| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773774775776777778779780781782783784785786787788789790791792793794795796797798799800801802803804805806807808809810811812813814815816817818819820821822823824825826827828829830831832833834835836837838839840841842843844845846847848849850851852853854855856857858859860861862863864865866867868869870871872873874875876877878879880881882883884885886887888889890891892893894895896897898899900901902903904905906907908909910911912913914915916917918919920921922923924925926927928929930931932933934935936937938939940941942943944945946947948949950951952953954955956957958959960961962963964965966967968969970971972973974975976977978979980981982983984985986987988989990991992993994995996997998999100010011002100310041005100610071008100910101011101210131014101510161017101810191020102110221023102410251026102710281029103010311032103310341035103610371038103910401041104210431044104510461047104810491050105110521053105410551056105710581059106010611062106310641065106610671068106910701071107210731074107510761077107810791080108110821083108410851086108710881089109010911092109310941095109610971098109911001101110211031104110511061107110811091110111111121113111411151116111711181119112011211122112311241125112611271128112911301131113211331134113511361137113811391140114111421143114411451146114711481149115011511152115311541155115611571158115911601161116211631164116511661167116811691170117111721173117411751176117711781179118011811182118311841185118611871188118911901191119211931194119511961197119811991200120112021203120412051206120712081209 |
- /*
- * Copyright 2011-2023 Branimir Karadzic. All rights reserved.
- * License: https://github.com/bkaradzic/bgfx/blob/master/LICENSE
- */
- #include "entry_p.h"
- #if ENTRY_CONFIG_USE_SDL
- #if BX_PLATFORM_LINUX || BX_PLATFORM_BSD
- # if ENTRY_CONFIG_USE_WAYLAND
- # include <wayland-egl.h>
- # endif
- #elif BX_PLATFORM_WINDOWS
- # define SDL_MAIN_HANDLED
- #endif
- #include <bx/os.h>
- #include <SDL2/SDL.h>
- BX_PRAGMA_DIAGNOSTIC_PUSH()
- BX_PRAGMA_DIAGNOSTIC_IGNORED_CLANG("-Wextern-c-compat")
- #include <SDL2/SDL_syswm.h>
- BX_PRAGMA_DIAGNOSTIC_POP()
- #include <bgfx/platform.h>
- #if defined(None) // X11 defines this...
- # undef None
- #endif // defined(None)
- #include <bx/mutex.h>
- #include <bx/thread.h>
- #include <bx/handlealloc.h>
- #include <bx/readerwriter.h>
- #include <tinystl/allocator.h>
- #include <tinystl/string.h>
- namespace entry
- {
- ///
- static void* sdlNativeWindowHandle(SDL_Window* _window)
- {
- SDL_SysWMinfo wmi;
- SDL_VERSION(&wmi.version);
- if (!SDL_GetWindowWMInfo(_window, &wmi) )
- {
- return NULL;
- }
- # if BX_PLATFORM_LINUX || BX_PLATFORM_BSD
- # if ENTRY_CONFIG_USE_WAYLAND
- if (wmi.subsystem == SDL_SYSWM_WAYLAND)
- {
- wl_egl_window *win_impl = (wl_egl_window*)SDL_GetWindowData(_window, "wl_egl_window");
- if(!win_impl)
- {
- int width, height;
- SDL_GetWindowSize(_window, &width, &height);
- struct wl_surface* surface = wmi.info.wl.surface;
- if(!surface)
- return nullptr;
- win_impl = wl_egl_window_create(surface, width, height);
- SDL_SetWindowData(_window, "wl_egl_window", win_impl);
- }
- return (void*)(uintptr_t)win_impl;
- }
- else
- # endif // ENTRY_CONFIG_USE_WAYLAND
- return (void*)wmi.info.x11.window;
- # elif BX_PLATFORM_OSX || BX_PLATFORM_IOS
- return wmi.info.cocoa.window;
- # elif BX_PLATFORM_WINDOWS
- return wmi.info.win.window;
- # elif BX_PLATFORM_ANDROID
- return wmi.info.android.window;
- # endif // BX_PLATFORM_
- }
- static void sdlDestroyWindow(SDL_Window* _window)
- {
- if(!_window)
- return;
- # if BX_PLATFORM_LINUX || BX_PLATFORM_BSD
- # if ENTRY_CONFIG_USE_WAYLAND
- wl_egl_window *win_impl = (wl_egl_window*)SDL_GetWindowData(_window, "wl_egl_window");
- if(win_impl)
- {
- SDL_SetWindowData(_window, "wl_egl_window", nullptr);
- wl_egl_window_destroy(win_impl);
- }
- # endif
- # endif
- SDL_DestroyWindow(_window);
- }
- static uint8_t translateKeyModifiers(uint16_t _sdl)
- {
- uint8_t modifiers = 0;
- modifiers |= _sdl & KMOD_LALT ? Modifier::LeftAlt : 0;
- modifiers |= _sdl & KMOD_RALT ? Modifier::RightAlt : 0;
