imgui.h 11 KB

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  1. /*
  2. * Copyright 2011-2016 Branimir Karadzic. All rights reserved.
  3. * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
  4. */
  5. // This code is based on:
  6. //
  7. // Copyright (c) 2009-2010 Mikko Mononen [email protected]
  8. //
  9. // This software is provided 'as-is', without any express or implied
  10. // warranty. In no event will the authors be held liable for any damages
  11. // arising from the use of this software.
  12. // Permission is granted to anyone to use this software for any purpose,
  13. // including commercial applications, and to alter it and redistribute it
  14. // freely, subject to the following restrictions:
  15. // 1. The origin of this software must not be misrepresented; you must not
  16. // claim that you wrote the original software. If you use this software
  17. // in a product, an acknowledgment in the product documentation would be
  18. // appreciated but is not required.
  19. // 2. Altered source versions must be plainly marked as such, and must not be
  20. // misrepresented as being the original software.
  21. // 3. This notice may not be removed or altered from any source distribution.
  22. //
  23. // Source altered and distributed from https://github.com/AdrienHerubel/imgui
  24. #ifndef IMGUI_H_HEADER_GUARD
  25. #define IMGUI_H_HEADER_GUARD
  26. #include <bgfx/bgfx.h>
  27. #include <ocornut-imgui/imgui.h>
  28. #include <ocornut-imgui/imgui_wm.h>
  29. #define IMGUI_MBUT_LEFT 0x01
  30. #define IMGUI_MBUT_RIGHT 0x02
  31. #define IMGUI_MBUT_MIDDLE 0x04
  32. /// For custom values, define these macros before including imgui.h
  33. #ifndef IMGUI_SCROLL_AREA_R
  34. # define IMGUI_SCROLL_AREA_R 6
  35. #endif //IMGUI_SCROLL_AREA_R
  36. #ifndef IMGUI_SCROLL_BAR_R
  37. # define IMGUI_SCROLL_BAR_R 5
  38. #endif //IMGUI_SCROLL_BAR_R
  39. #ifndef IMGUI_BUTTON_R
  40. # define IMGUI_BUTTON_R 9
  41. #endif //IMGUI_BUTTON_R
  42. #ifndef IMGUI_BUTTON_RGB0
  43. # define IMGUI_BUTTON_RGB0 imguiRGBA(128, 128, 128, 0)
  44. #endif //IMGUI_BUTTON_RGB0
  45. #ifndef IMGUI_INPUT_R
  46. # define IMGUI_INPUT_R 4
  47. #endif //IMGUI_INPUT_R
  48. #ifndef IMGUI_TABS_HEIGHT
  49. # define IMGUI_TABS_HEIGHT 20
  50. #endif //IMGUI_TABS_HEIGHT
  51. #ifndef IMGUI_TABS_R
  52. # define IMGUI_TABS_R 9
  53. #endif //IMGUI_TABS_R
  54. #ifndef IMGUI_INDENT_VALUE
  55. # define IMGUI_INDENT_VALUE 16
  56. #endif //IMGUI_INDENT_VALUE
  57. #ifndef IMGUI_SEPARATOR_VALUE
  58. # define IMGUI_SEPARATOR_VALUE 12
  59. #endif //IMGUI_SEPARATOR_VALUE
  60. struct ImguiTextAlign
  61. {
  62. enum Enum
  63. {
  64. Left,
  65. Center,
  66. Right,
  67. Count
  68. };
  69. };
  70. struct ImguiAlign
  71. {
  72. enum Enum
  73. {
  74. Left,
  75. LeftIndented,
  76. Center,
  77. CenterIndented,
  78. Right,
  79. };
  80. };
  81. struct ImguiCubemap
  82. {
