
  4809. , m_fmt
  4810. , m_type
  4811. , data
  4812. ) );
  4813. }
  4814. if (!convert
  4815. && unpackRowLength)
  4816. {
  4817. GL_CHECK(glPixelStorei(GL_UNPACK_ROW_LENGTH, 0) );
  4818. }
  4819. if (NULL != temp)
  4820. {
  4821. BX_FREE(g_allocator, temp);
  4822. }
  4823. }
  4824. void TextureGL::setSamplerState(uint32_t _flags, const float _rgba[4])
  4825. {
  4826. if (BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGLES < 30)
  4827. && !s_textureFilter[m_textureFormat])
  4828. {
  4829. // Force point sampling when texture format doesn't support linear sampling.
  4830. _flags &= ~(0
  4831. | BGFX_SAMPLER_MIN_MASK
  4832. | BGFX_SAMPLER_MAG_MASK
  4833. | BGFX_SAMPLER_MIP_MASK
  4834. );
  4835. _flags |= 0
  4836. | BGFX_SAMPLER_MIN_POINT
  4837. | BGFX_SAMPLER_MAG_POINT
  4838. | BGFX_SAMPLER_MIP_POINT
  4839. ;
  4840. }
  4841. const uint32_t flags = (0 != (BGFX_SAMPLER_INTERNAL_DEFAULT & _flags) ? m_flags : _flags) & BGFX_SAMPLER_BITS_MASK;
  4842. bool hasBorderColor = false;
  4843. bx::HashMurmur2A murmur;
  4844. murmur.begin();
  4845. murmur.add(flags);
  4846. if (NULL != _rgba)
  4847. {
  4848. if (BGFX_SAMPLER_U_BORDER == (flags & BGFX_SAMPLER_U_BORDER)
  4849. || BGFX_SAMPLER_V_BORDER == (flags & BGFX_SAMPLER_V_BORDER)
  4850. || BGFX_SAMPLER_W_BORDER == (flags & BGFX_SAMPLER_W_BORDER) )
  4851. {
  4852. murmur.add(_rgba, 16);
  4853. hasBorderColor = true;
  4854. }
  4855. }
  4856. uint32_t hash = murmur.end();
  4857. if (hash != m_currentSamplerHash)
  4858. {
  4859. const GLenum target = m_target == GL_TEXTURE_2D_MULTISAMPLE ? GL_TEXTURE_2D : m_target;
  4860. const GLenum targetMsaa = m_target;
  4861. const uint8_t numMips = m_numMips;
  4862. GL_CHECK(glTexParameteri(target, GL_TEXTURE_WRAP_S, s_textureAddress[(flags&BGFX_SAMPLER_U_MASK)>>BGFX_SAMPLER_U_SHIFT]) );
  4863. GL_CHECK(glTexParameteri(target, GL_TEXTURE_WRAP_T, s_textureAddress[(flags&BGFX_SAMPLER_V_MASK)>>BGFX_SAMPLER_V_SHIFT]) );
  4864. if (BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGL || BGFX_CONFIG_RENDERER_OPENGLES >= 30)
  4865. || s_extension[Extension::APPLE_texture_max_level].m_supported)
  4866. {
  4867. GL_CHECK(glTexParameteri(targetMsaa, GL_TEXTURE_MAX_LEVEL, numMips-1) );
  4868. }
  4869. if (target == GL_TEXTURE_3D)
  4870. {
  4871. GL_CHECK(glTexParameteri(target, GL_TEXTURE_WRAP_R, s_textureAddress[(flags&BGFX_SAMPLER_W_MASK)>>BGFX_SAMPLER_W_SHIFT]) );
  4872. }
  4873. GLenum magFilter;
  4874. GLenum minFilter;
  4875. getFilters(flags, 1 < numMips, magFilter, minFilter);
  4876. GL_CHECK(glTexParameteri(target, GL_TEXTURE_MAG_FILTER, magFilter) );
  4877. GL_CHECK(glTexParameteri(target, GL_TEXTURE_MIN_FILTER, minFilter) );
  4878. if (BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGL) )
  4879. {
  4880. GL_CHECK(glTexParameterf(target, GL_TEXTURE_LOD_BIAS, float(BGFX_CONFIG_MIP_LOD_BIAS) ) );
  4881. }
  4882. if (s_renderGL->m_borderColorSupport
  4883. && hasBorderColor)
  4884. {
  4885. GL_CHECK(glTexParameterfv(target, GL_TEXTURE_BORDER_COLOR, _rgba) );
  4886. }
  4887. if (0 != (flags & (BGFX_SAMPLER_MIN_ANISOTROPIC|BGFX_SAMPLER_MAG_ANISOTROPIC) )
  4888. && 0.0f < s_renderGL->m_maxAnisotropy)
  4889. {
  4890. GL_CHECK(glTexParameterf(target, GL_TEXTURE_MAX_ANISOTROPY_EXT, s_renderGL->m_maxAnisotropy) );
  4891. }
  4892. if (BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGLES >= 30)
  4893. || s_renderGL->m_shadowSamplersSupport)
  4894. {
  4895. const uint32_t cmpFunc = (flags&BGFX_SAMPLER_COMPARE_MASK)>>BGFX_SAMPLER_COMPARE_SHIFT;
  4896. if (0 == cmpFunc)
  4897. {
  4898. GL_CHECK(glTexParameteri(target, GL_TEXTURE_COMPARE_MODE, GL_NONE) );
  4899. }
  4900. else
  4901. {
  4902. GL_CHECK(glTexParameteri(target, GL_TEXTURE_COMPARE_MODE, GL_COMPARE_REF_TO_TEXTURE) );
  4903. GL_CHECK(glTexParameteri(target, GL_TEXTURE_COMPARE_FUNC, s_cmpFunc[cmpFunc]) );
  4904. }
  4905. }
  4906. m_currentSamplerHash = hash;
  4907. }
  4908. }
  4909. void TextureGL::commit(uint32_t _stage, uint32_t _flags, const float _palette[][4])
  4910. {
  4911. const uint32_t flags = 0 == (BGFX_SAMPLER_INTERNAL_DEFAULT & _flags)
  4912. ? _flags
  4913. : uint32_t(m_flags)
  4914. ;
  4915. const uint32_t index = (flags & BGFX_SAMPLER_BORDER_COLOR_MASK) >> BGFX_SAMPLER_BORDER_COLOR_SHIFT;
  4916. GL_CHECK(glActiveTexture(GL_TEXTURE0+_stage) );
  4917. GL_CHECK(glBindTexture(m_target, m_id) );
  4918. if (BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGLES)
  4919. && BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGLES < 30) )
  4920. {
  4921. // GLES2 doesn't have support for sampler object.
  4922. setSamplerState(flags, _palette[index]);
  4923. }
  4924. else if (BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGL)
  4925. && BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGL < 31) )
  4926. {
  4927. // In case that GL 2.1 sampler object is supported via extension.
  4928. if (s_renderGL->m_samplerObjectSupport)
  4929. {
  4930. s_renderGL->setSamplerState(_stage, m_numMips, flags, _palette[index]);
  4931. }
  4932. else
  4933. {
  4934. setSamplerState(flags, _palette[index]);
  4935. }
  4936. }
  4937. else
  4938. {
  4939. // Everything else has sampler object.
  4940. s_renderGL->setSamplerState(_stage, m_numMips, flags, _palette[index]);
  4941. }
  4942. }
  4943. void TextureGL::resolve(uint8_t _resolve) const
  4944. {
  4945. const bool renderTarget = 0 != (m_flags&BGFX_TEXTURE_RT_MASK);
  4946. if (renderTarget
  4947. && 1 < m_numMips
  4948. && 0 != (_resolve & BGFX_RESOLVE_AUTO_GEN_MIPS) )
  4949. {
  4950. GL_CHECK(glBindTexture(m_target, m_id) );
  4951. GL_CHECK(glGenerateMipmap(m_target) );
  4952. GL_CHECK(glBindTexture(m_target, 0) );
  4953. }
  4954. }
  4955. void strins(char* _str, const char* _insert)
  4956. {
  4957. size_t len = bx::strLen(_insert);
  4958. bx::memMove(&_str[len], _str, bx::strLen(_str)+1);
  4959. bx::memCopy(_str, _insert, len);
  4960. }
  4961. void ShaderGL::create(const Memory* _mem)
  4962. {
  4963. bx::MemoryReader reader(_mem->data, _mem->size);
  4964. m_hash = bx::hash<bx::HashMurmur2A>(_mem->data, _mem->size);
  4965. uint32_t magic;
  4966. bx::read(&reader, magic);
  4967. if (isShaderType(magic, 'C') )
  4968. {
  4969. m_type = GL_COMPUTE_SHADER;
  4970. }
  4971. else if (isShaderType(magic, 'F') )
  4972. {
  4973. m_type = GL_FRAGMENT_SHADER;
  4974. }
  4975. else if (isShaderType(magic, 'V') )
  4976. {
  4977. m_type = GL_VERTEX_SHADER;
  4978. }
  4979. uint32_t hashIn;
  4980. bx::read(&reader, hashIn);
  4981. uint32_t hashOut;
  4982. if (isShaderVerLess(magic, 6) )
  4983. {
  4984. hashOut = hashIn;
  4985. }
  4986. else
  4987. {
  4988. bx::read(&reader, hashOut);
  4989. }
  4990. uint16_t count;
  4991. bx::read(&reader, count);
  4992. BX_TRACE("%s Shader consts %d"
  4993. , getShaderTypeName(magic)
  4994. , count
  4995. );
  4996. for (uint32_t ii = 0; ii < count; ++ii)
  4997. {
  4998. uint8_t nameSize = 0;
  4999. bx::read(&reader, nameSize);
  5000. char name[256];
  5001. bx::read(&reader, &name, nameSize);
  5002. name[nameSize] = '\0';
  5003. uint8_t type;
  5004. bx::read(&reader, type);
  5005. uint8_t num;
  5006. bx::read(&reader, num);
  5007. uint16_t regIndex;
  5008. bx::read(&reader, regIndex);
  5009. uint16_t regCount;
  5010. bx::read(&reader, regCount);
  5011. }
  5012. uint32_t shaderSize;
  5013. bx::read(&reader, shaderSize);
  5014. m_id = glCreateShader(m_type);
  5015. BX_WARN(0 != m_id, "Failed to create shader.");
  5016. bx::StringView code( (const char*)reader.getDataPtr(), shaderSize);
  5017. if (0 != m_id)
  5018. {
  5019. if (GL_COMPUTE_SHADER != m_type
  5020. && 0 != bx::strCmp(code, "#version 430", 12) ) // #2000
  5021. {
  5022. int32_t tempLen = code.getLength() + (4<<10);
  5023. char* temp = (char*)alloca(tempLen);
  5024. bx::StaticMemoryBlockWriter writer(temp, tempLen);
  5025. bx::Error err;
  5026. if (BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGLES)
  5027. && BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGLES < 30) )
  5028. {
  5029. bx::write(&writer
  5030. , "#define centroid\n"
  5031. "#define flat\n"
  5032. "#define noperspective\n"
  5033. "#define smooth\n"
  5034. );
  5035. bool usesDerivatives = s_extension[Extension::OES_standard_derivatives].m_supported
  5036. && !bx::findIdentifierMatch(code, s_OES_standard_derivatives).isEmpty()
  5037. ;
  5038. const bool usesFragData = !bx::findIdentifierMatch(code, "gl_FragData").isEmpty();
  5039. const bool usesFragDepth = !bx::findIdentifierMatch(code, "gl_FragDepth").isEmpty();
  5040. const bool usesShadowSamplers = !bx::findIdentifierMatch(code, s_EXT_shadow_samplers).isEmpty();
  5041. const bool usesTextureLod = !bx::findIdentifierMatch(code, s_EXT_shader_texture_lod).isEmpty();
  5042. const bool usesFragmentOrdering = !bx::findIdentifierMatch(code, "beginFragmentShaderOrdering").isEmpty();
  5043. const bool usesTexture3D = true
  5044. && s_extension[Extension::OES_texture_3D].m_supported
  5045. && !bx::findIdentifierMatch(code, s_texture3D).isEmpty()
  5046. ;
  5047. if (usesDerivatives)
  5048. {
  5049. bx::write(&writer, "#extension GL_OES_standard_derivatives : enable\n");
  5050. }
  5051. if (usesFragData)
  5052. {
  5053. BX_WARN(s_extension[Extension::EXT_draw_buffers ].m_supported
  5054. || s_extension[Extension::WEBGL_draw_buffers].m_supported
  5055. , "EXT_draw_buffers is used but not supported by GLES2 driver."
  5056. );
  5057. bx::write(&writer, "#extension GL_EXT_draw_buffers : enable\n");
  5058. }
  5059. bool insertFragDepth = false;
  5060. if (usesFragDepth)
  5061. {
  5062. BX_WARN(s_extension[Extension::EXT_frag_depth].m_supported, "EXT_frag_depth is used but not supported by GLES2 driver.");
  5063. if (s_extension[Extension::EXT_frag_depth].m_supported)
  5064. {
  5065. bx::write(&writer
  5066. , "#extension GL_EXT_frag_depth : enable\n"
  5067. "#define bgfx_FragDepth gl_FragDepthEXT\n"
  5068. );
  5069. char str[128];
  5070. bx::snprintf(str, BX_COUNTOF(str), "%s float gl_FragDepthEXT;\n"
  5071. , s_extension[Extension::OES_fragment_precision_high].m_supported ? "highp" : "mediump"
  5072. );
  5073. bx::write(&writer, str);
  5074. }
  5075. else
  5076. {
  5077. insertFragDepth = true;
  5078. }
  5079. }
  5080. if (usesShadowSamplers)
  5081. {
  5082. if (s_renderGL->m_shadowSamplersSupport)
  5083. {
  5084. bx::write(&writer
  5085. , "#extension GL_EXT_shadow_samplers : enable\n"
  5086. "#define shadow2D shadow2DEXT\n"
  5087. "#define shadow2DProj shadow2DProjEXT\n"
  5088. );
  5089. }
  5090. else
  5091. {
  5092. bx::write(&writer
  5093. , "#define sampler2DShadow sampler2D\n"
  5094. "#define shadow2D(_sampler, _coord) step(_coord.z, texture2D(_sampler, _coord.xy).x)\n"
  5095. "#define shadow2DProj(_sampler, _coord) step(_coord.z/_coord.w, texture2DProj(_sampler, _coord).x)\n"
  5096. );
  5097. }
  5098. }
  5099. if (usesTexture3D)
  5100. {
  5101. bx::write(&writer, "#extension GL_OES_texture_3D : enable\n");
  5102. }
  5103. if (usesTextureLod)
  5104. {
  5105. BX_WARN(s_extension[Extension::ARB_shader_texture_lod].m_supported
  5106. || s_extension[Extension::EXT_shader_texture_lod].m_supported
  5107. , "(ARB|EXT)_shader_texture_lod is used but not supported by GLES2 driver."
