cubes.cpp 6.5 KB

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  1. /*
  2. * Copyright 2011-2018 Branimir Karadzic. All rights reserved.
  3. * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
  4. */
  5. #include "common.h"
  6. #include "bgfx_utils.h"
  7. #include "imgui/imgui.h"
  8. namespace
  9. {
  10. struct PosColorVertex
  11. {
  12. float m_x;
  13. float m_y;
  14. float m_z;
  15. uint32_t m_abgr;
  16. static void init()
  17. {
  18. ms_decl
  19. .begin()
  20. .add(bgfx::Attrib::Position, 3, bgfx::AttribType::Float)
  21. .add(bgfx::Attrib::Color0, 4, bgfx::AttribType::Uint8, true)
  22. .end();
  23. };
  24. static bgfx::VertexDecl ms_decl;
  25. };
  26. bgfx::VertexDecl PosColorVertex::ms_decl;
  27. static PosColorVertex s_cubeVertices[] =
  28. {
  29. {-1.0f, 1.0f, 1.0f, 0xff000000 },
  30. { 1.0f, 1.0f, 1.0f, 0xff0000ff },
  31. {-1.0f, -1.0f, 1.0f, 0xff00ff00 },
  32. { 1.0f, -1.0f, 1.0f, 0xff00ffff },
  33. {-1.0f, 1.0f, -1.0f, 0xffff0000 },
  34. { 1.0f, 1.0f, -1.0f, 0xffff00ff },
  35. {-1.0f, -1.0f, -1.0f, 0xffffff00 },
  36. { 1.0f, -1.0f, -1.0f, 0xffffffff },
  37. };
  38. static const uint16_t s_cubeTriList[] =
  39. {
  40. 0, 1, 2, // 0
  41. 1, 3, 2,
  42. 4, 6, 5, // 2
  43. 5, 6, 7,
  44. 0, 2, 4, // 4
  45. 4, 2, 6,
  46. 1, 5, 3, // 6
  47. 5, 7, 3,
  48. 0, 4, 1, // 8
  49. 4, 5, 1,
  50. 2, 3, 6, // 10
  51. 6, 3, 7,
  52. };
  53. static const uint16_t s_cubeTriStrip[] =
  54. {
  55. 0, 1, 2,
  56. 3,
  57. 7,
  58. 1,
  59. 5,
  60. 0,
  61. 4,
  62. 2,
  63. 6,
  64. 7,
  65. 4,
  66. 5,
  67. };
  68. class ExampleCubes : public entry::AppI
  69. {
  70. public:
  71. ExampleCubes(const char* _name, const char* _description)
  72. : entry::AppI(_name, _description)
  73. , m_r(true)
  74. , m_g(true)
  75. , m_b(true)
  76. , m_a(true)
  77. {
  78. }
  79. void init(int32_t _argc, const char* const* _argv, uint32_t _width, uint32_t _height) override
  80. {
  81. BX_UNUSED(s_cubeTriList, s_cubeTriStrip);
  82. Args args(_argc, _argv);
  83. m_width = _width;
  84. m_height = _height;
  85. m_debug = BGFX_DEBUG_NONE;
  86. m_reset = BGFX_RESET_VSYNC;
  87. bgfx::Init init;
  88. init.type = args.m_type;
  89. init.vendorId = args.m_pciId;
  90. init.resolution.width = m_width;
  91. init.resolution.height = m_height;
  92. init.resolution.reset = m_reset;
  93. bgfx::init(init);
  94. // Enable debug text.
  95. bgfx::setDebug(m_debug);
  96. // Set view 0 clear state.
  97. bgfx::setViewClear(0
  98. , BGFX_CLEAR_COLOR|BGFX_CLEAR_DEPTH
  99. , 0x303030ff
  100. , 1.0f
  101. , 0
  102. );
  103. // Create vertex stream declaration.
  104. PosColorVertex::init();
  105. // Create static vertex buffer.
  106. m_vbh = bgfx::createVertexBuffer(
  107. // Static data can be passed with bgfx::makeRef
  108. bgfx::makeRef(s_cubeVertices, sizeof(s_cubeVertices) )
  109. , PosColorVertex::ms_decl
  110. );
  111. // Create static index buffer.
  112. m_ibh = bgfx::createIndexBuffer(
  113. // Static data can be passed with bgfx::makeRef
  114. bgfx::makeRef(s_cubeTriStrip, sizeof(s_cubeTriStrip) )
  115. );
  116. // Create program from shaders.
  117. m_program = loadProgram("vs_cubes", "fs_cubes");
  118. m_timeOffset = bx::getHPCounter();
  119. imguiCreate();
  120. }
  121. virtual int shutdown() override
  122. {
  123. imguiDestroy();
  124. // Cleanup.
  125. bgfx::destroy(m_ibh);
  126. bgfx::destroy(m_vbh);
  127. bgfx::destroy(m_program);
  128. // Shutdown bgfx.
