entry_sdl.cpp 33 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773774775776777778779780781782783784785786787788789790791792793794795796797798799800801802803804805806807808809810811812813814815816817818819820821822823824825826827828829830831832833834835836837838839840841842843844845846847848849850851852853854855856857858859860861862863864865866867868869870871872873874875876877878879880881882883884885886887888889890891892893894895896897898899900901902903904905906907908909910911912913914915916917918919920921922923924925926927928929930931932933934935936937938939940941942943944945946947948949950951952953954955956957958959960961962963964965966967968969970971972973974975976977978979980981982983984985986987988989990991992993994995996997998999100010011002100310041005100610071008100910101011101210131014101510161017101810191020102110221023102410251026102710281029103010311032103310341035103610371038103910401041104210431044104510461047104810491050105110521053105410551056105710581059106010611062106310641065106610671068106910701071107210731074107510761077107810791080108110821083108410851086108710881089109010911092109310941095109610971098109911001101110211031104110511061107110811091110111111121113111411151116111711181119112011211122112311241125112611271128112911301131113211331134113511361137113811391140114111421143114411451146114711481149115011511152115311541155115611571158115911601161116211631164116511661167116811691170117111721173117411751176117711781179118011811182118311841185118611871188118911901191119211931194119511961197119811991200120112021203120412051206120712081209
  1. /*
  2. * Copyright 2011-2023 Branimir Karadzic. All rights reserved.
  3. * License: https://github.com/bkaradzic/bgfx/blob/master/LICENSE
  4. */
  5. #include "entry_p.h"
  6. #if ENTRY_CONFIG_USE_SDL
  7. #if BX_PLATFORM_LINUX || BX_PLATFORM_BSD
  8. # if ENTRY_CONFIG_USE_WAYLAND
  9. # include <wayland-egl.h>
  10. # endif
  11. #elif BX_PLATFORM_WINDOWS
  12. # define SDL_MAIN_HANDLED
  13. #endif
  14. #include <bx/os.h>
  15. #include <SDL2/SDL.h>
  16. BX_PRAGMA_DIAGNOSTIC_PUSH()
  17. BX_PRAGMA_DIAGNOSTIC_IGNORED_CLANG("-Wextern-c-compat")
  18. #include <SDL2/SDL_syswm.h>
  19. BX_PRAGMA_DIAGNOSTIC_POP()
  20. #include <bgfx/platform.h>
  21. #if defined(None) // X11 defines this...
  22. # undef None
  23. #endif // defined(None)
  24. #include <bx/mutex.h>
  25. #include <bx/thread.h>
  26. #include <bx/handlealloc.h>
  27. #include <bx/readerwriter.h>
  28. #include <tinystl/allocator.h>
  29. #include <tinystl/string.h>
  30. namespace entry
  31. {
  32. ///
  33. static void* sdlNativeWindowHandle(SDL_Window* _window)
  34. {
  35. SDL_SysWMinfo wmi;
  36. SDL_VERSION(&wmi.version);
  37. if (!SDL_GetWindowWMInfo(_window, &wmi) )
  38. {
  39. return NULL;
  40. }
  41. # if BX_PLATFORM_LINUX || BX_PLATFORM_BSD
  42. # if ENTRY_CONFIG_USE_WAYLAND
  43. if (wmi.subsystem == SDL_SYSWM_WAYLAND)
  44. {
  45. wl_egl_window *win_impl = (wl_egl_window*)SDL_GetWindowData(_window, "wl_egl_window");
  46. if(!win_impl)
  47. {
  48. int width, height;
  49. SDL_GetWindowSize(_window, &width, &height);
  50. struct wl_surface* surface = wmi.info.wl.surface;
  51. if(!surface)
  52. return nullptr;
  53. win_impl = wl_egl_window_create(surface, width, height);
  54. SDL_SetWindowData(_window, "wl_egl_window", win_impl);
  55. }
  56. return (void*)(uintptr_t)win_impl;
  57. }
  58. else
  59. # endif // ENTRY_CONFIG_USE_WAYLAND
  60. return (void*)wmi.info.x11.window;
  61. # elif BX_PLATFORM_OSX || BX_PLATFORM_IOS
  62. return wmi.info.cocoa.window;
  63. # elif BX_PLATFORM_WINDOWS
  64. return wmi.info.win.window;
  65. # elif BX_PLATFORM_ANDROID
  66. return wmi.info.android.window;
  67. # endif // BX_PLATFORM_
  68. }
  69. static void sdlDestroyWindow(SDL_Window* _window)
  70. {
  71. if(!_window)
  72. return;
  73. # if BX_PLATFORM_LINUX || BX_PLATFORM_BSD
  74. # if ENTRY_CONFIG_USE_WAYLAND
  75. wl_egl_window *win_impl = (wl_egl_window*)SDL_GetWindowData(_window, "wl_egl_window");
  76. if(win_impl)
  77. {
  78. SDL_SetWindowData(_window, "wl_egl_window", nullptr);
  79. wl_egl_window_destroy(win_impl);
  80. }
  81. # endif
  82. # endif
  83. SDL_DestroyWindow(_window);
  84. }
  85. static uint8_t translateKeyModifiers(uint16_t _sdl)
  86. {
  87. uint8_t modifiers = 0;
  88. modifiers |= _sdl & KMOD_LALT ? Modifier::LeftAlt : 0;
  89. modifiers |= _sdl & KMOD_RALT ? Modifier::RightAlt : 0;
  90. modifiers |= _sdl & KMOD_LCTRL ? Modifier::LeftCtrl : 0;
  91. modifiers |= _sdl & KMOD_RCTRL ? Modifier::RightCtrl : 0;
  92. modifiers |= _sdl & KMOD_LSHIFT ? Modifier::LeftShift : 0;
