entry_sdl.cpp 28 KB

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  1. /*
  2. * Copyright 2011-2016 Branimir Karadzic. All rights reserved.
  3. * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
  4. */
  5. #include "entry_p.h"
  6. #if ENTRY_CONFIG_USE_SDL
  7. #if BX_PLATFORM_WINDOWS
  8. # define SDL_MAIN_HANDLED
  9. #endif // BX_PLATFORM_WINDOWS
  10. #include <bx/bx.h>
  11. #include <SDL2/SDL.h>
  12. BX_PRAGMA_DIAGNOSTIC_PUSH_CLANG()
  13. BX_PRAGMA_DIAGNOSTIC_IGNORED_CLANG("-Wextern-c-compat")
  14. #include <SDL2/SDL_syswm.h>
  15. BX_PRAGMA_DIAGNOSTIC_POP_CLANG()
  16. #include <bgfx/bgfxplatform.h>
  17. #if defined(None) // X11 defines this...
  18. # undef None
  19. #endif // defined(None)
  20. #include <stdio.h>
  21. #include <bx/thread.h>
  22. #include <bx/handlealloc.h>
  23. #include <bx/readerwriter.h>
  24. #include <bx/crtimpl.h>
  25. #include <tinystl/allocator.h>
  26. #include <tinystl/string.h>
  27. namespace entry
  28. {
  29. static uint8_t translateKeyModifiers(uint16_t _sdl)
  30. {
  31. uint8_t modifiers = 0;
  32. modifiers |= _sdl & KMOD_LALT ? Modifier::LeftAlt : 0;
  33. modifiers |= _sdl & KMOD_RALT ? Modifier::RightAlt : 0;
  34. modifiers |= _sdl & KMOD_LCTRL ? Modifier::LeftCtrl : 0;
  35. modifiers |= _sdl & KMOD_RCTRL ? Modifier::RightCtrl : 0;
  36. modifiers |= _sdl & KMOD_LSHIFT ? Modifier::LeftShift : 0;
  37. modifiers |= _sdl & KMOD_RSHIFT ? Modifier::RightShift : 0;
  38. modifiers |= _sdl & KMOD_LGUI ? Modifier::LeftMeta : 0;
  39. modifiers |= _sdl & KMOD_RGUI ? Modifier::RightMeta : 0;
  40. return modifiers;
  41. }
  42. static uint8_t s_translateKey[256];
  43. static void initTranslateKey(uint16_t _sdl, Key::Enum _key)
  44. {
  45. BX_CHECK(_sdl < BX_COUNTOF(s_translateKey), "Out of bounds %d.", _sdl);
  46. s_translateKey[_sdl&0xff] = (uint8_t)_key;
  47. }
  48. static Key::Enum translateKey(SDL_Scancode _sdl)
  49. {
  50. return (Key::Enum)s_translateKey[_sdl&0xff];
  51. }
  52. static uint8_t s_translateGamepad[256];
  53. static void initTranslateGamepad(uint8_t _sdl, Key::Enum _button)
  54. {
  55. s_translateGamepad[_sdl] = _button;
  56. }
  57. static Key::Enum translateGamepad(uint8_t _sdl)
  58. {
  59. return Key::Enum(s_translateGamepad[_sdl]);
  60. }
  61. static uint8_t s_translateGamepadAxis[256];
  62. static void initTranslateGamepadAxis(uint8_t _sdl, GamepadAxis::Enum _axis)
  63. {
  64. s_translateGamepadAxis[_sdl] = uint8_t(_axis);
  65. }
  66. static GamepadAxis::Enum translateGamepadAxis(uint8_t _sdl)
  67. {
  68. return GamepadAxis::Enum(s_translateGamepadAxis[_sdl]);
  69. }
  70. struct AxisDpadRemap
  71. {
  72. Key::Enum first;
  73. Key::Enum second;
  74. };
  75. static AxisDpadRemap s_axisDpad[] =
  76. {
  77. { Key::GamepadLeft, Key::GamepadRight },
  78. { Key::GamepadUp, Key::GamepadDown },
  79. { Key::None, Key::None },
  80. { Key::GamepadLeft, Key::GamepadRight },
  81. { Key::GamepadUp, Key::GamepadDown },
  82. { Key::None, Key::None },
  83. };
  84. struct GamepadSDL
  85. {
  86. GamepadSDL()
  87. : m_controller(NULL)
  88. , m_jid(INT32_MAX)
  89. {
  90. memset(m_value, 0, sizeof(m_value) );
  91. // Deadzone values from xinput.h
  92. m_deadzone[GamepadAxis::LeftX ] =
  93. m_deadzone[GamepadAxis::LeftY ] = 7849;
  94. m_deadzone[GamepadAxis::RightX] =
  95. m_deadzone[GamepadAxis::RightY] = 8689;
  96. m_deadzone[GamepadAxis::LeftZ ] =
  97. m_deadzone[GamepadAxis::RightZ] = 30;
  98. }
  99. void create(const SDL_JoyDeviceEvent& _jev)
  100. {
  101. m_joystick = SDL_JoystickOpen(_jev.which);
  102. SDL_Joystick* joystick = m_joystick;
