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- /*
- * Copyright 2011-2015 Branimir Karadzic. All rights reserved.
- * License: https://github.com/bkaradzic/bgfx/blob/master/LICENSE
- *
- * vim: set tabstop=4 expandtab:
- */
- #ifndef BGFX_C99_H_HEADER_GUARD
- #define BGFX_C99_H_HEADER_GUARD
- #include <stdbool.h> // bool
- #include <stdint.h> // uint32_t
- #include <stdlib.h> // size_t
- #include "bgfxdefines.h"
- typedef enum bgfx_renderer_type
- {
- BGFX_RENDERER_TYPE_NULL,
- BGFX_RENDERER_TYPE_DIRECT3D9,
- BGFX_RENDERER_TYPE_DIRECT3D11,
- BGFX_RENDERER_TYPE_DIRECT3D12,
- BGFX_RENDERER_TYPE_OPENGLES,
- BGFX_RENDERER_TYPE_OPENGL,
- BGFX_RENDERER_TYPE_VULKAN,
- BGFX_RENDERER_TYPE_COUNT
- } bgfx_renderer_type_t;
- typedef enum bgfx_access
- {
- BGFX_ACCESS_READ,
- BGFX_ACCESS_WRITE,
- BGFX_ACCESS_READWRITE,
- BGFX_ACCESS_COUNT
- } bgfx_access_t;
- typedef enum bgfx_attrib
- {
- BGFX_ATTRIB_POSITION,
- BGFX_ATTRIB_NORMAL,
- BGFX_ATTRIB_TANGENT,
- BGFX_ATTRIB_BITANGENT,
- BGFX_ATTRIB_COLOR0,
- BGFX_ATTRIB_COLOR1,
- BGFX_ATTRIB_INDICES,
- BGFX_ATTRIB_WEIGHT,
- BGFX_ATTRIB_TEXCOORD0,
- BGFX_ATTRIB_TEXCOORD1,
- BGFX_ATTRIB_TEXCOORD2,
- BGFX_ATTRIB_TEXCOORD3,
- BGFX_ATTRIB_TEXCOORD4,
- BGFX_ATTRIB_TEXCOORD5,
- BGFX_ATTRIB_TEXCOORD6,
- BGFX_ATTRIB_TEXCOORD7,
- BGFX_ATTRIB_COUNT
- } bgfx_attrib_t;
- typedef enum bgfx_attrib_type
- {
- BGFX_ATTRIB_TYPE_UINT8,
- BGFX_ATTRIB_TYPE_INT16,
- BGFX_ATTRIB_TYPE_HALF,
- BGFX_ATTRIB_TYPE_FLOAT,
- BGFX_ATTRIB_TYPE_COUNT
- } bgfx_attrib_type_t;
- typedef enum bgfx_texture_format
- {
- BGFX_TEXTURE_FORMAT_BC1,
- BGFX_TEXTURE_FORMAT_BC2,
- BGFX_TEXTURE_FORMAT_BC3,
- BGFX_TEXTURE_FORMAT_BC4,
- BGFX_TEXTURE_FORMAT_BC5,
- BGFX_TEXTURE_FORMAT_BC6H,
- BGFX_TEXTURE_FORMAT_BC7,
- BGFX_TEXTURE_FORMAT_ETC1,
- BGFX_TEXTURE_FORMAT_ETC2,
- BGFX_TEXTURE_FORMAT_ETC2A,
- BGFX_TEXTURE_FORMAT_ETC2A1,
- BGFX_TEXTURE_FORMAT_PTC12,
- BGFX_TEXTURE_FORMAT_PTC14,
- BGFX_TEXTURE_FORMAT_PTC12A,
- BGFX_TEXTURE_FORMAT_PTC14A,
- BGFX_TEXTURE_FORMAT_PTC22,
- BGFX_TEXTURE_FORMAT_PTC24,
- BGFX_TEXTURE_FORMAT_UNKNOWN,
- BGFX_TEXTURE_FORMAT_R1,
- BGFX_TEXTURE_FORMAT_R8,
- BGFX_TEXTURE_FORMAT_R16,
- BGFX_TEXTURE_FORMAT_R16F,
- BGFX_TEXTURE_FORMAT_R32,
- BGFX_TEXTURE_FORMAT_R32F,
- BGFX_TEXTURE_FORMAT_RG8,
- BGFX_TEXTURE_FORMAT_RG16,
- BGFX_TEXTURE_FORMAT_RG16F,
- BGFX_TEXTURE_FORMAT_RG32,
- BGFX_TEXTURE_FORMAT_RG32F,
- BGFX_TEXTURE_FORMAT_BGRA8,
- BGFX_TEXTURE_FORMAT_RGBA8,
- BGFX_TEXTURE_FORMAT_RGBA16,
- BGFX_TEXTURE_FORMAT_RGBA16F,
- BGFX_TEXTURE_FORMAT_RGBA32,
- BGFX_TEXTURE_FORMAT_RGBA32F,
- BGFX_TEXTURE_FORMAT_R5G6B5,
- BGFX_TEXTURE_FORMAT_RGBA4,
- BGFX_TEXTURE_FORMAT_RGB5A1,
- BGFX_TEXTURE_FORMAT_RGB10A2,
- BGFX_TEXTURE_FORMAT_R11G11B10F,
- BGFX_TEXTURE_FORMAT_UNKNOWN_DEPTH,
- BGFX_TEXTURE_FORMAT_D16,
- BGFX_TEXTURE_FORMAT_D24,
- BGFX_TEXTURE_FORMAT_D24S8,
- BGFX_TEXTURE_FORMAT_D32,
- BGFX_TEXTURE_FORMAT_D16F,
- BGFX_TEXTURE_FORMAT_D24F,
- BGFX_TEXTURE_FORMAT_D32F,
- BGFX_TEXTURE_FORMAT_D0S8,
- BGFX_TEXTURE_FORMAT_COUNT
- } bgfx_texture_format_t;
- typedef enum bgfx_uniform_type
- {
- BGFX_UNIFORM_TYPE_UNIFORM1I,
- BGFX_UNIFORM_TYPE_UNIFORM1F,
- BGFX_UNIFORM_TYPE_END,
- BGFX_UNIFORM_TYPE_UNIFORM1IV,
- BGFX_UNIFORM_TYPE_UNIFORM1FV,
- BGFX_UNIFORM_TYPE_UNIFORM2FV,
- BGFX_UNIFORM_TYPE_UNIFORM3FV,
- BGFX_UNIFORM_TYPE_UNIFORM4FV,
- BGFX_UNIFORM_TYPE_UNIFORM3X3FV,
- BGFX_UNIFORM_TYPE_UNIFORM4X4FV,
- BGFX_UNIFORM_TYPE_COUNT
- } bgfx_uniform_type_t;
- #define BGFX_HANDLE_T(_name) \
- typedef struct _name { uint16_t idx; } _name##_t;
- BGFX_HANDLE_T(bgfx_dynamic_index_buffer_handle);
- BGFX_HANDLE_T(bgfx_dynamic_vertex_buffer_handle);
- BGFX_HANDLE_T(bgfx_frame_buffer_handle);
- BGFX_HANDLE_T(bgfx_index_buffer_handle);
- BGFX_HANDLE_T(bgfx_program_handle);
- BGFX_HANDLE_T(bgfx_shader_handle);
- BGFX_HANDLE_T(bgfx_texture_handle);
- BGFX_HANDLE_T(bgfx_uniform_handle);
- BGFX_HANDLE_T(bgfx_vertex_buffer_handle);
- BGFX_HANDLE_T(bgfx_vertex_decl_handle);
- #undef BGFX_HANDLE_T
- /**
- *
- */
- typedef void (*bgfx_release_fn_t)(void* _ptr, void* _userData);
- /**
- *
- */
- typedef struct bgfx_memory
- {
- uint8_t* data;
- uint32_t size;
- } bgfx_memory_t;
- /**
- *
- */
- typedef struct bgfx_transform
- {
- float* data;
- uint16_t num;
- } bgfx_transform_t;
- /**
- * Eye
- */
- typedef struct bgfx_hmd_eye
- {
- float rotation[4];
- float translation[3];
- float fov[4];
- float adjust[3];
- float pixelsPerTanAngle[2];
- } bgfx_hmd_eye_t;
- /**
- * HMD
- */
- typedef struct bgfx_hmd
- {
- bgfx_hmd_eye_t eye[2];
- uint16_t width;
- uint16_t height;
- } bgfx_hmd_t;
- /**
- * Vertex declaration.
