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- /*
- * Copyright 2011-2013 Branimir Karadzic. All rights reserved.
- * License: http://www.opensource.org/licenses/BSD-2-Clause
- */
- #include <bgfx.h>
- #include <bx/bx.h>
- #include <bx/timer.h>
- #include <bx/uint32_t.h>
- #include "../common/entry.h"
- #include "../common/dbg.h"
- #include "../common/math.h"
- #include <stdio.h>
- #include <string.h>
- struct PosColorVertex
- {
- float m_x;
- float m_y;
- float m_z;
- float m_u;
- float m_v;
- float m_w;
- };
- static bgfx::VertexDecl s_PosTexcoordDecl;
- static PosColorVertex s_cubeVertices[24] =
- {
- {-1.0f, 1.0f, 1.0f, -1.0f, 1.0f, 1.0f },
- { 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f },
- {-1.0f, -1.0f, 1.0f, -1.0f, -1.0f, 1.0f },
- { 1.0f, -1.0f, 1.0f, 1.0f, -1.0f, 1.0f },
- {-1.0f, 1.0f, -1.0f, -1.0f, 1.0f, -1.0f },
- { 1.0f, 1.0f, -1.0f, 1.0f, 1.0f, -1.0f },
- {-1.0f, -1.0f, -1.0f, -1.0f, -1.0f, -1.0f },
- { 1.0f, -1.0f, -1.0f, 1.0f, -1.0f, -1.0f },
- {-1.0f, 1.0f, 1.0f, -1.0f, 1.0f, 1.0f },
- {-1.0f, 1.0f, -1.0f, -1.0f, 1.0f, -1.0f },
- {-1.0f, -1.0f, 1.0f, -1.0f, -1.0f, 1.0f },
- {-1.0f, -1.0f, -1.0f, -1.0f, -1.0f, -1.0f },
- { 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f },
- { 1.0f, -1.0f, 1.0f, 1.0f, -1.0f, 1.0f },
- { 1.0f, 1.0f, -1.0f, 1.0f, 1.0f, -1.0f },
- { 1.0f, -1.0f, -1.0f, 1.0f, -1.0f, -1.0f },
- {-1.0f, 1.0f, 1.0f, -1.0f, 1.0f, 1.0f },
- { 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f },
- {-1.0f, 1.0f, -1.0f, -1.0f, 1.0f, -1.0f },
- { 1.0f, 1.0f, -1.0f, 1.0f, 1.0f, -1.0f },
- {-1.0f, -1.0f, 1.0f, -1.0f, -1.0f, 1.0f },
- {-1.0f, -1.0f, -1.0f, -1.0f, -1.0f, -1.0f },
- { 1.0f, -1.0f, 1.0f, 1.0f, -1.0f, 1.0f },
- { 1.0f, -1.0f, -1.0f, 1.0f, -1.0f, -1.0f },
- };
- static const uint16_t s_cubeIndices[36] =
- {
- 0, 2, 1, // 0
- 1, 2, 3,
- 4, 5, 6, // 2
- 5, 7, 6,
- 8, 9, 10, // 4
- 9, 11, 10,
- 12, 13, 14, // 6
- 14, 13, 15,
- 16, 17, 18, // 8
- 18, 17, 19,
- 20, 21, 22, // 10
- 21, 23, 22,
- };
- static const char* s_shaderPath = NULL;
- static void shaderFilePath(char* _out, const char* _name)
- {
- strcpy(_out, s_shaderPath);
- strcat(_out, _name);
- strcat(_out, ".bin");
- }
- long int fsize(FILE* _file)
- {
- long int pos = ftell(_file);
- fseek(_file, 0L, SEEK_END);
- long int size = ftell(_file);
- fseek(_file, pos, SEEK_SET);
- return size;
- }
- static const bgfx::Memory* load(const char* _filePath)
- {
- FILE* file = fopen(_filePath, "rb");
- if (NULL != file)
- {
- uint32_t size = (uint32_t)fsize(file);
- const bgfx::Memory* mem = bgfx::alloc(size+1);
- size_t ignore = fread(mem->data, 1, size, file);
- BX_UNUSED(ignore);
- fclose(file);
- mem->data[mem->size-1] = '\0';
- return mem;
- }
- return NULL;
- }
- static const bgfx::Memory* loadShader(const char* _name)
- {
- char filePath[512];
- shaderFilePath(filePath, _name);
- return load(filePath);
- }
- int _main_(int _argc, char** _argv)
- {
- bgfx::init();
- bgfx::reset(1280, 720);
- // Enable debug text.
