bgfx.cpp 108 KB

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  1. /*
  2. * Copyright 2011-2015 Branimir Karadzic. All rights reserved.
  3. * License: http://www.opensource.org/licenses/BSD-2-Clause
  4. */
  5. #include "bgfx_p.h"
  6. namespace bgfx
  7. {
  8. #define BGFX_MAIN_THREAD_MAGIC UINT32_C(0x78666762)
  9. #if BGFX_CONFIG_MULTITHREADED && !BX_PLATFORM_OSX && !BX_PLATFORM_IOS
  10. # define BGFX_CHECK_MAIN_THREAD() \
  11. BX_CHECK(NULL != s_ctx, "Library is not initialized yet."); \
  12. BX_CHECK(BGFX_MAIN_THREAD_MAGIC == s_threadIndex, "Must be called from main thread.")
  13. # define BGFX_CHECK_RENDER_THREAD() BX_CHECK(BGFX_MAIN_THREAD_MAGIC != s_threadIndex, "Must be called from render thread.")
  14. #else
  15. # define BGFX_CHECK_MAIN_THREAD()
  16. # define BGFX_CHECK_RENDER_THREAD()
  17. #endif // BGFX_CONFIG_MULTITHREADED && !BX_PLATFORM_OSX && !BX_PLATFORM_IOS
  18. #if BGFX_CONFIG_USE_TINYSTL
  19. void* TinyStlAllocator::static_allocate(size_t _bytes)
  20. {
  21. return BX_ALLOC(g_allocator, _bytes);
  22. }
  23. void TinyStlAllocator::static_deallocate(void* _ptr, size_t /*_bytes*/)
  24. {
  25. if (NULL != _ptr)
  26. {
  27. BX_FREE(g_allocator, _ptr);
  28. }
  29. }
  30. #endif // BGFX_CONFIG_USE_TINYSTL
  31. struct CallbackStub : public CallbackI
  32. {
  33. virtual ~CallbackStub()
  34. {
  35. }
  36. virtual void fatal(Fatal::Enum _code, const char* _str) BX_OVERRIDE
  37. {
  38. if (Fatal::DebugCheck == _code)
  39. {
  40. bx::debugBreak();
  41. }
  42. else
  43. {
  44. BX_TRACE("0x%08x: %s", _code, _str);
  45. BX_UNUSED(_code, _str);
  46. abort();
  47. }
  48. }
  49. virtual uint32_t cacheReadSize(uint64_t /*_id*/) BX_OVERRIDE
  50. {
  51. return 0;
  52. }
  53. virtual bool cacheRead(uint64_t /*_id*/, void* /*_data*/, uint32_t /*_size*/) BX_OVERRIDE
  54. {
  55. return false;
  56. }
  57. virtual void cacheWrite(uint64_t /*_id*/, const void* /*_data*/, uint32_t /*_size*/) BX_OVERRIDE
  58. {
  59. }
  60. virtual void screenShot(const char* _filePath, uint32_t _width, uint32_t _height, uint32_t _pitch, const void* _data, uint32_t _size, bool _yflip) BX_OVERRIDE
  61. {
  62. BX_UNUSED(_filePath, _width, _height, _pitch, _data, _size, _yflip);
  63. #if BX_CONFIG_CRT_FILE_READER_WRITER
  64. char* filePath = (char*)alloca(strlen(_filePath)+5);
  65. strcpy(filePath, _filePath);
  66. strcat(filePath, ".tga");
  67. bx::CrtFileWriter writer;
  68. if (0 == writer.open(filePath) )
  69. {
  70. imageWriteTga(&writer, _width, _height, _pitch, _data, false, _yflip);
  71. writer.close();
  72. }
  73. #endif // BX_CONFIG_CRT_FILE_READER_WRITER
  74. }
  75. virtual void captureBegin(uint32_t /*_width*/, uint32_t /*_height*/, uint32_t /*_pitch*/, TextureFormat::Enum /*_format*/, bool /*_yflip*/) BX_OVERRIDE
  76. {
  77. BX_TRACE("Warning: using capture without callback (a.k.a. pointless).");
  78. }
  79. virtual void captureEnd() BX_OVERRIDE
  80. {
  81. }
  82. virtual void captureFrame(const void* /*_data*/, uint32_t /*_size*/) BX_OVERRIDE
  83. {
  84. }
  85. };
  86. #ifndef BGFX_CONFIG_MEMORY_TRACKING
  87. # define BGFX_CONFIG_MEMORY_TRACKING (BGFX_CONFIG_DEBUG && BX_CONFIG_SUPPORTS_THREADING)
  88. #endif // BGFX_CONFIG_MEMORY_TRACKING
  89. class AllocatorStub : public bx::ReallocatorI
  90. {
  91. public:
  92. AllocatorStub()
  93. #if BGFX_CONFIG_MEMORY_TRACKING
  94. : m_numBlocks(0)
  95. , m_maxBlocks(0)
  96. #endif // BGFX_CONFIG_MEMORY_TRACKING
  97. {
  98. }
  99. virtual void* alloc(size_t _size, size_t _align, const char* _file, uint32_t _line) BX_OVERRIDE
  100. {
  101. if (BX_CONFIG_ALLOCATOR_NATURAL_ALIGNMENT >= _align)
  102. {
  103. #if BGFX_CONFIG_MEMORY_TRACKING
  104. {
  105. bx::LwMutexScope scope(m_mutex);
  106. ++m_numBlocks;
  107. m_maxBlocks = bx::uint32_max(m_maxBlocks, m_numBlocks);
  108. }
  109. #endif // BGFX_CONFIG_MEMORY_TRACKING
  110. return ::malloc(_size);
  111. }
  112. return bx::alignedAlloc(this, _size, _align, _file, _line);
  113. }
  114. virtual void free(void* _ptr, size_t _align, const char* _file, uint32_t _line) BX_OVERRIDE
  115. {
  116. if (NULL != _ptr)
  117. {
  118. if (BX_CONFIG_ALLOCATOR_NATURAL_ALIGNMENT >= _align)
  119. {
  120. #if BGFX_CONFIG_MEMORY_TRACKING
  121. {
  122. bx::LwMutexScope scope(m_mutex);
  123. BX_CHECK(m_numBlocks > 0, "Number of blocks is 0. Possible alloc/free mismatch?");
  124. --m_numBlocks;
  125. }
  126. #endif // BGFX_CONFIG_MEMORY_TRACKING
  127. ::free(_ptr);
  128. }
  129. else
  130. {
  131. bx::alignedFree(this, _ptr, _align, _file, _line);
  132. }
  133. }
  134. }
  135. virtual void* realloc(void* _ptr, size_t _size, size_t _align, const char* _file, uint32_t _line) BX_OVERRIDE
  136. {
  137. if (BX_CONFIG_ALLOCATOR_NATURAL_ALIGNMENT >= _align)
  138. {
  139. #if BGFX_CONFIG_MEMORY_TRACKING
  140. if (NULL == _ptr)
  141. {
  142. bx::LwMutexScope scope(m_mutex);
  143. ++m_numBlocks;
  144. m_maxBlocks = bx::uint32_max(m_maxBlocks, m_numBlocks);
  145. }
  146. #endif // BGFX_CONFIG_MEMORY_TRACKING
  147. return ::realloc(_ptr, _size);
  148. }
  149. return bx::alignedRealloc(this, _ptr, _size, _align, _file, _line);
  150. }
  151. void checkLeaks()
  152. {
  153. #if BGFX_CONFIG_MEMORY_TRACKING
  154. BX_WARN(0 == m_numBlocks, "MEMORY LEAK: %d (max: %d)", m_numBlocks, m_maxBlocks);
  155. #endif // BGFX_CONFIG_MEMORY_TRACKING
  156. }
  157. protected:
  158. #if BGFX_CONFIG_MEMORY_TRACKING
  159. bx::LwMutex m_mutex;
  160. uint32_t m_numBlocks;
  161. uint32_t m_maxBlocks;
  162. #endif // BGFX_CONFIG_MEMORY_TRACKING
  163. };
  164. static CallbackStub* s_callbackStub = NULL;
  165. static AllocatorStub* s_allocatorStub = NULL;
  166. static bool s_graphicsDebuggerPresent = false;
  167. CallbackI* g_callback = NULL;
  168. bx::ReallocatorI* g_allocator = NULL;
  169. Caps g_caps;
  170. static BX_THREAD uint32_t s_threadIndex = 0;
  171. static Context* s_ctx = NULL;
  172. static bool s_renderFrameCalled = false;
  173. PlatformData g_platformData;
  174. void setPlatformData(const PlatformData& _pd)
  175. {
  176. if (NULL != s_ctx)
  177. {
  178. BGFX_FATAL(true
  179. && g_platformData.ndt == _pd.ndt
  180. && g_platformData.nwh == _pd.nwh
  181. && g_platformData.context == _pd.context
  182. , Fatal::UnableToInitialize
  183. , "Only backbuffer pointer can be changed after initialization!"
  184. );
  185. }
  186. memcpy(&g_platformData, &_pd, sizeof(PlatformData) );
  187. }
  188. void setGraphicsDebuggerPresent(bool _present)
  189. {
  190. BX_TRACE("Graphics debugger is %spresent.", _present ? "" : "not ");
  191. s_graphicsDebuggerPresent = _present;
  192. }
  193. bool isGraphicsDebuggerPresent()
  194. {
  195. return s_graphicsDebuggerPresent;
  196. }
  197. void fatal(Fatal::Enum _code, const char* _format, ...)
  198. {
  199. char temp[8192];
  200. va_list argList;
  201. va_start(argList, _format);
  202. bx::vsnprintf(temp, sizeof(temp), _format, argList);
  203. va_end(argList);
  204. temp[sizeof(temp)-1] = '\0';
  205. g_callback->fatal(_code, temp);
  206. }
  207. #include "charset.h"
  208. void charsetFillTexture(const uint8_t* _charset, uint8_t* _rgba, uint32_t _height, uint32_t _pitch, uint32_t _bpp)
  209. {
  210. for (uint32_t ii = 0; ii < 256; ++ii)
  211. {
  212. uint8_t* pix = &_rgba[ii*8*_bpp];
  213. for (uint32_t yy = 0; yy < _height; ++yy)
  214. {
  215. for (uint32_t xx = 0; xx < 8; ++xx)
  216. {
  217. uint8_t bit = 1<<(7-xx);
  218. memset(&pix[xx*_bpp], _charset[ii*_height+yy]&bit ? 255 : 0, _bpp);
  219. }
  220. pix += _pitch;
  221. }
  222. }
  223. }
  224. static const uint32_t numCharsPerBatch = 1024;
  225. static const uint32_t numBatchVertices = numCharsPerBatch*4;
  226. static const uint32_t numBatchIndices = numCharsPerBatch*6;
  227. void TextVideoMemBlitter::init()
  228. {
  229. BGFX_CHECK_MAIN_THREAD();
  230. m_decl
  231. .begin()
  232. .add(Attrib::Position, 3, AttribType::Float)
  233. .add(Attrib::Color0, 4, AttribType::Uint8, true)
  234. .add(Attrib::Color1, 4, AttribType::Uint8, true)
  235. .add(Attrib::TexCoord0, 2, AttribType::Float)
  236. .end();
  237. uint16_t width = 2048;
  238. uint16_t height = 24;
  239. uint8_t bpp = 1;
  240. uint32_t pitch = width*bpp;
  241. const Memory* mem;
  242. mem = alloc(pitch*height);
  243. uint8_t* rgba = mem->data;
  244. charsetFillTexture(vga8x8, rgba, 8, pitch, bpp);
  245. charsetFillTexture(vga8x16, &rgba[8*pitch], 16, pitch, bpp);
  246. m_texture = createTexture2D(width, height, 1, TextureFormat::R8
  247. , BGFX_TEXTURE_MIN_POINT
  248. | BGFX_TEXTURE_MAG_POINT
  249. | BGFX_TEXTURE_MIP_POINT
  250. | BGFX_TEXTURE_U_CLAMP
  251. | BGFX_TEXTURE_V_CLAMP
  252. , mem
  253. );
  254. switch (g_caps.rendererType)
  255. {
  256. case RendererType::Direct3D9:
  257. mem = makeRef(vs_debugfont_dx9, sizeof(vs_debugfont_dx9) );
  258. break;
  259. case RendererType::Direct3D11:
  260. case RendererType::Direct3D12:
  261. mem = makeRef(vs_debugfont_dx11, sizeof(vs_debugfont_dx11) );
  262. break;
  263. default:
  264. mem = makeRef(vs_debugfont_glsl, sizeof(vs_debugfont_glsl) );
  265. break;
  266. }
  267. ShaderHandle vsh = createShader(mem);
  268. switch (g_caps.rendererType)
  269. {
  270. case RendererType::Direct3D9:
  271. mem = makeRef(fs_debugfont_dx9, sizeof(fs_debugfont_dx9) );
  272. break;
  273. case RendererType::Direct3D11:
  274. case RendererType::Direct3D12:
  275. mem = makeRef(fs_debugfont_dx11, sizeof(fs_debugfont_dx11) );
  276. break;
  277. default:
  278. mem = makeRef(fs_debugfont_glsl, sizeof(fs_debugfont_glsl) );
  279. break;
  280. }
  281. ShaderHandle fsh = createShader(mem);
  282. m_program = createProgram(vsh, fsh, true);
  283. m_vb = s_ctx->createTransientVertexBuffer(numBatchVertices*m_decl.m_stride, &m_decl);
  284. m_ib = s_ctx->createTransientIndexBuffer(numBatchIndices*2);
  285. }
  286. void TextVideoMemBlitter::shutdown()
  287. {
  288. BGFX_CHECK_MAIN_THREAD();
  289. destroyProgram(m_program);
  290. destroyTexture(m_texture);
  291. s_ctx->destroyTransientVertexBuffer(m_vb);
  292. s_ctx->destroyTransientIndexBuffer(m_ib);
  293. }
  294. void blit(RendererContextI* _renderCtx, TextVideoMemBlitter& _blitter, const TextVideoMem& _mem)
  295. {
  296. struct Vertex
  297. {
  298. float m_x;
  299. float m_y;
  300. float m_z;
  301. uint32_t m_fg;
  302. uint32_t m_bg;
  303. float m_u;
  304. float m_v;
  305. };
  306. static uint32_t palette[16] =
  307. {
  308. 0x0,
  309. 0xff0000cc,
  310. 0xff069a4e,
  311. 0xff00a0c4,
  312. 0xffa46534,
  313. 0xff7b5075,
  314. 0xff9a9806,
  315. 0xffcfd7d3,
  316. 0xff535755,
  317. 0xff2929ef,
  318. 0xff34e28a,
  319. 0xff4fe9fc,
  320. 0xffcf9f72,
  321. 0xffa87fad,
  322. 0xffe2e234,
  323. 0xffeceeee,
  324. };
  325. uint32_t yy = 0;
  326. uint32_t xx = 0;
  327. const float texelWidth = 1.0f/2048.0f;
  328. const float texelWidthHalf = RendererType::Direct3D9 == g_caps.rendererType ? 0.0f : texelWidth*0.5f;
  329. const float texelHeight = 1.0f/24.0f;
  330. const float texelHeightHalf = RendererType::Direct3D9 == g_caps.rendererType ? texelHeight*0.5f : 0.0f;
  331. const float utop = (_mem.m_small ? 0.0f : 8.0f)*texelHeight + texelHeightHalf;
  332. const float ubottom = (_mem.m_small ? 8.0f : 24.0f)*texelHeight + texelHeightHalf;
  333. const float fontHeight = (_mem.m_small ? 8.0f : 16.0f);
  334. _renderCtx->blitSetup(_blitter);
  335. for (;yy < _mem.m_height;)
  336. {
  337. Vertex* vertex = (Vertex*)_blitter.m_vb->data;
  338. uint16_t* indices = (uint16_t*)_blitter.m_ib->data;
  339. uint32_t startVertex = 0;
  340. uint32_t numIndices = 0;
  341. for (; yy < _mem.m_height && numIndices < numBatchIndices; ++yy)
  342. {
  343. xx = xx < _mem.m_width ? xx : 0;
  344. const uint8_t* line = &_mem.m_mem[(yy*_mem.m_width+xx)*2];
  345. for (; xx < _mem.m_width && numIndices < numBatchIndices; ++xx)
  346. {
  347. uint8_t ch = line[0];
  348. uint8_t attr = line[1];
  349. if (0 != (ch|attr)
  350. && (' ' != ch || 0 != (attr&0xf0) ) )
  351. {
  352. uint32_t fg = palette[attr&0xf];
  353. uint32_t bg = palette[(attr>>4)&0xf];
  354. Vertex vert[4] =
  355. {
  356. { (xx )*8.0f, (yy )*fontHeight, 0.0f, fg, bg, (ch )*8.0f*texelWidth - texelWidthHalf, utop },
  357. { (xx+1)*8.0f, (yy )*fontHeight, 0.0f, fg, bg, (ch+1)*8.0f*texelWidth - texelWidthHalf, utop },
  358. { (xx+1)*8.0f, (yy+1)*fontHeight, 0.0f, fg, bg, (ch+1)*8.0f*texelWidth - texelWidthHalf, ubottom },
  359. { (xx )*8.0f, (yy+1)*fontHeight, 0.0f, fg, bg, (ch )*8.0f*texelWidth - texelWidthHalf, ubottom },
  360. };
  361. memcpy(vertex, vert, sizeof(vert) );
  362. vertex += 4;
  363. indices[0] = uint16_t(startVertex+0);
  364. indices[1] = uint16_t(startVertex+1);
  365. indices[2] = uint16_t(startVertex+2);
  366. indices[3] = uint16_t(startVertex+2);
  367. indices[4] = uint16_t(startVertex+3);
  368. indices[5] = uint16_t(startVertex+0);
  369. startVertex += 4;
  370. indices += 6;
  371. numIndices += 6;
  372. }
  373. line += 2;
  374. }
  375. if (numIndices >= numBatchIndices)
  376. {
  377. break;
  378. }
  379. }
  380. _renderCtx->blitRender(_blitter, numIndices);
  381. }
  382. }
  383. void ClearQuad::init()
  384. {
  385. BGFX_CHECK_MAIN_THREAD();
  386. if (RendererType::Null != g_caps.rendererType)
  387. {
  388. m_decl
  389. .begin()
  390. .add(Attrib::Position, 3, AttribType::Float)
  391. .end();
  392. ShaderHandle vsh = BGFX_INVALID_HANDLE;
  393. struct Mem
  394. {
  395. Mem(const void* _data, size_t _size)
  396. : data(_data)
  397. , size(_size)
  398. {
  399. }
  400. const void* data;
  401. size_t size;
  402. };
  403. const Memory* fragMem[BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS];
  404. if (RendererType::Direct3D9 == g_caps.rendererType)
  405. {
  406. vsh = createShader(makeRef(vs_clear_dx9, sizeof(vs_clear_dx9) ) );
  407. const Mem mem[] =
  408. {
  409. Mem(fs_clear0_dx9, sizeof(fs_clear0_dx9) ),
  410. Mem(fs_clear1_dx9, sizeof(fs_clear1_dx9) ),
  411. Mem(fs_clear2_dx9, sizeof(fs_clear2_dx9) ),
  412. Mem(fs_clear3_dx9, sizeof(fs_clear3_dx9) ),
  413. Mem(fs_clear4_dx9, sizeof(fs_clear4_dx9) ),
  414. Mem(fs_clear5_dx9, sizeof(fs_clear5_dx9) ),
  415. Mem(fs_clear6_dx9, sizeof(fs_clear6_dx9) ),
  416. Mem(fs_clear7_dx9, sizeof(fs_clear7_dx9) ),
  417. };
  418. for (uint32_t ii = 0, num = g_caps.maxFBAttachments; ii < num; ++ii)
  419. {
  420. fragMem[ii] = makeRef(mem[ii].data, uint32_t(mem[ii].size) );
  421. }
  422. }
  423. else if (RendererType::Direct3D11 == g_caps.rendererType
  424. || RendererType::Direct3D12 == g_caps.rendererType)
  425. {
  426. vsh = createShader(makeRef(vs_clear_dx11, sizeof(vs_clear_dx11) ) );
  427. const Mem mem[] =
  428. {
  429. Mem(fs_clear0_dx11, sizeof(fs_clear0_dx11) ),
  430. Mem(fs_clear1_dx11, sizeof(fs_clear1_dx11) ),
  431. Mem(fs_clear2_dx11, sizeof(fs_clear2_dx11) ),
  432. Mem(fs_clear3_dx11, sizeof(fs_clear3_dx11) ),
