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|
- /*
- * Copyright 2011-2017 Branimir Karadzic. All rights reserved.
- * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
- */
- #include <bx/platform.h>
- #include "bgfx_p.h"
- #include <bgfx/embedded_shader.h>
- #include <bx/file.h>
- #include <bx/mutex.h>
- #include "topology.h"
- BX_ERROR_RESULT(BGFX_ERROR_TEXTURE_VALIDATION, BX_MAKEFOURCC('b', 'g', 0, 1) );
- namespace bgfx
- {
- #define BGFX_MAIN_THREAD_MAGIC UINT32_C(0x78666762)
- #if BGFX_CONFIG_MULTITHREADED
- # define BGFX_CHECK_MAIN_THREAD() \
- BX_CHECK(NULL != s_ctx, "Library is not initialized yet."); \
- BX_CHECK(BGFX_MAIN_THREAD_MAGIC == s_threadIndex, "Must be called from main thread.")
- # define BGFX_CHECK_RENDER_THREAD() BX_CHECK(BGFX_MAIN_THREAD_MAGIC != s_threadIndex, "Must be called from render thread.")
- #else
- # define BGFX_CHECK_MAIN_THREAD()
- # define BGFX_CHECK_RENDER_THREAD()
- #endif // BGFX_CONFIG_MULTITHREADED
- #define BGFX_CHECK_CAPS(_caps, _msg) \
- BX_CHECK(0 != (g_caps.supported & (_caps) ) \
- , _msg " Use bgfx::getCaps to check " #_caps " backend renderer capabilities." \
- );
- #if BGFX_CONFIG_USE_TINYSTL
- void* TinyStlAllocator::static_allocate(size_t _bytes)
- {
- return BX_ALLOC(g_allocator, _bytes);
- }
- void TinyStlAllocator::static_deallocate(void* _ptr, size_t /*_bytes*/)
- {
- if (NULL != _ptr)
- {
- BX_FREE(g_allocator, _ptr);
- }
- }
- #endif // BGFX_CONFIG_USE_TINYSTL
- struct CallbackStub : public CallbackI
- {
- virtual ~CallbackStub()
- {
- }
- virtual void traceVargs(const char* _filePath, uint16_t _line, const char* _format, va_list _argList) override
- {
- char temp[2048];
- char* out = temp;
- va_list argListCopy;
- va_copy(argListCopy, _argList);
- int32_t len = bx::snprintf(out, sizeof(temp), "%s (%d): ", _filePath, _line);
- int32_t total = len + bx::vsnprintf(out + len, sizeof(temp)-len, _format, argListCopy);
- va_end(argListCopy);
- if ( (int32_t)sizeof(temp) < total)
- {
- out = (char*)alloca(total+1);
- bx::memCopy(out, temp, len);
- bx::vsnprintf(out + len, total-len, _format, _argList);
- }
- out[total] = '\0';
- bx::debugOutput(out);
- }
- virtual void fatal(Fatal::Enum _code, const char* _str) override
- {
- if (Fatal::DebugCheck == _code)
- {
- bx::debugBreak();
- }
- else
- {
- BX_TRACE("0x%08x: %s", _code, _str);
- BX_UNUSED(_code, _str);
- abort();
- }
- }
- virtual uint32_t cacheReadSize(uint64_t /*_id*/) override
- {
- return 0;
- }
- virtual bool cacheRead(uint64_t /*_id*/, void* /*_data*/, uint32_t /*_size*/) override
- {
- return false;
- }
- virtual void cacheWrite(uint64_t /*_id*/, const void* /*_data*/, uint32_t /*_size*/) override
- {
- }
- virtual void screenShot(const char* _filePath, uint32_t _width, uint32_t _height, uint32_t _pitch, const void* _data, uint32_t _size, bool _yflip) override
- {
- BX_UNUSED(_filePath, _width, _height, _pitch, _data, _size, _yflip);
- const int32_t len = bx::strLen(_filePath)+5;
- char* filePath = (char*)alloca(len);
- bx::strCopy(filePath, len, _filePath);
- bx::strCat(filePath, len, ".tga");
- bx::FileWriter writer;
- if (bx::open(&writer, filePath) )
- {
- bimg::imageWriteTga(&writer, _width, _height, _pitch, _data, false, _yflip);
- bx::close(&writer);
- }
- }
- virtual void captureBegin(uint32_t /*_width*/, uint32_t /*_height*/, uint32_t /*_pitch*/, TextureFormat::Enum /*_format*/, bool /*_yflip*/) override
- {
- BX_TRACE("Warning: using capture without callback (a.k.a. pointless).");
- }
- virtual void captureEnd() override
- {
- }
- virtual void captureFrame(const void* /*_data*/, uint32_t /*_size*/) override
- {
- }
- };
- #ifndef BGFX_CONFIG_MEMORY_TRACKING
- # define BGFX_CONFIG_MEMORY_TRACKING (BGFX_CONFIG_DEBUG && BX_CONFIG_SUPPORTS_THREADING)
- #endif // BGFX_CONFIG_MEMORY_TRACKING
- const size_t kNaturalAlignment = 8;
- class AllocatorStub : public bx::AllocatorI
- {
- public:
- AllocatorStub()
- #if BGFX_CONFIG_MEMORY_TRACKING
- : m_numBlocks(0)
- , m_maxBlocks(0)
- #endif // BGFX_CONFIG_MEMORY_TRACKING
- {
- }
- virtual void* realloc(void* _ptr, size_t _size, size_t _align, const char* _file, uint32_t _line) override
- {
- if (0 == _size)
- {
- if (NULL != _ptr)
- {
- if (kNaturalAlignment >= _align)
- {
- #if BGFX_CONFIG_MEMORY_TRACKING
- {
- bx::MutexScope scope(m_mutex);
- BX_CHECK(m_numBlocks > 0, "Number of blocks is 0. Possible alloc/free mismatch?");
- --m_numBlocks;
- }
- #endif // BGFX_CONFIG_MEMORY_TRACKING
- ::free(_ptr);
- }
- else
- {
- bx::alignedFree(this, _ptr, _align, _file, _line);
- }
- }
- return NULL;
- }
- else if (NULL == _ptr)
- {
- if (kNaturalAlignment >= _align)
- {
- #if BGFX_CONFIG_MEMORY_TRACKING
- {
- bx::MutexScope scope(m_mutex);
- ++m_numBlocks;
- m_maxBlocks = bx::uint32_max(m_maxBlocks, m_numBlocks);
- }
- #endif // BGFX_CONFIG_MEMORY_TRACKING
- return ::malloc(_size);
- }
- return bx::alignedAlloc(this, _size, _align, _file, _line);
- }
- if (kNaturalAlignment >= _align)
- {
- #if BGFX_CONFIG_MEMORY_TRACKING
- if (NULL == _ptr)
- {
- bx::MutexScope scope(m_mutex);
- ++m_numBlocks;
- m_maxBlocks = bx::uint32_max(m_maxBlocks, m_numBlocks);
- }
- #endif // BGFX_CONFIG_MEMORY_TRACKING
- return ::realloc(_ptr, _size);
- }
- return bx::alignedRealloc(this, _ptr, _size, _align, _file, _line);
- }
- void checkLeaks();
- protected:
- #if BGFX_CONFIG_MEMORY_TRACKING
- bx::Mutex m_mutex;
- uint32_t m_numBlocks;
- uint32_t m_maxBlocks;
- #endif // BGFX_CONFIG_MEMORY_TRACKING
- };
- static CallbackStub* s_callbackStub = NULL;
- static AllocatorStub* s_allocatorStub = NULL;
- static bool s_graphicsDebuggerPresent = false;
- CallbackI* g_callback = NULL;
- bx::AllocatorI* g_allocator = NULL;
- Caps g_caps;
- #if BGFX_CONFIG_MULTITHREADED && !defined(BX_THREAD_LOCAL)
- class ThreadData
- {
- BX_CLASS(ThreadData
- , NO_COPY
- , NO_ASSIGNMENT
- );
- public:
- ThreadData(uintptr_t _rhs)
- {
- union { uintptr_t ui; void* ptr; } cast = { _rhs };
- m_tls.set(cast.ptr);
- }
- operator uintptr_t() const
- {
- union { uintptr_t ui; void* ptr; } cast;
- cast.ptr = m_tls.get();
- return cast.ui;
- }
- uintptr_t operator=(uintptr_t _rhs)
- {
- union { uintptr_t ui; void* ptr; } cast = { _rhs };
- m_tls.set(cast.ptr);
- return _rhs;
- }
- bool operator==(uintptr_t _rhs) const
- {
- uintptr_t lhs = *this;
- return lhs == _rhs;
- }
- private:
- bx::TlsData m_tls;
- };
- static ThreadData s_threadIndex(0);
- #elif !BGFX_CONFIG_MULTITHREADED
- static uint32_t s_threadIndex(0);
- #else
- static BX_THREAD_LOCAL uint32_t s_threadIndex(0);
- #endif
- static Context* s_ctx = NULL;
- static bool s_renderFrameCalled = false;
- InternalData g_internalData;
- PlatformData g_platformData;
- bool g_platformDataChangedSinceReset = false;
- void AllocatorStub::checkLeaks()
- {
- #if BGFX_CONFIG_MEMORY_TRACKING
- // BK - CallbackStub will be deleted after printing this info, so there is always one
- // leak if CallbackStub is used.
- BX_WARN(uint32_t(NULL != s_callbackStub ? 1 : 0) == m_numBlocks
- , "MEMORY LEAK: %d (max: %d)"
- , m_numBlocks
- , m_maxBlocks
- );
- #endif // BGFX_CONFIG_MEMORY_TRACKING
- }
- void setPlatformData(const PlatformData& _data)
- {
- if (NULL != s_ctx)
- {
- BGFX_FATAL(true
- && g_platformData.ndt == _data.ndt
- && g_platformData.context == _data.context
- , Fatal::UnableToInitialize
- , "Only backbuffer pointer and native window handle can be changed after initialization!"
- );
- }
- bx::memCopy(&g_platformData, &_data, sizeof(PlatformData) );
- g_platformDataChangedSinceReset = true;
- }
- const InternalData* getInternalData()
- {
- BGFX_CHECK_RENDER_THREAD();
- return &g_internalData;
- }
- uintptr_t overrideInternal(TextureHandle _handle, uintptr_t _ptr)
- {
- BGFX_CHECK_RENDER_THREAD();
- RendererContextI* rci = s_ctx->m_renderCtx;
- if (0 == rci->getInternal(_handle) )
- {
- return 0;
- }
- rci->overrideInternal(_handle, _ptr);
- return rci->getInternal(_handle);
- }
- uintptr_t overrideInternal(TextureHandle _handle, uint16_t _width, uint16_t _height, uint8_t _numMips, TextureFormat::Enum _format, uint32_t _flags)
- {
- BGFX_CHECK_RENDER_THREAD();
- RendererContextI* rci = s_ctx->m_renderCtx;
- if (0 == rci->getInternal(_handle) )
- {
- return 0;
- }
- uint32_t size = sizeof(uint32_t) + sizeof(TextureCreate);
- Memory* mem = const_cast<Memory*>(alloc(size) );
- bx::StaticMemoryBlockWriter writer(mem->data, mem->size);
- uint32_t magic = BGFX_CHUNK_MAGIC_TEX;
- bx::write(&writer, magic);
- TextureCreate tc;
- tc.m_width = _width;
- tc.m_height = _height;
- tc.m_depth = 0;
- tc.m_numLayers = 1;
- tc.m_numMips = uint8_t(bx::uint16_max(1, _numMips) );
- tc.m_format = _format;
- tc.m_cubeMap = false;
- tc.m_mem = NULL;
- bx::write(&writer, tc);
- rci->destroyTexture(_handle);
- rci->createTexture(_handle, mem, _flags, 0);
- release(mem);
- return rci->getInternal(_handle);
- }
- void setGraphicsDebuggerPresent(bool _present)
- {
- BX_TRACE("Graphics debugger is %spresent.", _present ? "" : "not ");
- s_graphicsDebuggerPresent = _present;
- }
- bool isGraphicsDebuggerPresent()
- {
- return s_graphicsDebuggerPresent;
- }
- void fatal(Fatal::Enum _code, const char* _format, ...)
- {
- va_list argList;
- va_start(argList, _format);
- if (BX_UNLIKELY(NULL == g_callback) )
- {
- bx::debugPrintfVargs(_format, argList);
- abort();
- }
- else
- {
- char temp[8192];
- char* out = temp;
- int32_t len = bx::vsnprintf(out, sizeof(temp), _format, argList);
- if ( (int32_t)sizeof(temp) < len)
- {
- out = (char*)alloca(len+1);
- len = bx::vsnprintf(out, len, _format, argList);
- }
- out[len] = '\0';
- g_callback->fatal(_code, out);
- }
- va_end(argList);
- }
- void trace(const char* _filePath, uint16_t _line, const char* _format, ...)
- {
- va_list argList;
- va_start(argList, _format);
- if (BX_UNLIKELY(NULL == g_callback) )
- {
- bx::debugPrintfVargs(_format, argList);
- }
- else
- {
- g_callback->traceVargs(_filePath, _line, _format, argList);
- }
- va_end(argList);
- }
- #include "vs_debugfont.bin.h"
- #include "fs_debugfont.bin.h"
- #include "vs_clear.bin.h"
- #include "fs_clear0.bin.h"
- #include "fs_clear1.bin.h"
- #include "fs_clear2.bin.h"
- #include "fs_clear3.bin.h"
- #include "fs_clear4.bin.h"
- #include "fs_clear5.bin.h"
- #include "fs_clear6.bin.h"
- #include "fs_clear7.bin.h"
- static const EmbeddedShader s_embeddedShaders[] =
- {
- BGFX_EMBEDDED_SHADER(vs_debugfont),
- BGFX_EMBEDDED_SHADER(fs_debugfont),
- BGFX_EMBEDDED_SHADER(vs_clear),
- BGFX_EMBEDDED_SHADER(fs_clear0),
- BGFX_EMBEDDED_SHADER(fs_clear1),
- BGFX_EMBEDDED_SHADER(fs_clear2),
- BGFX_EMBEDDED_SHADER(fs_clear3),
- BGFX_EMBEDDED_SHADER(fs_clear4),
- BGFX_EMBEDDED_SHADER(fs_clear5),
- BGFX_EMBEDDED_SHADER(fs_clear6),
- BGFX_EMBEDDED_SHADER(fs_clear7),
- BGFX_EMBEDDED_SHADER_END()
- };
- ShaderHandle createEmbeddedShader(const EmbeddedShader* _es, RendererType::Enum _type, const char* _name)
- {
- for (const EmbeddedShader* es = _es; NULL != es->name; ++es)
- {
- if (0 == bx::strCmp(_name, es->name) )
- {
- for (const EmbeddedShader::Data* esd = es->data; RendererType::Count != esd->type; ++esd)
- {
- if (_type == esd->type
- && 1 < esd->size)
- {
- return createShader(makeRef(esd->data, esd->size) );
- }
- }
- }
- }
- ShaderHandle handle = BGFX_INVALID_HANDLE;
- return handle;
- }
- #include "charset.h"
- void charsetFillTexture(const uint8_t* _charset, uint8_t* _rgba, uint32_t _height, uint32_t _pitch, uint32_t _bpp)
- {
- for (uint32_t ii = 0; ii < 256; ++ii)
- {
- uint8_t* pix = &_rgba[ii*8*_bpp];
- for (uint32_t yy = 0; yy < _height; ++yy)
- {
- for (uint32_t xx = 0; xx < 8; ++xx)
- {
- uint8_t bit = 1<<(7-xx);
- bx::memSet(&pix[xx*_bpp], _charset[ii*_height+yy]&bit ? 255 : 0, _bpp);
- }
- pix += _pitch;
- }
- }
- }
- static uint8_t parseAttrTo(char*& _ptr, char _to, uint8_t _default)
- {
- const char* str = bx::strFind(_ptr, _to);
- if (NULL != str
- && 3 > str-_ptr)
- {
- char tmp[4];
- int32_t len = int32_t(str-_ptr);
- bx::strCopy(tmp, sizeof(tmp), _ptr, len);
- uint8_t attr = uint8_t(atoi(tmp) );
- _ptr += len+1;
- return attr;
- }
- return _default;
- }
- static uint8_t parseAttr(char*& _ptr, uint8_t _default)
- {
- char* ptr = _ptr;
- if (*ptr++ != '[')
- {
- return _default;
- }
- if (0 == bx::strCmp(ptr, "0m", 2) )
- {
- _ptr = ptr + 2;
- return _default;
- }
- uint8_t fg = parseAttrTo(ptr, ';', _default & 0xf);
- uint8_t bg = parseAttrTo(ptr, 'm', _default >> 4);
- uint8_t attr = (bg<<4) | fg;
- _ptr = ptr;
- return attr;
- }
- void TextVideoMem::printfVargs(uint16_t _x, uint16_t _y, uint8_t _attr, const char* _format, va_list _argList)
- {
- if (_x < m_width && _y < m_height)
- {
- va_list argListCopy;
- va_copy(argListCopy, _argList);
- uint32_t num = bx::vsnprintf(NULL, 0, _format, argListCopy) + 1;
- char* temp = (char*)alloca(num);
- va_copy(argListCopy, _argList);
- num = bx::vsnprintf(temp, num, _format, argListCopy);
- uint8_t attr = _attr;
- uint8_t* mem = &m_mem[(_y*m_width+_x)*2];
- for (uint32_t ii = 0, xx = _x; ii < num && xx < m_width; ++ii)
- {
- char ch = temp[ii];
- if (BX_UNLIKELY(ch == '\x1b') )
- {
- char* ptr = &temp[ii+1];
- attr = parseAttr(ptr, _attr);
- ii += uint32_t(ptr - &temp[ii+1]);
- }
- else
- {
- mem[0] = ch;
- mem[1] = attr;
- mem += 2;
- ++xx;
- }
- }
- }
- }
- static const uint32_t numCharsPerBatch = 1024;
- static const uint32_t numBatchVertices = numCharsPerBatch*4;
- static const uint32_t numBatchIndices = numCharsPerBatch*6;
- void TextVideoMemBlitter::init()
- {
- BGFX_CHECK_MAIN_THREAD();
- m_decl
- .begin()
- .add(Attrib::Position, 3, AttribType::Float)
- .add(Attrib::Color0, 4, AttribType::Uint8, true)
- .add(Attrib::Color1, 4, AttribType::Uint8, true)
- .add(Attrib::TexCoord0, 2, AttribType::Float)
- .end();
- uint16_t width = 2048;
- uint16_t height = 24;
- uint8_t bpp = 1;
- uint32_t pitch = width*bpp;
- const Memory* mem;
- mem = alloc(pitch*height);
- uint8_t* rgba = mem->data;
- charsetFillTexture(vga8x8, rgba, 8, pitch, bpp);
- charsetFillTexture(vga8x16, &rgba[8*pitch], 16, pitch, bpp);
- m_texture = createTexture2D(width, height, false, 1, TextureFormat::R8
- , BGFX_TEXTURE_MIN_POINT
- | BGFX_TEXTURE_MAG_POINT
- | BGFX_TEXTURE_MIP_POINT
- | BGFX_TEXTURE_U_CLAMP
- | BGFX_TEXTURE_V_CLAMP
- , mem
- );
- ShaderHandle vsh = createEmbeddedShader(s_embeddedShaders, g_caps.rendererType, "vs_debugfont");
- ShaderHandle fsh = createEmbeddedShader(s_embeddedShaders, g_caps.rendererType, "fs_debugfont");
- m_program = createProgram(vsh, fsh, true);
- m_vb = s_ctx->createTransientVertexBuffer(numBatchVertices*m_decl.m_stride, &m_decl);
- m_ib = s_ctx->createTransientIndexBuffer(numBatchIndices*2);
- }
- void TextVideoMemBlitter::shutdown()
- {
- BGFX_CHECK_MAIN_THREAD();
- if (isValid(m_program) )
- {
- destroy(m_program);
- }
- destroy(m_texture);
- s_ctx->destroyTransientVertexBuffer(m_vb);
- s_ctx->destroyTransientIndexBuffer(m_ib);
- }
- void blit(RendererContextI* _renderCtx, TextVideoMemBlitter& _blitter, const TextVideoMem& _mem)
- {
- struct Vertex
- {
- float m_x;
- float m_y;
- float m_z;
- uint32_t m_fg;
- uint32_t m_bg;
- float m_u;
- float m_v;
- };
- static uint32_t palette[16] =
- {
- 0x0,
- 0xff0000cc,
- 0xff069a4e,
- 0xff00a0c4,
- 0xffa46534,
- 0xff7b5075,
- 0xff9a9806,
- 0xffcfd7d3,
- 0xff535755,
- 0xff2929ef,
- 0xff34e28a,
- 0xff4fe9fc,
- 0xffcf9f72,
- 0xffa87fad,
- 0xffe2e234,
- 0xffeceeee,
- };
- uint32_t yy = 0;
- uint32_t xx = 0;
- const float texelWidth = 1.0f/2048.0f;
- const float texelWidthHalf = RendererType::Direct3D9 == g_caps.rendererType ? 0.0f : texelWidth*0.5f;
- const float texelHeight = 1.0f/24.0f;
- const float texelHeightHalf = RendererType::Direct3D9 == g_caps.rendererType ? texelHeight*0.5f : 0.0f;
- const float utop = (_mem.m_small ? 0.0f : 8.0f)*texelHeight + texelHeightHalf;
- const float ubottom = (_mem.m_small ? 8.0f : 24.0f)*texelHeight + texelHeightHalf;
- const float fontHeight = (_mem.m_small ? 8.0f : 16.0f);
- _renderCtx->blitSetup(_blitter);
- for (;yy < _mem.m_height;)
- {
- Vertex* vertex = (Vertex*)_blitter.m_vb->data;
- uint16_t* indices = (uint16_t*)_blitter.m_ib->data;
- uint32_t startVertex = 0;
- uint32_t numIndices = 0;
- for (; yy < _mem.m_height && numIndices < numBatchIndices; ++yy)
- {
- xx = xx < _mem.m_width ? xx : 0;
- const uint8_t* line = &_mem.m_mem[(yy*_mem.m_width+xx)*2];
- for (; xx < _mem.m_width && numIndices < numBatchIndices; ++xx)
- {
- uint8_t ch = line[0];
- uint8_t attr = line[1];
- if (0 != (ch|attr)
- && (' ' != ch || 0 != (attr&0xf0) ) )
- {
- uint32_t fg = palette[attr&0xf];
- uint32_t bg = palette[(attr>>4)&0xf];
- Vertex vert[4] =
- {
- { (xx )*8.0f, (yy )*fontHeight, 0.0f, fg, bg, (ch )*8.0f*texelWidth - texelWidthHalf, utop },
- { (xx+1)*8.0f, (yy )*fontHeight, 0.0f, fg, bg, (ch+1)*8.0f*texelWidth - texelWidthHalf, utop },
- { (xx+1)*8.0f, (yy+1)*fontHeight, 0.0f, fg, bg, (ch+1)*8.0f*texelWidth - texelWidthHalf, ubottom },
- { (xx )*8.0f, (yy+1)*fontHeight, 0.0f, fg, bg, (ch )*8.0f*texelWidth - texelWidthHalf, ubottom },
- };
- bx::memCopy(vertex, vert, sizeof(vert) );
- vertex += 4;
- indices[0] = uint16_t(startVertex+0);
- indices[1] = uint16_t(startVertex+1);
- indices[2] = uint16_t(startVertex+2);
- indices[3] = uint16_t(startVertex+2);
- indices[4] = uint16_t(startVertex+3);
- indices[5] = uint16_t(startVertex+0);
- startVertex += 4;
- indices += 6;
- numIndices += 6;
- }
- line += 2;
- }
- if (numIndices >= numBatchIndices)
- {
- break;
- }
- }
- _renderCtx->blitRender(_blitter, numIndices);
- }
- }
- void ClearQuad::init()
- {
- BGFX_CHECK_MAIN_THREAD();
- if (RendererType::Noop != g_caps.rendererType)
- {
- m_decl
- .begin()
- .add(Attrib::Position, 3, AttribType::Float)
- .end();
- ShaderHandle vsh = createEmbeddedShader(s_embeddedShaders, g_caps.rendererType, "vs_clear");
- for (uint32_t ii = 0, num = g_caps.limits.maxFBAttachments; ii < num; ++ii)
- {
- char name[32];
- bx::snprintf(name, BX_COUNTOF(name), "fs_clear%d", ii);
- ShaderHandle fsh = createEmbeddedShader(s_embeddedShaders, g_caps.rendererType, name);
- m_program[ii] = createProgram(vsh, fsh);
- BX_CHECK(isValid(m_program[ii]), "Failed to create clear quad program.");
- destroy(fsh);
- }
- destroy(vsh);
- m_vb = s_ctx->createTransientVertexBuffer(4*m_decl.m_stride, &m_decl);
- }
- }
- void ClearQuad::shutdown()
- {
- BGFX_CHECK_MAIN_THREAD();
- if (RendererType::Noop != g_caps.rendererType)
- {
- for (uint32_t ii = 0, num = g_caps.limits.maxFBAttachments; ii < num; ++ii)
- {
- if (isValid(m_program[ii]) )
- {
- destroy(m_program[ii]);
- m_program[ii].idx = kInvalidHandle;
- }
- }
- s_ctx->destroyTransientVertexBuffer(m_vb);
- }
- }
- const char* s_uniformTypeName[] =
- {
- "int1",
- NULL,
- "vec4",
- "mat3",
- "mat4",
- };
- BX_STATIC_ASSERT(UniformType::Count == BX_COUNTOF(s_uniformTypeName) );
- const char* getUniformTypeName(UniformType::Enum _enum)
- {
- BX_CHECK(_enum < UniformType::Count, "%d < UniformType::Count %d", _enum, UniformType::Count);
- return s_uniformTypeName[_enum];
- }
- UniformType::Enum nameToUniformTypeEnum(const char* _name)
- {
- for (uint32_t ii = 0; ii < UniformType::Count; ++ii)
- {
- if (NULL != s_uniformTypeName[ii]
- && 0 == bx::strCmp(_name, s_uniformTypeName[ii]) )
- {
- return UniformType::Enum(ii);
- }
- }
- return UniformType::Count;
- }
- static const char* s_predefinedName[PredefinedUniform::Count] =
- {
- "u_viewRect",
- "u_viewTexel",
- "u_view",
- "u_invView",
- "u_proj",
- "u_invProj",
- "u_viewProj",
- "u_invViewProj",
- "u_model",
- "u_modelView",
- "u_modelViewProj",
- "u_alphaRef4",
- };
- const char* getPredefinedUniformName(PredefinedUniform::Enum _enum)
- {
- return s_predefinedName[_enum];
- }
- PredefinedUniform::Enum nameToPredefinedUniformEnum(const char* _name)
- {
- for (uint32_t ii = 0; ii < PredefinedUniform::Count; ++ii)
- {
- if (0 == bx::strCmp(_name, s_predefinedName[ii]) )
- {
- return PredefinedUniform::Enum(ii);
- }
- }
- return PredefinedUniform::Count;
- }
- uint32_t Frame::submit(uint8_t _id, ProgramHandle _program, OcclusionQueryHandle _occlusionQuery, int32_t _depth, bool _preserveState)
- {
- if (m_discard)
- {
- discard();
- return m_num;
- }
- if (BGFX_CONFIG_MAX_DRAW_CALLS-1 <= m_num
- || (0 == m_draw.m_numVertices && 0 == m_draw.m_numIndices) )
- {
- ++m_numDropped;
- return m_num;
- }
- m_uniformEnd = m_uniformBuffer->getPos();
- m_key.m_program = kInvalidHandle == _program.idx
- ? 0
- : _program.idx
- ;
- m_key.m_view = _id;
- bool key1 = false;
- switch (s_ctx->m_viewMode[_id])
- {
- case ViewMode::Sequential: m_key.m_seq = s_ctx->m_seq[_id]; break;
- case ViewMode::DepthAscending: m_key.m_depth = (uint32_t)_depth; key1 = true; break;
- case ViewMode::DepthDescending: m_key.m_depth = (uint32_t)-_depth; key1 = true; break;
- default: break;
- }
- s_ctx->m_seq[_id]++;
- uint64_t key = m_key.encodeDraw(key1);
- m_sortKeys[m_num] = key;
- m_sortValues[m_num] = m_numRenderItems;
- ++m_num;
- m_draw.m_constBegin = m_uniformBegin;
- m_draw.m_constEnd = m_uniformEnd;
- m_draw.m_stateFlags |= m_stateFlags;
- uint32_t numVertices = UINT32_MAX;
- for (uint32_t idx = 0, streamMask = m_draw.m_streamMask, ntz = bx::uint32_cnttz(streamMask)
- ; 0 != streamMask
- ; streamMask >>= 1, idx += 1, ntz = bx::uint32_cnttz(streamMask)
- )
- {
- streamMask >>= ntz;
- idx += ntz;
- numVertices = bx::uint32_min(numVertices, m_numVertices[idx]);
- }
- m_draw.m_numVertices = numVertices;
- if (isValid(_occlusionQuery) )
- {
- BX_CHECK(!isValid(m_draw.m_occlusionQuery), "");
- m_draw.m_stateFlags |= BGFX_STATE_INTERNAL_OCCLUSION_QUERY;
- m_draw.m_occlusionQuery = _occlusionQuery;
- }
- m_renderItem[m_numRenderItems].draw = m_draw;
- m_renderItemBind[m_numRenderItems] = m_bind;
- ++m_numRenderItems;
- if (!_preserveState)
- {
- m_draw.clear();
- m_bind.clear();
- m_uniformBegin = m_uniformEnd;
- m_stateFlags = BGFX_STATE_NONE;
- }
- return m_num;
- }
- uint32_t Frame::dispatch(uint8_t _id, ProgramHandle _handle, uint32_t _numX, uint32_t _numY, uint32_t _numZ, uint8_t _flags)
- {
- if (m_discard)
- {
- discard();
- return m_num;
- }
- if (BGFX_CONFIG_MAX_DRAW_CALLS-1 <= m_num)
- {
- ++m_numDropped;
- return m_num;
- }
- m_uniformEnd = m_uniformBuffer->getPos();
- m_compute.m_matrix = m_draw.m_matrix;
- m_compute.m_num = m_draw.m_num;
- m_compute.m_numX = bx::uint32_max(_numX, 1);
- m_compute.m_numY = bx::uint32_max(_numY, 1);
- m_compute.m_numZ = bx::uint32_max(_numZ, 1);
- m_compute.m_submitFlags = _flags;
- m_key.m_program = _handle.idx;
- m_key.m_depth = 0;
- m_key.m_view = _id;
- m_key.m_seq = s_ctx->m_seq[_id];
- s_ctx->m_seq[_id]++;
- uint64_t key = m_key.encodeCompute();
- m_sortKeys[m_num] = key;
- m_sortValues[m_num] = m_numRenderItems;
- ++m_num;
- m_compute.m_constBegin = m_uniformBegin;
- m_compute.m_constEnd = m_uniformEnd;
- m_renderItem[m_numRenderItems].compute = m_compute;
- m_renderItemBind[m_numRenderItems] = m_bind;
- ++m_numRenderItems;
- m_compute.clear();
- m_bind.clear();
- m_uniformBegin = m_uniformEnd;
- return m_num;
- }
- void Frame::blit(uint8_t _id, TextureHandle _dst, uint8_t _dstMip, uint16_t _dstX, uint16_t _dstY, uint16_t _dstZ, TextureHandle _src, uint8_t _srcMip, uint16_t _srcX, uint16_t _srcY, uint16_t _srcZ, uint16_t _width, uint16_t _height, uint16_t _depth)
- {
- BX_WARN(m_numBlitItems < BGFX_CONFIG_MAX_BLIT_ITEMS
- , "Exceed number of available blit items per frame. BGFX_CONFIG_MAX_BLIT_ITEMS is %d. Skipping blit."
