bgfx.cpp 149 KB

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  1. /*
  2. * Copyright 2011-2019 Branimir Karadzic. All rights reserved.
  3. * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
  4. */
  5. #include <bx/platform.h>
  6. #include "bgfx_p.h"
  7. #include <bgfx/embedded_shader.h>
  8. #include <bx/file.h>
  9. #include <bx/mutex.h>
  10. #include "topology.h"
  11. #if BX_PLATFORM_OSX
  12. # include <objc/message.h>
  13. #endif // BX_PLATFORM_OSX
  14. BX_ERROR_RESULT(BGFX_ERROR_TEXTURE_VALIDATION, BX_MAKEFOURCC('b', 'g', 0, 1) );
  15. namespace bgfx
  16. {
  17. #define BGFX_API_THREAD_MAGIC UINT32_C(0x78666762)
  18. #if BGFX_CONFIG_MULTITHREADED
  19. # define BGFX_CHECK_API_THREAD() \
  20. BX_CHECK(NULL != s_ctx, "Library is not initialized yet."); \
  21. BX_CHECK(BGFX_API_THREAD_MAGIC == s_threadIndex, "Must be called from main thread.")
  22. # define BGFX_CHECK_RENDER_THREAD() BX_CHECK(~BGFX_API_THREAD_MAGIC == s_threadIndex, "Must be called from render thread.")
  23. #else
  24. # define BGFX_CHECK_API_THREAD()
  25. # define BGFX_CHECK_RENDER_THREAD()
  26. #endif // BGFX_CONFIG_MULTITHREADED
  27. #define BGFX_CHECK_CAPS(_caps, _msg) \
  28. BX_CHECK(0 != (g_caps.supported & (_caps) ) \
  29. , _msg " Use bgfx::getCaps to check " #_caps " backend renderer capabilities." \
  30. );
  31. #if BGFX_CONFIG_USE_TINYSTL
  32. void* TinyStlAllocator::static_allocate(size_t _bytes)
  33. {
  34. return BX_ALLOC(g_allocator, _bytes);
  35. }
  36. void TinyStlAllocator::static_deallocate(void* _ptr, size_t /*_bytes*/)
  37. {
  38. if (NULL != _ptr)
  39. {
  40. BX_FREE(g_allocator, _ptr);
  41. }
  42. }
  43. #endif // BGFX_CONFIG_USE_TINYSTL
  44. struct CallbackStub : public CallbackI
  45. {
  46. virtual ~CallbackStub()
  47. {
  48. }
  49. virtual void fatal(const char* _filePath, uint16_t _line, Fatal::Enum _code, const char* _str) override
  50. {
  51. if (Fatal::DebugCheck == _code)
  52. {
  53. bx::debugBreak();
  54. }
  55. else
  56. {
  57. bgfx::trace(_filePath, _line, "BGFX 0x%08x: %s\n", _code, _str);
  58. BX_UNUSED(_code, _str);
  59. abort();
  60. }
  61. }
  62. virtual void traceVargs(const char* _filePath, uint16_t _line, const char* _format, va_list _argList) override
  63. {
  64. char temp[2048];
  65. char* out = temp;
  66. va_list argListCopy;
  67. va_copy(argListCopy, _argList);
  68. int32_t len = bx::snprintf(out, sizeof(temp), "%s (%d): ", _filePath, _line);
  69. int32_t total = len + bx::vsnprintf(out + len, sizeof(temp)-len, _format, argListCopy);
  70. va_end(argListCopy);
  71. if ( (int32_t)sizeof(temp) < total)
  72. {
  73. out = (char*)alloca(total+1);
  74. bx::memCopy(out, temp, len);
  75. bx::vsnprintf(out + len, total-len, _format, _argList);
  76. }
  77. out[total] = '\0';
  78. bx::debugOutput(out);
  79. }
  80. virtual void profilerBegin(const char* /*_name*/, uint32_t /*_abgr*/, const char* /*_filePath*/, uint16_t /*_line*/) override
  81. {
  82. }
  83. virtual void profilerBeginLiteral(const char* /*_name*/, uint32_t /*_abgr*/, const char* /*_filePath*/, uint16_t /*_line*/) override
  84. {
  85. }
  86. virtual void profilerEnd() override
  87. {
  88. }
  89. virtual uint32_t cacheReadSize(uint64_t /*_id*/) override
  90. {
  91. return 0;
  92. }
  93. virtual bool cacheRead(uint64_t /*_id*/, void* /*_data*/, uint32_t /*_size*/) override
  94. {
  95. return false;
  96. }
  97. virtual void cacheWrite(uint64_t /*_id*/, const void* /*_data*/, uint32_t /*_size*/) override
  98. {
  99. }
  100. virtual void screenShot(const char* _filePath, uint32_t _width, uint32_t _height, uint32_t _pitch, const void* _data, uint32_t _size, bool _yflip) override
  101. {
  102. BX_UNUSED(_filePath, _width, _height, _pitch, _data, _size, _yflip);
  103. const int32_t len = bx::strLen(_filePath)+5;
  104. char* filePath = (char*)alloca(len);
  105. bx::strCopy(filePath, len, _filePath);
  106. bx::strCat(filePath, len, ".tga");
  107. bx::FileWriter writer;
  108. if (bx::open(&writer, filePath) )
  109. {
  110. bimg::imageWriteTga(&writer, _width, _height, _pitch, _data, false, _yflip);
  111. bx::close(&writer);
  112. }
  113. }
  114. virtual void captureBegin(uint32_t /*_width*/, uint32_t /*_height*/, uint32_t /*_pitch*/, TextureFormat::Enum /*_format*/, bool /*_yflip*/) override
  115. {
  116. BX_TRACE("Warning: using capture without callback (a.k.a. pointless).");
  117. }
  118. virtual void captureEnd() override
  119. {
  120. }
  121. virtual void captureFrame(const void* /*_data*/, uint32_t /*_size*/) override
  122. {
  123. }
  124. };
  125. #ifndef BGFX_CONFIG_MEMORY_TRACKING
  126. # define BGFX_CONFIG_MEMORY_TRACKING (BGFX_CONFIG_DEBUG && BX_CONFIG_SUPPORTS_THREADING)
  127. #endif // BGFX_CONFIG_MEMORY_TRACKING
  128. const size_t kNaturalAlignment = 8;
  129. class AllocatorStub : public bx::AllocatorI
  130. {
  131. public:
  132. AllocatorStub()
  133. #if BGFX_CONFIG_MEMORY_TRACKING
  134. : m_numBlocks(0)
  135. , m_maxBlocks(0)
  136. #endif // BGFX_CONFIG_MEMORY_TRACKING
  137. {
  138. }
  139. virtual void* realloc(void* _ptr, size_t _size, size_t _align, const char* _file, uint32_t _line) override
  140. {
  141. if (0 == _size)
  142. {
  143. if (NULL != _ptr)
  144. {
  145. if (kNaturalAlignment >= _align)
  146. {
  147. #if BGFX_CONFIG_MEMORY_TRACKING
  148. {
  149. bx::MutexScope scope(m_mutex);
  150. BX_CHECK(m_numBlocks > 0, "Number of blocks is 0. Possible alloc/free mismatch?");
  151. --m_numBlocks;
  152. }
  153. #endif // BGFX_CONFIG_MEMORY_TRACKING
  154. ::free(_ptr);
  155. }
  156. else
  157. {
  158. bx::alignedFree(this, _ptr, _align, _file, _line);
  159. }
  160. }
  161. return NULL;
  162. }
  163. else if (NULL == _ptr)
  164. {
  165. if (kNaturalAlignment >= _align)
  166. {
  167. #if BGFX_CONFIG_MEMORY_TRACKING
  168. {
  169. bx::MutexScope scope(m_mutex);
  170. ++m_numBlocks;
  171. m_maxBlocks = bx::max(m_maxBlocks, m_numBlocks);
  172. }
  173. #endif // BGFX_CONFIG_MEMORY_TRACKING
  174. return ::malloc(_size);
  175. }
  176. return bx::alignedAlloc(this, _size, _align, _file, _line);
  177. }
  178. if (kNaturalAlignment >= _align)
  179. {
  180. #if BGFX_CONFIG_MEMORY_TRACKING
  181. if (NULL == _ptr)
  182. {
  183. bx::MutexScope scope(m_mutex);
  184. ++m_numBlocks;
  185. m_maxBlocks = bx::max(m_maxBlocks, m_numBlocks);
  186. }
  187. #endif // BGFX_CONFIG_MEMORY_TRACKING
  188. return ::realloc(_ptr, _size);
  189. }
  190. return bx::alignedRealloc(this, _ptr, _size, _align, _file, _line);
  191. }
  192. void checkLeaks();
  193. protected:
  194. #if BGFX_CONFIG_MEMORY_TRACKING
  195. bx::Mutex m_mutex;
  196. uint32_t m_numBlocks;
  197. uint32_t m_maxBlocks;
  198. #endif // BGFX_CONFIG_MEMORY_TRACKING
  199. };
  200. static CallbackStub* s_callbackStub = NULL;
  201. static AllocatorStub* s_allocatorStub = NULL;
  202. static bool s_graphicsDebuggerPresent = false;
  203. CallbackI* g_callback = NULL;
  204. bx::AllocatorI* g_allocator = NULL;
  205. Caps g_caps;
  206. #if BGFX_CONFIG_MULTITHREADED && !defined(BX_THREAD_LOCAL)
  207. class ThreadData
  208. {
  209. BX_CLASS(ThreadData
  210. , NO_COPY
  211. , NO_ASSIGNMENT
  212. );
  213. public:
  214. ThreadData(uintptr_t _rhs)
  215. {
  216. union { uintptr_t ui; void* ptr; } cast = { _rhs };
  217. m_tls.set(cast.ptr);
  218. }
  219. operator uintptr_t() const
  220. {
  221. union { uintptr_t ui; void* ptr; } cast;
  222. cast.ptr = m_tls.get();
  223. return cast.ui;
  224. }
  225. uintptr_t operator=(uintptr_t _rhs)
  226. {
  227. union { uintptr_t ui; void* ptr; } cast = { _rhs };
  228. m_tls.set(cast.ptr);
  229. return _rhs;
  230. }
  231. bool operator==(uintptr_t _rhs) const
  232. {
  233. uintptr_t lhs = *this;
  234. return lhs == _rhs;
  235. }
  236. private:
  237. bx::TlsData m_tls;
  238. };
  239. static ThreadData s_threadIndex(0);
  240. #elif !BGFX_CONFIG_MULTITHREADED
  241. static uint32_t s_threadIndex(0);
  242. #else
  243. static BX_THREAD_LOCAL uint32_t s_threadIndex(0);
  244. #endif
  245. static Context* s_ctx = NULL;
  246. static bool s_renderFrameCalled = false;
  247. InternalData g_internalData;
  248. PlatformData g_platformData;
  249. bool g_platformDataChangedSinceReset = false;
  250. const char* getTypeName(Handle _handle)
  251. {
  252. switch (_handle.type)
  253. {
  254. case Handle::IndexBuffer: return "IB";
  255. case Handle::Shader: return "S";
  256. case Handle::Texture: return "T";
  257. case Handle::VertexBuffer: return "VB";
  258. default: break;
  259. }
  260. BX_CHECK(false, "You should not be here.");
  261. return "?";
  262. }
  263. void AllocatorStub::checkLeaks()
  264. {
  265. #if BGFX_CONFIG_MEMORY_TRACKING
  266. // BK - CallbackStub will be deleted after printing this info, so there is always one
  267. // leak if CallbackStub is used.
  268. BX_WARN(uint32_t(NULL != s_callbackStub ? 1 : 0) == m_numBlocks
  269. , "MEMORY LEAK: %d (max: %d)"
  270. , m_numBlocks
  271. , m_maxBlocks
  272. );
  273. #endif // BGFX_CONFIG_MEMORY_TRACKING
  274. }
  275. void setPlatformData(const PlatformData& _data)
  276. {
  277. if (NULL != s_ctx)
  278. {
  279. BGFX_FATAL(true
  280. && g_platformData.ndt == _data.ndt
  281. && g_platformData.context == _data.context
  282. , Fatal::UnableToInitialize
  283. , "Only backbuffer pointer and native window handle can be changed after initialization!"
  284. );
  285. }
  286. bx::memCopy(&g_platformData, &_data, sizeof(PlatformData) );
  287. g_platformDataChangedSinceReset = true;
  288. }
  289. const InternalData* getInternalData()
  290. {
  291. BGFX_CHECK_RENDER_THREAD();
  292. return &g_internalData;
  293. }
  294. uintptr_t overrideInternal(TextureHandle _handle, uintptr_t _ptr)
  295. {
  296. BGFX_CHECK_RENDER_THREAD();
  297. RendererContextI* rci = s_ctx->m_renderCtx;
  298. if (0 == rci->getInternal(_handle) )
  299. {
  300. return 0;
  301. }
  302. rci->overrideInternal(_handle, _ptr);
  303. return rci->getInternal(_handle);
  304. }
  305. uintptr_t overrideInternal(TextureHandle _handle, uint16_t _width, uint16_t _height, uint8_t _numMips, TextureFormat::Enum _format, uint64_t _flags)
  306. {
  307. BGFX_CHECK_RENDER_THREAD();
  308. RendererContextI* rci = s_ctx->m_renderCtx;
  309. if (0 == rci->getInternal(_handle) )
  310. {
  311. return 0;
  312. }
  313. uint32_t size = sizeof(uint32_t) + sizeof(TextureCreate);
  314. Memory* mem = const_cast<Memory*>(alloc(size) );
  315. bx::StaticMemoryBlockWriter writer(mem->data, mem->size);
  316. uint32_t magic = BGFX_CHUNK_MAGIC_TEX;
  317. bx::write(&writer, magic);
  318. TextureCreate tc;
  319. tc.m_width = _width;
  320. tc.m_height = _height;
  321. tc.m_depth = 0;
  322. tc.m_numLayers = 1;
  323. tc.m_numMips = bx::max<uint8_t>(1, _numMips);
  324. tc.m_format = _format;
  325. tc.m_cubeMap = false;
  326. tc.m_mem = NULL;
  327. bx::write(&writer, tc);
  328. rci->destroyTexture(_handle);
  329. rci->createTexture(_handle, mem, _flags, 0);
  330. release(mem);
  331. return rci->getInternal(_handle);
  332. }
  333. void setGraphicsDebuggerPresent(bool _present)
  334. {
  335. BX_TRACE("Graphics debugger is %spresent.", _present ? "" : "not ");
  336. s_graphicsDebuggerPresent = _present;
  337. }
  338. bool isGraphicsDebuggerPresent()
  339. {
  340. return s_graphicsDebuggerPresent;
  341. }
  342. void fatal(const char* _filePath, uint16_t _line, Fatal::Enum _code, const char* _format, ...)
  343. {
  344. va_list argList;
  345. va_start(argList, _format);
  346. char temp[8192];
  347. char* out = temp;
  348. int32_t len = bx::vsnprintf(out, sizeof(temp), _format, argList);
  349. if ( (int32_t)sizeof(temp) < len)
  350. {
  351. out = (char*)alloca(len+1);
  352. len = bx::vsnprintf(out, len, _format, argList);
  353. }
  354. out[len] = '\0';
  355. if (BX_UNLIKELY(NULL == g_callback) )
  356. {
  357. bx::debugPrintf("%s(%d): BGFX 0x%08x: %s", _filePath, _line, _code, out);
  358. abort();
  359. }
  360. else
  361. {
  362. g_callback->fatal(_filePath, _line, _code, out);
  363. }
  364. va_end(argList);
  365. }
  366. void trace(const char* _filePath, uint16_t _line, const char* _format, ...)
  367. {
  368. va_list argList;
  369. va_start(argList, _format);
  370. if (BX_UNLIKELY(NULL == g_callback) )
  371. {
  372. bx::debugPrintfVargs(_format, argList);
  373. }
  374. else
  375. {
  376. g_callback->traceVargs(_filePath, _line, _format, argList);
  377. }
  378. va_end(argList);
  379. }
  380. #include "vs_debugfont.bin.h"
  381. #include "fs_debugfont.bin.h"
  382. #include "vs_clear.bin.h"
  383. #include "fs_clear0.bin.h"
  384. #include "fs_clear1.bin.h"
  385. #include "fs_clear2.bin.h"
  386. #include "fs_clear3.bin.h"
  387. #include "fs_clear4.bin.h"
  388. #include "fs_clear5.bin.h"
  389. #include "fs_clear6.bin.h"
  390. #include "fs_clear7.bin.h"
  391. static const EmbeddedShader s_embeddedShaders[] =
  392. {
  393. BGFX_EMBEDDED_SHADER(vs_debugfont),
  394. BGFX_EMBEDDED_SHADER(fs_debugfont),
  395. BGFX_EMBEDDED_SHADER(vs_clear),
  396. BGFX_EMBEDDED_SHADER(fs_clear0),
  397. BGFX_EMBEDDED_SHADER(fs_clear1),
  398. BGFX_EMBEDDED_SHADER(fs_clear2),
  399. BGFX_EMBEDDED_SHADER(fs_clear3),
  400. BGFX_EMBEDDED_SHADER(fs_clear4),
  401. BGFX_EMBEDDED_SHADER(fs_clear5),
  402. BGFX_EMBEDDED_SHADER(fs_clear6),
  403. BGFX_EMBEDDED_SHADER(fs_clear7),
  404. BGFX_EMBEDDED_SHADER_END()
  405. };
  406. ShaderHandle createEmbeddedShader(const EmbeddedShader* _es, RendererType::Enum _type, const char* _name)
  407. {
  408. for (const EmbeddedShader* es = _es; NULL != es->name; ++es)
  409. {
  410. if (0 == bx::strCmp(_name, es->name) )
  411. {
  412. for (const EmbeddedShader::Data* esd = es->data; RendererType::Count != esd->type; ++esd)
  413. {
  414. if (_type == esd->type
  415. && 1 < esd->size)
  416. {
  417. ShaderHandle handle = createShader(makeRef(esd->data, esd->size) );
  418. if (isValid(handle) )
  419. {
  420. setName(handle, _name);
  421. }
  422. return handle;
  423. }
  424. }
  425. }
  426. }
  427. ShaderHandle handle = BGFX_INVALID_HANDLE;
  428. return handle;
  429. }
  430. void dump(const VertexDecl& _decl)
  431. {
  432. if (BX_ENABLED(BGFX_CONFIG_DEBUG) )
  433. {
  434. BX_TRACE("vertexdecl %08x (%08x), stride %d"
  435. , _decl.m_hash
  436. , bx::hash<bx::HashMurmur2A>(_decl.m_attributes)
  437. , _decl.m_stride
  438. );
  439. for (uint32_t attr = 0; attr < Attrib::Count; ++attr)
  440. {
  441. if (UINT16_MAX != _decl.m_attributes[attr])
  442. {
  443. uint8_t num;
  444. AttribType::Enum type;
  445. bool normalized;
  446. bool asInt;
  447. _decl.decode(Attrib::Enum(attr), num, type, normalized, asInt);
  448. BX_TRACE("\tattr %d - %s, num %d, type %d, norm %d, asint %d, offset %d"
  449. , attr
  450. , getAttribName(Attrib::Enum(attr) )
  451. , num
  452. , type
  453. , normalized
  454. , asInt
  455. , _decl.m_offset[attr]
  456. );
  457. }
  458. }
  459. }
  460. }
  461. #include "charset.h"
  462. void charsetFillTexture(const uint8_t* _charset, uint8_t* _rgba, uint32_t _height, uint32_t _pitch, uint32_t _bpp)
  463. {
  464. for (uint32_t ii = 0; ii < 256; ++ii)
  465. {
  466. uint8_t* pix = &_rgba[ii*8*_bpp];
  467. for (uint32_t yy = 0; yy < _height; ++yy)
  468. {
  469. for (uint32_t xx = 0; xx < 8; ++xx)
  470. {
  471. uint8_t bit = 1<<(7-xx);
  472. bx::memSet(&pix[xx*_bpp], _charset[ii*_height+yy]&bit ? 255 : 0, _bpp);
  473. }
  474. pix += _pitch;
  475. }
  476. }
  477. }
  478. static uint8_t parseAttrTo(char*& _ptr, char _to, uint8_t _default)
  479. {
  480. const bx::StringView str = bx::strFind(_ptr, _to);
  481. if (!str.isEmpty()
  482. && 3 > str.getPtr()-_ptr)
  483. {
  484. char tmp[4];
  485. int32_t len = int32_t(str.getPtr()-_ptr);
  486. bx::strCopy(tmp, sizeof(tmp), _ptr, len);
  487. uint32_t attr;
  488. bx::fromString(&attr, tmp);
  489. _ptr += len+1;
  490. return uint8_t(attr);
  491. }
  492. return _default;
  493. }
  494. static uint8_t parseAttr(char*& _ptr, uint8_t _default)
  495. {
  496. char* ptr = _ptr;
  497. if (*ptr++ != '[')
  498. {
  499. return _default;
  500. }
  501. if (0 == bx::strCmp(ptr, "0m", 2) )
  502. {
  503. _ptr = ptr + 2;
  504. return _default;
  505. }
  506. uint8_t fg = parseAttrTo(ptr, ';', _default & 0xf);
  507. uint8_t bg = parseAttrTo(ptr, 'm', _default >> 4);
  508. uint8_t attr = (bg<<4) | fg;
  509. _ptr = ptr;
  510. return attr;
  511. }
  512. void TextVideoMem::printfVargs(uint16_t _x, uint16_t _y, uint8_t _attr, const char* _format, va_list _argList)
  513. {
  514. if (_x < m_width && _y < m_height)
  515. {
  516. va_list argListCopy;
  517. va_copy(argListCopy, _argList);
  518. uint32_t num = bx::vsnprintf(NULL, 0, _format, argListCopy) + 1;
  519. char* temp = (char*)alloca(num);
  520. va_copy(argListCopy, _argList);
  521. num = bx::vsnprintf(temp, num, _format, argListCopy);
  522. uint8_t attr = _attr;
  523. MemSlot* mem = &m_mem[_y*m_width+_x];
  524. for (uint32_t ii = 0, xx = _x; ii < num && xx < m_width; ++ii)
  525. {
  526. char ch = temp[ii];
  527. if (BX_UNLIKELY(ch == '\x1b') )
  528. {
  529. char* ptr = &temp[ii+1];
  530. attr = parseAttr(ptr, _attr);
  531. ii += uint32_t(ptr - &temp[ii+1]);
  532. }
  533. else
  534. {
  535. mem->character = ch;
  536. mem->attribute = attr;
  537. ++mem;
  538. ++xx;
  539. }
  540. }
  541. }
  542. }
  543. static const uint32_t numCharsPerBatch = 1024;
  544. static const uint32_t numBatchVertices = numCharsPerBatch*4;
  545. static const uint32_t numBatchIndices = numCharsPerBatch*6;
  546. void TextVideoMemBlitter::init()
  547. {
  548. BGFX_CHECK_API_THREAD();
  549. m_decl
  550. .begin()
  551. .add(Attrib::Position, 3, AttribType::Float)
  552. .add(Attrib::Color0, 4, AttribType::Uint8, true)
  553. .add(Attrib::Color1, 4, AttribType::Uint8, true)
  554. .add(Attrib::TexCoord0, 2, AttribType::Float)
  555. .end();
  556. uint16_t width = 2048;
  557. uint16_t height = 24;
  558. uint8_t bpp = 1;
  559. uint32_t pitch = width*bpp;
  560. const Memory* mem;
  561. mem = alloc(pitch*height);
  562. uint8_t* rgba = mem->data;
  563. charsetFillTexture(vga8x8, rgba, 8, pitch, bpp);
  564. charsetFillTexture(vga8x16, &rgba[8*pitch], 16, pitch, bpp);
  565. m_texture = createTexture2D(width, height, false, 1, TextureFormat::R8
  566. , BGFX_SAMPLER_MIN_POINT
  567. | BGFX_SAMPLER_MAG_POINT
  568. | BGFX_SAMPLER_MIP_POINT
  569. | BGFX_SAMPLER_U_CLAMP
  570. | BGFX_SAMPLER_V_CLAMP
  571. , mem
  572. );
  573. ShaderHandle vsh = createEmbeddedShader(s_embeddedShaders, g_caps.rendererType, "vs_debugfont");
  574. ShaderHandle fsh = createEmbeddedShader(s_embeddedShaders, g_caps.rendererType, "fs_debugfont");
  575. m_program = createProgram(vsh, fsh, true);
  576. m_vb = s_ctx->createTransientVertexBuffer(numBatchVertices*m_decl.m_stride, &m_decl);
  577. m_ib = s_ctx->createTransientIndexBuffer(numBatchIndices*2);
  578. }
  579. void TextVideoMemBlitter::shutdown()
  580. {
  581. BGFX_CHECK_API_THREAD();
  582. if (isValid(m_program) )
  583. {
  584. destroy(m_program);
  585. }
  586. destroy(m_texture);
  587. s_ctx->destroyTransientVertexBuffer(m_vb);
  588. s_ctx->destroyTransientIndexBuffer(m_ib);
  589. }
  590. void blit(RendererContextI* _renderCtx, TextVideoMemBlitter& _blitter, const TextVideoMem& _mem)
  591. {
  592. struct Vertex
  593. {
  594. float m_x;
  595. float m_y;
  596. float m_z;
