| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315 |
- /*
- * Copyright 2011-2015 Branimir Karadzic. All rights reserved.
- * License: http://www.opensource.org/licenses/BSD-2-Clause
- */
- #ifndef BGFX_CONFIG_H_HEADER_GUARD
- #define BGFX_CONFIG_H_HEADER_GUARD
- #include <bx/config.h>
- #ifndef BGFX_CONFIG_DEBUG
- # define BGFX_CONFIG_DEBUG 0
- #endif // BGFX_CONFIG_DEBUG
- #if !defined(BGFX_CONFIG_RENDERER_DIRECT3D9) \
- && !defined(BGFX_CONFIG_RENDERER_DIRECT3D11) \
- && !defined(BGFX_CONFIG_RENDERER_DIRECT3D12) \
- && !defined(BGFX_CONFIG_RENDERER_METAL) \
- && !defined(BGFX_CONFIG_RENDERER_OPENGL) \
- && !defined(BGFX_CONFIG_RENDERER_OPENGLES) \
- && !defined(BGFX_CONFIG_RENDERER_VULKAN) \
- && !defined(BGFX_CONFIG_RENDERER_NULL)
- # ifndef BGFX_CONFIG_RENDERER_DIRECT3D9
- # define BGFX_CONFIG_RENDERER_DIRECT3D9 (0 \
- || BX_PLATFORM_WINDOWS \
- || BX_PLATFORM_XBOX360 \
- ? 1 : 0)
- # endif // BGFX_CONFIG_RENDERER_DIRECT3D9
- # ifndef BGFX_CONFIG_RENDERER_DIRECT3D11
- # define BGFX_CONFIG_RENDERER_DIRECT3D11 (0 \
- || BX_PLATFORM_WINDOWS \
- || BX_PLATFORM_WINRT \
- ? 1 : 0)
- # endif // BGFX_CONFIG_RENDERER_DIRECT3D11
- # ifndef BGFX_CONFIG_RENDERER_DIRECT3D12
- # define BGFX_CONFIG_RENDERER_DIRECT3D12 (0 \
- || BX_PLATFORM_WINDOWS \
- ? 1 : 0)
- # endif // BGFX_CONFIG_RENDERER_DIRECT3D12
- # ifndef BGFX_CONFIG_RENDERER_METAL
- # define BGFX_CONFIG_RENDERER_METAL (0 \
- || BX_PLATFORM_IOS \
- || (BX_PLATFORM_OSX >= 101100) \
- ? 1 : 0)
- # endif // BGFX_CONFIG_RENDERER_METAL
- # ifndef BGFX_CONFIG_RENDERER_OPENGL
- # define BGFX_CONFIG_RENDERER_OPENGL (0 \
- || BX_PLATFORM_FREEBSD \
- || BX_PLATFORM_LINUX \
- || BX_PLATFORM_OSX \
- || BX_PLATFORM_WINDOWS \
- ? 1 : 0)
- # endif // BGFX_CONFIG_RENDERER_OPENGL
- # ifndef BGFX_CONFIG_RENDERER_OPENGLES
- # define BGFX_CONFIG_RENDERER_OPENGLES (0 \
- || BX_PLATFORM_ANDROID \
- || BX_PLATFORM_EMSCRIPTEN \
- || BX_PLATFORM_IOS \
- || BX_PLATFORM_NACL \
- || BX_PLATFORM_QNX \
- || BX_PLATFORM_RPI \
- ? 1 : 0)
- # endif // BGFX_CONFIG_RENDERER_OPENGLES
- # ifndef BGFX_CONFIG_RENDERER_VULKAN
- # define BGFX_CONFIG_RENDERER_VULKAN 0
- # endif // BGFX_CONFIG_RENDERER_VULKAN
- # ifndef BGFX_CONFIG_RENDERER_NULL
- # define BGFX_CONFIG_RENDERER_NULL (!(0 \
- || BGFX_CONFIG_RENDERER_DIRECT3D9 \
- || BGFX_CONFIG_RENDERER_DIRECT3D11 \
- || BGFX_CONFIG_RENDERER_DIRECT3D12 \
- || BGFX_CONFIG_RENDERER_OPENGL \
- || BGFX_CONFIG_RENDERER_OPENGLES \
- ? 1 : 0) )
- # endif // BGFX_CONFIG_RENDERER_NULL
- #else
- # ifndef BGFX_CONFIG_RENDERER_DIRECT3D9
- # define BGFX_CONFIG_RENDERER_DIRECT3D9 0
- # endif // BGFX_CONFIG_RENDERER_DIRECT3D9
- # ifndef BGFX_CONFIG_RENDERER_DIRECT3D11
