bgfx_utils.cpp 9.7 KB

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  1. /*
  2. * Copyright 2011-2014 Branimir Karadzic. All rights reserved.
  3. * License: http://www.opensource.org/licenses/BSD-2-Clause
  4. */
  5. #include <string.h> // strlen
  6. #include <tinystl/allocator.h>
  7. #include <tinystl/vector.h>
  8. #include <tinystl/string.h>
  9. namespace stl = tinystl;
  10. #include <bgfx.h>
  11. #include <bx/readerwriter.h>
  12. #include <bx/fpumath.h>
  13. #include "entry/entry.h"
  14. void* load(bx::FileReaderI* _reader, const char* _filePath)
  15. {
  16. if (0 == bx::open(_reader, _filePath) )
  17. {
  18. uint32_t size = (uint32_t)bx::getSize(_reader);
  19. void* data = malloc(size);
  20. bx::read(_reader, data, size);
  21. bx::close(_reader);
  22. return data;
  23. }
  24. return NULL;
  25. }
  26. void* load(const char* _filePath)
  27. {
  28. return load(entry::getFileReader(), _filePath);
  29. }
  30. static const bgfx::Memory* loadMem(bx::FileReaderI* _reader, const char* _filePath)
  31. {
  32. if (0 == bx::open(_reader, _filePath) )
  33. {
  34. uint32_t size = (uint32_t)bx::getSize(_reader);
  35. const bgfx::Memory* mem = bgfx::alloc(size+1);
  36. bx::read(_reader, mem->data, size);
  37. bx::close(_reader);
  38. mem->data[mem->size-1] = '\0';
  39. return mem;
  40. }
  41. return NULL;
  42. }
  43. static bgfx::ShaderHandle loadShader(bx::FileReaderI* _reader, const char* _name)
  44. {
  45. char filePath[512];
  46. const char* shaderPath = "shaders/dx9/";
  47. switch (bgfx::getRendererType() )
  48. {
  49. case bgfx::RendererType::Direct3D11:
  50. shaderPath = "shaders/dx11/";
  51. break;
  52. case bgfx::RendererType::OpenGL:
  53. shaderPath = "shaders/glsl/";
  54. break;
  55. case bgfx::RendererType::OpenGLES:
  56. shaderPath = "shaders/gles/";
  57. break;
  58. default:
  59. break;
  60. }
  61. strcpy(filePath, shaderPath);
  62. strcat(filePath, _name);
  63. strcat(filePath, ".bin");
  64. return bgfx::createShader(loadMem(_reader, filePath) );
  65. }
  66. bgfx::ShaderHandle loadShader(const char* _name)
  67. {
  68. return loadShader(entry::getFileReader(), _name);
  69. }
  70. bgfx::ProgramHandle loadProgram(bx::FileReaderI* _reader, const char* _vsName, const char* _fsName)
  71. {
  72. bgfx::ShaderHandle vsh = loadShader(_reader, _vsName);
  73. bgfx::ShaderHandle fsh = loadShader(_reader, _fsName);
  74. return bgfx::createProgram(vsh, fsh, true /* destroy shaders when program is destroyed */);
  75. }
  76. bgfx::ProgramHandle loadProgram(const char* _vsName, const char* _fsName)
  77. {
  78. return loadProgram(entry::getFileReader(), _vsName, _fsName);
  79. }
  80. bgfx::TextureHandle loadTexture(bx::FileReaderI* _reader, const char* _name, uint32_t _flags, uint8_t _skip, bgfx::TextureInfo* _info)
  81. {
  82. char filePath[512];
  83. strcpy(filePath, "textures/");