  433. Mem(fs_clear4_dx11, sizeof(fs_clear4_dx11) ),
  434. Mem(fs_clear5_dx11, sizeof(fs_clear5_dx11) ),
  435. Mem(fs_clear6_dx11, sizeof(fs_clear6_dx11) ),
  436. Mem(fs_clear7_dx11, sizeof(fs_clear7_dx11) ),
  437. };
  438. for (uint32_t ii = 0, num = g_caps.maxFBAttachments; ii < num; ++ii)
  439. {
  440. fragMem[ii] = makeRef(mem[ii].data, uint32_t(mem[ii].size) );
  441. }
  442. }
  443. else if (RendererType::OpenGLES == g_caps.rendererType
  444. || RendererType::OpenGL == g_caps.rendererType)
  445. {
  446. vsh = createShader(makeRef(vs_clear_glsl, sizeof(vs_clear_glsl) ) );
  447. const Mem mem[] =
  448. {
  449. Mem(fs_clear0_glsl, sizeof(fs_clear0_glsl) ),
  450. Mem(fs_clear1_glsl, sizeof(fs_clear1_glsl) ),
  451. Mem(fs_clear2_glsl, sizeof(fs_clear2_glsl) ),
  452. Mem(fs_clear3_glsl, sizeof(fs_clear3_glsl) ),
  453. Mem(fs_clear4_glsl, sizeof(fs_clear4_glsl) ),
  454. Mem(fs_clear5_glsl, sizeof(fs_clear5_glsl) ),
  455. Mem(fs_clear6_glsl, sizeof(fs_clear6_glsl) ),
  456. Mem(fs_clear7_glsl, sizeof(fs_clear7_glsl) ),
  457. };
  458. for (uint32_t ii = 0, num = g_caps.maxFBAttachments; ii < num; ++ii)
  459. {
  460. fragMem[ii] = makeRef(mem[ii].data, uint32_t(mem[ii].size) );
  461. }
  462. }
  463. else
  464. {
  465. BGFX_FATAL(false, Fatal::UnableToInitialize, "Unknown renderer type %d", g_caps.rendererType);
  466. }
  467. for (uint32_t ii = 0, num = g_caps.maxFBAttachments; ii < num; ++ii)
  468. {
  469. ShaderHandle fsh = createShader(fragMem[ii]);
  470. m_program[ii] = createProgram(vsh, fsh);
  471. BX_CHECK(isValid(m_program[ii]), "Failed to create clear quad program.");
  472. destroyShader(fsh);
  473. }
  474. destroyShader(vsh);
  475. m_vb = s_ctx->createTransientVertexBuffer(4*m_decl.m_stride, &m_decl);
  476. }
  477. }
  478. void ClearQuad::shutdown()
  479. {
  480. BGFX_CHECK_MAIN_THREAD();
  481. if (RendererType::Null != g_caps.rendererType)
  482. {
  483. for (uint32_t ii = 0, num = g_caps.maxFBAttachments; ii < num; ++ii)
  484. {
  485. if (isValid(m_program[ii]) )
  486. {
  487. destroyProgram(m_program[ii]);
  488. m_program[ii].idx = invalidHandle;
  489. }
  490. }
  491. s_ctx->destroyTransientVertexBuffer(m_vb);
  492. }
  493. }
  494. const char* s_uniformTypeName[] =
  495. {
  496. "int1",
  497. NULL,
  498. "vec4",
  499. "mat3",
  500. "mat4",
  501. };
  502. BX_STATIC_ASSERT(UniformType::Count == BX_COUNTOF(s_uniformTypeName) );
  503. const char* getUniformTypeName(UniformType::Enum _enum)
  504. {
  505. BX_CHECK(_enum < UniformType::Count, "%d < UniformType::Count %d", _enum, UniformType::Count);
  506. return s_uniformTypeName[_enum];
  507. }
  508. UniformType::Enum nameToUniformTypeEnum(const char* _name)
  509. {
  510. for (uint32_t ii = 0; ii < UniformType::Count; ++ii)
  511. {
  512. if (NULL != s_uniformTypeName[ii]
  513. && 0 == strcmp(_name, s_uniformTypeName[ii]) )
  514. {
  515. return UniformType::Enum(ii);
  516. }
  517. }
  518. return UniformType::Count;
  519. }
  520. static const char* s_predefinedName[PredefinedUniform::Count] =
  521. {
  522. "u_viewRect",
  523. "u_viewTexel",
  524. "u_view",
  525. "u_invView",
  526. "u_proj",
  527. "u_invProj",
  528. "u_viewProj",
  529. "u_invViewProj",
  530. "u_model",
  531. "u_modelView",
  532. "u_modelViewProj",
  533. "u_alphaRef",
  534. };
  535. const char* getPredefinedUniformName(PredefinedUniform::Enum _enum)
  536. {
  537. return s_predefinedName[_enum];
  538. }
  539. PredefinedUniform::Enum nameToPredefinedUniformEnum(const char* _name)
  540. {
  541. for (uint32_t ii = 0; ii < PredefinedUniform::Count; ++ii)
  542. {
  543. if (0 == strcmp(_name, s_predefinedName[ii]) )
  544. {
  545. return PredefinedUniform::Enum(ii);
  546. }
  547. }
  548. return PredefinedUniform::Count;
  549. }
  550. uint32_t Frame::submit(uint8_t _id, int32_t _depth)
  551. {
  552. if (m_discard)
  553. {
  554. discard();
  555. return m_num;
  556. }
  557. if (BGFX_CONFIG_MAX_DRAW_CALLS-1 <= m_num
  558. || (0 == m_draw.m_numVertices && 0 == m_draw.m_numIndices) )
  559. {
  560. ++m_numDropped;
  561. return m_num;
  562. }
  563. m_constEnd = m_constantBuffer->getPos();
  564. BX_WARN(invalidHandle != m_key.m_program, "Program with invalid handle");
  565. if (invalidHandle != m_key.m_program)
  566. {
  567. m_key.m_depth = (uint32_t)_depth;
  568. m_key.m_view = _id;
  569. m_key.m_seq = s_ctx->m_seq[_id] & s_ctx->m_seqMask[_id];
  570. s_ctx->m_seq[_id]++;
  571. uint64_t key = m_key.encodeDraw();
  572. m_sortKeys[m_num] = key;
  573. m_sortValues[m_num] = m_numRenderItems;
  574. ++m_num;
  575. m_draw.m_constBegin = m_constBegin;
  576. m_draw.m_constEnd = m_constEnd;
  577. m_draw.m_flags |= m_flags;
  578. m_renderItem[m_numRenderItems].draw = m_draw;
  579. ++m_numRenderItems;
  580. }
  581. m_draw.clear();
  582. m_constBegin = m_constEnd;
  583. m_flags = BGFX_STATE_NONE;
  584. return m_num;
  585. }
  586. uint32_t Frame::dispatch(uint8_t _id, ProgramHandle _handle, uint16_t _numX, uint16_t _numY, uint16_t _numZ, uint8_t _flags)
  587. {
  588. if (m_discard)
  589. {
  590. discard();
  591. return m_num;
  592. }
  593. if (BGFX_CONFIG_MAX_DRAW_CALLS-1 <= m_num)
  594. {
  595. ++m_numDropped;
  596. return m_num;
  597. }
  598. m_constEnd = m_constantBuffer->getPos();
  599. m_compute.m_matrix = m_draw.m_matrix;
  600. m_compute.m_num = m_draw.m_num;
  601. m_compute.m_numX = bx::uint16_max(_numX, 1);
  602. m_compute.m_numY = bx::uint16_max(_numY, 1);
  603. m_compute.m_numZ = bx::uint16_max(_numZ, 1);
  604. m_compute.m_submitFlags = _flags;
  605. m_key.m_program = _handle.idx;
  606. if (invalidHandle != m_key.m_program)
  607. {
  608. m_key.m_depth = 0;
  609. m_key.m_view = _id;
  610. m_key.m_seq = s_ctx->m_seq[_id];
  611. s_ctx->m_seq[_id]++;
  612. uint64_t key = m_key.encodeCompute();
  613. m_sortKeys[m_num] = key;
  614. m_sortValues[m_num] = m_numRenderItems;
  615. ++m_num;
  616. m_compute.m_constBegin = m_constBegin;
  617. m_compute.m_constEnd = m_constEnd;
  618. m_renderItem[m_numRenderItems].compute = m_compute;
  619. ++m_numRenderItems;
  620. }
  621. m_compute.clear();
  622. m_constBegin = m_constEnd;
  623. return m_num;
  624. }
  625. void Frame::sort()
  626. {
  627. for (uint32_t ii = 0, num = m_num; ii < num; ++ii)
  628. {
  629. m_sortKeys[ii] = SortKey::remapView(m_sortKeys[ii], m_viewRemap);
  630. }
  631. bx::radixSort64(m_sortKeys, s_ctx->m_tempKeys, m_sortValues, s_ctx->m_tempValues, m_num);
  632. }
  633. RenderFrame::Enum renderFrame()
  634. {
  635. if (BX_ENABLED(BGFX_CONFIG_MULTITHREADED) )
  636. {
  637. if (NULL == s_ctx)
  638. {
  639. s_renderFrameCalled = true;
  640. s_threadIndex = ~BGFX_MAIN_THREAD_MAGIC;
  641. return RenderFrame::NoContext;
  642. }
  643. BGFX_CHECK_RENDER_THREAD();
  644. if (s_ctx->renderFrame() )
  645. {
  646. Context* ctx = s_ctx;
  647. ctx->gameSemWait();
  648. s_ctx = NULL;
  649. ctx->renderSemPost();
  650. return RenderFrame::Exiting;
  651. }
  652. return RenderFrame::Render;
  653. }
  654. BX_CHECK(false, "This call only makes sense if used with multi-threaded renderer.");
  655. return RenderFrame::NoContext;
  656. }
  657. const uint32_t g_uniformTypeSize[UniformType::Count+1] =
  658. {
  659. sizeof(int32_t),
  660. 0,
  661. 4*sizeof(float),
  662. 3*3*sizeof(float),
  663. 4*4*sizeof(float),
  664. 1,
  665. };
  666. void ConstantBuffer::writeUniform(UniformType::Enum _type, uint16_t _loc, const void* _value, uint16_t _num)
  667. {
  668. uint32_t opcode = encodeOpcode(_type, _loc, _num, true);
  669. write(opcode);
  670. write(_value, g_uniformTypeSize[_type]*_num);
  671. }
  672. void ConstantBuffer::writeUniformHandle(UniformType::Enum _type, uint16_t _loc, UniformHandle _handle, uint16_t _num)
  673. {
  674. uint32_t opcode = encodeOpcode(_type, _loc, _num, false);
  675. write(opcode);
  676. write(&_handle, sizeof(UniformHandle) );
  677. }
  678. void ConstantBuffer::writeMarker(const char* _marker)
  679. {
  680. uint16_t num = (uint16_t)strlen(_marker)+1;
  681. uint32_t opcode = encodeOpcode(bgfx::UniformType::Count, 0, num, true);
  682. write(opcode);
  683. write(_marker, num);
  684. }
  685. struct CapsFlags
  686. {
  687. uint64_t m_flag;
  688. const char* m_str;
  689. };
  690. static const CapsFlags s_capsFlags[] =
  691. {
  692. #define CAPS_FLAGS(_x) { _x, #_x }
  693. CAPS_FLAGS(BGFX_CAPS_TEXTURE_COMPARE_LEQUAL),
  694. CAPS_FLAGS(BGFX_CAPS_TEXTURE_COMPARE_ALL),
  695. CAPS_FLAGS(BGFX_CAPS_TEXTURE_3D),
  696. CAPS_FLAGS(BGFX_CAPS_VERTEX_ATTRIB_HALF),
  697. CAPS_FLAGS(BGFX_CAPS_INSTANCING),
  698. CAPS_FLAGS(BGFX_CAPS_RENDERER_MULTITHREADED),
  699. CAPS_FLAGS(BGFX_CAPS_FRAGMENT_DEPTH),
  700. CAPS_FLAGS(BGFX_CAPS_BLEND_INDEPENDENT),
  701. CAPS_FLAGS(BGFX_CAPS_COMPUTE),
  702. CAPS_FLAGS(BGFX_CAPS_FRAGMENT_ORDERING),
  703. CAPS_FLAGS(BGFX_CAPS_SWAP_CHAIN),
  704. CAPS_FLAGS(BGFX_CAPS_HMD),
  705. CAPS_FLAGS(BGFX_CAPS_INDEX32),
  706. CAPS_FLAGS(BGFX_CAPS_DRAW_INDIRECT),
  707. #undef CAPS_FLAGS
  708. };
  709. static void dumpCaps()
  710. {
  711. BX_TRACE("Supported capabilities (renderer %s, vendor 0x%04x, device 0x%04x):"
  712. , s_ctx->m_renderCtx->getRendererName()
  713. , g_caps.vendorId
  714. , g_caps.deviceId
  715. );
  716. for (uint32_t ii = 0; ii < BX_COUNTOF(s_capsFlags); ++ii)
  717. {
  718. if (0 != (g_caps.supported & s_capsFlags[ii].m_flag) )
  719. {
  720. BX_TRACE("\t%s", s_capsFlags[ii].m_str);
  721. }
  722. }
  723. BX_TRACE("Supported texture formats:");
  724. BX_TRACE("\t +--------- x = supported / * = emulated");
  725. BX_TRACE("\t |+-------- sRGB format");
  726. BX_TRACE("\t ||+------- vertex format");
  727. BX_TRACE("\t |||+------ image");
  728. BX_TRACE("\t ||||+----- framebuffer");
  729. BX_TRACE("\t ||||| +-- name");
  730. for (uint32_t ii = 0; ii < TextureFormat::Count; ++ii)
  731. {
  732. if (TextureFormat::Unknown != ii
  733. && TextureFormat::UnknownDepth != ii)
  734. {
  735. uint8_t flags = g_caps.formats[ii];
  736. BX_TRACE("\t[%c%c%c%c%c] %s"
  737. , flags&BGFX_CAPS_FORMAT_TEXTURE_COLOR ? 'x' : flags&BGFX_CAPS_FORMAT_TEXTURE_EMULATED ? '*' : ' '
  738. , flags&BGFX_CAPS_FORMAT_TEXTURE_COLOR_SRGB ? 'l' : ' '
  739. , flags&BGFX_CAPS_FORMAT_TEXTURE_VERTEX ? 'v' : ' '
  740. , flags&BGFX_CAPS_FORMAT_TEXTURE_IMAGE ? 'i' : ' '
  741. , flags&BGFX_CAPS_FORMAT_TEXTURE_FRAMEBUFFER ? 'f' : ' '
  742. , getName(TextureFormat::Enum(ii) )
  743. );
  744. BX_UNUSED(flags);
  745. }
  746. }
  747. BX_TRACE("Max FB attachments: %d", g_caps.maxFBAttachments);
  748. }
  749. static TextureFormat::Enum s_emulatedFormats[] =
  750. {
  751. TextureFormat::BC1,
  752. TextureFormat::BC2,
  753. TextureFormat::BC3,
  754. TextureFormat::BC4,
  755. TextureFormat::BC5,
  756. TextureFormat::ETC1,
  757. TextureFormat::ETC2,
  758. TextureFormat::ETC2A,
  759. TextureFormat::ETC2A1,
  760. TextureFormat::PTC14,
  761. TextureFormat::PTC14A,
  762. TextureFormat::BGRA8, // GL doesn't support BGRA8 without extensions.
  763. TextureFormat::RGBA8, // D3D9 doesn't support RGBA8
  764. };
  765. void Context::init(RendererType::Enum _type)
  766. {
  767. BX_CHECK(!m_rendererInitialized, "Already initialized?");
  768. m_exit = false;
  769. m_frames = 0;
  770. m_debug = BGFX_DEBUG_NONE;
  771. m_submit->create();
  772. #if BGFX_CONFIG_MULTITHREADED
  773. m_render->create();
  774. if (s_renderFrameCalled)
  775. {
  776. // When bgfx::renderFrame is called before init render thread
  777. // should not be created.
  778. BX_TRACE("Application called bgfx::renderFrame directly, not creating render thread.");
  779. m_singleThreaded = true
  780. && !BX_ENABLED(BX_PLATFORM_OSX || BX_PLATFORM_IOS)
  781. && ~BGFX_MAIN_THREAD_MAGIC == s_threadIndex
  782. ;
  783. }
  784. else
  785. {
  786. BX_TRACE("Creating rendering thread.");
  787. m_thread.init(renderThread, this);
  788. m_singleThreaded = false;
  789. }
  790. #else
  791. BX_TRACE("Multithreaded renderer is disabled.");
  792. m_singleThreaded = true;
  793. #endif // BGFX_CONFIG_MULTITHREADED
  794. BX_TRACE("Running in %s-threaded mode", m_singleThreaded ? "single" : "multi");
  795. s_threadIndex = BGFX_MAIN_THREAD_MAGIC;
  796. for (uint32_t ii = 0; ii < BX_COUNTOF(m_viewRemap); ++ii)
  797. {
  798. m_viewRemap[ii] = uint8_t(ii);
  799. }
  800. memset(m_fb, 0xff, sizeof(m_fb) );
  801. memset(m_clear, 0, sizeof(m_clear) );
  802. memset(m_rect, 0, sizeof(m_rect) );
  803. memset(m_scissor, 0, sizeof(m_scissor) );
  804. memset(m_seq, 0, sizeof(m_seq) );
  805. memset(m_seqMask, 0, sizeof(m_seqMask) );
  806. for (uint32_t ii = 0; ii < BX_COUNTOF(m_rect); ++ii)
  807. {
  808. m_rect[ii].m_width = 1;
  809. m_rect[ii].m_height = 1;
  810. }
  811. for (uint32_t ii = 0; ii < BX_COUNTOF(m_clearColor); ++ii)
  812. {
  813. m_clearColor[ii][0] = 0.0f;
  814. m_clearColor[ii][1] = 0.0f;
  815. m_clearColor[ii][2] = 0.0f;
  816. m_clearColor[ii][3] = 1.0f;
  817. }
  818. m_declRef.init();
  819. CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::RendererInit);
  820. cmdbuf.write(_type);
  821. frameNoRenderWait();
  822. // Make sure renderer init is called from render thread.
  823. // g_caps is initialized and available after this point.
  824. frame();
  825. for (uint32_t ii = 0; ii < BX_COUNTOF(s_emulatedFormats); ++ii)
  826. {
  827. if (0 == (g_caps.formats[s_emulatedFormats[ii] ] & BGFX_CAPS_FORMAT_TEXTURE_COLOR) )
  828. {
  829. g_caps.formats[s_emulatedFormats[ii] ] |= BGFX_CAPS_FORMAT_TEXTURE_EMULATED;
  830. }
  831. }
  832. g_caps.rendererType = m_renderCtx->getRendererType();
  833. initAttribTypeSizeTable(g_caps.rendererType);
  834. g_caps.supported |= 0
  835. | (BX_ENABLED(BGFX_CONFIG_MULTITHREADED) && !m_singleThreaded ? BGFX_CAPS_RENDERER_MULTITHREADED : 0)
  836. ;
  837. dumpCaps();
  838. m_textVideoMemBlitter.init();
  839. m_clearQuad.init();
  840. m_submit->m_transientVb = createTransientVertexBuffer(BGFX_CONFIG_TRANSIENT_VERTEX_BUFFER_SIZE);
  841. m_submit->m_transientIb = createTransientIndexBuffer(BGFX_CONFIG_TRANSIENT_INDEX_BUFFER_SIZE);
  842. frame();
  843. if (BX_ENABLED(BGFX_CONFIG_MULTITHREADED) )
  844. {
  845. m_submit->m_transientVb = createTransientVertexBuffer(BGFX_CONFIG_TRANSIENT_VERTEX_BUFFER_SIZE);
  846. m_submit->m_transientIb = createTransientIndexBuffer(BGFX_CONFIG_TRANSIENT_INDEX_BUFFER_SIZE);
  847. frame();
  848. }
  849. }
  850. void Context::shutdown()
  851. {
  852. getCommandBuffer(CommandBuffer::RendererShutdownBegin);
  853. frame();
  854. destroyTransientVertexBuffer(m_submit->m_transientVb);
  855. destroyTransientIndexBuffer(m_submit->m_transientIb);
  856. m_textVideoMemBlitter.shutdown();
  857. m_clearQuad.shutdown();
  858. frame();
  859. if (BX_ENABLED(BGFX_CONFIG_MULTITHREADED) )
  860. {
  861. destroyTransientVertexBuffer(m_submit->m_transientVb);
  862. destroyTransientIndexBuffer(m_submit->m_transientIb);
  863. frame();
  864. }
  865. frame(); // If any VertexDecls needs to be destroyed.
