vs_debugfont.bin.h 30 KB

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  1. static const uint8_t vs_debugfont_glsl[457] =
  2. {
  3. 0x56, 0x53, 0x48, 0x0b, 0x00, 0x00, 0x00, 0x00, 0xb8, 0xbe, 0x22, 0x66, 0x01, 0x00, 0x0f, 0x75, // VSH......."f...u
  4. 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x04, 0x01, // _modelViewProj..
  5. 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x9c, 0x01, 0x00, 0x00, 0x61, 0x74, 0x74, 0x72, // ............attr
  6. 0x69, 0x62, 0x75, 0x74, 0x65, 0x20, 0x76, 0x65, 0x63, 0x34, 0x20, 0x61, 0x5f, 0x63, 0x6f, 0x6c, // ibute vec4 a_col
  7. 0x6f, 0x72, 0x30, 0x3b, 0x0a, 0x61, 0x74, 0x74, 0x72, 0x69, 0x62, 0x75, 0x74, 0x65, 0x20, 0x76, // or0;.attribute v
  8. 0x65, 0x63, 0x34, 0x20, 0x61, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x31, 0x3b, 0x0a, 0x61, 0x74, // ec4 a_color1;.at
  9. 0x74, 0x72, 0x69, 0x62, 0x75, 0x74, 0x65, 0x20, 0x76, 0x65, 0x63, 0x33, 0x20, 0x61, 0x5f, 0x70, // tribute vec3 a_p
  10. 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x3b, 0x0a, 0x61, 0x74, 0x74, 0x72, 0x69, 0x62, 0x75, // osition;.attribu
  11. 0x74, 0x65, 0x20, 0x76, 0x65, 0x63, 0x32, 0x20, 0x61, 0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, // te vec2 a_texcoo
  12. 0x72, 0x64, 0x30, 0x3b, 0x0a, 0x76, 0x61, 0x72, 0x79, 0x69, 0x6e, 0x67, 0x20, 0x76, 0x65, 0x63, // rd0;.varying vec
  13. 0x34, 0x20, 0x76, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x3b, 0x0a, 0x76, 0x61, 0x72, 0x79, // 4 v_color0;.vary
  14. 0x69, 0x6e, 0x67, 0x20, 0x76, 0x65, 0x63, 0x34, 0x20, 0x76, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, // ing vec4 v_color
  15. 0x31, 0x3b, 0x0a, 0x76, 0x61, 0x72, 0x79, 0x69, 0x6e, 0x67, 0x20, 0x76, 0x65, 0x63, 0x32, 0x20, // 1;.varying vec2
  16. 0x76, 0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x30, 0x3b, 0x0a, 0x75, 0x6e, 0x69, // v_texcoord0;.uni
  17. 0x66, 0x6f, 0x72, 0x6d, 0x20, 0x6d, 0x61, 0x74, 0x34, 0x20, 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, // form mat4 u_mode
  18. 0x6c, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x3b, 0x0a, 0x76, 0x6f, 0x69, 0x64, 0x20, // lViewProj;.void
  19. 0x6d, 0x61, 0x69, 0x6e, 0x20, 0x28, 0x29, 0x0a, 0x7b, 0x0a, 0x20, 0x20, 0x76, 0x65, 0x63, 0x34, // main ().{. vec4
  20. 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x3b, 0x0a, 0x20, 0x20, 0x74, 0x6d, 0x70, // tmpvar_1;. tmp
  21. 0x76, 0x61, 0x72, 0x5f, 0x31, 0x2e, 0x77, 0x20, 0x3d, 0x20, 0x31, 0x2e, 0x30, 0x3b, 0x0a, 0x20, // var_1.w = 1.0;.
  22. 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x2e, 0x78, 0x79, 0x7a, 0x20, 0x3d, 0x20, // tmpvar_1.xyz =
  23. 0x61, 0x5f, 0x70, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x3b, 0x0a, 0x20, 0x20, 0x67, 0x6c, // a_position;. gl
  24. 0x5f, 0x50, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x20, 0x3d, 0x20, 0x28, 0x75, 0x5f, 0x6d, // _Position = (u_m
  25. 0x6f, 0x64, 0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x20, 0x2a, 0x20, 0x74, // odelViewProj * t
  26. 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x76, 0x5f, 0x74, 0x65, // mpvar_1);. v_te
  27. 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x30, 0x20, 0x3d, 0x20, 0x61, 0x5f, 0x74, 0x65, 0x78, 0x63, // xcoord0 = a_texc
  28. 0x6f, 0x6f, 0x72, 0x64, 0x30, 0x3b, 0x0a, 0x20, 0x20, 0x76, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, // oord0;. v_color
  29. 0x30, 0x20, 0x3d, 0x20, 0x61, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x3b, 0x0a, 0x20, 0x20, // 0 = a_color0;.
  30. 0x76, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x31, 0x20, 0x3d, 0x20, 0x61, 0x5f, 0x63, 0x6f, 0x6c, // v_color1 = a_col
  31. 0x6f, 0x72, 0x31, 0x3b, 0x0a, 0x7d, 0x0a, 0x0a, 0x00, // or1;.}...
