| 1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586878889909192939495969798991001011021031041051061071081091101111121131141151161171181191201211221231241251261271281291301311321331341351361371381391401411421431441451461471481491501511521531541551561571581591601611621631641651661671681691701711721731741751761771781791801811821831841851861871881891901911921931941951961971981992002012022032042052062072082092102112122132142152162172182192202212222232242252262272282292302312322332342352362372382392402412422432442452462472482492502512522532542552562572582592602612622632642652662672682692702712722732742752762772782792802812822832842852862872882892902912922932942952962972982993003013023033043053063073083093103113123133143153163173183193203213223233243253263273283293303313323333343353363373383393403413423433443453463473483493503513523533543553563573583593603613623633643653663673683693703713723733743753763773783793803813823833843853863873883893903913923933943953963973983994004014024034044054064074084094104114124134144154164174184194204214224234244254264274284294304314324334344354364374384394404414424434444454464474484494504514524534544554564574584594604614624634644654664674684694704714724734744754764774784794804814824834844854864874884894904914924934944954964974984995005015025035045055065075085095105115125135145155165175185195205215225235245255265275285295305315325335345355365375385395405415425435445455465475485495505515525535545555565575585595605615625635645655665675685695705715725735745755765775785795805815825835845855865875885895905915925935945955965975985996006016026036046056066076086096106116126136146156166176186196206216226236246256266276286296306316326336346356366376386396406416426436446456466476486496506516526536546556566576586596606616626636646656666676686696706716726736746756766776786796806816826836846856866876886896906916926936946956966976986997007017027037047057067077087097107117127137147157167177187197207217227237247257267277287297307317327337347357367377387397407417427437447457467477487497507517527537547557567577587597607617627637647657667677687697707717727737747757767777787797807817827837847857867877887897907917927937947957967977987998008018028038048058068078088098108118128138148158168178188198208218228238248258268278288298308318328338348358368378388398408418428438448458468478488498508518528538548558568578588598608618628638648658668678688698708718728738748758768778788798808818828838848858868878888898908918928938948958968978988999009019029039049059069079089099109119129139149159169179189199209219229239249259269279289299309319329339349359369379389399409419429439449459469479489499509519529539549559569579589599609619629639649659669679689699709719729739749759769779789799809819829839849859869879889899909919929939949959969979989991000100110021003100410051006100710081009101010111012101310141015101610171018101910201021102210231024102510261027102810291030103110321033103410351036103710381039104010411042104310441045104610471048104910501051105210531054105510561057105810591060106110621063106410651066106710681069107010711072107310741075107610771078107910801081108210831084108510861087108810891090109110921093109410951096109710981099110011011102110311041105110611071108110911101111111211131114111511161117111811191120112111221123112411251126112711281129113011311132113311341135113611371138113911401141114211431144114511461147114811491150115111521153115411551156115711581159116011611162116311641165116611671168116911701171117211731174117511761177117811791180118111821183118411851186118711881189119011911192119311941195119611971198119912001201120212031204120512061207120812091210121112121213121412151216121712181219122012211222122312241225122612271228122912301231123212331234123512361237123812391240124112421243124412451246124712481249125012511252125312541255125612571258125912601261126212631264126512661267126812691270127112721273127412751276127712781279128012811282128312841285128612871288128912901291129212931294129512961297129812991300130113021303130413051306130713081309131013111312131313141315131613171318131913201321132213231324132513261327132813291330133113321333133413351336133713381339134013411342134313441345134613471348134913501351135213531354135513561357135813591360136113621363136413651366136713681369137013711372137313741375137613771378137913801381138213831384138513861387138813891390139113921393139413951396139713981399140014011402140314041405140614071408140914101411141214131414141514161417141814191420142114221423142414251426142714281429143014311432143314341435143614371438143914401441144214431444144514461447144814491450145114521453145414551456145714581459146014611462146314641465146614671468146914701471147214731474147514761477147814791480148114821483148414851486148714881489149014911492149314941495149614971498149915001501150215031504150515061507150815091510151115121513151415151516151715181519152015211522152315241525152615271528152915301531153215331534153515361537153815391540154115421543154415451546154715481549155015511552155315541555155615571558155915601561156215631564156515661567156815691570157115721573157415751576157715781579158015811582158315841585158615871588158915901591159215931594159515961597159815991600160116021603160416051606160716081609161016111612161316141615161616171618161916201621162216231624162516261627162816291630163116321633163416351636163716381639164016411642164316441645164616471648164916501651165216531654165516561657165816591660166116621663166416651666166716681669167016711672167316741675167616771678167916801681168216831684168516861687168816891690169116921693169416951696169716981699170017011702170317041705170617071708170917101711171217131714171517161717171817191720172117221723172417251726172717281729173017311732173317341735173617371738173917401741174217431744174517461747174817491750175117521753175417551756175717581759176017611762176317641765176617671768176917701771177217731774177517761777177817791780178117821783178417851786178717881789179017911792179317941795179617971798179918001801180218031804180518061807180818091810181118121813181418151816181718181819182018211822182318241825182618271828182918301831183218331834183518361837183818391840184118421843184418451846184718481849185018511852185318541855185618571858185918601861186218631864186518661867186818691870187118721873187418751876187718781879188018811882188318841885188618871888188918901891189218931894189518961897189818991900190119021903190419051906190719081909191019111912191319141915191619171918191919201921192219231924192519261927192819291930193119321933193419351936193719381939194019411942194319441945194619471948194919501951195219531954195519561957195819591960196119621963196419651966196719681969197019711972197319741975197619771978197919801981198219831984198519861987198819891990199119921993199419951996199719981999200020012002200320042005200620072008200920102011201220132014201520162017201820192020202120222023202420252026202720282029203020312032203320342035203620372038203920402041204220432044204520462047204820492050205120522053205420552056205720582059206020612062206320642065206620672068206920702071207220732074207520762077 |
- /*
- * Copyright 2011-2012 Branimir Karadzic. All rights reserved.
- * License: http://www.opensource.org/licenses/BSD-2-Clause
- */
- #include "bgfx_p.h"
- #if BGFX_CONFIG_RENDERER_DIRECT3D
- # include "renderer_d3d9.h"
- namespace bgfx
- {
- static const D3DPRIMITIVETYPE s_primType[] =
- {
- D3DPT_TRIANGLELIST,
- D3DPT_LINELIST,
- D3DPT_POINTLIST,
- };
- static const uint32_t s_primNumVerts[] =
- {
- 3,
- 2,
- 1,
- };
- static const D3DMULTISAMPLE_TYPE s_checkMsaa[] =
- {
- D3DMULTISAMPLE_NONE,
- D3DMULTISAMPLE_2_SAMPLES,
- D3DMULTISAMPLE_4_SAMPLES,
- D3DMULTISAMPLE_8_SAMPLES,
- D3DMULTISAMPLE_16_SAMPLES,
- };
- static Msaa s_msaa[] =
- {
