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- /*
- * Copyright 2014-2015 Daniel Collin. All rights reserved.
- * License: https://github.com/bkaradzic/bgfx/blob/master/LICENSE
- */
- #include <bgfx/bgfx.h>
- #include <bgfx/embedded_shader.h>
- #include <bx/allocator.h>
- #include <bx/math.h>
- #include <bx/timer.h>
- #include <dear-imgui/imgui.h>
- #include <dear-imgui/imgui_internal.h>
- #include "imgui.h"
- #include "../bgfx_utils.h"
- #ifndef USE_ENTRY
- # define USE_ENTRY 0
- #endif // USE_ENTRY
- #ifndef USE_LOCAL_STB
- # define USE_LOCAL_STB 1
- #endif // USE_LOCAL_STB
- #if USE_ENTRY
- # include "../entry/entry.h"
- # include "../entry/input.h"
- #endif // USE_ENTRY
- #include "vs_ocornut_imgui.bin.h"
- #include "fs_ocornut_imgui.bin.h"
- #include "vs_imgui_image.bin.h"
- #include "fs_imgui_image.bin.h"
- #include "roboto_regular.ttf.h"
- #include "robotomono_regular.ttf.h"
- #include "icons_kenney.ttf.h"
- #include "icons_font_awesome.ttf.h"
- static const bgfx::EmbeddedShader s_embeddedShaders[] =
- {
- BGFX_EMBEDDED_SHADER(vs_ocornut_imgui),
- BGFX_EMBEDDED_SHADER(fs_ocornut_imgui),
- BGFX_EMBEDDED_SHADER(vs_imgui_image),
- BGFX_EMBEDDED_SHADER(fs_imgui_image),
- BGFX_EMBEDDED_SHADER_END()
- };
- struct FontRangeMerge
- {
- const void* data;
- size_t size;
- ImWchar ranges[3];
- };
- static FontRangeMerge s_fontRangeMerge[] =
- {
- { s_iconsKenneyTtf, sizeof(s_iconsKenneyTtf), { ICON_MIN_KI, ICON_MAX_KI, 0 } },
- { s_iconsFontAwesomeTtf, sizeof(s_iconsFontAwesomeTtf), { ICON_MIN_FA, ICON_MAX_FA, 0 } },
- };
- static void* memAlloc(size_t _size, void* _userData);
- static void memFree(void* _ptr, void* _userData);
- struct OcornutImguiContext
- {
- void render(ImDrawData* _drawData)
- {
- if (NULL != _drawData->Textures)
- {
- for (ImTextureData* texData : *_drawData->Textures)
- {
- switch (texData->Status)
- {
- case ImTextureStatus_WantCreate:
- {
- ImGui::TextureBgfx tex =
- {
- .handle = bgfx::createTexture2D(
- (uint16_t)texData->Width
- , (uint16_t)texData->Height
- , false
- , 1
- , bgfx::TextureFormat::BGRA8
- , 0
- ),
- .flags = IMGUI_FLAGS_ALPHA_BLEND,
- .mip = 0,
- .unused = 0,
- };
- bgfx::setName(tex.handle, "ImGui Font Atlas");
- bgfx::updateTexture2D(tex.handle, 0, 0, 0, 0
- , bx::narrowCast<uint16_t>(texData->Width)
- , bx::narrowCast<uint16_t>(texData->Height)
- , bgfx::copy(texData->GetPixels(), texData->GetSizeInBytes() )
- );
- texData->SetTexID(bx::bitCast<ImTextureID>(tex) );
- texData->SetStatus(ImTextureStatus_OK);
- }
- break;
- case ImTextureStatus_WantDestroy:
- {
- ImGui::TextureBgfx tex = bx::bitCast<ImGui::TextureBgfx>(texData->GetTexID() );
- bgfx::destroy(tex.handle);
- texData->SetTexID(ImTextureID_Invalid);
- texData->SetStatus(ImTextureStatus_Destroyed);
- }
- break;
- case ImTextureStatus_WantUpdates:
- {
- ImGui::TextureBgfx tex = bx::bitCast<ImGui::TextureBgfx>(texData->GetTexID() );
