entry_android.cpp 13 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481
  1. /*
  2. * Copyright 2011-2016 Branimir Karadzic. All rights reserved.
  3. * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
  4. */
  5. #include "entry_p.h"
  6. #if ENTRY_CONFIG_USE_NATIVE && BX_PLATFORM_ANDROID
  7. #include <bgfx/bgfxplatform.h>
  8. #include <stdio.h>
  9. #include <bx/thread.h>
  10. #include <android/input.h>
  11. #include <android/log.h>
  12. #include <android/looper.h>
  13. #include <android/window.h>
  14. #include <android_native_app_glue.h>
  15. extern "C"
  16. {
  17. #pragma GCC diagnostic push
  18. #pragma GCC diagnostic ignored "-Wunused-parameter"
  19. #include <android_native_app_glue.c>
  20. #pragma GCC diagnostic pop
  21. } // extern "C"
  22. namespace entry
  23. {
  24. struct GamepadRemap
  25. {
  26. uint16_t m_keyCode;
  27. Key::Enum m_key;
  28. };
  29. static GamepadRemap s_gamepadRemap[] =
  30. {
  31. { AKEYCODE_DPAD_UP, Key::GamepadUp },
  32. { AKEYCODE_DPAD_DOWN, Key::GamepadDown },
  33. { AKEYCODE_DPAD_LEFT, Key::GamepadLeft },
  34. { AKEYCODE_DPAD_RIGHT, Key::GamepadRight },
  35. { AKEYCODE_BUTTON_START, Key::GamepadStart },
  36. { AKEYCODE_BACK, Key::GamepadBack },
  37. { AKEYCODE_BUTTON_THUMBL, Key::GamepadThumbL },
  38. { AKEYCODE_BUTTON_THUMBR, Key::GamepadThumbR },
  39. { AKEYCODE_BUTTON_L1, Key::GamepadShoulderL },
  40. { AKEYCODE_BUTTON_R1, Key::GamepadShoulderR },
  41. { AKEYCODE_GUIDE, Key::GamepadGuide },
  42. { AKEYCODE_BUTTON_A, Key::GamepadA },
  43. { AKEYCODE_BUTTON_B, Key::GamepadB },
  44. { AKEYCODE_BUTTON_X, Key::GamepadX },
  45. { AKEYCODE_BUTTON_Y, Key::GamepadY },
  46. };
  47. struct GamepadAxisRemap
  48. {
  49. int32_t m_event;
  50. GamepadAxis::Enum m_axis;
  51. bool m_convert;
  52. };
  53. static GamepadAxisRemap s_translateAxis[] =
  54. {
  55. { AMOTION_EVENT_AXIS_X, GamepadAxis::LeftX, false },
  56. { AMOTION_EVENT_AXIS_Y, GamepadAxis::LeftY, false },
  57. { AMOTION_EVENT_AXIS_LTRIGGER, GamepadAxis::LeftZ, false },
  58. { AMOTION_EVENT_AXIS_Z, GamepadAxis::RightX, true },
  59. { AMOTION_EVENT_AXIS_RZ, GamepadAxis::RightY, false },
  60. { AMOTION_EVENT_AXIS_RTRIGGER, GamepadAxis::RightZ, false },
  61. };
  62. struct MainThreadEntry
  63. {
  64. int m_argc;
  65. char** m_argv;
  66. static int32_t threadFunc(void* _userData);
  67. };
  68. struct Context
  69. {
  70. Context()
  71. : m_window(NULL)
  72. {
  73. memset(m_value, 0, sizeof(m_value) );
  74. // Deadzone values from xinput.h
  75. m_deadzone[GamepadAxis::LeftX ] =
  76. m_deadzone[GamepadAxis::LeftY ] = 7849;
  77. m_deadzone[GamepadAxis::RightX] =
  78. m_deadzone[GamepadAxis::RightY] = 8689;
  79. m_deadzone[GamepadAxis::LeftZ ] =
  80. m_deadzone[GamepadAxis::RightZ] = 30;
  81. }
  82. void run(android_app* _app)
  83. {
  84. m_app = _app;
  85. m_app->userData = (void*)this;
  86. m_app->onAppCmd = onAppCmdCB;
  87. m_app->onInputEvent = onInputEventCB;
  88. ANativeActivity_setWindowFlags(m_app->activity, 0
  89. | AWINDOW_FLAG_FULLSCREEN
  90. | AWINDOW_FLAG_KEEP_SCREEN_ON
  91. , 0
  92. );
  93. const char* argv[1] = { "android.so" };
  94. m_mte.m_argc = 1;
  95. m_mte.m_argv = const_cast<char**>(argv);
  96. while (0 == m_app->destroyRequested)
  97. {
  98. int32_t num;
  99. android_poll_source* source;
  100. /*int32_t id =*/ ALooper_pollAll(-1, NULL, &num, (void**)&source);
  101. if (NULL != source)
  102. {
  103. source->process(m_app, source);
  104. }
  105. }
  106. m_thread.shutdown();
  107. }
  108. void onAppCmd(int32_t _cmd)
  109. {
  110. switch (_cmd)
  111. {
  112. case APP_CMD_INPUT_CHANGED:
  113. // Command from main thread: the AInputQueue has changed. Upon processing
  114. // this command, android_app->inputQueue will be updated to the new queue
  115. // (or NULL).