  597. uint32_t m_fg;
  598. uint32_t m_bg;
  599. float m_u;
  600. float m_v;
  601. };
  602. static uint32_t palette[] =
  603. {
  604. 0x0, // Black
  605. 0xffa46534, // Blue
  606. 0xff069a4e, // Green
  607. 0xff9a9806, // Cyan
  608. 0xff0000cc, // Red
  609. 0xff7b5075, // Magenta
  610. 0xff00a0c4, // Brown
  611. 0xffcfd7d3, // Light Gray
  612. 0xff535755, // Dark Gray
  613. 0xffcf9f72, // Light Blue
  614. 0xff34e28a, // Light Green
  615. 0xffe2e234, // Light Cyan
  616. 0xff2929ef, // Light Red
  617. 0xffa87fad, // Light Magenta
  618. 0xff4fe9fc, // Yellow
  619. 0xffeceeee, // White
  620. };
  621. BX_STATIC_ASSERT(BX_COUNTOF(palette) == 16);
  622. uint32_t yy = 0;
  623. uint32_t xx = 0;
  624. const float texelWidth = 1.0f/2048.0f;
  625. const float texelWidthHalf = RendererType::Direct3D9 == g_caps.rendererType ? 0.0f : texelWidth*0.5f;
  626. const float texelHeight = 1.0f/24.0f;
  627. const float texelHeightHalf = RendererType::Direct3D9 == g_caps.rendererType ? texelHeight*0.5f : 0.0f;
  628. const float utop = (_mem.m_small ? 0.0f : 8.0f)*texelHeight + texelHeightHalf;
  629. const float ubottom = (_mem.m_small ? 8.0f : 24.0f)*texelHeight + texelHeightHalf;
  630. const float fontHeight = (_mem.m_small ? 8.0f : 16.0f);
  631. _renderCtx->blitSetup(_blitter);
  632. for (;yy < _mem.m_height;)
  633. {
  634. Vertex* vertex = (Vertex*)_blitter.m_vb->data;
  635. uint16_t* indices = (uint16_t*)_blitter.m_ib->data;
  636. uint32_t startVertex = 0;
  637. uint32_t numIndices = 0;
  638. for (; yy < _mem.m_height && numIndices < numBatchIndices; ++yy)
  639. {
  640. xx = xx < _mem.m_width ? xx : 0;
  641. const TextVideoMem::MemSlot* line = &_mem.m_mem[yy*_mem.m_width+xx];
  642. for (; xx < _mem.m_width && numIndices < numBatchIndices; ++xx)
  643. {
  644. uint32_t ch = line->character;
  645. uint8_t attr = line->attribute;
  646. if (ch > 0xff)
  647. ch = 0; // todo: render unicode code point , ch > 255)
  648. if (0 != (ch|attr)
  649. && (' ' != ch || 0 != (attr&0xf0) ) )
  650. {
  651. uint32_t fg = palette[attr&0xf];
  652. uint32_t bg = palette[(attr>>4)&0xf];
  653. Vertex vert[4] =
  654. {
  655. { (xx )*8.0f, (yy )*fontHeight, 0.0f, fg, bg, (ch )*8.0f*texelWidth - texelWidthHalf, utop },
  656. { (xx+1)*8.0f, (yy )*fontHeight, 0.0f, fg, bg, (ch+1)*8.0f*texelWidth - texelWidthHalf, utop },
  657. { (xx+1)*8.0f, (yy+1)*fontHeight, 0.0f, fg, bg, (ch+1)*8.0f*texelWidth - texelWidthHalf, ubottom },
  658. { (xx )*8.0f, (yy+1)*fontHeight, 0.0f, fg, bg, (ch )*8.0f*texelWidth - texelWidthHalf, ubottom },
  659. };
  660. bx::memCopy(vertex, vert, sizeof(vert) );
  661. vertex += 4;
  662. indices[0] = uint16_t(startVertex+0);
  663. indices[1] = uint16_t(startVertex+1);
  664. indices[2] = uint16_t(startVertex+2);
  665. indices[3] = uint16_t(startVertex+2);
  666. indices[4] = uint16_t(startVertex+3);
  667. indices[5] = uint16_t(startVertex+0);
  668. startVertex += 4;
  669. indices += 6;
  670. numIndices += 6;
  671. }
  672. line ++;
  673. }
  674. if (numIndices >= numBatchIndices)
  675. {
  676. break;
  677. }
  678. }
  679. _renderCtx->blitRender(_blitter, numIndices);
  680. }
  681. }
  682. void ClearQuad::init()
  683. {
  684. BGFX_CHECK_API_THREAD();
  685. if (RendererType::Noop != g_caps.rendererType)
  686. {
  687. m_decl
  688. .begin()
  689. .add(Attrib::Position, 2, AttribType::Float)
  690. .end();
  691. ShaderHandle vsh = createEmbeddedShader(s_embeddedShaders, g_caps.rendererType, "vs_clear");
  692. for (uint32_t ii = 0, num = g_caps.limits.maxFBAttachments; ii < num; ++ii)
  693. {
  694. char name[32];
  695. bx::snprintf(name, BX_COUNTOF(name), "fs_clear%d", ii);
  696. ShaderHandle fsh = createEmbeddedShader(s_embeddedShaders, g_caps.rendererType, name);
  697. m_program[ii] = createProgram(vsh, fsh);
  698. BX_CHECK(isValid(m_program[ii]), "Failed to create clear quad program.");
  699. destroy(fsh);
  700. }
  701. destroy(vsh);
  702. struct Vertex
  703. {
  704. float m_x;
  705. float m_y;
  706. };
  707. const uint16_t stride = m_decl.m_stride;
  708. const bgfx::Memory* mem = bgfx::alloc(4 * stride);
  709. Vertex* vertex = (Vertex*)mem->data;
  710. BX_CHECK(stride == sizeof(Vertex), "Stride/Vertex mismatch (stride %d, sizeof(Vertex) %d)", stride, sizeof(Vertex));
  711. vertex->m_x = -1.0f;
  712. vertex->m_y = -1.0f;
  713. vertex++;
  714. vertex->m_x = 1.0f;
  715. vertex->m_y = -1.0f;
  716. vertex++;
  717. vertex->m_x = -1.0f;
  718. vertex->m_y = 1.0f;
  719. vertex++;
  720. vertex->m_x = 1.0f;
  721. vertex->m_y = 1.0f;
  722. m_vb = s_ctx->createVertexBuffer(mem, m_decl, 0);
  723. }
  724. }
  725. void ClearQuad::shutdown()
  726. {
  727. BGFX_CHECK_API_THREAD();
  728. if (RendererType::Noop != g_caps.rendererType)
  729. {
  730. for (uint32_t ii = 0, num = g_caps.limits.maxFBAttachments; ii < num; ++ii)
  731. {
  732. if (isValid(m_program[ii]) )
  733. {
  734. destroy(m_program[ii]);
  735. m_program[ii].idx = kInvalidHandle;
  736. }
  737. }
  738. s_ctx->destroyVertexBuffer(m_vb);
  739. }
  740. }
  741. const char* s_uniformTypeName[] =
  742. {
  743. "int1",
  744. NULL,
  745. "vec4",
  746. "mat3",
  747. "mat4",
  748. };
  749. BX_STATIC_ASSERT(UniformType::Count == BX_COUNTOF(s_uniformTypeName) );
  750. const char* getUniformTypeName(UniformType::Enum _enum)
  751. {
  752. BX_CHECK(_enum < UniformType::Count, "%d < UniformType::Count %d", _enum, UniformType::Count);
  753. return s_uniformTypeName[_enum];
  754. }
  755. UniformType::Enum nameToUniformTypeEnum(const char* _name)
  756. {
  757. for (uint32_t ii = 0; ii < UniformType::Count; ++ii)
  758. {
  759. if (NULL != s_uniformTypeName[ii]
  760. && 0 == bx::strCmp(_name, s_uniformTypeName[ii]) )
  761. {
  762. return UniformType::Enum(ii);
  763. }
  764. }
  765. return UniformType::Count;
  766. }
  767. static const char* s_predefinedName[PredefinedUniform::Count] =
  768. {
  769. "u_viewRect",
  770. "u_viewTexel",
  771. "u_view",
  772. "u_invView",
  773. "u_proj",
  774. "u_invProj",
  775. "u_viewProj",
  776. "u_invViewProj",
  777. "u_model",
  778. "u_modelView",
  779. "u_modelViewProj",
  780. "u_alphaRef4",
  781. };
  782. const char* getPredefinedUniformName(PredefinedUniform::Enum _enum)
  783. {
  784. return s_predefinedName[_enum];
  785. }
  786. PredefinedUniform::Enum nameToPredefinedUniformEnum(const char* _name)
  787. {
  788. for (uint32_t ii = 0; ii < PredefinedUniform::Count; ++ii)
  789. {
  790. if (0 == bx::strCmp(_name, s_predefinedName[ii]) )
  791. {
  792. return PredefinedUniform::Enum(ii);
  793. }
  794. }
  795. return PredefinedUniform::Count;
  796. }
  797. void srtToMatrix4_x1(void* _dst, const void* _src)
  798. {
  799. Matrix4* mtx = reinterpret_cast< Matrix4*>(_dst);
  800. const Srt* srt = reinterpret_cast<const Srt*>(_src);
  801. const float rx = srt->rotate[0];
  802. const float ry = srt->rotate[1];
  803. const float rz = srt->rotate[2];
  804. const float rw = srt->rotate[3];
  805. const float xx2 = 2.0f * rx * rx;
  806. const float yy2 = 2.0f * ry * ry;
  807. const float zz2 = 2.0f * rz * rz;
  808. const float yx2 = 2.0f * ry * rx;
  809. const float yz2 = 2.0f * ry * rz;
  810. const float yw2 = 2.0f * ry * rw;
  811. const float wz2 = 2.0f * rw * rz;
  812. const float wx2 = 2.0f * rw * rx;
  813. const float xz2 = 2.0f * rx * rz;
  814. const float sx = srt->scale[0];
  815. const float sy = srt->scale[1];
  816. const float sz = srt->scale[2];
  817. mtx->un.val[ 0] = (1.0f - yy2 - zz2)*sx;
  818. mtx->un.val[ 1] = ( yx2 + wz2)*sx;
  819. mtx->un.val[ 2] = ( xz2 - yw2)*sx;
  820. mtx->un.val[ 3] = 0.0f;
  821. mtx->un.val[ 4] = ( yx2 - wz2)*sy;
  822. mtx->un.val[ 5] = (1.0f - xx2 - zz2)*sy;
  823. mtx->un.val[ 6] = ( yz2 + wx2)*sy;
  824. mtx->un.val[ 7] = 0.0f;
  825. mtx->un.val[ 8] = ( xz2 + yw2)*sz;
  826. mtx->un.val[ 9] = ( yz2 - wx2)*sz;
  827. mtx->un.val[10] = (1.0f - xx2 - yy2)*sz;
  828. mtx->un.val[11] = 0.0f;
  829. const float tx = srt->translate[0];
  830. const float ty = srt->translate[1];
  831. const float tz = srt->translate[2];
  832. mtx->un.val[12] = tx;
  833. mtx->un.val[13] = ty;
  834. mtx->un.val[14] = tz;
  835. mtx->un.val[15] = 1.0f;
  836. }
  837. void transpose(void* _dst, uint32_t _dstStride, const void* _src, uint32_t _srcStride = sizeof(bx::simd128_t) )
  838. {
  839. uint8_t* dst = reinterpret_cast< uint8_t *>(_dst);
  840. const uint8_t* src = reinterpret_cast<const uint8_t *>(_src);
  841. using namespace bx;
  842. const simd128_t r0 = simd_ld<simd128_t>(src);
  843. src += _srcStride;
  844. const simd128_t r1 = simd_ld<simd128_t>(src);
  845. src += _srcStride;
  846. const simd128_t r2 = simd_ld<simd128_t>(src);
  847. src += _srcStride;
  848. const simd128_t r3 = simd_ld<simd128_t>(src);
  849. const simd128_t aibj = simd_shuf_xAyB(r0, r2); // aibj
  850. const simd128_t emfn = simd_shuf_xAyB(r1, r3); // emfn
  851. const simd128_t ckdl = simd_shuf_zCwD(r0, r2); // ckdl
  852. const simd128_t gohp = simd_shuf_zCwD(r1, r3); // gohp
  853. const simd128_t aeim = simd_shuf_xAyB(aibj, emfn); // aeim
  854. const simd128_t bfjn = simd_shuf_zCwD(aibj, emfn); // bfjn
  855. const simd128_t cgko = simd_shuf_xAyB(ckdl, gohp); // cgko
  856. const simd128_t dhlp = simd_shuf_zCwD(ckdl, gohp); // dhlp
  857. simd_st(dst, aeim);
  858. dst += _dstStride;
  859. simd_st(dst, bfjn);
  860. dst += _dstStride;
  861. simd_st(dst, cgko);
  862. dst += _dstStride;
  863. simd_st(dst, dhlp);
  864. }
  865. void srtToMatrix4_x4_Ref(void* _dst, const void* _src)
  866. {
  867. uint8_t* dst = reinterpret_cast< uint8_t*>(_dst);
  868. const uint8_t* src = reinterpret_cast<const uint8_t*>(_src);
  869. srtToMatrix4_x1(dst + 0*sizeof(Matrix4), src + 0*sizeof(Srt) );
  870. srtToMatrix4_x1(dst + 1*sizeof(Matrix4), src + 1*sizeof(Srt) );
  871. srtToMatrix4_x1(dst + 2*sizeof(Matrix4), src + 2*sizeof(Srt) );
  872. srtToMatrix4_x1(dst + 3*sizeof(Matrix4), src + 3*sizeof(Srt) );
  873. }
  874. void srtToMatrix4_x4_Simd(void* _dst, const void* _src)
  875. {
  876. using namespace bx;
  877. simd128_t* dst = reinterpret_cast< simd128_t*>(_dst);
  878. const simd128_t* src = reinterpret_cast<const simd128_t*>(_src);
  879. simd128_t rotate[4];
  880. simd128_t translate[4];
  881. simd128_t scale[4];
  882. transpose(rotate, sizeof(simd128_t), src + 0, sizeof(Srt) );
  883. transpose(translate, sizeof(simd128_t), src + 1, sizeof(Srt) );
  884. transpose(scale, sizeof(simd128_t), src + 2, sizeof(Srt) );
  885. const simd128_t rx = simd_ld<simd128_t>(rotate + 0);
  886. const simd128_t ry = simd_ld<simd128_t>(rotate + 1);
  887. const simd128_t rz = simd_ld<simd128_t>(rotate + 2);
  888. const simd128_t rw = simd_ld<simd128_t>(rotate + 3);
  889. const simd128_t tx = simd_ld<simd128_t>(translate + 0);
  890. const simd128_t ty = simd_ld<simd128_t>(translate + 1);
  891. const simd128_t tz = simd_ld<simd128_t>(translate + 2);
  892. const simd128_t sx = simd_ld<simd128_t>(scale + 0);
  893. const simd128_t sy = simd_ld<simd128_t>(scale + 1);
  894. const simd128_t sz = simd_ld<simd128_t>(scale + 2);
  895. const simd128_t zero = simd_splat(0.0f);
  896. const simd128_t one = simd_splat(1.0f);
  897. const simd128_t two = simd_splat(2.0f);
  898. const simd128_t xx = simd_mul(rx, rx);
  899. const simd128_t xx2 = simd_mul(two, xx);
  900. const simd128_t yy = simd_mul(ry, ry);
  901. const simd128_t yy2 = simd_mul(two, yy);
  902. const simd128_t zz = simd_mul(rz, rz);
  903. const simd128_t zz2 = simd_mul(two, zz);
  904. const simd128_t yx = simd_mul(ry, rx);
  905. const simd128_t yx2 = simd_mul(two, yx);
  906. const simd128_t yz = simd_mul(ry, rz);
  907. const simd128_t yz2 = simd_mul(two, yz);
  908. const simd128_t yw = simd_mul(ry, rw);
  909. const simd128_t yw2 = simd_mul(two, yw);
  910. const simd128_t wz = simd_mul(rw, rz);
  911. const simd128_t wz2 = simd_mul(two, wz);
  912. const simd128_t wx = simd_mul(rw, rx);
  913. const simd128_t wx2 = simd_mul(two, wx);
  914. const simd128_t xz = simd_mul(rx, rz);
  915. const simd128_t xz2 = simd_mul(two, xz);
  916. const simd128_t t0x = simd_sub(one, yy2);
  917. const simd128_t r0x = simd_sub(t0x, zz2);
  918. const simd128_t r0y = simd_add(yx2, wz2);
  919. const simd128_t r0z = simd_sub(xz2, yw2);
  920. const simd128_t r1x = simd_sub(yx2, wz2);
  921. const simd128_t omxx2 = simd_sub(one, xx2);
  922. const simd128_t r1y = simd_sub(omxx2, zz2);
  923. const simd128_t r1z = simd_add(yz2, wx2);
  924. const simd128_t r2x = simd_add(xz2, yw2);
  925. const simd128_t r2y = simd_sub(yz2, wx2);
  926. const simd128_t r2z = simd_sub(omxx2, yy2);
  927. simd128_t tmp[4];
  928. tmp[0] = simd_mul(r0x, sx);
  929. tmp[1] = simd_mul(r0y, sx);
  930. tmp[2] = simd_mul(r0z, sx);
  931. tmp[3] = zero;
  932. transpose(dst + 0, sizeof(Matrix4), tmp);
  933. tmp[0] = simd_mul(r1x, sy);
  934. tmp[1] = simd_mul(r1y, sy);
  935. tmp[2] = simd_mul(r1z, sy);
  936. tmp[3] = zero;
  937. transpose(dst + 1, sizeof(Matrix4), tmp);
  938. tmp[0] = simd_mul(r2x, sz);
  939. tmp[1] = simd_mul(r2y, sz);
  940. tmp[2] = simd_mul(r2z, sz);
  941. tmp[3] = zero;
  942. transpose(dst + 2, sizeof(Matrix4), tmp);
  943. tmp[0] = tx;
  944. tmp[1] = ty;
  945. tmp[2] = tz;
  946. tmp[3] = one;
  947. transpose(dst + 3, sizeof(Matrix4), tmp);
  948. }
  949. void srtToMatrix4(void* _dst, const void* _src, uint32_t _num)
  950. {
  951. uint8_t* dst = reinterpret_cast< uint8_t*>(_dst);
  952. const uint8_t* src = reinterpret_cast<const uint8_t*>(_src);
  953. if (!bx::isAligned(src, 16) )
  954. {
  955. for (uint32_t ii = 0, num = _num / 4; ii < num; ++ii)
  956. {
  957. srtToMatrix4_x4_Ref(dst, src);
  958. src += 4*sizeof(Srt);
  959. dst += 4*sizeof(Matrix4);
  960. }
  961. }
  962. else
  963. {
  964. for (uint32_t ii = 0, num = _num / 4; ii < num; ++ii)
  965. {
  966. srtToMatrix4_x4_Simd(dst, src);
  967. src += 4*sizeof(Srt);
  968. dst += 4*sizeof(Matrix4);
  969. }
  970. }
  971. for (uint32_t ii = 0, num = _num & 3; ii < num; ++ii)
  972. {
  973. srtToMatrix4_x1(dst, src);
  974. src += sizeof(Srt);
  975. dst += sizeof(Matrix4);
  976. }
  977. }
  978. void EncoderImpl::submit(ViewId _id, ProgramHandle _program, OcclusionQueryHandle _occlusionQuery, uint32_t _depth, bool _preserveState)
  979. {
  980. if (BX_ENABLED(BGFX_CONFIG_DEBUG_UNIFORM)
  981. && !_preserveState)
  982. {
  983. m_uniformSet.clear();
  984. }
  985. if (BX_ENABLED(BGFX_CONFIG_DEBUG_OCCLUSION)
  986. && isValid(_occlusionQuery) )
  987. {
  988. BX_CHECK(m_occlusionQuerySet.end() == m_occlusionQuerySet.find(_occlusionQuery.idx)
  989. , "OcclusionQuery %d was already used for this frame."
  990. , _occlusionQuery.idx
  991. );
  992. m_occlusionQuerySet.insert(_occlusionQuery.idx);
  993. }
  994. if (m_discard)
  995. {
  996. discard();
  997. return;
  998. }
  999. if (0 == m_draw.m_numVertices
  1000. && 0 == m_draw.m_numIndices)
  1001. {
  1002. discard();
  1003. ++m_numDropped;
  1004. return;
  1005. }
  1006. const uint32_t renderItemIdx = bx::atomicFetchAndAddsat<uint32_t>(&m_frame->m_numRenderItems, 1, BGFX_CONFIG_MAX_DRAW_CALLS);
  1007. if (BGFX_CONFIG_MAX_DRAW_CALLS-1 <= renderItemIdx)
  1008. {
  1009. discard();
  1010. ++m_numDropped;
  1011. return;
  1012. }
  1013. ++m_numSubmitted;
  1014. UniformBuffer* uniformBuffer = m_frame->m_uniformBuffer[m_uniformIdx];
  1015. m_uniformEnd = uniformBuffer->getPos();
  1016. m_key.m_program = isValid(_program)
  1017. ? _program
  1018. : ProgramHandle{0}
  1019. ;
  1020. m_key.m_view = _id;
  1021. SortKey::Enum type = SortKey::SortProgram;
  1022. switch (s_ctx->m_view[_id].m_mode)
  1023. {
  1024. case ViewMode::Sequential: m_key.m_seq = s_ctx->getSeqIncr(_id); type = SortKey::SortSequence; break;
  1025. case ViewMode::DepthAscending: m_key.m_depth = _depth; type = SortKey::SortDepth; break;
  1026. case ViewMode::DepthDescending: m_key.m_depth = UINT32_MAX-_depth; type = SortKey::SortDepth; break;
  1027. default: break;
  1028. }
  1029. uint64_t key = m_key.encodeDraw(type);
  1030. m_frame->m_sortKeys[renderItemIdx] = key;
  1031. m_frame->m_sortValues[renderItemIdx] = RenderItemCount(renderItemIdx);
  1032. m_draw.m_uniformIdx = m_uniformIdx;
  1033. m_draw.m_uniformBegin = m_uniformBegin;
  1034. m_draw.m_uniformEnd = m_uniformEnd;
  1035. if (UINT8_MAX != m_draw.m_streamMask)
  1036. {
  1037. uint32_t numVertices = UINT32_MAX;
  1038. for (uint32_t idx = 0, streamMask = m_draw.m_streamMask
  1039. ; 0 != streamMask
  1040. ; streamMask >>= 1, idx += 1
  1041. )
  1042. {
  1043. const uint32_t ntz = bx::uint32_cnttz(streamMask);
  1044. streamMask >>= ntz;
  1045. idx += ntz;
  1046. numVertices = bx::min(numVertices, m_numVertices[idx]);
  1047. }
  1048. m_draw.m_numVertices = numVertices;
  1049. }
  1050. else
  1051. {
  1052. m_draw.m_numVertices = m_numVertices[0];
  1053. }
  1054. if (isValid(_occlusionQuery) )
  1055. {
  1056. m_draw.m_stateFlags |= BGFX_STATE_INTERNAL_OCCLUSION_QUERY;
  1057. m_draw.m_occlusionQuery = _occlusionQuery;
  1058. }
  1059. m_frame->m_renderItem[renderItemIdx].draw = m_draw;
  1060. m_frame->m_renderItemBind[renderItemIdx] = m_bind;
  1061. if (!_preserveState)
  1062. {
  1063. m_draw.clear();
  1064. m_bind.clear();
  1065. m_uniformBegin = m_uniformEnd;
  1066. }
  1067. }
  1068. void EncoderImpl::dispatch(ViewId _id, ProgramHandle _handle, uint32_t _numX, uint32_t _numY, uint32_t _numZ)
  1069. {
  1070. if (BX_ENABLED(BGFX_CONFIG_DEBUG_UNIFORM) )
  1071. {
  1072. m_uniformSet.clear();
  1073. }
  1074. if (m_discard)
  1075. {
  1076. discard();
  1077. return;
  1078. }
  1079. const uint32_t renderItemIdx = bx::atomicFetchAndAddsat<uint32_t>(&m_frame->m_numRenderItems, 1, BGFX_CONFIG_MAX_DRAW_CALLS);
  1080. if (BGFX_CONFIG_MAX_DRAW_CALLS-1 <= renderItemIdx)
  1081. {
  1082. discard();
  1083. ++m_numDropped;
  1084. return;
  1085. }
  1086. ++m_numSubmitted;
  1087. UniformBuffer* uniformBuffer = m_frame->m_uniformBuffer[m_uniformIdx];
  1088. m_uniformEnd = uniformBuffer->getPos();
  1089. m_compute.m_startMatrix = m_draw.m_startMatrix;
  1090. m_compute.m_numMatrices = m_draw.m_numMatrices;
  1091. m_compute.m_numX = bx::max(_numX, 1u);
  1092. m_compute.m_numY = bx::max(_numY, 1u);
  1093. m_compute.m_numZ = bx::max(_numZ, 1u);
  1094. m_key.m_program = _handle;
  1095. m_key.m_depth = 0;
  1096. m_key.m_view = _id;
  1097. m_key.m_seq = s_ctx->getSeqIncr(_id);
  1098. uint64_t key = m_key.encodeCompute();
  1099. m_frame->m_sortKeys[renderItemIdx] = key;
  1100. m_frame->m_sortValues[renderItemIdx] = RenderItemCount(renderItemIdx);
  1101. m_compute.m_uniformIdx = m_uniformIdx;
  1102. m_compute.m_uniformBegin = m_uniformBegin;
  1103. m_compute.m_uniformEnd = m_uniformEnd;
  1104. m_frame->m_renderItem[renderItemIdx].compute = m_compute;
  1105. m_frame->m_renderItemBind[renderItemIdx] = m_bind;
  1106. m_compute.clear();
  1107. m_bind.clear();
  1108. m_uniformBegin = m_uniformEnd;
  1109. }
  1110. void EncoderImpl::blit(ViewId _id, TextureHandle _dst, uint8_t _dstMip, uint16_t _dstX, uint16_t _dstY, uint16_t _dstZ, TextureHandle _src, uint8_t _srcMip, uint16_t _srcX, uint16_t _srcY, uint16_t _srcZ, uint16_t _width, uint16_t _height, uint16_t _depth)
  1111. {
  1112. BX_WARN(m_frame->m_numBlitItems < BGFX_CONFIG_MAX_BLIT_ITEMS
  1113. , "Exceed number of available blit items per frame. BGFX_CONFIG_MAX_BLIT_ITEMS is %d. Skipping blit."