- # define BGFX_CONFIG_RENDERER_DIRECT3D11 0
- # endif // BGFX_CONFIG_RENDERER_DIRECT3D11
- # ifndef BGFX_CONFIG_RENDERER_DIRECT3D12
- # define BGFX_CONFIG_RENDERER_DIRECT3D12 0
- # endif // BGFX_CONFIG_RENDERER_DIRECT3D12
- # ifndef BGFX_CONFIG_RENDERER_METAL
- # define BGFX_CONFIG_RENDERER_METAL 0
- # endif // BGFX_CONFIG_RENDERER_METAL
- # ifndef BGFX_CONFIG_RENDERER_OPENGL
- # define BGFX_CONFIG_RENDERER_OPENGL 0
- # endif // BGFX_CONFIG_RENDERER_OPENGL
- # ifndef BGFX_CONFIG_RENDERER_OPENGLES
- # define BGFX_CONFIG_RENDERER_OPENGLES 0
- # endif // BGFX_CONFIG_RENDERER_OPENGLES
- # ifndef BGFX_CONFIG_RENDERER_VULKAN
- # define BGFX_CONFIG_RENDERER_VULKAN 0
- # endif // BGFX_CONFIG_RENDERER_VULKAN
- # ifndef BGFX_CONFIG_RENDERER_NULL
- # define BGFX_CONFIG_RENDERER_NULL 0
- # endif // BGFX_CONFIG_RENDERER_NULL
- #endif // !defined...
- #if BGFX_CONFIG_RENDERER_OPENGL && BGFX_CONFIG_RENDERER_OPENGL < 21
- # undef BGFX_CONFIG_RENDERER_OPENGL
- # define BGFX_CONFIG_RENDERER_OPENGL 21
- #endif // BGFX_CONFIG_RENDERER_OPENGL && BGFX_CONFIG_RENDERER_OPENGL < 21
- #if BGFX_CONFIG_RENDERER_OPENGLES && BGFX_CONFIG_RENDERER_OPENGLES < 20
- # undef BGFX_CONFIG_RENDERER_OPENGLES
- # define BGFX_CONFIG_RENDERER_OPENGLES 20
- #endif // BGFX_CONFIG_RENDERER_OPENGLES && BGFX_CONFIG_RENDERER_OPENGLES < 20
- #if BGFX_CONFIG_RENDERER_OPENGL && BGFX_CONFIG_RENDERER_OPENGLES
- # error "Can't define both BGFX_CONFIG_RENDERER_OPENGL and BGFX_CONFIG_RENDERER_OPENGLES"
- #endif // BGFX_CONFIG_RENDERER_OPENGL && BGFX_CONFIG_RENDERER_OPENGLES
- /// Enable use of extensions.
- #ifndef BGFX_CONFIG_RENDERER_USE_EXTENSIONS
- # define BGFX_CONFIG_RENDERER_USE_EXTENSIONS 1
- #endif // BGFX_CONFIG_RENDERER_USE_EXTENSIONS
- /// Enable use of tinystl.
- #ifndef BGFX_CONFIG_USE_TINYSTL
- # define BGFX_CONFIG_USE_TINYSTL 1
- #endif // BGFX_CONFIG_USE_TINYSTL
- /// Enable OculusVR integration.
- #ifndef BGFX_CONFIG_USE_OVR
- # define BGFX_CONFIG_USE_OVR 0
- #endif // BGFX_CONFIG_USE_OVR
- /// Enable nVidia PerfHUD integration.
- #ifndef BGFX_CONFIG_DEBUG_PERFHUD
- # define BGFX_CONFIG_DEBUG_PERFHUD 0
- #endif // BGFX_CONFIG_DEBUG_NVPERFHUD
- /// Enable PIX markers.
- #ifndef BGFX_CONFIG_DEBUG_PIX
- # define BGFX_CONFIG_DEBUG_PIX BGFX_CONFIG_DEBUG
- #endif // BGFX_CONFIG_DEBUG_PIX
- /// Enable DX11 object names.
- #ifndef BGFX_CONFIG_DEBUG_OBJECT_NAME
- # define BGFX_CONFIG_DEBUG_OBJECT_NAME BGFX_CONFIG_DEBUG
- #endif // BGFX_CONFIG_DEBUG_OBJECT_NAME
- /// Enable Metal markers.
- #ifndef BGFX_CONFIG_DEBUG_MTL
- # define BGFX_CONFIG_DEBUG_MTL BGFX_CONFIG_DEBUG
- #endif // BGFX_CONFIG_DEBUG_MTL
- /// Enable uniform debug checks.