- */
- typedef struct bgfx_vertex_decl
- {
- uint32_t hash;
- uint16_t stride;
- uint16_t offset[BGFX_ATTRIB_COUNT];
- uint8_t attributes[BGFX_ATTRIB_COUNT];
- } bgfx_vertex_decl_t;
- /**
- */
- typedef struct bgfx_transient_index_buffer
- {
- uint8_t* data;
- uint32_t size;
- bgfx_index_buffer_handle_t handle;
- uint32_t startIndex;
- } bgfx_transient_index_buffer_t;
- /**
- */
- typedef struct bgfx_transient_vertex_buffer
- {
- uint8_t* data;
- uint32_t size;
- uint32_t startVertex;
- uint16_t stride;
- bgfx_vertex_buffer_handle_t handle;
- bgfx_vertex_decl_handle_t decl;
- } bgfx_transient_vertex_buffer_t;
- /**
- */
- typedef struct bgfx_instance_data_buffer
- {
- uint8_t* data;
- uint32_t size;
- uint32_t offset;
- uint32_t num;
- uint16_t stride;
- bgfx_vertex_buffer_handle_t handle;
- } bgfx_instance_data_buffer_t;
- /**
- */
- typedef struct bgfx_texture_info
- {
- bgfx_texture_format_t format;
- uint32_t storageSize;
- uint16_t width;
- uint16_t height;
- uint16_t depth;
- uint8_t numMips;
- uint8_t bitsPerPixel;
- bool cubeMap;
- } bgfx_texture_info_t;
- /**
- */
- typedef struct bgfx_caps_gpu
- {
- uint16_t vendorId;
- uint16_t deviceId;
- } bgfx_caps_gpu_t;
- /**
- * Renderer capabilities.
- */
- typedef struct bgfx_caps
- {
- /**
- * Renderer backend type.
- */
- bgfx_renderer_type_t rendererType;
- /**
- * Supported functionality, it includes emulated functionality.
- * Checking supported and not emulated will give functionality
- * natively supported by renderer.
- */
- uint64_t supported;
- uint32_t maxDrawCalls; /* < Maximum draw calls. */
- uint16_t maxTextureSize; /* < Maximum texture size. */
- uint16_t maxViews; /* < Maximum views. */
- uint8_t maxFBAttachments; /* < Maximum frame buffer attachments. */
- uint8_t numGPUs; /* < */
- uint16_t vendorId; /* < */
- uint16_t deviceId; /* < */
- bgfx_caps_gpu_t gpu[4]; /* < */
- /**
- * Supported texture formats.
- * `BGFX_CAPS_FORMAT_TEXTURE_NONE` - not supported
- * `BGFX_CAPS_FORMAT_TEXTURE_COLOR` - supported
- * `BGFX_CAPS_FORMAT_TEXTURE_EMULATED` - emulated
- * `BGFX_CAPS_FORMAT_TEXTURE_VERTEX` - supported vertex texture
- */
- uint8_t formats[BGFX_TEXTURE_FORMAT_COUNT];
- } bgfx_caps_t;
- /**
- */
- typedef enum bgfx_fatal
- {
- BGFX_FATAL_DEBUG_CHECK,
- BGFX_FATAL_MINIMUM_REQUIRED_SPECS,
- BGFX_FATAL_INVALID_SHADER,
- BGFX_FATAL_UNABLE_TO_INITIALIZE,
- BGFX_FATAL_UNABLE_TO_CREATE_TEXTURE,
- BGFX_FATAL_DEVICE_LOST,
- BGFX_FATAL_COUNT
- } bgfx_fatal_t;
- #ifndef BGFX_SHARED_LIB_BUILD
- # define BGFX_SHARED_LIB_BUILD 0
- #endif // BGFX_SHARED_LIB_BUILD
- #ifndef BGFX_SHARED_LIB_USE
- # define BGFX_SHARED_LIB_USE 0
- #endif // BGFX_SHARED_LIB_USE
- #if defined(_MSC_VER)
- # define BGFX_VTBL_CALL __stdcall
- # define BGFX_VTBL_THIS // passed via ecx
- # define BGFX_VTBL_THIS_ // passed via ecx
- # if BGFX_SHARED_LIB_BUILD
- # define BGFX_SHARED_LIB_API __declspec(dllexport)
- # elif BGFX_SHARED_LIB_USE
- # define BGFX_SHARED_LIB_API __declspec(dllimport)
- # else
- # define BGFX_SHARED_LIB_API
- # endif // BGFX_SHARED_LIB_*
- #else
- # define BGFX_VTBL_CALL
- # define BGFX_VTBL_THIS BGFX_VTBL_INTEFRACE _this
- # define BGFX_VTBL_THIS_ BGFX_VTBL_INTEFRACE _this,
- # define BGFX_SHARED_LIB_API
- #endif // defined(_MSC_VER)
- #if defined(__cplusplus)
- # define BGFX_C_API extern "C" BGFX_SHARED_LIB_API
- #else
- # define BGFX_C_API BGFX_SHARED_LIB_API
- #endif // defined(__cplusplus)
- /**
- */
- typedef struct bgfx_callback_interface
- {
- const struct bgfx_callback_vtbl* vtbl;
- } bgfx_callback_interface_t;
- /**
- * Callback interface to implement application specific behavior.