  866. getCommandBuffer(CommandBuffer::RendererShutdownEnd);
  867. frame();
  868. m_dynVertexBufferAllocator.compact();
  869. m_dynIndexBufferAllocator.compact();
  870. m_declRef.shutdown(m_vertexDeclHandle);
  871. #if BGFX_CONFIG_MULTITHREADED
  872. // Render thread shutdown sequence.
  873. renderSemWait(); // Wait for previous frame.
  874. gameSemPost(); // OK to set context to NULL.
  875. // s_ctx is NULL here.
  876. renderSemWait(); // In RenderFrame::Exiting state.
  877. if (m_thread.isRunning() )
  878. {
  879. m_thread.shutdown();
  880. }
  881. m_render->destroy();
  882. #endif // BGFX_CONFIG_MULTITHREADED
  883. s_ctx = NULL;
  884. m_submit->destroy();
  885. if (BX_ENABLED(BGFX_CONFIG_DEBUG) )
  886. {
  887. #define CHECK_HANDLE_LEAK(_handleAlloc) \
  888. BX_MACRO_BLOCK_BEGIN \
  889. BX_WARN(0 == _handleAlloc.getNumHandles() \
  890. , "LEAK: " #_handleAlloc " %d (max: %d)" \
  891. , _handleAlloc.getNumHandles() \
  892. , _handleAlloc.getMaxHandles() \
  893. ); \
  894. BX_MACRO_BLOCK_END
  895. CHECK_HANDLE_LEAK(m_dynamicIndexBufferHandle);
  896. CHECK_HANDLE_LEAK(m_dynamicVertexBufferHandle);
  897. CHECK_HANDLE_LEAK(m_indexBufferHandle);
  898. CHECK_HANDLE_LEAK(m_vertexDeclHandle);
  899. CHECK_HANDLE_LEAK(m_vertexBufferHandle);
  900. CHECK_HANDLE_LEAK(m_shaderHandle);
  901. CHECK_HANDLE_LEAK(m_programHandle);
  902. CHECK_HANDLE_LEAK(m_textureHandle);
  903. CHECK_HANDLE_LEAK(m_frameBufferHandle);
  904. CHECK_HANDLE_LEAK(m_uniformHandle);
  905. #undef CHECK_HANDLE_LEAK
  906. }
  907. }
  908. void Context::freeDynamicBuffers()
  909. {
  910. for (uint16_t ii = 0, num = m_numFreeDynamicIndexBufferHandles; ii < num; ++ii)
  911. {
  912. destroyDynamicIndexBufferInternal(m_freeDynamicIndexBufferHandle[ii]);
  913. }
  914. m_numFreeDynamicIndexBufferHandles = 0;
  915. for (uint16_t ii = 0, num = m_numFreeDynamicVertexBufferHandles; ii < num; ++ii)
  916. {
  917. destroyDynamicVertexBufferInternal(m_freeDynamicVertexBufferHandle[ii]);
  918. }
  919. m_numFreeDynamicVertexBufferHandles = 0;
  920. }
  921. void Context::freeAllHandles(Frame* _frame)
  922. {
  923. for (uint16_t ii = 0, num = _frame->m_numFreeIndexBufferHandles; ii < num; ++ii)
  924. {
  925. m_indexBufferHandle.free(_frame->m_freeIndexBufferHandle[ii].idx);
  926. }
  927. for (uint16_t ii = 0, num = _frame->m_numFreeVertexDeclHandles; ii < num; ++ii)
  928. {
  929. m_vertexDeclHandle.free(_frame->m_freeVertexDeclHandle[ii].idx);
  930. }
  931. for (uint16_t ii = 0, num = _frame->m_numFreeVertexBufferHandles; ii < num; ++ii)
  932. {
  933. destroyVertexBufferInternal(_frame->m_freeVertexBufferHandle[ii]);
  934. }
  935. for (uint16_t ii = 0, num = _frame->m_numFreeShaderHandles; ii < num; ++ii)
  936. {
  937. m_shaderHandle.free(_frame->m_freeShaderHandle[ii].idx);
  938. }
  939. for (uint16_t ii = 0, num = _frame->m_numFreeProgramHandles; ii < num; ++ii)
  940. {
  941. m_programHandle.free(_frame->m_freeProgramHandle[ii].idx);
  942. }
  943. for (uint16_t ii = 0, num = _frame->m_numFreeTextureHandles; ii < num; ++ii)
  944. {
  945. m_textureHandle.free(_frame->m_freeTextureHandle[ii].idx);
  946. }
  947. for (uint16_t ii = 0, num = _frame->m_numFreeFrameBufferHandles; ii < num; ++ii)
  948. {
  949. m_frameBufferHandle.free(_frame->m_freeFrameBufferHandle[ii].idx);
  950. }
  951. for (uint16_t ii = 0, num = _frame->m_numFreeUniformHandles; ii < num; ++ii)
  952. {
  953. m_uniformHandle.free(_frame->m_freeUniformHandle[ii].idx);
  954. }
  955. }
  956. uint32_t Context::frame()
  957. {
  958. BX_CHECK(0 == m_instBufferCount, "Instance buffer allocated, but not used. This is incorrect, and causes memory leak.");
  959. // wait for render thread to finish
  960. renderSemWait();
  961. frameNoRenderWait();
  962. return m_frames;
  963. }
  964. void Context::frameNoRenderWait()
  965. {
  966. swap();
  967. // release render thread
  968. gameSemPost();
  969. }
  970. void Context::swap()
  971. {
  972. freeDynamicBuffers();
  973. m_submit->m_resolution = m_resolution;
  974. m_submit->m_debug = m_debug;
  975. memcpy(m_submit->m_viewRemap, m_viewRemap, sizeof(m_viewRemap) );
  976. memcpy(m_submit->m_fb, m_fb, sizeof(m_fb) );
  977. memcpy(m_submit->m_clear, m_clear, sizeof(m_clear) );
  978. memcpy(m_submit->m_rect, m_rect, sizeof(m_rect) );
  979. memcpy(m_submit->m_scissor, m_scissor, sizeof(m_scissor) );
  980. memcpy(m_submit->m_view, m_view, sizeof(m_view) );
  981. memcpy(m_submit->m_proj, m_proj, sizeof(m_proj) );
  982. memcpy(m_submit->m_viewFlags, m_viewFlags, sizeof(m_viewFlags) );
  983. if (m_clearColorDirty > 0)
  984. {
  985. --m_clearColorDirty;
  986. memcpy(m_submit->m_clearColor, m_clearColor, sizeof(m_clearColor) );
  987. }
  988. m_submit->finish();
  989. bx::xchg(m_render, m_submit);
  990. if (!BX_ENABLED(BGFX_CONFIG_MULTITHREADED)
  991. || m_singleThreaded)
  992. {
  993. renderFrame();
  994. }
  995. m_frames++;
  996. m_submit->start();
  997. memset(m_seq, 0, sizeof(m_seq) );
  998. freeAllHandles(m_submit);
  999. m_submit->resetFreeHandles();
  1000. m_submit->m_textVideoMem->resize(m_render->m_textVideoMem->m_small
  1001. , m_resolution.m_width
  1002. , m_resolution.m_height
  1003. );
  1004. }
  1005. bool Context::renderFrame()
  1006. {
  1007. if (m_rendererInitialized
  1008. && !m_flipAfterRender)
  1009. {
  1010. m_renderCtx->flip(m_render->m_hmd);
  1011. }
  1012. gameSemWait();
  1013. rendererExecCommands(m_render->m_cmdPre);
  1014. if (m_rendererInitialized)
  1015. {
  1016. m_renderCtx->submit(m_render, m_clearQuad, m_textVideoMemBlitter);
  1017. }
  1018. rendererExecCommands(m_render->m_cmdPost);
  1019. renderSemPost();
  1020. if (m_rendererInitialized
  1021. && m_flipAfterRender)
  1022. {
  1023. m_renderCtx->flip(m_render->m_hmd);
  1024. }
  1025. return m_exit;
  1026. }
  1027. void rendererUpdateUniforms(RendererContextI* _renderCtx, ConstantBuffer* _constantBuffer, uint32_t _begin, uint32_t _end)
  1028. {
  1029. _constantBuffer->reset(_begin);
  1030. while (_constantBuffer->getPos() < _end)
  1031. {
  1032. uint32_t opcode = _constantBuffer->read();
  1033. if (UniformType::End == opcode)
  1034. {
  1035. break;
  1036. }
  1037. UniformType::Enum type;
  1038. uint16_t loc;
  1039. uint16_t num;
  1040. uint16_t copy;
  1041. ConstantBuffer::decodeOpcode(opcode, type, loc, num, copy);
  1042. uint32_t size = g_uniformTypeSize[type]*num;
  1043. const char* data = _constantBuffer->read(size);
  1044. if (UniformType::Count > type)
  1045. {
  1046. if (copy)
  1047. {
  1048. _renderCtx->updateUniform(loc, data, size);
  1049. }
  1050. else
  1051. {
  1052. _renderCtx->updateUniform(loc, *(const char**)(data), size);
  1053. }
  1054. }
  1055. else
  1056. {
  1057. _renderCtx->setMarker(data, size);
  1058. }
  1059. }
  1060. }
  1061. void Context::flushTextureUpdateBatch(CommandBuffer& _cmdbuf)
  1062. {
  1063. if (m_textureUpdateBatch.sort() )
  1064. {
  1065. const uint32_t pos = _cmdbuf.m_pos;
  1066. uint32_t currentKey = UINT32_MAX;
  1067. for (uint32_t ii = 0, num = m_textureUpdateBatch.m_num; ii < num; ++ii)
  1068. {
  1069. _cmdbuf.m_pos = m_textureUpdateBatch.m_values[ii];
  1070. TextureHandle handle;
  1071. _cmdbuf.read(handle);
  1072. uint8_t side;
  1073. _cmdbuf.read(side);
  1074. uint8_t mip;
  1075. _cmdbuf.read(mip);
  1076. Rect rect;
  1077. _cmdbuf.read(rect);
  1078. uint16_t zz;
  1079. _cmdbuf.read(zz);
  1080. uint16_t depth;
  1081. _cmdbuf.read(depth);
  1082. uint16_t pitch;
  1083. _cmdbuf.read(pitch);
  1084. Memory* mem;
  1085. _cmdbuf.read(mem);
  1086. uint32_t key = m_textureUpdateBatch.m_keys[ii];
  1087. if (key != currentKey)
  1088. {
  1089. if (currentKey != UINT32_MAX)
  1090. {
  1091. m_renderCtx->updateTextureEnd();
  1092. }
  1093. currentKey = key;
  1094. m_renderCtx->updateTextureBegin(handle, side, mip);
  1095. }
  1096. m_renderCtx->updateTexture(handle, side, mip, rect, zz, depth, pitch, mem);
  1097. release(mem);
  1098. }
  1099. if (currentKey != UINT32_MAX)
  1100. {
  1101. m_renderCtx->updateTextureEnd();
  1102. }
  1103. m_textureUpdateBatch.reset();
  1104. _cmdbuf.m_pos = pos;
  1105. }
  1106. }
  1107. typedef RendererContextI* (*RendererCreateFn)();
  1108. typedef void (*RendererDestroyFn)();
  1109. #define BGFX_RENDERER_CONTEXT(_namespace) \
  1110. namespace _namespace \
  1111. { \
  1112. extern RendererContextI* rendererCreate(); \
  1113. extern void rendererDestroy(); \
  1114. }
  1115. BGFX_RENDERER_CONTEXT(noop);
  1116. BGFX_RENDERER_CONTEXT(d3d9);
  1117. BGFX_RENDERER_CONTEXT(d3d11);
  1118. BGFX_RENDERER_CONTEXT(d3d12);
  1119. BGFX_RENDERER_CONTEXT(mtl);
  1120. BGFX_RENDERER_CONTEXT(gl);
  1121. BGFX_RENDERER_CONTEXT(vk);
  1122. #undef BGFX_RENDERER_CONTEXT
  1123. struct RendererCreator
  1124. {
  1125. RendererCreateFn createFn;
  1126. RendererDestroyFn destroyFn;
  1127. const char* name;
  1128. bool supported;
  1129. };
  1130. static const RendererCreator s_rendererCreator[] =
  1131. {
  1132. { noop::rendererCreate, noop::rendererDestroy, BGFX_RENDERER_NULL_NAME, !!BGFX_CONFIG_RENDERER_NULL }, // Noop
  1133. { d3d9::rendererCreate, d3d9::rendererDestroy, BGFX_RENDERER_DIRECT3D9_NAME, !!BGFX_CONFIG_RENDERER_DIRECT3D9 }, // Direct3D9
  1134. { d3d11::rendererCreate, d3d11::rendererDestroy, BGFX_RENDERER_DIRECT3D11_NAME, !!BGFX_CONFIG_RENDERER_DIRECT3D11 }, // Direct3D11
  1135. { d3d12::rendererCreate, d3d12::rendererDestroy, BGFX_RENDERER_DIRECT3D12_NAME, !!BGFX_CONFIG_RENDERER_DIRECT3D12 }, // Direct3D12
  1136. { mtl::rendererCreate, mtl::rendererDestroy, BGFX_RENDERER_METAL_NAME, !!BGFX_CONFIG_RENDERER_METAL }, // Metal
  1137. { gl::rendererCreate, gl::rendererDestroy, BGFX_RENDERER_OPENGL_NAME, !!BGFX_CONFIG_RENDERER_OPENGLES }, // OpenGLES
  1138. { gl::rendererCreate, gl::rendererDestroy, BGFX_RENDERER_OPENGL_NAME, !!BGFX_CONFIG_RENDERER_OPENGL }, // OpenGL
  1139. { vk::rendererCreate, vk::rendererDestroy, BGFX_RENDERER_VULKAN_NAME, !!BGFX_CONFIG_RENDERER_VULKAN }, // Vulkan
  1140. };
  1141. BX_STATIC_ASSERT(BX_COUNTOF(s_rendererCreator) == RendererType::Count);
  1142. static RendererDestroyFn s_rendererDestroyFn;
  1143. struct Condition
  1144. {
  1145. enum Enum
  1146. {
  1147. LessEqual,
  1148. GreaterEqual,
  1149. };
  1150. };
  1151. bool windowsVersionIs(Condition::Enum _op, uint32_t _version)
  1152. {
  1153. #if BX_PLATFORM_WINDOWS
  1154. static const uint8_t s_condition[] =
  1155. {
  1156. VER_LESS_EQUAL,
  1157. VER_GREATER_EQUAL,
  1158. };
  1159. OSVERSIONINFOEXA ovi;
  1160. memset(&ovi, 0, sizeof(ovi) );
  1161. ovi.dwOSVersionInfoSize = sizeof(ovi);
  1162. // _WIN32_WINNT_WINBLUE 0x0603
  1163. // _WIN32_WINNT_WIN8 0x0602
  1164. // _WIN32_WINNT_WIN7 0x0601
  1165. // _WIN32_WINNT_VISTA 0x0600
  1166. ovi.dwMajorVersion = HIBYTE(_version);
  1167. ovi.dwMinorVersion = LOBYTE(_version);
  1168. DWORDLONG cond = 0;
  1169. VER_SET_CONDITION(cond, VER_MAJORVERSION, s_condition[_op]);
  1170. VER_SET_CONDITION(cond, VER_MINORVERSION, s_condition[_op]);
  1171. return !!VerifyVersionInfoA(&ovi, VER_MAJORVERSION | VER_MINORVERSION, cond);
  1172. #else
  1173. BX_UNUSED(_op, _version);
  1174. return false;
  1175. #endif // BX_PLATFORM_WINDOWS
  1176. }
  1177. RendererContextI* rendererCreate(RendererType::Enum _type)
  1178. {
  1179. if (RendererType::Count == _type)
  1180. {
  1181. again:
  1182. if (BX_ENABLED(BX_PLATFORM_WINDOWS) )
  1183. {
  1184. RendererType::Enum first = RendererType::Direct3D9;
  1185. RendererType::Enum second = RendererType::Direct3D11;
  1186. if (windowsVersionIs(Condition::GreaterEqual, 0x0602) )
  1187. {
  1188. first = RendererType::Direct3D12;
  1189. second = RendererType::Direct3D11;
  1190. if (!s_rendererCreator[second].supported)
  1191. {
  1192. second = RendererType::Direct3D9;
  1193. }
  1194. }
  1195. else if (windowsVersionIs(Condition::GreaterEqual, 0x0601) )
  1196. {
  1197. first = RendererType::Direct3D11;
  1198. second = RendererType::Direct3D9;
  1199. }
  1200. if (s_rendererCreator[first].supported)
  1201. {
  1202. _type = first;
  1203. }
  1204. else if (s_rendererCreator[second].supported)
  1205. {
  1206. _type = second;
  1207. }
  1208. else if (s_rendererCreator[RendererType::OpenGL].supported)
  1209. {
  1210. _type = RendererType::OpenGL;
  1211. }
  1212. else if (s_rendererCreator[RendererType::OpenGLES].supported)
  1213. {
  1214. _type = RendererType::OpenGLES;
  1215. }
  1216. else if (s_rendererCreator[RendererType::Vulkan].supported)
  1217. {
  1218. _type = RendererType::Vulkan;
  1219. }
  1220. }
  1221. else if (BX_ENABLED(0
  1222. || BX_PLATFORM_ANDROID
  1223. || BX_PLATFORM_EMSCRIPTEN
  1224. || BX_PLATFORM_IOS
  1225. || BX_PLATFORM_NACL
  1226. || BX_PLATFORM_RPI
  1227. ) )
  1228. {
  1229. _type = RendererType::OpenGLES;
  1230. }
  1231. else if (BX_ENABLED(BX_PLATFORM_WINRT))
  1232. {
  1233. _type = RendererType::Direct3D11;
  1234. }
  1235. else
  1236. {
  1237. if (s_rendererCreator[RendererType::OpenGL].supported)
  1238. {
  1239. _type = RendererType::OpenGL;
  1240. }
  1241. else if (s_rendererCreator[RendererType::OpenGLES].supported)
  1242. {
  1243. _type = RendererType::OpenGLES;
  1244. }
  1245. }
  1246. if (!s_rendererCreator[_type].supported)
  1247. {
  1248. _type = RendererType::Null;
  1249. }
  1250. }
  1251. RendererContextI* renderCtx = s_rendererCreator[_type].createFn();
  1252. if (NULL == renderCtx)
  1253. {
  1254. goto again;
  1255. }
  1256. s_rendererDestroyFn = s_rendererCreator[_type].destroyFn;
  1257. return renderCtx;
  1258. }
  1259. void rendererDestroy()
  1260. {
  1261. s_rendererDestroyFn();
  1262. }
  1263. void Context::rendererExecCommands(CommandBuffer& _cmdbuf)
  1264. {
  1265. _cmdbuf.reset();
  1266. bool end = false;
  1267. if (NULL == m_renderCtx)
  1268. {
  1269. uint8_t command;
  1270. _cmdbuf.read(command);
  1271. BX_CHECK(CommandBuffer::RendererInit == command
  1272. , "RendererInit must be the first command in command buffer before initialization."