- #ifndef BGFX_CONFIG_DEBUG_UNIFORM
- # define BGFX_CONFIG_DEBUG_UNIFORM BGFX_CONFIG_DEBUG
- #endif // BGFX_CONFIG_DEBUG_UNIFORM
- /// Enable occlusion debug checks.
- #ifndef BGFX_CONFIG_DEBUG_OCCLUSION
- # define BGFX_CONFIG_DEBUG_OCCLUSION BGFX_CONFIG_DEBUG
- #endif // BGFX_CONFIG_DEBUG_OCCLUSION
- #ifndef BGFX_CONFIG_MULTITHREADED
- # define BGFX_CONFIG_MULTITHREADED ( (!BGFX_CONFIG_RENDERER_NULL)&&(0 \
- || BX_PLATFORM_ANDROID \
- || BX_PLATFORM_FREEBSD \
- || BX_PLATFORM_LINUX \
- || BX_PLATFORM_IOS \
- || BX_PLATFORM_NACL \
- || BX_PLATFORM_OSX \
- || BX_PLATFORM_QNX \
- || BX_PLATFORM_RPI \
- || BX_PLATFORM_WINDOWS \
- || BX_PLATFORM_WINRT \
- || BX_PLATFORM_XBOX360 \
- ? 1 : 0) )
- #endif // BGFX_CONFIG_MULTITHREADED
- #ifndef BGFX_CONFIG_MAX_DRAW_CALLS
- # define BGFX_CONFIG_MAX_DRAW_CALLS ( (64<<10)-1)
- #endif // BGFX_CONFIG_MAX_DRAW_CALLS
- #ifndef BGFX_CONFIG_MAX_BLIT_ITEMS
- # define BGFX_CONFIG_MAX_BLIT_ITEMS (1<<10)
- #endif // BGFX_CONFIG_MAX_BLIT_ITEMS
- #ifndef BGFX_CONFIG_MAX_MATRIX_CACHE
- # define BGFX_CONFIG_MAX_MATRIX_CACHE (BGFX_CONFIG_MAX_DRAW_CALLS+1)
- #endif // BGFX_CONFIG_MAX_MATRIX_CACHE
- #ifndef BGFX_CONFIG_MAX_RECT_CACHE
- # define BGFX_CONFIG_MAX_RECT_CACHE (4<<10)
- #endif // BGFX_CONFIG_MAX_RECT_CACHE
- #ifndef BGFX_CONFIG_MAX_VIEWS
- // Do not change. Must be power of 2.
- # define BGFX_CONFIG_MAX_VIEWS 256
- #endif // BGFX_CONFIG_MAX_VIEWS
- #define BGFX_CONFIG_MAX_VIEW_NAME_RESERVED 6
- #ifndef BGFX_CONFIG_MAX_VIEW_NAME
- # define BGFX_CONFIG_MAX_VIEW_NAME 256
- #endif // BGFX_CONFIG_MAX_VIEW_NAME
- #ifndef BGFX_CONFIG_MAX_VERTEX_DECLS
- # define BGFX_CONFIG_MAX_VERTEX_DECLS 64
- #endif // BGFX_CONFIG_MAX_VERTEX_DECLS
- #ifndef BGFX_CONFIG_MAX_INDEX_BUFFERS
- # define BGFX_CONFIG_MAX_INDEX_BUFFERS (4<<10)
- #endif // BGFX_CONFIG_MAX_INDEX_BUFFERS
- #ifndef BGFX_CONFIG_MAX_VERTEX_BUFFERS
- # define BGFX_CONFIG_MAX_VERTEX_BUFFERS (4<<10)
- #endif // BGFX_CONFIG_MAX_VERTEX_BUFFERS
- #ifndef BGFX_CONFIG_MAX_DYNAMIC_INDEX_BUFFERS
- # define BGFX_CONFIG_MAX_DYNAMIC_INDEX_BUFFERS (4<<10)
- #endif // BGFX_CONFIG_MAX_DYNAMIC_INDEX_BUFFERS
- #ifndef BGFX_CONFIG_MAX_DYNAMIC_VERTEX_BUFFERS
- # define BGFX_CONFIG_MAX_DYNAMIC_VERTEX_BUFFERS (4<<10)
- #endif // BGFX_CONFIG_MAX_DYNAMIC_VERTEX_BUFFERS
- #ifndef BGFX_CONFIG_DYNAMIC_INDEX_BUFFER_SIZE
- # define BGFX_CONFIG_DYNAMIC_INDEX_BUFFER_SIZE (1<<20)
- #endif // BGFX_CONFIG_DYNAMIC_INDEX_BUFFER_SIZE
- #ifndef BGFX_CONFIG_DYNAMIC_VERTEX_BUFFER_SIZE
- # define BGFX_CONFIG_DYNAMIC_VERTEX_BUFFER_SIZE (3<<20)
- #endif // BGFX_CONFIG_DYNAMIC_VERTEX_BUFFER_SIZE
- #ifndef BGFX_CONFIG_MAX_SHADERS
- # define BGFX_CONFIG_MAX_SHADERS 512
- #endif // BGFX_CONFIG_MAX_FRAGMENT_SHADERS
- #ifndef BGFX_CONFIG_MAX_PROGRAMS
- // Must be power of 2.