  103. m_jid = SDL_JoystickInstanceID(joystick);
  104. }
  105. void create(const SDL_ControllerDeviceEvent& _cev)
  106. {
  107. m_controller = SDL_GameControllerOpen(_cev.which);
  108. SDL_Joystick* joystick = SDL_GameControllerGetJoystick(m_controller);
  109. m_jid = SDL_JoystickInstanceID(joystick);
  110. }
  111. void update(EventQueue& _eventQueue, WindowHandle _handle, GamepadHandle _gamepad, GamepadAxis::Enum _axis, int32_t _value)
  112. {
  113. if (filter(_axis, &_value) )
  114. {
  115. _eventQueue.postAxisEvent(_handle, _gamepad, _axis, _value);
  116. if (Key::None != s_axisDpad[_axis].first)
  117. {
  118. if (_value == 0)
  119. {
  120. _eventQueue.postKeyEvent(_handle, s_axisDpad[_axis].first, 0, false);
  121. _eventQueue.postKeyEvent(_handle, s_axisDpad[_axis].second, 0, false);
  122. }
  123. else
  124. {
  125. _eventQueue.postKeyEvent(_handle
  126. , 0 > _value ? s_axisDpad[_axis].first : s_axisDpad[_axis].second
  127. , 0
  128. , true
  129. );
  130. }
  131. }
  132. }
  133. }
  134. void destroy()
  135. {
  136. if (NULL != m_controller)
  137. {
  138. SDL_GameControllerClose(m_controller);
  139. m_controller = NULL;
  140. }
  141. if (NULL != m_joystick)
  142. {
  143. SDL_JoystickClose(m_joystick);
  144. m_joystick = NULL;
  145. }
  146. m_jid = INT32_MAX;
  147. }
  148. bool filter(GamepadAxis::Enum _axis, int32_t* _value)
  149. {
  150. const int32_t old = m_value[_axis];
  151. const int32_t deadzone = m_deadzone[_axis];
  152. int32_t value = *_value;
  153. value = value > deadzone || value < -deadzone ? value : 0;
  154. m_value[_axis] = value;
  155. *_value = value;
  156. return old != value;
  157. }
  158. int32_t m_value[GamepadAxis::Count];
  159. int32_t m_deadzone[GamepadAxis::Count];
  160. SDL_Joystick* m_joystick;
  161. SDL_GameController* m_controller;
  162. // SDL_Haptic* m_haptic;
  163. SDL_JoystickID m_jid;
  164. };
  165. struct MainThreadEntry
  166. {
  167. int m_argc;
  168. char** m_argv;
  169. static int32_t threadFunc(void* _userData);
  170. };
  171. ///
  172. static void* sdlNativeWindowHandle(SDL_Window* _window)
  173. {
  174. SDL_SysWMinfo wmi;
  175. SDL_VERSION(&wmi.version);
  176. if (!SDL_GetWindowWMInfo(_window, &wmi) )
  177. {
  178. return NULL;
  179. }
  180. # if BX_PLATFORM_LINUX || BX_PLATFORM_BSD
  181. return (void*)wmi.info.x11.window;
  182. # elif BX_PLATFORM_OSX
  183. return wmi.info.cocoa.window;
  184. # elif BX_PLATFORM_WINDOWS
  185. return wmi.info.win.window;
  186. # elif BX_PLATFORM_STEAMLINK
  187. return wmi.info.vivante.window;
  188. # endif // BX_PLATFORM_
  189. }
  190. struct Msg
  191. {
  192. Msg()
  193. : m_x(0)
  194. , m_y(0)
  195. , m_width(0)
  196. , m_height(0)
  197. , m_flags(0)
  198. {
  199. }
  200. int32_t m_x;
  201. int32_t m_y;
  202. uint32_t m_width;
  203. uint32_t m_height;
  204. uint32_t m_flags;
  205. tinystl::string m_title;
  206. };
  207. static uint32_t s_userEventStart;
  208. enum SDL_USER_WINDOW
  209. {
  210. SDL_USER_WINDOW_CREATE,
  211. SDL_USER_WINDOW_DESTROY,
  212. SDL_USER_WINDOW_SET_TITLE,
  213. SDL_USER_WINDOW_SET_POS,
  214. SDL_USER_WINDOW_SET_SIZE,
  215. SDL_USER_WINDOW_TOGGLE_FRAME,
  216. SDL_USER_WINDOW_TOGGLE_FULL_SCREEN,
  217. SDL_USER_WINDOW_MOUSE_LOCK,
  218. };
  219. static void sdlPostEvent(SDL_USER_WINDOW _type, WindowHandle _handle, Msg* _msg = NULL, uint32_t _code = 0)
  220. {
  221. SDL_Event event;
  222. SDL_UserEvent& uev = event.user;
  223. uev.type = s_userEventStart + _type;
  224. union { void* p; WindowHandle h; } cast;