- , BGFX_CONFIG_MAX_BLIT_ITEMS
- );
- if (m_numBlitItems < BGFX_CONFIG_MAX_BLIT_ITEMS)
- {
- uint16_t item = m_numBlitItems++;
- BlitItem& bi = m_blitItem[item];
- bi.m_srcX = _srcX;
- bi.m_srcY = _srcY;
- bi.m_srcZ = _srcZ;
- bi.m_dstX = _dstX;
- bi.m_dstY = _dstY;
- bi.m_dstZ = _dstZ;
- bi.m_width = _width;
- bi.m_height = _height;
- bi.m_depth = _depth;
- bi.m_srcMip = _srcMip;
- bi.m_dstMip = _dstMip;
- bi.m_src = _src;
- bi.m_dst = _dst;
- BlitKey key;
- key.m_view = _id;
- key.m_item = item;
- m_blitKeys[item] = key.encode();
- }
- }
- void Frame::sort()
- {
- uint8_t viewRemap[BGFX_CONFIG_MAX_VIEWS];
- for (uint32_t ii = 0; ii < BGFX_CONFIG_MAX_VIEWS; ++ii)
- {
- viewRemap[m_viewRemap[ii] ] = uint8_t(ii);
- }
- for (uint32_t ii = 0, num = m_num; ii < num; ++ii)
- {
- m_sortKeys[ii] = SortKey::remapView(m_sortKeys[ii], viewRemap);
- }
- bx::radixSort(m_sortKeys, s_ctx->m_tempKeys, m_sortValues, s_ctx->m_tempValues, m_num);
- for (uint32_t ii = 0, num = m_numBlitItems; ii < num; ++ii)
- {
- m_blitKeys[ii] = BlitKey::remapView(m_blitKeys[ii], viewRemap);
- }
- bx::radixSort(m_blitKeys, (uint32_t*)&s_ctx->m_tempKeys, m_numBlitItems);
- }
- RenderFrame::Enum renderFrame(int32_t _msecs)
- {
- if (BX_ENABLED(BGFX_CONFIG_MULTITHREADED) )
- {
- if (NULL == s_ctx)
- {
- s_renderFrameCalled = true;
- s_threadIndex = ~BGFX_MAIN_THREAD_MAGIC;
- return RenderFrame::NoContext;
- }
- BGFX_CHECK_RENDER_THREAD();
- int32_t msecs = -1 == _msecs
- ? BGFX_CONFIG_API_SEMAPHORE_TIMEOUT
- : _msecs
- ;
- RenderFrame::Enum result = s_ctx->renderFrame(msecs);
- if (RenderFrame::Exiting == result)
- {
- Context* ctx = s_ctx;
- ctx->apiSemWait();
- s_ctx = NULL;
- ctx->renderSemPost();
- }
- return result;
- }
- BX_CHECK(false, "This call only makes sense if used with multi-threaded renderer.");
- return RenderFrame::NoContext;
- }
- const uint32_t g_uniformTypeSize[UniformType::Count+1] =
- {
- sizeof(int32_t),
- 0,
- 4*sizeof(float),
- 3*3*sizeof(float),
- 4*4*sizeof(float),
- 1,
- };
- void UniformBuffer::writeUniform(UniformType::Enum _type, uint16_t _loc, const void* _value, uint16_t _num)
- {
- uint32_t opcode = encodeOpcode(_type, _loc, _num, true);
- write(opcode);
- write(_value, g_uniformTypeSize[_type]*_num);
- }
- void UniformBuffer::writeUniformHandle(UniformType::Enum _type, uint16_t _loc, UniformHandle _handle, uint16_t _num)
- {
- uint32_t opcode = encodeOpcode(_type, _loc, _num, false);
- write(opcode);
- write(&_handle, sizeof(UniformHandle) );
- }
- void UniformBuffer::writeMarker(const char* _marker)
- {
- uint16_t num = (uint16_t)bx::strLen(_marker)+1;
- uint32_t opcode = encodeOpcode(bgfx::UniformType::Count, 0, num, true);
- write(opcode);
- write(_marker, num);
- }
- struct CapsFlags
- {
- uint64_t m_flag;
- const char* m_str;
- };
- static const CapsFlags s_capsFlags[] =
- {
- #define CAPS_FLAGS(_x) { _x, #_x }
- CAPS_FLAGS(BGFX_CAPS_ALPHA_TO_COVERAGE),
- CAPS_FLAGS(BGFX_CAPS_BLEND_INDEPENDENT),
- CAPS_FLAGS(BGFX_CAPS_COMPUTE),
- CAPS_FLAGS(BGFX_CAPS_CONSERVATIVE_RASTER),
- CAPS_FLAGS(BGFX_CAPS_DRAW_INDIRECT),
- CAPS_FLAGS(BGFX_CAPS_FRAGMENT_DEPTH),
- CAPS_FLAGS(BGFX_CAPS_FRAGMENT_ORDERING),
- CAPS_FLAGS(BGFX_CAPS_GRAPHICS_DEBUGGER),
- CAPS_FLAGS(BGFX_CAPS_HIDPI),
- CAPS_FLAGS(BGFX_CAPS_HMD),
- CAPS_FLAGS(BGFX_CAPS_INDEX32),
- CAPS_FLAGS(BGFX_CAPS_INSTANCING),
- CAPS_FLAGS(BGFX_CAPS_OCCLUSION_QUERY),
- CAPS_FLAGS(BGFX_CAPS_RENDERER_MULTITHREADED),
- CAPS_FLAGS(BGFX_CAPS_SWAP_CHAIN),
- CAPS_FLAGS(BGFX_CAPS_TEXTURE_2D_ARRAY),
- CAPS_FLAGS(BGFX_CAPS_TEXTURE_3D),
- CAPS_FLAGS(BGFX_CAPS_TEXTURE_BLIT),
- CAPS_FLAGS(BGFX_CAPS_TEXTURE_COMPARE_ALL),
- CAPS_FLAGS(BGFX_CAPS_TEXTURE_COMPARE_LEQUAL),
- CAPS_FLAGS(BGFX_CAPS_TEXTURE_CUBE_ARRAY),
- CAPS_FLAGS(BGFX_CAPS_TEXTURE_READ_BACK),
- CAPS_FLAGS(BGFX_CAPS_VERTEX_ATTRIB_HALF),
- CAPS_FLAGS(BGFX_CAPS_VERTEX_ATTRIB_UINT10),
- #undef CAPS_FLAGS
- };
- static void dumpCaps()
- {
- BX_TRACE("");
- if (0 < g_caps.numGPUs)
- {
- BX_TRACE("Detected GPUs (%d):", g_caps.numGPUs);
- BX_TRACE("\t +---------------- Index");
- BX_TRACE("\t | +------------- Device ID");
- BX_TRACE("\t | | +-------- Vendor ID");
- for (uint32_t ii = 0; ii < g_caps.numGPUs; ++ii)
- {
- const Caps::GPU& gpu = g_caps.gpu[ii];
- BX_UNUSED(gpu);
- BX_TRACE("\t %d: %04x %04x"
- , ii
- , gpu.deviceId
- , gpu.vendorId
- );
- }
- BX_TRACE("");
- }
- RendererType::Enum renderers[RendererType::Count];
- uint8_t num = getSupportedRenderers(BX_COUNTOF(renderers), renderers);
- BX_TRACE("Supported renderer backends (%d):", num);
- for (uint32_t ii = 0; ii < num; ++ii)
- {
- BX_TRACE("\t - %s", getRendererName(renderers[ii]) );
- }
- BX_TRACE("");
- BX_TRACE("Sort key masks:");
- BX_TRACE("\t View %016" PRIx64, SORT_KEY_VIEW_MASK);
- BX_TRACE("\t Draw bit %016" PRIx64, SORT_KEY_DRAW_BIT);
- BX_TRACE("");
- BX_TRACE("\tD Type %016" PRIx64, SORT_KEY_DRAW_TYPE_BIT);
- BX_TRACE("");
- BX_TRACE("\tD0 Seq %016" PRIx64, SORT_KEY_DRAW_0_SEQ_MASK);
- BX_TRACE("\tD0 Trans %016" PRIx64, SORT_KEY_DRAW_0_TRANS_MASK);
- BX_TRACE("\tD0 Program %016" PRIx64, SORT_KEY_DRAW_0_PROGRAM_MASK);
- BX_TRACE("\tD0 Depth %016" PRIx64, SORT_KEY_DRAW_0_DEPTH_MASK);
- BX_TRACE("");
- BX_TRACE("\tD1 Depth %016" PRIx64, SORT_KEY_DRAW_1_DEPTH_MASK);
- BX_TRACE("\tD1 Trans %016" PRIx64, SORT_KEY_DRAW_1_TRANS_MASK);
- BX_TRACE("\tD1 Program %016" PRIx64, SORT_KEY_DRAW_1_PROGRAM_MASK);
- BX_TRACE("");
- BX_TRACE("\t C Seq %016" PRIx64, SORT_KEY_COMPUTE_SEQ_MASK);
- BX_TRACE("\t C Program %016" PRIx64, SORT_KEY_COMPUTE_PROGRAM_MASK);
- BX_TRACE("");
- BX_TRACE("Supported capabilities (renderer %s, vendor 0x%04x, device 0x%04x):"
- , s_ctx->m_renderCtx->getRendererName()
- , g_caps.vendorId
- , g_caps.deviceId
- );
- for (uint32_t ii = 0; ii < BX_COUNTOF(s_capsFlags); ++ii)
- {
- if (0 != (g_caps.supported & s_capsFlags[ii].m_flag) )
- {
- BX_TRACE("\t%s", s_capsFlags[ii].m_str);
- }
- }
- BX_TRACE("");
- BX_TRACE("Limits:");
- #define LIMITS(_x) BX_TRACE("\t%-24s %d", #_x, g_caps.limits._x)
- LIMITS(maxDrawCalls);
- LIMITS(maxBlits);
- LIMITS(maxTextureSize);
- LIMITS(maxViews);
- LIMITS(maxFrameBuffers);
- LIMITS(maxFBAttachments);
- LIMITS(maxPrograms);
- LIMITS(maxShaders);
- LIMITS(maxTextures);
- LIMITS(maxTextureSamplers);
- LIMITS(maxVertexDecls);
- LIMITS(maxVertexStreams);
- LIMITS(maxIndexBuffers);
- LIMITS(maxVertexBuffers);
- LIMITS(maxDynamicIndexBuffers);
- LIMITS(maxDynamicVertexBuffers);
- LIMITS(maxUniforms);
- LIMITS(maxOcclusionQueries);
- #undef LIMITS
- BX_TRACE("");
- BX_TRACE("Supported texture formats:");
- BX_TRACE("\t +---------------- 2D: x = supported / * = emulated");
- BX_TRACE("\t |+--------------- 2D: sRGB format");
- BX_TRACE("\t ||+-------------- 3D: x = supported / * = emulated");
- BX_TRACE("\t |||+------------- 3D: sRGB format");
- BX_TRACE("\t ||||+------------ Cube: x = supported / * = emulated");
- BX_TRACE("\t |||||+----------- Cube: sRGB format");
- BX_TRACE("\t ||||||+---------- vertex format");
- BX_TRACE("\t |||||||+--------- image");
- BX_TRACE("\t ||||||||+-------- framebuffer");
- BX_TRACE("\t |||||||||+------- MSAA framebuffer");
- BX_TRACE("\t ||||||||||+------ MSAA texture");
- BX_TRACE("\t |||||||||||+----- Auto-generated mips");
- BX_TRACE("\t |||||||||||| +-- name");
- for (uint32_t ii = 0; ii < TextureFormat::Count; ++ii)
- {
- if (TextureFormat::Unknown != ii
- && TextureFormat::UnknownDepth != ii)
- {
- uint16_t flags = g_caps.formats[ii];
- BX_TRACE("\t[%c%c%c%c%c%c%c%c%c%c%c%c] %s"
- , flags&BGFX_CAPS_FORMAT_TEXTURE_2D ? 'x' : flags&BGFX_CAPS_FORMAT_TEXTURE_2D_EMULATED ? '*' : ' '
- , flags&BGFX_CAPS_FORMAT_TEXTURE_2D_SRGB ? 'l' : ' '
- , flags&BGFX_CAPS_FORMAT_TEXTURE_3D ? 'x' : flags&BGFX_CAPS_FORMAT_TEXTURE_3D_EMULATED ? '*' : ' '
- , flags&BGFX_CAPS_FORMAT_TEXTURE_3D_SRGB ? 'l' : ' '
- , flags&BGFX_CAPS_FORMAT_TEXTURE_CUBE ? 'x' : flags&BGFX_CAPS_FORMAT_TEXTURE_CUBE_EMULATED ? '*' : ' '
- , flags&BGFX_CAPS_FORMAT_TEXTURE_CUBE_SRGB ? 'l' : ' '
- , flags&BGFX_CAPS_FORMAT_TEXTURE_VERTEX ? 'v' : ' '
- , flags&BGFX_CAPS_FORMAT_TEXTURE_IMAGE ? 'i' : ' '
- , flags&BGFX_CAPS_FORMAT_TEXTURE_FRAMEBUFFER ? 'f' : ' '
- , flags&BGFX_CAPS_FORMAT_TEXTURE_FRAMEBUFFER_MSAA ? '+' : ' '
- , flags&BGFX_CAPS_FORMAT_TEXTURE_MSAA ? 'm' : ' '
- , flags&BGFX_CAPS_FORMAT_TEXTURE_MIP_AUTOGEN ? 'M' : ' '
- , getName(TextureFormat::Enum(ii) )
- );
- BX_UNUSED(flags);
- }
- }
- BX_TRACE("");
- BX_TRACE("NDC depth [%d, 1], origin %s left."
- , g_caps.homogeneousDepth ? -1 : 0
- , g_caps.originBottomLeft ? "bottom" : "top"
- );
- BX_TRACE("");
- }
- TextureFormat::Enum getViableTextureFormat(const bimg::ImageContainer& _imageContainer)
- {
- const uint32_t formatCaps = g_caps.formats[_imageContainer.m_format];
- bool convert = 0 == formatCaps;
- if (_imageContainer.m_cubeMap)
- {
- convert |= 0 == (formatCaps & BGFX_CAPS_FORMAT_TEXTURE_CUBE)
- && 0 != (formatCaps & BGFX_CAPS_FORMAT_TEXTURE_CUBE_EMULATED)
- ;
- }
- else if (_imageContainer.m_depth > 1)
- {
- convert |= 0 == (formatCaps & BGFX_CAPS_FORMAT_TEXTURE_3D)
- && 0 != (formatCaps & BGFX_CAPS_FORMAT_TEXTURE_3D_EMULATED)
- ;
- }
- else
- {
- convert |= 0 == (formatCaps & BGFX_CAPS_FORMAT_TEXTURE_2D)
- && 0 != (formatCaps & BGFX_CAPS_FORMAT_TEXTURE_2D_EMULATED)
- ;
- }
- if (convert)
- {
- return TextureFormat::BGRA8;
- }
- return TextureFormat::Enum(_imageContainer.m_format);
- }
- const char* getName(TextureFormat::Enum _fmt)
- {
- return bimg::getName(bimg::TextureFormat::Enum(_fmt));
- }
- static TextureFormat::Enum s_emulatedFormats[] =
- {
- TextureFormat::BC1,
- TextureFormat::BC2,
- TextureFormat::BC3,
- TextureFormat::BC4,
- TextureFormat::BC5,
- TextureFormat::ETC1,
- TextureFormat::ETC2,
- TextureFormat::ETC2A,
- TextureFormat::ETC2A1,
- TextureFormat::PTC12,
- TextureFormat::PTC14,
- TextureFormat::PTC12A,
- TextureFormat::PTC14A,
- TextureFormat::PTC22,
- TextureFormat::PTC24,
- TextureFormat::BGRA8, // GL doesn't support BGRA8 without extensions.
- TextureFormat::RGBA8, // D3D9 doesn't support RGBA8
- };
- bool Context::init(RendererType::Enum _type)
- {
- BX_CHECK(!m_rendererInitialized, "Already initialized?");
- m_exit = false;
- m_flipped = true;
- m_frames = 0;
- m_debug = BGFX_DEBUG_NONE;
- m_submit->create();
- #if BGFX_CONFIG_MULTITHREADED
- m_render->create();
- if (s_renderFrameCalled)
- {
- // When bgfx::renderFrame is called before init render thread
- // should not be created.
- BX_TRACE("Application called bgfx::renderFrame directly, not creating render thread.");
- m_singleThreaded = true
- && ~BGFX_MAIN_THREAD_MAGIC == s_threadIndex
- ;
- }
- else
- {
- BX_TRACE("Creating rendering thread.");
- m_thread.init(renderThread, this, 0, "bgfx - renderer backend thread");
- m_singleThreaded = false;
- }
- #else
- BX_TRACE("Multithreaded renderer is disabled.");
- m_singleThreaded = true;
- #endif // BGFX_CONFIG_MULTITHREADED
- BX_TRACE("Running in %s-threaded mode", m_singleThreaded ? "single" : "multi");
- s_threadIndex = BGFX_MAIN_THREAD_MAGIC;
- for (uint32_t ii = 0; ii < BX_COUNTOF(m_viewRemap); ++ii)
- {
- m_viewRemap[ii] = uint8_t(ii);
- }
- for (uint32_t ii = 0; ii < BGFX_CONFIG_MAX_VIEWS; ++ii)
- {
- resetView(uint8_t(ii) );
- }
- for (uint32_t ii = 0; ii < BX_COUNTOF(m_clearColor); ++ii)
- {
- m_clearColor[ii][0] = 0.0f;
- m_clearColor[ii][1] = 0.0f;
- m_clearColor[ii][2] = 0.0f;
- m_clearColor[ii][3] = 1.0f;
- }
- m_declRef.init();
- CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::RendererInit);
- cmdbuf.write(_type);
- frameNoRenderWait();
- // Make sure renderer init is called from render thread.
- // g_caps is initialized and available after this point.
- frame();
- if (!m_rendererInitialized)
- {
- getCommandBuffer(CommandBuffer::RendererShutdownEnd);
- frame();
- frame();
- m_declRef.shutdown(m_vertexDeclHandle);
- m_submit->destroy();
- #if BGFX_CONFIG_MULTITHREADED
- m_render->destroy();
- #endif // BGFX_CONFIG_MULTITHREADED
- return false;
- }
- for (uint32_t ii = 0; ii < BX_COUNTOF(s_emulatedFormats); ++ii)
- {
- const uint32_t fmt = s_emulatedFormats[ii];
- g_caps.formats[fmt] |= 0 == (g_caps.formats[fmt] & BGFX_CAPS_FORMAT_TEXTURE_2D ) ? BGFX_CAPS_FORMAT_TEXTURE_2D_EMULATED : 0;
- g_caps.formats[fmt] |= 0 == (g_caps.formats[fmt] & BGFX_CAPS_FORMAT_TEXTURE_3D ) ? BGFX_CAPS_FORMAT_TEXTURE_3D_EMULATED : 0;
- g_caps.formats[fmt] |= 0 == (g_caps.formats[fmt] & BGFX_CAPS_FORMAT_TEXTURE_CUBE) ? BGFX_CAPS_FORMAT_TEXTURE_CUBE_EMULATED : 0;
- }
- for (uint32_t ii = 0; ii < TextureFormat::UnknownDepth; ++ii)
- {
- bool convertable = bimg::imageConvert(bimg::TextureFormat::BGRA8, bimg::TextureFormat::Enum(ii) );
- g_caps.formats[ii] |= 0 == (g_caps.formats[ii] & BGFX_CAPS_FORMAT_TEXTURE_2D ) && convertable ? BGFX_CAPS_FORMAT_TEXTURE_2D_EMULATED : 0;
- g_caps.formats[ii] |= 0 == (g_caps.formats[ii] & BGFX_CAPS_FORMAT_TEXTURE_3D ) && convertable ? BGFX_CAPS_FORMAT_TEXTURE_3D_EMULATED : 0;
- g_caps.formats[ii] |= 0 == (g_caps.formats[ii] & BGFX_CAPS_FORMAT_TEXTURE_CUBE) && convertable ? BGFX_CAPS_FORMAT_TEXTURE_CUBE_EMULATED : 0;
- }
- g_caps.rendererType = m_renderCtx->getRendererType();
- initAttribTypeSizeTable(g_caps.rendererType);
- g_caps.supported |= 0
- | (BX_ENABLED(BGFX_CONFIG_MULTITHREADED) && !m_singleThreaded ? BGFX_CAPS_RENDERER_MULTITHREADED : 0)
- | (isGraphicsDebuggerPresent() ? BGFX_CAPS_GRAPHICS_DEBUGGER : 0)
- ;
- dumpCaps();
- m_textVideoMemBlitter.init();
- m_clearQuad.init();
- m_submit->m_transientVb = createTransientVertexBuffer(BGFX_CONFIG_TRANSIENT_VERTEX_BUFFER_SIZE);
- m_submit->m_transientIb = createTransientIndexBuffer(BGFX_CONFIG_TRANSIENT_INDEX_BUFFER_SIZE);
- frame();
- if (BX_ENABLED(BGFX_CONFIG_MULTITHREADED) )
- {
- m_submit->m_transientVb = createTransientVertexBuffer(BGFX_CONFIG_TRANSIENT_VERTEX_BUFFER_SIZE);
- m_submit->m_transientIb = createTransientIndexBuffer(BGFX_CONFIG_TRANSIENT_INDEX_BUFFER_SIZE);
- frame();
- }
- g_internalData.caps = getCaps();
- return true;
- }
- void Context::shutdown()
- {
- getCommandBuffer(CommandBuffer::RendererShutdownBegin);
- frame();
- destroyTransientVertexBuffer(m_submit->m_transientVb);
- destroyTransientIndexBuffer(m_submit->m_transientIb);
- m_textVideoMemBlitter.shutdown();
- m_clearQuad.shutdown();
- frame();
- if (BX_ENABLED(BGFX_CONFIG_MULTITHREADED) )
- {
- destroyTransientVertexBuffer(m_submit->m_transientVb);
- destroyTransientIndexBuffer(m_submit->m_transientIb);
- frame();
- }
- frame(); // If any VertexDecls needs to be destroyed.