- * Cached items are currently used only for OpenGL binary shaders.
- *
- * NOTE:
- * 'fatal' callback can be called from any thread. Other callbacks
- * are called from the render thread.
- */
- typedef struct bgfx_callback_vtbl
- {
- # define BGFX_VTBL_INTEFRACE bgfx_callback_interface_t
- void* ctor;
- /**
- * If fatal code code is not BGFX_FATAL_DEBUG_CHECK this callback is
- * called on unrecoverable error. It's not safe to continue, inform
- * user and terminate application from this call.
- */
- void (BGFX_VTBL_CALL *fatal)(BGFX_VTBL_THIS_ bgfx_fatal_t _code, const char* _str);
- /**
- * Return size of for cached item. Return 0 if no cached item was
- * found.
- */
- uint32_t (BGFX_VTBL_CALL *cache_read_size)(BGFX_VTBL_THIS_ uint64_t _id);
- /**
- * Read cached item.
- */
- bool (BGFX_VTBL_CALL *cache_read)(BGFX_VTBL_THIS_ uint64_t _id, void* _data, uint32_t _size);
- /**
- * Write cached item.
- */
- void (BGFX_VTBL_CALL *cache_write)(BGFX_VTBL_THIS_ uint64_t _id, const void* _data, uint32_t _size);
- /**
- * Screenshot captured. Screenshot format is always 4-byte BGRA.
- */
- void (BGFX_VTBL_CALL *screen_shot)(BGFX_VTBL_THIS_ const char* _filePath, uint32_t _width, uint32_t _height, uint32_t _pitch, const void* _data, uint32_t _size, bool _yflip);
- /**
- * Called when capture begins.
- */
- void (BGFX_VTBL_CALL *capture_begin)(BGFX_VTBL_THIS_ uint32_t _width, uint32_t _height, uint32_t _pitch, bgfx_texture_format_t _format, bool _yflip);
- /**
- * Called when capture ends.
- */
- void (BGFX_VTBL_CALL *capture_end)(BGFX_VTBL_THIS);
- /**
- * Captured frame.
- */
- void (BGFX_VTBL_CALL *capture_frame)(BGFX_VTBL_THIS_ const void* _data, uint32_t _size);
- # undef BGFX_VTBL_INTEFRACE
- } bgfx_callback_vtbl_t;
- /**
- */
- typedef struct bgfx_reallocator_interface
- {
- const struct bgfx_reallocator_vtbl* vtbl;
- } bgfx_reallocator_interface_t;
- /**
- */
- typedef struct bgfx_reallocator_vtbl
- {
- # define BGFX_VTBL_INTEFRACE bgfx_reallocator_interface_t
- void* ctor;
- void* (BGFX_VTBL_CALL *alloc)(BGFX_VTBL_THIS_ size_t _size, size_t _align, const char* _file, uint32_t _line);
- void (BGFX_VTBL_CALL *free)(BGFX_VTBL_THIS_ void* _ptr, size_t _align, const char* _file, uint32_t _line);
- void* (BGFX_VTBL_CALL *realloc)(BGFX_VTBL_THIS_ void* _ptr, size_t _size, size_t _align, const char* _file, uint32_t _line);
- # undef BGFX_VTBL_INTEFRACE
- } bgfx_reallocator_vtbl_t;
- /**
- * Start vertex declaration.
- */
- BGFX_C_API void bgfx_vertex_decl_begin(bgfx_vertex_decl_t* _decl, bgfx_renderer_type_t _renderer);
- /**
- * Add attribute to vertex declaration.
- *
- * @param _attrib Attribute semantics.
- * @param _num Number of elements 1, 2, 3 or 4.
- * @param _type Element type.
- * @param _normalized When using fixed point AttribType (f.e. Uint8)
- * value will be normalized for vertex shader usage. When normalized
- * is set to true, AttribType::Uint8 value in range 0-255 will be
- * in range 0.0-1.0 in vertex shader.
- * @param _asInt Packaging rule for vertexPack, vertexUnpack, and
- * vertexConvert for AttribType::Uint8 and AttribType::Int16.
- * Unpacking code must be implemented inside vertex shader.
- *
- * NOTE:
- * Must be called between begin/end.
- */
- BGFX_C_API void bgfx_vertex_decl_add(bgfx_vertex_decl_t* _decl, bgfx_attrib_t _attrib, uint8_t _num, bgfx_attrib_type_t _type, bool _normalized, bool _asInt);
- /**
- * Skip _num bytes in vertex stream.
- */
- BGFX_C_API void bgfx_vertex_decl_skip(bgfx_vertex_decl_t* _decl, uint8_t _num);
- /**
- * End vertex declaration.
- */
- BGFX_C_API void bgfx_vertex_decl_end(bgfx_vertex_decl_t* _decl);
- /**
- * Pack vec4 into vertex stream format.
- */
- BGFX_C_API void bgfx_vertex_pack(const float _input[4], bool _inputNormalized, bgfx_attrib_t _attr, const bgfx_vertex_decl_t* _decl, void* _data, uint32_t _index);
- /**
- * Unpack vec4 from vertex stream format.
- */
- BGFX_C_API void bgfx_vertex_unpack(float _output[4], bgfx_attrib_t _attr, const bgfx_vertex_decl_t* _decl, const void* _data, uint32_t _index);
- /**
- * Converts vertex stream data from one vertex stream format to another.
- *
- * @param _destDecl Destination vertex stream declaration.
- * @param _destData Destination vertex stream.
- * @param _srcDecl Source vertex stream declaration.
- * @param _srcData Source vertex stream data.
- * @param _num Number of vertices to convert from source to destination.
- */
- BGFX_C_API void bgfx_vertex_convert(const bgfx_vertex_decl_t* _destDecl, void* _destData, const bgfx_vertex_decl_t* _srcDecl, const void* _srcData, uint32_t _num);
- /**
- * Weld vertices.
- *
- * @param _output Welded vertices remapping table. The size of buffer
- * must be the same as number of vertices.
- * @param _decl Vertex stream declaration.
- * @param _data Vertex stream.
- * @param _num Number of vertices in vertex stream.
- * @param _epsilon Error tolerance for vertex position comparison.
- * @returns Number of unique vertices after vertex welding.
- */
- BGFX_C_API uint16_t bgfx_weld_vertices(uint16_t* _output, const bgfx_vertex_decl_t* _decl, const void* _data, uint16_t _num, float _epsilon);
- /**
- * Swizzle RGBA8 image to BGRA8.