  1114. , BGFX_CONFIG_MAX_BLIT_ITEMS
  1115. );
  1116. if (m_frame->m_numBlitItems < BGFX_CONFIG_MAX_BLIT_ITEMS)
  1117. {
  1118. uint16_t item = m_frame->m_numBlitItems++;
  1119. BlitItem& bi = m_frame->m_blitItem[item];
  1120. bi.m_srcX = _srcX;
  1121. bi.m_srcY = _srcY;
  1122. bi.m_srcZ = _srcZ;
  1123. bi.m_dstX = _dstX;
  1124. bi.m_dstY = _dstY;
  1125. bi.m_dstZ = _dstZ;
  1126. bi.m_width = _width;
  1127. bi.m_height = _height;
  1128. bi.m_depth = _depth;
  1129. bi.m_srcMip = _srcMip;
  1130. bi.m_dstMip = _dstMip;
  1131. bi.m_src = _src;
  1132. bi.m_dst = _dst;
  1133. BlitKey key;
  1134. key.m_view = _id;
  1135. key.m_item = item;
  1136. m_frame->m_blitKeys[item] = key.encode();
  1137. }
  1138. }
  1139. void Frame::sort()
  1140. {
  1141. BGFX_PROFILER_SCOPE("bgfx/Sort", 0xff2040ff);
  1142. ViewId viewRemap[BGFX_CONFIG_MAX_VIEWS];
  1143. for (uint32_t ii = 0; ii < BGFX_CONFIG_MAX_VIEWS; ++ii)
  1144. {
  1145. viewRemap[m_viewRemap[ii] ] = ViewId(ii);
  1146. }
  1147. for (uint32_t ii = 0, num = m_numRenderItems; ii < num; ++ii)
  1148. {
  1149. m_sortKeys[ii] = SortKey::remapView(m_sortKeys[ii], viewRemap);
  1150. }
  1151. bx::radixSort(m_sortKeys, s_ctx->m_tempKeys, m_sortValues, s_ctx->m_tempValues, m_numRenderItems);
  1152. for (uint32_t ii = 0, num = m_numBlitItems; ii < num; ++ii)
  1153. {
  1154. m_blitKeys[ii] = BlitKey::remapView(m_blitKeys[ii], viewRemap);
  1155. }
  1156. bx::radixSort(m_blitKeys, (uint32_t*)&s_ctx->m_tempKeys, m_numBlitItems);
  1157. }
  1158. RenderFrame::Enum renderFrame(int32_t _msecs)
  1159. {
  1160. if (BX_ENABLED(BGFX_CONFIG_MULTITHREADED) )
  1161. {
  1162. if (s_renderFrameCalled)
  1163. {
  1164. BGFX_CHECK_RENDER_THREAD();
  1165. }
  1166. if (NULL == s_ctx)
  1167. {
  1168. s_renderFrameCalled = true;
  1169. s_threadIndex = ~BGFX_API_THREAD_MAGIC;
  1170. return RenderFrame::NoContext;
  1171. }
  1172. int32_t msecs = -1 == _msecs
  1173. ? BGFX_CONFIG_API_SEMAPHORE_TIMEOUT
  1174. : _msecs
  1175. ;
  1176. RenderFrame::Enum result = s_ctx->renderFrame(msecs);
  1177. if (RenderFrame::Exiting == result)
  1178. {
  1179. Context* ctx = s_ctx;
  1180. ctx->apiSemWait();
  1181. s_ctx = NULL;
  1182. ctx->renderSemPost();
  1183. }
  1184. return result;
  1185. }
  1186. BX_CHECK(false, "This call only makes sense if used with multi-threaded renderer.");
  1187. return RenderFrame::NoContext;
  1188. }
  1189. const uint32_t g_uniformTypeSize[UniformType::Count+1] =
  1190. {
  1191. sizeof(int32_t),
  1192. 0,
  1193. 4*sizeof(float),
  1194. 3*3*sizeof(float),
  1195. 4*4*sizeof(float),
  1196. 1,
  1197. };
  1198. void UniformBuffer::writeUniform(UniformType::Enum _type, uint16_t _loc, const void* _value, uint16_t _num)
  1199. {
  1200. uint32_t opcode = encodeOpcode(_type, _loc, _num, true);
  1201. write(opcode);
  1202. write(_value, g_uniformTypeSize[_type]*_num);
  1203. }
  1204. void UniformBuffer::writeUniformHandle(UniformType::Enum _type, uint16_t _loc, UniformHandle _handle, uint16_t _num)
  1205. {
  1206. uint32_t opcode = encodeOpcode(_type, _loc, _num, false);
  1207. write(opcode);
  1208. write(&_handle, sizeof(UniformHandle) );
  1209. }
  1210. void UniformBuffer::writeMarker(const char* _marker)
  1211. {
  1212. uint16_t num = (uint16_t)bx::strLen(_marker)+1;
  1213. uint32_t opcode = encodeOpcode(bgfx::UniformType::Count, 0, num, true);
  1214. write(opcode);
  1215. write(_marker, num);
  1216. }
  1217. struct CapsFlags
  1218. {
  1219. uint64_t m_flag;
  1220. const char* m_str;
  1221. };
  1222. static const CapsFlags s_capsFlags[] =
  1223. {
  1224. #define CAPS_FLAGS(_x) { _x, #_x }
  1225. CAPS_FLAGS(BGFX_CAPS_ALPHA_TO_COVERAGE),
  1226. CAPS_FLAGS(BGFX_CAPS_BLEND_INDEPENDENT),
  1227. CAPS_FLAGS(BGFX_CAPS_COMPUTE),
  1228. CAPS_FLAGS(BGFX_CAPS_CONSERVATIVE_RASTER),
  1229. CAPS_FLAGS(BGFX_CAPS_DRAW_INDIRECT),
  1230. CAPS_FLAGS(BGFX_CAPS_FRAGMENT_DEPTH),
  1231. CAPS_FLAGS(BGFX_CAPS_FRAGMENT_ORDERING),
  1232. CAPS_FLAGS(BGFX_CAPS_GRAPHICS_DEBUGGER),
  1233. CAPS_FLAGS(BGFX_CAPS_HDR10),
  1234. CAPS_FLAGS(BGFX_CAPS_HIDPI),
  1235. CAPS_FLAGS(BGFX_CAPS_INDEX32),
  1236. CAPS_FLAGS(BGFX_CAPS_INSTANCING),
  1237. CAPS_FLAGS(BGFX_CAPS_OCCLUSION_QUERY),
  1238. CAPS_FLAGS(BGFX_CAPS_RENDERER_MULTITHREADED),
  1239. CAPS_FLAGS(BGFX_CAPS_SWAP_CHAIN),
  1240. CAPS_FLAGS(BGFX_CAPS_TEXTURE_2D_ARRAY),
  1241. CAPS_FLAGS(BGFX_CAPS_TEXTURE_3D),
  1242. CAPS_FLAGS(BGFX_CAPS_TEXTURE_BLIT),
  1243. CAPS_FLAGS(BGFX_CAPS_TEXTURE_COMPARE_ALL),
  1244. CAPS_FLAGS(BGFX_CAPS_TEXTURE_COMPARE_LEQUAL),
  1245. CAPS_FLAGS(BGFX_CAPS_TEXTURE_CUBE_ARRAY),
  1246. CAPS_FLAGS(BGFX_CAPS_TEXTURE_DIRECT_ACCESS),
  1247. CAPS_FLAGS(BGFX_CAPS_TEXTURE_READ_BACK),
  1248. CAPS_FLAGS(BGFX_CAPS_VERTEX_ATTRIB_HALF),
  1249. CAPS_FLAGS(BGFX_CAPS_VERTEX_ATTRIB_UINT10),
  1250. CAPS_FLAGS(BGFX_CAPS_VERTEX_ID),
  1251. #undef CAPS_FLAGS
  1252. };
  1253. static void dumpCaps()
  1254. {
  1255. BX_TRACE("");
  1256. if (0 < g_caps.numGPUs)
  1257. {
  1258. BX_TRACE("Detected GPUs (%d):", g_caps.numGPUs);
  1259. BX_TRACE("\t +---------------- Index");
  1260. BX_TRACE("\t | +------------- Device ID");
  1261. BX_TRACE("\t | | +-------- Vendor ID");
  1262. for (uint32_t ii = 0; ii < g_caps.numGPUs; ++ii)
  1263. {
  1264. const Caps::GPU& gpu = g_caps.gpu[ii];
  1265. BX_UNUSED(gpu);
  1266. BX_TRACE("\t %d: %04x %04x"
  1267. , ii
  1268. , gpu.deviceId
  1269. , gpu.vendorId
  1270. );
  1271. }
  1272. BX_TRACE("");
  1273. }
  1274. RendererType::Enum renderers[RendererType::Count];
  1275. uint8_t num = getSupportedRenderers(BX_COUNTOF(renderers), renderers);
  1276. BX_TRACE("Supported renderer backends (%d):", num);
  1277. for (uint32_t ii = 0; ii < num; ++ii)
  1278. {
  1279. BX_TRACE("\t - %s", getRendererName(renderers[ii]) );
  1280. }
  1281. BX_TRACE("");
  1282. BX_TRACE("Sort key masks:");
  1283. BX_TRACE("\t View %016" PRIx64, kSortKeyViewMask);
  1284. BX_TRACE("\t Draw bit %016" PRIx64, kSortKeyDrawBit);
  1285. BX_TRACE("");
  1286. BX_TRACE("\tD Type %016" PRIx64, kSortKeyDrawTypeMask);
  1287. BX_TRACE("");
  1288. BX_TRACE("\tD0 Trans %016" PRIx64, kSortKeyDraw0TransMask);
  1289. BX_TRACE("\tD0 Program %016" PRIx64, kSortKeyDraw0ProgramMask);
  1290. BX_TRACE("\tD0 Depth %016" PRIx64, kSortKeyDraw0DepthMask);
  1291. BX_TRACE("");
  1292. BX_TRACE("\tD1 Depth %016" PRIx64, kSortKeyDraw1DepthMask);
  1293. BX_TRACE("\tD1 Trans %016" PRIx64, kSortKeyDraw1TransMask);
  1294. BX_TRACE("\tD1 Program %016" PRIx64, kSortKeyDraw1ProgramMask);
  1295. BX_TRACE("");
  1296. BX_TRACE("\tD2 Seq %016" PRIx64, kSortKeyDraw2SeqMask);
  1297. BX_TRACE("\tD2 Trans %016" PRIx64, kSortKeyDraw2TransMask);
  1298. BX_TRACE("\tD2 Program %016" PRIx64, kSortKeyDraw2ProgramMask);
  1299. BX_TRACE("");
  1300. BX_TRACE("\t C Seq %016" PRIx64, kSortKeyComputeSeqMask);
  1301. BX_TRACE("\t C Program %016" PRIx64, kSortKeyComputeProgramMask);
  1302. BX_TRACE("");
  1303. BX_TRACE("Supported capabilities (renderer %s, vendor 0x%04x, device 0x%04x):"
  1304. , s_ctx->m_renderCtx->getRendererName()
  1305. , g_caps.vendorId
  1306. , g_caps.deviceId
  1307. );
  1308. for (uint32_t ii = 0; ii < BX_COUNTOF(s_capsFlags); ++ii)
  1309. {
  1310. if (0 != (g_caps.supported & s_capsFlags[ii].m_flag) )
  1311. {
  1312. BX_TRACE("\t%s", s_capsFlags[ii].m_str);
  1313. }
  1314. }
  1315. BX_TRACE("");
  1316. BX_TRACE("Limits:");
  1317. #define LIMITS(_x) BX_TRACE("\t%-24s %d", #_x, g_caps.limits._x)
  1318. LIMITS(maxDrawCalls);
  1319. LIMITS(maxBlits);
  1320. LIMITS(maxTextureSize);
  1321. LIMITS(maxTextureLayers);
  1322. LIMITS(maxViews);
  1323. LIMITS(maxFrameBuffers);
  1324. LIMITS(maxFBAttachments);
  1325. LIMITS(maxPrograms);
  1326. LIMITS(maxShaders);
  1327. LIMITS(maxTextures);
  1328. LIMITS(maxTextureSamplers);
  1329. LIMITS(maxComputeBindings);
  1330. LIMITS(maxVertexDecls);
  1331. LIMITS(maxVertexStreams);
  1332. LIMITS(maxIndexBuffers);
  1333. LIMITS(maxVertexBuffers);
  1334. LIMITS(maxDynamicIndexBuffers);
  1335. LIMITS(maxDynamicVertexBuffers);
  1336. LIMITS(maxUniforms);
  1337. LIMITS(maxOcclusionQueries);
  1338. LIMITS(maxEncoders);
  1339. LIMITS(transientVbSize);
  1340. LIMITS(transientIbSize);
  1341. #undef LIMITS
  1342. BX_TRACE("");
  1343. BX_TRACE("Supported texture formats:");
  1344. BX_TRACE("\t +---------------- 2D: x = supported / * = emulated");
  1345. BX_TRACE("\t |+--------------- 2D: sRGB format");
  1346. BX_TRACE("\t ||+-------------- 3D: x = supported / * = emulated");
  1347. BX_TRACE("\t |||+------------- 3D: sRGB format");
  1348. BX_TRACE("\t ||||+------------ Cube: x = supported / * = emulated");
  1349. BX_TRACE("\t |||||+----------- Cube: sRGB format");
  1350. BX_TRACE("\t ||||||+---------- vertex format");
  1351. BX_TRACE("\t |||||||+--------- image");
  1352. BX_TRACE("\t ||||||||+-------- framebuffer");
  1353. BX_TRACE("\t |||||||||+------- MSAA framebuffer");
  1354. BX_TRACE("\t ||||||||||+------ MSAA texture");
  1355. BX_TRACE("\t |||||||||||+----- Auto-generated mips");
  1356. BX_TRACE("\t |||||||||||| +-- name");
  1357. for (uint32_t ii = 0; ii < TextureFormat::Count; ++ii)
  1358. {
  1359. if (TextureFormat::Unknown != ii
  1360. && TextureFormat::UnknownDepth != ii)
  1361. {
  1362. uint16_t flags = g_caps.formats[ii];
  1363. BX_TRACE("\t[%c%c%c%c%c%c%c%c%c%c%c%c] %s"
  1364. , flags&BGFX_CAPS_FORMAT_TEXTURE_2D ? 'x' : flags&BGFX_CAPS_FORMAT_TEXTURE_2D_EMULATED ? '*' : ' '
  1365. , flags&BGFX_CAPS_FORMAT_TEXTURE_2D_SRGB ? 'l' : ' '
  1366. , flags&BGFX_CAPS_FORMAT_TEXTURE_3D ? 'x' : flags&BGFX_CAPS_FORMAT_TEXTURE_3D_EMULATED ? '*' : ' '
  1367. , flags&BGFX_CAPS_FORMAT_TEXTURE_3D_SRGB ? 'l' : ' '
  1368. , flags&BGFX_CAPS_FORMAT_TEXTURE_CUBE ? 'x' : flags&BGFX_CAPS_FORMAT_TEXTURE_CUBE_EMULATED ? '*' : ' '
  1369. , flags&BGFX_CAPS_FORMAT_TEXTURE_CUBE_SRGB ? 'l' : ' '
  1370. , flags&BGFX_CAPS_FORMAT_TEXTURE_VERTEX ? 'v' : ' '
  1371. , flags&BGFX_CAPS_FORMAT_TEXTURE_IMAGE ? 'i' : ' '
  1372. , flags&BGFX_CAPS_FORMAT_TEXTURE_FRAMEBUFFER ? 'f' : ' '
  1373. , flags&BGFX_CAPS_FORMAT_TEXTURE_FRAMEBUFFER_MSAA ? '+' : ' '
  1374. , flags&BGFX_CAPS_FORMAT_TEXTURE_MSAA ? 'm' : ' '
  1375. , flags&BGFX_CAPS_FORMAT_TEXTURE_MIP_AUTOGEN ? 'M' : ' '
  1376. , getName(TextureFormat::Enum(ii) )
  1377. );
  1378. BX_UNUSED(flags);
  1379. }
  1380. }
  1381. BX_TRACE("");
  1382. BX_TRACE("NDC depth [%d, 1], origin %s left."
  1383. , g_caps.homogeneousDepth ? -1 : 0
  1384. , g_caps.originBottomLeft ? "bottom" : "top"
  1385. );
  1386. BX_TRACE("");
  1387. }
  1388. TextureFormat::Enum getViableTextureFormat(const bimg::ImageContainer& _imageContainer)
  1389. {
  1390. const uint32_t formatCaps = g_caps.formats[_imageContainer.m_format];
  1391. bool convert = 0 == formatCaps;
  1392. if (_imageContainer.m_cubeMap)
  1393. {
  1394. convert |= 0 == (formatCaps & BGFX_CAPS_FORMAT_TEXTURE_CUBE)
  1395. && 0 != (formatCaps & BGFX_CAPS_FORMAT_TEXTURE_CUBE_EMULATED)
  1396. ;
  1397. }
  1398. else if (_imageContainer.m_depth > 1)
  1399. {
  1400. convert |= 0 == (formatCaps & BGFX_CAPS_FORMAT_TEXTURE_3D)
  1401. && 0 != (formatCaps & BGFX_CAPS_FORMAT_TEXTURE_3D_EMULATED)
  1402. ;
  1403. }
  1404. else
  1405. {
  1406. convert |= 0 == (formatCaps & BGFX_CAPS_FORMAT_TEXTURE_2D)
  1407. && 0 != (formatCaps & BGFX_CAPS_FORMAT_TEXTURE_2D_EMULATED)
  1408. ;
  1409. }
  1410. if (convert)
  1411. {
  1412. return TextureFormat::BGRA8;
  1413. }
  1414. return TextureFormat::Enum(_imageContainer.m_format);
  1415. }
  1416. const char* getName(TextureFormat::Enum _fmt)
  1417. {
  1418. return bimg::getName(bimg::TextureFormat::Enum(_fmt));
  1419. }
  1420. const char* getName(UniformHandle _handle)
  1421. {
  1422. return s_ctx->m_uniformRef[_handle.idx].m_name.getPtr();
  1423. }
  1424. static const char* s_topologyName[] =
  1425. {
  1426. "Triangles",
  1427. "TriStrip",
  1428. "Lines",
  1429. "LineStrip",
  1430. "Points",
  1431. };
  1432. BX_STATIC_ASSERT(Topology::Count == BX_COUNTOF(s_topologyName) );
  1433. const char* getName(Topology::Enum _topology)
  1434. {
  1435. return s_topologyName[bx::min(_topology, Topology::PointList)];
  1436. }
  1437. const char* getShaderTypeName(uint32_t _magic)
  1438. {
  1439. if (isShaderType(_magic, 'C') )
  1440. {
  1441. return "Compute";
  1442. }
  1443. else if (isShaderType(_magic, 'F') )
  1444. {
  1445. return "Fragment";
  1446. }
  1447. else if (isShaderType(_magic, 'V') )
  1448. {
  1449. return "Vertex";
  1450. }
  1451. BX_CHECK(false, "Invalid shader type!");
  1452. return NULL;
  1453. }
  1454. static TextureFormat::Enum s_emulatedFormats[] =
  1455. {
  1456. TextureFormat::BC1,
  1457. TextureFormat::BC2,
  1458. TextureFormat::BC3,
  1459. TextureFormat::BC4,
  1460. TextureFormat::BC5,
  1461. TextureFormat::ETC1,
  1462. TextureFormat::ETC2,
  1463. TextureFormat::ETC2A,
  1464. TextureFormat::ETC2A1,
  1465. TextureFormat::PTC12,
  1466. TextureFormat::PTC14,
  1467. TextureFormat::PTC12A,
  1468. TextureFormat::PTC14A,
  1469. TextureFormat::PTC22,
  1470. TextureFormat::PTC24,
  1471. TextureFormat::ATC,
  1472. TextureFormat::ATCE,
  1473. TextureFormat::ATCI,
  1474. TextureFormat::ASTC4x4,
  1475. TextureFormat::ASTC5x5,
  1476. TextureFormat::ASTC6x6,
  1477. TextureFormat::ASTC8x5,
  1478. TextureFormat::ASTC8x6,
  1479. TextureFormat::ASTC10x5,
  1480. TextureFormat::BGRA8, // GL doesn't support BGRA8 without extensions.
  1481. TextureFormat::RGBA8, // D3D9 doesn't support RGBA8
  1482. };
  1483. bool Context::init(const Init& _init)
  1484. {
  1485. BX_CHECK(!m_rendererInitialized, "Already initialized?");
  1486. m_init = _init;
  1487. m_init.resolution.reset &= ~BGFX_RESET_INTERNAL_FORCE;
  1488. if (g_platformData.ndt == NULL
  1489. && g_platformData.nwh == NULL
  1490. && g_platformData.context == NULL
  1491. && g_platformData.backBuffer == NULL
  1492. && g_platformData.backBufferDS == NULL)
  1493. {
  1494. bx::memCopy(&g_platformData, &m_init.platformData, sizeof(PlatformData) );
  1495. }
  1496. else
  1497. {
  1498. bx::memCopy(&m_init.platformData, &g_platformData, sizeof(PlatformData) );
  1499. }
  1500. m_exit = false;
  1501. m_flipped = true;
  1502. m_frames = 0;
  1503. m_debug = BGFX_DEBUG_NONE;
  1504. m_frameTimeLast = bx::getHPCounter();
  1505. m_submit->create();
  1506. #if BGFX_CONFIG_MULTITHREADED
  1507. m_render->create();
  1508. if (s_renderFrameCalled)
  1509. {
  1510. // When bgfx::renderFrame is called before init render thread
  1511. // should not be created.
  1512. BX_TRACE("Application called bgfx::renderFrame directly, not creating render thread.");
  1513. m_singleThreaded = true
  1514. && ~BGFX_API_THREAD_MAGIC == s_threadIndex
  1515. ;
  1516. }
  1517. else
  1518. {
  1519. BX_TRACE("Creating rendering thread.");
  1520. m_thread.init(renderThread, this, 0, "bgfx - renderer backend thread");
  1521. m_singleThreaded = false;
  1522. }
  1523. #else
  1524. BX_TRACE("Multithreaded renderer is disabled.");
  1525. m_singleThreaded = true;
  1526. #endif // BGFX_CONFIG_MULTITHREADED
  1527. BX_TRACE("Running in %s-threaded mode", m_singleThreaded ? "single" : "multi");
  1528. s_threadIndex = BGFX_API_THREAD_MAGIC;
  1529. for (uint32_t ii = 0; ii < BX_COUNTOF(m_viewRemap); ++ii)
  1530. {
  1531. m_viewRemap[ii] = ViewId(ii);
  1532. }
  1533. for (uint32_t ii = 0; ii < BGFX_CONFIG_MAX_VIEWS; ++ii)
  1534. {
  1535. resetView(ViewId(ii) );
  1536. }
  1537. for (uint32_t ii = 0; ii < BX_COUNTOF(m_clearColor); ++ii)
  1538. {
  1539. m_clearColor[ii][0] = 0.0f;
  1540. m_clearColor[ii][1] = 0.0f;
  1541. m_clearColor[ii][2] = 0.0f;
  1542. m_clearColor[ii][3] = 1.0f;
  1543. }
  1544. m_declRef.init();
  1545. CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::RendererInit);
  1546. cmdbuf.write(_init);
  1547. frameNoRenderWait();
  1548. m_encoderHandle = bx::createHandleAlloc(g_allocator, _init.limits.maxEncoders);
  1549. m_encoder = (EncoderImpl*)BX_ALLOC(g_allocator, sizeof(EncoderImpl)*_init.limits.maxEncoders);
  1550. m_encoderStats = (EncoderStats*)BX_ALLOC(g_allocator, sizeof(EncoderStats)*_init.limits.maxEncoders);
  1551. for (uint32_t ii = 0, num = _init.limits.maxEncoders; ii < num; ++ii)
  1552. {
  1553. BX_PLACEMENT_NEW(&m_encoder[ii], EncoderImpl);
  1554. }
  1555. uint16_t idx = m_encoderHandle->alloc();
  1556. BX_CHECK(0 == idx, "Internal encoder handle is not 0 (idx %d).", idx); BX_UNUSED(idx);
  1557. m_encoder[0].begin(m_submit, 0);
  1558. m_encoder0 = reinterpret_cast<Encoder*>(&m_encoder[0]);
  1559. // Make sure renderer init is called from render thread.
  1560. // g_caps is initialized and available after this point.
  1561. frame();
  1562. if (!m_rendererInitialized)
  1563. {
  1564. getCommandBuffer(CommandBuffer::RendererShutdownEnd);
  1565. frame();
  1566. frame();
  1567. m_declRef.shutdown(m_vertexDeclHandle);
  1568. m_submit->destroy();
  1569. #if BGFX_CONFIG_MULTITHREADED
  1570. m_render->destroy();
  1571. #endif // BGFX_CONFIG_MULTITHREADED
  1572. return false;
  1573. }
  1574. for (uint32_t ii = 0; ii < BX_COUNTOF(s_emulatedFormats); ++ii)
  1575. {
  1576. const uint32_t fmt = s_emulatedFormats[ii];
  1577. g_caps.formats[fmt] |= 0 == (g_caps.formats[fmt] & BGFX_CAPS_FORMAT_TEXTURE_2D ) ? BGFX_CAPS_FORMAT_TEXTURE_2D_EMULATED : 0;
  1578. g_caps.formats[fmt] |= 0 == (g_caps.formats[fmt] & BGFX_CAPS_FORMAT_TEXTURE_3D ) ? BGFX_CAPS_FORMAT_TEXTURE_3D_EMULATED : 0;
  1579. g_caps.formats[fmt] |= 0 == (g_caps.formats[fmt] & BGFX_CAPS_FORMAT_TEXTURE_CUBE) ? BGFX_CAPS_FORMAT_TEXTURE_CUBE_EMULATED : 0;
  1580. }
  1581. for (uint32_t ii = 0; ii < TextureFormat::UnknownDepth; ++ii)
  1582. {
  1583. bool convertable = bimg::imageConvert(bimg::TextureFormat::BGRA8, bimg::TextureFormat::Enum(ii) );
  1584. g_caps.formats[ii] |= 0 == (g_caps.formats[ii] & BGFX_CAPS_FORMAT_TEXTURE_2D ) && convertable ? BGFX_CAPS_FORMAT_TEXTURE_2D_EMULATED : 0;
  1585. g_caps.formats[ii] |= 0 == (g_caps.formats[ii] & BGFX_CAPS_FORMAT_TEXTURE_3D ) && convertable ? BGFX_CAPS_FORMAT_TEXTURE_3D_EMULATED : 0;
  1586. g_caps.formats[ii] |= 0 == (g_caps.formats[ii] & BGFX_CAPS_FORMAT_TEXTURE_CUBE) && convertable ? BGFX_CAPS_FORMAT_TEXTURE_CUBE_EMULATED : 0;
  1587. }
  1588. g_caps.rendererType = m_renderCtx->getRendererType();
  1589. initAttribTypeSizeTable(g_caps.rendererType);
  1590. g_caps.supported |= 0
  1591. | (BX_ENABLED(BGFX_CONFIG_MULTITHREADED) && !m_singleThreaded ? BGFX_CAPS_RENDERER_MULTITHREADED : 0)
  1592. | (isGraphicsDebuggerPresent() ? BGFX_CAPS_GRAPHICS_DEBUGGER : 0)
  1593. ;
  1594. dumpCaps();
  1595. m_textVideoMemBlitter.init();
  1596. m_clearQuad.init();
  1597. m_submit->m_transientVb = createTransientVertexBuffer(_init.limits.transientVbSize);
  1598. m_submit->m_transientIb = createTransientIndexBuffer(_init.limits.transientIbSize);
  1599. frame();
  1600. if (BX_ENABLED(BGFX_CONFIG_MULTITHREADED) )
  1601. {
  1602. m_submit->m_transientVb = createTransientVertexBuffer(_init.limits.transientVbSize);
  1603. m_submit->m_transientIb = createTransientIndexBuffer(_init.limits.transientIbSize);
  1604. frame();
  1605. }
  1606. g_internalData.caps = getCaps();
  1607. return true;
  1608. }
  1609. void Context::shutdown()
  1610. {
  1611. getCommandBuffer(CommandBuffer::RendererShutdownBegin);
  1612. frame();
  1613. destroyTransientVertexBuffer(m_submit->m_transientVb);
  1614. destroyTransientIndexBuffer(m_submit->m_transientIb);
  1615. m_textVideoMemBlitter.shutdown();
  1616. m_clearQuad.shutdown();
  1617. frame();
  1618. if (BX_ENABLED(BGFX_CONFIG_MULTITHREADED) )
  1619. {
  1620. destroyTransientVertexBuffer(m_submit->m_transientVb);
  1621. destroyTransientIndexBuffer(m_submit->m_transientIb);
  1622. frame();
  1623. }
  1624. frame(); // If any VertexDecls needs to be destroyed.
  1625. getCommandBuffer(CommandBuffer::RendererShutdownEnd);
  1626. frame();
  1627. m_encoder[0].end(true);
  1628. m_encoderHandle->free(0);
  1629. bx::destroyHandleAlloc(g_allocator, m_encoderHandle);
  1630. m_encoderHandle = NULL;
  1631. for (uint32_t ii = 0, num = g_caps.limits.maxEncoders; ii < num; ++ii)
  1632. {
  1633. m_encoder[ii].~EncoderImpl();
  1634. }
  1635. BX_FREE(g_allocator, m_encoder);
  1636. BX_FREE(g_allocator, m_encoderStats);
  1637. m_dynVertexBufferAllocator.compact();
  1638. m_dynIndexBufferAllocator.compact();
  1639. BX_CHECK(m_vertexDeclHandle.getNumHandles() == m_declRef.m_vertexDeclMap.getNumElements()
  1640. , "VertexDeclRef mismatch, num handles %d, handles in hash map %d."
  1641. , m_vertexDeclHandle.getNumHandles()
  1642. , m_declRef.m_vertexDeclMap.getNumElements()
  1643. );
  1644. m_declRef.shutdown(m_vertexDeclHandle);
  1645. #if BGFX_CONFIG_MULTITHREADED
  1646. // Render thread shutdown sequence.
  1647. renderSemWait(); // Wait for previous frame.
  1648. apiSemPost(); // OK to set context to NULL.
  1649. // s_ctx is NULL here.
  1650. renderSemWait(); // In RenderFrame::Exiting state.