  1273. );
  1274. BX_CHECK(!m_rendererInitialized, "This shouldn't happen! Bad synchronization?");
  1275. RendererType::Enum type;
  1276. _cmdbuf.read(type);
  1277. m_renderCtx = rendererCreate(type);
  1278. m_rendererInitialized = true;
  1279. }
  1280. BX_CHECK(NULL != m_renderCtx, "Should not be NULL at this point.");
  1281. do
  1282. {
  1283. uint8_t command;
  1284. _cmdbuf.read(command);
  1285. switch (command)
  1286. {
  1287. case CommandBuffer::RendererShutdownBegin:
  1288. {
  1289. BX_CHECK(m_rendererInitialized, "This shouldn't happen! Bad synchronization?");
  1290. m_rendererInitialized = false;
  1291. }
  1292. break;
  1293. case CommandBuffer::RendererShutdownEnd:
  1294. {
  1295. BX_CHECK(!m_rendererInitialized && !m_exit, "This shouldn't happen! Bad synchronization?");
  1296. rendererDestroy();
  1297. m_renderCtx = NULL;
  1298. m_exit = true;
  1299. }
  1300. // fall through
  1301. case CommandBuffer::End:
  1302. end = true;
  1303. break;
  1304. case CommandBuffer::CreateIndexBuffer:
  1305. {
  1306. IndexBufferHandle handle;
  1307. _cmdbuf.read(handle);
  1308. Memory* mem;
  1309. _cmdbuf.read(mem);
  1310. uint16_t flags;
  1311. _cmdbuf.read(flags);
  1312. m_renderCtx->createIndexBuffer(handle, mem, flags);
  1313. release(mem);
  1314. }
  1315. break;
  1316. case CommandBuffer::DestroyIndexBuffer:
  1317. {
  1318. IndexBufferHandle handle;
  1319. _cmdbuf.read(handle);
  1320. m_renderCtx->destroyIndexBuffer(handle);
  1321. }
  1322. break;
  1323. case CommandBuffer::CreateVertexDecl:
  1324. {
  1325. VertexDeclHandle handle;
  1326. _cmdbuf.read(handle);
  1327. VertexDecl decl;
  1328. _cmdbuf.read(decl);
  1329. m_renderCtx->createVertexDecl(handle, decl);
  1330. }
  1331. break;
  1332. case CommandBuffer::DestroyVertexDecl:
  1333. {
  1334. VertexDeclHandle handle;
  1335. _cmdbuf.read(handle);
  1336. m_renderCtx->destroyVertexDecl(handle);
  1337. }
  1338. break;
  1339. case CommandBuffer::CreateVertexBuffer:
  1340. {
  1341. VertexBufferHandle handle;
  1342. _cmdbuf.read(handle);
  1343. Memory* mem;
  1344. _cmdbuf.read(mem);
  1345. VertexDeclHandle declHandle;
  1346. _cmdbuf.read(declHandle);
  1347. uint16_t flags;
  1348. _cmdbuf.read(flags);
  1349. m_renderCtx->createVertexBuffer(handle, mem, declHandle, flags);
  1350. release(mem);
  1351. }
  1352. break;
  1353. case CommandBuffer::DestroyVertexBuffer:
  1354. {
  1355. VertexBufferHandle handle;
  1356. _cmdbuf.read(handle);
  1357. m_renderCtx->destroyVertexBuffer(handle);
  1358. }
  1359. break;
  1360. case CommandBuffer::CreateDynamicIndexBuffer:
  1361. {
  1362. IndexBufferHandle handle;
  1363. _cmdbuf.read(handle);
  1364. uint32_t size;
  1365. _cmdbuf.read(size);
  1366. uint16_t flags;
  1367. _cmdbuf.read(flags);
  1368. m_renderCtx->createDynamicIndexBuffer(handle, size, flags);
  1369. }
  1370. break;
  1371. case CommandBuffer::UpdateDynamicIndexBuffer:
  1372. {
  1373. IndexBufferHandle handle;
  1374. _cmdbuf.read(handle);
  1375. uint32_t offset;
  1376. _cmdbuf.read(offset);
  1377. uint32_t size;
  1378. _cmdbuf.read(size);
  1379. Memory* mem;
  1380. _cmdbuf.read(mem);
  1381. m_renderCtx->updateDynamicIndexBuffer(handle, offset, size, mem);
  1382. release(mem);
  1383. }
  1384. break;
  1385. case CommandBuffer::DestroyDynamicIndexBuffer:
  1386. {
  1387. IndexBufferHandle handle;
  1388. _cmdbuf.read(handle);
  1389. m_renderCtx->destroyDynamicIndexBuffer(handle);
  1390. }
  1391. break;
  1392. case CommandBuffer::CreateDynamicVertexBuffer:
  1393. {
  1394. VertexBufferHandle handle;
  1395. _cmdbuf.read(handle);
  1396. uint32_t size;
  1397. _cmdbuf.read(size);
  1398. uint16_t flags;
  1399. _cmdbuf.read(flags);
  1400. m_renderCtx->createDynamicVertexBuffer(handle, size, flags);
  1401. }
  1402. break;
  1403. case CommandBuffer::UpdateDynamicVertexBuffer:
  1404. {
  1405. VertexBufferHandle handle;
  1406. _cmdbuf.read(handle);
  1407. uint32_t offset;
  1408. _cmdbuf.read(offset);
  1409. uint32_t size;
  1410. _cmdbuf.read(size);
  1411. Memory* mem;
  1412. _cmdbuf.read(mem);
  1413. m_renderCtx->updateDynamicVertexBuffer(handle, offset, size, mem);
  1414. release(mem);
  1415. }
  1416. break;
  1417. case CommandBuffer::DestroyDynamicVertexBuffer:
  1418. {
  1419. VertexBufferHandle handle;
  1420. _cmdbuf.read(handle);
  1421. m_renderCtx->destroyDynamicVertexBuffer(handle);
  1422. }
  1423. break;
  1424. case CommandBuffer::CreateShader:
  1425. {
  1426. ShaderHandle handle;
  1427. _cmdbuf.read(handle);
  1428. Memory* mem;
  1429. _cmdbuf.read(mem);
  1430. m_renderCtx->createShader(handle, mem);
  1431. release(mem);
  1432. }
  1433. break;
  1434. case CommandBuffer::DestroyShader:
  1435. {
  1436. ShaderHandle handle;
  1437. _cmdbuf.read(handle);
  1438. m_renderCtx->destroyShader(handle);
  1439. }
  1440. break;
  1441. case CommandBuffer::CreateProgram:
  1442. {
  1443. ProgramHandle handle;
  1444. _cmdbuf.read(handle);
  1445. ShaderHandle vsh;
  1446. _cmdbuf.read(vsh);
  1447. ShaderHandle fsh;
  1448. _cmdbuf.read(fsh);
  1449. m_renderCtx->createProgram(handle, vsh, fsh);
  1450. }
  1451. break;
  1452. case CommandBuffer::DestroyProgram:
  1453. {
  1454. ProgramHandle handle;
  1455. _cmdbuf.read(handle);
  1456. m_renderCtx->destroyProgram(handle);
  1457. }
  1458. break;
  1459. case CommandBuffer::CreateTexture:
  1460. {
  1461. TextureHandle handle;
  1462. _cmdbuf.read(handle);
  1463. Memory* mem;
  1464. _cmdbuf.read(mem);
  1465. uint32_t flags;
  1466. _cmdbuf.read(flags);
  1467. uint8_t skip;
  1468. _cmdbuf.read(skip);
  1469. m_renderCtx->createTexture(handle, mem, flags, skip);
  1470. bx::MemoryReader reader(mem->data, mem->size);
  1471. uint32_t magic;
  1472. bx::read(&reader, magic);
  1473. if (BGFX_CHUNK_MAGIC_TEX == magic)
  1474. {
  1475. TextureCreate tc;
  1476. bx::read(&reader, tc);
  1477. if (NULL != tc.m_mem)
  1478. {
  1479. release(tc.m_mem);
  1480. }
  1481. }
  1482. release(mem);
  1483. }
  1484. break;
  1485. case CommandBuffer::UpdateTexture:
  1486. {
  1487. if (m_textureUpdateBatch.isFull() )
  1488. {
  1489. flushTextureUpdateBatch(_cmdbuf);
  1490. }
  1491. uint32_t value = _cmdbuf.m_pos;
  1492. TextureHandle handle;
  1493. _cmdbuf.read(handle);
  1494. uint8_t side;
  1495. _cmdbuf.read(side);
  1496. uint8_t mip;
  1497. _cmdbuf.read(mip);
  1498. _cmdbuf.skip<Rect>();
  1499. _cmdbuf.skip<uint16_t>();
  1500. _cmdbuf.skip<uint16_t>();
  1501. _cmdbuf.skip<uint16_t>();
  1502. _cmdbuf.skip<Memory*>();
  1503. uint32_t key = (handle.idx<<16)
  1504. | (side<<8)
  1505. | mip
  1506. ;
  1507. m_textureUpdateBatch.add(key, value);
  1508. }
  1509. break;
  1510. case CommandBuffer::ResizeTexture:
  1511. {
  1512. TextureHandle handle;
  1513. _cmdbuf.read(handle);
  1514. uint16_t width;
  1515. _cmdbuf.read(width);
  1516. uint16_t height;
  1517. _cmdbuf.read(height);
  1518. m_renderCtx->resizeTexture(handle, width, height);
  1519. }
  1520. break;
  1521. case CommandBuffer::DestroyTexture:
  1522. {
  1523. TextureHandle handle;
  1524. _cmdbuf.read(handle);
  1525. m_renderCtx->destroyTexture(handle);
  1526. }
  1527. break;
  1528. case CommandBuffer::CreateFrameBuffer:
  1529. {
  1530. FrameBufferHandle handle;
  1531. _cmdbuf.read(handle);
  1532. bool window;
  1533. _cmdbuf.read(window);
  1534. if (window)
  1535. {
  1536. void* nwh;
  1537. _cmdbuf.read(nwh);
  1538. uint16_t width;
  1539. _cmdbuf.read(width);
  1540. uint16_t height;
  1541. _cmdbuf.read(height);
  1542. TextureFormat::Enum depthFormat;
  1543. _cmdbuf.read(depthFormat);
  1544. m_renderCtx->createFrameBuffer(handle, nwh, width, height, depthFormat);
  1545. }
  1546. else
  1547. {
  1548. uint8_t num;
  1549. _cmdbuf.read(num);
  1550. TextureHandle textureHandles[BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS];
  1551. for (uint32_t ii = 0; ii < num; ++ii)
  1552. {
  1553. _cmdbuf.read(textureHandles[ii]);
  1554. }
  1555. m_renderCtx->createFrameBuffer(handle, num, textureHandles);
  1556. }
  1557. }
  1558. break;
  1559. case CommandBuffer::DestroyFrameBuffer:
  1560. {
  1561. FrameBufferHandle handle;
  1562. _cmdbuf.read(handle);
  1563. m_renderCtx->destroyFrameBuffer(handle);
  1564. }
  1565. break;
  1566. case CommandBuffer::CreateUniform:
  1567. {
  1568. UniformHandle handle;
  1569. _cmdbuf.read(handle);
  1570. UniformType::Enum type;
  1571. _cmdbuf.read(type);
  1572. uint16_t num;
  1573. _cmdbuf.read(num);
  1574. uint8_t len;
  1575. _cmdbuf.read(len);
  1576. const char* name = (const char*)_cmdbuf.skip(len);
  1577. m_renderCtx->createUniform(handle, type, num, name);
  1578. }
  1579. break;
  1580. case CommandBuffer::DestroyUniform:
  1581. {
  1582. UniformHandle handle;
  1583. _cmdbuf.read(handle);
  1584. m_renderCtx->destroyUniform(handle);
  1585. }
  1586. break;
  1587. case CommandBuffer::SaveScreenShot:
  1588. {
  1589. uint16_t len;
  1590. _cmdbuf.read(len);
  1591. const char* filePath = (const char*)_cmdbuf.skip(len);
  1592. m_renderCtx->saveScreenShot(filePath);
  1593. }
  1594. break;
  1595. case CommandBuffer::UpdateViewName:
  1596. {
  1597. uint8_t id;
  1598. _cmdbuf.read(id);
  1599. uint16_t len;
  1600. _cmdbuf.read(len);
  1601. const char* name = (const char*)_cmdbuf.skip(len);
  1602. m_renderCtx->updateViewName(id, name);
  1603. }
  1604. break;
  1605. default:
  1606. BX_CHECK(false, "Invalid command: %d", command);
  1607. break;
  1608. }
  1609. } while (!end);
  1610. flushTextureUpdateBatch(_cmdbuf);
  1611. }
  1612. uint8_t getSupportedRenderers(RendererType::Enum _enum[RendererType::Count])
  1613. {
  1614. uint8_t num = 0;
  1615. for (uint8_t ii = 0; ii < uint8_t(RendererType::Count); ++ii)
  1616. {
  1617. if ( (RendererType::Direct3D11 == ii || RendererType::Direct3D12 == ii)
  1618. && windowsVersionIs(Condition::LessEqual, 0x0502) )
  1619. {
  1620. continue;
  1621. }
  1622. if (s_rendererCreator[ii].supported)
  1623. {
  1624. _enum[num++] = RendererType::Enum(ii);
  1625. }
  1626. }
  1627. return num;
  1628. }
  1629. const char* getRendererName(RendererType::Enum _type)
  1630. {
  1631. BX_CHECK(_type < RendererType::Count, "Invalid renderer type %d.", _type);
  1632. return s_rendererCreator[_type].name;
  1633. }
  1634. void init(RendererType::Enum _type, uint16_t _vendorId, uint16_t _deviceId, CallbackI* _callback, bx::ReallocatorI* _allocator)
  1635. {
  1636. BX_CHECK(NULL == s_ctx, "bgfx is already initialized.");
  1637. BX_TRACE("Init...");
  1638. memset(&g_caps, 0, sizeof(g_caps) );
  1639. g_caps.maxViews = BGFX_CONFIG_MAX_VIEWS;
  1640. g_caps.maxDrawCalls = BGFX_CONFIG_MAX_DRAW_CALLS;
  1641. g_caps.maxFBAttachments = 1;
  1642. g_caps.vendorId = _vendorId;
  1643. g_caps.deviceId = _deviceId;
  1644. if (NULL != _allocator)
  1645. {
  1646. g_allocator = _allocator;
  1647. }
  1648. else
  1649. {
  1650. bx::CrtAllocator allocator;
  1651. g_allocator =
  1652. s_allocatorStub = BX_NEW(&allocator, AllocatorStub);
  1653. }
  1654. if (NULL != _callback)
  1655. {
  1656. g_callback = _callback;
  1657. }
  1658. else
  1659. {
  1660. g_callback =
  1661. s_callbackStub = BX_NEW(g_allocator, CallbackStub);
  1662. }
  1663. s_ctx = BX_ALIGNED_NEW(g_allocator, Context, 16);
  1664. s_ctx->init(_type);
  1665. BX_TRACE("Init complete.");
  1666. }
  1667. void shutdown()
  1668. {
  1669. BX_TRACE("Shutdown...");
  1670. BGFX_CHECK_MAIN_THREAD();
  1671. Context* ctx = s_ctx; // it's going to be NULLd inside shutdown.
  1672. ctx->shutdown();
  1673. BX_CHECK(NULL == s_ctx, "bgfx is should be uninitialized here.");
  1674. BX_ALIGNED_DELETE(g_allocator, ctx, 16);
  1675. if (NULL != s_callbackStub)
  1676. {
  1677. BX_DELETE(g_allocator, s_callbackStub);
  1678. s_callbackStub = NULL;
  1679. }
  1680. if (NULL != s_allocatorStub)
  1681. {
  1682. s_allocatorStub->checkLeaks();
  1683. bx::CrtAllocator allocator;
  1684. BX_DELETE(&allocator, s_allocatorStub);
  1685. s_allocatorStub = NULL;
  1686. }
  1687. s_threadIndex = 0;
  1688. g_callback = NULL;
  1689. g_allocator = NULL;
  1690. BX_TRACE("Shutdown complete.");
  1691. }
  1692. void reset(uint32_t _width, uint32_t _height, uint32_t _flags)
  1693. {
  1694. BGFX_CHECK_MAIN_THREAD();
  1695. s_ctx->reset(_width, _height, _flags);
  1696. }
  1697. uint32_t frame()
  1698. {
  1699. BGFX_CHECK_MAIN_THREAD();
  1700. return s_ctx->frame();
  1701. }
  1702. const Caps* getCaps()
  1703. {
  1704. return &g_caps;
  1705. }
  1706. const HMD* getHMD()
  1707. {
  1708. return s_ctx->getHMD();
  1709. }
  1710. RendererType::Enum getRendererType()
  1711. {
  1712. return g_caps.rendererType;
  1713. }
  1714. const Memory* alloc(uint32_t _size)
  1715. {
  1716. Memory* mem = (Memory*)BX_ALLOC(g_allocator, sizeof(Memory) + _size);
  1717. mem->size = _size;
  1718. mem->data = (uint8_t*)mem + sizeof(Memory);
  1719. return mem;
  1720. }
  1721. const Memory* copy(const void* _data, uint32_t _size)
  1722. {
  1723. const Memory* mem = alloc(_size);
  1724. memcpy(mem->data, _data, _size);
  1725. return mem;
  1726. }
  1727. struct MemoryRef
  1728. {
  1729. Memory mem;
  1730. ReleaseFn releaseFn;
  1731. void* userData;
  1732. };
  1733. const Memory* makeRef(const void* _data, uint32_t _size, ReleaseFn _releaseFn, void* _userData)
  1734. {
  1735. MemoryRef* memRef = (MemoryRef*)BX_ALLOC(g_allocator, sizeof(MemoryRef) );
  1736. memRef->mem.size = _size;
  1737. memRef->mem.data = (uint8_t*)_data;
  1738. memRef->releaseFn = _releaseFn;
  1739. memRef->userData = _userData;
  1740. return &memRef->mem;
  1741. }
  1742. bool isMemoryRef(const Memory* _mem)
  1743. {
  1744. return _mem->data != (uint8_t*)_mem + sizeof(Memory);
  1745. }
  1746. void release(const Memory* _mem)
  1747. {
  1748. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  1749. Memory* mem = const_cast<Memory*>(_mem);
  1750. if (isMemoryRef(mem) )
  1751. {
  1752. MemoryRef* memRef = reinterpret_cast<MemoryRef*>(mem);
  1753. if (NULL != memRef->releaseFn)
  1754. {
  1755. memRef->releaseFn(mem->data, memRef->userData);
  1756. }
  1757. }
  1758. BX_FREE(g_allocator, mem);
  1759. }
  1760. void setDebug(uint32_t _debug)
  1761. {
  1762. BGFX_CHECK_MAIN_THREAD();
  1763. s_ctx->setDebug(_debug);
  1764. }
  1765. void dbgTextClear(uint8_t _attr, bool _small)
  1766. {
  1767. BGFX_CHECK_MAIN_THREAD();
  1768. s_ctx->dbgTextClear(_attr, _small);
  1769. }
  1770. void dbgTextPrintfVargs(uint16_t _x, uint16_t _y, uint8_t _attr, const char* _format, va_list _argList)
  1771. {
  1772. s_ctx->dbgTextPrintfVargs(_x, _y, _attr, _format, _argList);
  1773. }
  1774. void dbgTextPrintf(uint16_t _x, uint16_t _y, uint8_t _attr, const char* _format, ...)