- modifiers |= _sdl & KMOD_LCTRL ? Modifier::LeftCtrl : 0;
- modifiers |= _sdl & KMOD_RCTRL ? Modifier::RightCtrl : 0;
- modifiers |= _sdl & KMOD_LSHIFT ? Modifier::LeftShift : 0;
- modifiers |= _sdl & KMOD_RSHIFT ? Modifier::RightShift : 0;
- modifiers |= _sdl & KMOD_LGUI ? Modifier::LeftMeta : 0;
- modifiers |= _sdl & KMOD_RGUI ? Modifier::RightMeta : 0;
- return modifiers;
- }
- static uint8_t translateKeyModifierPress(uint16_t _key)
- {
- uint8_t modifier;
- switch (_key)
- {
- case SDL_SCANCODE_LALT: { modifier = Modifier::LeftAlt; } break;
- case SDL_SCANCODE_RALT: { modifier = Modifier::RightAlt; } break;
- case SDL_SCANCODE_LCTRL: { modifier = Modifier::LeftCtrl; } break;
- case SDL_SCANCODE_RCTRL: { modifier = Modifier::RightCtrl; } break;
- case SDL_SCANCODE_LSHIFT: { modifier = Modifier::LeftShift; } break;
- case SDL_SCANCODE_RSHIFT: { modifier = Modifier::RightShift; } break;
- case SDL_SCANCODE_LGUI: { modifier = Modifier::LeftMeta; } break;
- case SDL_SCANCODE_RGUI: { modifier = Modifier::RightMeta; } break;
- default: { modifier = 0; } break;
- }
- return modifier;
- }
- static uint8_t s_translateKey[256];
- static void initTranslateKey(uint16_t _sdl, Key::Enum _key)
- {
- BX_ASSERT(_sdl < BX_COUNTOF(s_translateKey), "Out of bounds %d.", _sdl);
- s_translateKey[_sdl&0xff] = (uint8_t)_key;
- }
- static Key::Enum translateKey(SDL_Scancode _sdl)
- {
- return (Key::Enum)s_translateKey[_sdl&0xff];
- }
- static uint8_t s_translateGamepad[256];
- static void initTranslateGamepad(uint8_t _sdl, Key::Enum _button)
- {
- s_translateGamepad[_sdl] = _button;
- }
- static Key::Enum translateGamepad(uint8_t _sdl)
- {
- return Key::Enum(s_translateGamepad[_sdl]);
- }
- static uint8_t s_translateGamepadAxis[256];
- static void initTranslateGamepadAxis(uint8_t _sdl, GamepadAxis::Enum _axis)
- {
- s_translateGamepadAxis[_sdl] = uint8_t(_axis);
- }
- static GamepadAxis::Enum translateGamepadAxis(uint8_t _sdl)
- {
- return GamepadAxis::Enum(s_translateGamepadAxis[_sdl]);
- }
- struct AxisDpadRemap
- {
- Key::Enum first;
- Key::Enum second;
- };
- static AxisDpadRemap s_axisDpad[] =
- {
- { Key::GamepadLeft, Key::GamepadRight },
- { Key::GamepadUp, Key::GamepadDown },
- { Key::None, Key::None },
- { Key::GamepadLeft, Key::GamepadRight },
- { Key::GamepadUp, Key::GamepadDown },
- { Key::None, Key::None },
- };
- struct GamepadSDL
- {
- GamepadSDL()
- : m_controller(NULL)
- , m_jid(INT32_MAX)
- {
- bx::memSet(m_value, 0, sizeof(m_value) );
- // Deadzone values from xinput.h
- m_deadzone[GamepadAxis::LeftX ] =
- m_deadzone[GamepadAxis::LeftY ] = 7849;
- m_deadzone[GamepadAxis::RightX] =
- m_deadzone[GamepadAxis::RightY] = 8689;
- m_deadzone[GamepadAxis::LeftZ ] =
- m_deadzone[GamepadAxis::RightZ] = 30;
- }
- void create(const SDL_JoyDeviceEvent& _jev)
- {
- m_joystick = SDL_JoystickOpen(_jev.which);
- SDL_Joystick* joystick = m_joystick;
- m_jid = SDL_JoystickInstanceID(joystick);
- }
- void create(const SDL_ControllerDeviceEvent& _cev)
- {
- m_controller = SDL_GameControllerOpen(_cev.which);
- SDL_Joystick* joystick = SDL_GameControllerGetJoystick(m_controller);
- m_jid = SDL_JoystickInstanceID(joystick);
- }
- void update(EventQueue& _eventQueue, WindowHandle _handle, GamepadHandle _gamepad, GamepadAxis::Enum _axis, int32_t _value)
- {
- if (filter(_axis, &_value) )
- {
- _eventQueue.postAxisEvent(_handle, _gamepad, _axis, _value);
- if (Key::None != s_axisDpad[_axis].first)
- {
- if (_value == 0)
- {
- _eventQueue.postKeyEvent(_handle, s_axisDpad[_axis].first, 0, false);
- _eventQueue.postKeyEvent(_handle, s_axisDpad[_axis].second, 0, false);
- }
- else
- {
- _eventQueue.postKeyEvent(_handle
- , 0 > _value ? s_axisDpad[_axis].first : s_axisDpad[_axis].second
- , 0
- , true
- );
- }
- }
- }
- }
- void destroy()
- {
- if (NULL != m_controller)
- {
- SDL_GameControllerClose(m_controller);
- m_controller = NULL;
- }
- if (NULL != m_joystick)
- {
- SDL_JoystickClose(m_joystick);
- m_joystick = NULL;
- }
- m_jid = INT32_MAX;
- }
- bool filter(GamepadAxis::Enum _axis, int32_t* _value)
- {
- const int32_t old = m_value[_axis];
- const int32_t deadzone = m_deadzone[_axis];