- *
- * @param _width Width of input image (pixels).
- * @param _height Height of input image (pixels).
- * @param _pitch Pitch of input image (bytes).
- * @param _src Source image.
- * @param _dst Destination image. Must be the same size as input image.
- * _dst might be pointer to the same memory as _src.
- */
- BGFX_C_API void bgfx_image_swizzle_bgra8(uint32_t _width, uint32_t _height, uint32_t _pitch, const void* _src, void* _dst);
- /**
- * Downsample RGBA8 image with 2x2 pixel average filter.
- *
- * @param _width Width of input image (pixels).
- * @param _height Height of input image (pixels).
- * @param _pitch Pitch of input image (bytes).
- * @param _src Source image.
- * @param _dst Destination image. Must be at least quarter size of
- * input image. _dst might be pointer to the same memory as _src.
- */
- BGFX_C_API void bgfx_image_rgba8_downsample_2x2(uint32_t _width, uint32_t _height, uint32_t _pitch, const void* _src, void* _dst);
- /**
- * Returns supported backend API renderers.
- */
- BGFX_C_API uint8_t bgfx_get_supported_renderers(bgfx_renderer_type_t _enum[BGFX_RENDERER_TYPE_COUNT]);
- /**
- * Returns name of renderer.
- */
- BGFX_C_API const char* bgfx_get_renderer_name(bgfx_renderer_type_t _type);
- /**
- * Initialize bgfx library.
- *
- * @param _type Select rendering backend. When set to RendererType::Count
- * default rendering backend will be selected.
- *
- * @param _callback Provide application specific callback interface.
- * See: CallbackI
- *
- * @param _reallocator Custom allocator. When custom allocator is not
- * specified, library uses default CRT allocator. The library assumes
- * custom allocator is thread safe.
- */
- BGFX_C_API void bgfx_init(bgfx_renderer_type_t _type, uint16_t _vendorId, uint16_t _deviceId, bgfx_callback_interface_t* _callback, bgfx_reallocator_interface_t* _allocator);
- /**
- * Shutdown bgfx library.
- */
- BGFX_C_API void bgfx_shutdown();
- /**
- * Reset graphic settings.
- */
- BGFX_C_API void bgfx_reset(uint32_t _width, uint32_t _height, uint32_t _flags);
- /**
- * Advance to next frame. When using multithreaded renderer, this call
- * just swaps internal buffers, kicks render thread, and returns. In
- * singlethreaded renderer this call does frame rendering.
- *
- * @returns Current frame number. This might be used in conjunction with
- * double/multi buffering data outside the library and passing it to
- * library via makeRef calls.
- */
- BGFX_C_API uint32_t bgfx_frame();
- /**
- * Returns current renderer backend API type.
- *
- * NOTE:
- * Library must be initialized.
- */
- BGFX_C_API bgfx_renderer_type_t bgfx_get_renderer_type();
- /**
- * Returns renderer capabilities.
- *
- * NOTE:
- * Library must be initialized.
- */
- BGFX_C_API const bgfx_caps_t* bgfx_get_caps();
- /**
- * Returns HMD info.
- */
- BGFX_C_API const bgfx_hmd_t* bgfx_get_hmd();
- /**
- * Allocate buffer to pass to bgfx calls. Data will be freed inside bgfx.
- */
- BGFX_C_API const bgfx_memory_t* bgfx_alloc(uint32_t _size);
- /**
- * Allocate buffer and copy data into it. Data will be freed inside bgfx.
- */
- BGFX_C_API const bgfx_memory_t* bgfx_copy(const void* _data, uint32_t _size);
- /**
- * Make reference to data to pass to bgfx. Unlike bgfx::alloc this call
- * doesn't allocate memory for data. It just copies pointer to data.
- * You must make sure data is available for at least 2 bgfx::frame calls.
- */
- BGFX_C_API const bgfx_memory_t* bgfx_make_ref(const void* _data, uint32_t _size);
- /**
- *
- */
- BGFX_C_API const bgfx_memory_t* bgfx_make_ref_release(const void* _data, uint32_t _size, bgfx_release_fn_t _releaseFn, void* _userData);
- /**
- * Set debug flags.
- *
- * @param _debug Available flags:
- *
- * BGFX_DEBUG_IFH - Infinitely fast hardware. When this flag is set
- * all rendering calls will be skipped. It's useful when profiling
- * to quickly assess bottleneck between CPU and GPU.
- *
- * BGFX_DEBUG_STATS - Display internal statistics.
- *
- * BGFX_DEBUG_TEXT - Display debug text.
- *
- * BGFX_DEBUG_WIREFRAME - Wireframe rendering. All rendering
- * primitives will be rendered as lines.
- */
- BGFX_C_API void bgfx_set_debug(uint32_t _debug);
- /**
- * Clear internal debug text buffer.
- */
- BGFX_C_API void bgfx_dbg_text_clear(uint8_t _attr, bool _small);
- /**
- * Print into internal debug text buffer.
- */
- BGFX_C_API void bgfx_dbg_text_printf(uint16_t _x, uint16_t _y, uint8_t _attr, const char* _format, ...);
- /**
- * Draw image into internal debug text buffer.
- *
- * @param _x X position from top-left.
- * @param _y Y position from top-left.
- * @param _width Image width.
- * @param _height Image height.
- * @param _data Raw image data (character/attribute raw encoding).
- * @param _pitch Image pitch in bytes.
- */
- BGFX_C_API void bgfx_dbg_text_image(uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const void* _data, uint16_t _pitch);
- /**
- * Create static index buffer.
- *
- * NOTE:
- * Only 16-bit index buffer is supported.
- */
- BGFX_C_API bgfx_index_buffer_handle_t bgfx_create_index_buffer(const bgfx_memory_t* _mem);
- /**
- * Destroy static index buffer.
- */
- BGFX_C_API void bgfx_destroy_index_buffer(bgfx_index_buffer_handle_t _handle);
- /**
- * Create static vertex buffer.
- *
- * @param _mem Vertex buffer data.
- * @param _decl Vertex declaration.
- * @returns Static vertex buffer handle.
- */
- BGFX_C_API bgfx_vertex_buffer_handle_t bgfx_create_vertex_buffer(const bgfx_memory_t* _mem, const bgfx_vertex_decl_t* _decl, uint8_t _flags);
- /**
- * Destroy static vertex buffer.
- *
- * @param _handle Static vertex buffer handle.
- */
- BGFX_C_API void bgfx_destroy_vertex_buffer(bgfx_vertex_buffer_handle_t _handle);
- /**
- * Create empty dynamic index buffer.
- *
- * @param _num Number of indices.
- *
- * NOTE:
- * Only 16-bit index buffer is supported.