- # define BGFX_CONFIG_MAX_PROGRAMS 512
- #endif // BGFX_CONFIG_MAX_PROGRAMS
- #ifndef BGFX_CONFIG_MAX_TEXTURES
- # define BGFX_CONFIG_MAX_TEXTURES (4<<10)
- #endif // BGFX_CONFIG_MAX_TEXTURES
- #ifndef BGFX_CONFIG_MAX_TEXTURE_SAMPLERS
- # define BGFX_CONFIG_MAX_TEXTURE_SAMPLERS 16
- #endif // BGFX_CONFIG_MAX_TEXTURE_SAMPLERS
- #ifndef BGFX_CONFIG_MAX_FRAME_BUFFERS
- # define BGFX_CONFIG_MAX_FRAME_BUFFERS 64
- #endif // BGFX_CONFIG_MAX_FRAME_BUFFERS
- #ifndef BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS
- # define BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS 8
- #endif // BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS
- #ifndef BGFX_CONFIG_MAX_UNIFORMS
- # define BGFX_CONFIG_MAX_UNIFORMS 512
- #endif // BGFX_CONFIG_MAX_UNIFORMS
- #ifndef BGFX_CONFIG_MAX_OCCUSION_QUERIES
- # define BGFX_CONFIG_MAX_OCCUSION_QUERIES 256
- #endif // BGFX_CONFIG_MAX_OCCUSION_QUERIES
- #ifndef BGFX_CONFIG_MAX_COMMAND_BUFFER_SIZE
- # define BGFX_CONFIG_MAX_COMMAND_BUFFER_SIZE (64<<10)
- #endif // BGFX_CONFIG_MAX_COMMAND_BUFFER_SIZE
- #ifndef BGFX_CONFIG_TRANSIENT_VERTEX_BUFFER_SIZE
- # define BGFX_CONFIG_TRANSIENT_VERTEX_BUFFER_SIZE (6<<20)
- #endif // BGFX_CONFIG_TRANSIENT_VERTEX_BUFFER_SIZE
- #ifndef BGFX_CONFIG_TRANSIENT_INDEX_BUFFER_SIZE
- # define BGFX_CONFIG_TRANSIENT_INDEX_BUFFER_SIZE (2<<20)
- #endif // BGFX_CONFIG_TRANSIENT_INDEX_BUFFER_SIZE
- #ifndef BGFX_CONFIG_MAX_INSTANCE_DATA_COUNT
- # define BGFX_CONFIG_MAX_INSTANCE_DATA_COUNT 5
- #endif // BGFX_CONFIG_MAX_INSTANCE_DATA_COUNT
- #ifndef BGFX_CONFIG_MAX_CLEAR_COLOR_PALETTE
- # define BGFX_CONFIG_MAX_COLOR_PALETTE 16
- #endif // BGFX_CONFIG_MAX_CLEAR_COLOR_PALETTE
- #define BGFX_CONFIG_DRAW_INDIRECT_STRIDE 32
- #ifndef BGFX_CONFIG_PROFILER_MICROPROFILE
- # define BGFX_CONFIG_PROFILER_MICROPROFILE 0
- #endif // BGFX_CONFIG_PROFILER_MICROPROFILE
- #ifndef BGFX_CONFIG_PROFILER_REMOTERY
- # define BGFX_CONFIG_PROFILER_REMOTERY 0
- #endif // BGFX_CONFIG_PROFILER_REMOTERY
- #ifndef BGFX_CONFIG_PROFILER_REMOTERY_BUILD_LIB
- # define BGFX_CONFIG_PROFILER_REMOTERY_BUILD_LIB BGFX_CONFIG_PROFILER_REMOTERY
- #endif // BGFX_CONFIG_PROFILER_REMOTERY_BUILD_LIB
- #endif // BGFX_CONFIG_H_HEADER_GUARD
|