- { D3DMULTISAMPLE_NONE, 0 },
- { D3DMULTISAMPLE_2_SAMPLES, 0 },
- { D3DMULTISAMPLE_4_SAMPLES, 0 },
- { D3DMULTISAMPLE_8_SAMPLES, 0 },
- { D3DMULTISAMPLE_16_SAMPLES, 0 },
- };
- static const D3DBLEND s_blendFactor[] =
- {
- (D3DBLEND)0, // ignored
- D3DBLEND_ZERO,
- D3DBLEND_ONE,
- D3DBLEND_SRCCOLOR,
- D3DBLEND_INVSRCCOLOR,
- D3DBLEND_SRCALPHA,
- D3DBLEND_INVSRCALPHA,
- D3DBLEND_DESTALPHA,
- D3DBLEND_INVDESTALPHA,
- D3DBLEND_DESTCOLOR,
- D3DBLEND_INVDESTCOLOR,
- D3DBLEND_SRCALPHASAT,
- };
- static const D3DCMPFUNC s_depthFunc[] =
- {
- (D3DCMPFUNC)0, // ignored
- D3DCMP_LESS,
- D3DCMP_LESSEQUAL,
- D3DCMP_EQUAL,
- D3DCMP_GREATEREQUAL,
- D3DCMP_GREATER,
- D3DCMP_NOTEQUAL,
- D3DCMP_NEVER,
- D3DCMP_ALWAYS,
- };
- static const D3DCULL s_cullMode[] =
- {
- D3DCULL_NONE,
- D3DCULL_CW,
- D3DCULL_CCW,
- };
- static const D3DFORMAT s_colorFormat[] =
- {
- D3DFMT_UNKNOWN, // ignored
- D3DFMT_A8R8G8B8,
- D3DFMT_R32F,
- };
- static const D3DFORMAT s_depthFormat[] =
- {
- D3DFMT_UNKNOWN, // ignored
- D3DFMT_D24S8,
- };
- static const D3DTEXTUREADDRESS s_textureAddress[] =
- {
- D3DTADDRESS_WRAP,
- D3DTADDRESS_MIRROR,
- D3DTADDRESS_CLAMP,
- };
- static const D3DTEXTUREFILTERTYPE s_textureFilter[] =
- {
- D3DTEXF_LINEAR,
- D3DTEXF_POINT,
- D3DTEXF_ANISOTROPIC,
- };
- struct RendererContext
- {
- RendererContext()
- : m_initialized(false)
- , m_fmtNULL(false)
- , m_fmtDF16(false)
- , m_fmtDF24(false)
- , m_fmtINTZ(false)
- , m_fmtRAWZ(false)
- , m_flags(BGFX_RESET_NONE)
- , m_rtMsaa(false)
- {
- m_rt.idx = invalidHandle;
- }
- void init()
- {
- // http://msdn.microsoft.com/en-us/library/windows/desktop/bb172588%28v=vs.85%29.aspx
- memset(&m_params, 0, sizeof(m_params) );
- m_params.BackBufferWidth = BGFX_DEFAULT_WIDTH;
- m_params.BackBufferHeight = BGFX_DEFAULT_HEIGHT;
- m_params.BackBufferFormat = D3DFMT_X8R8G8B8;
- m_params.BackBufferCount = 1;
- m_params.MultiSampleType = D3DMULTISAMPLE_NONE;
- m_params.MultiSampleQuality = 0;
- m_params.EnableAutoDepthStencil = TRUE;
- m_params.AutoDepthStencilFormat = D3DFMT_D24S8;
- m_params.Flags = D3DPRESENTFLAG_DISCARD_DEPTHSTENCIL;
- #if BX_PLATFORM_WINDOWS
- m_params.FullScreen_RefreshRateInHz = 0;
- m_params.PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE;
- m_params.SwapEffect = D3DSWAPEFFECT_DISCARD;
- m_params.hDeviceWindow = g_bgfxHwnd;
- m_params.Windowed = true;
- RECT rect;
- GetWindowRect(g_bgfxHwnd, &rect);
- m_params.BackBufferWidth = rect.right-rect.left;
- m_params.BackBufferHeight = rect.bottom-rect.top;
- m_d3d9dll = LoadLibrary("d3d9.dll");
- BGFX_FATAL(NULL != m_d3d9dll, bgfx::Fatal::D3D9_UnableToCreateInterface, "Failed to load d3d9.dll.");
- m_D3DPERF_SetMarker = (D3DPERF_SetMarkerFunc)GetProcAddress(m_d3d9dll, "D3DPERF_SetMarker");
- m_D3DPERF_BeginEvent = (D3DPERF_BeginEventFunc)GetProcAddress(m_d3d9dll, "D3DPERF_BeginEvent");
- m_D3DPERF_EndEvent = (D3DPERF_EndEventFunc)GetProcAddress(m_d3d9dll, "D3DPERF_EndEvent");
- #if BGFX_CONFIG_RENDERER_DIRECT3D_EX
- Direct3DCreate9ExFunc direct3DCreate9Ex = (Direct3DCreate9ExFunc)GetProcAddress(m_d3d9dll, "Direct3DCreate9Ex");
- BGFX_FATAL(NULL != direct3DCreate9Ex, bgfx::Fatal::D3D9_UnableToCreateInterface, "Function Direct3DCreate9Ex not found.");
- direct3DCreate9Ex(D3D_SDK_VERSION, &m_d3d9);
- #else
- Direct3DCreate9Func direct3DCreate9 = (Direct3DCreate9Func)GetProcAddress(m_d3d9dll, "Direct3DCreate9");
- BGFX_FATAL(NULL != direct3DCreate9, bgfx::Fatal::D3D9_UnableToCreateInterface, "Function Direct3DCreate9 not found.");
- m_d3d9 = direct3DCreate9(D3D_SDK_VERSION);
- #endif // defined(D3D_DISABLE_9EX)
- BGFX_FATAL(m_d3d9, bgfx::Fatal::D3D9_UnableToCreateInterface, "Unable to create Direct3D.");
- m_adapter = D3DADAPTER_DEFAULT;
- m_deviceType = D3DDEVTYPE_HAL;
- uint32_t adapterCount = m_d3d9->GetAdapterCount();
- for (uint32_t ii = 0; ii < adapterCount; ++ii)
- {
- D3DADAPTER_IDENTIFIER9 identifier;
- DX_CHECK(m_d3d9->GetAdapterIdentifier(ii, 0, &identifier) );
- BX_TRACE("Adapter #%d", ii);
- BX_TRACE("\tDriver: %s", identifier.Driver);
- BX_TRACE("\tDescription: %s", identifier.Description);
- BX_TRACE("\tDeviceName: %s", identifier.DeviceName);
- BX_TRACE("\tVendorId: 0x%08x, DeviceId: 0x%08x, SubSysId: 0x%08x, Revision: 0x%08x"
- , identifier.VendorId
- , identifier.DeviceId
- , identifier.SubSysId
- , identifier.Revision
- );
- #if BGFX_CONFIG_DEBUG_PERFHUD
- if (0 != strstr(identifier.Description, "PerfHUD") )
- {
- m_adapter = ii;
- m_deviceType = D3DDEVTYPE_REF;
- }
- #endif // BGFX_CONFIG_DEBUG_PERFHUD
- }
- uint32_t behaviorFlags[] =
- {
- D3DCREATE_HARDWARE_VERTEXPROCESSING|D3DCREATE_PUREDEVICE,
- D3DCREATE_MIXED_VERTEXPROCESSING,
- D3DCREATE_SOFTWARE_VERTEXPROCESSING,
- };
- for (uint32_t ii = 0; ii < countof(behaviorFlags) && NULL == m_device; ++ii)
- {
- #if BGFX_CONFIG_RENDERER_DIRECT3D_EX
- DX_CHECK(m_d3d9->CreateDeviceEx(m_adapter
- , m_deviceType
- , g_bgfxHwnd
- , behaviorFlags[ii]
- , &m_params
- , NULL
- , &m_device
- ) );
- #else
- DX_CHECK(m_d3d9->CreateDevice(m_adapter
- , m_deviceType
- , g_bgfxHwnd
- , behaviorFlags[ii]
- , &m_params
- , &m_device
- ) );
- #endif // BGFX_CONFIG_RENDERER_DIRECT3D_EX
- }
- BGFX_FATAL(m_device, bgfx::Fatal::D3D9_UnableToCreateDevice, "Unable to create Direct3D9 device.");
- DX_CHECK(m_device->GetDeviceCaps(&m_caps) );
- // For shit GPUs that can create DX9 device but can't do simple stuff. GTFO!
- BGFX_FATAL( (D3DPTEXTURECAPS_SQUAREONLY & m_caps.TextureCaps) == 0, bgfx::Fatal::MinimumRequiredSpecs, "D3DPTEXTURECAPS_SQUAREONLY");
- BGFX_FATAL( (D3DPTEXTURECAPS_MIPMAP & m_caps.TextureCaps) == D3DPTEXTURECAPS_MIPMAP, bgfx::Fatal::MinimumRequiredSpecs, "D3DPTEXTURECAPS_MIPMAP");
- BGFX_FATAL( (D3DPTEXTURECAPS_ALPHA & m_caps.TextureCaps) == D3DPTEXTURECAPS_ALPHA, bgfx::Fatal::MinimumRequiredSpecs, "D3DPTEXTURECAPS_ALPHA");
- BGFX_FATAL(m_caps.VertexShaderVersion >= D3DVS_VERSION(2, 0) && m_caps.PixelShaderVersion >= D3DPS_VERSION(2, 1)
- , bgfx::Fatal::MinimumRequiredSpecs
- , "Shader Model Version (vs: %x, ps: %x)."
- , m_caps.VertexShaderVersion
- , m_caps.PixelShaderVersion
- );
- BGFX_FATAL(m_caps.MaxTextureWidth >= 2048 && m_caps.MaxTextureHeight >= 2048
- , bgfx::Fatal::MinimumRequiredSpecs
- , "Maximum texture size is below 2048 (w: %d, h: %d)."
- , m_caps.MaxTextureWidth
- , m_caps.MaxTextureHeight
- );
- BX_TRACE("Max vertex shader 3.0 instr. slots: %d", m_caps.MaxVertexShader30InstructionSlots);
- BX_TRACE("Max vertex shader constants: %d", m_caps.MaxVertexShaderConst);
- BX_TRACE("Max fragment shader 2.0 instr. slots: %d", m_caps.PS20Caps.NumInstructionSlots);
- BX_TRACE("Max fragment shader 3.0 instr. slots: %d", m_caps.MaxPixelShader30InstructionSlots);
- m_fmtNULL = SUCCEEDED(m_d3d9->CheckDeviceFormat(m_adapter, m_deviceType, D3DFMT_X8R8G8B8, D3DUSAGE_DEPTHSTENCIL, D3DRTYPE_TEXTURE, D3DFMT_NULL) );
- m_fmtDF16 = SUCCEEDED(m_d3d9->CheckDeviceFormat(m_adapter, m_deviceType, D3DFMT_X8R8G8B8, D3DUSAGE_DEPTHSTENCIL, D3DRTYPE_TEXTURE, D3DFMT_DF16) );
- m_fmtDF24 = SUCCEEDED(m_d3d9->CheckDeviceFormat(m_adapter, m_deviceType, D3DFMT_X8R8G8B8, D3DUSAGE_DEPTHSTENCIL, D3DRTYPE_TEXTURE, D3DFMT_DF24) );
- m_fmtINTZ = SUCCEEDED(m_d3d9->CheckDeviceFormat(m_adapter, m_deviceType, D3DFMT_X8R8G8B8, D3DUSAGE_DEPTHSTENCIL, D3DRTYPE_TEXTURE, D3DFMT_INTZ) );
- m_fmtRAWZ = SUCCEEDED(m_d3d9->CheckDeviceFormat(m_adapter, m_deviceType, D3DFMT_X8R8G8B8, D3DUSAGE_DEPTHSTENCIL, D3DRTYPE_TEXTURE, D3DFMT_RAWZ) );
- m_fmtDepth = D3DFMT_D24S8;
- #elif BX_PLATFORM_XBOX360
- m_params.PresentationInterval = D3DPRESENT_INTERVAL_ONE;
- m_params.DisableAutoBackBuffer = FALSE;
- m_params.DisableAutoFrontBuffer = FALSE;
- m_params.FrontBufferFormat = D3DFMT_X8R8G8B8;
- m_params.FrontBufferColorSpace = D3DCOLORSPACE_RGB;
- m_d3d9 = Direct3DCreate9(D3D_SDK_VERSION);
- BX_TRACE("Creating D3D9 %p", m_d3d9);