- */
- BGFX_C_API bgfx_dynamic_index_buffer_handle_t bgfx_create_dynamic_index_buffer(uint32_t _num);
- /**
- * Create dynamic index buffer and initialized it.
- *
- * @param _mem Index buffer data.
- *
- * NOTE:
- * Only 16-bit index buffer is supported.
- */
- BGFX_C_API bgfx_dynamic_index_buffer_handle_t bgfx_create_dynamic_index_buffer_mem(const bgfx_memory_t* _mem);
- /**
- * Update dynamic index buffer.
- *
- * @param _handle Dynamic index buffer handle.
- * @param _mem Index buffer data.
- */
- BGFX_C_API void bgfx_update_dynamic_index_buffer(bgfx_dynamic_index_buffer_handle_t _handle, const bgfx_memory_t* _mem);
- /**
- * Destroy dynamic index buffer.
- *
- * @param _handle Dynamic index buffer handle.
- */
- BGFX_C_API void bgfx_destroy_dynamic_index_buffer(bgfx_dynamic_index_buffer_handle_t _handle);
- /**
- * Create empty dynamic vertex buffer.
- *
- * @param _num Number of vertices.
- * @param _decl Vertex declaration.
- */
- BGFX_C_API bgfx_dynamic_vertex_buffer_handle_t bgfx_create_dynamic_vertex_buffer(uint32_t _num, const bgfx_vertex_decl_t* _decl, uint8_t _flags);
- /**
- * Create dynamic vertex buffer and initialize it.
- *
- * @param _mem Vertex buffer data.
- * @param _decl Vertex declaration.
- */
- BGFX_C_API bgfx_dynamic_vertex_buffer_handle_t bgfx_create_dynamic_vertex_buffer_mem(const bgfx_memory_t* _mem, const bgfx_vertex_decl_t* _decl);
- /**
- * Update dynamic vertex buffer.
- */
- BGFX_C_API void bgfx_update_dynamic_vertex_buffer(bgfx_dynamic_vertex_buffer_handle_t _handle, const bgfx_memory_t* _mem);
- /**
- * Destroy dynamic vertex buffer.
- */
- BGFX_C_API void bgfx_destroy_dynamic_vertex_buffer(bgfx_dynamic_vertex_buffer_handle_t _handle);
- /**
- * Returns true if internal transient index buffer has enough space.
- *
- * @param _num Number of indices.
- */
- BGFX_C_API bool bgfx_check_avail_transient_index_buffer(uint32_t _num);
- /**
- * Returns true if internal transient vertex buffer has enough space.
- *
- * @param _num Number of vertices.
- * @param _decl Vertex declaration.
- */
- BGFX_C_API bool bgfx_check_avail_transient_vertex_buffer(uint32_t _num, const bgfx_vertex_decl_t* _decl);
- /**
- * Returns true if internal instance data buffer has enough space.
- *
- * @param _num Number of instances.
- * @param _stride Stride per instance.
- */
- BGFX_C_API bool bgfx_check_avail_instance_data_buffer(uint32_t _num, uint16_t _stride);
- /**
- * Returns true if both internal transient index and vertex buffer have
- * enough space.
- *
- * @param _numVertices Number of vertices.
- * @param _decl Vertex declaration.
- * @param _numIndices Number of indices.
- */
- BGFX_C_API bool bgfx_check_avail_transient_buffers(uint32_t _numVertices, const bgfx_vertex_decl_t* _decl, uint32_t _numIndices);
- /**
- * Allocate transient index buffer.
- *
- * @param[out] _tib TransientIndexBuffer structure is filled and is valid
- * for the duration of frame, and it can be reused for multiple draw
- * calls.
- * @param _num Number of indices to allocate.
- *
- * NOTE:
- * 1. You must call setIndexBuffer after alloc in order to avoid memory
- * leak.
- * 2. Only 16-bit index buffer is supported.
- */
- BGFX_C_API void bgfx_alloc_transient_index_buffer(bgfx_transient_index_buffer_t* _tib, uint32_t _num);
- /**
- * Allocate transient vertex buffer.
- *
- * @param[out] _tvb TransientVertexBuffer structure is filled and is valid
- * for the duration of frame, and it can be reused for multiple draw
- * calls.
- * @param _num Number of vertices to allocate.
- * @param _decl Vertex declaration.
- *
- * NOTE:
- * You must call setVertexBuffer after alloc in order to avoid memory
- * leak.
- */
- BGFX_C_API void bgfx_alloc_transient_vertex_buffer(bgfx_transient_vertex_buffer_t* _tvb, uint32_t _num, const bgfx_vertex_decl_t* _decl);
- /**
- * Check for required space and allocate transient vertex and index
- * buffers. If both space requirements are satisfied function returns
- * true.
- *
- * NOTE:
- * Only 16-bit index buffer is supported.
- */
- BGFX_C_API bool bgfx_alloc_transient_buffers(bgfx_transient_vertex_buffer_t* _tvb, const bgfx_vertex_decl_t* _decl, uint32_t _numVertices, bgfx_transient_index_buffer_t* _tib, uint32_t _numIndices);
- /**
- * Allocate instance data buffer.
- *
- * NOTE:
- * You must call setInstanceDataBuffer after alloc in order to avoid
- * memory leak.
- */
- BGFX_C_API const bgfx_instance_data_buffer_t* bgfx_alloc_instance_data_buffer(uint32_t _num, uint16_t _stride);
- /**
- * Create shader from memory buffer.
- */
- BGFX_C_API bgfx_shader_handle_t bgfx_create_shader(const bgfx_memory_t* _mem);
- /**
- * Returns num of uniforms, and uniform handles used inside shader.
- *
- * @param _handle Shader handle.
- * @param _uniforms UniformHandle array where data will be stored.
- * @param _max Maximum capacity of array.
- * @returns Number of uniforms used by shader.
- *
- * NOTE:
- * Only non-predefined uniforms are returned.
- */
- BGFX_C_API uint16_t bgfx_get_shader_uniforms(bgfx_shader_handle_t _handle, bgfx_uniform_handle_t* _uniforms, uint16_t _max);
- /**
- * Destroy shader. Once program is created with shader it is safe to
- * destroy shader.
- */
- BGFX_C_API void bgfx_destroy_shader(bgfx_shader_handle_t _handle);
- /**
- * Create program with vertex and fragment shaders.
- *
- * @param _vsh Vertex shader.
- * @param _fsh Fragment shader.
- * @param _destroyShaders If true, shaders will be destroyed when
- * program is destroyed.
- * @returns Program handle if vertex shader output and fragment shader
- * input are matching, otherwise returns invalid program handle.
- */
- BGFX_C_API bgfx_program_handle_t bgfx_create_program(bgfx_shader_handle_t _vsh, bgfx_shader_handle_t _fsh, bool _destroyShaders);
- /**
- * Destroy program.