  5108. );
  5109. if (s_extension[Extension::ARB_shader_texture_lod].m_supported)
  5110. {
  5111. bx::write(&writer
  5112. , "#extension GL_ARB_shader_texture_lod : enable\n"
  5113. "#define texture2DLod texture2DLodARB\n"
  5114. "#define texture2DProjLod texture2DProjLodARB\n"
  5115. "#define textureCubeLod textureCubeLodARB\n"
  5116. "#define texture2DGrad texture2DGradARB\n"
  5117. "#define texture2DProjGrad texture2DProjGradARB\n"
  5118. "#define textureCubeGrad textureCubeGradARB\n"
  5119. );
  5120. }
  5121. else
  5122. {
  5123. if(s_extension[Extension::EXT_shader_texture_lod].m_supported)
  5124. {
  5125. bx::write(&writer
  5126. , "#extension GL_EXT_shader_texture_lod : enable\n"
  5127. "#define texture2DLod texture2DLodEXT\n"
  5128. "#define texture2DProjLod texture2DProjLodEXT\n"
  5129. "#define textureCubeLod textureCubeLodEXT\n"
  5130. );
  5131. }
  5132. else
  5133. {
  5134. bx::write(&writer
  5135. , "#define texture2DLod(_sampler, _coord, _level) texture2D(_sampler, _coord)\n"
  5136. "#define texture2DProjLod(_sampler, _coord, _level) texture2DProj(_sampler, _coord)\n"
  5137. "#define textureCubeLod(_sampler, _coord, _level) textureCube(_sampler, _coord)\n"
  5138. );
  5139. }
  5140. }
  5141. }
  5142. if (usesFragmentOrdering)
  5143. {
  5144. if (s_extension[Extension::INTEL_fragment_shader_ordering].m_supported)
  5145. {
  5146. bx::write(&writer, "#extension GL_INTEL_fragment_shader_ordering : enable\n");
  5147. }
  5148. else
  5149. {
  5150. bx::write(&writer, "#define beginFragmentShaderOrdering()\n");
  5151. }
  5152. }
  5153. bx::write(&writer, &err, "precision %s float;\n"
  5154. , m_type == GL_FRAGMENT_SHADER ? "mediump" : "highp"
  5155. );
  5156. bx::write(&writer, code);
  5157. bx::write(&writer, '\0');
  5158. if (insertFragDepth)
  5159. {
  5160. bx::StringView shader(temp);
  5161. bx::StringView entry = bx::strFind(shader, "void main ()");
  5162. if (!entry.isEmpty() )
  5163. {
  5164. entry.set(entry.getTerm(), shader.getTerm() );
  5165. bx::StringView brace = bx::strFind(entry, "{");
  5166. if (!brace.isEmpty() )
  5167. {
  5168. bx::StringView block = bx::strFindBlock(bx::StringView(brace.getPtr(), shader.getTerm() ), '{', '}');
  5169. if (!block.isEmpty() )
  5170. {
  5171. strins(const_cast<char*>(brace.getPtr()+1), "\n float bgfx_FragDepth = 0.0;\n");
  5172. }
  5173. }
  5174. }
  5175. }
  5176. // Replace all instances of gl_FragDepth with bgfx_FragDepth.
  5177. for (bx::StringView fragDepth = bx::findIdentifierMatch(temp, "gl_FragDepth")
  5178. ; !fragDepth.isEmpty()
  5179. ; fragDepth = bx::findIdentifierMatch(fragDepth, "gl_FragDepth")
  5180. )
  5181. {
  5182. char* insert = const_cast<char*>(fragDepth.getPtr() );
  5183. strins(insert, "bg");
  5184. bx::memCopy(insert + 2, "fx", 2);
  5185. }
  5186. }
  5187. else if (BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGL)
  5188. && BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGL <= 21) )
  5189. {
  5190. const bool usesTextureLod = true
  5191. && s_extension[Extension::ARB_shader_texture_lod].m_supported
  5192. && !bx::findIdentifierMatch(code, s_ARB_shader_texture_lod).isEmpty()
  5193. ;
  5194. const bool usesVertexID = true
  5195. && !s_extension[Extension::EXT_gpu_shader4].m_supported
  5196. && !bx::findIdentifierMatch(code, "gl_VertexID").isEmpty()
  5197. ;
  5198. const bool usesInstanceID = true
  5199. && !s_extension[Extension::EXT_gpu_shader4].m_supported
  5200. && !bx::findIdentifierMatch(code, "gl_InstanceID").isEmpty()
  5201. ;
  5202. const bool usesGpuShader4 = true
  5203. && s_extension[Extension::EXT_gpu_shader4].m_supported
  5204. && !bx::findIdentifierMatch(code, s_EXT_gpu_shader4).isEmpty()
  5205. ;
  5206. const bool usesGpuShader5 = !bx::findIdentifierMatch(code, s_ARB_gpu_shader5).isEmpty();
  5207. const bool usesIUsamplers = !bx::findIdentifierMatch(code, s_uisamplers).isEmpty();
  5208. const bool usesUint = !bx::findIdentifierMatch(code, s_uint).isEmpty();
  5209. const bool usesTexelFetch = !bx::findIdentifierMatch(code, s_texelFetch).isEmpty();
  5210. const bool usesTextureArray = !bx::findIdentifierMatch(code, s_textureArray).isEmpty();
  5211. const bool usesTexture3D = !bx::findIdentifierMatch(code, s_texture3D).isEmpty();
  5212. const bool usesTextureMS = !bx::findIdentifierMatch(code, s_ARB_texture_multisample).isEmpty();
  5213. const bool usesPacking = !bx::findIdentifierMatch(code, s_ARB_shading_language_packing).isEmpty();
  5214. const bool usesInterpQ = !bx::findIdentifierMatch(code, s_intepolationQualifier).isEmpty();
  5215. uint32_t version = BX_ENABLED(BX_PLATFORM_OSX) ? 120
  5216. : usesTextureArray
  5217. || usesTexture3D
  5218. || usesIUsamplers
  5219. || usesVertexID
  5220. || usesUint
  5221. || usesTexelFetch
  5222. || usesGpuShader5
  5223. || usesInterpQ ? 130
  5224. : usesTextureLod ? 120
  5225. : 120
  5226. ;
  5227. version = 0 == bx::strCmp(code, "#version 430", 12) ? 430 : version;
  5228. bx::write(&writer, &err, "#version %d\n", version);
  5229. if (430 > version && usesTextureLod)
  5230. {
  5231. if (m_type == GL_FRAGMENT_SHADER)
  5232. {
  5233. bx::write(&writer
  5234. , "#extension GL_ARB_shader_texture_lod : enable\n"
  5235. "#define texture2DGrad texture2DGradARB\n"
  5236. "#define texture2DProjGrad texture2DProjGradARB\n"
  5237. "#define textureCubeGrad textureCubeGradARB\n"
  5238. );
  5239. }
  5240. }
  5241. if (usesInstanceID)
  5242. {
  5243. bx::write(&writer, "#extension GL_ARB_draw_instanced : enable\n");
  5244. }
  5245. if (usesGpuShader4)
  5246. {
  5247. bx::write(&writer, "#extension GL_EXT_gpu_shader4 : enable\n");
  5248. }
  5249. if (usesGpuShader5)
  5250. {
  5251. bx::write(&writer, "#extension GL_ARB_gpu_shader5 : enable\n");
  5252. }
  5253. if (usesPacking)
  5254. {
  5255. bx::write(&writer, "#extension GL_ARB_shading_language_packing : enable\n");
  5256. }
  5257. if (usesTextureMS)
  5258. {
  5259. bx::write(&writer, "#extension GL_ARB_texture_multisample : enable\n");
  5260. }
  5261. if (usesTextureArray)
  5262. {
  5263. bx::write(&writer, "#extension GL_EXT_texture_array : enable\n");
  5264. if (BX_ENABLED(BX_PLATFORM_OSX) )
  5265. {
  5266. bx::write(&writer, "#define texture2DArrayLod texture2DArray\n");
  5267. }
  5268. else
  5269. {
  5270. bx::write(&writer, "#define texture2DArrayLodEXT texture2DArrayLod\n");
  5271. bx::write(&writer, "#define textureArray texture\n");
  5272. }
  5273. }
  5274. if (usesTexture3D)
  5275. {
  5276. bx::write(&writer, "#define texture3DEXT texture3D\n");
  5277. if (BX_ENABLED(BX_PLATFORM_OSX) )
  5278. {
  5279. bx::write(&writer, "#define texture3DLodEXT texture3D\n");
  5280. }
  5281. else
  5282. {
  5283. bx::write(&writer, "#define texture3DLodEXT texture3DLod\n");
  5284. }
  5285. }
  5286. if (130 <= version)
  5287. {
  5288. if (430 > version)
  5289. {
  5290. if (m_type == GL_FRAGMENT_SHADER)
  5291. {
  5292. bx::write(&writer, "#define varying in\n");
  5293. }
  5294. else
  5295. {
  5296. bx::write(&writer, "#define attribute in\n");
  5297. bx::write(&writer, "#define varying out\n");
  5298. }
  5299. }
  5300. uint32_t fragData = 0;
  5301. if (!bx::findIdentifierMatch(code, "gl_FragData").isEmpty() )
  5302. {
  5303. for (uint32_t ii = 0, num = g_caps.limits.maxFBAttachments; ii < num; ++ii)
  5304. {
  5305. char tmpFragData[16];
  5306. bx::snprintf(tmpFragData, BX_COUNTOF(tmpFragData), "gl_FragData[%d]", ii);
  5307. fragData = bx::uint32_max(fragData, bx::strFind(code, tmpFragData).isEmpty() ? 0 : ii+1);
  5308. }
  5309. BGFX_FATAL(0 != fragData, Fatal::InvalidShader, "Unable to find and patch gl_FragData!");
  5310. }
  5311. if (0 != fragData)
  5312. {
  5313. bx::write(&writer, &err, "out vec4 bgfx_FragData[%d];\n", fragData);
  5314. bx::write(&writer, "#define gl_FragData bgfx_FragData\n");
  5315. }
  5316. else if (!bx::findIdentifierMatch(code, "gl_FragColor").isEmpty() )
  5317. {
  5318. bx::write(&writer, "out vec4 bgfx_FragColor;\n");
  5319. bx::write(&writer, "#define gl_FragColor bgfx_FragColor\n");
  5320. }
  5321. }
  5322. else
  5323. {
  5324. if (m_type == GL_FRAGMENT_SHADER)
  5325. {
  5326. bx::write(&writer, "#define in varying\n");
  5327. }
  5328. else
  5329. {
  5330. bx::write(&writer
  5331. , "#define in attribute\n"
  5332. "#define out varying\n"
  5333. );
  5334. }
  5335. }
  5336. bx::write(&writer,
  5337. "#define lowp\n"
  5338. "#define mediump\n"
  5339. "#define highp\n"
  5340. );
  5341. if (!usesInterpQ)
  5342. {
  5343. bx::write(&writer,
  5344. "#define centroid\n"
  5345. "#define flat\n"
  5346. "#define noperspective\n"
  5347. "#define smooth\n"
  5348. );
  5349. }
  5350. if (version == 430)
  5351. {
  5352. int32_t verLen = bx::strLen("#version 430\n");
  5353. bx::write(&writer, code.getPtr()+verLen, code.getLength()-verLen);
  5354. }
  5355. else
  5356. {
  5357. bx::write(&writer, code);
  5358. }
  5359. bx::write(&writer, '\0');
  5360. }
  5361. else if (BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGL >= 31)
  5362. || BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGLES >= 30) )
  5363. {
  5364. if (BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGLES >= 30) )
  5365. {
  5366. bx::write(&writer, &err
  5367. , "#version 300 es\n"
  5368. "precision %s float;\n"
  5369. , m_type == GL_FRAGMENT_SHADER ? "mediump" : "highp"
  5370. );
  5371. }
  5372. else
  5373. {
  5374. bx::write(&writer, "#version 140\n");
  5375. }
  5376. bx::write(&writer