- int32_t value = *_value;
- value = value > deadzone || value < -deadzone ? value : 0;
- m_value[_axis] = value;
- *_value = value;
- return old != value;
- }
- int32_t m_value[GamepadAxis::Count];
- int32_t m_deadzone[GamepadAxis::Count];
- SDL_Joystick* m_joystick;
- SDL_GameController* m_controller;
- // SDL_Haptic* m_haptic;
- SDL_JoystickID m_jid;
- };
- struct MainThreadEntry
- {
- int m_argc;
- char** m_argv;
- static int32_t threadFunc(bx::Thread* _thread, void* _userData);
- };
- struct Msg
- {
- Msg()
- : m_x(0)
- , m_y(0)
- , m_width(0)
- , m_height(0)
- , m_flags(0)
- , m_flagsEnabled(false)
- {
- }
- int32_t m_x;
- int32_t m_y;
- uint32_t m_width;
- uint32_t m_height;
- uint32_t m_flags;
- tinystl::string m_title;
- bool m_flagsEnabled;
- };
- static uint32_t s_userEventStart;
- enum SDL_USER_WINDOW
- {
- SDL_USER_WINDOW_CREATE,
- SDL_USER_WINDOW_DESTROY,
- SDL_USER_WINDOW_SET_TITLE,
- SDL_USER_WINDOW_SET_FLAGS,
- SDL_USER_WINDOW_SET_POS,
- SDL_USER_WINDOW_SET_SIZE,
- SDL_USER_WINDOW_TOGGLE_FRAME,
- SDL_USER_WINDOW_TOGGLE_FULL_SCREEN,
- SDL_USER_WINDOW_MOUSE_LOCK,
- };
- static void sdlPostEvent(SDL_USER_WINDOW _type, WindowHandle _handle, Msg* _msg = NULL, uint32_t _code = 0)
- {
- SDL_Event event;
- SDL_UserEvent& uev = event.user;
- uev.type = s_userEventStart + _type;
- union { void* p; WindowHandle h; } cast;
- cast.h = _handle;
- uev.data1 = cast.p;
- uev.data2 = _msg;
- uev.code = _code;
- SDL_PushEvent(&event);
- }
- static WindowHandle getWindowHandle(const SDL_UserEvent& _uev)
- {
- union { void* p; WindowHandle h; } cast;
- cast.p = _uev.data1;
- return cast.h;
- }
- struct Context
- {
- Context()
- : m_width(ENTRY_DEFAULT_WIDTH)
- , m_height(ENTRY_DEFAULT_HEIGHT)
- , m_aspectRatio(16.0f/9.0f)
- , m_mx(0)
- , m_my(0)
- , m_mz(0)
- , m_mouseLock(false)
- , m_fullscreen(false)
- {
- bx::memSet(s_translateKey, 0, sizeof(s_translateKey) );
- initTranslateKey(SDL_SCANCODE_ESCAPE, Key::Esc);
- initTranslateKey(SDL_SCANCODE_RETURN, Key::Return);
- initTranslateKey(SDL_SCANCODE_TAB, Key::Tab);
- initTranslateKey(SDL_SCANCODE_BACKSPACE, Key::Backspace);
- initTranslateKey(SDL_SCANCODE_SPACE, Key::Space);
- initTranslateKey(SDL_SCANCODE_UP, Key::Up);
- initTranslateKey(SDL_SCANCODE_DOWN, Key::Down);
- initTranslateKey(SDL_SCANCODE_LEFT, Key::Left);
- initTranslateKey(SDL_SCANCODE_RIGHT, Key::Right);
- initTranslateKey(SDL_SCANCODE_PAGEUP, Key::PageUp);
- initTranslateKey(SDL_SCANCODE_PAGEDOWN, Key::PageDown);
- initTranslateKey(SDL_SCANCODE_HOME, Key::Home);
- initTranslateKey(SDL_SCANCODE_END, Key::End);
- initTranslateKey(SDL_SCANCODE_PRINTSCREEN, Key::Print);
- initTranslateKey(SDL_SCANCODE_KP_PLUS, Key::Plus);
- initTranslateKey(SDL_SCANCODE_EQUALS, Key::Plus);
- initTranslateKey(SDL_SCANCODE_KP_MINUS, Key::Minus);
- initTranslateKey(SDL_SCANCODE_MINUS, Key::Minus);
- initTranslateKey(SDL_SCANCODE_GRAVE, Key::Tilde);
- initTranslateKey(SDL_SCANCODE_KP_COMMA, Key::Comma);
- initTranslateKey(SDL_SCANCODE_COMMA, Key::Comma);
- initTranslateKey(SDL_SCANCODE_KP_PERIOD, Key::Period);
- initTranslateKey(SDL_SCANCODE_PERIOD, Key::Period);
- initTranslateKey(SDL_SCANCODE_SLASH, Key::Slash);
- initTranslateKey(SDL_SCANCODE_F1, Key::F1);
- initTranslateKey(SDL_SCANCODE_F2, Key::F2);
- initTranslateKey(SDL_SCANCODE_F3, Key::F3);
- initTranslateKey(SDL_SCANCODE_F4, Key::F4);
- initTranslateKey(SDL_SCANCODE_F5, Key::F5);
- initTranslateKey(SDL_SCANCODE_F6, Key::F6);
- initTranslateKey(SDL_SCANCODE_F7, Key::F7);
- initTranslateKey(SDL_SCANCODE_F8, Key::F8);
- initTranslateKey(SDL_SCANCODE_F9, Key::F9);
- initTranslateKey(SDL_SCANCODE_F10, Key::F10);
- initTranslateKey(SDL_SCANCODE_F11, Key::F11);
- initTranslateKey(SDL_SCANCODE_F12, Key::F12);
- initTranslateKey(SDL_SCANCODE_KP_0, Key::NumPad0);
- initTranslateKey(SDL_SCANCODE_KP_1, Key::NumPad1);
- initTranslateKey(SDL_SCANCODE_KP_2, Key::NumPad2);
- initTranslateKey(SDL_SCANCODE_KP_3, Key::NumPad3);
- initTranslateKey(SDL_SCANCODE_KP_4, Key::NumPad4);
- initTranslateKey(SDL_SCANCODE_KP_5, Key::NumPad5);
- initTranslateKey(SDL_SCANCODE_KP_6, Key::NumPad6);
- initTranslateKey(SDL_SCANCODE_KP_7, Key::NumPad7);