- for (ImTextureRect& rect : texData->Updates)
- {
- const uint32_t bpp = texData->BytesPerPixel;
- const bgfx::Memory* pix = bgfx::alloc(rect.h * rect.w * bpp);
- bx::gather(pix->data, texData->GetPixelsAt(rect.x, rect.y), texData->GetPitch(), rect.w * bpp, rect.h);
- bgfx::updateTexture2D(tex.handle, 0, 0, rect.x, rect.y, rect.w, rect.h, pix);
- }
- }
- break;
- default:
- break;
- }
- }
- }
- // Avoid rendering when minimized, scale coordinates for retina displays (screen coordinates != framebuffer coordinates)
- int32_t dispWidth = int32_t(_drawData->DisplaySize.x * _drawData->FramebufferScale.x);
- int32_t dispHeight = int32_t(_drawData->DisplaySize.y * _drawData->FramebufferScale.y);
- if (dispWidth <= 0
- || dispHeight <= 0)
- {
- return;
- }
- bgfx::setViewName(m_viewId, "ImGui");
- bgfx::setViewMode(m_viewId, bgfx::ViewMode::Sequential);
- const bgfx::Caps* caps = bgfx::getCaps();
- {
- float ortho[16];
- float x = _drawData->DisplayPos.x;
- float y = _drawData->DisplayPos.y;
- float width = _drawData->DisplaySize.x;
- float height = _drawData->DisplaySize.y;
- bx::mtxOrtho(ortho, x, x + width, y + height, y, 0.0f, 1000.0f, 0.0f, caps->homogeneousDepth);
- bgfx::setViewTransform(m_viewId, NULL, ortho);
- bgfx::setViewRect(m_viewId, 0, 0, uint16_t(width), uint16_t(height) );
- }
- const ImVec2 clipPos = _drawData->DisplayPos; // (0,0) unless using multi-viewports
- const ImVec2 clipScale = _drawData->FramebufferScale; // (1,1) unless using retina display which are often (2,2)
- // Render command lists
- for (int32_t ii = 0, num = _drawData->CmdListsCount; ii < num; ++ii)
- {
- bgfx::TransientVertexBuffer tvb;
- bgfx::TransientIndexBuffer tib;
- const ImDrawList* drawList = _drawData->CmdLists[ii];
- uint32_t numVertices = (uint32_t)drawList->VtxBuffer.size();
- uint32_t numIndices = (uint32_t)drawList->IdxBuffer.size();
- if (!checkAvailTransientBuffers(numVertices, m_layout, numIndices) )
- {
- // not enough space in transient buffer just quit drawing the rest...
- break;
- }
- bgfx::allocTransientVertexBuffer(&tvb, numVertices, m_layout);
- bgfx::allocTransientIndexBuffer(&tib, numIndices, sizeof(ImDrawIdx) == 4);
- ImDrawVert* verts = (ImDrawVert*)tvb.data;
- bx::memCopy(verts, drawList->VtxBuffer.begin(), numVertices * sizeof(ImDrawVert) );
- ImDrawIdx* indices = (ImDrawIdx*)tib.data;
- bx::memCopy(indices, drawList->IdxBuffer.begin(), numIndices * sizeof(ImDrawIdx) );
- bgfx::Encoder* encoder = bgfx::begin();
- for (const ImDrawCmd* cmd = drawList->CmdBuffer.begin(), *cmdEnd = drawList->CmdBuffer.end(); cmd != cmdEnd; ++cmd)
- {
- if (cmd->UserCallback)
- {
- cmd->UserCallback(drawList, cmd);
- }
- else if (0 != cmd->ElemCount)
- {
- uint64_t state = 0
- | BGFX_STATE_WRITE_RGB
- | BGFX_STATE_WRITE_A
- | BGFX_STATE_MSAA
- ;
- bgfx::TextureHandle th = BGFX_INVALID_HANDLE;
- bgfx::ProgramHandle program = m_program;
- const ImTextureID texId = cmd->GetTexID();