  32. };
  33. static const uint8_t vs_debugfont_essl[511] =
  34. {
  35. 0x56, 0x53, 0x48, 0x0b, 0x00, 0x00, 0x00, 0x00, 0xb8, 0xbe, 0x22, 0x66, 0x01, 0x00, 0x0f, 0x75, // VSH......."f...u
  36. 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x04, 0x01, // _modelViewProj..
  37. 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0xd2, 0x01, 0x00, 0x00, 0x61, 0x74, 0x74, 0x72, // ............attr
  38. 0x69, 0x62, 0x75, 0x74, 0x65, 0x20, 0x68, 0x69, 0x67, 0x68, 0x70, 0x20, 0x76, 0x65, 0x63, 0x34, // ibute highp vec4
  39. 0x20, 0x61, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x3b, 0x0a, 0x61, 0x74, 0x74, 0x72, 0x69, // a_color0;.attri
  40. 0x62, 0x75, 0x74, 0x65, 0x20, 0x68, 0x69, 0x67, 0x68, 0x70, 0x20, 0x76, 0x65, 0x63, 0x34, 0x20, // bute highp vec4
  41. 0x61, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x31, 0x3b, 0x0a, 0x61, 0x74, 0x74, 0x72, 0x69, 0x62, // a_color1;.attrib
  42. 0x75, 0x74, 0x65, 0x20, 0x68, 0x69, 0x67, 0x68, 0x70, 0x20, 0x76, 0x65, 0x63, 0x33, 0x20, 0x61, // ute highp vec3 a
  43. 0x5f, 0x70, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x3b, 0x0a, 0x61, 0x74, 0x74, 0x72, 0x69, // _position;.attri
  44. 0x62, 0x75, 0x74, 0x65, 0x20, 0x68, 0x69, 0x67, 0x68, 0x70, 0x20, 0x76, 0x65, 0x63, 0x32, 0x20, // bute highp vec2
  45. 0x61, 0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x30, 0x3b, 0x0a, 0x76, 0x61, 0x72, // a_texcoord0;.var
  46. 0x79, 0x69, 0x6e, 0x67, 0x20, 0x68, 0x69, 0x67, 0x68, 0x70, 0x20, 0x76, 0x65, 0x63, 0x34, 0x20, // ying highp vec4
  47. 0x76, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x3b, 0x0a, 0x76, 0x61, 0x72, 0x79, 0x69, 0x6e, // v_color0;.varyin
  48. 0x67, 0x20, 0x68, 0x69, 0x67, 0x68, 0x70, 0x20, 0x76, 0x65, 0x63, 0x34, 0x20, 0x76, 0x5f, 0x63, // g highp vec4 v_c
  49. 0x6f, 0x6c, 0x6f, 0x72, 0x31, 0x3b, 0x0a, 0x76, 0x61, 0x72, 0x79, 0x69, 0x6e, 0x67, 0x20, 0x68, // olor1;.varying h
  50. 0x69, 0x67, 0x68, 0x70, 0x20, 0x76, 0x65, 0x63, 0x32, 0x20, 0x76, 0x5f, 0x74, 0x65, 0x78, 0x63, // ighp vec2 v_texc
  51. 0x6f, 0x6f, 0x72, 0x64, 0x30, 0x3b, 0x0a, 0x75, 0x6e, 0x69, 0x66, 0x6f, 0x72, 0x6d, 0x20, 0x68, // oord0;.uniform h
  52. 0x69, 0x67, 0x68, 0x70, 0x20, 0x6d, 0x61, 0x74, 0x34, 0x20, 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, // ighp mat4 u_mode
  53. 0x6c, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x3b, 0x0a, 0x76, 0x6f, 0x69, 0x64, 0x20, // lViewProj;.void
  54. 0x6d, 0x61, 0x69, 0x6e, 0x20, 0x28, 0x29, 0x0a, 0x7b, 0x0a, 0x20, 0x20, 0x68, 0x69, 0x67, 0x68, // main ().{. high
  55. 0x70, 0x20, 0x76, 0x65, 0x63, 0x34, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x3b, // p vec4 tmpvar_1;
  56. 0x0a, 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x2e, 0x77, 0x20, 0x3d, 0x20, // . tmpvar_1.w =
  57. 0x31, 0x2e, 0x30, 0x3b, 0x0a, 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x2e, // 1.0;. tmpvar_1.
  58. 0x78, 0x79, 0x7a, 0x20, 0x3d, 0x20, 0x61, 0x5f, 0x70, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, // xyz = a_position
  59. 0x3b, 0x0a, 0x20, 0x20, 0x67, 0x6c, 0x5f, 0x50, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x20, // ;. gl_Position
  60. 0x3d, 0x20, 0x28, 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, // = (u_modelViewPr
  61. 0x6f, 0x6a, 0x20, 0x2a, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x29, 0x3b, 0x0a, // oj * tmpvar_1);.
  62. 0x20, 0x20, 0x76, 0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x30, 0x20, 0x3d, 0x20, // v_texcoord0 =
  63. 0x61, 0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x30, 0x3b, 0x0a, 0x20, 0x20, 0x76, // a_texcoord0;. v
  64. 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x20, 0x3d, 0x20, 0x61, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, // _color0 = a_colo
  65. 0x72, 0x30, 0x3b, 0x0a, 0x20, 0x20, 0x76, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x31, 0x20, 0x3d, // r0;. v_color1 =
  66. 0x20, 0x61, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x31, 0x3b, 0x0a, 0x7d, 0x0a, 0x0a, 0x00, // a_color1;.}...
