renderer_d3d9.cpp 59 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586878889909192939495969798991001011021031041051061071081091101111121131141151161171181191201211221231241251261271281291301311321331341351361371381391401411421431441451461471481491501511521531541551561571581591601611621631641651661671681691701711721731741751761771781791801811821831841851861871881891901911921931941951961971981992002012022032042052062072082092102112122132142152162172182192202212222232242252262272282292302312322332342352362372382392402412422432442452462472482492502512522532542552562572582592602612622632642652662672682692702712722732742752762772782792802812822832842852862872882892902912922932942952962972982993003013023033043053063073083093103113123133143153163173183193203213223233243253263273283293303313323333343353363373383393403413423433443453463473483493503513523533543553563573583593603613623633643653663673683693703713723733743753763773783793803813823833843853863873883893903913923933943953963973983994004014024034044054064074084094104114124134144154164174184194204214224234244254264274284294304314324334344354364374384394404414424434444454464474484494504514524534544554564574584594604614624634644654664674684694704714724734744754764774784794804814824834844854864874884894904914924934944954964974984995005015025035045055065075085095105115125135145155165175185195205215225235245255265275285295305315325335345355365375385395405415425435445455465475485495505515525535545555565575585595605615625635645655665675685695705715725735745755765775785795805815825835845855865875885895905915925935945955965975985996006016026036046056066076086096106116126136146156166176186196206216226236246256266276286296306316326336346356366376386396406416426436446456466476486496506516526536546556566576586596606616626636646656666676686696706716726736746756766776786796806816826836846856866876886896906916926936946956966976986997007017027037047057067077087097107117127137147157167177187197207217227237247257267277287297307317327337347357367377387397407417427437447457467477487497507517527537547557567577587597607617627637647657667677687697707717727737747757767777787797807817827837847857867877887897907917927937947957967977987998008018028038048058068078088098108118128138148158168178188198208218228238248258268278288298308318328338348358368378388398408418428438448458468478488498508518528538548558568578588598608618628638648658668678688698708718728738748758768778788798808818828838848858868878888898908918928938948958968978988999009019029039049059069079089099109119129139149159169179189199209219229239249259269279289299309319329339349359369379389399409419429439449459469479489499509519529539549559569579589599609619629639649659669679689699709719729739749759769779789799809819829839849859869879889899909919929939949959969979989991000100110021003100410051006100710081009101010111012101310141015101610171018101910201021102210231024102510261027102810291030103110321033103410351036103710381039104010411042104310441045104610471048104910501051105210531054105510561057105810591060106110621063106410651066106710681069107010711072107310741075107610771078107910801081108210831084108510861087108810891090109110921093109410951096109710981099110011011102110311041105110611071108110911101111111211131114111511161117111811191120112111221123112411251126112711281129113011311132113311341135113611371138113911401141114211431144114511461147114811491150115111521153115411551156115711581159116011611162116311641165116611671168116911701171117211731174117511761177117811791180118111821183118411851186118711881189119011911192119311941195119611971198119912001201120212031204120512061207120812091210121112121213121412151216121712181219122012211222122312241225122612271228122912301231123212331234123512361237123812391240124112421243124412451246124712481249125012511252125312541255125612571258125912601261126212631264126512661267126812691270127112721273127412751276127712781279128012811282128312841285128612871288128912901291129212931294129512961297129812991300130113021303130413051306130713081309131013111312131313141315131613171318131913201321132213231324132513261327132813291330133113321333133413351336133713381339134013411342134313441345134613471348134913501351135213531354135513561357135813591360136113621363136413651366136713681369137013711372137313741375137613771378137913801381138213831384138513861387138813891390139113921393139413951396139713981399140014011402140314041405140614071408140914101411141214131414141514161417141814191420142114221423142414251426142714281429143014311432143314341435143614371438143914401441144214431444144514461447144814491450145114521453145414551456145714581459146014611462146314641465146614671468146914701471147214731474147514761477147814791480148114821483148414851486148714881489149014911492149314941495149614971498149915001501150215031504150515061507150815091510151115121513151415151516151715181519152015211522152315241525152615271528152915301531153215331534153515361537153815391540154115421543154415451546154715481549155015511552155315541555155615571558155915601561156215631564156515661567156815691570157115721573157415751576157715781579158015811582158315841585158615871588158915901591159215931594159515961597159815991600160116021603160416051606160716081609161016111612161316141615161616171618161916201621162216231624162516261627162816291630163116321633163416351636163716381639164016411642164316441645164616471648164916501651165216531654165516561657165816591660166116621663166416651666166716681669167016711672167316741675167616771678167916801681168216831684168516861687168816891690169116921693169416951696169716981699170017011702170317041705170617071708170917101711171217131714171517161717171817191720172117221723172417251726172717281729173017311732173317341735173617371738173917401741174217431744174517461747174817491750175117521753175417551756175717581759176017611762176317641765176617671768176917701771177217731774177517761777177817791780178117821783178417851786178717881789179017911792179317941795179617971798179918001801180218031804180518061807180818091810181118121813181418151816181718181819182018211822182318241825182618271828182918301831183218331834183518361837183818391840184118421843184418451846184718481849185018511852185318541855185618571858185918601861186218631864186518661867186818691870187118721873187418751876187718781879188018811882188318841885188618871888188918901891189218931894189518961897189818991900190119021903190419051906190719081909191019111912191319141915191619171918191919201921192219231924192519261927192819291930193119321933193419351936193719381939194019411942194319441945194619471948194919501951195219531954195519561957195819591960196119621963196419651966196719681969197019711972197319741975197619771978197919801981198219831984198519861987198819891990199119921993199419951996199719981999200020012002200320042005200620072008200920102011201220132014201520162017201820192020202120222023202420252026202720282029203020312032203320342035203620372038203920402041204220432044204520462047204820492050205120522053205420552056205720582059206020612062206320642065206620672068206920702071207220732074207520762077
  1. /*
  2. * Copyright 2011-2012 Branimir Karadzic. All rights reserved.
  3. * License: http://www.opensource.org/licenses/BSD-2-Clause
  4. */
  5. #include "bgfx_p.h"
  6. #if BGFX_CONFIG_RENDERER_DIRECT3D
  7. # include "renderer_d3d9.h"
  8. namespace bgfx
  9. {
  10. static const D3DPRIMITIVETYPE s_primType[] =
  11. {
  12. D3DPT_TRIANGLELIST,
  13. D3DPT_LINELIST,
  14. D3DPT_POINTLIST,
  15. };
  16. static const uint32_t s_primNumVerts[] =
  17. {
  18. 3,
  19. 2,
  20. 1,
  21. };
  22. static const D3DMULTISAMPLE_TYPE s_checkMsaa[] =
  23. {
  24. D3DMULTISAMPLE_NONE,
  25. D3DMULTISAMPLE_2_SAMPLES,
  26. D3DMULTISAMPLE_4_SAMPLES,
  27. D3DMULTISAMPLE_8_SAMPLES,
  28. D3DMULTISAMPLE_16_SAMPLES,
  29. };
  30. static Msaa s_msaa[] =
  31. {
  32. { D3DMULTISAMPLE_NONE, 0 },
  33. { D3DMULTISAMPLE_2_SAMPLES, 0 },
  34. { D3DMULTISAMPLE_4_SAMPLES, 0 },
  35. { D3DMULTISAMPLE_8_SAMPLES, 0 },
  36. { D3DMULTISAMPLE_16_SAMPLES, 0 },
  37. };
  38. static const D3DBLEND s_blendFactor[] =
  39. {
  40. (D3DBLEND)0, // ignored
  41. D3DBLEND_ZERO,
  42. D3DBLEND_ONE,
  43. D3DBLEND_SRCCOLOR,
  44. D3DBLEND_INVSRCCOLOR,
  45. D3DBLEND_SRCALPHA,
  46. D3DBLEND_INVSRCALPHA,
  47. D3DBLEND_DESTALPHA,
  48. D3DBLEND_INVDESTALPHA,
  49. D3DBLEND_DESTCOLOR,
  50. D3DBLEND_INVDESTCOLOR,
  51. D3DBLEND_SRCALPHASAT,
  52. };
  53. static const D3DCMPFUNC s_depthFunc[] =
  54. {
  55. (D3DCMPFUNC)0, // ignored
  56. D3DCMP_LESS,
  57. D3DCMP_LESSEQUAL,
  58. D3DCMP_EQUAL,
  59. D3DCMP_GREATEREQUAL,
  60. D3DCMP_GREATER,
  61. D3DCMP_NOTEQUAL,
  62. D3DCMP_NEVER,
  63. D3DCMP_ALWAYS,
  64. };
  65. static const D3DCULL s_cullMode[] =
  66. {
  67. D3DCULL_NONE,
  68. D3DCULL_CW,
  69. D3DCULL_CCW,
  70. };
  71. static const D3DFORMAT s_colorFormat[] =
  72. {
  73. D3DFMT_UNKNOWN, // ignored