- if (ImTextureID_Invalid != texId)
- {
- ImGui::TextureBgfx tex = bx::bitCast<ImGui::TextureBgfx>(texId);
- state |= 0 != (IMGUI_FLAGS_ALPHA_BLEND & tex.flags)
- ? BGFX_STATE_BLEND_FUNC(BGFX_STATE_BLEND_SRC_ALPHA, BGFX_STATE_BLEND_INV_SRC_ALPHA)
- : BGFX_STATE_NONE
- ;
- th = tex.handle;
- if (0 != tex.mip)
- {
- const float lodEnabled[4] = { float(tex.mip), 1.0f, 0.0f, 0.0f };
- bgfx::setUniform(u_imageLodEnabled, lodEnabled);
- program = m_imageProgram;
- }
- }
- else
- {
- state |= BGFX_STATE_BLEND_FUNC(BGFX_STATE_BLEND_SRC_ALPHA, BGFX_STATE_BLEND_INV_SRC_ALPHA);
- }
- // Project scissor/clipping rectangles into framebuffer space
- ImVec4 clipRect;
- clipRect.x = (cmd->ClipRect.x - clipPos.x) * clipScale.x;
- clipRect.y = (cmd->ClipRect.y - clipPos.y) * clipScale.y;
- clipRect.z = (cmd->ClipRect.z - clipPos.x) * clipScale.x;
- clipRect.w = (cmd->ClipRect.w - clipPos.y) * clipScale.y;
- if (clipRect.x < dispWidth
- && clipRect.y < dispHeight
- && clipRect.z >= 0.0f
- && clipRect.w >= 0.0f)
- {
- const uint16_t xx = uint16_t(bx::max(clipRect.x, 0.0f) );
- const uint16_t yy = uint16_t(bx::max(clipRect.y, 0.0f) );
- encoder->setScissor(xx, yy
- , uint16_t(bx::min(clipRect.z, 65535.0f)-xx)
- , uint16_t(bx::min(clipRect.w, 65535.0f)-yy)
- );
- encoder->setState(state);
- encoder->setTexture(0, s_tex, th);
- encoder->setVertexBuffer(0, &tvb, cmd->VtxOffset, numVertices);
- encoder->setIndexBuffer(&tib, cmd->IdxOffset, cmd->ElemCount);
- encoder->submit(m_viewId, program);
- }
- }
- }
- bgfx::end(encoder);
- }
- }
- void create(float _fontSize, bx::AllocatorI* _allocator)
- {
- IMGUI_CHECKVERSION();
- m_allocator = _allocator;
- if (NULL == _allocator)
- {
- static bx::DefaultAllocator allocator;
- m_allocator = &allocator;
- }
- m_viewId = 255;
- m_lastScroll = 0;
- m_last = bx::getHPCounter();
- ImGui::SetAllocatorFunctions(memAlloc, memFree, NULL);
- m_imgui = ImGui::CreateContext();
- ImGuiIO& io = ImGui::GetIO();
- io.DisplaySize = ImVec2(1280.0f, 720.0f);
- io.DeltaTime = 1.0f / 60.0f;
- io.IniFilename = NULL;
- setupStyle(true);
- io.BackendFlags |= 0
- | ImGuiBackendFlags_RendererHasVtxOffset
- | ImGuiBackendFlags_RendererHasTextures
- ;
- io.ConfigDebugHighlightIdConflicts = !!BX_CONFIG_DEBUG;
- #if USE_ENTRY
- for (int32_t ii = 0; ii < (int32_t)entry::Key::Count; ++ii)
- {
- m_keyMap[ii] = ImGuiKey_None;
- }
- m_keyMap[entry::Key::Esc] = ImGuiKey_Escape;
- m_keyMap[entry::Key::Return] = ImGuiKey_Enter;
- m_keyMap[entry::Key::Tab] = ImGuiKey_Tab;
- m_keyMap[entry::Key::Space] = ImGuiKey_Space;
- m_keyMap[entry::Key::Backspace] = ImGuiKey_Backspace;
- m_keyMap[entry::Key::Up] = ImGuiKey_UpArrow;
- m_keyMap[entry::Key::Down] = ImGuiKey_DownArrow;
- m_keyMap[entry::Key::Left] = ImGuiKey_LeftArrow;
- m_keyMap[entry::Key::Right] = ImGuiKey_RightArrow;
- m_keyMap[entry::Key::Insert] = ImGuiKey_Insert;
- m_keyMap[entry::Key::Delete] = ImGuiKey_Delete;