- XVIDEO_MODE videoMode;
- XGetVideoMode(&videoMode);
- if (!videoMode.fIsWideScreen)
- {
- m_params.Flags |= D3DPRESENTFLAG_NO_LETTERBOX;
- }
- BX_TRACE("Creating device");
- DX_CHECK(m_d3d9->CreateDevice(m_adapter
- , m_deviceType
- , NULL
- , D3DCREATE_HARDWARE_VERTEXPROCESSING|D3DCREATE_BUFFER_2_FRAMES
- , &m_params
- , &m_device
- ) );
- BX_TRACE("Device %p", m_device);
- m_fmtDepth = D3DFMT_D24FS8;
- #endif // BX_PLATFORM_WINDOWS
- postReset();
- m_initialized = true;
- }
- void shutdown()
- {
- preReset();
- DX_RELEASE(m_device, 0);
- DX_RELEASE(m_d3d9, 0);
- #if BX_PLATFORM_WINDOWS
- FreeLibrary(m_d3d9dll);
- #endif // BX_PLATFORM_WINDOWS
- m_initialized = false;
- }
- void updateMsaa()
- {
- for (uint32_t ii = 1; ii < countof(s_checkMsaa); ++ii)
- {
- D3DMULTISAMPLE_TYPE msaa = s_checkMsaa[ii];
- DWORD quality;
- HRESULT hr = m_d3d9->CheckDeviceMultiSampleType(m_adapter
- , m_deviceType
- , m_params.BackBufferFormat
- , m_params.Windowed
- , msaa
- , &quality
- );
- if (SUCCEEDED(hr) )
- {
- s_msaa[ii].m_type = msaa;
- s_msaa[ii].m_quality = uint32_imax(0, quality-1);
- }
- else
- {
- s_msaa[ii].m_type = D3DMULTISAMPLE_NONE;
- s_msaa[ii].m_quality = 0;
- }
- }
- }
- void updateResolution(const Resolution& _resolution)
- {
- if (m_params.BackBufferWidth != _resolution.m_width
- || m_params.BackBufferHeight != _resolution.m_height
- || m_flags != _resolution.m_flags)
- {
- m_flags = _resolution.m_flags;
- m_textVideoMem.resize(false, _resolution.m_width, _resolution.m_height);
- m_textVideoMem.clear();
- #if BX_PLATFORM_WINDOWS
- D3DDEVICE_CREATION_PARAMETERS dcp;
- DX_CHECK(m_device->GetCreationParameters(&dcp) );
- D3DDISPLAYMODE dm;
- DX_CHECK(m_d3d9->GetAdapterDisplayMode(dcp.AdapterOrdinal, &dm) );
-
- m_params.BackBufferFormat = dm.Format;
- #endif // BX_PLATFORM_WINDOWS
- m_params.BackBufferWidth = _resolution.m_width;
- m_params.BackBufferHeight = _resolution.m_height;
- m_params.FullScreen_RefreshRateInHz = BGFX_RESET_FULLSCREEN == (m_flags&BGFX_RESET_FULLSCREEN_MASK) ? 60 : 0;
- m_params.PresentationInterval = !!(m_flags&BGFX_RESET_VSYNC) ? D3DPRESENT_INTERVAL_ONE : D3DPRESENT_INTERVAL_IMMEDIATE;
- updateMsaa();
- Msaa& msaa = s_msaa[(m_flags&BGFX_RESET_MSAA_MASK)>>BGFX_RESET_MSAA_SHIFT];
- m_params.MultiSampleType = msaa.m_type;
- m_params.MultiSampleQuality = msaa.m_quality;
- preReset();
- DX_CHECK(m_device->Reset(&m_params) );
- postReset();
- }
- }
- void setRenderTarget(RenderTargetHandle _rt, bool _msaa = true)
- {
- if (_rt.idx == invalidHandle)
- {
- DX_CHECK(m_device->SetRenderTarget(0, m_backBufferColor) );
- DX_CHECK(m_device->SetDepthStencilSurface(m_backBufferDepthStencil) );
- }
- else
- {
- RenderTarget& renderTarget = m_renderTargets[_rt.idx];
- if (_msaa
- && renderTarget.m_rt != NULL)
- {
- DX_CHECK(m_device->SetRenderTarget(0, renderTarget.m_rt) );
- }
- else
- {
- DX_CHECK(m_device->SetRenderTarget(0, renderTarget.m_color) );
- }
- DX_CHECK(m_device->SetDepthStencilSurface(NULL != renderTarget.m_depth ? renderTarget.m_depth : m_backBufferDepthStencil) );
- }
- if (m_rt.idx != invalidHandle
- && m_rt.idx != _rt.idx
- && m_rtMsaa)
- {
- RenderTarget& renderTarget = m_renderTargets[m_rt.idx];
- if (renderTarget.m_rt != NULL)
- {
- renderTarget.resolve();
- }
- }
- m_rt = _rt;
- m_rtMsaa = _msaa;
- }
- void setShaderConstantF(uint8_t _flags, uint16_t _regIndex, const float* _val, uint16_t _numRegs)
- {
- if (_flags&BGFX_UNIFORM_FRAGMENTBIT)
- {
- DX_CHECK(m_device->SetPixelShaderConstantF(_regIndex, _val, _numRegs) );
- }
- else
- {
- DX_CHECK(m_device->SetVertexShaderConstantF(_regIndex, _val, _numRegs) );
- }
- }
- void reset()
- {
- preReset();
- HRESULT hr;
- do
- {
- hr = m_device->Reset(&m_params);
- } while (FAILED(hr) );
- postReset();
- }
- bool isLost(HRESULT _hr) const
- {
- return D3DERR_DEVICELOST == _hr
- || D3DERR_DRIVERINTERNALERROR == _hr
- #if !defined(D3D_DISABLE_9EX)
- || D3DERR_DEVICEHUNG == _hr
- || D3DERR_DEVICEREMOVED == _hr
- #endif // !defined(D3D_DISABLE_9EX)
- ;
- }
- void flip()
- {
- if (NULL != m_device)
- {
- #if BGFX_CONFIG_RENDERER_DIRECT3D_EX
- DX_CHECK(m_device->WaitForVBlank(0) );
- #endif // BGFX_CONFIG_RENDERER_DIRECT3D_EX
- HRESULT hr;
- hr = m_device->Present(NULL, NULL, NULL, NULL);
- #if BX_PLATFORM_WINDOWS
- if (isLost(hr) )
- {
- do
- {
- do
- {
- hr = m_device->TestCooperativeLevel();
- }
- while (D3DERR_DEVICENOTRESET != hr);
- reset();
- hr = m_device->TestCooperativeLevel();
- }
- while (FAILED(hr) );
- }
- else if (FAILED(hr) )
- {
- BX_TRACE("Present failed with err 0x%08x.", hr);
- }
- #endif // BX_PLATFORM_
- }
- }
- void preReset()
- {
- for (uint32_t stage = 0; stage < BGFX_STATE_TEX_COUNT; ++stage)
- {
- DX_CHECK(m_device->SetTexture(stage, NULL) );
- }
- DX_CHECK(m_device->SetRenderTarget(0, m_backBufferColor) );
- DX_CHECK(m_device->SetDepthStencilSurface(m_backBufferDepthStencil) );
- DX_CHECK(m_device->SetVertexShader(NULL) );
- DX_CHECK(m_device->SetPixelShader(NULL) );
- DX_CHECK(m_device->SetStreamSource(0, NULL, 0, 0) );
- DX_CHECK(m_device->SetIndices(NULL) );
- DX_RELEASE(m_backBufferColor, 0);
- DX_RELEASE(m_backBufferDepthStencil, 0);
- for (uint32_t ii = 0; ii < countof(m_indexBuffers); ++ii)
- {
- m_indexBuffers[ii].preReset();
- }
- for (uint32_t ii = 0; ii < countof(m_vertexBuffers); ++ii)
- {
- m_vertexBuffers[ii].preReset();
- }
- for (uint32_t ii = 0; ii < countof(m_renderTargets); ++ii)
- {
- m_renderTargets[ii].preReset();
- }
- }
- void postReset()
- {
- DX_CHECK(m_device->GetBackBuffer(0, 0, D3DBACKBUFFER_TYPE_MONO, &m_backBufferColor) );
- DX_CHECK(m_device->GetDepthStencilSurface(&m_backBufferDepthStencil) );
- for (uint32_t ii = 0; ii < countof(m_indexBuffers); ++ii)
- {
- m_indexBuffers[ii].postReset();
- }
- for (uint32_t ii = 0; ii < countof(m_vertexBuffers); ++ii)
- {
- m_vertexBuffers[ii].postReset();
- }
- for (uint32_t ii = 0; ii < countof(m_renderTargets); ++ii)
- {
- m_renderTargets[ii].postReset();
- }
- }
- void saveScreenShot(Memory* _mem)
- {
- #if BX_PLATFORM_WINDOWS
- IDirect3DSurface9* surface;
- D3DDEVICE_CREATION_PARAMETERS dcp;
- DX_CHECK(m_device->GetCreationParameters(&dcp) );
- D3DDISPLAYMODE dm;
- DX_CHECK(m_d3d9->GetAdapterDisplayMode(dcp.AdapterOrdinal, &dm) );
- DX_CHECK(m_device->CreateOffscreenPlainSurface(dm.Width
- , dm.Height
- , D3DFMT_A8R8G8B8
- , D3DPOOL_SCRATCH
- , &surface
- , NULL
- ) );
- DX_CHECK(m_device->GetFrontBufferData(0, surface) );
- D3DLOCKED_RECT rect;
- DX_CHECK(surface->LockRect(&rect
- , NULL
- , D3DLOCK_NO_DIRTY_UPDATE|D3DLOCK_NOSYSLOCK|D3DLOCK_READONLY
- ) );
- RECT rc;
- GetClientRect(g_bgfxHwnd, &rc);
- POINT point;
- point.x = rc.left;
- point.y = rc.top;
- ClientToScreen(g_bgfxHwnd, &point);
- uint8_t* data = (uint8_t*)rect.pBits;
- uint32_t bpp = rect.Pitch/dm.Width;
- saveTga( (const char*)_mem->data, m_params.BackBufferWidth, m_params.BackBufferHeight, rect.Pitch, &data[point.y*rect.Pitch+point.x*bpp]);
- DX_CHECK(surface->UnlockRect() );
- DX_RELEASE(surface, 0);
- #endif // BX_PLATFORM_WINDOWS
- }
- #if BX_PLATFORM_WINDOWS
- D3DCAPS9 m_caps;
- D3DPERF_SetMarkerFunc m_D3DPERF_SetMarker;
- D3DPERF_BeginEventFunc m_D3DPERF_BeginEvent;
- D3DPERF_EndEventFunc m_D3DPERF_EndEvent;
- #endif // BX_PLATFORM_WINDOWS
- #if BGFX_CONFIG_RENDERER_DIRECT3D_EX
- IDirect3D9Ex* m_d3d9;
- IDirect3DDevice9Ex* m_device;
- #else
- IDirect3D9* m_d3d9;
- IDirect3DDevice9* m_device;
- #endif // BGFX_CONFIG_RENDERER_DIRECT3D_EX
- IDirect3DSurface9* m_backBufferColor;
- IDirect3DSurface9* m_backBufferDepthStencil;
- HMODULE m_d3d9dll;
- uint32_t m_adapter;
- D3DDEVTYPE m_deviceType;
- D3DPRESENT_PARAMETERS m_params;
- uint32_t m_flags;
- bool m_initialized;
- bool m_fmtNULL;
- bool m_fmtDF16;
- bool m_fmtDF24;
- bool m_fmtINTZ;
- bool m_fmtRAWZ;