  74. D3DFMT_A8R8G8B8,
  75. D3DFMT_R32F,
  76. };
  77. static const D3DFORMAT s_depthFormat[] =
  78. {
  79. D3DFMT_UNKNOWN, // ignored
  80. D3DFMT_D24S8,
  81. };
  82. static const D3DTEXTUREADDRESS s_textureAddress[] =
  83. {
  84. D3DTADDRESS_WRAP,
  85. D3DTADDRESS_MIRROR,
  86. D3DTADDRESS_CLAMP,
  87. };
  88. static const D3DTEXTUREFILTERTYPE s_textureFilter[] =
  89. {
  90. D3DTEXF_LINEAR,
  91. D3DTEXF_POINT,
  92. D3DTEXF_ANISOTROPIC,
  93. };
  94. struct RendererContext
  95. {
  96. RendererContext()
  97. : m_initialized(false)
  98. , m_fmtNULL(false)
  99. , m_fmtDF16(false)
  100. , m_fmtDF24(false)
  101. , m_fmtINTZ(false)
  102. , m_fmtRAWZ(false)
  103. , m_flags(BGFX_RESET_NONE)
  104. , m_rtMsaa(false)
  105. {
  106. m_rt.idx = invalidHandle;
  107. }
  108. void init()
  109. {
  110. // http://msdn.microsoft.com/en-us/library/windows/desktop/bb172588%28v=vs.85%29.aspx
  111. memset(&m_params, 0, sizeof(m_params) );
  112. m_params.BackBufferWidth = BGFX_DEFAULT_WIDTH;
  113. m_params.BackBufferHeight = BGFX_DEFAULT_HEIGHT;
  114. m_params.BackBufferFormat = D3DFMT_X8R8G8B8;
  115. m_params.BackBufferCount = 1;
  116. m_params.MultiSampleType = D3DMULTISAMPLE_NONE;
  117. m_params.MultiSampleQuality = 0;
  118. m_params.EnableAutoDepthStencil = TRUE;
  119. m_params.AutoDepthStencilFormat = D3DFMT_D24S8;
  120. m_params.Flags = D3DPRESENTFLAG_DISCARD_DEPTHSTENCIL;
  121. #if BX_PLATFORM_WINDOWS
  122. m_params.FullScreen_RefreshRateInHz = 0;
  123. m_params.PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE;
  124. m_params.SwapEffect = D3DSWAPEFFECT_DISCARD;
  125. m_params.hDeviceWindow = g_bgfxHwnd;
  126. m_params.Windowed = true;
  127. RECT rect;
  128. GetWindowRect(g_bgfxHwnd, &rect);
  129. m_params.BackBufferWidth = rect.right-rect.left;
  130. m_params.BackBufferHeight = rect.bottom-rect.top;
  131. m_d3d9dll = LoadLibrary("d3d9.dll");
  132. BGFX_FATAL(NULL != m_d3d9dll, bgfx::Fatal::D3D9_UnableToCreateInterface, "Failed to load d3d9.dll.");
  133. m_D3DPERF_SetMarker = (D3DPERF_SetMarkerFunc)GetProcAddress(m_d3d9dll, "D3DPERF_SetMarker");
  134. m_D3DPERF_BeginEvent = (D3DPERF_BeginEventFunc)GetProcAddress(m_d3d9dll, "D3DPERF_BeginEvent");
  135. m_D3DPERF_EndEvent = (D3DPERF_EndEventFunc)GetProcAddress(m_d3d9dll, "D3DPERF_EndEvent");
  136. #if BGFX_CONFIG_RENDERER_DIRECT3D_EX
  137. Direct3DCreate9ExFunc direct3DCreate9Ex = (Direct3DCreate9ExFunc)GetProcAddress(m_d3d9dll, "Direct3DCreate9Ex");
  138. BGFX_FATAL(NULL != direct3DCreate9Ex, bgfx::Fatal::D3D9_UnableToCreateInterface, "Function Direct3DCreate9Ex not found.");
  139. direct3DCreate9Ex(D3D_SDK_VERSION, &m_d3d9);
  140. #else
  141. Direct3DCreate9Func direct3DCreate9 = (Direct3DCreate9Func)GetProcAddress(m_d3d9dll, "Direct3DCreate9");
  142. BGFX_FATAL(NULL != direct3DCreate9, bgfx::Fatal::D3D9_UnableToCreateInterface, "Function Direct3DCreate9 not found.");
  143. m_d3d9 = direct3DCreate9(D3D_SDK_VERSION);
  144. #endif // defined(D3D_DISABLE_9EX)
  145. BGFX_FATAL(m_d3d9, bgfx::Fatal::D3D9_UnableToCreateInterface, "Unable to create Direct3D.");
  146. m_adapter = D3DADAPTER_DEFAULT;
  147. m_deviceType = D3DDEVTYPE_HAL;
  148. uint32_t adapterCount = m_d3d9->GetAdapterCount();
  149. for (uint32_t ii = 0; ii < adapterCount; ++ii)
  150. {
  151. D3DADAPTER_IDENTIFIER9 identifier;
  152. DX_CHECK(m_d3d9->GetAdapterIdentifier(ii, 0, &identifier) );
  153. BX_TRACE("Adapter #%d", ii);
  154. BX_TRACE("\tDriver: %s", identifier.Driver);
  155. BX_TRACE("\tDescription: %s", identifier.Description);
  156. BX_TRACE("\tDeviceName: %s", identifier.DeviceName);
  157. BX_TRACE("\tVendorId: 0x%08x, DeviceId: 0x%08x, SubSysId: 0x%08x, Revision: 0x%08x"
  158. , identifier.VendorId
  159. , identifier.DeviceId
  160. , identifier.SubSysId
  161. , identifier.Revision
  162. );
  163. #if BGFX_CONFIG_DEBUG_PERFHUD
  164. if (0 != strstr(identifier.Description, "PerfHUD") )
  165. {
  166. m_adapter = ii;
  167. m_deviceType = D3DDEVTYPE_REF;
  168. }
  169. #endif // BGFX_CONFIG_DEBUG_PERFHUD
  170. }
  171. uint32_t behaviorFlags[] =
  172. {
  173. D3DCREATE_HARDWARE_VERTEXPROCESSING|D3DCREATE_PUREDEVICE,
  174. D3DCREATE_MIXED_VERTEXPROCESSING,
  175. D3DCREATE_SOFTWARE_VERTEXPROCESSING,
  176. };
  177. for (uint32_t ii = 0; ii < countof(behaviorFlags) && NULL == m_device; ++ii)
  178. {
  179. #if BGFX_CONFIG_RENDERER_DIRECT3D_EX
  180. DX_CHECK(m_d3d9->CreateDeviceEx(m_adapter
  181. , m_deviceType
  182. , g_bgfxHwnd
  183. , behaviorFlags[ii]
  184. , &m_params
  185. , NULL
  186. , &m_device
  187. ) );
  188. #else
  189. DX_CHECK(m_d3d9->CreateDevice(m_adapter
  190. , m_deviceType
  191. , g_bgfxHwnd
  192. , behaviorFlags[ii]
  193. , &m_params
  194. , &m_device
  195. ) );
  196. #endif // BGFX_CONFIG_RENDERER_DIRECT3D_EX
  197. }
  198. BGFX_FATAL(m_device, bgfx::Fatal::D3D9_UnableToCreateDevice, "Unable to create Direct3D9 device.");
  199. DX_CHECK(m_device->GetDeviceCaps(&m_caps) );
  200. // For shit GPUs that can create DX9 device but can't do simple stuff. GTFO!
  201. BGFX_FATAL( (D3DPTEXTURECAPS_SQUAREONLY & m_caps.TextureCaps) == 0, bgfx::Fatal::MinimumRequiredSpecs, "D3DPTEXTURECAPS_SQUAREONLY");
  202. BGFX_FATAL( (D3DPTEXTURECAPS_MIPMAP & m_caps.TextureCaps) == D3DPTEXTURECAPS_MIPMAP, bgfx::Fatal::MinimumRequiredSpecs, "D3DPTEXTURECAPS_MIPMAP");
  203. BGFX_FATAL( (D3DPTEXTURECAPS_ALPHA & m_caps.TextureCaps) == D3DPTEXTURECAPS_ALPHA, bgfx::Fatal::MinimumRequiredSpecs, "D3DPTEXTURECAPS_ALPHA");
  204. BGFX_FATAL(m_caps.VertexShaderVersion >= D3DVS_VERSION(2, 0) && m_caps.PixelShaderVersion >= D3DPS_VERSION(2, 1)
  205. , bgfx::Fatal::MinimumRequiredSpecs
  206. , "Shader Model Version (vs: %x, ps: %x)."
  207. , m_caps.VertexShaderVersion
  208. , m_caps.PixelShaderVersion
  209. );
  210. BGFX_FATAL(m_caps.MaxTextureWidth >= 2048 && m_caps.MaxTextureHeight >= 2048
  211. , bgfx::Fatal::MinimumRequiredSpecs
  212. , "Maximum texture size is below 2048 (w: %d, h: %d)."
  213. , m_caps.MaxTextureWidth
  214. , m_caps.MaxTextureHeight
  215. );
  216. BX_TRACE("Max vertex shader 3.0 instr. slots: %d", m_caps.MaxVertexShader30InstructionSlots);
  217. BX_TRACE("Max vertex shader constants: %d", m_caps.MaxVertexShaderConst);
  218. BX_TRACE("Max fragment shader 2.0 instr. slots: %d", m_caps.PS20Caps.NumInstructionSlots);
  219. BX_TRACE("Max fragment shader 3.0 instr. slots: %d", m_caps.MaxPixelShader30InstructionSlots);
  220. m_fmtNULL = SUCCEEDED(m_d3d9->CheckDeviceFormat(m_adapter, m_deviceType, D3DFMT_X8R8G8B8, D3DUSAGE_DEPTHSTENCIL, D3DRTYPE_TEXTURE, D3DFMT_NULL) );
  221. m_fmtDF16 = SUCCEEDED(m_d3d9->CheckDeviceFormat(m_adapter, m_deviceType, D3DFMT_X8R8G8B8, D3DUSAGE_DEPTHSTENCIL, D3DRTYPE_TEXTURE, D3DFMT_DF16) );
  222. m_fmtDF24 = SUCCEEDED(m_d3d9->CheckDeviceFormat(m_adapter, m_deviceType, D3DFMT_X8R8G8B8, D3DUSAGE_DEPTHSTENCIL, D3DRTYPE_TEXTURE, D3DFMT_DF24) );
  223. m_fmtINTZ = SUCCEEDED(m_d3d9->CheckDeviceFormat(m_adapter, m_deviceType, D3DFMT_X8R8G8B8, D3DUSAGE_DEPTHSTENCIL, D3DRTYPE_TEXTURE, D3DFMT_INTZ) );
  224. m_fmtRAWZ = SUCCEEDED(m_d3d9->CheckDeviceFormat(m_adapter, m_deviceType, D3DFMT_X8R8G8B8, D3DUSAGE_DEPTHSTENCIL, D3DRTYPE_TEXTURE, D3DFMT_RAWZ) );
  225. m_fmtDepth = D3DFMT_D24S8;
  226. #elif BX_PLATFORM_XBOX360
  227. m_params.PresentationInterval = D3DPRESENT_INTERVAL_ONE;
  228. m_params.DisableAutoBackBuffer = FALSE;
  229. m_params.DisableAutoFrontBuffer = FALSE;
  230. m_params.FrontBufferFormat = D3DFMT_X8R8G8B8;
  231. m_params.FrontBufferColorSpace = D3DCOLORSPACE_RGB;
  232. m_d3d9 = Direct3DCreate9(D3D_SDK_VERSION);
  233. BX_TRACE("Creating D3D9 %p", m_d3d9);
  234. XVIDEO_MODE videoMode;
  235. XGetVideoMode(&videoMode);
  236. if (!videoMode.fIsWideScreen)
  237. {
  238. m_params.Flags |= D3DPRESENTFLAG_NO_LETTERBOX;
  239. }
  240. BX_TRACE("Creating device");
  241. DX_CHECK(m_d3d9->CreateDevice(m_adapter
  242. , m_deviceType
  243. , NULL
  244. , D3DCREATE_HARDWARE_VERTEXPROCESSING|D3DCREATE_BUFFER_2_FRAMES
  245. , &m_params
  246. , &m_device
  247. ) );
  248. BX_TRACE("Device %p", m_device);
  249. m_fmtDepth = D3DFMT_D24FS8;
  250. #endif // BX_PLATFORM_WINDOWS
  251. postReset();
  252. m_initialized = true;
  253. }
  254. void shutdown()
  255. {
  256. preReset();
  257. DX_RELEASE(m_device, 0);
  258. DX_RELEASE(m_d3d9, 0);
  259. #if BX_PLATFORM_WINDOWS
  260. FreeLibrary(m_d3d9dll);
  261. #endif // BX_PLATFORM_WINDOWS
  262. m_initialized = false;
  263. }
  264. void updateMsaa()
  265. {
  266. for (uint32_t ii = 1; ii < countof(s_checkMsaa); ++ii)
  267. {
  268. D3DMULTISAMPLE_TYPE msaa = s_checkMsaa[ii];
  269. DWORD quality;
  270. HRESULT hr = m_d3d9->CheckDeviceMultiSampleType(m_adapter
  271. , m_deviceType
  272. , m_params.BackBufferFormat
  273. , m_params.Windowed
  274. , msaa
  275. , &quality
  276. );
  277. if (SUCCEEDED(hr) )
  278. {