  225. cast.h = _handle;
  226. uev.data1 = cast.p;
  227. uev.data2 = _msg;
  228. uev.code = _code;
  229. SDL_PushEvent(&event);
  230. }
  231. static WindowHandle getWindowHandle(const SDL_UserEvent& _uev)
  232. {
  233. union { void* p; WindowHandle h; } cast;
  234. cast.p = _uev.data1;
  235. return cast.h;
  236. }
  237. struct Context
  238. {
  239. Context()
  240. : m_width(ENTRY_DEFAULT_WIDTH)
  241. , m_height(ENTRY_DEFAULT_HEIGHT)
  242. , m_aspectRatio(16.0f/9.0f)
  243. , m_mx(0)
  244. , m_my(0)
  245. , m_mz(0)
  246. , m_mouseLock(false)
  247. , m_fullscreen(false)
  248. {
  249. memset(s_translateKey, 0, sizeof(s_translateKey) );
  250. initTranslateKey(SDL_SCANCODE_ESCAPE, Key::Esc);
  251. initTranslateKey(SDL_SCANCODE_RETURN, Key::Return);
  252. initTranslateKey(SDL_SCANCODE_TAB, Key::Tab);
  253. initTranslateKey(SDL_SCANCODE_BACKSPACE, Key::Backspace);
  254. initTranslateKey(SDL_SCANCODE_SPACE, Key::Space);
  255. initTranslateKey(SDL_SCANCODE_UP, Key::Up);
  256. initTranslateKey(SDL_SCANCODE_DOWN, Key::Down);
  257. initTranslateKey(SDL_SCANCODE_LEFT, Key::Left);
  258. initTranslateKey(SDL_SCANCODE_RIGHT, Key::Right);
  259. initTranslateKey(SDL_SCANCODE_PAGEUP, Key::PageUp);
  260. initTranslateKey(SDL_SCANCODE_PAGEDOWN, Key::PageDown);
  261. initTranslateKey(SDL_SCANCODE_HOME, Key::Home);
  262. initTranslateKey(SDL_SCANCODE_END, Key::End);
  263. initTranslateKey(SDL_SCANCODE_PRINTSCREEN, Key::Print);
  264. initTranslateKey(SDL_SCANCODE_KP_PLUS, Key::Plus);
  265. initTranslateKey(SDL_SCANCODE_KP_MINUS, Key::Minus);
  266. initTranslateKey(SDL_SCANCODE_F1, Key::F1);
  267. initTranslateKey(SDL_SCANCODE_F2, Key::F2);
  268. initTranslateKey(SDL_SCANCODE_F3, Key::F3);
  269. initTranslateKey(SDL_SCANCODE_F4, Key::F4);
  270. initTranslateKey(SDL_SCANCODE_F5, Key::F5);
  271. initTranslateKey(SDL_SCANCODE_F6, Key::F6);
  272. initTranslateKey(SDL_SCANCODE_F7, Key::F7);
  273. initTranslateKey(SDL_SCANCODE_F8, Key::F8);
  274. initTranslateKey(SDL_SCANCODE_F9, Key::F9);
  275. initTranslateKey(SDL_SCANCODE_F10, Key::F10);
  276. initTranslateKey(SDL_SCANCODE_F11, Key::F11);
  277. initTranslateKey(SDL_SCANCODE_F12, Key::F12);
  278. initTranslateKey(SDL_SCANCODE_KP_0, Key::NumPad0);
  279. initTranslateKey(SDL_SCANCODE_KP_1, Key::NumPad1);
  280. initTranslateKey(SDL_SCANCODE_KP_2, Key::NumPad2);
  281. initTranslateKey(SDL_SCANCODE_KP_3, Key::NumPad3);
  282. initTranslateKey(SDL_SCANCODE_KP_4, Key::NumPad4);
  283. initTranslateKey(SDL_SCANCODE_KP_5, Key::NumPad5);
  284. initTranslateKey(SDL_SCANCODE_KP_6, Key::NumPad6);
  285. initTranslateKey(SDL_SCANCODE_KP_7, Key::NumPad7);
  286. initTranslateKey(SDL_SCANCODE_KP_8, Key::NumPad8);
  287. initTranslateKey(SDL_SCANCODE_KP_9, Key::NumPad9);
  288. initTranslateKey(SDL_SCANCODE_0, Key::Key0);
  289. initTranslateKey(SDL_SCANCODE_1, Key::Key1);
  290. initTranslateKey(SDL_SCANCODE_2, Key::Key2);
  291. initTranslateKey(SDL_SCANCODE_3, Key::Key3);
  292. initTranslateKey(SDL_SCANCODE_4, Key::Key4);
  293. initTranslateKey(SDL_SCANCODE_5, Key::Key5);
  294. initTranslateKey(SDL_SCANCODE_6, Key::Key6);
  295. initTranslateKey(SDL_SCANCODE_7, Key::Key7);
  296. initTranslateKey(SDL_SCANCODE_8, Key::Key8);
  297. initTranslateKey(SDL_SCANCODE_9, Key::Key9);
  298. initTranslateKey(SDL_SCANCODE_A, Key::KeyA);
  299. initTranslateKey(SDL_SCANCODE_B, Key::KeyB);
  300. initTranslateKey(SDL_SCANCODE_C, Key::KeyC);
  301. initTranslateKey(SDL_SCANCODE_D, Key::KeyD);
  302. initTranslateKey(SDL_SCANCODE_E, Key::KeyE);
  303. initTranslateKey(SDL_SCANCODE_F, Key::KeyF);