  5377. , "#define texture2DLod textureLod\n"
  5378. "#define texture3DLod textureLod\n"
  5379. "#define textureCubeLod textureLod\n"
  5380. "#define texture2DGrad textureGrad\n"
  5381. "#define texture3DGrad textureGrad\n"
  5382. "#define textureCubeGrad textureGrad\n"
  5383. );
  5384. if (m_type == GL_FRAGMENT_SHADER)
  5385. {
  5386. bx::write(&writer
  5387. , "#define varying in\n"
  5388. "#define texture2D texture\n"
  5389. "#define texture2DProj textureProj\n"
  5390. );
  5391. if (BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGL) )
  5392. {
  5393. bx::write(&writer, "#define shadow2D(_sampler, _coord) vec2(textureProj(_sampler, vec4(_coord, 1.0) ) )\n");
  5394. bx::write(&writer, "#define shadow2DProj(_sampler, _coord) vec2(textureProj(_sampler, _coord) ) )\n");
  5395. }
  5396. else
  5397. {
  5398. bx::write(&writer, "#define shadow2D(_sampler, _coord) (textureProj(_sampler, vec4(_coord, 1.0) ) )\n");
  5399. bx::write(&writer, "#define shadow2DProj(_sampler, _coord) (textureProj(_sampler, _coord) ) )\n");
  5400. }
  5401. bx::write(&writer, "#define texture3D texture\n");
  5402. bx::write(&writer, "#define textureCube texture\n");
  5403. uint32_t fragData = 0;
  5404. if (!bx::findIdentifierMatch(code, "gl_FragData").isEmpty() )
  5405. {
  5406. for (uint32_t ii = 0, num = g_caps.limits.maxFBAttachments; ii < num; ++ii)
  5407. {
  5408. char tmpFragData[16];
  5409. bx::snprintf(tmpFragData, BX_COUNTOF(tmpFragData), "gl_FragData[%d]", ii);
  5410. fragData = bx::max(fragData, bx::strFind(code, tmpFragData).isEmpty() ? 0 : ii+1);
  5411. }
  5412. BGFX_FATAL(0 != fragData, Fatal::InvalidShader, "Unable to find and patch gl_FragData!");
  5413. }
  5414. if (!bx::findIdentifierMatch(code, "beginFragmentShaderOrdering").isEmpty() )
  5415. {
  5416. if (s_extension[Extension::INTEL_fragment_shader_ordering].m_supported)
  5417. {
  5418. bx::write(&writer, "#extension GL_INTEL_fragment_shader_ordering : enable\n");
  5419. }
  5420. else
  5421. {
  5422. bx::write(&writer, "#define beginFragmentShaderOrdering()\n");
  5423. }
  5424. }
  5425. if (!bx::findIdentifierMatch(code, s_ARB_texture_multisample).isEmpty() )
  5426. {
  5427. bx::write(&writer, "#extension GL_ARB_texture_multisample : enable\n");
  5428. }
  5429. if (0 != fragData)
  5430. {
  5431. bx::write(&writer, &err, "out vec4 bgfx_FragData[%d];\n", fragData);
  5432. bx::write(&writer, "#define gl_FragData bgfx_FragData\n");
  5433. }
  5434. else
  5435. {
  5436. bx::write(&writer
  5437. , "out vec4 bgfx_FragColor;\n"
  5438. "#define gl_FragColor bgfx_FragColor\n"
  5439. );
  5440. }
  5441. }
  5442. else
  5443. {
  5444. bx::write(&writer
  5445. , "#define attribute in\n"
  5446. "#define varying out\n"
  5447. );
  5448. }
  5449. if (!BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGLES >= 30) )
  5450. {
  5451. bx::write(&writer
  5452. , "#define lowp\n"
  5453. "#define mediump\n"
  5454. "#define highp\n"
  5455. );
  5456. }
  5457. bx::write(&writer, code.getPtr(), code.getLength() );
  5458. bx::write(&writer, '\0');
  5459. }
  5460. code.set(temp);
  5461. }
  5462. else if (GL_COMPUTE_SHADER == m_type)
  5463. {
  5464. int32_t codeLen = (int32_t)bx::strLen(code);
  5465. int32_t tempLen = codeLen + (4<<10);
  5466. char* temp = (char*)alloca(tempLen);
  5467. bx::StaticMemoryBlockWriter writer(temp, tempLen);
  5468. bx::write(&writer
  5469. , "#version 430\n"
  5470. "#define texture2DLod textureLod\n"
  5471. "#define texture2DLodOffset textureLodOffset\n"
  5472. "#define texture2DArrayLod textureLod\n"
  5473. "#define texture2DArrayLodOffset textureLodOffset\n"
  5474. "#define texture3DLod textureLod\n"
  5475. "#define textureCubeLod textureLod\n"
  5476. "#define texture2DGrad textureGrad\n"
  5477. "#define texture3DGrad textureGrad\n"
  5478. "#define textureCubeGrad textureGrad\n"
  5479. );
  5480. int32_t verLen = bx::strLen("#version 430\n");
  5481. bx::write(&writer, code.getPtr()+verLen, codeLen-verLen);
  5482. bx::write(&writer, '\0');
  5483. code = temp;
  5484. }
  5485. GL_CHECK(glShaderSource(m_id, 1, (const GLchar**)&code, NULL) );
  5486. GL_CHECK(glCompileShader(m_id) );
  5487. GLint compiled = 0;
  5488. GL_CHECK(glGetShaderiv(m_id, GL_COMPILE_STATUS, &compiled) );
  5489. if (0 == compiled)
  5490. {
  5491. LineReader lineReader(code);
  5492. bx::Error err;
  5493. for (int32_t line = 1; err.isOk(); ++line)
  5494. {
  5495. char str[4096];
  5496. int32_t len = bx::read(&lineReader, str, BX_COUNTOF(str)-1, &err);
  5497. if (err.isOk() )
  5498. {
  5499. str[len] = '\0';
  5500. bx::StringView eol = bx::strFindEol(str);
  5501. if (eol.getPtr() != str)
  5502. {
  5503. *const_cast<char*>(eol.getPtr() ) = '\0';
  5504. }
  5505. BX_TRACE("%3d %s", line, str);
  5506. }
  5507. }
  5508. GLsizei len;
  5509. char log[1024];
  5510. GL_CHECK(glGetShaderInfoLog(m_id, sizeof(log), &len, log) );
  5511. BX_TRACE("Failed to compile shader. %d: %s", compiled, log);
  5512. GL_CHECK(glDeleteShader(m_id) );
  5513. m_id = 0;
  5514. BGFX_FATAL(false, bgfx::Fatal::InvalidShader, "Failed to compile shader.");
  5515. }
  5516. else if (BX_ENABLED(BGFX_CONFIG_DEBUG)
  5517. && s_extension[Extension::ANGLE_translated_shader_source].m_supported
  5518. && NULL != glGetTranslatedShaderSourceANGLE)
  5519. {
  5520. GLsizei len;
  5521. GL_CHECK(glGetShaderiv(m_id, GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE, &len) );
  5522. char* source = (char*)alloca(len);
  5523. GL_CHECK(glGetTranslatedShaderSourceANGLE(m_id, len, &len, source) );
  5524. BX_TRACE("ANGLE source (len: %d):\n%s\n####", len, source);
  5525. }
  5526. }
  5527. }
  5528. void ShaderGL::destroy()
  5529. {
  5530. if (0 != m_id)
  5531. {
  5532. GL_CHECK(glDeleteShader(m_id) );
  5533. m_id = 0;
  5534. }
  5535. }
  5536. void FrameBufferGL::create(uint8_t _num, const Attachment* _attachment)
  5537. {
  5538. GL_CHECK(glGenFramebuffers(1, &m_fbo[0]) );
  5539. m_denseIdx = UINT16_MAX;
  5540. m_numTh = _num;
  5541. bx::memCopy(m_attachment, _attachment, _num*sizeof(Attachment) );
  5542. m_needPresent = false;
  5543. postReset();
  5544. }
  5545. void FrameBufferGL::postReset()
  5546. {
  5547. if (0 != m_fbo[0])
  5548. {
  5549. GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, m_fbo[0]) );
  5550. bool needResolve = false;
  5551. GLenum buffers[BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS];
  5552. uint32_t colorIdx = 0;
  5553. for (uint32_t ii = 0; ii < m_numTh; ++ii)
  5554. {
  5555. const Attachment& at = m_attachment[ii];
  5556. if (isValid(at.handle) )
  5557. {
  5558. const TextureGL& texture = s_renderGL->m_textures[at.handle.idx];
  5559. if (0 == colorIdx)
  5560. {
  5561. m_width = bx::uint32_max(texture.m_width >> at.mip, 1);
  5562. m_height = bx::uint32_max(texture.m_height >> at.mip, 1);
  5563. }
  5564. GLenum attachment = GL_COLOR_ATTACHMENT0 + colorIdx;
  5565. bimg::TextureFormat::Enum format = bimg::TextureFormat::Enum(texture.m_textureFormat);
  5566. if (bimg::isDepth(format) )
  5567. {
  5568. const bimg::ImageBlockInfo& info = bimg::getBlockInfo(format);
  5569. if (0 < info.stencilBits)
  5570. {
  5571. attachment = GL_DEPTH_STENCIL_ATTACHMENT;
  5572. }
  5573. else if (0 == info.depthBits)
  5574. {
  5575. attachment = GL_STENCIL_ATTACHMENT;
  5576. }
  5577. else
  5578. {
  5579. attachment = GL_DEPTH_ATTACHMENT;
  5580. }
  5581. }
  5582. else if (Access::Write == at.access)
  5583. {
  5584. buffers[colorIdx] = attachment;
  5585. ++colorIdx;
  5586. }
  5587. if (0 != texture.m_rbo)
  5588. {
  5589. #if !(BGFX_CONFIG_RENDERER_OPENGL >= 30 || BGFX_CONFIG_RENDERER_OPENGLES >= 30)
  5590. if (GL_DEPTH_STENCIL_ATTACHMENT == attachment)
  5591. {
  5592. GL_CHECK(glFramebufferRenderbuffer(GL_FRAMEBUFFER
  5593. , GL_DEPTH_ATTACHMENT
  5594. , GL_RENDERBUFFER
  5595. , texture.m_rbo
  5596. ) );
  5597. GL_CHECK(glFramebufferRenderbuffer(GL_FRAMEBUFFER
  5598. , GL_STENCIL_ATTACHMENT
  5599. , GL_RENDERBUFFER
  5600. , texture.m_rbo
  5601. ) );
  5602. }
  5603. else
  5604. #endif
  5605. {
  5606. GL_CHECK(glFramebufferRenderbuffer(GL_FRAMEBUFFER
  5607. , attachment
  5608. , GL_RENDERBUFFER
  5609. , texture.m_rbo
  5610. ) );
  5611. }
  5612. }
  5613. else
  5614. {
  5615. if (1 < texture.m_numLayers
  5616. && !texture.isCubeMap())
  5617. {
  5618. GL_CHECK(glFramebufferTextureLayer(GL_FRAMEBUFFER
  5619. , attachment
  5620. , texture.m_id
  5621. , at.mip
  5622. , at.layer
  5623. ) );
  5624. }
  5625. else
  5626. {
  5627. GLenum target = texture.isCubeMap()
  5628. ? GL_TEXTURE_CUBE_MAP_POSITIVE_X + at.layer
  5629. : texture.m_target
  5630. ;
  5631. GL_CHECK(glFramebufferTexture2D(GL_FRAMEBUFFER
  5632. , attachment
  5633. , target
  5634. , texture.m_id
  5635. , at.mip
  5636. ) );
  5637. }
  5638. }
  5639. needResolve |= (0 != texture.m_rbo) && (0 != texture.m_id);
  5640. }
  5641. }
  5642. m_num = uint8_t(colorIdx);
  5643. if (BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGL || BGFX_CONFIG_RENDERER_OPENGLES >= 31) )
  5644. {
  5645. if (0 == colorIdx)
  5646. {
  5647. if (BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGL) )
  5648. {
  5649. // When only depth is attached disable draw buffer to avoid
  5650. // GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER.
  5651. GL_CHECK(glDrawBuffer(GL_NONE) );
  5652. }
  5653. }
  5654. else
  5655. {
  5656. GL_CHECK(glDrawBuffers(colorIdx, buffers) );
  5657. }
  5658. // Disable read buffer to avoid GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER.