- initTranslateKey(SDL_SCANCODE_KP_8, Key::NumPad8);
- initTranslateKey(SDL_SCANCODE_KP_9, Key::NumPad9);
- initTranslateKey(SDL_SCANCODE_0, Key::Key0);
- initTranslateKey(SDL_SCANCODE_1, Key::Key1);
- initTranslateKey(SDL_SCANCODE_2, Key::Key2);
- initTranslateKey(SDL_SCANCODE_3, Key::Key3);
- initTranslateKey(SDL_SCANCODE_4, Key::Key4);
- initTranslateKey(SDL_SCANCODE_5, Key::Key5);
- initTranslateKey(SDL_SCANCODE_6, Key::Key6);
- initTranslateKey(SDL_SCANCODE_7, Key::Key7);
- initTranslateKey(SDL_SCANCODE_8, Key::Key8);
- initTranslateKey(SDL_SCANCODE_9, Key::Key9);
- initTranslateKey(SDL_SCANCODE_A, Key::KeyA);
- initTranslateKey(SDL_SCANCODE_B, Key::KeyB);
- initTranslateKey(SDL_SCANCODE_C, Key::KeyC);
- initTranslateKey(SDL_SCANCODE_D, Key::KeyD);
- initTranslateKey(SDL_SCANCODE_E, Key::KeyE);
- initTranslateKey(SDL_SCANCODE_F, Key::KeyF);
- initTranslateKey(SDL_SCANCODE_G, Key::KeyG);
- initTranslateKey(SDL_SCANCODE_H, Key::KeyH);
- initTranslateKey(SDL_SCANCODE_I, Key::KeyI);
- initTranslateKey(SDL_SCANCODE_J, Key::KeyJ);
- initTranslateKey(SDL_SCANCODE_K, Key::KeyK);
- initTranslateKey(SDL_SCANCODE_L, Key::KeyL);
- initTranslateKey(SDL_SCANCODE_M, Key::KeyM);
- initTranslateKey(SDL_SCANCODE_N, Key::KeyN);
- initTranslateKey(SDL_SCANCODE_O, Key::KeyO);
- initTranslateKey(SDL_SCANCODE_P, Key::KeyP);
- initTranslateKey(SDL_SCANCODE_Q, Key::KeyQ);
- initTranslateKey(SDL_SCANCODE_R, Key::KeyR);
- initTranslateKey(SDL_SCANCODE_S, Key::KeyS);
- initTranslateKey(SDL_SCANCODE_T, Key::KeyT);
- initTranslateKey(SDL_SCANCODE_U, Key::KeyU);
- initTranslateKey(SDL_SCANCODE_V, Key::KeyV);
- initTranslateKey(SDL_SCANCODE_W, Key::KeyW);
- initTranslateKey(SDL_SCANCODE_X, Key::KeyX);
- initTranslateKey(SDL_SCANCODE_Y, Key::KeyY);
- initTranslateKey(SDL_SCANCODE_Z, Key::KeyZ);
- bx::memSet(s_translateGamepad, uint8_t(Key::Count), sizeof(s_translateGamepad) );
- initTranslateGamepad(SDL_CONTROLLER_BUTTON_A, Key::GamepadA);
- initTranslateGamepad(SDL_CONTROLLER_BUTTON_B, Key::GamepadB);
- initTranslateGamepad(SDL_CONTROLLER_BUTTON_X, Key::GamepadX);
- initTranslateGamepad(SDL_CONTROLLER_BUTTON_Y, Key::GamepadY);
- initTranslateGamepad(SDL_CONTROLLER_BUTTON_LEFTSTICK, Key::GamepadThumbL);
- initTranslateGamepad(SDL_CONTROLLER_BUTTON_RIGHTSTICK, Key::GamepadThumbR);
- initTranslateGamepad(SDL_CONTROLLER_BUTTON_LEFTSHOULDER, Key::GamepadShoulderL);
- initTranslateGamepad(SDL_CONTROLLER_BUTTON_RIGHTSHOULDER, Key::GamepadShoulderR);
- initTranslateGamepad(SDL_CONTROLLER_BUTTON_DPAD_UP, Key::GamepadUp);
- initTranslateGamepad(SDL_CONTROLLER_BUTTON_DPAD_DOWN, Key::GamepadDown);
- initTranslateGamepad(SDL_CONTROLLER_BUTTON_DPAD_LEFT, Key::GamepadLeft);
- initTranslateGamepad(SDL_CONTROLLER_BUTTON_DPAD_RIGHT, Key::GamepadRight);
- initTranslateGamepad(SDL_CONTROLLER_BUTTON_BACK, Key::GamepadBack);
- initTranslateGamepad(SDL_CONTROLLER_BUTTON_START, Key::GamepadStart);
- initTranslateGamepad(SDL_CONTROLLER_BUTTON_GUIDE, Key::GamepadGuide);
- bx::memSet(s_translateGamepadAxis, uint8_t(GamepadAxis::Count), sizeof(s_translateGamepadAxis) );
- initTranslateGamepadAxis(SDL_CONTROLLER_AXIS_LEFTX, GamepadAxis::LeftX);
- initTranslateGamepadAxis(SDL_CONTROLLER_AXIS_LEFTY, GamepadAxis::LeftY);
- initTranslateGamepadAxis(SDL_CONTROLLER_AXIS_TRIGGERLEFT, GamepadAxis::LeftZ);
- initTranslateGamepadAxis(SDL_CONTROLLER_AXIS_RIGHTX, GamepadAxis::RightX);
- initTranslateGamepadAxis(SDL_CONTROLLER_AXIS_RIGHTY, GamepadAxis::RightY);
- initTranslateGamepadAxis(SDL_CONTROLLER_AXIS_TRIGGERRIGHT, GamepadAxis::RightZ);
- }
- int run(int _argc, char** _argv)
- {
- m_mte.m_argc = _argc;
- m_mte.m_argv = _argv;
- SDL_Init(0
- | SDL_INIT_GAMECONTROLLER
- );
- m_windowAlloc.alloc();
- m_window[0] = SDL_CreateWindow("bgfx"
- , SDL_WINDOWPOS_UNDEFINED
- , SDL_WINDOWPOS_UNDEFINED
- , m_width
- , m_height
- , SDL_WINDOW_SHOWN
- | SDL_WINDOW_RESIZABLE
- );
- m_flags[0] = 0
- | ENTRY_WINDOW_FLAG_ASPECT_RATIO
- | ENTRY_WINDOW_FLAG_FRAME
- ;
- s_userEventStart = SDL_RegisterEvents(7);
- bgfx::renderFrame();
- m_thread.init(MainThreadEntry::threadFunc, &m_mte);
- // Force window resolution...