  93. modifiers |= _sdl & KMOD_RSHIFT ? Modifier::RightShift : 0;
  94. modifiers |= _sdl & KMOD_LGUI ? Modifier::LeftMeta : 0;
  95. modifiers |= _sdl & KMOD_RGUI ? Modifier::RightMeta : 0;
  96. return modifiers;
  97. }
  98. static uint8_t translateKeyModifierPress(uint16_t _key)
  99. {
  100. uint8_t modifier;
  101. switch (_key)
  102. {
  103. case SDL_SCANCODE_LALT: { modifier = Modifier::LeftAlt; } break;
  104. case SDL_SCANCODE_RALT: { modifier = Modifier::RightAlt; } break;
  105. case SDL_SCANCODE_LCTRL: { modifier = Modifier::LeftCtrl; } break;
  106. case SDL_SCANCODE_RCTRL: { modifier = Modifier::RightCtrl; } break;
  107. case SDL_SCANCODE_LSHIFT: { modifier = Modifier::LeftShift; } break;
  108. case SDL_SCANCODE_RSHIFT: { modifier = Modifier::RightShift; } break;
  109. case SDL_SCANCODE_LGUI: { modifier = Modifier::LeftMeta; } break;
  110. case SDL_SCANCODE_RGUI: { modifier = Modifier::RightMeta; } break;
  111. default: { modifier = 0; } break;
  112. }
  113. return modifier;
  114. }
  115. static uint8_t s_translateKey[256];
  116. static void initTranslateKey(uint16_t _sdl, Key::Enum _key)
  117. {
  118. BX_ASSERT(_sdl < BX_COUNTOF(s_translateKey), "Out of bounds %d.", _sdl);
  119. s_translateKey[_sdl&0xff] = (uint8_t)_key;
  120. }
  121. static Key::Enum translateKey(SDL_Scancode _sdl)
  122. {
  123. return (Key::Enum)s_translateKey[_sdl&0xff];
  124. }
  125. static uint8_t s_translateGamepad[256];
  126. static void initTranslateGamepad(uint8_t _sdl, Key::Enum _button)
  127. {
  128. s_translateGamepad[_sdl] = _button;
  129. }
  130. static Key::Enum translateGamepad(uint8_t _sdl)
  131. {
  132. return Key::Enum(s_translateGamepad[_sdl]);
  133. }
  134. static uint8_t s_translateGamepadAxis[256];
  135. static void initTranslateGamepadAxis(uint8_t _sdl, GamepadAxis::Enum _axis)
  136. {
  137. s_translateGamepadAxis[_sdl] = uint8_t(_axis);
  138. }
  139. static GamepadAxis::Enum translateGamepadAxis(uint8_t _sdl)
  140. {
  141. return GamepadAxis::Enum(s_translateGamepadAxis[_sdl]);
  142. }
  143. struct AxisDpadRemap
  144. {
  145. Key::Enum first;
  146. Key::Enum second;
  147. };
  148. static AxisDpadRemap s_axisDpad[] =
  149. {
  150. { Key::GamepadLeft, Key::GamepadRight },
  151. { Key::GamepadUp, Key::GamepadDown },
  152. { Key::None, Key::None },
  153. { Key::GamepadLeft, Key::GamepadRight },
  154. { Key::GamepadUp, Key::GamepadDown },
  155. { Key::None, Key::None },
  156. };
  157. struct GamepadSDL
  158. {
  159. GamepadSDL()
  160. : m_controller(NULL)
  161. , m_jid(INT32_MAX)
  162. {
  163. bx::memSet(m_value, 0, sizeof(m_value) );
  164. // Deadzone values from xinput.h
  165. m_deadzone[GamepadAxis::LeftX ] =
  166. m_deadzone[GamepadAxis::LeftY ] = 7849;
  167. m_deadzone[GamepadAxis::RightX] =
  168. m_deadzone[GamepadAxis::RightY] = 8689;
  169. m_deadzone[GamepadAxis::LeftZ ] =
  170. m_deadzone[GamepadAxis::RightZ] = 30;
  171. }
  172. void create(const SDL_JoyDeviceEvent& _jev)
  173. {
  174. m_joystick = SDL_JoystickOpen(_jev.which);
  175. SDL_Joystick* joystick = m_joystick;
  176. m_jid = SDL_JoystickInstanceID(joystick);
  177. }
  178. void create(const SDL_ControllerDeviceEvent& _cev)
  179. {
  180. m_controller = SDL_GameControllerOpen(_cev.which);
  181. SDL_Joystick* joystick = SDL_GameControllerGetJoystick(m_controller);
  182. m_jid = SDL_JoystickInstanceID(joystick);
  183. }
  184. void update(EventQueue& _eventQueue, WindowHandle _handle, GamepadHandle _gamepad, GamepadAxis::Enum _axis, int32_t _value)
  185. {
  186. if (filter(_axis, &_value) )
  187. {
  188. _eventQueue.postAxisEvent(_handle, _gamepad, _axis, _value);
  189. if (Key::None != s_axisDpad[_axis].first)
  190. {
  191. if (_value == 0)
  192. {
  193. _eventQueue.postKeyEvent(_handle, s_axisDpad[_axis].first, 0, false);
  194. _eventQueue.postKeyEvent(_handle, s_axisDpad[_axis].second, 0, false);
  195. }
  196. else
  197. {
  198. _eventQueue.postKeyEvent(_handle
  199. , 0 > _value ? s_axisDpad[_axis].first : s_axisDpad[_axis].second
  200. , 0
  201. , true
  202. );
  203. }
  204. }
  205. }
  206. }
  207. void destroy()
  208. {
  209. if (NULL != m_controller)
  210. {
  211. SDL_GameControllerClose(m_controller);
  212. m_controller = NULL;
  213. }
  214. if (NULL != m_joystick)
  215. {
  216. SDL_JoystickClose(m_joystick);
  217. m_joystick = NULL;
  218. }
  219. m_jid = INT32_MAX;
  220. }
  221. bool filter(GamepadAxis::Enum _axis, int32_t* _value)
  222. {
  223. const int32_t old = m_value[_axis];
  224. const int32_t deadzone = m_deadzone[_axis];
  225. int32_t value = *_value;