- getCommandBuffer(CommandBuffer::RendererShutdownEnd);
- frame();
- m_dynVertexBufferAllocator.compact();
- m_dynIndexBufferAllocator.compact();
- BX_CHECK(m_vertexDeclHandle.getNumHandles() == m_declRef.m_vertexDeclMap.getNumElements()
- , "VertexDeclRef mismatch, num handles %d, handles in hash map %d."
- , m_vertexDeclHandle.getNumHandles()
- , m_declRef.m_vertexDeclMap.getNumElements()
- );
- m_declRef.shutdown(m_vertexDeclHandle);
- #if BGFX_CONFIG_MULTITHREADED
- // Render thread shutdown sequence.
- renderSemWait(); // Wait for previous frame.
- apiSemPost(); // OK to set context to NULL.
- // s_ctx is NULL here.
- renderSemWait(); // In RenderFrame::Exiting state.
- if (m_thread.isRunning() )
- {
- m_thread.shutdown();
- }
- m_render->destroy();
- #endif // BGFX_CONFIG_MULTITHREADED
- bx::memSet(&g_internalData, 0, sizeof(InternalData) );
- s_ctx = NULL;
- m_submit->destroy();
- if (BX_ENABLED(BGFX_CONFIG_DEBUG) )
- {
- #define CHECK_HANDLE_LEAK(_handleAlloc) \
- BX_MACRO_BLOCK_BEGIN \
- if (0 != _handleAlloc.getNumHandles() ) \
- { \
- BX_TRACE("LEAK: " #_handleAlloc " %d (max: %d)" \
- , _handleAlloc.getNumHandles() \
- , _handleAlloc.getMaxHandles() \
- ); \
- for (uint16_t ii = 0, num = _handleAlloc.getNumHandles(); ii < num; ++ii) \
- { \
- BX_TRACE("\t%3d: %d", ii, _handleAlloc.getHandleAt(ii) ); \
- } \
- } \
- BX_MACRO_BLOCK_END
- CHECK_HANDLE_LEAK(m_dynamicIndexBufferHandle);
- CHECK_HANDLE_LEAK(m_dynamicVertexBufferHandle);
- CHECK_HANDLE_LEAK(m_indexBufferHandle);
- CHECK_HANDLE_LEAK(m_vertexDeclHandle);
- CHECK_HANDLE_LEAK(m_vertexBufferHandle);
- CHECK_HANDLE_LEAK(m_shaderHandle);
- CHECK_HANDLE_LEAK(m_programHandle);
- CHECK_HANDLE_LEAK(m_textureHandle);
- CHECK_HANDLE_LEAK(m_frameBufferHandle);
- CHECK_HANDLE_LEAK(m_uniformHandle);
- CHECK_HANDLE_LEAK(m_occlusionQueryHandle);
- #undef CHECK_HANDLE_LEAK
- }
- }
- void Context::freeDynamicBuffers()
- {
- for (uint16_t ii = 0, num = m_numFreeDynamicIndexBufferHandles; ii < num; ++ii)
- {
- destroyDynamicIndexBufferInternal(m_freeDynamicIndexBufferHandle[ii]);
- }
- m_numFreeDynamicIndexBufferHandles = 0;
- for (uint16_t ii = 0, num = m_numFreeDynamicVertexBufferHandles; ii < num; ++ii)
- {
- destroyDynamicVertexBufferInternal(m_freeDynamicVertexBufferHandle[ii]);
- }
- m_numFreeDynamicVertexBufferHandles = 0;
- for (uint16_t ii = 0, num = m_numFreeOcclusionQueryHandles; ii < num; ++ii)
- {
- m_occlusionQueryHandle.free(m_freeOcclusionQueryHandle[ii].idx);
- }
- m_numFreeOcclusionQueryHandles = 0;
- }
- void Context::freeAllHandles(Frame* _frame)
- {
- for (uint16_t ii = 0, num = _frame->m_freeIndexBuffer.getNumQueued(); ii < num; ++ii)
- {
- m_indexBufferHandle.free(_frame->m_freeIndexBuffer.get(ii).idx);
- }
- for (uint16_t ii = 0, num = _frame->m_freeVertexBuffer.getNumQueued(); ii < num; ++ii)
- {
- destroyVertexBufferInternal(_frame->m_freeVertexBuffer.get(ii));
- }
- for (uint16_t ii = 0, num = _frame->m_freeVertexDecl.getNumQueued(); ii < num; ++ii)
- {
- m_vertexDeclHandle.free(_frame->m_freeVertexDecl.get(ii).idx);
- }
- for (uint16_t ii = 0, num = _frame->m_freeShader.getNumQueued(); ii < num; ++ii)
- {
- m_shaderHandle.free(_frame->m_freeShader.get(ii).idx);
- }
- for (uint16_t ii = 0, num = _frame->m_freeProgram.getNumQueued(); ii < num; ++ii)
- {
- m_programHandle.free(_frame->m_freeProgram.get(ii).idx);
- }
- for (uint16_t ii = 0, num = _frame->m_freeTexture.getNumQueued(); ii < num; ++ii)
- {
- m_textureHandle.free(_frame->m_freeTexture.get(ii).idx);
- }
- for (uint16_t ii = 0, num = _frame->m_freeFrameBuffer.getNumQueued(); ii < num; ++ii)
- {
- m_frameBufferHandle.free(_frame->m_freeFrameBuffer.get(ii).idx);
- }
- for (uint16_t ii = 0, num = _frame->m_freeUniform.getNumQueued(); ii < num; ++ii)
- {
- m_uniformHandle.free(_frame->m_freeUniform.get(ii).idx);
- }
- }
- uint32_t Context::frame(bool _capture)
- {
- BX_CHECK(0 == m_instBufferCount, "Instance buffer allocated, but not used. This is incorrect, and causes memory leak.");
- if (BX_ENABLED(BGFX_CONFIG_DEBUG_OCCLUSION) )
- {
- m_occlusionQuerySet.clear();
- }
- if (BX_ENABLED(BGFX_CONFIG_DEBUG_UNIFORM) )
- {
- m_uniformSet.clear();
- }
- m_submit->m_capture = _capture;
- BGFX_PROFILER_SCOPE(bgfx, main_thread_frame, 0xff2040ff);
- // wait for render thread to finish
- renderSemWait();
- frameNoRenderWait();
- return m_frames;
- }
- void Context::frameNoRenderWait()
- {
- swap();
- // release render thread
- apiSemPost();
- }
- void Context::swap()
- {
- freeDynamicBuffers();
- m_submit->m_resolution = m_resolution;
- m_resolution.m_flags &= ~BGFX_RESET_INTERNAL_FORCE;
- m_submit->m_debug = m_debug;
- m_submit->m_perfStats.numViews = 0;
- bx::memCopy(m_submit->m_viewRemap, m_viewRemap, sizeof(m_viewRemap) );
- bx::memCopy(m_submit->m_fb, m_fb, sizeof(m_fb) );
- bx::memCopy(m_submit->m_clear, m_clear, sizeof(m_clear) );
- bx::memCopy(m_submit->m_rect, m_rect, sizeof(m_rect) );
- bx::memCopy(m_submit->m_scissor, m_scissor, sizeof(m_scissor) );
- bx::memCopy(m_submit->m_view, m_view, sizeof(m_view) );
- bx::memCopy(m_submit->m_proj, m_proj, sizeof(m_proj) );
- bx::memCopy(m_submit->m_viewFlags, m_viewFlags, sizeof(m_viewFlags) );
- if (m_colorPaletteDirty > 0)
- {
- --m_colorPaletteDirty;
- bx::memCopy(m_submit->m_colorPalette, m_clearColor, sizeof(m_clearColor) );
- }
- m_submit->finish();
- bx::xchg(m_render, m_submit);
- bx::memCopy(m_render->m_occlusion, m_submit->m_occlusion, sizeof(m_submit->m_occlusion) );
- if (!BX_ENABLED(BGFX_CONFIG_MULTITHREADED)
- || m_singleThreaded)
- {
- renderFrame();
- }
- m_frames++;
- m_submit->start();
- bx::memSet(m_seq, 0, sizeof(m_seq) );
- freeAllHandles(m_submit);
- m_submit->resetFreeHandles();
- m_submit->m_textVideoMem->resize(m_render->m_textVideoMem->m_small
- , m_resolution.m_width
- , m_resolution.m_height
- );
- }
- const char* Context::getName(UniformHandle _handle) const
- {
- return m_uniformRef[_handle.idx].m_name.getPtr();
- }
- RendererContextI* rendererCreate(RendererType::Enum _type);
- void rendererDestroy(RendererContextI* _renderCtx);
- void Context::flip()
- {
- if (m_rendererInitialized
- && !m_flipped)
- {
- m_renderCtx->flip(m_render->m_hmd);
- m_flipped = true;
- if (m_renderCtx->isDeviceRemoved() )
- {
- // Something horribly went wrong, fallback to noop renderer.
- rendererDestroy(m_renderCtx);
- m_renderCtx = rendererCreate(RendererType::Noop);
- g_caps.rendererType = RendererType::Noop;
- }
- }
- }
- RenderFrame::Enum Context::renderFrame(int32_t _msecs)
- {
- BGFX_PROFILER_SCOPE(bgfx, render_frame, 0xff2040ff);
- if (!m_flipAfterRender)
- {
- flip();
- }
- if (apiSemWait(_msecs) )
- {
- rendererExecCommands(m_render->m_cmdPre);
- if (m_rendererInitialized)
- {
- BGFX_PROFILER_SCOPE(bgfx, render_submit, 0xff2040ff);
- m_renderCtx->submit(m_render, m_clearQuad, m_textVideoMemBlitter);
- m_flipped = false;
- }
- rendererExecCommands(m_render->m_cmdPost);
- renderSemPost();
- if (m_flipAfterRender)
- {
- flip();
- }
- }
- else
- {
- return RenderFrame::Timeout;
- }
- return m_exit
- ? RenderFrame::Exiting
- : RenderFrame::Render
- ;
- }
- void rendererUpdateUniforms(RendererContextI* _renderCtx, UniformBuffer* _uniformBuffer, uint32_t _begin, uint32_t _end)
- {
- _uniformBuffer->reset(_begin);
- while (_uniformBuffer->getPos() < _end)
- {
- uint32_t opcode = _uniformBuffer->read();
- if (UniformType::End == opcode)
- {
- break;
- }
- UniformType::Enum type;
- uint16_t loc;
- uint16_t num;
- uint16_t copy;
- UniformBuffer::decodeOpcode(opcode, type, loc, num, copy);
- uint32_t size = g_uniformTypeSize[type]*num;
- const char* data = _uniformBuffer->read(size);
- if (UniformType::Count > type)
- {
- if (copy)
- {
- _renderCtx->updateUniform(loc, data, size);
- }
- else
- {
- _renderCtx->updateUniform(loc, *(const char**)(data), size);
- }
- }
- else
- {
- _renderCtx->setMarker(data, size);
- }
- }
- }
- void Context::flushTextureUpdateBatch(CommandBuffer& _cmdbuf)
- {
- if (m_textureUpdateBatch.sort() )
- {
- const uint32_t pos = _cmdbuf.m_pos;
- uint32_t currentKey = UINT32_MAX;
- for (uint32_t ii = 0, num = m_textureUpdateBatch.m_num; ii < num; ++ii)
- {
- _cmdbuf.m_pos = m_textureUpdateBatch.m_values[ii];
- TextureHandle handle;
- _cmdbuf.read(handle);
- uint8_t side;
- _cmdbuf.read(side);
- uint8_t mip;
- _cmdbuf.read(mip);
- Rect rect;
- _cmdbuf.read(rect);
- uint16_t zz;
- _cmdbuf.read(zz);
- uint16_t depth;
- _cmdbuf.read(depth);
- uint16_t pitch;
- _cmdbuf.read(pitch);
- Memory* mem;
- _cmdbuf.read(mem);
- uint32_t key = m_textureUpdateBatch.m_keys[ii];
- if (key != currentKey)
- {
- if (currentKey != UINT32_MAX)
- {
- m_renderCtx->updateTextureEnd();
- }
- currentKey = key;
- m_renderCtx->updateTextureBegin(handle, side, mip);
- }
- m_renderCtx->updateTexture(handle, side, mip, rect, zz, depth, pitch, mem);
- release(mem);
- }
- if (currentKey != UINT32_MAX)
- {
- m_renderCtx->updateTextureEnd();
- }
- m_textureUpdateBatch.reset();
- _cmdbuf.m_pos = pos;
- }
- }
- typedef RendererContextI* (*RendererCreateFn)();
- typedef void (*RendererDestroyFn)();
- #define BGFX_RENDERER_CONTEXT(_namespace) \
- namespace _namespace \
- { \
- extern RendererContextI* rendererCreate(); \
- extern void rendererDestroy(); \
- }
- BGFX_RENDERER_CONTEXT(noop);
- BGFX_RENDERER_CONTEXT(d3d9);
- BGFX_RENDERER_CONTEXT(d3d11);
- BGFX_RENDERER_CONTEXT(d3d12);
- BGFX_RENDERER_CONTEXT(mtl);
- BGFX_RENDERER_CONTEXT(gl);
- BGFX_RENDERER_CONTEXT(vk);
- BGFX_RENDERER_CONTEXT(gnm);
- #undef BGFX_RENDERER_CONTEXT
- struct RendererCreator
- {
- RendererCreateFn createFn;
- RendererDestroyFn destroyFn;
- const char* name;
- bool supported;
- };
- static RendererCreator s_rendererCreator[] =
- {
- { noop::rendererCreate, noop::rendererDestroy, BGFX_RENDERER_NOOP_NAME, true }, // Noop
- { d3d9::rendererCreate, d3d9::rendererDestroy, BGFX_RENDERER_DIRECT3D9_NAME, !!BGFX_CONFIG_RENDERER_DIRECT3D9 }, // Direct3D9
- { d3d11::rendererCreate, d3d11::rendererDestroy, BGFX_RENDERER_DIRECT3D11_NAME, !!BGFX_CONFIG_RENDERER_DIRECT3D11 }, // Direct3D11
- { d3d12::rendererCreate, d3d12::rendererDestroy, BGFX_RENDERER_DIRECT3D12_NAME, !!BGFX_CONFIG_RENDERER_DIRECT3D12 }, // Direct3D12
- { gnm::rendererCreate, gnm::rendererDestroy, BGFX_RENDERER_GNM_NAME, !!BGFX_CONFIG_RENDERER_GNM }, // GNM
- #if BX_PLATFORM_OSX || BX_PLATFORM_IOS
- { mtl::rendererCreate, mtl::rendererDestroy, BGFX_RENDERER_METAL_NAME, !!BGFX_CONFIG_RENDERER_METAL }, // Metal
- #else
- { noop::rendererCreate, noop::rendererDestroy, BGFX_RENDERER_NOOP_NAME, false }, // Noop
- #endif // BX_PLATFORM_OSX || BX_PLATFORM_IOS
- { gl::rendererCreate, gl::rendererDestroy, BGFX_RENDERER_OPENGL_NAME, !!BGFX_CONFIG_RENDERER_OPENGLES }, // OpenGLES
- { gl::rendererCreate, gl::rendererDestroy, BGFX_RENDERER_OPENGL_NAME, !!BGFX_CONFIG_RENDERER_OPENGL }, // OpenGL
- { vk::rendererCreate, vk::rendererDestroy, BGFX_RENDERER_VULKAN_NAME, !!BGFX_CONFIG_RENDERER_VULKAN }, // Vulkan
- };
- BX_STATIC_ASSERT(BX_COUNTOF(s_rendererCreator) == RendererType::Count);
- struct Condition
- {
- enum Enum
- {
- LessEqual,
- GreaterEqual,
- };
- };
- bool windowsVersionIs(Condition::Enum _op, uint32_t _version)
- {
- #if BX_PLATFORM_WINDOWS
- static const uint8_t s_condition[] =
- {
- VER_LESS_EQUAL,
- VER_GREATER_EQUAL,
- };
- OSVERSIONINFOEXA ovi;
- bx::memSet(&ovi, 0, sizeof(ovi) );
- ovi.dwOSVersionInfoSize = sizeof(ovi);
- // _WIN32_WINNT_WINBLUE 0x0603
- // _WIN32_WINNT_WIN8 0x0602
- // _WIN32_WINNT_WIN7 0x0601
- // _WIN32_WINNT_VISTA 0x0600
- ovi.dwMajorVersion = HIBYTE(_version);
- ovi.dwMinorVersion = LOBYTE(_version);
- DWORDLONG cond = 0;
- VER_SET_CONDITION(cond, VER_MAJORVERSION, s_condition[_op]);
- VER_SET_CONDITION(cond, VER_MINORVERSION, s_condition[_op]);
- return !!VerifyVersionInfoA(&ovi, VER_MAJORVERSION | VER_MINORVERSION, cond);
- #else
- BX_UNUSED(_op, _version);
- return false;
- #endif // BX_PLATFORM_WINDOWS
- }
- static int32_t compareDescending(const void* _lhs, const void* _rhs)
- {
- return *(const int32_t*)_rhs - *(const int32_t*)_lhs;
- }
- RendererContextI* rendererCreate(RendererType::Enum _type)
- {
- int32_t scores[RendererType::Count];
- uint32_t numScores = 0;
- for (uint32_t ii = 0; ii < RendererType::Count; ++ii)
- {
- RendererType::Enum renderer = RendererType::Enum(ii);
- if (s_rendererCreator[ii].supported)
- {
- int32_t score = 0;
- if (_type == renderer)
- {
- score += 1000;
- }
- score += RendererType::Noop != renderer ? 1 : 0;
- if (BX_ENABLED(BX_PLATFORM_WINDOWS) )
- {
- if (windowsVersionIs(Condition::GreaterEqual, 0x0602) )
- {
- score += RendererType::Direct3D11 == renderer ? 20 : 0;
- score += RendererType::Direct3D12 == renderer ? 10 : 0;
- }
- else if (windowsVersionIs(Condition::GreaterEqual, 0x0601) )
- {
- score += RendererType::Direct3D11 == renderer ? 20 : 0;
- score += RendererType::Direct3D9 == renderer ? 10 : 0;
- score += RendererType::Direct3D12 == renderer ? -100 : 0;
- }
- else
- {
- score += RendererType::Direct3D12 == renderer ? -100 : 0;
- }
- }
- else if (BX_ENABLED(BX_PLATFORM_LINUX) )
- {
- score += RendererType::OpenGL == renderer ? 20 : 0;
- score += RendererType::OpenGLES == renderer ? 10 : 0;
- }
- else if (BX_ENABLED(BX_PLATFORM_OSX) )
- {
- score += RendererType::OpenGL == renderer ? 20 : 0;
- }
- else if (BX_ENABLED(0
- || BX_PLATFORM_ANDROID
- || BX_PLATFORM_EMSCRIPTEN
- || BX_PLATFORM_IOS
- || BX_PLATFORM_RPI
- ) )
- {
- score += RendererType::OpenGLES == renderer ? 20 : 0;
- }
- else if (BX_ENABLED(BX_PLATFORM_PS4) )
- {
- score += RendererType::Gnm == renderer ? 20 : 0;
- }
- else if (BX_ENABLED(0
- || BX_PLATFORM_XBOXONE
- || BX_PLATFORM_WINRT
- ) )
- {
- score += RendererType::Direct3D11 == renderer ? 20 : 0;
- }
- scores[numScores++] = (score<<8) | uint8_t(renderer);
- }
- }
- bx::quickSort(scores, numScores, sizeof(int32_t), compareDescending);
- RendererContextI* renderCtx = NULL;
- for (uint32_t ii = 0; ii < numScores; ++ii)
- {
- RendererType::Enum renderer = RendererType::Enum(scores[ii] & 0xff);
- renderCtx = s_rendererCreator[renderer].createFn();
- if (NULL != renderCtx)
- {
- break;
- }
- s_rendererCreator[renderer].supported = false;
- }
- return renderCtx;
- }
- void rendererDestroy(RendererContextI* _renderCtx)
- {
- if (NULL != _renderCtx)
- {
- s_rendererCreator[_renderCtx->getRendererType()].destroyFn();
- }
- }
- void Context::rendererExecCommands(CommandBuffer& _cmdbuf)
- {
- _cmdbuf.reset();
- bool end = false;
- if (NULL == m_renderCtx)
- {
- uint8_t command;
- _cmdbuf.read(command);
- switch (command)
- {
- case CommandBuffer::RendererShutdownEnd:
- m_exit = true;
- return;
- case CommandBuffer::End:
- return;
- default:
- {
- BX_CHECK(CommandBuffer::RendererInit == command
- , "RendererInit must be the first command in command buffer before initialization. Unexpected command %d?"
- , command
- );
- BX_CHECK(!m_rendererInitialized, "This shouldn't happen! Bad synchronization?");
- RendererType::Enum type;
- _cmdbuf.read(type);
- m_renderCtx = rendererCreate(type);
- m_rendererInitialized = NULL != m_renderCtx;
- if (!m_rendererInitialized)
- {
- _cmdbuf.read(command);
- BX_CHECK(CommandBuffer::End == command, "Unexpected command %d?"