  304. initTranslateKey(SDL_SCANCODE_G, Key::KeyG);
  305. initTranslateKey(SDL_SCANCODE_H, Key::KeyH);
  306. initTranslateKey(SDL_SCANCODE_I, Key::KeyI);
  307. initTranslateKey(SDL_SCANCODE_J, Key::KeyJ);
  308. initTranslateKey(SDL_SCANCODE_K, Key::KeyK);
  309. initTranslateKey(SDL_SCANCODE_L, Key::KeyL);
  310. initTranslateKey(SDL_SCANCODE_M, Key::KeyM);
  311. initTranslateKey(SDL_SCANCODE_N, Key::KeyN);
  312. initTranslateKey(SDL_SCANCODE_O, Key::KeyO);
  313. initTranslateKey(SDL_SCANCODE_P, Key::KeyP);
  314. initTranslateKey(SDL_SCANCODE_Q, Key::KeyQ);
  315. initTranslateKey(SDL_SCANCODE_R, Key::KeyR);
  316. initTranslateKey(SDL_SCANCODE_S, Key::KeyS);
  317. initTranslateKey(SDL_SCANCODE_T, Key::KeyT);
  318. initTranslateKey(SDL_SCANCODE_U, Key::KeyU);
  319. initTranslateKey(SDL_SCANCODE_V, Key::KeyV);
  320. initTranslateKey(SDL_SCANCODE_W, Key::KeyW);
  321. initTranslateKey(SDL_SCANCODE_X, Key::KeyX);
  322. initTranslateKey(SDL_SCANCODE_Y, Key::KeyY);
  323. initTranslateKey(SDL_SCANCODE_Z, Key::KeyZ);
  324. memset(s_translateGamepad, uint8_t(Key::Count), sizeof(s_translateGamepad) );
  325. initTranslateGamepad(SDL_CONTROLLER_BUTTON_A, Key::GamepadA);
  326. initTranslateGamepad(SDL_CONTROLLER_BUTTON_B, Key::GamepadB);
  327. initTranslateGamepad(SDL_CONTROLLER_BUTTON_X, Key::GamepadX);
  328. initTranslateGamepad(SDL_CONTROLLER_BUTTON_Y, Key::GamepadY);
  329. initTranslateGamepad(SDL_CONTROLLER_BUTTON_LEFTSTICK, Key::GamepadThumbL);
  330. initTranslateGamepad(SDL_CONTROLLER_BUTTON_RIGHTSTICK, Key::GamepadThumbR);
  331. initTranslateGamepad(SDL_CONTROLLER_BUTTON_LEFTSHOULDER, Key::GamepadShoulderL);
  332. initTranslateGamepad(SDL_CONTROLLER_BUTTON_RIGHTSHOULDER, Key::GamepadShoulderR);
  333. initTranslateGamepad(SDL_CONTROLLER_BUTTON_DPAD_UP, Key::GamepadUp);
  334. initTranslateGamepad(SDL_CONTROLLER_BUTTON_DPAD_DOWN, Key::GamepadDown);
  335. initTranslateGamepad(SDL_CONTROLLER_BUTTON_DPAD_LEFT, Key::GamepadLeft);
  336. initTranslateGamepad(SDL_CONTROLLER_BUTTON_DPAD_RIGHT, Key::GamepadRight);
  337. initTranslateGamepad(SDL_CONTROLLER_BUTTON_BACK, Key::GamepadBack);
  338. initTranslateGamepad(SDL_CONTROLLER_BUTTON_START, Key::GamepadStart);
  339. initTranslateGamepad(SDL_CONTROLLER_BUTTON_GUIDE, Key::GamepadGuide);
  340. memset(s_translateGamepadAxis, uint8_t(GamepadAxis::Count), sizeof(s_translateGamepadAxis) );
  341. initTranslateGamepadAxis(SDL_CONTROLLER_AXIS_LEFTX, GamepadAxis::LeftX);
  342. initTranslateGamepadAxis(SDL_CONTROLLER_AXIS_LEFTY, GamepadAxis::LeftY);
  343. initTranslateGamepadAxis(SDL_CONTROLLER_AXIS_TRIGGERLEFT, GamepadAxis::LeftZ);
  344. initTranslateGamepadAxis(SDL_CONTROLLER_AXIS_RIGHTX, GamepadAxis::RightX);
  345. initTranslateGamepadAxis(SDL_CONTROLLER_AXIS_RIGHTY, GamepadAxis::RightY);
  346. initTranslateGamepadAxis(SDL_CONTROLLER_AXIS_TRIGGERRIGHT, GamepadAxis::RightZ);
  347. }
  348. int run(int _argc, char** _argv)
  349. {
  350. m_mte.m_argc = _argc;
  351. m_mte.m_argv = _argv;
  352. SDL_Init(0
  353. | SDL_INIT_GAMECONTROLLER
  354. );
  355. m_windowAlloc.alloc();
  356. m_window[0] = SDL_CreateWindow("bgfx"
  357. , SDL_WINDOWPOS_UNDEFINED
  358. , SDL_WINDOWPOS_UNDEFINED
  359. , m_width
  360. , m_height
  361. , SDL_WINDOW_SHOWN
  362. | SDL_WINDOW_RESIZABLE
  363. );
  364. m_flags[0] = 0
  365. | ENTRY_WINDOW_FLAG_ASPECT_RATIO
  366. | ENTRY_WINDOW_FLAG_FRAME
  367. ;
  368. s_userEventStart = SDL_RegisterEvents(7);
  369. bgfx::sdlSetWindow(m_window[0]);
  370. bgfx::renderFrame();
  371. m_thread.init(MainThreadEntry::threadFunc, &m_mte);
  372. // Force window resolution...