  1651. if (m_thread.isRunning() )
  1652. {
  1653. m_thread.shutdown();
  1654. }
  1655. m_render->destroy();
  1656. #endif // BGFX_CONFIG_MULTITHREADED
  1657. bx::memSet(&g_internalData, 0, sizeof(InternalData) );
  1658. s_ctx = NULL;
  1659. m_submit->destroy();
  1660. if (BX_ENABLED(BGFX_CONFIG_DEBUG) )
  1661. {
  1662. #define CHECK_HANDLE_LEAK(_name, _handleAlloc) \
  1663. BX_MACRO_BLOCK_BEGIN \
  1664. if (0 != _handleAlloc.getNumHandles() ) \
  1665. { \
  1666. BX_TRACE("LEAK: %s %d (max: %d)" \
  1667. , _name \
  1668. , _handleAlloc.getNumHandles() \
  1669. , _handleAlloc.getMaxHandles() \
  1670. ); \
  1671. for (uint16_t ii = 0, num = _handleAlloc.getNumHandles(); ii < num; ++ii) \
  1672. { \
  1673. BX_TRACE("\t%3d: %4d", ii, _handleAlloc.getHandleAt(ii) ); \
  1674. } \
  1675. } \
  1676. BX_MACRO_BLOCK_END
  1677. #define CHECK_HANDLE_LEAK_NAME(_name, _handleAlloc, _type, _ref) \
  1678. BX_MACRO_BLOCK_BEGIN \
  1679. if (0 != _handleAlloc.getNumHandles() ) \
  1680. { \
  1681. BX_TRACE("LEAK: %s %d (max: %d)" \
  1682. , _name \
  1683. , _handleAlloc.getNumHandles() \
  1684. , _handleAlloc.getMaxHandles() \
  1685. ); \
  1686. for (uint16_t ii = 0, num = _handleAlloc.getNumHandles(); ii < num; ++ii) \
  1687. { \
  1688. uint16_t idx = _handleAlloc.getHandleAt(ii); \
  1689. const _type& ref = _ref[idx]; BX_UNUSED(ref); \
  1690. BX_TRACE("\t%3d: %4d %s" \
  1691. , ii \
  1692. , idx \
  1693. , ref.m_name.getPtr() \
  1694. ); \
  1695. } \
  1696. } \
  1697. BX_MACRO_BLOCK_END
  1698. #define CHECK_HANDLE_LEAK_RC_NAME(_name, _handleAlloc, _type, _ref) \
  1699. BX_MACRO_BLOCK_BEGIN \
  1700. if (0 != _handleAlloc.getNumHandles() ) \
  1701. { \
  1702. BX_TRACE("LEAK: %s %d (max: %d)" \
  1703. , _name \
  1704. , _handleAlloc.getNumHandles() \
  1705. , _handleAlloc.getMaxHandles() \
  1706. ); \
  1707. for (uint16_t ii = 0, num = _handleAlloc.getNumHandles(); ii < num; ++ii) \
  1708. { \
  1709. uint16_t idx = _handleAlloc.getHandleAt(ii); \
  1710. const _type& ref = _ref[idx]; BX_UNUSED(ref); \
  1711. BX_TRACE("\t%3d: %4d %s (count %d)" \
  1712. , ii \
  1713. , idx \
  1714. , ref.m_name.getPtr() \
  1715. , ref.m_refCount \
  1716. ); \
  1717. } \
  1718. } \
  1719. BX_MACRO_BLOCK_END
  1720. CHECK_HANDLE_LEAK ("DynamicIndexBufferHandle", m_dynamicIndexBufferHandle );
  1721. CHECK_HANDLE_LEAK ("DynamicVertexBufferHandle", m_dynamicVertexBufferHandle );
  1722. CHECK_HANDLE_LEAK_NAME ("IndexBufferHandle", m_indexBufferHandle, IndexBuffer, m_indexBuffers );
  1723. CHECK_HANDLE_LEAK ("VertexDeclHandle", m_vertexDeclHandle );
  1724. CHECK_HANDLE_LEAK_NAME ("VertexBufferHandle", m_vertexBufferHandle, VertexBuffer, m_vertexBuffers );
  1725. CHECK_HANDLE_LEAK_RC_NAME("ShaderHandle", m_shaderHandle, ShaderRef, m_shaderRef );
  1726. CHECK_HANDLE_LEAK ("ProgramHandle", m_programHandle );
  1727. CHECK_HANDLE_LEAK_RC_NAME("TextureHandle", m_textureHandle, TextureRef, m_textureRef );
  1728. CHECK_HANDLE_LEAK_NAME ("FrameBufferHandle", m_frameBufferHandle, FrameBufferRef, m_frameBufferRef);
  1729. CHECK_HANDLE_LEAK_RC_NAME("UniformHandle", m_uniformHandle, UniformRef, m_uniformRef );
  1730. CHECK_HANDLE_LEAK ("OcclusionQueryHandle", m_occlusionQueryHandle );
  1731. #undef CHECK_HANDLE_LEAK
  1732. #undef CHECK_HANDLE_LEAK_NAME
  1733. }
  1734. }
  1735. void Context::freeDynamicBuffers()
  1736. {
  1737. for (uint16_t ii = 0, num = m_numFreeDynamicIndexBufferHandles; ii < num; ++ii)
  1738. {
  1739. destroyDynamicIndexBufferInternal(m_freeDynamicIndexBufferHandle[ii]);
  1740. }
  1741. m_numFreeDynamicIndexBufferHandles = 0;
  1742. for (uint16_t ii = 0, num = m_numFreeDynamicVertexBufferHandles; ii < num; ++ii)
  1743. {
  1744. destroyDynamicVertexBufferInternal(m_freeDynamicVertexBufferHandle[ii]);
  1745. }
  1746. m_numFreeDynamicVertexBufferHandles = 0;
  1747. for (uint16_t ii = 0, num = m_numFreeOcclusionQueryHandles; ii < num; ++ii)
  1748. {
  1749. m_occlusionQueryHandle.free(m_freeOcclusionQueryHandle[ii].idx);
  1750. }
  1751. m_numFreeOcclusionQueryHandles = 0;
  1752. }
  1753. void Context::freeAllHandles(Frame* _frame)
  1754. {
  1755. for (uint16_t ii = 0, num = _frame->m_freeIndexBuffer.getNumQueued(); ii < num; ++ii)
  1756. {
  1757. m_indexBufferHandle.free(_frame->m_freeIndexBuffer.get(ii).idx);
  1758. }
  1759. for (uint16_t ii = 0, num = _frame->m_freeVertexBuffer.getNumQueued(); ii < num; ++ii)
  1760. {
  1761. destroyVertexBufferInternal(_frame->m_freeVertexBuffer.get(ii));
  1762. }
  1763. for (uint16_t ii = 0, num = _frame->m_freeVertexDecl.getNumQueued(); ii < num; ++ii)
  1764. {
  1765. m_vertexDeclHandle.free(_frame->m_freeVertexDecl.get(ii).idx);
  1766. }
  1767. for (uint16_t ii = 0, num = _frame->m_freeShader.getNumQueued(); ii < num; ++ii)
  1768. {
  1769. m_shaderHandle.free(_frame->m_freeShader.get(ii).idx);
  1770. }
  1771. for (uint16_t ii = 0, num = _frame->m_freeProgram.getNumQueued(); ii < num; ++ii)
  1772. {
  1773. m_programHandle.free(_frame->m_freeProgram.get(ii).idx);
  1774. }
  1775. for (uint16_t ii = 0, num = _frame->m_freeTexture.getNumQueued(); ii < num; ++ii)
  1776. {
  1777. m_textureHandle.free(_frame->m_freeTexture.get(ii).idx);
  1778. }
  1779. for (uint16_t ii = 0, num = _frame->m_freeFrameBuffer.getNumQueued(); ii < num; ++ii)
  1780. {
  1781. m_frameBufferHandle.free(_frame->m_freeFrameBuffer.get(ii).idx);
  1782. }
  1783. for (uint16_t ii = 0, num = _frame->m_freeUniform.getNumQueued(); ii < num; ++ii)
  1784. {
  1785. m_uniformHandle.free(_frame->m_freeUniform.get(ii).idx);
  1786. }
  1787. }
  1788. Encoder* Context::begin(bool _forThread)
  1789. {
  1790. EncoderImpl* encoder = &m_encoder[0];
  1791. #if BGFX_CONFIG_MULTITHREADED
  1792. if (_forThread || BGFX_API_THREAD_MAGIC != s_threadIndex)
  1793. {
  1794. bx::MutexScope scopeLock(m_encoderApiLock);
  1795. uint16_t idx = m_encoderHandle->alloc();
  1796. if (kInvalidHandle == idx)
  1797. {
  1798. return NULL;
  1799. }
  1800. encoder = &m_encoder[idx];
  1801. encoder->begin(m_submit, uint8_t(idx) );
  1802. }
  1803. #else
  1804. BX_UNUSED(_forThread);
  1805. #endif // BGFX_CONFIG_MULTITHREADED
  1806. return reinterpret_cast<Encoder*>(encoder);
  1807. }
  1808. void Context::end(Encoder* _encoder)
  1809. {
  1810. #if BGFX_CONFIG_MULTITHREADED
  1811. EncoderImpl* encoder = reinterpret_cast<EncoderImpl*>(_encoder);
  1812. if (encoder != &m_encoder[0])
  1813. {
  1814. encoder->end(true);
  1815. m_encoderEndSem.post();
  1816. }
  1817. #else
  1818. BX_UNUSED(_encoder);
  1819. #endif // BGFX_CONFIG_MULTITHREADED
  1820. }
  1821. uint32_t Context::frame(bool _capture)
  1822. {
  1823. m_encoder[0].end(true);
  1824. #if BGFX_CONFIG_MULTITHREADED
  1825. bx::MutexScope resourceApiScope(m_resourceApiLock);
  1826. encoderApiWait();
  1827. bx::MutexScope encoderApiScope(m_encoderApiLock);
  1828. #else
  1829. encoderApiWait();
  1830. #endif // BGFX_CONFIG_MULTITHREADED
  1831. m_submit->m_capture = _capture;
  1832. BGFX_PROFILER_SCOPE("bgfx/API thread frame", 0xff2040ff);
  1833. // wait for render thread to finish
  1834. renderSemWait();
  1835. frameNoRenderWait();
  1836. m_encoder[0].begin(m_submit, 0);
  1837. return m_frames;
  1838. }
  1839. void Context::frameNoRenderWait()
  1840. {
  1841. swap();
  1842. // release render thread
  1843. apiSemPost();
  1844. }
  1845. void Context::swap()
  1846. {
  1847. freeDynamicBuffers();
  1848. m_submit->m_resolution = m_init.resolution;
  1849. m_init.resolution.reset &= ~BGFX_RESET_INTERNAL_FORCE;
  1850. m_submit->m_debug = m_debug;
  1851. m_submit->m_perfStats.numViews = 0;
  1852. bx::memCopy(m_submit->m_viewRemap, m_viewRemap, sizeof(m_viewRemap) );
  1853. bx::memCopy(m_submit->m_view, m_view, sizeof(m_view) );
  1854. if (m_colorPaletteDirty > 0)
  1855. {
  1856. --m_colorPaletteDirty;
  1857. bx::memCopy(m_submit->m_colorPalette, m_clearColor, sizeof(m_clearColor) );
  1858. }
  1859. freeAllHandles(m_submit);
  1860. m_submit->resetFreeHandles();
  1861. m_submit->finish();
  1862. bx::swap(m_render, m_submit);
  1863. bx::memCopy(m_render->m_occlusion, m_submit->m_occlusion, sizeof(m_submit->m_occlusion) );
  1864. if (!BX_ENABLED(BGFX_CONFIG_MULTITHREADED)
  1865. || m_singleThreaded)
  1866. {
  1867. renderFrame();
  1868. }
  1869. m_frames++;
  1870. m_submit->start();
  1871. bx::memSet(m_seq, 0, sizeof(m_seq) );
  1872. m_submit->m_textVideoMem->resize(
  1873. m_render->m_textVideoMem->m_small
  1874. , m_init.resolution.width
  1875. , m_init.resolution.height
  1876. );
  1877. int64_t now = bx::getHPCounter();
  1878. m_submit->m_perfStats.cpuTimeFrame = now - m_frameTimeLast;
  1879. m_frameTimeLast = now;
  1880. }
  1881. ///
  1882. RendererContextI* rendererCreate(const Init& _init);
  1883. ///
  1884. void rendererDestroy(RendererContextI* _renderCtx);
  1885. void Context::flip()
  1886. {
  1887. if (m_rendererInitialized
  1888. && !m_flipped)
  1889. {
  1890. m_renderCtx->flip();
  1891. m_flipped = true;
  1892. if (m_renderCtx->isDeviceRemoved() )
  1893. {
  1894. // Something horribly went wrong, fallback to noop renderer.
  1895. rendererDestroy(m_renderCtx);
  1896. Init init;
  1897. init.type = RendererType::Noop;
  1898. m_renderCtx = rendererCreate(init);
  1899. g_caps.rendererType = RendererType::Noop;
  1900. }
  1901. }
  1902. }
  1903. #if BX_PLATFORM_OSX
  1904. struct NSAutoreleasePoolScope
  1905. {
  1906. NSAutoreleasePoolScope()
  1907. {
  1908. id obj = class_createInstance(objc_getClass("NSAutoreleasePool"), 0);
  1909. pool = objc_msgSend(obj, sel_getUid("init") );
  1910. }
  1911. ~NSAutoreleasePoolScope()
  1912. {
  1913. objc_msgSend(pool, sel_getUid("release") );
  1914. }
  1915. id pool;
  1916. };
  1917. #endif // BX_PLATFORM_OSX
  1918. RenderFrame::Enum Context::renderFrame(int32_t _msecs)
  1919. {
  1920. BGFX_PROFILER_SCOPE("bgfx::renderFrame", 0xff2040ff);
  1921. #if BX_PLATFORM_OSX
  1922. NSAutoreleasePoolScope pool;
  1923. #endif // BX_PLATFORM_OSX
  1924. if (!m_flipAfterRender)
  1925. {
  1926. BGFX_PROFILER_SCOPE("bgfx/flip", 0xff2040ff);
  1927. flip();
  1928. }
  1929. if (apiSemWait(_msecs) )
  1930. {
  1931. {
  1932. BGFX_PROFILER_SCOPE("bgfx/Exec commands pre", 0xff2040ff);
  1933. rendererExecCommands(m_render->m_cmdPre);
  1934. }
  1935. if (m_rendererInitialized)
  1936. {
  1937. BGFX_PROFILER_SCOPE("bgfx/Render submit", 0xff2040ff);
  1938. m_renderCtx->submit(m_render, m_clearQuad, m_textVideoMemBlitter);
  1939. m_flipped = false;
  1940. }
  1941. {
  1942. BGFX_PROFILER_SCOPE("bgfx/Exec commands post", 0xff2040ff);
  1943. rendererExecCommands(m_render->m_cmdPost);
  1944. }
  1945. renderSemPost();
  1946. if (m_flipAfterRender)
  1947. {
  1948. BGFX_PROFILER_SCOPE("bgfx/flip", 0xff2040ff);
  1949. flip();
  1950. }
  1951. }
  1952. else
  1953. {
  1954. return RenderFrame::Timeout;
  1955. }
  1956. return m_exit
  1957. ? RenderFrame::Exiting
  1958. : RenderFrame::Render
  1959. ;
  1960. }
  1961. void rendererUpdateUniforms(RendererContextI* _renderCtx, UniformBuffer* _uniformBuffer, uint32_t _begin, uint32_t _end)
  1962. {
  1963. _uniformBuffer->reset(_begin);
  1964. while (_uniformBuffer->getPos() < _end)
  1965. {
  1966. uint32_t opcode = _uniformBuffer->read();
  1967. if (UniformType::End == opcode)
  1968. {
  1969. break;
  1970. }
  1971. UniformType::Enum type;
  1972. uint16_t loc;
  1973. uint16_t num;
  1974. uint16_t copy;
  1975. UniformBuffer::decodeOpcode(opcode, type, loc, num, copy);
  1976. uint32_t size = g_uniformTypeSize[type]*num;
  1977. const char* data = _uniformBuffer->read(size);
  1978. if (UniformType::Count > type)
  1979. {
  1980. if (copy)
  1981. {
  1982. _renderCtx->updateUniform(loc, data, size);
  1983. }
  1984. else
  1985. {
  1986. _renderCtx->updateUniform(loc, *(const char**)(data), size);
  1987. }
  1988. }
  1989. else
  1990. {
  1991. _renderCtx->setMarker(data, uint16_t(size)-1);
  1992. }
  1993. }
  1994. }
  1995. void Context::flushTextureUpdateBatch(CommandBuffer& _cmdbuf)
  1996. {
  1997. if (m_textureUpdateBatch.sort() )
  1998. {
  1999. const uint32_t pos = _cmdbuf.m_pos;
  2000. uint32_t currentKey = UINT32_MAX;
  2001. for (uint32_t ii = 0, num = m_textureUpdateBatch.m_num; ii < num; ++ii)
  2002. {
  2003. _cmdbuf.m_pos = m_textureUpdateBatch.m_values[ii];
  2004. TextureHandle handle;
  2005. _cmdbuf.read(handle);
  2006. uint8_t side;
  2007. _cmdbuf.read(side);
  2008. uint8_t mip;
  2009. _cmdbuf.read(mip);
  2010. Rect rect;
  2011. _cmdbuf.read(rect);
  2012. uint16_t zz;
  2013. _cmdbuf.read(zz);
  2014. uint16_t depth;
  2015. _cmdbuf.read(depth);
  2016. uint16_t pitch;
  2017. _cmdbuf.read(pitch);
  2018. const Memory* mem;
  2019. _cmdbuf.read(mem);
  2020. uint32_t key = m_textureUpdateBatch.m_keys[ii];
  2021. if (key != currentKey)
  2022. {
  2023. if (currentKey != UINT32_MAX)
  2024. {
  2025. m_renderCtx->updateTextureEnd();
  2026. }
  2027. currentKey = key;
  2028. m_renderCtx->updateTextureBegin(handle, side, mip);
  2029. }
  2030. m_renderCtx->updateTexture(handle, side, mip, rect, zz, depth, pitch, mem);
  2031. release(mem);
  2032. }
  2033. if (currentKey != UINT32_MAX)
  2034. {
  2035. m_renderCtx->updateTextureEnd();
  2036. }
  2037. m_textureUpdateBatch.reset();
  2038. _cmdbuf.m_pos = pos;
  2039. }
  2040. }
  2041. typedef RendererContextI* (*RendererCreateFn)(const Init& _init);
  2042. typedef void (*RendererDestroyFn)();
  2043. #define BGFX_RENDERER_CONTEXT(_namespace) \
  2044. namespace _namespace \
  2045. { \
  2046. extern RendererContextI* rendererCreate(const Init& _init); \
  2047. extern void rendererDestroy(); \
  2048. }
  2049. BGFX_RENDERER_CONTEXT(noop);
  2050. BGFX_RENDERER_CONTEXT(d3d9);
  2051. BGFX_RENDERER_CONTEXT(d3d11);
  2052. BGFX_RENDERER_CONTEXT(d3d12);
  2053. BGFX_RENDERER_CONTEXT(gnm);
  2054. BGFX_RENDERER_CONTEXT(mtl);
  2055. BGFX_RENDERER_CONTEXT(nvn);
  2056. BGFX_RENDERER_CONTEXT(gl);
  2057. BGFX_RENDERER_CONTEXT(vk);
  2058. #undef BGFX_RENDERER_CONTEXT
  2059. struct RendererCreator
  2060. {
  2061. RendererCreateFn createFn;
  2062. RendererDestroyFn destroyFn;
  2063. const char* name;
  2064. bool supported;
  2065. };
  2066. static RendererCreator s_rendererCreator[] =
  2067. {
  2068. { noop::rendererCreate, noop::rendererDestroy, BGFX_RENDERER_NOOP_NAME, true }, // Noop
  2069. { d3d9::rendererCreate, d3d9::rendererDestroy, BGFX_RENDERER_DIRECT3D9_NAME, !!BGFX_CONFIG_RENDERER_DIRECT3D9 }, // Direct3D9
  2070. { d3d11::rendererCreate, d3d11::rendererDestroy, BGFX_RENDERER_DIRECT3D11_NAME, !!BGFX_CONFIG_RENDERER_DIRECT3D11 }, // Direct3D11
  2071. { d3d12::rendererCreate, d3d12::rendererDestroy, BGFX_RENDERER_DIRECT3D12_NAME, !!BGFX_CONFIG_RENDERER_DIRECT3D12 }, // Direct3D12
  2072. { gnm::rendererCreate, gnm::rendererDestroy, BGFX_RENDERER_GNM_NAME, !!BGFX_CONFIG_RENDERER_GNM }, // GNM
  2073. #if BX_PLATFORM_OSX || BX_PLATFORM_IOS
  2074. { mtl::rendererCreate, mtl::rendererDestroy, BGFX_RENDERER_METAL_NAME, !!BGFX_CONFIG_RENDERER_METAL }, // Metal
  2075. #else
  2076. { noop::rendererCreate, noop::rendererDestroy, BGFX_RENDERER_NOOP_NAME, false }, // Noop
  2077. #endif // BX_PLATFORM_OSX || BX_PLATFORM_IOS
  2078. { nvn::rendererCreate, nvn::rendererDestroy, BGFX_RENDERER_NVN_NAME, !!BGFX_CONFIG_RENDERER_NVN }, // NVN
  2079. { gl::rendererCreate, gl::rendererDestroy, BGFX_RENDERER_OPENGL_NAME, !!BGFX_CONFIG_RENDERER_OPENGLES }, // OpenGLES
  2080. { gl::rendererCreate, gl::rendererDestroy, BGFX_RENDERER_OPENGL_NAME, !!BGFX_CONFIG_RENDERER_OPENGL }, // OpenGL
  2081. { vk::rendererCreate, vk::rendererDestroy, BGFX_RENDERER_VULKAN_NAME, !!BGFX_CONFIG_RENDERER_VULKAN }, // Vulkan
  2082. };
  2083. BX_STATIC_ASSERT(BX_COUNTOF(s_rendererCreator) == RendererType::Count);
  2084. bool windowsVersionIs(Condition::Enum _op, uint32_t _version)
  2085. {
  2086. #if BX_PLATFORM_WINDOWS
  2087. static const uint8_t s_condition[] =
  2088. {
  2089. VER_LESS_EQUAL,
  2090. VER_GREATER_EQUAL,
  2091. };
  2092. OSVERSIONINFOEXA ovi;
  2093. bx::memSet(&ovi, 0, sizeof(ovi) );
  2094. ovi.dwOSVersionInfoSize = sizeof(ovi);
  2095. // _WIN32_WINNT_WINBLUE 0x0603
  2096. // _WIN32_WINNT_WIN8 0x0602
  2097. // _WIN32_WINNT_WIN7 0x0601
  2098. // _WIN32_WINNT_VISTA 0x0600
  2099. ovi.dwMajorVersion = HIBYTE(_version);
  2100. ovi.dwMinorVersion = LOBYTE(_version);
  2101. DWORDLONG cond = 0;
  2102. VER_SET_CONDITION(cond, VER_MAJORVERSION, s_condition[_op]);
  2103. VER_SET_CONDITION(cond, VER_MINORVERSION, s_condition[_op]);
  2104. return !!VerifyVersionInfoA(&ovi, VER_MAJORVERSION | VER_MINORVERSION, cond);
  2105. #else
  2106. BX_UNUSED(_op, _version);
  2107. return false;
  2108. #endif // BX_PLATFORM_WINDOWS
  2109. }
  2110. static int32_t compareDescending(const void* _lhs, const void* _rhs)
  2111. {
  2112. return *(const int32_t*)_rhs - *(const int32_t*)_lhs;
  2113. }
  2114. RendererContextI* rendererCreate(const Init& _init)
  2115. {
  2116. int32_t scores[RendererType::Count];
  2117. uint32_t numScores = 0;
  2118. for (uint32_t ii = 0; ii < RendererType::Count; ++ii)
  2119. {
  2120. RendererType::Enum renderer = RendererType::Enum(ii);
  2121. if (s_rendererCreator[ii].supported)
  2122. {
  2123. int32_t score = 0;
  2124. if (_init.type == renderer)
  2125. {
  2126. score += 1000;
  2127. }
  2128. score += RendererType::Noop != renderer ? 1 : 0;
  2129. if (BX_ENABLED(BX_PLATFORM_WINDOWS) )
  2130. {
  2131. if (windowsVersionIs(Condition::GreaterEqual, 0x0602) )
  2132. {
  2133. score += RendererType::Direct3D11 == renderer ? 20 : 0;
  2134. score += RendererType::Direct3D12 == renderer ? 10 : 0;
  2135. }
  2136. else if (windowsVersionIs(Condition::GreaterEqual, 0x0601) )
  2137. {
  2138. score += RendererType::Direct3D11 == renderer ? 20 : 0;
  2139. score += RendererType::Direct3D9 == renderer ? 10 : 0;
  2140. score += RendererType::Direct3D12 == renderer ? -100 : 0;
  2141. }
  2142. else
  2143. {
  2144. score += RendererType::Direct3D12 == renderer ? -100 : 0;
  2145. }
  2146. }
  2147. else if (BX_ENABLED(BX_PLATFORM_LINUX) )
  2148. {
  2149. score += RendererType::OpenGL == renderer ? 20 : 0;
  2150. score += RendererType::OpenGLES == renderer ? 10 : 0;
  2151. }
  2152. else if (BX_ENABLED(BX_PLATFORM_OSX) )
  2153. {
  2154. score += RendererType::Metal == renderer ? 20 : 0;
  2155. score += RendererType::OpenGL == renderer ? 10 : 0;
  2156. }
  2157. else if (BX_ENABLED(BX_PLATFORM_IOS) )
  2158. {
  2159. score += RendererType::Metal == renderer ? 20 : 0;
  2160. score += RendererType::OpenGLES == renderer ? 10 : 0;
  2161. }
  2162. else if (BX_ENABLED(0
  2163. || BX_PLATFORM_ANDROID
  2164. || BX_PLATFORM_EMSCRIPTEN
  2165. || BX_PLATFORM_RPI
  2166. ) )
  2167. {
  2168. score += RendererType::OpenGLES == renderer ? 20 : 0;
  2169. }
  2170. else if (BX_ENABLED(BX_PLATFORM_PS4) )
  2171. {
  2172. score += RendererType::Gnm == renderer ? 20 : 0;
  2173. }
  2174. else if (BX_ENABLED(0
  2175. || BX_PLATFORM_XBOXONE
  2176. || BX_PLATFORM_WINRT
  2177. ) )
  2178. {
  2179. score += RendererType::Direct3D12 == renderer ? 20 : 0;
  2180. score += RendererType::Direct3D11 == renderer ? 10 : 0;
  2181. }
  2182. scores[numScores++] = (score<<8) | uint8_t(renderer);
  2183. }
  2184. }
  2185. bx::quickSort(scores, numScores, sizeof(int32_t), compareDescending);
  2186. RendererContextI* renderCtx = NULL;
  2187. for (uint32_t ii = 0; ii < numScores; ++ii)
  2188. {
  2189. RendererType::Enum renderer = RendererType::Enum(scores[ii] & 0xff);
  2190. renderCtx = s_rendererCreator[renderer].createFn(_init);
  2191. if (NULL != renderCtx)
  2192. {
  2193. break;
  2194. }
  2195. s_rendererCreator[renderer].supported = false;
  2196. }
  2197. return renderCtx;
  2198. }
  2199. void rendererDestroy(RendererContextI* _renderCtx)
  2200. {
  2201. if (NULL != _renderCtx)
  2202. {
  2203. s_rendererCreator[_renderCtx->getRendererType()].destroyFn();
  2204. }
  2205. }
  2206. void Context::rendererExecCommands(CommandBuffer& _cmdbuf)
  2207. {
  2208. _cmdbuf.reset();
  2209. bool end = false;
  2210. if (NULL == m_renderCtx)
  2211. {
  2212. uint8_t command;
  2213. _cmdbuf.read(command);
  2214. switch (command)
  2215. {
  2216. case CommandBuffer::RendererShutdownEnd:
  2217. m_exit = true;
  2218. return;
  2219. case CommandBuffer::End:
  2220. return;
  2221. default:
  2222. {
  2223. BX_CHECK(CommandBuffer::RendererInit == command
  2224. , "RendererInit must be the first command in command buffer before initialization. Unexpected command %d?"
  2225. , command
  2226. );
  2227. BX_CHECK(!m_rendererInitialized, "This shouldn't happen! Bad synchronization?");
  2228. Init init;
  2229. _cmdbuf.read(init);
  2230. m_renderCtx = rendererCreate(init);
  2231. m_rendererInitialized = NULL != m_renderCtx;
  2232. if (!m_rendererInitialized)
  2233. {
  2234. _cmdbuf.read(command);