- D3DFORMAT m_fmtDepth;
- IndexBuffer m_indexBuffers[BGFX_CONFIG_MAX_INDEX_BUFFERS];
- VertexBuffer m_vertexBuffers[BGFX_CONFIG_MAX_VERTEX_BUFFERS];
- Shader m_vertexShaders[BGFX_CONFIG_MAX_VERTEX_SHADERS];
- Shader m_fragmentShaders[BGFX_CONFIG_MAX_FRAGMENT_SHADERS];
- Material m_materials[BGFX_CONFIG_MAX_MATERIALS];
- Texture m_textures[BGFX_CONFIG_MAX_TEXTURES];
- VertexDeclaration m_vertexDecls[BGFX_CONFIG_MAX_VERTEX_DECLS];
- RenderTarget m_renderTargets[BGFX_CONFIG_MAX_RENDER_TARGETS];
- UniformRegistry m_uniformReg;
- void* m_uniforms[BGFX_CONFIG_MAX_UNIFORMS];
- TextVideoMem m_textVideoMem;
- RenderTargetHandle m_rt;
- bool m_rtMsaa;
- };
- static RendererContext s_renderCtx;
- void IndexBuffer::create(uint32_t _size, void* _data)
- {
- m_size = _size;
- m_dynamic = NULL == _data;
- uint32_t usage = D3DUSAGE_WRITEONLY;
- D3DPOOL pool = D3DPOOL_MANAGED;
- if (m_dynamic)
- {
- usage |= D3DUSAGE_DYNAMIC;
- pool = D3DPOOL_DEFAULT;
- }
- DX_CHECK(s_renderCtx.m_device->CreateIndexBuffer(m_size
- , usage
- , D3DFMT_INDEX16
- , pool
- , &m_ptr
- , NULL
- ) );
- if (NULL != _data)
- {
- update(_size, _data);
- }
- }
- void IndexBuffer::preReset()
- {
- if (m_dynamic)
- {
- DX_RELEASE(m_ptr, 0);
- }
- }
- void IndexBuffer::postReset()
- {
- if (m_dynamic)
- {
- DX_CHECK(s_renderCtx.m_device->CreateIndexBuffer(m_size
- , D3DUSAGE_WRITEONLY|D3DUSAGE_DYNAMIC
- , D3DFMT_INDEX16
- , D3DPOOL_DEFAULT
- , &m_ptr
- , NULL
- ) );
- }
- }
- void VertexBuffer::create(uint32_t _size, void* _data, VertexDeclHandle _declHandle)
- {
- m_size = _size;
- m_decl = _declHandle;
- m_dynamic = NULL == _data;
- uint32_t usage = D3DUSAGE_WRITEONLY;
- D3DPOOL pool = D3DPOOL_MANAGED;
- if (m_dynamic)
- {
- usage |= D3DUSAGE_DYNAMIC;
- pool = D3DPOOL_DEFAULT;
- }
- DX_CHECK(s_renderCtx.m_device->CreateVertexBuffer(m_size
- , usage
- , 0
- , pool
- , &m_ptr
- , NULL
- ) );
- if (NULL != _data)
- {
- update(_size, _data);
- }
- }
- void VertexBuffer::preReset()
- {
- if (m_dynamic)
- {
- DX_RELEASE(m_ptr, 0);
- }
- }
- void VertexBuffer::postReset()
- {
- if (m_dynamic)
- {
- DX_CHECK(s_renderCtx.m_device->CreateVertexBuffer(m_size
- , D3DUSAGE_WRITEONLY|D3DUSAGE_DYNAMIC
- , 0
- , D3DPOOL_DEFAULT
- , &m_ptr
- , NULL
- ) );
- }
- }
- static const D3DVERTEXELEMENT9 s_attrib[Attrib::Count+1] =
- {
- {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
- {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_NORMAL, 0},
- {0, 0, D3DDECLTYPE_UBYTE4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 0},
- {0, 0, D3DDECLTYPE_UBYTE4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 1},
- {0, 0, D3DDECLTYPE_UBYTE4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_BLENDINDICES, 0},
- {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_BLENDWEIGHT, 0},
- {0, 0, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0},
- {0, 0, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 1},
- {0, 0, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 2},
- {0, 0, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 3},
- {0, 0, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 4},
- {0, 0, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 5},
- {0, 0, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 6},
- {0, 0, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 7},
- D3DDECL_END()
- };
- void VertexDeclaration::create(const VertexDecl& _decl)
- {
- memcpy(&m_decl, &_decl, sizeof(VertexDecl) );
- dump(m_decl);
- D3DVERTEXELEMENT9 vertexElements[Attrib::Count+1];
- D3DVERTEXELEMENT9* elem = vertexElements;
- for (uint32_t attr = 0; attr < Attrib::Count; ++attr)
- {
- if (0xff != _decl.m_attributes[attr])
- {
- uint8_t num;
- AttribType::Enum type;
- bool normalized;
- _decl.decode(Attrib::Enum(attr), num, type, normalized);
- memcpy(elem, &s_attrib[attr], sizeof(D3DVERTEXELEMENT9) );
- D3DDECLTYPE declType = D3DDECLTYPE(elem->Type);
- switch (type)
- {
- case AttribType::Uint8:
- if (normalized)
- {
- declType = D3DDECLTYPE_UBYTE4N;
- }
- else
- {
- declType = D3DDECLTYPE_UBYTE4;
- }
- break;
- case AttribType::Uint16:
- if (normalized)
- {
- switch (num)
- {
- default:
- case 2:
- declType = D3DDECLTYPE_SHORT2N;
- break;
- case 4:
- declType = D3DDECLTYPE_SHORT4N;
- break;
- }
- }
- else
- {
- switch (num)
- {
- default:
- case 2:
- declType = D3DDECLTYPE_SHORT2;
- break;
- case 4:
- declType = D3DDECLTYPE_SHORT4;
- break;
- }
- }
- break;
- case AttribType::Float:
- switch (num)
- {
- case 1:
- declType = D3DDECLTYPE_FLOAT1;
- break;
- case 2:
- declType = D3DDECLTYPE_FLOAT2;
- break;
-
- default:
- case 3:
- declType = D3DDECLTYPE_FLOAT3;
- break;
- case 4:
- declType = D3DDECLTYPE_FLOAT4;
- break;
- }
- break;
- default:
- BX_CHECK(false, "Invalid attrib type.");
- break;
- }
- elem->Type = declType;
- elem->Offset = _decl.m_offset[attr];
- ++elem;
- BX_TRACE("\tattr %d, num %d, type %d, norm %d, offset %d"
- , attr
- , num
- , type
- , normalized
- , _decl.m_offset[attr]
- );
- }
- }
- memcpy(elem, &s_attrib[Attrib::Count], sizeof(D3DVERTEXELEMENT9) );
- DX_CHECK(s_renderCtx.m_device->CreateVertexDeclaration(vertexElements, &m_ptr) );
- }
- void Shader::create(bool _fragment, const Memory* _mem)
- {
- m_constantBuffer = ConstantBuffer::create(1024);
- StreamRead stream(_mem->data, _mem->size);
- uint16_t count;
- stream.read(count);
- m_numPredefined = 0;
- BX_TRACE("Shader consts %d", count);
- uint8_t fragmentBit = _fragment ? BGFX_UNIFORM_FRAGMENTBIT : 0;
- for (uint32_t ii = 0; ii < count; ++ii)
- {
- uint8_t nameSize;
- stream.read(nameSize);
- char name[256];
- stream.read(&name, nameSize);
- name[nameSize] = '\0';
- uint8_t type;
- stream.read(type);
- uint8_t num;
- stream.read(num);
- uint16_t regIndex;
- stream.read(regIndex);
- uint16_t regCount;
- stream.read(regCount);
- const char* kind = "invalid";
- const void* data = NULL;
- PredefinedUniform::Enum predefined = nameToPredefinedUniformEnum(name);
- if (PredefinedUniform::Count != predefined)
- {
- kind = "predefined";
- m_predefined[m_numPredefined].m_loc = regIndex;
- m_predefined[m_numPredefined].m_count = regCount;
- m_predefined[m_numPredefined].m_type = predefined|fragmentBit;
- m_numPredefined++;
- }
- else
- {
- const UniformInfo* info = s_renderCtx.m_uniformReg.find(name);
- BX_CHECK(NULL != info, "User defined uniform '%s' is not found, it won't be set.", name);
- if (NULL != info)
- {
- kind = "user";
- data = info->m_data;
- m_constantBuffer->writeUniformRef( (ConstantType::Enum)(type|fragmentBit), regIndex, data, regCount);
- }
- }
- BX_TRACE("\t%s: %s, type %2d, num %2d, r.index %3d, r.count %2d"
- , kind
- , name
- , type
- , num
- , regIndex
- , regCount
- );
- }
- uint16_t shaderSize;
- stream.read(shaderSize);
- m_constantBuffer->finish();
- const DWORD* code = (const DWORD*)stream.getDataPtr();
- if (_fragment)
- {
- DX_CHECK(s_renderCtx.m_device->CreatePixelShader(code, (IDirect3DPixelShader9**)&m_ptr) );
- }
- else
- {
- DX_CHECK(s_renderCtx.m_device->CreateVertexShader(code, (IDirect3DVertexShader9**)&m_ptr) );
- }
- }
-
- void Texture::create(const Memory* _mem, uint32_t _flags)
- {
- m_tau = s_textureAddress[(_flags&BGFX_TEXTURE_U_MASK)>>BGFX_TEXTURE_U_SHIFT];
- m_tav = s_textureAddress[(_flags&BGFX_TEXTURE_V_MASK)>>BGFX_TEXTURE_V_SHIFT];
- m_minFilter = s_textureFilter[(_flags&BGFX_TEXTURE_MIN_MASK)>>BGFX_TEXTURE_MIN_SHIFT];
- m_magFilter = s_textureFilter[(_flags&BGFX_TEXTURE_MAG_MASK)>>BGFX_TEXTURE_MAG_SHIFT];
- m_mipFilter = s_textureFilter[(_flags&BGFX_TEXTURE_MIP_MASK)>>BGFX_TEXTURE_MIP_SHIFT];
- m_srgb = (_flags&BGFX_TEXTURE_SRGB) == BGFX_TEXTURE_SRGB;
- Dds dds;
- if (parseDds(dds, _mem) )
- {
- D3DFORMAT typefmt[4] =
- {
- D3DFMT_X8R8G8B8,
- D3DFMT_DXT1,
- D3DFMT_DXT3,
- D3DFMT_DXT5,
- };
- D3DFORMAT fmt = typefmt[dds.m_type];