  67. };
  68. static const uint8_t vs_debugfont_spv[1428] =
  69. {
  70. 0x56, 0x53, 0x48, 0x0b, 0x00, 0x00, 0x00, 0x00, 0xb8, 0xbe, 0x22, 0x66, 0x01, 0x00, 0x0f, 0x75, // VSH......."f...u
  71. 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x04, 0x01, // _modelViewProj..
  72. 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x5c, 0x05, 0x00, 0x00, 0x03, 0x02, 0x23, 0x07, // ..............#.
  73. 0x00, 0x00, 0x01, 0x00, 0x0b, 0x00, 0x08, 0x00, 0x81, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ................
  74. 0x11, 0x00, 0x02, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0b, 0x00, 0x06, 0x00, 0x01, 0x00, 0x00, 0x00, // ................
  75. 0x47, 0x4c, 0x53, 0x4c, 0x2e, 0x73, 0x74, 0x64, 0x2e, 0x34, 0x35, 0x30, 0x00, 0x00, 0x00, 0x00, // GLSL.std.450....
  76. 0x0e, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x0d, 0x00, // ................
  77. 0x00, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x6d, 0x61, 0x69, 0x6e, 0x00, 0x00, 0x00, 0x00, // ........main....
  78. 0x3d, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x44, 0x00, 0x00, 0x00, 0x48, 0x00, 0x00, 0x00, // [email protected]...
  79. 0x55, 0x00, 0x00, 0x00, 0x58, 0x00, 0x00, 0x00, 0x5b, 0x00, 0x00, 0x00, 0x5f, 0x00, 0x00, 0x00, // U...X...[..._...
  80. 0x03, 0x00, 0x03, 0x00, 0x05, 0x00, 0x00, 0x00, 0xf4, 0x01, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, // ................
  81. 0x04, 0x00, 0x00, 0x00, 0x6d, 0x61, 0x69, 0x6e, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x06, 0x00, // ....main........
  82. 0x2a, 0x00, 0x00, 0x00, 0x55, 0x6e, 0x69, 0x66, 0x6f, 0x72, 0x6d, 0x42, 0x6c, 0x6f, 0x63, 0x6b, // *...UniformBlock
  83. 0x00, 0x00, 0x00, 0x00, 0x06, 0x00, 0x07, 0x00, 0x2a, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ........*.......
  84. 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x00, // u_modelViewProj.
  85. 0x05, 0x00, 0x03, 0x00, 0x2c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, // ....,...........
  86. 0x3d, 0x00, 0x00, 0x00, 0x61, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x00, 0x00, 0x00, 0x00, // =...a_color0....
  87. 0x05, 0x00, 0x05, 0x00, 0x40, 0x00, 0x00, 0x00, 0x61, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x31, // [email protected]_color1
  88. 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0x44, 0x00, 0x00, 0x00, 0x61, 0x5f, 0x70, 0x6f, // ........D...a_po
  89. 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0x48, 0x00, 0x00, 0x00, // sition......H...
  90. 0x61, 0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x30, 0x00, 0x05, 0x00, 0x0a, 0x00, // a_texcoord0.....
  91. 0x55, 0x00, 0x00, 0x00, 0x40, 0x65, 0x6e, 0x74, 0x72, 0x79, 0x50, 0x6f, 0x69, 0x6e, 0x74, 0x4f, // U...@entryPointO
  92. 0x75, 0x74, 0x70, 0x75, 0x74, 0x2e, 0x67, 0x6c, 0x5f, 0x50, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, // utput.gl_Positio
  93. 0x6e, 0x00, 0x00, 0x00, 0x05, 0x00, 0x09, 0x00, 0x58, 0x00, 0x00, 0x00, 0x40, 0x65, 0x6e, 0x74, // n.......X...@ent
  94. 0x72, 0x79, 0x50, 0x6f, 0x69, 0x6e, 0x74, 0x4f, 0x75, 0x74, 0x70, 0x75, 0x74, 0x2e, 0x76, 0x5f, // ryPointOutput.v_
  95. 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x00, 0x00, 0x05, 0x00, 0x09, 0x00, 0x5b, 0x00, 0x00, 0x00, // color0......[...
  96. 0x40, 0x65, 0x6e, 0x74, 0x72, 0x79, 0x50, 0x6f, 0x69, 0x6e, 0x74, 0x4f, 0x75, 0x74, 0x70, 0x75, // @entryPointOutpu
  97. 0x74, 0x2e, 0x76, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x31, 0x00, 0x00, 0x05, 0x00, 0x0a, 0x00, // t.v_color1......
  98. 0x5f, 0x00, 0x00, 0x00, 0x40, 0x65, 0x6e, 0x74, 0x72, 0x79, 0x50, 0x6f, 0x69, 0x6e, 0x74, 0x4f, // _...@entryPointO
  99. 0x75, 0x74, 0x70, 0x75, 0x74, 0x2e, 0x76, 0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, // utput.v_texcoord
  100. 0x30, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0x2a, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // 0...H...*.......
  101. 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x2a, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ....H...*.......
  102. 0x23, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x2a, 0x00, 0x00, 0x00, // #.......H...*...
  103. 0x00, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x47, 0x00, 0x03, 0x00, // ............G...