- , command
- );
- return;
- }
- }
- break;
- }
- }
- do
- {
- uint8_t command;
- _cmdbuf.read(command);
- switch (command)
- {
- case CommandBuffer::RendererShutdownBegin:
- {
- BX_CHECK(m_rendererInitialized, "This shouldn't happen! Bad synchronization?");
- m_rendererInitialized = false;
- }
- break;
- case CommandBuffer::RendererShutdownEnd:
- {
- BX_CHECK(!m_rendererInitialized && !m_exit, "This shouldn't happen! Bad synchronization?");
- rendererDestroy(m_renderCtx);
- m_renderCtx = NULL;
- m_exit = true;
- }
- // fall through
- case CommandBuffer::End:
- end = true;
- break;
- case CommandBuffer::CreateIndexBuffer:
- {
- IndexBufferHandle handle;
- _cmdbuf.read(handle);
- Memory* mem;
- _cmdbuf.read(mem);
- uint16_t flags;
- _cmdbuf.read(flags);
- m_renderCtx->createIndexBuffer(handle, mem, flags);
- release(mem);
- }
- break;
- case CommandBuffer::DestroyIndexBuffer:
- {
- IndexBufferHandle handle;
- _cmdbuf.read(handle);
- m_renderCtx->destroyIndexBuffer(handle);
- }
- break;
- case CommandBuffer::CreateVertexDecl:
- {
- VertexDeclHandle handle;
- _cmdbuf.read(handle);
- VertexDecl decl;
- _cmdbuf.read(decl);
- m_renderCtx->createVertexDecl(handle, decl);
- }
- break;
- case CommandBuffer::DestroyVertexDecl:
- {
- VertexDeclHandle handle;
- _cmdbuf.read(handle);
- m_renderCtx->destroyVertexDecl(handle);
- }
- break;
- case CommandBuffer::CreateVertexBuffer:
- {
- VertexBufferHandle handle;
- _cmdbuf.read(handle);
- Memory* mem;
- _cmdbuf.read(mem);
- VertexDeclHandle declHandle;
- _cmdbuf.read(declHandle);
- uint16_t flags;
- _cmdbuf.read(flags);
- m_renderCtx->createVertexBuffer(handle, mem, declHandle, flags);
- release(mem);
- }
- break;
- case CommandBuffer::DestroyVertexBuffer:
- {
- VertexBufferHandle handle;
- _cmdbuf.read(handle);
- m_renderCtx->destroyVertexBuffer(handle);
- }
- break;
- case CommandBuffer::CreateDynamicIndexBuffer:
- {
- IndexBufferHandle handle;
- _cmdbuf.read(handle);
- uint32_t size;
- _cmdbuf.read(size);
- uint16_t flags;
- _cmdbuf.read(flags);
- m_renderCtx->createDynamicIndexBuffer(handle, size, flags);
- }
- break;
- case CommandBuffer::UpdateDynamicIndexBuffer:
- {
- IndexBufferHandle handle;
- _cmdbuf.read(handle);
- uint32_t offset;
- _cmdbuf.read(offset);
- uint32_t size;
- _cmdbuf.read(size);
- Memory* mem;
- _cmdbuf.read(mem);
- m_renderCtx->updateDynamicIndexBuffer(handle, offset, size, mem);
- release(mem);
- }
- break;
- case CommandBuffer::DestroyDynamicIndexBuffer:
- {
- IndexBufferHandle handle;
- _cmdbuf.read(handle);
- m_renderCtx->destroyDynamicIndexBuffer(handle);
- }
- break;
- case CommandBuffer::CreateDynamicVertexBuffer:
- {
- VertexBufferHandle handle;
- _cmdbuf.read(handle);
- uint32_t size;
- _cmdbuf.read(size);
- uint16_t flags;
- _cmdbuf.read(flags);
- m_renderCtx->createDynamicVertexBuffer(handle, size, flags);
- }
- break;
- case CommandBuffer::UpdateDynamicVertexBuffer:
- {
- VertexBufferHandle handle;
- _cmdbuf.read(handle);
- uint32_t offset;
- _cmdbuf.read(offset);
- uint32_t size;
- _cmdbuf.read(size);
- Memory* mem;
- _cmdbuf.read(mem);
- m_renderCtx->updateDynamicVertexBuffer(handle, offset, size, mem);
- release(mem);
- }
- break;
- case CommandBuffer::DestroyDynamicVertexBuffer:
- {
- VertexBufferHandle handle;
- _cmdbuf.read(handle);
- m_renderCtx->destroyDynamicVertexBuffer(handle);
- }
- break;
- case CommandBuffer::CreateShader:
- {
- ShaderHandle handle;
- _cmdbuf.read(handle);
- Memory* mem;
- _cmdbuf.read(mem);
- m_renderCtx->createShader(handle, mem);
- release(mem);
- }
- break;
- case CommandBuffer::DestroyShader:
- {
- ShaderHandle handle;
- _cmdbuf.read(handle);
- m_renderCtx->destroyShader(handle);
- }
- break;
- case CommandBuffer::CreateProgram:
- {
- ProgramHandle handle;
- _cmdbuf.read(handle);
- ShaderHandle vsh;
- _cmdbuf.read(vsh);
- ShaderHandle fsh;
- _cmdbuf.read(fsh);
- m_renderCtx->createProgram(handle, vsh, fsh);
- }
- break;
- case CommandBuffer::DestroyProgram:
- {
- ProgramHandle handle;
- _cmdbuf.read(handle);
- m_renderCtx->destroyProgram(handle);
- }
- break;
- case CommandBuffer::CreateTexture:
- {
- TextureHandle handle;
- _cmdbuf.read(handle);
- Memory* mem;
- _cmdbuf.read(mem);
- uint32_t flags;
- _cmdbuf.read(flags);
- uint8_t skip;
- _cmdbuf.read(skip);
- m_renderCtx->createTexture(handle, mem, flags, skip);
- bx::MemoryReader reader(mem->data, mem->size);
- uint32_t magic;
- bx::read(&reader, magic);
- if (BGFX_CHUNK_MAGIC_TEX == magic)
- {
- TextureCreate tc;
- bx::read(&reader, tc);
- if (NULL != tc.m_mem)
- {
- release(tc.m_mem);
- }
- }
- release(mem);
- }
- break;
- case CommandBuffer::UpdateTexture:
- {
- if (m_textureUpdateBatch.isFull() )
- {
- flushTextureUpdateBatch(_cmdbuf);
- }
- uint32_t value = _cmdbuf.m_pos;
- TextureHandle handle;
- _cmdbuf.read(handle);
- uint8_t side;
- _cmdbuf.read(side);
- uint8_t mip;
- _cmdbuf.read(mip);
- _cmdbuf.skip<Rect>();
- _cmdbuf.skip<uint16_t>();
- _cmdbuf.skip<uint16_t>();
- _cmdbuf.skip<uint16_t>();
- _cmdbuf.skip<Memory*>();
- uint32_t key = (handle.idx<<16)
- | (side<<8)
- | mip
- ;
- m_textureUpdateBatch.add(key, value);
- }
- break;
- case CommandBuffer::ReadTexture:
- {
- TextureHandle handle;
- _cmdbuf.read(handle);
- void* data;
- _cmdbuf.read(data);
- uint8_t mip;
- _cmdbuf.read(mip);
- m_renderCtx->readTexture(handle, data, mip);
- }
- break;
- case CommandBuffer::ResizeTexture:
- {
- TextureHandle handle;
- _cmdbuf.read(handle);
- uint16_t width;
- _cmdbuf.read(width);
- uint16_t height;
- _cmdbuf.read(height);
- uint8_t numMips;
- _cmdbuf.read(numMips);
- m_renderCtx->resizeTexture(handle, width, height, numMips);
- }
- break;
- case CommandBuffer::DestroyTexture:
- {
- TextureHandle handle;
- _cmdbuf.read(handle);
- m_renderCtx->destroyTexture(handle);
- }
- break;
- case CommandBuffer::CreateFrameBuffer:
- {
- FrameBufferHandle handle;
- _cmdbuf.read(handle);
- bool window;
- _cmdbuf.read(window);
- if (window)
- {
- void* nwh;
- _cmdbuf.read(nwh);
- uint16_t width;
- _cmdbuf.read(width);
- uint16_t height;
- _cmdbuf.read(height);
- TextureFormat::Enum depthFormat;
- _cmdbuf.read(depthFormat);
- m_renderCtx->createFrameBuffer(handle, nwh, width, height, depthFormat);
- }
- else
- {
- uint8_t num;
- _cmdbuf.read(num);
- Attachment attachment[BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS];
- _cmdbuf.read(attachment, sizeof(Attachment) * num);
- m_renderCtx->createFrameBuffer(handle, num, attachment);
- }
- }
- break;
- case CommandBuffer::DestroyFrameBuffer:
- {
- FrameBufferHandle handle;
- _cmdbuf.read(handle);
- m_renderCtx->destroyFrameBuffer(handle);
- }
- break;
- case CommandBuffer::CreateUniform:
- {
- UniformHandle handle;
- _cmdbuf.read(handle);
- UniformType::Enum type;
- _cmdbuf.read(type);
- uint16_t num;
- _cmdbuf.read(num);
- uint8_t len;
- _cmdbuf.read(len);
- const char* name = (const char*)_cmdbuf.skip(len);
- m_renderCtx->createUniform(handle, type, num, name);
- }
- break;
- case CommandBuffer::DestroyUniform:
- {
- UniformHandle handle;
- _cmdbuf.read(handle);
- m_renderCtx->destroyUniform(handle);
- }
- break;
- case CommandBuffer::RequestScreenShot:
- {
- FrameBufferHandle handle;
- _cmdbuf.read(handle);
- uint16_t len;
- _cmdbuf.read(len);
- const char* filePath = (const char*)_cmdbuf.skip(len);
- m_renderCtx->requestScreenShot(handle, filePath);
- }
- break;
- case CommandBuffer::UpdateViewName:
- {
- uint8_t id;
- _cmdbuf.read(id);
- uint16_t len;
- _cmdbuf.read(len);
- const char* name = (const char*)_cmdbuf.skip(len);
- m_renderCtx->updateViewName(id, name);
- }
- break;
- case CommandBuffer::InvalidateOcclusionQuery:
- {
- OcclusionQueryHandle handle;
- _cmdbuf.read(handle);
- m_renderCtx->invalidateOcclusionQuery(handle);
- }
- break;
- case CommandBuffer::SetName:
- {
- Handle handle;
- _cmdbuf.read(handle);
- uint16_t len;
- _cmdbuf.read(len);
- const char* name = (const char*)_cmdbuf.skip(len);
- m_renderCtx->setName(handle, name);
- }
- break;
- default:
- BX_CHECK(false, "Invalid command: %d", command);
- break;
- }
- } while (!end);
- flushTextureUpdateBatch(_cmdbuf);
- }
- uint32_t topologyConvert(TopologyConvert::Enum _conversion, void* _dst, uint32_t _dstSize, const void* _indices, uint32_t _numIndices, bool _index32)
- {
- return topologyConvert(_conversion, _dst, _dstSize, _indices, _numIndices, _index32, g_allocator);
- }
- void topologySortTriList(TopologySort::Enum _sort, void* _dst, uint32_t _dstSize, const float _dir[3], const float _pos[3], const void* _vertices, uint32_t _stride, const void* _indices, uint32_t _numIndices, bool _index32)
- {
- topologySortTriList(_sort, _dst, _dstSize, _dir, _pos, _vertices, _stride, _indices, _numIndices, _index32, g_allocator);
- }
- uint8_t getSupportedRenderers(uint8_t _max, RendererType::Enum* _enum)
- {
- _enum = _max == 0 ? NULL : _enum;
- uint8_t num = 0;
- for (uint8_t ii = 0; ii < RendererType::Count; ++ii)
- {
- if ( (RendererType::Direct3D11 == ii || RendererType::Direct3D12 == ii)
- && windowsVersionIs(Condition::LessEqual, 0x0502) )
- {
- continue;
- }
- if (NULL == _enum)
- {
- num++;
- }
- else
- {
- if (num < _max
- && s_rendererCreator[ii].supported)
- {
- _enum[num++] = RendererType::Enum(ii);
- }
- }
- }
- return num;
- }
- const char* getRendererName(RendererType::Enum _type)
- {
- BX_CHECK(_type < RendererType::Count, "Invalid renderer type %d.", _type);
- return s_rendererCreator[_type].name;
- }
- bool init(RendererType::Enum _type, uint16_t _vendorId, uint16_t _deviceId, CallbackI* _callback, bx::AllocatorI* _allocator)
- {
- if (NULL != s_ctx)
- {
- BX_TRACE("bgfx is already initialized.");
- return false;
- }
- struct ErrorState
- {
- enum Enum
- {
- Default,
- ContextAllocated,
- };
- };
- ErrorState::Enum errorState = ErrorState::Default;
- if (NULL != _allocator)
- {
- g_allocator = _allocator;
- }
- else
- {
- bx::DefaultAllocator allocator;
- g_allocator =
- s_allocatorStub = BX_NEW(&allocator, AllocatorStub);
- }
- if (NULL != _callback)
- {
- g_callback = _callback;
- }
- else
- {
- g_callback =
- s_callbackStub = BX_NEW(g_allocator, CallbackStub);
- }
- if (true
- && !BX_ENABLED(BX_PLATFORM_EMSCRIPTEN || BX_PLATFORM_PS4)
- && RendererType::Noop != _type
- && NULL == g_platformData.ndt
- && NULL == g_platformData.nwh
- && NULL == g_platformData.context
- && NULL == g_platformData.backBuffer
- && NULL == g_platformData.backBufferDS
- )
- {
- BX_TRACE("bgfx platform data like window handle or backbuffer must be set.");
- goto error;
- }
- bx::memSet(&g_caps, 0, sizeof(g_caps) );
- g_caps.limits.maxDrawCalls = BGFX_CONFIG_MAX_DRAW_CALLS;
- g_caps.limits.maxBlits = BGFX_CONFIG_MAX_BLIT_ITEMS;
- g_caps.limits.maxViews = BGFX_CONFIG_MAX_VIEWS;
- g_caps.limits.maxFrameBuffers = BGFX_CONFIG_MAX_FRAME_BUFFERS;
- g_caps.limits.maxPrograms = BGFX_CONFIG_MAX_PROGRAMS;
- g_caps.limits.maxShaders = BGFX_CONFIG_MAX_SHADERS;
- g_caps.limits.maxTextures = BGFX_CONFIG_MAX_TEXTURES;
- g_caps.limits.maxTextureSamplers = BGFX_CONFIG_MAX_TEXTURE_SAMPLERS;
- g_caps.limits.maxVertexDecls = BGFX_CONFIG_MAX_VERTEX_DECLS;
- g_caps.limits.maxVertexStreams = 1;
- g_caps.limits.maxIndexBuffers = BGFX_CONFIG_MAX_INDEX_BUFFERS;
- g_caps.limits.maxVertexBuffers = BGFX_CONFIG_MAX_VERTEX_BUFFERS;
- g_caps.limits.maxDynamicIndexBuffers = BGFX_CONFIG_MAX_DYNAMIC_INDEX_BUFFERS;
- g_caps.limits.maxDynamicVertexBuffers = BGFX_CONFIG_MAX_DYNAMIC_VERTEX_BUFFERS;
- g_caps.limits.maxUniforms = BGFX_CONFIG_MAX_UNIFORMS;
- g_caps.limits.maxOcclusionQueries = BGFX_CONFIG_MAX_OCCLUSION_QUERIES;
- g_caps.limits.maxFBAttachments = 1;
- g_caps.vendorId = _vendorId;
- g_caps.deviceId = _deviceId;
- BX_TRACE("Init...");
- errorState = ErrorState::ContextAllocated;
- s_ctx = BX_ALIGNED_NEW(g_allocator, Context, 64);
- if (s_ctx->init(_type) )
- {
- BX_TRACE("Init complete.");
- return true;
- }
- error:
- BX_TRACE("Init failed.");
- switch (errorState)
- {
- case ErrorState::ContextAllocated:
- BX_ALIGNED_DELETE(g_allocator, s_ctx, 64);
- s_ctx = NULL;
- case ErrorState::Default:
- if (NULL != s_callbackStub)
- {
- BX_DELETE(g_allocator, s_callbackStub);
- s_callbackStub = NULL;
- }
- if (NULL != s_allocatorStub)
- {
- bx::DefaultAllocator allocator;
- BX_DELETE(&allocator, s_allocatorStub);
- s_allocatorStub = NULL;
- }
- s_threadIndex = 0;
- g_callback = NULL;
- g_allocator = NULL;
- break;
- }
- return false;
- }
- void shutdown()
- {
- BX_TRACE("Shutdown...");
- BGFX_CHECK_MAIN_THREAD();
- Context* ctx = s_ctx; // it's going to be NULLd inside shutdown.
- ctx->shutdown();
- BX_CHECK(NULL == s_ctx, "bgfx is should be uninitialized here.");
- BX_ALIGNED_DELETE(g_allocator, ctx, 16);
- BX_TRACE("Shutdown complete.");
- if (NULL != s_allocatorStub)
- {
- s_allocatorStub->checkLeaks();
- }
- if (NULL != s_callbackStub)
- {
- BX_DELETE(g_allocator, s_callbackStub);
- s_callbackStub = NULL;
- }
- if (NULL != s_allocatorStub)
- {
- bx::DefaultAllocator allocator;
- BX_DELETE(&allocator, s_allocatorStub);
- s_allocatorStub = NULL;
- }
- s_threadIndex = 0;
- g_callback = NULL;
- g_allocator = NULL;
- }
- void reset(uint32_t _width, uint32_t _height, uint32_t _flags)
- {
- BGFX_CHECK_MAIN_THREAD();
- BX_CHECK(0 == (_flags&BGFX_RESET_RESERVED_MASK), "Do not set reset reserved flags!");
- s_ctx->reset(_width, _height, _flags);
- }
- uint32_t frame(bool _capture)
- {
- BGFX_CHECK_MAIN_THREAD();
- return s_ctx->frame(_capture);
- }
- const Caps* getCaps()
- {
- return &g_caps;
- }
- const HMD* getHMD()
- {
- return s_ctx->getHMD();
- }
- const Stats* getStats()
- {
- return s_ctx->getPerfStats();
- }
- RendererType::Enum getRendererType()
- {
- return g_caps.rendererType;
- }
- const Memory* alloc(uint32_t _size)
- {
- BX_CHECK(0 < _size, "Invalid memory operation. _size is 0.");
- Memory* mem = (Memory*)BX_ALLOC(g_allocator, sizeof(Memory) + _size);
- mem->size = _size;
- mem->data = (uint8_t*)mem + sizeof(Memory);
- return mem;
- }
- const Memory* copy(const void* _data, uint32_t _size)
- {
- BX_CHECK(0 < _size, "Invalid memory operation. _size is 0.");
- const Memory* mem = alloc(_size);
- bx::memCopy(mem->data, _data, _size);
- return mem;
- }
- struct MemoryRef
- {
- Memory mem;
- ReleaseFn releaseFn;
- void* userData;
- };
- const Memory* makeRef(const void* _data, uint32_t _size, ReleaseFn _releaseFn, void* _userData)
- {
- MemoryRef* memRef = (MemoryRef*)BX_ALLOC(g_allocator, sizeof(MemoryRef) );
- memRef->mem.size = _size;
- memRef->mem.data = (uint8_t*)_data;
- memRef->releaseFn = _releaseFn;
- memRef->userData = _userData;
- return &memRef->mem;
- }
- bool isMemoryRef(const Memory* _mem)
- {
- return _mem->data != (uint8_t*)_mem + sizeof(Memory);
- }
- void release(const Memory* _mem)
- {
- BX_CHECK(NULL != _mem, "_mem can't be NULL");
- Memory* mem = const_cast<Memory*>(_mem);
- if (isMemoryRef(mem) )
- {
- MemoryRef* memRef = reinterpret_cast<MemoryRef*>(mem);
- if (NULL != memRef->releaseFn)
- {
- memRef->releaseFn(mem->data, memRef->userData);
- }
- }
- BX_FREE(g_allocator, mem);
- }
- void setDebug(uint32_t _debug)
- {
- BGFX_CHECK_MAIN_THREAD();
- s_ctx->setDebug(_debug);
- }
- void dbgTextClear(uint8_t _attr, bool _small)
- {
- BGFX_CHECK_MAIN_THREAD();
- s_ctx->dbgTextClear(_attr, _small);
- }
- void dbgTextPrintfVargs(uint16_t _x, uint16_t _y, uint8_t _attr, const char* _format, va_list _argList)
- {
- s_ctx->dbgTextPrintfVargs(_x, _y, _attr, _format, _argList);
- }
- void dbgTextPrintf(uint16_t _x, uint16_t _y, uint8_t _attr, const char* _format, ...)
- {
- BGFX_CHECK_MAIN_THREAD();
- va_list argList;
- va_start(argList, _format);
- s_ctx->dbgTextPrintfVargs(_x, _y, _attr, _format, argList);
- va_end(argList);
- }
- void dbgTextImage(uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const void* _data, uint16_t _pitch)
- {
- BGFX_CHECK_MAIN_THREAD();
- s_ctx->dbgTextImage(_x, _y, _width, _height, _data, _pitch);
- }
- IndexBufferHandle createIndexBuffer(const Memory* _mem, uint16_t _flags)
- {
- BGFX_CHECK_MAIN_THREAD();
- BX_CHECK(NULL != _mem, "_mem can't be NULL");
- return s_ctx->createIndexBuffer(_mem, _flags);
- }
- void destroy(IndexBufferHandle _handle)
- {
- BGFX_CHECK_MAIN_THREAD();
- s_ctx->destroyIndexBuffer(_handle);
- }
- VertexBufferHandle createVertexBuffer(const Memory* _mem, const VertexDecl& _decl, uint16_t _flags)
- {
- BGFX_CHECK_MAIN_THREAD();
- BX_CHECK(NULL != _mem, "_mem can't be NULL");
- BX_CHECK(0 != _decl.m_stride, "Invalid VertexDecl.");
- return s_ctx->createVertexBuffer(_mem, _decl, _flags);
- }
- void destroy(VertexBufferHandle _handle)
- {
- BGFX_CHECK_MAIN_THREAD();
- s_ctx->destroyVertexBuffer(_handle);
- }
- DynamicIndexBufferHandle createDynamicIndexBuffer(uint32_t _num, uint16_t _flags)
- {
- BGFX_CHECK_MAIN_THREAD();
- return s_ctx->createDynamicIndexBuffer(_num, _flags);
- }
- DynamicIndexBufferHandle createDynamicIndexBuffer(const Memory* _mem, uint16_t _flags)
- {
- BGFX_CHECK_MAIN_THREAD();
- BX_CHECK(NULL != _mem, "_mem can't be NULL");
- return s_ctx->createDynamicIndexBuffer(_mem, _flags);
- }
- void updateDynamicIndexBuffer(DynamicIndexBufferHandle _handle, uint32_t _startIndex, const Memory* _mem)
- {
- BGFX_CHECK_MAIN_THREAD();
- BX_CHECK(NULL != _mem, "_mem can't be NULL");
- s_ctx->updateDynamicIndexBuffer(_handle, _startIndex, _mem);
- }
- void destroy(DynamicIndexBufferHandle _handle)
- {
- BGFX_CHECK_MAIN_THREAD();
- s_ctx->destroyDynamicIndexBuffer(_handle);
- }
- DynamicVertexBufferHandle createDynamicVertexBuffer(uint32_t _num, const VertexDecl& _decl, uint16_t _flags)
- {
- BGFX_CHECK_MAIN_THREAD();
- BX_CHECK(0 != _decl.m_stride, "Invalid VertexDecl.");
- return s_ctx->createDynamicVertexBuffer(_num, _decl, _flags);
- }
- DynamicVertexBufferHandle createDynamicVertexBuffer(const Memory* _mem, const VertexDecl& _decl, uint16_t _flags)
- {
- BGFX_CHECK_MAIN_THREAD();
- BX_CHECK(NULL != _mem, "_mem can't be NULL");
- BX_CHECK(0 != _decl.m_stride, "Invalid VertexDecl.");
- return s_ctx->createDynamicVertexBuffer(_mem, _decl, _flags);
- }
- void updateDynamicVertexBuffer(DynamicVertexBufferHandle _handle, uint32_t _startVertex, const Memory* _mem)
- {
- BGFX_CHECK_MAIN_THREAD();
- BX_CHECK(NULL != _mem, "_mem can't be NULL");
- s_ctx->updateDynamicVertexBuffer(_handle, _startVertex, _mem);
- }
- void destroy(DynamicVertexBufferHandle _handle)
- {
- BGFX_CHECK_MAIN_THREAD();
- s_ctx->destroyDynamicVertexBuffer(_handle);
- }
- uint32_t getAvailTransientIndexBuffer(uint32_t _num)
- {
- BGFX_CHECK_MAIN_THREAD();
- BX_CHECK(0 < _num, "Requesting 0 indices.");
- return s_ctx->getAvailTransientIndexBuffer(_num);
- }
- uint32_t getAvailTransientVertexBuffer(uint32_t _num, const VertexDecl& _decl)
- {
- BGFX_CHECK_MAIN_THREAD();
- BX_CHECK(0 < _num, "Requesting 0 vertices.");
- BX_CHECK(0 != _decl.m_stride, "Invalid VertexDecl.");
- return s_ctx->getAvailTransientVertexBuffer(_num, _decl.m_stride);
- }
- uint32_t getAvailInstanceDataBuffer(uint32_t _num, uint16_t _stride)
- {
- BGFX_CHECK_MAIN_THREAD();
- BX_CHECK(0 < _num, "Requesting 0 instances.");
- return s_ctx->getAvailTransientVertexBuffer(_num, _stride);
- }
- void allocTransientIndexBuffer(TransientIndexBuffer* _tib, uint32_t _num)
- {
- BGFX_CHECK_MAIN_THREAD();
- BX_CHECK(NULL != _tib, "_tib can't be NULL");
- BX_CHECK(0 < _num, "Requesting 0 indices.");
- s_ctx->allocTransientIndexBuffer(_tib, _num);
- BX_CHECK(_num == _tib->size/2, "Failed to allocate transient index buffer (requested %d, available %d). Use bgfx::checkAvailTransient* functions to ensure availability."
- , _num
- , _tib->size/2
- );
- }
- void allocTransientVertexBuffer(TransientVertexBuffer* _tvb, uint32_t _num, const VertexDecl& _decl)
- {
- BGFX_CHECK_MAIN_THREAD();
- BX_CHECK(NULL != _tvb, "_tvb can't be NULL");
- BX_CHECK(0 < _num, "Requesting 0 vertices.");
- BX_CHECK(UINT16_MAX >= _num, "Requesting %d vertices (max: %d).", _num, UINT16_MAX);
- BX_CHECK(0 != _decl.m_stride, "Invalid VertexDecl.");
- s_ctx->allocTransientVertexBuffer(_tvb, _num, _decl);
- BX_CHECK(_num == _tvb->size / _decl.m_stride, "Failed to allocate transient vertex buffer (requested %d, available %d). Use bgfx::checkAvailTransient* functions to ensure availability."
- , _num
- , _tvb->size / _decl.m_stride
- );
- }
- bool allocTransientBuffers(bgfx::TransientVertexBuffer* _tvb, const bgfx::VertexDecl& _decl, uint32_t _numVertices, bgfx::TransientIndexBuffer* _tib, uint32_t _numIndices)
- {
- if (_numVertices == getAvailTransientVertexBuffer(_numVertices, _decl)
- && _numIndices == getAvailTransientIndexBuffer(_numIndices) )
- {
- allocTransientVertexBuffer(_tvb, _numVertices, _decl);
- allocTransientIndexBuffer(_tib, _numIndices);
- return true;
- }
- return false;
- }
- const InstanceDataBuffer* allocInstanceDataBuffer(uint32_t _num, uint16_t _stride)
- {
- BGFX_CHECK_MAIN_THREAD();
- BGFX_CHECK_CAPS(BGFX_CAPS_INSTANCING, "Instancing is not supported!");
- BX_CHECK(0 < _num, "Requesting 0 instanced data vertices.");
- const InstanceDataBuffer* idb = s_ctx->allocInstanceDataBuffer(_num, _stride);
- BX_CHECK(_num == idb->size / _stride, "Failed to allocate instance data buffer (requested %d, available %d). Use bgfx::checkAvailTransient* functions to ensure availability."