  116. break;
  117. case APP_CMD_INIT_WINDOW:
  118. // Command from main thread: a new ANativeWindow is ready for use. Upon
  119. // receiving this command, android_app->window will contain the new window
  120. // surface.
  121. if (m_window != m_app->window)
  122. {
  123. m_window = m_app->window;
  124. bgfx::androidSetWindow(m_window);
  125. int32_t width = ANativeWindow_getWidth(m_window);
  126. int32_t height = ANativeWindow_getHeight(m_window);
  127. DBG("ANativeWindow width %d, height %d", width, height);
  128. WindowHandle defaultWindow = { 0 };
  129. m_eventQueue.postSizeEvent(defaultWindow, width, height);
  130. if (!m_thread.isRunning() )
  131. {
  132. m_thread.init(MainThreadEntry::threadFunc, &m_mte);
  133. }
  134. }
  135. break;
  136. case APP_CMD_TERM_WINDOW:
  137. // Command from main thread: the existing ANativeWindow needs to be
  138. // terminated. Upon receiving this command, android_app->window still
  139. // contains the existing window; after calling android_app_exec_cmd
  140. // it will be set to NULL.
  141. break;
  142. case APP_CMD_WINDOW_RESIZED:
  143. // Command from main thread: the current ANativeWindow has been resized.
  144. // Please redraw with its new size.
  145. break;
  146. case APP_CMD_WINDOW_REDRAW_NEEDED:
  147. // Command from main thread: the system needs that the current ANativeWindow
  148. // be redrawn. You should redraw the window before handing this to
  149. // android_app_exec_cmd() in order to avoid transient drawing glitches.
  150. break;
  151. case APP_CMD_CONTENT_RECT_CHANGED:
  152. // Command from main thread: the content area of the window has changed,
  153. // such as from the soft input window being shown or hidden. You can
  154. // find the new content rect in android_app::contentRect.
  155. break;
  156. case APP_CMD_GAINED_FOCUS:
  157. {
  158. // Command from main thread: the app's activity window has gained
  159. // input focus.
  160. WindowHandle defaultWindow = { 0 };
  161. m_eventQueue.postSuspendEvent(defaultWindow, Suspend::WillResume);
  162. break;
  163. }
  164. case APP_CMD_LOST_FOCUS:
  165. {
  166. // Command from main thread: the app's activity window has lost
  167. // input focus.
  168. WindowHandle defaultWindow = { 0 };
  169. m_eventQueue.postSuspendEvent(defaultWindow, Suspend::WillSuspend);
  170. break;
  171. }
  172. case APP_CMD_CONFIG_CHANGED:
  173. // Command from main thread: the current device configuration has changed.
  174. break;
  175. case APP_CMD_LOW_MEMORY:
  176. // Command from main thread: the system is running low on memory.
  177. // Try to reduce your memory use.
  178. break;
  179. case APP_CMD_START:
  180. // Command from main thread: the app's activity has been started.
  181. break;
  182. case APP_CMD_RESUME:
  183. {
  184. // Command from main thread: the app's activity has been resumed.
  185. WindowHandle defaultWindow = { 0 };
  186. m_eventQueue.postSuspendEvent(defaultWindow, Suspend::DidResume);
  187. break;
  188. }
  189. case APP_CMD_SAVE_STATE:
  190. // Command from main thread: the app should generate a new saved state
  191. // for itself, to restore from later if needed. If you have saved state,
  192. // allocate it with malloc and place it in android_app.savedState with
  193. // the size in android_app.savedStateSize. The will be freed for you
  194. // later.