  5659. GL_CHECK(glReadBuffer(GL_NONE) );
  5660. }
  5661. frameBufferValidate();
  5662. if (needResolve)
  5663. {
  5664. GL_CHECK(glGenFramebuffers(1, &m_fbo[1]) );
  5665. GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, m_fbo[1]) );
  5666. colorIdx = 0;
  5667. for (uint32_t ii = 0; ii < m_numTh; ++ii)
  5668. {
  5669. const Attachment& at = m_attachment[ii];
  5670. if (isValid(at.handle) )
  5671. {
  5672. const TextureGL& texture = s_renderGL->m_textures[at.handle.idx];
  5673. if (0 != texture.m_id)
  5674. {
  5675. GLenum attachment = GL_COLOR_ATTACHMENT0 + colorIdx;
  5676. if (!bimg::isDepth(bimg::TextureFormat::Enum(texture.m_textureFormat) ) )
  5677. {
  5678. ++colorIdx;
  5679. GLenum target = texture.isCubeMap()
  5680. ? GL_TEXTURE_CUBE_MAP_POSITIVE_X + at.layer
  5681. : texture.m_target
  5682. ;
  5683. GL_CHECK(glFramebufferTexture2D(GL_FRAMEBUFFER
  5684. , attachment
  5685. , target
  5686. , texture.m_id
  5687. , at.mip
  5688. ) );
  5689. }
  5690. }
  5691. }
  5692. }
  5693. frameBufferValidate();
  5694. }
  5695. GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, s_renderGL->m_msaaBackBufferFbo) );
  5696. }
  5697. }
  5698. void FrameBufferGL::create(uint16_t _denseIdx, void* _nwh, uint32_t _width, uint32_t _height, TextureFormat::Enum _format, TextureFormat::Enum _depthFormat)
  5699. {
  5700. BX_UNUSED(_format, _depthFormat);
  5701. m_swapChain = s_renderGL->m_glctx.createSwapChain(_nwh);
  5702. m_width = _width;
  5703. m_height = _height;
  5704. m_numTh = 0;
  5705. m_denseIdx = _denseIdx;
  5706. m_needPresent = false;
  5707. }
  5708. uint16_t FrameBufferGL::destroy()
  5709. {
  5710. if (0 != m_num)
  5711. {
  5712. GL_CHECK(glDeleteFramebuffers(0 == m_fbo[1] ? 1 : 2, m_fbo) );
  5713. m_num = 0;
  5714. }
  5715. if (NULL != m_swapChain)
  5716. {
  5717. s_renderGL->m_glctx.destroySwapChain(m_swapChain);
  5718. m_swapChain = NULL;
  5719. }
  5720. bx::memSet(m_fbo, 0, sizeof(m_fbo) );
  5721. uint16_t denseIdx = m_denseIdx;
  5722. m_denseIdx = UINT16_MAX;
  5723. m_needPresent = false;
  5724. m_numTh = 0;
  5725. return denseIdx;
  5726. }
  5727. void FrameBufferGL::resolve()
  5728. {
  5729. if (0 != m_fbo[1])
  5730. {
  5731. uint32_t colorIdx = 0;
  5732. for (uint32_t ii = 0; ii < m_numTh; ++ii)
  5733. {
  5734. const Attachment& at = m_attachment[ii];
  5735. if (isValid(at.handle) )
  5736. {
  5737. const TextureGL& texture = s_renderGL->m_textures[at.handle.idx];
  5738. bimg::TextureFormat::Enum format = bimg::TextureFormat::Enum(texture.m_textureFormat);
  5739. if (!bimg::isDepth(format) )
  5740. {
  5741. GL_CHECK(glBindFramebuffer(GL_READ_FRAMEBUFFER, m_fbo[0]) );
  5742. GL_CHECK(glBindFramebuffer(GL_DRAW_FRAMEBUFFER, m_fbo[1]) );
  5743. GL_CHECK(glReadBuffer(GL_COLOR_ATTACHMENT0 + colorIdx) );
  5744. GL_CHECK(glDrawBuffer(GL_COLOR_ATTACHMENT0 + colorIdx) );
  5745. colorIdx++;
  5746. GL_CHECK(glBlitFramebuffer(0
  5747. , 0
  5748. , m_width
  5749. , m_height
  5750. , 0
  5751. , 0
  5752. , m_width
  5753. , m_height
  5754. , GL_COLOR_BUFFER_BIT
  5755. , GL_LINEAR
  5756. ) );
  5757. }
  5758. }
  5759. }
  5760. GL_CHECK(glBindFramebuffer(GL_READ_FRAMEBUFFER, m_fbo[0]) );
  5761. GL_CHECK(glReadBuffer(GL_NONE) );
  5762. GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, s_renderGL->m_msaaBackBufferFbo) );
  5763. }
  5764. for (uint32_t ii = 0; ii < m_numTh; ++ii)
  5765. {
  5766. const Attachment& at = m_attachment[ii];
  5767. if (isValid(at.handle) )
  5768. {
  5769. const TextureGL& texture = s_renderGL->m_textures[at.handle.idx];
  5770. texture.resolve(at.resolve);
  5771. }
  5772. }
  5773. }
  5774. void FrameBufferGL::discard(uint16_t _flags)
  5775. {
  5776. GLenum buffers[BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS+2];
  5777. uint32_t idx = 0;
  5778. if (BGFX_CLEAR_NONE != (_flags & BGFX_CLEAR_DISCARD_COLOR_MASK) )
  5779. {
  5780. for (uint32_t ii = 0, num = m_num; ii < num; ++ii)
  5781. {
  5782. if (BGFX_CLEAR_NONE != (_flags & (BGFX_CLEAR_DISCARD_COLOR_0<<ii) ) )
  5783. {
  5784. buffers[idx++] = GL_COLOR_ATTACHMENT0 + ii;
  5785. }
  5786. }
  5787. }
  5788. uint32_t dsFlags = _flags & (BGFX_CLEAR_DISCARD_DEPTH|BGFX_CLEAR_DISCARD_STENCIL);
  5789. if (BGFX_CLEAR_NONE != dsFlags)
  5790. {
  5791. if (!BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGLES)
  5792. && (BGFX_CLEAR_DISCARD_DEPTH|BGFX_CLEAR_DISCARD_STENCIL) == dsFlags)
  5793. {
  5794. buffers[idx++] = GL_DEPTH_STENCIL_ATTACHMENT;
  5795. }
  5796. else if (BGFX_CLEAR_DISCARD_DEPTH == dsFlags)
  5797. {
  5798. buffers[idx++] = GL_DEPTH_ATTACHMENT;
  5799. }
  5800. else if (BGFX_CLEAR_DISCARD_STENCIL == dsFlags)
  5801. {
  5802. buffers[idx++] = GL_STENCIL_ATTACHMENT;
  5803. }
  5804. }
  5805. GL_CHECK(glInvalidateFramebuffer(GL_FRAMEBUFFER, idx, buffers) );
  5806. }
  5807. void FrameBufferGL::set()
  5808. {
  5809. for(uint32_t ii = 0; ii < m_numTh; ++ii)
  5810. {
  5811. const Attachment& at = m_attachment[ii];
  5812. if (at.access == Access::Write)
  5813. {
  5814. continue;
  5815. }
  5816. if (isValid(at.handle) )
  5817. {
  5818. const TextureGL& texture = s_renderGL->m_textures[at.handle.idx];
  5819. if(0 != (texture.m_flags&BGFX_TEXTURE_COMPUTE_WRITE))
  5820. {
  5821. GL_CHECK(glBindImageTexture(ii
  5822. , texture.m_id
  5823. , at.mip
  5824. , GL_FALSE //texture.isLayered() ? GL_TRUE : GL_FALSE
  5825. , at.layer
  5826. , s_access[Access::ReadWrite]
  5827. , s_imageFormat[texture.m_textureFormat])
  5828. );
  5829. }
  5830. }
  5831. }
  5832. }
  5833. void OcclusionQueryGL::create()
  5834. {
  5835. for (uint32_t ii = 0; ii < BX_COUNTOF(m_query); ++ii)
  5836. {
  5837. Query& query = m_query[ii];
  5838. GL_CHECK(glGenQueries(1, &query.m_id) );
  5839. }
  5840. }
  5841. void OcclusionQueryGL::destroy()
  5842. {
  5843. for (uint32_t ii = 0; ii < BX_COUNTOF(m_query); ++ii)
  5844. {
  5845. Query& query = m_query[ii];
  5846. GL_CHECK(glDeleteQueries(1, &query.m_id) );
  5847. }
  5848. }
  5849. void OcclusionQueryGL::begin(Frame* _render, OcclusionQueryHandle _handle)
  5850. {
  5851. while (0 == m_control.reserve(1) )
  5852. {
  5853. resolve(_render, true);
  5854. }
  5855. Query& query = m_query[m_control.m_current];
  5856. GL_CHECK(glBeginQuery(GL_SAMPLES_PASSED, query.m_id) );
  5857. query.m_handle = _handle;
  5858. }
  5859. void OcclusionQueryGL::end()
  5860. {
  5861. GL_CHECK(glEndQuery(GL_SAMPLES_PASSED) );
  5862. m_control.commit(1);
  5863. }
  5864. void OcclusionQueryGL::resolve(Frame* _render, bool _wait)
  5865. {
  5866. while (0 != m_control.available() )
  5867. {
  5868. Query& query = m_query[m_control.m_read];
  5869. if (isValid(query.m_handle) )
  5870. {
  5871. int32_t result;
  5872. if (!_wait)
  5873. {
  5874. GL_CHECK(glGetQueryObjectiv(query.m_id, GL_QUERY_RESULT_AVAILABLE, &result) );
  5875. if (!result)
  5876. {
  5877. break;
  5878. }
  5879. }
  5880. GL_CHECK(glGetQueryObjectiv(query.m_id, GL_QUERY_RESULT, &result) );
  5881. _render->m_occlusion[query.m_handle.idx] = int32_t(result);
  5882. }
  5883. m_control.consume(1);
  5884. }
  5885. }
  5886. void OcclusionQueryGL::invalidate(OcclusionQueryHandle _handle)
  5887. {
  5888. const uint32_t size = m_control.m_size;
  5889. for (uint32_t ii = 0, num = m_control.available(); ii < num; ++ii)
  5890. {
  5891. Query& query = m_query[(m_control.m_read + ii) % size];
  5892. if (query.m_handle.idx == _handle.idx)
  5893. {
  5894. query.m_handle.idx = bgfx::kInvalidHandle;
  5895. }
  5896. }
  5897. }
  5898. void RendererContextGL::submitBlit(BlitState& _bs, uint16_t _view)
  5899. {
  5900. if (m_blitSupported)
  5901. {
  5902. while (_bs.hasItem(_view) )
  5903. {
  5904. const BlitItem& bi = _bs.advance();
  5905. const TextureGL& src = m_textures[bi.m_src.idx];
  5906. const TextureGL& dst = m_textures[bi.m_dst.idx];
  5907. uint32_t srcWidth = bx::uint32_min(src.m_width, bi.m_srcX + bi.m_width) - bi.m_srcX;
  5908. uint32_t srcHeight = bx::uint32_min(src.m_height, bi.m_srcY + bi.m_height) - bi.m_srcY;
  5909. uint32_t srcDepth = bx::uint32_min(src.m_depth, bi.m_srcZ + bi.m_depth) - bi.m_srcZ;
  5910. uint32_t dstWidth = bx::uint32_min(dst.m_width, bi.m_dstX + bi.m_width) - bi.m_dstX;
  5911. uint32_t dstHeight = bx::uint32_min(dst.m_height, bi.m_dstY + bi.m_height) - bi.m_dstY;
  5912. uint32_t dstDepth = bx::uint32_min(dst.m_depth, bi.m_dstZ + bi.m_depth) - bi.m_dstZ;
  5913. uint32_t width = bx::uint32_min(srcWidth, dstWidth);
  5914. uint32_t height = bx::uint32_min(srcHeight, dstHeight);
  5915. uint32_t depth = bx::uint32_min(srcDepth, dstDepth);
  5916. GL_CHECK(glCopyImageSubData(src.m_id
  5917. , src.m_target
  5918. , bi.m_srcMip
  5919. , bi.m_srcX
  5920. , bi.m_srcY
  5921. , bi.m_srcZ
  5922. , dst.m_id
  5923. , dst.m_target
  5924. , bi.m_dstMip
  5925. , bi.m_dstX
  5926. , bi.m_dstY
  5927. , bi.m_dstZ
  5928. , width
  5929. , height
  5930. , bx::uint32_imax(depth, 1)
  5931. ) );
  5932. }
  5933. }
  5934. }
  5935. void RendererContextGL::submit(Frame* _render, ClearQuad& _clearQuad, TextVideoMemBlitter& _textVideoMemBlitter)
  5936. {
  5937. if (_render->m_capture)
  5938. {
  5939. renderDocTriggerCapture();
  5940. }
  5941. m_glctx.makeCurrent(NULL);
  5942. BGFX_GL_PROFILER_BEGIN_LITERAL("rendererSubmit", kColorView);
  5943. if (1 < m_numWindows
  5944. && m_vaoSupport)
  5945. {
  5946. m_vaoSupport = false;
  5947. GL_CHECK(glBindVertexArray(0) );
  5948. GL_CHECK(glDeleteVertexArrays(1, &m_vao) );
  5949. m_vao = 0;
  5950. }
  5951. const GLuint defaultVao = m_vao;
  5952. if (0 != defaultVao)
  5953. {
  5954. GL_CHECK(glBindVertexArray(defaultVao) );
  5955. }
  5956. GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, m_backBufferFbo) );
  5957. GL_CHECK(glFrontFace(GL_CW) );
  5958. updateResolution(_render->m_resolution);
  5959. int64_t timeBegin = bx::getHPCounter();
  5960. int64_t captureElapsed = 0;
  5961. uint32_t frameQueryIdx = UINT32_MAX;
  5962. if (m_timerQuerySupport
  5963. && !BX_ENABLED(BX_PLATFORM_OSX) )
  5964. {
  5965. frameQueryIdx = m_gpuTimer.begin(BGFX_CONFIG_MAX_VIEWS);
  5966. }
  5967. if (0 < _render->m_iboffset)
  5968. {
  5969. BGFX_PROFILER_SCOPE("bgfx/Update transient index buffer", kColorResource);
  5970. TransientIndexBuffer* ib = _render->m_transientIb;
  5971. m_indexBuffers[ib->handle.idx].update(0, _render->m_iboffset, ib->data, true);