- m_keyMap[entry::Key::Home] = ImGuiKey_Home;
- m_keyMap[entry::Key::End] = ImGuiKey_End;
- m_keyMap[entry::Key::PageUp] = ImGuiKey_PageUp;
- m_keyMap[entry::Key::PageDown] = ImGuiKey_PageDown;
- m_keyMap[entry::Key::Print] = ImGuiKey_PrintScreen;
- m_keyMap[entry::Key::Plus] = ImGuiKey_Equal;
- m_keyMap[entry::Key::Minus] = ImGuiKey_Minus;
- m_keyMap[entry::Key::LeftBracket] = ImGuiKey_LeftBracket;
- m_keyMap[entry::Key::RightBracket] = ImGuiKey_RightBracket;
- m_keyMap[entry::Key::Semicolon] = ImGuiKey_Semicolon;
- m_keyMap[entry::Key::Quote] = ImGuiKey_Apostrophe;
- m_keyMap[entry::Key::Comma] = ImGuiKey_Comma;
- m_keyMap[entry::Key::Period] = ImGuiKey_Period;
- m_keyMap[entry::Key::Slash] = ImGuiKey_Slash;
- m_keyMap[entry::Key::Backslash] = ImGuiKey_Backslash;
- m_keyMap[entry::Key::Tilde] = ImGuiKey_GraveAccent;
- m_keyMap[entry::Key::F1] = ImGuiKey_F1;
- m_keyMap[entry::Key::F2] = ImGuiKey_F2;
- m_keyMap[entry::Key::F3] = ImGuiKey_F3;
- m_keyMap[entry::Key::F4] = ImGuiKey_F4;
- m_keyMap[entry::Key::F5] = ImGuiKey_F5;
- m_keyMap[entry::Key::F6] = ImGuiKey_F6;
- m_keyMap[entry::Key::F7] = ImGuiKey_F7;
- m_keyMap[entry::Key::F8] = ImGuiKey_F8;
- m_keyMap[entry::Key::F9] = ImGuiKey_F9;
- m_keyMap[entry::Key::F10] = ImGuiKey_F10;
- m_keyMap[entry::Key::F11] = ImGuiKey_F11;
- m_keyMap[entry::Key::F12] = ImGuiKey_F12;
- m_keyMap[entry::Key::NumPad0] = ImGuiKey_Keypad0;
- m_keyMap[entry::Key::NumPad1] = ImGuiKey_Keypad1;
- m_keyMap[entry::Key::NumPad2] = ImGuiKey_Keypad2;
- m_keyMap[entry::Key::NumPad3] = ImGuiKey_Keypad3;
- m_keyMap[entry::Key::NumPad4] = ImGuiKey_Keypad4;
- m_keyMap[entry::Key::NumPad5] = ImGuiKey_Keypad5;
- m_keyMap[entry::Key::NumPad6] = ImGuiKey_Keypad6;
- m_keyMap[entry::Key::NumPad7] = ImGuiKey_Keypad7;
- m_keyMap[entry::Key::NumPad8] = ImGuiKey_Keypad8;
- m_keyMap[entry::Key::NumPad9] = ImGuiKey_Keypad9;
- m_keyMap[entry::Key::Key0] = ImGuiKey_0;
- m_keyMap[entry::Key::Key1] = ImGuiKey_1;
- m_keyMap[entry::Key::Key2] = ImGuiKey_2;
- m_keyMap[entry::Key::Key3] = ImGuiKey_3;
- m_keyMap[entry::Key::Key4] = ImGuiKey_4;
- m_keyMap[entry::Key::Key5] = ImGuiKey_5;
- m_keyMap[entry::Key::Key6] = ImGuiKey_6;
- m_keyMap[entry::Key::Key7] = ImGuiKey_7;
- m_keyMap[entry::Key::Key8] = ImGuiKey_8;
- m_keyMap[entry::Key::Key9] = ImGuiKey_9;
- m_keyMap[entry::Key::KeyA] = ImGuiKey_A;
- m_keyMap[entry::Key::KeyB] = ImGuiKey_B;
- m_keyMap[entry::Key::KeyC] = ImGuiKey_C;
- m_keyMap[entry::Key::KeyD] = ImGuiKey_D;
- m_keyMap[entry::Key::KeyE] = ImGuiKey_E;
- m_keyMap[entry::Key::KeyF] = ImGuiKey_F;
- m_keyMap[entry::Key::KeyG] = ImGuiKey_G;
- m_keyMap[entry::Key::KeyH] = ImGuiKey_H;
- m_keyMap[entry::Key::KeyI] = ImGuiKey_I;
- m_keyMap[entry::Key::KeyJ] = ImGuiKey_J;
- m_keyMap[entry::Key::KeyK] = ImGuiKey_K;
- m_keyMap[entry::Key::KeyL] = ImGuiKey_L;
- m_keyMap[entry::Key::KeyM] = ImGuiKey_M;
- m_keyMap[entry::Key::KeyN] = ImGuiKey_N;
- m_keyMap[entry::Key::KeyO] = ImGuiKey_O;