  226. value = value > deadzone || value < -deadzone ? value : 0;
  227. m_value[_axis] = value;
  228. *_value = value;
  229. return old != value;
  230. }
  231. int32_t m_value[GamepadAxis::Count];
  232. int32_t m_deadzone[GamepadAxis::Count];
  233. SDL_Joystick* m_joystick;
  234. SDL_GameController* m_controller;
  235. // SDL_Haptic* m_haptic;
  236. SDL_JoystickID m_jid;
  237. };
  238. struct MainThreadEntry
  239. {
  240. int m_argc;
  241. char** m_argv;
  242. static int32_t threadFunc(bx::Thread* _thread, void* _userData);
  243. };
  244. struct Msg
  245. {
  246. Msg()
  247. : m_x(0)
  248. , m_y(0)
  249. , m_width(0)
  250. , m_height(0)
  251. , m_flags(0)
  252. , m_flagsEnabled(false)
  253. {
  254. }
  255. int32_t m_x;
  256. int32_t m_y;
  257. uint32_t m_width;
  258. uint32_t m_height;
  259. uint32_t m_flags;
  260. tinystl::string m_title;
  261. bool m_flagsEnabled;
  262. };
  263. static uint32_t s_userEventStart;
  264. enum SDL_USER_WINDOW
  265. {
  266. SDL_USER_WINDOW_CREATE,
  267. SDL_USER_WINDOW_DESTROY,
  268. SDL_USER_WINDOW_SET_TITLE,
  269. SDL_USER_WINDOW_SET_FLAGS,
  270. SDL_USER_WINDOW_SET_POS,
  271. SDL_USER_WINDOW_SET_SIZE,
  272. SDL_USER_WINDOW_TOGGLE_FRAME,
  273. SDL_USER_WINDOW_TOGGLE_FULL_SCREEN,
  274. SDL_USER_WINDOW_MOUSE_LOCK,
  275. };
  276. static void sdlPostEvent(SDL_USER_WINDOW _type, WindowHandle _handle, Msg* _msg = NULL, uint32_t _code = 0)
  277. {
  278. SDL_Event event;
  279. SDL_UserEvent& uev = event.user;
  280. uev.type = s_userEventStart + _type;
  281. union { void* p; WindowHandle h; } cast;
  282. cast.h = _handle;
  283. uev.data1 = cast.p;
  284. uev.data2 = _msg;
  285. uev.code = _code;
  286. SDL_PushEvent(&event);
  287. }
  288. static WindowHandle getWindowHandle(const SDL_UserEvent& _uev)
  289. {
  290. union { void* p; WindowHandle h; } cast;
  291. cast.p = _uev.data1;
  292. return cast.h;
  293. }
  294. struct Context
  295. {
  296. Context()
  297. : m_width(ENTRY_DEFAULT_WIDTH)
  298. , m_height(ENTRY_DEFAULT_HEIGHT)
  299. , m_aspectRatio(16.0f/9.0f)
  300. , m_mx(0)
  301. , m_my(0)
  302. , m_mz(0)
  303. , m_mouseLock(false)
  304. , m_fullscreen(false)
  305. {
  306. bx::memSet(s_translateKey, 0, sizeof(s_translateKey) );
  307. initTranslateKey(SDL_SCANCODE_ESCAPE, Key::Esc);
  308. initTranslateKey(SDL_SCANCODE_RETURN, Key::Return);
  309. initTranslateKey(SDL_SCANCODE_TAB, Key::Tab);
  310. initTranslateKey(SDL_SCANCODE_BACKSPACE, Key::Backspace);
  311. initTranslateKey(SDL_SCANCODE_SPACE, Key::Space);
  312. initTranslateKey(SDL_SCANCODE_UP, Key::Up);
  313. initTranslateKey(SDL_SCANCODE_DOWN, Key::Down);
  314. initTranslateKey(SDL_SCANCODE_LEFT, Key::Left);
  315. initTranslateKey(SDL_SCANCODE_RIGHT, Key::Right);
  316. initTranslateKey(SDL_SCANCODE_PAGEUP, Key::PageUp);
  317. initTranslateKey(SDL_SCANCODE_PAGEDOWN, Key::PageDown);
  318. initTranslateKey(SDL_SCANCODE_HOME, Key::Home);
  319. initTranslateKey(SDL_SCANCODE_END, Key::End);
  320. initTranslateKey(SDL_SCANCODE_PRINTSCREEN, Key::Print);
  321. initTranslateKey(SDL_SCANCODE_KP_PLUS, Key::Plus);
  322. initTranslateKey(SDL_SCANCODE_EQUALS, Key::Plus);
  323. initTranslateKey(SDL_SCANCODE_KP_MINUS, Key::Minus);
  324. initTranslateKey(SDL_SCANCODE_MINUS, Key::Minus);
  325. initTranslateKey(SDL_SCANCODE_GRAVE, Key::Tilde);
  326. initTranslateKey(SDL_SCANCODE_KP_COMMA, Key::Comma);
  327. initTranslateKey(SDL_SCANCODE_COMMA, Key::Comma);
  328. initTranslateKey(SDL_SCANCODE_KP_PERIOD, Key::Period);
  329. initTranslateKey(SDL_SCANCODE_PERIOD, Key::Period);
  330. initTranslateKey(SDL_SCANCODE_SLASH, Key::Slash);
  331. initTranslateKey(SDL_SCANCODE_F1, Key::F1);
  332. initTranslateKey(SDL_SCANCODE_F2, Key::F2);
  333. initTranslateKey(SDL_SCANCODE_F3, Key::F3);
  334. initTranslateKey(SDL_SCANCODE_F4, Key::F4);
  335. initTranslateKey(SDL_SCANCODE_F5, Key::F5);
  336. initTranslateKey(SDL_SCANCODE_F6, Key::F6);
  337. initTranslateKey(SDL_SCANCODE_F7, Key::F7);
  338. initTranslateKey(SDL_SCANCODE_F8, Key::F8);
  339. initTranslateKey(SDL_SCANCODE_F9, Key::F9);
  340. initTranslateKey(SDL_SCANCODE_F10, Key::F10);
  341. initTranslateKey(SDL_SCANCODE_F11, Key::F11);
  342. initTranslateKey(SDL_SCANCODE_F12, Key::F12);
  343. initTranslateKey(SDL_SCANCODE_KP_0, Key::NumPad0);
  344. initTranslateKey(SDL_SCANCODE_KP_1, Key::NumPad1);
  345. initTranslateKey(SDL_SCANCODE_KP_2, Key::NumPad2);
  346. initTranslateKey(SDL_SCANCODE_KP_3, Key::NumPad3);
  347. initTranslateKey(SDL_SCANCODE_KP_4, Key::NumPad4);
  348. initTranslateKey(SDL_SCANCODE_KP_5, Key::NumPad5);