- , _num
- , idb->size / _stride
- );
- return idb;
- }
- IndirectBufferHandle createIndirectBuffer(uint32_t _num)
- {
- BGFX_CHECK_MAIN_THREAD();
- return s_ctx->createIndirectBuffer(_num);
- }
- void destroy(IndirectBufferHandle _handle)
- {
- BGFX_CHECK_MAIN_THREAD();
- s_ctx->destroyIndirectBuffer(_handle);
- }
- ShaderHandle createShader(const Memory* _mem)
- {
- BGFX_CHECK_MAIN_THREAD();
- BX_CHECK(NULL != _mem, "_mem can't be NULL");
- return s_ctx->createShader(_mem);
- }
- uint16_t getShaderUniforms(ShaderHandle _handle, UniformHandle* _uniforms, uint16_t _max)
- {
- BGFX_CHECK_MAIN_THREAD();
- return s_ctx->getShaderUniforms(_handle, _uniforms, _max);
- }
- void setName(ShaderHandle _handle, const char* _name)
- {
- BGFX_CHECK_MAIN_THREAD();
- s_ctx->setName(_handle, _name);
- }
- void destroy(ShaderHandle _handle)
- {
- BGFX_CHECK_MAIN_THREAD();
- s_ctx->destroyShader(_handle);
- }
- ProgramHandle createProgram(ShaderHandle _vsh, ShaderHandle _fsh, bool _destroyShaders)
- {
- BGFX_CHECK_MAIN_THREAD();
- if (!isValid(_fsh) )
- {
- return createProgram(_vsh, _destroyShaders);
- }
- return s_ctx->createProgram(_vsh, _fsh, _destroyShaders);
- }
- ProgramHandle createProgram(ShaderHandle _csh, bool _destroyShader)
- {
- BGFX_CHECK_MAIN_THREAD();
- return s_ctx->createProgram(_csh, _destroyShader);
- }
- void destroy(ProgramHandle _handle)
- {
- BGFX_CHECK_MAIN_THREAD();
- s_ctx->destroyProgram(_handle);
- }
- static void isTextureValid(uint16_t _depth, bool _cubeMap, uint16_t _numLayers, TextureFormat::Enum _format, uint32_t _flags, bx::Error* _err)
- {
- BX_ERROR_SCOPE(_err);
- const bool is3DTexture = 1 < _depth;
- if (_cubeMap && is3DTexture)
- {
- _err->setError(BGFX_ERROR_TEXTURE_VALIDATION
- , "Texture can't be depth and cube map at the same time."
- );
- return;
- }
- if (is3DTexture
- && 0 == (g_caps.supported & BGFX_CAPS_TEXTURE_3D) )
- {
- _err->setError(BGFX_ERROR_TEXTURE_VALIDATION
- , "Texture3D is not supported! "
- "Use bgfx::getCaps to check BGFX_CAPS_TEXTURE_3D backend renderer capabilities."
- );
- return;
- }
- if (0 != (_flags & BGFX_TEXTURE_RT_MASK)
- && 0 != (_flags & BGFX_TEXTURE_READ_BACK) )
- {
- _err->setError(BGFX_ERROR_TEXTURE_VALIDATION
- , "Can't create render target with BGFX_TEXTURE_READ_BACK flag."
- );
- return;
- }
- if (1 < _numLayers
- && 0 == (g_caps.supported & BGFX_CAPS_TEXTURE_2D_ARRAY) )
- {
- _err->setError(BGFX_ERROR_TEXTURE_VALIDATION
- , "Texture array is not supported! "
- "Use bgfx::getCaps to check BGFX_CAPS_TEXTURE_2D_ARRAY backend renderer capabilities."
- );
- return;
- }
- bool formatSupported = 0 != (g_caps.formats[_format] & (0
- | BGFX_CAPS_FORMAT_TEXTURE_2D
- | BGFX_CAPS_FORMAT_TEXTURE_2D_EMULATED
- | BGFX_CAPS_FORMAT_TEXTURE_2D_SRGB
- ) );
- uint16_t srgbCaps = BGFX_CAPS_FORMAT_TEXTURE_2D_SRGB;
- if (_cubeMap)
- {
- formatSupported = 0 != (g_caps.formats[_format] & (0
- | BGFX_CAPS_FORMAT_TEXTURE_CUBE
- | BGFX_CAPS_FORMAT_TEXTURE_CUBE_EMULATED
- | BGFX_CAPS_FORMAT_TEXTURE_CUBE_SRGB
- ) );
- srgbCaps = BGFX_CAPS_FORMAT_TEXTURE_CUBE_SRGB;
- }
- else if (is3DTexture)
- {
- formatSupported = 0 != (g_caps.formats[_format] & (0
- | BGFX_CAPS_FORMAT_TEXTURE_3D
- | BGFX_CAPS_FORMAT_TEXTURE_3D_EMULATED
- | BGFX_CAPS_FORMAT_TEXTURE_3D_SRGB
- ) );
- srgbCaps = BGFX_CAPS_FORMAT_TEXTURE_3D_SRGB;
- }
- if (formatSupported
- && 0 != (_flags & BGFX_TEXTURE_RT_MASK) )
- {
- formatSupported = 0 != (g_caps.formats[_format] & (0
- | BGFX_CAPS_FORMAT_TEXTURE_FRAMEBUFFER
- ) );
- }
- if (!formatSupported)
- {
- _err->setError(BGFX_ERROR_TEXTURE_VALIDATION
- , "Texture format is not supported! "
- "Use bgfx::isTextureValid to check support for texture format before creating it."
- );
- return;
- }
- if (0 != (_flags & BGFX_TEXTURE_MSAA_SAMPLE)
- && 0 == (g_caps.formats[_format] & BGFX_CAPS_FORMAT_TEXTURE_MSAA) )
- {
- _err->setError(BGFX_ERROR_TEXTURE_VALIDATION
- , "MSAA sampling for this texture format is not supported."
- );
- return;
- }
- if (0 != (_flags & BGFX_TEXTURE_SRGB)
- && 0 == (g_caps.supported & srgbCaps & (0
- | BGFX_CAPS_FORMAT_TEXTURE_2D_SRGB
- | BGFX_CAPS_FORMAT_TEXTURE_3D_SRGB
- | BGFX_CAPS_FORMAT_TEXTURE_CUBE_SRGB
- ) ) )
- {
- _err->setError(BGFX_ERROR_TEXTURE_VALIDATION
- , "sRGB sampling for this texture format is not supported."
- );
- return;
- }
- }
- bool isTextureValid(uint16_t _depth, bool _cubeMap, uint16_t _numLayers, TextureFormat::Enum _format, uint32_t _flags)
- {
- bx::Error err;
- isTextureValid(_depth, _cubeMap, _numLayers, _format, _flags, &err);
- return err.isOk();
- }
- void calcTextureSize(TextureInfo& _info, uint16_t _width, uint16_t _height, uint16_t _depth, bool _cubeMap, bool _hasMips, uint16_t _numLayers, TextureFormat::Enum _format)
- {
- bimg::imageGetSize( (bimg::TextureInfo*)&_info, _width, _height, _depth, _cubeMap, _hasMips, _numLayers, bimg::TextureFormat::Enum(_format) );
- }
- TextureHandle createTexture(const Memory* _mem, uint32_t _flags, uint8_t _skip, TextureInfo* _info)
- {
- BGFX_CHECK_MAIN_THREAD();
- BX_CHECK(NULL != _mem, "_mem can't be NULL");
- return s_ctx->createTexture(_mem, _flags, _skip, _info, BackbufferRatio::Count);
- }
- void getTextureSizeFromRatio(BackbufferRatio::Enum _ratio, uint16_t& _width, uint16_t& _height)
- {
- switch (_ratio)
- {
- case BackbufferRatio::Half: _width /= 2; _height /= 2; break;
- case BackbufferRatio::Quarter: _width /= 4; _height /= 4; break;
- case BackbufferRatio::Eighth: _width /= 8; _height /= 8; break;
- case BackbufferRatio::Sixteenth: _width /= 16; _height /= 16; break;
- case BackbufferRatio::Double: _width *= 2; _height *= 2; break;
- default:
- break;
- }
- _width = bx::uint16_max(1, _width);
- _height = bx::uint16_max(1, _height);
- }
- static TextureHandle createTexture2D(BackbufferRatio::Enum _ratio, uint16_t _width, uint16_t _height, bool _hasMips, uint16_t _numLayers, TextureFormat::Enum _format, uint32_t _flags, const Memory* _mem)
- {
- BGFX_CHECK_MAIN_THREAD();
- bx::Error err;
- isTextureValid(0, false, _numLayers, _format, _flags, &err);
- BX_CHECK(err.isOk(), "%s (layers %d, format %s)"
- , err.getMessage().getPtr()
- , _numLayers
- , getName(_format)
- );
- if (BackbufferRatio::Count != _ratio)
- {
- _width = uint16_t(s_ctx->m_resolution.m_width);
- _height = uint16_t(s_ctx->m_resolution.m_height);
- getTextureSizeFromRatio(_ratio, _width, _height);
- }
- const uint8_t numMips = calcNumMips(_hasMips, _width, _height);
- _numLayers = bx::uint16_max(_numLayers, 1);
- if (BX_ENABLED(BGFX_CONFIG_DEBUG)
- && NULL != _mem)
- {
- TextureInfo ti;
- calcTextureSize(ti, _width, _height, 1, false, _hasMips, _numLayers, _format);
- BX_CHECK(ti.storageSize == _mem->size
- , "createTexture2D: Texture storage size doesn't match passed memory size (storage size: %d, memory size: %d)"
- , ti.storageSize
- , _mem->size
- );
- }
- uint32_t size = sizeof(uint32_t)+sizeof(TextureCreate);
- const Memory* mem = alloc(size);
- bx::StaticMemoryBlockWriter writer(mem->data, mem->size);
- uint32_t magic = BGFX_CHUNK_MAGIC_TEX;
- bx::write(&writer, magic);
- TextureCreate tc;
- tc.m_width = _width;
- tc.m_height = _height;
- tc.m_depth = 0;
- tc.m_numLayers = _numLayers;
- tc.m_numMips = numMips;
- tc.m_format = _format;
- tc.m_cubeMap = false;
- tc.m_mem = _mem;
- bx::write(&writer, tc);
- return s_ctx->createTexture(mem, _flags, 0, NULL, _ratio);
- }
- TextureHandle createTexture2D(uint16_t _width, uint16_t _height, bool _hasMips, uint16_t _numLayers, TextureFormat::Enum _format, uint32_t _flags, const Memory* _mem)
- {
- BX_CHECK(_width > 0 && _height > 0, "Invalid texture size (width %d, height %d).", _width, _height);
- return createTexture2D(BackbufferRatio::Count, _width, _height, _hasMips, _numLayers, _format, _flags, _mem);
- }
- TextureHandle createTexture2D(BackbufferRatio::Enum _ratio, bool _hasMips, uint16_t _numLayers, TextureFormat::Enum _format, uint32_t _flags)
- {
- BX_CHECK(_ratio < BackbufferRatio::Count, "Invalid back buffer ratio.");
- return createTexture2D(_ratio, 0, 0, _hasMips, _numLayers, _format, _flags, NULL);
- }
- TextureHandle createTexture3D(uint16_t _width, uint16_t _height, uint16_t _depth, bool _hasMips, TextureFormat::Enum _format, uint32_t _flags, const Memory* _mem)
- {
- BGFX_CHECK_MAIN_THREAD();
- bx::Error err;
- isTextureValid(_depth, false, 1, _format, _flags, &err);
- BX_CHECK(err.isOk(), "%s", err.getMessage().getPtr() );
- const uint8_t numMips = calcNumMips(_hasMips, _width, _height, _depth);
- if (BX_ENABLED(BGFX_CONFIG_DEBUG)
- && NULL != _mem)
- {
- TextureInfo ti;
- calcTextureSize(ti, _width, _height, _depth, false, _hasMips, 1, _format);
- BX_CHECK(ti.storageSize == _mem->size
- , "createTexture3D: Texture storage size doesn't match passed memory size (storage size: %d, memory size: %d)"
- , ti.storageSize
- , _mem->size
- );
- }
- uint32_t size = sizeof(uint32_t)+sizeof(TextureCreate);
- const Memory* mem = alloc(size);
- bx::StaticMemoryBlockWriter writer(mem->data, mem->size);
- uint32_t magic = BGFX_CHUNK_MAGIC_TEX;
- bx::write(&writer, magic);
- TextureCreate tc;
- tc.m_width = _width;
- tc.m_height = _height;
- tc.m_depth = _depth;
- tc.m_numLayers = 1;
- tc.m_numMips = numMips;
- tc.m_format = _format;
- tc.m_cubeMap = false;
- tc.m_mem = _mem;
- bx::write(&writer, tc);
- return s_ctx->createTexture(mem, _flags, 0, NULL, BackbufferRatio::Count);
- }
- TextureHandle createTextureCube(uint16_t _size, bool _hasMips, uint16_t _numLayers, TextureFormat::Enum _format, uint32_t _flags, const Memory* _mem)
- {
- BGFX_CHECK_MAIN_THREAD();
- bx::Error err;
- isTextureValid(0, true, _numLayers, _format, _flags, &err);
- BX_CHECK(err.isOk(), "%s", err.getMessage().getPtr() );
- const uint8_t numMips = calcNumMips(_hasMips, _size, _size);
- _numLayers = bx::uint16_max(_numLayers, 1);
- if (BX_ENABLED(BGFX_CONFIG_DEBUG)
- && NULL != _mem)
- {
- TextureInfo ti;
- calcTextureSize(ti, _size, _size, 1, true, _hasMips, _numLayers, _format);
- BX_CHECK(ti.storageSize == _mem->size
- , "createTextureCube: Texture storage size doesn't match passed memory size (storage size: %d, memory size: %d)"
- , ti.storageSize
- , _mem->size
- );
- }
- uint32_t size = sizeof(uint32_t)+sizeof(TextureCreate);
- const Memory* mem = alloc(size);
- bx::StaticMemoryBlockWriter writer(mem->data, mem->size);
- uint32_t magic = BGFX_CHUNK_MAGIC_TEX;
- bx::write(&writer, magic);
- TextureCreate tc;
- tc.m_width = _size;
- tc.m_height = _size;
- tc.m_depth = 0;
- tc.m_numLayers = _numLayers;
- tc.m_numMips = numMips;
- tc.m_format = _format;
- tc.m_cubeMap = true;
- tc.m_mem = _mem;
- bx::write(&writer, tc);
- return s_ctx->createTexture(mem, _flags, 0, NULL, BackbufferRatio::Count);
- }
- void setName(TextureHandle _handle, const char* _name)
- {
- BGFX_CHECK_MAIN_THREAD();
- s_ctx->setName(_handle, _name);
- }
- void destroy(TextureHandle _handle)
- {
- BGFX_CHECK_MAIN_THREAD();
- s_ctx->destroyTexture(_handle);
- }
- void updateTexture2D(TextureHandle _handle, uint16_t _layer, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const Memory* _mem, uint16_t _pitch)
- {
- BGFX_CHECK_MAIN_THREAD();
- BX_CHECK(NULL != _mem, "_mem can't be NULL");
- if (_width == 0
- || _height == 0)
- {
- release(_mem);
- }
- else
- {
- s_ctx->updateTexture(_handle, 0, _mip, _x, _y, _layer, _width, _height, 1, _pitch, _mem);
- }
- }
- void updateTexture3D(TextureHandle _handle, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _z, uint16_t _width, uint16_t _height, uint16_t _depth, const Memory* _mem)
- {
- BGFX_CHECK_MAIN_THREAD();
- BX_CHECK(NULL != _mem, "_mem can't be NULL");
- BGFX_CHECK_CAPS(BGFX_CAPS_TEXTURE_3D, "Texture3D is not supported!");
- if (0 == _width
- || 0 == _height
- || 0 == _depth)
- {
- release(_mem);
- }
- else
- {
- s_ctx->updateTexture(_handle, 0, _mip, _x, _y, _z, _width, _height, _depth, UINT16_MAX, _mem);
- }
- }
- void updateTextureCube(TextureHandle _handle, uint16_t _layer, uint8_t _side, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const Memory* _mem, uint16_t _pitch)
- {
- BGFX_CHECK_MAIN_THREAD();
- BX_CHECK(NULL != _mem, "_mem can't be NULL");
- BX_CHECK(_side <= 5, "Invalid side %d.", _side);
- if (0 == _width
- || 0 == _height)
- {
- release(_mem);
- }
- else
- {
- s_ctx->updateTexture(_handle, _side, _mip, _x, _y, _layer, _width, _height, 1, _pitch, _mem);
- }
- }
- uint32_t readTexture(TextureHandle _handle, void* _data, uint8_t _mip)
- {
- BGFX_CHECK_MAIN_THREAD();
- BX_CHECK(NULL != _data, "_data can't be NULL");
- BGFX_CHECK_CAPS(BGFX_CAPS_TEXTURE_READ_BACK, "Texture read-back is not supported!");
- return s_ctx->readTexture(_handle, _data, _mip);
- }
- FrameBufferHandle createFrameBuffer(uint16_t _width, uint16_t _height, TextureFormat::Enum _format, uint32_t _textureFlags)
- {
- _textureFlags |= _textureFlags&BGFX_TEXTURE_RT_MSAA_MASK ? 0 : BGFX_TEXTURE_RT;
- TextureHandle th = createTexture2D(_width, _height, false, 1, _format, _textureFlags);
- return createFrameBuffer(1, &th, true);
- }
- FrameBufferHandle createFrameBuffer(BackbufferRatio::Enum _ratio, TextureFormat::Enum _format, uint32_t _textureFlags)
- {
- BX_CHECK(_ratio < BackbufferRatio::Count, "Invalid back buffer ratio.");
- _textureFlags |= _textureFlags&BGFX_TEXTURE_RT_MSAA_MASK ? 0 : BGFX_TEXTURE_RT;
- TextureHandle th = createTexture2D(_ratio, false, 1, _format, _textureFlags);
- return createFrameBuffer(1, &th, true);
- }
- FrameBufferHandle createFrameBuffer(uint8_t _num, const TextureHandle* _handles, bool _destroyTextures)
- {
- Attachment attachment[BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS];
- for (uint8_t ii = 0; ii < _num; ++ii)
- {
- Attachment& at = attachment[ii];
- at.handle = _handles[ii];
- at.mip = 0;
- at.layer = 0;
- }
- return createFrameBuffer(_num, attachment, _destroyTextures);
- }
- FrameBufferHandle createFrameBuffer(uint8_t _num, const Attachment* _attachment, bool _destroyTextures)
- {
- BGFX_CHECK_MAIN_THREAD();
- BX_CHECK(_num != 0, "Number of frame buffer attachments can't be 0.");
- BX_CHECK(_num <= BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS
- , "Number of frame buffer attachments is larger than allowed %d (max: %d)."
- , _num
- , BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS
- );
- BX_CHECK(NULL != _attachment, "_attachment can't be NULL");
- return s_ctx->createFrameBuffer(_num, _attachment, _destroyTextures);
- }
- FrameBufferHandle createFrameBuffer(void* _nwh, uint16_t _width, uint16_t _height, TextureFormat::Enum _depthFormat)
- {
- BGFX_CHECK_MAIN_THREAD();
- BGFX_CHECK_CAPS(BGFX_CAPS_SWAP_CHAIN, "Swap chain is not supported!");
- BX_WARN(_width > 0 && _height > 0
- , "Invalid frame buffer dimensions (width %d, height %d)."
- , _width
- , _height
- );
- return s_ctx->createFrameBuffer(
- _nwh
- , bx::uint16_max(_width, 1)
- , bx::uint16_max(_height, 1)
- , _depthFormat
- );
- }
- TextureHandle getTexture(FrameBufferHandle _handle, uint8_t _attachment)
- {
- BGFX_CHECK_MAIN_THREAD();
- return s_ctx->getTexture(_handle, _attachment);
- }
- void destroy(FrameBufferHandle _handle)
- {
- BGFX_CHECK_MAIN_THREAD();
- s_ctx->destroyFrameBuffer(_handle);
- }
- UniformHandle createUniform(const char* _name, UniformType::Enum _type, uint16_t _num)
- {
- BGFX_CHECK_MAIN_THREAD();
- return s_ctx->createUniform(_name, _type, _num);
- }
- void getUniformInfo(UniformHandle _handle, UniformInfo& _info)
- {
- BGFX_CHECK_MAIN_THREAD();
- s_ctx->getUniformInfo(_handle, _info);
- }
- void destroy(UniformHandle _handle)
- {
- BGFX_CHECK_MAIN_THREAD();
- s_ctx->destroyUniform(_handle);
- }
- OcclusionQueryHandle createOcclusionQuery()
- {
- BGFX_CHECK_MAIN_THREAD();
- BGFX_CHECK_CAPS(BGFX_CAPS_OCCLUSION_QUERY, "Occlusion query is not supported!");
- return s_ctx->createOcclusionQuery();
- }
- OcclusionQueryResult::Enum getResult(OcclusionQueryHandle _handle, int32_t* _result)
- {
- BGFX_CHECK_MAIN_THREAD();
- BGFX_CHECK_CAPS(BGFX_CAPS_OCCLUSION_QUERY, "Occlusion query is not supported!");
- return s_ctx->getResult(_handle, _result);
- }
- void destroy(OcclusionQueryHandle _handle)
- {
- BGFX_CHECK_MAIN_THREAD();
- BGFX_CHECK_CAPS(BGFX_CAPS_OCCLUSION_QUERY, "Occlusion query is not supported!");
- s_ctx->destroyOcclusionQuery(_handle);
- }
- void setPaletteColor(uint8_t _index, uint32_t _rgba)
- {
- BGFX_CHECK_MAIN_THREAD();
- const uint8_t rr = uint8_t(_rgba>>24);
- const uint8_t gg = uint8_t(_rgba>>16);
- const uint8_t bb = uint8_t(_rgba>> 8);
- const uint8_t aa = uint8_t(_rgba>> 0);
- float rgba[4] =
- {
- rr * 1.0f/255.0f,
- gg * 1.0f/255.0f,
- bb * 1.0f/255.0f,
- aa * 1.0f/255.0f,
- };
- s_ctx->setPaletteColor(_index, rgba);
- }
- void setPaletteColor(uint8_t _index, float _r, float _g, float _b, float _a)
- {
- BGFX_CHECK_MAIN_THREAD();
- float rgba[4] = { _r, _g, _b, _a };
- s_ctx->setPaletteColor(_index, rgba);
- }
- void setPaletteColor(uint8_t _index, const float _rgba[4])
- {
- BGFX_CHECK_MAIN_THREAD();
- s_ctx->setPaletteColor(_index, _rgba);
- }
- bool checkView(uint8_t _id)
- {
- // workaround GCC 4.9 type-limit check.