  1775. {
  1776. BGFX_CHECK_MAIN_THREAD();
  1777. va_list argList;
  1778. va_start(argList, _format);
  1779. s_ctx->dbgTextPrintfVargs(_x, _y, _attr, _format, argList);
  1780. va_end(argList);
  1781. }
  1782. void dbgTextImage(uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const void* _data, uint16_t _pitch)
  1783. {
  1784. BGFX_CHECK_MAIN_THREAD();
  1785. s_ctx->dbgTextImage(_x, _y, _width, _height, _data, _pitch);
  1786. }
  1787. IndexBufferHandle createIndexBuffer(const Memory* _mem, uint16_t _flags)
  1788. {
  1789. BGFX_CHECK_MAIN_THREAD();
  1790. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  1791. return s_ctx->createIndexBuffer(_mem, _flags);
  1792. }
  1793. void destroyIndexBuffer(IndexBufferHandle _handle)
  1794. {
  1795. BGFX_CHECK_MAIN_THREAD();
  1796. s_ctx->destroyIndexBuffer(_handle);
  1797. }
  1798. VertexBufferHandle createVertexBuffer(const Memory* _mem, const VertexDecl& _decl, uint16_t _flags)
  1799. {
  1800. BGFX_CHECK_MAIN_THREAD();
  1801. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  1802. BX_CHECK(0 != _decl.m_stride, "Invalid VertexDecl.");
  1803. return s_ctx->createVertexBuffer(_mem, _decl, _flags);
  1804. }
  1805. void destroyVertexBuffer(VertexBufferHandle _handle)
  1806. {
  1807. BGFX_CHECK_MAIN_THREAD();
  1808. s_ctx->destroyVertexBuffer(_handle);
  1809. }
  1810. DynamicIndexBufferHandle createDynamicIndexBuffer(uint32_t _num, uint16_t _flags)
  1811. {
  1812. BGFX_CHECK_MAIN_THREAD();
  1813. return s_ctx->createDynamicIndexBuffer(_num, _flags);
  1814. }
  1815. DynamicIndexBufferHandle createDynamicIndexBuffer(const Memory* _mem, uint16_t _flags)
  1816. {
  1817. BGFX_CHECK_MAIN_THREAD();
  1818. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  1819. return s_ctx->createDynamicIndexBuffer(_mem, _flags);
  1820. }
  1821. void updateDynamicIndexBuffer(DynamicIndexBufferHandle _handle, const Memory* _mem)
  1822. {
  1823. BGFX_CHECK_MAIN_THREAD();
  1824. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  1825. s_ctx->updateDynamicIndexBuffer(_handle, _mem);
  1826. }
  1827. void destroyDynamicIndexBuffer(DynamicIndexBufferHandle _handle)
  1828. {
  1829. BGFX_CHECK_MAIN_THREAD();
  1830. s_ctx->destroyDynamicIndexBuffer(_handle);
  1831. }
  1832. DynamicVertexBufferHandle createDynamicVertexBuffer(uint32_t _num, const VertexDecl& _decl, uint16_t _flags)
  1833. {
  1834. BGFX_CHECK_MAIN_THREAD();
  1835. BX_CHECK(0 != _decl.m_stride, "Invalid VertexDecl.");
  1836. return s_ctx->createDynamicVertexBuffer(_num, _decl, _flags);
  1837. }
  1838. DynamicVertexBufferHandle createDynamicVertexBuffer(const Memory* _mem, const VertexDecl& _decl, uint16_t _flags)
  1839. {
  1840. BGFX_CHECK_MAIN_THREAD();
  1841. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  1842. BX_CHECK(0 != _decl.m_stride, "Invalid VertexDecl.");
  1843. return s_ctx->createDynamicVertexBuffer(_mem, _decl, _flags);
  1844. }
  1845. void updateDynamicVertexBuffer(DynamicVertexBufferHandle _handle, const Memory* _mem)
  1846. {
  1847. BGFX_CHECK_MAIN_THREAD();
  1848. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  1849. s_ctx->updateDynamicVertexBuffer(_handle, _mem);
  1850. }
  1851. void destroyDynamicVertexBuffer(DynamicVertexBufferHandle _handle)
  1852. {
  1853. BGFX_CHECK_MAIN_THREAD();
  1854. s_ctx->destroyDynamicVertexBuffer(_handle);
  1855. }
  1856. bool checkAvailTransientIndexBuffer(uint32_t _num)
  1857. {
  1858. BGFX_CHECK_MAIN_THREAD();
  1859. BX_CHECK(0 < _num, "Requesting 0 indices.");
  1860. return s_ctx->checkAvailTransientIndexBuffer(_num);
  1861. }
  1862. bool checkAvailTransientVertexBuffer(uint32_t _num, const VertexDecl& _decl)
  1863. {
  1864. BGFX_CHECK_MAIN_THREAD();
  1865. BX_CHECK(0 < _num, "Requesting 0 vertices.");
  1866. BX_CHECK(0 != _decl.m_stride, "Invalid VertexDecl.");
  1867. return s_ctx->checkAvailTransientVertexBuffer(_num, _decl.m_stride);
  1868. }
  1869. bool checkAvailInstanceDataBuffer(uint32_t _num, uint16_t _stride)
  1870. {
  1871. BGFX_CHECK_MAIN_THREAD();
  1872. BX_CHECK(0 < _num, "Requesting 0 instances.");
  1873. return s_ctx->checkAvailTransientVertexBuffer(_num, _stride);
  1874. }
  1875. bool checkAvailTransientBuffers(uint32_t _numVertices, const VertexDecl& _decl, uint32_t _numIndices)
  1876. {
  1877. BX_CHECK(0 != _decl.m_stride, "Invalid VertexDecl.");
  1878. return checkAvailTransientVertexBuffer(_numVertices, _decl)
  1879. && checkAvailTransientIndexBuffer(_numIndices)
  1880. ;
  1881. }
  1882. void allocTransientIndexBuffer(TransientIndexBuffer* _tib, uint32_t _num)
  1883. {
  1884. BGFX_CHECK_MAIN_THREAD();
  1885. BX_CHECK(NULL != _tib, "_tib can't be NULL");
  1886. BX_CHECK(0 < _num, "Requesting 0 indices.");
  1887. return s_ctx->allocTransientIndexBuffer(_tib, _num);
  1888. }
  1889. void allocTransientVertexBuffer(TransientVertexBuffer* _tvb, uint32_t _num, const VertexDecl& _decl)
  1890. {
  1891. BGFX_CHECK_MAIN_THREAD();
  1892. BX_CHECK(NULL != _tvb, "_tvb can't be NULL");
  1893. BX_CHECK(0 < _num, "Requesting 0 vertices.");
  1894. BX_CHECK(UINT16_MAX >= _num, "Requesting %d vertices (max: %d).", _num, UINT16_MAX);
  1895. BX_CHECK(0 != _decl.m_stride, "Invalid VertexDecl.");
  1896. return s_ctx->allocTransientVertexBuffer(_tvb, _num, _decl);
  1897. }
  1898. bool allocTransientBuffers(bgfx::TransientVertexBuffer* _tvb, const bgfx::VertexDecl& _decl, uint32_t _numVertices, bgfx::TransientIndexBuffer* _tib, uint32_t _numIndices)
  1899. {
  1900. if (checkAvailTransientBuffers(_numVertices, _decl, _numIndices) )
  1901. {
  1902. allocTransientVertexBuffer(_tvb, _numVertices, _decl);
  1903. allocTransientIndexBuffer(_tib, _numIndices);
  1904. return true;
  1905. }
  1906. return false;
  1907. }
  1908. const InstanceDataBuffer* allocInstanceDataBuffer(uint32_t _num, uint16_t _stride)
  1909. {
  1910. BGFX_CHECK_MAIN_THREAD();
  1911. BX_CHECK(0 != (g_caps.supported & BGFX_CAPS_INSTANCING), "Instancing is not supported! Use bgfx::getCaps to check backend renderer capabilities.");
  1912. BX_CHECK(0 < _num, "Requesting 0 instanced data vertices.");
  1913. return s_ctx->allocInstanceDataBuffer(_num, _stride);
  1914. }
  1915. IndirectBufferHandle createIndirectBuffer(uint32_t _num)
  1916. {
  1917. BGFX_CHECK_MAIN_THREAD();
  1918. return s_ctx->createIndirectBuffer(_num);
  1919. }
  1920. void destroyIndirectBuffer(IndirectBufferHandle _handle)
  1921. {
  1922. BGFX_CHECK_MAIN_THREAD();
  1923. s_ctx->destroyIndirectBuffer(_handle);
  1924. }
  1925. ShaderHandle createShader(const Memory* _mem)
  1926. {
  1927. BGFX_CHECK_MAIN_THREAD();
  1928. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  1929. return s_ctx->createShader(_mem);
  1930. }
  1931. uint16_t getShaderUniforms(ShaderHandle _handle, UniformHandle* _uniforms, uint16_t _max)
  1932. {
  1933. BGFX_CHECK_MAIN_THREAD();
  1934. return s_ctx->getShaderUniforms(_handle, _uniforms, _max);
  1935. }
  1936. void destroyShader(ShaderHandle _handle)
  1937. {
  1938. BGFX_CHECK_MAIN_THREAD();
  1939. s_ctx->destroyShader(_handle);
  1940. }
  1941. ProgramHandle createProgram(ShaderHandle _vsh, ShaderHandle _fsh, bool _destroyShaders)
  1942. {
  1943. BGFX_CHECK_MAIN_THREAD();
  1944. ProgramHandle handle = s_ctx->createProgram(_vsh, _fsh);
  1945. if (_destroyShaders)
  1946. {
  1947. destroyShader(_vsh);
  1948. destroyShader(_fsh);
  1949. }
  1950. return handle;
  1951. }
  1952. ProgramHandle createProgram(ShaderHandle _csh, bool _destroyShader)
  1953. {
  1954. BGFX_CHECK_MAIN_THREAD();
  1955. ProgramHandle handle = s_ctx->createProgram(_csh);
  1956. if (_destroyShader)
  1957. {
  1958. destroyShader(_csh);
  1959. }
  1960. return handle;
  1961. }
  1962. void destroyProgram(ProgramHandle _handle)
  1963. {
  1964. BGFX_CHECK_MAIN_THREAD();
  1965. s_ctx->destroyProgram(_handle);
  1966. }
  1967. void calcTextureSize(TextureInfo& _info, uint16_t _width, uint16_t _height, uint16_t _depth, bool _cubeMap, uint8_t _numMips, TextureFormat::Enum _format)
  1968. {
  1969. const ImageBlockInfo& blockInfo = getBlockInfo(_format);
  1970. const uint8_t bpp = blockInfo.bitsPerPixel;
  1971. const uint16_t blockWidth = blockInfo.blockWidth;
  1972. const uint16_t blockHeight = blockInfo.blockHeight;
  1973. const uint16_t minBlockX = blockInfo.minBlockX;
  1974. const uint16_t minBlockY = blockInfo.minBlockY;
  1975. _width = bx::uint16_max(blockWidth * minBlockX, ( (_width + blockWidth - 1) / blockWidth)*blockWidth);
  1976. _height = bx::uint16_max(blockHeight * minBlockY, ( (_height + blockHeight - 1) / blockHeight)*blockHeight);
  1977. _depth = bx::uint16_max(1, _depth);
  1978. _numMips = uint8_t(bx::uint16_max(1, _numMips) );
  1979. uint32_t width = _width;
  1980. uint32_t height = _height;
  1981. uint32_t depth = _depth;
  1982. uint32_t sides = _cubeMap ? 6 : 1;
  1983. uint32_t size = 0;
  1984. for (uint32_t lod = 0; lod < _numMips; ++lod)
  1985. {
  1986. width = bx::uint32_max(blockWidth * minBlockX, ( (width + blockWidth - 1) / blockWidth )*blockWidth);
  1987. height = bx::uint32_max(blockHeight * minBlockY, ( (height + blockHeight - 1) / blockHeight)*blockHeight);
  1988. depth = bx::uint32_max(1, depth);
  1989. size += width*height*depth*bpp/8 * sides;
  1990. width >>= 1;
  1991. height >>= 1;
  1992. depth >>= 1;
  1993. }
  1994. _info.format = _format;
  1995. _info.width = _width;
  1996. _info.height = _height;
  1997. _info.depth = _depth;
  1998. _info.numMips = _numMips;
  1999. _info.cubeMap = _cubeMap;
  2000. _info.storageSize = size;
  2001. _info.bitsPerPixel = bpp;
  2002. }
  2003. TextureHandle createTexture(const Memory* _mem, uint32_t _flags, uint8_t _skip, TextureInfo* _info)
  2004. {
  2005. BGFX_CHECK_MAIN_THREAD();
  2006. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  2007. return s_ctx->createTexture(_mem, _flags, _skip, _info, BackbufferRatio::Count);
  2008. }
  2009. void getTextureSizeFromRatio(BackbufferRatio::Enum _ratio, uint16_t& _width, uint16_t& _height)
  2010. {
  2011. switch (_ratio)
  2012. {
  2013. case BackbufferRatio::Half: _width /= 2; _height /= 2; break;
  2014. case BackbufferRatio::Quarter: _width /= 4; _height /= 4; break;
  2015. case BackbufferRatio::Eighth: _width /= 8; _height /= 8; break;
  2016. case BackbufferRatio::Sixteenth: _width /= 16; _height /= 16; break;
  2017. case BackbufferRatio::Double: _width *= 2; _height *= 2; break;
  2018. default:
  2019. break;
  2020. }
  2021. _width = bx::uint16_max(1, _width);
  2022. _height = bx::uint16_max(1, _height);
  2023. }
  2024. TextureHandle createTexture2D(BackbufferRatio::Enum _ratio, uint16_t _width, uint16_t _height, uint8_t _numMips, TextureFormat::Enum _format, uint32_t _flags, const Memory* _mem)
  2025. {
  2026. BGFX_CHECK_MAIN_THREAD();
  2027. _numMips = uint8_t(bx::uint32_max(1, _numMips) );
  2028. if (BX_ENABLED(BGFX_CONFIG_DEBUG)
  2029. && NULL != _mem)
  2030. {
  2031. TextureInfo ti;
  2032. calcTextureSize(ti, _width, _height, 1, false, _numMips, _format);
  2033. BX_CHECK(ti.storageSize == _mem->size
  2034. , "createTexture2D: Texture storage size doesn't match passed memory size (storage size: %d, memory size: %d)"
  2035. , ti.storageSize
  2036. , _mem->size
  2037. );
  2038. }
  2039. uint32_t size = sizeof(uint32_t)+sizeof(TextureCreate);
  2040. const Memory* mem = alloc(size);
  2041. bx::StaticMemoryBlockWriter writer(mem->data, mem->size);
  2042. uint32_t magic = BGFX_CHUNK_MAGIC_TEX;
  2043. bx::write(&writer, magic);
  2044. if (BackbufferRatio::Count != _ratio)
  2045. {
  2046. _width = uint16_t(s_ctx->m_frame->m_resolution.m_width);
  2047. _height = uint16_t(s_ctx->m_frame->m_resolution.m_height);
  2048. getTextureSizeFromRatio(_ratio, _width, _height);
  2049. }
  2050. TextureCreate tc;
  2051. tc.m_flags = _flags;
  2052. tc.m_width = _width;
  2053. tc.m_height = _height;
  2054. tc.m_sides = 0;
  2055. tc.m_depth = 0;
  2056. tc.m_numMips = _numMips;
  2057. tc.m_format = uint8_t(_format);
  2058. tc.m_cubeMap = false;
  2059. tc.m_mem = _mem;
  2060. bx::write(&writer, tc);
  2061. return s_ctx->createTexture(mem, _flags, 0, NULL, _ratio);
  2062. }
  2063. TextureHandle createTexture2D(uint16_t _width, uint16_t _height, uint8_t _numMips, TextureFormat::Enum _format, uint32_t _flags, const Memory* _mem)
  2064. {
  2065. BX_CHECK(_width > 0 && _height > 0, "Invalid texture size (width %d, height %d).", _width, _height);
  2066. return createTexture2D(BackbufferRatio::Count, _width, _height, _numMips, _format, _flags, _mem);
  2067. }
  2068. TextureHandle createTexture2D(BackbufferRatio::Enum _ratio, uint8_t _numMips, TextureFormat::Enum _format, uint32_t _flags)
  2069. {
  2070. BX_CHECK(_ratio < BackbufferRatio::Count, "Invalid back buffer ratio.");
  2071. return createTexture2D(_ratio, 0, 0, _numMips, _format, _flags, NULL);
  2072. }
  2073. TextureHandle createTexture3D(uint16_t _width, uint16_t _height, uint16_t _depth, uint8_t _numMips, TextureFormat::Enum _format, uint32_t _flags, const Memory* _mem)
  2074. {
  2075. BGFX_CHECK_MAIN_THREAD();
  2076. BX_CHECK(0 != (g_caps.supported & BGFX_CAPS_TEXTURE_3D), "Texture3D is not supported! Use bgfx::getCaps to check backend renderer capabilities.");
  2077. _numMips = uint8_t(bx::uint32_max(1, _numMips) );
  2078. if (BX_ENABLED(BGFX_CONFIG_DEBUG)
  2079. && NULL != _mem)
  2080. {
  2081. TextureInfo ti;
  2082. calcTextureSize(ti, _width, _height, _depth, false, _numMips, _format);
  2083. BX_CHECK(ti.storageSize == _mem->size
  2084. , "createTexture3D: Texture storage size doesn't match passed memory size (storage size: %d, memory size: %d)"
  2085. , ti.storageSize
  2086. , _mem->size
  2087. );
  2088. }
  2089. uint32_t size = sizeof(uint32_t)+sizeof(TextureCreate);
  2090. const Memory* mem = alloc(size);
  2091. bx::StaticMemoryBlockWriter writer(mem->data, mem->size);
  2092. uint32_t magic = BGFX_CHUNK_MAGIC_TEX;
  2093. bx::write(&writer, magic);
  2094. TextureCreate tc;
  2095. tc.m_flags = _flags;
  2096. tc.m_width = _width;
  2097. tc.m_height = _height;
  2098. tc.m_sides = 0;
  2099. tc.m_depth = _depth;
  2100. tc.m_numMips = _numMips;
  2101. tc.m_format = uint8_t(_format);
  2102. tc.m_cubeMap = false;
  2103. tc.m_mem = _mem;
  2104. bx::write(&writer, tc);
  2105. return s_ctx->createTexture(mem, _flags, 0, NULL, BackbufferRatio::Count);
  2106. }
  2107. TextureHandle createTextureCube(uint16_t _size, uint8_t _numMips, TextureFormat::Enum _format, uint32_t _flags, const Memory* _mem)
  2108. {
  2109. BGFX_CHECK_MAIN_THREAD();
  2110. _numMips = uint8_t(bx::uint32_max(1, _numMips) );
  2111. if (BX_ENABLED(BGFX_CONFIG_DEBUG)
  2112. && NULL != _mem)
  2113. {
  2114. TextureInfo ti;
  2115. calcTextureSize(ti, _size, _size, 1, true, _numMips, _format);
  2116. BX_CHECK(ti.storageSize == _mem->size
  2117. , "createTextureCube: Texture storage size doesn't match passed memory size (storage size: %d, memory size: %d)"
  2118. , ti.storageSize
  2119. , _mem->size
  2120. );
  2121. }
  2122. uint32_t size = sizeof(uint32_t)+sizeof(TextureCreate);
  2123. const Memory* mem = alloc(size);
  2124. bx::StaticMemoryBlockWriter writer(mem->data, mem->size);
  2125. uint32_t magic = BGFX_CHUNK_MAGIC_TEX;
  2126. bx::write(&writer, magic);
  2127. TextureCreate tc;
  2128. tc.m_flags = _flags;
  2129. tc.m_width = _size;
  2130. tc.m_height = _size;
  2131. tc.m_sides = 6;
  2132. tc.m_depth = 0;
  2133. tc.m_numMips = _numMips;
  2134. tc.m_format = uint8_t(_format);
  2135. tc.m_cubeMap = true;
  2136. tc.m_mem = _mem;
  2137. bx::write(&writer, tc);
  2138. return s_ctx->createTexture(mem, _flags, 0, NULL, BackbufferRatio::Count);
  2139. }
  2140. void destroyTexture(TextureHandle _handle)
  2141. {
  2142. BGFX_CHECK_MAIN_THREAD();
  2143. s_ctx->destroyTexture(_handle);
  2144. }
  2145. void updateTexture2D(TextureHandle _handle, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const Memory* _mem, uint16_t _pitch)
  2146. {
  2147. BGFX_CHECK_MAIN_THREAD();
  2148. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  2149. if (_width == 0
  2150. || _height == 0)
  2151. {
  2152. release(_mem);
  2153. }
  2154. else
  2155. {
  2156. s_ctx->updateTexture(_handle, 0, _mip, _x, _y, 0, _width, _height, 1, _pitch, _mem);
  2157. }
  2158. }
  2159. void updateTexture3D(TextureHandle _handle, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _z, uint16_t _width, uint16_t _height, uint16_t _depth, const Memory* _mem)
  2160. {
  2161. BGFX_CHECK_MAIN_THREAD();
  2162. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  2163. if (_width == 0
  2164. || _height == 0
  2165. || _depth == 0)
  2166. {
  2167. release(_mem);
  2168. }
  2169. else
  2170. {
  2171. s_ctx->updateTexture(_handle, 0, _mip, _x, _y, _z, _width, _height, _depth, UINT16_MAX, _mem);
  2172. }
  2173. }
  2174. void updateTextureCube(TextureHandle _handle, uint8_t _side, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const Memory* _mem, uint16_t _pitch)
  2175. {
  2176. BGFX_CHECK_MAIN_THREAD();
  2177. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  2178. BX_CHECK(_side <= 5, "Invalid side %d.", _side);
  2179. if (_width == 0
  2180. || _height == 0)
  2181. {
  2182. release(_mem);
  2183. }
  2184. else
  2185. {
  2186. s_ctx->updateTexture(_handle, _side, _mip, _x, _y, 0, _width, _height, 1, _pitch, _mem);
  2187. }
  2188. }
  2189. FrameBufferHandle createFrameBuffer(uint16_t _width, uint16_t _height, TextureFormat::Enum _format, uint32_t _textureFlags)
  2190. {
  2191. _textureFlags |= _textureFlags&BGFX_TEXTURE_RT_MSAA_MASK ? 0 : BGFX_TEXTURE_RT;
  2192. TextureHandle th = createTexture2D(_width, _height, 1, _format, _textureFlags);
  2193. return createFrameBuffer(1, &th, true);
  2194. }
  2195. FrameBufferHandle createFrameBuffer(BackbufferRatio::Enum _ratio, TextureFormat::Enum _format, uint32_t _textureFlags)
  2196. {
  2197. BX_CHECK(_ratio < BackbufferRatio::Count, "Invalid back buffer ratio.");
  2198. _textureFlags |= _textureFlags&BGFX_TEXTURE_RT_MSAA_MASK ? 0 : BGFX_TEXTURE_RT;
  2199. TextureHandle th = createTexture2D(_ratio, 1, _format, _textureFlags);
  2200. return createFrameBuffer(1, &th, true);
  2201. }
  2202. FrameBufferHandle createFrameBuffer(uint8_t _num, TextureHandle* _handles, bool _destroyTextures)
  2203. {
  2204. BGFX_CHECK_MAIN_THREAD();
  2205. BX_CHECK(_num != 0, "Number of frame buffer attachments can't be 0.");
  2206. BX_CHECK(_num <= BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS, "Number of frame buffer attachments is larger than allowed %d (max: %d)."