  349. initTranslateKey(SDL_SCANCODE_KP_6, Key::NumPad6);
  350. initTranslateKey(SDL_SCANCODE_KP_7, Key::NumPad7);
  351. initTranslateKey(SDL_SCANCODE_KP_8, Key::NumPad8);
  352. initTranslateKey(SDL_SCANCODE_KP_9, Key::NumPad9);
  353. initTranslateKey(SDL_SCANCODE_0, Key::Key0);
  354. initTranslateKey(SDL_SCANCODE_1, Key::Key1);
  355. initTranslateKey(SDL_SCANCODE_2, Key::Key2);
  356. initTranslateKey(SDL_SCANCODE_3, Key::Key3);
  357. initTranslateKey(SDL_SCANCODE_4, Key::Key4);
  358. initTranslateKey(SDL_SCANCODE_5, Key::Key5);
  359. initTranslateKey(SDL_SCANCODE_6, Key::Key6);
  360. initTranslateKey(SDL_SCANCODE_7, Key::Key7);
  361. initTranslateKey(SDL_SCANCODE_8, Key::Key8);
  362. initTranslateKey(SDL_SCANCODE_9, Key::Key9);
  363. initTranslateKey(SDL_SCANCODE_A, Key::KeyA);
  364. initTranslateKey(SDL_SCANCODE_B, Key::KeyB);
  365. initTranslateKey(SDL_SCANCODE_C, Key::KeyC);
  366. initTranslateKey(SDL_SCANCODE_D, Key::KeyD);
  367. initTranslateKey(SDL_SCANCODE_E, Key::KeyE);
  368. initTranslateKey(SDL_SCANCODE_F, Key::KeyF);
  369. initTranslateKey(SDL_SCANCODE_G, Key::KeyG);
  370. initTranslateKey(SDL_SCANCODE_H, Key::KeyH);
  371. initTranslateKey(SDL_SCANCODE_I, Key::KeyI);
  372. initTranslateKey(SDL_SCANCODE_J, Key::KeyJ);
  373. initTranslateKey(SDL_SCANCODE_K, Key::KeyK);
  374. initTranslateKey(SDL_SCANCODE_L, Key::KeyL);
  375. initTranslateKey(SDL_SCANCODE_M, Key::KeyM);
  376. initTranslateKey(SDL_SCANCODE_N, Key::KeyN);
  377. initTranslateKey(SDL_SCANCODE_O, Key::KeyO);
  378. initTranslateKey(SDL_SCANCODE_P, Key::KeyP);
  379. initTranslateKey(SDL_SCANCODE_Q, Key::KeyQ);
  380. initTranslateKey(SDL_SCANCODE_R, Key::KeyR);
  381. initTranslateKey(SDL_SCANCODE_S, Key::KeyS);
  382. initTranslateKey(SDL_SCANCODE_T, Key::KeyT);
  383. initTranslateKey(SDL_SCANCODE_U, Key::KeyU);
  384. initTranslateKey(SDL_SCANCODE_V, Key::KeyV);
  385. initTranslateKey(SDL_SCANCODE_W, Key::KeyW);
  386. initTranslateKey(SDL_SCANCODE_X, Key::KeyX);
  387. initTranslateKey(SDL_SCANCODE_Y, Key::KeyY);
  388. initTranslateKey(SDL_SCANCODE_Z, Key::KeyZ);
  389. bx::memSet(s_translateGamepad, uint8_t(Key::Count), sizeof(s_translateGamepad) );
  390. initTranslateGamepad(SDL_CONTROLLER_BUTTON_A, Key::GamepadA);
  391. initTranslateGamepad(SDL_CONTROLLER_BUTTON_B, Key::GamepadB);
  392. initTranslateGamepad(SDL_CONTROLLER_BUTTON_X, Key::GamepadX);
  393. initTranslateGamepad(SDL_CONTROLLER_BUTTON_Y, Key::GamepadY);
  394. initTranslateGamepad(SDL_CONTROLLER_BUTTON_LEFTSTICK, Key::GamepadThumbL);
  395. initTranslateGamepad(SDL_CONTROLLER_BUTTON_RIGHTSTICK, Key::GamepadThumbR);
  396. initTranslateGamepad(SDL_CONTROLLER_BUTTON_LEFTSHOULDER, Key::GamepadShoulderL);
  397. initTranslateGamepad(SDL_CONTROLLER_BUTTON_RIGHTSHOULDER, Key::GamepadShoulderR);
  398. initTranslateGamepad(SDL_CONTROLLER_BUTTON_DPAD_UP, Key::GamepadUp);
  399. initTranslateGamepad(SDL_CONTROLLER_BUTTON_DPAD_DOWN, Key::GamepadDown);
  400. initTranslateGamepad(SDL_CONTROLLER_BUTTON_DPAD_LEFT, Key::GamepadLeft);
  401. initTranslateGamepad(SDL_CONTROLLER_BUTTON_DPAD_RIGHT, Key::GamepadRight);
  402. initTranslateGamepad(SDL_CONTROLLER_BUTTON_BACK, Key::GamepadBack);
  403. initTranslateGamepad(SDL_CONTROLLER_BUTTON_START, Key::GamepadStart);
  404. initTranslateGamepad(SDL_CONTROLLER_BUTTON_GUIDE, Key::GamepadGuide);
  405. bx::memSet(s_translateGamepadAxis, uint8_t(GamepadAxis::Count), sizeof(s_translateGamepadAxis) );
  406. initTranslateGamepadAxis(SDL_CONTROLLER_AXIS_LEFTX, GamepadAxis::LeftX);
  407. initTranslateGamepadAxis(SDL_CONTROLLER_AXIS_LEFTY, GamepadAxis::LeftY);
  408. initTranslateGamepadAxis(SDL_CONTROLLER_AXIS_TRIGGERLEFT, GamepadAxis::LeftZ);
  409. initTranslateGamepadAxis(SDL_CONTROLLER_AXIS_RIGHTX, GamepadAxis::RightX);
  410. initTranslateGamepadAxis(SDL_CONTROLLER_AXIS_RIGHTY, GamepadAxis::RightY);
  411. initTranslateGamepadAxis(SDL_CONTROLLER_AXIS_TRIGGERRIGHT, GamepadAxis::RightZ);
  412. }
  413. int run(int _argc, char** _argv)
  414. {
  415. m_mte.m_argc = _argc;
  416. m_mte.m_argv = _argv;
  417. SDL_Init(0
  418. | SDL_INIT_GAMECONTROLLER
  419. );
  420. m_windowAlloc.alloc();
  421. m_window[0] = SDL_CreateWindow("bgfx"
  422. , SDL_WINDOWPOS_UNDEFINED
  423. , SDL_WINDOWPOS_UNDEFINED
  424. , m_width
  425. , m_height
  426. , SDL_WINDOW_SHOWN
  427. | SDL_WINDOW_RESIZABLE
  428. );
  429. m_flags[0] = 0
  430. | ENTRY_WINDOW_FLAG_ASPECT_RATIO
  431. | ENTRY_WINDOW_FLAG_FRAME
  432. ;
  433. s_userEventStart = SDL_RegisterEvents(7);
  434. bgfx::renderFrame();
  435. m_thread.init(MainThreadEntry::threadFunc, &m_mte);
  436. // Force window resolution...