- bgfx::setDebug(BGFX_DEBUG_TEXT);
- // Set view 0 default viewport.
- bgfx::setViewRect(0, 0, 0, 1280, 720);
- // Set view 0 clear state.
- bgfx::setViewClear(0
- , BGFX_CLEAR_COLOR_BIT|BGFX_CLEAR_DEPTH_BIT
- , 0x303030ff
- , 1.0f
- , 0
- );
- // Setup root path for binary shaders. Shader binaries are different
- // for each renderer.
- switch (bgfx::getRendererType() )
- {
- default:
- case bgfx::RendererType::Direct3D9:
- s_shaderPath = "shaders/dx9/";
- break;
- case bgfx::RendererType::Direct3D11:
- s_shaderPath = "shaders/dx11/";
- break;
- case bgfx::RendererType::OpenGL:
- s_shaderPath = "shaders/glsl/";
- break;
- case bgfx::RendererType::OpenGLES2:
- case bgfx::RendererType::OpenGLES3:
- s_shaderPath = "shaders/gles/";
- break;
- }
- // Create vertex stream declaration.
- s_PosTexcoordDecl.begin();
- s_PosTexcoordDecl.add(bgfx::Attrib::Position, 3, bgfx::AttribType::Float);
- s_PosTexcoordDecl.add(bgfx::Attrib::TexCoord0, 3, bgfx::AttribType::Float);
- s_PosTexcoordDecl.end();
- const bgfx::Memory* mem;
- // Create static vertex buffer.
- mem = bgfx::makeRef(s_cubeVertices, sizeof(s_cubeVertices) );
- bgfx::VertexBufferHandle vbh = bgfx::createVertexBuffer(mem, s_PosTexcoordDecl);
- // Create static index buffer.
- mem = bgfx::makeRef(s_cubeIndices, sizeof(s_cubeIndices) );
- bgfx::IndexBufferHandle ibh = bgfx::createIndexBuffer(mem);
- // Create texture sampler uniforms.
- bgfx::UniformHandle u_texCube = bgfx::createUniform("u_texCube", bgfx::UniformType::Uniform1iv);
- // Load vertex shader.
- mem = loadShader("vs_update");
- bgfx::VertexShaderHandle vsh = bgfx::createVertexShader(mem);
- // Load fragment shader.
- mem = loadShader("fs_update");
- bgfx::FragmentShaderHandle fsh = bgfx::createFragmentShader(mem);
- // Create program from shaders.
- bgfx::ProgramHandle program = bgfx::createProgram(vsh, fsh);
- // We can destroy vertex and fragment shader here since
- // their reference is kept inside bgfx after calling createProgram.
- // Vertex and fragment shader will be destroyed once program is
- // destroyed.