  2235. BX_CHECK(CommandBuffer::End == command, "Unexpected command %d?"
  2236. , command
  2237. );
  2238. return;
  2239. }
  2240. }
  2241. break;
  2242. }
  2243. }
  2244. do
  2245. {
  2246. uint8_t command;
  2247. _cmdbuf.read(command);
  2248. switch (command)
  2249. {
  2250. case CommandBuffer::RendererShutdownBegin:
  2251. {
  2252. BX_CHECK(m_rendererInitialized, "This shouldn't happen! Bad synchronization?");
  2253. m_rendererInitialized = false;
  2254. }
  2255. break;
  2256. case CommandBuffer::RendererShutdownEnd:
  2257. {
  2258. BX_CHECK(!m_rendererInitialized && !m_exit, "This shouldn't happen! Bad synchronization?");
  2259. rendererDestroy(m_renderCtx);
  2260. m_renderCtx = NULL;
  2261. m_exit = true;
  2262. }
  2263. BX_FALLTHROUGH;
  2264. case CommandBuffer::End:
  2265. end = true;
  2266. break;
  2267. case CommandBuffer::CreateIndexBuffer:
  2268. {
  2269. BGFX_PROFILER_SCOPE("CreateIndexBuffer", 0xff2040ff);
  2270. IndexBufferHandle handle;
  2271. _cmdbuf.read(handle);
  2272. const Memory* mem;
  2273. _cmdbuf.read(mem);
  2274. uint16_t flags;
  2275. _cmdbuf.read(flags);
  2276. m_renderCtx->createIndexBuffer(handle, mem, flags);
  2277. release(mem);
  2278. }
  2279. break;
  2280. case CommandBuffer::DestroyIndexBuffer:
  2281. {
  2282. BGFX_PROFILER_SCOPE("DestroyIndexBuffer", 0xff2040ff);
  2283. IndexBufferHandle handle;
  2284. _cmdbuf.read(handle);
  2285. m_renderCtx->destroyIndexBuffer(handle);
  2286. }
  2287. break;
  2288. case CommandBuffer::CreateVertexDecl:
  2289. {
  2290. BGFX_PROFILER_SCOPE("CreateVertexDecl", 0xff2040ff);
  2291. VertexDeclHandle handle;
  2292. _cmdbuf.read(handle);
  2293. VertexDecl decl;
  2294. _cmdbuf.read(decl);
  2295. m_renderCtx->createVertexDecl(handle, decl);
  2296. }
  2297. break;
  2298. case CommandBuffer::DestroyVertexDecl:
  2299. {
  2300. BGFX_PROFILER_SCOPE("DestroyVertexDecl", 0xff2040ff);
  2301. VertexDeclHandle handle;
  2302. _cmdbuf.read(handle);
  2303. m_renderCtx->destroyVertexDecl(handle);
  2304. }
  2305. break;
  2306. case CommandBuffer::CreateVertexBuffer:
  2307. {
  2308. BGFX_PROFILER_SCOPE("CreateVertexBuffer", 0xff2040ff);
  2309. VertexBufferHandle handle;
  2310. _cmdbuf.read(handle);
  2311. const Memory* mem;
  2312. _cmdbuf.read(mem);
  2313. VertexDeclHandle declHandle;
  2314. _cmdbuf.read(declHandle);
  2315. uint16_t flags;
  2316. _cmdbuf.read(flags);
  2317. m_renderCtx->createVertexBuffer(handle, mem, declHandle, flags);
  2318. release(mem);
  2319. }
  2320. break;
  2321. case CommandBuffer::DestroyVertexBuffer:
  2322. {
  2323. BGFX_PROFILER_SCOPE("DestroyVertexBuffer", 0xff2040ff);
  2324. VertexBufferHandle handle;
  2325. _cmdbuf.read(handle);
  2326. m_renderCtx->destroyVertexBuffer(handle);
  2327. }
  2328. break;
  2329. case CommandBuffer::CreateDynamicIndexBuffer:
  2330. {
  2331. BGFX_PROFILER_SCOPE("CreateDynamicIndexBuffer", 0xff2040ff);
  2332. IndexBufferHandle handle;
  2333. _cmdbuf.read(handle);
  2334. uint32_t size;
  2335. _cmdbuf.read(size);
  2336. uint16_t flags;
  2337. _cmdbuf.read(flags);
  2338. m_renderCtx->createDynamicIndexBuffer(handle, size, flags);
  2339. }
  2340. break;
  2341. case CommandBuffer::UpdateDynamicIndexBuffer:
  2342. {
  2343. BGFX_PROFILER_SCOPE("UpdateDynamicIndexBuffer", 0xff2040ff);
  2344. IndexBufferHandle handle;
  2345. _cmdbuf.read(handle);
  2346. uint32_t offset;
  2347. _cmdbuf.read(offset);
  2348. uint32_t size;
  2349. _cmdbuf.read(size);
  2350. const Memory* mem;
  2351. _cmdbuf.read(mem);
  2352. m_renderCtx->updateDynamicIndexBuffer(handle, offset, size, mem);
  2353. release(mem);
  2354. }
  2355. break;
  2356. case CommandBuffer::DestroyDynamicIndexBuffer:
  2357. {
  2358. BGFX_PROFILER_SCOPE("DestroyDynamicIndexBuffer", 0xff2040ff);
  2359. IndexBufferHandle handle;
  2360. _cmdbuf.read(handle);
  2361. m_renderCtx->destroyDynamicIndexBuffer(handle);
  2362. }
  2363. break;
  2364. case CommandBuffer::CreateDynamicVertexBuffer:
  2365. {
  2366. BGFX_PROFILER_SCOPE("CreateDynamicVertexBuffer", 0xff2040ff);
  2367. VertexBufferHandle handle;
  2368. _cmdbuf.read(handle);
  2369. uint32_t size;
  2370. _cmdbuf.read(size);
  2371. uint16_t flags;
  2372. _cmdbuf.read(flags);
  2373. m_renderCtx->createDynamicVertexBuffer(handle, size, flags);
  2374. }
  2375. break;
  2376. case CommandBuffer::UpdateDynamicVertexBuffer:
  2377. {
  2378. BGFX_PROFILER_SCOPE("UpdateDynamicVertexBuffer", 0xff2040ff);
  2379. VertexBufferHandle handle;
  2380. _cmdbuf.read(handle);
  2381. uint32_t offset;
  2382. _cmdbuf.read(offset);
  2383. uint32_t size;
  2384. _cmdbuf.read(size);
  2385. const Memory* mem;
  2386. _cmdbuf.read(mem);
  2387. m_renderCtx->updateDynamicVertexBuffer(handle, offset, size, mem);
  2388. release(mem);
  2389. }
  2390. break;
  2391. case CommandBuffer::DestroyDynamicVertexBuffer:
  2392. {
  2393. BGFX_PROFILER_SCOPE("DestroyDynamicVertexBuffer", 0xff2040ff);
  2394. VertexBufferHandle handle;
  2395. _cmdbuf.read(handle);
  2396. m_renderCtx->destroyDynamicVertexBuffer(handle);
  2397. }
  2398. break;
  2399. case CommandBuffer::CreateShader:
  2400. {
  2401. BGFX_PROFILER_SCOPE("CreateShader", 0xff2040ff);
  2402. ShaderHandle handle;
  2403. _cmdbuf.read(handle);
  2404. const Memory* mem;
  2405. _cmdbuf.read(mem);
  2406. m_renderCtx->createShader(handle, mem);
  2407. release(mem);
  2408. }
  2409. break;
  2410. case CommandBuffer::DestroyShader:
  2411. {
  2412. BGFX_PROFILER_SCOPE("DestroyShader", 0xff2040ff);
  2413. ShaderHandle handle;
  2414. _cmdbuf.read(handle);
  2415. m_renderCtx->destroyShader(handle);
  2416. }
  2417. break;
  2418. case CommandBuffer::CreateProgram:
  2419. {
  2420. BGFX_PROFILER_SCOPE("CreateProgram", 0xff2040ff);
  2421. ProgramHandle handle;
  2422. _cmdbuf.read(handle);
  2423. ShaderHandle vsh;
  2424. _cmdbuf.read(vsh);
  2425. ShaderHandle fsh;
  2426. _cmdbuf.read(fsh);
  2427. m_renderCtx->createProgram(handle, vsh, fsh);
  2428. }
  2429. break;
  2430. case CommandBuffer::DestroyProgram:
  2431. {
  2432. BGFX_PROFILER_SCOPE("DestroyProgram", 0xff2040ff);
  2433. ProgramHandle handle;
  2434. _cmdbuf.read(handle);
  2435. m_renderCtx->destroyProgram(handle);
  2436. }
  2437. break;
  2438. case CommandBuffer::CreateTexture:
  2439. {
  2440. BGFX_PROFILER_SCOPE("CreateTexture", 0xff2040ff);
  2441. TextureHandle handle;
  2442. _cmdbuf.read(handle);
  2443. const Memory* mem;
  2444. _cmdbuf.read(mem);
  2445. uint64_t flags;
  2446. _cmdbuf.read(flags);
  2447. uint8_t skip;
  2448. _cmdbuf.read(skip);
  2449. void* ptr = m_renderCtx->createTexture(handle, mem, flags, skip);
  2450. if (NULL != ptr)
  2451. {
  2452. setDirectAccessPtr(handle, ptr);
  2453. }
  2454. bx::MemoryReader reader(mem->data, mem->size);
  2455. uint32_t magic;
  2456. bx::read(&reader, magic);
  2457. if (BGFX_CHUNK_MAGIC_TEX == magic)
  2458. {
  2459. TextureCreate tc;
  2460. bx::read(&reader, tc);
  2461. if (NULL != tc.m_mem)
  2462. {
  2463. release(tc.m_mem);
  2464. }
  2465. }
  2466. release(mem);
  2467. }
  2468. break;
  2469. case CommandBuffer::UpdateTexture:
  2470. {
  2471. BGFX_PROFILER_SCOPE("UpdateTexture", 0xff2040ff);
  2472. if (m_textureUpdateBatch.isFull() )
  2473. {
  2474. flushTextureUpdateBatch(_cmdbuf);
  2475. }
  2476. uint32_t value = _cmdbuf.m_pos;
  2477. TextureHandle handle;
  2478. _cmdbuf.read(handle);
  2479. uint8_t side;
  2480. _cmdbuf.read(side);
  2481. uint8_t mip;
  2482. _cmdbuf.read(mip);
  2483. _cmdbuf.skip<Rect>();
  2484. _cmdbuf.skip<uint16_t>();
  2485. _cmdbuf.skip<uint16_t>();
  2486. _cmdbuf.skip<uint16_t>();
  2487. _cmdbuf.skip<Memory*>();
  2488. uint32_t key = (handle.idx<<16)
  2489. | (side<<8)
  2490. | mip
  2491. ;
  2492. m_textureUpdateBatch.add(key, value);
  2493. }
  2494. break;
  2495. case CommandBuffer::ReadTexture:
  2496. {
  2497. BGFX_PROFILER_SCOPE("ReadTexture", 0xff2040ff);
  2498. TextureHandle handle;
  2499. _cmdbuf.read(handle);
  2500. void* data;
  2501. _cmdbuf.read(data);
  2502. uint8_t mip;
  2503. _cmdbuf.read(mip);
  2504. m_renderCtx->readTexture(handle, data, mip);
  2505. }
  2506. break;
  2507. case CommandBuffer::ResizeTexture:
  2508. {
  2509. BGFX_PROFILER_SCOPE("ResizeTexture", 0xff2040ff);
  2510. TextureHandle handle;
  2511. _cmdbuf.read(handle);
  2512. uint16_t width;
  2513. _cmdbuf.read(width);
  2514. uint16_t height;
  2515. _cmdbuf.read(height);
  2516. uint8_t numMips;
  2517. _cmdbuf.read(numMips);
  2518. uint16_t numLayers;
  2519. _cmdbuf.read(numLayers);
  2520. m_renderCtx->resizeTexture(handle, width, height, numMips, numLayers);
  2521. }
  2522. break;
  2523. case CommandBuffer::DestroyTexture:
  2524. {
  2525. BGFX_PROFILER_SCOPE("DestroyTexture", 0xff2040ff);
  2526. TextureHandle handle;
  2527. _cmdbuf.read(handle);
  2528. m_renderCtx->destroyTexture(handle);
  2529. }
  2530. break;
  2531. case CommandBuffer::CreateFrameBuffer:
  2532. {
  2533. BGFX_PROFILER_SCOPE("CreateFrameBuffer", 0xff2040ff);
  2534. FrameBufferHandle handle;
  2535. _cmdbuf.read(handle);
  2536. bool window;
  2537. _cmdbuf.read(window);
  2538. if (window)
  2539. {
  2540. void* nwh;
  2541. _cmdbuf.read(nwh);
  2542. uint16_t width;
  2543. _cmdbuf.read(width);
  2544. uint16_t height;
  2545. _cmdbuf.read(height);
  2546. TextureFormat::Enum format;
  2547. _cmdbuf.read(format);
  2548. TextureFormat::Enum depthFormat;
  2549. _cmdbuf.read(depthFormat);
  2550. m_renderCtx->createFrameBuffer(handle, nwh, width, height, format, depthFormat);
  2551. }
  2552. else
  2553. {
  2554. uint8_t num;
  2555. _cmdbuf.read(num);
  2556. Attachment attachment[BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS];
  2557. _cmdbuf.read(attachment, sizeof(Attachment) * num);
  2558. m_renderCtx->createFrameBuffer(handle, num, attachment);
  2559. }
  2560. }
  2561. break;
  2562. case CommandBuffer::DestroyFrameBuffer:
  2563. {
  2564. BGFX_PROFILER_SCOPE("DestroyFrameBuffer", 0xff2040ff);
  2565. FrameBufferHandle handle;
  2566. _cmdbuf.read(handle);
  2567. m_renderCtx->destroyFrameBuffer(handle);
  2568. }
  2569. break;
  2570. case CommandBuffer::CreateUniform:
  2571. {
  2572. BGFX_PROFILER_SCOPE("CreateUniform", 0xff2040ff);
  2573. UniformHandle handle;
  2574. _cmdbuf.read(handle);
  2575. UniformType::Enum type;
  2576. _cmdbuf.read(type);
  2577. uint16_t num;
  2578. _cmdbuf.read(num);
  2579. uint8_t len;
  2580. _cmdbuf.read(len);
  2581. const char* name = (const char*)_cmdbuf.skip(len);
  2582. m_renderCtx->createUniform(handle, type, num, name);
  2583. }
  2584. break;
  2585. case CommandBuffer::DestroyUniform:
  2586. {
  2587. BGFX_PROFILER_SCOPE("DestroyUniform", 0xff2040ff);
  2588. UniformHandle handle;
  2589. _cmdbuf.read(handle);
  2590. m_renderCtx->destroyUniform(handle);
  2591. }
  2592. break;
  2593. case CommandBuffer::RequestScreenShot:
  2594. {
  2595. BGFX_PROFILER_SCOPE("RequestScreenShot", 0xff2040ff);
  2596. FrameBufferHandle handle;
  2597. _cmdbuf.read(handle);
  2598. uint16_t len;
  2599. _cmdbuf.read(len);
  2600. const char* filePath = (const char*)_cmdbuf.skip(len);
  2601. m_renderCtx->requestScreenShot(handle, filePath);
  2602. }
  2603. break;
  2604. case CommandBuffer::UpdateViewName:
  2605. {
  2606. BGFX_PROFILER_SCOPE("UpdateViewName", 0xff2040ff);
  2607. ViewId id;
  2608. _cmdbuf.read(id);
  2609. uint16_t len;
  2610. _cmdbuf.read(len);
  2611. const char* name = (const char*)_cmdbuf.skip(len);
  2612. m_renderCtx->updateViewName(id, name);
  2613. }
  2614. break;
  2615. case CommandBuffer::InvalidateOcclusionQuery:
  2616. {
  2617. BGFX_PROFILER_SCOPE("InvalidateOcclusionQuery", 0xff2040ff);
  2618. OcclusionQueryHandle handle;
  2619. _cmdbuf.read(handle);
  2620. m_renderCtx->invalidateOcclusionQuery(handle);
  2621. }
  2622. break;
  2623. case CommandBuffer::SetName:
  2624. {
  2625. BGFX_PROFILER_SCOPE("SetName", 0xff2040ff);
  2626. Handle handle;
  2627. _cmdbuf.read(handle);
  2628. uint16_t len;
  2629. _cmdbuf.read(len);
  2630. const char* name = (const char*)_cmdbuf.skip(len);
  2631. m_renderCtx->setName(handle, name, len-1);
  2632. }
  2633. break;
  2634. default:
  2635. BX_CHECK(false, "Invalid command: %d", command);
  2636. break;
  2637. }
  2638. } while (!end);
  2639. flushTextureUpdateBatch(_cmdbuf);
  2640. }
  2641. uint32_t topologyConvert(TopologyConvert::Enum _conversion, void* _dst, uint32_t _dstSize, const void* _indices, uint32_t _numIndices, bool _index32)
  2642. {
  2643. return topologyConvert(_conversion, _dst, _dstSize, _indices, _numIndices, _index32, g_allocator);
  2644. }
  2645. void topologySortTriList(TopologySort::Enum _sort, void* _dst, uint32_t _dstSize, const float _dir[3], const float _pos[3], const void* _vertices, uint32_t _stride, const void* _indices, uint32_t _numIndices, bool _index32)
  2646. {
  2647. topologySortTriList(_sort, _dst, _dstSize, _dir, _pos, _vertices, _stride, _indices, _numIndices, _index32, g_allocator);
  2648. }
  2649. uint8_t getSupportedRenderers(uint8_t _max, RendererType::Enum* _enum)
  2650. {
  2651. _enum = _max == 0 ? NULL : _enum;
  2652. uint8_t num = 0;
  2653. for (uint8_t ii = 0; ii < RendererType::Count; ++ii)
  2654. {
  2655. if ( (RendererType::Direct3D11 == ii || RendererType::Direct3D12 == ii)
  2656. && windowsVersionIs(Condition::LessEqual, 0x0502) )
  2657. {
  2658. continue;
  2659. }
  2660. if (NULL == _enum)
  2661. {
  2662. num++;
  2663. }
  2664. else
  2665. {
  2666. if (num < _max
  2667. && s_rendererCreator[ii].supported)
  2668. {
  2669. _enum[num++] = RendererType::Enum(ii);
  2670. }
  2671. }
  2672. }
  2673. return num;
  2674. }
  2675. const char* getRendererName(RendererType::Enum _type)
  2676. {
  2677. BX_CHECK(_type < RendererType::Count, "Invalid renderer type %d.", _type);
  2678. return s_rendererCreator[_type].name;
  2679. }
  2680. PlatformData::PlatformData()
  2681. : ndt(NULL)
  2682. , nwh(NULL)
  2683. , context(NULL)
  2684. , backBuffer(NULL)
  2685. , backBufferDS(NULL)
  2686. {
  2687. }
  2688. Resolution::Resolution()
  2689. : format(TextureFormat::RGBA8)
  2690. , width(1280)
  2691. , height(720)
  2692. , reset(BGFX_RESET_NONE)
  2693. , numBackBuffers(2)
  2694. , maxFrameLatency(0)
  2695. {
  2696. }
  2697. Init::Init()
  2698. : type(RendererType::Count)
  2699. , vendorId(BGFX_PCI_ID_NONE)
  2700. , deviceId(0)
  2701. , debug(BX_ENABLED(BGFX_CONFIG_DEBUG) )
  2702. , profile(BX_ENABLED(BGFX_CONFIG_DEBUG_ANNOTATION) )
  2703. , callback(NULL)
  2704. , allocator(NULL)
  2705. {
  2706. limits.maxEncoders = BGFX_CONFIG_DEFAULT_MAX_ENCODERS;
  2707. limits.transientVbSize = BGFX_CONFIG_TRANSIENT_VERTEX_BUFFER_SIZE;
  2708. limits.transientIbSize = BGFX_CONFIG_TRANSIENT_INDEX_BUFFER_SIZE;
  2709. }
  2710. void Attachment::init(TextureHandle _handle, Access::Enum _access, uint16_t _layer, uint16_t _mip, uint8_t _resolve)
  2711. {
  2712. access = _access;
  2713. handle = _handle;
  2714. mip = _mip;
  2715. layer = _layer;
  2716. resolve = _resolve;
  2717. }
  2718. bool init(const Init& _init)
  2719. {
  2720. if (NULL != s_ctx)
  2721. {
  2722. BX_TRACE("bgfx is already initialized.");
  2723. return false;
  2724. }
  2725. if (1 > _init.limits.maxEncoders
  2726. || 128 < _init.limits.maxEncoders)
  2727. {
  2728. BX_TRACE("init.limits.maxEncoders must be between 1 and 128.");
  2729. return false;
  2730. }
  2731. struct ErrorState
  2732. {
  2733. enum Enum
  2734. {
  2735. Default,
  2736. ContextAllocated,
  2737. };
  2738. };
  2739. ErrorState::Enum errorState = ErrorState::Default;
  2740. if (NULL != _init.allocator)
  2741. {
  2742. g_allocator = _init.allocator;
  2743. }
  2744. else
  2745. {
  2746. bx::DefaultAllocator allocator;
  2747. g_allocator =
  2748. s_allocatorStub = BX_NEW(&allocator, AllocatorStub);
  2749. }
  2750. if (NULL != _init.callback)
  2751. {
  2752. g_callback = _init.callback;
  2753. }
  2754. else
  2755. {
  2756. g_callback =
  2757. s_callbackStub = BX_NEW(g_allocator, CallbackStub);
  2758. }
  2759. if (true
  2760. && !BX_ENABLED(BX_PLATFORM_EMSCRIPTEN || BX_PLATFORM_PS4)
  2761. && RendererType::Noop != _init.type
  2762. && NULL == _init.platformData.ndt
  2763. && NULL == _init.platformData.nwh
  2764. && NULL == _init.platformData.context
  2765. && NULL == _init.platformData.backBuffer
  2766. && NULL == _init.platformData.backBufferDS
  2767. )
  2768. {
  2769. BX_TRACE("bgfx platform data like window handle or backbuffer is not set, creating headless device.");
  2770. }
  2771. bx::memSet(&g_caps, 0, sizeof(g_caps) );
  2772. g_caps.limits.maxDrawCalls = BGFX_CONFIG_MAX_DRAW_CALLS;
  2773. g_caps.limits.maxBlits = BGFX_CONFIG_MAX_BLIT_ITEMS;
  2774. g_caps.limits.maxTextureSize = 0;
  2775. g_caps.limits.maxTextureLayers = 1;
  2776. g_caps.limits.maxViews = BGFX_CONFIG_MAX_VIEWS;
  2777. g_caps.limits.maxFrameBuffers = BGFX_CONFIG_MAX_FRAME_BUFFERS;
  2778. g_caps.limits.maxPrograms = BGFX_CONFIG_MAX_PROGRAMS;
  2779. g_caps.limits.maxShaders = BGFX_CONFIG_MAX_SHADERS;
  2780. g_caps.limits.maxTextures = BGFX_CONFIG_MAX_TEXTURES;
  2781. g_caps.limits.maxTextureSamplers = BGFX_CONFIG_MAX_TEXTURE_SAMPLERS;
  2782. g_caps.limits.maxComputeBindings = 0;
  2783. g_caps.limits.maxVertexDecls = BGFX_CONFIG_MAX_VERTEX_DECLS;
  2784. g_caps.limits.maxVertexStreams = 1;
  2785. g_caps.limits.maxIndexBuffers = BGFX_CONFIG_MAX_INDEX_BUFFERS;
  2786. g_caps.limits.maxVertexBuffers = BGFX_CONFIG_MAX_VERTEX_BUFFERS;
  2787. g_caps.limits.maxDynamicIndexBuffers = BGFX_CONFIG_MAX_DYNAMIC_INDEX_BUFFERS;
  2788. g_caps.limits.maxDynamicVertexBuffers = BGFX_CONFIG_MAX_DYNAMIC_VERTEX_BUFFERS;
  2789. g_caps.limits.maxUniforms = BGFX_CONFIG_MAX_UNIFORMS;
  2790. g_caps.limits.maxOcclusionQueries = BGFX_CONFIG_MAX_OCCLUSION_QUERIES;
  2791. g_caps.limits.maxFBAttachments = 1;
  2792. g_caps.limits.maxEncoders = (0 != BGFX_CONFIG_MULTITHREADED) ? _init.limits.maxEncoders : 1;
  2793. g_caps.limits.transientVbSize = _init.limits.transientVbSize;
  2794. g_caps.limits.transientIbSize = _init.limits.transientIbSize;
  2795. g_caps.vendorId = _init.vendorId;
  2796. g_caps.deviceId = _init.deviceId;
  2797. BX_TRACE("Init...");
  2798. errorState = ErrorState::ContextAllocated;
  2799. s_ctx = BX_ALIGNED_NEW(g_allocator, Context, 64);
  2800. if (s_ctx->init(_init) )
  2801. {
  2802. BX_TRACE("Init complete.");
  2803. return true;
  2804. }
  2805. //error:
  2806. BX_TRACE("Init failed.");
  2807. switch (errorState)
  2808. {
  2809. case ErrorState::ContextAllocated:
  2810. BX_ALIGNED_DELETE(g_allocator, s_ctx, 64);
  2811. s_ctx = NULL;
  2812. BX_FALLTHROUGH;
  2813. case ErrorState::Default:
  2814. if (NULL != s_callbackStub)
  2815. {
  2816. BX_DELETE(g_allocator, s_callbackStub);
  2817. s_callbackStub = NULL;
  2818. }
  2819. if (NULL != s_allocatorStub)
  2820. {
  2821. bx::DefaultAllocator allocator;
  2822. BX_DELETE(&allocator, s_allocatorStub);
  2823. s_allocatorStub = NULL;
  2824. }
  2825. s_threadIndex = 0;
  2826. g_callback = NULL;
  2827. g_allocator = NULL;
  2828. break;
  2829. }
  2830. return false;
  2831. }
  2832. void shutdown()
  2833. {
  2834. BX_TRACE("Shutdown...");
  2835. BGFX_CHECK_API_THREAD();
  2836. Context* ctx = s_ctx; // it's going to be NULLd inside shutdown.
  2837. ctx->shutdown();
  2838. BX_CHECK(NULL == s_ctx, "bgfx is should be uninitialized here.");
  2839. BX_ALIGNED_DELETE(g_allocator, ctx, 16);
  2840. BX_TRACE("Shutdown complete.");
  2841. if (NULL != s_allocatorStub)
  2842. {
  2843. s_allocatorStub->checkLeaks();
  2844. }
  2845. if (NULL != s_callbackStub)
  2846. {
  2847. BX_DELETE(g_allocator, s_callbackStub);
  2848. s_callbackStub = NULL;
  2849. }
  2850. if (NULL != s_allocatorStub)
  2851. {
  2852. bx::DefaultAllocator allocator;
  2853. BX_DELETE(&allocator, s_allocatorStub);
  2854. s_allocatorStub = NULL;
  2855. }
  2856. s_threadIndex = 0;
  2857. g_callback = NULL;
  2858. g_allocator = NULL;
  2859. }
  2860. void reset(uint32_t _width, uint32_t _height, uint32_t _flags, TextureFormat::Enum _format)
  2861. {
  2862. BGFX_CHECK_API_THREAD();
  2863. BX_CHECK(0 == (_flags&BGFX_RESET_RESERVED_MASK), "Do not set reset reserved flags!");
  2864. s_ctx->reset(_width, _height, _flags, _format);
  2865. }
  2866. Encoder* begin(bool _forThread)
  2867. {
  2868. return s_ctx->begin(_forThread);
  2869. }
  2870. #define BGFX_ENCODER(_func) reinterpret_cast<EncoderImpl*>(this)->_func
  2871. void Encoder::setMarker(const char* _marker)
  2872. {
  2873. BGFX_ENCODER(setMarker(_marker) );
  2874. }
  2875. void Encoder::setState(uint64_t _state, uint32_t _rgba)
  2876. {
  2877. BX_CHECK(0 == (_state&BGFX_STATE_RESERVED_MASK), "Do not set state reserved flags!");
  2878. BGFX_ENCODER(setState(_state, _rgba) );
  2879. }
  2880. void Encoder::setCondition(OcclusionQueryHandle _handle, bool _visible)
  2881. {
  2882. BGFX_CHECK_CAPS(BGFX_CAPS_OCCLUSION_QUERY, "Occlusion query is not supported!");
  2883. BGFX_ENCODER(setCondition(_handle, _visible) );
  2884. }
  2885. void Encoder::setStencil(uint32_t _fstencil, uint32_t _bstencil)
  2886. {
  2887. BGFX_ENCODER(setStencil(_fstencil, _bstencil) );
  2888. }
  2889. uint16_t Encoder::setScissor(uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
  2890. {
  2891. return BGFX_ENCODER(setScissor(_x, _y, _width, _height) );
  2892. }
  2893. void Encoder::setScissor(uint16_t _cache)
  2894. {
  2895. BGFX_ENCODER(setScissor(_cache) );
  2896. }
  2897. uint32_t Encoder::setTransform(const void* _mtx, uint16_t _num)
  2898. {
  2899. return BGFX_ENCODER(setTransform(_mtx, _num) );
  2900. }
  2901. uint32_t Encoder::allocTransform(Transform* _transform, uint16_t _num)
  2902. {
  2903. return BGFX_ENCODER(allocTransform(_transform, _num) );
  2904. }
  2905. void Encoder::setTransform(uint32_t _cache, uint16_t _num)
  2906. {
  2907. BGFX_ENCODER(setTransform(_cache, _num) );
  2908. }
  2909. void Encoder::setUniform(UniformHandle _handle, const void* _value, uint16_t _num)
  2910. {
  2911. BGFX_CHECK_HANDLE("setUniform", s_ctx->m_uniformHandle, _handle);
  2912. const UniformRef& uniform = s_ctx->m_uniformRef[_handle.idx];
  2913. BX_CHECK(isValid(_handle) && 0 < uniform.m_refCount, "Setting invalid uniform (handle %3d)!", _handle.idx);
  2914. BX_CHECK(_num == UINT16_MAX || uniform.m_num >= _num, "Truncated uniform update. %d (max: %d)", _num, uniform.m_num);
  2915. BGFX_ENCODER(setUniform(uniform.m_type, _handle, _value, UINT16_MAX != _num ? _num : uniform.m_num) );
  2916. }
  2917. void Encoder::setIndexBuffer(IndexBufferHandle _handle)
  2918. {
  2919. setIndexBuffer(_handle, 0, UINT32_MAX);
  2920. }
  2921. void Encoder::setIndexBuffer(IndexBufferHandle _handle, uint32_t _firstIndex, uint32_t _numIndices)
  2922. {
  2923. BGFX_CHECK_HANDLE("setIndexBuffer", s_ctx->m_indexBufferHandle, _handle);
  2924. BGFX_ENCODER(setIndexBuffer(_handle, _firstIndex, _numIndices) );
  2925. }
  2926. void Encoder::setIndexBuffer(DynamicIndexBufferHandle _handle)
  2927. {
  2928. setIndexBuffer(_handle, 0, UINT32_MAX);
  2929. }
  2930. void Encoder::setIndexBuffer(DynamicIndexBufferHandle _handle, uint32_t _firstIndex, uint32_t _numIndices)
  2931. {
  2932. BGFX_CHECK_HANDLE("setIndexBuffer", s_ctx->m_dynamicIndexBufferHandle, _handle);
  2933. const DynamicIndexBuffer& dib = s_ctx->m_dynamicIndexBuffers[_handle.idx];
  2934. BGFX_ENCODER(setIndexBuffer(dib, _firstIndex, _numIndices) );
  2935. }
  2936. void Encoder::setIndexBuffer(const TransientIndexBuffer* _tib)
  2937. {
  2938. setIndexBuffer(_tib, 0, UINT32_MAX);
  2939. }
  2940. void Encoder::setIndexBuffer(const TransientIndexBuffer* _tib, uint32_t _firstIndex, uint32_t _numIndices)
  2941. {
  2942. BX_CHECK(NULL != _tib, "_tib can't be NULL");
  2943. BGFX_CHECK_HANDLE("setIndexBuffer", s_ctx->m_indexBufferHandle, _tib->handle);
  2944. BGFX_ENCODER(setIndexBuffer(_tib, _firstIndex, _numIndices) );
  2945. }
  2946. void Encoder::setVertexBuffer(uint8_t _stream, VertexBufferHandle _handle, uint32_t _startVertex, uint32_t _numVertices)
  2947. {
  2948. BGFX_CHECK_HANDLE("setVertexBuffer", s_ctx->m_vertexBufferHandle, _handle);
  2949. BGFX_ENCODER(setVertexBuffer(_stream, _handle, _startVertex, _numVertices) );
  2950. }
  2951. void Encoder::setVertexBuffer(uint8_t _stream, VertexBufferHandle _handle)
  2952. {
  2953. setVertexBuffer(_stream, _handle, 0, UINT32_MAX);
  2954. }
  2955. void Encoder::setVertexBuffer(uint8_t _stream, DynamicVertexBufferHandle _handle, uint32_t _startVertex, uint32_t _numVertices)
  2956. {
  2957. BGFX_CHECK_HANDLE("setVertexBuffer", s_ctx->m_dynamicVertexBufferHandle, _handle);
  2958. const DynamicVertexBuffer& dvb = s_ctx->m_dynamicVertexBuffers[_handle.idx];
  2959. BGFX_ENCODER(setVertexBuffer(_stream, dvb, _startVertex, _numVertices) );
  2960. }
  2961. void Encoder::setVertexBuffer(uint8_t _stream, DynamicVertexBufferHandle _handle)
  2962. {
  2963. setVertexBuffer(_stream, _handle, 0, UINT32_MAX);
  2964. }
  2965. void Encoder::setVertexBuffer(uint8_t _stream, const TransientVertexBuffer* _tvb, uint32_t _startVertex, uint32_t _numVertices)
  2966. {
  2967. BX_CHECK(NULL != _tvb, "_tvb can't be NULL");
  2968. BGFX_CHECK_HANDLE("setVertexBuffer", s_ctx->m_vertexBufferHandle, _tvb->handle);
  2969. BGFX_ENCODER(setVertexBuffer(_stream, _tvb, _startVertex, _numVertices) );
  2970. }
  2971. void Encoder::setVertexBuffer(uint8_t _stream, const TransientVertexBuffer* _tvb)
  2972. {
  2973. setVertexBuffer(_stream, _tvb, 0, UINT32_MAX);
  2974. }
  2975. void Encoder::setVertexCount(uint32_t _numVertices)
  2976. {
  2977. BGFX_CHECK_CAPS(BGFX_CAPS_VERTEX_ID, "Auto generated vertices are not supported!");
  2978. BGFX_ENCODER(setVertexCount(_numVertices) );
  2979. }
  2980. void Encoder::setInstanceDataBuffer(const InstanceDataBuffer* _idb)
  2981. {
  2982. setInstanceDataBuffer(_idb, 0, UINT32_MAX);
  2983. }
  2984. void Encoder::setInstanceDataBuffer(const InstanceDataBuffer* _idb, uint32_t _start, uint32_t _num)
  2985. {
  2986. BX_CHECK(NULL != _idb, "_idb can't be NULL");
  2987. BGFX_ENCODER(setInstanceDataBuffer(_idb, _start, _num) );
  2988. }
  2989. void Encoder::setInstanceDataBuffer(VertexBufferHandle _handle, uint32_t _startVertex, uint32_t _num)
  2990. {
  2991. BGFX_CHECK_HANDLE("setInstanceDataBuffer", s_ctx->m_vertexBufferHandle, _handle);
  2992. const VertexBuffer& vb = s_ctx->m_vertexBuffers[_handle.idx];
  2993. BGFX_ENCODER(setInstanceDataBuffer(_handle, _startVertex, _num, vb.m_stride) );
  2994. }
  2995. void Encoder::setInstanceDataBuffer(DynamicVertexBufferHandle _handle, uint32_t _startVertex, uint32_t _num)
  2996. {
  2997. BGFX_CHECK_HANDLE("setInstanceDataBuffer", s_ctx->m_dynamicVertexBufferHandle, _handle);
  2998. const DynamicVertexBuffer& dvb = s_ctx->m_dynamicVertexBuffers[_handle.idx];
  2999. BGFX_ENCODER(setInstanceDataBuffer(dvb.m_handle
  3000. , dvb.m_startVertex + _startVertex
  3001. , _num
  3002. , dvb.m_stride
  3003. ) );
  3004. }
  3005. void Encoder::setInstanceCount(uint32_t _numInstances)
  3006. {
  3007. BGFX_CHECK_CAPS(BGFX_CAPS_VERTEX_ID, "Auto generated instances are not supported!");
  3008. BGFX_ENCODER(setInstanceCount(_numInstances) );
  3009. }
  3010. void Encoder::setTexture(uint8_t _stage, UniformHandle _sampler, TextureHandle _handle, uint32_t _flags)
  3011. {
  3012. BGFX_CHECK_HANDLE("setTexture/UniformHandle", s_ctx->m_uniformHandle, _sampler);
  3013. BGFX_CHECK_HANDLE_INVALID_OK("setTexture/TextureHandle", s_ctx->m_textureHandle, _handle);
  3014. BX_CHECK(_stage < g_caps.limits.maxTextureSamplers, "Invalid stage %d (max %d).", _stage, g_caps.limits.maxTextureSamplers);
  3015. BGFX_ENCODER(setTexture(_stage, _sampler, _handle, _flags) );
  3016. }
  3017. void Encoder::touch(ViewId _id)
  3018. {
  3019. ProgramHandle handle = BGFX_INVALID_HANDLE;
  3020. submit(_id, handle);
  3021. }
  3022. void Encoder::submit(ViewId _id, ProgramHandle _program, uint32_t _depth, bool _preserveState)
  3023. {
  3024. OcclusionQueryHandle handle = BGFX_INVALID_HANDLE;
  3025. submit(_id, _program, handle, _depth, _preserveState);
  3026. }
  3027. void Encoder::submit(ViewId _id, ProgramHandle _program, OcclusionQueryHandle _occlusionQuery, uint32_t _depth, bool _preserveState)
  3028. {
  3029. BX_CHECK(false
  3030. || !isValid(_occlusionQuery)
  3031. || 0 != (g_caps.supported & BGFX_CAPS_OCCLUSION_QUERY)
  3032. , "Occlusion query is not supported! Use bgfx::getCaps to check BGFX_CAPS_OCCLUSION_QUERY backend renderer capabilities."