  437. WindowHandle defaultWindow = { 0 };
  438. setWindowSize(defaultWindow, m_width, m_height, true);
  439. SDL_EventState(SDL_DROPFILE, SDL_ENABLE);
  440. bx::FileReaderI* reader = NULL;
  441. while (NULL == reader)
  442. {
  443. reader = getFileReader();
  444. bx::sleep(100);
  445. }
  446. if (bx::open(reader, "gamecontrollerdb.txt") )
  447. {
  448. bx::AllocatorI* allocator = getAllocator();
  449. uint32_t size = (uint32_t)bx::getSize(reader);
  450. void* data = bx::alloc(allocator, size + 1);
  451. bx::read(reader, data, size, bx::ErrorAssert{});
  452. bx::close(reader);
  453. ((char*)data)[size] = '\0';
  454. if (SDL_GameControllerAddMapping( (char*)data) < 0) {
  455. DBG("SDL game controller add mapping failed: %s", SDL_GetError());
  456. }
  457. bx::free(allocator, data);
  458. }
  459. bool exit = false;
  460. SDL_Event event;
  461. while (!exit)
  462. {
  463. bgfx::renderFrame();
  464. while (SDL_PollEvent(&event) )
  465. {
  466. switch (event.type)
  467. {
  468. case SDL_QUIT:
  469. m_eventQueue.postExitEvent();
  470. exit = true;
  471. break;
  472. case SDL_MOUSEMOTION:
  473. {
  474. const SDL_MouseMotionEvent& mev = event.motion;
  475. m_mx = mev.x;
  476. m_my = mev.y;
  477. WindowHandle handle = findHandle(mev.windowID);
  478. if (isValid(handle) )
  479. {
  480. m_eventQueue.postMouseEvent(handle, m_mx, m_my, m_mz);
  481. }
  482. }
  483. break;
  484. case SDL_MOUSEBUTTONDOWN:
  485. case SDL_MOUSEBUTTONUP:
  486. {
  487. const SDL_MouseButtonEvent& mev = event.button;
  488. WindowHandle handle = findHandle(mev.windowID);
  489. if (isValid(handle) )
  490. {
  491. MouseButton::Enum button;
  492. switch (mev.button)
  493. {
  494. default:
  495. case SDL_BUTTON_LEFT: button = MouseButton::Left; break;
  496. case SDL_BUTTON_MIDDLE: button = MouseButton::Middle; break;
  497. case SDL_BUTTON_RIGHT: button = MouseButton::Right; break;
  498. }
  499. m_eventQueue.postMouseEvent(handle
  500. , mev.x
  501. , mev.y
  502. , m_mz
  503. , button
  504. , mev.type == SDL_MOUSEBUTTONDOWN
  505. );
  506. }
  507. }
  508. break;
  509. case SDL_MOUSEWHEEL:
  510. {
  511. const SDL_MouseWheelEvent& mev = event.wheel;
  512. m_mz += mev.y;
  513. WindowHandle handle = findHandle(mev.windowID);
  514. if (isValid(handle) )
  515. {
  516. m_eventQueue.postMouseEvent(handle, m_mx, m_my, m_mz);
  517. }
  518. }
  519. break;
  520. case SDL_TEXTINPUT:
  521. {
  522. const SDL_TextInputEvent& tev = event.text;
  523. WindowHandle handle = findHandle(tev.windowID);
  524. if (isValid(handle) )
  525. {
  526. m_eventQueue.postCharEvent(handle, 1, (const uint8_t*)tev.text);
  527. }
  528. }
  529. break;
  530. case SDL_KEYDOWN:
  531. {
  532. const SDL_KeyboardEvent& kev = event.key;
  533. WindowHandle handle = findHandle(kev.windowID);
  534. if (isValid(handle) )
  535. {
  536. uint8_t modifiers = translateKeyModifiers(kev.keysym.mod);
  537. Key::Enum key = translateKey(kev.keysym.scancode);
  538. #if 0
  539. DBG("SDL scancode %d, key %d, name %s, key name %s"
  540. , kev.keysym.scancode
  541. , key
  542. , SDL_GetScancodeName(kev.keysym.scancode)
  543. , SDL_GetKeyName(kev.keysym.scancode)
  544. );
  545. #endif // 0
  546. /// If you only press (e.g.) 'shift' and nothing else, then key == 'shift', modifier == 0.
  547. /// Further along, pressing 'shift' + 'ctrl' would be: key == 'shift', modifier == 'ctrl.
