imgui.cpp 65 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773774775776777778779780781782783784785786787788789790791792793794795796797798799800801802803804805806807808809810811812813814815816817818819820821822823824825826827828829830831832833834835836837838839840841842843844845846847848849850851852853854855856857858859860861862863864865866867868869870871872873874875876877878879880881882883884885886887888889890891892893894895896897898899900901902903904905906907908909910911912913914915916917918919920921922923924925926927928929930931932933934935936937938939940941942943944945946947948949950951952953954955956957958959960961962963964965966967968969970971972973974975976977978979980981982983984985986987988989990991992993994995996997998999100010011002100310041005100610071008100910101011101210131014101510161017101810191020102110221023102410251026102710281029103010311032103310341035103610371038103910401041104210431044104510461047104810491050105110521053105410551056105710581059106010611062106310641065106610671068106910701071107210731074107510761077107810791080108110821083108410851086108710881089109010911092109310941095109610971098109911001101110211031104110511061107110811091110111111121113111411151116111711181119112011211122112311241125112611271128112911301131113211331134113511361137113811391140114111421143114411451146114711481149115011511152115311541155115611571158115911601161116211631164116511661167116811691170117111721173117411751176117711781179118011811182118311841185118611871188118911901191119211931194119511961197119811991200120112021203120412051206120712081209121012111212121312141215121612171218121912201221122212231224122512261227122812291230123112321233123412351236123712381239124012411242124312441245124612471248124912501251125212531254125512561257125812591260126112621263126412651266126712681269127012711272127312741275127612771278127912801281128212831284128512861287128812891290129112921293129412951296129712981299130013011302130313041305130613071308130913101311131213131314131513161317131813191320132113221323132413251326132713281329133013311332133313341335133613371338133913401341134213431344134513461347134813491350135113521353135413551356135713581359136013611362136313641365136613671368136913701371137213731374137513761377137813791380138113821383138413851386138713881389139013911392139313941395139613971398139914001401140214031404140514061407140814091410141114121413141414151416141714181419142014211422142314241425142614271428142914301431143214331434143514361437143814391440144114421443144414451446144714481449145014511452145314541455145614571458145914601461146214631464146514661467146814691470147114721473147414751476147714781479148014811482148314841485148614871488148914901491149214931494149514961497149814991500150115021503150415051506150715081509151015111512151315141515151615171518151915201521152215231524152515261527152815291530153115321533153415351536153715381539154015411542154315441545154615471548154915501551155215531554155515561557155815591560156115621563156415651566156715681569157015711572157315741575157615771578157915801581158215831584158515861587158815891590159115921593159415951596159715981599160016011602160316041605160616071608160916101611161216131614161516161617161816191620162116221623162416251626162716281629163016311632163316341635163616371638163916401641164216431644164516461647164816491650165116521653165416551656165716581659166016611662166316641665166616671668166916701671167216731674167516761677167816791680168116821683168416851686168716881689169016911692169316941695169616971698169917001701170217031704170517061707170817091710171117121713171417151716171717181719172017211722172317241725172617271728172917301731173217331734173517361737173817391740174117421743174417451746174717481749175017511752175317541755175617571758175917601761176217631764176517661767176817691770177117721773177417751776177717781779178017811782178317841785178617871788178917901791179217931794179517961797179817991800180118021803180418051806180718081809181018111812181318141815181618171818181918201821182218231824182518261827182818291830183118321833183418351836183718381839184018411842184318441845184618471848184918501851185218531854185518561857185818591860186118621863186418651866186718681869187018711872187318741875187618771878187918801881188218831884188518861887188818891890189118921893189418951896189718981899190019011902190319041905190619071908190919101911191219131914191519161917191819191920192119221923192419251926192719281929193019311932193319341935193619371938193919401941194219431944194519461947194819491950195119521953195419551956195719581959196019611962196319641965196619671968196919701971197219731974197519761977197819791980198119821983198419851986198719881989199019911992199319941995199619971998199920002001200220032004200520062007200820092010201120122013201420152016201720182019202020212022202320242025202620272028202920302031203220332034203520362037203820392040204120422043204420452046204720482049205020512052205320542055205620572058205920602061206220632064206520662067206820692070207120722073207420752076207720782079208020812082208320842085208620872088208920902091209220932094209520962097209820992100210121022103210421052106210721082109211021112112211321142115211621172118211921202121212221232124212521262127212821292130213121322133213421352136213721382139214021412142214321442145214621472148214921502151215221532154215521562157215821592160216121622163216421652166216721682169217021712172217321742175217621772178217921802181218221832184218521862187218821892190219121922193219421952196219721982199220022012202220322042205220622072208220922102211221222132214221522162217221822192220222122222223222422252226222722282229223022312232223322342235223622372238223922402241224222432244224522462247224822492250225122522253225422552256225722582259226022612262226322642265226622672268226922702271227222732274227522762277227822792280228122822283228422852286228722882289229022912292229322942295229622972298229923002301230223032304230523062307230823092310231123122313231423152316231723182319232023212322232323242325232623272328232923302331233223332334233523362337233823392340234123422343234423452346234723482349235023512352235323542355235623572358235923602361236223632364236523662367236823692370237123722373237423752376237723782379238023812382238323842385238623872388238923902391239223932394239523962397239823992400240124022403240424052406240724082409241024112412241324142415241624172418241924202421242224232424242524262427242824292430243124322433243424352436243724382439244024412442244324442445244624472448244924502451245224532454245524562457245824592460246124622463246424652466246724682469247024712472247324742475247624772478247924802481248224832484248524862487248824892490249124922493249424952496249724982499250025012502250325042505250625072508250925102511251225132514251525162517251825192520252125222523252425252526252725282529253025312532253325342535253625372538253925402541254225432544254525462547254825492550255125522553255425552556255725582559256025612562256325642565256625672568256925702571257225732574257525762577257825792580258125822583258425852586258725882589259025912592259325942595259625972598259926002601260226032604260526062607260826092610261126122613261426152616261726182619262026212622262326242625262626272628262926302631263226332634263526362637263826392640264126422643264426452646264726482649265026512652265326542655265626572658265926602661266226632664266526662667266826692670267126722673267426752676267726782679268026812682268326842685268626872688268926902691269226932694269526962697269826992700270127022703270427052706270727082709271027112712271327142715271627172718
  1. /*
  2. * Copyright 2011-2014 Branimir Karadzic. All rights reserved.
  3. * License: http://www.opensource.org/licenses/BSD-2-Clause
  4. */
  5. // This code is based on:
  6. //
  7. // Copyright (c) 2009-2010 Mikko Mononen [email protected]
  8. //
  9. // This software is provided 'as-is', without any express or implied
  10. // warranty. In no event will the authors be held liable for any damages
  11. // arising from the use of this software.
  12. // Permission is granted to anyone to use this software for any purpose,
  13. // including commercial applications, and to alter it and redistribute it
  14. // freely, subject to the following restrictions:
  15. // 1. The origin of this software must not be misrepresented; you must not
  16. // claim that you wrote the original software. If you use this software
  17. // in a product, an acknowledgment in the product documentation would be
  18. // appreciated but is not required.
  19. // 2. Altered source versions must be plainly marked as such, and must not be
  20. // misrepresented as being the original software.
  21. // 3. This notice may not be removed or altered from any source distribution.
  22. //
  23. // Source altered and distributed from https://github.com/AdrienHerubel/imgui
  24. #include <stdio.h>
  25. #include <bx/string.h>
  26. #include <bx/uint32_t.h>
  27. #include <bx/fpumath.h>
  28. #include <bx/handlealloc.h>
  29. #include "../entry/dbg.h"
  30. #include "imgui.h"
  31. #include "../nanovg/nanovg.h"
  32. #include "vs_imgui_color.bin.h"
  33. #include "fs_imgui_color.bin.h"
  34. #include "vs_imgui_texture.bin.h"
  35. #include "fs_imgui_texture.bin.h"
  36. #include "vs_imgui_image.bin.h"
  37. #include "fs_imgui_image.bin.h"
  38. #include "fs_imgui_image_swizz.bin.h"
  39. #include "dds_imgui_x_texture.h"
  40. #define USE_NANOVG_FONT 0
  41. #define IMGUI_CONFIG_MAX_FONTS 20
  42. #define MAX_TEMP_COORDS 100
  43. #define NUM_CIRCLE_VERTS (8 * 4)
  44. static const int32_t BUTTON_HEIGHT = 20;
  45. static const int32_t SLIDER_HEIGHT = 20;
  46. static const int32_t SLIDER_MARKER_WIDTH = 10;
  47. static const int32_t CHECK_SIZE = 8;
  48. static const int32_t DEFAULT_SPACING = 4;
  49. static const int32_t TEXT_HEIGHT = 8;
  50. static const int32_t SCROLL_AREA_PADDING = 6;
  51. static const int32_t INDENT_SIZE = 16;
  52. static const int32_t AREA_HEADER = 20;
  53. static const int32_t COLOR_WHEEL_PADDING = 60;
  54. static const float s_tabStops[4] = {150, 210, 270, 330};
  55. static void* imguiMalloc(size_t size, void* /*_userptr*/)
  56. {
  57. return malloc(size);
  58. }
  59. static void imguiFree(void* _ptr, void* /*_userptr*/)
  60. {
  61. free(_ptr);
  62. }
  63. #define STBTT_malloc(_x, _y) imguiMalloc(_x, _y)
  64. #define STBTT_free(_x, _y) imguiFree(_x, _y)
  65. #define STB_TRUETYPE_IMPLEMENTATION
  66. #include <stb_truetype/stb_truetype.h>
  67. namespace
  68. {
  69. float sign(float px, float py, float ax, float ay, float bx, float by)
  70. {
  71. return (px - bx) * (ay - by) - (ax - bx) * (py - by);
  72. }
  73. bool pointInTriangle(float px, float py, float ax, float ay, float bx, float by, float cx, float cy)
  74. {
  75. const bool b1 = sign(px, py, ax, ay, bx, by) < 0.0f;
  76. const bool b2 = sign(px, py, bx, by, cx, cy) < 0.0f;
  77. const bool b3 = sign(px, py, cx, cy, ax, ay) < 0.0f;
  78. return ( (b1 == b2) && (b2 == b3) );
  79. }
  80. void closestPointOnLine(float& ox, float &oy, float px, float py, float ax, float ay, float bx, float by)
  81. {
  82. float dx = px - ax;
  83. float dy = py - ay;
  84. float lx = bx - ax;
  85. float ly = by - ay;
  86. float len = sqrtf(lx*lx+ly*ly);
  87. // Normalize.
  88. float invLen = 1.0f/len;
  89. lx*=invLen;
  90. ly*=invLen;
  91. float dot = (dx*lx + dy*ly);
  92. if (dot < 0.0f)
  93. {
  94. ox = ax;
  95. oy = ay;
  96. }
  97. else if (dot > len)
  98. {
  99. ox = bx;
  100. oy = by;
  101. }
  102. else
  103. {
  104. ox = ax + lx*dot;
  105. oy = ay + ly*dot;
  106. }
  107. }
  108. void closestPointOnTriangle(float& ox, float &oy, float px, float py, float ax, float ay, float bx, float by, float cx, float cy)
  109. {
  110. float abx, aby;
  111. float bcx, bcy;
  112. float cax, cay;
  113. closestPointOnLine(abx, aby, px, py, ax, ay, bx, by);
  114. closestPointOnLine(bcx, bcy, px, py, bx, by, cx, cy);
  115. closestPointOnLine(cax, cay, px, py, cx, cy, ax, ay);
  116. const float pabx = px - abx;
  117. const float paby = py - aby;
  118. const float pbcx = px - bcx;
  119. const float pbcy = py - bcy;
  120. const float pcax = px - cax;
  121. const float pcay = py - cay;
  122. const float lab = sqrtf(pabx*pabx+paby*paby);
  123. const float lbc = sqrtf(pbcx*pbcx+pbcy*pbcy);
  124. const float lca = sqrtf(pcax*pcax+pcay*pcay);
  125. const float m = bx::fmin3(lab, lbc, lca);
  126. if (m == lab)
  127. {
  128. ox = abx;
  129. oy = aby;
  130. }
  131. else if (m == lbc)
  132. {
  133. ox = bcx;
  134. oy = bcy;
  135. }
  136. else// if (m == lca).