  84. strcat(filePath, _name);
  85. const bgfx::Memory* mem = loadMem(_reader, filePath);
  86. return bgfx::createTexture(mem, _flags, _skip, _info);
  87. }
  88. bgfx::TextureHandle loadTexture(const char* _name, uint32_t _flags, uint8_t _skip, bgfx::TextureInfo* _info)
  89. {
  90. return loadTexture(entry::getFileReader(), _name, _flags, _skip, _info);
  91. }
  92. void calcTangents(void* _vertices, uint16_t _numVertices, bgfx::VertexDecl _decl, const uint16_t* _indices, uint32_t _numIndices)
  93. {
  94. struct PosTexcoord
  95. {
  96. float m_x;
  97. float m_y;
  98. float m_z;
  99. float m_pad0;
  100. float m_u;
  101. float m_v;
  102. float m_pad1;
  103. float m_pad2;
  104. };
  105. float* tangents = new float[6*_numVertices];
  106. memset(tangents, 0, 6*_numVertices*sizeof(float) );
  107. PosTexcoord v0;
  108. PosTexcoord v1;
  109. PosTexcoord v2;
  110. for (uint32_t ii = 0, num = _numIndices/3; ii < num; ++ii)
  111. {
  112. const uint16_t* indices = &_indices[ii*3];
  113. uint32_t i0 = indices[0];
  114. uint32_t i1 = indices[1];
  115. uint32_t i2 = indices[2];
  116. bgfx::vertexUnpack(&v0.m_x, bgfx::Attrib::Position, _decl, _vertices, i0);
  117. bgfx::vertexUnpack(&v0.m_u, bgfx::Attrib::TexCoord0, _decl, _vertices, i0);
  118. bgfx::vertexUnpack(&v1.m_x, bgfx::Attrib::Position, _decl, _vertices, i1);
  119. bgfx::vertexUnpack(&v1.m_u, bgfx::Attrib::TexCoord0, _decl, _vertices, i1);
  120. bgfx::vertexUnpack(&v2.m_x, bgfx::Attrib::Position, _decl, _vertices, i2);
  121. bgfx::vertexUnpack(&v2.m_u, bgfx::Attrib::TexCoord0, _decl, _vertices, i2);
  122. const float bax = v1.m_x - v0.m_x;
  123. const float bay = v1.m_y - v0.m_y;
  124. const float baz = v1.m_z - v0.m_z;
  125. const float bau = v1.m_u - v0.m_u;
  126. const float bav = v1.m_v - v0.m_v;
  127. const float cax = v2.m_x - v0.m_x;
  128. const float cay = v2.m_y - v0.m_y;
  129. const float caz = v2.m_z - v0.m_z;
  130. const float cau = v2.m_u - v0.m_u;
  131. const float cav = v2.m_v - v0.m_v;
  132. const float det = (bau * cav - bav * cau);
  133. const float invDet = 1.0f / det;
  134. const float tx = (bax * cav - cax * bav) * invDet;
  135. const float ty = (bay * cav - cay * bav) * invDet;
  136. const float tz = (baz * cav - caz * bav) * invDet;
  137. const float bx = (cax * bau - bax * cau) * invDet;
  138. const float by = (cay * bau - bay * cau) * invDet;
  139. const float bz = (caz * bau - baz * cau) * invDet;
  140. for (uint32_t jj = 0; jj < 3; ++jj)
  141. {
  142. float* tanu = &tangents[indices[jj]*6];
  143. float* tanv = &tanu[3];
  144. tanu[0] += tx;
  145. tanu[1] += ty;
  146. tanu[2] += tz;
  147. tanv[0] += bx;
  148. tanv[1] += by;
  149. tanv[2] += bz;
  150. }
  151. }
  152. for (uint32_t ii = 0; ii < _numVertices; ++ii)
  153. {
  154. const float* tanu = &tangents[ii*6];
  155. const float* tanv = &tangents[ii*6 + 3];