  195. break;
  196. case APP_CMD_PAUSE:
  197. {
  198. // Command from main thread: the app's activity has been paused.
  199. WindowHandle defaultWindow = { 0 };
  200. m_eventQueue.postSuspendEvent(defaultWindow, Suspend::DidSuspend);
  201. break;
  202. }
  203. case APP_CMD_STOP:
  204. // Command from main thread: the app's activity has been stopped.
  205. break;
  206. case APP_CMD_DESTROY:
  207. // Command from main thread: the app's activity is being destroyed,
  208. // and waiting for the app thread to clean up and exit before proceeding.
  209. m_eventQueue.postExitEvent();
  210. break;
  211. }
  212. }
  213. bool filter(GamepadAxis::Enum _axis, int32_t* _value)
  214. {
  215. const int32_t old = m_value[_axis];
  216. const int32_t deadzone = m_deadzone[_axis];
  217. int32_t value = *_value;
  218. value = value > deadzone || value < -deadzone ? value : 0;
  219. m_value[_axis] = value;
  220. *_value = value;
  221. return old != value;
  222. }
  223. int32_t onInputEvent(AInputEvent* _event)
  224. {
  225. WindowHandle defaultWindow = { 0 };
  226. GamepadHandle handle = { 0 };
  227. const int32_t type = AInputEvent_getType(_event);
  228. const int32_t source = AInputEvent_getSource(_event);
  229. const int32_t actionBits = AMotionEvent_getAction(_event);
  230. switch (type)
  231. {
  232. case AINPUT_EVENT_TYPE_MOTION:
  233. {
  234. if (0 != (source & (AINPUT_SOURCE_GAMEPAD|AINPUT_SOURCE_JOYSTICK) ) )
  235. {
  236. for (uint32_t ii = 0; ii < BX_COUNTOF(s_translateAxis); ++ii)
  237. {
  238. const float fval = AMotionEvent_getAxisValue(_event, s_translateAxis[ii].m_event, 0);
  239. int32_t value = int32_t( (s_translateAxis[ii].m_convert ? fval * 2.0f + 1.0f : fval) * INT16_MAX);
  240. GamepadAxis::Enum axis = s_translateAxis[ii].m_axis;
  241. if (filter(axis, &value) )
  242. {
  243. m_eventQueue.postAxisEvent(defaultWindow, handle, axis, value);
  244. }
  245. }
  246. return 1;
  247. }
  248. else
  249. {
  250. float mx = AMotionEvent_getX(_event, 0);
  251. float my = AMotionEvent_getY(_event, 0);
  252. int32_t count = AMotionEvent_getPointerCount(_event);
  253. int32_t action = (actionBits & AMOTION_EVENT_ACTION_MASK);
  254. int32_t index = (actionBits & AMOTION_EVENT_ACTION_POINTER_INDEX_MASK) >> AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT;
  255. // Simulate left mouse click with 1st touch and right mouse click with 2nd touch. ignore other touchs
  256. if (count < 2)
  257. {
  258. switch (action)
  259. {
  260. case AMOTION_EVENT_ACTION_DOWN:
  261. case AMOTION_EVENT_ACTION_POINTER_DOWN:
  262. m_eventQueue.postMouseEvent(defaultWindow
  263. , (int32_t)mx
  264. , (int32_t)my
  265. , 0
  266. , action == AMOTION_EVENT_ACTION_DOWN ? MouseButton::Left : MouseButton::Right
  267. , true
  268. );
  269. break;
  270. case AMOTION_EVENT_ACTION_UP:
  271. case AMOTION_EVENT_ACTION_POINTER_UP:
  272. m_eventQueue.postMouseEvent(defaultWindow
  273. , (int32_t)mx
  274. , (int32_t)my
  275. , 0
  276. , action == AMOTION_EVENT_ACTION_UP ? MouseButton::Left : MouseButton::Right
  277. , false
  278. );
  279. break;
  280. default:
  281. break;
  282. }
  283. }
  284. switch (action)
  285. {
  286. case AMOTION_EVENT_ACTION_MOVE:
  287. if (0 == index)
  288. {
  289. m_eventQueue.postMouseEvent(defaultWindow
  290. , (int32_t)mx
  291. , (int32_t)my