  373. WindowHandle defaultWindow = { 0 };
  374. setWindowSize(defaultWindow, m_width, m_height, true);
  375. bx::CrtFileReader reader;
  376. if (bx::open(&reader, "gamecontrollerdb.txt") )
  377. {
  378. bx::AllocatorI* allocator = getAllocator();
  379. uint32_t size = (uint32_t)bx::getSize(&reader);
  380. void* data = BX_ALLOC(allocator, size);
  381. bx::read(&reader, data, size);
  382. bx::close(&reader);
  383. SDL_GameControllerAddMapping( (char*)data);
  384. BX_FREE(allocator, data);
  385. }
  386. bool exit = false;
  387. SDL_Event event;
  388. while (!exit)
  389. {
  390. bgfx::renderFrame();
  391. while (SDL_PollEvent(&event) )
  392. {
  393. switch (event.type)
  394. {
  395. case SDL_QUIT:
  396. m_eventQueue.postExitEvent();
  397. exit = true;
  398. break;
  399. case SDL_MOUSEMOTION:
  400. {
  401. const SDL_MouseMotionEvent& mev = event.motion;
  402. m_mx = mev.x;
  403. m_my = mev.y;
  404. WindowHandle handle = findHandle(mev.windowID);
  405. if (isValid(handle) )
  406. {
  407. m_eventQueue.postMouseEvent(handle, m_mx, m_my, m_mz);
  408. }
  409. }
  410. break;
  411. case SDL_MOUSEBUTTONDOWN:
  412. case SDL_MOUSEBUTTONUP:
  413. {
  414. const SDL_MouseButtonEvent& mev = event.button;
  415. WindowHandle handle = findHandle(mev.windowID);
  416. if (isValid(handle) )
  417. {
  418. MouseButton::Enum button;
  419. switch (mev.button)
  420. {
  421. default:
  422. case SDL_BUTTON_LEFT: button = MouseButton::Left; break;
  423. case SDL_BUTTON_MIDDLE: button = MouseButton::Middle; break;
  424. case SDL_BUTTON_RIGHT: button = MouseButton::Right; break;
  425. }
  426. m_eventQueue.postMouseEvent(handle
  427. , mev.x
  428. , mev.y
  429. , 0
  430. , button
  431. , mev.type == SDL_MOUSEBUTTONDOWN
  432. );
  433. }
  434. }
  435. break;
  436. case SDL_MOUSEWHEEL:
  437. {
  438. const SDL_MouseWheelEvent& mev = event.wheel;
  439. m_mz += mev.y;
  440. WindowHandle handle = findHandle(mev.windowID);
  441. if (isValid(handle) )
  442. {
  443. m_eventQueue.postMouseEvent(handle, m_mx, m_my, m_mz);
  444. }
  445. }
  446. break;
  447. case SDL_TEXTINPUT:
  448. {
  449. const SDL_TextInputEvent& tev = event.text;
  450. WindowHandle handle = findHandle(tev.windowID);
  451. if (isValid(handle) )
  452. {
  453. m_eventQueue.postCharEvent(handle, 1, (const uint8_t*)tev.text);
  454. }
  455. }
  456. break;
  457. case SDL_KEYDOWN:
  458. {
  459. const SDL_KeyboardEvent& kev = event.key;
  460. WindowHandle handle = findHandle(kev.windowID);
  461. if (isValid(handle) )
  462. {
  463. uint8_t modifiers = translateKeyModifiers(kev.keysym.mod);
  464. Key::Enum key = translateKey(kev.keysym.scancode);
  465. // TODO: These keys are not captured by SDL_TEXTINPUT. Should be probably handled by SDL_TEXTEDITING. This is a workaround for now.
  466. if (key == 1) // Escape
  467. {
  468. uint8_t pressedChar[4];
  469. pressedChar[0] = 0x1b;
  470. m_eventQueue.postCharEvent(handle, 1, pressedChar);
  471. }
  472. else if (key == 2) // Enter
  473. {
  474. uint8_t pressedChar[4];
  475. pressedChar[0] = 0x0d;
  476. m_eventQueue.postCharEvent(handle, 1, pressedChar);
  477. }
  478. else if (key == 5) // Backspace
  479. {
  480. uint8_t pressedChar[4];
  481. pressedChar[0] = 0x08;
  482. m_eventQueue.postCharEvent(handle, 1, pressedChar);
  483. }
  484. else
  485. {
  486. m_eventQueue.postKeyEvent(handle, key, modifiers, kev.state == SDL_PRESSED);
  487. }
  488. }
  489. }
  490. break;
  491. case SDL_KEYUP:
  492. {
  493. const SDL_KeyboardEvent& kev = event.key;
  494. WindowHandle handle = findHandle(kev.windowID);
  495. if (isValid(handle) )
  496. {
  497. uint8_t modifiers = translateKeyModifiers(kev.keysym.mod);
  498. Key::Enum key = translateKey(kev.keysym.scancode);
  499. m_eventQueue.postKeyEvent(handle, key, modifiers, kev.state == SDL_PRESSED);
  500. }
  501. }
  502. break;
  503. case SDL_WINDOWEVENT:
  504. {