  83. enum Enum
  84. {
  85. Cross,
  86. Latlong,
  87. Hex,
  88. Count,
  89. };
  90. };
  91. struct ImguiBorder
  92. {
  93. enum Enum
  94. {
  95. Left,
  96. Right,
  97. Top,
  98. Bottom
  99. };
  100. };
  101. inline uint32_t imguiRGBA(uint8_t _r, uint8_t _g, uint8_t _b, uint8_t _a = 255)
  102. {
  103. return 0
  104. | (uint32_t(_r) << 0)
  105. | (uint32_t(_g) << 8)
  106. | (uint32_t(_b) << 16)
  107. | (uint32_t(_a) << 24)
  108. ;
  109. }
  110. BGFX_HANDLE(ImguiFontHandle);
  111. ImguiFontHandle imguiCreateFont(const void* _data, float _fontSize=15.0f);
  112. void imguiSetFont(ImguiFontHandle _handle);
  113. ImguiFontHandle imguiGetCurrentFont();
  114. namespace bx { struct AllocatorI; }
  115. ImguiFontHandle imguiCreate(const void* _data = NULL, uint32_t _size = 0, float _fontSize = 15.0f, bx::AllocatorI* _allocator = NULL);
  116. void imguiDestroy();
  117. void imguiBeginFrame(int32_t _mx, int32_t _my, uint8_t _button, int32_t _scroll, uint16_t _width, uint16_t _height, char _inputChar = 0, uint8_t _view = 255);
  118. void imguiBeginFrame(int32_t _mx, int32_t _my, uint8_t _button, int32_t _scroll, uint16_t _width, uint16_t _height, uint16_t _surfaceWidth, uint16_t _surfaceHeight, char _inputChar = 0, uint8_t _view = 255);
  119. void imguiEndFrame();
  120. void imguiDrawText(int _x, int _y, ImguiTextAlign::Enum _align, const char* _text, uint32_t _argb);
  121. void imguiDrawLine(float _x0, float _y0, float _x1, float _y1, float _r, uint32_t _argb);
  122. void imguiDrawRoundedRect(float _x, float _y, float _w, float _h, float _r, uint32_t _argb);
  123. void imguiDrawRect(float _x, float _y, float _w, float _h, uint32_t _argb);
  124. /// Notice: this function is not to be called between imguiBeginArea() and imguiEndArea().
  125. bool imguiBorderButton(ImguiBorder::Enum _border, bool _checked, bool _enabled = true);
  126. bool imguiBeginArea(const char* _name, int _x, int _y, int _width, int _height, bool _enabled = true, int32_t _r = IMGUI_SCROLL_AREA_R);
  127. void imguiEndArea();
  128. bool imguiBeginScroll(int32_t _height, int32_t* _scroll, bool _enabled = true);
  129. void imguiEndScroll(int32_t _r = IMGUI_SCROLL_BAR_R);
  130. bool imguiBeginScrollArea(const char* _name, int _x, int _y, int _width, int _height, int* _scroll, bool _enabled = true, int32_t _r = IMGUI_SCROLL_AREA_R);
  131. void imguiEndScrollArea(int32_t _r = IMGUI_SCROLL_BAR_R);
  132. void imguiIndent(uint16_t _width = IMGUI_INDENT_VALUE);
  133. void imguiUnindent(uint16_t _width = IMGUI_INDENT_VALUE);
  134. void imguiSeparator(uint16_t _height = IMGUI_SEPARATOR_VALUE);
  135. void imguiSeparatorLine(uint16_t _height = IMGUI_SEPARATOR_VALUE, ImguiAlign::Enum = ImguiAlign::LeftIndented);
  136. int32_t imguiGetWidgetX();
  137. int32_t imguiGetWidgetY();
  138. int32_t imguiGetWidgetW();
  139. void imguiSetCurrentScissor(); // Call before drawing custom widgets over imgui area.
