windows.cpp 8.9 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390
  1. /*
  2. * Copyright 2011-2018 Branimir Karadzic. All rights reserved.
  3. * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
  4. */
  5. #include "common.h"
  6. #include "bgfx_utils.h"
  7. #include <entry/input.h>
  8. #include <bx/string.h>
  9. #include "imgui/imgui.h"
  10. void cmdCreateWindow(const void* _userData);
  11. void cmdDestroyWindow(const void* _userData);
  12. namespace
  13. {
  14. #define MAX_WINDOWS 8
  15. struct PosColorVertex
  16. {
  17. float m_x;
  18. float m_y;
  19. float m_z;
  20. uint32_t m_abgr;
  21. static void init()
  22. {
  23. ms_decl
  24. .begin()
  25. .add(bgfx::Attrib::Position, 3, bgfx::AttribType::Float)
  26. .add(bgfx::Attrib::Color0, 4, bgfx::AttribType::Uint8, true)
  27. .end();
  28. };
  29. static bgfx::VertexDecl ms_decl;
  30. };
  31. bgfx::VertexDecl PosColorVertex::ms_decl;
  32. static PosColorVertex s_cubeVertices[8] =
  33. {
  34. {-1.0f, 1.0f, 1.0f, 0xff000000 },
  35. { 1.0f, 1.0f, 1.0f, 0xff0000ff },
  36. {-1.0f, -1.0f, 1.0f, 0xff00ff00 },
  37. { 1.0f, -1.0f, 1.0f, 0xff00ffff },
  38. {-1.0f, 1.0f, -1.0f, 0xffff0000 },
  39. { 1.0f, 1.0f, -1.0f, 0xffff00ff },
  40. {-1.0f, -1.0f, -1.0f, 0xffffff00 },
  41. { 1.0f, -1.0f, -1.0f, 0xffffffff },
  42. };
  43. static const uint16_t s_cubeIndices[36] =
  44. {
  45. 0, 1, 2, // 0
  46. 1, 3, 2,
  47. 4, 6, 5, // 2
  48. 5, 6, 7,
  49. 0, 2, 4, // 4
  50. 4, 2, 6,
  51. 1, 5, 3, // 6
  52. 5, 7, 3,
  53. 0, 4, 1, // 8
  54. 4, 5, 1,
  55. 2, 3, 6, // 10
  56. 6, 3, 7,
  57. };
  58. class ExampleWindows : public entry::AppI
  59. {
  60. public:
  61. ExampleWindows(const char* _name, const char* _description)
  62. : entry::AppI(_name, _description)
  63. {
  64. }
  65. void init(int32_t _argc, const char* const* _argv, uint32_t _width, uint32_t _height) override
  66. {
  67. Args args(_argc, _argv);
  68. m_width = _width;
  69. m_height = _height;
  70. m_debug = BGFX_DEBUG_TEXT;
  71. m_reset = BGFX_RESET_VSYNC;
  72. bgfx::Init init;
  73. init.type = args.m_type;
  74. init.vendorId = args.m_pciId;
  75. init.resolution.width = m_width;
  76. init.resolution.height = m_height;
  77. init.resolution.reset = m_reset;
  78. bgfx::init(init);
  79. const bgfx::Caps* caps = bgfx::getCaps();
  80. bool swapChainSupported = 0 != (caps->supported & BGFX_CAPS_SWAP_CHAIN);
  81. if (swapChainSupported)
  82. {
  83. m_bindings = (InputBinding*)BX_ALLOC(entry::getAllocator(), sizeof(InputBinding)*3);
  84. m_bindings[0].set(entry::Key::KeyC, entry::Modifier::None, 1, cmdCreateWindow, this);
  85. m_bindings[1].set(entry::Key::KeyD, entry::Modifier::None, 1, cmdDestroyWindow, this);
  86. m_bindings[2].end();
  87. inputAddBindings("22-windows", m_bindings);
  88. }
  89. else
  90. {
  91. m_bindings = NULL;
  92. }
  93. // Enable m_debug text.
  94. bgfx::setDebug(m_debug);
  95. // Set view 0 clear state.
  96. bgfx::setViewClear(0
  97. , BGFX_CLEAR_COLOR|BGFX_CLEAR_DEPTH
  98. , 0x303030ff
  99. , 1.0f
  100. , 0
  101. );
  102. // Create vertex stream declaration.
  103. PosColorVertex::init();
  104. // Create static vertex buffer.
  105. m_vbh = bgfx::createVertexBuffer(
  106. // Static data can be passed with bgfx::makeRef
  107. bgfx::makeRef(s_cubeVertices, sizeof(s_cubeVertices) )
  108. , PosColorVertex::ms_decl
  109. );
  110. // Create static index buffer.