- WindowHandle defaultWindow = { 0 };
- setWindowSize(defaultWindow, m_width, m_height, true);
- SDL_EventState(SDL_DROPFILE, SDL_ENABLE);
- bx::FileReaderI* reader = NULL;
- while (NULL == reader)
- {
- reader = getFileReader();
- bx::sleep(100);
- }
- if (bx::open(reader, "gamecontrollerdb.txt") )
- {
- bx::AllocatorI* allocator = getAllocator();
- uint32_t size = (uint32_t)bx::getSize(reader);
- void* data = bx::alloc(allocator, size + 1);
- bx::read(reader, data, size, bx::ErrorAssert{});
- bx::close(reader);
- ((char*)data)[size] = '\0';
- if (SDL_GameControllerAddMapping( (char*)data) < 0) {
- DBG("SDL game controller add mapping failed: %s", SDL_GetError());
- }
- bx::free(allocator, data);
- }
- bool exit = false;
- SDL_Event event;
- while (!exit)
- {
- bgfx::renderFrame();
- while (SDL_PollEvent(&event) )
- {
- switch (event.type)
- {
- case SDL_QUIT:
- m_eventQueue.postExitEvent();
- exit = true;
- break;
- case SDL_MOUSEMOTION:
- {
- const SDL_MouseMotionEvent& mev = event.motion;
- m_mx = mev.x;
- m_my = mev.y;
- WindowHandle handle = findHandle(mev.windowID);
- if (isValid(handle) )
- {
- m_eventQueue.postMouseEvent(handle, m_mx, m_my, m_mz);
- }
- }
- break;
- case SDL_MOUSEBUTTONDOWN:
- case SDL_MOUSEBUTTONUP:
- {
- const SDL_MouseButtonEvent& mev = event.button;
- WindowHandle handle = findHandle(mev.windowID);
- if (isValid(handle) )
- {
- MouseButton::Enum button;
- switch (mev.button)
- {
- default:
- case SDL_BUTTON_LEFT: button = MouseButton::Left; break;
- case SDL_BUTTON_MIDDLE: button = MouseButton::Middle; break;
- case SDL_BUTTON_RIGHT: button = MouseButton::Right; break;
- }
- m_eventQueue.postMouseEvent(handle
- , mev.x
- , mev.y
- , m_mz
- , button
- , mev.type == SDL_MOUSEBUTTONDOWN
- );
- }
- }
- break;
- case SDL_MOUSEWHEEL:
- {
- const SDL_MouseWheelEvent& mev = event.wheel;
- m_mz += mev.y;
- WindowHandle handle = findHandle(mev.windowID);
- if (isValid(handle) )
- {
- m_eventQueue.postMouseEvent(handle, m_mx, m_my, m_mz);
- }
- }
- break;
- case SDL_TEXTINPUT:
- {
- const SDL_TextInputEvent& tev = event.text;
- WindowHandle handle = findHandle(tev.windowID);
- if (isValid(handle) )
- {
- m_eventQueue.postCharEvent(handle, 1, (const uint8_t*)tev.text);
- }
- }
- break;
- case SDL_KEYDOWN:
- {
- const SDL_KeyboardEvent& kev = event.key;
- WindowHandle handle = findHandle(kev.windowID);
- if (isValid(handle) )
- {
- uint8_t modifiers = translateKeyModifiers(kev.keysym.mod);
- Key::Enum key = translateKey(kev.keysym.scancode);
- #if 0
- DBG("SDL scancode %d, key %d, name %s, key name %s"
- , kev.keysym.scancode
- , key
- , SDL_GetScancodeName(kev.keysym.scancode)
- , SDL_GetKeyName(kev.keysym.scancode)
- );
- #endif // 0
- /// If you only press (e.g.) 'shift' and nothing else, then key == 'shift', modifier == 0.
- /// Further along, pressing 'shift' + 'ctrl' would be: key == 'shift', modifier == 'ctrl.