- */
- BGFX_C_API void bgfx_destroy_program(bgfx_program_handle_t _handle);
- /**
- * Calculate amount of memory required for texture.
- */
- BGFX_C_API void bgfx_calc_texture_size(bgfx_texture_info_t* _info, uint16_t _width, uint16_t _height, uint16_t _depth, bool _cubeMap, uint8_t _numMips, bgfx_texture_format_t _format);
- /**
- * Create texture from memory buffer.
- *
- * @param _mem DDS, KTX or PVR texture data.
- * @param _flags Default texture sampling mode is linear, and wrap mode
- * is repeat.
- *
- * BGFX_TEXTURE_[U/V/W]_[MIRROR/CLAMP] - Mirror or clamp to edge wrap
- * mode.
- *
- * BGFX_TEXTURE_[MIN/MAG/MIP]_[POINT/ANISOTROPIC] - Point or anisotropic
- * sampling.
- *
- * @param _skip Skip top level mips when parsing texture.
- * @param _info Returns parsed texture information.
- * @returns Texture handle.
- */
- BGFX_C_API bgfx_texture_handle_t bgfx_create_texture(const bgfx_memory_t* _mem, uint32_t _flags, uint8_t _skip, bgfx_texture_info_t* _info);
- /**
- * Create 2D texture.
- *
- * @param _width
- * @param _height
- * @param _numMips
- * @param _format
- * @param _flags
- * @param _mem
- */
- BGFX_C_API bgfx_texture_handle_t bgfx_create_texture_2d(uint16_t _width, uint16_t _height, uint8_t _numMips, bgfx_texture_format_t _format, uint32_t _flags, const bgfx_memory_t* _mem);
- /**
- * Create 3D texture.
- *
- * @param _width
- * @param _height
- * @param _depth
- * @param _numMips
- * @param _format
- * @param _flags
- * @param _mem
- */
- BGFX_C_API bgfx_texture_handle_t bgfx_create_texture_3d(uint16_t _width, uint16_t _height, uint16_t _depth, uint8_t _numMips, bgfx_texture_format_t _format, uint32_t _flags, const bgfx_memory_t* _mem);
- /**
- * Create Cube texture.
- *
- * @param _size
- * @param _numMips
- * @param _format
- * @param _flags
- * @param _mem
- */
- BGFX_C_API bgfx_texture_handle_t bgfx_create_texture_cube(uint16_t _size, uint8_t _numMips, bgfx_texture_format_t _format, uint32_t _flags, const bgfx_memory_t* _mem);
- /**
- * Update 2D texture.
- *
- * @param _handle
- * @param _mip
- * @param _x
- * @param _y
- * @param _width
- * @param _height
- * @param _mem
- * @param _pitch Pitch of input image (bytes). When _pitch is set to
- * UINT16_MAX, it will be calculated internally based on _width.
- */
- BGFX_C_API void bgfx_update_texture_2d(bgfx_texture_handle_t _handle, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const bgfx_memory_t* _mem, uint16_t _pitch);
- /**
- * Update 3D texture.
- *
- * @param _handle
- * @param _mip
- * @param _x
- * @param _y
- * @param _z
- * @param _width
- * @param _height
- * @param _depth
- * @param _mem
- */
- BGFX_C_API void bgfx_update_texture_3d(bgfx_texture_handle_t _handle, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _z, uint16_t _width, uint16_t _height, uint16_t _depth, const bgfx_memory_t* _mem);
- /**
- * Update Cube texture.
- *
- * @param _handle
- * @param _side Cubemap side, where 0 is +X, 1 is -X, 2 is +Y, 3 is
- * -Y, 4 is +Z, and 5 is -Z.
- *
- * +----------+
- * |-z 2|
- * | ^ +y |
- * | | |
- * | +---->+x |
- * +----------+----------+----------+----------+
- * |+y 1|+y 4|+y 0|+y 5|
- * | ^ -x | ^ +z | ^ +x | ^ -z |
- * | | | | | | | | |
- * | +---->+z | +---->+x | +---->-z | +---->-x |
- * +----------+----------+----------+----------+
- * |+z 3|
- * | ^ -y |
- * | | |
- * | +---->+x |
- * +----------+
- *
- * @param _mip
- * @param _x
- * @param _y
- * @param _width
- * @param _height
- * @param _mem
- * @param _pitch Pitch of input image (bytes). When _pitch is set to
- * UINT16_MAX, it will be calculated internally based on _width.
- */
- BGFX_C_API void bgfx_update_texture_cube(bgfx_texture_handle_t _handle, uint8_t _side, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const bgfx_memory_t* _mem, uint16_t _pitch);
- /**
- * Destroy texture.
- */
- BGFX_C_API void bgfx_destroy_texture(bgfx_texture_handle_t _handle);
- /**
- * Create frame buffer (simple).
- *
- * @param _width Texture width.
- * @param _height Texture height.
- * @param _format Texture format.
- * @param _textureFlags Texture flags.
- */
- BGFX_C_API bgfx_frame_buffer_handle_t bgfx_create_frame_buffer(uint16_t _width, uint16_t _height, bgfx_texture_format_t _format, uint32_t _textureFlags);
- /**
- * Create frame buffer.
- *
- * @param _num Number of texture attachments.
- * @param _handles Texture attachments.
- * @param _destroyTextures If true, textures will be destroyed when
- * frame buffer is destroyed.
- */
- BGFX_C_API bgfx_frame_buffer_handle_t bgfx_create_frame_buffer_from_handles(uint8_t _num, bgfx_texture_handle_t* _handles, bool _destroyTextures);
- /**
- * Create frame buffer for multiple window rendering.
- *
- * @param _nwh OS' target native window handle.
- * @param _width Window back buffer width.
- * @param _height Window back buffer height.
- * @param _depthFormat Window back buffer depth format.
- *
- * NOTE:
- * Frame buffer cannnot be used for sampling.
- */
- BGFX_C_API bgfx_frame_buffer_handle_t bgfx_create_frame_buffer_from_nwh(void* _nwh, uint16_t _width, uint16_t _height, bgfx_texture_format_t _depthFormat);
- /**
- * Destroy frame buffer.
- */
- BGFX_C_API void bgfx_destroy_frame_buffer(bgfx_frame_buffer_handle_t _handle);
- /**
- * Create shader uniform parameter.
- *
- * @param _name Uniform name in shader.
- * @param _type Type of uniform (See: UniformType).
- * @param _num Number of elements in array.
- *
- * Predefined uniforms:
- *
- * u_viewRect vec4(x, y, width, height) - view rectangle for current
- * view.