- bgfx::destroyVertexShader(vsh);
- bgfx::destroyFragmentShader(fsh);
- uint32_t blockSide = 0;
- uint32_t blockX = 0;
- uint32_t blockY = 0;
- const uint32_t blockWidth = 8;
- const uint32_t blockHeight = 8;
- const uint32_t textureSide = 256;
- bgfx::TextureHandle textureCube =
- bgfx::createTextureCube(6
- , textureSide
- , 1
- , bgfx::TextureFormat::BGRA8
- , BGFX_TEXTURE_MIN_POINT|BGFX_TEXTURE_MAG_POINT|BGFX_TEXTURE_MIP_POINT
- );
- bgfx::TextureInfo ti;
- bgfx::calcTextureSize(ti, blockWidth, blockHeight, 1, 1, bgfx::TextureFormat::BGRA8);
- uint8_t rr = rand()%255;
- uint8_t gg = rand()%255;
- uint8_t bb = rand()%255;
- int64_t updateTime = 0;
- while (entry::Event::Exit != entry::poll() )
- {
- // This dummy draw call is here to make sure that view 0 is cleared
- // if no other draw calls are submitted to view 0.
- bgfx::submit(0);
- int64_t now = bx::getHPCounter();
- static int64_t last = now;
- const int64_t frameTime = now - last;
- last = now;
- const int64_t freq = bx::getHPFrequency();
- const double toMs = 1000.0/double(freq);
- // Use debug font to print information about this example.
- bgfx::dbgTextClear();
- bgfx::dbgTextPrintf(0, 1, 0x4f, "bgfx/examples/08-update");
- bgfx::dbgTextPrintf(0, 2, 0x6f, "Description: Updating textures.");
- bgfx::dbgTextPrintf(0, 3, 0x0f, "Frame: % 7.3f[ms]", double(frameTime)*toMs);
- if (now > updateTime)
- {
- // updateTime = now + freq/10;
- const bgfx::Memory* mem = bgfx::alloc(ti.storageSize);
- uint8_t* data = (uint8_t*)mem->data;
- for (uint32_t ii = 0, num = ti.storageSize*8/ti.bitsPerPixel; ii < num; ++ii)
- {
- data[0] = bb;
- data[1] = rr;
- data[2] = gg;
- data[3] = 0xff;
- data += 4;
- }
- bgfx::updateTextureCube(textureCube, blockSide, 0, blockX, blockY, blockWidth, blockHeight, mem);
- blockX += 8;
- if (blockX >= textureSide)
- {
- blockX = 0;
- blockY += 8;
- if (blockY >= textureSide)
- {
- rr = rand()%255;
- gg = rand()%255;
- bb = rand()%255;
- blockY = 0;
- ++blockSide;
- if (blockSide > 5)
- {
- blockSide = 0;
- }
- }
- }
- }
- float at[3] = { 0.0f, 0.0f, 0.0f };
- float eye[3] = { 0.0f, 0.0f, -5.0f };
-
- float view[16];
- float proj[16];
- mtxLookAt(view, eye, at);
- mtxProj(proj, 60.0f, 16.0f/9.0f, 0.1f, 100.0f);
- // Set view and projection matrix for view 0.
- bgfx::setViewTransform(0, view, proj);
- float time = (float)(bx::getHPCounter()/double(bx::getHPFrequency() ) );
- float mtx[16];
- mtxRotateXY(mtx, time, time*0.37f);
- // Set model matrix for rendering.
- bgfx::setTransform(mtx);
- // Set vertex and fragment shaders.
- bgfx::setProgram(program);
- // Set vertex and index buffer.
- bgfx::setVertexBuffer(vbh);
- bgfx::setIndexBuffer(ibh);
- // Bind texture.
- bgfx::setTexture(0, u_texCube, textureCube);
- // Set render states.
- bgfx::setState(BGFX_STATE_RGB_WRITE
- |BGFX_STATE_DEPTH_WRITE
- |BGFX_STATE_DEPTH_TEST_LESS
- );
- // Submit primitive for rendering to view 0.
- bgfx::submit(0);
- // Advance to next frame. Rendering thread will be kicked to
- // process submitted rendering primitives.
- bgfx::frame();
- }
- // Cleanup.
- bgfx::destroyIndexBuffer(ibh);
- bgfx::destroyVertexBuffer(vbh);
- bgfx::destroyProgram(program);
- // Shutdown bgfx.
- bgfx::shutdown();
- return 0;
- }
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