  505. const SDL_WindowEvent& wev = event.window;
  506. switch (wev.event)
  507. {
  508. case SDL_WINDOWEVENT_RESIZED:
  509. case SDL_WINDOWEVENT_SIZE_CHANGED:
  510. {
  511. WindowHandle handle = findHandle(wev.windowID);
  512. setWindowSize(handle, wev.data1, wev.data2);
  513. }
  514. break;
  515. case SDL_WINDOWEVENT_SHOWN:
  516. case SDL_WINDOWEVENT_HIDDEN:
  517. case SDL_WINDOWEVENT_EXPOSED:
  518. case SDL_WINDOWEVENT_MOVED:
  519. case SDL_WINDOWEVENT_MINIMIZED:
  520. case SDL_WINDOWEVENT_MAXIMIZED:
  521. case SDL_WINDOWEVENT_RESTORED:
  522. case SDL_WINDOWEVENT_ENTER:
  523. case SDL_WINDOWEVENT_LEAVE:
  524. case SDL_WINDOWEVENT_FOCUS_GAINED:
  525. case SDL_WINDOWEVENT_FOCUS_LOST:
  526. break;
  527. case SDL_WINDOWEVENT_CLOSE:
  528. {
  529. WindowHandle handle = findHandle(wev.windowID);
  530. if (0 == handle.idx)
  531. {
  532. m_eventQueue.postExitEvent();
  533. exit = true;
  534. }
  535. }
  536. break;
  537. }
  538. }
  539. break;
  540. case SDL_JOYAXISMOTION:
  541. {
  542. const SDL_JoyAxisEvent& jev = event.jaxis;
  543. GamepadHandle handle = findGamepad(jev.which);
  544. if (isValid(handle) )
  545. {
  546. GamepadAxis::Enum axis = translateGamepadAxis(jev.axis);
  547. m_gamepad[handle.idx].update(m_eventQueue, defaultWindow, handle, axis, jev.value);
  548. }
  549. }
  550. break;
  551. case SDL_CONTROLLERAXISMOTION:
  552. {
  553. const SDL_ControllerAxisEvent& aev = event.caxis;
  554. GamepadHandle handle = findGamepad(aev.which);
  555. if (isValid(handle) )
  556. {
  557. GamepadAxis::Enum axis = translateGamepadAxis(aev.axis);
  558. m_gamepad[handle.idx].update(m_eventQueue, defaultWindow, handle, axis, aev.value);
  559. }
  560. }
  561. break;
  562. case SDL_JOYBUTTONDOWN:
  563. case SDL_JOYBUTTONUP:
  564. {
  565. const SDL_JoyButtonEvent& bev = event.jbutton;
  566. GamepadHandle handle = findGamepad(bev.which);
  567. if (isValid(handle) )
  568. {
  569. Key::Enum key = translateGamepad(bev.button);
  570. if (Key::Count != key)
  571. {
  572. m_eventQueue.postKeyEvent(defaultWindow, key, 0, event.type == SDL_JOYBUTTONDOWN);
  573. }
  574. }
  575. }
  576. break;
  577. case SDL_CONTROLLERBUTTONDOWN:
  578. case SDL_CONTROLLERBUTTONUP:
  579. {
  580. const SDL_ControllerButtonEvent& bev = event.cbutton;
  581. GamepadHandle handle = findGamepad(bev.which);
  582. if (isValid(handle) )
  583. {
  584. Key::Enum key = translateGamepad(bev.button);
  585. if (Key::Count != key)
  586. {
  587. m_eventQueue.postKeyEvent(defaultWindow, key, 0, event.type == SDL_CONTROLLERBUTTONDOWN);
  588. }
  589. }
  590. }
  591. break;
  592. case SDL_JOYDEVICEADDED:
  593. {
  594. GamepadHandle handle = { m_gamepadAlloc.alloc() };
  595. if (isValid(handle) )
  596. {
  597. const SDL_JoyDeviceEvent& jev = event.jdevice;
  598. m_gamepad[handle.idx].create(jev);
  599. m_eventQueue.postGamepadEvent(defaultWindow, handle, true);
  600. }
  601. }
  602. break;
  603. case SDL_JOYDEVICEREMOVED:
  604. {
  605. const SDL_JoyDeviceEvent& jev = event.jdevice;
  606. GamepadHandle handle = findGamepad(jev.which);
  607. if (isValid(handle) )
  608. {
  609. m_gamepad[handle.idx].destroy();
  610. m_gamepadAlloc.free(handle.idx);
  611. m_eventQueue.postGamepadEvent(defaultWindow, handle, false);
  612. }
  613. }
  614. break;
  615. case SDL_CONTROLLERDEVICEADDED:
  616. {
  617. GamepadHandle handle = { m_gamepadAlloc.alloc() };
  618. if (isValid(handle) )
  619. {
  620. const SDL_ControllerDeviceEvent& cev = event.cdevice;
  621. m_gamepad[handle.idx].create(cev);
  622. m_eventQueue.postGamepadEvent(defaultWindow, handle, true);
  623. }
  624. }
  625. break;
  626. case SDL_CONTROLLERDEVICEREMAPPED:
  627. {
  628. }
  629. break;
  630. case SDL_CONTROLLERDEVICEREMOVED:
  631. {
  632. const SDL_ControllerDeviceEvent& cev = event.cdevice;
  633. GamepadHandle handle = findGamepad(cev.which);
  634. if (isValid(handle) )
  635. {
  636. m_gamepad[handle.idx].destroy();