  104. 0x2a, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x2c, 0x00, 0x00, 0x00, // *.......G...,...
  105. 0x22, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x2c, 0x00, 0x00, 0x00, // ".......G...,...
  106. 0x21, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x3d, 0x00, 0x00, 0x00, // !.......G...=...
  107. 0x1e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x40, 0x00, 0x00, 0x00, // ........G...@...
  108. 0x1e, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x44, 0x00, 0x00, 0x00, // ........G...D...
  109. 0x1e, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x48, 0x00, 0x00, 0x00, // ........G...H...
  110. 0x1e, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x55, 0x00, 0x00, 0x00, // ........G...U...
  111. 0x0b, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x58, 0x00, 0x00, 0x00, // ........G...X...
  112. 0x1e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x5b, 0x00, 0x00, 0x00, // ........G...[...
  113. 0x1e, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x5f, 0x00, 0x00, 0x00, // ........G..._...
  114. 0x1e, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x13, 0x00, 0x02, 0x00, 0x02, 0x00, 0x00, 0x00, // ................
  115. 0x21, 0x00, 0x03, 0x00, 0x03, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x16, 0x00, 0x03, 0x00, // !...............
  116. 0x06, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x17, 0x00, 0x04, 0x00, 0x07, 0x00, 0x00, 0x00, // .... ...........
  117. 0x06, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x17, 0x00, 0x04, 0x00, 0x09, 0x00, 0x00, 0x00, // ................
  118. 0x06, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x17, 0x00, 0x04, 0x00, 0x0b, 0x00, 0x00, 0x00, // ................
  119. 0x06, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x15, 0x00, 0x04, 0x00, 0x17, 0x00, 0x00, 0x00, // ................
  120. 0x20, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x06, 0x00, 0x00, 0x00, // .......+.......
  121. 0x19, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x3f, 0x2b, 0x00, 0x04, 0x00, 0x17, 0x00, 0x00, 0x00, // .......?+.......
  122. 0x23, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x18, 0x00, 0x04, 0x00, 0x29, 0x00, 0x00, 0x00, // #...........)...
  123. 0x07, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x1e, 0x00, 0x03, 0x00, 0x2a, 0x00, 0x00, 0x00, // ............*...
  124. 0x29, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x2b, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, // )... ...+.......
  125. 0x2a, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x2b, 0x00, 0x00, 0x00, 0x2c, 0x00, 0x00, 0x00, // *...;...+...,...
  126. 0x02, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x2d, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, // .... ...-.......
  127. 0x29, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x3c, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, // )... ...<.......
  128. 0x07, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x3c, 0x00, 0x00, 0x00, 0x3d, 0x00, 0x00, 0x00, // ....;...<...=...
  129. 0x01, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x3c, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, // ....;...<...@...
  130. 0x01, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x43, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, // .... ...C.......
  131. 0x09, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x43, 0x00, 0x00, 0x00, 0x44, 0x00, 0x00, 0x00, // ....;...C...D...
  132. 0x01, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x47, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, // .... ...G.......
  133. 0x0b, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x47, 0x00, 0x00, 0x00, 0x48, 0x00, 0x00, 0x00, // ....;...G...H...
  134. 0x01, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x54, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, // .... ...T.......
  135. 0x07, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x54, 0x00, 0x00, 0x00, 0x55, 0x00, 0x00, 0x00, // ....;...T...U...
  136. 0x03, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x54, 0x00, 0x00, 0x00, 0x58, 0x00, 0x00, 0x00, // ....;...T...X...
  137. 0x03, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x54, 0x00, 0x00, 0x00, 0x5b, 0x00, 0x00, 0x00, // ....;...T...[...
  138. 0x03, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x5e, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, // .... ...^.......
  139. 0x0b, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x5e, 0x00, 0x00, 0x00, 0x5f, 0x00, 0x00, 0x00, // ....;...^..._...
  140. 0x03, 0x00, 0x00, 0x00, 0x36, 0x00, 0x05, 0x00, 0x02, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, // ....6...........
  141. 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0xf8, 0x00, 0x02, 0x00, 0x05, 0x00, 0x00, 0x00, // ................
  142. 0x3d, 0x00, 0x04, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3e, 0x00, 0x00, 0x00, 0x3d, 0x00, 0x00, 0x00, // =.......>...=...
  143. 0x3d, 0x00, 0x04, 0x00, 0x07, 0x00, 0x00, 0x00, 0x41, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, // =.......A...@...
  144. 0x3d, 0x00, 0x04, 0x00, 0x09, 0x00, 0x00, 0x00, 0x45, 0x00, 0x00, 0x00, 0x44, 0x00, 0x00, 0x00, // =.......E...D...
  145. 0x3d, 0x00, 0x04, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x49, 0x00, 0x00, 0x00, 0x48, 0x00, 0x00, 0x00, // =.......I...H...
  146. 0x51, 0x00, 0x05, 0x00, 0x06, 0x00, 0x00, 0x00, 0x7a, 0x00, 0x00, 0x00, 0x45, 0x00, 0x00, 0x00, // Q.......z...E...
  147. 0x00, 0x00, 0x00, 0x00, 0x51, 0x00, 0x05, 0x00, 0x06, 0x00, 0x00, 0x00, 0x7b, 0x00, 0x00, 0x00, // ....Q.......{...