  5972. }
  5973. if (0 < _render->m_vboffset)
  5974. {
  5975. BGFX_PROFILER_SCOPE("bgfx/Update transient vertex buffer", kColorResource);
  5976. TransientVertexBuffer* vb = _render->m_transientVb;
  5977. m_vertexBuffers[vb->handle.idx].update(0, _render->m_vboffset, vb->data, true);
  5978. }
  5979. _render->sort();
  5980. RenderDraw currentState;
  5981. currentState.clear();
  5982. currentState.m_stateFlags = BGFX_STATE_NONE;
  5983. currentState.m_stencil = packStencil(BGFX_STENCIL_NONE, BGFX_STENCIL_NONE);
  5984. RenderBind currentBind;
  5985. currentBind.clear();
  5986. static ViewState viewState;
  5987. viewState.reset(_render);
  5988. ProgramHandle currentProgram = BGFX_INVALID_HANDLE;
  5989. ProgramHandle boundProgram = BGFX_INVALID_HANDLE;
  5990. SortKey key;
  5991. uint16_t view = UINT16_MAX;
  5992. FrameBufferHandle fbh = { BGFX_CONFIG_MAX_FRAME_BUFFERS };
  5993. BlitState bs(_render);
  5994. int32_t resolutionHeight = _render->m_resolution.height;
  5995. uint32_t blendFactor = 0;
  5996. uint8_t primIndex;
  5997. {
  5998. const uint64_t pt = 0;
  5999. primIndex = uint8_t(pt>>BGFX_STATE_PT_SHIFT);
  6000. }
  6001. PrimInfo prim = s_primInfo[primIndex];
  6002. GL_CHECK(glPolygonMode(GL_FRONT_AND_BACK
  6003. , _render->m_debug&BGFX_DEBUG_WIREFRAME
  6004. ? GL_LINE
  6005. : GL_FILL
  6006. ) );
  6007. bool wasCompute = false;
  6008. bool viewHasScissor = false;
  6009. Rect viewScissorRect;
  6010. viewScissorRect.clear();
  6011. uint16_t discardFlags = BGFX_CLEAR_NONE;
  6012. const bool blendIndependentSupported = s_extension[Extension::ARB_draw_buffers_blend].m_supported;
  6013. const bool computeSupported = false
  6014. || (BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGL) && s_extension[Extension::ARB_compute_shader].m_supported)
  6015. || BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGLES >= 31)
  6016. ;
  6017. const uint32_t maxComputeBindings = g_caps.limits.maxComputeBindings;
  6018. uint32_t statsNumPrimsSubmitted[BX_COUNTOF(s_primInfo)] = {};
  6019. uint32_t statsNumPrimsRendered[BX_COUNTOF(s_primInfo)] = {};
  6020. uint32_t statsNumInstances[BX_COUNTOF(s_primInfo)] = {};
  6021. uint32_t statsNumIndices = 0;
  6022. uint32_t statsKeyType[2] = {};
  6023. Profiler<TimerQueryGL> profiler(
  6024. _render
  6025. , m_gpuTimer
  6026. , s_viewName
  6027. , m_timerQuerySupport && !BX_ENABLED(BX_PLATFORM_OSX)
  6028. );
  6029. if (m_occlusionQuerySupport)
  6030. {
  6031. m_occlusionQuery.resolve(_render);
  6032. }
  6033. if (0 == (_render->m_debug&BGFX_DEBUG_IFH) )
  6034. {
  6035. GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, m_msaaBackBufferFbo) );
  6036. viewState.m_rect = _render->m_view[0].m_rect;
  6037. int32_t numItems = _render->m_numRenderItems;
  6038. for (int32_t item = 0; item < numItems;)
  6039. {
  6040. const uint64_t encodedKey = _render->m_sortKeys[item];
  6041. const bool isCompute = key.decode(encodedKey, _render->m_viewRemap);
  6042. statsKeyType[isCompute]++;
  6043. const bool viewChanged = 0
  6044. || key.m_view != view
  6045. || item == numItems
  6046. ;
  6047. const uint32_t itemIdx = _render->m_sortValues[item];
  6048. const RenderItem& renderItem = _render->m_renderItem[itemIdx];
  6049. const RenderBind& renderBind = _render->m_renderItemBind[itemIdx];
  6050. ++item;
  6051. if (viewChanged)
  6052. {
  6053. view = key.m_view;
  6054. currentProgram = BGFX_INVALID_HANDLE;
  6055. if (item > 1)
  6056. {
  6057. profiler.end();
  6058. }
  6059. BGFX_GL_PROFILER_END();
  6060. if (_render->m_view[view].m_fbh.idx != fbh.idx)
  6061. {
  6062. fbh = _render->m_view[view].m_fbh;
  6063. resolutionHeight = _render->m_resolution.height;
  6064. resolutionHeight = setFrameBuffer(fbh, resolutionHeight, discardFlags);
  6065. }
  6066. setViewType(view, " ");
  6067. BGFX_GL_PROFILER_BEGIN(view, kColorView);
  6068. profiler.begin(view);
  6069. viewState.m_rect = _render->m_view[view].m_rect;
  6070. const Rect& scissorRect = _render->m_view[view].m_scissor;
  6071. viewHasScissor = !scissorRect.isZero();
  6072. viewScissorRect = viewHasScissor ? scissorRect : viewState.m_rect;
  6073. GL_CHECK(glViewport(viewState.m_rect.m_x
  6074. , resolutionHeight-viewState.m_rect.m_height-viewState.m_rect.m_y
  6075. , viewState.m_rect.m_width
  6076. , viewState.m_rect.m_height
  6077. ) );
  6078. Clear& clear = _render->m_view[view].m_clear;
  6079. discardFlags = clear.m_flags & BGFX_CLEAR_DISCARD_MASK;
  6080. if (BGFX_CLEAR_NONE != (clear.m_flags & BGFX_CLEAR_MASK) )
  6081. {
  6082. clearQuad(_clearQuad, viewState.m_rect, clear, resolutionHeight, _render->m_colorPalette);
  6083. }
  6084. GL_CHECK(glDisable(GL_STENCIL_TEST) );
  6085. GL_CHECK(glEnable(GL_DEPTH_TEST) );
  6086. GL_CHECK(glDepthFunc(GL_LESS) );
  6087. GL_CHECK(glEnable(GL_CULL_FACE) );
  6088. GL_CHECK(glDisable(GL_BLEND) );
  6089. submitBlit(bs, view);
  6090. }
  6091. if (isCompute)
  6092. {
  6093. if (!wasCompute)
  6094. {
  6095. wasCompute = true;
  6096. setViewType(view, "C");
  6097. BGFX_GL_PROFILER_END();
  6098. BGFX_GL_PROFILER_BEGIN(view, kColorCompute);
  6099. }
  6100. if (computeSupported)
  6101. {
  6102. const RenderCompute& compute = renderItem.compute;
  6103. ProgramGL& program = m_program[key.m_program.idx];
  6104. GL_CHECK(glUseProgram(program.m_id) );
  6105. GLbitfield barrier = 0;
  6106. for (uint32_t ii = 0; ii < maxComputeBindings; ++ii)
  6107. {
  6108. const Binding& bind = renderBind.m_bind[ii];
  6109. if (kInvalidHandle != bind.m_idx)
  6110. {
  6111. switch (bind.m_type)
  6112. {
  6113. case Binding::Texture:
  6114. {
  6115. TextureGL& texture = m_textures[bind.m_idx];
  6116. texture.commit(ii, bind.m_samplerFlags, _render->m_colorPalette);
  6117. }
  6118. break;
  6119. case Binding::Image:
  6120. {
  6121. const TextureGL& texture = m_textures[bind.m_idx];
  6122. GL_CHECK(glBindImageTexture(ii
  6123. , texture.m_id
  6124. , bind.m_mip
  6125. , texture.isCubeMap() || texture.m_target == GL_TEXTURE_2D_ARRAY ? GL_TRUE : GL_FALSE
  6126. , 0
  6127. , s_access[bind.m_access]
  6128. , s_imageFormat[bind.m_format])
  6129. );
  6130. barrier |= GL_SHADER_IMAGE_ACCESS_BARRIER_BIT;
  6131. }
  6132. break;
  6133. case Binding::IndexBuffer:
  6134. {
  6135. const IndexBufferGL& buffer = m_indexBuffers[bind.m_idx];
  6136. GL_CHECK(glBindBufferBase(GL_SHADER_STORAGE_BUFFER, ii, buffer.m_id) );
  6137. barrier |= GL_SHADER_STORAGE_BARRIER_BIT;
  6138. }
  6139. break;
  6140. case Binding::VertexBuffer:
  6141. {
  6142. const VertexBufferGL& buffer = m_vertexBuffers[bind.m_idx];
  6143. GL_CHECK(glBindBufferBase(GL_SHADER_STORAGE_BUFFER, ii, buffer.m_id) );
  6144. barrier |= GL_SHADER_STORAGE_BARRIER_BIT;
  6145. }
  6146. break;
  6147. }
  6148. }
  6149. }
  6150. if (0 != barrier)
  6151. {
  6152. bool constantsChanged = compute.m_uniformBegin < compute.m_uniformEnd;
  6153. rendererUpdateUniforms(this, _render->m_uniformBuffer[compute.m_uniformIdx], compute.m_uniformBegin, compute.m_uniformEnd);
  6154. if (constantsChanged
  6155. && NULL != program.m_constantBuffer)
  6156. {
  6157. commit(*program.m_constantBuffer);
  6158. }
  6159. viewState.setPredefined<1>(this, view, program, _render, compute);
  6160. if (isValid(compute.m_indirectBuffer) )
  6161. {
  6162. barrier |= GL_COMMAND_BARRIER_BIT;
  6163. const VertexBufferGL& vb = m_vertexBuffers[compute.m_indirectBuffer.idx];
  6164. if (currentState.m_indirectBuffer.idx != compute.m_indirectBuffer.idx)
  6165. {
  6166. currentState.m_indirectBuffer = compute.m_indirectBuffer;
  6167. GL_CHECK(glBindBuffer(GL_DISPATCH_INDIRECT_BUFFER, vb.m_id) );
  6168. }
  6169. uint32_t numDrawIndirect = UINT16_MAX == compute.m_numIndirect
  6170. ? vb.m_size/BGFX_CONFIG_DRAW_INDIRECT_STRIDE
  6171. : compute.m_numIndirect
  6172. ;
  6173. uintptr_t args = compute.m_startIndirect * BGFX_CONFIG_DRAW_INDIRECT_STRIDE;
  6174. for (uint32_t ii = 0; ii < numDrawIndirect; ++ii)
  6175. {
  6176. GL_CHECK(glDispatchComputeIndirect( (GLintptr)args) );
  6177. args += BGFX_CONFIG_DRAW_INDIRECT_STRIDE;
  6178. }
  6179. }
  6180. else
  6181. {
  6182. if (isValid(currentState.m_indirectBuffer) )
  6183. {
  6184. currentState.m_indirectBuffer.idx = kInvalidHandle;
  6185. GL_CHECK(glBindBuffer(GL_DISPATCH_INDIRECT_BUFFER, 0) );
  6186. }
  6187. GL_CHECK(glDispatchCompute(compute.m_numX, compute.m_numY, compute.m_numZ) );
  6188. }
  6189. GL_CHECK(glMemoryBarrier(barrier) );
  6190. }
  6191. }
  6192. continue;
  6193. }
  6194. bool resetState = viewChanged || wasCompute;
  6195. if (wasCompute)
  6196. {
  6197. wasCompute = false;
  6198. setViewType(view, " ");
  6199. BGFX_GL_PROFILER_END();
  6200. BGFX_GL_PROFILER_BEGIN(view, kColorDraw);
  6201. }
  6202. const RenderDraw& draw = renderItem.draw;
  6203. const bool hasOcclusionQuery = 0 != (draw.m_stateFlags & BGFX_STATE_INTERNAL_OCCLUSION_QUERY);
  6204. {
  6205. const bool occluded = true
  6206. && isValid(draw.m_occlusionQuery)
  6207. && !hasOcclusionQuery
  6208. && !isVisible(_render, draw.m_occlusionQuery, 0 != (draw.m_submitFlags&BGFX_SUBMIT_INTERNAL_OCCLUSION_VISIBLE) )
  6209. ;
  6210. if (occluded
  6211. || _render->m_frameCache.isZeroArea(viewScissorRect, draw.m_scissor) )
  6212. {
  6213. if (resetState)
  6214. {
  6215. currentState.clear();
  6216. currentState.m_scissor = !draw.m_scissor;
  6217. currentBind.clear();
  6218. }
  6219. continue;
  6220. }
  6221. }
  6222. const uint64_t newFlags = draw.m_stateFlags;
  6223. uint64_t changedFlags = currentState.m_stateFlags ^ draw.m_stateFlags;
  6224. currentState.m_stateFlags = newFlags;
  6225. const uint64_t newStencil = draw.m_stencil;
  6226. uint64_t changedStencil = currentState.m_stencil ^ draw.m_stencil;
  6227. currentState.m_stencil = newStencil;
  6228. if (resetState)
  6229. {
  6230. currentState.clear();
  6231. currentState.m_scissor = !draw.m_scissor;
  6232. changedFlags = BGFX_STATE_MASK;
  6233. changedStencil = packStencil(BGFX_STENCIL_MASK, BGFX_STENCIL_MASK);
  6234. currentState.m_stateFlags = newFlags;
  6235. currentState.m_stencil = newStencil;
  6236. currentBind.clear();
  6237. }
  6238. uint16_t scissor = draw.m_scissor;
  6239. if (currentState.m_scissor != scissor)
  6240. {
  6241. currentState.m_scissor = scissor;
  6242. if (UINT16_MAX == scissor)
  6243. {
  6244. if (viewHasScissor)