  3033. );
  3034. BGFX_CHECK_HANDLE_INVALID_OK("submit", s_ctx->m_programHandle, _program);
  3035. BGFX_CHECK_HANDLE_INVALID_OK("submit", s_ctx->m_occlusionQueryHandle, _occlusionQuery);
  3036. BGFX_ENCODER(submit(_id, _program, _occlusionQuery, _depth, _preserveState) );
  3037. }
  3038. void Encoder::submit(ViewId _id, ProgramHandle _program, IndirectBufferHandle _indirectHandle, uint16_t _start, uint16_t _num, uint32_t _depth, bool _preserveState)
  3039. {
  3040. BGFX_CHECK_HANDLE_INVALID_OK("submit", s_ctx->m_programHandle, _program);
  3041. BGFX_CHECK_HANDLE("submit", s_ctx->m_vertexBufferHandle, _indirectHandle);
  3042. BGFX_CHECK_CAPS(BGFX_CAPS_DRAW_INDIRECT, "Draw indirect is not supported!");
  3043. BGFX_ENCODER(submit(_id, _program, _indirectHandle, _start, _num, _depth, _preserveState) );
  3044. }
  3045. void Encoder::setBuffer(uint8_t _stage, IndexBufferHandle _handle, Access::Enum _access)
  3046. {
  3047. BX_CHECK(_stage < g_caps.limits.maxComputeBindings, "Invalid stage %d (max %d).", _stage, g_caps.limits.maxComputeBindings);
  3048. BGFX_CHECK_HANDLE("setBuffer", s_ctx->m_indexBufferHandle, _handle);
  3049. BGFX_ENCODER(setBuffer(_stage, _handle, _access) );
  3050. }
  3051. void Encoder::setBuffer(uint8_t _stage, VertexBufferHandle _handle, Access::Enum _access)
  3052. {
  3053. BX_CHECK(_stage < g_caps.limits.maxComputeBindings, "Invalid stage %d (max %d).", _stage, g_caps.limits.maxComputeBindings);
  3054. BGFX_CHECK_HANDLE("setBuffer", s_ctx->m_vertexBufferHandle, _handle);
  3055. BGFX_ENCODER(setBuffer(_stage, _handle, _access) );
  3056. }
  3057. void Encoder::setBuffer(uint8_t _stage, DynamicIndexBufferHandle _handle, Access::Enum _access)
  3058. {
  3059. BX_CHECK(_stage < g_caps.limits.maxComputeBindings, "Invalid stage %d (max %d).", _stage, g_caps.limits.maxComputeBindings);
  3060. BGFX_CHECK_HANDLE("setBuffer", s_ctx->m_dynamicIndexBufferHandle, _handle);
  3061. const DynamicIndexBuffer& dib = s_ctx->m_dynamicIndexBuffers[_handle.idx];
  3062. BGFX_ENCODER(setBuffer(_stage, dib.m_handle, _access) );
  3063. }
  3064. void Encoder::setBuffer(uint8_t _stage, DynamicVertexBufferHandle _handle, Access::Enum _access)
  3065. {
  3066. BX_CHECK(_stage < g_caps.limits.maxComputeBindings, "Invalid stage %d (max %d).", _stage, g_caps.limits.maxComputeBindings);
  3067. BGFX_CHECK_HANDLE("setBuffer", s_ctx->m_dynamicVertexBufferHandle, _handle);
  3068. const DynamicVertexBuffer& dvb = s_ctx->m_dynamicVertexBuffers[_handle.idx];
  3069. BGFX_ENCODER(setBuffer(_stage, dvb.m_handle, _access) );
  3070. }
  3071. void Encoder::setBuffer(uint8_t _stage, IndirectBufferHandle _handle, Access::Enum _access)
  3072. {
  3073. BX_CHECK(_stage < g_caps.limits.maxComputeBindings, "Invalid stage %d (max %d).", _stage, g_caps.limits.maxComputeBindings);
  3074. BGFX_CHECK_HANDLE("setBuffer", s_ctx->m_vertexBufferHandle, _handle);
  3075. VertexBufferHandle handle = { _handle.idx };
  3076. BGFX_ENCODER(setBuffer(_stage, handle, _access) );
  3077. }
  3078. void Encoder::setImage(uint8_t _stage, TextureHandle _handle, uint8_t _mip, Access::Enum _access, TextureFormat::Enum _format)
  3079. {
  3080. BX_CHECK(_stage < g_caps.limits.maxComputeBindings, "Invalid stage %d (max %d).", _stage, g_caps.limits.maxComputeBindings);
  3081. BGFX_CHECK_HANDLE_INVALID_OK("setImage/TextureHandle", s_ctx->m_textureHandle, _handle);
  3082. _format = TextureFormat::Count == _format
  3083. ? TextureFormat::Enum(s_ctx->m_textureRef[_handle.idx].m_format)
  3084. : _format
  3085. ;
  3086. BX_CHECK(_format != TextureFormat::BGRA8
  3087. , "Can't use TextureFormat::BGRA8 with compute, use TextureFormat::RGBA8 instead."
  3088. );
  3089. BGFX_ENCODER(setImage(_stage, _handle, _mip, _access, _format) );
  3090. }
  3091. void Encoder::dispatch(ViewId _id, ProgramHandle _program, uint32_t _numX, uint32_t _numY, uint32_t _numZ)
  3092. {
  3093. BGFX_CHECK_CAPS(BGFX_CAPS_COMPUTE, "Compute is not supported!");
  3094. BGFX_CHECK_HANDLE_INVALID_OK("dispatch", s_ctx->m_programHandle, _program);
  3095. BGFX_ENCODER(dispatch(_id, _program, _numX, _numY, _numZ) );
  3096. }
  3097. void Encoder::dispatch(ViewId _id, ProgramHandle _program, IndirectBufferHandle _indirectHandle, uint16_t _start, uint16_t _num)
  3098. {
  3099. BGFX_CHECK_CAPS(BGFX_CAPS_DRAW_INDIRECT, "Dispatch indirect is not supported!");
  3100. BGFX_CHECK_CAPS(BGFX_CAPS_COMPUTE, "Compute is not supported!");
  3101. BGFX_CHECK_HANDLE_INVALID_OK("dispatch", s_ctx->m_programHandle, _program);
  3102. BGFX_CHECK_HANDLE("dispatch", s_ctx->m_vertexBufferHandle, _indirectHandle);
  3103. BGFX_ENCODER(dispatch(_id, _program, _indirectHandle, _start, _num) );
  3104. }
  3105. void Encoder::discard()
  3106. {
  3107. BGFX_ENCODER(discard() );
  3108. }
  3109. void Encoder::blit(ViewId _id, TextureHandle _dst, uint16_t _dstX, uint16_t _dstY, TextureHandle _src, uint16_t _srcX, uint16_t _srcY, uint16_t _width, uint16_t _height)
  3110. {
  3111. blit(_id, _dst, 0, _dstX, _dstY, 0, _src, 0, _srcX, _srcY, 0, _width, _height, 0);
  3112. }
  3113. void Encoder::blit(ViewId _id, TextureHandle _dst, uint8_t _dstMip, uint16_t _dstX, uint16_t _dstY, uint16_t _dstZ, TextureHandle _src, uint8_t _srcMip, uint16_t _srcX, uint16_t _srcY, uint16_t _srcZ, uint16_t _width, uint16_t _height, uint16_t _depth)
  3114. {
  3115. BGFX_CHECK_CAPS(BGFX_CAPS_TEXTURE_BLIT, "Texture blit is not supported!");
  3116. BGFX_CHECK_HANDLE("blit/src TextureHandle", s_ctx->m_textureHandle, _src);
  3117. BGFX_CHECK_HANDLE("blit/dst TextureHandle", s_ctx->m_textureHandle, _dst);
  3118. const TextureRef& src = s_ctx->m_textureRef[_src.idx];
  3119. const TextureRef& dst = s_ctx->m_textureRef[_dst.idx];
  3120. BX_CHECK(src.m_format == dst.m_format
  3121. , "Texture format must match (src %s, dst %s)."
  3122. , bimg::getName(bimg::TextureFormat::Enum(src.m_format) )
  3123. , bimg::getName(bimg::TextureFormat::Enum(dst.m_format) )
  3124. );
  3125. BX_UNUSED(src, dst);
  3126. BGFX_ENCODER(blit(_id, _dst, _dstMip, _dstX, _dstY, _dstZ, _src, _srcMip, _srcX, _srcY, _srcZ, _width, _height, _depth) );
  3127. }
  3128. #undef BGFX_ENCODER
  3129. void end(Encoder* _encoder)
  3130. {
  3131. s_ctx->end(_encoder);
  3132. }
  3133. uint32_t frame(bool _capture)
  3134. {
  3135. BGFX_CHECK_API_THREAD();
  3136. return s_ctx->frame(_capture);
  3137. }
  3138. const Caps* getCaps()
  3139. {
  3140. return &g_caps;
  3141. }
  3142. const Stats* getStats()
  3143. {
  3144. return s_ctx->getPerfStats();
  3145. }
  3146. RendererType::Enum getRendererType()
  3147. {
  3148. return g_caps.rendererType;
  3149. }
  3150. const Memory* alloc(uint32_t _size)
  3151. {
  3152. BX_CHECK(0 < _size, "Invalid memory operation. _size is 0.");
  3153. Memory* mem = (Memory*)BX_ALLOC(g_allocator, sizeof(Memory) + _size);
  3154. mem->size = _size;
  3155. mem->data = (uint8_t*)mem + sizeof(Memory);
  3156. return mem;
  3157. }
  3158. const Memory* copy(const void* _data, uint32_t _size)
  3159. {
  3160. BX_CHECK(0 < _size, "Invalid memory operation. _size is 0.");
  3161. const Memory* mem = alloc(_size);
  3162. bx::memCopy(mem->data, _data, _size);
  3163. return mem;
  3164. }
  3165. struct MemoryRef
  3166. {
  3167. Memory mem;
  3168. ReleaseFn releaseFn;
  3169. void* userData;
  3170. };
  3171. const Memory* makeRef(const void* _data, uint32_t _size, ReleaseFn _releaseFn, void* _userData)
  3172. {
  3173. MemoryRef* memRef = (MemoryRef*)BX_ALLOC(g_allocator, sizeof(MemoryRef) );
  3174. memRef->mem.size = _size;
  3175. memRef->mem.data = (uint8_t*)_data;
  3176. memRef->releaseFn = _releaseFn;
  3177. memRef->userData = _userData;
  3178. return &memRef->mem;
  3179. }
  3180. bool isMemoryRef(const Memory* _mem)
  3181. {
  3182. return _mem->data != (uint8_t*)_mem + sizeof(Memory);
  3183. }
  3184. void release(const Memory* _mem)
  3185. {
  3186. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  3187. Memory* mem = const_cast<Memory*>(_mem);
  3188. if (isMemoryRef(mem) )
  3189. {
  3190. MemoryRef* memRef = reinterpret_cast<MemoryRef*>(mem);
  3191. if (NULL != memRef->releaseFn)
  3192. {
  3193. memRef->releaseFn(mem->data, memRef->userData);
  3194. }
  3195. }
  3196. BX_FREE(g_allocator, mem);
  3197. }
  3198. void setDebug(uint32_t _debug)
  3199. {
  3200. BGFX_CHECK_API_THREAD();
  3201. s_ctx->setDebug(_debug);
  3202. }
  3203. void dbgTextClear(uint8_t _attr, bool _small)
  3204. {
  3205. BGFX_CHECK_API_THREAD();
  3206. s_ctx->dbgTextClear(_attr, _small);
  3207. }
  3208. void dbgTextPrintfVargs(uint16_t _x, uint16_t _y, uint8_t _attr, const char* _format, va_list _argList)
  3209. {
  3210. s_ctx->dbgTextPrintfVargs(_x, _y, _attr, _format, _argList);
  3211. }
  3212. void dbgTextPrintf(uint16_t _x, uint16_t _y, uint8_t _attr, const char* _format, ...)
  3213. {
  3214. BGFX_CHECK_API_THREAD();
  3215. va_list argList;
  3216. va_start(argList, _format);
  3217. s_ctx->dbgTextPrintfVargs(_x, _y, _attr, _format, argList);
  3218. va_end(argList);
  3219. }
  3220. void dbgTextImage(uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const void* _data, uint16_t _pitch)
  3221. {
  3222. BGFX_CHECK_API_THREAD();
  3223. s_ctx->dbgTextImage(_x, _y, _width, _height, _data, _pitch);
  3224. }
  3225. IndexBufferHandle createIndexBuffer(const Memory* _mem, uint16_t _flags)
  3226. {
  3227. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  3228. return s_ctx->createIndexBuffer(_mem, _flags);
  3229. }
  3230. void setName(IndexBufferHandle _handle, const char* _name, int32_t _len)
  3231. {
  3232. s_ctx->setName(_handle, bx::StringView(_name, _len) );
  3233. }
  3234. void destroy(IndexBufferHandle _handle)
  3235. {
  3236. s_ctx->destroyIndexBuffer(_handle);
  3237. }
  3238. VertexBufferHandle createVertexBuffer(const Memory* _mem, const VertexDecl& _decl, uint16_t _flags)
  3239. {
  3240. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  3241. BX_CHECK(isValid(_decl), "Invalid VertexDecl.");
  3242. return s_ctx->createVertexBuffer(_mem, _decl, _flags);
  3243. }
  3244. void setName(VertexBufferHandle _handle, const char* _name, int32_t _len)
  3245. {
  3246. s_ctx->setName(_handle, bx::StringView(_name, _len) );
  3247. }
  3248. void destroy(VertexBufferHandle _handle)
  3249. {
  3250. s_ctx->destroyVertexBuffer(_handle);
  3251. }
  3252. DynamicIndexBufferHandle createDynamicIndexBuffer(uint32_t _num, uint16_t _flags)
  3253. {
  3254. return s_ctx->createDynamicIndexBuffer(_num, _flags);
  3255. }
  3256. DynamicIndexBufferHandle createDynamicIndexBuffer(const Memory* _mem, uint16_t _flags)
  3257. {
  3258. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  3259. return s_ctx->createDynamicIndexBuffer(_mem, _flags);
  3260. }
  3261. void update(DynamicIndexBufferHandle _handle, uint32_t _startIndex, const Memory* _mem)
  3262. {
  3263. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  3264. s_ctx->update(_handle, _startIndex, _mem);
  3265. }
  3266. void destroy(DynamicIndexBufferHandle _handle)
  3267. {
  3268. s_ctx->destroyDynamicIndexBuffer(_handle);
  3269. }
  3270. DynamicVertexBufferHandle createDynamicVertexBuffer(uint32_t _num, const VertexDecl& _decl, uint16_t _flags)
  3271. {
  3272. BX_CHECK(isValid(_decl), "Invalid VertexDecl.");
  3273. return s_ctx->createDynamicVertexBuffer(_num, _decl, _flags);
  3274. }
  3275. DynamicVertexBufferHandle createDynamicVertexBuffer(const Memory* _mem, const VertexDecl& _decl, uint16_t _flags)
  3276. {
  3277. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  3278. BX_CHECK(isValid(_decl), "Invalid VertexDecl.");
  3279. return s_ctx->createDynamicVertexBuffer(_mem, _decl, _flags);
  3280. }
  3281. void update(DynamicVertexBufferHandle _handle, uint32_t _startVertex, const Memory* _mem)
  3282. {
  3283. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  3284. s_ctx->update(_handle, _startVertex, _mem);
  3285. }
  3286. void destroy(DynamicVertexBufferHandle _handle)
  3287. {
  3288. s_ctx->destroyDynamicVertexBuffer(_handle);
  3289. }
  3290. uint32_t getAvailTransientIndexBuffer(uint32_t _num)
  3291. {
  3292. BX_CHECK(0 < _num, "Requesting 0 indices.");
  3293. return s_ctx->getAvailTransientIndexBuffer(_num);
  3294. }
  3295. uint32_t getAvailTransientVertexBuffer(uint32_t _num, const VertexDecl& _decl)
  3296. {
  3297. BX_CHECK(0 < _num, "Requesting 0 vertices.");
  3298. BX_CHECK(isValid(_decl), "Invalid VertexDecl.");
  3299. return s_ctx->getAvailTransientVertexBuffer(_num, _decl.m_stride);
  3300. }
  3301. uint32_t getAvailInstanceDataBuffer(uint32_t _num, uint16_t _stride)
  3302. {
  3303. BX_CHECK(0 < _num, "Requesting 0 instances.");
  3304. return s_ctx->getAvailTransientVertexBuffer(_num, _stride);
  3305. }
  3306. void allocTransientIndexBuffer(TransientIndexBuffer* _tib, uint32_t _num)
  3307. {
  3308. BX_CHECK(NULL != _tib, "_tib can't be NULL");
  3309. BX_CHECK(0 < _num, "Requesting 0 indices.");
  3310. s_ctx->allocTransientIndexBuffer(_tib, _num);
  3311. BX_CHECK(_num == _tib->size/2
  3312. , "Failed to allocate transient index buffer (requested %d, available %d). "
  3313. "Use bgfx::getAvailTransient* functions to ensure availability."
  3314. , _num
  3315. , _tib->size/2
  3316. );
  3317. }
  3318. void allocTransientVertexBuffer(TransientVertexBuffer* _tvb, uint32_t _num, const VertexDecl& _decl)
  3319. {
  3320. BX_CHECK(NULL != _tvb, "_tvb can't be NULL");
  3321. BX_CHECK(0 < _num, "Requesting 0 vertices.");
  3322. BX_CHECK(isValid(_decl), "Invalid VertexDecl.");
  3323. s_ctx->allocTransientVertexBuffer(_tvb, _num, _decl);
  3324. BX_CHECK(_num == _tvb->size / _decl.m_stride
  3325. , "Failed to allocate transient vertex buffer (requested %d, available %d). "
  3326. "Use bgfx::getAvailTransient* functions to ensure availability."
  3327. , _num
  3328. , _tvb->size / _decl.m_stride
  3329. );
  3330. }
  3331. bool allocTransientBuffers(bgfx::TransientVertexBuffer* _tvb, const bgfx::VertexDecl& _decl, uint32_t _numVertices, bgfx::TransientIndexBuffer* _tib, uint32_t _numIndices)
  3332. {
  3333. BGFX_MUTEX_SCOPE(s_ctx->m_resourceApiLock);
  3334. if (_numVertices == getAvailTransientVertexBuffer(_numVertices, _decl)
  3335. && _numIndices == getAvailTransientIndexBuffer(_numIndices) )
  3336. {
  3337. allocTransientVertexBuffer(_tvb, _numVertices, _decl);
  3338. allocTransientIndexBuffer(_tib, _numIndices);
  3339. return true;
  3340. }
  3341. return false;
  3342. }
  3343. void allocInstanceDataBuffer(InstanceDataBuffer* _idb, uint32_t _num, uint16_t _stride)
  3344. {
  3345. BGFX_CHECK_CAPS(BGFX_CAPS_INSTANCING, "Instancing is not supported!");
  3346. BX_CHECK(_stride == BX_ALIGN_16(_stride), "Stride must be multiple of 16.");
  3347. BX_CHECK(0 < _num, "Requesting 0 instanced data vertices.");
  3348. s_ctx->allocInstanceDataBuffer(_idb, _num, _stride);
  3349. BX_CHECK(_num == _idb->size / _stride
  3350. , "Failed to allocate instance data buffer (requested %d, available %d). "
  3351. "Use bgfx::getAvailTransient* functions to ensure availability."
  3352. , _num
  3353. , _idb->size / _stride
  3354. );
  3355. }
  3356. IndirectBufferHandle createIndirectBuffer(uint32_t _num)
  3357. {
  3358. return s_ctx->createIndirectBuffer(_num);
  3359. }
  3360. void destroy(IndirectBufferHandle _handle)
  3361. {
  3362. s_ctx->destroyIndirectBuffer(_handle);
  3363. }
  3364. ShaderHandle createShader(const Memory* _mem)
  3365. {
  3366. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  3367. return s_ctx->createShader(_mem);
  3368. }
  3369. uint16_t getShaderUniforms(ShaderHandle _handle, UniformHandle* _uniforms, uint16_t _max)
  3370. {
  3371. BX_WARN(NULL == _uniforms || 0 != _max
  3372. , "Passing uniforms array pointer, but array maximum capacity is set to 0."
  3373. );
  3374. uint16_t num = s_ctx->getShaderUniforms(_handle, _uniforms, _max);
  3375. BX_WARN(0 == _max || num <= _max
  3376. , "Shader has more uniforms that capacity of output array. Output is truncated (num %d, max %d)."
  3377. , num
  3378. , _max
  3379. );
  3380. return num;
  3381. }
  3382. void setName(ShaderHandle _handle, const char* _name, int32_t _len)
  3383. {
  3384. s_ctx->setName(_handle, bx::StringView(_name, _len) );
  3385. }
  3386. void destroy(ShaderHandle _handle)
  3387. {
  3388. s_ctx->destroyShader(_handle);
  3389. }
  3390. ProgramHandle createProgram(ShaderHandle _vsh, ShaderHandle _fsh, bool _destroyShaders)
  3391. {
  3392. if (!isValid(_fsh) )
  3393. {
  3394. return createProgram(_vsh, _destroyShaders);
  3395. }
  3396. return s_ctx->createProgram(_vsh, _fsh, _destroyShaders);
  3397. }
  3398. ProgramHandle createProgram(ShaderHandle _csh, bool _destroyShader)
  3399. {
  3400. return s_ctx->createProgram(_csh, _destroyShader);
  3401. }
  3402. void destroy(ProgramHandle _handle)
  3403. {
  3404. s_ctx->destroyProgram(_handle);
  3405. }
  3406. static void isTextureValid(uint16_t _depth, bool _cubeMap, uint16_t _numLayers, TextureFormat::Enum _format, uint64_t _flags, bx::Error* _err)
  3407. {
  3408. BX_ERROR_SCOPE(_err);
  3409. const bool is3DTexture = 1 < _depth;
  3410. if (_cubeMap && is3DTexture)
  3411. {
  3412. _err->setError(BGFX_ERROR_TEXTURE_VALIDATION
  3413. , "Texture can't be depth and cube map at the same time."
  3414. );
  3415. return;
  3416. }
  3417. if (is3DTexture
  3418. && 0 == (g_caps.supported & BGFX_CAPS_TEXTURE_3D) )
  3419. {
  3420. _err->setError(BGFX_ERROR_TEXTURE_VALIDATION
  3421. , "Texture3D is not supported! "
  3422. "Use bgfx::getCaps to check BGFX_CAPS_TEXTURE_3D backend renderer capabilities."
  3423. );
  3424. return;
  3425. }
  3426. if (0 != (_flags & BGFX_TEXTURE_RT_MASK)
  3427. && 0 != (_flags & BGFX_TEXTURE_READ_BACK) )
  3428. {
  3429. _err->setError(BGFX_ERROR_TEXTURE_VALIDATION
  3430. , "Can't create render target with BGFX_TEXTURE_READ_BACK flag."
  3431. );
  3432. return;
  3433. }
  3434. if (1 < _numLayers
  3435. && 0 == (g_caps.supported & BGFX_CAPS_TEXTURE_2D_ARRAY) )
  3436. {
  3437. _err->setError(BGFX_ERROR_TEXTURE_VALIDATION
  3438. , "Texture array is not supported! "
  3439. "Use bgfx::getCaps to check BGFX_CAPS_TEXTURE_2D_ARRAY backend renderer capabilities."
  3440. );
  3441. return;
  3442. }
  3443. bool formatSupported;
  3444. if (0 != (_flags & (BGFX_TEXTURE_RT | BGFX_TEXTURE_RT_WRITE_ONLY)) )
  3445. {
  3446. formatSupported = 0 != (g_caps.formats[_format] & BGFX_CAPS_FORMAT_TEXTURE_FRAMEBUFFER);
  3447. }
  3448. else
  3449. {
  3450. formatSupported = 0 != (g_caps.formats[_format] & (0
  3451. | BGFX_CAPS_FORMAT_TEXTURE_2D
  3452. | BGFX_CAPS_FORMAT_TEXTURE_2D_EMULATED
  3453. | BGFX_CAPS_FORMAT_TEXTURE_2D_SRGB
  3454. ) );
  3455. }
  3456. uint16_t srgbCaps = BGFX_CAPS_FORMAT_TEXTURE_2D_SRGB;
  3457. if (_cubeMap)
  3458. {
  3459. formatSupported = 0 != (g_caps.formats[_format] & (0
  3460. | BGFX_CAPS_FORMAT_TEXTURE_CUBE
  3461. | BGFX_CAPS_FORMAT_TEXTURE_CUBE_EMULATED
  3462. | BGFX_CAPS_FORMAT_TEXTURE_CUBE_SRGB
  3463. ) );
  3464. srgbCaps = BGFX_CAPS_FORMAT_TEXTURE_CUBE_SRGB;
  3465. }
  3466. else if (is3DTexture)
  3467. {
  3468. formatSupported = 0 != (g_caps.formats[_format] & (0
  3469. | BGFX_CAPS_FORMAT_TEXTURE_3D
  3470. | BGFX_CAPS_FORMAT_TEXTURE_3D_EMULATED
  3471. | BGFX_CAPS_FORMAT_TEXTURE_3D_SRGB
  3472. ) );
  3473. srgbCaps = BGFX_CAPS_FORMAT_TEXTURE_3D_SRGB;
  3474. }
  3475. if (formatSupported
  3476. && 0 != (_flags & BGFX_TEXTURE_RT_MASK) )
  3477. {
  3478. formatSupported = 0 != (g_caps.formats[_format] & (0
  3479. | BGFX_CAPS_FORMAT_TEXTURE_FRAMEBUFFER
  3480. ) );
  3481. }
  3482. if (!formatSupported)
  3483. {
  3484. _err->setError(BGFX_ERROR_TEXTURE_VALIDATION
  3485. , "Texture format is not supported! "
  3486. "Use bgfx::isTextureValid to check support for texture format before creating it."