  292. , 0
  293. );
  294. }
  295. break;
  296. default:
  297. break;
  298. }
  299. }
  300. }
  301. break;
  302. case AINPUT_EVENT_TYPE_KEY:
  303. {
  304. int32_t keyCode = AKeyEvent_getKeyCode(_event);
  305. if (0 != (source & (AINPUT_SOURCE_GAMEPAD|AINPUT_SOURCE_JOYSTICK) ) )
  306. {
  307. for (uint32_t jj = 0; jj < BX_COUNTOF(s_gamepadRemap); ++jj)
  308. {
  309. if (keyCode == s_gamepadRemap[jj].m_keyCode)
  310. {
  311. m_eventQueue.postKeyEvent(defaultWindow, s_gamepadRemap[jj].m_key, 0, actionBits == AKEY_EVENT_ACTION_DOWN);
  312. break;
  313. }
  314. }
  315. }
  316. return 1;
  317. }
  318. break;
  319. default:
  320. DBG("type %d", type);
  321. break;
  322. }
  323. return 0;
  324. }
  325. static void onAppCmdCB(struct android_app* _app, int32_t _cmd)
  326. {
  327. Context* self = (Context*)_app->userData;
  328. self->onAppCmd(_cmd);
  329. }
  330. static int32_t onInputEventCB(struct android_app* _app, AInputEvent* _event)
  331. {
  332. Context* self = (Context*)_app->userData;
  333. return self->onInputEvent(_event);
  334. }
  335. MainThreadEntry m_mte;
  336. bx::Thread m_thread;
  337. EventQueue m_eventQueue;
  338. ANativeWindow* m_window;
  339. android_app* m_app;
  340. int32_t m_value[GamepadAxis::Count];
  341. int32_t m_deadzone[GamepadAxis::Count];
  342. };
  343. static Context s_ctx;
  344. const Event* poll()
  345. {
  346. return s_ctx.m_eventQueue.poll();
  347. }
  348. const Event* poll(WindowHandle _handle)
  349. {
  350. return s_ctx.m_eventQueue.poll(_handle);
  351. }
  352. void release(const Event* _event)
  353. {
  354. s_ctx.m_eventQueue.release(_event);
  355. }
  356. WindowHandle createWindow(int32_t _x, int32_t _y, uint32_t _width, uint32_t _height, uint32_t _flags, const char* _title)
  357. {
  358. BX_UNUSED(_x, _y, _width, _height, _flags, _title);
  359. WindowHandle handle = { UINT16_MAX };
  360. return handle;
  361. }
  362. void destroyWindow(WindowHandle _handle)
  363. {
  364. BX_UNUSED(_handle);
  365. }
  366. void setWindowPos(WindowHandle _handle, int32_t _x, int32_t _y)
  367. {
  368. BX_UNUSED(_handle, _x, _y);
  369. }
  370. void setWindowSize(WindowHandle _handle, uint32_t _width, uint32_t _height)
  371. {
  372. BX_UNUSED(_handle, _width, _height);
  373. }
  374. void setWindowTitle(WindowHandle _handle, const char* _title)
  375. {
  376. BX_UNUSED(_handle, _title);
  377. }
  378. void toggleWindowFrame(WindowHandle _handle)
  379. {
  380. BX_UNUSED(_handle);
  381. }
  382. void toggleFullscreen(WindowHandle _handle)
  383. {
  384. BX_UNUSED(_handle);
  385. }
  386. void setMouseLock(WindowHandle _handle, bool _lock)
  387. {
  388. BX_UNUSED(_handle, _lock);
  389. }
  390. int32_t MainThreadEntry::threadFunc(void* _userData)
  391. {
  392. int32_t result = chdir("/sdcard/bgfx/examples/runtime");
  393. BX_CHECK(0 == result, "Failed to chdir to dir. android.permission.WRITE_EXTERNAL_STORAGE?", errno);
  394. MainThreadEntry* self = (MainThreadEntry*)_userData;
  395. result = main(self->m_argc, self->m_argv);
  396. // PostMessage(s_ctx.m_hwnd, WM_QUIT, 0, 0);
  397. return result;
  398. }
  399. } // namespace entry
  400. extern "C" void android_main(android_app* _app)
  401. {
  402. using namespace entry;
  403. s_ctx.run(_app);
  404. }
  405. #endif // ENTRY_CONFIG_USE_NATIVE && BX_PLATFORM_ANDROID