- bool decompress = false;
- uint8_t bpp = dds.m_bpp;
- if (0 == dds.m_type)
- {
- switch (dds.m_bpp)
- {
- case 1:
- fmt = D3DFMT_L8;
- break;
- case 4:
- fmt = D3DFMT_A8R8G8B8;
- break;
- default:
- fmt = D3DFMT_X8R8G8B8;
- break;
- }
- }
- else if (decompress)
- {
- fmt = D3DFMT_A8R8G8B8;
- bpp = 4;
- }
- DX_CHECK(s_renderCtx.m_device->CreateTexture(dds.m_width
- , dds.m_height
- , dds.m_numMips
- , 0
- , fmt
- , D3DPOOL_MANAGED
- , &m_ptr
- , NULL
- ) );
- if (decompress
- || 0 == dds.m_type)
- {
- uint32_t width = dds.m_width;
- uint32_t height = dds.m_height;
- for (uint32_t lod = 0, num = dds.m_numMips; lod < num; ++lod)
- {
- width = uint32_max(1, width);
- height = uint32_max(1, height);
- Mip mip;
- if (getRawImageData(dds, lod, _mem, mip) )
- {
- D3DLOCKED_RECT rect;
- DX_CHECK(m_ptr->LockRect(lod, &rect, NULL, 0) );
- uint8_t* bits = (uint8_t*)rect.pBits;
- if (width != mip.m_width
- || height != mip.m_height)
- {
- uint32_t srcpitch = mip.m_width*bpp;
- uint8_t* temp = (uint8_t*)g_realloc(NULL, srcpitch*mip.m_height);
- mip.decode(temp);
- uint32_t dstpitch = rect.Pitch;
- for (uint32_t yy = 0; yy < height; ++yy)
- {
- uint8_t* src = &temp[yy*srcpitch];
- uint8_t* dst = &bits[yy*dstpitch];
- memcpy(dst, src, srcpitch);
- }
- g_free(temp);
- }
- else
- {
- mip.decode(bits);
- }
-
- DX_CHECK(m_ptr->UnlockRect(lod) );
- }
- width >>= 1;
- height >>= 1;
- }
- }
- else
- {
- for (uint32_t ii = 0, num = dds.m_numMips; ii < num; ++ii)
- {
- Mip mip;
- if (getRawImageData(dds, ii, _mem, mip) )
- {
- D3DLOCKED_RECT rect;
- DX_CHECK(m_ptr->LockRect(ii, &rect, NULL, 0) );
- uint8_t* dst = (uint8_t*)rect.pBits;
- memcpy(dst, mip.m_data, mip.m_size);
- DX_CHECK(m_ptr->UnlockRect(ii) );
- }
- }
- }
- }
- else
- {
- StreamRead stream(_mem->data, _mem->size);
- uint32_t magic;
- stream.read(magic);
- if (BGFX_MAGIC == magic)
- {
- uint16_t width;
- stream.read(width);
- uint16_t height;
- stream.read(height);
- uint8_t bpp;
- stream.read(bpp);
- uint8_t numMips;
- stream.read(numMips);
- stream.align(16);
- DX_CHECK(s_renderCtx.m_device->CreateTexture(width
- , height
- , numMips
- , 0
- , 1 == bpp ? D3DFMT_L8 : D3DFMT_A8R8G8B8
- , D3DPOOL_MANAGED
- , &m_ptr
- , NULL
- ) );
- for (uint8_t mip = 0; mip < numMips; ++mip)
- {
- width = uint32_max(width, 1);
- height = uint32_max(height, 1);
- D3DLOCKED_RECT rect;
- DX_CHECK(m_ptr->LockRect(mip, &rect, NULL, 0) );
- uint8_t* dst = (uint8_t*)rect.pBits;
- stream.read(dst, width*height*bpp);
- DX_CHECK(m_ptr->UnlockRect(mip) );
- width >>= 1;
- height >>= 1;
- }
- }
- else
- {
- //
- }
- }
- }
- void Texture::commit(uint8_t _stage)
- {
- DX_CHECK(s_renderCtx.m_device->SetSamplerState(_stage, D3DSAMP_MINFILTER, m_minFilter) );
- DX_CHECK(s_renderCtx.m_device->SetSamplerState(_stage, D3DSAMP_MAGFILTER, m_magFilter) );
- DX_CHECK(s_renderCtx.m_device->SetSamplerState(_stage, D3DSAMP_MIPFILTER, m_mipFilter) );
- DX_CHECK(s_renderCtx.m_device->SetSamplerState(_stage, D3DSAMP_ADDRESSU, m_tau) );
- DX_CHECK(s_renderCtx.m_device->SetSamplerState(_stage, D3DSAMP_ADDRESSV, m_tav) );
- #if BX_PLATFORM_WINDOWS
- DX_CHECK(s_renderCtx.m_device->SetSamplerState(_stage, D3DSAMP_SRGBTEXTURE, m_srgb) );
- #endif // BX_PLATFORM_XBOX360
- DX_CHECK(s_renderCtx.m_device->SetTexture(_stage, m_ptr) );
- }
- void RenderTarget::create(uint16_t _width, uint16_t _height, uint32_t _flags)
- {
- m_width = _width;
- m_height = _height;
- m_flags = _flags;
- createTextures();
- }
- void RenderTarget::createTextures()
- {
- if (0 != m_flags)
- {
- m_msaa = s_msaa[(m_flags&BGFX_RENDER_TARGET_MSAA_MASK)>>BGFX_RENDER_TARGET_MSAA_SHIFT];
- uint32_t colorFormat = (m_flags&BGFX_RENDER_TARGET_COLOR_MASK)>>BGFX_RENDER_TARGET_COLOR_SHIFT;
- uint32_t depthFormat = (m_flags&BGFX_RENDER_TARGET_DEPTH_MASK)>>BGFX_RENDER_TARGET_DEPTH_SHIFT;
- // CheckDeviceFormat D3DUSAGE_SRGBWRITE
- if (D3DMULTISAMPLE_NONE != m_msaa.m_type)
- {
- DX_CHECK(s_renderCtx.m_device->CreateRenderTarget(m_width
- , m_height
- , s_colorFormat[colorFormat]
- , m_msaa.m_type
- , m_msaa.m_quality
- , false
- , &m_rt
- , NULL
- ) );
- BGFX_FATAL(m_rt, bgfx::Fatal::D3D9_UnableToCreateRenderTarget, "Unable to create MSAA render target.");
- }
- if (0 < colorFormat)
- {
- DX_CHECK(s_renderCtx.m_device->CreateTexture(m_width
- , m_height
- , 1
- , D3DUSAGE_RENDERTARGET
- , s_colorFormat[colorFormat]
- , D3DPOOL_DEFAULT
- , &m_colorTexture
- , NULL
- ) );
- BGFX_FATAL(m_colorTexture, bgfx::Fatal::D3D9_UnableToCreateRenderTarget, "Unable to create color render target.");
- DX_CHECK(m_colorTexture->GetSurfaceLevel(0, &m_color) );
- }
- if (0 < depthFormat)
- {
- DX_CHECK(s_renderCtx.m_device->CreateDepthStencilSurface(m_width
- , m_height
- , s_depthFormat[depthFormat] // s_renderCtx.m_fmtDepth
- , m_msaa.m_type
- , m_msaa.m_quality
- , FALSE
- , &m_depth
- , NULL
- ) );
- }
- }
- }
- void RenderTarget::destroyTextures()
- {
- if (0 != m_flags)
- {
- uint32_t colorFormat = (m_flags&BGFX_RENDER_TARGET_COLOR_MASK)>>BGFX_RENDER_TARGET_COLOR_SHIFT;
- uint32_t depthFormat = (m_flags&BGFX_RENDER_TARGET_DEPTH_MASK)>>BGFX_RENDER_TARGET_DEPTH_SHIFT;
- if (D3DMULTISAMPLE_NONE != m_msaa.m_type)
- {
- DX_RELEASE(m_rt, 0);
- }
- if (0 < colorFormat)
- {
- DX_RELEASE(m_color, 1);
- DX_RELEASE(m_colorTexture, 0);
- }
- if (0 < depthFormat)
- {
- DX_RELEASE(m_depth, 0);
- }
- }
- }
- void RenderTarget::commit(uint8_t _stage)
- {
- DX_CHECK(s_renderCtx.m_device->SetSamplerState(_stage, D3DSAMP_MINFILTER, D3DTEXF_LINEAR) );
- DX_CHECK(s_renderCtx.m_device->SetSamplerState(_stage, D3DSAMP_MAGFILTER, D3DTEXF_LINEAR) );
- DX_CHECK(s_renderCtx.m_device->SetSamplerState(_stage, D3DSAMP_MIPFILTER, D3DTEXF_POINT) );
- DX_CHECK(s_renderCtx.m_device->SetSamplerState(_stage, D3DSAMP_ADDRESSU, D3DTADDRESS_CLAMP) );
- DX_CHECK(s_renderCtx.m_device->SetSamplerState(_stage, D3DSAMP_ADDRESSV, D3DTADDRESS_CLAMP) );
- #if BX_PLATFORM_WINDOWS
- DX_CHECK(s_renderCtx.m_device->SetSamplerState(_stage, D3DSAMP_SRGBTEXTURE, (m_flags&BGFX_RENDER_TARGET_SRGBWRITE) == BGFX_RENDER_TARGET_SRGBWRITE) );
- #endif // BX_PLATFORM_WINDOWS
- DX_CHECK(s_renderCtx.m_device->SetTexture(_stage, m_colorTexture) );
- }
- void RenderTarget::resolve()
- {
- #if BX_PLATFORM_WINDOWS
- DX_CHECK(s_renderCtx.m_device->StretchRect(m_rt
- , NULL
- , m_color
- , NULL
- , D3DTEXF_NONE
- ) );
- #endif // BX_PLATFORM_WINDOWS
- }
-
- void ConstantBuffer::commit(bool _force)
- {
- reset();
- do
- {
- uint32_t opcode = read();
- if (ConstantType::End == opcode)
- {
- break;
- }
- ConstantType::Enum type;
- uint16_t loc;
- uint16_t num;
- uint16_t copy;
- decodeOpcode(opcode, type, loc, num, copy);
- const char* data;
- if (copy)
- {
- data = read(g_constantTypeSize[type]*num);
- }
- else
- {
- memcpy(&data, read(sizeof(void*) ), sizeof(void*) );
- }
- #define CASE_IMPLEMENT_UNIFORM(_uniform, _glsuffix, _dxsuffix, _type) \
- case ConstantType::_uniform: \
- { \
- _type* value = (_type*)data; \
- s_renderCtx.m_device->SetVertexShaderConstant##_dxsuffix(loc, value, num); \
- } \
- break; \
- \
- case ConstantType::_uniform|BGFX_UNIFORM_FRAGMENTBIT: \
- { \
- _type* value = (_type*)data; \
- s_renderCtx.m_device->SetPixelShaderConstant##_dxsuffix(loc, value, num); \
- } \
- break;
- switch ((int32_t)type)
- {
- CASE_IMPLEMENT_UNIFORM(Uniform1i, 1iv, I, int);
- CASE_IMPLEMENT_UNIFORM(Uniform1f, 1fv, F, float);
- CASE_IMPLEMENT_UNIFORM(Uniform1iv, 1iv, I, int);
- CASE_IMPLEMENT_UNIFORM(Uniform1fv, 1fv, F, float);
- CASE_IMPLEMENT_UNIFORM(Uniform2fv, 2fv, F, float);
- CASE_IMPLEMENT_UNIFORM(Uniform3fv, 3fv, F, float);
- CASE_IMPLEMENT_UNIFORM(Uniform4fv, 4fv, F, float);
- CASE_IMPLEMENT_UNIFORM(Uniform3x3fv, Matrix3fv, F, float);
- CASE_IMPLEMENT_UNIFORM(Uniform4x4fv, Matrix4fv, F, float);
- case ConstantType::End:
- break;
- default:
- BX_TRACE("%4d: INVALID 0x%08x, t %d, l %d, n %d, c %d", m_pos, opcode, type, loc, num, copy);
- break;
- }
- #undef CASE_IMPLEMENT_UNIFORM
- } while (true);
- }
- void TextVideoMemBlitter::setup()
- {
- uint32_t width = s_renderCtx.m_params.BackBufferWidth;
- uint32_t height = s_renderCtx.m_params.BackBufferHeight;
- RenderTargetHandle rt = BGFX_INVALID_HANDLE;
- s_renderCtx.setRenderTarget(rt, false);
- D3DVIEWPORT9 vp;
- vp.X = 0;
- vp.Y = 0;
- vp.Width = width;
- vp.Height = height;
- vp.MinZ = 0.0f;
- vp.MaxZ = 1.0f;
- DX_CHECK(s_renderCtx.m_device->SetViewport(&vp) );
- DX_CHECK(s_renderCtx.m_device->SetRenderState(D3DRS_ZENABLE, FALSE) );
- DX_CHECK(s_renderCtx.m_device->SetRenderState(D3DRS_ZFUNC, D3DCMP_ALWAYS) );
- DX_CHECK(s_renderCtx.m_device->SetRenderState(D3DRS_CULLMODE, D3DCULL_NONE) );
- DX_CHECK(s_renderCtx.m_device->SetRenderState(D3DRS_ALPHABLENDENABLE, FALSE) );
- DX_CHECK(s_renderCtx.m_device->SetRenderState(D3DRS_ALPHAFUNC, D3DCMP_GREATER) );
- DX_CHECK(s_renderCtx.m_device->SetRenderState(D3DRS_COLORWRITEENABLE, D3DCOLORWRITEENABLE_RED|D3DCOLORWRITEENABLE_GREEN|D3DCOLORWRITEENABLE_BLUE) );
- DX_CHECK(s_renderCtx.m_device->SetRenderState(D3DRS_FILLMODE, D3DFILL_SOLID) );
- Material& material = s_renderCtx.m_materials[m_material.idx];
- s_renderCtx.m_device->SetVertexShader( (IDirect3DVertexShader9*)material.m_vsh->m_ptr);
- s_renderCtx.m_device->SetPixelShader( (IDirect3DPixelShader9*)material.m_fsh->m_ptr);
- VertexBuffer& vb = s_renderCtx.m_vertexBuffers[m_vb->handle.idx];
- VertexDeclaration& vertexDecl = s_renderCtx.m_vertexDecls[m_vb->decl.idx];
- DX_CHECK(s_renderCtx.m_device->SetStreamSource(0, vb.m_ptr, 0, vertexDecl.m_decl.m_stride) );
- DX_CHECK(s_renderCtx.m_device->SetVertexDeclaration(vertexDecl.m_ptr) );
- IndexBuffer& ib = s_renderCtx.m_indexBuffers[m_ib->handle.idx];
- DX_CHECK(s_renderCtx.m_device->SetIndices(ib.m_ptr) );
- float proj[16];
- matrix_ortho(proj, 0.0f, (float)width, (float)height, 0.0f, 0.0f, 1000.0f);
- PredefinedUniform& predefined = material.m_predefined[0];
- uint8_t flags = predefined.m_type&BGFX_UNIFORM_FRAGMENTBIT;
- s_renderCtx.setShaderConstantF(flags, predefined.m_loc, proj, 4);
- s_renderCtx.m_textures[m_texture.idx].commit(0);
- }
- void TextVideoMemBlitter::render(uint32_t _numIndices)
- {
- uint32_t numVertices = _numIndices*4/6;
- s_renderCtx.m_indexBuffers[m_ib->handle.idx].update(_numIndices*2, m_ib->data);
- s_renderCtx.m_vertexBuffers[m_vb->handle.idx].update(numVertices*m_decl.m_stride, m_vb->data);
- DX_CHECK(s_renderCtx.m_device->DrawIndexedPrimitive(D3DPT_TRIANGLELIST
- , 0
- , 0
- , numVertices
- , 0
- , _numIndices/3
- ) );
- }
- void Context::flip()
- {
- s_renderCtx.flip();
- }
- void Context::rendererInit()
- {
- s_renderCtx.init();
- }
- void Context::rendererShutdown()
- {
- s_renderCtx.shutdown();
- }
- void Context::rendererCreateIndexBuffer(IndexBufferHandle _handle, Memory* _mem)
- {
- s_renderCtx.m_indexBuffers[_handle.idx].create(_mem->size, _mem->data);
- }
- void Context::rendererDestroyIndexBuffer(IndexBufferHandle _handle)
- {
- s_renderCtx.m_indexBuffers[_handle.idx].destroy();
- }
- void Context::rendererCreateDynamicIndexBuffer(IndexBufferHandle _handle, uint32_t _size)
- {
- s_renderCtx.m_indexBuffers[_handle.idx].create(_size, NULL);
- }
- void Context::rendererDestroyDynamicIndexBuffer(IndexBufferHandle _handle)
- {
- s_renderCtx.m_indexBuffers[_handle.idx].destroy();
- }
- void Context::rendererCreateVertexDecl(VertexDeclHandle _handle, const VertexDecl& _decl)
- {
- s_renderCtx.m_vertexDecls[_handle.idx].create(_decl);
- }
- void Context::rendererDestroyVertexDecl(VertexDeclHandle _handle)
- {
- s_renderCtx.m_vertexDecls[_handle.idx].destroy();
- }
- void Context::rendererCreateVertexBuffer(VertexBufferHandle _handle, Memory* _mem, VertexDeclHandle _declHandle)
- {
- s_renderCtx.m_vertexBuffers[_handle.idx].create(_mem->size, _mem->data, _declHandle);
- }
- void Context::rendererDestroyVertexBuffer(VertexBufferHandle _handle)
- {
- s_renderCtx.m_vertexBuffers[_handle.idx].destroy();
- }
- void Context::rendererCreateDynamicVertexBuffer(VertexBufferHandle _handle, uint32_t _size)
- {
- VertexDeclHandle decl = BGFX_INVALID_HANDLE;
- s_renderCtx.m_vertexBuffers[_handle.idx].create(_size, NULL, decl);
- }
- void Context::rendererDestroyDynamicVertexBuffer(VertexBufferHandle _handle)
- {
- s_renderCtx.m_vertexBuffers[_handle.idx].destroy();
- }
- void Context::rendererCreateVertexShader(VertexShaderHandle _handle, Memory* _mem)
- {
- s_renderCtx.m_vertexShaders[_handle.idx].create(false, _mem);
- }
- void Context::rendererDestroyVertexShader(VertexShaderHandle _handle)
- {
- s_renderCtx.m_vertexShaders[_handle.idx].destroy();
- }
- void Context::rendererCreateFragmentShader(FragmentShaderHandle _handle, Memory* _mem)
- {
- s_renderCtx.m_fragmentShaders[_handle.idx].create(true, _mem);
- }
- void Context::rendererDestroyFragmentShader(FragmentShaderHandle _handle)
- {
- s_renderCtx.m_fragmentShaders[_handle.idx].destroy();
- }
- void Context::rendererCreateMaterial(MaterialHandle _handle, VertexShaderHandle _vsh, FragmentShaderHandle _fsh)
- {
- s_renderCtx.m_materials[_handle.idx].create(s_renderCtx.m_vertexShaders[_vsh.idx], s_renderCtx.m_fragmentShaders[_fsh.idx]);
- }
- void Context::rendererDestroyMaterial(FragmentShaderHandle _handle)
- {
- s_renderCtx.m_materials[_handle.idx].destroy();
- }
- void Context::rendererCreateTexture(TextureHandle _handle, Memory* _mem, uint32_t _flags)
- {
- s_renderCtx.m_textures[_handle.idx].create(_mem, _flags);
- }
- void Context::rendererDestroyTexture(TextureHandle _handle)
- {
- s_renderCtx.m_textures[_handle.idx].destroy();
- }
- void Context::rendererCreateRenderTarget(RenderTargetHandle _handle, uint16_t _width, uint16_t _height, uint32_t _flags)
- {
- s_renderCtx.m_renderTargets[_handle.idx].create(_width, _height, _flags);
- }
- void Context::rendererDestroyRenderTarget(RenderTargetHandle _handle)
- {
- s_renderCtx.m_renderTargets[_handle.idx].destroy();
- }
- void Context::rendererCreateUniform(UniformHandle _handle, ConstantType::Enum _type, uint16_t _num, const char* _name)
- {
- uint32_t size = BX_ALIGN_16(g_constantTypeSize[_type]*_num);
- void* data = g_realloc(NULL, size);
- s_renderCtx.m_uniforms[_handle.idx] = data;
- s_renderCtx.m_uniformReg.reg(_name, s_renderCtx.m_uniforms[_handle.idx]);
- }
- void Context::rendererDestroyUniform(UniformHandle _handle)
- {
- g_free(s_renderCtx.m_uniforms[_handle.idx]);
- }
- void Context::rendererSaveScreenShot(Memory* _mem)
- {
- s_renderCtx.saveScreenShot(_mem);
- }
- void Context::rendererUpdateUniform(uint16_t _loc, const void* _data, uint32_t _size)
- {
- memcpy(s_renderCtx.m_uniforms[_loc], _data, _size);
- }
- void Context::rendererSubmit()
- {
- PIX_BEGINEVENT(D3DCOLOR_RGBA(0xff, 0x00, 0x00, 0xff), "rendererSubmit");
- s_renderCtx.updateResolution(m_render->m_resolution);
- s_renderCtx.m_device->BeginScene();
- if (0 < m_render->m_iboffset)
- {
- DynamicIndexBuffer* ib = m_render->m_dynamicIb;
- s_renderCtx.m_indexBuffers[ib->handle.idx].update(m_render->m_iboffset, ib->data);
- }
- if (0 < m_render->m_vboffset)
- {
- DynamicVertexBuffer* vb = m_render->m_dynamicVb;
- s_renderCtx.m_vertexBuffers[vb->handle.idx].update(m_render->m_vboffset, vb->data);
- }
- m_render->sort();
- RenderState currentState;
- currentState.reset();
- currentState.m_flags = BGFX_STATE_NONE;
- Matrix4 viewProj[BGFX_CONFIG_MAX_VIEWS];
- for (uint32_t ii = 0; ii < BGFX_CONFIG_MAX_VIEWS; ++ii)
- {
- matrix_mul(viewProj[ii].val, m_render->m_view[ii].val, m_render->m_proj[ii].val);
- }
- DX_CHECK(s_renderCtx.m_device->SetRenderState(D3DRS_FILLMODE, m_render->m_debug&BGFX_DEBUG_WIREFRAME ? D3DFILL_WIREFRAME : D3DFILL_SOLID) );