- if (0 == key && 0 == modifiers)
- {
- modifiers = translateKeyModifierPress(kev.keysym.scancode);
- }
- if (Key::Esc == key)
- {
- uint8_t pressedChar[4];
- pressedChar[0] = 0x1b;
- m_eventQueue.postCharEvent(handle, 1, pressedChar);
- }
- else if (Key::Return == key)
- {
- uint8_t pressedChar[4];
- pressedChar[0] = 0x0d;
- m_eventQueue.postCharEvent(handle, 1, pressedChar);
- }
- else if (Key::Backspace == key)
- {
- uint8_t pressedChar[4];
- pressedChar[0] = 0x08;
- m_eventQueue.postCharEvent(handle, 1, pressedChar);
- }
- m_eventQueue.postKeyEvent(handle, key, modifiers, kev.state == SDL_PRESSED);
- }
- }
- break;
- case SDL_KEYUP:
- {
- const SDL_KeyboardEvent& kev = event.key;
- WindowHandle handle = findHandle(kev.windowID);
- if (isValid(handle) )
- {
- uint8_t modifiers = translateKeyModifiers(kev.keysym.mod);
- Key::Enum key = translateKey(kev.keysym.scancode);
- m_eventQueue.postKeyEvent(handle, key, modifiers, kev.state == SDL_PRESSED);
- }
- }
- break;
- case SDL_WINDOWEVENT:
- {
- const SDL_WindowEvent& wev = event.window;
- switch (wev.event)
- {
- case SDL_WINDOWEVENT_RESIZED:
- case SDL_WINDOWEVENT_SIZE_CHANGED:
- {
- WindowHandle handle = findHandle(wev.windowID);
- setWindowSize(handle, wev.data1, wev.data2);
- }
- break;
- case SDL_WINDOWEVENT_SHOWN:
- case SDL_WINDOWEVENT_HIDDEN:
- case SDL_WINDOWEVENT_EXPOSED:
- case SDL_WINDOWEVENT_MOVED:
- case SDL_WINDOWEVENT_MINIMIZED:
- case SDL_WINDOWEVENT_MAXIMIZED:
- case SDL_WINDOWEVENT_RESTORED:
- case SDL_WINDOWEVENT_ENTER:
- case SDL_WINDOWEVENT_LEAVE:
- case SDL_WINDOWEVENT_FOCUS_GAINED:
- case SDL_WINDOWEVENT_FOCUS_LOST:
- break;
- case SDL_WINDOWEVENT_CLOSE:
- {
- WindowHandle handle = findHandle(wev.windowID);
- if (0 == handle.idx)
- {
- m_eventQueue.postExitEvent();
- exit = true;
- }
- }
- break;
- }
- }
- break;
- case SDL_JOYAXISMOTION:
- {
- const SDL_JoyAxisEvent& jev = event.jaxis;
- GamepadHandle handle = findGamepad(jev.which);
- if (isValid(handle) )
- {
- GamepadAxis::Enum axis = translateGamepadAxis(jev.axis);
- m_gamepad[handle.idx].update(m_eventQueue, defaultWindow, handle, axis, jev.value);
- }
- }
- break;
- case SDL_CONTROLLERAXISMOTION:
- {
- const SDL_ControllerAxisEvent& aev = event.caxis;
- GamepadHandle handle = findGamepad(aev.which);
- if (isValid(handle) )
- {
- GamepadAxis::Enum axis = translateGamepadAxis(aev.axis);
- m_gamepad[handle.idx].update(m_eventQueue, defaultWindow, handle, axis, aev.value);
- }
- }
- break;
- case SDL_JOYBUTTONDOWN:
- case SDL_JOYBUTTONUP:
- {
- const SDL_JoyButtonEvent& bev = event.jbutton;
- GamepadHandle handle = findGamepad(bev.which);
- if (isValid(handle) )
- {
- Key::Enum key = translateGamepad(bev.button);
- if (Key::Count != key)
- {
- m_eventQueue.postKeyEvent(defaultWindow, key, 0, event.type == SDL_JOYBUTTONDOWN);
- }
- }
- }
- break;
- case SDL_CONTROLLERBUTTONDOWN:
- case SDL_CONTROLLERBUTTONUP:
- {
- const SDL_ControllerButtonEvent& bev = event.cbutton;
- GamepadHandle handle = findGamepad(bev.which);
- if (isValid(handle) )
- {
- Key::Enum key = translateGamepad(bev.button);
- if (Key::Count != key)
- {
- m_eventQueue.postKeyEvent(defaultWindow, key, 0, event.type == SDL_CONTROLLERBUTTONDOWN);
- }
- }
- }
- break;
- case SDL_JOYDEVICEADDED:
- {
- GamepadHandle handle = { m_gamepadAlloc.alloc() };
- if (isValid(handle) )
- {
- const SDL_JoyDeviceEvent& jev = event.jdevice;
- m_gamepad[handle.idx].create(jev);
- m_eventQueue.postGamepadEvent(defaultWindow, handle, true);
- }
- }
- break;
- case SDL_JOYDEVICEREMOVED:
- {
- const SDL_JoyDeviceEvent& jev = event.jdevice;
- GamepadHandle handle = findGamepad(jev.which);
- if (isValid(handle) )
- {
- m_gamepad[handle.idx].destroy();
- m_gamepadAlloc.free(handle.idx);
- m_eventQueue.postGamepadEvent(defaultWindow, handle, false);
- }
- }
- break;
- case SDL_CONTROLLERDEVICEADDED:
- {
- GamepadHandle handle = { m_gamepadAlloc.alloc() };
- if (isValid(handle) )
- {
- const SDL_ControllerDeviceEvent& cev = event.cdevice;
- m_gamepad[handle.idx].create(cev);
- m_eventQueue.postGamepadEvent(defaultWindow, handle, true);
- }
- }
- break;
- case SDL_CONTROLLERDEVICEREMAPPED:
- {
- }
- break;
- case SDL_CONTROLLERDEVICEREMOVED:
- {
- const SDL_ControllerDeviceEvent& cev = event.cdevice;
- GamepadHandle handle = findGamepad(cev.which);