  6245. {
  6246. GL_CHECK(glEnable(GL_SCISSOR_TEST) );
  6247. GL_CHECK(glScissor(viewScissorRect.m_x
  6248. , resolutionHeight-viewScissorRect.m_height-viewScissorRect.m_y
  6249. , viewScissorRect.m_width
  6250. , viewScissorRect.m_height
  6251. ) );
  6252. }
  6253. else
  6254. {
  6255. GL_CHECK(glDisable(GL_SCISSOR_TEST) );
  6256. }
  6257. }
  6258. else
  6259. {
  6260. Rect scissorRect;
  6261. scissorRect.setIntersect(viewScissorRect, _render->m_frameCache.m_rectCache.m_cache[scissor]);
  6262. GL_CHECK(glEnable(GL_SCISSOR_TEST) );
  6263. GL_CHECK(glScissor(scissorRect.m_x
  6264. , resolutionHeight-scissorRect.m_height-scissorRect.m_y
  6265. , scissorRect.m_width
  6266. , scissorRect.m_height
  6267. ) );
  6268. }
  6269. }
  6270. if (0 != changedStencil)
  6271. {
  6272. if (0 != newStencil)
  6273. {
  6274. GL_CHECK(glEnable(GL_STENCIL_TEST) );
  6275. uint32_t bstencil = unpackStencil(1, newStencil);
  6276. uint8_t frontAndBack = bstencil != BGFX_STENCIL_NONE && bstencil != unpackStencil(0, newStencil);
  6277. // uint32_t bchanged = unpackStencil(1, changedStencil);
  6278. // if (BGFX_STENCIL_FUNC_RMASK_MASK & bchanged)
  6279. // {
  6280. // uint32_t wmask = (bstencil&BGFX_STENCIL_FUNC_RMASK_MASK)>>BGFX_STENCIL_FUNC_RMASK_SHIFT;
  6281. // GL_CHECK(glStencilMask(wmask) );
  6282. // }
  6283. for (uint8_t ii = 0, num = frontAndBack+1; ii < num; ++ii)
  6284. {
  6285. uint32_t stencil = unpackStencil(ii, newStencil);
  6286. uint32_t changed = unpackStencil(ii, changedStencil);
  6287. GLenum face = s_stencilFace[frontAndBack+ii];
  6288. if ( (BGFX_STENCIL_TEST_MASK|BGFX_STENCIL_FUNC_REF_MASK|BGFX_STENCIL_FUNC_RMASK_MASK) & changed)
  6289. {
  6290. GLint ref = (stencil&BGFX_STENCIL_FUNC_REF_MASK)>>BGFX_STENCIL_FUNC_REF_SHIFT;
  6291. GLint mask = (stencil&BGFX_STENCIL_FUNC_RMASK_MASK)>>BGFX_STENCIL_FUNC_RMASK_SHIFT;
  6292. uint32_t func = (stencil&BGFX_STENCIL_TEST_MASK)>>BGFX_STENCIL_TEST_SHIFT;
  6293. GL_CHECK(glStencilFuncSeparate(face, s_cmpFunc[func], ref, mask) );
  6294. }
  6295. if ( (BGFX_STENCIL_OP_FAIL_S_MASK|BGFX_STENCIL_OP_FAIL_Z_MASK|BGFX_STENCIL_OP_PASS_Z_MASK) & changed)
  6296. {
  6297. uint32_t sfail = (stencil&BGFX_STENCIL_OP_FAIL_S_MASK)>>BGFX_STENCIL_OP_FAIL_S_SHIFT;
  6298. uint32_t zfail = (stencil&BGFX_STENCIL_OP_FAIL_Z_MASK)>>BGFX_STENCIL_OP_FAIL_Z_SHIFT;
  6299. uint32_t zpass = (stencil&BGFX_STENCIL_OP_PASS_Z_MASK)>>BGFX_STENCIL_OP_PASS_Z_SHIFT;
  6300. GL_CHECK(glStencilOpSeparate(face, s_stencilOp[sfail], s_stencilOp[zfail], s_stencilOp[zpass]) );
  6301. }
  6302. }
  6303. }
  6304. else
  6305. {
  6306. GL_CHECK(glDisable(GL_STENCIL_TEST) );
  6307. }
  6308. }
  6309. if ( (0
  6310. | BGFX_STATE_CULL_MASK
  6311. | BGFX_STATE_WRITE_Z
  6312. | BGFX_STATE_DEPTH_TEST_MASK
  6313. | BGFX_STATE_WRITE_RGB
  6314. | BGFX_STATE_WRITE_A
  6315. | BGFX_STATE_BLEND_MASK
  6316. | BGFX_STATE_BLEND_EQUATION_MASK
  6317. | BGFX_STATE_ALPHA_REF_MASK
  6318. | BGFX_STATE_PT_MASK
  6319. | BGFX_STATE_POINT_SIZE_MASK
  6320. | BGFX_STATE_MSAA
  6321. | BGFX_STATE_LINEAA
  6322. | BGFX_STATE_CONSERVATIVE_RASTER
  6323. | BGFX_STATE_FRONT_CCW
  6324. ) & changedFlags)
  6325. {
  6326. if (BGFX_STATE_FRONT_CCW & changedFlags)
  6327. {
  6328. GL_CHECK(glFrontFace((BGFX_STATE_FRONT_CCW & newFlags) ? GL_CCW : GL_CW) );
  6329. }
  6330. if (BGFX_STATE_CULL_MASK & changedFlags)
  6331. {
  6332. if (BGFX_STATE_CULL_CCW & newFlags)
  6333. {
  6334. GL_CHECK(glEnable(GL_CULL_FACE) );
  6335. GL_CHECK(glCullFace(GL_BACK) );
  6336. }
  6337. else if (BGFX_STATE_CULL_CW & newFlags)
  6338. {
  6339. GL_CHECK(glEnable(GL_CULL_FACE) );
  6340. GL_CHECK(glCullFace(GL_FRONT) );
  6341. }
  6342. else
  6343. {
  6344. GL_CHECK(glDisable(GL_CULL_FACE) );
  6345. }
  6346. }
  6347. if (BGFX_STATE_WRITE_Z & changedFlags)
  6348. {
  6349. GL_CHECK(glDepthMask(!!(BGFX_STATE_WRITE_Z & newFlags) ) );
  6350. }
  6351. if (BGFX_STATE_DEPTH_TEST_MASK & changedFlags)
  6352. {
  6353. uint32_t func = (newFlags&BGFX_STATE_DEPTH_TEST_MASK)>>BGFX_STATE_DEPTH_TEST_SHIFT;
  6354. if (0 != func)
  6355. {
  6356. GL_CHECK(glEnable(GL_DEPTH_TEST) );
  6357. GL_CHECK(glDepthFunc(s_cmpFunc[func]) );
  6358. }
  6359. else
  6360. {
  6361. if (BGFX_STATE_WRITE_Z & newFlags)
  6362. {
  6363. GL_CHECK(glEnable(GL_DEPTH_TEST) );
  6364. GL_CHECK(glDepthFunc(GL_ALWAYS) );
  6365. }
  6366. else
  6367. {
  6368. GL_CHECK(glDisable(GL_DEPTH_TEST) );
  6369. }
  6370. }
  6371. }
  6372. if (BGFX_STATE_ALPHA_REF_MASK & changedFlags)
  6373. {
  6374. uint32_t ref = (newFlags&BGFX_STATE_ALPHA_REF_MASK)>>BGFX_STATE_ALPHA_REF_SHIFT;
  6375. viewState.m_alphaRef = ref/255.0f;
  6376. }
  6377. if (BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGL) )
  6378. {
  6379. if ( (BGFX_STATE_PT_POINTS|BGFX_STATE_POINT_SIZE_MASK) & changedFlags)
  6380. {
  6381. float pointSize = (float)(bx::uint32_max(1, (newFlags&BGFX_STATE_POINT_SIZE_MASK)>>BGFX_STATE_POINT_SIZE_SHIFT) );
  6382. GL_CHECK(glPointSize(pointSize) );
  6383. }
  6384. if (BGFX_STATE_MSAA & changedFlags)
  6385. {
  6386. GL_CHECK(BGFX_STATE_MSAA & newFlags
  6387. ? glEnable(GL_MULTISAMPLE)
  6388. : glDisable(GL_MULTISAMPLE)
  6389. );
  6390. }
  6391. if (BGFX_STATE_LINEAA & changedFlags)
  6392. {
  6393. GL_CHECK(BGFX_STATE_LINEAA & newFlags
  6394. ? glEnable(GL_LINE_SMOOTH)
  6395. : glDisable(GL_LINE_SMOOTH)
  6396. );
  6397. }
  6398. if (m_conservativeRasterSupport
  6399. && BGFX_STATE_CONSERVATIVE_RASTER & changedFlags)
  6400. {
  6401. GL_CHECK(BGFX_STATE_CONSERVATIVE_RASTER & newFlags
  6402. ? glEnable(GL_CONSERVATIVE_RASTERIZATION_NV)
  6403. : glDisable(GL_CONSERVATIVE_RASTERIZATION_NV)
  6404. );
  6405. }
  6406. }
  6407. if ( (BGFX_STATE_WRITE_A|BGFX_STATE_WRITE_RGB) & changedFlags)
  6408. {
  6409. const GLboolean rr = !!(newFlags&BGFX_STATE_WRITE_R);
  6410. const GLboolean gg = !!(newFlags&BGFX_STATE_WRITE_G);
  6411. const GLboolean bb = !!(newFlags&BGFX_STATE_WRITE_B);
  6412. const GLboolean aa = !!(newFlags&BGFX_STATE_WRITE_A);
  6413. GL_CHECK(glColorMask(rr, gg, bb, aa) );
  6414. }
  6415. if ( ( (0
  6416. | BGFX_STATE_BLEND_MASK
  6417. | BGFX_STATE_BLEND_EQUATION_MASK
  6418. | BGFX_STATE_BLEND_INDEPENDENT
  6419. | BGFX_STATE_BLEND_ALPHA_TO_COVERAGE
  6420. ) & changedFlags)
  6421. || blendFactor != draw.m_rgba)
  6422. {
  6423. if (m_atocSupport)
  6424. {
  6425. if (BGFX_STATE_BLEND_ALPHA_TO_COVERAGE & newFlags)
  6426. {
  6427. GL_CHECK(glEnable(GL_SAMPLE_ALPHA_TO_COVERAGE) );
  6428. }
  6429. else
  6430. {
  6431. GL_CHECK(glDisable(GL_SAMPLE_ALPHA_TO_COVERAGE) );
  6432. }
  6433. }
  6434. if ( ( (0
  6435. | BGFX_STATE_BLEND_MASK
  6436. | BGFX_STATE_BLEND_EQUATION_MASK
  6437. | BGFX_STATE_BLEND_INDEPENDENT) & newFlags)
  6438. || blendFactor != draw.m_rgba)
  6439. {
  6440. const bool enabled = !!(BGFX_STATE_BLEND_MASK & newFlags);
  6441. const bool independent = !!(BGFX_STATE_BLEND_INDEPENDENT & newFlags)
  6442. && blendIndependentSupported
  6443. ;
  6444. const uint32_t blend = uint32_t( (newFlags&BGFX_STATE_BLEND_MASK)>>BGFX_STATE_BLEND_SHIFT);
  6445. const uint32_t srcRGB = (blend )&0xf;
  6446. const uint32_t dstRGB = (blend>> 4)&0xf;
  6447. const uint32_t srcA = (blend>> 8)&0xf;
  6448. const uint32_t dstA = (blend>>12)&0xf;
  6449. const uint32_t equ = uint32_t( (newFlags&BGFX_STATE_BLEND_EQUATION_MASK)>>BGFX_STATE_BLEND_EQUATION_SHIFT);
  6450. const uint32_t equRGB = (equ )&0x7;
  6451. const uint32_t equA = (equ>>3)&0x7;
  6452. const uint32_t numRt = getNumRt();
  6453. if (!BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGL)
  6454. || 1 >= numRt
  6455. || !independent)
  6456. {
  6457. if (enabled)
  6458. {
  6459. GL_CHECK(glEnable(GL_BLEND) );
  6460. GL_CHECK(glBlendFuncSeparate(s_blendFactor[srcRGB].m_src
  6461. , s_blendFactor[dstRGB].m_dst
  6462. , s_blendFactor[srcA].m_src
  6463. , s_blendFactor[dstA].m_dst
  6464. ) );
  6465. GL_CHECK(glBlendEquationSeparate(s_blendEquation[equRGB], s_blendEquation[equA]) );
  6466. if ( (s_blendFactor[srcRGB].m_factor || s_blendFactor[dstRGB].m_factor)
  6467. && blendFactor != draw.m_rgba)
  6468. {
  6469. const uint32_t rgba = draw.m_rgba;
  6470. GLclampf rr = ( (rgba>>24) )/255.0f;
  6471. GLclampf gg = ( (rgba>>16)&0xff)/255.0f;
  6472. GLclampf bb = ( (rgba>> 8)&0xff)/255.0f;
  6473. GLclampf aa = ( (rgba )&0xff)/255.0f;
  6474. GL_CHECK(glBlendColor(rr, gg, bb, aa) );
  6475. }
  6476. }
  6477. else
  6478. {
  6479. GL_CHECK(glDisable(GL_BLEND) );
  6480. }
  6481. }
  6482. else
  6483. {
  6484. if (enabled)
  6485. {
  6486. GL_CHECK(glEnablei(GL_BLEND, 0) );
  6487. GL_CHECK(glBlendFuncSeparatei(0
  6488. , s_blendFactor[srcRGB].m_src
  6489. , s_blendFactor[dstRGB].m_dst
  6490. , s_blendFactor[srcA].m_src
  6491. , s_blendFactor[dstA].m_dst
  6492. ) );
  6493. GL_CHECK(glBlendEquationSeparatei(0
  6494. , s_blendEquation[equRGB]
  6495. , s_blendEquation[equA]
  6496. ) );
  6497. }
  6498. else
  6499. {
  6500. GL_CHECK(glDisablei(GL_BLEND, 0) );
  6501. }
  6502. for (uint32_t ii = 1, rgba = draw.m_rgba; ii < numRt; ++ii, rgba >>= 11)
  6503. {
  6504. if (0 != (rgba&0x7ff) )
  6505. {
  6506. const uint32_t src = (rgba )&0xf;
  6507. const uint32_t dst = (rgba>>4)&0xf;
  6508. const uint32_t equation = (rgba>>8)&0x7;
  6509. GL_CHECK(glEnablei(GL_BLEND, ii) );
  6510. GL_CHECK(glBlendFunci(ii, s_blendFactor[src].m_src, s_blendFactor[dst].m_dst) );
  6511. GL_CHECK(glBlendEquationi(ii, s_blendEquation[equation]) );
  6512. }
  6513. else
  6514. {
  6515. GL_CHECK(glDisablei(GL_BLEND, ii) );
  6516. }
  6517. }
  6518. }
  6519. }
  6520. else
  6521. {
  6522. GL_CHECK(glDisable(GL_BLEND) );
  6523. }
  6524. blendFactor = draw.m_rgba;
  6525. }
  6526. const uint64_t pt = newFlags&BGFX_STATE_PT_MASK;
  6527. primIndex = uint8_t(pt>>BGFX_STATE_PT_SHIFT);
  6528. prim = s_primInfo[primIndex];
  6529. }
  6530. bool programChanged = false;
  6531. bool constantsChanged = draw.m_uniformBegin < draw.m_uniformEnd;
  6532. bool bindAttribs = false;
  6533. rendererUpdateUniforms(this, _render->m_uniformBuffer[draw.m_uniformIdx], draw.m_uniformBegin, draw.m_uniformEnd);
  6534. if (key.m_program.idx != currentProgram.idx)
  6535. {
  6536. currentProgram = key.m_program;
  6537. GLuint id = isValid(currentProgram) ? m_program[currentProgram.idx].m_id : 0;
  6538. // Skip rendering if program index is valid, but program is invalid.