  137. {
  138. ox = cax;
  139. oy = cay;
  140. }
  141. }
  142. inline float vec2Dot(const float* __restrict _a, const float* __restrict _b)
  143. {
  144. return _a[0]*_b[0] + _a[1]*_b[1];
  145. }
  146. void barycentric(float& _u, float& _v, float& _w
  147. , float _ax, float _ay
  148. , float _bx, float _by
  149. , float _cx, float _cy
  150. , float _px, float _py
  151. )
  152. {
  153. const float v0[2] = { _bx - _ax, _by - _ay };
  154. const float v1[2] = { _cx - _ax, _cy - _ay };
  155. const float v2[2] = { _px - _ax, _py - _ay };
  156. const float d00 = vec2Dot(v0, v0);
  157. const float d01 = vec2Dot(v0, v1);
  158. const float d11 = vec2Dot(v1, v1);
  159. const float d20 = vec2Dot(v2, v0);
  160. const float d21 = vec2Dot(v2, v1);
  161. const float denom = d00 * d11 - d01 * d01;
  162. _v = (d11 * d20 - d01 * d21) / denom;
  163. _w = (d00 * d21 - d01 * d20) / denom;
  164. _u = 1.0f - _v - _w;
  165. }
  166. struct PosColorVertex
  167. {
  168. float m_x;
  169. float m_y;
  170. uint32_t m_abgr;
  171. static void init()
  172. {
  173. ms_decl
  174. .begin()
  175. .add(bgfx::Attrib::Position, 2, bgfx::AttribType::Float)
  176. .add(bgfx::Attrib::Color0, 4, bgfx::AttribType::Uint8, true)
  177. .end();
  178. }
  179. static bgfx::VertexDecl ms_decl;
  180. };
  181. bgfx::VertexDecl PosColorVertex::ms_decl;
  182. struct PosColorUvVertex
  183. {
  184. float m_x;
  185. float m_y;
  186. float m_u;
  187. float m_v;
  188. uint32_t m_abgr;
  189. static void init()
  190. {
  191. ms_decl
  192. .begin()
  193. .add(bgfx::Attrib::Position, 2, bgfx::AttribType::Float)
  194. .add(bgfx::Attrib::TexCoord0, 2, bgfx::AttribType::Float)
  195. .add(bgfx::Attrib::Color0, 4, bgfx::AttribType::Uint8, true)
  196. .end();
  197. }
  198. static bgfx::VertexDecl ms_decl;
  199. };
  200. bgfx::VertexDecl PosColorUvVertex::ms_decl;
  201. struct PosUvVertex
  202. {
  203. float m_x;
  204. float m_y;
  205. float m_u;
  206. float m_v;
  207. static void init()
  208. {
  209. ms_decl
  210. .begin()
  211. .add(bgfx::Attrib::Position, 2, bgfx::AttribType::Float)
  212. .add(bgfx::Attrib::TexCoord0, 2, bgfx::AttribType::Float)
  213. .end();
  214. }
  215. static bgfx::VertexDecl ms_decl;
  216. };
  217. bgfx::VertexDecl PosUvVertex::ms_decl;
  218. } // namespace
  219. struct Imgui
  220. {
  221. Imgui()
  222. : m_mx(-1)
  223. , m_my(-1)
  224. , m_scroll(0)
  225. , m_active(0)
  226. , m_hot(0)
  227. , m_hotToBe(0)
  228. , m_dragX(0)
  229. , m_dragY(0)
  230. , m_dragOrig(0)
  231. , m_widgetX(0)
  232. , m_widgetY(0)
  233. , m_widgetW(100)
  234. , m_left(false)
  235. , m_leftPressed(false)
  236. , m_leftReleased(false)
  237. , m_isHot(false)
  238. , m_isActive(false)
  239. , m_wentActive(false)
  240. , m_insideCurrentScroll(false)
  241. , m_areaId(0)
  242. , m_widgetId(0)
  243. , m_enabledAreaIds(0)
  244. , m_scissor(UINT16_MAX)
  245. , m_scrollTop(0)
  246. , m_scrollHeight(0)
  247. , m_scrollRight(0)
  248. , m_scrollAreaTop(0)
  249. , m_scrollAreaWidth(0)
  250. , m_scrollAreaInnerWidth(0)
  251. , m_scrollAreaX(0)
  252. , m_scrollVal(NULL)
  253. , m_scrollId(0)
  254. , m_insideScrollArea(false)
  255. , m_textureWidth(512)
  256. , m_textureHeight(512)
  257. , m_halfTexel(0.0f)
  258. , m_nvg(NULL)
  259. , m_view(31)
  260. , m_viewWidth(0)
  261. , m_viewHeight(0)
  262. , m_currentFontIdx(0)
  263. {
  264. m_invTextureWidth = 1.0f/m_textureWidth;
  265. m_invTextureHeight = 1.0f/m_textureHeight;
  266. u_imageLod.idx = bgfx::invalidHandle;
  267. u_imageSwizzle.idx = bgfx::invalidHandle;
  268. s_texColor.idx = bgfx::invalidHandle;
  269. m_missingTexture.idx = bgfx::invalidHandle;
  270. m_colorProgram.idx = bgfx::invalidHandle;
  271. m_textureProgram.idx = bgfx::invalidHandle;
  272. m_imageProgram.idx = bgfx::invalidHandle;
  273. m_imageSwizzProgram.idx = bgfx::invalidHandle;
  274. }
  275. ImguiFontHandle createFont(const void* _data, float _fontSize)
  276. {
  277. #if !USE_NANOVG_FONT
  278. const ImguiFontHandle handle = { m_fontHandle.alloc() };
  279. const bgfx::Memory* mem = bgfx::alloc(m_textureWidth * m_textureHeight);
  280. stbtt_BakeFontBitmap( (uint8_t*)_data, 0, _fontSize, mem->data, m_textureWidth, m_textureHeight, 32, 96, m_fonts[handle.idx].m_cdata);
  281. m_fonts[handle.idx].m_texture = bgfx::createTexture2D(m_textureWidth, m_textureHeight, 1, bgfx::TextureFormat::R8, BGFX_TEXTURE_NONE, mem);
  282. m_fonts[handle.idx].m_size = _fontSize;
  283. #else
  284. const ImguiFontHandle handle = { bgfx::invalidHandle };
  285. #endif // !USE_NANOVG_FONT
  286. return handle;
  287. }
  288. void setFont(ImguiFontHandle _handle)
  289. {
  290. if (isValid(_handle) )
  291. {
  292. m_currentFontIdx = _handle.idx;
  293. }
  294. }
  295. ImguiFontHandle create(const void* _data, float _fontSize)
  296. {
  297. m_nvg = nvgCreate(512, 512, 1, m_view);
  298. nvgCreateFontMem(m_nvg, "default", (unsigned char*)_data, INT32_MAX, 0);
  299. nvgFontSize(m_nvg, _fontSize);
  300. nvgFontFace(m_nvg, "default");
  301. for (int32_t ii = 0; ii < NUM_CIRCLE_VERTS; ++ii)
  302. {
  303. float a = (float)ii / (float)NUM_CIRCLE_VERTS * (float)(M_PI * 2.0);
  304. m_circleVerts[ii * 2 + 0] = cosf(a);
  305. m_circleVerts[ii * 2 + 1] = sinf(a);
  306. }
  307. PosColorVertex::init();
  308. PosColorUvVertex::init();
  309. PosUvVertex::init();
  310. u_imageLod = bgfx::createUniform("u_imageLod", bgfx::UniformType::Uniform1f);
  311. u_imageSwizzle = bgfx::createUniform("u_swizzle", bgfx::UniformType::Uniform4fv);
  312. s_texColor = bgfx::createUniform("s_texColor", bgfx::UniformType::Uniform1i);
  313. const bgfx::Memory* vs_imgui_color;
  314. const bgfx::Memory* fs_imgui_color;
  315. const bgfx::Memory* vs_imgui_texture;
  316. const bgfx::Memory* fs_imgui_texture;
  317. const bgfx::Memory* vs_imgui_image;
  318. const bgfx::Memory* fs_imgui_image;
  319. const bgfx::Memory* fs_imgui_image_swizz;
  320. switch (bgfx::getRendererType() )
  321. {
  322. case bgfx::RendererType::Direct3D9:
  323. vs_imgui_color = bgfx::makeRef(vs_imgui_color_dx9, sizeof(vs_imgui_color_dx9) );
  324. fs_imgui_color = bgfx::makeRef(fs_imgui_color_dx9, sizeof(fs_imgui_color_dx9) );
  325. vs_imgui_texture = bgfx::makeRef(vs_imgui_texture_dx9, sizeof(vs_imgui_texture_dx9) );
  326. fs_imgui_texture = bgfx::makeRef(fs_imgui_texture_dx9, sizeof(fs_imgui_texture_dx9) );
  327. vs_imgui_image = bgfx::makeRef(vs_imgui_image_dx9, sizeof(vs_imgui_image_dx9) );
  328. fs_imgui_image = bgfx::makeRef(fs_imgui_image_dx9, sizeof(fs_imgui_image_dx9) );
  329. fs_imgui_image_swizz = bgfx::makeRef(fs_imgui_image_swizz_dx9, sizeof(fs_imgui_image_swizz_dx9) );
  330. m_halfTexel = 0.5f;
  331. break;
  332. case bgfx::RendererType::Direct3D11:
  333. vs_imgui_color = bgfx::makeRef(vs_imgui_color_dx11, sizeof(vs_imgui_color_dx11) );
  334. fs_imgui_color = bgfx::makeRef(fs_imgui_color_dx11, sizeof(fs_imgui_color_dx11) );
  335. vs_imgui_texture = bgfx::makeRef(vs_imgui_texture_dx11, sizeof(vs_imgui_texture_dx11) );
  336. fs_imgui_texture = bgfx::makeRef(fs_imgui_texture_dx11, sizeof(fs_imgui_texture_dx11) );
  337. vs_imgui_image = bgfx::makeRef(vs_imgui_image_dx11, sizeof(vs_imgui_image_dx11) );
  338. fs_imgui_image = bgfx::makeRef(fs_imgui_image_dx11, sizeof(fs_imgui_image_dx11) );
  339. fs_imgui_image_swizz = bgfx::makeRef(fs_imgui_image_swizz_dx11, sizeof(fs_imgui_image_swizz_dx11) );
  340. break;
  341. default:
  342. vs_imgui_color = bgfx::makeRef(vs_imgui_color_glsl, sizeof(vs_imgui_color_glsl) );
  343. fs_imgui_color = bgfx::makeRef(fs_imgui_color_glsl, sizeof(fs_imgui_color_glsl) );
  344. vs_imgui_texture = bgfx::makeRef(vs_imgui_texture_glsl, sizeof(vs_imgui_texture_glsl) );
  345. fs_imgui_texture = bgfx::makeRef(fs_imgui_texture_glsl, sizeof(fs_imgui_texture_glsl) );
  346. vs_imgui_image = bgfx::makeRef(vs_imgui_image_glsl, sizeof(vs_imgui_image_glsl) );
  347. fs_imgui_image = bgfx::makeRef(fs_imgui_image_glsl, sizeof(fs_imgui_image_glsl) );
  348. fs_imgui_image_swizz = bgfx::makeRef(fs_imgui_image_swizz_glsl, sizeof(fs_imgui_image_swizz_glsl) );
  349. break;
  350. }
  351. bgfx::ShaderHandle vsh;
  352. bgfx::ShaderHandle fsh;
  353. vsh = bgfx::createShader(vs_imgui_color);
  354. fsh = bgfx::createShader(fs_imgui_color);
  355. m_colorProgram = bgfx::createProgram(vsh, fsh);
  356. bgfx::destroyShader(vsh);
  357. bgfx::destroyShader(fsh);
  358. vsh = bgfx::createShader(vs_imgui_texture);
  359. fsh = bgfx::createShader(fs_imgui_texture);
  360. m_textureProgram = bgfx::createProgram(vsh, fsh);
  361. bgfx::destroyShader(vsh);
  362. bgfx::destroyShader(fsh);
  363. vsh = bgfx::createShader(vs_imgui_image);
  364. fsh = bgfx::createShader(fs_imgui_image);
  365. m_imageProgram = bgfx::createProgram(vsh, fsh);
  366. bgfx::destroyShader(fsh);
  367. // Notice: using the same vsh.