  140. bool imguiButton(const char* _text, bool _enabled = true, ImguiAlign::Enum _align = ImguiAlign::LeftIndented, uint32_t _rgb0 = IMGUI_BUTTON_RGB0, int32_t _r = IMGUI_BUTTON_R);
  141. bool imguiItem(const char* _text, bool _enabled = true);
  142. bool imguiCheck(const char* _text, bool _checked, bool _enabled = true);
  143. bool imguiBool(const char* _text, bool& _flag, bool _enabled = true);
  144. bool imguiCollapse(const char* _text, const char* _subtext, bool _checked, bool _enabled = true);
  145. void imguiLabel(const char* _format, ...);
  146. void imguiLabel(uint32_t _rgba, const char* _format, ...);
  147. void imguiValue(const char* _text);
  148. bool imguiSlider(const char* _text, float& _val, float _vmin, float _vmax, float _vinc, bool _enabled = true, ImguiAlign::Enum _align = ImguiAlign::LeftIndented);
  149. bool imguiSlider(const char* _text, int32_t& _val, int32_t _vmin, int32_t _vmax, bool _enabled = true, ImguiAlign::Enum _align = ImguiAlign::LeftIndented);
  150. void imguiInput(const char* _label, char* _str, uint32_t _len, bool _enabled = true, ImguiAlign::Enum _align = ImguiAlign::LeftIndented, int32_t _r = IMGUI_INPUT_R);
  151. /// Usage example:
  152. /// imguiTabs(0, true, ImguiAlign::CenterIndented, 20, 0, 3, 2, "Tab0", "Tab1", "Tab2", true, false);
  153. /// _nTabs - Number of tabs (in the above example, 3, and their labes are 'Tab0', 'Tab1' and 'Tab2'.
  154. /// _nEnabled - Number of specified 'enabled' flags. All other unspecified tabs are considered enabled by default.
  155. /// In the above example, there are 2 enabled flags: 'Tab0' is specified as enabled and 'Tab1' is specified as disabled.
  156. /// Tab2 is unspecified and therefore is treated as enabled.
  157. uint8_t imguiTabs(uint8_t _selected, bool _enabled, ImguiAlign::Enum _align, int32_t _height, int32_t _r, uint8_t _nTabs, uint8_t _nEnabled, ...);
  158. uint8_t imguiTabs(uint8_t _selected, bool _enabled, ImguiAlign::Enum _align, int32_t _height, int32_t _r, uint8_t _nTabs, ...);
  159. uint32_t imguiChooseUseMacroInstead(uint32_t _selected, ...);
  160. #define imguiChoose(...) imguiChooseUseMacroInstead(__VA_ARGS__, NULL)
  161. void imguiColorWheel(float _rgb[3], bool _respectIndentation = false, float _size = 0.8f, bool _enabled = true);
  162. void imguiColorWheel(const char* _str, float _rgb[3], bool& _activated, float _size = 0.8f, bool _enabled = true);
  163. bool imguiImage(bgfx::TextureHandle _image, float _lod, int32_t _width, int32_t _height, ImguiAlign::Enum _align = ImguiAlign::LeftIndented, bool _enabled = true, bool _originBottomLeft = false);
  164. bool imguiImage(bgfx::TextureHandle _image, float _lod, float _scale, float _aspect, ImguiAlign::Enum _align = ImguiAlign::LeftIndented, bool _enabled = true, bool _originBottomLeft = false);
  165. bool imguiImageChannel(bgfx::TextureHandle _image, uint8_t _channel, float _lod, int32_t _width, int32_t _height, ImguiAlign::Enum _align = ImguiAlign::LeftIndented, bool _enabled = true);
  166. bool imguiImageChannel(bgfx::TextureHandle _image, uint8_t _channel, float _lod, float _scale, float _aspect, ImguiAlign::Enum _align = ImguiAlign::LeftIndented, bool _enabled = true);
  167. bool imguiCube(bgfx::TextureHandle _cubemap, float _lod = 0.0f, ImguiCubemap::Enum _display = ImguiCubemap::Cross, bool _sameHeight = false, ImguiAlign::Enum _align = ImguiAlign::LeftIndented, bool _enabled = true);
  168. float imguiGetTextLength(const char* _text, ImguiFontHandle _handle);
  169. bool imguiMouseOverArea();
  170. namespace ImGui
  171. {
  172. #define IMGUI_FLAGS_NONE UINT16_C(0x0000)
  173. #define IMGUI_FLAGS_ALPHA_BLEND UINT16_C(0x0001)
  174. // Helper function for passing bgfx::TextureHandle to ImGui::Image.