  548. if (0 == key && 0 == modifiers)
  549. {
  550. modifiers = translateKeyModifierPress(kev.keysym.scancode);
  551. }
  552. if (Key::Esc == key)
  553. {
  554. uint8_t pressedChar[4];
  555. pressedChar[0] = 0x1b;
  556. m_eventQueue.postCharEvent(handle, 1, pressedChar);
  557. }
  558. else if (Key::Return == key)
  559. {
  560. uint8_t pressedChar[4];
  561. pressedChar[0] = 0x0d;
  562. m_eventQueue.postCharEvent(handle, 1, pressedChar);
  563. }
  564. else if (Key::Backspace == key)
  565. {
  566. uint8_t pressedChar[4];
  567. pressedChar[0] = 0x08;
  568. m_eventQueue.postCharEvent(handle, 1, pressedChar);
  569. }
  570. m_eventQueue.postKeyEvent(handle, key, modifiers, kev.state == SDL_PRESSED);
  571. }
  572. }
  573. break;
  574. case SDL_KEYUP:
  575. {
  576. const SDL_KeyboardEvent& kev = event.key;
  577. WindowHandle handle = findHandle(kev.windowID);
  578. if (isValid(handle) )
  579. {
  580. uint8_t modifiers = translateKeyModifiers(kev.keysym.mod);
  581. Key::Enum key = translateKey(kev.keysym.scancode);
  582. m_eventQueue.postKeyEvent(handle, key, modifiers, kev.state == SDL_PRESSED);
  583. }
  584. }
  585. break;
  586. case SDL_WINDOWEVENT:
  587. {
  588. const SDL_WindowEvent& wev = event.window;
  589. switch (wev.event)
  590. {
  591. case SDL_WINDOWEVENT_RESIZED:
  592. case SDL_WINDOWEVENT_SIZE_CHANGED:
  593. {
  594. WindowHandle handle = findHandle(wev.windowID);
  595. setWindowSize(handle, wev.data1, wev.data2);
  596. }
  597. break;
  598. case SDL_WINDOWEVENT_SHOWN:
  599. case SDL_WINDOWEVENT_HIDDEN:
  600. case SDL_WINDOWEVENT_EXPOSED:
  601. case SDL_WINDOWEVENT_MOVED:
  602. case SDL_WINDOWEVENT_MINIMIZED:
  603. case SDL_WINDOWEVENT_MAXIMIZED:
  604. case SDL_WINDOWEVENT_RESTORED:
  605. case SDL_WINDOWEVENT_ENTER:
  606. case SDL_WINDOWEVENT_LEAVE:
  607. case SDL_WINDOWEVENT_FOCUS_GAINED:
  608. case SDL_WINDOWEVENT_FOCUS_LOST:
  609. break;
  610. case SDL_WINDOWEVENT_CLOSE:
  611. {
  612. WindowHandle handle = findHandle(wev.windowID);
  613. if (0 == handle.idx)
  614. {
  615. m_eventQueue.postExitEvent();
  616. exit = true;
  617. }
  618. }
  619. break;
  620. }
  621. }
  622. break;
  623. case SDL_JOYAXISMOTION:
  624. {
  625. const SDL_JoyAxisEvent& jev = event.jaxis;
  626. GamepadHandle handle = findGamepad(jev.which);
  627. if (isValid(handle) )
  628. {
  629. GamepadAxis::Enum axis = translateGamepadAxis(jev.axis);
  630. m_gamepad[handle.idx].update(m_eventQueue, defaultWindow, handle, axis, jev.value);
  631. }
  632. }
  633. break;
  634. case SDL_CONTROLLERAXISMOTION:
  635. {
  636. const SDL_ControllerAxisEvent& aev = event.caxis;
  637. GamepadHandle handle = findGamepad(aev.which);
  638. if (isValid(handle) )
  639. {
  640. GamepadAxis::Enum axis = translateGamepadAxis(aev.axis);
  641. m_gamepad[handle.idx].update(m_eventQueue, defaultWindow, handle, axis, aev.value);
  642. }
  643. }
  644. break;
  645. case SDL_JOYBUTTONDOWN:
  646. case SDL_JOYBUTTONUP:
  647. {
  648. const SDL_JoyButtonEvent& bev = event.jbutton;
  649. GamepadHandle handle = findGamepad(bev.which);
  650. if (isValid(handle) )
  651. {
  652. Key::Enum key = translateGamepad(bev.button);
  653. if (Key::Count != key)
  654. {
  655. m_eventQueue.postKeyEvent(defaultWindow, key, 0, event.type == SDL_JOYBUTTONDOWN);
  656. }
  657. }
  658. }
  659. break;
  660. case SDL_CONTROLLERBUTTONDOWN:
  661. case SDL_CONTROLLERBUTTONUP:
  662. {
  663. const SDL_ControllerButtonEvent& bev = event.cbutton;
  664. GamepadHandle handle = findGamepad(bev.which);
  665. if (isValid(handle) )
  666. {
  667. Key::Enum key = translateGamepad(bev.button);
  668. if (Key::Count != key)
  669. {
  670. m_eventQueue.postKeyEvent(defaultWindow, key, 0, event.type == SDL_CONTROLLERBUTTONDOWN);
  671. }
  672. }
  673. }
  674. break;
  675. case SDL_JOYDEVICEADDED:
  676. {
  677. GamepadHandle handle = { m_gamepadAlloc.alloc() };
  678. if (isValid(handle) )
  679. {
  680. const SDL_JoyDeviceEvent& jev = event.jdevice;
  681. m_gamepad[handle.idx].create(jev);
  682. m_eventQueue.postGamepadEvent(defaultWindow, handle, true);
  683. }
  684. }
  685. break;
  686. case SDL_JOYDEVICEREMOVED:
  687. {
  688. const SDL_JoyDeviceEvent& jev = event.jdevice;
  689. GamepadHandle handle = findGamepad(jev.which);
  690. if (isValid(handle) )
  691. {
  692. m_gamepad[handle.idx].destroy();
  693. m_gamepadAlloc.free(handle.idx);
  694. m_eventQueue.postGamepadEvent(defaultWindow, handle, false);
  695. }
  696. }
  697. break;
  698. case SDL_CONTROLLERDEVICEADDED:
  699. {
  700. GamepadHandle handle = { m_gamepadAlloc.alloc() };
  701. if (isValid(handle) )
  702. {
  703. const SDL_ControllerDeviceEvent& cev = event.cdevice;
  704. m_gamepad[handle.idx].create(cev);
  705. m_eventQueue.postGamepadEvent(defaultWindow, handle, true);
  706. }
  707. }
  708. break;
  709. case SDL_CONTROLLERDEVICEREMAPPED:
  710. {
  711. }
  712. break;
  713. case SDL_CONTROLLERDEVICEREMOVED:
  714. {
  715. const SDL_ControllerDeviceEvent& cev = event.cdevice;
  716. GamepadHandle handle = findGamepad(cev.which);