  368. fsh = bgfx::createShader(fs_imgui_image_swizz);
  369. m_imageSwizzProgram = bgfx::createProgram(vsh, fsh);
  370. bgfx::destroyShader(fsh);
  371. bgfx::destroyShader(vsh);
  372. const bgfx::Memory* texMem = bgfx::makeRef(s_xTexture, sizeof(s_xTexture));
  373. m_missingTexture = bgfx::createTexture(texMem);
  374. #if !USE_NANOVG_FONT
  375. const ImguiFontHandle handle = createFont(_data, _fontSize);
  376. m_currentFontIdx = handle.idx;
  377. #else
  378. const ImguiFontHandle handle = { bgfx::invalidHandle };
  379. #endif // !USE_NANOVG_FONT
  380. return handle;
  381. }
  382. void destroy()
  383. {
  384. bgfx::destroyUniform(u_imageLod);
  385. bgfx::destroyUniform(u_imageSwizzle);
  386. bgfx::destroyUniform(s_texColor);
  387. #if !USE_NANOVG_FONT
  388. for (uint16_t ii = 0; ii < IMGUI_CONFIG_MAX_FONTS; ++ii)
  389. {
  390. if (bgfx::isValid(m_fonts[ii].m_texture) )
  391. {
  392. bgfx::destroyTexture(m_fonts[ii].m_texture);
  393. }
  394. }
  395. #endif // !USE_NANOVG_FONT
  396. bgfx::destroyTexture(m_missingTexture);
  397. bgfx::destroyProgram(m_colorProgram);
  398. bgfx::destroyProgram(m_textureProgram);
  399. bgfx::destroyProgram(m_imageProgram);
  400. bgfx::destroyProgram(m_imageSwizzProgram);
  401. nvgDelete(m_nvg);
  402. }
  403. bool anyActive() const
  404. {
  405. return m_active != 0;
  406. }
  407. bool isActive(uint32_t _id) const
  408. {
  409. return m_active == _id;
  410. }
  411. bool isActiveInputField(uint32_t _id) const
  412. {
  413. return m_inputField == _id;
  414. }
  415. bool isHot(uint32_t _id) const
  416. {
  417. return m_hot == _id;
  418. }
  419. bool inRect(int32_t _x, int32_t _y, int32_t _width, int32_t _height, bool _checkScroll = true) const
  420. {
  421. return (!_checkScroll || m_insideCurrentScroll)
  422. && m_mx >= _x
  423. && m_mx <= _x + _width
  424. && m_my >= _y
  425. && m_my <= _y + _height;
  426. }
  427. bool isEnabled(uint8_t _areaId)
  428. {
  429. return (m_enabledAreaIds>>_areaId)&0x1;
  430. }
  431. void setEnabled(uint8_t _areaId)
  432. {
  433. m_enabledAreaIds |= (UINT64_C(1)<<_areaId);
  434. }
  435. void clearInput()
  436. {
  437. m_leftPressed = false;
  438. m_leftReleased = false;
  439. m_scroll = 0;
  440. }
  441. void clearActive()
  442. {
  443. m_active = 0;
  444. // mark all UI for this frame as processed
  445. clearInput();
  446. }
  447. void clearActiveInputField()
  448. {
  449. m_inputField = 0;
  450. }
  451. void setActive(uint32_t _id)
  452. {
  453. m_active = _id;
  454. m_wentActive = true;
  455. m_inputField = 0;
  456. }
  457. void setActiveInputField(uint32_t _id)
  458. {
  459. m_inputField = _id;
  460. }
  461. void setHot(uint32_t _id)
  462. {
  463. m_hotToBe = _id;
  464. }
  465. bool buttonLogic(uint32_t _id, bool _over)
  466. {
  467. bool res = false;
  468. // process down
  469. if (!anyActive() )
  470. {
  471. if (_over)
  472. {
  473. setHot(_id);
  474. }
  475. if (isHot(_id)
  476. && m_leftPressed)
  477. {
  478. setActive(_id);
  479. }
  480. }
  481. // if button is active, then react on left up
  482. if (isActive(_id) )
  483. {
  484. m_isActive = true;
  485. if (_over)
  486. {
  487. setHot(_id);
  488. }
  489. if (m_leftReleased)
  490. {
  491. if (isHot(_id) )
  492. {
  493. res = true;
  494. }
  495. clearActive();
  496. }
  497. }
  498. if (isHot(_id) )
  499. {
  500. m_isHot = true;
  501. }
  502. return res;
  503. }
  504. bool inputLogic(uint32_t _id, bool _over)
  505. {
  506. bool res = false;
  507. if (!anyActive() )
  508. {
  509. if (_over)
  510. {
  511. setHot(_id);
  512. }
  513. if (isHot(_id)
  514. && m_leftPressed)
  515. {
  516. setActiveInputField(_id);
  517. }
  518. }
  519. if (isHot(_id) )
  520. {
  521. m_isHot = true;
  522. }
  523. if (m_leftPressed
  524. && !m_isHot
  525. && m_inputField != 0)
  526. {
  527. clearActiveInputField();
  528. res = true;
  529. }
  530. return res;
  531. }
  532. void updateInput(int32_t _mx, int32_t _my, uint8_t _button, int32_t _scroll, char _inputChar)
  533. {
  534. bool left = (_button & IMGUI_MBUT_LEFT) != 0;
  535. m_mx = _mx;
  536. m_my = _my;
  537. m_leftPressed = !m_left && left;
  538. m_leftReleased = m_left && !left;
  539. m_left = left;
  540. m_scroll = _scroll;
  541. _inputChar = 0 > _inputChar ? 0 : _inputChar;
  542. m_lastChar = m_char;
  543. m_char = _inputChar;
  544. }
  545. void beginFrame(int32_t _mx, int32_t _my, uint8_t _button, int32_t _scroll, uint16_t _width, uint16_t _height, char _inputChar, uint8_t _view)
  546. {
  547. nvgBeginFrame(m_nvg, _width, _height, 1.0f, NVG_STRAIGHT_ALPHA);
  548. m_view = _view;
  549. m_viewWidth = _width;
  550. m_viewHeight = _height;
  551. bgfx::setViewSeq(_view, true);
  552. bgfx::setViewRect(_view, 0, 0, _width, _height);
  553. float proj[16];
  554. bx::mtxOrtho(proj, 0.0f, (float)_width, (float)_height, 0.0f, 0.0f, 1000.0f);
  555. bgfx::setViewTransform(_view, NULL, proj);
  556. updateInput(_mx, _my, _button, _scroll, _inputChar);
  557. m_hot = m_hotToBe;
  558. m_hotToBe = 0;
  559. m_wentActive = false;
  560. m_isActive = false;
  561. m_isHot = false;
  562. m_widgetX = 0;
  563. m_widgetY = 0;
  564. m_widgetW = 0;
  565. m_areaId = 0;
  566. m_widgetId = 0;
  567. m_enabledAreaIds = 0;
  568. }
  569. void endFrame()
  570. {
  571. clearInput();
  572. nvgEndFrame(m_nvg);
  573. }
  574. bool beginScrollArea(const char* _name, int32_t _x, int32_t _y, int32_t _width, int32_t _height, int32_t* _scroll, bool _enabled, int32_t _r)
  575. {
  576. m_areaId++;
  577. m_widgetId = 0;
  578. m_scrollId = (m_areaId << 8) | m_widgetId;
  579. if (_enabled)
  580. {
  581. setEnabled(m_areaId);
  582. }
  583. if (0 == _r)
  584. {
  585. drawRect( (float)_x
  586. , (float)_y
  587. , (float)_width + 0.3f /*border fix for seamlessly joining two scroll areas*/
  588. , (float)_height + 0.3f /*border fix for seamlessly joining two scroll areas*/
  589. , imguiRGBA(0, 0, 0, 192)
  590. );
  591. }
  592. else
  593. {
  594. drawRoundedRect( (float)_x
  595. , (float)_y
  596. , (float)_width
  597. , (float)_height
  598. , (float)_r
  599. , imguiRGBA(0, 0, 0, 192)
  600. );
  601. }
  602. const bool hasTitle = (NULL != _name && '\0' != _name[0]);
  603. int32_t header = 0;
  604. if (hasTitle)
  605. {
  606. drawText(_x + 10
  607. , _y + 18
  608. , ImguiTextAlign::Left
  609. , _name
  610. , imguiRGBA(255, 255, 255, 128)
  611. );
  612. header = AREA_HEADER;
  613. }
  614. const int32_t contentX = _x + SCROLL_AREA_PADDING;
  615. const int32_t contentY = _y + SCROLL_AREA_PADDING + header - 1;
  616. const int32_t contentWidth = _width - SCROLL_AREA_PADDING * 3;
  617. const int32_t contentHeight = _height - 2*SCROLL_AREA_PADDING - header + 1;
  618. nvgScissor(m_nvg
  619. , float(contentX)
  620. , float(contentY)
  621. , float(contentWidth)
  622. , float(contentHeight)
  623. );
  624. m_scissor = bgfx::setScissor(uint16_t(contentX)
  625. , uint16_t(contentY)
  626. , uint16_t(contentWidth)
  627. , uint16_t(contentHeight)
  628. );
  629. m_widgetX = contentX;
  630. m_widgetY = contentY + (*_scroll);
  631. m_widgetW = _width - SCROLL_AREA_PADDING * 4 - 2;
  632. m_scrollTop = contentY;
  633. m_scrollHeight = contentHeight;
  634. m_scrollRight = _x + _width - SCROLL_AREA_PADDING * 3;
  635. m_scrollVal = _scroll;
  636. m_scrollAreaX = _x;
  637. m_scrollAreaWidth = _width;
  638. m_scrollAreaInnerWidth = m_widgetW;
  639. m_scrollAreaTop = m_widgetY;
  640. m_insideScrollArea = inRect(_x, _y, _width, _height, false);
  641. m_insideCurrentScroll = m_insideScrollArea;
  642. return m_insideScrollArea;
  643. }
  644. void endScrollArea(int32_t _r)
  645. {
  646. // Disable scissoring.
  647. m_scissor = UINT16_MAX;
  648. nvgResetScissor(m_nvg);
  649. // Draw scroll bar
  650. int32_t xx = m_scrollRight + SCROLL_AREA_PADDING / 2;
  651. int32_t yy = m_scrollTop;
  652. int32_t width = SCROLL_AREA_PADDING * 2;
  653. int32_t height = m_scrollHeight;
  654. int32_t stop = m_scrollAreaTop;
  655. int32_t sbot = m_widgetY - DEFAULT_SPACING;
  656. int32_t sh = sbot - stop; // The scrollable area height.
  657. float barHeight = (float)height / (float)sh;
  658. if (barHeight < 1.0f)
  659. {
  660. float barY = bx::fsaturate( (float)(yy - stop) / (float)sh);
  661. // Handle scroll bar logic.
  662. uint32_t hid = m_scrollId;
  663. int32_t hx = xx;
  664. int32_t hy = yy + (int)(barY * height);
  665. int32_t hw = width;
  666. int32_t hh = (int)(barHeight * height);
  667. const int32_t range = height - (hh - 1);
  668. bool over = inRect(hx, hy, hw, hh);
  669. buttonLogic(hid, over);
  670. if (isActive(hid) )
  671. {
  672. float uu = (float)(hy - yy) / (float)range;
  673. if (m_wentActive)
  674. {
  675. m_dragY = m_my;
  676. m_dragOrig = uu;
  677. }
  678. if (m_dragY != m_my)
  679. {
  680. uu = bx::fsaturate(m_dragOrig + (m_my - m_dragY) / (float)range);
  681. *m_scrollVal = (int)(uu * (height - sh) );
  682. }
  683. }
  684. // BG
  685. if (0 == _r)
  686. {
  687. drawRect( (float)xx
  688. , (float)yy
  689. , (float)width
  690. , (float)height
  691. , imguiRGBA(0, 0, 0, 196)
  692. );
  693. }
  694. else
  695. {
  696. drawRoundedRect( (float)xx
  697. , (float)yy
  698. , (float)width
  699. , (float)height
  700. , (float)_r
  701. , imguiRGBA(0, 0, 0, 196)
  702. );
  703. }
  704. // Bar
  705. if (isActive(hid) )
  706. {
  707. if (0 == _r)
  708. {
  709. drawRect( (float)hx
  710. , (float)hy
  711. , (float)hw
  712. , (float)hh
  713. , imguiRGBA(255, 196, 0, 196)
  714. );
  715. }
  716. else
  717. {
  718. drawRoundedRect( (float)hx
  719. , (float)hy
  720. , (float)hw
  721. , (float)hh
  722. , (float)_r
  723. , imguiRGBA(255, 196, 0, 196)
  724. );
  725. }
  726. }
  727. else
  728. {
  729. if (0 == _r)
  730. {
  731. drawRect( (float)hx
  732. , (float)hy
  733. , (float)hw
  734. , (float)hh
  735. , isHot(hid) ? imguiRGBA(255, 196, 0, 96) : imguiRGBA(255, 255, 255, 64)
  736. );
  737. }
  738. else
  739. {
  740. drawRoundedRect( (float)hx
  741. , (float)hy
  742. , (float)hw
  743. , (float)hh
  744. , (float)_r
  745. , isHot(hid) ? imguiRGBA(255, 196, 0, 96) : imguiRGBA(255, 255, 255, 64)
  746. );
  747. }
  748. }
  749. // Handle mouse scrolling.
  750. if (m_insideScrollArea) // && !anyActive() )
  751. {
  752. if (m_scroll)
  753. {
  754. *m_scrollVal += bx::uint32_clamp(20 * m_scroll, 0, sh - height);
  755. }
  756. }
  757. }
  758. m_insideCurrentScroll = false;
  759. }
  760. bool button(const char* _text, bool _enabled, int32_t _r)
  761. {
  762. m_widgetId++;
  763. uint16_t id = (m_areaId << 8) | m_widgetId;
  764. int32_t xx = m_widgetX;
  765. int32_t yy = m_widgetY;
  766. int32_t width = m_widgetW;
  767. int32_t height = BUTTON_HEIGHT;
  768. m_widgetY += BUTTON_HEIGHT + DEFAULT_SPACING;
  769. bool enabled = _enabled && isEnabled(m_areaId);
  770. bool over = enabled && inRect(xx, yy, width, height);
  771. bool res = buttonLogic(id, over);
  772. if (0 == _r)
  773. {
  774. drawRect( (float)xx
  775. , (float)yy
  776. , (float)width
  777. , (float)height
  778. , imguiRGBA(128, 128, 128, isActive(id) ? 196 : 96)
  779. );
  780. }
  781. else
  782. {
  783. drawRoundedRect( (float)xx
  784. , (float)yy
  785. , (float)width
  786. , (float)height
  787. , (float)_r
  788. , imguiRGBA(128, 128, 128, isActive(id) ? 196 : 96)
  789. );
  790. }
  791. if (enabled)
  792. {
  793. drawText(xx + BUTTON_HEIGHT / 2
  794. , yy + BUTTON_HEIGHT / 2 + TEXT_HEIGHT / 2
  795. , ImguiTextAlign::Left
  796. , _text
  797. , isHot(id) ? imguiRGBA(255, 196, 0, 255) : imguiRGBA(255, 255, 255, 200)
  798. );
  799. }
  800. else
  801. {
  802. drawText(xx + BUTTON_HEIGHT / 2
  803. , yy + BUTTON_HEIGHT / 2 + TEXT_HEIGHT / 2
  804. , ImguiTextAlign::Left
  805. , _text
  806. , imguiRGBA(128, 128, 128, 200)
  807. );
  808. }
  809. return res;
  810. }
  811. bool item(const char* _text, bool _enabled)
  812. {
  813. m_widgetId++;
  814. uint16_t id = (m_areaId << 8) | m_widgetId;
  815. int32_t xx = m_widgetX;
  816. int32_t yy = m_widgetY;
  817. int32_t width = m_widgetW;
  818. int32_t height = BUTTON_HEIGHT;
  819. m_widgetY += BUTTON_HEIGHT + DEFAULT_SPACING;
  820. bool enabled = _enabled && isEnabled(m_areaId);
  821. bool over = enabled && inRect(xx, yy, width, height);
  822. bool res = buttonLogic(id, over);
  823. if (isHot(id) )
  824. {
  825. drawRoundedRect( (float)xx
  826. , (float)yy
  827. , (float)width
  828. , (float)height
  829. , 2.0f
  830. , imguiRGBA(255, 196, 0, isActive(id) ? 196 : 96)
  831. );
  832. }
  833. if (enabled)
  834. {
  835. drawText(xx + BUTTON_HEIGHT / 2
  836. , yy + BUTTON_HEIGHT / 2 + TEXT_HEIGHT / 2
  837. , ImguiTextAlign::Left
  838. , _text
  839. , imguiRGBA(255, 255, 255, 200)
  840. );
  841. }
  842. else
  843. {
  844. drawText(xx + BUTTON_HEIGHT / 2
  845. , yy + BUTTON_HEIGHT / 2 + TEXT_HEIGHT / 2
  846. , ImguiTextAlign::Left
  847. , _text
  848. , imguiRGBA(128, 128, 128, 200)
  849. );
  850. }
  851. return res;
  852. }
  853. bool check(const char* _text, bool _checked, bool _enabled)
  854. {
  855. m_widgetId++;
  856. uint16_t id = (m_areaId << 8) | m_widgetId;
  857. int32_t xx = m_widgetX;
  858. int32_t yy = m_widgetY;
  859. int32_t width = m_widgetW;
  860. int32_t height = BUTTON_HEIGHT;
  861. m_widgetY += BUTTON_HEIGHT + DEFAULT_SPACING;
  862. bool enabled = _enabled && isEnabled(m_areaId);
  863. bool over = enabled && inRect(xx, yy, width, height);
  864. bool res = buttonLogic(id, over);
  865. const int32_t cx = xx + BUTTON_HEIGHT / 2 - CHECK_SIZE / 2;
  866. const int32_t cy = yy + BUTTON_HEIGHT / 2 - CHECK_SIZE / 2;
  867. drawRoundedRect( (float)cx - 3
  868. , (float)cy - 3
  869. , (float)CHECK_SIZE + 6
  870. , (float)CHECK_SIZE + 6
  871. , 4
  872. , imguiRGBA(128, 128, 128, isActive(id) ? 196 : 96)
  873. );
  874. if (_checked)
  875. {
  876. if (enabled)
  877. {
  878. drawRoundedRect( (float)cx
  879. , (float)cy
  880. , (float)CHECK_SIZE
  881. , (float)CHECK_SIZE
  882. , (float)CHECK_SIZE / 2 - 1
  883. , imguiRGBA(255, 255, 255, isActive(id) ? 255 : 200)
  884. );
  885. }
  886. else
  887. {
  888. drawRoundedRect( (float)cx
  889. , (float)cy
  890. , (float)CHECK_SIZE
  891. , (float)CHECK_SIZE
  892. , (float)CHECK_SIZE / 2 - 1
  893. , imguiRGBA(128, 128, 128, 200)
  894. );
  895. }
  896. }
  897. if (enabled)
  898. {
  899. drawText(xx + BUTTON_HEIGHT
  900. , yy + BUTTON_HEIGHT / 2 + TEXT_HEIGHT / 2
  901. , ImguiTextAlign::Left
  902. , _text
  903. , isHot(id) ? imguiRGBA(255, 196, 0, 255) : imguiRGBA(255, 255, 255, 200)
  904. );
  905. }
  906. else
  907. {
  908. drawText(xx + BUTTON_HEIGHT
  909. , yy + BUTTON_HEIGHT / 2 + TEXT_HEIGHT / 2
  910. , ImguiTextAlign::Left
  911. , _text
  912. , imguiRGBA(128, 128, 128, 200)
  913. );
  914. }
  915. return res;
  916. }
  917. void input(const char* _label, char* _str, uint32_t _len, bool _enabled)
  918. {
  919. m_widgetId++;
  920. const uint16_t id = (m_areaId << 8) | m_widgetId;
  921. int32_t xx = m_widgetX;
  922. int32_t yy = m_widgetY;
  923. m_widgetY += BUTTON_HEIGHT + DEFAULT_SPACING;
  924. const bool drawLabel = (NULL != _label && _label[0] != '\0');
  925. if (drawLabel)
  926. {
  927. drawText(xx
  928. , yy + BUTTON_HEIGHT / 2 + TEXT_HEIGHT / 2
  929. , ImguiTextAlign::Left
  930. , _label
  931. , imguiRGBA(255, 255, 255, 200)
  932. );
  933. }
  934. // Handle input.