- if (isValid(handle) )
- {
- m_gamepad[handle.idx].destroy();
- m_gamepadAlloc.free(handle.idx);
- m_eventQueue.postGamepadEvent(defaultWindow, handle, false);
- }
- }
- break;
- case SDL_DROPFILE:
- {
- const SDL_DropEvent& dev = event.drop;
- WindowHandle handle = defaultWindow; //findHandle(dev.windowID);
- if (isValid(handle) )
- {
- m_eventQueue.postDropFileEvent(handle, dev.file);
- SDL_free(dev.file);
- }
- }
- break;
- default:
- {
- const SDL_UserEvent& uev = event.user;
- switch (uev.type - s_userEventStart)
- {
- case SDL_USER_WINDOW_CREATE:
- {
- WindowHandle handle = getWindowHandle(uev);
- Msg* msg = (Msg*)uev.data2;
- m_window[handle.idx] = SDL_CreateWindow(msg->m_title.c_str()
- , msg->m_x
- , msg->m_y
- , msg->m_width
- , msg->m_height
- , SDL_WINDOW_SHOWN
- | SDL_WINDOW_RESIZABLE
- );
- m_flags[handle.idx] = msg->m_flags;
- void* nwh = sdlNativeWindowHandle(m_window[handle.idx]);
- if (NULL != nwh)
- {
- m_eventQueue.postSizeEvent(handle, msg->m_width, msg->m_height);
- m_eventQueue.postWindowEvent(handle, nwh);
- }
- delete msg;
- }
- break;
- case SDL_USER_WINDOW_DESTROY:
- {
- WindowHandle handle = getWindowHandle(uev);
- if (isValid(handle) )
- {
- m_eventQueue.postWindowEvent(handle);
- sdlDestroyWindow(m_window[handle.idx]);
- m_window[handle.idx] = NULL;
- }
- }
- break;
- case SDL_USER_WINDOW_SET_TITLE:
- {
- WindowHandle handle = getWindowHandle(uev);
- Msg* msg = (Msg*)uev.data2;
- if (isValid(handle) )
- {
- SDL_SetWindowTitle(m_window[handle.idx], msg->m_title.c_str() );
- }
- delete msg;
- }
- break;
- case SDL_USER_WINDOW_SET_FLAGS:
- {
- WindowHandle handle = getWindowHandle(uev);
- Msg* msg = (Msg*)uev.data2;
- if (msg->m_flagsEnabled)
- {
- m_flags[handle.idx] |= msg->m_flags;
- }
- else
- {
- m_flags[handle.idx] &= ~msg->m_flags;
- }
- delete msg;
- }
- break;
- case SDL_USER_WINDOW_SET_POS:
- {
- WindowHandle handle = getWindowHandle(uev);
- Msg* msg = (Msg*)uev.data2;
- SDL_SetWindowPosition(m_window[handle.idx], msg->m_x, msg->m_y);
- delete msg;
- }
- break;
- case SDL_USER_WINDOW_SET_SIZE:
- {
- WindowHandle handle = getWindowHandle(uev);
- Msg* msg = (Msg*)uev.data2;
- if (isValid(handle) )
- {
- setWindowSize(handle, msg->m_width, msg->m_height);
- }
- delete msg;
- }
- break;
- case SDL_USER_WINDOW_TOGGLE_FRAME:
- {
- WindowHandle handle = getWindowHandle(uev);
- if (isValid(handle) )
- {
- m_flags[handle.idx] ^= ENTRY_WINDOW_FLAG_FRAME;
- SDL_SetWindowBordered(m_window[handle.idx], (SDL_bool)!!(m_flags[handle.idx] & ENTRY_WINDOW_FLAG_FRAME) );
- }
- }
- break;
- case SDL_USER_WINDOW_TOGGLE_FULL_SCREEN:
- {
- WindowHandle handle = getWindowHandle(uev);
- m_fullscreen = !m_fullscreen;
- SDL_SetWindowFullscreen(m_window[handle.idx], m_fullscreen ? SDL_WINDOW_FULLSCREEN_DESKTOP : 0);
- }
- break;
- case SDL_USER_WINDOW_MOUSE_LOCK:
- {
- SDL_SetRelativeMouseMode(!!uev.code ? SDL_TRUE : SDL_FALSE);
- }
- break;
- default:
- break;
- }
- }
- break;
- }
- }
- }
- while (bgfx::RenderFrame::NoContext != bgfx::renderFrame() ) {};
- m_thread.shutdown();
- sdlDestroyWindow(m_window[0]);
- SDL_Quit();
- return m_thread.getExitCode();
- }
- WindowHandle findHandle(uint32_t _windowId)
- {
- SDL_Window* window = SDL_GetWindowFromID(_windowId);
- return findHandle(window);
- }
- WindowHandle findHandle(SDL_Window* _window)
- {
- bx::MutexScope scope(m_lock);
- for (uint32_t ii = 0, num = m_windowAlloc.getNumHandles(); ii < num; ++ii)
- {
- uint16_t idx = m_windowAlloc.getHandleAt(ii);
- if (_window == m_window[idx])
- {
- WindowHandle handle = { idx };
- return handle;
- }
- }
- WindowHandle invalid = { UINT16_MAX };
- return invalid;
- }
- void setWindowSize(WindowHandle _handle, uint32_t _width, uint32_t _height, bool _force = false)
- {
- if (_width != m_width
- || _height != m_height
- || _force)
- {
- m_width = _width;
- m_height = _height;
- SDL_SetWindowSize(m_window[_handle.idx], m_width, m_height);
- m_eventQueue.postSizeEvent(_handle, m_width, m_height);
- }
- }
- GamepadHandle findGamepad(SDL_JoystickID _jid)
- {
- for (uint32_t ii = 0, num = m_gamepadAlloc.getNumHandles(); ii < num; ++ii)
- {
- uint16_t idx = m_gamepadAlloc.getHandleAt(ii);
- if (_jid == m_gamepad[idx].m_jid)
- {
- GamepadHandle handle = { idx };
- return handle;
- }
- }