  148. 0x45, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x51, 0x00, 0x05, 0x00, 0x06, 0x00, 0x00, 0x00, // E.......Q.......
  149. 0x7c, 0x00, 0x00, 0x00, 0x45, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x50, 0x00, 0x07, 0x00, // |...E.......P...
  150. 0x07, 0x00, 0x00, 0x00, 0x7d, 0x00, 0x00, 0x00, 0x7a, 0x00, 0x00, 0x00, 0x7b, 0x00, 0x00, 0x00, // ....}...z...{...
  151. 0x7c, 0x00, 0x00, 0x00, 0x19, 0x00, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x2d, 0x00, 0x00, 0x00, // |.......A...-...
  152. 0x7e, 0x00, 0x00, 0x00, 0x2c, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, // ~...,...#...=...
  153. 0x29, 0x00, 0x00, 0x00, 0x7f, 0x00, 0x00, 0x00, 0x7e, 0x00, 0x00, 0x00, 0x90, 0x00, 0x05, 0x00, // ).......~.......
  154. 0x07, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x00, 0x7d, 0x00, 0x00, 0x00, 0x7f, 0x00, 0x00, 0x00, // ........}.......
  155. 0x3e, 0x00, 0x03, 0x00, 0x55, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, // >...U.......>...
  156. 0x58, 0x00, 0x00, 0x00, 0x3e, 0x00, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x5b, 0x00, 0x00, 0x00, // X...>...>...[...
  157. 0x41, 0x00, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x5f, 0x00, 0x00, 0x00, 0x49, 0x00, 0x00, 0x00, // A...>..._...I...
  158. 0xfd, 0x00, 0x01, 0x00, 0x38, 0x00, 0x01, 0x00, 0x00, 0x04, 0x05, 0x00, 0x06, 0x00, 0x01, 0x00, // ....8...........
  159. 0x10, 0x00, 0x40, 0x00, // ..@.
  160. };
  161. static const uint8_t vs_debugfont_dx11[724] =
  162. {
  163. 0x56, 0x53, 0x48, 0x0b, 0x00, 0x00, 0x00, 0x00, 0xb8, 0xbe, 0x22, 0x66, 0x01, 0x00, 0x0f, 0x75, // VSH......."f...u
  164. 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x04, 0x00, // _modelViewProj..
  165. 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x9c, 0x02, 0x00, 0x00, 0x44, 0x58, 0x42, 0x43, // ............DXBC
  166. 0xcf, 0x16, 0xf5, 0x3b, 0x91, 0xcc, 0xae, 0x24, 0x91, 0x6c, 0x08, 0xa4, 0x91, 0x55, 0x2a, 0x0e, // ...;...$.l...U*.
  167. 0x01, 0x00, 0x00, 0x00, 0x9c, 0x02, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x2c, 0x00, 0x00, 0x00, // ............,...
  168. 0xb4, 0x00, 0x00, 0x00, 0x40, 0x01, 0x00, 0x00, 0x49, 0x53, 0x47, 0x4e, 0x80, 0x00, 0x00, 0x00, // [email protected]....
  169. 0x04, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x68, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ........h.......
  170. 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0f, 0x0f, 0x00, 0x00, // ................
  171. 0x68, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, // h...............
  172. 0x01, 0x00, 0x00, 0x00, 0x0f, 0x0f, 0x00, 0x00, 0x6e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ........n.......
  173. 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x07, 0x07, 0x00, 0x00, // ................
  174. 0x77, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, // w...............
  175. 0x03, 0x00, 0x00, 0x00, 0x03, 0x03, 0x00, 0x00, 0x43, 0x4f, 0x4c, 0x4f, 0x52, 0x00, 0x50, 0x4f, // ........COLOR.PO
  176. 0x53, 0x49, 0x54, 0x49, 0x4f, 0x4e, 0x00, 0x54, 0x45, 0x58, 0x43, 0x4f, 0x4f, 0x52, 0x44, 0x00, // SITION.TEXCOORD.
  177. 0x4f, 0x53, 0x47, 0x4e, 0x84, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, // OSGN............
  178. 0x68, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, // h...............
  179. 0x00, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x74, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ........t.......
  180. 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, // ................
  181. 0x74, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, // t...............
  182. 0x02, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x7a, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ........z.......
  183. 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x03, 0x0c, 0x00, 0x00, // ................
  184. 0x53, 0x56, 0x5f, 0x50, 0x4f, 0x53, 0x49, 0x54, 0x49, 0x4f, 0x4e, 0x00, 0x43, 0x4f, 0x4c, 0x4f, // SV_POSITION.COLO
  185. 0x52, 0x00, 0x54, 0x45, 0x58, 0x43, 0x4f, 0x4f, 0x52, 0x44, 0x00, 0xab, 0x53, 0x48, 0x44, 0x52, // R.TEXCOORD..SHDR
  186. 0x54, 0x01, 0x00, 0x00, 0x40, 0x00, 0x01, 0x00, 0x55, 0x00, 0x00, 0x00, 0x59, 0x00, 0x00, 0x04, // [email protected]...
  187. 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x5f, 0x00, 0x00, 0x03, // F. ........._...
  188. 0xf2, 0x10, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x5f, 0x00, 0x00, 0x03, 0xf2, 0x10, 0x10, 0x00, // ........_.......