  935. if (isActiveInputField(id) )
  936. {
  937. const size_t cursor = size_t(strlen(_str));
  938. if (m_char == 0x08) //backspace
  939. {
  940. _str[cursor-1] = '\0';
  941. }
  942. else if (m_char == 0x0d || m_char == 0x1b) //enter or escape
  943. {
  944. clearActiveInputField();
  945. }
  946. else if (cursor < _len-1
  947. && 0 != m_char)
  948. {
  949. _str[cursor] = m_char;
  950. _str[cursor+1] = '\0';
  951. }
  952. }
  953. // Draw input area.
  954. int32_t height = BUTTON_HEIGHT;
  955. int32_t width = m_widgetW;
  956. if (drawLabel)
  957. {
  958. uint32_t numVertices = 0; //unused
  959. const int32_t labelWidth = int32_t(getTextLength(m_fonts[m_currentFontIdx].m_cdata, _label, numVertices));
  960. xx += (labelWidth + 6);
  961. width -= (labelWidth + 6);
  962. }
  963. const bool enabled = _enabled && isEnabled(m_areaId);
  964. const bool over = enabled && inRect(xx, yy, width, height);
  965. inputLogic(id, over);
  966. drawRoundedRect( (float)xx
  967. , (float)yy
  968. , (float)width
  969. , (float)height
  970. , (float)BUTTON_HEIGHT / 5 - 1
  971. , isActiveInputField(id)?imguiRGBA(255,196,0,255):imguiRGBA(128,128,128,96)
  972. );
  973. drawText(xx + 6
  974. , yy + BUTTON_HEIGHT / 2 + TEXT_HEIGHT / 2
  975. , ImguiTextAlign::Left
  976. , _str
  977. , isActiveInputField(id)?imguiRGBA(0, 0, 0, 255):imguiRGBA(255,255,255,255)
  978. );
  979. }
  980. uint8_t tabs(uint8_t _selected, bool _enabled, int32_t _height, int32_t _r, va_list _argList)
  981. {
  982. uint8_t count;
  983. const char* titles[16];
  984. const char* str = va_arg(_argList, const char*);
  985. for (count = 0; str != NULL || count >= 16; ++count, str = va_arg(_argList, const char*) )
  986. {
  987. titles[count] = str;
  988. }
  989. const int32_t yy = m_widgetY;
  990. m_widgetY += _height + DEFAULT_SPACING;
  991. uint8_t selected = _selected;
  992. const int32_t tabWidth = m_widgetW / count;
  993. const int32_t tabWidthHalf = m_widgetW / (count*2);
  994. const int32_t textY = yy + _height/2 + int32_t(m_fonts[m_currentFontIdx].m_size)/2 - 2;
  995. if (0 == _r)
  996. {
  997. drawRect( (float)m_widgetX
  998. , (float)yy-1
  999. , (float)m_widgetW
  1000. , (float)_height+2
  1001. , imguiRGBA(128, 128, 128, 96)
  1002. );
  1003. }
  1004. else
  1005. {
  1006. drawRoundedRect( (float)m_widgetX
  1007. , (float)yy-1
  1008. , (float)m_widgetW
  1009. , (float)_height+2
  1010. , (float)_r
  1011. , imguiRGBA(128, 128, 128, 96)
  1012. );
  1013. }
  1014. for (uint8_t ii = 0; ii < count; ++ii)
  1015. {
  1016. m_widgetId++;
  1017. const uint16_t id = (m_areaId << 8) | m_widgetId;
  1018. int32_t xx = m_widgetX + ii*tabWidth;
  1019. int32_t textX = xx + tabWidthHalf;
  1020. const bool enabled = _enabled && isEnabled(m_areaId);
  1021. const bool over = enabled && inRect(xx, yy, tabWidth, _height);
  1022. const bool res = buttonLogic(id, over);
  1023. if (res)
  1024. {
  1025. selected = ii;
  1026. }
  1027. uint32_t textColor;
  1028. if (ii == selected)
  1029. {
  1030. textColor = enabled?imguiRGBA(0,0,0,255):imguiRGBA(255,255,255,100);
  1031. if (0 == _r)
  1032. {
  1033. drawRect( (float)xx
  1034. , (float)yy-1
  1035. , (float)tabWidth
  1036. , (float)_height+2
  1037. , enabled?imguiRGBA(255,196,0,200):imguiRGBA(128,128,128,96)
  1038. );
  1039. }
  1040. else
  1041. {
  1042. drawRoundedRect( (float)xx
  1043. , (float)yy-1
  1044. , (float)tabWidth
  1045. , (float)_height+2
  1046. , (float)_r
  1047. , enabled?imguiRGBA(255,196,0,200):imguiRGBA(128,128,128,96)
  1048. );
  1049. }
  1050. }
  1051. else
  1052. {
  1053. textColor = isHot(id) ? imguiRGBA(255, 196, 0, enabled?255:100) : imguiRGBA(255, 255, 255, enabled?200:100);
  1054. }
  1055. drawText(textX
  1056. , textY
  1057. , ImguiTextAlign::Center
  1058. , titles[ii]
  1059. , textColor
  1060. );
  1061. }
  1062. return selected;
  1063. }
  1064. void image(bgfx::TextureHandle _image, float _lod, int32_t _width, int32_t _height, ImguiImageAlign::Enum _align)
  1065. {
  1066. int32_t xx;
  1067. if (ImguiImageAlign::Left == _align)
  1068. {
  1069. xx = m_scrollAreaX + SCROLL_AREA_PADDING;
  1070. }
  1071. else if (ImguiImageAlign::LeftIndented == _align)
  1072. {
  1073. xx = m_widgetX;
  1074. }
  1075. else if (ImguiImageAlign::Center == _align)
  1076. {
  1077. xx = m_scrollAreaX + (m_scrollAreaInnerWidth-_width)/2;
  1078. }
  1079. else if (ImguiImageAlign::CenterIndented == _align)
  1080. {
  1081. xx = (m_widgetX + m_scrollAreaInnerWidth + m_scrollAreaX - _width)/2;
  1082. }
  1083. else //if (ImguiImageAlign::Right == _align).
  1084. {
  1085. xx = m_scrollAreaX + m_scrollAreaInnerWidth - _width;
  1086. }
  1087. const int32_t yy = m_widgetY;
  1088. m_widgetY += _height + DEFAULT_SPACING;
  1089. screenQuad(xx, yy, _width, _height);
  1090. bgfx::setUniform(u_imageLod, &_lod);
  1091. bgfx::setTexture(0, s_texColor, bgfx::isValid(_image) ? _image : m_missingTexture);
  1092. bgfx::setState(BGFX_STATE_RGB_WRITE|BGFX_STATE_ALPHA_WRITE);
  1093. bgfx::setProgram(m_imageProgram);
  1094. bgfx::setScissor(m_scissor);
  1095. bgfx::submit(m_view);
  1096. }
  1097. void image(bgfx::TextureHandle _image, float _lod, float _width, float _aspect, ImguiImageAlign::Enum _align)
  1098. {
  1099. const float width = _width*float(m_scrollAreaInnerWidth);
  1100. const float height = width/_aspect;
  1101. image(_image, _lod, int32_t(width), int32_t(height), _align);
  1102. }
  1103. void imageSwizzle(bgfx::TextureHandle _image, const float _swizzle[4], float _lod, int32_t _width, int32_t _height, ImguiImageAlign::Enum _align)
  1104. {
  1105. int32_t xx;
  1106. if (ImguiImageAlign::Left == _align)
  1107. {
  1108. xx = m_scrollAreaX + SCROLL_AREA_PADDING;
  1109. }
  1110. else if (ImguiImageAlign::LeftIndented == _align)
  1111. {
  1112. xx = m_widgetX;
  1113. }
  1114. else if (ImguiImageAlign::Center == _align)
  1115. {
  1116. xx = m_scrollAreaX + (m_scrollAreaInnerWidth-_width)/2;
  1117. }
  1118. else if (ImguiImageAlign::CenterIndented == _align)
  1119. {
  1120. xx = (m_widgetX + m_scrollAreaInnerWidth + m_scrollAreaX - _width)/2;
  1121. }
  1122. else //if (ImguiImageAlign::Right == _align).