- *
- * u_viewTexel vec4(1.0/width, 1.0/height, undef, undef) - inverse
- * width and height
- *
- * u_view mat4 - view matrix
- *
- * u_invView mat4 - inverted view matrix
- *
- * u_proj mat4 - projection matrix
- *
- * u_invProj mat4 - inverted projection matrix
- *
- * u_viewProj mat4 - concatenated view projection matrix
- *
- * u_invViewProj mat4 - concatenated inverted view projection matrix
- *
- * u_model mat4[BGFX_CONFIG_MAX_BONES] - array of model matrices.
- *
- * u_modelView mat4 - concatenated model view matrix, only first
- * model matrix from array is used.
- *
- * u_modelViewProj mat4 - concatenated model view projection matrix.
- *
- * u_alphaRef float - alpha reference value for alpha test.
- */
- BGFX_C_API bgfx_uniform_handle_t bgfx_create_uniform(const char* _name, bgfx_uniform_type_t _type, uint16_t _num);
- /**
- * Destroy shader uniform parameter.
- */
- BGFX_C_API void bgfx_destroy_uniform(bgfx_uniform_handle_t _handle);
- /**
- * Set clear color palette value.
- *
- * @param _index Index into palette.
- * @param _rgba RGBA floating point value.
- */
- BGFX_C_API void bgfx_set_clear_color(uint8_t _index, const float _rgba[4]);
- /**
- * Set view name.
- *
- * @param _id View id.
- * @param _name View name.
- *
- * NOTE:
- * This is debug only feature.
- */
- BGFX_C_API void bgfx_set_view_name(uint8_t _id, const char* _name);
- /**
- * Set view rectangle. Draw primitive outside view will be clipped.
- *
- * @param _id View id.
- * @param _x Position x from the left corner of the window.
- * @param _y Position y from the top corner of the window.
- * @param _width Width of view port region.
- * @param _height Height of view port region.
- */
- BGFX_C_API void bgfx_set_view_rect(uint8_t _id, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height);
- /**
- * Set view scissor. Draw primitive outside view will be clipped. When
- * _x, _y, _width and _height are set to 0, scissor will be disabled.
- *
- * @param _x Position x from the left corner of the window.
- * @param _y Position y from the top corner of the window.
- * @param _width Width of scissor region.
- * @param _height Height of scissor region.
- */
- BGFX_C_API void bgfx_set_view_scissor(uint8_t _id, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height);
- /**
- * Set view clear flags.
- *
- * @param _id View id.
- * @param _flags Clear flags. Use BGFX_CLEAR_NONE to remove any clear
- * operation. See: BGFX_CLEAR_*.
- * @param _rgba Color clear value.
- * @param _depth Depth clear value.
- * @param _stencil Stencil clear value.
- */
- BGFX_C_API void bgfx_set_view_clear(uint8_t _id, uint16_t _flags, uint32_t _rgba, float _depth, uint8_t _stencil);
- /**
- * Set view clear flags with different clear color for each
- * frame buffer texture. Must use setClearColor to setup clear color
- * palette.
- * @param _id View id.
- * @param _flags Clear flags. Use BGFX_CLEAR_NONE to remove any clear
- * operation. See: BGFX_CLEAR_*.
- * @param _depth Depth clear value.
- * @param _stencil Stencil clear value.
- */
- BGFX_C_API void bgfx_set_view_clear_mrt(uint8_t _id, uint16_t _flags, float _depth, uint8_t _stencil, uint8_t _0, uint8_t _1, uint8_t _2, uint8_t _3, uint8_t _4, uint8_t _5, uint8_t _6, uint8_t _7);
- /**
- * Set view into sequential mode. Draw calls will be sorted in the same
- * order in which submit calls were called.
- */
- BGFX_C_API void bgfx_set_view_seq(uint8_t _id, bool _enabled);
- /**
- * Set view frame buffer.
- *
- * @param _id View id.
- * @param _handle Frame buffer handle. Passing BGFX_INVALID_HANDLE as
- * frame buffer handle will draw primitives from this view into
- * default back buffer.
- */
- BGFX_C_API void bgfx_set_view_frame_buffer(uint8_t _id, bgfx_frame_buffer_handle_t _handle);
- /**
- * Set view view and projection matrices, all draw primitives in this
- * view will use these matrices.
- */
- BGFX_C_API void bgfx_set_view_transform(uint8_t _id, const void* _view, const void* _proj);
- /**
- * Set view view and projection matrices, all draw primitives in this
- * view will use these matrices.
- */
- BGFX_C_API void bgfx_set_view_transform_stereo(uint8_t _id, const void* _view, const void* _projL, uint8_t _flags, const void* _projR);
- /**
- * Sets debug marker.
- */
- BGFX_C_API void bgfx_set_marker(const char* _marker);
- /**
- * Set render states for draw primitive.
- *
- * @param _state State flags. Default state for primitive type is
- * triangles. See: BGFX_STATE_DEFAULT.
- *
- * BGFX_STATE_ALPHA_WRITE - Enable alpha write.
- * BGFX_STATE_DEPTH_WRITE - Enable depth write.
- * BGFX_STATE_DEPTH_TEST_* - Depth test function.
- * BGFX_STATE_BLEND_* - See NOTE 1: BGFX_STATE_BLEND_FUNC.
- * BGFX_STATE_BLEND_EQUATION_* - See NOTE 2.
- * BGFX_STATE_CULL_* - Backface culling mode.
- * BGFX_STATE_RGB_WRITE - Enable RGB write.
- * BGFX_STATE_MSAA - Enable MSAA.
- * BGFX_STATE_PT_[LINES/POINTS] - Primitive type.
- *
- * @param _rgba Sets blend factor used by BGFX_STATE_BLEND_FACTOR and
- * BGFX_STATE_BLEND_INV_FACTOR blend modes.
- *
- * NOTE:
- * 1. Use BGFX_STATE_ALPHA_REF, BGFX_STATE_POINT_SIZE and
- * BGFX_STATE_BLEND_FUNC macros to setup more complex states.
- * 2. BGFX_STATE_BLEND_EQUATION_ADD is set when no other blend
- * equation is specified.
- */
- BGFX_C_API void bgfx_set_state(uint64_t _state, uint32_t _rgba);
- /**
- * Set stencil test state.
- *
- * @param _fstencil Front stencil state.
- * @param _bstencil Back stencil state. If back is set to BGFX_STENCIL_NONE
- * _fstencil is applied to both front and back facing primitives.
- */
- BGFX_C_API void bgfx_set_stencil(uint32_t _fstencil, uint32_t _bstencil);
- /**
- * Set scissor for draw primitive. For scissor for all primitives in
- * view see setViewScissor.
- *
- * @param _x Position x from the left corner of the window.
- * @param _y Position y from the top corner of the window.
- * @param _width Width of scissor region.