  6539. currentProgram = 0 == id ? ProgramHandle{kInvalidHandle} : currentProgram;
  6540. GL_CHECK(glUseProgram(id) );
  6541. programChanged =
  6542. constantsChanged =
  6543. bindAttribs = true;
  6544. }
  6545. if (isValid(currentProgram) )
  6546. {
  6547. ProgramGL& program = m_program[currentProgram.idx];
  6548. if (constantsChanged
  6549. && NULL != program.m_constantBuffer)
  6550. {
  6551. commit(*program.m_constantBuffer);
  6552. }
  6553. viewState.setPredefined<1>(this, view, program, _render, draw);
  6554. {
  6555. for (uint32_t stage = 0; stage < BGFX_CONFIG_MAX_TEXTURE_SAMPLERS; ++stage)
  6556. {
  6557. const Binding& bind = renderBind.m_bind[stage];
  6558. Binding& current = currentBind.m_bind[stage];
  6559. if (current.m_idx != bind.m_idx
  6560. || current.m_type != bind.m_type
  6561. || current.m_samplerFlags != bind.m_samplerFlags
  6562. || programChanged)
  6563. {
  6564. if (kInvalidHandle != bind.m_idx)
  6565. {
  6566. switch (bind.m_type)
  6567. {
  6568. case Binding::Texture:
  6569. {
  6570. TextureGL& texture = m_textures[bind.m_idx];
  6571. texture.commit(stage, bind.m_samplerFlags, _render->m_colorPalette);
  6572. }
  6573. break;
  6574. case Binding::IndexBuffer:
  6575. {
  6576. const IndexBufferGL& buffer = m_indexBuffers[bind.m_idx];
  6577. GL_CHECK(glBindBufferBase(GL_SHADER_STORAGE_BUFFER, stage, buffer.m_id) );
  6578. }
  6579. break;
  6580. case Binding::VertexBuffer:
  6581. {
  6582. const VertexBufferGL& buffer = m_vertexBuffers[bind.m_idx];
  6583. GL_CHECK(glBindBufferBase(GL_SHADER_STORAGE_BUFFER, stage, buffer.m_id) );
  6584. }
  6585. break;
  6586. }
  6587. }
  6588. }
  6589. current = bind;
  6590. }
  6591. }
  6592. {
  6593. bool diffStreamHandles = false;
  6594. bool diffIndexBuffer = false;
  6595. for (uint32_t idx = 0, streamMask = draw.m_streamMask
  6596. ; 0 != streamMask
  6597. ; streamMask >>= 1, idx += 1
  6598. )
  6599. {
  6600. const uint32_t ntz = bx::uint32_cnttz(streamMask);
  6601. streamMask >>= ntz;
  6602. idx += ntz;
  6603. if (currentState.m_stream[idx].m_handle.idx != draw.m_stream[idx].m_handle.idx)
  6604. {
  6605. diffStreamHandles = true;
  6606. break;
  6607. }
  6608. }
  6609. if (programChanged
  6610. || currentState.m_streamMask != draw.m_streamMask
  6611. || currentState.m_instanceDataBuffer.idx != draw.m_instanceDataBuffer.idx
  6612. || currentState.m_instanceDataOffset != draw.m_instanceDataOffset
  6613. || currentState.m_instanceDataStride != draw.m_instanceDataStride
  6614. || diffStreamHandles)
  6615. {
  6616. currentState.m_streamMask = draw.m_streamMask;
  6617. currentState.m_instanceDataBuffer.idx = draw.m_instanceDataBuffer.idx;
  6618. currentState.m_instanceDataOffset = draw.m_instanceDataOffset;
  6619. currentState.m_instanceDataStride = draw.m_instanceDataStride;
  6620. for (uint32_t idx = 0, streamMask = draw.m_streamMask
  6621. ; 0 != streamMask
  6622. ; streamMask >>= 1, idx += 1
  6623. )
  6624. {
  6625. const uint32_t ntz = bx::uint32_cnttz(streamMask);
  6626. streamMask >>= ntz;
  6627. idx += ntz;
  6628. currentState.m_stream[idx].m_handle = draw.m_stream[idx].m_handle;
  6629. }
  6630. bindAttribs = true;
  6631. }
  6632. if (currentState.m_indexBuffer.idx != draw.m_indexBuffer.idx)
  6633. {
  6634. currentState.m_indexBuffer = draw.m_indexBuffer;
  6635. uint16_t handle = draw.m_indexBuffer.idx;
  6636. if (kInvalidHandle != handle)
  6637. {
  6638. IndexBufferGL& ib = m_indexBuffers[handle];
  6639. GL_CHECK(glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, ib.m_id) );
  6640. }
  6641. else
  6642. {
  6643. GL_CHECK(glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0) );
  6644. }
  6645. diffIndexBuffer = true;
  6646. }
  6647. if (currentState.m_startIndex != draw.m_startIndex)
  6648. {
  6649. currentState.m_startIndex = draw.m_startIndex;
  6650. diffIndexBuffer = true;
  6651. }
  6652. if (0 != currentState.m_streamMask)
  6653. {
  6654. bool diffStartVertex = false;
  6655. for (uint32_t idx = 0, streamMask = draw.m_streamMask
  6656. ; 0 != streamMask
  6657. ; streamMask >>= 1, idx += 1
  6658. )
  6659. {
  6660. const uint32_t ntz = bx::uint32_cnttz(streamMask);
  6661. streamMask >>= ntz;
  6662. idx += ntz;
  6663. if (currentState.m_stream[idx].m_startVertex != draw.m_stream[idx].m_startVertex)
  6664. {
  6665. diffStartVertex = true;
  6666. break;
  6667. }
  6668. }
  6669. if (bindAttribs || diffStartVertex)
  6670. {
  6671. if (isValid(boundProgram) )
  6672. {
  6673. m_program[boundProgram.idx].unbindAttributes();
  6674. boundProgram = BGFX_INVALID_HANDLE;
  6675. }
  6676. boundProgram = currentProgram;
  6677. program.bindAttributesBegin();
  6678. if (UINT8_MAX != draw.m_streamMask)
  6679. {
  6680. for (uint32_t idx = 0, streamMask = draw.m_streamMask
  6681. ; 0 != streamMask
  6682. ; streamMask >>= 1, idx += 1
  6683. )
  6684. {
  6685. const uint32_t ntz = bx::uint32_cnttz(streamMask);
  6686. streamMask >>= ntz;
  6687. idx += ntz;
  6688. currentState.m_stream[idx].m_startVertex = draw.m_stream[idx].m_startVertex;
  6689. const VertexBufferGL& vb = m_vertexBuffers[draw.m_stream[idx].m_handle.idx];
  6690. const uint16_t decl = isValid(draw.m_stream[idx].m_layoutHandle)
  6691. ? draw.m_stream[idx].m_layoutHandle.idx
  6692. : vb.m_layoutHandle.idx;
  6693. GL_CHECK(glBindBuffer(GL_ARRAY_BUFFER, vb.m_id) );
  6694. program.bindAttributes(m_vertexLayouts[decl], draw.m_stream[idx].m_startVertex);
  6695. }
  6696. }
  6697. program.bindAttributesEnd();
  6698. }
  6699. if (bindAttribs || diffStartVertex || diffIndexBuffer)
  6700. {
  6701. if (isValid(draw.m_instanceDataBuffer) )
  6702. {
  6703. GL_CHECK(glBindBuffer(GL_ARRAY_BUFFER, m_vertexBuffers[draw.m_instanceDataBuffer.idx].m_id) );
  6704. program.bindInstanceData(draw.m_instanceDataStride, draw.m_instanceDataOffset);
  6705. }
  6706. }
  6707. }
  6708. }
  6709. if (0 != currentState.m_streamMask)
  6710. {
  6711. uint32_t numVertices = draw.m_numVertices;
  6712. if (UINT32_MAX == numVertices)
  6713. {
  6714. for (uint32_t idx = 0, streamMask = draw.m_streamMask
  6715. ; 0 != streamMask
  6716. ; streamMask >>= 1, idx += 1
  6717. )
  6718. {
  6719. const uint32_t ntz = bx::uint32_cnttz(streamMask);
  6720. streamMask >>= ntz;
  6721. idx += ntz;
  6722. const VertexBufferGL& vb = m_vertexBuffers[draw.m_stream[idx].m_handle.idx];
  6723. uint16_t decl = !isValid(vb.m_layoutHandle) ? draw.m_stream[idx].m_layoutHandle.idx : vb.m_layoutHandle.idx;
  6724. const VertexLayout& layout = m_vertexLayouts[decl];
  6725. numVertices = bx::uint32_min(numVertices, vb.m_size/layout.m_stride);
  6726. }
  6727. }
  6728. uint32_t numIndices = 0;
  6729. uint32_t numPrimsSubmitted = 0;
  6730. uint32_t numInstances = 0;
  6731. uint32_t numPrimsRendered = 0;
  6732. uint32_t numDrawIndirect = 0;
  6733. if (hasOcclusionQuery)
  6734. {
  6735. m_occlusionQuery.begin(_render, draw.m_occlusionQuery);
  6736. }
  6737. if (isValid(draw.m_indirectBuffer) )
  6738. {
  6739. const VertexBufferGL& vb = m_vertexBuffers[draw.m_indirectBuffer.idx];
  6740. if (currentState.m_indirectBuffer.idx != draw.m_indirectBuffer.idx)
  6741. {
  6742. currentState.m_indirectBuffer = draw.m_indirectBuffer;
  6743. GL_CHECK(glBindBuffer(GL_DRAW_INDIRECT_BUFFER, vb.m_id) );
  6744. }
  6745. if (isValid(draw.m_indexBuffer) )
  6746. {
  6747. const IndexBufferGL& ib = m_indexBuffers[draw.m_indexBuffer.idx];
  6748. const bool hasIndex16 = 0 == (ib.m_flags & BGFX_BUFFER_INDEX32);
  6749. const GLenum indexFormat = hasIndex16
  6750. ? GL_UNSIGNED_SHORT
  6751. : GL_UNSIGNED_INT
  6752. ;
  6753. numDrawIndirect = UINT16_MAX == draw.m_numIndirect
  6754. ? vb.m_size/BGFX_CONFIG_DRAW_INDIRECT_STRIDE
  6755. : draw.m_numIndirect
  6756. ;
  6757. uintptr_t args = draw.m_startIndirect * BGFX_CONFIG_DRAW_INDIRECT_STRIDE;
  6758. GL_CHECK(glMultiDrawElementsIndirect(prim.m_type, indexFormat
  6759. , (void*)args
  6760. , numDrawIndirect
  6761. , BGFX_CONFIG_DRAW_INDIRECT_STRIDE
  6762. ) );
  6763. }
  6764. else
  6765. {
  6766. numDrawIndirect = UINT16_MAX == draw.m_numIndirect
  6767. ? vb.m_size/BGFX_CONFIG_DRAW_INDIRECT_STRIDE
  6768. : draw.m_numIndirect
  6769. ;
  6770. uintptr_t args = draw.m_startIndirect * BGFX_CONFIG_DRAW_INDIRECT_STRIDE;
  6771. GL_CHECK(glMultiDrawArraysIndirect(prim.m_type
  6772. , (void*)args
  6773. , numDrawIndirect
  6774. , BGFX_CONFIG_DRAW_INDIRECT_STRIDE
  6775. ) );
  6776. }
  6777. }
  6778. else
  6779. {
  6780. if (isValid(currentState.m_indirectBuffer) )
  6781. {
  6782. currentState.m_indirectBuffer.idx = kInvalidHandle;
  6783. GL_CHECK(glBindBuffer(GL_DRAW_INDIRECT_BUFFER, 0) );
  6784. }
  6785. if (isValid(draw.m_indexBuffer) )
  6786. {
  6787. const IndexBufferGL& ib = m_indexBuffers[draw.m_indexBuffer.idx];
  6788. const bool hasIndex16 = 0 == (ib.m_flags & BGFX_BUFFER_INDEX32);
  6789. const uint32_t indexSize = hasIndex16 ? 2 : 4;
  6790. const GLenum indexFormat = hasIndex16
  6791. ? GL_UNSIGNED_SHORT
  6792. : GL_UNSIGNED_INT
  6793. ;
  6794. if (UINT32_MAX == draw.m_numIndices)
  6795. {
  6796. numIndices = ib.m_size/indexSize;
  6797. numPrimsSubmitted = numIndices/prim.m_div - prim.m_sub;
  6798. numInstances = draw.m_numInstances;
  6799. numPrimsRendered = numPrimsSubmitted*draw.m_numInstances;
  6800. GL_CHECK(glDrawElementsInstanced(prim.m_type
  6801. , numIndices
  6802. , indexFormat
  6803. , (void*)0
  6804. , draw.m_numInstances
  6805. ) );
  6806. }
  6807. else if (prim.m_min <= draw.m_numIndices)
  6808. {
  6809. numIndices = draw.m_numIndices;
  6810. numPrimsSubmitted = numIndices/prim.m_div - prim.m_sub;
  6811. numInstances = draw.m_numInstances;
  6812. numPrimsRendered = numPrimsSubmitted*draw.m_numInstances;
  6813. GL_CHECK(glDrawElementsInstanced(prim.m_type
  6814. , numIndices
  6815. , indexFormat
  6816. , (void*)(uintptr_t)(draw.m_startIndex*indexSize)
  6817. , draw.m_numInstances
  6818. ) );
  6819. }
  6820. }
  6821. else
  6822. {
  6823. numPrimsSubmitted = numVertices/prim.m_div - prim.m_sub;
  6824. numInstances = draw.m_numInstances;
  6825. numPrimsRendered = numPrimsSubmitted*draw.m_numInstances;
  6826. GL_CHECK(glDrawArraysInstanced(prim.m_type
  6827. , 0
  6828. , numVertices
  6829. , draw.m_numInstances
  6830. ) );
  6831. }
  6832. }
  6833. if (hasOcclusionQuery)
  6834. {