  1123. {
  1124. xx = m_scrollAreaX + m_scrollAreaInnerWidth - _width;
  1125. }
  1126. const int32_t yy = m_widgetY;
  1127. m_widgetY += _height + DEFAULT_SPACING;
  1128. screenQuad(xx, yy, _width, _height);
  1129. bgfx::setUniform(u_imageLod, &_lod);
  1130. bgfx::setUniform(u_imageSwizzle, _swizzle);
  1131. bgfx::setTexture(0, s_texColor, bgfx::isValid(_image) ? _image : m_missingTexture);
  1132. bgfx::setState(BGFX_STATE_RGB_WRITE|BGFX_STATE_ALPHA_WRITE);
  1133. bgfx::setProgram(m_imageSwizzProgram);
  1134. bgfx::setScissor(m_scissor);
  1135. bgfx::submit(m_view);
  1136. }
  1137. void imageSwizzle(bgfx::TextureHandle _image, const float _swizzle[4], float _lod, float _width, float _aspect, ImguiImageAlign::Enum _align)
  1138. {
  1139. const float width = _width*float(m_scrollAreaInnerWidth);
  1140. const float height = width/_aspect;
  1141. imageSwizzle(_image, _swizzle, _lod, int32_t(width), int32_t(height), _align);
  1142. }
  1143. bool collapse(const char* _text, const char* _subtext, bool _checked, bool _enabled)
  1144. {
  1145. m_widgetId++;
  1146. uint16_t id = (m_areaId << 8) | m_widgetId;
  1147. int32_t xx = m_widgetX;
  1148. int32_t yy = m_widgetY;
  1149. int32_t width = m_widgetW;
  1150. int32_t height = BUTTON_HEIGHT;
  1151. m_widgetY += BUTTON_HEIGHT + DEFAULT_SPACING;
  1152. const int32_t cx = xx + BUTTON_HEIGHT / 2 - CHECK_SIZE / 2;
  1153. const int32_t cy = yy + BUTTON_HEIGHT / 2 - CHECK_SIZE / 2;
  1154. bool enabled = _enabled && isEnabled(m_areaId);
  1155. bool over = enabled && inRect(xx, yy, width, height);
  1156. bool res = buttonLogic(id, over);
  1157. if (_checked)
  1158. {
  1159. drawTriangle(cx
  1160. , cy
  1161. , CHECK_SIZE
  1162. , CHECK_SIZE
  1163. , TriangleOrientation::Up
  1164. , imguiRGBA(255, 255, 255, isActive(id) ? 255 : 200)
  1165. );
  1166. }
  1167. else
  1168. {
  1169. drawTriangle(cx
  1170. , cy
  1171. , CHECK_SIZE
  1172. , CHECK_SIZE
  1173. , TriangleOrientation::Right
  1174. , imguiRGBA(255, 255, 255, isActive(id) ? 255 : 200)
  1175. );
  1176. }
  1177. if (enabled)
  1178. {
  1179. drawText(xx + BUTTON_HEIGHT
  1180. , yy + BUTTON_HEIGHT / 2 + TEXT_HEIGHT / 2
  1181. , ImguiTextAlign::Left
  1182. , _text
  1183. , isHot(id) ? imguiRGBA(255, 196, 0, 255) : imguiRGBA(255, 255, 255, 200)
  1184. );
  1185. }
  1186. else
  1187. {
  1188. drawText(xx + BUTTON_HEIGHT
  1189. , yy + BUTTON_HEIGHT / 2 + TEXT_HEIGHT / 2
  1190. , ImguiTextAlign::Left
  1191. , _text
  1192. , imguiRGBA(128, 128, 128, 200)
  1193. );
  1194. }
  1195. if (_subtext)
  1196. {
  1197. drawText(xx + width - BUTTON_HEIGHT / 2
  1198. , yy + BUTTON_HEIGHT / 2 + TEXT_HEIGHT / 2
  1199. , ImguiTextAlign::Right
  1200. , _subtext
  1201. , imguiRGBA(255, 255, 255, 128)
  1202. );
  1203. }
  1204. return res;
  1205. }
  1206. bool borderButton(ImguiBorder::Enum _border, bool _checked, bool _enabled)
  1207. {
  1208. m_widgetId++;
  1209. uint16_t id = (m_areaId << 8) | m_widgetId;
  1210. const int32_t triSize = 12;
  1211. const int32_t borderSize = 15;
  1212. int32_t xx;
  1213. int32_t yy;
  1214. int32_t width;
  1215. int32_t height;
  1216. int32_t triX;
  1217. int32_t triY;
  1218. TriangleOrientation::Enum orientation;
  1219. if (ImguiBorder::Left == _border)
  1220. {
  1221. xx = -borderSize;
  1222. yy = 0;
  1223. width = 2*borderSize;
  1224. height = m_viewHeight;
  1225. triX = 0;
  1226. triY = (m_viewHeight-triSize)/2;
  1227. orientation = _checked ? TriangleOrientation::Left : TriangleOrientation::Right;
  1228. }
  1229. else if (ImguiBorder::Right == _border)
  1230. {
  1231. xx = m_viewWidth - borderSize;
  1232. yy = 0;
  1233. width = 2*borderSize;
  1234. height = m_viewHeight;
  1235. triX = m_viewWidth - triSize - 2;
  1236. triY = (m_viewHeight-width)/2;
  1237. orientation = _checked ? TriangleOrientation::Right : TriangleOrientation::Left;
  1238. }
  1239. else if (ImguiBorder::Top == _border)
  1240. {
  1241. xx = 0;
  1242. yy = -borderSize;
  1243. width = m_viewWidth;
  1244. height = 2*borderSize;
  1245. triX = (m_viewWidth-triSize)/2;
  1246. triY = 0;
  1247. orientation = _checked ? TriangleOrientation::Up : TriangleOrientation::Down;
  1248. }
  1249. else //if (ImguiBorder::Bottom == _border).
  1250. {
  1251. xx = 0;
  1252. yy = m_viewHeight - borderSize;
  1253. width = m_viewWidth;
  1254. height = 2*borderSize;
  1255. triX = (m_viewWidth-triSize)/2;
  1256. triY = m_viewHeight-triSize;
  1257. orientation = _checked ? TriangleOrientation::Down : TriangleOrientation::Up;
  1258. }
  1259. const bool over = _enabled && inRect(xx, yy, width, height, false);
  1260. const bool res = buttonLogic(id, over);
  1261. drawRoundedRect( (float)xx
  1262. , (float)yy
  1263. , (float)width
  1264. , (float)height
  1265. , 0.0f
  1266. , isActive(id) ? imguiRGBA(23, 23, 23, 192) : imguiRGBA(0, 0, 0, 222)
  1267. );
  1268. drawTriangle( triX
  1269. , triY
  1270. , triSize
  1271. , triSize
  1272. , orientation
  1273. , isHot(id) ? imguiRGBA(255, 196, 0, 222) : imguiRGBA(255, 255, 255, 192)
  1274. );
  1275. return res;
  1276. }
  1277. void labelVargs(const char* _format, va_list _argList, bool _enabled)
  1278. {
  1279. char temp[8192];
  1280. char* out = temp;
  1281. int32_t len = bx::vsnprintf(out, sizeof(temp), _format, _argList);
  1282. if ( (int32_t)sizeof(temp) < len)
  1283. {
  1284. out = (char*)alloca(len+1);
  1285. len = bx::vsnprintf(out, len, _format, _argList);
  1286. }
  1287. out[len] = '\0';
  1288. int32_t xx = m_widgetX;
  1289. int32_t yy = m_widgetY;
  1290. m_widgetY += BUTTON_HEIGHT;
  1291. drawText(xx
  1292. , yy + BUTTON_HEIGHT / 2 + TEXT_HEIGHT / 2
  1293. , ImguiTextAlign::Left
  1294. , out
  1295. , _enabled?imguiRGBA(255, 255, 255, 255):imguiRGBA(255, 255, 255, 128)
  1296. );
  1297. }
  1298. void value(const char* _text)
  1299. {
  1300. const int32_t xx = m_widgetX;
  1301. const int32_t yy = m_widgetY;
  1302. const int32_t ww = m_widgetW;
  1303. m_widgetY += BUTTON_HEIGHT;
  1304. drawText(xx + ww - BUTTON_HEIGHT / 2
  1305. , yy + BUTTON_HEIGHT / 2 + TEXT_HEIGHT / 2
  1306. , ImguiTextAlign::Right
  1307. , _text
  1308. , imguiRGBA(255, 255, 255, 200)
  1309. );
  1310. }
  1311. bool slider(const char* _text, float& _val, float _vmin, float _vmax, float _vinc, bool _enabled)
  1312. {
  1313. m_widgetId++;
  1314. uint16_t id = (m_areaId << 8) | m_widgetId;
  1315. int32_t xx = m_widgetX;
  1316. int32_t yy = m_widgetY;
  1317. int32_t width = m_widgetW;
  1318. int32_t height = SLIDER_HEIGHT;
  1319. m_widgetY += SLIDER_HEIGHT + DEFAULT_SPACING;
  1320. drawRoundedRect( (float)xx, (float)yy, (float)width, (float)height, 4.0f, imguiRGBA(0, 0, 0, 128) );
  1321. const int32_t range = width - SLIDER_MARKER_WIDTH;
  1322. float uu = bx::fsaturate( (_val - _vmin) / (_vmax - _vmin) );
  1323. int32_t m = (int)(uu * range);
  1324. bool enabled = _enabled && isEnabled(m_areaId);
  1325. bool over = enabled && inRect(xx + m, yy, SLIDER_MARKER_WIDTH, SLIDER_HEIGHT);
  1326. bool res = buttonLogic(id, over);
  1327. bool valChanged = false;
  1328. if (isActive(id) )
  1329. {
  1330. if (m_wentActive)
  1331. {
  1332. m_dragX = m_mx;
  1333. m_dragOrig = uu;
  1334. }
  1335. if (m_dragX != m_mx)
  1336. {
  1337. uu = bx::fsaturate(m_dragOrig + (float)(m_mx - m_dragX) / (float)range);
  1338. _val = _vmin + uu * (_vmax - _vmin);
  1339. _val = floorf(_val / _vinc + 0.5f) * _vinc; // Snap to vinc
  1340. m = (int)(uu * range);
  1341. valChanged = true;
  1342. }
  1343. }
  1344. if (isActive(id) )
  1345. {
  1346. drawRoundedRect( (float)(xx + m)
  1347. , (float)yy
  1348. , (float)SLIDER_MARKER_WIDTH
  1349. , (float)SLIDER_HEIGHT
  1350. , 4.0f
  1351. , imguiRGBA(255, 255, 255, 255)
  1352. );
  1353. }
  1354. else
  1355. {
  1356. drawRoundedRect( (float)(xx + m)
  1357. , (float)yy
  1358. , (float)SLIDER_MARKER_WIDTH
  1359. , (float)SLIDER_HEIGHT
  1360. , 4.0f
  1361. , isHot(id) ? imguiRGBA(255, 196, 0, 128) : imguiRGBA(255, 255, 255, 64)
  1362. );
  1363. }
  1364. // TODO: fix this, take a look at 'nicenum'.
  1365. int32_t digits = (int)(ceilf(log10f(_vinc) ) );
  1366. char fmt[16];
  1367. bx::snprintf(fmt, 16, "%%.%df", digits >= 0 ? 0 : -digits);
  1368. char msg[128];
  1369. bx::snprintf(msg, 128, fmt, _val);
  1370. if (enabled)
  1371. {
  1372. drawText(xx + SLIDER_HEIGHT / 2
  1373. , yy + SLIDER_HEIGHT / 2 + TEXT_HEIGHT / 2
  1374. , ImguiTextAlign::Left
  1375. , _text
  1376. , isHot(id) ? imguiRGBA(255, 196, 0, 255) : imguiRGBA(255, 255, 255, 200)
  1377. );
  1378. drawText(xx + width - SLIDER_HEIGHT / 2
  1379. , yy + SLIDER_HEIGHT / 2 + TEXT_HEIGHT / 2
  1380. , ImguiTextAlign::Right
  1381. , msg
  1382. , isHot(id) ? imguiRGBA(255, 196, 0, 255) : imguiRGBA(255, 255, 255, 200)
  1383. );
  1384. }
  1385. else
  1386. {
  1387. drawText(xx + SLIDER_HEIGHT / 2
  1388. , yy + SLIDER_HEIGHT / 2 + TEXT_HEIGHT / 2
  1389. , ImguiTextAlign::Left
  1390. , _text
  1391. , imguiRGBA(128, 128, 128, 200)
  1392. );
  1393. drawText(xx + width - SLIDER_HEIGHT / 2
  1394. , yy + SLIDER_HEIGHT / 2 + TEXT_HEIGHT / 2
  1395. , ImguiTextAlign::Right
  1396. , msg
  1397. , imguiRGBA(128, 128, 128, 200)
  1398. );
  1399. }
  1400. return res || valChanged;
  1401. }
  1402. void indent(uint16_t _width)
  1403. {
  1404. m_widgetX += _width;
  1405. m_widgetW -= _width;
  1406. }
  1407. void unindent(uint16_t _width)
  1408. {
  1409. m_widgetX -= _width;
  1410. m_widgetW += _width;
  1411. }
  1412. void separator(uint16_t _height)
  1413. {
  1414. m_widgetY += _height;
  1415. }
  1416. void separatorLine(uint16_t _height)
  1417. {
  1418. int32_t xx = m_widgetX;
  1419. int32_t yy = m_widgetY + _height/2;
  1420. int32_t width = m_widgetW;
  1421. int32_t height = 1;
  1422. m_widgetY += _height;
  1423. drawRect( (float)xx
  1424. , (float)yy
  1425. , (float)width
  1426. , (float)height
  1427. , imguiRGBA(255, 255, 255, 32)
  1428. );
  1429. }
  1430. void drawPolygon(const float* _coords, uint32_t _numCoords, float _r, uint32_t _abgr)
  1431. {
  1432. _numCoords = bx::uint32_min(_numCoords, MAX_TEMP_COORDS);
  1433. for (uint32_t ii = 0, jj = _numCoords - 1; ii < _numCoords; jj = ii++)
  1434. {
  1435. const float* v0 = &_coords[jj * 2];
  1436. const float* v1 = &_coords[ii * 2];
  1437. float dx = v1[0] - v0[0];
  1438. float dy = v1[1] - v0[1];
  1439. float d = sqrtf(dx * dx + dy * dy);