- m_keyMap[entry::Key::KeyP] = ImGuiKey_P;
- m_keyMap[entry::Key::KeyQ] = ImGuiKey_Q;
- m_keyMap[entry::Key::KeyR] = ImGuiKey_R;
- m_keyMap[entry::Key::KeyS] = ImGuiKey_S;
- m_keyMap[entry::Key::KeyT] = ImGuiKey_T;
- m_keyMap[entry::Key::KeyU] = ImGuiKey_U;
- m_keyMap[entry::Key::KeyV] = ImGuiKey_V;
- m_keyMap[entry::Key::KeyW] = ImGuiKey_W;
- m_keyMap[entry::Key::KeyX] = ImGuiKey_X;
- m_keyMap[entry::Key::KeyY] = ImGuiKey_Y;
- m_keyMap[entry::Key::KeyZ] = ImGuiKey_Z;
- io.ConfigFlags |= 0
- | ImGuiConfigFlags_NavEnableGamepad
- | ImGuiConfigFlags_NavEnableKeyboard
- ;
- m_keyMap[entry::Key::GamepadStart] = ImGuiKey_GamepadStart;
- m_keyMap[entry::Key::GamepadBack] = ImGuiKey_GamepadBack;
- m_keyMap[entry::Key::GamepadY] = ImGuiKey_GamepadFaceUp;
- m_keyMap[entry::Key::GamepadA] = ImGuiKey_GamepadFaceDown;
- m_keyMap[entry::Key::GamepadX] = ImGuiKey_GamepadFaceLeft;
- m_keyMap[entry::Key::GamepadB] = ImGuiKey_GamepadFaceRight;
- m_keyMap[entry::Key::GamepadUp] = ImGuiKey_GamepadDpadUp;
- m_keyMap[entry::Key::GamepadDown] = ImGuiKey_GamepadDpadDown;
- m_keyMap[entry::Key::GamepadLeft] = ImGuiKey_GamepadDpadLeft;
- m_keyMap[entry::Key::GamepadRight] = ImGuiKey_GamepadDpadRight;
- m_keyMap[entry::Key::GamepadShoulderL] = ImGuiKey_GamepadL1;
- m_keyMap[entry::Key::GamepadShoulderR] = ImGuiKey_GamepadR1;
- m_keyMap[entry::Key::GamepadThumbL] = ImGuiKey_GamepadL3;
- m_keyMap[entry::Key::GamepadThumbR] = ImGuiKey_GamepadR3;
- #endif // USE_ENTRY
- bgfx::RendererType::Enum type = bgfx::getRendererType();
- m_program = bgfx::createProgram(
- bgfx::createEmbeddedShader(s_embeddedShaders, type, "vs_ocornut_imgui")
- , bgfx::createEmbeddedShader(s_embeddedShaders, type, "fs_ocornut_imgui")
- , true
- );
- u_imageLodEnabled = bgfx::createUniform("u_imageLodEnabled", bgfx::UniformType::Vec4);
- m_imageProgram = bgfx::createProgram(
- bgfx::createEmbeddedShader(s_embeddedShaders, type, "vs_imgui_image")
- , bgfx::createEmbeddedShader(s_embeddedShaders, type, "fs_imgui_image")
- , true
- );
- m_layout
- .begin()
- .add(bgfx::Attrib::Position, 2, bgfx::AttribType::Float)
- .add(bgfx::Attrib::TexCoord0, 2, bgfx::AttribType::Float)
- .add(bgfx::Attrib::Color0, 4, bgfx::AttribType::Uint8, true)
- .end();
- s_tex = bgfx::createUniform("s_tex", bgfx::UniformType::Sampler);
- {
- ImFontConfig config;
- config.FontDataOwnedByAtlas = false;
- config.MergeMode = false;
- const ImWchar* ranges = io.Fonts->GetGlyphRangesDefault();
- m_font[ImGui::Font::Regular] = io.Fonts->AddFontFromMemoryTTF( (void*)s_robotoRegularTtf, sizeof(s_robotoRegularTtf), _fontSize, &config, ranges);
- m_font[ImGui::Font::Mono ] = io.Fonts->AddFontFromMemoryTTF( (void*)s_robotoMonoRegularTtf, sizeof(s_robotoMonoRegularTtf), _fontSize-3.0f, &config, ranges);
- config.MergeMode = true;
- config.DstFont = m_font[ImGui::Font::Regular];
- for (uint32_t ii = 0; ii < BX_COUNTOF(s_fontRangeMerge); ++ii)
- {