  279. s_msaa[ii].m_type = msaa;
  280. s_msaa[ii].m_quality = uint32_imax(0, quality-1);
  281. }
  282. else
  283. {
  284. s_msaa[ii].m_type = D3DMULTISAMPLE_NONE;
  285. s_msaa[ii].m_quality = 0;
  286. }
  287. }
  288. }
  289. void updateResolution(const Resolution& _resolution)
  290. {
  291. if (m_params.BackBufferWidth != _resolution.m_width
  292. || m_params.BackBufferHeight != _resolution.m_height
  293. || m_flags != _resolution.m_flags)
  294. {
  295. m_flags = _resolution.m_flags;
  296. m_textVideoMem.resize(false, _resolution.m_width, _resolution.m_height);
  297. m_textVideoMem.clear();
  298. #if BX_PLATFORM_WINDOWS
  299. D3DDEVICE_CREATION_PARAMETERS dcp;
  300. DX_CHECK(m_device->GetCreationParameters(&dcp) );
  301. D3DDISPLAYMODE dm;
  302. DX_CHECK(m_d3d9->GetAdapterDisplayMode(dcp.AdapterOrdinal, &dm) );
  303. m_params.BackBufferFormat = dm.Format;
  304. #endif // BX_PLATFORM_WINDOWS
  305. m_params.BackBufferWidth = _resolution.m_width;
  306. m_params.BackBufferHeight = _resolution.m_height;
  307. m_params.FullScreen_RefreshRateInHz = BGFX_RESET_FULLSCREEN == (m_flags&BGFX_RESET_FULLSCREEN_MASK) ? 60 : 0;
  308. m_params.PresentationInterval = !!(m_flags&BGFX_RESET_VSYNC) ? D3DPRESENT_INTERVAL_ONE : D3DPRESENT_INTERVAL_IMMEDIATE;
  309. updateMsaa();
  310. Msaa& msaa = s_msaa[(m_flags&BGFX_RESET_MSAA_MASK)>>BGFX_RESET_MSAA_SHIFT];
  311. m_params.MultiSampleType = msaa.m_type;
  312. m_params.MultiSampleQuality = msaa.m_quality;
  313. preReset();
  314. DX_CHECK(m_device->Reset(&m_params) );
  315. postReset();
  316. }
  317. }
  318. void setRenderTarget(RenderTargetHandle _rt, bool _msaa = true)
  319. {
  320. if (_rt.idx == invalidHandle)
  321. {
  322. DX_CHECK(m_device->SetRenderTarget(0, m_backBufferColor) );
  323. DX_CHECK(m_device->SetDepthStencilSurface(m_backBufferDepthStencil) );
  324. }
  325. else
  326. {
  327. RenderTarget& renderTarget = m_renderTargets[_rt.idx];
  328. if (_msaa
  329. && renderTarget.m_rt != NULL)
  330. {
  331. DX_CHECK(m_device->SetRenderTarget(0, renderTarget.m_rt) );
  332. }
  333. else
  334. {
  335. DX_CHECK(m_device->SetRenderTarget(0, renderTarget.m_color) );
  336. }
  337. DX_CHECK(m_device->SetDepthStencilSurface(NULL != renderTarget.m_depth ? renderTarget.m_depth : m_backBufferDepthStencil) );
  338. }
  339. if (m_rt.idx != invalidHandle
  340. && m_rt.idx != _rt.idx
  341. && m_rtMsaa)
  342. {
  343. RenderTarget& renderTarget = m_renderTargets[m_rt.idx];
  344. if (renderTarget.m_rt != NULL)
  345. {
  346. renderTarget.resolve();
  347. }
  348. }
  349. m_rt = _rt;
  350. m_rtMsaa = _msaa;
  351. }
  352. void setShaderConstantF(uint8_t _flags, uint16_t _regIndex, const float* _val, uint16_t _numRegs)
  353. {
  354. if (_flags&BGFX_UNIFORM_FRAGMENTBIT)
  355. {
  356. DX_CHECK(m_device->SetPixelShaderConstantF(_regIndex, _val, _numRegs) );
  357. }
  358. else
  359. {
  360. DX_CHECK(m_device->SetVertexShaderConstantF(_regIndex, _val, _numRegs) );
  361. }
  362. }
  363. void reset()
  364. {
  365. preReset();
  366. HRESULT hr;
  367. do
  368. {
  369. hr = m_device->Reset(&m_params);
  370. } while (FAILED(hr) );
  371. postReset();
  372. }
  373. bool isLost(HRESULT _hr) const
  374. {
  375. return D3DERR_DEVICELOST == _hr
  376. || D3DERR_DRIVERINTERNALERROR == _hr
  377. #if !defined(D3D_DISABLE_9EX)
  378. || D3DERR_DEVICEHUNG == _hr
  379. || D3DERR_DEVICEREMOVED == _hr
  380. #endif // !defined(D3D_DISABLE_9EX)
  381. ;
  382. }
  383. void flip()
  384. {
  385. if (NULL != m_device)
  386. {
  387. #if BGFX_CONFIG_RENDERER_DIRECT3D_EX
  388. DX_CHECK(m_device->WaitForVBlank(0) );
  389. #endif // BGFX_CONFIG_RENDERER_DIRECT3D_EX
  390. HRESULT hr;
  391. hr = m_device->Present(NULL, NULL, NULL, NULL);
  392. #if BX_PLATFORM_WINDOWS
  393. if (isLost(hr) )
  394. {
  395. do
  396. {
  397. do
  398. {
  399. hr = m_device->TestCooperativeLevel();
  400. }
  401. while (D3DERR_DEVICENOTRESET != hr);
  402. reset();
  403. hr = m_device->TestCooperativeLevel();
  404. }
  405. while (FAILED(hr) );
  406. }
  407. else if (FAILED(hr) )
  408. {
  409. BX_TRACE("Present failed with err 0x%08x.", hr);
  410. }
  411. #endif // BX_PLATFORM_
  412. }
  413. }
  414. void preReset()
  415. {
  416. for (uint32_t stage = 0; stage < BGFX_STATE_TEX_COUNT; ++stage)
  417. {
  418. DX_CHECK(m_device->SetTexture(stage, NULL) );
  419. }
  420. DX_CHECK(m_device->SetRenderTarget(0, m_backBufferColor) );
  421. DX_CHECK(m_device->SetDepthStencilSurface(m_backBufferDepthStencil) );
  422. DX_CHECK(m_device->SetVertexShader(NULL) );
  423. DX_CHECK(m_device->SetPixelShader(NULL) );
  424. DX_CHECK(m_device->SetStreamSource(0, NULL, 0, 0) );
  425. DX_CHECK(m_device->SetIndices(NULL) );
  426. DX_RELEASE(m_backBufferColor, 0);
  427. DX_RELEASE(m_backBufferDepthStencil, 0);
  428. for (uint32_t ii = 0; ii < countof(m_indexBuffers); ++ii)
  429. {
  430. m_indexBuffers[ii].preReset();
  431. }
  432. for (uint32_t ii = 0; ii < countof(m_vertexBuffers); ++ii)
  433. {
  434. m_vertexBuffers[ii].preReset();
  435. }
  436. for (uint32_t ii = 0; ii < countof(m_renderTargets); ++ii)
  437. {
  438. m_renderTargets[ii].preReset();
  439. }
  440. }
  441. void postReset()
  442. {
  443. DX_CHECK(m_device->GetBackBuffer(0, 0, D3DBACKBUFFER_TYPE_MONO, &m_backBufferColor) );
  444. DX_CHECK(m_device->GetDepthStencilSurface(&m_backBufferDepthStencil) );
  445. for (uint32_t ii = 0; ii < countof(m_indexBuffers); ++ii)
  446. {
  447. m_indexBuffers[ii].postReset();
  448. }
  449. for (uint32_t ii = 0; ii < countof(m_vertexBuffers); ++ii)
  450. {
  451. m_vertexBuffers[ii].postReset();
  452. }
  453. for (uint32_t ii = 0; ii < countof(m_renderTargets); ++ii)
  454. {
  455. m_renderTargets[ii].postReset();
  456. }
  457. }
  458. void saveScreenShot(Memory* _mem)
  459. {
  460. #if BX_PLATFORM_WINDOWS
  461. IDirect3DSurface9* surface;
  462. D3DDEVICE_CREATION_PARAMETERS dcp;
  463. DX_CHECK(m_device->GetCreationParameters(&dcp) );
  464. D3DDISPLAYMODE dm;
  465. DX_CHECK(m_d3d9->GetAdapterDisplayMode(dcp.AdapterOrdinal, &dm) );
  466. DX_CHECK(m_device->CreateOffscreenPlainSurface(dm.Width
  467. , dm.Height
  468. , D3DFMT_A8R8G8B8
  469. , D3DPOOL_SCRATCH
  470. , &surface
  471. , NULL
  472. ) );
  473. DX_CHECK(m_device->GetFrontBufferData(0, surface) );
  474. D3DLOCKED_RECT rect;
  475. DX_CHECK(surface->LockRect(&rect
  476. , NULL
  477. , D3DLOCK_NO_DIRTY_UPDATE|D3DLOCK_NOSYSLOCK|D3DLOCK_READONLY
  478. ) );
  479. RECT rc;
  480. GetClientRect(g_bgfxHwnd, &rc);
  481. POINT point;
  482. point.x = rc.left;
  483. point.y = rc.top;
  484. ClientToScreen(g_bgfxHwnd, &point);
  485. uint8_t* data = (uint8_t*)rect.pBits;
  486. uint32_t bpp = rect.Pitch/dm.Width;
  487. saveTga( (const char*)_mem->data, m_params.BackBufferWidth, m_params.BackBufferHeight, rect.Pitch, &data[point.y*rect.Pitch+point.x*bpp]);
  488. DX_CHECK(surface->UnlockRect() );
  489. DX_RELEASE(surface, 0);
  490. #endif // BX_PLATFORM_WINDOWS
  491. }
  492. #if BX_PLATFORM_WINDOWS
  493. D3DCAPS9 m_caps;
  494. D3DPERF_SetMarkerFunc m_D3DPERF_SetMarker;
  495. D3DPERF_BeginEventFunc m_D3DPERF_BeginEvent;
  496. D3DPERF_EndEventFunc m_D3DPERF_EndEvent;
  497. #endif // BX_PLATFORM_WINDOWS
  498. #if BGFX_CONFIG_RENDERER_DIRECT3D_EX
  499. IDirect3D9Ex* m_d3d9;
  500. IDirect3DDevice9Ex* m_device;
  501. #else
  502. IDirect3D9* m_d3d9;
  503. IDirect3DDevice9* m_device;
  504. #endif // BGFX_CONFIG_RENDERER_DIRECT3D_EX
  505. IDirect3DSurface9* m_backBufferColor;
  506. IDirect3DSurface9* m_backBufferDepthStencil;
  507. HMODULE m_d3d9dll;
  508. uint32_t m_adapter;
  509. D3DDEVTYPE m_deviceType;
  510. D3DPRESENT_PARAMETERS m_params;
  511. uint32_t m_flags;
  512. bool m_initialized;
  513. bool m_fmtNULL;
  514. bool m_fmtDF16;
  515. bool m_fmtDF24;
  516. bool m_fmtINTZ;
  517. bool m_fmtRAWZ;
  518. D3DFORMAT m_fmtDepth;
  519. IndexBuffer m_indexBuffers[BGFX_CONFIG_MAX_INDEX_BUFFERS];
  520. VertexBuffer m_vertexBuffers[BGFX_CONFIG_MAX_VERTEX_BUFFERS];
  521. Shader m_vertexShaders[BGFX_CONFIG_MAX_VERTEX_SHADERS];
  522. Shader m_fragmentShaders[BGFX_CONFIG_MAX_FRAGMENT_SHADERS];
  523. Material m_materials[BGFX_CONFIG_MAX_MATERIALS];
  524. Texture m_textures[BGFX_CONFIG_MAX_TEXTURES];
  525. VertexDeclaration m_vertexDecls[BGFX_CONFIG_MAX_VERTEX_DECLS];
  526. RenderTarget m_renderTargets[BGFX_CONFIG_MAX_RENDER_TARGETS];
  527. UniformRegistry m_uniformReg;
  528. void* m_uniforms[BGFX_CONFIG_MAX_UNIFORMS];
  529. TextVideoMem m_textVideoMem;
  530. RenderTargetHandle m_rt;
  531. bool m_rtMsaa;
  532. };
  533. static RendererContext s_renderCtx;
  534. void IndexBuffer::create(uint32_t _size, void* _data)
  535. {
  536. m_size = _size;
  537. m_dynamic = NULL == _data;
  538. uint32_t usage = D3DUSAGE_WRITEONLY;
  539. D3DPOOL pool = D3DPOOL_MANAGED;
  540. if (m_dynamic)
  541. {