  111. m_ibh = bgfx::createIndexBuffer(
  112. // Static data can be passed with bgfx::makeRef
  113. bgfx::makeRef(s_cubeIndices, sizeof(s_cubeIndices) )
  114. );
  115. // Create program from shaders.
  116. m_program = loadProgram("vs_cubes", "fs_cubes");
  117. m_timeOffset = bx::getHPCounter();
  118. bx::memSet(m_fbh, 0xff, sizeof(m_fbh) );
  119. imguiCreate();
  120. }
  121. virtual int shutdown() override
  122. {
  123. imguiDestroy();
  124. for (uint32_t ii = 0; ii < MAX_WINDOWS; ++ii)
  125. {
  126. if (bgfx::isValid(m_fbh[ii]) )
  127. {
  128. bgfx::destroy(m_fbh[ii]);
  129. }
  130. }
  131. BX_FREE(entry::getAllocator(), m_bindings);
  132. // Cleanup.
  133. bgfx::destroy(m_ibh);
  134. bgfx::destroy(m_vbh);
  135. bgfx::destroy(m_program);
  136. // Shutdown bgfx.
  137. bgfx::shutdown();
  138. return 0;
  139. }
  140. bool update() override
  141. {
  142. if (!entry::processWindowEvents(m_state, m_debug, m_reset) )
  143. {
  144. entry::MouseState mouseState = m_state.m_mouse;
  145. imguiBeginFrame(mouseState.m_mx
  146. , mouseState.m_my
  147. , (mouseState.m_buttons[entry::MouseButton::Left ] ? IMGUI_MBUT_LEFT : 0)
  148. | (mouseState.m_buttons[entry::MouseButton::Right ] ? IMGUI_MBUT_RIGHT : 0)
  149. | (mouseState.m_buttons[entry::MouseButton::Middle] ? IMGUI_MBUT_MIDDLE : 0)
  150. , mouseState.m_mz
  151. , uint16_t(m_width)
  152. , uint16_t(m_height)
  153. );
  154. showExampleDialog(this);
  155. imguiEndFrame();
  156. if (isValid(m_state.m_handle) )
  157. {
  158. if (0 == m_state.m_handle.idx)
  159. {
  160. m_width = m_state.m_width;
  161. m_height = m_state.m_height;
  162. }
  163. else
  164. {
  165. uint8_t viewId = (uint8_t)m_state.m_handle.idx;
  166. entry::WindowState& win = m_windows[viewId];
  167. if (win.m_nwh != m_state.m_nwh
  168. || (win.m_width != m_state.m_width
  169. || win.m_height != m_state.m_height) )
  170. {
  171. // When window changes size or native window handle changed
  172. // frame buffer must be recreated.
  173. if (bgfx::isValid(m_fbh[viewId]) )
  174. {
  175. bgfx::destroy(m_fbh[viewId]);
  176. m_fbh[viewId].idx = bgfx::kInvalidHandle;
  177. }
  178. win.m_nwh = m_state.m_nwh;
  179. win.m_width = m_state.m_width;
  180. win.m_height = m_state.m_height;
  181. if (NULL != win.m_nwh)
  182. {
  183. m_fbh[viewId] = bgfx::createFrameBuffer(win.m_nwh, uint16_t(win.m_width), uint16_t(win.m_height) );
  184. }
  185. else
  186. {
  187. win.m_handle.idx = UINT16_MAX;
  188. }
  189. }
  190. }
  191. }
  192. float at[3] = { 0.0f, 0.0f, 0.0f };
  193. float eye[3] = { 0.0f, 0.0f, -35.0f };
  194. float view[16];
  195. bx::mtxLookAt(view, eye, at);
  196. float proj[16];
  197. bx::mtxProj(proj, 60.0f, float(m_width)/float(m_height), 0.1f, 100.0f, bgfx::getCaps()->homogeneousDepth);
  198. bgfx::setViewTransform(0, view, proj);
  199. bgfx::setViewRect(0, 0, 0, uint16_t(m_width), uint16_t(m_height) );
  200. // This dummy draw call is here to make sure that view 0 is cleared
  201. // if no other draw calls are submitted to view 0.
  202. bgfx::touch(0);
  203. // Set view and projection matrix for view 0.
  204. for (uint8_t ii = 1; ii < MAX_WINDOWS; ++ii)
  205. {
  206. bgfx::setViewTransform(ii, view, proj);
  207. bgfx::setViewFrameBuffer(ii, m_fbh[ii]);
  208. if (!bgfx::isValid(m_fbh[ii]) )
  209. {
  210. // Set view to default viewport.