  637. m_gamepadAlloc.free(handle.idx);
  638. m_eventQueue.postGamepadEvent(defaultWindow, handle, false);
  639. }
  640. }
  641. break;
  642. default:
  643. {
  644. const SDL_UserEvent& uev = event.user;
  645. switch (uev.type - s_userEventStart)
  646. {
  647. case SDL_USER_WINDOW_CREATE:
  648. {
  649. WindowHandle handle = getWindowHandle(uev);
  650. Msg* msg = (Msg*)uev.data2;
  651. m_window[handle.idx] = SDL_CreateWindow(msg->m_title.c_str()
  652. , msg->m_x
  653. , msg->m_y
  654. , msg->m_width
  655. , msg->m_height
  656. , SDL_WINDOW_SHOWN
  657. | SDL_WINDOW_RESIZABLE
  658. );
  659. m_flags[handle.idx] = msg->m_flags;
  660. void* nwh = sdlNativeWindowHandle(m_window[handle.idx]);
  661. if (NULL != nwh)
  662. {
  663. m_eventQueue.postWindowEvent(handle, nwh);
  664. m_eventQueue.postSizeEvent(handle, msg->m_width, msg->m_height);
  665. }
  666. delete msg;
  667. }
  668. break;
  669. case SDL_USER_WINDOW_DESTROY:
  670. {
  671. WindowHandle handle = getWindowHandle(uev);
  672. if (isValid(handle) )
  673. {
  674. m_eventQueue.postWindowEvent(handle);
  675. SDL_DestroyWindow(m_window[handle.idx]);
  676. m_window[handle.idx] = NULL;
  677. }
  678. }
  679. break;
  680. case SDL_USER_WINDOW_SET_TITLE:
  681. {
  682. WindowHandle handle = getWindowHandle(uev);
  683. Msg* msg = (Msg*)uev.data2;
  684. if (isValid(handle) )
  685. {
  686. SDL_SetWindowTitle(m_window[handle.idx], msg->m_title.c_str() );
  687. }
  688. delete msg;
  689. }
  690. break;
  691. case SDL_USER_WINDOW_SET_POS:
  692. {
  693. WindowHandle handle = getWindowHandle(uev);
  694. Msg* msg = (Msg*)uev.data2;
  695. SDL_SetWindowPosition(m_window[handle.idx], msg->m_x, msg->m_y);
  696. delete msg;
  697. }
  698. break;
  699. case SDL_USER_WINDOW_SET_SIZE:
  700. {
  701. WindowHandle handle = getWindowHandle(uev);
  702. Msg* msg = (Msg*)uev.data2;
  703. if (isValid(handle) )
  704. {
  705. setWindowSize(handle, msg->m_width, msg->m_height);
  706. }
  707. delete msg;
  708. }
  709. break;
  710. case SDL_USER_WINDOW_TOGGLE_FRAME:
  711. {
  712. WindowHandle handle = getWindowHandle(uev);
  713. if (isValid(handle) )
  714. {
  715. m_flags[handle.idx] ^= ENTRY_WINDOW_FLAG_FRAME;
  716. SDL_SetWindowBordered(m_window[handle.idx], (SDL_bool)!!(m_flags[handle.idx] & ENTRY_WINDOW_FLAG_FRAME) );
  717. }
  718. }
  719. break;
  720. case SDL_USER_WINDOW_TOGGLE_FULL_SCREEN:
  721. {
  722. WindowHandle handle = getWindowHandle(uev);
  723. m_fullscreen = !m_fullscreen;
  724. SDL_SetWindowFullscreen(m_window[handle.idx], m_fullscreen ? SDL_WINDOW_FULLSCREEN_DESKTOP : 0);
  725. }
  726. break;
  727. case SDL_USER_WINDOW_MOUSE_LOCK:
  728. {
  729. SDL_SetRelativeMouseMode(!!uev.code ? SDL_TRUE : SDL_FALSE);
  730. }
  731. break;
  732. default:
  733. break;
  734. }
  735. }
  736. break;
  737. }
  738. }
  739. }
  740. while (bgfx::RenderFrame::NoContext != bgfx::renderFrame() ) {};
  741. m_thread.shutdown();
  742. SDL_DestroyWindow(m_window[0]);
  743. SDL_Quit();
  744. return m_thread.getExitCode();
  745. }
  746. WindowHandle findHandle(uint32_t _windowId)
  747. {
  748. SDL_Window* window = SDL_GetWindowFromID(_windowId);
  749. return findHandle(window);
  750. }
  751. WindowHandle findHandle(SDL_Window* _window)
  752. {
  753. bx::LwMutexScope scope(m_lock);
  754. for (uint32_t ii = 0, num = m_windowAlloc.getNumHandles(); ii < num; ++ii)
  755. {
  756. uint16_t idx = m_windowAlloc.getHandleAt(ii);
  757. if (_window == m_window[idx])
  758. {
  759. WindowHandle handle = { idx };
  760. return handle;
  761. }
  762. }
  763. WindowHandle invalid = { UINT16_MAX };
  764. return invalid;
  765. }
  766. void setWindowSize(WindowHandle _handle, uint32_t _width, uint32_t _height, bool _force = false)
  767. {
  768. if (_width != m_width
  769. || _height != m_height
  770. || _force)
  771. {
  772. m_width = _width;
  773. m_height = _height;