- const uint32_t id = _id;
- return id < BGFX_CONFIG_MAX_VIEWS;
- }
- void setViewName(uint8_t _id, const char* _name)
- {
- BGFX_CHECK_MAIN_THREAD();
- BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
- s_ctx->setViewName(_id, _name);
- }
- void setViewRect(uint8_t _id, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
- {
- BGFX_CHECK_MAIN_THREAD();
- BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
- s_ctx->setViewRect(_id, _x, _y, _width, _height);
- }
- void setViewRect(uint8_t _id, uint16_t _x, uint16_t _y, BackbufferRatio::Enum _ratio)
- {
- BGFX_CHECK_MAIN_THREAD();
- BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
- uint16_t width = uint16_t(s_ctx->m_resolution.m_width);
- uint16_t height = uint16_t(s_ctx->m_resolution.m_height);
- getTextureSizeFromRatio(_ratio, width, height);
- setViewRect(_id, _x, _y, width, height);
- }
- void setViewScissor(uint8_t _id, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
- {
- BGFX_CHECK_MAIN_THREAD();
- BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
- s_ctx->setViewScissor(_id, _x, _y, _width, _height);
- }
- void setViewClear(uint8_t _id, uint16_t _flags, uint32_t _rgba, float _depth, uint8_t _stencil)
- {
- BGFX_CHECK_MAIN_THREAD();
- BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
- s_ctx->setViewClear(_id, _flags, _rgba, _depth, _stencil);
- }
- void setViewClear(uint8_t _id, uint16_t _flags, float _depth, uint8_t _stencil, uint8_t _0, uint8_t _1, uint8_t _2, uint8_t _3, uint8_t _4, uint8_t _5, uint8_t _6, uint8_t _7)
- {
- BGFX_CHECK_MAIN_THREAD();
- BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
- s_ctx->setViewClear(_id, _flags, _depth, _stencil, _0, _1, _2, _3, _4, _5, _6, _7);
- }
- void setViewMode(uint8_t _id, ViewMode::Enum _mode)
- {
- BGFX_CHECK_MAIN_THREAD();
- BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
- s_ctx->setViewMode(_id, _mode);
- }
- void setViewFrameBuffer(uint8_t _id, FrameBufferHandle _handle)
- {
- BGFX_CHECK_MAIN_THREAD();
- BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
- s_ctx->setViewFrameBuffer(_id, _handle);
- }
- void setViewTransform(uint8_t _id, const void* _view, const void* _projL, uint8_t _flags, const void* _projR)
- {
- BGFX_CHECK_MAIN_THREAD();
- BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
- s_ctx->setViewTransform(_id, _view, _projL, _flags, _projR);
- }
- void setViewOrder(uint8_t _id, uint8_t _num, const void* _order)
- {
- BGFX_CHECK_MAIN_THREAD();
- BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
- s_ctx->setViewOrder(_id, _num, _order);
- }
- void resetView(uint8_t _id)
- {
- BGFX_CHECK_MAIN_THREAD();
- BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
- s_ctx->resetView(_id);
- }
- void setMarker(const char* _marker)
- {
- BGFX_CHECK_MAIN_THREAD();
- s_ctx->setMarker(_marker);
- }
- void setState(uint64_t _state, uint32_t _rgba)
- {
- BGFX_CHECK_MAIN_THREAD();
- BX_CHECK(0 == (_state&BGFX_STATE_RESERVED_MASK), "Do not set state reserved flags!");
- s_ctx->setState(_state, _rgba);
- }
- void setCondition(OcclusionQueryHandle _handle, bool _visible)
- {
- BGFX_CHECK_MAIN_THREAD();
- BGFX_CHECK_CAPS(BGFX_CAPS_OCCLUSION_QUERY, "Occlusion query is not supported!");
- s_ctx->setCondition(_handle, _visible);
- }
- void setStencil(uint32_t _fstencil, uint32_t _bstencil)
- {
- BGFX_CHECK_MAIN_THREAD();
- s_ctx->setStencil(_fstencil, _bstencil);
- }
- uint16_t setScissor(uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
- {
- BGFX_CHECK_MAIN_THREAD();
- return s_ctx->setScissor(_x, _y, _width, _height);
- }
- void setScissor(uint16_t _cache)
- {
- BGFX_CHECK_MAIN_THREAD();
- s_ctx->setScissor(_cache);
- }
- uint32_t setTransform(const void* _mtx, uint16_t _num)
- {
- BGFX_CHECK_MAIN_THREAD();
- return s_ctx->setTransform(_mtx, _num);
- }
- uint32_t allocTransform(Transform* _transform, uint16_t _num)
- {
- BGFX_CHECK_MAIN_THREAD();
- return s_ctx->allocTransform(_transform, _num);
- }
- void setTransform(uint32_t _cache, uint16_t _num)
- {
- BGFX_CHECK_MAIN_THREAD();
- s_ctx->setTransform(_cache, _num);
- }
- void setUniform(UniformHandle _handle, const void* _value, uint16_t _num)
- {
- BGFX_CHECK_MAIN_THREAD();
- s_ctx->setUniform(_handle, _value, _num);
- }
- void setIndexBuffer(IndexBufferHandle _handle)
- {
- setIndexBuffer(_handle, 0, UINT32_MAX);
- }
- void setIndexBuffer(IndexBufferHandle _handle, uint32_t _firstIndex, uint32_t _numIndices)
- {
- BGFX_CHECK_MAIN_THREAD();
- s_ctx->setIndexBuffer(_handle, _firstIndex, _numIndices);
- }
- void setIndexBuffer(DynamicIndexBufferHandle _handle)
- {
- setIndexBuffer(_handle, 0, UINT32_MAX);
- }
- void setIndexBuffer(DynamicIndexBufferHandle _handle, uint32_t _firstIndex, uint32_t _numIndices)
- {
- BGFX_CHECK_MAIN_THREAD();
- s_ctx->setIndexBuffer(_handle, _firstIndex, _numIndices);
- }
- void setIndexBuffer(const TransientIndexBuffer* _tib)
- {
- setIndexBuffer(_tib, 0, UINT32_MAX);
- }
- void setIndexBuffer(const TransientIndexBuffer* _tib, uint32_t _firstIndex, uint32_t _numIndices)
- {
- BGFX_CHECK_MAIN_THREAD();
- BX_CHECK(NULL != _tib, "_tib can't be NULL");
- uint32_t numIndices = bx::uint32_min(_numIndices, _tib->size/2);
- s_ctx->setIndexBuffer(_tib, _tib->startIndex + _firstIndex, numIndices);
- }
- void setVertexBuffer(uint8_t _stream, VertexBufferHandle _handle, uint32_t _startVertex, uint32_t _numVertices)
- {
- BGFX_CHECK_MAIN_THREAD();
- s_ctx->setVertexBuffer(_stream, _handle, _startVertex, _numVertices);
- }
- void setVertexBuffer(uint8_t _stream, VertexBufferHandle _handle)
- {
- setVertexBuffer(_stream, _handle, 0, UINT32_MAX);
- }
- void setVertexBuffer(uint8_t _stream, DynamicVertexBufferHandle _handle, uint32_t _startVertex, uint32_t _numVertices)
- {
- BGFX_CHECK_MAIN_THREAD();
- s_ctx->setVertexBuffer(_stream, _handle, _startVertex, _numVertices);
- }
- void setVertexBuffer(uint8_t _stream, DynamicVertexBufferHandle _handle)
- {
- setVertexBuffer(_stream, _handle, 0, UINT32_MAX);
- }
- void setVertexBuffer(uint8_t _stream, const TransientVertexBuffer* _tvb, uint32_t _startVertex, uint32_t _numVertices)
- {
- BGFX_CHECK_MAIN_THREAD();
- BX_CHECK(NULL != _tvb, "_tvb can't be NULL");
- s_ctx->setVertexBuffer(_stream, _tvb, _startVertex, _numVertices);
- }
- void setVertexBuffer(uint8_t _stream, const TransientVertexBuffer* _tvb)
- {
- setVertexBuffer(_stream, _tvb, 0, UINT32_MAX);
- }
- void setInstanceDataBuffer(const InstanceDataBuffer* _idb, uint32_t _num)
- {
- BGFX_CHECK_MAIN_THREAD();
- BX_CHECK(NULL != _idb, "_idb can't be NULL");
- s_ctx->setInstanceDataBuffer(_idb, _num);
- }
- void setInstanceDataBuffer(VertexBufferHandle _handle, uint32_t _startVertex, uint32_t _num)
- {
- BGFX_CHECK_MAIN_THREAD();
- s_ctx->setInstanceDataBuffer(_handle, _startVertex, _num);
- }
- void setInstanceDataBuffer(DynamicVertexBufferHandle _handle, uint32_t _startVertex, uint32_t _num)
- {
- BGFX_CHECK_MAIN_THREAD();
- s_ctx->setInstanceDataBuffer(_handle, _startVertex, _num);
- }
- void setTexture(uint8_t _stage, UniformHandle _sampler, TextureHandle _handle, uint32_t _flags)
- {
- BGFX_CHECK_MAIN_THREAD();
- BX_CHECK(_stage < BGFX_CONFIG_MAX_TEXTURE_SAMPLERS, "Invalid stage %d (max %d).", _stage, BGFX_CONFIG_MAX_TEXTURE_SAMPLERS);
- s_ctx->setTexture(_stage, _sampler, _handle, _flags);
- }
- uint32_t touch(uint8_t _id)
- {
- ProgramHandle handle = BGFX_INVALID_HANDLE;
- return submit(_id, handle);
- }
- uint32_t submit(uint8_t _id, ProgramHandle _program, int32_t _depth, bool _preserveState)
- {
- OcclusionQueryHandle handle = BGFX_INVALID_HANDLE;
- return submit(_id, _program, handle, _depth, _preserveState);
- }
- uint32_t submit(uint8_t _id, ProgramHandle _program, OcclusionQueryHandle _occlusionQuery, int32_t _depth, bool _preserveState)
- {
- BGFX_CHECK_MAIN_THREAD();
- BX_CHECK(false
- || !isValid(_occlusionQuery)
- || 0 != (g_caps.supported & BGFX_CAPS_OCCLUSION_QUERY)
- , "Occlusion query is not supported! Use bgfx::getCaps to check BGFX_CAPS_OCCLUSION_QUERY backend renderer capabilities."
- );
- return s_ctx->submit(_id, _program, _occlusionQuery, _depth, _preserveState);
- }
- uint32_t submit(uint8_t _id, ProgramHandle _program, IndirectBufferHandle _indirectHandle, uint16_t _start, uint16_t _num, int32_t _depth, bool _preserveState)
- {
- BGFX_CHECK_MAIN_THREAD();
- BGFX_CHECK_CAPS(BGFX_CAPS_DRAW_INDIRECT, "Draw indirect is not supported!");
- return s_ctx->submit(_id, _program, _indirectHandle, _start, _num, _depth, _preserveState);
- }
- void setBuffer(uint8_t _stage, IndexBufferHandle _handle, Access::Enum _access)
- {
- BGFX_CHECK_MAIN_THREAD();
- BX_CHECK(_stage < BGFX_CONFIG_MAX_TEXTURE_SAMPLERS, "Invalid stage %d (max %d).", _stage, BGFX_CONFIG_MAX_TEXTURE_SAMPLERS);
- s_ctx->setBuffer(_stage, _handle, _access);
- }
- void setBuffer(uint8_t _stage, VertexBufferHandle _handle, Access::Enum _access)
- {
- BGFX_CHECK_MAIN_THREAD();
- BX_CHECK(_stage < BGFX_CONFIG_MAX_TEXTURE_SAMPLERS, "Invalid stage %d (max %d).", _stage, BGFX_CONFIG_MAX_TEXTURE_SAMPLERS);
- s_ctx->setBuffer(_stage, _handle, _access);
- }
- void setBuffer(uint8_t _stage, DynamicIndexBufferHandle _handle, Access::Enum _access)
- {
- BGFX_CHECK_MAIN_THREAD();
- BX_CHECK(_stage < BGFX_CONFIG_MAX_TEXTURE_SAMPLERS, "Invalid stage %d (max %d).", _stage, BGFX_CONFIG_MAX_TEXTURE_SAMPLERS);
- s_ctx->setBuffer(_stage, _handle, _access);
- }
- void setBuffer(uint8_t _stage, DynamicVertexBufferHandle _handle, Access::Enum _access)
- {
- BGFX_CHECK_MAIN_THREAD();
- BX_CHECK(_stage < BGFX_CONFIG_MAX_TEXTURE_SAMPLERS, "Invalid stage %d (max %d).", _stage, BGFX_CONFIG_MAX_TEXTURE_SAMPLERS);
- s_ctx->setBuffer(_stage, _handle, _access);
- }
- void setBuffer(uint8_t _stage, IndirectBufferHandle _handle, Access::Enum _access)
- {
- BGFX_CHECK_MAIN_THREAD();
- BX_CHECK(_stage < BGFX_CONFIG_MAX_TEXTURE_SAMPLERS, "Invalid stage %d (max %d).", _stage, BGFX_CONFIG_MAX_TEXTURE_SAMPLERS);
- s_ctx->setBuffer(_stage, _handle, _access);
- }
- void setImage(uint8_t _stage, UniformHandle _sampler, TextureHandle _handle, uint8_t _mip, Access::Enum _access, TextureFormat::Enum _format)
- {
- BGFX_CHECK_MAIN_THREAD();
- BX_CHECK(_stage < BGFX_CONFIG_MAX_TEXTURE_SAMPLERS, "Invalid stage %d (max %d).", _stage, BGFX_CONFIG_MAX_TEXTURE_SAMPLERS);
- s_ctx->setImage(_stage, _sampler, _handle, _mip, _access, _format);
- }
- uint32_t dispatch(uint8_t _id, ProgramHandle _handle, uint32_t _numX, uint32_t _numY, uint32_t _numZ, uint8_t _flags)
- {
- BGFX_CHECK_MAIN_THREAD();
- BGFX_CHECK_CAPS(BGFX_CAPS_COMPUTE, "Compute is not supported!");
- return s_ctx->dispatch(_id, _handle, _numX, _numY, _numZ, _flags);
- }
- uint32_t dispatch(uint8_t _id, ProgramHandle _handle, IndirectBufferHandle _indirectHandle, uint16_t _start, uint16_t _num, uint8_t _flags)
- {
- BGFX_CHECK_MAIN_THREAD();
- BGFX_CHECK_CAPS(BGFX_CAPS_DRAW_INDIRECT, "Dispatch indirect is not supported!");
- BGFX_CHECK_CAPS(BGFX_CAPS_COMPUTE, "Compute is not supported!");
- return s_ctx->dispatch(_id, _handle, _indirectHandle, _start, _num, _flags);
- }
- void discard()
- {
- BGFX_CHECK_MAIN_THREAD();
- s_ctx->discard();
- }
- void blit(uint8_t _id, TextureHandle _dst, uint16_t _dstX, uint16_t _dstY, TextureHandle _src, uint16_t _srcX, uint16_t _srcY, uint16_t _width, uint16_t _height)
- {
- blit(_id, _dst, 0, _dstX, _dstY, 0, _src, 0, _srcX, _srcY, 0, _width, _height, 0);
- }
- void blit(uint8_t _id, TextureHandle _dst, uint8_t _dstMip, uint16_t _dstX, uint16_t _dstY, uint16_t _dstZ, TextureHandle _src, uint8_t _srcMip, uint16_t _srcX, uint16_t _srcY, uint16_t _srcZ, uint16_t _width, uint16_t _height, uint16_t _depth)
- {
- BGFX_CHECK_MAIN_THREAD();
- BGFX_CHECK_CAPS(BGFX_CAPS_TEXTURE_BLIT, "Texture blit is not supported!");
- s_ctx->blit(_id, _dst, _dstMip, _dstX, _dstY, _dstZ, _src, _srcMip, _srcX, _srcY, _srcZ, _width, _height, _depth);
- }
- void requestScreenShot(FrameBufferHandle _handle, const char* _filePath)
- {
- BGFX_CHECK_MAIN_THREAD();
- s_ctx->requestScreenShot(_handle, _filePath);
- }
- } // namespace bgfx
- #if BX_PLATFORM_WINDOWS
- extern "C"
- {
- // When laptop setup has integrated and discrete GPU, following driver workarounds will
- // select discrete GPU:
- // Reference: https://docs.nvidia.com/gameworks/content/technologies/desktop/optimus.htm
- __declspec(dllexport) uint32_t NvOptimusEnablement = UINT32_C(1);
- // Reference: http://gpuopen.com/amdpowerxpressrequesthighperformance/
- __declspec(dllexport) uint32_t AmdPowerXpressRequestHighPerformance = UINT32_C(1);
- }
- #endif // BX_PLATFORM_WINDOWS
- #define BGFX_TEXTURE_FORMAT_BIMG(_fmt) \
- BX_STATIC_ASSERT(uint32_t(bgfx::TextureFormat::_fmt) == uint32_t(bimg::TextureFormat::_fmt) )
- BGFX_TEXTURE_FORMAT_BIMG(BC1);
- BGFX_TEXTURE_FORMAT_BIMG(BC2);
- BGFX_TEXTURE_FORMAT_BIMG(BC3);
- BGFX_TEXTURE_FORMAT_BIMG(BC4);
- BGFX_TEXTURE_FORMAT_BIMG(BC5);
- BGFX_TEXTURE_FORMAT_BIMG(BC6H);
- BGFX_TEXTURE_FORMAT_BIMG(BC7);
- BGFX_TEXTURE_FORMAT_BIMG(ETC1);
- BGFX_TEXTURE_FORMAT_BIMG(ETC2);
- BGFX_TEXTURE_FORMAT_BIMG(ETC2A);
- BGFX_TEXTURE_FORMAT_BIMG(ETC2A1);
- BGFX_TEXTURE_FORMAT_BIMG(PTC12);
- BGFX_TEXTURE_FORMAT_BIMG(PTC14);
- BGFX_TEXTURE_FORMAT_BIMG(PTC12A);
- BGFX_TEXTURE_FORMAT_BIMG(PTC14A);
- BGFX_TEXTURE_FORMAT_BIMG(PTC22);
- BGFX_TEXTURE_FORMAT_BIMG(PTC24);
- BGFX_TEXTURE_FORMAT_BIMG(Unknown);
- BGFX_TEXTURE_FORMAT_BIMG(R1);
- BGFX_TEXTURE_FORMAT_BIMG(A8);
- BGFX_TEXTURE_FORMAT_BIMG(R8);
- BGFX_TEXTURE_FORMAT_BIMG(R8I);
- BGFX_TEXTURE_FORMAT_BIMG(R8U);
- BGFX_TEXTURE_FORMAT_BIMG(R8S);
- BGFX_TEXTURE_FORMAT_BIMG(R16);
- BGFX_TEXTURE_FORMAT_BIMG(R16I);
- BGFX_TEXTURE_FORMAT_BIMG(R16U);
- BGFX_TEXTURE_FORMAT_BIMG(R16F);
- BGFX_TEXTURE_FORMAT_BIMG(R16S);
- BGFX_TEXTURE_FORMAT_BIMG(R32I);
- BGFX_TEXTURE_FORMAT_BIMG(R32U);
- BGFX_TEXTURE_FORMAT_BIMG(R32F);
- BGFX_TEXTURE_FORMAT_BIMG(RG8);
- BGFX_TEXTURE_FORMAT_BIMG(RG8I);
- BGFX_TEXTURE_FORMAT_BIMG(RG8U);
- BGFX_TEXTURE_FORMAT_BIMG(RG8S);
- BGFX_TEXTURE_FORMAT_BIMG(RG16);
- BGFX_TEXTURE_FORMAT_BIMG(RG16I);
- BGFX_TEXTURE_FORMAT_BIMG(RG16U);
- BGFX_TEXTURE_FORMAT_BIMG(RG16F);
- BGFX_TEXTURE_FORMAT_BIMG(RG16S);
- BGFX_TEXTURE_FORMAT_BIMG(RG32I);
- BGFX_TEXTURE_FORMAT_BIMG(RG32U);
- BGFX_TEXTURE_FORMAT_BIMG(RG32F);
- BGFX_TEXTURE_FORMAT_BIMG(RGB8);
- BGFX_TEXTURE_FORMAT_BIMG(RGB8I);
- BGFX_TEXTURE_FORMAT_BIMG(RGB8U);
- BGFX_TEXTURE_FORMAT_BIMG(RGB8S);
- BGFX_TEXTURE_FORMAT_BIMG(RGB9E5F);
- BGFX_TEXTURE_FORMAT_BIMG(BGRA8);
- BGFX_TEXTURE_FORMAT_BIMG(RGBA8);
- BGFX_TEXTURE_FORMAT_BIMG(RGBA8I);
- BGFX_TEXTURE_FORMAT_BIMG(RGBA8U);
- BGFX_TEXTURE_FORMAT_BIMG(RGBA8S);
- BGFX_TEXTURE_FORMAT_BIMG(RGBA16);
- BGFX_TEXTURE_FORMAT_BIMG(RGBA16I);
- BGFX_TEXTURE_FORMAT_BIMG(RGBA16U);
- BGFX_TEXTURE_FORMAT_BIMG(RGBA16F);
- BGFX_TEXTURE_FORMAT_BIMG(RGBA16S);
- BGFX_TEXTURE_FORMAT_BIMG(RGBA32I);
- BGFX_TEXTURE_FORMAT_BIMG(RGBA32U);
- BGFX_TEXTURE_FORMAT_BIMG(RGBA32F);
- BGFX_TEXTURE_FORMAT_BIMG(R5G6B5);
- BGFX_TEXTURE_FORMAT_BIMG(RGBA4);
- BGFX_TEXTURE_FORMAT_BIMG(RGB5A1);
- BGFX_TEXTURE_FORMAT_BIMG(RGB10A2);
- BGFX_TEXTURE_FORMAT_BIMG(RG11B10F);
- BGFX_TEXTURE_FORMAT_BIMG(UnknownDepth);
- BGFX_TEXTURE_FORMAT_BIMG(D16);
- BGFX_TEXTURE_FORMAT_BIMG(D24);
- BGFX_TEXTURE_FORMAT_BIMG(D24S8);
- BGFX_TEXTURE_FORMAT_BIMG(D32);
- BGFX_TEXTURE_FORMAT_BIMG(D16F);
- BGFX_TEXTURE_FORMAT_BIMG(D24F);
- BGFX_TEXTURE_FORMAT_BIMG(D32F);
- BGFX_TEXTURE_FORMAT_BIMG(D0S8);
- BGFX_TEXTURE_FORMAT_BIMG(Count);
- #undef BGFX_TEXTURE_FORMAT_BIMG
- #include <bgfx/c99/bgfx.h>
- #include <bgfx/c99/platform.h>
- #define FLAGS_MASK_TEST(_flags, _mask) ( (_flags) == ( (_flags) & (_mask) ) )
- BX_STATIC_ASSERT(FLAGS_MASK_TEST(0
- | BGFX_TEXTURE_INTERNAL_DEFAULT_SAMPLER
- | BGFX_TEXTURE_INTERNAL_SHARED
- , BGFX_TEXTURE_RESERVED_MASK
- ) );
- BX_STATIC_ASSERT(FLAGS_MASK_TEST(0
- | BGFX_RESET_INTERNAL_FORCE
- , BGFX_RESET_RESERVED_MASK
- ) );
- BX_STATIC_ASSERT(FLAGS_MASK_TEST(0
- | BGFX_STATE_INTERNAL_SCISSOR
- | BGFX_STATE_INTERNAL_OCCLUSION_QUERY
- , BGFX_STATE_RESERVED_MASK
- ) );
- BX_STATIC_ASSERT(FLAGS_MASK_TEST(0
- | BGFX_SUBMIT_INTERNAL_OCCLUSION_VISIBLE
- , BGFX_SUBMIT_RESERVED_MASK
- ) );
- #undef FLAGS_MASK_TEST
- #define BGFX_C99_ENUM_CHECK(_enum, _c99enumcount) \
- BX_STATIC_ASSERT(_enum::Count == _enum::Enum(_c99enumcount) )
- BGFX_C99_ENUM_CHECK(bgfx::Fatal, BGFX_FATAL_COUNT);
- BGFX_C99_ENUM_CHECK(bgfx::RendererType, BGFX_RENDERER_TYPE_COUNT);
- BGFX_C99_ENUM_CHECK(bgfx::Attrib, BGFX_ATTRIB_COUNT);
- BGFX_C99_ENUM_CHECK(bgfx::AttribType, BGFX_ATTRIB_TYPE_COUNT);
- BGFX_C99_ENUM_CHECK(bgfx::TextureFormat, BGFX_TEXTURE_FORMAT_COUNT);
- BGFX_C99_ENUM_CHECK(bgfx::UniformType, BGFX_UNIFORM_TYPE_COUNT);
- BGFX_C99_ENUM_CHECK(bgfx::BackbufferRatio, BGFX_BACKBUFFER_RATIO_COUNT);
- BGFX_C99_ENUM_CHECK(bgfx::OcclusionQueryResult, BGFX_OCCLUSION_QUERY_RESULT_COUNT);
- BGFX_C99_ENUM_CHECK(bgfx::TopologyConvert, BGFX_TOPOLOGY_CONVERT_COUNT);
- BGFX_C99_ENUM_CHECK(bgfx::RenderFrame, BGFX_RENDER_FRAME_COUNT);
- #undef BGFX_C99_ENUM_CHECK
- #define BGFX_C99_STRUCT_SIZE_CHECK(_cppstruct, _c99struct) \
- BX_STATIC_ASSERT(sizeof(_cppstruct) == sizeof(_c99struct) )
- BGFX_C99_STRUCT_SIZE_CHECK(bgfx::Memory, bgfx_memory_t);
- BGFX_C99_STRUCT_SIZE_CHECK(bgfx::Transform, bgfx_transform_t);
- BGFX_C99_STRUCT_SIZE_CHECK(bgfx::HMD::Eye, bgfx_hmd_eye_t);
- BGFX_C99_STRUCT_SIZE_CHECK(bgfx::HMD, bgfx_hmd_t);
- BGFX_C99_STRUCT_SIZE_CHECK(bgfx::Stats, bgfx_stats_t);
- BGFX_C99_STRUCT_SIZE_CHECK(bgfx::VertexDecl, bgfx_vertex_decl_t);
- BGFX_C99_STRUCT_SIZE_CHECK(bgfx::TransientIndexBuffer, bgfx_transient_index_buffer_t);
- BGFX_C99_STRUCT_SIZE_CHECK(bgfx::TransientVertexBuffer, bgfx_transient_vertex_buffer_t);
- BGFX_C99_STRUCT_SIZE_CHECK(bgfx::InstanceDataBuffer, bgfx_instance_data_buffer_t);
- BGFX_C99_STRUCT_SIZE_CHECK(bgfx::TextureInfo, bgfx_texture_info_t);
- BGFX_C99_STRUCT_SIZE_CHECK(bgfx::UniformInfo, bgfx_uniform_info_t);
- BGFX_C99_STRUCT_SIZE_CHECK(bgfx::Attachment, bgfx_attachment_t);
- BGFX_C99_STRUCT_SIZE_CHECK(bgfx::Caps::GPU, bgfx_caps_gpu_t);
- BGFX_C99_STRUCT_SIZE_CHECK(bgfx::Caps::Limits, bgfx_caps_limits_t);
- BGFX_C99_STRUCT_SIZE_CHECK(bgfx::Caps, bgfx_caps_t);
- BGFX_C99_STRUCT_SIZE_CHECK(bgfx::PlatformData, bgfx_platform_data_t);
- BGFX_C99_STRUCT_SIZE_CHECK(bgfx::InternalData, bgfx_internal_data_t);
- #undef BGFX_C99_STRUCT_SIZE_CHECK
- namespace bgfx
- {
- struct CallbackC99 : public CallbackI
- {
- virtual ~CallbackC99()
- {
- }
- virtual void fatal(Fatal::Enum _code, const char* _str) override
- {
- m_interface->vtbl->fatal(m_interface, (bgfx_fatal_t)_code, _str);
- }
- virtual void traceVargs(const char* _filePath, uint16_t _line, const char* _format, va_list _argList) override
- {
- m_interface->vtbl->trace_vargs(m_interface, _filePath, _line, _format, _argList);
- }
- virtual uint32_t cacheReadSize(uint64_t _id) override
- {
- return m_interface->vtbl->cache_read_size(m_interface, _id);
- }
- virtual bool cacheRead(uint64_t _id, void* _data, uint32_t _size) override
- {
- return m_interface->vtbl->cache_read(m_interface, _id, _data, _size);
- }
- virtual void cacheWrite(uint64_t _id, const void* _data, uint32_t _size) override
- {
- m_interface->vtbl->cache_write(m_interface, _id, _data, _size);
- }
- virtual void screenShot(const char* _filePath, uint32_t _width, uint32_t _height, uint32_t _pitch, const void* _data, uint32_t _size, bool _yflip) override
- {
- m_interface->vtbl->screen_shot(m_interface, _filePath, _width, _height, _pitch, _data, _size, _yflip);
- }
- virtual void captureBegin(uint32_t _width, uint32_t _height, uint32_t _pitch, TextureFormat::Enum _format, bool _yflip) override
- {
- m_interface->vtbl->capture_begin(m_interface, _width, _height, _pitch, (bgfx_texture_format_t)_format, _yflip);
- }
- virtual void captureEnd() override
- {
- m_interface->vtbl->capture_end(m_interface);
- }
- virtual void captureFrame(const void* _data, uint32_t _size) override
- {
- m_interface->vtbl->capture_frame(m_interface, _data, _size);
- }
- bgfx_callback_interface_t* m_interface;
- };
- class AllocatorC99 : public bx::AllocatorI
- {
- public:
- virtual ~AllocatorC99()
- {
- }
- virtual void* realloc(void* _ptr, size_t _size, size_t _align, const char* _file, uint32_t _line) override
- {
- return m_interface->vtbl->realloc(m_interface, _ptr, _size, _align, _file, _line);
- }
- bgfx_allocator_interface_t* m_interface;
- };
- } // namespace bgfx
- BGFX_C_API void bgfx_vertex_decl_begin(bgfx_vertex_decl_t* _decl, bgfx_renderer_type_t _renderer)
- {
- bgfx::VertexDecl* decl = (bgfx::VertexDecl*)_decl;
- decl->begin(bgfx::RendererType::Enum(_renderer) );
- }
- BGFX_C_API void bgfx_vertex_decl_add(bgfx_vertex_decl_t* _decl, bgfx_attrib_t _attrib, uint8_t _num, bgfx_attrib_type_t _type, bool _normalized, bool _asInt)
- {
- bgfx::VertexDecl* decl = (bgfx::VertexDecl*)_decl;
- decl->add(bgfx::Attrib::Enum(_attrib)
- , _num
- , bgfx::AttribType::Enum(_type)
- , _normalized
- , _asInt
- );
- }
- BGFX_C_API void bgfx_vertex_decl_skip(bgfx_vertex_decl_t* _decl, uint8_t _num)
- {
- bgfx::VertexDecl* decl = (bgfx::VertexDecl*)_decl;
- decl->skip(_num);
- }
- BGFX_C_API void bgfx_vertex_decl_end(bgfx_vertex_decl_t* _decl)
- {
- bgfx::VertexDecl* decl = (bgfx::VertexDecl*)_decl;
- decl->end();
- }
- BGFX_C_API void bgfx_vertex_pack(const float _input[4], bool _inputNormalized, bgfx_attrib_t _attr, const bgfx_vertex_decl_t* _decl, void* _data, uint32_t _index)
- {
- bgfx::VertexDecl& decl = *(bgfx::VertexDecl*)_decl;
- bgfx::vertexPack(_input, _inputNormalized, bgfx::Attrib::Enum(_attr), decl, _data, _index);
- }
- BGFX_C_API void bgfx_vertex_unpack(float _output[4], bgfx_attrib_t _attr, const bgfx_vertex_decl_t* _decl, const void* _data, uint32_t _index)
- {
- bgfx::VertexDecl& decl = *(bgfx::VertexDecl*)_decl;
- bgfx::vertexUnpack(_output, bgfx::Attrib::Enum(_attr), decl, _data, _index);
- }
- BGFX_C_API void bgfx_vertex_convert(const bgfx_vertex_decl_t* _destDecl, void* _destData, const bgfx_vertex_decl_t* _srcDecl, const void* _srcData, uint32_t _num)
- {
- bgfx::VertexDecl& destDecl = *(bgfx::VertexDecl*)_destDecl;
- bgfx::VertexDecl& srcDecl = *(bgfx::VertexDecl*)_srcDecl;
- bgfx::vertexConvert(destDecl, _destData, srcDecl, _srcData, _num);
- }
- BGFX_C_API uint16_t bgfx_weld_vertices(uint16_t* _output, const bgfx_vertex_decl_t* _decl, const void* _data, uint16_t _num, float _epsilon)
- {
- bgfx::VertexDecl& decl = *(bgfx::VertexDecl*)_decl;
- return bgfx::weldVertices(_output, decl, _data, _num, _epsilon);
- }
- uint32_t bgfx_topology_convert(bgfx_topology_convert_t _conversion, void* _dst, uint32_t _dstSize, const void* _indices, uint32_t _numIndices, bool _index32)
- {
- return bgfx::topologyConvert(bgfx::TopologyConvert::Enum(_conversion), _dst, _dstSize, _indices, _numIndices, _index32);
- }
- void bgfx_topology_sort_tri_list(bgfx_topology_sort_t _sort, void* _dst, uint32_t _dstSize, const float _dir[3], const float _pos[3], const void* _vertices, uint32_t _stride, const void* _indices, uint32_t _numIndices, bool _index32)
- {
- bgfx::topologySortTriList(bgfx::TopologySort::Enum(_sort), _dst, _dstSize, _dir, _pos, _vertices, _stride, _indices, _numIndices, _index32);
- }
- BGFX_C_API uint8_t bgfx_get_supported_renderers(uint8_t _max, bgfx_renderer_type_t* _enum)
- {
- return bgfx::getSupportedRenderers(_max, (bgfx::RendererType::Enum*)_enum);
- }
- BGFX_C_API const char* bgfx_get_renderer_name(bgfx_renderer_type_t _type)
- {
- return bgfx::getRendererName(bgfx::RendererType::Enum(_type) );
- }
- BGFX_C_API bool bgfx_init(bgfx_renderer_type_t _type, uint16_t _vendorId, uint16_t _deviceId, bgfx_callback_interface_t* _callback, bgfx_allocator_interface_t* _allocator)
- {
- static bgfx::CallbackC99 s_callback;
- s_callback.m_interface = _callback;
- static bgfx::AllocatorC99 s_allocator;
- s_allocator.m_interface = _allocator;
- return bgfx::init(bgfx::RendererType::Enum(_type)
- , _vendorId
- , _deviceId
- , NULL == _callback ? NULL : &s_callback
- , NULL == _allocator ? NULL : &s_allocator
- );
- }
- BGFX_C_API void bgfx_shutdown()
- {
- return bgfx::shutdown();
- }
- BGFX_C_API void bgfx_reset(uint32_t _width, uint32_t _height, uint32_t _flags)
- {
- bgfx::reset(_width, _height, _flags);
- }
- BGFX_C_API uint32_t bgfx_frame(bool _capture)
- {
- return bgfx::frame(_capture);
- }
- BGFX_C_API bgfx_renderer_type_t bgfx_get_renderer_type()
- {
- return bgfx_renderer_type_t(bgfx::getRendererType() );
- }
- BGFX_C_API const bgfx_caps_t* bgfx_get_caps()
- {
- return (const bgfx_caps_t*)bgfx::getCaps();
- }
- BGFX_C_API const bgfx_hmd_t* bgfx_get_hmd()
- {
- return (const bgfx_hmd_t*)bgfx::getHMD();
- }
- BGFX_C_API const bgfx_stats_t* bgfx_get_stats()
- {
- return (const bgfx_stats_t*)bgfx::getStats();
- }
- BGFX_C_API const bgfx_memory_t* bgfx_alloc(uint32_t _size)
- {
- return (const bgfx_memory_t*)bgfx::alloc(_size);
- }
- BGFX_C_API const bgfx_memory_t* bgfx_copy(const void* _data, uint32_t _size)
- {
- return (const bgfx_memory_t*)bgfx::copy(_data, _size);
- }
- BGFX_C_API const bgfx_memory_t* bgfx_make_ref(const void* _data, uint32_t _size)
- {
- return (const bgfx_memory_t*)bgfx::makeRef(_data, _size);
- }
- BGFX_C_API const bgfx_memory_t* bgfx_make_ref_release(const void* _data, uint32_t _size, bgfx_release_fn_t _releaseFn, void* _userData)
- {
- return (const bgfx_memory_t*)bgfx::makeRef(_data, _size, _releaseFn, _userData);
- }
- BGFX_C_API void bgfx_set_debug(uint32_t _debug)
- {
- bgfx::setDebug(_debug);
- }
- BGFX_C_API void bgfx_dbg_text_clear(uint8_t _attr, bool _small)
- {
- bgfx::dbgTextClear(_attr, _small);
- }
- BGFX_C_API void bgfx_dbg_text_printf(uint16_t _x, uint16_t _y, uint8_t _attr, const char* _format, ...)