  2207. , _num
  2208. , BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS
  2209. );
  2210. BX_CHECK(NULL != _handles, "_handles can't be NULL");
  2211. FrameBufferHandle handle = s_ctx->createFrameBuffer(_num, _handles);
  2212. if (_destroyTextures)
  2213. {
  2214. for (uint32_t ii = 0; ii < _num; ++ii)
  2215. {
  2216. destroyTexture(_handles[ii]);
  2217. }
  2218. }
  2219. return handle;
  2220. }
  2221. FrameBufferHandle createFrameBuffer(void* _nwh, uint16_t _width, uint16_t _height, TextureFormat::Enum _depthFormat)
  2222. {
  2223. BGFX_CHECK_MAIN_THREAD();
  2224. return s_ctx->createFrameBuffer(_nwh, _width, _height, _depthFormat);
  2225. }
  2226. void destroyFrameBuffer(FrameBufferHandle _handle)
  2227. {
  2228. BGFX_CHECK_MAIN_THREAD();
  2229. s_ctx->destroyFrameBuffer(_handle);
  2230. }
  2231. UniformHandle createUniform(const char* _name, UniformType::Enum _type, uint16_t _num)
  2232. {
  2233. BGFX_CHECK_MAIN_THREAD();
  2234. return s_ctx->createUniform(_name, _type, _num);
  2235. }
  2236. void destroyUniform(UniformHandle _handle)
  2237. {
  2238. BGFX_CHECK_MAIN_THREAD();
  2239. s_ctx->destroyUniform(_handle);
  2240. }
  2241. void setClearColor(uint8_t _index, uint32_t _rgba)
  2242. {
  2243. BGFX_CHECK_MAIN_THREAD();
  2244. const uint8_t rr = uint8_t(_rgba>>24);
  2245. const uint8_t gg = uint8_t(_rgba>>16);
  2246. const uint8_t bb = uint8_t(_rgba>> 8);
  2247. const uint8_t aa = uint8_t(_rgba>> 0);
  2248. float rgba[4] =
  2249. {
  2250. rr * 1.0f/255.0f,
  2251. gg * 1.0f/255.0f,
  2252. bb * 1.0f/255.0f,
  2253. aa * 1.0f/255.0f,
  2254. };
  2255. s_ctx->setClearColor(_index, rgba);
  2256. }
  2257. void setClearColor(uint8_t _index, float _r, float _g, float _b, float _a)
  2258. {
  2259. BGFX_CHECK_MAIN_THREAD();
  2260. float rgba[4] = { _r, _g, _b, _a };
  2261. s_ctx->setClearColor(_index, rgba);
  2262. }
  2263. void setClearColor(uint8_t _index, const float _rgba[4])
  2264. {
  2265. BGFX_CHECK_MAIN_THREAD();
  2266. s_ctx->setClearColor(_index, _rgba);
  2267. }
  2268. bool checkView(uint8_t _id)
  2269. {
  2270. // workaround GCC 4.9 type-limit check.
  2271. const uint32_t id = _id;
  2272. return id < BGFX_CONFIG_MAX_VIEWS;
  2273. }
  2274. void setViewName(uint8_t _id, const char* _name)
  2275. {
  2276. BGFX_CHECK_MAIN_THREAD();
  2277. BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
  2278. s_ctx->setViewName(_id, _name);
  2279. }
  2280. void setViewRect(uint8_t _id, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
  2281. {
  2282. BGFX_CHECK_MAIN_THREAD();
  2283. BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
  2284. s_ctx->setViewRect(_id, _x, _y, _width, _height);
  2285. }
  2286. void setViewScissor(uint8_t _id, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
  2287. {
  2288. BGFX_CHECK_MAIN_THREAD();
  2289. BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
  2290. s_ctx->setViewScissor(_id, _x, _y, _width, _height);
  2291. }
  2292. void setViewClear(uint8_t _id, uint16_t _flags, uint32_t _rgba, float _depth, uint8_t _stencil)
  2293. {
  2294. BGFX_CHECK_MAIN_THREAD();
  2295. BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
  2296. s_ctx->setViewClear(_id, _flags, _rgba, _depth, _stencil);
  2297. }
  2298. void setViewClear(uint8_t _id, uint16_t _flags, float _depth, uint8_t _stencil, uint8_t _0, uint8_t _1, uint8_t _2, uint8_t _3, uint8_t _4, uint8_t _5, uint8_t _6, uint8_t _7)
  2299. {
  2300. BGFX_CHECK_MAIN_THREAD();
  2301. BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
  2302. s_ctx->setViewClear(_id, _flags, _depth, _stencil, _0, _1, _2, _3, _4, _5, _6, _7);
  2303. }
  2304. void setViewSeq(uint8_t _id, bool _enabled)
  2305. {
  2306. BGFX_CHECK_MAIN_THREAD();
  2307. BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
  2308. s_ctx->setViewSeq(_id, _enabled);
  2309. }
  2310. void setViewFrameBuffer(uint8_t _id, FrameBufferHandle _handle)
  2311. {
  2312. BGFX_CHECK_MAIN_THREAD();
  2313. BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
  2314. s_ctx->setViewFrameBuffer(_id, _handle);
  2315. }
  2316. void setViewTransform(uint8_t _id, const void* _view, const void* _projL, uint8_t _flags, const void* _projR)
  2317. {
  2318. BGFX_CHECK_MAIN_THREAD();
  2319. BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
  2320. s_ctx->setViewTransform(_id, _view, _projL, _flags, _projR);
  2321. }
  2322. void setViewRemap(uint8_t _id, uint8_t _num, const void* _remap)
  2323. {
  2324. BGFX_CHECK_MAIN_THREAD();
  2325. BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
  2326. s_ctx->setViewRemap(_id, _num, _remap);
  2327. }
  2328. void setMarker(const char* _marker)
  2329. {
  2330. BGFX_CHECK_MAIN_THREAD();
  2331. s_ctx->setMarker(_marker);
  2332. }
  2333. void setState(uint64_t _state, uint32_t _rgba)
  2334. {
  2335. BGFX_CHECK_MAIN_THREAD();
  2336. s_ctx->setState(_state, _rgba);
  2337. }
  2338. void setStencil(uint32_t _fstencil, uint32_t _bstencil)
  2339. {
  2340. BGFX_CHECK_MAIN_THREAD();
  2341. s_ctx->setStencil(_fstencil, _bstencil);
  2342. }
  2343. uint16_t setScissor(uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
  2344. {
  2345. BGFX_CHECK_MAIN_THREAD();
  2346. return s_ctx->setScissor(_x, _y, _width, _height);
  2347. }
  2348. void setScissor(uint16_t _cache)
  2349. {
  2350. BGFX_CHECK_MAIN_THREAD();
  2351. s_ctx->setScissor(_cache);
  2352. }
  2353. uint32_t setTransform(const void* _mtx, uint16_t _num)
  2354. {
  2355. BGFX_CHECK_MAIN_THREAD();
  2356. return s_ctx->setTransform(_mtx, _num);
  2357. }
  2358. uint32_t allocTransform(Transform* _transform, uint16_t _num)
  2359. {
  2360. BGFX_CHECK_MAIN_THREAD();
  2361. return s_ctx->allocTransform(_transform, _num);
  2362. }
  2363. void setTransform(uint32_t _cache, uint16_t _num)
  2364. {
  2365. BGFX_CHECK_MAIN_THREAD();
  2366. s_ctx->setTransform(_cache, _num);
  2367. }
  2368. void setUniform(UniformHandle _handle, const void* _value, uint16_t _num)
  2369. {
  2370. BGFX_CHECK_MAIN_THREAD();
  2371. s_ctx->setUniform(_handle, _value, _num);
  2372. }
  2373. void setIndexBuffer(IndexBufferHandle _handle, uint32_t _firstIndex, uint32_t _numIndices)
  2374. {
  2375. BGFX_CHECK_MAIN_THREAD();
  2376. s_ctx->setIndexBuffer(_handle, _firstIndex, _numIndices);
  2377. }
  2378. void setIndexBuffer(DynamicIndexBufferHandle _handle, uint32_t _firstIndex, uint32_t _numIndices)
  2379. {
  2380. BGFX_CHECK_MAIN_THREAD();
  2381. s_ctx->setIndexBuffer(_handle, _firstIndex, _numIndices);
  2382. }
  2383. void setIndexBuffer(const TransientIndexBuffer* _tib)
  2384. {
  2385. setIndexBuffer(_tib, 0, UINT32_MAX);
  2386. }
  2387. void setIndexBuffer(const TransientIndexBuffer* _tib, uint32_t _firstIndex, uint32_t _numIndices)
  2388. {
  2389. BGFX_CHECK_MAIN_THREAD();
  2390. BX_CHECK(NULL != _tib, "_tib can't be NULL");
  2391. uint32_t numIndices = bx::uint32_min(_numIndices, _tib->size/2);
  2392. s_ctx->setIndexBuffer(_tib, _tib->startIndex + _firstIndex, numIndices);
  2393. }
  2394. void setVertexBuffer(VertexBufferHandle _handle)
  2395. {
  2396. setVertexBuffer(_handle, 0, UINT32_MAX);
  2397. }
  2398. void setVertexBuffer(VertexBufferHandle _handle, uint32_t _startVertex, uint32_t _numVertices)
  2399. {
  2400. BGFX_CHECK_MAIN_THREAD();
  2401. s_ctx->setVertexBuffer(_handle, _startVertex, _numVertices);
  2402. }
  2403. void setVertexBuffer(DynamicVertexBufferHandle _handle, uint32_t _numVertices)
  2404. {
  2405. BGFX_CHECK_MAIN_THREAD();
  2406. s_ctx->setVertexBuffer(_handle, _numVertices);
  2407. }
  2408. void setVertexBuffer(const TransientVertexBuffer* _tvb)
  2409. {
  2410. setVertexBuffer(_tvb, 0, UINT32_MAX);
  2411. }
  2412. void setVertexBuffer(const TransientVertexBuffer* _tvb, uint32_t _startVertex, uint32_t _numVertices)
  2413. {
  2414. BGFX_CHECK_MAIN_THREAD();
  2415. BX_CHECK(NULL != _tvb, "_tvb can't be NULL");
  2416. s_ctx->setVertexBuffer(_tvb, _startVertex, _numVertices);
  2417. }
  2418. void setInstanceDataBuffer(const InstanceDataBuffer* _idb, uint32_t _num)
  2419. {
  2420. BGFX_CHECK_MAIN_THREAD();
  2421. BX_CHECK(NULL != _idb, "_idb can't be NULL");
  2422. s_ctx->setInstanceDataBuffer(_idb, _num);
  2423. }
  2424. void setInstanceDataBuffer(VertexBufferHandle _handle, uint32_t _startVertex, uint32_t _num)
  2425. {
  2426. BGFX_CHECK_MAIN_THREAD();
  2427. s_ctx->setInstanceDataBuffer(_handle, _startVertex, _num);
  2428. }
  2429. void setInstanceDataBuffer(DynamicVertexBufferHandle _handle, uint32_t _startVertex, uint32_t _num)
  2430. {
  2431. BGFX_CHECK_MAIN_THREAD();
  2432. s_ctx->setInstanceDataBuffer(_handle, _startVertex, _num);
  2433. }
  2434. void setProgram(ProgramHandle _handle)
  2435. {
  2436. BGFX_CHECK_MAIN_THREAD();
  2437. s_ctx->setProgram(_handle);
  2438. }
  2439. void setTexture(uint8_t _stage, UniformHandle _sampler, TextureHandle _handle, uint32_t _flags)
  2440. {
  2441. BGFX_CHECK_MAIN_THREAD();
  2442. s_ctx->setTexture(_stage, _sampler, _handle, _flags);
  2443. }
  2444. void setTexture(uint8_t _stage, UniformHandle _sampler, FrameBufferHandle _handle, uint8_t _attachment, uint32_t _flags)
  2445. {
  2446. BGFX_CHECK_MAIN_THREAD();
  2447. s_ctx->setTexture(_stage, _sampler, _handle, _attachment, _flags);
  2448. }
  2449. uint32_t submit(uint8_t _id, int32_t _depth)
  2450. {
  2451. BGFX_CHECK_MAIN_THREAD();
  2452. return s_ctx->submit(_id, _depth);
  2453. }
  2454. uint32_t submit(uint8_t _id, IndirectBufferHandle _indirectHandle, uint16_t _start, uint16_t _num, int32_t _depth)
  2455. {
  2456. BGFX_CHECK_MAIN_THREAD();
  2457. return s_ctx->submit(_id, _indirectHandle, _start, _num, _depth);
  2458. }
  2459. void setBuffer(uint8_t _stage, IndexBufferHandle _handle, Access::Enum _access)
  2460. {
  2461. BGFX_CHECK_MAIN_THREAD();
  2462. s_ctx->setBuffer(_stage, _handle, _access);
  2463. }
  2464. void setBuffer(uint8_t _stage, VertexBufferHandle _handle, Access::Enum _access)
  2465. {
  2466. BGFX_CHECK_MAIN_THREAD();
  2467. s_ctx->setBuffer(_stage, _handle, _access);
  2468. }
  2469. void setBuffer(uint8_t _stage, DynamicIndexBufferHandle _handle, Access::Enum _access)
  2470. {
  2471. BGFX_CHECK_MAIN_THREAD();
  2472. s_ctx->setBuffer(_stage, _handle, _access);
  2473. }
  2474. void setBuffer(uint8_t _stage, DynamicVertexBufferHandle _handle, Access::Enum _access)
  2475. {
  2476. BGFX_CHECK_MAIN_THREAD();
  2477. s_ctx->setBuffer(_stage, _handle, _access);
  2478. }
  2479. void setBuffer(uint8_t _stage, IndirectBufferHandle _handle, Access::Enum _access)
  2480. {
  2481. BGFX_CHECK_MAIN_THREAD();
  2482. s_ctx->setBuffer(_stage, _handle, _access);
  2483. }
  2484. void setImage(uint8_t _stage, UniformHandle _sampler, TextureHandle _handle, uint8_t _mip, Access::Enum _access, TextureFormat::Enum _format)
  2485. {
  2486. BGFX_CHECK_MAIN_THREAD();
  2487. s_ctx->setImage(_stage, _sampler, _handle, _mip, _access, _format);
  2488. }
  2489. void setImage(uint8_t _stage, UniformHandle _sampler, FrameBufferHandle _handle, uint8_t _attachment, Access::Enum _access, TextureFormat::Enum _format)
  2490. {
  2491. BGFX_CHECK_MAIN_THREAD();
  2492. s_ctx->setImage(_stage, _sampler, _handle, _attachment, _access, _format);
  2493. }
  2494. uint32_t dispatch(uint8_t _id, ProgramHandle _handle, uint16_t _numX, uint16_t _numY, uint16_t _numZ, uint8_t _flags)
  2495. {
  2496. BGFX_CHECK_MAIN_THREAD();
  2497. return s_ctx->dispatch(_id, _handle, _numX, _numY, _numZ, _flags);
  2498. }
  2499. uint32_t dispatch(uint8_t _id, ProgramHandle _handle, IndirectBufferHandle _indirectHandle, uint16_t _start, uint16_t _num, uint8_t _flags)
  2500. {
  2501. BGFX_CHECK_MAIN_THREAD();
  2502. return s_ctx->dispatch(_id, _handle, _indirectHandle, _start, _num, _flags);
  2503. }
  2504. void discard()
  2505. {
  2506. BGFX_CHECK_MAIN_THREAD();
  2507. s_ctx->discard();
  2508. }
  2509. void saveScreenShot(const char* _filePath)
  2510. {
  2511. BGFX_CHECK_MAIN_THREAD();
  2512. s_ctx->saveScreenShot(_filePath);
  2513. }
  2514. } // namespace bgfx
  2515. #include <bgfx.c99.h>
  2516. #include <bgfxplatform.c99.h>
  2517. BX_STATIC_ASSERT(bgfx::Fatal::Count == bgfx::Fatal::Enum(BGFX_FATAL_COUNT) );
  2518. BX_STATIC_ASSERT(bgfx::RendererType::Count == bgfx::RendererType::Enum(BGFX_RENDERER_TYPE_COUNT) );
  2519. BX_STATIC_ASSERT(bgfx::Attrib::Count == bgfx::Attrib::Enum(BGFX_ATTRIB_COUNT) );
  2520. BX_STATIC_ASSERT(bgfx::AttribType::Count == bgfx::AttribType::Enum(BGFX_ATTRIB_TYPE_COUNT) );
  2521. BX_STATIC_ASSERT(bgfx::TextureFormat::Count == bgfx::TextureFormat::Enum(BGFX_TEXTURE_FORMAT_COUNT) );
  2522. BX_STATIC_ASSERT(bgfx::UniformType::Count == bgfx::UniformType::Enum(BGFX_UNIFORM_TYPE_COUNT) );
  2523. BX_STATIC_ASSERT(bgfx::RenderFrame::Count == bgfx::RenderFrame::Enum(BGFX_RENDER_FRAME_COUNT) );
  2524. BX_STATIC_ASSERT(sizeof(bgfx::Memory) == sizeof(bgfx_memory_t) );
  2525. BX_STATIC_ASSERT(sizeof(bgfx::VertexDecl) == sizeof(bgfx_vertex_decl_t) );
  2526. BX_STATIC_ASSERT(sizeof(bgfx::TransientIndexBuffer) == sizeof(bgfx_transient_index_buffer_t) );
  2527. BX_STATIC_ASSERT(sizeof(bgfx::TransientVertexBuffer) == sizeof(bgfx_transient_vertex_buffer_t) );
  2528. BX_STATIC_ASSERT(sizeof(bgfx::InstanceDataBuffer) == sizeof(bgfx_instance_data_buffer_t) );
  2529. BX_STATIC_ASSERT(sizeof(bgfx::TextureInfo) == sizeof(bgfx_texture_info_t) );
  2530. BX_STATIC_ASSERT(sizeof(bgfx::Caps) == sizeof(bgfx_caps_t) );
  2531. BX_STATIC_ASSERT(sizeof(bgfx::PlatformData) == sizeof(bgfx_platform_data_t) );
  2532. namespace bgfx
  2533. {
  2534. struct CallbackC99 : public CallbackI
  2535. {
  2536. virtual ~CallbackC99()
  2537. {
  2538. }
  2539. virtual void fatal(Fatal::Enum _code, const char* _str) BX_OVERRIDE
  2540. {
  2541. m_interface->vtbl->fatal(m_interface, (bgfx_fatal_t)_code, _str);
  2542. }
  2543. virtual uint32_t cacheReadSize(uint64_t _id) BX_OVERRIDE
  2544. {
  2545. return m_interface->vtbl->cache_read_size(m_interface, _id);
  2546. }
  2547. virtual bool cacheRead(uint64_t _id, void* _data, uint32_t _size) BX_OVERRIDE
  2548. {
  2549. return m_interface->vtbl->cache_read(m_interface, _id, _data, _size);
  2550. }
  2551. virtual void cacheWrite(uint64_t _id, const void* _data, uint32_t _size) BX_OVERRIDE
  2552. {
  2553. m_interface->vtbl->cache_write(m_interface, _id, _data, _size);
  2554. }
  2555. virtual void screenShot(const char* _filePath, uint32_t _width, uint32_t _height, uint32_t _pitch, const void* _data, uint32_t _size, bool _yflip) BX_OVERRIDE
  2556. {
  2557. m_interface->vtbl->screen_shot(m_interface, _filePath, _width, _height, _pitch, _data, _size, _yflip);
  2558. }
  2559. virtual void captureBegin(uint32_t _width, uint32_t _height, uint32_t _pitch, TextureFormat::Enum _format, bool _yflip) BX_OVERRIDE
  2560. {
  2561. m_interface->vtbl->capture_begin(m_interface, _width, _height, _pitch, (bgfx_texture_format_t)_format, _yflip);
  2562. }
  2563. virtual void captureEnd() BX_OVERRIDE
  2564. {
  2565. m_interface->vtbl->capture_end(m_interface);
  2566. }
  2567. virtual void captureFrame(const void* _data, uint32_t _size) BX_OVERRIDE
  2568. {
  2569. m_interface->vtbl->capture_frame(m_interface, _data, _size);
  2570. }
  2571. bgfx_callback_interface_t* m_interface;
  2572. };
  2573. class AllocatorC99 : public bx::ReallocatorI
  2574. {
  2575. public:
  2576. virtual ~AllocatorC99()
  2577. {
  2578. }
  2579. virtual void* alloc(size_t _size, size_t _align, const char* _file, uint32_t _line) BX_OVERRIDE
  2580. {
  2581. return m_interface->vtbl->alloc(m_interface, _size, _align, _file, _line);
  2582. }