  542. usage |= D3DUSAGE_DYNAMIC;
  543. pool = D3DPOOL_DEFAULT;
  544. }
  545. DX_CHECK(s_renderCtx.m_device->CreateIndexBuffer(m_size
  546. , usage
  547. , D3DFMT_INDEX16
  548. , pool
  549. , &m_ptr
  550. , NULL
  551. ) );
  552. if (NULL != _data)
  553. {
  554. update(_size, _data);
  555. }
  556. }
  557. void IndexBuffer::preReset()
  558. {
  559. if (m_dynamic)
  560. {
  561. DX_RELEASE(m_ptr, 0);
  562. }
  563. }
  564. void IndexBuffer::postReset()
  565. {
  566. if (m_dynamic)
  567. {
  568. DX_CHECK(s_renderCtx.m_device->CreateIndexBuffer(m_size
  569. , D3DUSAGE_WRITEONLY|D3DUSAGE_DYNAMIC
  570. , D3DFMT_INDEX16
  571. , D3DPOOL_DEFAULT
  572. , &m_ptr
  573. , NULL
  574. ) );
  575. }
  576. }
  577. void VertexBuffer::create(uint32_t _size, void* _data, VertexDeclHandle _declHandle)
  578. {
  579. m_size = _size;
  580. m_decl = _declHandle;
  581. m_dynamic = NULL == _data;
  582. uint32_t usage = D3DUSAGE_WRITEONLY;
  583. D3DPOOL pool = D3DPOOL_MANAGED;
  584. if (m_dynamic)
  585. {
  586. usage |= D3DUSAGE_DYNAMIC;
  587. pool = D3DPOOL_DEFAULT;
  588. }
  589. DX_CHECK(s_renderCtx.m_device->CreateVertexBuffer(m_size
  590. , usage
  591. , 0
  592. , pool
  593. , &m_ptr
  594. , NULL
  595. ) );
  596. if (NULL != _data)
  597. {
  598. update(_size, _data);
  599. }
  600. }
  601. void VertexBuffer::preReset()
  602. {
  603. if (m_dynamic)
  604. {
  605. DX_RELEASE(m_ptr, 0);
  606. }
  607. }
  608. void VertexBuffer::postReset()
  609. {
  610. if (m_dynamic)
  611. {
  612. DX_CHECK(s_renderCtx.m_device->CreateVertexBuffer(m_size
  613. , D3DUSAGE_WRITEONLY|D3DUSAGE_DYNAMIC
  614. , 0
  615. , D3DPOOL_DEFAULT
  616. , &m_ptr
  617. , NULL
  618. ) );
  619. }
  620. }
  621. static const D3DVERTEXELEMENT9 s_attrib[Attrib::Count+1] =
  622. {
  623. {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
  624. {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_NORMAL, 0},
  625. {0, 0, D3DDECLTYPE_UBYTE4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 0},
  626. {0, 0, D3DDECLTYPE_UBYTE4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 1},
  627. {0, 0, D3DDECLTYPE_UBYTE4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_BLENDINDICES, 0},
  628. {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_BLENDWEIGHT, 0},
  629. {0, 0, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0},
  630. {0, 0, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 1},
  631. {0, 0, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 2},
  632. {0, 0, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 3},
  633. {0, 0, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 4},
  634. {0, 0, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 5},
  635. {0, 0, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 6},
  636. {0, 0, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 7},
  637. D3DDECL_END()
  638. };
  639. void VertexDeclaration::create(const VertexDecl& _decl)
  640. {
  641. memcpy(&m_decl, &_decl, sizeof(VertexDecl) );
  642. dump(m_decl);
  643. D3DVERTEXELEMENT9 vertexElements[Attrib::Count+1];
  644. D3DVERTEXELEMENT9* elem = vertexElements;
  645. for (uint32_t attr = 0; attr < Attrib::Count; ++attr)
  646. {
  647. if (0xff != _decl.m_attributes[attr])
  648. {
  649. uint8_t num;
  650. AttribType::Enum type;
  651. bool normalized;
  652. _decl.decode(Attrib::Enum(attr), num, type, normalized);
  653. memcpy(elem, &s_attrib[attr], sizeof(D3DVERTEXELEMENT9) );
  654. D3DDECLTYPE declType = D3DDECLTYPE(elem->Type);
  655. switch (type)
  656. {
  657. case AttribType::Uint8:
  658. if (normalized)
  659. {
  660. declType = D3DDECLTYPE_UBYTE4N;
  661. }
  662. else
  663. {
  664. declType = D3DDECLTYPE_UBYTE4;
  665. }
  666. break;
  667. case AttribType::Uint16:
  668. if (normalized)
  669. {
  670. switch (num)
  671. {
  672. default:
  673. case 2:
  674. declType = D3DDECLTYPE_SHORT2N;
  675. break;
  676. case 4:
  677. declType = D3DDECLTYPE_SHORT4N;
  678. break;
  679. }
  680. }
  681. else
  682. {
  683. switch (num)
  684. {
  685. default:
  686. case 2:
  687. declType = D3DDECLTYPE_SHORT2;
  688. break;
  689. case 4:
  690. declType = D3DDECLTYPE_SHORT4;
  691. break;
  692. }
  693. }
  694. break;
  695. case AttribType::Float:
  696. switch (num)
  697. {
  698. case 1:
  699. declType = D3DDECLTYPE_FLOAT1;
  700. break;
  701. case 2:
  702. declType = D3DDECLTYPE_FLOAT2;
  703. break;
  704. default:
  705. case 3:
  706. declType = D3DDECLTYPE_FLOAT3;
  707. break;
  708. case 4:
  709. declType = D3DDECLTYPE_FLOAT4;
  710. break;
  711. }
  712. break;
  713. default:
  714. BX_CHECK(false, "Invalid attrib type.");
  715. break;
  716. }
  717. elem->Type = declType;
  718. elem->Offset = _decl.m_offset[attr];
  719. ++elem;
  720. BX_TRACE("\tattr %d, num %d, type %d, norm %d, offset %d"
  721. , attr
  722. , num
  723. , type
  724. , normalized
  725. , _decl.m_offset[attr]
  726. );
  727. }
  728. }
  729. memcpy(elem, &s_attrib[Attrib::Count], sizeof(D3DVERTEXELEMENT9) );
  730. DX_CHECK(s_renderCtx.m_device->CreateVertexDeclaration(vertexElements, &m_ptr) );
  731. }
  732. void Shader::create(bool _fragment, const Memory* _mem)
  733. {
  734. m_constantBuffer = ConstantBuffer::create(1024);
  735. StreamRead stream(_mem->data, _mem->size);
  736. uint16_t count;
  737. stream.read(count);
  738. m_numPredefined = 0;
  739. BX_TRACE("Shader consts %d", count);
  740. uint8_t fragmentBit = _fragment ? BGFX_UNIFORM_FRAGMENTBIT : 0;
  741. for (uint32_t ii = 0; ii < count; ++ii)
  742. {
  743. uint8_t nameSize;
  744. stream.read(nameSize);
  745. char name[256];
  746. stream.read(&name, nameSize);
  747. name[nameSize] = '\0';
  748. uint8_t type;
  749. stream.read(type);
  750. uint8_t num;
  751. stream.read(num);
  752. uint16_t regIndex;
  753. stream.read(regIndex);
  754. uint16_t regCount;
  755. stream.read(regCount);
  756. const char* kind = "invalid";
  757. const void* data = NULL;
  758. PredefinedUniform::Enum predefined = nameToPredefinedUniformEnum(name);
  759. if (PredefinedUniform::Count != predefined)
  760. {
  761. kind = "predefined";
  762. m_predefined[m_numPredefined].m_loc = regIndex;
  763. m_predefined[m_numPredefined].m_count = regCount;
  764. m_predefined[m_numPredefined].m_type = predefined|fragmentBit;
  765. m_numPredefined++;
  766. }
  767. else
  768. {
  769. const UniformInfo* info = s_renderCtx.m_uniformReg.find(name);
  770. BX_CHECK(NULL != info, "User defined uniform '%s' is not found, it won't be set.", name);
  771. if (NULL != info)
  772. {
  773. kind = "user";
  774. data = info->m_data;
  775. m_constantBuffer->writeUniformRef( (ConstantType::Enum)(type|fragmentBit), regIndex, data, regCount);
  776. }
  777. }
  778. BX_TRACE("\t%s: %s, type %2d, num %2d, r.index %3d, r.count %2d"
  779. , kind
  780. , name
  781. , type
  782. , num
  783. , regIndex
  784. , regCount
  785. );
  786. }
  787. uint16_t shaderSize;
  788. stream.read(shaderSize);
  789. m_constantBuffer->finish();
  790. const DWORD* code = (const DWORD*)stream.getDataPtr();
  791. if (_fragment)
  792. {
  793. DX_CHECK(s_renderCtx.m_device->CreatePixelShader(code, (IDirect3DPixelShader9**)&m_ptr) );
  794. }
  795. else
  796. {
  797. DX_CHECK(s_renderCtx.m_device->CreateVertexShader(code, (IDirect3DVertexShader9**)&m_ptr) );
  798. }
  799. }
  800. void Texture::create(const Memory* _mem, uint32_t _flags)
  801. {
  802. m_tau = s_textureAddress[(_flags&BGFX_TEXTURE_U_MASK)>>BGFX_TEXTURE_U_SHIFT];
  803. m_tav = s_textureAddress[(_flags&BGFX_TEXTURE_V_MASK)>>BGFX_TEXTURE_V_SHIFT];
  804. m_minFilter = s_textureFilter[(_flags&BGFX_TEXTURE_MIN_MASK)>>BGFX_TEXTURE_MIN_SHIFT];
  805. m_magFilter = s_textureFilter[(_flags&BGFX_TEXTURE_MAG_MASK)>>BGFX_TEXTURE_MAG_SHIFT];
  806. m_mipFilter = s_textureFilter[(_flags&BGFX_TEXTURE_MIP_MASK)>>BGFX_TEXTURE_MIP_SHIFT];
  807. m_srgb = (_flags&BGFX_TEXTURE_SRGB) == BGFX_TEXTURE_SRGB;
  808. Dds dds;
  809. if (parseDds(dds, _mem) )
  810. {
  811. D3DFORMAT typefmt[4] =
  812. {
  813. D3DFMT_X8R8G8B8,
  814. D3DFMT_DXT1,
  815. D3DFMT_DXT3,
  816. D3DFMT_DXT5,
  817. };
  818. D3DFORMAT fmt = typefmt[dds.m_type];
  819. bool decompress = false;
  820. uint8_t bpp = dds.m_bpp;
  821. if (0 == dds.m_type)
  822. {
  823. switch (dds.m_bpp)
  824. {
  825. case 1:
  826. fmt = D3DFMT_L8;
  827. break;
  828. case 4:
  829. fmt = D3DFMT_A8R8G8B8;
  830. break;
  831. default:
  832. fmt = D3DFMT_X8R8G8B8;
  833. break;
  834. }
  835. }
  836. else if (decompress)
  837. {
  838. fmt = D3DFMT_A8R8G8B8;
  839. bpp = 4;
  840. }
  841. DX_CHECK(s_renderCtx.m_device->CreateTexture(dds.m_width
  842. , dds.m_height
  843. , dds.m_numMips
  844. , 0
  845. , fmt
  846. , D3DPOOL_MANAGED
  847. , &m_ptr
  848. , NULL
  849. ) );
  850. if (decompress
  851. || 0 == dds.m_type)
  852. {