- {
- va_list argList;
- va_start(argList, _format);
- bgfx::dbgTextPrintfVargs(_x, _y, _attr, _format, argList);
- va_end(argList);
- }
- BGFX_C_API void bgfx_dbg_text_vprintf(uint16_t _x, uint16_t _y, uint8_t _attr, const char* _format, va_list _argList)
- {
- bgfx::dbgTextPrintfVargs(_x, _y, _attr, _format, _argList);
- }
- BGFX_C_API void bgfx_dbg_text_image(uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const void* _data, uint16_t _pitch)
- {
- bgfx::dbgTextImage(_x, _y, _width, _height, _data, _pitch);
- }
- BGFX_C_API bgfx_index_buffer_handle_t bgfx_create_index_buffer(const bgfx_memory_t* _mem, uint16_t _flags)
- {
- union { bgfx_index_buffer_handle_t c; bgfx::IndexBufferHandle cpp; } handle;
- handle.cpp = bgfx::createIndexBuffer( (const bgfx::Memory*)_mem, _flags);
- return handle.c;
- }
- BGFX_C_API void bgfx_destroy_index_buffer(bgfx_index_buffer_handle_t _handle)
- {
- union { bgfx_index_buffer_handle_t c; bgfx::IndexBufferHandle cpp; } handle = { _handle };
- bgfx::destroy(handle.cpp);
- }
- BGFX_C_API bgfx_vertex_buffer_handle_t bgfx_create_vertex_buffer(const bgfx_memory_t* _mem, const bgfx_vertex_decl_t* _decl, uint16_t _flags)
- {
- const bgfx::VertexDecl& decl = *(const bgfx::VertexDecl*)_decl;
- union { bgfx_vertex_buffer_handle_t c; bgfx::VertexBufferHandle cpp; } handle;
- handle.cpp = bgfx::createVertexBuffer( (const bgfx::Memory*)_mem, decl, _flags);
- return handle.c;
- }
- BGFX_C_API void bgfx_destroy_vertex_buffer(bgfx_vertex_buffer_handle_t _handle)
- {
- union { bgfx_vertex_buffer_handle_t c; bgfx::VertexBufferHandle cpp; } handle = { _handle };
- bgfx::destroy(handle.cpp);
- }
- BGFX_C_API bgfx_dynamic_index_buffer_handle_t bgfx_create_dynamic_index_buffer(uint32_t _num, uint16_t _flags)
- {
- union { bgfx_dynamic_index_buffer_handle_t c; bgfx::DynamicIndexBufferHandle cpp; } handle;
- handle.cpp = bgfx::createDynamicIndexBuffer(_num, _flags);
- return handle.c;
- }
- BGFX_C_API bgfx_dynamic_index_buffer_handle_t bgfx_create_dynamic_index_buffer_mem(const bgfx_memory_t* _mem, uint16_t _flags)
- {
- union { bgfx_dynamic_index_buffer_handle_t c; bgfx::DynamicIndexBufferHandle cpp; } handle;
- handle.cpp = bgfx::createDynamicIndexBuffer( (const bgfx::Memory*)_mem, _flags);
- return handle.c;
- }
- BGFX_C_API void bgfx_update_dynamic_index_buffer(bgfx_dynamic_index_buffer_handle_t _handle, uint32_t _startIndex, const bgfx_memory_t* _mem)
- {
- union { bgfx_dynamic_index_buffer_handle_t c; bgfx::DynamicIndexBufferHandle cpp; } handle = { _handle };
- bgfx::updateDynamicIndexBuffer(handle.cpp, _startIndex, (const bgfx::Memory*)_mem);
- }
- BGFX_C_API void bgfx_destroy_dynamic_index_buffer(bgfx_dynamic_index_buffer_handle_t _handle)
- {
- union { bgfx_dynamic_index_buffer_handle_t c; bgfx::DynamicIndexBufferHandle cpp; } handle = { _handle };
- bgfx::destroy(handle.cpp);
- }
- BGFX_C_API bgfx_dynamic_vertex_buffer_handle_t bgfx_create_dynamic_vertex_buffer(uint32_t _num, const bgfx_vertex_decl_t* _decl, uint16_t _flags)
- {
- const bgfx::VertexDecl& decl = *(const bgfx::VertexDecl*)_decl;
- union { bgfx_dynamic_vertex_buffer_handle_t c; bgfx::DynamicVertexBufferHandle cpp; } handle;
- handle.cpp = bgfx::createDynamicVertexBuffer(_num, decl, _flags);
- return handle.c;
- }
- BGFX_C_API bgfx_dynamic_vertex_buffer_handle_t bgfx_create_dynamic_vertex_buffer_mem(const bgfx_memory_t* _mem, const bgfx_vertex_decl_t* _decl, uint16_t _flags)
- {
- const bgfx::VertexDecl& decl = *(const bgfx::VertexDecl*)_decl;
- union { bgfx_dynamic_vertex_buffer_handle_t c; bgfx::DynamicVertexBufferHandle cpp; } handle;
- handle.cpp = bgfx::createDynamicVertexBuffer( (const bgfx::Memory*)_mem, decl, _flags);
- return handle.c;
- }
- BGFX_C_API void bgfx_update_dynamic_vertex_buffer(bgfx_dynamic_vertex_buffer_handle_t _handle, uint32_t _startVertex, const bgfx_memory_t* _mem)
- {
- union { bgfx_dynamic_vertex_buffer_handle_t c; bgfx::DynamicVertexBufferHandle cpp; } handle = { _handle };
- bgfx::updateDynamicVertexBuffer(handle.cpp, _startVertex, (const bgfx::Memory*)_mem);
- }
- BGFX_C_API void bgfx_destroy_dynamic_vertex_buffer(bgfx_dynamic_vertex_buffer_handle_t _handle)
- {
- union { bgfx_dynamic_vertex_buffer_handle_t c; bgfx::DynamicVertexBufferHandle cpp; } handle = { _handle };
- bgfx::destroy(handle.cpp);
- }
- BGFX_C_API uint32_t bgfx_get_avail_transient_index_buffer(uint32_t _num)
- {
- return bgfx::getAvailTransientIndexBuffer(_num);
- }
- BGFX_C_API uint32_t bgfx_get_avail_transient_vertex_buffer(uint32_t _num, const bgfx_vertex_decl_t* _decl)
- {
- const bgfx::VertexDecl& decl = *(const bgfx::VertexDecl*)_decl;
- return bgfx::getAvailTransientVertexBuffer(_num, decl);
- }
- BGFX_C_API uint32_t bgfx_get_avail_instance_data_buffer(uint32_t _num, uint16_t _stride)
- {
- return bgfx::getAvailInstanceDataBuffer(_num, _stride);
- }
- BGFX_C_API void bgfx_alloc_transient_index_buffer(bgfx_transient_index_buffer_t* _tib, uint32_t _num)
- {
- bgfx::allocTransientIndexBuffer( (bgfx::TransientIndexBuffer*)_tib, _num);
- }
- BGFX_C_API void bgfx_alloc_transient_vertex_buffer(bgfx_transient_vertex_buffer_t* _tvb, uint32_t _num, const bgfx_vertex_decl_t* _decl)
- {
- const bgfx::VertexDecl& decl = *(const bgfx::VertexDecl*)_decl;
- bgfx::allocTransientVertexBuffer( (bgfx::TransientVertexBuffer*)_tvb, _num, decl);
- }
- BGFX_C_API bool bgfx_alloc_transient_buffers(bgfx_transient_vertex_buffer_t* _tvb, const bgfx_vertex_decl_t* _decl, uint32_t _numVertices, bgfx_transient_index_buffer_t* _tib, uint32_t _numIndices)
- {
- const bgfx::VertexDecl& decl = *(const bgfx::VertexDecl*)_decl;
- return bgfx::allocTransientBuffers( (bgfx::TransientVertexBuffer*)_tvb, decl, _numVertices, (bgfx::TransientIndexBuffer*)_tib, _numIndices);
- }
- BGFX_C_API const bgfx_instance_data_buffer_t* bgfx_alloc_instance_data_buffer(uint32_t _num, uint16_t _stride)
- {
- return (bgfx_instance_data_buffer_t*)bgfx::allocInstanceDataBuffer(_num, _stride);
- }
- BGFX_C_API bgfx_indirect_buffer_handle_t bgfx_create_indirect_buffer(uint32_t _num)
- {
- union { bgfx_indirect_buffer_handle_t c; bgfx::IndirectBufferHandle cpp; } handle;
- handle.cpp = bgfx::createIndirectBuffer(_num);
- return handle.c;
- }
- BGFX_C_API void bgfx_destroy_indirect_buffer(bgfx_indirect_buffer_handle_t _handle)
- {
- union { bgfx_indirect_buffer_handle_t c; bgfx::IndirectBufferHandle cpp; } handle = { _handle };
- bgfx::destroy(handle.cpp);
- }
- BGFX_C_API bgfx_shader_handle_t bgfx_create_shader(const bgfx_memory_t* _mem)
- {
- union { bgfx_shader_handle_t c; bgfx::ShaderHandle cpp; } handle;
- handle.cpp = bgfx::createShader( (const bgfx::Memory*)_mem);
- return handle.c;
- }
- BGFX_C_API uint16_t bgfx_get_shader_uniforms(bgfx_shader_handle_t _handle, bgfx_uniform_handle_t* _uniforms, uint16_t _max)
- {
- union { bgfx_shader_handle_t c; bgfx::ShaderHandle cpp; } handle = { _handle };
- return bgfx::getShaderUniforms(handle.cpp, (bgfx::UniformHandle*)_uniforms, _max);
- }
- BGFX_C_API void bgfx_set_shader_name(bgfx_shader_handle_t _handle, const char* _name)
- {
- union { bgfx_shader_handle_t c; bgfx::ShaderHandle cpp; } handle = { _handle };
- bgfx::setName(handle.cpp, _name);
- }
- BGFX_C_API void bgfx_destroy_shader(bgfx_shader_handle_t _handle)
- {
- union { bgfx_shader_handle_t c; bgfx::ShaderHandle cpp; } handle = { _handle };
- bgfx::destroy(handle.cpp);
- }
- BGFX_C_API bgfx_program_handle_t bgfx_create_program(bgfx_shader_handle_t _vsh, bgfx_shader_handle_t _fsh, bool _destroyShaders)
- {
- union { bgfx_shader_handle_t c; bgfx::ShaderHandle cpp; } vsh = { _vsh };
- union { bgfx_shader_handle_t c; bgfx::ShaderHandle cpp; } fsh = { _fsh };
- union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } handle;
- handle.cpp = bgfx::createProgram(vsh.cpp, fsh.cpp, _destroyShaders);
- return handle.c;
- }
- BGFX_C_API bgfx_program_handle_t bgfx_create_compute_program(bgfx_shader_handle_t _csh, bool _destroyShaders)
- {
- union { bgfx_shader_handle_t c; bgfx::ShaderHandle cpp; } csh = { _csh };
- union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } handle;
- handle.cpp = bgfx::createProgram(csh.cpp, _destroyShaders);
- return handle.c;
- }
- BGFX_C_API void bgfx_destroy_program(bgfx_program_handle_t _handle)
- {
- union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } handle = { _handle };
- bgfx::destroy(handle.cpp);
- }
- BGFX_C_API bool bgfx_is_texture_valid(uint16_t _depth, bool _cubeMap, uint16_t _numLayers, bgfx_texture_format_t _format, uint32_t _flags)
- {
- return bgfx::isTextureValid(_depth, _cubeMap, _numLayers, bgfx::TextureFormat::Enum(_format), _flags);
- }
- BGFX_C_API void bgfx_calc_texture_size(bgfx_texture_info_t* _info, uint16_t _width, uint16_t _height, uint16_t _depth, bool _cubeMap, bool _hasMips, uint16_t _numLayers, bgfx_texture_format_t _format)
- {
- bgfx::TextureInfo& info = *(bgfx::TextureInfo*)_info;
- bgfx::calcTextureSize(info, _width, _height, _depth, _cubeMap, _hasMips, _numLayers, bgfx::TextureFormat::Enum(_format) );
- }
- BGFX_C_API bgfx_texture_handle_t bgfx_create_texture(const bgfx_memory_t* _mem, uint32_t _flags, uint8_t _skip, bgfx_texture_info_t* _info)
- {
- union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle;
- bgfx::TextureInfo* info = (bgfx::TextureInfo*)_info;
- handle.cpp = bgfx::createTexture( (const bgfx::Memory*)_mem, _flags, _skip, info);
- return handle.c;
- }
- BGFX_C_API bgfx_texture_handle_t bgfx_create_texture_2d(uint16_t _width, uint16_t _height, bool _hasMips, uint16_t _numLayers, bgfx_texture_format_t _format, uint32_t _flags, const bgfx_memory_t* _mem)
- {
- union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle;
- handle.cpp = bgfx::createTexture2D(_width, _height, _hasMips, _numLayers, bgfx::TextureFormat::Enum(_format), _flags, (const bgfx::Memory*)_mem);
- return handle.c;
- }
- BGFX_C_API bgfx_texture_handle_t bgfx_create_texture_2d_scaled(bgfx_backbuffer_ratio_t _ratio, bool _hasMips, uint16_t _numLayers, bgfx_texture_format_t _format, uint32_t _flags)
- {
- union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle;
- handle.cpp = bgfx::createTexture2D(bgfx::BackbufferRatio::Enum(_ratio), _hasMips, _numLayers, bgfx::TextureFormat::Enum(_format), _flags);
- return handle.c;
- }
- BGFX_C_API bgfx_texture_handle_t bgfx_create_texture_3d(uint16_t _width, uint16_t _height, uint16_t _depth, bool _hasMips, bgfx_texture_format_t _format, uint32_t _flags, const bgfx_memory_t* _mem)
- {
- union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle;
- handle.cpp = bgfx::createTexture3D(_width, _height, _depth, _hasMips, bgfx::TextureFormat::Enum(_format), _flags, (const bgfx::Memory*)_mem);
- return handle.c;
- }
- BGFX_C_API bgfx_texture_handle_t bgfx_create_texture_cube(uint16_t _size, bool _hasMips, uint16_t _numLayers, bgfx_texture_format_t _format, uint32_t _flags, const bgfx_memory_t* _mem)
- {
- union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle;
- handle.cpp = bgfx::createTextureCube(_size, _hasMips, _numLayers, bgfx::TextureFormat::Enum(_format), _flags, (const bgfx::Memory*)_mem);
- return handle.c;
- }
- BGFX_C_API void bgfx_update_texture_2d(bgfx_texture_handle_t _handle, uint16_t _layer, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const bgfx_memory_t* _mem, uint16_t _pitch)
- {
- union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
- bgfx::updateTexture2D(handle.cpp, _layer, _mip, _x, _y, _width, _height, (const bgfx::Memory*)_mem, _pitch);
- }
- BGFX_C_API void bgfx_update_texture_3d(bgfx_texture_handle_t _handle, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _z, uint16_t _width, uint16_t _height, uint16_t _depth, const bgfx_memory_t* _mem)
- {
- union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
- bgfx::updateTexture3D(handle.cpp, _mip, _x, _y, _z, _width, _height, _depth, (const bgfx::Memory*)_mem);
- }
- BGFX_C_API void bgfx_update_texture_cube(bgfx_texture_handle_t _handle, uint16_t _layer, uint8_t _side, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const bgfx_memory_t* _mem, uint16_t _pitch)
- {
- union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
- bgfx::updateTextureCube(handle.cpp, _layer, _side, _mip, _x, _y, _width, _height, (const bgfx::Memory*)_mem, _pitch);
- }
- BGFX_C_API uint32_t bgfx_read_texture(bgfx_texture_handle_t _handle, void* _data, uint8_t _mip)
- {
- union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
- return bgfx::readTexture(handle.cpp, _data, _mip);
- }
- BGFX_C_API void bgfx_set_texture_name(bgfx_texture_handle_t _handle, const char* _name)
- {
- union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
- bgfx::setName(handle.cpp, _name);
- }
- BGFX_C_API void bgfx_destroy_texture(bgfx_texture_handle_t _handle)
- {
- union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
- bgfx::destroy(handle.cpp);
- }
- BGFX_C_API bgfx_frame_buffer_handle_t bgfx_create_frame_buffer(uint16_t _width, uint16_t _height, bgfx_texture_format_t _format, uint32_t _textureFlags)
- {
- union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle;
- handle.cpp = bgfx::createFrameBuffer(_width, _height, bgfx::TextureFormat::Enum(_format), _textureFlags);
- return handle.c;
- }
- BGFX_C_API bgfx_frame_buffer_handle_t bgfx_create_frame_buffer_scaled(bgfx_backbuffer_ratio_t _ratio, bgfx_texture_format_t _format, uint32_t _textureFlags)
- {
- union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle;
- handle.cpp = bgfx::createFrameBuffer(bgfx::BackbufferRatio::Enum(_ratio), bgfx::TextureFormat::Enum(_format), _textureFlags);
- return handle.c;
- }
- BGFX_C_API bgfx_frame_buffer_handle_t bgfx_create_frame_buffer_from_handles(uint8_t _num, const bgfx_texture_handle_t* _handles, bool _destroyTextures)
- {
- union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle;
- handle.cpp = bgfx::createFrameBuffer(_num, (const bgfx::TextureHandle*)_handles, _destroyTextures);
- return handle.c;
- }
- BGFX_C_API bgfx_frame_buffer_handle_t bgfx_create_frame_buffer_from_attachment(uint8_t _num, const bgfx_attachment_t* _attachment, bool _destroyTextures)
- {
- union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle;
- handle.cpp = bgfx::createFrameBuffer(_num, (const bgfx::Attachment*)_attachment, _destroyTextures);
- return handle.c;
- }
- BGFX_C_API bgfx_frame_buffer_handle_t bgfx_create_frame_buffer_from_nwh(void* _nwh, uint16_t _width, uint16_t _height, bgfx_texture_format_t _depthFormat)
- {
- union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle;
- handle.cpp = bgfx::createFrameBuffer(_nwh, _width, _height, bgfx::TextureFormat::Enum(_depthFormat) );
- return handle.c;
- }
- BGFX_C_API bgfx_texture_handle_t bgfx_get_texture(bgfx_frame_buffer_handle_t _handle, uint8_t _attachment)
- {
- union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle = { _handle };
- union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } textureHandle;
- textureHandle.cpp = bgfx::getTexture(handle.cpp, _attachment);
- return textureHandle.c;
- }
- BGFX_C_API void bgfx_destroy_frame_buffer(bgfx_frame_buffer_handle_t _handle)
- {
- union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle = { _handle };
- bgfx::destroy(handle.cpp);
- }
- BGFX_C_API bgfx_uniform_handle_t bgfx_create_uniform(const char* _name, bgfx_uniform_type_t _type, uint16_t _num)
- {
- union { bgfx_uniform_handle_t c; bgfx::UniformHandle cpp; } handle;
- handle.cpp = bgfx::createUniform(_name, bgfx::UniformType::Enum(_type), _num);
- return handle.c;
- }
- BGFX_C_API void bgfx_get_uniform_info(bgfx_uniform_handle_t _handle, bgfx_uniform_info_t* _info)
- {
- union { bgfx_uniform_handle_t c; bgfx::UniformHandle cpp; } handle = { _handle };
- bgfx::UniformInfo& info = *(bgfx::UniformInfo*)_info;
- bgfx::getUniformInfo(handle.cpp, info);
- }
- BGFX_C_API void bgfx_destroy_uniform(bgfx_uniform_handle_t _handle)
- {
- union { bgfx_uniform_handle_t c; bgfx::UniformHandle cpp; } handle = { _handle };
- bgfx::destroy(handle.cpp);
- }
- BGFX_C_API bgfx_occlusion_query_handle_t bgfx_create_occlusion_query()
- {
- union { bgfx_occlusion_query_handle_t c; bgfx::OcclusionQueryHandle cpp; } handle;
- handle.cpp = bgfx::createOcclusionQuery();
- return handle.c;
- }
- BGFX_C_API bgfx_occlusion_query_result_t bgfx_get_result(bgfx_occlusion_query_handle_t _handle, int32_t* _result)
- {
- union { bgfx_occlusion_query_handle_t c; bgfx::OcclusionQueryHandle cpp; } handle = { _handle };
- return bgfx_occlusion_query_result_t(bgfx::getResult(handle.cpp, _result) );
- }
- BGFX_C_API void bgfx_destroy_occlusion_query(bgfx_occlusion_query_handle_t _handle)
- {
- union { bgfx_occlusion_query_handle_t c; bgfx::OcclusionQueryHandle cpp; } handle = { _handle };
- bgfx::destroy(handle.cpp);
- }
- BGFX_C_API void bgfx_set_palette_color(uint8_t _index, const float _rgba[4])
- {
- bgfx::setPaletteColor(_index, _rgba);
- }
- BGFX_C_API void bgfx_set_view_name(uint8_t _id, const char* _name)
- {
- bgfx::setViewName(_id, _name);
- }
- BGFX_C_API void bgfx_set_view_rect(uint8_t _id, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
- {
- bgfx::setViewRect(_id, _x, _y, _width, _height);
- }
- BGFX_C_API void bgfx_set_view_rect_auto(uint8_t _id, uint16_t _x, uint16_t _y, bgfx_backbuffer_ratio_t _ratio)
- {
- bgfx::setViewRect(_id, _x, _y, bgfx::BackbufferRatio::Enum(_ratio));
- }
- BGFX_C_API void bgfx_set_view_scissor(uint8_t _id, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
- {
- bgfx::setViewScissor(_id, _x, _y, _width, _height);
- }
- BGFX_C_API void bgfx_set_view_clear(uint8_t _id, uint16_t _flags, uint32_t _rgba, float _depth, uint8_t _stencil)
- {