  3487. );
  3488. return;
  3489. }
  3490. if (0 != (_flags & BGFX_TEXTURE_MSAA_SAMPLE)
  3491. && 0 == (g_caps.formats[_format] & BGFX_CAPS_FORMAT_TEXTURE_MSAA) )
  3492. {
  3493. _err->setError(BGFX_ERROR_TEXTURE_VALIDATION
  3494. , "MSAA sampling for this texture format is not supported."
  3495. );
  3496. return;
  3497. }
  3498. if (0 != (_flags & BGFX_TEXTURE_SRGB)
  3499. && 0 == (g_caps.formats[_format] & srgbCaps & (0
  3500. | BGFX_CAPS_FORMAT_TEXTURE_2D_SRGB
  3501. | BGFX_CAPS_FORMAT_TEXTURE_3D_SRGB
  3502. | BGFX_CAPS_FORMAT_TEXTURE_CUBE_SRGB
  3503. ) ) )
  3504. {
  3505. _err->setError(BGFX_ERROR_TEXTURE_VALIDATION
  3506. , "sRGB sampling for this texture format is not supported."
  3507. );
  3508. return;
  3509. }
  3510. }
  3511. bool isTextureValid(uint16_t _depth, bool _cubeMap, uint16_t _numLayers, TextureFormat::Enum _format, uint64_t _flags)
  3512. {
  3513. bx::Error err;
  3514. isTextureValid(_depth, _cubeMap, _numLayers, _format, _flags, &err);
  3515. return err.isOk();
  3516. }
  3517. void calcTextureSize(TextureInfo& _info, uint16_t _width, uint16_t _height, uint16_t _depth, bool _cubeMap, bool _hasMips, uint16_t _numLayers, TextureFormat::Enum _format)
  3518. {
  3519. bimg::imageGetSize( (bimg::TextureInfo*)&_info, _width, _height, _depth, _cubeMap, _hasMips, _numLayers, bimg::TextureFormat::Enum(_format) );
  3520. }
  3521. TextureHandle createTexture(const Memory* _mem, uint64_t _flags, uint8_t _skip, TextureInfo* _info)
  3522. {
  3523. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  3524. return s_ctx->createTexture(_mem, _flags, _skip, _info, BackbufferRatio::Count, false);
  3525. }
  3526. void getTextureSizeFromRatio(BackbufferRatio::Enum _ratio, uint16_t& _width, uint16_t& _height)
  3527. {
  3528. switch (_ratio)
  3529. {
  3530. case BackbufferRatio::Half: _width /= 2; _height /= 2; break;
  3531. case BackbufferRatio::Quarter: _width /= 4; _height /= 4; break;
  3532. case BackbufferRatio::Eighth: _width /= 8; _height /= 8; break;
  3533. case BackbufferRatio::Sixteenth: _width /= 16; _height /= 16; break;
  3534. case BackbufferRatio::Double: _width *= 2; _height *= 2; break;
  3535. default:
  3536. break;
  3537. }
  3538. _width = bx::max<uint16_t>(1, _width);
  3539. _height = bx::max<uint16_t>(1, _height);
  3540. }
  3541. static TextureHandle createTexture2D(BackbufferRatio::Enum _ratio, uint16_t _width, uint16_t _height, bool _hasMips, uint16_t _numLayers, TextureFormat::Enum _format, uint64_t _flags, const Memory* _mem)
  3542. {
  3543. bx::Error err;
  3544. isTextureValid(0, false, _numLayers, _format, _flags, &err);
  3545. BX_CHECK(err.isOk(), "%s (layers %d, format %s)"
  3546. , err.getMessage().getPtr()
  3547. , _numLayers
  3548. , getName(_format)
  3549. );
  3550. if (BackbufferRatio::Count != _ratio)
  3551. {
  3552. _width = uint16_t(s_ctx->m_init.resolution.width);
  3553. _height = uint16_t(s_ctx->m_init.resolution.height);
  3554. getTextureSizeFromRatio(_ratio, _width, _height);
  3555. }
  3556. const uint8_t numMips = calcNumMips(_hasMips, _width, _height);
  3557. _numLayers = bx::max<uint16_t>(_numLayers, 1);
  3558. if (BX_ENABLED(BGFX_CONFIG_DEBUG)
  3559. && NULL != _mem)
  3560. {
  3561. TextureInfo ti;
  3562. calcTextureSize(ti, _width, _height, 1, false, _hasMips, _numLayers, _format);
  3563. BX_CHECK(ti.storageSize == _mem->size
  3564. , "createTexture2D: Texture storage size doesn't match passed memory size (storage size: %d, memory size: %d)"
  3565. , ti.storageSize
  3566. , _mem->size
  3567. );
  3568. }
  3569. uint32_t size = sizeof(uint32_t)+sizeof(TextureCreate);
  3570. const Memory* mem = alloc(size);
  3571. bx::StaticMemoryBlockWriter writer(mem->data, mem->size);
  3572. uint32_t magic = BGFX_CHUNK_MAGIC_TEX;
  3573. bx::write(&writer, magic);
  3574. TextureCreate tc;
  3575. tc.m_width = _width;
  3576. tc.m_height = _height;
  3577. tc.m_depth = 0;
  3578. tc.m_numLayers = _numLayers;
  3579. tc.m_numMips = numMips;
  3580. tc.m_format = _format;
  3581. tc.m_cubeMap = false;
  3582. tc.m_mem = _mem;
  3583. bx::write(&writer, tc);
  3584. return s_ctx->createTexture(mem, _flags, 0, NULL, _ratio, NULL != _mem);
  3585. }
  3586. TextureHandle createTexture2D(uint16_t _width, uint16_t _height, bool _hasMips, uint16_t _numLayers, TextureFormat::Enum _format, uint64_t _flags, const Memory* _mem)
  3587. {
  3588. BX_CHECK(_width > 0 && _height > 0, "Invalid texture size (width %d, height %d).", _width, _height);
  3589. return createTexture2D(BackbufferRatio::Count, _width, _height, _hasMips, _numLayers, _format, _flags, _mem);
  3590. }
  3591. TextureHandle createTexture2D(BackbufferRatio::Enum _ratio, bool _hasMips, uint16_t _numLayers, TextureFormat::Enum _format, uint64_t _flags)
  3592. {
  3593. BX_CHECK(_ratio < BackbufferRatio::Count, "Invalid back buffer ratio.");
  3594. return createTexture2D(_ratio, 0, 0, _hasMips, _numLayers, _format, _flags, NULL);
  3595. }
  3596. TextureHandle createTexture3D(uint16_t _width, uint16_t _height, uint16_t _depth, bool _hasMips, TextureFormat::Enum _format, uint64_t _flags, const Memory* _mem)
  3597. {
  3598. bx::Error err;
  3599. isTextureValid(_depth, false, 1, _format, _flags, &err);
  3600. BX_CHECK(err.isOk(), "%s", err.getMessage().getPtr() );
  3601. const uint8_t numMips = calcNumMips(_hasMips, _width, _height, _depth);
  3602. if (BX_ENABLED(BGFX_CONFIG_DEBUG)
  3603. && NULL != _mem)
  3604. {
  3605. TextureInfo ti;
  3606. calcTextureSize(ti, _width, _height, _depth, false, _hasMips, 1, _format);
  3607. BX_CHECK(ti.storageSize == _mem->size
  3608. , "createTexture3D: Texture storage size doesn't match passed memory size (storage size: %d, memory size: %d)"
  3609. , ti.storageSize
  3610. , _mem->size
  3611. );
  3612. }
  3613. uint32_t size = sizeof(uint32_t)+sizeof(TextureCreate);
  3614. const Memory* mem = alloc(size);
  3615. bx::StaticMemoryBlockWriter writer(mem->data, mem->size);
  3616. uint32_t magic = BGFX_CHUNK_MAGIC_TEX;
  3617. bx::write(&writer, magic);
  3618. TextureCreate tc;
  3619. tc.m_width = _width;
  3620. tc.m_height = _height;
  3621. tc.m_depth = _depth;
  3622. tc.m_numLayers = 1;
  3623. tc.m_numMips = numMips;
  3624. tc.m_format = _format;
  3625. tc.m_cubeMap = false;
  3626. tc.m_mem = _mem;
  3627. bx::write(&writer, tc);
  3628. return s_ctx->createTexture(mem, _flags, 0, NULL, BackbufferRatio::Count, NULL != _mem);
  3629. }
  3630. TextureHandle createTextureCube(uint16_t _size, bool _hasMips, uint16_t _numLayers, TextureFormat::Enum _format, uint64_t _flags, const Memory* _mem)
  3631. {
  3632. bx::Error err;
  3633. isTextureValid(0, true, _numLayers, _format, _flags, &err);
  3634. BX_CHECK(err.isOk(), "%s", err.getMessage().getPtr() );
  3635. const uint8_t numMips = calcNumMips(_hasMips, _size, _size);
  3636. _numLayers = bx::max<uint16_t>(_numLayers, 1);
  3637. if (BX_ENABLED(BGFX_CONFIG_DEBUG)
  3638. && NULL != _mem)
  3639. {
  3640. TextureInfo ti;
  3641. calcTextureSize(ti, _size, _size, 1, true, _hasMips, _numLayers, _format);
  3642. BX_CHECK(ti.storageSize == _mem->size
  3643. , "createTextureCube: Texture storage size doesn't match passed memory size (storage size: %d, memory size: %d)"
  3644. , ti.storageSize
  3645. , _mem->size
  3646. );
  3647. }
  3648. uint32_t size = sizeof(uint32_t)+sizeof(TextureCreate);
  3649. const Memory* mem = alloc(size);
  3650. bx::StaticMemoryBlockWriter writer(mem->data, mem->size);
  3651. uint32_t magic = BGFX_CHUNK_MAGIC_TEX;
  3652. bx::write(&writer, magic);
  3653. TextureCreate tc;
  3654. tc.m_width = _size;
  3655. tc.m_height = _size;
  3656. tc.m_depth = 0;
  3657. tc.m_numLayers = _numLayers;
  3658. tc.m_numMips = numMips;
  3659. tc.m_format = _format;
  3660. tc.m_cubeMap = true;
  3661. tc.m_mem = _mem;
  3662. bx::write(&writer, tc);
  3663. return s_ctx->createTexture(mem, _flags, 0, NULL, BackbufferRatio::Count, NULL != _mem);
  3664. }
  3665. void setName(TextureHandle _handle, const char* _name, int32_t _len)
  3666. {
  3667. s_ctx->setName(_handle, bx::StringView(_name, _len) );
  3668. }
  3669. void* getDirectAccessPtr(TextureHandle _handle)
  3670. {
  3671. return s_ctx->getDirectAccessPtr(_handle);
  3672. }
  3673. void destroy(TextureHandle _handle)
  3674. {
  3675. s_ctx->destroyTexture(_handle);
  3676. }
  3677. void updateTexture2D(TextureHandle _handle, uint16_t _layer, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const Memory* _mem, uint16_t _pitch)
  3678. {
  3679. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  3680. if (_width == 0
  3681. || _height == 0)
  3682. {
  3683. release(_mem);
  3684. }
  3685. else
  3686. {
  3687. s_ctx->updateTexture(_handle, 0, _mip, _x, _y, _layer, _width, _height, 1, _pitch, _mem);
  3688. }
  3689. }
  3690. void updateTexture3D(TextureHandle _handle, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _z, uint16_t _width, uint16_t _height, uint16_t _depth, const Memory* _mem)
  3691. {
  3692. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  3693. BGFX_CHECK_CAPS(BGFX_CAPS_TEXTURE_3D, "Texture3D is not supported!");
  3694. if (0 == _width
  3695. || 0 == _height
  3696. || 0 == _depth)
  3697. {
  3698. release(_mem);
  3699. }
  3700. else
  3701. {
  3702. s_ctx->updateTexture(_handle, 0, _mip, _x, _y, _z, _width, _height, _depth, UINT16_MAX, _mem);
  3703. }
  3704. }
  3705. void updateTextureCube(TextureHandle _handle, uint16_t _layer, uint8_t _side, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const Memory* _mem, uint16_t _pitch)
  3706. {
  3707. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  3708. BX_CHECK(_side <= 5, "Invalid side %d.", _side);
  3709. if (0 == _width
  3710. || 0 == _height)
  3711. {
  3712. release(_mem);
  3713. }
  3714. else
  3715. {
  3716. s_ctx->updateTexture(_handle, _side, _mip, _x, _y, _layer, _width, _height, 1, _pitch, _mem);
  3717. }
  3718. }
  3719. uint32_t readTexture(TextureHandle _handle, void* _data, uint8_t _mip)
  3720. {
  3721. BX_CHECK(NULL != _data, "_data can't be NULL");
  3722. BGFX_CHECK_CAPS(BGFX_CAPS_TEXTURE_READ_BACK, "Texture read-back is not supported!");
  3723. return s_ctx->readTexture(_handle, _data, _mip);
  3724. }
  3725. FrameBufferHandle createFrameBuffer(uint16_t _width, uint16_t _height, TextureFormat::Enum _format, uint64_t _textureFlags)
  3726. {
  3727. _textureFlags |= _textureFlags&BGFX_TEXTURE_RT_MSAA_MASK ? 0 : BGFX_TEXTURE_RT;
  3728. TextureHandle th = createTexture2D(_width, _height, false, 1, _format, _textureFlags);
  3729. return createFrameBuffer(1, &th, true);
  3730. }
  3731. FrameBufferHandle createFrameBuffer(BackbufferRatio::Enum _ratio, TextureFormat::Enum _format, uint64_t _textureFlags)
  3732. {
  3733. BX_CHECK(_ratio < BackbufferRatio::Count, "Invalid back buffer ratio.");
  3734. _textureFlags |= _textureFlags&BGFX_TEXTURE_RT_MSAA_MASK ? 0 : BGFX_TEXTURE_RT;
  3735. TextureHandle th = createTexture2D(_ratio, false, 1, _format, _textureFlags);
  3736. return createFrameBuffer(1, &th, true);
  3737. }
  3738. FrameBufferHandle createFrameBuffer(uint8_t _num, const TextureHandle* _handles, bool _destroyTextures)
  3739. {
  3740. Attachment attachment[BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS];
  3741. for (uint8_t ii = 0; ii < _num; ++ii)
  3742. {
  3743. Attachment& at = attachment[ii];
  3744. at.init(_handles[ii], Access::Write, 0, 0, BGFX_RESOLVE_AUTO_GEN_MIPS);
  3745. }
  3746. return createFrameBuffer(_num, attachment, _destroyTextures);
  3747. }
  3748. FrameBufferHandle createFrameBuffer(uint8_t _num, const Attachment* _attachment, bool _destroyTextures)
  3749. {
  3750. BX_CHECK(_num != 0, "Number of frame buffer attachments can't be 0.");
  3751. BX_CHECK(_num <= BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS
  3752. , "Number of frame buffer attachments is larger than allowed %d (max: %d)."
  3753. , _num
  3754. , BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS
  3755. );
  3756. BX_CHECK(NULL != _attachment, "_attachment can't be NULL");
  3757. return s_ctx->createFrameBuffer(_num, _attachment, _destroyTextures);
  3758. }
  3759. FrameBufferHandle createFrameBuffer(void* _nwh, uint16_t _width, uint16_t _height, TextureFormat::Enum _format, TextureFormat::Enum _depthFormat)
  3760. {
  3761. BGFX_CHECK_CAPS(BGFX_CAPS_SWAP_CHAIN, "Swap chain is not supported!");
  3762. BX_WARN(_width > 0 && _height > 0
  3763. , "Invalid frame buffer dimensions (width %d, height %d)."
  3764. , _width
  3765. , _height
  3766. );
  3767. BX_CHECK(_format == TextureFormat::Count || bimg::isColor(bimg::TextureFormat::Enum(_format) )
  3768. , "Invalid texture format for color (%s)."
  3769. , bimg::getName(bimg::TextureFormat::Enum(_format) )
  3770. );
  3771. BX_CHECK(_depthFormat == TextureFormat::Count || bimg::isDepth(bimg::TextureFormat::Enum(_depthFormat) )
  3772. , "Invalid texture format for depth (%s)."
  3773. , bimg::getName(bimg::TextureFormat::Enum(_depthFormat) )
  3774. );
  3775. return s_ctx->createFrameBuffer(
  3776. _nwh
  3777. , bx::max<uint16_t>(_width, 1)
  3778. , bx::max<uint16_t>(_height, 1)
  3779. , _format
  3780. , _depthFormat
  3781. );
  3782. }
  3783. void setName(FrameBufferHandle _handle, const char* _name, int32_t _len)
  3784. {
  3785. s_ctx->setName(_handle, bx::StringView(_name, _len) );
  3786. }
  3787. TextureHandle getTexture(FrameBufferHandle _handle, uint8_t _attachment)
  3788. {
  3789. return s_ctx->getTexture(_handle, _attachment);
  3790. }
  3791. void destroy(FrameBufferHandle _handle)
  3792. {
  3793. s_ctx->destroyFrameBuffer(_handle);
  3794. }
  3795. UniformHandle createUniform(const char* _name, UniformType::Enum _type, uint16_t _num)
  3796. {
  3797. return s_ctx->createUniform(_name, _type, _num);
  3798. }
  3799. void getUniformInfo(UniformHandle _handle, UniformInfo& _info)
  3800. {
  3801. s_ctx->getUniformInfo(_handle, _info);
  3802. }
  3803. void destroy(UniformHandle _handle)
  3804. {
  3805. s_ctx->destroyUniform(_handle);
  3806. }
  3807. OcclusionQueryHandle createOcclusionQuery()
  3808. {
  3809. BGFX_CHECK_CAPS(BGFX_CAPS_OCCLUSION_QUERY, "Occlusion query is not supported!");
  3810. return s_ctx->createOcclusionQuery();
  3811. }
  3812. OcclusionQueryResult::Enum getResult(OcclusionQueryHandle _handle, int32_t* _result)
  3813. {
  3814. BGFX_CHECK_CAPS(BGFX_CAPS_OCCLUSION_QUERY, "Occlusion query is not supported!");
  3815. return s_ctx->getResult(_handle, _result);
  3816. }
  3817. void destroy(OcclusionQueryHandle _handle)
  3818. {
  3819. BGFX_CHECK_CAPS(BGFX_CAPS_OCCLUSION_QUERY, "Occlusion query is not supported!");
  3820. s_ctx->destroyOcclusionQuery(_handle);
  3821. }
  3822. void setPaletteColor(uint8_t _index, uint32_t _rgba)
  3823. {
  3824. const uint8_t rr = uint8_t(_rgba>>24);
  3825. const uint8_t gg = uint8_t(_rgba>>16);
  3826. const uint8_t bb = uint8_t(_rgba>> 8);
  3827. const uint8_t aa = uint8_t(_rgba>> 0);
  3828. const float rgba[4] =
  3829. {
  3830. rr * 1.0f/255.0f,
  3831. gg * 1.0f/255.0f,
  3832. bb * 1.0f/255.0f,
  3833. aa * 1.0f/255.0f,
  3834. };
  3835. s_ctx->setPaletteColor(_index, rgba);
  3836. }
  3837. void setPaletteColor(uint8_t _index, float _r, float _g, float _b, float _a)
  3838. {
  3839. float rgba[4] = { _r, _g, _b, _a };
  3840. s_ctx->setPaletteColor(_index, rgba);
  3841. }
  3842. void setPaletteColor(uint8_t _index, const float _rgba[4])
  3843. {
  3844. s_ctx->setPaletteColor(_index, _rgba);
  3845. }
  3846. bool checkView(ViewId _id)
  3847. {
  3848. // workaround GCC 4.9 type-limit check.