  853. uint32_t width = dds.m_width;
  854. uint32_t height = dds.m_height;
  855. for (uint32_t lod = 0, num = dds.m_numMips; lod < num; ++lod)
  856. {
  857. width = uint32_max(1, width);
  858. height = uint32_max(1, height);
  859. Mip mip;
  860. if (getRawImageData(dds, lod, _mem, mip) )
  861. {
  862. D3DLOCKED_RECT rect;
  863. DX_CHECK(m_ptr->LockRect(lod, &rect, NULL, 0) );
  864. uint8_t* bits = (uint8_t*)rect.pBits;
  865. if (width != mip.m_width
  866. || height != mip.m_height)
  867. {
  868. uint32_t srcpitch = mip.m_width*bpp;
  869. uint8_t* temp = (uint8_t*)g_realloc(NULL, srcpitch*mip.m_height);
  870. mip.decode(temp);
  871. uint32_t dstpitch = rect.Pitch;
  872. for (uint32_t yy = 0; yy < height; ++yy)
  873. {
  874. uint8_t* src = &temp[yy*srcpitch];
  875. uint8_t* dst = &bits[yy*dstpitch];
  876. memcpy(dst, src, srcpitch);
  877. }
  878. g_free(temp);
  879. }
  880. else
  881. {
  882. mip.decode(bits);
  883. }
  884. DX_CHECK(m_ptr->UnlockRect(lod) );
  885. }
  886. width >>= 1;
  887. height >>= 1;
  888. }
  889. }
  890. else
  891. {
  892. for (uint32_t ii = 0, num = dds.m_numMips; ii < num; ++ii)
  893. {
  894. Mip mip;
  895. if (getRawImageData(dds, ii, _mem, mip) )
  896. {
  897. D3DLOCKED_RECT rect;
  898. DX_CHECK(m_ptr->LockRect(ii, &rect, NULL, 0) );
  899. uint8_t* dst = (uint8_t*)rect.pBits;
  900. memcpy(dst, mip.m_data, mip.m_size);
  901. DX_CHECK(m_ptr->UnlockRect(ii) );
  902. }
  903. }
  904. }
  905. }
  906. else
  907. {
  908. StreamRead stream(_mem->data, _mem->size);
  909. uint32_t magic;
  910. stream.read(magic);
  911. if (BGFX_MAGIC == magic)
  912. {
  913. uint16_t width;
  914. stream.read(width);
  915. uint16_t height;
  916. stream.read(height);
  917. uint8_t bpp;
  918. stream.read(bpp);
  919. uint8_t numMips;
  920. stream.read(numMips);
  921. stream.align(16);
  922. DX_CHECK(s_renderCtx.m_device->CreateTexture(width
  923. , height
  924. , numMips
  925. , 0
  926. , 1 == bpp ? D3DFMT_L8 : D3DFMT_A8R8G8B8
  927. , D3DPOOL_MANAGED
  928. , &m_ptr
  929. , NULL
  930. ) );
  931. for (uint8_t mip = 0; mip < numMips; ++mip)
  932. {
  933. width = uint32_max(width, 1);
  934. height = uint32_max(height, 1);
  935. D3DLOCKED_RECT rect;
  936. DX_CHECK(m_ptr->LockRect(mip, &rect, NULL, 0) );
  937. uint8_t* dst = (uint8_t*)rect.pBits;
  938. stream.read(dst, width*height*bpp);
  939. DX_CHECK(m_ptr->UnlockRect(mip) );
  940. width >>= 1;
  941. height >>= 1;
  942. }
  943. }
  944. else
  945. {
  946. //
  947. }
  948. }
  949. }
  950. void Texture::commit(uint8_t _stage)
  951. {
  952. DX_CHECK(s_renderCtx.m_device->SetSamplerState(_stage, D3DSAMP_MINFILTER, m_minFilter) );
  953. DX_CHECK(s_renderCtx.m_device->SetSamplerState(_stage, D3DSAMP_MAGFILTER, m_magFilter) );
  954. DX_CHECK(s_renderCtx.m_device->SetSamplerState(_stage, D3DSAMP_MIPFILTER, m_mipFilter) );
  955. DX_CHECK(s_renderCtx.m_device->SetSamplerState(_stage, D3DSAMP_ADDRESSU, m_tau) );
  956. DX_CHECK(s_renderCtx.m_device->SetSamplerState(_stage, D3DSAMP_ADDRESSV, m_tav) );
  957. #if BX_PLATFORM_WINDOWS
  958. DX_CHECK(s_renderCtx.m_device->SetSamplerState(_stage, D3DSAMP_SRGBTEXTURE, m_srgb) );
  959. #endif // BX_PLATFORM_XBOX360
  960. DX_CHECK(s_renderCtx.m_device->SetTexture(_stage, m_ptr) );
  961. }
  962. void RenderTarget::create(uint16_t _width, uint16_t _height, uint32_t _flags)
  963. {
  964. m_width = _width;
  965. m_height = _height;
  966. m_flags = _flags;
  967. createTextures();
  968. }
  969. void RenderTarget::createTextures()
  970. {
  971. if (0 != m_flags)
  972. {
  973. m_msaa = s_msaa[(m_flags&BGFX_RENDER_TARGET_MSAA_MASK)>>BGFX_RENDER_TARGET_MSAA_SHIFT];
  974. uint32_t colorFormat = (m_flags&BGFX_RENDER_TARGET_COLOR_MASK)>>BGFX_RENDER_TARGET_COLOR_SHIFT;
  975. uint32_t depthFormat = (m_flags&BGFX_RENDER_TARGET_DEPTH_MASK)>>BGFX_RENDER_TARGET_DEPTH_SHIFT;
  976. // CheckDeviceFormat D3DUSAGE_SRGBWRITE
  977. if (D3DMULTISAMPLE_NONE != m_msaa.m_type)
  978. {
  979. DX_CHECK(s_renderCtx.m_device->CreateRenderTarget(m_width
  980. , m_height
  981. , s_colorFormat[colorFormat]
  982. , m_msaa.m_type
  983. , m_msaa.m_quality
  984. , false
  985. , &m_rt
  986. , NULL
  987. ) );
  988. BGFX_FATAL(m_rt, bgfx::Fatal::D3D9_UnableToCreateRenderTarget, "Unable to create MSAA render target.");
  989. }
  990. if (0 < colorFormat)
  991. {
  992. DX_CHECK(s_renderCtx.m_device->CreateTexture(m_width
  993. , m_height
  994. , 1
  995. , D3DUSAGE_RENDERTARGET
  996. , s_colorFormat[colorFormat]
  997. , D3DPOOL_DEFAULT
  998. , &m_colorTexture
  999. , NULL
  1000. ) );
  1001. BGFX_FATAL(m_colorTexture, bgfx::Fatal::D3D9_UnableToCreateRenderTarget, "Unable to create color render target.");
  1002. DX_CHECK(m_colorTexture->GetSurfaceLevel(0, &m_color) );
  1003. }
  1004. if (0 < depthFormat)
  1005. {
  1006. DX_CHECK(s_renderCtx.m_device->CreateDepthStencilSurface(m_width
  1007. , m_height
  1008. , s_depthFormat[depthFormat] // s_renderCtx.m_fmtDepth
  1009. , m_msaa.m_type
  1010. , m_msaa.m_quality
  1011. , FALSE
  1012. , &m_depth
  1013. , NULL
  1014. ) );
  1015. }
  1016. }
  1017. }
  1018. void RenderTarget::destroyTextures()
  1019. {
  1020. if (0 != m_flags)
  1021. {
  1022. uint32_t colorFormat = (m_flags&BGFX_RENDER_TARGET_COLOR_MASK)>>BGFX_RENDER_TARGET_COLOR_SHIFT;
  1023. uint32_t depthFormat = (m_flags&BGFX_RENDER_TARGET_DEPTH_MASK)>>BGFX_RENDER_TARGET_DEPTH_SHIFT;
  1024. if (D3DMULTISAMPLE_NONE != m_msaa.m_type)
  1025. {
  1026. DX_RELEASE(m_rt, 0);
  1027. }
  1028. if (0 < colorFormat)
  1029. {
  1030. DX_RELEASE(m_color, 1);
  1031. DX_RELEASE(m_colorTexture, 0);
  1032. }
  1033. if (0 < depthFormat)
  1034. {
  1035. DX_RELEASE(m_depth, 0);
  1036. }
  1037. }
  1038. }
  1039. void RenderTarget::commit(uint8_t _stage)
  1040. {
  1041. DX_CHECK(s_renderCtx.m_device->SetSamplerState(_stage, D3DSAMP_MINFILTER, D3DTEXF_LINEAR) );
  1042. DX_CHECK(s_renderCtx.m_device->SetSamplerState(_stage, D3DSAMP_MAGFILTER, D3DTEXF_LINEAR) );
  1043. DX_CHECK(s_renderCtx.m_device->SetSamplerState(_stage, D3DSAMP_MIPFILTER, D3DTEXF_POINT) );
  1044. DX_CHECK(s_renderCtx.m_device->SetSamplerState(_stage, D3DSAMP_ADDRESSU, D3DTADDRESS_CLAMP) );
  1045. DX_CHECK(s_renderCtx.m_device->SetSamplerState(_stage, D3DSAMP_ADDRESSV, D3DTADDRESS_CLAMP) );
  1046. #if BX_PLATFORM_WINDOWS
  1047. DX_CHECK(s_renderCtx.m_device->SetSamplerState(_stage, D3DSAMP_SRGBTEXTURE, (m_flags&BGFX_RENDER_TARGET_SRGBWRITE) == BGFX_RENDER_TARGET_SRGBWRITE) );
  1048. #endif // BX_PLATFORM_WINDOWS
  1049. DX_CHECK(s_renderCtx.m_device->SetTexture(_stage, m_colorTexture) );
  1050. }
  1051. void RenderTarget::resolve()
  1052. {
  1053. #if BX_PLATFORM_WINDOWS
  1054. DX_CHECK(s_renderCtx.m_device->StretchRect(m_rt
  1055. , NULL
  1056. , m_color
  1057. , NULL
  1058. , D3DTEXF_NONE
  1059. ) );
  1060. #endif // BX_PLATFORM_WINDOWS
  1061. }
  1062. void ConstantBuffer::commit(bool _force)
  1063. {
  1064. reset();
  1065. do
  1066. {
  1067. uint32_t opcode = read();
  1068. if (ConstantType::End == opcode)
  1069. {
  1070. break;
  1071. }
  1072. ConstantType::Enum type;
  1073. uint16_t loc;
  1074. uint16_t num;
  1075. uint16_t copy;
  1076. decodeOpcode(opcode, type, loc, num, copy);
  1077. const char* data;
  1078. if (copy)
  1079. {
  1080. data = read(g_constantTypeSize[type]*num);
  1081. }
  1082. else
  1083. {
  1084. memcpy(&data, read(sizeof(void*) ), sizeof(void*) );
  1085. }
  1086. #define CASE_IMPLEMENT_UNIFORM(_uniform, _glsuffix, _dxsuffix, _type) \
  1087. case ConstantType::_uniform: \
  1088. { \
  1089. _type* value = (_type*)data; \
  1090. s_renderCtx.m_device->SetVertexShaderConstant##_dxsuffix(loc, value, num); \
  1091. } \
  1092. break; \
  1093. \
  1094. case ConstantType::_uniform|BGFX_UNIFORM_FRAGMENTBIT: \
  1095. { \
  1096. _type* value = (_type*)data; \
  1097. s_renderCtx.m_device->SetPixelShaderConstant##_dxsuffix(loc, value, num); \
  1098. } \
  1099. break;
  1100. switch ((int32_t)type)
  1101. {
  1102. CASE_IMPLEMENT_UNIFORM(Uniform1i, 1iv, I, int);
  1103. CASE_IMPLEMENT_UNIFORM(Uniform1f, 1fv, F, float);
  1104. CASE_IMPLEMENT_UNIFORM(Uniform1iv, 1iv, I, int);
  1105. CASE_IMPLEMENT_UNIFORM(Uniform1fv, 1fv, F, float);
  1106. CASE_IMPLEMENT_UNIFORM(Uniform2fv, 2fv, F, float);
  1107. CASE_IMPLEMENT_UNIFORM(Uniform3fv, 3fv, F, float);
  1108. CASE_IMPLEMENT_UNIFORM(Uniform4fv, 4fv, F, float);
  1109. CASE_IMPLEMENT_UNIFORM(Uniform3x3fv, Matrix3fv, F, float);
  1110. CASE_IMPLEMENT_UNIFORM(Uniform4x4fv, Matrix4fv, F, float);
  1111. case ConstantType::End:
  1112. break;
  1113. default:
  1114. BX_TRACE("%4d: INVALID 0x%08x, t %d, l %d, n %d, c %d", m_pos, opcode, type, loc, num, copy);
  1115. break;
  1116. }
  1117. #undef CASE_IMPLEMENT_UNIFORM
  1118. } while (true);
  1119. }
  1120. void TextVideoMemBlitter::setup()
  1121. {