  175. inline void Image(bgfx::TextureHandle _handle
  176. , uint16_t _flags
  177. , const ImVec2& _size
  178. , const ImVec2& _uv0 = ImVec2(0.0f, 0.0f)
  179. , const ImVec2& _uv1 = ImVec2(1.0f, 1.0f)
  180. , const ImVec4& _tintCol = ImVec4(1.0f, 1.0f, 1.0f, 1.0f)
  181. , const ImVec4& _borderCol = ImVec4(0.0f, 0.0f, 0.0f, 0.0f)
  182. )
  183. {
  184. union { struct { uint16_t flags; bgfx::TextureHandle handle; } s; ImTextureID ptr; } texture;
  185. texture.s.flags = _flags;
  186. texture.s.handle = _handle;
  187. Image(texture.ptr, _size, _uv0, _uv1, _tintCol, _borderCol);
  188. }
  189. // Helper function for passing bgfx::TextureHandle to ImGui::Image.
  190. inline void Image(bgfx::TextureHandle _handle
  191. , const ImVec2& _size
  192. , const ImVec2& _uv0 = ImVec2(0.0f, 0.0f)
  193. , const ImVec2& _uv1 = ImVec2(1.0f, 1.0f)
  194. , const ImVec4& _tintCol = ImVec4(1.0f, 1.0f, 1.0f, 1.0f)
  195. , const ImVec4& _borderCol = ImVec4(0.0f, 0.0f, 0.0f, 0.0f)
  196. )
  197. {
  198. Image(_handle, IMGUI_FLAGS_ALPHA_BLEND, _size, _uv0, _uv1, _tintCol, _borderCol);
  199. }
  200. // Helper function for passing bgfx::TextureHandle to ImGui::ImageButton.
  201. inline bool ImageButton(bgfx::TextureHandle _handle
  202. , uint16_t _flags
  203. , const ImVec2& _size
  204. , const ImVec2& _uv0 = ImVec2(0.0f, 0.0f)
  205. , const ImVec2& _uv1 = ImVec2(1.0f, 1.0f)
  206. , int _framePadding = -1
  207. , const ImVec4& _bgCol = ImVec4(0.0f, 0.0f, 0.0f, 0.0f)
  208. , const ImVec4& _tintCol = ImVec4(1.0f, 1.0f, 1.0f, 1.0f)
  209. )
  210. {
  211. union { struct { uint16_t flags; bgfx::TextureHandle handle; } s; ImTextureID ptr; } texture;
  212. texture.s.flags = _flags;
  213. texture.s.handle = _handle;
  214. return ImageButton(texture.ptr, _size, _uv0, _uv1, _framePadding, _bgCol, _tintCol);
  215. }
  216. // Helper function for passing bgfx::TextureHandle to ImGui::ImageButton.
  217. inline bool ImageButton(bgfx::TextureHandle _handle
  218. , const ImVec2& _size
  219. , const ImVec2& _uv0 = ImVec2(0.0f, 0.0f)
  220. , const ImVec2& _uv1 = ImVec2(1.0f, 1.0f)
  221. , int _framePadding = -1
  222. , const ImVec4& _bgCol = ImVec4(0.0f, 0.0f, 0.0f, 0.0f)
  223. , const ImVec4& _tintCol = ImVec4(1.0f, 1.0f, 1.0f, 1.0f)
  224. )
  225. {
  226. return ImageButton(_handle, IMGUI_FLAGS_ALPHA_BLEND, _size, _uv0, _uv1, _framePadding, _bgCol, _tintCol);
  227. }
  228. } // namespace ImGui
  229. #endif // IMGUI_H_HEADER_GUARD