renderer_noop.cpp 6.7 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267
  1. /*
  2. * Copyright 2011-2018 Branimir Karadzic. All rights reserved.
  3. * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
  4. */
  5. #include "bgfx_p.h"
  6. namespace bgfx { namespace noop
  7. {
  8. struct RendererContextNOOP : public RendererContextI
  9. {
  10. RendererContextNOOP()
  11. {
  12. // Pretend all features are available.
  13. g_caps.supported = 0
  14. | BGFX_CAPS_ALPHA_TO_COVERAGE
  15. | BGFX_CAPS_BLEND_INDEPENDENT
  16. | BGFX_CAPS_COMPUTE
  17. | BGFX_CAPS_CONSERVATIVE_RASTER
  18. | BGFX_CAPS_DRAW_INDIRECT
  19. | BGFX_CAPS_FRAGMENT_DEPTH
  20. | BGFX_CAPS_FRAGMENT_ORDERING
  21. | BGFX_CAPS_GRAPHICS_DEBUGGER
  22. | BGFX_CAPS_HIDPI
  23. | BGFX_CAPS_INDEX32
  24. | BGFX_CAPS_INSTANCING
  25. | BGFX_CAPS_OCCLUSION_QUERY
  26. | BGFX_CAPS_RENDERER_MULTITHREADED
  27. | BGFX_CAPS_SWAP_CHAIN
  28. | BGFX_CAPS_TEXTURE_2D_ARRAY
  29. | BGFX_CAPS_TEXTURE_3D
  30. | BGFX_CAPS_TEXTURE_BLIT
  31. | BGFX_CAPS_TEXTURE_COMPARE_ALL
  32. | BGFX_CAPS_TEXTURE_COMPARE_LEQUAL
  33. | BGFX_CAPS_TEXTURE_CUBE_ARRAY
  34. | BGFX_CAPS_TEXTURE_READ_BACK
  35. | BGFX_CAPS_VERTEX_ATTRIB_HALF
  36. | BGFX_CAPS_VERTEX_ATTRIB_UINT10
  37. ;
  38. // Pretend all features are available for all texture formats.
  39. for (uint32_t formatIdx = 0; formatIdx < TextureFormat::Count; ++formatIdx)
  40. {
  41. g_caps.formats[formatIdx] = 0
  42. | BGFX_CAPS_FORMAT_TEXTURE_NONE
  43. | BGFX_CAPS_FORMAT_TEXTURE_2D
  44. | BGFX_CAPS_FORMAT_TEXTURE_2D_SRGB
  45. | BGFX_CAPS_FORMAT_TEXTURE_2D_EMULATED
  46. | BGFX_CAPS_FORMAT_TEXTURE_3D
  47. | BGFX_CAPS_FORMAT_TEXTURE_3D_SRGB
  48. | BGFX_CAPS_FORMAT_TEXTURE_3D_EMULATED
  49. | BGFX_CAPS_FORMAT_TEXTURE_CUBE
  50. | BGFX_CAPS_FORMAT_TEXTURE_CUBE_SRGB
  51. | BGFX_CAPS_FORMAT_TEXTURE_CUBE_EMULATED
  52. | BGFX_CAPS_FORMAT_TEXTURE_VERTEX
  53. | BGFX_CAPS_FORMAT_TEXTURE_IMAGE
  54. | BGFX_CAPS_FORMAT_TEXTURE_FRAMEBUFFER
  55. | BGFX_CAPS_FORMAT_TEXTURE_FRAMEBUFFER_MSAA
  56. | BGFX_CAPS_FORMAT_TEXTURE_MSAA
  57. | BGFX_CAPS_FORMAT_TEXTURE_MIP_AUTOGEN
  58. ;
  59. }
  60. // Pretend we have no limits
  61. g_caps.limits.maxTextureSize = 16384;
  62. g_caps.limits.maxTextureLayers = 2048;
  63. g_caps.limits.maxFBAttachments = BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS;
  64. g_caps.limits.maxVertexStreams = BGFX_CONFIG_MAX_VERTEX_STREAMS;
  65. }
  66. ~RendererContextNOOP()
  67. {
  68. }
  69. RendererType::Enum getRendererType() const override
  70. {
  71. return RendererType::Noop;
  72. }
  73. const char* getRendererName() const override
  74. {
  75. return BGFX_RENDERER_NOOP_NAME;
  76. }
  77. bool isDeviceRemoved() override
  78. {
  79. return false;
  80. }
  81. void flip() override
  82. {
  83. }
  84. void createIndexBuffer(IndexBufferHandle /*_handle*/, const Memory* /*_mem*/, uint16_t /*_flags*/) override
  85. {
  86. }
  87. void destroyIndexBuffer(IndexBufferHandle /*_handle*/) override
  88. {
  89. }
  90. void createVertexDecl(VertexDeclHandle /*_handle*/, const VertexDecl& /*_decl*/) override
  91. {
  92. }
  93. void destroyVertexDecl(VertexDeclHandle /*_handle*/) override
  94. {
  95. }
  96. void createVertexBuffer(VertexBufferHandle /*_handle*/, const Memory* /*_mem*/, VertexDeclHandle /*_declHandle*/, uint16_t /*_flags*/) override
  97. {
  98. }
  99. void destroyVertexBuffer(VertexBufferHandle /*_handle*/) override
  100. {
  101. }
  102. void createDynamicIndexBuffer(IndexBufferHandle /*_handle*/, uint32_t /*_size*/, uint16_t /*_flags*/) override
  103. {
  104. }
  105. void updateDynamicIndexBuffer(IndexBufferHandle /*_handle*/, uint32_t /*_offset*/, uint32_t /*_size*/, const Memory* /*_mem*/) override
  106. {
  107. }
  108. void destroyDynamicIndexBuffer(IndexBufferHandle /*_handle*/) override
  109. {
  110. }