  1440. if (d > 0)
  1441. {
  1442. d = 1.0f / d;
  1443. dx *= d;
  1444. dy *= d;
  1445. }
  1446. m_tempNormals[jj * 2 + 0] = dy;
  1447. m_tempNormals[jj * 2 + 1] = -dx;
  1448. }
  1449. for (uint32_t ii = 0, jj = _numCoords - 1; ii < _numCoords; jj = ii++)
  1450. {
  1451. float dlx0 = m_tempNormals[jj * 2 + 0];
  1452. float dly0 = m_tempNormals[jj * 2 + 1];
  1453. float dlx1 = m_tempNormals[ii * 2 + 0];
  1454. float dly1 = m_tempNormals[ii * 2 + 1];
  1455. float dmx = (dlx0 + dlx1) * 0.5f;
  1456. float dmy = (dly0 + dly1) * 0.5f;
  1457. float dmr2 = dmx * dmx + dmy * dmy;
  1458. if (dmr2 > 0.000001f)
  1459. {
  1460. float scale = 1.0f / dmr2;
  1461. if (scale > 10.0f)
  1462. {
  1463. scale = 10.0f;
  1464. }
  1465. dmx *= scale;
  1466. dmy *= scale;
  1467. }
  1468. m_tempCoords[ii * 2 + 0] = _coords[ii * 2 + 0] + dmx * _r;
  1469. m_tempCoords[ii * 2 + 1] = _coords[ii * 2 + 1] + dmy * _r;
  1470. }
  1471. uint32_t numVertices = _numCoords*6 + (_numCoords-2)*3;
  1472. if (bgfx::checkAvailTransientVertexBuffer(numVertices, PosColorVertex::ms_decl) )
  1473. {
  1474. bgfx::TransientVertexBuffer tvb;
  1475. bgfx::allocTransientVertexBuffer(&tvb, numVertices, PosColorVertex::ms_decl);
  1476. uint32_t trans = _abgr&0xffffff;
  1477. PosColorVertex* vertex = (PosColorVertex*)tvb.data;
  1478. for (uint32_t ii = 0, jj = _numCoords-1; ii < _numCoords; jj = ii++)
  1479. {
  1480. vertex->m_x = _coords[ii*2+0];
  1481. vertex->m_y = _coords[ii*2+1];
  1482. vertex->m_abgr = _abgr;
  1483. ++vertex;
  1484. vertex->m_x = _coords[jj*2+0];
  1485. vertex->m_y = _coords[jj*2+1];
  1486. vertex->m_abgr = _abgr;
  1487. ++vertex;
  1488. vertex->m_x = m_tempCoords[jj*2+0];
  1489. vertex->m_y = m_tempCoords[jj*2+1];
  1490. vertex->m_abgr = trans;
  1491. ++vertex;
  1492. vertex->m_x = m_tempCoords[jj*2+0];
  1493. vertex->m_y = m_tempCoords[jj*2+1];
  1494. vertex->m_abgr = trans;
  1495. ++vertex;
  1496. vertex->m_x = m_tempCoords[ii*2+0];
  1497. vertex->m_y = m_tempCoords[ii*2+1];
  1498. vertex->m_abgr = trans;
  1499. ++vertex;
  1500. vertex->m_x = _coords[ii*2+0];
  1501. vertex->m_y = _coords[ii*2+1];
  1502. vertex->m_abgr = _abgr;
  1503. ++vertex;
  1504. }
  1505. for (uint32_t ii = 2; ii < _numCoords; ++ii)
  1506. {
  1507. vertex->m_x = _coords[0];
  1508. vertex->m_y = _coords[1];
  1509. vertex->m_abgr = _abgr;
  1510. ++vertex;
  1511. vertex->m_x = _coords[(ii-1)*2+0];
  1512. vertex->m_y = _coords[(ii-1)*2+1];
  1513. vertex->m_abgr = _abgr;
  1514. ++vertex;
  1515. vertex->m_x = _coords[ii*2+0];
  1516. vertex->m_y = _coords[ii*2+1];
  1517. vertex->m_abgr = _abgr;
  1518. ++vertex;
  1519. }
  1520. bgfx::setVertexBuffer(&tvb);
  1521. bgfx::setState(0
  1522. | BGFX_STATE_RGB_WRITE
  1523. | BGFX_STATE_ALPHA_WRITE
  1524. | BGFX_STATE_BLEND_FUNC(BGFX_STATE_BLEND_SRC_ALPHA, BGFX_STATE_BLEND_INV_SRC_ALPHA)
  1525. );
  1526. bgfx::setProgram(m_colorProgram);
  1527. bgfx::setScissor(m_scissor);
  1528. bgfx::submit(m_view);
  1529. }
  1530. }
  1531. void drawRect(float _x, float _y, float w, float h, uint32_t _argb, float _fth = 1.0f)
  1532. {
  1533. float verts[4 * 2] =
  1534. {
  1535. _x + 0.5f, _y + 0.5f,
  1536. _x + w - 0.5f, _y + 0.5f,
  1537. _x + w - 0.5f, _y + h - 0.5f,
  1538. _x + 0.5f, _y + h - 0.5f,
  1539. };
  1540. drawPolygon(verts, 4, _fth, _argb);
  1541. }
  1542. void drawRoundedRect(float _x, float _y, float w, float h, float r, uint32_t _argb, float _fth = 1.0f)
  1543. {
  1544. const uint32_t num = NUM_CIRCLE_VERTS / 4;
  1545. const float* cverts = m_circleVerts;
  1546. float verts[(num + 1) * 4 * 2];
  1547. float* vv = verts;
  1548. for (uint32_t ii = 0; ii <= num; ++ii)
  1549. {
  1550. *vv++ = _x + w - r + cverts[ii * 2] * r;
  1551. *vv++ = _y + h - r + cverts[ii * 2 + 1] * r;
  1552. }
  1553. for (uint32_t ii = num; ii <= num * 2; ++ii)
  1554. {
  1555. *vv++ = _x + r + cverts[ii * 2] * r;
  1556. *vv++ = _y + h - r + cverts[ii * 2 + 1] * r;
  1557. }
  1558. for (uint32_t ii = num * 2; ii <= num * 3; ++ii)
  1559. {
  1560. *vv++ = _x + r + cverts[ii * 2] * r;
  1561. *vv++ = _y + r + cverts[ii * 2 + 1] * r;
  1562. }
  1563. for (uint32_t ii = num * 3; ii < num * 4; ++ii)
  1564. {
  1565. *vv++ = _x + w - r + cverts[ii * 2] * r;
  1566. *vv++ = _y + r + cverts[ii * 2 + 1] * r;
  1567. }
  1568. *vv++ = _x + w - r + cverts[0] * r;
  1569. *vv++ = _y + r + cverts[1] * r;
  1570. drawPolygon(verts, (num + 1) * 4, _fth, _argb);
  1571. }
  1572. void drawLine(float _x0, float _y0, float _x1, float _y1, float _r, uint32_t _abgr, float _fth = 1.0f)
  1573. {
  1574. float dx = _x1 - _x0;
  1575. float dy = _y1 - _y0;
  1576. float d = sqrtf(dx * dx + dy * dy);
  1577. if (d > 0.0001f)
  1578. {
  1579. d = 1.0f / d;
  1580. dx *= d;
  1581. dy *= d;
  1582. }
  1583. float nx = dy;
  1584. float ny = -dx;
  1585. float verts[4 * 2];
  1586. _r -= _fth;
  1587. _r *= 0.5f;
  1588. if (_r < 0.01f)
  1589. {
  1590. _r = 0.01f;
  1591. }
  1592. dx *= _r;
  1593. dy *= _r;
  1594. nx *= _r;
  1595. ny *= _r;
  1596. verts[0] = _x0 - dx - nx;
  1597. verts[1] = _y0 - dy - ny;
  1598. verts[2] = _x0 - dx + nx;
  1599. verts[3] = _y0 - dy + ny;
  1600. verts[4] = _x1 + dx + nx;
  1601. verts[5] = _y1 + dy + ny;
  1602. verts[6] = _x1 + dx - nx;
  1603. verts[7] = _y1 + dy - ny;
  1604. drawPolygon(verts, 4, _fth, _abgr);
  1605. }
  1606. struct TriangleOrientation
  1607. {
  1608. enum Enum
  1609. {
  1610. Left,
  1611. Right,
  1612. Up,
  1613. Down,
  1614. };
  1615. };
  1616. void drawTriangle(int32_t _x, int32_t _y, int32_t _width, int32_t _height, TriangleOrientation::Enum _orientation, uint32_t _abgr)
  1617. {
  1618. if (TriangleOrientation::Left == _orientation)
  1619. {
  1620. const float verts[3 * 2] =
  1621. {
  1622. (float)_x + 0.5f + (float)_width * 1.0f, (float)_y + 0.5f,
  1623. (float)_x + 0.5f, (float)_y + 0.5f + (float)_height / 2.0f - 0.5f,
  1624. (float)_x + 0.5f + (float)_width * 1.0f, (float)_y + 0.5f + (float)_height - 1.0f,
  1625. };
  1626. drawPolygon(verts, 3, 1.0f, _abgr);
  1627. }
  1628. else if (TriangleOrientation::Right == _orientation)
  1629. {
  1630. const float verts[3 * 2] =
  1631. {
  1632. (float)_x + 0.5f, (float)_y + 0.5f,
  1633. (float)_x + 0.5f + (float)_width * 1.0f, (float)_y + 0.5f + (float)_height / 2.0f - 0.5f,
  1634. (float)_x + 0.5f, (float)_y + 0.5f + (float)_height - 1.0f,
  1635. };
  1636. drawPolygon(verts, 3, 1.0f, _abgr);
  1637. }
  1638. else if (TriangleOrientation::Up == _orientation)
  1639. {
  1640. const float verts[3 * 2] =
  1641. {
  1642. (float)_x + 0.5f, (float)_y + 0.5f + (float)_height - 1.0f,
  1643. (float)_x + 0.5f + (float)_width / 2.0f - 0.5f, (float)_y + 0.5f,
  1644. (float)_x + 0.5f + (float)_width - 1.0f, (float)_y + 0.5f + (float)_height - 1.0f,
  1645. };
  1646. drawPolygon(verts, 3, 1.0f, _abgr);
  1647. }
  1648. else //if (TriangleOrientation::Down == _orientation).
  1649. {
  1650. const float verts[3 * 2] =
  1651. {
  1652. (float)_x + 0.5f, (float)_y + 0.5f,
  1653. (float)_x + 0.5f + (float)_width / 2.0f - 0.5f, (float)_y + 0.5f + (float)_height - 1.0f,
  1654. (float)_x + 0.5f + (float)_width - 1.0f, (float)_y + 0.5f,
  1655. };
  1656. drawPolygon(verts, 3, 1.0f, _abgr);
  1657. }
  1658. }
  1659. #if !USE_NANOVG_FONT
  1660. void getBakedQuad(stbtt_bakedchar* _chardata, int32_t char_index, float* _xpos, float* _ypos, stbtt_aligned_quad* _quad)
  1661. {
  1662. stbtt_bakedchar* b = _chardata + char_index;
  1663. int32_t round_x = STBTT_ifloor(*_xpos + b->xoff);
  1664. int32_t round_y = STBTT_ifloor(*_ypos + b->yoff);
  1665. _quad->x0 = (float)round_x;
  1666. _quad->y0 = (float)round_y;
  1667. _quad->x1 = (float)round_x + b->x1 - b->x0;
  1668. _quad->y1 = (float)round_y + b->y1 - b->y0;
  1669. _quad->s0 = (b->x0 + m_halfTexel) * m_invTextureWidth;
  1670. _quad->t0 = (b->y0 + m_halfTexel) * m_invTextureWidth;
  1671. _quad->s1 = (b->x1 + m_halfTexel) * m_invTextureHeight;
  1672. _quad->t1 = (b->y1 + m_halfTexel) * m_invTextureHeight;
  1673. *_xpos += b->xadvance;
  1674. }
  1675. float getTextLength(stbtt_bakedchar* _chardata, const char* _text, uint32_t& _numVertices)
  1676. {
  1677. float xpos = 0;
  1678. float len = 0;
  1679. uint32_t numVertices = 0;
  1680. while (*_text)
  1681. {
  1682. int32_t ch = (uint8_t)*_text;
  1683. if (ch == '\t')
  1684. {
  1685. for (int32_t ii = 0; ii < 4; ++ii)
  1686. {
  1687. if (xpos < s_tabStops[ii])
  1688. {
  1689. xpos = s_tabStops[ii];
  1690. break;
  1691. }
  1692. }
  1693. }
  1694. else if (ch >= ' '
  1695. && ch < 128)
  1696. {
  1697. stbtt_bakedchar* b = _chardata + ch - ' ';
  1698. int32_t round_x = STBTT_ifloor( (xpos + b->xoff) + 0.5);
  1699. len = round_x + b->x1 - b->x0 + 0.5f;
  1700. xpos += b->xadvance;
  1701. numVertices += 6;
  1702. }
  1703. ++_text;
  1704. }
  1705. _numVertices = numVertices;
  1706. return len;
  1707. }
  1708. #endif // !USE_NANOVG_FONT
  1709. void drawText(int32_t _x, int32_t _y, ImguiTextAlign::Enum _align, const char* _text, uint32_t _abgr)
  1710. {
  1711. drawText( (float)_x, (float)_y, _text, _align, _abgr);
  1712. }
  1713. void drawText(float _x, float _y, const char* _text, ImguiTextAlign::Enum _align, uint32_t _abgr)
  1714. {
  1715. if (NULL == _text
  1716. || '\0' == _text[0])
  1717. {
  1718. return;
  1719. }
  1720. #if USE_NANOVG_FONT
  1721. static uint32_t textAlign[ImguiTextAlign::Count] =
  1722. {
  1723. NVG_ALIGN_LEFT,
  1724. NVG_ALIGN_CENTER,
  1725. NVG_ALIGN_RIGHT,
  1726. };
  1727. nvgTextAlign(m_nvg, textAlign[_align]);
  1728. nvgFontBlur(m_nvg, 0.0f);
  1729. nvgFillColor(m_nvg, nvgRGBAu(_abgr) );
  1730. nvgText(m_nvg, _x, _y, _text, NULL);
  1731. #else
  1732. uint32_t numVertices = 0;
  1733. if (_align == ImguiTextAlign::Center)
  1734. {
  1735. _x -= getTextLength(m_fonts[m_currentFontIdx].m_cdata, _text, numVertices) / 2;
  1736. }
  1737. else if (_align == ImguiTextAlign::Right)
  1738. {
  1739. _x -= getTextLength(m_fonts[m_currentFontIdx].m_cdata, _text, numVertices);
  1740. }
  1741. else // just count vertices
  1742. {
  1743. getTextLength(m_fonts[m_currentFontIdx].m_cdata, _text, numVertices);
  1744. }
  1745. if (bgfx::checkAvailTransientVertexBuffer(numVertices, PosColorUvVertex::ms_decl) )
  1746. {
  1747. bgfx::TransientVertexBuffer tvb;
  1748. bgfx::allocTransientVertexBuffer(&tvb, numVertices, PosColorUvVertex::ms_decl);