  189. 0x01, 0x00, 0x00, 0x00, 0x5f, 0x00, 0x00, 0x03, 0x72, 0x10, 0x10, 0x00, 0x02, 0x00, 0x00, 0x00, // ...._...r.......
  190. 0x5f, 0x00, 0x00, 0x03, 0x32, 0x10, 0x10, 0x00, 0x03, 0x00, 0x00, 0x00, 0x67, 0x00, 0x00, 0x04, // _...2.......g...
  191. 0xf2, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x03, // . ..........e...
  192. 0xf2, 0x20, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x03, 0xf2, 0x20, 0x10, 0x00, // . ......e.... ..
  193. 0x02, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x03, 0x32, 0x20, 0x10, 0x00, 0x03, 0x00, 0x00, 0x00, // ....e...2 ......
  194. 0x68, 0x00, 0x00, 0x02, 0x01, 0x00, 0x00, 0x00, 0x38, 0x00, 0x00, 0x08, 0xf2, 0x00, 0x10, 0x00, // h.......8.......
  195. 0x00, 0x00, 0x00, 0x00, 0x56, 0x15, 0x10, 0x00, 0x02, 0x00, 0x00, 0x00, 0x46, 0x8e, 0x20, 0x00, // ....V.......F. .
  196. 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x32, 0x00, 0x00, 0x0a, 0xf2, 0x00, 0x10, 0x00, // ........2.......
  197. 0x00, 0x00, 0x00, 0x00, 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ....F. .........
  198. 0x06, 0x10, 0x10, 0x00, 0x02, 0x00, 0x00, 0x00, 0x46, 0x0e, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, // ........F.......
  199. 0x32, 0x00, 0x00, 0x0a, 0xf2, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x8e, 0x20, 0x00, // 2...........F. .
  200. 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0xa6, 0x1a, 0x10, 0x00, 0x02, 0x00, 0x00, 0x00, // ................
  201. 0x46, 0x0e, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x08, 0xf2, 0x20, 0x10, 0x00, // F............ ..
  202. 0x00, 0x00, 0x00, 0x00, 0x46, 0x0e, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x8e, 0x20, 0x00, // ....F.......F. .
  203. 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x05, 0xf2, 0x20, 0x10, 0x00, // ........6.... ..
  204. 0x01, 0x00, 0x00, 0x00, 0x46, 0x1e, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x05, // ....F.......6...
  205. 0xf2, 0x20, 0x10, 0x00, 0x02, 0x00, 0x00, 0x00, 0x46, 0x1e, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, // . ......F.......
  206. 0x36, 0x00, 0x00, 0x05, 0x32, 0x20, 0x10, 0x00, 0x03, 0x00, 0x00, 0x00, 0x46, 0x10, 0x10, 0x00, // 6...2 ......F...
  207. 0x03, 0x00, 0x00, 0x00, 0x3e, 0x00, 0x00, 0x01, 0x00, 0x04, 0x05, 0x00, 0x06, 0x00, 0x01, 0x00, // ....>...........
  208. 0x10, 0x00, 0x40, 0x00, // ..@.
  209. };
  210. static const uint8_t vs_debugfont_mtl[1035] =
  211. {
  212. 0x56, 0x53, 0x48, 0x0b, 0x00, 0x00, 0x00, 0x00, 0xb8, 0xbe, 0x22, 0x66, 0x01, 0x00, 0x0f, 0x75, // VSH......."f...u
  213. 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x04, 0x01, // _modelViewProj..
  214. 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0xd3, 0x03, 0x00, 0x00, 0x23, 0x69, 0x6e, 0x63, // ............#inc
  215. 0x6c, 0x75, 0x64, 0x65, 0x20, 0x3c, 0x6d, 0x65, 0x74, 0x61, 0x6c, 0x5f, 0x73, 0x74, 0x64, 0x6c, // lude <metal_stdl
  216. 0x69, 0x62, 0x3e, 0x0a, 0x23, 0x69, 0x6e, 0x63, 0x6c, 0x75, 0x64, 0x65, 0x20, 0x3c, 0x73, 0x69, // ib>.#include <si
  217. 0x6d, 0x64, 0x2f, 0x73, 0x69, 0x6d, 0x64, 0x2e, 0x68, 0x3e, 0x0a, 0x0a, 0x75, 0x73, 0x69, 0x6e, // md/simd.h>..usin
  218. 0x67, 0x20, 0x6e, 0x61, 0x6d, 0x65, 0x73, 0x70, 0x61, 0x63, 0x65, 0x20, 0x6d, 0x65, 0x74, 0x61, // g namespace meta
  219. 0x6c, 0x3b, 0x0a, 0x0a, 0x73, 0x74, 0x72, 0x75, 0x63, 0x74, 0x20, 0x5f, 0x47, 0x6c, 0x6f, 0x62, // l;..struct _Glob
  220. 0x61, 0x6c, 0x0a, 0x7b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x34, 0x78, // al.{. float4x
  221. 0x34, 0x20, 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, // 4 u_modelViewPro
  222. 0x6a, 0x3b, 0x0a, 0x7d, 0x3b, 0x0a, 0x0a, 0x73, 0x74, 0x72, 0x75, 0x63, 0x74, 0x20, 0x78, 0x6c, // j;.};..struct xl
  223. 0x61, 0x74, 0x4d, 0x74, 0x6c, 0x4d, 0x61, 0x69, 0x6e, 0x5f, 0x6f, 0x75, 0x74, 0x0a, 0x7b, 0x0a, // atMtlMain_out.{.