  129. bgfx::shutdown();
  130. return 0;
  131. }
  132. bool update() override
  133. {
  134. if (!entry::processEvents(m_width, m_height, m_debug, m_reset, &m_mouseState) )
  135. {
  136. imguiBeginFrame(m_mouseState.m_mx
  137. , m_mouseState.m_my
  138. , (m_mouseState.m_buttons[entry::MouseButton::Left ] ? IMGUI_MBUT_LEFT : 0)
  139. | (m_mouseState.m_buttons[entry::MouseButton::Right ] ? IMGUI_MBUT_RIGHT : 0)
  140. | (m_mouseState.m_buttons[entry::MouseButton::Middle] ? IMGUI_MBUT_MIDDLE : 0)
  141. , m_mouseState.m_mz
  142. , uint16_t(m_width)
  143. , uint16_t(m_height)
  144. );
  145. showExampleDialog(this);
  146. ImGui::SetNextWindowPos(
  147. ImVec2(m_width - m_width / 5.0f - 10.0f, 10.0f)
  148. , ImGuiCond_FirstUseEver
  149. );
  150. ImGui::SetNextWindowSize(
  151. ImVec2(m_width / 5.0f, m_height / 4.0f)
  152. , ImGuiCond_FirstUseEver
  153. );
  154. ImGui::Begin("Settings"
  155. , NULL
  156. , 0
  157. );
  158. ImGui::Checkbox("Write R", &m_r);
  159. ImGui::Checkbox("Write G", &m_g);
  160. ImGui::Checkbox("Write B", &m_b);
  161. ImGui::Checkbox("Write A", &m_a);
  162. ImGui::End();
  163. imguiEndFrame();
  164. float time = (float)( (bx::getHPCounter()-m_timeOffset)/double(bx::getHPFrequency() ) );
  165. float at[3] = { 0.0f, 0.0f, 0.0f };
  166. float eye[3] = { 0.0f, 0.0f, -35.0f };
  167. // Set view and projection matrix for view 0.
  168. const bgfx::HMD* hmd = bgfx::getHMD();
  169. if (NULL != hmd && 0 != (hmd->flags & BGFX_HMD_RENDERING) )
  170. {
  171. float view[16];
  172. bx::mtxQuatTranslationHMD(view, hmd->eye[0].rotation, eye);
  173. bgfx::setViewTransform(0, view, hmd->eye[0].projection, BGFX_VIEW_STEREO, hmd->eye[1].projection);
  174. // Set view 0 default viewport.
  175. //
  176. // Use HMD's width/height since HMD's internal frame buffer size
  177. // might be much larger than window size.
  178. bgfx::setViewRect(0, 0, 0, hmd->width, hmd->height);
  179. }
  180. else
  181. {
  182. float view[16];
  183. bx::mtxLookAt(view, eye, at);
  184. float proj[16];
  185. bx::mtxProj(proj, 60.0f, float(m_width)/float(m_height), 0.1f, 100.0f, bgfx::getCaps()->homogeneousDepth);
  186. bgfx::setViewTransform(0, view, proj);
  187. // Set view 0 default viewport.
  188. bgfx::setViewRect(0, 0, 0, uint16_t(m_width), uint16_t(m_height) );
  189. }
  190. // This dummy draw call is here to make sure that view 0 is cleared
  191. // if no other draw calls are submitted to view 0.
  192. bgfx::touch(0);
  193. // Submit 11x11 cubes.
  194. for (uint32_t yy = 0; yy < 11; ++yy)
  195. {
  196. for (uint32_t xx = 0; xx < 11; ++xx)
  197. {
  198. float mtx[16];
  199. bx::mtxRotateXY(mtx, time + xx*0.21f, time + yy*0.37f);
  200. mtx[12] = -15.0f + float(xx)*3.0f;
  201. mtx[13] = -15.0f + float(yy)*3.0f;
  202. mtx[14] = 0.0f;
  203. // Set model matrix for rendering.
  204. bgfx::setTransform(mtx);
  205. // Set vertex and index buffer.
  206. bgfx::setVertexBuffer(0, m_vbh);
  207. bgfx::setIndexBuffer(m_ibh);
  208. // Set render states.
  209. bgfx::setState(0
  210. | (m_r ? BGFX_STATE_WRITE_R : 0)
  211. | (m_g ? BGFX_STATE_WRITE_G : 0)
  212. | (m_b ? BGFX_STATE_WRITE_B : 0)
  213. | (m_a ? BGFX_STATE_WRITE_A : 0)
  214. | BGFX_STATE_WRITE_Z
  215. | BGFX_STATE_DEPTH_TEST_LESS
  216. | BGFX_STATE_CULL_CW
  217. | BGFX_STATE_MSAA
  218. | BGFX_STATE_PT_TRISTRIP
  219. );
  220. // Submit primitive for rendering to view 0.
  221. bgfx::submit(0, m_program);
  222. }
  223. }
  224. // Advance to next frame. Rendering thread will be kicked to
  225. // process submitted rendering primitives.
  226. bgfx::frame();
  227. return true;
  228. }
  229. return false;
  230. }
  231. entry::MouseState m_mouseState;
  232. uint32_t m_width;
  233. uint32_t m_height;
  234. uint32_t m_debug;
  235. uint32_t m_reset;
  236. bgfx::VertexBufferHandle m_vbh;
  237. bgfx::IndexBufferHandle m_ibh;
  238. bgfx::ProgramHandle m_program;
  239. int64_t m_timeOffset;
  240. bool m_r;
  241. bool m_g;
  242. bool m_b;
  243. bool m_a;
  244. };
  245. } // namespace
  246. ENTRY_IMPLEMENT_MAIN(ExampleCubes, "01-cubes", "Rendering simple static mesh.");