  2583. virtual void free(void* _ptr, size_t _align, const char* _file, uint32_t _line) BX_OVERRIDE
  2584. {
  2585. m_interface->vtbl->free(m_interface, _ptr, _align, _file, _line);
  2586. }
  2587. virtual void* realloc(void* _ptr, size_t _size, size_t _align, const char* _file, uint32_t _line) BX_OVERRIDE
  2588. {
  2589. return m_interface->vtbl->realloc(m_interface, _ptr, _size, _align, _file, _line);
  2590. }
  2591. bgfx_reallocator_interface_t* m_interface;
  2592. };
  2593. } // namespace bgfx
  2594. BGFX_C_API void bgfx_vertex_decl_begin(bgfx_vertex_decl_t* _decl, bgfx_renderer_type_t _renderer)
  2595. {
  2596. bgfx::VertexDecl* decl = (bgfx::VertexDecl*)_decl;
  2597. decl->begin(bgfx::RendererType::Enum(_renderer) );
  2598. }
  2599. BGFX_C_API void bgfx_vertex_decl_add(bgfx_vertex_decl_t* _decl, bgfx_attrib_t _attrib, uint8_t _num, bgfx_attrib_type_t _type, bool _normalized, bool _asInt)
  2600. {
  2601. bgfx::VertexDecl* decl = (bgfx::VertexDecl*)_decl;
  2602. decl->add(bgfx::Attrib::Enum(_attrib)
  2603. , _num
  2604. , bgfx::AttribType::Enum(_type)
  2605. , _normalized
  2606. , _asInt
  2607. );
  2608. }
  2609. BGFX_C_API void bgfx_vertex_decl_skip(bgfx_vertex_decl_t* _decl, uint8_t _num)
  2610. {
  2611. bgfx::VertexDecl* decl = (bgfx::VertexDecl*)_decl;
  2612. decl->skip(_num);
  2613. }
  2614. BGFX_C_API void bgfx_vertex_decl_end(bgfx_vertex_decl_t* _decl)
  2615. {
  2616. bgfx::VertexDecl* decl = (bgfx::VertexDecl*)_decl;
  2617. decl->end();
  2618. }
  2619. BGFX_C_API void bgfx_vertex_pack(const float _input[4], bool _inputNormalized, bgfx_attrib_t _attr, const bgfx_vertex_decl_t* _decl, void* _data, uint32_t _index)
  2620. {
  2621. bgfx::VertexDecl& decl = *(bgfx::VertexDecl*)_decl;
  2622. bgfx::vertexPack(_input, _inputNormalized, bgfx::Attrib::Enum(_attr), decl, _data, _index);
  2623. }
  2624. BGFX_C_API void bgfx_vertex_unpack(float _output[4], bgfx_attrib_t _attr, const bgfx_vertex_decl_t* _decl, const void* _data, uint32_t _index)
  2625. {
  2626. bgfx::VertexDecl& decl = *(bgfx::VertexDecl*)_decl;
  2627. bgfx::vertexUnpack(_output, bgfx::Attrib::Enum(_attr), decl, _data, _index);
  2628. }
  2629. BGFX_C_API void bgfx_vertex_convert(const bgfx_vertex_decl_t* _destDecl, void* _destData, const bgfx_vertex_decl_t* _srcDecl, const void* _srcData, uint32_t _num)
  2630. {
  2631. bgfx::VertexDecl& destDecl = *(bgfx::VertexDecl*)_destDecl;
  2632. bgfx::VertexDecl& srcDecl = *(bgfx::VertexDecl*)_srcDecl;
  2633. bgfx::vertexConvert(destDecl, _destData, srcDecl, _srcData, _num);
  2634. }
  2635. BGFX_C_API uint16_t bgfx_weld_vertices(uint16_t* _output, const bgfx_vertex_decl_t* _decl, const void* _data, uint16_t _num, float _epsilon)
  2636. {
  2637. bgfx::VertexDecl& decl = *(bgfx::VertexDecl*)_decl;
  2638. return bgfx::weldVertices(_output, decl, _data, _num, _epsilon);
  2639. }
  2640. BGFX_C_API void bgfx_image_swizzle_bgra8(uint32_t _width, uint32_t _height, uint32_t _pitch, const void* _src, void* _dst)
  2641. {
  2642. bgfx::imageSwizzleBgra8(_width, _height, _pitch, _src, _dst);
  2643. }
  2644. BGFX_C_API void bgfx_image_rgba8_downsample_2x2(uint32_t _width, uint32_t _height, uint32_t _pitch, const void* _src, void* _dst)
  2645. {
  2646. bgfx::imageRgba8Downsample2x2(_width, _height, _pitch, _src, _dst);
  2647. }
  2648. BGFX_C_API uint8_t bgfx_get_supported_renderers(bgfx_renderer_type_t _enum[BGFX_RENDERER_TYPE_COUNT])
  2649. {
  2650. return bgfx::getSupportedRenderers( (bgfx::RendererType::Enum*)_enum);
  2651. }
  2652. BGFX_C_API const char* bgfx_get_renderer_name(bgfx_renderer_type_t _type)
  2653. {
  2654. return bgfx::getRendererName(bgfx::RendererType::Enum(_type) );
  2655. }
  2656. BGFX_C_API void bgfx_init(bgfx_renderer_type_t _type, uint16_t _vendorId, uint16_t _deviceId, bgfx_callback_interface_t* _callback, bgfx_reallocator_interface_t* _allocator)
  2657. {
  2658. static bgfx::CallbackC99 s_callback;
  2659. s_callback.m_interface = _callback;
  2660. static bgfx::AllocatorC99 s_allocator;
  2661. s_allocator.m_interface = _allocator;
  2662. return bgfx::init(bgfx::RendererType::Enum(_type)
  2663. , _vendorId
  2664. , _deviceId
  2665. , NULL == _callback ? NULL : &s_callback
  2666. , NULL == _allocator ? NULL : &s_allocator
  2667. );
  2668. }
  2669. BGFX_C_API void bgfx_shutdown()
  2670. {
  2671. return bgfx::shutdown();
  2672. }
  2673. BGFX_C_API void bgfx_reset(uint32_t _width, uint32_t _height, uint32_t _flags)
  2674. {
  2675. bgfx::reset(_width, _height, _flags);
  2676. }
  2677. BGFX_C_API uint32_t bgfx_frame()
  2678. {
  2679. return bgfx::frame();
  2680. }
  2681. BGFX_C_API bgfx_renderer_type_t bgfx_get_renderer_type()
  2682. {
  2683. return bgfx_renderer_type_t(bgfx::getRendererType() );
  2684. }
  2685. BGFX_C_API const bgfx_caps_t* bgfx_get_caps()
  2686. {
  2687. return (const bgfx_caps_t*)bgfx::getCaps();
  2688. }
  2689. BGFX_C_API const bgfx_hmd_t* bgfx_get_hmd()
  2690. {
  2691. return (const bgfx_hmd_t*)bgfx::getHMD();
  2692. }
  2693. BGFX_C_API const bgfx_memory_t* bgfx_alloc(uint32_t _size)
  2694. {
  2695. return (const bgfx_memory_t*)bgfx::alloc(_size);
  2696. }
  2697. BGFX_C_API const bgfx_memory_t* bgfx_copy(const void* _data, uint32_t _size)
  2698. {
  2699. return (const bgfx_memory_t*)bgfx::copy(_data, _size);
  2700. }
  2701. BGFX_C_API const bgfx_memory_t* bgfx_make_ref(const void* _data, uint32_t _size)
  2702. {
  2703. return (const bgfx_memory_t*)bgfx::makeRef(_data, _size);
  2704. }
  2705. BGFX_C_API const bgfx_memory_t* bgfx_make_ref_release(const void* _data, uint32_t _size, bgfx_release_fn_t _releaseFn, void* _userData)
  2706. {
  2707. return (const bgfx_memory_t*)bgfx::makeRef(_data, _size, _releaseFn, _userData);
  2708. }
  2709. BGFX_C_API void bgfx_set_debug(uint32_t _debug)
  2710. {
  2711. bgfx::setDebug(_debug);
  2712. }
  2713. BGFX_C_API void bgfx_dbg_text_clear(uint8_t _attr, bool _small)
  2714. {
  2715. bgfx::dbgTextClear(_attr, _small);
  2716. }
  2717. BGFX_C_API void bgfx_dbg_text_printf(uint16_t _x, uint16_t _y, uint8_t _attr, const char* _format, ...)
  2718. {
  2719. va_list argList;
  2720. va_start(argList, _format);
  2721. bgfx::dbgTextPrintfVargs(_x, _y, _attr, _format, argList);
  2722. va_end(argList);
  2723. }
  2724. BGFX_C_API void bgfx_dbg_text_image(uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const void* _data, uint16_t _pitch)
  2725. {
  2726. bgfx::dbgTextImage(_x, _y, _width, _height, _data, _pitch);
  2727. }
  2728. BGFX_C_API bgfx_index_buffer_handle_t bgfx_create_index_buffer(const bgfx_memory_t* _mem, uint16_t _flags)
  2729. {
  2730. union { bgfx_index_buffer_handle_t c; bgfx::IndexBufferHandle cpp; } handle;
  2731. handle.cpp = bgfx::createIndexBuffer( (const bgfx::Memory*)_mem, _flags);
  2732. return handle.c;
  2733. }
  2734. BGFX_C_API void bgfx_destroy_index_buffer(bgfx_index_buffer_handle_t _handle)
  2735. {
  2736. union { bgfx_index_buffer_handle_t c; bgfx::IndexBufferHandle cpp; } handle = { _handle };
  2737. bgfx::destroyIndexBuffer(handle.cpp);
  2738. }
  2739. BGFX_C_API bgfx_vertex_buffer_handle_t bgfx_create_vertex_buffer(const bgfx_memory_t* _mem, const bgfx_vertex_decl_t* _decl, uint16_t _flags)
  2740. {
  2741. const bgfx::VertexDecl& decl = *(const bgfx::VertexDecl*)_decl;
  2742. union { bgfx_vertex_buffer_handle_t c; bgfx::VertexBufferHandle cpp; } handle;
  2743. handle.cpp = bgfx::createVertexBuffer( (const bgfx::Memory*)_mem, decl, _flags);
  2744. return handle.c;
  2745. }
  2746. BGFX_C_API void bgfx_destroy_vertex_buffer(bgfx_vertex_buffer_handle_t _handle)
  2747. {
  2748. union { bgfx_vertex_buffer_handle_t c; bgfx::VertexBufferHandle cpp; } handle = { _handle };
  2749. bgfx::destroyVertexBuffer(handle.cpp);
  2750. }
  2751. BGFX_C_API bgfx_dynamic_index_buffer_handle_t bgfx_create_dynamic_index_buffer(uint32_t _num, uint16_t _flags)
  2752. {
  2753. union { bgfx_dynamic_index_buffer_handle_t c; bgfx::DynamicIndexBufferHandle cpp; } handle;
  2754. handle.cpp = bgfx::createDynamicIndexBuffer(_num, _flags);
  2755. return handle.c;
  2756. }
  2757. BGFX_C_API bgfx_dynamic_index_buffer_handle_t bgfx_create_dynamic_index_buffer_mem(const bgfx_memory_t* _mem, uint16_t _flags)
  2758. {
  2759. union { bgfx_dynamic_index_buffer_handle_t c; bgfx::DynamicIndexBufferHandle cpp; } handle;
  2760. handle.cpp = bgfx::createDynamicIndexBuffer( (const bgfx::Memory*)_mem, _flags);
  2761. return handle.c;
  2762. }
  2763. BGFX_C_API void bgfx_update_dynamic_index_buffer(bgfx_dynamic_index_buffer_handle_t _handle, const bgfx_memory_t* _mem)
  2764. {
  2765. union { bgfx_dynamic_index_buffer_handle_t c; bgfx::DynamicIndexBufferHandle cpp; } handle = { _handle };
  2766. bgfx::updateDynamicIndexBuffer(handle.cpp, (const bgfx::Memory*)_mem);
  2767. }
  2768. BGFX_C_API void bgfx_destroy_dynamic_index_buffer(bgfx_dynamic_index_buffer_handle_t _handle)
  2769. {
  2770. union { bgfx_dynamic_index_buffer_handle_t c; bgfx::DynamicIndexBufferHandle cpp; } handle = { _handle };
  2771. bgfx::destroyDynamicIndexBuffer(handle.cpp);
  2772. }
  2773. BGFX_C_API bgfx_dynamic_vertex_buffer_handle_t bgfx_create_dynamic_vertex_buffer(uint32_t _num, const bgfx_vertex_decl_t* _decl, uint16_t _flags)
  2774. {
  2775. const bgfx::VertexDecl& decl = *(const bgfx::VertexDecl*)_decl;
  2776. union { bgfx_dynamic_vertex_buffer_handle_t c; bgfx::DynamicVertexBufferHandle cpp; } handle;
  2777. handle.cpp = bgfx::createDynamicVertexBuffer(_num, decl, _flags);
  2778. return handle.c;
  2779. }
  2780. BGFX_C_API bgfx_dynamic_vertex_buffer_handle_t bgfx_create_dynamic_vertex_buffer_mem(const bgfx_memory_t* _mem, const bgfx_vertex_decl_t* _decl, uint16_t _flags)
  2781. {
  2782. const bgfx::VertexDecl& decl = *(const bgfx::VertexDecl*)_decl;
  2783. union { bgfx_dynamic_vertex_buffer_handle_t c; bgfx::DynamicVertexBufferHandle cpp; } handle;
  2784. handle.cpp = bgfx::createDynamicVertexBuffer( (const bgfx::Memory*)_mem, decl, _flags);
  2785. return handle.c;
  2786. }
  2787. BGFX_C_API void bgfx_update_dynamic_vertex_buffer(bgfx_dynamic_vertex_buffer_handle_t _handle, const bgfx_memory_t* _mem)
  2788. {
  2789. union { bgfx_dynamic_vertex_buffer_handle_t c; bgfx::DynamicVertexBufferHandle cpp; } handle = { _handle };
  2790. bgfx::updateDynamicVertexBuffer(handle.cpp, (const bgfx::Memory*)_mem);
  2791. }
  2792. BGFX_C_API void bgfx_destroy_dynamic_vertex_buffer(bgfx_dynamic_vertex_buffer_handle_t _handle)
  2793. {
  2794. union { bgfx_dynamic_vertex_buffer_handle_t c; bgfx::DynamicVertexBufferHandle cpp; } handle = { _handle };
  2795. bgfx::destroyDynamicVertexBuffer(handle.cpp);
  2796. }
  2797. BGFX_C_API bool bgfx_check_avail_transient_index_buffer(uint32_t _num)
  2798. {
  2799. return bgfx::checkAvailTransientIndexBuffer(_num);
  2800. }
  2801. BGFX_C_API bool bgfx_check_avail_transient_vertex_buffer(uint32_t _num, const bgfx_vertex_decl_t* _decl)
  2802. {
  2803. const bgfx::VertexDecl& decl = *(const bgfx::VertexDecl*)_decl;
  2804. return bgfx::checkAvailTransientVertexBuffer(_num, decl);
  2805. }
  2806. BGFX_C_API bool bgfx_check_avail_instance_data_buffer(uint32_t _num, uint16_t _stride)
  2807. {
  2808. return bgfx::checkAvailInstanceDataBuffer(_num, _stride);
  2809. }
  2810. BGFX_C_API bool bgfx_check_avail_transient_buffers(uint32_t _numVertices, const bgfx_vertex_decl_t* _decl, uint32_t _numIndices)
  2811. {
  2812. const bgfx::VertexDecl& decl = *(const bgfx::VertexDecl*)_decl;
  2813. return bgfx::checkAvailTransientBuffers(_numVertices, decl, _numIndices);
  2814. }
  2815. BGFX_C_API void bgfx_alloc_transient_index_buffer(bgfx_transient_index_buffer_t* _tib, uint32_t _num)
  2816. {
  2817. bgfx::allocTransientIndexBuffer( (bgfx::TransientIndexBuffer*)_tib, _num);
  2818. }
  2819. BGFX_C_API void bgfx_alloc_transient_vertex_buffer(bgfx_transient_vertex_buffer_t* _tvb, uint32_t _num, const bgfx_vertex_decl_t* _decl)
  2820. {
  2821. const bgfx::VertexDecl& decl = *(const bgfx::VertexDecl*)_decl;
  2822. bgfx::allocTransientVertexBuffer( (bgfx::TransientVertexBuffer*)_tvb, _num, decl);
  2823. }
  2824. BGFX_C_API bool bgfx_alloc_transient_buffers(bgfx_transient_vertex_buffer_t* _tvb, const bgfx_vertex_decl_t* _decl, uint32_t _numVertices, bgfx_transient_index_buffer_t* _tib, uint32_t _numIndices)
  2825. {
  2826. const bgfx::VertexDecl& decl = *(const bgfx::VertexDecl*)_decl;
  2827. return bgfx::allocTransientBuffers( (bgfx::TransientVertexBuffer*)_tvb, decl, _numVertices, (bgfx::TransientIndexBuffer*)_tib, _numIndices);
  2828. }
  2829. BGFX_C_API const bgfx_instance_data_buffer_t* bgfx_alloc_instance_data_buffer(uint32_t _num, uint16_t _stride)
  2830. {
  2831. return (bgfx_instance_data_buffer_t*)bgfx::allocInstanceDataBuffer(_num, _stride);
  2832. }
  2833. BGFX_C_API bgfx_indirect_buffer_handle_t bgfx_create_indirect_buffer(uint32_t _num)
  2834. {
  2835. union { bgfx_indirect_buffer_handle_t c; bgfx::IndirectBufferHandle cpp; } handle;
  2836. handle.cpp = bgfx::createIndirectBuffer(_num);
  2837. return handle.c;
  2838. }
  2839. BGFX_C_API void bgfx_destroy_indirect_buffer(bgfx_indirect_buffer_handle_t _handle)
  2840. {
  2841. union { bgfx_indirect_buffer_handle_t c; bgfx::IndirectBufferHandle cpp; } handle = { _handle };
  2842. bgfx::destroyIndirectBuffer(handle.cpp);
  2843. }
  2844. BGFX_C_API bgfx_shader_handle_t bgfx_create_shader(const bgfx_memory_t* _mem)
  2845. {
  2846. union { bgfx_shader_handle_t c; bgfx::ShaderHandle cpp; } handle;
  2847. handle.cpp = bgfx::createShader( (const bgfx::Memory*)_mem);
  2848. return handle.c;
  2849. }
  2850. BGFX_C_API uint16_t bgfx_get_shader_uniforms(bgfx_shader_handle_t _handle, bgfx_uniform_handle_t* _uniforms, uint16_t _max)
  2851. {
  2852. union { bgfx_shader_handle_t c; bgfx::ShaderHandle cpp; } handle = { _handle };
  2853. return bgfx::getShaderUniforms(handle.cpp, (bgfx::UniformHandle*)_uniforms, _max);
  2854. }
  2855. BGFX_C_API void bgfx_destroy_shader(bgfx_shader_handle_t _handle)
  2856. {
  2857. union { bgfx_shader_handle_t c; bgfx::ShaderHandle cpp; } handle = { _handle };
  2858. bgfx::destroyShader(handle.cpp);
  2859. }
  2860. BGFX_C_API bgfx_program_handle_t bgfx_create_program(bgfx_shader_handle_t _vsh, bgfx_shader_handle_t _fsh, bool _destroyShaders)
  2861. {
  2862. union { bgfx_shader_handle_t c; bgfx::ShaderHandle cpp; } vsh = { _vsh };
  2863. union { bgfx_shader_handle_t c; bgfx::ShaderHandle cpp; } fsh = { _fsh };
  2864. union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } handle;
  2865. handle.cpp = bgfx::createProgram(vsh.cpp, fsh.cpp, _destroyShaders);
  2866. return handle.c;
  2867. }
  2868. BGFX_C_API bgfx_program_handle_t bgfx_create_compute_program(bgfx_shader_handle_t _csh, bool _destroyShaders)
  2869. {
  2870. union { bgfx_shader_handle_t c; bgfx::ShaderHandle cpp; } csh = { _csh };
  2871. union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } handle;
  2872. handle.cpp = bgfx::createProgram(csh.cpp, _destroyShaders);
  2873. return handle.c;
  2874. }
  2875. BGFX_C_API void bgfx_destroy_program(bgfx_program_handle_t _handle)
  2876. {
  2877. union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } handle = { _handle };
  2878. bgfx::destroyProgram(handle.cpp);
  2879. }
  2880. BGFX_C_API void bgfx_calc_texture_size(bgfx_texture_info_t* _info, uint16_t _width, uint16_t _height, uint16_t _depth, bool _cubeMap, uint8_t _numMips, bgfx_texture_format_t _format)
  2881. {
  2882. bgfx::TextureInfo& info = *(bgfx::TextureInfo*)_info;
  2883. bgfx::calcTextureSize(info, _width, _height, _depth, _cubeMap, _numMips, bgfx::TextureFormat::Enum(_format) );
  2884. }