  1749. PosColorUvVertex* vertex = (PosColorUvVertex*)tvb.data;
  1750. const float ox = _x;
  1751. while (*_text)
  1752. {
  1753. int32_t ch = (uint8_t)*_text;
  1754. if (ch == '\t')
  1755. {
  1756. for (int32_t i = 0; i < 4; ++i)
  1757. {
  1758. if (_x < s_tabStops[i] + ox)
  1759. {
  1760. _x = s_tabStops[i] + ox;
  1761. break;
  1762. }
  1763. }
  1764. }
  1765. else if (ch >= ' '
  1766. && ch < 128)
  1767. {
  1768. stbtt_aligned_quad quad;
  1769. getBakedQuad(m_fonts[m_currentFontIdx].m_cdata, ch - 32, &_x, &_y, &quad);
  1770. vertex->m_x = quad.x0;
  1771. vertex->m_y = quad.y0;
  1772. vertex->m_u = quad.s0;
  1773. vertex->m_v = quad.t0;
  1774. vertex->m_abgr = _abgr;
  1775. ++vertex;
  1776. vertex->m_x = quad.x1;
  1777. vertex->m_y = quad.y1;
  1778. vertex->m_u = quad.s1;
  1779. vertex->m_v = quad.t1;
  1780. vertex->m_abgr = _abgr;
  1781. ++vertex;
  1782. vertex->m_x = quad.x1;
  1783. vertex->m_y = quad.y0;
  1784. vertex->m_u = quad.s1;
  1785. vertex->m_v = quad.t0;
  1786. vertex->m_abgr = _abgr;
  1787. ++vertex;
  1788. vertex->m_x = quad.x0;
  1789. vertex->m_y = quad.y0;
  1790. vertex->m_u = quad.s0;
  1791. vertex->m_v = quad.t0;
  1792. vertex->m_abgr = _abgr;
  1793. ++vertex;
  1794. vertex->m_x = quad.x0;
  1795. vertex->m_y = quad.y1;
  1796. vertex->m_u = quad.s0;
  1797. vertex->m_v = quad.t1;
  1798. vertex->m_abgr = _abgr;
  1799. ++vertex;
  1800. vertex->m_x = quad.x1;
  1801. vertex->m_y = quad.y1;
  1802. vertex->m_u = quad.s1;
  1803. vertex->m_v = quad.t1;
  1804. vertex->m_abgr = _abgr;
  1805. ++vertex;
  1806. }
  1807. ++_text;
  1808. }
  1809. bgfx::setTexture(0, s_texColor, m_fonts[m_currentFontIdx].m_texture);
  1810. bgfx::setVertexBuffer(&tvb);
  1811. bgfx::setState(0
  1812. | BGFX_STATE_RGB_WRITE
  1813. | BGFX_STATE_ALPHA_WRITE
  1814. | BGFX_STATE_BLEND_FUNC(BGFX_STATE_BLEND_SRC_ALPHA, BGFX_STATE_BLEND_INV_SRC_ALPHA)
  1815. );
  1816. bgfx::setProgram(m_textureProgram);
  1817. bgfx::setScissor(m_scissor);
  1818. bgfx::submit(m_view);
  1819. }
  1820. #endif // USE_NANOVG_FONT
  1821. }
  1822. void screenQuad(int32_t _x, int32_t _y, int32_t _width, uint32_t _height)
  1823. {
  1824. if (bgfx::checkAvailTransientVertexBuffer(6, PosUvVertex::ms_decl) )
  1825. {
  1826. bgfx::TransientVertexBuffer vb;
  1827. bgfx::allocTransientVertexBuffer(&vb, 6, PosUvVertex::ms_decl);
  1828. PosUvVertex* vertex = (PosUvVertex*)vb.data;
  1829. const float widthf = float(_width);
  1830. const float heightf = float(_height);
  1831. const float minx = float(_x);
  1832. const float miny = float(_y);
  1833. const float maxx = minx+widthf;
  1834. const float maxy = miny+heightf;
  1835. const float texelHalfW = m_halfTexel/widthf;
  1836. const float texelHalfH = m_halfTexel/heightf;
  1837. const float minu = texelHalfW;
  1838. const float maxu = 1.0f - texelHalfW;
  1839. const float minv = texelHalfH;
  1840. const float maxv = texelHalfH + 1.0f;
  1841. vertex[0].m_x = minx;
  1842. vertex[0].m_y = miny;
  1843. vertex[0].m_u = minu;
  1844. vertex[0].m_v = minv;
  1845. vertex[1].m_x = maxx;
  1846. vertex[1].m_y = miny;
  1847. vertex[1].m_u = maxu;
  1848. vertex[1].m_v = minv;
  1849. vertex[2].m_x = maxx;
  1850. vertex[2].m_y = maxy;
  1851. vertex[2].m_u = maxu;
  1852. vertex[2].m_v = maxv;
  1853. vertex[3].m_x = maxx;
  1854. vertex[3].m_y = maxy;
  1855. vertex[3].m_u = maxu;
  1856. vertex[3].m_v = maxv;
  1857. vertex[4].m_x = minx;
  1858. vertex[4].m_y = maxy;
  1859. vertex[4].m_u = minu;
  1860. vertex[4].m_v = maxv;
  1861. vertex[5].m_x = minx;
  1862. vertex[5].m_y = miny;
  1863. vertex[5].m_u = minu;
  1864. vertex[5].m_v = minv;
  1865. bgfx::setVertexBuffer(&vb);
  1866. }
  1867. }
  1868. void colorWheelWidget(float _rgb[3], bool _respectIndentation, bool _enabled)
  1869. {
  1870. m_widgetId++;
  1871. const uint16_t wheelId = (m_areaId << 8) | m_widgetId;
  1872. m_widgetId++;
  1873. const uint16_t triangleId = (m_areaId << 8) | m_widgetId;
  1874. const int32_t height = m_scrollAreaWidth - COLOR_WHEEL_PADDING;
  1875. const float heightf = float(height);
  1876. const float widthf = float(m_scrollAreaWidth - COLOR_WHEEL_PADDING);
  1877. const float xx = float( (_respectIndentation ? m_widgetX-SCROLL_AREA_PADDING : m_scrollAreaX) + COLOR_WHEEL_PADDING/2);
  1878. const float yy = float(m_widgetY);
  1879. m_widgetY += height + DEFAULT_SPACING;
  1880. const float ro = (widthf < heightf ? widthf : heightf) * 0.5f - 5.0f; // radiusOuter.
  1881. const float rd = 20.0f; // radiusDelta.
  1882. const float ri = ro - rd; // radiusInner.
  1883. const float aeps = 0.5f / ro; // Half a pixel arc length in radians (2pi cancels out).
  1884. const float center[2] = { xx + widthf*0.5f, yy + heightf*0.5f };
  1885. const float cmx = float(m_mx) - center[0];
  1886. const float cmy = float(m_my) - center[1];
  1887. const float aa[2] = { ri - 6.0f, 0.0f }; // Hue point.
  1888. const float bb[2] = { cosf(-120.0f/180.0f*NVG_PI) * aa[0], sinf(-120.0f/180.0f*NVG_PI) * aa[0] }; // Black point.
  1889. const float cc[2] = { cosf( 120.0f/180.0f*NVG_PI) * aa[0], sinf( 120.0f/180.0f*NVG_PI) * aa[0] }; // White point.
  1890. const float ca[2] = { aa[0] - cc[0], aa[1] - cc[1] };
  1891. const float lenCa = sqrtf(ca[0]*ca[0]+ca[1]*ca[1]);
  1892. const float invLenCa = 1.0f/lenCa;
  1893. const float dirCa[2] = { ca[0]*invLenCa, ca[1]*invLenCa };
  1894. float sel[2];
  1895. float hsv[3];
  1896. bx::rgbToHsv(hsv, _rgb);
  1897. bool enabled = _enabled && isEnabled(m_areaId);
  1898. if (enabled)
  1899. {
  1900. if (m_leftPressed)
  1901. {
  1902. const float len = sqrtf(cmx*cmx + cmy*cmy);
  1903. if (len > ri)
  1904. {
  1905. if (len < ro)
  1906. {
  1907. setActive(wheelId);
  1908. }
  1909. }
  1910. else
  1911. {
  1912. setActive(triangleId);
  1913. }
  1914. }
  1915. if (m_leftReleased
  1916. && (isActive(wheelId) || isActive(triangleId) ) )
  1917. {
  1918. clearActive();
  1919. }
  1920. // Set hue.
  1921. if (m_left
  1922. && isActive(wheelId) )
  1923. {
  1924. hsv[0] = atan2f(cmy, cmx)/NVG_PI*0.5f;
  1925. if (hsv[0] < 0.0f)
  1926. {
  1927. hsv[0]+=1.0f;
  1928. }
  1929. }
  1930. }
  1931. if (enabled
  1932. && m_left
  1933. && isActive(triangleId) )
  1934. {
  1935. float an = -hsv[0]*NVG_PI*2.0f;
  1936. float tmx = (cmx*cosf(an)-cmy*sinf(an) );
  1937. float tmy = (cmx*sinf(an)+cmy*cosf(an) );
  1938. if (pointInTriangle(tmx, tmy, aa[0], aa[1], bb[0], bb[1], cc[0], cc[1]) )
  1939. {
  1940. sel[0] = tmx;
  1941. sel[1] = tmy;
  1942. }
  1943. else
  1944. {
  1945. closestPointOnTriangle(sel[0], sel[1], tmx, tmy, aa[0], aa[1], bb[0], bb[1], cc[0], cc[1]);
  1946. }
  1947. }
  1948. else
  1949. {
  1950. /*
  1951. * bb (black)
  1952. * /\
  1953. * / \
  1954. * / \
  1955. * / \
  1956. * / \
  1957. * / .sel \
  1958. * / \
  1959. * cc(white)/____.ss_______\aa (hue)
  1960. */
  1961. const float ss[2] =
  1962. {
  1963. cc[0] + dirCa[0]*lenCa*hsv[1],
  1964. cc[1] + dirCa[1]*lenCa*hsv[1],
  1965. };
  1966. const float sb[2] = { bb[0]-ss[0], bb[1]-ss[1] };
  1967. const float lenSb = sqrtf(sb[0]*sb[0]+sb[1]*sb[1]);
  1968. const float invLenSb = 1.0f/lenSb;
  1969. const float dirSb[2] = { sb[0]*invLenSb, sb[1]*invLenSb };
  1970. sel[0] = cc[0] + dirCa[0]*lenCa*hsv[1] + dirSb[0]*lenSb*(1.0f - hsv[2]);
  1971. sel[1] = cc[1] + dirCa[1]*lenCa*hsv[1] + dirSb[1]*lenSb*(1.0f - hsv[2]);
  1972. }
  1973. float uu, vv, ww;
  1974. barycentric(uu, vv, ww
  1975. , aa[0], aa[1]
  1976. , bb[0], bb[1]
  1977. , cc[0], cc[1]
  1978. , sel[0], sel[1]
  1979. );
  1980. const float val = bx::fclamp(1.0f-vv, 0.0001f, 1.0f);
  1981. const float sat = bx::fclamp(uu/val, 0.0001f, 1.0f);
  1982. const float out[3] = { hsv[0], sat, val };
  1983. bx::hsvToRgb(_rgb, out);
  1984. // Draw widget.
  1985. nvgSave(m_nvg);
  1986. {
  1987. float saturation;
  1988. uint8_t alpha0;
  1989. uint8_t alpha1;
  1990. if (enabled)
  1991. {
  1992. saturation = 1.0f;
  1993. alpha0 = 255;
  1994. alpha1 = 192;
  1995. }
  1996. else
  1997. {
  1998. saturation = 0.0f;
  1999. alpha0 = 10;
  2000. alpha1 = 10;
  2001. }
  2002. // Circle.
  2003. for (uint8_t ii = 0; ii < 6; ii++)
  2004. {
  2005. const float a0 = float(ii)/6.0f * 2.0f*NVG_PI - aeps;
  2006. const float a1 = float(ii+1.0f)/6.0f * 2.0f*NVG_PI + aeps;
  2007. nvgBeginPath(m_nvg);
  2008. nvgArc(m_nvg, center[0], center[1], ri, a0, a1, NVG_CW);
  2009. nvgArc(m_nvg, center[0], center[1], ro, a1, a0, NVG_CCW);
  2010. nvgClosePath(m_nvg);
  2011. const float ax = center[0] + cosf(a0) * (ri+ro)*0.5f;
  2012. const float ay = center[1] + sinf(a0) * (ri+ro)*0.5f;
  2013. const float bx = center[0] + cosf(a1) * (ri+ro)*0.5f;
  2014. const float by = center[1] + sinf(a1) * (ri+ro)*0.5f;
  2015. NVGpaint paint = nvgLinearGradient(m_nvg
  2016. , ax, ay
  2017. , bx, by
  2018. , nvgHSLA(a0/NVG_PI*0.5f,saturation,0.55f,alpha0)
  2019. , nvgHSLA(a1/NVG_PI*0.5f,saturation,0.55f,alpha0)
  2020. );
  2021. nvgFillPaint(m_nvg, paint);
  2022. nvgFill(m_nvg);
  2023. }
  2024. // Circle stroke.
  2025. nvgBeginPath(m_nvg);
  2026. nvgCircle(m_nvg, center[0], center[1], ri-0.5f);
  2027. nvgCircle(m_nvg, center[0], center[1], ro+0.5f);
  2028. nvgStrokeColor(m_nvg, nvgRGBA(0,0,0,64) );
  2029. nvgStrokeWidth(m_nvg, 1.0f);
  2030. nvgStroke(m_nvg);
  2031. nvgSave(m_nvg);
  2032. {
  2033. // Hue selector.
  2034. nvgTranslate(m_nvg, center[0], center[1]);
  2035. nvgRotate(m_nvg, hsv[0]*NVG_PI*2.0f);
  2036. nvgStrokeWidth(m_nvg, 2.0f);
  2037. nvgBeginPath(m_nvg);
  2038. nvgRect(m_nvg, ri-1.0f,-3.0f,rd+2.0f,6.0f);
  2039. nvgStrokeColor(m_nvg, nvgRGBA(255,255,255,alpha1) );
  2040. nvgStroke(m_nvg);
  2041. // Hue selector drop shadow.
  2042. NVGpaint paint = nvgBoxGradient(m_nvg, ri-3.0f,-5.0f,ro-ri+6.0f,10.0f, 2.0f,4.0f, nvgRGBA(0,0,0,128), nvgRGBA(0,0,0,0) );
  2043. nvgBeginPath(m_nvg);
  2044. nvgRect(m_nvg, ri-2.0f-10.0f,-4.0f-10.0f,ro-ri+4.0f+20.0f,8.0f+20.0f);
  2045. nvgRect(m_nvg, ri-2.0f,-4.0f,ro-ri+4.0f,8.0f);
  2046. nvgPathWinding(m_nvg, NVG_HOLE);
  2047. nvgFillPaint(m_nvg, paint);
  2048. nvgFill(m_nvg);
  2049. // Center triangle stroke.
  2050. nvgBeginPath(m_nvg);
  2051. nvgMoveTo(m_nvg, aa[0], aa[1]);
  2052. nvgLineTo(m_nvg, bb[0], bb[1]);
  2053. nvgLineTo(m_nvg, cc[0], cc[1]);
  2054. nvgClosePath(m_nvg);
  2055. nvgStrokeColor(m_nvg, nvgRGBA(0,0,0,64) );
  2056. nvgStroke(m_nvg);
  2057. // Center triangle fill.