- const FontRangeMerge& frm = s_fontRangeMerge[ii];
- io.Fonts->AddFontFromMemoryTTF( (void*)frm.data
- , (int)frm.size
- , _fontSize-3.0f
- , &config
- , frm.ranges
- );
- }
- }
- ImGuizmo::Create();
- ImGui::InitDockContext();
- }
- void destroy()
- {
- ImGuizmo::Destroy();
- for (ImTextureData* texData : ImGui::GetPlatformIO().Textures)
- {
- if (1 == texData->RefCount)
- {
- ImGui::TextureBgfx tex = bx::bitCast<ImGui::TextureBgfx>(texData->GetTexID() );
- bgfx::destroy(tex.handle);
- texData->SetTexID(ImTextureID_Invalid);
- texData->SetStatus(ImTextureStatus_Destroyed);
- }
- }
- ImGui::ShutdownDockContext();
- ImGui::DestroyContext(m_imgui);
- bgfx::destroy(s_tex);
- bgfx::destroy(u_imageLodEnabled);
- bgfx::destroy(m_imageProgram);
- bgfx::destroy(m_program);
- m_allocator = NULL;
- }
- void setupStyle(bool _dark)
- {
- // Doug Binks' darl color scheme
- // https://gist.github.com/dougbinks/8089b4bbaccaaf6fa204236978d165a9
- ImGuiStyle& style = ImGui::GetStyle();
- if (_dark)
- {
- ImGui::StyleColorsDark(&style);
- }
- else
- {
- ImGui::StyleColorsLight(&style);
- }
- style.FrameRounding = 4.0f;
- style.WindowBorderSize = 0.0f;
- }
- void beginFrame(
- int32_t _mx
- , int32_t _my
- , uint8_t _button
- , int32_t _scroll
- , int _width
- , int _height
- , int _inputChar
- , bgfx::ViewId _viewId
- )
- {
- m_viewId = _viewId;
- ImGuiIO& io = ImGui::GetIO();
- if (_inputChar >= 0)
- {
- io.AddInputCharacter(_inputChar);
- }
- io.DisplaySize = ImVec2( (float)_width, (float)_height);
- const int64_t now = bx::getHPCounter();
- const int64_t frameTime = now - m_last;
- m_last = now;
- const double freq = double(bx::getHPFrequency() );
- io.DeltaTime = float(frameTime/freq);
- io.AddMousePosEvent( (float)_mx, (float)_my);
- io.AddMouseButtonEvent(ImGuiMouseButton_Left, 0 != (_button & IMGUI_MBUT_LEFT ) );
- io.AddMouseButtonEvent(ImGuiMouseButton_Right, 0 != (_button & IMGUI_MBUT_RIGHT ) );
- io.AddMouseButtonEvent(ImGuiMouseButton_Middle, 0 != (_button & IMGUI_MBUT_MIDDLE) );
- io.AddMouseWheelEvent(0.0f, (float)(_scroll - m_lastScroll) );
- m_lastScroll = _scroll;
- #if USE_ENTRY
- const uint8_t modifiers = inputGetModifiersState();
- io.AddKeyEvent(ImGuiMod_Shift, 0 != (modifiers & (entry::Modifier::LeftShift | entry::Modifier::RightShift) ) );
- io.AddKeyEvent(ImGuiMod_Ctrl, 0 != (modifiers & (entry::Modifier::LeftCtrl | entry::Modifier::RightCtrl ) ) );
- io.AddKeyEvent(ImGuiMod_Alt, 0 != (modifiers & (entry::Modifier::LeftAlt | entry::Modifier::RightAlt ) ) );
- io.AddKeyEvent(ImGuiMod_Super, 0 != (modifiers & (entry::Modifier::LeftMeta | entry::Modifier::RightMeta ) ) );
- for (int32_t ii = 0; ii < int32_t(entry::Key::Count); ++ii)
- {
- io.AddKeyEvent(m_keyMap[ii], inputGetKeyState(entry::Key::Enum(ii) ) );
- io.SetKeyEventNativeData(m_keyMap[ii], 0, 0, ii);
- }
- #endif // USE_ENTRY
- ImGui::NewFrame();
- ImGuizmo::BeginFrame();
- }
- void endFrame()