- GamepadHandle invalid = { UINT16_MAX };
- return invalid;
- }
- MainThreadEntry m_mte;
- bx::Thread m_thread;
- EventQueue m_eventQueue;
- bx::Mutex m_lock;
- bx::HandleAllocT<ENTRY_CONFIG_MAX_WINDOWS> m_windowAlloc;
- SDL_Window* m_window[ENTRY_CONFIG_MAX_WINDOWS];
- uint32_t m_flags[ENTRY_CONFIG_MAX_WINDOWS];
- bx::HandleAllocT<ENTRY_CONFIG_MAX_GAMEPADS> m_gamepadAlloc;
- GamepadSDL m_gamepad[ENTRY_CONFIG_MAX_GAMEPADS];
- uint32_t m_width;
- uint32_t m_height;
- float m_aspectRatio;
- int32_t m_mx;
- int32_t m_my;
- int32_t m_mz;
- bool m_mouseLock;
- bool m_fullscreen;
- };
- static Context s_ctx;
- const Event* poll()
- {
- return s_ctx.m_eventQueue.poll();
- }
- const Event* poll(WindowHandle _handle)
- {
- return s_ctx.m_eventQueue.poll(_handle);
- }
- void release(const Event* _event)
- {
- s_ctx.m_eventQueue.release(_event);
- }
- WindowHandle createWindow(int32_t _x, int32_t _y, uint32_t _width, uint32_t _height, uint32_t _flags, const char* _title)
- {
- bx::MutexScope scope(s_ctx.m_lock);
- WindowHandle handle = { s_ctx.m_windowAlloc.alloc() };
- if (UINT16_MAX != handle.idx)
- {
- Msg* msg = new Msg;
- msg->m_x = _x;
- msg->m_y = _y;
- msg->m_width = _width;
- msg->m_height = _height;
- msg->m_title = _title;
- msg->m_flags = _flags;
- sdlPostEvent(SDL_USER_WINDOW_CREATE, handle, msg);
- }
- return handle;
- }
- void destroyWindow(WindowHandle _handle)
- {
- if (UINT16_MAX != _handle.idx)
- {
- sdlPostEvent(SDL_USER_WINDOW_DESTROY, _handle);
- bx::MutexScope scope(s_ctx.m_lock);
- s_ctx.m_windowAlloc.free(_handle.idx);
- }
- }
- void setWindowPos(WindowHandle _handle, int32_t _x, int32_t _y)
- {
- Msg* msg = new Msg;
- msg->m_x = _x;
- msg->m_y = _y;
- sdlPostEvent(SDL_USER_WINDOW_SET_POS, _handle, msg);
- }
- void setWindowSize(WindowHandle _handle, uint32_t _width, uint32_t _height)
- {
- Msg* msg = new Msg;
- msg->m_width = _width;
- msg->m_height = _height;
- sdlPostEvent(SDL_USER_WINDOW_SET_SIZE, _handle, msg);
- }
- void setWindowTitle(WindowHandle _handle, const char* _title)
- {
- Msg* msg = new Msg;
- msg->m_title = _title;
- sdlPostEvent(SDL_USER_WINDOW_SET_TITLE, _handle, msg);
- }
- void setWindowFlags(WindowHandle _handle, uint32_t _flags, bool _enabled)
- {
- Msg* msg = new Msg;
- msg->m_flags = _flags;
- msg->m_flagsEnabled = _enabled;
- sdlPostEvent(SDL_USER_WINDOW_SET_FLAGS, _handle, msg);
- }
- void toggleFullscreen(WindowHandle _handle)
- {
- sdlPostEvent(SDL_USER_WINDOW_TOGGLE_FULL_SCREEN, _handle);
- }
- void setMouseLock(WindowHandle _handle, bool _lock)
- {
- sdlPostEvent(SDL_USER_WINDOW_MOUSE_LOCK, _handle, NULL, _lock);
- }
- void* getNativeWindowHandle(WindowHandle _handle)
- {
- return sdlNativeWindowHandle(s_ctx.m_window[_handle.idx]);
- }
- void* getNativeDisplayHandle()
- {
- SDL_SysWMinfo wmi;
- SDL_VERSION(&wmi.version);
- if (!SDL_GetWindowWMInfo(s_ctx.m_window[0], &wmi) )
- {
- return NULL;
- }
- # if BX_PLATFORM_LINUX || BX_PLATFORM_BSD
- # if ENTRY_CONFIG_USE_WAYLAND
- if (wmi.subsystem == SDL_SYSWM_WAYLAND)
- return wmi.info.wl.display;
- else
- # endif // ENTRY_CONFIG_USE_WAYLAND
- return wmi.info.x11.display;
- # else
- return NULL;
- # endif // BX_PLATFORM_*
- }
- bgfx::NativeWindowHandleType::Enum getNativeWindowHandleType()
- {
- SDL_SysWMinfo wmi;
- SDL_VERSION(&wmi.version);
- if (!SDL_GetWindowWMInfo(s_ctx.m_window[kDefaultWindowHandle], &wmi) )
- {
- return bgfx::NativeWindowHandleType::Default;
- }
- # if BX_PLATFORM_LINUX || BX_PLATFORM_BSD
- # if ENTRY_CONFIG_USE_WAYLAND
- if (wmi.subsystem == SDL_SYSWM_WAYLAND)
- {
- return bgfx::NativeWindowHandleType::Wayland;
- }
- else
- # endif // ENTRY_CONFIG_USE_WAYLAND
- {
- return bgfx::NativeWindowHandleType::Default;
- }
- # else
- return bgfx::NativeWindowHandleType::Default;
- # endif // BX_PLATFORM_*
- }
- int32_t MainThreadEntry::threadFunc(bx::Thread* _thread, void* _userData)
- {
- BX_UNUSED(_thread);
- MainThreadEntry* self = (MainThreadEntry*)_userData;
- int32_t result = main(self->m_argc, self->m_argv);
- SDL_Event event;
- SDL_QuitEvent& qev = event.quit;
- qev.type = SDL_QUIT;
- SDL_PushEvent(&event);
- return result;
- }
- } // namespace entry
- int main(int _argc, char** _argv)
- {
- using namespace entry;
- return s_ctx.run(_argc, _argv);
- }
- #endif // ENTRY_CONFIG_USE_SDL
|