  111. void createDynamicVertexBuffer(VertexBufferHandle /*_handle*/, uint32_t /*_size*/, uint16_t /*_flags*/) override
  112. {
  113. }
  114. void updateDynamicVertexBuffer(VertexBufferHandle /*_handle*/, uint32_t /*_offset*/, uint32_t /*_size*/, const Memory* /*_mem*/) override
  115. {
  116. }
  117. void destroyDynamicVertexBuffer(VertexBufferHandle /*_handle*/) override
  118. {
  119. }
  120. void createShader(ShaderHandle /*_handle*/, const Memory* /*_mem*/) override
  121. {
  122. }
  123. void destroyShader(ShaderHandle /*_handle*/) override
  124. {
  125. }
  126. void createProgram(ProgramHandle /*_handle*/, ShaderHandle /*_vsh*/, ShaderHandle /*_fsh*/) override
  127. {
  128. }
  129. void destroyProgram(ProgramHandle /*_handle*/) override
  130. {
  131. }
  132. void* createTexture(TextureHandle /*_handle*/, const Memory* /*_mem*/, uint32_t /*_flags*/, uint8_t /*_skip*/) override
  133. {
  134. return NULL;
  135. }
  136. void updateTextureBegin(TextureHandle /*_handle*/, uint8_t /*_side*/, uint8_t /*_mip*/) override
  137. {
  138. }
  139. void updateTexture(TextureHandle /*_handle*/, uint8_t /*_side*/, uint8_t /*_mip*/, const Rect& /*_rect*/, uint16_t /*_z*/, uint16_t /*_depth*/, uint16_t /*_pitch*/, const Memory* /*_mem*/) override
  140. {
  141. }
  142. void updateTextureEnd() override
  143. {
  144. }
  145. void readTexture(TextureHandle /*_handle*/, void* /*_data*/, uint8_t /*_mip*/) override
  146. {
  147. }
  148. void resizeTexture(TextureHandle /*_handle*/, uint16_t /*_width*/, uint16_t /*_height*/, uint8_t /*_numMips*/) override
  149. {
  150. }
  151. void overrideInternal(TextureHandle /*_handle*/, uintptr_t /*_ptr*/) override
  152. {
  153. }
  154. uintptr_t getInternal(TextureHandle /*_handle*/) override
  155. {
  156. return 0;
  157. }
  158. void destroyTexture(TextureHandle /*_handle*/) override
  159. {
  160. }
  161. void createFrameBuffer(FrameBufferHandle /*_handle*/, uint8_t /*_num*/, const Attachment* /*_attachment*/) override
  162. {
  163. }
  164. void createFrameBuffer(FrameBufferHandle /*_handle*/, void* /*_nwh*/, uint32_t /*_width*/, uint32_t /*_height*/, TextureFormat::Enum /*_depthFormat*/) override
  165. {
  166. }
  167. void destroyFrameBuffer(FrameBufferHandle /*_handle*/) override
  168. {
  169. }
  170. void createUniform(UniformHandle /*_handle*/, UniformType::Enum /*_type*/, uint16_t /*_num*/, const char* /*_name*/) override
  171. {
  172. }
  173. void destroyUniform(UniformHandle /*_handle*/) override
  174. {
  175. }
  176. void requestScreenShot(FrameBufferHandle /*_handle*/, const char* /*_filePath*/) override
  177. {
  178. }
  179. void updateViewName(ViewId /*_id*/, const char* /*_name*/) override
  180. {
  181. }
  182. void updateUniform(uint16_t /*_loc*/, const void* /*_data*/, uint32_t /*_size*/) override
  183. {
  184. }
  185. void setMarker(const char* /*_marker*/, uint32_t /*_size*/) override
  186. {
  187. }
  188. void invalidateOcclusionQuery(OcclusionQueryHandle /*_handle*/) override
  189. {
  190. }
  191. virtual void setName(Handle /*_handle*/, const char* /*_name*/) override
  192. {
  193. }
  194. void submit(Frame* /*_render*/, ClearQuad& /*_clearQuad*/, TextVideoMemBlitter& /*_textVideoMemBlitter*/) override
  195. {
  196. }
  197. void blitSetup(TextVideoMemBlitter& /*_blitter*/) override
  198. {
  199. }
  200. void blitRender(TextVideoMemBlitter& /*_blitter*/, uint32_t /*_numIndices*/) override
  201. {
  202. }
  203. };
  204. static RendererContextNOOP* s_renderNOOP;
  205. RendererContextI* rendererCreate(const Init& _init)
  206. {
  207. BX_UNUSED(_init);
  208. s_renderNOOP = BX_NEW(g_allocator, RendererContextNOOP);
  209. return s_renderNOOP;
  210. }
  211. void rendererDestroy()
  212. {
  213. BX_DELETE(g_allocator, s_renderNOOP);
  214. s_renderNOOP = NULL;
  215. }
  216. } /* namespace noop */ } // namespace bgfx