  211. bgfx::setViewRect(ii, 0, 0, uint16_t(m_width), uint16_t(m_height) );
  212. bgfx::setViewClear(ii, BGFX_CLEAR_NONE);
  213. }
  214. else
  215. {
  216. bgfx::setViewRect(ii, 0, 0, uint16_t(m_windows[ii].m_width), uint16_t(m_windows[ii].m_height) );
  217. bgfx::setViewClear(ii
  218. , BGFX_CLEAR_COLOR|BGFX_CLEAR_DEPTH
  219. , 0x303030ff
  220. , 1.0f
  221. , 0
  222. );
  223. }
  224. }
  225. int64_t now = bx::getHPCounter();
  226. float time = (float)( (now-m_timeOffset)/double(bx::getHPFrequency() ) );
  227. if (NULL != m_bindings)
  228. {
  229. bgfx::dbgTextPrintf(0, 1, 0x2f, "Press 'c' to create or 'd' to destroy window.");
  230. }
  231. else
  232. {
  233. bool blink = uint32_t(time*3.0f)&1;
  234. bgfx::dbgTextPrintf(0, 0, blink ? 0x4f : 0x04, " Multiple windows is not supported by `%s` renderer. ", bgfx::getRendererName(bgfx::getCaps()->rendererType) );
  235. }
  236. uint32_t count = 0;
  237. // Submit 11x11 cubes.
  238. for (uint32_t yy = 0; yy < 11; ++yy)
  239. {
  240. for (uint32_t xx = 0; xx < 11; ++xx)
  241. {
  242. float mtx[16];
  243. bx::mtxRotateXY(mtx, time + xx*0.21f, time + yy*0.37f);
  244. mtx[12] = -15.0f + float(xx)*3.0f;
  245. mtx[13] = -15.0f + float(yy)*3.0f;
  246. mtx[14] = 0.0f;
  247. // Set model matrix for rendering.
  248. bgfx::setTransform(mtx);
  249. // Set vertex and index buffer.
  250. bgfx::setVertexBuffer(0, m_vbh);
  251. bgfx::setIndexBuffer(m_ibh);
  252. // Set render states.
  253. bgfx::setState(BGFX_STATE_DEFAULT);
  254. // Submit primitive for rendering.
  255. bgfx::submit(count%MAX_WINDOWS, m_program);
  256. ++count;
  257. }
  258. }
  259. // Advance to next frame. Rendering thread will be kicked to
  260. // process submitted rendering primitives.
  261. bgfx::frame();
  262. return true;
  263. }
  264. return false;
  265. }
  266. void createWindow()
  267. {
  268. entry::WindowHandle handle = entry::createWindow(rand()%1280, rand()%720, 640, 480);
  269. if (entry::isValid(handle) )
  270. {
  271. char str[256];
  272. bx::snprintf(str, BX_COUNTOF(str), "Window - handle %d", handle.idx);
  273. entry::setWindowTitle(handle, str);
  274. m_windows[handle.idx].m_handle = handle;
  275. }
  276. }
  277. void destroyWindow()
  278. {
  279. for (uint32_t ii = 0; ii < MAX_WINDOWS; ++ii)
  280. {
  281. if (bgfx::isValid(m_fbh[ii]) )
  282. {
  283. bgfx::destroy(m_fbh[ii]);
  284. m_fbh[ii].idx = bgfx::kInvalidHandle;
  285. // Flush destruction of swap chain before destroying window!
  286. bgfx::frame();
  287. bgfx::frame();
  288. }
  289. if (entry::isValid(m_windows[ii].m_handle) )
  290. {
  291. entry::destroyWindow(m_windows[ii].m_handle);
  292. m_windows[ii].m_handle.idx = UINT16_MAX;
  293. return;
  294. }
  295. }
  296. }
  297. entry::WindowState m_state;
  298. uint32_t m_width;
  299. uint32_t m_height;
  300. uint32_t m_debug;
  301. uint32_t m_reset;
  302. bgfx::VertexBufferHandle m_vbh;
  303. bgfx::IndexBufferHandle m_ibh;
  304. bgfx::ProgramHandle m_program;
  305. entry::WindowState m_windows[MAX_WINDOWS];
  306. bgfx::FrameBufferHandle m_fbh[MAX_WINDOWS];
  307. InputBinding* m_bindings;
  308. int64_t m_timeOffset;
  309. };
  310. } // namespace
  311. ENTRY_IMPLEMENT_MAIN(ExampleWindows, "22-windows", "Rendering into multiple windows.");
  312. void cmdCreateWindow(const void* _userData)
  313. {
  314. ( (ExampleWindows*)_userData)->createWindow();
  315. }
  316. void cmdDestroyWindow(const void* _userData)
  317. {
  318. ( (ExampleWindows*)_userData)->destroyWindow();
  319. }