  717. if (isValid(handle) )
  718. {
  719. m_gamepad[handle.idx].destroy();
  720. m_gamepadAlloc.free(handle.idx);
  721. m_eventQueue.postGamepadEvent(defaultWindow, handle, false);
  722. }
  723. }
  724. break;
  725. case SDL_DROPFILE:
  726. {
  727. const SDL_DropEvent& dev = event.drop;
  728. WindowHandle handle = defaultWindow; //findHandle(dev.windowID);
  729. if (isValid(handle) )
  730. {
  731. m_eventQueue.postDropFileEvent(handle, dev.file);
  732. SDL_free(dev.file);
  733. }
  734. }
  735. break;
  736. default:
  737. {
  738. const SDL_UserEvent& uev = event.user;
  739. switch (uev.type - s_userEventStart)
  740. {
  741. case SDL_USER_WINDOW_CREATE:
  742. {
  743. WindowHandle handle = getWindowHandle(uev);
  744. Msg* msg = (Msg*)uev.data2;
  745. m_window[handle.idx] = SDL_CreateWindow(msg->m_title.c_str()
  746. , msg->m_x
  747. , msg->m_y
  748. , msg->m_width
  749. , msg->m_height
  750. , SDL_WINDOW_SHOWN
  751. | SDL_WINDOW_RESIZABLE
  752. );
  753. m_flags[handle.idx] = msg->m_flags;
  754. void* nwh = sdlNativeWindowHandle(m_window[handle.idx]);
  755. if (NULL != nwh)
  756. {
  757. m_eventQueue.postSizeEvent(handle, msg->m_width, msg->m_height);
  758. m_eventQueue.postWindowEvent(handle, nwh);
  759. }
  760. delete msg;
  761. }
  762. break;
  763. case SDL_USER_WINDOW_DESTROY:
  764. {
  765. WindowHandle handle = getWindowHandle(uev);
  766. if (isValid(handle) )
  767. {
  768. m_eventQueue.postWindowEvent(handle);
  769. sdlDestroyWindow(m_window[handle.idx]);
  770. m_window[handle.idx] = NULL;
  771. }
  772. }
  773. break;
  774. case SDL_USER_WINDOW_SET_TITLE:
  775. {
  776. WindowHandle handle = getWindowHandle(uev);
  777. Msg* msg = (Msg*)uev.data2;
  778. if (isValid(handle) )
  779. {
  780. SDL_SetWindowTitle(m_window[handle.idx], msg->m_title.c_str() );
  781. }
  782. delete msg;
  783. }
  784. break;
  785. case SDL_USER_WINDOW_SET_FLAGS:
  786. {
  787. WindowHandle handle = getWindowHandle(uev);
  788. Msg* msg = (Msg*)uev.data2;
  789. if (msg->m_flagsEnabled)
  790. {
  791. m_flags[handle.idx] |= msg->m_flags;
  792. }
  793. else
  794. {
  795. m_flags[handle.idx] &= ~msg->m_flags;
  796. }
  797. delete msg;
  798. }
  799. break;
  800. case SDL_USER_WINDOW_SET_POS:
  801. {
  802. WindowHandle handle = getWindowHandle(uev);
  803. Msg* msg = (Msg*)uev.data2;
  804. SDL_SetWindowPosition(m_window[handle.idx], msg->m_x, msg->m_y);
  805. delete msg;
  806. }
  807. break;
  808. case SDL_USER_WINDOW_SET_SIZE:
  809. {
  810. WindowHandle handle = getWindowHandle(uev);
  811. Msg* msg = (Msg*)uev.data2;
  812. if (isValid(handle) )
  813. {
  814. setWindowSize(handle, msg->m_width, msg->m_height);
  815. }
  816. delete msg;
  817. }
  818. break;
  819. case SDL_USER_WINDOW_TOGGLE_FRAME:
  820. {
  821. WindowHandle handle = getWindowHandle(uev);
  822. if (isValid(handle) )
  823. {
  824. m_flags[handle.idx] ^= ENTRY_WINDOW_FLAG_FRAME;
  825. SDL_SetWindowBordered(m_window[handle.idx], (SDL_bool)!!(m_flags[handle.idx] & ENTRY_WINDOW_FLAG_FRAME) );
  826. }
  827. }
  828. break;
  829. case SDL_USER_WINDOW_TOGGLE_FULL_SCREEN:
  830. {
  831. WindowHandle handle = getWindowHandle(uev);
  832. m_fullscreen = !m_fullscreen;
  833. SDL_SetWindowFullscreen(m_window[handle.idx], m_fullscreen ? SDL_WINDOW_FULLSCREEN_DESKTOP : 0);
  834. }
  835. break;
  836. case SDL_USER_WINDOW_MOUSE_LOCK:
  837. {
  838. SDL_SetRelativeMouseMode(!!uev.code ? SDL_TRUE : SDL_FALSE);
  839. }
  840. break;
  841. default:
  842. break;
  843. }
  844. }
  845. break;
  846. }
  847. }
  848. }
  849. while (bgfx::RenderFrame::NoContext != bgfx::renderFrame() ) {};
  850. m_thread.shutdown();
  851. sdlDestroyWindow(m_window[0]);
  852. SDL_Quit();
  853. return m_thread.getExitCode();
  854. }
  855. WindowHandle findHandle(uint32_t _windowId)
  856. {
  857. SDL_Window* window = SDL_GetWindowFromID(_windowId);
  858. return findHandle(window);
  859. }
  860. WindowHandle findHandle(SDL_Window* _window)
  861. {
  862. bx::MutexScope scope(m_lock);
  863. for (uint32_t ii = 0, num = m_windowAlloc.getNumHandles(); ii < num; ++ii)
  864. {
  865. uint16_t idx = m_windowAlloc.getHandleAt(ii);
  866. if (_window == m_window[idx])
  867. {
  868. WindowHandle handle = { idx };
  869. return handle;
  870. }
  871. }
  872. WindowHandle invalid = { UINT16_MAX };
  873. return invalid;
  874. }
  875. void setWindowSize(WindowHandle _handle, uint32_t _width, uint32_t _height, bool _force = false)
  876. {
  877. if (_width != m_width
  878. || _height != m_height
  879. || _force)
  880. {
  881. m_width = _width;
  882. m_height = _height;
  883. SDL_SetWindowSize(m_window[_handle.idx], m_width, m_height);
  884. m_eventQueue.postSizeEvent(_handle, m_width, m_height);
  885. }
  886. }
  887. GamepadHandle findGamepad(SDL_JoystickID _jid)
  888. {
  889. for (uint32_t ii = 0, num = m_gamepadAlloc.getNumHandles(); ii < num; ++ii)
  890. {
  891. uint16_t idx = m_gamepadAlloc.getHandleAt(ii);
  892. if (_jid == m_gamepad[idx].m_jid)
  893. {
  894. GamepadHandle handle = { idx };
  895. return handle;