  1122. uint32_t width = s_renderCtx.m_params.BackBufferWidth;
  1123. uint32_t height = s_renderCtx.m_params.BackBufferHeight;
  1124. RenderTargetHandle rt = BGFX_INVALID_HANDLE;
  1125. s_renderCtx.setRenderTarget(rt, false);
  1126. D3DVIEWPORT9 vp;
  1127. vp.X = 0;
  1128. vp.Y = 0;
  1129. vp.Width = width;
  1130. vp.Height = height;
  1131. vp.MinZ = 0.0f;
  1132. vp.MaxZ = 1.0f;
  1133. DX_CHECK(s_renderCtx.m_device->SetViewport(&vp) );
  1134. DX_CHECK(s_renderCtx.m_device->SetRenderState(D3DRS_ZENABLE, FALSE) );
  1135. DX_CHECK(s_renderCtx.m_device->SetRenderState(D3DRS_ZFUNC, D3DCMP_ALWAYS) );
  1136. DX_CHECK(s_renderCtx.m_device->SetRenderState(D3DRS_CULLMODE, D3DCULL_NONE) );
  1137. DX_CHECK(s_renderCtx.m_device->SetRenderState(D3DRS_ALPHABLENDENABLE, FALSE) );
  1138. DX_CHECK(s_renderCtx.m_device->SetRenderState(D3DRS_ALPHAFUNC, D3DCMP_GREATER) );
  1139. DX_CHECK(s_renderCtx.m_device->SetRenderState(D3DRS_COLORWRITEENABLE, D3DCOLORWRITEENABLE_RED|D3DCOLORWRITEENABLE_GREEN|D3DCOLORWRITEENABLE_BLUE) );
  1140. DX_CHECK(s_renderCtx.m_device->SetRenderState(D3DRS_FILLMODE, D3DFILL_SOLID) );
  1141. Material& material = s_renderCtx.m_materials[m_material.idx];
  1142. s_renderCtx.m_device->SetVertexShader( (IDirect3DVertexShader9*)material.m_vsh->m_ptr);
  1143. s_renderCtx.m_device->SetPixelShader( (IDirect3DPixelShader9*)material.m_fsh->m_ptr);
  1144. VertexBuffer& vb = s_renderCtx.m_vertexBuffers[m_vb->handle.idx];
  1145. VertexDeclaration& vertexDecl = s_renderCtx.m_vertexDecls[m_vb->decl.idx];
  1146. DX_CHECK(s_renderCtx.m_device->SetStreamSource(0, vb.m_ptr, 0, vertexDecl.m_decl.m_stride) );
  1147. DX_CHECK(s_renderCtx.m_device->SetVertexDeclaration(vertexDecl.m_ptr) );
  1148. IndexBuffer& ib = s_renderCtx.m_indexBuffers[m_ib->handle.idx];
  1149. DX_CHECK(s_renderCtx.m_device->SetIndices(ib.m_ptr) );
  1150. float proj[16];
  1151. matrix_ortho(proj, 0.0f, (float)width, (float)height, 0.0f, 0.0f, 1000.0f);
  1152. PredefinedUniform& predefined = material.m_predefined[0];
  1153. uint8_t flags = predefined.m_type&BGFX_UNIFORM_FRAGMENTBIT;
  1154. s_renderCtx.setShaderConstantF(flags, predefined.m_loc, proj, 4);
  1155. s_renderCtx.m_textures[m_texture.idx].commit(0);
  1156. }
  1157. void TextVideoMemBlitter::render(uint32_t _numIndices)
  1158. {
  1159. uint32_t numVertices = _numIndices*4/6;
  1160. s_renderCtx.m_indexBuffers[m_ib->handle.idx].update(_numIndices*2, m_ib->data);
  1161. s_renderCtx.m_vertexBuffers[m_vb->handle.idx].update(numVertices*m_decl.m_stride, m_vb->data);
  1162. DX_CHECK(s_renderCtx.m_device->DrawIndexedPrimitive(D3DPT_TRIANGLELIST
  1163. , 0
  1164. , 0
  1165. , numVertices
  1166. , 0
  1167. , _numIndices/3
  1168. ) );
  1169. }
  1170. void Context::flip()
  1171. {
  1172. s_renderCtx.flip();
  1173. }
  1174. void Context::rendererInit()
  1175. {
  1176. s_renderCtx.init();
  1177. }
  1178. void Context::rendererShutdown()
  1179. {
  1180. s_renderCtx.shutdown();
  1181. }
  1182. void Context::rendererCreateIndexBuffer(IndexBufferHandle _handle, Memory* _mem)
  1183. {
  1184. s_renderCtx.m_indexBuffers[_handle.idx].create(_mem->size, _mem->data);
  1185. }
  1186. void Context::rendererDestroyIndexBuffer(IndexBufferHandle _handle)
  1187. {
  1188. s_renderCtx.m_indexBuffers[_handle.idx].destroy();
  1189. }
  1190. void Context::rendererCreateDynamicIndexBuffer(IndexBufferHandle _handle, uint32_t _size)
  1191. {
  1192. s_renderCtx.m_indexBuffers[_handle.idx].create(_size, NULL);
  1193. }
  1194. void Context::rendererDestroyDynamicIndexBuffer(IndexBufferHandle _handle)
  1195. {
  1196. s_renderCtx.m_indexBuffers[_handle.idx].destroy();
  1197. }
  1198. void Context::rendererCreateVertexDecl(VertexDeclHandle _handle, const VertexDecl& _decl)
  1199. {
  1200. s_renderCtx.m_vertexDecls[_handle.idx].create(_decl);
  1201. }
  1202. void Context::rendererDestroyVertexDecl(VertexDeclHandle _handle)
  1203. {
  1204. s_renderCtx.m_vertexDecls[_handle.idx].destroy();
  1205. }
  1206. void Context::rendererCreateVertexBuffer(VertexBufferHandle _handle, Memory* _mem, VertexDeclHandle _declHandle)
  1207. {
  1208. s_renderCtx.m_vertexBuffers[_handle.idx].create(_mem->size, _mem->data, _declHandle);
  1209. }
  1210. void Context::rendererDestroyVertexBuffer(VertexBufferHandle _handle)
  1211. {
  1212. s_renderCtx.m_vertexBuffers[_handle.idx].destroy();
  1213. }
  1214. void Context::rendererCreateDynamicVertexBuffer(VertexBufferHandle _handle, uint32_t _size)
  1215. {
  1216. VertexDeclHandle decl = BGFX_INVALID_HANDLE;
  1217. s_renderCtx.m_vertexBuffers[_handle.idx].create(_size, NULL, decl);
  1218. }
  1219. void Context::rendererDestroyDynamicVertexBuffer(VertexBufferHandle _handle)
  1220. {
  1221. s_renderCtx.m_vertexBuffers[_handle.idx].destroy();
  1222. }
  1223. void Context::rendererCreateVertexShader(VertexShaderHandle _handle, Memory* _mem)
  1224. {
  1225. s_renderCtx.m_vertexShaders[_handle.idx].create(false, _mem);
  1226. }
  1227. void Context::rendererDestroyVertexShader(VertexShaderHandle _handle)
  1228. {
  1229. s_renderCtx.m_vertexShaders[_handle.idx].destroy();
  1230. }
  1231. void Context::rendererCreateFragmentShader(FragmentShaderHandle _handle, Memory* _mem)
  1232. {
  1233. s_renderCtx.m_fragmentShaders[_handle.idx].create(true, _mem);
  1234. }
  1235. void Context::rendererDestroyFragmentShader(FragmentShaderHandle _handle)
  1236. {
  1237. s_renderCtx.m_fragmentShaders[_handle.idx].destroy();
  1238. }
  1239. void Context::rendererCreateMaterial(MaterialHandle _handle, VertexShaderHandle _vsh, FragmentShaderHandle _fsh)
  1240. {
  1241. s_renderCtx.m_materials[_handle.idx].create(s_renderCtx.m_vertexShaders[_vsh.idx], s_renderCtx.m_fragmentShaders[_fsh.idx]);
  1242. }
  1243. void Context::rendererDestroyMaterial(FragmentShaderHandle _handle)
  1244. {
  1245. s_renderCtx.m_materials[_handle.idx].destroy();
  1246. }
  1247. void Context::rendererCreateTexture(TextureHandle _handle, Memory* _mem, uint32_t _flags)
  1248. {
  1249. s_renderCtx.m_textures[_handle.idx].create(_mem, _flags);
  1250. }
  1251. void Context::rendererDestroyTexture(TextureHandle _handle)
  1252. {
  1253. s_renderCtx.m_textures[_handle.idx].destroy();
  1254. }
  1255. void Context::rendererCreateRenderTarget(RenderTargetHandle _handle, uint16_t _width, uint16_t _height, uint32_t _flags)
  1256. {
  1257. s_renderCtx.m_renderTargets[_handle.idx].create(_width, _height, _flags);
  1258. }
  1259. void Context::rendererDestroyRenderTarget(RenderTargetHandle _handle)
  1260. {
  1261. s_renderCtx.m_renderTargets[_handle.idx].destroy();
  1262. }
  1263. void Context::rendererCreateUniform(UniformHandle _handle, ConstantType::Enum _type, uint16_t _num, const char* _name)
  1264. {
  1265. uint32_t size = BX_ALIGN_16(g_constantTypeSize[_type]*_num);
  1266. void* data = g_realloc(NULL, size);
  1267. s_renderCtx.m_uniforms[_handle.idx] = data;
  1268. s_renderCtx.m_uniformReg.reg(_name, s_renderCtx.m_uniforms[_handle.idx]);
  1269. }
  1270. void Context::rendererDestroyUniform(UniformHandle _handle)
  1271. {
  1272. g_free(s_renderCtx.m_uniforms[_handle.idx]);
  1273. }
  1274. void Context::rendererSaveScreenShot(Memory* _mem)
  1275. {
  1276. s_renderCtx.saveScreenShot(_mem);
  1277. }
  1278. void Context::rendererUpdateUniform(uint16_t _loc, const void* _data, uint32_t _size)
  1279. {
  1280. memcpy(s_renderCtx.m_uniforms[_loc], _data, _size);
  1281. }
  1282. void Context::rendererSubmit()
  1283. {
  1284. PIX_BEGINEVENT(D3DCOLOR_RGBA(0xff, 0x00, 0x00, 0xff), "rendererSubmit");
  1285. s_renderCtx.updateResolution(m_render->m_resolution);
  1286. s_renderCtx.m_device->BeginScene();
  1287. if (0 < m_render->m_iboffset)
  1288. {
  1289. DynamicIndexBuffer* ib = m_render->m_dynamicIb;
  1290. s_renderCtx.m_indexBuffers[ib->handle.idx].update(m_render->m_iboffset, ib->data);
  1291. }
  1292. if (0 < m_render->m_vboffset)
  1293. {
  1294. DynamicVertexBuffer* vb = m_render->m_dynamicVb;
  1295. s_renderCtx.m_vertexBuffers[vb->handle.idx].update(m_render->m_vboffset, vb->data);
  1296. }
  1297. m_render->sort();
  1298. RenderState currentState;
  1299. currentState.reset();
  1300. currentState.m_flags = BGFX_STATE_NONE;
  1301. Matrix4 viewProj[BGFX_CONFIG_MAX_VIEWS];
  1302. for (uint32_t ii = 0; ii < BGFX_CONFIG_MAX_VIEWS; ++ii)
  1303. {
  1304. matrix_mul(viewProj[ii].val, m_render->m_view[ii].val, m_render->m_proj[ii].val);
  1305. }
  1306. DX_CHECK(s_renderCtx.m_device->SetRenderState(D3DRS_FILLMODE, m_render->m_debug&BGFX_DEBUG_WIREFRAME ? D3DFILL_WIREFRAME : D3DFILL_SOLID) );
  1307. uint16_t materialIdx = bgfx::invalidHandle;
  1308. SortKey key;
  1309. uint8_t view = 0xff;
  1310. RenderTargetHandle rt = BGFX_INVALID_HANDLE;
  1311. float alphaRef = 0.0f;
  1312. D3DPRIMITIVETYPE primType = D3DPT_TRIANGLELIST;
  1313. uint32_t primNumVerts = 3;