  224. 0x09, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x20, 0x62, 0x67, 0x66, 0x78, 0x5f, 0x6d, 0x65, 0x74, 0x61, // .float bgfx_meta
  225. 0x6c, 0x5f, 0x70, 0x6f, 0x69, 0x6e, 0x74, 0x53, 0x69, 0x7a, 0x65, 0x20, 0x5b, 0x5b, 0x70, 0x6f, // l_pointSize [[po
  226. 0x69, 0x6e, 0x74, 0x5f, 0x73, 0x69, 0x7a, 0x65, 0x5d, 0x5d, 0x20, 0x3d, 0x20, 0x31, 0x3b, 0x0a, // int_size]] = 1;.
  227. 0x20, 0x20, 0x20, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x34, 0x20, 0x5f, 0x65, 0x6e, 0x74, 0x72, // float4 _entr
  228. 0x79, 0x50, 0x6f, 0x69, 0x6e, 0x74, 0x4f, 0x75, 0x74, 0x70, 0x75, 0x74, 0x5f, 0x76, 0x5f, 0x63, // yPointOutput_v_c
  229. 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x20, 0x5b, 0x5b, 0x75, 0x73, 0x65, 0x72, 0x28, 0x6c, 0x6f, 0x63, // olor0 [[user(loc
  230. 0x6e, 0x30, 0x29, 0x5d, 0x5d, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, // n0)]];. float
  231. 0x34, 0x20, 0x5f, 0x65, 0x6e, 0x74, 0x72, 0x79, 0x50, 0x6f, 0x69, 0x6e, 0x74, 0x4f, 0x75, 0x74, // 4 _entryPointOut
  232. 0x70, 0x75, 0x74, 0x5f, 0x76, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x31, 0x20, 0x5b, 0x5b, 0x75, // put_v_color1 [[u
  233. 0x73, 0x65, 0x72, 0x28, 0x6c, 0x6f, 0x63, 0x6e, 0x31, 0x29, 0x5d, 0x5d, 0x3b, 0x0a, 0x20, 0x20, // ser(locn1)]];.
  234. 0x20, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x32, 0x20, 0x5f, 0x65, 0x6e, 0x74, 0x72, 0x79, 0x50, // float2 _entryP
  235. 0x6f, 0x69, 0x6e, 0x74, 0x4f, 0x75, 0x74, 0x70, 0x75, 0x74, 0x5f, 0x76, 0x5f, 0x74, 0x65, 0x78, // ointOutput_v_tex
  236. 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x30, 0x20, 0x5b, 0x5b, 0x75, 0x73, 0x65, 0x72, 0x28, 0x6c, 0x6f, // coord0 [[user(lo
  237. 0x63, 0x6e, 0x32, 0x29, 0x5d, 0x5d, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x66, 0x6c, 0x6f, 0x61, // cn2)]];. floa
  238. 0x74, 0x34, 0x20, 0x67, 0x6c, 0x5f, 0x50, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x20, 0x5b, // t4 gl_Position [
  239. 0x5b, 0x70, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x5d, 0x5d, 0x3b, 0x0a, 0x7d, 0x3b, 0x0a, // [position]];.};.
  240. 0x0a, 0x73, 0x74, 0x72, 0x75, 0x63, 0x74, 0x20, 0x78, 0x6c, 0x61, 0x74, 0x4d, 0x74, 0x6c, 0x4d, // .struct xlatMtlM
  241. 0x61, 0x69, 0x6e, 0x5f, 0x69, 0x6e, 0x0a, 0x7b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x66, 0x6c, 0x6f, // ain_in.{. flo
  242. 0x61, 0x74, 0x34, 0x20, 0x61, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x20, 0x5b, 0x5b, 0x61, // at4 a_color0 [[a
  243. 0x74, 0x74, 0x72, 0x69, 0x62, 0x75, 0x74, 0x65, 0x28, 0x30, 0x29, 0x5d, 0x5d, 0x3b, 0x0a, 0x20, // ttribute(0)]];.
  244. 0x20, 0x20, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x34, 0x20, 0x61, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, // float4 a_colo
  245. 0x72, 0x31, 0x20, 0x5b, 0x5b, 0x61, 0x74, 0x74, 0x72, 0x69, 0x62, 0x75, 0x74, 0x65, 0x28, 0x31, // r1 [[attribute(1
  246. 0x29, 0x5d, 0x5d, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x33, 0x20, // )]];. float3
  247. 0x61, 0x5f, 0x70, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x20, 0x5b, 0x5b, 0x61, 0x74, 0x74, // a_position [[att
  248. 0x72, 0x69, 0x62, 0x75, 0x74, 0x65, 0x28, 0x32, 0x29, 0x5d, 0x5d, 0x3b, 0x0a, 0x20, 0x20, 0x20, // ribute(2)]];.