- bgfx::setViewClear(_id, _flags, _rgba, _depth, _stencil);
- }
- BGFX_C_API void bgfx_set_view_clear_mrt(uint8_t _id, uint16_t _flags, float _depth, uint8_t _stencil, uint8_t _0, uint8_t _1, uint8_t _2, uint8_t _3, uint8_t _4, uint8_t _5, uint8_t _6, uint8_t _7)
- {
- bgfx::setViewClear(_id, _flags, _depth, _stencil, _0, _1, _2, _3, _4, _5, _6, _7);
- }
- BGFX_C_API void bgfx_set_view_mode(uint8_t _id, bgfx_view_mode_t _mode)
- {
- bgfx::setViewMode(_id, bgfx::ViewMode::Enum(_mode) );
- }
- BGFX_C_API void bgfx_set_view_frame_buffer(uint8_t _id, bgfx_frame_buffer_handle_t _handle)
- {
- union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle = { _handle };
- bgfx::setViewFrameBuffer(_id, handle.cpp);
- }
- BGFX_C_API void bgfx_set_view_transform(uint8_t _id, const void* _view, const void* _proj)
- {
- bgfx::setViewTransform(_id, _view, _proj);
- }
- BGFX_C_API void bgfx_set_view_transform_stereo(uint8_t _id, const void* _view, const void* _projL, uint8_t _flags, const void* _projR)
- {
- bgfx::setViewTransform(_id, _view, _projL, _flags, _projR);
- }
- BGFX_C_API void bgfx_set_view_order(uint8_t _id, uint8_t _num, const void* _order)
- {
- bgfx::setViewOrder(_id, _num, _order);
- }
- BGFX_C_API void bgfx_reset_view(uint8_t _id)
- {
- bgfx::resetView(_id);
- }
- BGFX_C_API void bgfx_set_marker(const char* _marker)
- {
- bgfx::setMarker(_marker);
- }
- BGFX_C_API void bgfx_set_state(uint64_t _state, uint32_t _rgba)
- {
- bgfx::setState(_state, _rgba);
- }
- BGFX_C_API void bgfx_set_condition(bgfx_occlusion_query_handle_t _handle, bool _visible)
- {
- union { bgfx_occlusion_query_handle_t c; bgfx::OcclusionQueryHandle cpp; } handle = { _handle };
- bgfx::setCondition(handle.cpp, _visible);
- }
- BGFX_C_API void bgfx_set_stencil(uint32_t _fstencil, uint32_t _bstencil)
- {
- bgfx::setStencil(_fstencil, _bstencil);
- }
- BGFX_C_API uint16_t bgfx_set_scissor(uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
- {
- return bgfx::setScissor(_x, _y, _width, _height);
- }
- BGFX_C_API void bgfx_set_scissor_cached(uint16_t _cache)
- {
- bgfx::setScissor(_cache);
- }
- BGFX_C_API uint32_t bgfx_set_transform(const void* _mtx, uint16_t _num)
- {
- return bgfx::setTransform(_mtx, _num);
- }
- BGFX_C_API uint32_t bgfx_alloc_transform(bgfx_transform_t* _transform, uint16_t _num)
- {
- return bgfx::allocTransform( (bgfx::Transform*)_transform, _num);
- }
- BGFX_C_API void bgfx_set_transform_cached(uint32_t _cache, uint16_t _num)
- {
- bgfx::setTransform(_cache, _num);
- }
- BGFX_C_API void bgfx_set_uniform(bgfx_uniform_handle_t _handle, const void* _value, uint16_t _num)
- {
- union { bgfx_uniform_handle_t c; bgfx::UniformHandle cpp; } handle = { _handle };
- bgfx::setUniform(handle.cpp, _value, _num);
- }
- BGFX_C_API void bgfx_set_index_buffer(bgfx_index_buffer_handle_t _handle, uint32_t _firstIndex, uint32_t _numIndices)
- {
- union { bgfx_index_buffer_handle_t c; bgfx::IndexBufferHandle cpp; } handle = { _handle };
- bgfx::setIndexBuffer(handle.cpp, _firstIndex, _numIndices);
- }
- BGFX_C_API void bgfx_set_dynamic_index_buffer(bgfx_dynamic_index_buffer_handle_t _handle, uint32_t _firstIndex, uint32_t _numIndices)
- {
- union { bgfx_dynamic_index_buffer_handle_t c; bgfx::DynamicIndexBufferHandle cpp; } handle = { _handle };
- bgfx::setIndexBuffer(handle.cpp, _firstIndex, _numIndices);
- }
- BGFX_C_API void bgfx_set_transient_index_buffer(const bgfx_transient_index_buffer_t* _tib, uint32_t _firstIndex, uint32_t _numIndices)
- {
- bgfx::setIndexBuffer( (const bgfx::TransientIndexBuffer*)_tib, _firstIndex, _numIndices);
- }
- BGFX_C_API void bgfx_set_vertex_buffer(uint8_t _stream, bgfx_vertex_buffer_handle_t _handle, uint32_t _startVertex, uint32_t _numVertices)
- {
- union { bgfx_vertex_buffer_handle_t c; bgfx::VertexBufferHandle cpp; } handle = { _handle };
- bgfx::setVertexBuffer(_stream, handle.cpp, _startVertex, _numVertices);
- }
- BGFX_C_API void bgfx_set_dynamic_vertex_buffer(uint8_t _stream, bgfx_dynamic_vertex_buffer_handle_t _handle, uint32_t _startVertex, uint32_t _numVertices)
- {
- union { bgfx_dynamic_vertex_buffer_handle_t c; bgfx::DynamicVertexBufferHandle cpp; } handle = { _handle };
- bgfx::setVertexBuffer(_stream, handle.cpp, _startVertex, _numVertices);
- }
- BGFX_C_API void bgfx_set_transient_vertex_buffer(uint8_t _stream, const bgfx_transient_vertex_buffer_t* _tvb, uint32_t _startVertex, uint32_t _numVertices)
- {
- bgfx::setVertexBuffer(_stream, (const bgfx::TransientVertexBuffer*)_tvb, _startVertex, _numVertices);
- }
- BGFX_C_API void bgfx_set_instance_data_buffer(const bgfx_instance_data_buffer_t* _idb, uint32_t _num)
- {
- bgfx::setInstanceDataBuffer( (const bgfx::InstanceDataBuffer*)_idb, _num);
- }
- BGFX_C_API void bgfx_set_instance_data_from_vertex_buffer(bgfx_vertex_buffer_handle_t _handle, uint32_t _startVertex, uint32_t _num)
- {
- union { bgfx_vertex_buffer_handle_t c; bgfx::VertexBufferHandle cpp; } handle = { _handle };
- bgfx::setInstanceDataBuffer(handle.cpp, _startVertex, _num);
- }
- BGFX_C_API void bgfx_set_instance_data_from_dynamic_vertex_buffer(bgfx_dynamic_vertex_buffer_handle_t _handle, uint32_t _startVertex, uint32_t _num)
- {
- union { bgfx_dynamic_vertex_buffer_handle_t c; bgfx::DynamicVertexBufferHandle cpp; } handle = { _handle };
- bgfx::setInstanceDataBuffer(handle.cpp, _startVertex, _num);
- }
- BGFX_C_API void bgfx_set_texture(uint8_t _stage, bgfx_uniform_handle_t _sampler, bgfx_texture_handle_t _handle, uint32_t _flags)
- {
- union { bgfx_uniform_handle_t c; bgfx::UniformHandle cpp; } sampler = { _sampler };
- union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
- bgfx::setTexture(_stage, sampler.cpp, handle.cpp, _flags);
- }
- BGFX_C_API uint32_t bgfx_touch(uint8_t _id)
- {
- return bgfx::touch(_id);
- }
- BGFX_C_API uint32_t bgfx_submit(uint8_t _id, bgfx_program_handle_t _handle, int32_t _depth, bool _preserveState)
- {
- union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } handle = { _handle };
- return bgfx::submit(_id, handle.cpp, _depth, _preserveState);
- }
- BGFX_C_API uint32_t bgfx_submit_occlusion_query(uint8_t _id, bgfx_program_handle_t _program, bgfx_occlusion_query_handle_t _occlusionQuery, int32_t _depth, bool _preserveState)
- {
- union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } program = { _program };
- union { bgfx_occlusion_query_handle c; bgfx::OcclusionQueryHandle cpp; } occlusionQuery = { _occlusionQuery };
- return bgfx::submit(_id, program.cpp, occlusionQuery.cpp, _depth, _preserveState);
- }
- BGFX_C_API uint32_t bgfx_submit_indirect(uint8_t _id, bgfx_program_handle_t _handle, bgfx_indirect_buffer_handle_t _indirectHandle, uint16_t _start, uint16_t _num, int32_t _depth, bool _preserveState)
- {
- union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } handle = { _handle };
- union { bgfx_indirect_buffer_handle_t c; bgfx::IndirectBufferHandle cpp; } indirectHandle = { _indirectHandle };
- return bgfx::submit(_id, handle.cpp, indirectHandle.cpp, _start, _num, _depth, _preserveState);
- }
- BGFX_C_API void bgfx_set_image(uint8_t _stage, bgfx_uniform_handle_t _sampler, bgfx_texture_handle_t _handle, uint8_t _mip, bgfx_access_t _access, bgfx_texture_format_t _format)
- {
- union { bgfx_uniform_handle_t c; bgfx::UniformHandle cpp; } sampler = { _sampler };
- union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
- bgfx::setImage(_stage, sampler.cpp, handle.cpp, _mip, bgfx::Access::Enum(_access), bgfx::TextureFormat::Enum(_format) );
- }
- BGFX_C_API void bgfx_set_compute_index_buffer(uint8_t _stage, bgfx_index_buffer_handle_t _handle, bgfx_access_t _access)
- {
- union { bgfx_index_buffer_handle_t c; bgfx::IndexBufferHandle cpp; } handle = { _handle };
- bgfx::setBuffer(_stage, handle.cpp, bgfx::Access::Enum(_access) );
- }
- BGFX_C_API void bgfx_set_compute_vertex_buffer(uint8_t _stage, bgfx_vertex_buffer_handle_t _handle, bgfx_access_t _access)
- {
- union { bgfx_vertex_buffer_handle_t c; bgfx::VertexBufferHandle cpp; } handle = { _handle };
- bgfx::setBuffer(_stage, handle.cpp, bgfx::Access::Enum(_access) );
- }
- BGFX_C_API void bgfx_set_compute_dynamic_index_buffer(uint8_t _stage, bgfx_dynamic_index_buffer_handle_t _handle, bgfx_access_t _access)
- {
- union { bgfx_dynamic_index_buffer_handle_t c; bgfx::DynamicIndexBufferHandle cpp; } handle = { _handle };
- bgfx::setBuffer(_stage, handle.cpp, bgfx::Access::Enum(_access) );
- }
- BGFX_C_API void bgfx_set_compute_dynamic_vertex_buffer(uint8_t _stage, bgfx_dynamic_vertex_buffer_handle_t _handle, bgfx_access_t _access)
- {
- union { bgfx_dynamic_vertex_buffer_handle_t c; bgfx::DynamicVertexBufferHandle cpp; } handle = { _handle };
- bgfx::setBuffer(_stage, handle.cpp, bgfx::Access::Enum(_access) );
- }
- BGFX_C_API void bgfx_set_compute_indirect_buffer(uint8_t _stage, bgfx_indirect_buffer_handle_t _handle, bgfx_access_t _access)
- {
- union { bgfx_indirect_buffer_handle_t c; bgfx::IndirectBufferHandle cpp; } handle = { _handle };
- bgfx::setBuffer(_stage, handle.cpp, bgfx::Access::Enum(_access) );
- }
- BGFX_C_API uint32_t bgfx_dispatch(uint8_t _id, bgfx_program_handle_t _handle, uint32_t _numX, uint32_t _numY, uint32_t _numZ, uint8_t _flags)
- {
- union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } handle = { _handle };
- return bgfx::dispatch(_id, handle.cpp, _numX, _numY, _numZ, _flags);
- }
- BGFX_C_API uint32_t bgfx_dispatch_indirect(uint8_t _id, bgfx_program_handle_t _handle, bgfx_indirect_buffer_handle_t _indirectHandle, uint16_t _start, uint16_t _num, uint8_t _flags)
- {
- union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } handle = { _handle };
- union { bgfx_indirect_buffer_handle_t c; bgfx::IndirectBufferHandle cpp; } indirectHandle = { _indirectHandle };
- return bgfx::dispatch(_id, handle.cpp, indirectHandle.cpp, _start, _num, _flags);
- }
- BGFX_C_API void bgfx_discard()
- {
- bgfx::discard();
- }
- BGFX_C_API void bgfx_blit(uint8_t _id, bgfx_texture_handle_t _dst, uint8_t _dstMip, uint16_t _dstX, uint16_t _dstY, uint16_t _dstZ, bgfx_texture_handle_t _src, uint8_t _srcMip, uint16_t _srcX, uint16_t _srcY, uint16_t _srcZ, uint16_t _width, uint16_t _height, uint16_t _depth)
- {
- union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } dst = { _dst };
- union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } src = { _src };
- bgfx::blit(_id, dst.cpp, _dstMip, _dstX, _dstY, _dstZ, src.cpp, _srcMip, _srcX, _srcY, _srcZ, _width, _height, _depth);
- }
- BGFX_C_API void bgfx_request_screen_shot(bgfx_frame_buffer_handle _handle, const char* _filePath)
- {
- union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle = { _handle };
- bgfx::requestScreenShot(handle.cpp, _filePath);
- }
- BGFX_C_API bgfx_render_frame_t bgfx_render_frame(int32_t _msecs)
- {
- return bgfx_render_frame_t(bgfx::renderFrame(_msecs) );
- }
- BGFX_C_API void bgfx_set_platform_data(const bgfx_platform_data_t* _data)
- {
- bgfx::setPlatformData(*(const bgfx::PlatformData*)_data);
- }
- BGFX_C_API const bgfx_internal_data_t* bgfx_get_internal_data()
- {
- return (const bgfx_internal_data_t*)bgfx::getInternalData();
- }
- BGFX_C_API uintptr_t bgfx_override_internal_texture_ptr(bgfx_texture_handle_t _handle, uintptr_t _ptr)
- {
- union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
- return bgfx::overrideInternal(handle.cpp, _ptr);
- }
- BGFX_C_API uintptr_t bgfx_override_internal_texture(bgfx_texture_handle_t _handle, uint16_t _width, uint16_t _height, uint8_t _numMips, bgfx_texture_format_t _format, uint32_t _flags)
- {
- union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
- return bgfx::overrideInternal(handle.cpp, _width, _height, _numMips, bgfx::TextureFormat::Enum(_format), _flags);
- }
- BGFX_C_API bgfx_interface_vtbl_t* bgfx_get_interface(uint32_t _version)
- {
- if (_version == BGFX_API_VERSION)
- {
- #define BGFX_IMPORT \
- BGFX_IMPORT_FUNC(render_frame) \
- BGFX_IMPORT_FUNC(set_platform_data) \
- BGFX_IMPORT_FUNC(get_internal_data) \
- BGFX_IMPORT_FUNC(override_internal_texture_ptr) \
- BGFX_IMPORT_FUNC(override_internal_texture) \
- BGFX_IMPORT_FUNC(vertex_decl_begin) \
- BGFX_IMPORT_FUNC(vertex_decl_add) \
- BGFX_IMPORT_FUNC(vertex_decl_skip) \
- BGFX_IMPORT_FUNC(vertex_decl_end) \
- BGFX_IMPORT_FUNC(vertex_pack) \
- BGFX_IMPORT_FUNC(vertex_unpack) \
- BGFX_IMPORT_FUNC(vertex_convert) \
- BGFX_IMPORT_FUNC(weld_vertices) \
- BGFX_IMPORT_FUNC(topology_convert) \
- BGFX_IMPORT_FUNC(topology_sort_tri_list) \
- BGFX_IMPORT_FUNC(get_supported_renderers) \
- BGFX_IMPORT_FUNC(get_renderer_name) \
- BGFX_IMPORT_FUNC(init) \
- BGFX_IMPORT_FUNC(shutdown) \
- BGFX_IMPORT_FUNC(reset) \
- BGFX_IMPORT_FUNC(frame) \
- BGFX_IMPORT_FUNC(get_renderer_type) \
- BGFX_IMPORT_FUNC(get_caps) \
- BGFX_IMPORT_FUNC(get_hmd) \
- BGFX_IMPORT_FUNC(get_stats) \
- BGFX_IMPORT_FUNC(alloc) \
- BGFX_IMPORT_FUNC(copy) \
- BGFX_IMPORT_FUNC(make_ref) \
- BGFX_IMPORT_FUNC(make_ref_release) \
- BGFX_IMPORT_FUNC(set_debug) \
- BGFX_IMPORT_FUNC(dbg_text_clear) \
- BGFX_IMPORT_FUNC(dbg_text_printf) \
- BGFX_IMPORT_FUNC(dbg_text_vprintf) \
- BGFX_IMPORT_FUNC(dbg_text_image) \
- BGFX_IMPORT_FUNC(create_index_buffer) \
- BGFX_IMPORT_FUNC(destroy_index_buffer) \
- BGFX_IMPORT_FUNC(create_vertex_buffer) \
- BGFX_IMPORT_FUNC(destroy_vertex_buffer) \
- BGFX_IMPORT_FUNC(create_dynamic_index_buffer) \
- BGFX_IMPORT_FUNC(create_dynamic_index_buffer_mem) \
- BGFX_IMPORT_FUNC(update_dynamic_index_buffer) \
- BGFX_IMPORT_FUNC(destroy_dynamic_index_buffer) \
- BGFX_IMPORT_FUNC(create_dynamic_vertex_buffer) \
- BGFX_IMPORT_FUNC(create_dynamic_vertex_buffer_mem) \
- BGFX_IMPORT_FUNC(update_dynamic_vertex_buffer) \
- BGFX_IMPORT_FUNC(destroy_dynamic_vertex_buffer) \
- BGFX_IMPORT_FUNC(get_avail_transient_index_buffer) \
- BGFX_IMPORT_FUNC(get_avail_transient_vertex_buffer) \
- BGFX_IMPORT_FUNC(get_avail_instance_data_buffer) \
- BGFX_IMPORT_FUNC(alloc_transient_index_buffer) \
- BGFX_IMPORT_FUNC(alloc_transient_vertex_buffer) \
- BGFX_IMPORT_FUNC(alloc_transient_buffers) \
- BGFX_IMPORT_FUNC(alloc_instance_data_buffer) \
- BGFX_IMPORT_FUNC(create_indirect_buffer) \
- BGFX_IMPORT_FUNC(destroy_indirect_buffer) \
- BGFX_IMPORT_FUNC(create_shader) \
- BGFX_IMPORT_FUNC(get_shader_uniforms) \
- BGFX_IMPORT_FUNC(set_shader_name) \
- BGFX_IMPORT_FUNC(destroy_shader) \
- BGFX_IMPORT_FUNC(create_program) \
- BGFX_IMPORT_FUNC(create_compute_program) \
- BGFX_IMPORT_FUNC(destroy_program) \
- BGFX_IMPORT_FUNC(is_texture_valid) \
- BGFX_IMPORT_FUNC(calc_texture_size) \
- BGFX_IMPORT_FUNC(create_texture) \
- BGFX_IMPORT_FUNC(create_texture_2d) \
- BGFX_IMPORT_FUNC(create_texture_2d_scaled) \
- BGFX_IMPORT_FUNC(create_texture_3d) \
- BGFX_IMPORT_FUNC(create_texture_cube) \
- BGFX_IMPORT_FUNC(update_texture_2d) \
- BGFX_IMPORT_FUNC(update_texture_3d) \
- BGFX_IMPORT_FUNC(update_texture_cube) \
- BGFX_IMPORT_FUNC(read_texture) \
- BGFX_IMPORT_FUNC(set_texture_name) \
- BGFX_IMPORT_FUNC(destroy_texture) \
- BGFX_IMPORT_FUNC(create_frame_buffer) \
- BGFX_IMPORT_FUNC(create_frame_buffer_scaled) \
- BGFX_IMPORT_FUNC(create_frame_buffer_from_attachment) \
- BGFX_IMPORT_FUNC(create_frame_buffer_from_nwh) \
- BGFX_IMPORT_FUNC(get_texture) \
- BGFX_IMPORT_FUNC(destroy_frame_buffer) \
- BGFX_IMPORT_FUNC(create_uniform) \
- BGFX_IMPORT_FUNC(get_uniform_info) \
- BGFX_IMPORT_FUNC(destroy_uniform) \
- BGFX_IMPORT_FUNC(create_occlusion_query) \
- BGFX_IMPORT_FUNC(get_result) \
- BGFX_IMPORT_FUNC(destroy_occlusion_query) \
- BGFX_IMPORT_FUNC(set_palette_color) \
- BGFX_IMPORT_FUNC(set_view_name) \
- BGFX_IMPORT_FUNC(set_view_rect) \
- BGFX_IMPORT_FUNC(set_view_scissor) \
- BGFX_IMPORT_FUNC(set_view_clear) \
- BGFX_IMPORT_FUNC(set_view_clear_mrt) \
- BGFX_IMPORT_FUNC(set_view_mode) \
- BGFX_IMPORT_FUNC(set_view_frame_buffer) \
- BGFX_IMPORT_FUNC(set_view_transform) \
- BGFX_IMPORT_FUNC(set_view_transform_stereo) \
- BGFX_IMPORT_FUNC(set_view_order) \
- BGFX_IMPORT_FUNC(set_marker) \
- BGFX_IMPORT_FUNC(set_state) \
- BGFX_IMPORT_FUNC(set_condition) \
- BGFX_IMPORT_FUNC(set_stencil) \
- BGFX_IMPORT_FUNC(set_scissor) \
- BGFX_IMPORT_FUNC(set_scissor_cached) \
- BGFX_IMPORT_FUNC(set_transform) \
- BGFX_IMPORT_FUNC(alloc_transform) \
- BGFX_IMPORT_FUNC(set_transform_cached) \
- BGFX_IMPORT_FUNC(set_uniform) \
- BGFX_IMPORT_FUNC(set_index_buffer) \
- BGFX_IMPORT_FUNC(set_dynamic_index_buffer) \
- BGFX_IMPORT_FUNC(set_transient_index_buffer) \
- BGFX_IMPORT_FUNC(set_vertex_buffer) \
- BGFX_IMPORT_FUNC(set_dynamic_vertex_buffer) \
- BGFX_IMPORT_FUNC(set_transient_vertex_buffer) \
- BGFX_IMPORT_FUNC(set_instance_data_buffer) \
- BGFX_IMPORT_FUNC(set_instance_data_from_vertex_buffer) \
- BGFX_IMPORT_FUNC(set_instance_data_from_dynamic_vertex_buffer) \
- BGFX_IMPORT_FUNC(set_texture) \
- BGFX_IMPORT_FUNC(touch) \
- BGFX_IMPORT_FUNC(submit) \
- BGFX_IMPORT_FUNC(submit_occlusion_query) \
- BGFX_IMPORT_FUNC(submit_indirect) \
- BGFX_IMPORT_FUNC(set_image) \
- BGFX_IMPORT_FUNC(set_compute_index_buffer) \
- BGFX_IMPORT_FUNC(set_compute_vertex_buffer) \
- BGFX_IMPORT_FUNC(set_compute_dynamic_index_buffer) \
- BGFX_IMPORT_FUNC(set_compute_dynamic_vertex_buffer) \
- BGFX_IMPORT_FUNC(set_compute_indirect_buffer) \
- BGFX_IMPORT_FUNC(dispatch) \
- BGFX_IMPORT_FUNC(dispatch_indirect) \
- BGFX_IMPORT_FUNC(discard) \
- BGFX_IMPORT_FUNC(blit) \
- BGFX_IMPORT_FUNC(request_screen_shot)
- static bgfx_interface_vtbl_t s_bgfx_interface =
- {
- #define BGFX_IMPORT_FUNC(_name) BX_CONCATENATE(bgfx_, _name),
- BGFX_IMPORT
- #undef BGFX_IMPORT_FUNC
- };
- return &s_bgfx_interface;
- }
- return NULL;
- }
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