- {
- ImGui::Render();
- render(ImGui::GetDrawData() );
- }
- ImGuiContext* m_imgui;
- bx::AllocatorI* m_allocator;
- bgfx::VertexLayout m_layout;
- bgfx::ProgramHandle m_program;
- bgfx::ProgramHandle m_imageProgram;
- bgfx::UniformHandle s_tex;
- bgfx::UniformHandle u_imageLodEnabled;
- ImFont* m_font[ImGui::Font::Count];
- int64_t m_last;
- int32_t m_lastScroll;
- bgfx::ViewId m_viewId;
- #if USE_ENTRY
- ImGuiKey m_keyMap[(int)entry::Key::Count];
- #endif // USE_ENTRY
- };
- static OcornutImguiContext s_ctx;
- static void* memAlloc(size_t _size, void* _userData)
- {
- BX_UNUSED(_userData);
- return bx::alloc(s_ctx.m_allocator, _size);
- }
- static void memFree(void* _ptr, void* _userData)
- {
- BX_UNUSED(_userData);
- bx::free(s_ctx.m_allocator, _ptr);
- }
- void imguiCreate(float _fontSize, bx::AllocatorI* _allocator)
- {
- s_ctx.create(_fontSize, _allocator);
- }
- void imguiDestroy()
- {
- s_ctx.destroy();
- }
- void imguiBeginFrame(int32_t _mx, int32_t _my, uint8_t _button, int32_t _scroll, uint16_t _width, uint16_t _height, int _inputChar, bgfx::ViewId _viewId)
- {
- s_ctx.beginFrame(_mx, _my, _button, _scroll, _width, _height, _inputChar, _viewId);
- }
- void imguiEndFrame()
- {
- s_ctx.endFrame();
- }
- namespace ImGui
- {
- void PushFont(Font::Enum _font, float _fontSizeBaseUnscaled)
- {
- PushFont(s_ctx.m_font[_font], _fontSizeBaseUnscaled);
- }
- } // namespace ImGui
- #if USE_LOCAL_STB
- BX_PRAGMA_DIAGNOSTIC_IGNORED_MSVC(4244); // error C4244: 'argument': conversion from 'double' to 'float', possible loss of data
- BX_PRAGMA_DIAGNOSTIC_IGNORED_MSVC(4505); // error C4505: '' : unreferenced local function has been removed
- BX_PRAGMA_DIAGNOSTIC_IGNORED_CLANG_GCC("-Wunused-function"); // warning: 'int rect_width_compare(const void*, const void*)' defined but not used
- BX_PRAGMA_DIAGNOSTIC_IGNORED_CLANG("-Wunknown-pragmas")
- BX_PRAGMA_DIAGNOSTIC_IGNORED_CLANG_GCC("-Wtype-limits"); // warning: comparison is always true due to limited range of data type
- # define STBTT_ifloor(_a) int32_t(bx::floor(_a) )
- # define STBTT_iceil(_a) int32_t(bx::ceil(_a) )
- # define STBTT_sqrt(_a) bx::sqrt(_a)
- # define STBTT_pow(_a, _b) bx::pow(_a, _b)
- # define STBTT_fmod(_a, _b) bx::mod(_a, _b)
- # define STBTT_cos(_a) bx::cos(_a)
- # define STBTT_acos(_a) bx::acos(_a)
- # define STBTT_fabs(_a) bx::abs(_a)
- # define STBTT_strlen(_str) bx::strLen(_str)
- # define STBTT_memcpy(_dst, _src, _numBytes) bx::memCopy(_dst, _src, _numBytes)
- # define STBTT_memset(_dst, _ch, _numBytes) bx::memSet(_dst, _ch, _numBytes)
- # define STBTT_malloc(_size, _userData) memAlloc(_size, _userData)
- # define STBTT_free(_ptr, _userData) memFree(_ptr, _userData)
- # define STB_RECT_PACK_IMPLEMENTATION
- # include <stb/stb_rect_pack.h>
- # define STB_TRUETYPE_IMPLEMENTATION
- # include <stb/stb_truetype.h>
- #endif // USE_LOCAL_STB
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