  2058. paint = nvgLinearGradient(m_nvg, aa[0], aa[1], bb[0], bb[1], nvgHSL(hsv[0],saturation,0.5f), nvgRGBA(0,0,0,alpha0) );
  2059. nvgFillPaint(m_nvg, paint);
  2060. nvgFill(m_nvg);
  2061. paint = nvgLinearGradient(m_nvg, (aa[0]+bb[0])*0.5f, (aa[1]+bb[1])*0.5f, cc[0], cc[1], nvgRGBA(0,0,0,0), nvgRGBA(255,255,255,alpha0) );
  2062. nvgFillPaint(m_nvg, paint);
  2063. nvgFill(m_nvg);
  2064. // Color selector.
  2065. nvgStrokeWidth(m_nvg, 2.0f);
  2066. nvgBeginPath(m_nvg);
  2067. nvgCircle(m_nvg, sel[0], sel[1], 5);
  2068. nvgStrokeColor(m_nvg, nvgRGBA(255,255,255,alpha1) );
  2069. nvgStroke(m_nvg);
  2070. // Color selector stroke.
  2071. paint = nvgRadialGradient(m_nvg, sel[0], sel[1], 7.0f, 9.0f, nvgRGBA(0,0,0,64), nvgRGBA(0,0,0,0) );
  2072. nvgBeginPath(m_nvg);
  2073. nvgRect(m_nvg, sel[0]-20.0f, sel[1]-20.0f, 40.0f, 40.0f);
  2074. nvgCircle(m_nvg, sel[0], sel[1], 7.0f);
  2075. nvgPathWinding(m_nvg, NVG_HOLE);
  2076. nvgFillPaint(m_nvg, paint);
  2077. nvgFill(m_nvg);
  2078. }
  2079. nvgRestore(m_nvg);
  2080. }
  2081. nvgRestore(m_nvg);
  2082. }
  2083. int32_t m_mx;
  2084. int32_t m_my;
  2085. int32_t m_scroll;
  2086. uint32_t m_active;
  2087. uint32_t m_hot;
  2088. uint32_t m_hotToBe;
  2089. char m_char;
  2090. char m_lastChar;
  2091. uint32_t m_inputField;
  2092. int32_t m_dragX;
  2093. int32_t m_dragY;
  2094. float m_dragOrig;
  2095. int32_t m_widgetX;
  2096. int32_t m_widgetY;
  2097. int32_t m_widgetW;
  2098. bool m_left;
  2099. bool m_leftPressed;
  2100. bool m_leftReleased;
  2101. bool m_isHot;
  2102. bool m_isActive;
  2103. bool m_wentActive;
  2104. bool m_insideCurrentScroll;
  2105. uint8_t m_areaId;
  2106. uint8_t m_widgetId;
  2107. uint64_t m_enabledAreaIds;
  2108. uint16_t m_scissor;
  2109. float m_tempCoords[MAX_TEMP_COORDS * 2];
  2110. float m_tempNormals[MAX_TEMP_COORDS * 2];
  2111. float m_circleVerts[NUM_CIRCLE_VERTS * 2];
  2112. int32_t m_scrollTop;
  2113. int32_t m_scrollHeight;
  2114. int32_t m_scrollRight;
  2115. int32_t m_scrollAreaTop;
  2116. int32_t m_scrollAreaWidth;
  2117. int32_t m_scrollAreaInnerWidth;
  2118. int32_t m_scrollAreaX;
  2119. int32_t* m_scrollVal;
  2120. uint16_t m_scrollId;
  2121. bool m_insideScrollArea;
  2122. uint16_t m_textureWidth;
  2123. uint16_t m_textureHeight;
  2124. float m_invTextureWidth;
  2125. float m_invTextureHeight;
  2126. float m_halfTexel;
  2127. NVGcontext* m_nvg;
  2128. uint8_t m_view;
  2129. uint16_t m_viewWidth;
  2130. uint16_t m_viewHeight;
  2131. #if !USE_NANOVG_FONT
  2132. struct Font
  2133. {
  2134. stbtt_bakedchar m_cdata[96]; // ASCII 32..126 is 95 glyphs
  2135. bgfx::TextureHandle m_texture;
  2136. float m_size;
  2137. };
  2138. uint16_t m_currentFontIdx;
  2139. bx::HandleAllocT<IMGUI_CONFIG_MAX_FONTS> m_fontHandle;
  2140. Font m_fonts[IMGUI_CONFIG_MAX_FONTS];
  2141. #endif // !USE_NANOVG_FONT
  2142. bgfx::UniformHandle u_imageLod;
  2143. bgfx::UniformHandle u_imageSwizzle;
  2144. bgfx::UniformHandle s_texColor;
  2145. bgfx::ProgramHandle m_colorProgram;
  2146. bgfx::ProgramHandle m_textureProgram;
  2147. bgfx::ProgramHandle m_imageProgram;
  2148. bgfx::ProgramHandle m_imageSwizzProgram;
  2149. bgfx::TextureHandle m_missingTexture;
  2150. };
  2151. static Imgui s_imgui;
  2152. ImguiFontHandle imguiCreate(const void* _data, float _fontSize)
  2153. {
  2154. return s_imgui.create(_data, _fontSize);
  2155. }
  2156. void imguiSetFont(ImguiFontHandle _handle)
  2157. {
  2158. s_imgui.setFont(_handle);
  2159. }
  2160. ImguiFontHandle imguiCreateFont(const void* _data, float _fontSize)
  2161. {
  2162. return s_imgui.createFont(_data, _fontSize);
  2163. }
  2164. void imguiDestroy()
  2165. {
  2166. s_imgui.destroy();
  2167. }
  2168. void imguiBeginFrame(int32_t _mx, int32_t _my, uint8_t _button, int32_t _scroll, uint16_t _width, uint16_t _height, char _inputChar, uint8_t _view)
  2169. {
  2170. s_imgui.beginFrame(_mx, _my, _button, _scroll, _width, _height, _inputChar, _view);
  2171. }
  2172. void imguiEndFrame()
  2173. {
  2174. s_imgui.endFrame();
  2175. }
  2176. bool imguiBorderButton(ImguiBorder::Enum _border, bool _checked, bool _enabled)
  2177. {
  2178. return s_imgui.borderButton(_border, _checked, _enabled);
  2179. }
  2180. bool imguiBeginScrollArea(const char* _name, int32_t _x, int32_t _y, int32_t _width, int32_t _height, int32_t* _scroll, bool _enabled, int32_t _r)
  2181. {
  2182. return s_imgui.beginScrollArea(_name, _x, _y, _width, _height, _scroll, _enabled, _r);
  2183. }
  2184. void imguiEndScrollArea(int32_t _r)
  2185. {
  2186. s_imgui.endScrollArea(_r);
  2187. }
  2188. void imguiIndent(uint16_t _width)
  2189. {
  2190. s_imgui.indent(_width);
  2191. }
  2192. void imguiUnindent(uint16_t _width)
  2193. {
  2194. s_imgui.unindent(_width);
  2195. }
  2196. void imguiSeparator(uint16_t _height)
  2197. {
  2198. s_imgui.separator(_height);
  2199. }
  2200. void imguiSeparatorLine(uint16_t _height)
  2201. {
  2202. s_imgui.separatorLine(_height);
  2203. }
  2204. bool imguiButton(const char* _text, bool _enabled, int32_t _r)
  2205. {
  2206. return s_imgui.button(_text, _enabled, _r);
  2207. }
  2208. bool imguiItem(const char* _text, bool _enabled)
  2209. {
  2210. return s_imgui.item(_text, _enabled);
  2211. }
  2212. bool imguiCheck(const char* _text, bool _checked, bool _enabled)
  2213. {
  2214. return s_imgui.check(_text, _checked, _enabled);
  2215. }
  2216. bool imguiCollapse(const char* _text, const char* _subtext, bool _checked, bool _enabled)
  2217. {
  2218. return s_imgui.collapse(_text, _subtext, _checked, _enabled);
  2219. }
  2220. void imguiLabel(const char* _format, ...)
  2221. {
  2222. va_list argList;
  2223. va_start(argList, _format);
  2224. s_imgui.labelVargs(_format, argList, true);
  2225. va_end(argList);
  2226. }
  2227. void imguiLabel(bool _enabled, const char* _format, ...)
  2228. {
  2229. va_list argList;
  2230. va_start(argList, _format);
  2231. s_imgui.labelVargs(_format, argList, _enabled);
  2232. va_end(argList);
  2233. }
  2234. void imguiValue(const char* _text)
  2235. {
  2236. s_imgui.value(_text);
  2237. }
  2238. bool imguiSlider(const char* _text, float& _val, float _vmin, float _vmax, float _vinc, bool _enabled)
  2239. {
  2240. return s_imgui.slider(_text, _val, _vmin, _vmax, _vinc, _enabled);
  2241. }
  2242. bool imguiSlider(const char* _text, int32_t& _val, int32_t _vmin, int32_t _vmax, bool _enabled)
  2243. {
  2244. float val = (float)_val;
  2245. bool result = s_imgui.slider(_text, val, (float)_vmin, (float)_vmax, 1.0f, _enabled);
  2246. _val = (int32_t)val;
  2247. return result;
  2248. }
  2249. void imguiInput(const char* _label, char* _str, uint32_t _len, bool _enabled)
  2250. {
  2251. s_imgui.input(_label, _str, _len, _enabled);
  2252. }
  2253. uint8_t imguiTabsUseMacroInstead(uint8_t _selected, bool _enabled, ...)
  2254. {
  2255. va_list argList;
  2256. va_start(argList, _enabled);
  2257. const uint8_t result = s_imgui.tabs(_selected, _enabled, BUTTON_HEIGHT, BUTTON_HEIGHT/2 - 1, argList);
  2258. va_end(argList);
  2259. return result;
  2260. }
  2261. uint8_t imguiTabsUseMacroInstead(uint8_t _selected, bool _enabled, int32_t _height, int32_t _r, ...)
  2262. {
  2263. va_list argList;
  2264. va_start(argList, _r);
  2265. const uint8_t result = s_imgui.tabs(_selected, _enabled, _height, _r, argList);
  2266. va_end(argList);
  2267. return result;
  2268. }
  2269. uint32_t imguiChooseUseMacroInstead(uint32_t _selected, ...)
  2270. {
  2271. va_list argList;
  2272. va_start(argList, _selected);
  2273. const char* str = va_arg(argList, const char*);
  2274. for (uint32_t ii = 0; str != NULL; ++ii, str = va_arg(argList, const char*) )
  2275. {
  2276. if (imguiCheck(str, ii == _selected) )
  2277. {
  2278. _selected = ii;
  2279. }
  2280. }
  2281. va_end(argList);
  2282. return _selected;
  2283. }
  2284. void imguiDrawText(int32_t _x, int32_t _y, ImguiTextAlign::Enum _align, const char* _text, uint32_t _argb)
  2285. {
  2286. s_imgui.drawText(_x, _y, _align, _text, _argb);
  2287. }
  2288. void imguiDrawLine(float _x0, float _y0, float _x1, float _y1, float _r, uint32_t _argb)
  2289. {
  2290. s_imgui.drawLine(_x0, _y0, _x1, _y1, _r, _argb);
  2291. }
  2292. void imguiDrawRoundedRect(float _x, float _y, float _width, float _height, float _r, uint32_t _argb)
  2293. {
  2294. s_imgui.drawRoundedRect(_x, _y, _width, _height, _r, _argb);
  2295. }
  2296. void imguiDrawRect(float _x, float _y, float _width, float _height, uint32_t _argb)
  2297. {
  2298. s_imgui.drawRect(_x, _y, _width, _height, _argb);
  2299. }
  2300. void imguiBool(const char* _text, bool& _flag, bool _enabled)
  2301. {
  2302. if (imguiCheck(_text, _flag, _enabled) )
  2303. {
  2304. _flag = !_flag;
  2305. }
  2306. }
  2307. void imguiColorWheel(float _rgb[3], bool _respectIndentation, bool _enabled)
  2308. {
  2309. s_imgui.colorWheelWidget(_rgb, _respectIndentation, _enabled);
  2310. }
  2311. void imguiColorWheel(const char* _text, float _rgb[3], bool& _activated, bool _enabled)
  2312. {
  2313. char buf[128];
  2314. bx::snprintf(buf, sizeof(buf), "[RGB %-2.2f %-2.2f %-2.2f]"
  2315. , _rgb[0]
  2316. , _rgb[1]
  2317. , _rgb[2]
  2318. );
  2319. if (imguiCollapse(_text, buf, _activated, _enabled) )
  2320. {
  2321. _activated = !_activated;
  2322. }
  2323. if (_activated)
  2324. {
  2325. imguiColorWheel(_rgb, false, _enabled);
  2326. }
  2327. }
  2328. void imguiImage(bgfx::TextureHandle _image, float _lod, int32_t _width, int32_t _height, ImguiImageAlign::Enum _align)
  2329. {
  2330. s_imgui.image(_image, _lod, _width, _height, _align);
  2331. }
  2332. void imguiImage(bgfx::TextureHandle _image, float _lod, float _width, float _aspect, ImguiImageAlign::Enum _align)
  2333. {
  2334. s_imgui.image(_image, _lod, _width, _aspect, _align);
  2335. }
  2336. void imguiImageSwizzle(bgfx::TextureHandle _image, const float _swizzle[4], float _lod, int32_t _width, int32_t _height, ImguiImageAlign::Enum _align)
  2337. {
  2338. s_imgui.imageSwizzle(_image, _swizzle, _lod, _width, _height, _align);
  2339. }
  2340. void imguiImageSwizzle(bgfx::TextureHandle _image, const float _swizzle[4], float _lod, float _width, float _aspect, ImguiImageAlign::Enum _align)
  2341. {
  2342. s_imgui.imageSwizzle(_image, _swizzle, _lod, _width, _aspect, _align);
  2343. }