  1314. uint32_t statsNumPrims = 0;
  1315. uint32_t statsNumIndices = 0;
  1316. int64_t elapsed = -bx::getHPCounter();
  1317. if (0 == (m_render->m_debug&BGFX_DEBUG_IFH) )
  1318. {
  1319. for (uint32_t item = 0, numItems = m_render->m_num; item < numItems; ++item)
  1320. {
  1321. key.decode(m_render->m_sortKeys[item]);
  1322. const RenderState& state = m_render->m_renderState[m_render->m_sortValues[item] ];
  1323. const uint64_t newFlags = state.m_flags;
  1324. uint64_t changedFlags = currentState.m_flags ^ state.m_flags;
  1325. currentState.m_flags = newFlags;
  1326. if (key.m_view != view)
  1327. {
  1328. currentState.clear();
  1329. changedFlags = BGFX_STATE_MASK;
  1330. currentState.m_flags = newFlags;
  1331. PIX_ENDEVENT();
  1332. PIX_BEGINEVENT(D3DCOLOR_RGBA(0xff, 0x00, 0x00, 0xff), "view");
  1333. view = key.m_view;
  1334. materialIdx = bgfx::invalidHandle;
  1335. if (m_render->m_rt[view].idx != rt.idx)
  1336. {
  1337. rt = m_render->m_rt[view];
  1338. s_renderCtx.setRenderTarget(rt);
  1339. }
  1340. Rect& rect = m_render->m_rect[view];
  1341. D3DVIEWPORT9 vp;
  1342. vp.X = rect.m_x;
  1343. vp.Y = rect.m_y;
  1344. vp.Width = rect.m_width;
  1345. vp.Height = rect.m_height;
  1346. vp.MinZ = 0.0f;
  1347. vp.MaxZ = 1.0f;
  1348. DX_CHECK(s_renderCtx.m_device->SetViewport(&vp) );
  1349. Clear& clear = m_render->m_clear[view];
  1350. if (BGFX_CLEAR_NONE != clear.m_flags)
  1351. {
  1352. D3DCOLOR color;
  1353. DWORD flags = 0;
  1354. if (BGFX_CLEAR_COLOR_BIT & clear.m_flags)
  1355. {
  1356. flags |= D3DCLEAR_TARGET;
  1357. uint32_t rgba = clear.m_rgba;
  1358. color = D3DCOLOR_RGBA(rgba>>24, (rgba>>16)&0xff, (rgba>>8)&0xff, rgba&0xff);
  1359. DX_CHECK(s_renderCtx.m_device->SetRenderState(D3DRS_COLORWRITEENABLE, D3DCOLORWRITEENABLE_RED|D3DCOLORWRITEENABLE_GREEN|D3DCOLORWRITEENABLE_BLUE|D3DCOLORWRITEENABLE_ALPHA) );
  1360. }
  1361. if (BGFX_CLEAR_DEPTH_BIT & clear.m_flags)
  1362. {
  1363. flags |= D3DCLEAR_ZBUFFER;
  1364. DX_CHECK(s_renderCtx.m_device->SetRenderState(D3DRS_ZWRITEENABLE, TRUE) );
  1365. }
  1366. if (BGFX_CLEAR_STENCIL_BIT & clear.m_flags)
  1367. {
  1368. flags |= D3DCLEAR_STENCIL;
  1369. }
  1370. if (0 != flags)
  1371. {
  1372. RECT rc;
  1373. rc.left = rect.m_x;
  1374. rc.top = rect.m_y;
  1375. rc.right = rect.m_x + rect.m_width;
  1376. rc.bottom = rect.m_y + rect.m_height;
  1377. DX_CHECK(s_renderCtx.m_device->SetRenderState(D3DRS_SCISSORTESTENABLE, TRUE) );
  1378. DX_CHECK(s_renderCtx.m_device->SetScissorRect(&rc) );
  1379. DX_CHECK(s_renderCtx.m_device->Clear(0, NULL, flags, color, clear.m_depth, clear.m_stencil) );
  1380. DX_CHECK(s_renderCtx.m_device->SetRenderState(D3DRS_SCISSORTESTENABLE, FALSE) );
  1381. }
  1382. }
  1383. DX_CHECK(s_renderCtx.m_device->SetRenderState(D3DRS_ZENABLE, TRUE) );
  1384. DX_CHECK(s_renderCtx.m_device->SetRenderState(D3DRS_ZFUNC, D3DCMP_LESS) );
  1385. DX_CHECK(s_renderCtx.m_device->SetRenderState(D3DRS_CULLMODE, D3DCULL_NONE) );
  1386. DX_CHECK(s_renderCtx.m_device->SetRenderState(D3DRS_ALPHABLENDENABLE, FALSE) );
  1387. DX_CHECK(s_renderCtx.m_device->SetRenderState(D3DRS_ALPHAFUNC, D3DCMP_GREATER) );
  1388. }
  1389. if ( (BGFX_STATE_CULL_MASK|BGFX_STATE_DEPTH_WRITE|BGFX_STATE_DEPTH_TEST_MASK
  1390. |BGFX_STATE_ALPHA_MASK|BGFX_STATE_ALPHA_WRITE|BGFX_STATE_RGB_WRITE
  1391. |BGFX_STATE_BLEND_MASK|BGFX_STATE_ALPHA_REF_MASK|BGFX_STATE_PT_MASK
  1392. |BGFX_STATE_POINT_SIZE_MASK|BGFX_STATE_SRGBWRITE|BGFX_STATE_MSAA) & changedFlags)
  1393. {
  1394. if (BGFX_STATE_CULL_MASK & changedFlags)
  1395. {
  1396. uint32_t cull = (newFlags&BGFX_STATE_CULL_MASK)>>BGFX_STATE_CULL_SHIFT;
  1397. DX_CHECK(s_renderCtx.m_device->SetRenderState(D3DRS_CULLMODE, s_cullMode[cull]) );
  1398. }
  1399. if (BGFX_STATE_DEPTH_WRITE & changedFlags)
  1400. {
  1401. DX_CHECK(s_renderCtx.m_device->SetRenderState(D3DRS_ZWRITEENABLE, !!(BGFX_STATE_DEPTH_WRITE & newFlags) ) );
  1402. }
  1403. if (BGFX_STATE_DEPTH_TEST_MASK & changedFlags)
  1404. {
  1405. uint32_t func = (newFlags&BGFX_STATE_DEPTH_TEST_MASK)>>BGFX_STATE_DEPTH_TEST_SHIFT;
  1406. DX_CHECK(s_renderCtx.m_device->SetRenderState(D3DRS_ZENABLE, 0 != func) );
  1407. if (0 != func)
  1408. {
  1409. DX_CHECK(s_renderCtx.m_device->SetRenderState(D3DRS_ZFUNC, s_depthFunc[func]) );
  1410. }
  1411. }
  1412. if ( (BGFX_STATE_ALPHA_TEST|BGFX_STATE_ALPHA_REF_MASK) & changedFlags)
  1413. {
  1414. uint32_t ref = (newFlags&BGFX_STATE_ALPHA_REF_MASK)>>BGFX_STATE_ALPHA_REF_SHIFT;
  1415. alphaRef = ref/255.0f;
  1416. DX_CHECK(s_renderCtx.m_device->SetRenderState(D3DRS_ALPHAREF, ref) );
  1417. DX_CHECK(s_renderCtx.m_device->SetRenderState(D3DRS_ALPHATESTENABLE, !!(BGFX_STATE_ALPHA_TEST & newFlags) ) );
  1418. }
  1419. if ( (BGFX_STATE_PT_POINTS|BGFX_STATE_POINT_SIZE_MASK) & changedFlags)
  1420. {
  1421. float pointSize = (float)( (newFlags&BGFX_STATE_POINT_SIZE_MASK)>>BGFX_STATE_POINT_SIZE_SHIFT);
  1422. DX_CHECK(s_renderCtx.m_device->SetRenderState(D3DRS_POINTSIZE, *( (DWORD*)&pointSize) ) );
  1423. }
  1424. #if BX_PLATFORM_WINDOWS
  1425. if (BGFX_STATE_SRGBWRITE & changedFlags)
  1426. {
  1427. DX_CHECK(s_renderCtx.m_device->SetRenderState(D3DRS_SRGBWRITEENABLE, (newFlags&BGFX_STATE_SRGBWRITE) == BGFX_STATE_SRGBWRITE) );
  1428. }
  1429. #endif // BX_PLATFORM_WINDOWS
  1430. if (BGFX_STATE_MSAA & changedFlags)
  1431. {
  1432. DX_CHECK(s_renderCtx.m_device->SetRenderState(D3DRS_MULTISAMPLEANTIALIAS, (newFlags&BGFX_STATE_MSAA) == BGFX_STATE_MSAA) );
  1433. }
  1434. if ( (BGFX_STATE_ALPHA_WRITE|BGFX_STATE_RGB_WRITE) & changedFlags)
  1435. {
  1436. uint32_t writeEnable = (newFlags&BGFX_STATE_ALPHA_WRITE) ? D3DCOLORWRITEENABLE_ALPHA : 0;
  1437. writeEnable |= (newFlags&BGFX_STATE_RGB_WRITE) ? D3DCOLORWRITEENABLE_RED|D3DCOLORWRITEENABLE_GREEN|D3DCOLORWRITEENABLE_BLUE : 0;
  1438. DX_CHECK(s_renderCtx.m_device->SetRenderState(D3DRS_COLORWRITEENABLE, writeEnable) );
  1439. }
  1440. if (BGFX_STATE_BLEND_MASK & changedFlags)
  1441. {
  1442. bool alphaBlendEnabled = !!(BGFX_STATE_BLEND_MASK & newFlags);
  1443. DX_CHECK(s_renderCtx.m_device->SetRenderState(D3DRS_ALPHABLENDENABLE, alphaBlendEnabled) );
  1444. // DX_CHECK(s_renderCtx.m_device->SetRenderState(D3DRS_SEPARATEALPHABLENDENABLE, alphaBlendEnabled) );
  1445. if (alphaBlendEnabled)
  1446. {
  1447. uint32_t blend = (newFlags&BGFX_STATE_BLEND_MASK)>>BGFX_STATE_BLEND_SHIFT;
  1448. uint32_t src = blend&0xf;
  1449. uint32_t dst = (blend>>4)&0xf;
  1450. DX_CHECK(s_renderCtx.m_device->SetRenderState(D3DRS_SRCBLEND, s_blendFactor[src]) );
  1451. DX_CHECK(s_renderCtx.m_device->SetRenderState(D3DRS_DESTBLEND, s_blendFactor[dst]) );
  1452. // DX_CHECK(s_renderCtx.m_device->SetRenderState(D3DRS_SRCBLENDALPHA, D3DBLEND_SRCALPHA) );
  1453. // DX_CHECK(s_renderCtx.m_device->SetRenderState(D3DRS_DESTBLENDALPHA, D3DBLEND_INVSRCALPHA) );
  1454. }
  1455. }
  1456. uint8_t primIndex = uint8_t( (newFlags&BGFX_STATE_PT_MASK)>>BGFX_STATE_PT_SHIFT);
  1457. primType = s_primType[primIndex];
  1458. primNumVerts = s_primNumVerts[primIndex];
  1459. }
  1460. bool materialChanged = false;
  1461. bool constantsChanged = state.m_constBegin < state.m_constEnd;
  1462. rendererUpdateUniforms(m_render->m_constantBuffer, state.m_constBegin, state.m_constEnd);
  1463. if (key.m_material != materialIdx)
  1464. {
  1465. materialIdx = key.m_material;
  1466. if (bgfx::invalidHandle == materialIdx)
  1467. {
  1468. s_renderCtx.m_device->SetVertexShader(NULL);
  1469. s_renderCtx.m_device->SetPixelShader(NULL);
  1470. }
  1471. else
  1472. {
  1473. Material& material = s_renderCtx.m_materials[materialIdx];
  1474. s_renderCtx.m_device->SetVertexShader( (IDirect3DVertexShader9*)material.m_vsh->m_ptr);
  1475. s_renderCtx.m_device->SetPixelShader( (IDirect3DPixelShader9*)material.m_fsh->m_ptr);
  1476. }
  1477. materialChanged =
  1478. constantsChanged = true;
  1479. }
  1480. if (bgfx::invalidHandle != materialIdx)
  1481. {
  1482. Material& material = s_renderCtx.m_materials[materialIdx];
  1483. if (constantsChanged)
  1484. {
  1485. Material& material = s_renderCtx.m_materials[materialIdx];
  1486. material.m_vsh->m_constantBuffer->commit(materialChanged);
  1487. material.m_fsh->m_constantBuffer->commit(materialChanged);
  1488. }
  1489. for (uint32_t ii = 0, num = material.m_numPredefined; ii < num; ++ii)
  1490. {
  1491. PredefinedUniform& predefined = material.m_predefined[ii];
  1492. uint8_t flags = predefined.m_type&BGFX_UNIFORM_FRAGMENTBIT;
  1493. switch (predefined.m_type&(~BGFX_UNIFORM_FRAGMENTBIT) )
  1494. {
  1495. case PredefinedUniform::ViewRect:
  1496. {
  1497. float rect[4];
  1498. rect[0] = m_render->m_rect[view].m_x;
  1499. rect[1] = m_render->m_rect[view].m_y;
  1500. rect[2] = m_render->m_rect[view].m_width;
  1501. rect[3] = m_render->m_rect[view].m_height;
  1502. s_renderCtx.setShaderConstantF(flags, predefined.m_loc, &rect[0], 1);