  156. float normal[4];
  157. bgfx::vertexUnpack(normal, bgfx::Attrib::Normal, _decl, _vertices, ii);
  158. float ndt = bx::vec3Dot(normal, tanu);
  159. float nxt[3];
  160. bx::vec3Cross(nxt, normal, tanu);
  161. float tmp[3];
  162. tmp[0] = tanu[0] - normal[0] * ndt;
  163. tmp[1] = tanu[1] - normal[1] * ndt;
  164. tmp[2] = tanu[2] - normal[2] * ndt;
  165. float tangent[4];
  166. bx::vec3Norm(tangent, tmp);
  167. tangent[3] = bx::vec3Dot(nxt, tanv) < 0.0f ? -1.0f : 1.0f;
  168. bgfx::vertexPack(tangent, true, bgfx::Attrib::Tangent, _decl, _vertices, ii);
  169. }
  170. delete [] tangents;
  171. }
  172. struct Aabb
  173. {
  174. float m_min[3];
  175. float m_max[3];
  176. };
  177. struct Obb
  178. {
  179. float m_mtx[16];
  180. };
  181. struct Sphere
  182. {
  183. float m_center[3];
  184. float m_radius;
  185. };
  186. struct Primitive
  187. {
  188. uint32_t m_startIndex;
  189. uint32_t m_numIndices;
  190. uint32_t m_startVertex;
  191. uint32_t m_numVertices;
  192. Sphere m_sphere;
  193. Aabb m_aabb;
  194. Obb m_obb;
  195. };
  196. typedef stl::vector<Primitive> PrimitiveArray;
  197. struct Group
  198. {
  199. Group()
  200. {
  201. reset();
  202. }
  203. void reset()
  204. {
  205. m_vbh.idx = bgfx::invalidHandle;
  206. m_ibh.idx = bgfx::invalidHandle;
  207. m_prims.clear();
  208. }
  209. bgfx::VertexBufferHandle m_vbh;
  210. bgfx::IndexBufferHandle m_ibh;
  211. Sphere m_sphere;
  212. Aabb m_aabb;
  213. Obb m_obb;
  214. PrimitiveArray m_prims;
  215. };
  216. namespace bgfx
  217. {
  218. int32_t read(bx::ReaderI* _reader, bgfx::VertexDecl& _decl);
  219. }
  220. struct Mesh
  221. {
  222. void load(bx::ReaderSeekerI* _reader)
  223. {
  224. #define BGFX_CHUNK_MAGIC_VB BX_MAKEFOURCC('V', 'B', ' ', 0x1)
  225. #define BGFX_CHUNK_MAGIC_IB BX_MAKEFOURCC('I', 'B', ' ', 0x0)
  226. #define BGFX_CHUNK_MAGIC_PRI BX_MAKEFOURCC('P', 'R', 'I', 0x0)
  227. using namespace bx;
  228. using namespace bgfx;
  229. Group group;
  230. uint32_t chunk;
  231. while (4 == bx::read(_reader, chunk) )
  232. {
  233. switch (chunk)
  234. {
  235. case BGFX_CHUNK_MAGIC_VB:
  236. {
  237. read(_reader, group.m_sphere);
  238. read(_reader, group.m_aabb);
  239. read(_reader, group.m_obb);
  240. read(_reader, m_decl);
  241. uint16_t stride = m_decl.getStride();
  242. uint16_t numVertices;
  243. read(_reader, numVertices);
  244. const bgfx::Memory* mem = bgfx::alloc(numVertices*stride);
  245. read(_reader, mem->data, mem->size);
  246. group.m_vbh = bgfx::createVertexBuffer(mem, m_decl);
  247. }
  248. break;
  249. case BGFX_CHUNK_MAGIC_IB:
  250. {
  251. uint32_t numIndices;
  252. read(_reader, numIndices);
  253. const bgfx::Memory* mem = bgfx::alloc(numIndices*2);
  254. read(_reader, mem->data, mem->size);
  255. group.m_ibh = bgfx::createIndexBuffer(mem);
  256. }
  257. break;
  258. case BGFX_CHUNK_MAGIC_PRI:
  259. {
  260. uint16_t len;
  261. read(_reader, len);
  262. stl::string material;
  263. material.resize(len);
  264. read(_reader, const_cast<char*>(material.c_str() ), len);
  265. uint16_t num;
  266. read(_reader, num);
  267. for (uint32_t ii = 0; ii < num; ++ii)
  268. {
  269. read(_reader, len);
  270. stl::string name;
  271. name.resize(len);
  272. read(_reader, const_cast<char*>(name.c_str() ), len);
  273. Primitive prim;
  274. read(_reader, prim.m_startIndex);
  275. read(_reader, prim.m_numIndices);
  276. read(_reader, prim.m_startVertex);
  277. read(_reader, prim.m_numVertices);
  278. read(_reader, prim.m_sphere);
  279. read(_reader, prim.m_aabb);
  280. read(_reader, prim.m_obb);
  281. group.m_prims.push_back(prim);
  282. }
  283. m_groups.push_back(group);
  284. group.reset();
  285. }
  286. break;
  287. default:
  288. DBG("%08x at %d", chunk, bx::skip(_reader, 0) );
  289. break;
  290. }
  291. }
  292. }
  293. void unload()
  294. {
  295. for (GroupArray::const_iterator it = m_groups.begin(), itEnd = m_groups.end(); it != itEnd; ++it)
  296. {
  297. const Group& group = *it;
  298. bgfx::destroyVertexBuffer(group.m_vbh);
  299. if (bgfx::isValid(group.m_ibh) )
  300. {
  301. bgfx::destroyIndexBuffer(group.m_ibh);
  302. }
  303. }
  304. m_groups.clear();
  305. }
  306. void submit(uint8_t _id, bgfx::ProgramHandle _program, float* _mtx, uint64_t _state)
  307. {
  308. if (BGFX_STATE_MASK == _state)
  309. {
  310. _state = 0
  311. | BGFX_STATE_RGB_WRITE
  312. | BGFX_STATE_ALPHA_WRITE
  313. | BGFX_STATE_DEPTH_WRITE
  314. | BGFX_STATE_DEPTH_TEST_LESS
  315. | BGFX_STATE_CULL_CCW
  316. | BGFX_STATE_MSAA
  317. ;
  318. }
  319. for (GroupArray::const_iterator it = m_groups.begin(), itEnd = m_groups.end(); it != itEnd; ++it)
  320. {
  321. const Group& group = *it;
  322. // Set model matrix for rendering.
  323. bgfx::setTransform(_mtx);
  324. bgfx::setProgram(_program);
  325. bgfx::setIndexBuffer(group.m_ibh);
  326. bgfx::setVertexBuffer(group.m_vbh);
  327. bgfx::setState(_state);
  328. bgfx::submit(_id);
  329. }
  330. }
  331. bgfx::VertexDecl m_decl;
  332. typedef stl::vector<Group> GroupArray;
  333. GroupArray m_groups;
  334. };
  335. Mesh* meshLoad(bx::ReaderSeekerI* _reader)
  336. {
  337. Mesh* mesh = new Mesh;
  338. mesh->load(_reader);
  339. return mesh;
  340. }
  341. Mesh* meshLoad(const char* _filePath)
  342. {
  343. bx::FileReaderI* reader = entry::getFileReader();
  344. bx::open(reader, _filePath);
  345. Mesh* mesh = meshLoad(reader);
  346. bx::close(reader);
  347. return mesh;
  348. }
  349. void meshUnload(Mesh* _mesh)
  350. {
  351. _mesh->unload();
  352. delete _mesh;
  353. }
  354. void meshSubmit(Mesh* _mesh, uint8_t _id, bgfx::ProgramHandle _program, float* _mtx, uint64_t _state)
  355. {
  356. _mesh->submit(_id, _program, _mtx, _state);
  357. }