  249. 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x32, 0x20, 0x61, 0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, // float2 a_texcoo
  250. 0x72, 0x64, 0x30, 0x20, 0x5b, 0x5b, 0x61, 0x74, 0x74, 0x72, 0x69, 0x62, 0x75, 0x74, 0x65, 0x28, // rd0 [[attribute(
  251. 0x33, 0x29, 0x5d, 0x5d, 0x3b, 0x0a, 0x7d, 0x3b, 0x0a, 0x0a, 0x76, 0x65, 0x72, 0x74, 0x65, 0x78, // 3)]];.};..vertex
  252. 0x20, 0x78, 0x6c, 0x61, 0x74, 0x4d, 0x74, 0x6c, 0x4d, 0x61, 0x69, 0x6e, 0x5f, 0x6f, 0x75, 0x74, // xlatMtlMain_out
  253. 0x20, 0x78, 0x6c, 0x61, 0x74, 0x4d, 0x74, 0x6c, 0x4d, 0x61, 0x69, 0x6e, 0x28, 0x78, 0x6c, 0x61, // xlatMtlMain(xla
  254. 0x74, 0x4d, 0x74, 0x6c, 0x4d, 0x61, 0x69, 0x6e, 0x5f, 0x69, 0x6e, 0x20, 0x69, 0x6e, 0x20, 0x5b, // tMtlMain_in in [
  255. 0x5b, 0x73, 0x74, 0x61, 0x67, 0x65, 0x5f, 0x69, 0x6e, 0x5d, 0x5d, 0x2c, 0x20, 0x63, 0x6f, 0x6e, // [stage_in]], con
  256. 0x73, 0x74, 0x61, 0x6e, 0x74, 0x20, 0x5f, 0x47, 0x6c, 0x6f, 0x62, 0x61, 0x6c, 0x26, 0x20, 0x5f, // stant _Global& _
  257. 0x6d, 0x74, 0x6c, 0x5f, 0x75, 0x20, 0x5b, 0x5b, 0x62, 0x75, 0x66, 0x66, 0x65, 0x72, 0x28, 0x30, // mtl_u [[buffer(0
  258. 0x29, 0x5d, 0x5d, 0x29, 0x0a, 0x7b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x78, 0x6c, 0x61, 0x74, 0x4d, // )]]).{. xlatM
  259. 0x74, 0x6c, 0x4d, 0x61, 0x69, 0x6e, 0x5f, 0x6f, 0x75, 0x74, 0x20, 0x6f, 0x75, 0x74, 0x20, 0x3d, // tlMain_out out =
  260. 0x20, 0x7b, 0x7d, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x6f, 0x75, 0x74, 0x2e, 0x67, 0x6c, 0x5f, // {};. out.gl_
  261. 0x50, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x20, 0x3d, 0x20, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, // Position = _mtl_
  262. 0x75, 0x2e, 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, // u.u_modelViewPro
  263. 0x6a, 0x20, 0x2a, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x34, 0x28, 0x69, 0x6e, 0x2e, 0x61, 0x5f, // j * float4(in.a_
  264. 0x70, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x2c, 0x20, 0x31, 0x2e, 0x30, 0x29, 0x3b, 0x0a, // position, 1.0);.
  265. 0x20, 0x20, 0x20, 0x20, 0x6f, 0x75, 0x74, 0x2e, 0x5f, 0x65, 0x6e, 0x74, 0x72, 0x79, 0x50, 0x6f, // out._entryPo
  266. 0x69, 0x6e, 0x74, 0x4f, 0x75, 0x74, 0x70, 0x75, 0x74, 0x5f, 0x76, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, // intOutput_v_colo
  267. 0x72, 0x30, 0x20, 0x3d, 0x20, 0x69, 0x6e, 0x2e, 0x61, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, // r0 = in.a_color0
  268. 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x6f, 0x75, 0x74, 0x2e, 0x5f, 0x65, 0x6e, 0x74, 0x72, 0x79, // ;. out._entry
  269. 0x50, 0x6f, 0x69, 0x6e, 0x74, 0x4f, 0x75, 0x74, 0x70, 0x75, 0x74, 0x5f, 0x76, 0x5f, 0x63, 0x6f, // PointOutput_v_co
  270. 0x6c, 0x6f, 0x72, 0x31, 0x20, 0x3d, 0x20, 0x69, 0x6e, 0x2e, 0x61, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, // lor1 = in.a_colo
  271. 0x72, 0x31, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x6f, 0x75, 0x74, 0x2e, 0x5f, 0x65, 0x6e, 0x74, // r1;. out._ent
  272. 0x72, 0x79, 0x50, 0x6f, 0x69, 0x6e, 0x74, 0x4f, 0x75, 0x74, 0x70, 0x75, 0x74, 0x5f, 0x76, 0x5f, // ryPointOutput_v_
  273. 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x30, 0x20, 0x3d, 0x20, 0x69, 0x6e, 0x2e, 0x61, // texcoord0 = in.a
  274. 0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x30, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, // _texcoord0;.
  275. 0x72, 0x65, 0x74, 0x75, 0x72, 0x6e, 0x20, 0x6f, 0x75, 0x74, 0x3b, 0x0a, 0x7d, 0x0a, 0x0a, 0x00, // return out;.}...
  276. 0x04, 0x05, 0x00, 0x06, 0x00, 0x01, 0x00, 0x10, 0x00, 0x40, 0x00, // .........@.
  277. };
  278. extern const uint8_t* vs_debugfont_pssl;
  279. extern const uint32_t vs_debugfont_pssl_size;