  896. }
  897. }
  898. GamepadHandle invalid = { UINT16_MAX };
  899. return invalid;
  900. }
  901. MainThreadEntry m_mte;
  902. bx::Thread m_thread;
  903. EventQueue m_eventQueue;
  904. bx::Mutex m_lock;
  905. bx::HandleAllocT<ENTRY_CONFIG_MAX_WINDOWS> m_windowAlloc;
  906. SDL_Window* m_window[ENTRY_CONFIG_MAX_WINDOWS];
  907. uint32_t m_flags[ENTRY_CONFIG_MAX_WINDOWS];
  908. bx::HandleAllocT<ENTRY_CONFIG_MAX_GAMEPADS> m_gamepadAlloc;
  909. GamepadSDL m_gamepad[ENTRY_CONFIG_MAX_GAMEPADS];
  910. uint32_t m_width;
  911. uint32_t m_height;
  912. float m_aspectRatio;
  913. int32_t m_mx;
  914. int32_t m_my;
  915. int32_t m_mz;
  916. bool m_mouseLock;
  917. bool m_fullscreen;
  918. };
  919. static Context s_ctx;
  920. const Event* poll()
  921. {
  922. return s_ctx.m_eventQueue.poll();
  923. }
  924. const Event* poll(WindowHandle _handle)
  925. {
  926. return s_ctx.m_eventQueue.poll(_handle);
  927. }
  928. void release(const Event* _event)
  929. {
  930. s_ctx.m_eventQueue.release(_event);
  931. }
  932. WindowHandle createWindow(int32_t _x, int32_t _y, uint32_t _width, uint32_t _height, uint32_t _flags, const char* _title)
  933. {
  934. bx::MutexScope scope(s_ctx.m_lock);
  935. WindowHandle handle = { s_ctx.m_windowAlloc.alloc() };
  936. if (UINT16_MAX != handle.idx)
  937. {
  938. Msg* msg = new Msg;
  939. msg->m_x = _x;
  940. msg->m_y = _y;
  941. msg->m_width = _width;
  942. msg->m_height = _height;
  943. msg->m_title = _title;
  944. msg->m_flags = _flags;
  945. sdlPostEvent(SDL_USER_WINDOW_CREATE, handle, msg);
  946. }
  947. return handle;
  948. }
  949. void destroyWindow(WindowHandle _handle)
  950. {
  951. if (UINT16_MAX != _handle.idx)
  952. {
  953. sdlPostEvent(SDL_USER_WINDOW_DESTROY, _handle);
  954. bx::MutexScope scope(s_ctx.m_lock);
  955. s_ctx.m_windowAlloc.free(_handle.idx);
  956. }
  957. }
  958. void setWindowPos(WindowHandle _handle, int32_t _x, int32_t _y)
  959. {
  960. Msg* msg = new Msg;
  961. msg->m_x = _x;
  962. msg->m_y = _y;
  963. sdlPostEvent(SDL_USER_WINDOW_SET_POS, _handle, msg);
  964. }
  965. void setWindowSize(WindowHandle _handle, uint32_t _width, uint32_t _height)
  966. {
  967. Msg* msg = new Msg;
  968. msg->m_width = _width;
  969. msg->m_height = _height;
  970. sdlPostEvent(SDL_USER_WINDOW_SET_SIZE, _handle, msg);
  971. }
  972. void setWindowTitle(WindowHandle _handle, const char* _title)
  973. {
  974. Msg* msg = new Msg;
  975. msg->m_title = _title;
  976. sdlPostEvent(SDL_USER_WINDOW_SET_TITLE, _handle, msg);
  977. }
  978. void setWindowFlags(WindowHandle _handle, uint32_t _flags, bool _enabled)
  979. {
  980. Msg* msg = new Msg;
  981. msg->m_flags = _flags;
  982. msg->m_flagsEnabled = _enabled;
  983. sdlPostEvent(SDL_USER_WINDOW_SET_FLAGS, _handle, msg);
  984. }
  985. void toggleFullscreen(WindowHandle _handle)
  986. {
  987. sdlPostEvent(SDL_USER_WINDOW_TOGGLE_FULL_SCREEN, _handle);
  988. }
  989. void setMouseLock(WindowHandle _handle, bool _lock)
  990. {
  991. sdlPostEvent(SDL_USER_WINDOW_MOUSE_LOCK, _handle, NULL, _lock);
  992. }
  993. void* getNativeWindowHandle(WindowHandle _handle)
  994. {
  995. return sdlNativeWindowHandle(s_ctx.m_window[_handle.idx]);
  996. }
  997. void* getNativeDisplayHandle()
  998. {
  999. SDL_SysWMinfo wmi;
  1000. SDL_VERSION(&wmi.version);
  1001. if (!SDL_GetWindowWMInfo(s_ctx.m_window[0], &wmi) )
  1002. {
  1003. return NULL;
  1004. }
  1005. # if BX_PLATFORM_LINUX || BX_PLATFORM_BSD
  1006. # if ENTRY_CONFIG_USE_WAYLAND
  1007. if (wmi.subsystem == SDL_SYSWM_WAYLAND)
  1008. return wmi.info.wl.display;
  1009. else
  1010. # endif // ENTRY_CONFIG_USE_WAYLAND
  1011. return wmi.info.x11.display;
  1012. # else
  1013. return NULL;
  1014. # endif // BX_PLATFORM_*
  1015. }
  1016. bgfx::NativeWindowHandleType::Enum getNativeWindowHandleType()
  1017. {
  1018. SDL_SysWMinfo wmi;
  1019. SDL_VERSION(&wmi.version);
  1020. if (!SDL_GetWindowWMInfo(s_ctx.m_window[kDefaultWindowHandle], &wmi) )
  1021. {
  1022. return bgfx::NativeWindowHandleType::Default;
  1023. }
  1024. # if BX_PLATFORM_LINUX || BX_PLATFORM_BSD
  1025. # if ENTRY_CONFIG_USE_WAYLAND
  1026. if (wmi.subsystem == SDL_SYSWM_WAYLAND)
  1027. {
  1028. return bgfx::NativeWindowHandleType::Wayland;
  1029. }
  1030. else
  1031. # endif // ENTRY_CONFIG_USE_WAYLAND
  1032. {
  1033. return bgfx::NativeWindowHandleType::Default;
  1034. }
  1035. # else
  1036. return bgfx::NativeWindowHandleType::Default;
  1037. # endif // BX_PLATFORM_*
  1038. }
  1039. int32_t MainThreadEntry::threadFunc(bx::Thread* _thread, void* _userData)
  1040. {
  1041. BX_UNUSED(_thread);
  1042. MainThreadEntry* self = (MainThreadEntry*)_userData;
  1043. int32_t result = main(self->m_argc, self->m_argv);
  1044. SDL_Event event;
  1045. SDL_QuitEvent& qev = event.quit;
  1046. qev.type = SDL_QUIT;
  1047. SDL_PushEvent(&event);
  1048. return result;
  1049. }
  1050. } // namespace entry
  1051. int main(int _argc, char** _argv)
  1052. {
  1053. using namespace entry;
  1054. return s_ctx.run(_argc, _argv);
  1055. }
  1056. #endif // ENTRY_CONFIG_USE_SDL