  6835. m_occlusionQuery.end();
  6836. }
  6837. if(isValid(draw.m_instanceDataBuffer))
  6838. {
  6839. program.unbindInstanceData();
  6840. }
  6841. statsNumPrimsSubmitted[primIndex] += numPrimsSubmitted;
  6842. statsNumPrimsRendered[primIndex] += numPrimsRendered;
  6843. statsNumInstances[primIndex] += numInstances;
  6844. statsNumIndices += numIndices;
  6845. }
  6846. }
  6847. }
  6848. if (isValid(boundProgram) )
  6849. {
  6850. m_program[boundProgram.idx].unbindAttributes();
  6851. boundProgram = BGFX_INVALID_HANDLE;
  6852. }
  6853. if (wasCompute)
  6854. {
  6855. setViewType(view, "C");
  6856. BGFX_GL_PROFILER_END();
  6857. BGFX_GL_PROFILER_BEGIN(view, kColorCompute);
  6858. }
  6859. submitBlit(bs, BGFX_CONFIG_MAX_VIEWS);
  6860. blitMsaaFbo();
  6861. if (m_vaoSupport)
  6862. {
  6863. GL_CHECK(glBindVertexArray(m_vao) );
  6864. }
  6865. if (0 < _render->m_numRenderItems)
  6866. {
  6867. if (0 != (m_resolution.reset & BGFX_RESET_FLUSH_AFTER_RENDER) )
  6868. {
  6869. GL_CHECK(glFlush() );
  6870. }
  6871. captureElapsed = -bx::getHPCounter();
  6872. capture();
  6873. captureElapsed += bx::getHPCounter();
  6874. profiler.end();
  6875. }
  6876. }
  6877. BGFX_GL_PROFILER_END();
  6878. m_glctx.makeCurrent(NULL);
  6879. int64_t timeEnd = bx::getHPCounter();
  6880. int64_t frameTime = timeEnd - timeBegin;
  6881. static int64_t min = frameTime;
  6882. static int64_t max = frameTime;
  6883. min = min > frameTime ? frameTime : min;
  6884. max = max < frameTime ? frameTime : max;
  6885. static uint32_t maxGpuLatency = 0;
  6886. static double maxGpuElapsed = 0.0f;
  6887. double elapsedGpuMs = 0.0;
  6888. if (UINT32_MAX != frameQueryIdx)
  6889. {
  6890. m_gpuTimer.end(frameQueryIdx);
  6891. const TimerQueryGL::Result& result = m_gpuTimer.m_result[BGFX_CONFIG_MAX_VIEWS];
  6892. double toGpuMs = 1000.0 / 1e9;
  6893. elapsedGpuMs = (result.m_end - result.m_begin) * toGpuMs;
  6894. maxGpuElapsed = elapsedGpuMs > maxGpuElapsed ? elapsedGpuMs : maxGpuElapsed;
  6895. maxGpuLatency = bx::uint32_imax(maxGpuLatency, result.m_pending-1);
  6896. }
  6897. const int64_t timerFreq = bx::getHPFrequency();
  6898. Stats& perfStats = _render->m_perfStats;
  6899. perfStats.cpuTimeBegin = timeBegin;
  6900. perfStats.cpuTimeEnd = timeEnd;
  6901. perfStats.cpuTimerFreq = timerFreq;
  6902. const TimerQueryGL::Result& result = m_gpuTimer.m_result[BGFX_CONFIG_MAX_VIEWS];
  6903. perfStats.gpuTimeBegin = result.m_begin;
  6904. perfStats.gpuTimeEnd = result.m_end;
  6905. perfStats.gpuTimerFreq = 1000000000;
  6906. perfStats.numDraw = statsKeyType[0];
  6907. perfStats.numCompute = statsKeyType[1];
  6908. perfStats.numBlit = _render->m_numBlitItems;
  6909. perfStats.maxGpuLatency = maxGpuLatency;
  6910. bx::memCopy(perfStats.numPrims, statsNumPrimsRendered, sizeof(perfStats.numPrims) );
  6911. perfStats.gpuMemoryMax = -INT64_MAX;
  6912. perfStats.gpuMemoryUsed = -INT64_MAX;
  6913. if (_render->m_debug & (BGFX_DEBUG_IFH|BGFX_DEBUG_STATS) )
  6914. {
  6915. BGFX_GL_PROFILER_BEGIN_LITERAL("debugstats", kColorFrame);
  6916. m_needPresent = true;
  6917. TextVideoMem& tvm = m_textVideoMem;
  6918. static int64_t next = timeEnd;
  6919. if (timeEnd >= next)
  6920. {
  6921. next = timeEnd + timerFreq;
  6922. double freq = double(timerFreq);
  6923. double toMs = 1000.0/freq;
  6924. tvm.clear();
  6925. uint16_t pos = 0;
  6926. tvm.printf(0, pos++, BGFX_CONFIG_DEBUG ? 0x8c : 0x8f
  6927. , " %s / " BX_COMPILER_NAME " / " BX_CPU_NAME " / " BX_ARCH_NAME " / " BX_PLATFORM_NAME " "
  6928. , getRendererName()
  6929. );
  6930. tvm.printf(0, pos++, 0x8f, " Vendor: %s ", m_vendor);
  6931. tvm.printf(0, pos++, 0x8f, " Renderer: %s ", m_renderer);
  6932. tvm.printf(0, pos++, 0x8f, " Version: %s ", m_version);
  6933. tvm.printf(0, pos++, 0x8f, " GLSL version: %s ", m_glslVersion);
  6934. char processMemoryUsed[16];
  6935. bx::prettify(processMemoryUsed, BX_COUNTOF(processMemoryUsed), bx::getProcessMemoryUsed() );
  6936. tvm.printf(0, pos++, 0x8f, " Memory: %s (process) ", processMemoryUsed);
  6937. pos = 10;
  6938. tvm.printf(10, pos++, 0x8b, " Frame: %7.3f, % 7.3f \x1f, % 7.3f \x1e [ms] / % 6.2f FPS "
  6939. , double(frameTime)*toMs
  6940. , double(min)*toMs
  6941. , double(max)*toMs
  6942. , freq/frameTime
  6943. );
  6944. const uint32_t msaa = (m_resolution.reset&BGFX_RESET_MSAA_MASK)>>BGFX_RESET_MSAA_SHIFT;
  6945. tvm.printf(10, pos++, 0x8b, " Reset flags: [%c] vsync, [%c] MSAAx%d, [%c] MaxAnisotropy "
  6946. , !!(m_resolution.reset&BGFX_RESET_VSYNC) ? '\xfe' : ' '
  6947. , 0 != msaa ? '\xfe' : ' '
  6948. , 1<<msaa
  6949. , !!(m_resolution.reset&BGFX_RESET_MAXANISOTROPY) ? '\xfe' : ' '
  6950. );
  6951. double elapsedCpuMs = double(frameTime)*toMs;
  6952. tvm.printf(10, pos++, 0x8b, " Submitted: %5d (draw %5d, compute %4d) / CPU %7.4f [ms] %c GPU %7.4f [ms] (latency %d) "
  6953. , _render->m_numRenderItems
  6954. , statsKeyType[0]
  6955. , statsKeyType[1]
  6956. , elapsedCpuMs
  6957. , elapsedCpuMs > elapsedGpuMs ? '>' : '<'
  6958. , maxGpuElapsed
  6959. , maxGpuLatency
  6960. );
  6961. maxGpuLatency = 0;
  6962. maxGpuElapsed = 0.0;
  6963. for (uint32_t ii = 0; ii < BX_COUNTOF(s_primInfo); ++ii)
  6964. {
  6965. tvm.printf(10, pos++, 0x8b, " %10s: %7d (#inst: %5d), submitted: %7d "
  6966. , getName(Topology::Enum(ii) )
  6967. , statsNumPrimsRendered[ii]
  6968. , statsNumInstances[ii]
  6969. , statsNumPrimsSubmitted[ii]
  6970. );
  6971. }
  6972. if (NULL != m_renderdocdll)
  6973. {
  6974. tvm.printf(tvm.m_width-27, 0, 0x4f, " [F11 - RenderDoc capture] ");
  6975. }
  6976. tvm.printf(10, pos++, 0x8b, " Indices: %7d ", statsNumIndices);
  6977. // tvm.printf(10, pos++, 0x8b, " Uniform size: %7d, Max: %7d ", _render->m_uniformEnd, _render->m_uniformMax);
  6978. tvm.printf(10, pos++, 0x8b, " DVB size: %7d ", _render->m_vboffset);
  6979. tvm.printf(10, pos++, 0x8b, " DIB size: %7d ", _render->m_iboffset);
  6980. pos++;
  6981. tvm.printf(10, pos++, 0x8b, " State cache: ");
  6982. tvm.printf(10, pos++, 0x8b, " Sampler ");
  6983. tvm.printf(10, pos++, 0x8b, " %6d "
  6984. , m_samplerStateCache.getCount()
  6985. );
  6986. #if BGFX_CONFIG_RENDERER_OPENGL
  6987. if (s_extension[Extension::ATI_meminfo].m_supported)
  6988. {
  6989. GLint vboFree[4];
  6990. GL_CHECK(glGetIntegerv(GL_VBO_FREE_MEMORY_ATI, vboFree) );
  6991. GLint texFree[4];
  6992. GL_CHECK(glGetIntegerv(GL_TEXTURE_FREE_MEMORY_ATI, texFree) );
  6993. GLint rbfFree[4];
  6994. GL_CHECK(glGetIntegerv(GL_RENDERBUFFER_FREE_MEMORY_ATI, rbfFree) );
  6995. pos++;
  6996. tvm.printf(10, pos++, 0x8c, " -------------| free| free b| aux| aux fb ");
  6997. char tmp0[16];
  6998. char tmp1[16];
  6999. char tmp2[16];
  7000. char tmp3[16];
  7001. bx::prettify(tmp0, BX_COUNTOF(tmp0), vboFree[0]);
  7002. bx::prettify(tmp1, BX_COUNTOF(tmp1), vboFree[1]);
  7003. bx::prettify(tmp2, BX_COUNTOF(tmp2), vboFree[2]);
  7004. bx::prettify(tmp3, BX_COUNTOF(tmp3), vboFree[3]);
  7005. tvm.printf(10, pos++, 0x8b, " VBO: %10s, %10s, %10s, %10s ", tmp0, tmp1, tmp2, tmp3);
  7006. bx::prettify(tmp0, BX_COUNTOF(tmp0), texFree[0]);
  7007. bx::prettify(tmp1, BX_COUNTOF(tmp1), texFree[1]);
  7008. bx::prettify(tmp2, BX_COUNTOF(tmp2), texFree[2]);
  7009. bx::prettify(tmp3, BX_COUNTOF(tmp3), texFree[3]);
  7010. tvm.printf(10, pos++, 0x8b, " Texture: %10s, %10s, %10s, %10s ", tmp0, tmp1, tmp2, tmp3);
  7011. bx::prettify(tmp0, BX_COUNTOF(tmp0), rbfFree[0]);
  7012. bx::prettify(tmp1, BX_COUNTOF(tmp1), rbfFree[1]);
  7013. bx::prettify(tmp2, BX_COUNTOF(tmp2), rbfFree[2]);
  7014. bx::prettify(tmp3, BX_COUNTOF(tmp3), rbfFree[3]);
  7015. tvm.printf(10, pos++, 0x8b, " Render Buffer: %10s, %10s, %10s, %10s ", tmp0, tmp1, tmp2, tmp3);
  7016. }
  7017. else if (s_extension[Extension::NVX_gpu_memory_info].m_supported)
  7018. {
  7019. GLint dedicated;
  7020. GL_CHECK(glGetIntegerv(GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX, &dedicated) );
  7021. GLint totalAvail;
  7022. GL_CHECK(glGetIntegerv(GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX, &totalAvail) );
  7023. GLint currAvail;
  7024. GL_CHECK(glGetIntegerv(GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX, &currAvail) );
  7025. GLint evictedCount;
  7026. GL_CHECK(glGetIntegerv(GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX, &evictedCount) );
  7027. GLint evictedMemory;
  7028. GL_CHECK(glGetIntegerv(GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX, &evictedMemory) );
  7029. pos++;
  7030. char tmp0[16];
  7031. char tmp1[16];
  7032. bx::prettify(tmp0, BX_COUNTOF(tmp0), dedicated);
  7033. tvm.printf(10, pos++, 0x8b, " Dedicated: %10s ", tmp0);
  7034. bx::prettify(tmp0, BX_COUNTOF(tmp0), currAvail);
  7035. bx::prettify(tmp1, BX_COUNTOF(tmp1), totalAvail);
  7036. tvm.printf(10, pos++, 0x8b, " Available: %10s / %10s ", tmp0, tmp1);
  7037. bx::prettify(tmp0, BX_COUNTOF(tmp0), evictedCount);
  7038. bx::prettify(tmp1, BX_COUNTOF(tmp1), evictedMemory);
  7039. tvm.printf(10, pos++, 0x8b, " Eviction: %10s / %10s ", tmp0, tmp1);
  7040. }
  7041. #endif // BGFX_CONFIG_RENDERER_OPENGL
  7042. pos++;
  7043. double captureMs = double(captureElapsed)*toMs;
  7044. tvm.printf(10, pos++, 0x8b, " Capture: %7.4f [ms] ", captureMs);
  7045. uint8_t attr[2] = { 0x8c, 0x8a };
  7046. uint8_t attrIndex = _render->m_waitSubmit < _render->m_waitRender;
  7047. tvm.printf(10, pos++, attr[attrIndex&1], " Submit wait: %7.4f [ms] ", double(_render->m_waitSubmit)*toMs);
  7048. tvm.printf(10, pos++, attr[(attrIndex+1)&1], " Render wait: %7.4f [ms] ", double(_render->m_waitRender)*toMs);
  7049. min = frameTime;
  7050. max = frameTime;
  7051. }
  7052. blit(this, _textVideoMemBlitter, tvm);
  7053. BGFX_GL_PROFILER_END();
  7054. }
  7055. else if (_render->m_debug & BGFX_DEBUG_TEXT)
  7056. {
  7057. BGFX_GL_PROFILER_BEGIN_LITERAL("debugtext", kColorFrame);
  7058. blit(this, _textVideoMemBlitter, _render->m_textVideoMem);
  7059. BGFX_GL_PROFILER_END();
  7060. }
  7061. }
  7062. } } // namespace bgfx
  7063. #else
  7064. namespace bgfx { namespace gl
  7065. {
  7066. RendererContextI* rendererCreate(const Init& _init)
  7067. {
  7068. BX_UNUSED(_init);
  7069. return NULL;
  7070. }
  7071. void rendererDestroy()
  7072. {
  7073. }
  7074. } /* namespace gl */ } // namespace bgfx
  7075. #endif // (BGFX_CONFIG_RENDERER_OPENGLES || BGFX_CONFIG_RENDERER_OPENGL)