- * @param _height Height of scissor region.
- * @returns Scissor cache index.
- */
- BGFX_C_API uint16_t bgfx_set_scissor(uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height);
- /**
- * Set scissor from cache for draw primitive.
- *
- * @param _cache Index in scissor cache. Passing UINT16_MAX unset primitive
- * scissor and primitive will use view scissor instead.
- */
- BGFX_C_API void bgfx_set_scissor_cached(uint16_t _cache);
- /**
- * Set model matrix for draw primitive. If it is not called model will
- * be rendered with identity model matrix.
- *
- * @param _mtx Pointer to first matrix in array.
- * @param _num Number of matrices in array.
- * @returns index into matrix cache in case the same model matrix has
- * to be used for other draw primitive call.
- */
- BGFX_C_API uint32_t bgfx_set_transform(const void* _mtx, uint16_t _num);
- /**
- * Reserve `_num` matrices in internal matrix cache. Pointer returned
- * can be modifed until `bgfx::frame` is called.
- *
- * @param _transform Pointer to `Transform` structure.
- * @param _num Number of matrices.
- * @returns index into matrix cache.
- */
- BGFX_C_API uint32_t bgfx_alloc_transform(bgfx_transform_t* _transform, uint16_t _num);
- /**
- * Set model matrix from matrix cache for draw primitive.
- *
- * @param _cache Index in matrix cache.
- * @param _num Number of matrices from cache.
- */
- BGFX_C_API void bgfx_set_transform_cached(uint32_t _cache, uint16_t _num);
- /**
- * Set shader uniform parameter for draw primitive.
- */
- BGFX_C_API void bgfx_set_uniform(bgfx_uniform_handle_t _handle, const void* _value, uint16_t _num);
- /**
- * Set index buffer for draw primitive.
- */
- BGFX_C_API void bgfx_set_index_buffer(bgfx_index_buffer_handle_t _handle, uint32_t _firstIndex, uint32_t _numIndices);
- /**
- * Set index buffer for draw primitive.
- */
- BGFX_C_API void bgfx_set_dynamic_index_buffer(bgfx_dynamic_index_buffer_handle_t _handle, uint32_t _firstIndex, uint32_t _numIndices);
- /**
- * Set index buffer for draw primitive.
- */
- BGFX_C_API void bgfx_set_transient_index_buffer(const bgfx_transient_index_buffer_t* _tib, uint32_t _firstIndex, uint32_t _numIndices);
- /**
- * Set vertex buffer for draw primitive.
- */
- BGFX_C_API void bgfx_set_vertex_buffer(bgfx_vertex_buffer_handle_t _handle, uint32_t _startVertex, uint32_t _numVertices);
- /**
- * Set vertex buffer for draw primitive.
- */
- BGFX_C_API void bgfx_set_dynamic_vertex_buffer(bgfx_dynamic_vertex_buffer_handle_t _handle, uint32_t _numVertices);
- /**
- * Set vertex buffer for draw primitive.
- */
- BGFX_C_API void bgfx_set_transient_vertex_buffer(const bgfx_transient_vertex_buffer_t* _tvb, uint32_t _startVertex, uint32_t _numVertices);
- /**
- * Set instance data buffer for draw primitive.
- */
- BGFX_C_API void bgfx_set_instance_data_buffer(const bgfx_instance_data_buffer_t* _idb, uint32_t _num);
- /**
- * Set program for draw primitive.
- */
- BGFX_C_API void bgfx_set_program(bgfx_program_handle_t _handle);
- /**
- * Set texture stage for draw primitive.
- *
- * @param _stage Texture unit.
- * @param _sampler Program sampler.
- * @param _handle Texture handle.
- * @param _flags Texture sampling mode. Default value UINT32_MAX uses
- * texture sampling settings from the texture.
- *
- * BGFX_TEXTURE_[U/V/W]_[MIRROR/CLAMP] - Mirror or clamp to edge wrap
- * mode.
- *
- * BGFX_TEXTURE_[MIN/MAG/MIP]_[POINT/ANISOTROPIC] - Point or anisotropic
- * sampling.
- *
- * @param _flags Texture sampler filtering flags. UINT32_MAX use the
- * sampler filtering mode set by texture.
- */
- BGFX_C_API void bgfx_set_texture(uint8_t _stage, bgfx_uniform_handle_t _sampler, bgfx_texture_handle_t _handle, uint32_t _flags);
- /**
- * Set texture stage for draw primitive.
- *
- * @param _stage Texture unit.
- * @param _sampler Program sampler.
- * @param _handle Frame buffer handle.
- * @param _attachment Attachment index.
- * @param _flags Texture sampling mode. Default value UINT32_MAX uses
- * texture sampling settings from the texture.
- *
- * BGFX_TEXTURE_[U/V/W]_[MIRROR/CLAMP] - Mirror or clamp to edge wrap
- * mode.
- *
- * BGFX_TEXTURE_[MIN/MAG/MIP]_[POINT/ANISOTROPIC] - Point or anisotropic
- * sampling.
- */
- BGFX_C_API void bgfx_set_texture_from_frame_buffer(uint8_t _stage, bgfx_uniform_handle_t _sampler, bgfx_frame_buffer_handle_t _handle, uint8_t _attachment, uint32_t _flags);
- /**
- * Submit primitive for rendering into single view.
- *
- * @param _id View id.
- * @param _depth Depth for sorting.
- * @returns Number of draw calls.
- */
- BGFX_C_API uint32_t bgfx_submit(uint8_t _id, int32_t _depth);
- /**
- *
- */
- BGFX_C_API void bgfx_set_image(uint8_t _stage, bgfx_uniform_handle_t _sampler, bgfx_texture_handle_t _handle, uint8_t _mip, bgfx_access_t _access, bgfx_texture_format_t _format);
- /**
- *
- */
- BGFX_C_API void bgfx_set_image_from_frame_buffer(uint8_t _stage, bgfx_uniform_handle_t _sampler, bgfx_frame_buffer_handle_t _handle, uint8_t _attachment, bgfx_access_t _access, bgfx_texture_format_t _format);
- /**
- * Dispatch compute.
- */
- BGFX_C_API void bgfx_dispatch(uint8_t _id, bgfx_program_handle_t _handle, uint16_t _numX, uint16_t _numY, uint16_t _numZ, uint8_t _flags);
- /**
- * Discard all previously set state for draw call.
- */
- BGFX_C_API void bgfx_discard();
- /**
- * Request screen shot.
- *
- * @param _filePath Will be passed to CallbackI::screenShot callback.
- *
- * NOTE:
- * CallbackI::screenShot must be implemented.
- */
- BGFX_C_API void bgfx_save_screen_shot(const char* _filePath);
- #endif // BGFX_C99_H_HEADER_GUARD
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