  774. SDL_SetWindowSize(m_window[_handle.idx], m_width, m_height);
  775. m_eventQueue.postSizeEvent(_handle, m_width, m_height);
  776. }
  777. }
  778. GamepadHandle findGamepad(SDL_JoystickID _jid)
  779. {
  780. for (uint32_t ii = 0, num = m_gamepadAlloc.getNumHandles(); ii < num; ++ii)
  781. {
  782. uint16_t idx = m_gamepadAlloc.getHandleAt(ii);
  783. if (_jid == m_gamepad[idx].m_jid)
  784. {
  785. GamepadHandle handle = { idx };
  786. return handle;
  787. }
  788. }
  789. GamepadHandle invalid = { UINT16_MAX };
  790. return invalid;
  791. }
  792. MainThreadEntry m_mte;
  793. bx::Thread m_thread;
  794. EventQueue m_eventQueue;
  795. bx::LwMutex m_lock;
  796. bx::HandleAllocT<ENTRY_CONFIG_MAX_WINDOWS> m_windowAlloc;
  797. SDL_Window* m_window[ENTRY_CONFIG_MAX_WINDOWS];
  798. uint32_t m_flags[ENTRY_CONFIG_MAX_WINDOWS];
  799. bx::HandleAllocT<ENTRY_CONFIG_MAX_GAMEPADS> m_gamepadAlloc;
  800. GamepadSDL m_gamepad[ENTRY_CONFIG_MAX_GAMEPADS];
  801. uint32_t m_width;
  802. uint32_t m_height;
  803. float m_aspectRatio;
  804. int32_t m_mx;
  805. int32_t m_my;
  806. int32_t m_mz;
  807. bool m_mouseLock;
  808. bool m_fullscreen;
  809. };
  810. static Context s_ctx;
  811. const Event* poll()
  812. {
  813. return s_ctx.m_eventQueue.poll();
  814. }
  815. const Event* poll(WindowHandle _handle)
  816. {
  817. return s_ctx.m_eventQueue.poll(_handle);
  818. }
  819. void release(const Event* _event)
  820. {
  821. s_ctx.m_eventQueue.release(_event);
  822. }
  823. WindowHandle createWindow(int32_t _x, int32_t _y, uint32_t _width, uint32_t _height, uint32_t _flags, const char* _title)
  824. {
  825. bx::LwMutexScope scope(s_ctx.m_lock);
  826. WindowHandle handle = { s_ctx.m_windowAlloc.alloc() };
  827. if (UINT16_MAX != handle.idx)
  828. {
  829. Msg* msg = new Msg;
  830. msg->m_x = _x;
  831. msg->m_y = _y;
  832. msg->m_width = _width;
  833. msg->m_height = _height;
  834. msg->m_title = _title;
  835. msg->m_flags = _flags;
  836. sdlPostEvent(SDL_USER_WINDOW_CREATE, handle, msg);
  837. }
  838. return handle;
  839. }
  840. void destroyWindow(WindowHandle _handle)
  841. {
  842. if (UINT16_MAX != _handle.idx)
  843. {
  844. sdlPostEvent(SDL_USER_WINDOW_DESTROY, _handle);
  845. bx::LwMutexScope scope(s_ctx.m_lock);
  846. s_ctx.m_windowAlloc.free(_handle.idx);
  847. }
  848. }
  849. void setWindowPos(WindowHandle _handle, int32_t _x, int32_t _y)
  850. {
  851. Msg* msg = new Msg;
  852. msg->m_x = _x;
  853. msg->m_y = _y;
  854. sdlPostEvent(SDL_USER_WINDOW_SET_POS, _handle, msg);
  855. }
  856. void setWindowSize(WindowHandle _handle, uint32_t _width, uint32_t _height)
  857. {
  858. Msg* msg = new Msg;
  859. msg->m_width = _width;
  860. msg->m_height = _height;
  861. sdlPostEvent(SDL_USER_WINDOW_SET_SIZE, _handle, msg);
  862. }
  863. void setWindowTitle(WindowHandle _handle, const char* _title)
  864. {
  865. Msg* msg = new Msg;
  866. msg->m_title = _title;
  867. sdlPostEvent(SDL_USER_WINDOW_SET_TITLE, _handle, msg);
  868. }
  869. void toggleWindowFrame(WindowHandle _handle)
  870. {
  871. sdlPostEvent(SDL_USER_WINDOW_TOGGLE_FRAME, _handle);
  872. }
  873. void toggleFullscreen(WindowHandle _handle)
  874. {
  875. sdlPostEvent(SDL_USER_WINDOW_TOGGLE_FULL_SCREEN, _handle);
  876. }
  877. void setMouseLock(WindowHandle _handle, bool _lock)
  878. {
  879. sdlPostEvent(SDL_USER_WINDOW_MOUSE_LOCK, _handle, NULL, _lock);
  880. }
  881. int32_t MainThreadEntry::threadFunc(void* _userData)
  882. {
  883. MainThreadEntry* self = (MainThreadEntry*)_userData;
  884. int32_t result = main(self->m_argc, self->m_argv);
  885. SDL_Event event;
  886. SDL_QuitEvent& qev = event.quit;
  887. qev.type = SDL_QUIT;
  888. SDL_PushEvent(&event);
  889. return result;
  890. }
  891. } // namespace entry
  892. int main(int _argc, char** _argv)
  893. {
  894. using namespace entry;
  895. return s_ctx.run(_argc, _argv);
  896. }
  897. #endif // ENTRY_CONFIG_USE_SDL