  3849. const uint32_t id = _id;
  3850. return id < BGFX_CONFIG_MAX_VIEWS;
  3851. }
  3852. void setViewName(ViewId _id, const char* _name)
  3853. {
  3854. BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
  3855. s_ctx->setViewName(_id, _name);
  3856. }
  3857. void setViewRect(ViewId _id, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
  3858. {
  3859. BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
  3860. s_ctx->setViewRect(_id, _x, _y, _width, _height);
  3861. }
  3862. void setViewRect(ViewId _id, uint16_t _x, uint16_t _y, BackbufferRatio::Enum _ratio)
  3863. {
  3864. BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
  3865. uint16_t width = uint16_t(s_ctx->m_init.resolution.width);
  3866. uint16_t height = uint16_t(s_ctx->m_init.resolution.height);
  3867. getTextureSizeFromRatio(_ratio, width, height);
  3868. setViewRect(_id, _x, _y, width, height);
  3869. }
  3870. void setViewScissor(ViewId _id, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
  3871. {
  3872. BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
  3873. s_ctx->setViewScissor(_id, _x, _y, _width, _height);
  3874. }
  3875. void setViewClear(ViewId _id, uint16_t _flags, uint32_t _rgba, float _depth, uint8_t _stencil)
  3876. {
  3877. BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
  3878. s_ctx->setViewClear(_id, _flags, _rgba, _depth, _stencil);
  3879. }
  3880. void setViewClear(ViewId _id, uint16_t _flags, float _depth, uint8_t _stencil, uint8_t _0, uint8_t _1, uint8_t _2, uint8_t _3, uint8_t _4, uint8_t _5, uint8_t _6, uint8_t _7)
  3881. {
  3882. BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
  3883. s_ctx->setViewClear(_id, _flags, _depth, _stencil, _0, _1, _2, _3, _4, _5, _6, _7);
  3884. }
  3885. void setViewMode(ViewId _id, ViewMode::Enum _mode)
  3886. {
  3887. BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
  3888. s_ctx->setViewMode(_id, _mode);
  3889. }
  3890. void setViewFrameBuffer(ViewId _id, FrameBufferHandle _handle)
  3891. {
  3892. BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
  3893. s_ctx->setViewFrameBuffer(_id, _handle);
  3894. }
  3895. void setViewTransform(ViewId _id, const void* _view, const void* _proj)
  3896. {
  3897. BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
  3898. s_ctx->setViewTransform(_id, _view, _proj);
  3899. }
  3900. void setViewOrder(ViewId _id, uint16_t _num, const ViewId* _order)
  3901. {
  3902. BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
  3903. s_ctx->setViewOrder(_id, _num, _order);
  3904. }
  3905. void resetView(ViewId _id)
  3906. {
  3907. BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
  3908. s_ctx->resetView(_id);
  3909. }
  3910. void setMarker(const char* _marker)
  3911. {
  3912. BGFX_CHECK_API_THREAD();
  3913. s_ctx->m_encoder0->setMarker(_marker);
  3914. }
  3915. void setState(uint64_t _state, uint32_t _rgba)
  3916. {
  3917. BGFX_CHECK_API_THREAD();
  3918. s_ctx->m_encoder0->setState(_state, _rgba);
  3919. }
  3920. void setCondition(OcclusionQueryHandle _handle, bool _visible)
  3921. {
  3922. BGFX_CHECK_API_THREAD();
  3923. s_ctx->m_encoder0->setCondition(_handle, _visible);
  3924. }
  3925. void setStencil(uint32_t _fstencil, uint32_t _bstencil)
  3926. {
  3927. BGFX_CHECK_API_THREAD();
  3928. s_ctx->m_encoder0->setStencil(_fstencil, _bstencil);
  3929. }
  3930. uint16_t setScissor(uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
  3931. {
  3932. BGFX_CHECK_API_THREAD();
  3933. return s_ctx->m_encoder0->setScissor(_x, _y, _width, _height);
  3934. }
  3935. void setScissor(uint16_t _cache)
  3936. {
  3937. BGFX_CHECK_API_THREAD();
  3938. s_ctx->m_encoder0->setScissor(_cache);
  3939. }
  3940. uint32_t setTransform(const void* _mtx, uint16_t _num)
  3941. {
  3942. BGFX_CHECK_API_THREAD();
  3943. return s_ctx->m_encoder0->setTransform(_mtx, _num);
  3944. }
  3945. uint32_t allocTransform(Transform* _transform, uint16_t _num)
  3946. {
  3947. BGFX_CHECK_API_THREAD();
  3948. return s_ctx->m_encoder0->allocTransform(_transform, _num);
  3949. }
  3950. void setTransform(uint32_t _cache, uint16_t _num)
  3951. {
  3952. BGFX_CHECK_API_THREAD();
  3953. s_ctx->m_encoder0->setTransform(_cache, _num);
  3954. }
  3955. void setUniform(UniformHandle _handle, const void* _value, uint16_t _num)
  3956. {
  3957. BGFX_CHECK_API_THREAD();
  3958. s_ctx->m_encoder0->setUniform(_handle, _value, _num);
  3959. }
  3960. void setIndexBuffer(IndexBufferHandle _handle)
  3961. {
  3962. setIndexBuffer(_handle, 0, UINT32_MAX);
  3963. }
  3964. void setIndexBuffer(IndexBufferHandle _handle, uint32_t _firstIndex, uint32_t _numIndices)
  3965. {
  3966. BGFX_CHECK_API_THREAD();
  3967. s_ctx->m_encoder0->setIndexBuffer(_handle, _firstIndex, _numIndices);
  3968. }
  3969. void setIndexBuffer(DynamicIndexBufferHandle _handle)
  3970. {
  3971. setIndexBuffer(_handle, 0, UINT32_MAX);
  3972. }
  3973. void setIndexBuffer(DynamicIndexBufferHandle _handle, uint32_t _firstIndex, uint32_t _numIndices)
  3974. {
  3975. BGFX_CHECK_API_THREAD();
  3976. s_ctx->m_encoder0->setIndexBuffer(_handle, _firstIndex, _numIndices);
  3977. }
  3978. void setIndexBuffer(const TransientIndexBuffer* _tib)
  3979. {
  3980. setIndexBuffer(_tib, 0, UINT32_MAX);
  3981. }
  3982. void setIndexBuffer(const TransientIndexBuffer* _tib, uint32_t _firstIndex, uint32_t _numIndices)
  3983. {
  3984. BGFX_CHECK_API_THREAD();
  3985. s_ctx->m_encoder0->setIndexBuffer(_tib, _firstIndex, _numIndices);
  3986. }
  3987. void setVertexBuffer(uint8_t _stream, VertexBufferHandle _handle, uint32_t _startVertex, uint32_t _numVertices)
  3988. {
  3989. BGFX_CHECK_API_THREAD();
  3990. s_ctx->m_encoder0->setVertexBuffer(_stream, _handle, _startVertex, _numVertices);
  3991. }
  3992. void setVertexBuffer(uint8_t _stream, VertexBufferHandle _handle)
  3993. {
  3994. setVertexBuffer(_stream, _handle, 0, UINT32_MAX);
  3995. }
  3996. void setVertexBuffer(uint8_t _stream, DynamicVertexBufferHandle _handle, uint32_t _startVertex, uint32_t _numVertices)
  3997. {
  3998. BGFX_CHECK_API_THREAD();
  3999. s_ctx->m_encoder0->setVertexBuffer(_stream, _handle, _startVertex, _numVertices);
  4000. }
  4001. void setVertexBuffer(uint8_t _stream, DynamicVertexBufferHandle _handle)
  4002. {
  4003. setVertexBuffer(_stream, _handle, 0, UINT32_MAX);
  4004. }
  4005. void setVertexBuffer(uint8_t _stream, const TransientVertexBuffer* _tvb, uint32_t _startVertex, uint32_t _numVertices)
  4006. {
  4007. BGFX_CHECK_API_THREAD();
  4008. s_ctx->m_encoder0->setVertexBuffer(_stream, _tvb, _startVertex, _numVertices);
  4009. }
  4010. void setVertexBuffer(uint8_t _stream, const TransientVertexBuffer* _tvb)
  4011. {
  4012. setVertexBuffer(_stream, _tvb, 0, UINT32_MAX);
  4013. }
  4014. void setVertexCount(uint32_t _numVertices)
  4015. {
  4016. BGFX_CHECK_API_THREAD();
  4017. s_ctx->m_encoder0->setVertexCount(_numVertices);
  4018. }
  4019. void setInstanceDataBuffer(const InstanceDataBuffer* _idb)
  4020. {
  4021. BGFX_CHECK_API_THREAD();
  4022. s_ctx->m_encoder0->setInstanceDataBuffer(_idb);
  4023. }
  4024. void setInstanceDataBuffer(const InstanceDataBuffer* _idb, uint32_t _start, uint32_t _num)
  4025. {
  4026. BGFX_CHECK_API_THREAD();
  4027. s_ctx->m_encoder0->setInstanceDataBuffer(_idb, _start, _num);
  4028. }
  4029. void setInstanceDataBuffer(VertexBufferHandle _handle, uint32_t _startVertex, uint32_t _num)
  4030. {
  4031. BGFX_CHECK_API_THREAD();
  4032. s_ctx->m_encoder0->setInstanceDataBuffer(_handle, _startVertex, _num);
  4033. }
  4034. void setInstanceDataBuffer(DynamicVertexBufferHandle _handle, uint32_t _startVertex, uint32_t _num)
  4035. {
  4036. BGFX_CHECK_API_THREAD();
  4037. s_ctx->m_encoder0->setInstanceDataBuffer(_handle, _startVertex, _num);
  4038. }
  4039. void setInstanceCount(uint32_t _numInstances)
  4040. {
  4041. BGFX_CHECK_API_THREAD();
  4042. s_ctx->m_encoder0->setInstanceCount(_numInstances);
  4043. }
  4044. void setTexture(uint8_t _stage, UniformHandle _sampler, TextureHandle _handle, uint32_t _flags)
  4045. {
  4046. BGFX_CHECK_API_THREAD();
  4047. s_ctx->m_encoder0->setTexture(_stage, _sampler, _handle, _flags);
  4048. }
  4049. void touch(ViewId _id)
  4050. {
  4051. ProgramHandle handle = BGFX_INVALID_HANDLE;
  4052. submit(_id, handle);
  4053. }
  4054. void submit(ViewId _id, ProgramHandle _program, uint32_t _depth, bool _preserveState)
  4055. {
  4056. OcclusionQueryHandle handle = BGFX_INVALID_HANDLE;
  4057. submit(_id, _program, handle, _depth, _preserveState);
  4058. }
  4059. void submit(ViewId _id, ProgramHandle _program, OcclusionQueryHandle _occlusionQuery, uint32_t _depth, bool _preserveState)
  4060. {
  4061. BGFX_CHECK_API_THREAD();
  4062. s_ctx->m_encoder0->submit(_id, _program, _occlusionQuery, _depth, _preserveState);
  4063. }
  4064. void submit(ViewId _id, ProgramHandle _program, IndirectBufferHandle _indirectHandle, uint16_t _start, uint16_t _num, uint32_t _depth, bool _preserveState)
  4065. {
  4066. BGFX_CHECK_API_THREAD();
  4067. s_ctx->m_encoder0->submit(_id, _program, _indirectHandle, _start, _num, _depth, _preserveState);
  4068. }
  4069. void setBuffer(uint8_t _stage, IndexBufferHandle _handle, Access::Enum _access)
  4070. {
  4071. BGFX_CHECK_API_THREAD();
  4072. s_ctx->m_encoder0->setBuffer(_stage, _handle, _access);
  4073. }
  4074. void setBuffer(uint8_t _stage, VertexBufferHandle _handle, Access::Enum _access)
  4075. {
  4076. BGFX_CHECK_API_THREAD();
  4077. s_ctx->m_encoder0->setBuffer(_stage, _handle, _access);
  4078. }
  4079. void setBuffer(uint8_t _stage, DynamicIndexBufferHandle _handle, Access::Enum _access)
  4080. {
  4081. BGFX_CHECK_API_THREAD();
  4082. s_ctx->m_encoder0->setBuffer(_stage, _handle, _access);
  4083. }
  4084. void setBuffer(uint8_t _stage, DynamicVertexBufferHandle _handle, Access::Enum _access)
  4085. {
  4086. BGFX_CHECK_API_THREAD();
  4087. s_ctx->m_encoder0->setBuffer(_stage, _handle, _access);
  4088. }
  4089. void setBuffer(uint8_t _stage, IndirectBufferHandle _handle, Access::Enum _access)
  4090. {
  4091. BGFX_CHECK_API_THREAD();
  4092. s_ctx->m_encoder0->setBuffer(_stage, _handle, _access);
  4093. }
  4094. void setImage(uint8_t _stage, TextureHandle _handle, uint8_t _mip, Access::Enum _access, TextureFormat::Enum _format)
  4095. {
  4096. BGFX_CHECK_API_THREAD();
  4097. s_ctx->m_encoder0->setImage(_stage, _handle, _mip, _access, _format);
  4098. }
  4099. void dispatch(ViewId _id, ProgramHandle _handle, uint32_t _numX, uint32_t _numY, uint32_t _numZ)
  4100. {
  4101. BGFX_CHECK_API_THREAD();
  4102. s_ctx->m_encoder0->dispatch(_id, _handle, _numX, _numY, _numZ);
  4103. }
  4104. void dispatch(ViewId _id, ProgramHandle _handle, IndirectBufferHandle _indirectHandle, uint16_t _start, uint16_t _num)
  4105. {
  4106. BGFX_CHECK_API_THREAD();
  4107. s_ctx->m_encoder0->dispatch(_id, _handle, _indirectHandle, _start, _num);
  4108. }
  4109. void discard()
  4110. {
  4111. BGFX_CHECK_API_THREAD();
  4112. s_ctx->m_encoder0->discard();
  4113. }
  4114. void blit(ViewId _id, TextureHandle _dst, uint16_t _dstX, uint16_t _dstY, TextureHandle _src, uint16_t _srcX, uint16_t _srcY, uint16_t _width, uint16_t _height)
  4115. {
  4116. blit(_id, _dst, 0, _dstX, _dstY, 0, _src, 0, _srcX, _srcY, 0, _width, _height, 0);
  4117. }
  4118. void blit(ViewId _id, TextureHandle _dst, uint8_t _dstMip, uint16_t _dstX, uint16_t _dstY, uint16_t _dstZ, TextureHandle _src, uint8_t _srcMip, uint16_t _srcX, uint16_t _srcY, uint16_t _srcZ, uint16_t _width, uint16_t _height, uint16_t _depth)
  4119. {
  4120. BGFX_CHECK_API_THREAD();
  4121. s_ctx->m_encoder0->blit(_id, _dst, _dstMip, _dstX, _dstY, _dstZ, _src, _srcMip, _srcX, _srcY, _srcZ, _width, _height, _depth);
  4122. }
  4123. void requestScreenShot(FrameBufferHandle _handle, const char* _filePath)
  4124. {
  4125. BGFX_CHECK_API_THREAD();
  4126. s_ctx->requestScreenShot(_handle, _filePath);
  4127. }
  4128. } // namespace bgfx
  4129. #if BX_PLATFORM_WINDOWS
  4130. extern "C"
  4131. {
  4132. // When laptop setup has integrated and discrete GPU, following driver workarounds will
  4133. // select discrete GPU:
  4134. // Reference(s):
  4135. // - https://web.archive.org/web/20180722051003/https://docs.nvidia.com/gameworks/content/technologies/desktop/optimus.htm
  4136. //
  4137. __declspec(dllexport) uint32_t NvOptimusEnablement = UINT32_C(1);
  4138. // Reference(s):
  4139. // - https://web.archive.org/web/20180722051032/https://gpuopen.com/amdpowerxpressrequesthighperformance/
  4140. //
  4141. __declspec(dllexport) uint32_t AmdPowerXpressRequestHighPerformance = UINT32_C(1);
  4142. }
  4143. #endif // BX_PLATFORM_WINDOWS
  4144. #define BGFX_TEXTURE_FORMAT_BIMG(_fmt) \
  4145. BX_STATIC_ASSERT(uint32_t(bgfx::TextureFormat::_fmt) == uint32_t(bimg::TextureFormat::_fmt) )
  4146. BGFX_TEXTURE_FORMAT_BIMG(BC1);
  4147. BGFX_TEXTURE_FORMAT_BIMG(BC2);
  4148. BGFX_TEXTURE_FORMAT_BIMG(BC3);
  4149. BGFX_TEXTURE_FORMAT_BIMG(BC4);
  4150. BGFX_TEXTURE_FORMAT_BIMG(BC5);
  4151. BGFX_TEXTURE_FORMAT_BIMG(BC6H);
  4152. BGFX_TEXTURE_FORMAT_BIMG(BC7);
  4153. BGFX_TEXTURE_FORMAT_BIMG(ETC1);
  4154. BGFX_TEXTURE_FORMAT_BIMG(ETC2);
  4155. BGFX_TEXTURE_FORMAT_BIMG(ETC2A);
  4156. BGFX_TEXTURE_FORMAT_BIMG(ETC2A1);
  4157. BGFX_TEXTURE_FORMAT_BIMG(PTC12);
  4158. BGFX_TEXTURE_FORMAT_BIMG(PTC14);
  4159. BGFX_TEXTURE_FORMAT_BIMG(PTC12A);
  4160. BGFX_TEXTURE_FORMAT_BIMG(PTC14A);
  4161. BGFX_TEXTURE_FORMAT_BIMG(PTC22);
  4162. BGFX_TEXTURE_FORMAT_BIMG(PTC24);
  4163. BGFX_TEXTURE_FORMAT_BIMG(ATC);
  4164. BGFX_TEXTURE_FORMAT_BIMG(ATCE);
  4165. BGFX_TEXTURE_FORMAT_BIMG(ATCI);
  4166. BGFX_TEXTURE_FORMAT_BIMG(ASTC4x4);
  4167. BGFX_TEXTURE_FORMAT_BIMG(ASTC5x5);
  4168. BGFX_TEXTURE_FORMAT_BIMG(ASTC6x6);
  4169. BGFX_TEXTURE_FORMAT_BIMG(ASTC8x5);
  4170. BGFX_TEXTURE_FORMAT_BIMG(ASTC8x6);
  4171. BGFX_TEXTURE_FORMAT_BIMG(ASTC10x5);
  4172. BGFX_TEXTURE_FORMAT_BIMG(Unknown);
  4173. BGFX_TEXTURE_FORMAT_BIMG(R1);
  4174. BGFX_TEXTURE_FORMAT_BIMG(A8);
  4175. BGFX_TEXTURE_FORMAT_BIMG(R8);
  4176. BGFX_TEXTURE_FORMAT_BIMG(R8I);
  4177. BGFX_TEXTURE_FORMAT_BIMG(R8U);
  4178. BGFX_TEXTURE_FORMAT_BIMG(R8S);
  4179. BGFX_TEXTURE_FORMAT_BIMG(R16);
  4180. BGFX_TEXTURE_FORMAT_BIMG(R16I);
  4181. BGFX_TEXTURE_FORMAT_BIMG(R16U);
  4182. BGFX_TEXTURE_FORMAT_BIMG(R16F);
  4183. BGFX_TEXTURE_FORMAT_BIMG(R16S);
  4184. BGFX_TEXTURE_FORMAT_BIMG(R32I);
  4185. BGFX_TEXTURE_FORMAT_BIMG(R32U);
  4186. BGFX_TEXTURE_FORMAT_BIMG(R32F);
  4187. BGFX_TEXTURE_FORMAT_BIMG(RG8);
  4188. BGFX_TEXTURE_FORMAT_BIMG(RG8I);
  4189. BGFX_TEXTURE_FORMAT_BIMG(RG8U);
  4190. BGFX_TEXTURE_FORMAT_BIMG(RG8S);
  4191. BGFX_TEXTURE_FORMAT_BIMG(RG16);
  4192. BGFX_TEXTURE_FORMAT_BIMG(RG16I);
  4193. BGFX_TEXTURE_FORMAT_BIMG(RG16U);
  4194. BGFX_TEXTURE_FORMAT_BIMG(RG16F);
  4195. BGFX_TEXTURE_FORMAT_BIMG(RG16S);
  4196. BGFX_TEXTURE_FORMAT_BIMG(RG32I);
  4197. BGFX_TEXTURE_FORMAT_BIMG(RG32U);
  4198. BGFX_TEXTURE_FORMAT_BIMG(RG32F);
  4199. BGFX_TEXTURE_FORMAT_BIMG(RGB8);
  4200. BGFX_TEXTURE_FORMAT_BIMG(RGB8I);
  4201. BGFX_TEXTURE_FORMAT_BIMG(RGB8U);
  4202. BGFX_TEXTURE_FORMAT_BIMG(RGB8S);
  4203. BGFX_TEXTURE_FORMAT_BIMG(RGB9E5F);
  4204. BGFX_TEXTURE_FORMAT_BIMG(BGRA8);
  4205. BGFX_TEXTURE_FORMAT_BIMG(RGBA8);
  4206. BGFX_TEXTURE_FORMAT_BIMG(RGBA8I);
  4207. BGFX_TEXTURE_FORMAT_BIMG(RGBA8U);
  4208. BGFX_TEXTURE_FORMAT_BIMG(RGBA8S);
  4209. BGFX_TEXTURE_FORMAT_BIMG(RGBA16);
  4210. BGFX_TEXTURE_FORMAT_BIMG(RGBA16I);
  4211. BGFX_TEXTURE_FORMAT_BIMG(RGBA16U);
  4212. BGFX_TEXTURE_FORMAT_BIMG(RGBA16F);
  4213. BGFX_TEXTURE_FORMAT_BIMG(RGBA16S);
  4214. BGFX_TEXTURE_FORMAT_BIMG(RGBA32I);
  4215. BGFX_TEXTURE_FORMAT_BIMG(RGBA32U);
  4216. BGFX_TEXTURE_FORMAT_BIMG(RGBA32F);
  4217. BGFX_TEXTURE_FORMAT_BIMG(R5G6B5);
  4218. BGFX_TEXTURE_FORMAT_BIMG(RGBA4);
  4219. BGFX_TEXTURE_FORMAT_BIMG(RGB5A1);
  4220. BGFX_TEXTURE_FORMAT_BIMG(RGB10A2);
  4221. BGFX_TEXTURE_FORMAT_BIMG(RG11B10F);
  4222. BGFX_TEXTURE_FORMAT_BIMG(UnknownDepth);
  4223. BGFX_TEXTURE_FORMAT_BIMG(D16);
  4224. BGFX_TEXTURE_FORMAT_BIMG(D24);
  4225. BGFX_TEXTURE_FORMAT_BIMG(D24S8);
  4226. BGFX_TEXTURE_FORMAT_BIMG(D32);
  4227. BGFX_TEXTURE_FORMAT_BIMG(D16F);
  4228. BGFX_TEXTURE_FORMAT_BIMG(D24F);
  4229. BGFX_TEXTURE_FORMAT_BIMG(D32F);
  4230. BGFX_TEXTURE_FORMAT_BIMG(D0S8);
  4231. BGFX_TEXTURE_FORMAT_BIMG(Count);
  4232. #undef BGFX_TEXTURE_FORMAT_BIMG
  4233. #include <bgfx/c99/bgfx.h>
  4234. #define FLAGS_MASK_TEST(_flags, _mask) ( (_flags) == ( (_flags) & (_mask) ) )
  4235. BX_STATIC_ASSERT(FLAGS_MASK_TEST(0
  4236. | BGFX_SAMPLER_INTERNAL_DEFAULT
  4237. | BGFX_SAMPLER_INTERNAL_SHARED
  4238. , BGFX_SAMPLER_RESERVED_MASK
  4239. ) );
  4240. BX_STATIC_ASSERT(FLAGS_MASK_TEST(0
  4241. | BGFX_RESET_INTERNAL_FORCE
  4242. , BGFX_RESET_RESERVED_MASK
  4243. ) );
  4244. BX_STATIC_ASSERT(FLAGS_MASK_TEST(0
  4245. | BGFX_STATE_INTERNAL_SCISSOR
  4246. | BGFX_STATE_INTERNAL_OCCLUSION_QUERY
  4247. , BGFX_STATE_RESERVED_MASK
  4248. ) );
  4249. BX_STATIC_ASSERT(FLAGS_MASK_TEST(0
  4250. | BGFX_SUBMIT_INTERNAL_OCCLUSION_VISIBLE
  4251. , BGFX_SUBMIT_RESERVED_MASK
  4252. ) );
  4253. BX_STATIC_ASSERT( (0
  4254. | BGFX_STATE_WRITE_MASK
  4255. | BGFX_STATE_DEPTH_TEST_MASK
  4256. | BGFX_STATE_BLEND_MASK
  4257. | BGFX_STATE_BLEND_EQUATION_MASK
  4258. | BGFX_STATE_BLEND_INDEPENDENT
  4259. | BGFX_STATE_BLEND_ALPHA_TO_COVERAGE
  4260. | BGFX_STATE_CULL_MASK
  4261. | BGFX_STATE_ALPHA_REF_MASK
  4262. | BGFX_STATE_PT_MASK
  4263. | BGFX_STATE_POINT_SIZE_MASK
  4264. | BGFX_STATE_MSAA
  4265. | BGFX_STATE_LINEAA
  4266. | BGFX_STATE_CONSERVATIVE_RASTER
  4267. | BGFX_STATE_RESERVED_MASK
  4268. ) == (0
  4269. ^ BGFX_STATE_WRITE_MASK
  4270. ^ BGFX_STATE_DEPTH_TEST_MASK
  4271. ^ BGFX_STATE_BLEND_MASK
  4272. ^ BGFX_STATE_BLEND_EQUATION_MASK
  4273. ^ BGFX_STATE_BLEND_INDEPENDENT
  4274. ^ BGFX_STATE_BLEND_ALPHA_TO_COVERAGE
  4275. ^ BGFX_STATE_CULL_MASK
  4276. ^ BGFX_STATE_ALPHA_REF_MASK
  4277. ^ BGFX_STATE_PT_MASK
  4278. ^ BGFX_STATE_POINT_SIZE_MASK
  4279. ^ BGFX_STATE_MSAA
  4280. ^ BGFX_STATE_LINEAA
  4281. ^ BGFX_STATE_CONSERVATIVE_RASTER
  4282. ^ BGFX_STATE_RESERVED_MASK
  4283. ) );
  4284. BX_STATIC_ASSERT(FLAGS_MASK_TEST(BGFX_CAPS_TEXTURE_COMPARE_LEQUAL, BGFX_CAPS_TEXTURE_COMPARE_ALL) );
  4285. BX_STATIC_ASSERT( (0
  4286. | BGFX_CAPS_ALPHA_TO_COVERAGE
  4287. | BGFX_CAPS_BLEND_INDEPENDENT
  4288. | BGFX_CAPS_COMPUTE
  4289. | BGFX_CAPS_CONSERVATIVE_RASTER
  4290. | BGFX_CAPS_DRAW_INDIRECT
  4291. | BGFX_CAPS_FRAGMENT_DEPTH
  4292. | BGFX_CAPS_FRAGMENT_ORDERING
  4293. | BGFX_CAPS_GRAPHICS_DEBUGGER
  4294. | BGFX_CAPS_HDR10
  4295. | BGFX_CAPS_HIDPI
  4296. | BGFX_CAPS_INDEX32
  4297. | BGFX_CAPS_INSTANCING
  4298. | BGFX_CAPS_OCCLUSION_QUERY
  4299. | BGFX_CAPS_RENDERER_MULTITHREADED
  4300. | BGFX_CAPS_SWAP_CHAIN
  4301. | BGFX_CAPS_TEXTURE_2D_ARRAY
  4302. | BGFX_CAPS_TEXTURE_3D
  4303. | BGFX_CAPS_TEXTURE_BLIT
  4304. | BGFX_CAPS_TEXTURE_CUBE_ARRAY
  4305. | BGFX_CAPS_TEXTURE_DIRECT_ACCESS
  4306. | BGFX_CAPS_TEXTURE_READ_BACK
  4307. | BGFX_CAPS_VERTEX_ATTRIB_HALF
  4308. | BGFX_CAPS_VERTEX_ATTRIB_UINT10
  4309. | BGFX_CAPS_VERTEX_ID
  4310. ) == (0
  4311. ^ BGFX_CAPS_ALPHA_TO_COVERAGE
  4312. ^ BGFX_CAPS_BLEND_INDEPENDENT
  4313. ^ BGFX_CAPS_COMPUTE
  4314. ^ BGFX_CAPS_CONSERVATIVE_RASTER
  4315. ^ BGFX_CAPS_DRAW_INDIRECT
  4316. ^ BGFX_CAPS_FRAGMENT_DEPTH
  4317. ^ BGFX_CAPS_FRAGMENT_ORDERING
  4318. ^ BGFX_CAPS_GRAPHICS_DEBUGGER
  4319. ^ BGFX_CAPS_HDR10
  4320. ^ BGFX_CAPS_HIDPI
  4321. ^ BGFX_CAPS_INDEX32
  4322. ^ BGFX_CAPS_INSTANCING
  4323. ^ BGFX_CAPS_OCCLUSION_QUERY
  4324. ^ BGFX_CAPS_RENDERER_MULTITHREADED
  4325. ^ BGFX_CAPS_SWAP_CHAIN
  4326. ^ BGFX_CAPS_TEXTURE_2D_ARRAY
  4327. ^ BGFX_CAPS_TEXTURE_3D
  4328. ^ BGFX_CAPS_TEXTURE_BLIT
  4329. ^ BGFX_CAPS_TEXTURE_CUBE_ARRAY
  4330. ^ BGFX_CAPS_TEXTURE_DIRECT_ACCESS
  4331. ^ BGFX_CAPS_TEXTURE_READ_BACK
  4332. ^ BGFX_CAPS_VERTEX_ATTRIB_HALF
  4333. ^ BGFX_CAPS_VERTEX_ATTRIB_UINT10
  4334. ^ BGFX_CAPS_VERTEX_ID
  4335. ) );
  4336. #undef FLAGS_MASK_TEST
  4337. #define BGFX_C99_ENUM_CHECK(_enum, _c99enumcount) \
  4338. BX_STATIC_ASSERT(_enum::Count == _enum::Enum(_c99enumcount) )
  4339. BGFX_C99_ENUM_CHECK(bgfx::Fatal, BGFX_FATAL_COUNT);
  4340. BGFX_C99_ENUM_CHECK(bgfx::RendererType, BGFX_RENDERER_TYPE_COUNT);
  4341. BGFX_C99_ENUM_CHECK(bgfx::Attrib, BGFX_ATTRIB_COUNT);
  4342. BGFX_C99_ENUM_CHECK(bgfx::AttribType, BGFX_ATTRIB_TYPE_COUNT);
  4343. BGFX_C99_ENUM_CHECK(bgfx::TextureFormat, BGFX_TEXTURE_FORMAT_COUNT);
  4344. BGFX_C99_ENUM_CHECK(bgfx::UniformType, BGFX_UNIFORM_TYPE_COUNT);
  4345. BGFX_C99_ENUM_CHECK(bgfx::BackbufferRatio, BGFX_BACKBUFFER_RATIO_COUNT);
  4346. BGFX_C99_ENUM_CHECK(bgfx::OcclusionQueryResult, BGFX_OCCLUSION_QUERY_RESULT_COUNT);
  4347. BGFX_C99_ENUM_CHECK(bgfx::Topology, BGFX_TOPOLOGY_COUNT);
  4348. BGFX_C99_ENUM_CHECK(bgfx::TopologyConvert, BGFX_TOPOLOGY_CONVERT_COUNT);
  4349. BGFX_C99_ENUM_CHECK(bgfx::RenderFrame, BGFX_RENDER_FRAME_COUNT);
  4350. #undef BGFX_C99_ENUM_CHECK
  4351. #define BGFX_C99_STRUCT_SIZE_CHECK(_cppstruct, _c99struct) \
  4352. BX_STATIC_ASSERT(sizeof(_cppstruct) == sizeof(_c99struct) )
  4353. BGFX_C99_STRUCT_SIZE_CHECK(bgfx::Memory, bgfx_memory_t);
  4354. BGFX_C99_STRUCT_SIZE_CHECK(bgfx::Transform, bgfx_transform_t);
  4355. BGFX_C99_STRUCT_SIZE_CHECK(bgfx::Stats, bgfx_stats_t);
  4356. BGFX_C99_STRUCT_SIZE_CHECK(bgfx::VertexDecl, bgfx_vertex_decl_t);
  4357. BGFX_C99_STRUCT_SIZE_CHECK(bgfx::TransientIndexBuffer, bgfx_transient_index_buffer_t);
  4358. BGFX_C99_STRUCT_SIZE_CHECK(bgfx::TransientVertexBuffer, bgfx_transient_vertex_buffer_t);
  4359. BGFX_C99_STRUCT_SIZE_CHECK(bgfx::InstanceDataBuffer, bgfx_instance_data_buffer_t);
  4360. BGFX_C99_STRUCT_SIZE_CHECK(bgfx::TextureInfo, bgfx_texture_info_t);
  4361. BGFX_C99_STRUCT_SIZE_CHECK(bgfx::UniformInfo, bgfx_uniform_info_t);
  4362. BGFX_C99_STRUCT_SIZE_CHECK(bgfx::Attachment, bgfx_attachment_t);
  4363. BGFX_C99_STRUCT_SIZE_CHECK(bgfx::Caps::GPU, bgfx_caps_gpu_t);
  4364. BGFX_C99_STRUCT_SIZE_CHECK(bgfx::Caps::Limits, bgfx_caps_limits_t);
  4365. BGFX_C99_STRUCT_SIZE_CHECK(bgfx::Caps, bgfx_caps_t);
  4366. BGFX_C99_STRUCT_SIZE_CHECK(bgfx::PlatformData, bgfx_platform_data_t);
  4367. BGFX_C99_STRUCT_SIZE_CHECK(bgfx::InternalData, bgfx_internal_data_t);
  4368. #undef BGFX_C99_STRUCT_SIZE_CHECK
  4369. namespace bgfx
  4370. {
  4371. struct CallbackC99 : public CallbackI
  4372. {
  4373. virtual ~CallbackC99()
  4374. {
  4375. }
  4376. virtual void fatal(const char* _filePath, uint16_t _line, Fatal::Enum _code, const char* _str) override
  4377. {
  4378. m_interface->vtbl->fatal(m_interface, _filePath, _line, (bgfx_fatal_t)_code, _str);
  4379. }
  4380. virtual void traceVargs(const char* _filePath, uint16_t _line, const char* _format, va_list _argList) override
  4381. {
  4382. m_interface->vtbl->trace_vargs(m_interface, _filePath, _line, _format, _argList);
  4383. }
  4384. virtual void profilerBegin(const char* _name, uint32_t _abgr, const char* _filePath, uint16_t _line) override
  4385. {
  4386. m_interface->vtbl->profiler_begin(m_interface, _name, _abgr, _filePath, _line);
  4387. }
  4388. virtual void profilerBeginLiteral(const char* _name, uint32_t _abgr, const char* _filePath, uint16_t _line) override
  4389. {
  4390. m_interface->vtbl->profiler_begin_literal(m_interface, _name, _abgr, _filePath, _line);
  4391. }
  4392. virtual void profilerEnd() override
  4393. {
  4394. m_interface->vtbl->profiler_end(m_interface);
  4395. }
  4396. virtual uint32_t cacheReadSize(uint64_t _id) override
  4397. {
  4398. return m_interface->vtbl->cache_read_size(m_interface, _id);
  4399. }
  4400. virtual bool cacheRead(uint64_t _id, void* _data, uint32_t _size) override
  4401. {
  4402. return m_interface->vtbl->cache_read(m_interface, _id, _data, _size);
  4403. }
  4404. virtual void cacheWrite(uint64_t _id, const void* _data, uint32_t _size) override
  4405. {
  4406. m_interface->vtbl->cache_write(m_interface, _id, _data, _size);
  4407. }
  4408. virtual void screenShot(const char* _filePath, uint32_t _width, uint32_t _height, uint32_t _pitch, const void* _data, uint32_t _size, bool _yflip) override
  4409. {
  4410. m_interface->vtbl->screen_shot(m_interface, _filePath, _width, _height, _pitch, _data, _size, _yflip);
  4411. }
  4412. virtual void captureBegin(uint32_t _width, uint32_t _height, uint32_t _pitch, TextureFormat::Enum _format, bool _yflip) override
  4413. {
  4414. m_interface->vtbl->capture_begin(m_interface, _width, _height, _pitch, (bgfx_texture_format_t)_format, _yflip);
  4415. }
  4416. virtual void captureEnd() override
  4417. {
  4418. m_interface->vtbl->capture_end(m_interface);
  4419. }
  4420. virtual void captureFrame(const void* _data, uint32_t _size) override
  4421. {
  4422. m_interface->vtbl->capture_frame(m_interface, _data, _size);
  4423. }
  4424. bgfx_callback_interface_t* m_interface;
  4425. };
  4426. class AllocatorC99 : public bx::AllocatorI
  4427. {
  4428. public:
  4429. virtual ~AllocatorC99()
  4430. {
  4431. }
  4432. virtual void* realloc(void* _ptr, size_t _size, size_t _align, const char* _file, uint32_t _line) override
  4433. {
  4434. return m_interface->vtbl->realloc(m_interface, _ptr, _size, _align, _file, _line);
  4435. }
  4436. bgfx_allocator_interface_t* m_interface;
  4437. };
  4438. } // namespace bgfx
  4439. #include "bgfx.idl.inl"