- uint16_t materialIdx = bgfx::invalidHandle;
- SortKey key;
- uint8_t view = 0xff;
- RenderTargetHandle rt = BGFX_INVALID_HANDLE;
- float alphaRef = 0.0f;
- D3DPRIMITIVETYPE primType = D3DPT_TRIANGLELIST;
- uint32_t primNumVerts = 3;
- uint32_t statsNumPrims = 0;
- uint32_t statsNumIndices = 0;
- int64_t elapsed = -bx::getHPCounter();
- if (0 == (m_render->m_debug&BGFX_DEBUG_IFH) )
- {
- for (uint32_t item = 0, numItems = m_render->m_num; item < numItems; ++item)
- {
- key.decode(m_render->m_sortKeys[item]);
- const RenderState& state = m_render->m_renderState[m_render->m_sortValues[item] ];
- const uint64_t newFlags = state.m_flags;
- uint64_t changedFlags = currentState.m_flags ^ state.m_flags;
- currentState.m_flags = newFlags;
- if (key.m_view != view)
- {
- currentState.clear();
- changedFlags = BGFX_STATE_MASK;
- currentState.m_flags = newFlags;
- PIX_ENDEVENT();
- PIX_BEGINEVENT(D3DCOLOR_RGBA(0xff, 0x00, 0x00, 0xff), "view");
- view = key.m_view;
- materialIdx = bgfx::invalidHandle;
- if (m_render->m_rt[view].idx != rt.idx)
- {
- rt = m_render->m_rt[view];
- s_renderCtx.setRenderTarget(rt);
- }
- Rect& rect = m_render->m_rect[view];
- D3DVIEWPORT9 vp;
- vp.X = rect.m_x;
- vp.Y = rect.m_y;
- vp.Width = rect.m_width;
- vp.Height = rect.m_height;
- vp.MinZ = 0.0f;
- vp.MaxZ = 1.0f;
- DX_CHECK(s_renderCtx.m_device->SetViewport(&vp) );
- Clear& clear = m_render->m_clear[view];
- if (BGFX_CLEAR_NONE != clear.m_flags)
- {
- D3DCOLOR color;
- DWORD flags = 0;
- if (BGFX_CLEAR_COLOR_BIT & clear.m_flags)
- {
- flags |= D3DCLEAR_TARGET;
- uint32_t rgba = clear.m_rgba;
- color = D3DCOLOR_RGBA(rgba>>24, (rgba>>16)&0xff, (rgba>>8)&0xff, rgba&0xff);
- DX_CHECK(s_renderCtx.m_device->SetRenderState(D3DRS_COLORWRITEENABLE, D3DCOLORWRITEENABLE_RED|D3DCOLORWRITEENABLE_GREEN|D3DCOLORWRITEENABLE_BLUE|D3DCOLORWRITEENABLE_ALPHA) );
- }
- if (BGFX_CLEAR_DEPTH_BIT & clear.m_flags)
- {
- flags |= D3DCLEAR_ZBUFFER;
- DX_CHECK(s_renderCtx.m_device->SetRenderState(D3DRS_ZWRITEENABLE, TRUE) );
- }
- if (BGFX_CLEAR_STENCIL_BIT & clear.m_flags)
- {
- flags |= D3DCLEAR_STENCIL;
- }
- if (0 != flags)
- {
- RECT rc;
- rc.left = rect.m_x;
- rc.top = rect.m_y;
- rc.right = rect.m_x + rect.m_width;
- rc.bottom = rect.m_y + rect.m_height;
- DX_CHECK(s_renderCtx.m_device->SetRenderState(D3DRS_SCISSORTESTENABLE, TRUE) );
- DX_CHECK(s_renderCtx.m_device->SetScissorRect(&rc) );
- DX_CHECK(s_renderCtx.m_device->Clear(0, NULL, flags, color, clear.m_depth, clear.m_stencil) );
- DX_CHECK(s_renderCtx.m_device->SetRenderState(D3DRS_SCISSORTESTENABLE, FALSE) );
- }
- }
- DX_CHECK(s_renderCtx.m_device->SetRenderState(D3DRS_ZENABLE, TRUE) );
- DX_CHECK(s_renderCtx.m_device->SetRenderState(D3DRS_ZFUNC, D3DCMP_LESS) );
- DX_CHECK(s_renderCtx.m_device->SetRenderState(D3DRS_CULLMODE, D3DCULL_NONE) );
- DX_CHECK(s_renderCtx.m_device->SetRenderState(D3DRS_ALPHABLENDENABLE, FALSE) );
- DX_CHECK(s_renderCtx.m_device->SetRenderState(D3DRS_ALPHAFUNC, D3DCMP_GREATER) );
- }
- if ( (BGFX_STATE_CULL_MASK|BGFX_STATE_DEPTH_WRITE|BGFX_STATE_DEPTH_TEST_MASK
- |BGFX_STATE_ALPHA_MASK|BGFX_STATE_ALPHA_WRITE|BGFX_STATE_RGB_WRITE
- |BGFX_STATE_BLEND_MASK|BGFX_STATE_ALPHA_REF_MASK|BGFX_STATE_PT_MASK
- |BGFX_STATE_POINT_SIZE_MASK|BGFX_STATE_SRGBWRITE|BGFX_STATE_MSAA) & changedFlags)
- {
- if (BGFX_STATE_CULL_MASK & changedFlags)
- {
- uint32_t cull = (newFlags&BGFX_STATE_CULL_MASK)>>BGFX_STATE_CULL_SHIFT;
- DX_CHECK(s_renderCtx.m_device->SetRenderState(D3DRS_CULLMODE, s_cullMode[cull]) );
- }
- if (BGFX_STATE_DEPTH_WRITE & changedFlags)
- {
- DX_CHECK(s_renderCtx.m_device->SetRenderState(D3DRS_ZWRITEENABLE, !!(BGFX_STATE_DEPTH_WRITE & newFlags) ) );
- }
- if (BGFX_STATE_DEPTH_TEST_MASK & changedFlags)
- {
- uint32_t func = (newFlags&BGFX_STATE_DEPTH_TEST_MASK)>>BGFX_STATE_DEPTH_TEST_SHIFT;
- DX_CHECK(s_renderCtx.m_device->SetRenderState(D3DRS_ZENABLE, 0 != func) );
- if (0 != func)
- {
- DX_CHECK(s_renderCtx.m_device->SetRenderState(D3DRS_ZFUNC, s_depthFunc[func]) );
- }
- }
- if ( (BGFX_STATE_ALPHA_TEST|BGFX_STATE_ALPHA_REF_MASK) & changedFlags)
- {
- uint32_t ref = (newFlags&BGFX_STATE_ALPHA_REF_MASK)>>BGFX_STATE_ALPHA_REF_SHIFT;
- alphaRef = ref/255.0f;
- DX_CHECK(s_renderCtx.m_device->SetRenderState(D3DRS_ALPHAREF, ref) );
- DX_CHECK(s_renderCtx.m_device->SetRenderState(D3DRS_ALPHATESTENABLE, !!(BGFX_STATE_ALPHA_TEST & newFlags) ) );
- }
- if ( (BGFX_STATE_PT_POINTS|BGFX_STATE_POINT_SIZE_MASK) & changedFlags)
- {
- float pointSize = (float)( (newFlags&BGFX_STATE_POINT_SIZE_MASK)>>BGFX_STATE_POINT_SIZE_SHIFT);
- DX_CHECK(s_renderCtx.m_device->SetRenderState(D3DRS_POINTSIZE, *( (DWORD*)&pointSize) ) );
- }
- #if BX_PLATFORM_WINDOWS
- if (BGFX_STATE_SRGBWRITE & changedFlags)
- {
- DX_CHECK(s_renderCtx.m_device->SetRenderState(D3DRS_SRGBWRITEENABLE, (newFlags&BGFX_STATE_SRGBWRITE) == BGFX_STATE_SRGBWRITE) );
- }
- #endif // BX_PLATFORM_WINDOWS
- if (BGFX_STATE_MSAA & changedFlags)
- {
- DX_CHECK(s_renderCtx.m_device->SetRenderState(D3DRS_MULTISAMPLEANTIALIAS, (newFlags&BGFX_STATE_MSAA) == BGFX_STATE_MSAA) );
- }
- if ( (BGFX_STATE_ALPHA_WRITE|BGFX_STATE_RGB_WRITE) & changedFlags)
- {
- uint32_t writeEnable = (newFlags&BGFX_STATE_ALPHA_WRITE) ? D3DCOLORWRITEENABLE_ALPHA : 0;
- writeEnable |= (newFlags&BGFX_STATE_RGB_WRITE) ? D3DCOLORWRITEENABLE_RED|D3DCOLORWRITEENABLE_GREEN|D3DCOLORWRITEENABLE_BLUE : 0;
- DX_CHECK(s_renderCtx.m_device->SetRenderState(D3DRS_COLORWRITEENABLE, writeEnable) );
- }
- if (BGFX_STATE_BLEND_MASK & changedFlags)
- {
- bool alphaBlendEnabled = !!(BGFX_STATE_BLEND_MASK & newFlags);
- DX_CHECK(s_renderCtx.m_device->SetRenderState(D3DRS_ALPHABLENDENABLE, alphaBlendEnabled) );
- // DX_CHECK(s_renderCtx.m_device->SetRenderState(D3DRS_SEPARATEALPHABLENDENABLE, alphaBlendEnabled) );
- if (alphaBlendEnabled)
- {
- uint32_t blend = (newFlags&BGFX_STATE_BLEND_MASK)>>BGFX_STATE_BLEND_SHIFT;
- uint32_t src = blend&0xf;
- uint32_t dst = (blend>>4)&0xf;
- DX_CHECK(s_renderCtx.m_device->SetRenderState(D3DRS_SRCBLEND, s_blendFactor[src]) );
- DX_CHECK(s_renderCtx.m_device->SetRenderState(D3DRS_DESTBLEND, s_blendFactor[dst]) );
- // DX_CHECK(s_renderCtx.m_device->SetRenderState(D3DRS_SRCBLENDALPHA, D3DBLEND_SRCALPHA) );
- // DX_CHECK(s_renderCtx.m_device->SetRenderState(D3DRS_DESTBLENDALPHA, D3DBLEND_INVSRCALPHA) );
- }
- }
- uint8_t primIndex = uint8_t( (newFlags&BGFX_STATE_PT_MASK)>>BGFX_STATE_PT_SHIFT);
- primType = s_primType[primIndex];
- primNumVerts = s_primNumVerts[primIndex];
- }
- bool materialChanged = false;
- bool constantsChanged = state.m_constBegin < state.m_constEnd;
- rendererUpdateUniforms(m_render->m_constantBuffer, state.m_constBegin, state.m_constEnd);
- if (key.m_material != materialIdx)
- {
- materialIdx = key.m_material;
- if (bgfx::invalidHandle == materialIdx)
- {
- s_renderCtx.m_device->SetVertexShader(NULL);
- s_renderCtx.m_device->SetPixelShader(NULL);
- }
- else
- {
- Material& material = s_renderCtx.m_materials[materialIdx];
- s_renderCtx.m_device->SetVertexShader( (IDirect3DVertexShader9*)material.m_vsh->m_ptr);
- s_renderCtx.m_device->SetPixelShader( (IDirect3DPixelShader9*)material.m_fsh->m_ptr);
- }
- materialChanged =
- constantsChanged = true;
- }
- if (bgfx::invalidHandle != materialIdx)
- {
- Material& material = s_renderCtx.m_materials[materialIdx];
- if (constantsChanged)
- {
- Material& material = s_renderCtx.m_materials[materialIdx];
- material.m_vsh->m_constantBuffer->commit(materialChanged);
- material.m_fsh->m_constantBuffer->commit(materialChanged);
- }
- for (uint32_t ii = 0, num = material.m_numPredefined; ii < num; ++ii)
- {
- PredefinedUniform& predefined = material.m_predefined[ii];
- uint8_t flags = predefined.m_type&BGFX_UNIFORM_FRAGMENTBIT;
- switch (predefined.m_type&(~BGFX_UNIFORM_FRAGMENTBIT) )
- {
- case PredefinedUniform::ViewRect:
- {
- float rect[4];
- rect[0] = m_render->m_rect[view].m_x;
- rect[1] = m_render->m_rect[view].m_y;
- rect[2] = m_render->m_rect[view].m_width;
- rect[3] = m_render->m_rect[view].m_height;
- s_renderCtx.setShaderConstantF(flags, predefined.m_loc, &rect[0], 1);
- }
- break;
- case PredefinedUniform::ViewTexel:
- {
- float rect[4];
- rect[0] = 1.0f/float(m_render->m_rect[view].m_width);
- rect[1] = 1.0f/float(m_render->m_rect[view].m_height);
- s_renderCtx.setShaderConstantF(flags, predefined.m_loc, &rect[0], 1);
- }
- break;
- case PredefinedUniform::View:
- {
- s_renderCtx.setShaderConstantF(flags, predefined.m_loc, m_render->m_view[view].val, uint32_min(4, predefined.m_count) );
- }
- break;
- case PredefinedUniform::ViewProj:
- {
- s_renderCtx.setShaderConstantF(flags, predefined.m_loc, viewProj[view].val, uint32_min(4, predefined.m_count) );
- }
- break;
- case PredefinedUniform::Model:
- {
- const Matrix4& model = m_render->m_matrixCache.m_cache[state.m_matrix];
- s_renderCtx.setShaderConstantF(flags, predefined.m_loc, model.val, uint32_min(state.m_num*4, predefined.m_count) );
- }
- break;
- case PredefinedUniform::ModelViewProj:
- {
- Matrix4 modelViewProj;
- const Matrix4& model = m_render->m_matrixCache.m_cache[state.m_matrix];
- matrix_mul(modelViewProj.val, model.val, viewProj[view].val);
- s_renderCtx.setShaderConstantF(flags, predefined.m_loc, modelViewProj.val, uint32_min(4, predefined.m_count) );
- }
- break;
- case PredefinedUniform::ModelViewProjX:
- {
- const Matrix4& model = m_render->m_matrixCache.m_cache[state.m_matrix];
- static const BX_ALIGN_STRUCT_16(float) s_bias[16] =
- {
- 0.5f, 0.0f, 0.0f, 0.0f,
- 0.0f, 0.5f, 0.0f, 0.0f,
- 0.0f, 0.0f, 0.5f, 0.0f,
- 0.5f, 0.5f, 0.5f, 1.0f,
- };
- uint8_t other = m_render->m_other[view];
- Matrix4 viewProjBias;
- matrix_mul(viewProjBias.val, viewProj[other].val, s_bias);
- Matrix4 modelViewProj;
- matrix_mul(modelViewProj.val, model.val, viewProjBias.val);
- s_renderCtx.setShaderConstantF(flags, predefined.m_loc, modelViewProj.val, uint32_min(4, predefined.m_count) );
- }
- break;
- case PredefinedUniform::ViewProjX:
- {
- static const BX_ALIGN_STRUCT_16(float) s_bias[16] =
- {
- 0.5f, 0.0f, 0.0f, 0.0f,
- 0.0f, 0.5f, 0.0f, 0.0f,
- 0.0f, 0.0f, 0.5f, 0.0f,
- 0.5f, 0.5f, 0.5f, 1.0f,
- };
- uint8_t other = m_render->m_other[view];
- Matrix4 viewProjBias;
- matrix_mul(viewProjBias.val, viewProj[other].val, s_bias);
- s_renderCtx.setShaderConstantF(flags, predefined.m_loc, viewProjBias.val, uint32_min(4, predefined.m_count) );
- }
- break;
- case PredefinedUniform::AlphaRef:
- {
- s_renderCtx.setShaderConstantF(flags, predefined.m_loc, &alphaRef, 1);
- }
- break;
- default:
- BX_CHECK(false, "predefined %d not handled", predefined.m_type);
- break;
- }
- }
- }
- // if (BGFX_STATE_TEX_MASK & changedFlags)
- {
- uint64_t flag = BGFX_STATE_TEX0;
- for (uint32_t stage = 0; stage < BGFX_STATE_TEX_COUNT; ++stage)
- {
- const Sampler& sampler = state.m_sampler[stage];
- Sampler& current = currentState.m_sampler[stage];
- if (current.m_idx != sampler.m_idx
- || current.m_flags != sampler.m_flags
- || materialChanged)
- {
- if (bgfx::invalidHandle != sampler.m_idx)
- {
- switch (sampler.m_flags&BGFX_SAMPLER_TYPE_MASK)
- {
- case 0:
- s_renderCtx.m_textures[sampler.m_idx].commit(stage);
- break;
- case 1:
- s_renderCtx.m_renderTargets[sampler.m_idx].commit(stage);
- break;
- case 2:
- // id = s_renderCtx.m_renderTargets[sampler.m_idx].m_depth.m_id;
- break;
- }
- }
- else
- {
- DX_CHECK(s_renderCtx.m_device->SetTexture(stage, NULL) );
- }
- }
- current = sampler;
- flag <<= 1;
- }
- }
- if (currentState.m_vertexBuffer.idx != state.m_vertexBuffer.idx || materialChanged)
- {
- currentState.m_vertexBuffer = state.m_vertexBuffer;
- uint16_t handle = state.m_vertexBuffer.idx;
- if (bgfx::invalidHandle != handle)
- {
- VertexBuffer& vb = s_renderCtx.m_vertexBuffers[handle];
- uint16_t decl = vb.m_decl.idx == bgfx::invalidHandle ? state.m_vertexDecl.idx : vb.m_decl.idx;
- VertexDeclaration& vertexDecl = s_renderCtx.m_vertexDecls[decl];
- DX_CHECK(s_renderCtx.m_device->SetStreamSource(0, vb.m_ptr, 0, vertexDecl.m_decl.m_stride) );
- DX_CHECK(s_renderCtx.m_device->SetVertexDeclaration(vertexDecl.m_ptr) );
- }
- else
- {
- DX_CHECK(s_renderCtx.m_device->SetStreamSource(0, NULL, 0, 0) );
- }
- }
- if (currentState.m_indexBuffer.idx != state.m_indexBuffer.idx)
- {
- currentState.m_indexBuffer = state.m_indexBuffer;
- uint16_t handle = state.m_indexBuffer.idx;
- if (bgfx::invalidHandle != handle)
- {
- IndexBuffer& ib = s_renderCtx.m_indexBuffers[handle];
- DX_CHECK(s_renderCtx.m_device->SetIndices(ib.m_ptr) );
- }
- else
- {
- DX_CHECK(s_renderCtx.m_device->SetIndices(NULL) );
- }
- }
- if (bgfx::invalidHandle != currentState.m_vertexBuffer.idx)
- {
- uint32_t numVertices = state.m_numVertices;
- if (UINT32_C(0xffffffff) == numVertices)
- {
- VertexBuffer& vb = s_renderCtx.m_vertexBuffers[currentState.m_vertexBuffer.idx];
- uint16_t decl = vb.m_decl.idx == bgfx::invalidHandle ? state.m_vertexDecl.idx : vb.m_decl.idx;
- VertexDeclaration& vertexDecl = s_renderCtx.m_vertexDecls[decl];
- numVertices = vb.m_size/vertexDecl.m_decl.m_stride;
- }
- uint32_t numIndices = 0;
- uint32_t numPrims = 0;
- if (bgfx::invalidHandle != state.m_indexBuffer.idx)
- {
- if (BGFX_DRAW_WHOLE_INDEX_BUFFER == state.m_startIndex)
- {
- numIndices = s_renderCtx.m_indexBuffers[state.m_indexBuffer.idx].m_size/2;
- numPrims = numIndices/primNumVerts;
- DX_CHECK(s_renderCtx.m_device->DrawIndexedPrimitive(primType
- , state.m_startVertex
- , 0
- , numVertices
- , 0
- , numPrims
- ) );
- }
- else if (primNumVerts <= state.m_numIndices)
- {
- numIndices = state.m_numIndices;
- numPrims = numIndices/primNumVerts;
- DX_CHECK(s_renderCtx.m_device->DrawIndexedPrimitive(primType
- , state.m_startVertex
- , 0
- , numVertices
- , state.m_startIndex
- , numPrims
- ) );
- }
- }
- else
- {
- numPrims = numVertices/primNumVerts;
- DX_CHECK(s_renderCtx.m_device->DrawPrimitive(primType
- , state.m_startVertex
- , numPrims
- ) );
- }
- statsNumPrims += numPrims;
- statsNumIndices += numIndices;
- }
- }
- PIX_ENDEVENT();
- }
- int64_t now = bx::getHPCounter();
- elapsed += now;
- static int64_t last = now;
- int64_t frameTime = now - last;
- last = now;
- if (m_render->m_debug & (BGFX_DEBUG_IFH|BGFX_DEBUG_STATS) )
- {
- PIX_BEGINEVENT(D3DCOLOR_RGBA(0x40, 0x40, 0x40, 0xff), "debugstats");
- TextVideoMem& tvm = s_renderCtx.m_textVideoMem;
- static int64_t next = now;
- if (now >= next)
- {
- next = now + bx::getHPFrequency();
- double freq = double(bx::getHPFrequency() );
- double toMs = 1000.0/freq;
- tvm.clear();
- uint16_t pos = 10;
- tvm.printf(10, pos++, 0x8e, " Frame: %3.4f [ms] / %3.2f", frameTime*toMs, freq/frameTime);
- tvm.printf(10, pos++, 0x8e, " Draw calls: %4d / %3.4f [ms]", m_render->m_num, elapsed*toMs);
- tvm.printf(10, pos++, 0x8e, " Prims: %7d", statsNumPrims);
- tvm.printf(10, pos++, 0x8e, " Indices: %7d", statsNumIndices);
- tvm.printf(10, pos++, 0x8e, " DVB size: %7d", m_render->m_vboffset);
- tvm.printf(10, pos++, 0x8e, " DIB size: %7d", m_render->m_iboffset);
- uint8_t attr[2] = { 0x89, 0x8a };
- uint8_t attrIndex = m_render->m_waitSubmit < m_render->m_waitRender;
- tvm.printf(10, pos++, attr[attrIndex&1], "Submit wait: %3.4f [ms]", m_render->m_waitSubmit*toMs);
- tvm.printf(10, pos++, attr[(attrIndex+1)&1], "Render wait: %3.4f [ms]", m_render->m_waitRender*toMs);
- }
- g_textVideoMemBlitter.blit(tvm);
- PIX_ENDEVENT();
- }
- else if (m_render->m_debug & BGFX_DEBUG_TEXT)
- {
- PIX_BEGINEVENT(D3DCOLOR_RGBA(0x40, 0x40, 0x40, 0xff), "debugtext");
- g_textVideoMemBlitter.blit(m_render->m_textVideoMem);
- PIX_ENDEVENT();
- }
- s_renderCtx.m_device->EndScene();
- }
- }
- #endif // BGFX_CONFIG_RENDERER_DIRECT3D
|