  1503. }
  1504. break;
  1505. case PredefinedUniform::ViewTexel:
  1506. {
  1507. float rect[4];
  1508. rect[0] = 1.0f/float(m_render->m_rect[view].m_width);
  1509. rect[1] = 1.0f/float(m_render->m_rect[view].m_height);
  1510. s_renderCtx.setShaderConstantF(flags, predefined.m_loc, &rect[0], 1);
  1511. }
  1512. break;
  1513. case PredefinedUniform::View:
  1514. {
  1515. s_renderCtx.setShaderConstantF(flags, predefined.m_loc, m_render->m_view[view].val, uint32_min(4, predefined.m_count) );
  1516. }
  1517. break;
  1518. case PredefinedUniform::ViewProj:
  1519. {
  1520. s_renderCtx.setShaderConstantF(flags, predefined.m_loc, viewProj[view].val, uint32_min(4, predefined.m_count) );
  1521. }
  1522. break;
  1523. case PredefinedUniform::Model:
  1524. {
  1525. const Matrix4& model = m_render->m_matrixCache.m_cache[state.m_matrix];
  1526. s_renderCtx.setShaderConstantF(flags, predefined.m_loc, model.val, uint32_min(state.m_num*4, predefined.m_count) );
  1527. }
  1528. break;
  1529. case PredefinedUniform::ModelViewProj:
  1530. {
  1531. Matrix4 modelViewProj;
  1532. const Matrix4& model = m_render->m_matrixCache.m_cache[state.m_matrix];
  1533. matrix_mul(modelViewProj.val, model.val, viewProj[view].val);
  1534. s_renderCtx.setShaderConstantF(flags, predefined.m_loc, modelViewProj.val, uint32_min(4, predefined.m_count) );
  1535. }
  1536. break;
  1537. case PredefinedUniform::ModelViewProjX:
  1538. {
  1539. const Matrix4& model = m_render->m_matrixCache.m_cache[state.m_matrix];
  1540. static const BX_ALIGN_STRUCT_16(float) s_bias[16] =
  1541. {
  1542. 0.5f, 0.0f, 0.0f, 0.0f,
  1543. 0.0f, 0.5f, 0.0f, 0.0f,
  1544. 0.0f, 0.0f, 0.5f, 0.0f,
  1545. 0.5f, 0.5f, 0.5f, 1.0f,
  1546. };
  1547. uint8_t other = m_render->m_other[view];
  1548. Matrix4 viewProjBias;
  1549. matrix_mul(viewProjBias.val, viewProj[other].val, s_bias);
  1550. Matrix4 modelViewProj;
  1551. matrix_mul(modelViewProj.val, model.val, viewProjBias.val);
  1552. s_renderCtx.setShaderConstantF(flags, predefined.m_loc, modelViewProj.val, uint32_min(4, predefined.m_count) );
  1553. }
  1554. break;
  1555. case PredefinedUniform::ViewProjX:
  1556. {
  1557. static const BX_ALIGN_STRUCT_16(float) s_bias[16] =
  1558. {
  1559. 0.5f, 0.0f, 0.0f, 0.0f,
  1560. 0.0f, 0.5f, 0.0f, 0.0f,
  1561. 0.0f, 0.0f, 0.5f, 0.0f,
  1562. 0.5f, 0.5f, 0.5f, 1.0f,
  1563. };
  1564. uint8_t other = m_render->m_other[view];
  1565. Matrix4 viewProjBias;
  1566. matrix_mul(viewProjBias.val, viewProj[other].val, s_bias);
  1567. s_renderCtx.setShaderConstantF(flags, predefined.m_loc, viewProjBias.val, uint32_min(4, predefined.m_count) );
  1568. }
  1569. break;
  1570. case PredefinedUniform::AlphaRef:
  1571. {
  1572. s_renderCtx.setShaderConstantF(flags, predefined.m_loc, &alphaRef, 1);
  1573. }
  1574. break;
  1575. default:
  1576. BX_CHECK(false, "predefined %d not handled", predefined.m_type);
  1577. break;
  1578. }
  1579. }
  1580. }
  1581. // if (BGFX_STATE_TEX_MASK & changedFlags)
  1582. {
  1583. uint64_t flag = BGFX_STATE_TEX0;
  1584. for (uint32_t stage = 0; stage < BGFX_STATE_TEX_COUNT; ++stage)
  1585. {
  1586. const Sampler& sampler = state.m_sampler[stage];
  1587. Sampler& current = currentState.m_sampler[stage];
  1588. if (current.m_idx != sampler.m_idx
  1589. || current.m_flags != sampler.m_flags
  1590. || materialChanged)
  1591. {
  1592. if (bgfx::invalidHandle != sampler.m_idx)
  1593. {
  1594. switch (sampler.m_flags&BGFX_SAMPLER_TYPE_MASK)
  1595. {
  1596. case 0:
  1597. s_renderCtx.m_textures[sampler.m_idx].commit(stage);
  1598. break;
  1599. case 1:
  1600. s_renderCtx.m_renderTargets[sampler.m_idx].commit(stage);
  1601. break;
  1602. case 2:
  1603. // id = s_renderCtx.m_renderTargets[sampler.m_idx].m_depth.m_id;
  1604. break;
  1605. }
  1606. }
  1607. else
  1608. {
  1609. DX_CHECK(s_renderCtx.m_device->SetTexture(stage, NULL) );
  1610. }
  1611. }
  1612. current = sampler;
  1613. flag <<= 1;
  1614. }
  1615. }
  1616. if (currentState.m_vertexBuffer.idx != state.m_vertexBuffer.idx || materialChanged)
  1617. {
  1618. currentState.m_vertexBuffer = state.m_vertexBuffer;
  1619. uint16_t handle = state.m_vertexBuffer.idx;
  1620. if (bgfx::invalidHandle != handle)
  1621. {
  1622. VertexBuffer& vb = s_renderCtx.m_vertexBuffers[handle];
  1623. uint16_t decl = vb.m_decl.idx == bgfx::invalidHandle ? state.m_vertexDecl.idx : vb.m_decl.idx;
  1624. VertexDeclaration& vertexDecl = s_renderCtx.m_vertexDecls[decl];
  1625. DX_CHECK(s_renderCtx.m_device->SetStreamSource(0, vb.m_ptr, 0, vertexDecl.m_decl.m_stride) );
  1626. DX_CHECK(s_renderCtx.m_device->SetVertexDeclaration(vertexDecl.m_ptr) );
  1627. }
  1628. else
  1629. {
  1630. DX_CHECK(s_renderCtx.m_device->SetStreamSource(0, NULL, 0, 0) );
  1631. }
  1632. }
  1633. if (currentState.m_indexBuffer.idx != state.m_indexBuffer.idx)
  1634. {
  1635. currentState.m_indexBuffer = state.m_indexBuffer;
  1636. uint16_t handle = state.m_indexBuffer.idx;
  1637. if (bgfx::invalidHandle != handle)
  1638. {
  1639. IndexBuffer& ib = s_renderCtx.m_indexBuffers[handle];
  1640. DX_CHECK(s_renderCtx.m_device->SetIndices(ib.m_ptr) );
  1641. }
  1642. else
  1643. {
  1644. DX_CHECK(s_renderCtx.m_device->SetIndices(NULL) );
  1645. }
  1646. }
  1647. if (bgfx::invalidHandle != currentState.m_vertexBuffer.idx)
  1648. {
  1649. uint32_t numVertices = state.m_numVertices;
  1650. if (UINT32_C(0xffffffff) == numVertices)
  1651. {
  1652. VertexBuffer& vb = s_renderCtx.m_vertexBuffers[currentState.m_vertexBuffer.idx];
  1653. uint16_t decl = vb.m_decl.idx == bgfx::invalidHandle ? state.m_vertexDecl.idx : vb.m_decl.idx;
  1654. VertexDeclaration& vertexDecl = s_renderCtx.m_vertexDecls[decl];
  1655. numVertices = vb.m_size/vertexDecl.m_decl.m_stride;
  1656. }
  1657. uint32_t numIndices = 0;
  1658. uint32_t numPrims = 0;
  1659. if (bgfx::invalidHandle != state.m_indexBuffer.idx)
  1660. {
  1661. if (BGFX_DRAW_WHOLE_INDEX_BUFFER == state.m_startIndex)
  1662. {
  1663. numIndices = s_renderCtx.m_indexBuffers[state.m_indexBuffer.idx].m_size/2;
  1664. numPrims = numIndices/primNumVerts;
  1665. DX_CHECK(s_renderCtx.m_device->DrawIndexedPrimitive(primType
  1666. , state.m_startVertex
  1667. , 0
  1668. , numVertices
  1669. , 0
  1670. , numPrims
  1671. ) );
  1672. }
  1673. else if (primNumVerts <= state.m_numIndices)
  1674. {
  1675. numIndices = state.m_numIndices;
  1676. numPrims = numIndices/primNumVerts;
  1677. DX_CHECK(s_renderCtx.m_device->DrawIndexedPrimitive(primType
  1678. , state.m_startVertex
  1679. , 0
  1680. , numVertices
  1681. , state.m_startIndex
  1682. , numPrims
  1683. ) );
  1684. }
  1685. }
  1686. else
  1687. {
  1688. numPrims = numVertices/primNumVerts;
  1689. DX_CHECK(s_renderCtx.m_device->DrawPrimitive(primType
  1690. , state.m_startVertex
  1691. , numPrims
  1692. ) );
  1693. }
  1694. statsNumPrims += numPrims;
  1695. statsNumIndices += numIndices;
  1696. }
  1697. }
  1698. PIX_ENDEVENT();
  1699. }
  1700. int64_t now = bx::getHPCounter();
  1701. elapsed += now;
  1702. static int64_t last = now;
  1703. int64_t frameTime = now - last;
  1704. last = now;
  1705. if (m_render->m_debug & (BGFX_DEBUG_IFH|BGFX_DEBUG_STATS) )
  1706. {
  1707. PIX_BEGINEVENT(D3DCOLOR_RGBA(0x40, 0x40, 0x40, 0xff), "debugstats");
  1708. TextVideoMem& tvm = s_renderCtx.m_textVideoMem;
  1709. static int64_t next = now;
  1710. if (now >= next)
  1711. {
  1712. next = now + bx::getHPFrequency();
  1713. double freq = double(bx::getHPFrequency() );
  1714. double toMs = 1000.0/freq;
  1715. tvm.clear();
  1716. uint16_t pos = 10;
  1717. tvm.printf(10, pos++, 0x8e, " Frame: %3.4f [ms] / %3.2f", frameTime*toMs, freq/frameTime);
  1718. tvm.printf(10, pos++, 0x8e, " Draw calls: %4d / %3.4f [ms]", m_render->m_num, elapsed*toMs);
  1719. tvm.printf(10, pos++, 0x8e, " Prims: %7d", statsNumPrims);
  1720. tvm.printf(10, pos++, 0x8e, " Indices: %7d", statsNumIndices);
  1721. tvm.printf(10, pos++, 0x8e, " DVB size: %7d", m_render->m_vboffset);
  1722. tvm.printf(10, pos++, 0x8e, " DIB size: %7d", m_render->m_iboffset);
  1723. uint8_t attr[2] = { 0x89, 0x8a };
  1724. uint8_t attrIndex = m_render->m_waitSubmit < m_render->m_waitRender;
  1725. tvm.printf(10, pos++, attr[attrIndex&1], "Submit wait: %3.4f [ms]", m_render->m_waitSubmit*toMs);
  1726. tvm.printf(10, pos++, attr[(attrIndex+1)&1], "Render wait: %3.4f [ms]", m_render->m_waitRender*toMs);
  1727. }
  1728. g_textVideoMemBlitter.blit(tvm);
  1729. PIX_ENDEVENT();
  1730. }
  1731. else if (m_render->m_debug & BGFX_DEBUG_TEXT)
  1732. {
  1733. PIX_BEGINEVENT(D3DCOLOR_RGBA(0x40, 0x40, 0x40, 0xff), "debugtext");
  1734. g_textVideoMemBlitter.blit(m_render->m_textVideoMem);
  1735. PIX_ENDEVENT();
  1736. }
  1737. s_renderCtx.m_device->EndScene();
  1738. }
  1739. }
  1740. #endif // BGFX_CONFIG_RENDERER_DIRECT3D