  2885. BGFX_C_API bgfx_texture_handle_t bgfx_create_texture(const bgfx_memory_t* _mem, uint32_t _flags, uint8_t _skip, bgfx_texture_info_t* _info)
  2886. {
  2887. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle;
  2888. bgfx::TextureInfo* info = (bgfx::TextureInfo*)_info;
  2889. handle.cpp = bgfx::createTexture( (const bgfx::Memory*)_mem, _flags, _skip, info);
  2890. return handle.c;
  2891. }
  2892. BGFX_C_API bgfx_texture_handle_t bgfx_create_texture_2d(uint16_t _width, uint16_t _height, uint8_t _numMips, bgfx_texture_format_t _format, uint32_t _flags, const bgfx_memory_t* _mem)
  2893. {
  2894. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle;
  2895. handle.cpp = bgfx::createTexture2D(_width, _height, _numMips, bgfx::TextureFormat::Enum(_format), _flags, (const bgfx::Memory*)_mem);
  2896. return handle.c;
  2897. }
  2898. BGFX_C_API bgfx_texture_handle_t bgfx_create_texture_2d_scaled(bgfx_backbuffer_ratio_t _ratio, uint8_t _numMips, bgfx_texture_format_t _format, uint32_t _flags)
  2899. {
  2900. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle;
  2901. handle.cpp = bgfx::createTexture2D(bgfx::BackbufferRatio::Enum(_ratio), _numMips, bgfx::TextureFormat::Enum(_format), _flags);
  2902. return handle.c;
  2903. }
  2904. BGFX_C_API bgfx_texture_handle_t bgfx_create_texture_3d(uint16_t _width, uint16_t _height, uint16_t _depth, uint8_t _numMips, bgfx_texture_format_t _format, uint32_t _flags, const bgfx_memory_t* _mem)
  2905. {
  2906. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle;
  2907. handle.cpp = bgfx::createTexture3D(_width, _height, _depth, _numMips, bgfx::TextureFormat::Enum(_format), _flags, (const bgfx::Memory*)_mem);
  2908. return handle.c;
  2909. }
  2910. BGFX_C_API bgfx_texture_handle_t bgfx_create_texture_cube(uint16_t _size, uint8_t _numMips, bgfx_texture_format_t _format, uint32_t _flags, const bgfx_memory_t* _mem)
  2911. {
  2912. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle;
  2913. handle.cpp = bgfx::createTextureCube(_size, _numMips, bgfx::TextureFormat::Enum(_format), _flags, (const bgfx::Memory*)_mem);
  2914. return handle.c;
  2915. }
  2916. BGFX_C_API void bgfx_update_texture_2d(bgfx_texture_handle_t _handle, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const bgfx_memory_t* _mem, uint16_t _pitch)
  2917. {
  2918. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
  2919. bgfx::updateTexture2D(handle.cpp, _mip, _x, _y, _width, _height, (const bgfx::Memory*)_mem, _pitch);
  2920. }
  2921. BGFX_C_API void bgfx_update_texture_3d(bgfx_texture_handle_t _handle, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _z, uint16_t _width, uint16_t _height, uint16_t _depth, const bgfx_memory_t* _mem)
  2922. {
  2923. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
  2924. bgfx::updateTexture3D(handle.cpp, _mip, _x, _y, _z, _width, _height, _depth, (const bgfx::Memory*)_mem);
  2925. }
  2926. BGFX_C_API void bgfx_update_texture_cube(bgfx_texture_handle_t _handle, uint8_t _side, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const bgfx_memory_t* _mem, uint16_t _pitch)
  2927. {
  2928. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
  2929. bgfx::updateTextureCube(handle.cpp, _side, _mip, _x, _y, _width, _height, (const bgfx::Memory*)_mem, _pitch);
  2930. }
  2931. BGFX_C_API void bgfx_destroy_texture(bgfx_texture_handle_t _handle)
  2932. {
  2933. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
  2934. bgfx::destroyTexture(handle.cpp);
  2935. }
  2936. BGFX_C_API bgfx_frame_buffer_handle_t bgfx_create_frame_buffer(uint16_t _width, uint16_t _height, bgfx_texture_format_t _format, uint32_t _textureFlags)
  2937. {
  2938. union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle;
  2939. handle.cpp = bgfx::createFrameBuffer(_width, _height, bgfx::TextureFormat::Enum(_format), _textureFlags);
  2940. return handle.c;
  2941. }
  2942. BGFX_C_API bgfx_frame_buffer_handle_t bgfx_create_frame_buffer_scaled(bgfx_backbuffer_ratio_t _ratio, bgfx_texture_format_t _format, uint32_t _textureFlags)
  2943. {
  2944. union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle;
  2945. handle.cpp = bgfx::createFrameBuffer(bgfx::BackbufferRatio::Enum(_ratio), bgfx::TextureFormat::Enum(_format), _textureFlags);
  2946. return handle.c;
  2947. }
  2948. BGFX_C_API bgfx_frame_buffer_handle_t bgfx_create_frame_buffer_from_handles(uint8_t _num, bgfx_texture_handle_t* _handles, bool _destroyTextures)
  2949. {
  2950. union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle;
  2951. handle.cpp = bgfx::createFrameBuffer(_num, (bgfx::TextureHandle*)_handles, _destroyTextures);
  2952. return handle.c;
  2953. }
  2954. BGFX_C_API bgfx_frame_buffer_handle_t bgfx_create_frame_buffer_from_nwh(void* _nwh, uint16_t _width, uint16_t _height, bgfx_texture_format_t _depthFormat)
  2955. {
  2956. union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle;
  2957. handle.cpp = bgfx::createFrameBuffer(_nwh, _width, _height, bgfx::TextureFormat::Enum(_depthFormat) );
  2958. return handle.c;
  2959. }
  2960. BGFX_C_API void bgfx_destroy_frame_buffer(bgfx_frame_buffer_handle_t _handle)
  2961. {
  2962. union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle = { _handle };
  2963. bgfx::destroyFrameBuffer(handle.cpp);
  2964. }
  2965. BGFX_C_API bgfx_uniform_handle_t bgfx_create_uniform(const char* _name, bgfx_uniform_type_t _type, uint16_t _num)
  2966. {
  2967. union { bgfx_uniform_handle_t c; bgfx::UniformHandle cpp; } handle;
  2968. handle.cpp = bgfx::createUniform(_name, bgfx::UniformType::Enum(_type), _num);
  2969. return handle.c;
  2970. }
  2971. BGFX_C_API void bgfx_destroy_uniform(bgfx_uniform_handle_t _handle)
  2972. {
  2973. union { bgfx_uniform_handle_t c; bgfx::UniformHandle cpp; } handle = { _handle };
  2974. bgfx::destroyUniform(handle.cpp);
  2975. }
  2976. BGFX_C_API void bgfx_set_clear_color(uint8_t _index, const float _rgba[4])
  2977. {
  2978. bgfx::setClearColor(_index, _rgba);
  2979. }
  2980. BGFX_C_API void bgfx_set_view_name(uint8_t _id, const char* _name)
  2981. {
  2982. bgfx::setViewName(_id, _name);
  2983. }
  2984. BGFX_C_API void bgfx_set_view_rect(uint8_t _id, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
  2985. {
  2986. bgfx::setViewRect(_id, _x, _y, _width, _height);
  2987. }
  2988. BGFX_C_API void bgfx_set_view_scissor(uint8_t _id, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
  2989. {
  2990. bgfx::setViewScissor(_id, _x, _y, _width, _height);
  2991. }
  2992. BGFX_C_API void bgfx_set_view_clear(uint8_t _id, uint16_t _flags, uint32_t _rgba, float _depth, uint8_t _stencil)
  2993. {
  2994. bgfx::setViewClear(_id, _flags, _rgba, _depth, _stencil);
  2995. }
  2996. BGFX_C_API void bgfx_set_view_clear_mrt(uint8_t _id, uint16_t _flags, float _depth, uint8_t _stencil, uint8_t _0, uint8_t _1, uint8_t _2, uint8_t _3, uint8_t _4, uint8_t _5, uint8_t _6, uint8_t _7)
  2997. {
  2998. bgfx::setViewClear(_id, _flags, _depth, _stencil, _0, _1, _2, _3, _4, _5, _6, _7);
  2999. }
  3000. BGFX_C_API void bgfx_set_view_seq(uint8_t _id, bool _enabled)
  3001. {
  3002. bgfx::setViewSeq(_id, _enabled);
  3003. }
  3004. BGFX_C_API void bgfx_set_view_frame_buffer(uint8_t _id, bgfx_frame_buffer_handle_t _handle)
  3005. {
  3006. union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle = { _handle };
  3007. bgfx::setViewFrameBuffer(_id, handle.cpp);
  3008. }
  3009. BGFX_C_API void bgfx_set_view_transform(uint8_t _id, const void* _view, const void* _proj)
  3010. {
  3011. bgfx::setViewTransform(_id, _view, _proj);
  3012. }
  3013. BGFX_C_API void bgfx_set_view_transform_stereo(uint8_t _id, const void* _view, const void* _projL, uint8_t _flags, const void* _projR)
  3014. {
  3015. bgfx::setViewTransform(_id, _view, _projL, _flags, _projR);
  3016. }
  3017. BGFX_C_API void bgfx_set_marker(const char* _marker)
  3018. {
  3019. bgfx::setMarker(_marker);
  3020. }
  3021. BGFX_C_API void bgfx_set_state(uint64_t _state, uint32_t _rgba)
  3022. {
  3023. bgfx::setState(_state, _rgba);
  3024. }
  3025. BGFX_C_API void bgfx_set_stencil(uint32_t _fstencil, uint32_t _bstencil)
  3026. {
  3027. bgfx::setStencil(_fstencil, _bstencil);
  3028. }
  3029. BGFX_C_API uint16_t bgfx_set_scissor(uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
  3030. {
  3031. return bgfx::setScissor(_x, _y, _width, _height);
  3032. }
  3033. BGFX_C_API void bgfx_set_scissor_cached(uint16_t _cache)
  3034. {
  3035. bgfx::setScissor(_cache);
  3036. }
  3037. BGFX_C_API uint32_t bgfx_set_transform(const void* _mtx, uint16_t _num)
  3038. {
  3039. return bgfx::setTransform(_mtx, _num);
  3040. }
  3041. BGFX_C_API uint32_t bgfx_alloc_transform(bgfx_transform_t* _transform, uint16_t _num)
  3042. {
  3043. return bgfx::allocTransform( (bgfx::Transform*)_transform, _num);
  3044. }
  3045. BGFX_C_API void bgfx_set_transform_cached(uint32_t _cache, uint16_t _num)
  3046. {
  3047. bgfx::setTransform(_cache, _num);
  3048. }
  3049. BGFX_C_API void bgfx_set_uniform(bgfx_uniform_handle_t _handle, const void* _value, uint16_t _num)
  3050. {
  3051. union { bgfx_uniform_handle_t c; bgfx::UniformHandle cpp; } handle = { _handle };
  3052. bgfx::setUniform(handle.cpp, _value, _num);
  3053. }
  3054. BGFX_C_API void bgfx_set_index_buffer(bgfx_index_buffer_handle_t _handle, uint32_t _firstIndex, uint32_t _numIndices)
  3055. {
  3056. union { bgfx_index_buffer_handle_t c; bgfx::IndexBufferHandle cpp; } handle = { _handle };
  3057. bgfx::setIndexBuffer(handle.cpp, _firstIndex, _numIndices);
  3058. }
  3059. BGFX_C_API void bgfx_set_dynamic_index_buffer(bgfx_dynamic_index_buffer_handle_t _handle, uint32_t _firstIndex, uint32_t _numIndices)
  3060. {
  3061. union { bgfx_dynamic_index_buffer_handle_t c; bgfx::DynamicIndexBufferHandle cpp; } handle = { _handle };
  3062. bgfx::setIndexBuffer(handle.cpp, _firstIndex, _numIndices);
  3063. }
  3064. BGFX_C_API void bgfx_set_transient_index_buffer(const bgfx_transient_index_buffer_t* _tib, uint32_t _firstIndex, uint32_t _numIndices)
  3065. {
  3066. bgfx::setIndexBuffer( (const bgfx::TransientIndexBuffer*)_tib, _firstIndex, _numIndices);
  3067. }
  3068. BGFX_C_API void bgfx_set_vertex_buffer(bgfx_vertex_buffer_handle_t _handle, uint32_t _startVertex, uint32_t _numVertices)
  3069. {
  3070. union { bgfx_vertex_buffer_handle_t c; bgfx::VertexBufferHandle cpp; } handle = { _handle };
  3071. bgfx::setVertexBuffer(handle.cpp, _startVertex, _numVertices);
  3072. }
  3073. BGFX_C_API void bgfx_set_dynamic_vertex_buffer(bgfx_dynamic_vertex_buffer_handle_t _handle, uint32_t _numVertices)
  3074. {
  3075. union { bgfx_dynamic_vertex_buffer_handle_t c; bgfx::DynamicVertexBufferHandle cpp; } handle = { _handle };
  3076. bgfx::setVertexBuffer(handle.cpp, _numVertices);
  3077. }
  3078. BGFX_C_API void bgfx_set_transient_vertex_buffer(const bgfx_transient_vertex_buffer_t* _tvb, uint32_t _startVertex, uint32_t _numVertices)
  3079. {
  3080. bgfx::setVertexBuffer( (const bgfx::TransientVertexBuffer*)_tvb, _startVertex, _numVertices);
  3081. }
  3082. BGFX_C_API void bgfx_set_instance_data_buffer(const bgfx_instance_data_buffer_t* _idb, uint32_t _num)
  3083. {
  3084. bgfx::setInstanceDataBuffer( (const bgfx::InstanceDataBuffer*)_idb, _num);
  3085. }
  3086. BGFX_C_API void bgfx_set_instance_data_from_vertex_buffer(bgfx_vertex_buffer_handle_t _handle, uint32_t _startVertex, uint32_t _num)
  3087. {
  3088. union { bgfx_vertex_buffer_handle_t c; bgfx::VertexBufferHandle cpp; } handle = { _handle };
  3089. bgfx::setInstanceDataBuffer(handle.cpp, _startVertex, _num);
  3090. }
  3091. BGFX_C_API void bgfx_set_instance_data_from_dynamic_vertex_buffer(bgfx_dynamic_vertex_buffer_handle_t _handle, uint32_t _startVertex, uint32_t _num)
  3092. {
  3093. union { bgfx_dynamic_vertex_buffer_handle_t c; bgfx::DynamicVertexBufferHandle cpp; } handle = { _handle };
  3094. bgfx::setInstanceDataBuffer(handle.cpp, _startVertex, _num);
  3095. }
  3096. BGFX_C_API void bgfx_set_program(bgfx_program_handle_t _handle)
  3097. {
  3098. union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } handle = { _handle };
  3099. bgfx::setProgram(handle.cpp);
  3100. }
  3101. BGFX_C_API void bgfx_set_texture(uint8_t _stage, bgfx_uniform_handle_t _sampler, bgfx_texture_handle_t _handle, uint32_t _flags)
  3102. {
  3103. union { bgfx_uniform_handle_t c; bgfx::UniformHandle cpp; } sampler = { _sampler };
  3104. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
  3105. bgfx::setTexture(_stage, sampler.cpp, handle.cpp, _flags);
  3106. }
  3107. BGFX_C_API void bgfx_set_texture_from_frame_buffer(uint8_t _stage, bgfx_uniform_handle_t _sampler, bgfx_frame_buffer_handle_t _handle, uint8_t _attachment, uint32_t _flags)
  3108. {
  3109. union { bgfx_uniform_handle_t c; bgfx::UniformHandle cpp; } sampler = { _sampler };
  3110. union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle = { _handle };
  3111. bgfx::setTexture(_stage, sampler.cpp, handle.cpp, _attachment, _flags);
  3112. }
  3113. BGFX_C_API uint32_t bgfx_submit(uint8_t _id, int32_t _depth)
  3114. {
  3115. return bgfx::submit(_id, _depth);
  3116. }
  3117. BGFX_C_API uint32_t bgfx_submit_indirect(uint8_t _id, bgfx_indirect_buffer_handle_t _indirectHandle, uint16_t _start, uint16_t _num, int32_t _depth)
  3118. {
  3119. union { bgfx_indirect_buffer_handle_t c; bgfx::IndirectBufferHandle cpp; } indirectHandle = { _indirectHandle };
  3120. return bgfx::submit(_id, indirectHandle.cpp, _start, _num, _depth);
  3121. }
  3122. BGFX_C_API void bgfx_set_image(uint8_t _stage, bgfx_uniform_handle_t _sampler, bgfx_texture_handle_t _handle, uint8_t _mip, bgfx_access_t _access, bgfx_texture_format_t _format)
  3123. {
  3124. union { bgfx_uniform_handle_t c; bgfx::UniformHandle cpp; } sampler = { _sampler };
  3125. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
  3126. bgfx::setImage(_stage, sampler.cpp, handle.cpp, _mip, bgfx::Access::Enum(_access), bgfx::TextureFormat::Enum(_format) );
  3127. }
  3128. BGFX_C_API void bgfx_set_image_from_frame_buffer(uint8_t _stage, bgfx_uniform_handle_t _sampler, bgfx_frame_buffer_handle_t _handle, uint8_t _attachment, bgfx_access_t _access, bgfx_texture_format_t _format)
  3129. {
  3130. union { bgfx_uniform_handle_t c; bgfx::UniformHandle cpp; } sampler = { _sampler };
  3131. union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle = { _handle };
  3132. bgfx::setImage(_stage, sampler.cpp, handle.cpp, _attachment, bgfx::Access::Enum(_access), bgfx::TextureFormat::Enum(_format) );
  3133. }
  3134. BGFX_C_API void bgfx_set_compute_index_buffer(uint8_t _stage, bgfx_index_buffer_handle_t _handle, bgfx_access_t _access)
  3135. {
  3136. union { bgfx_index_buffer_handle_t c; bgfx::IndexBufferHandle cpp; } handle = { _handle };
  3137. bgfx::setBuffer(_stage, handle.cpp, bgfx::Access::Enum(_access) );
  3138. }
  3139. BGFX_C_API void bgfx_set_compute_vertex_buffer(uint8_t _stage, bgfx_vertex_buffer_handle_t _handle, bgfx_access_t _access)
  3140. {
  3141. union { bgfx_vertex_buffer_handle_t c; bgfx::VertexBufferHandle cpp; } handle = { _handle };
  3142. bgfx::setBuffer(_stage, handle.cpp, bgfx::Access::Enum(_access) );
  3143. }
  3144. BGFX_C_API void bgfx_set_compute_dynamic_index_buffer(uint8_t _stage, bgfx_dynamic_index_buffer_handle_t _handle, bgfx_access_t _access)
  3145. {
  3146. union { bgfx_dynamic_index_buffer_handle_t c; bgfx::DynamicIndexBufferHandle cpp; } handle = { _handle };
  3147. bgfx::setBuffer(_stage, handle.cpp, bgfx::Access::Enum(_access) );
  3148. }
  3149. BGFX_C_API void bgfx_set_compute_dynamic_vertex_buffer(uint8_t _stage, bgfx_dynamic_vertex_buffer_handle_t _handle, bgfx_access_t _access)
  3150. {
  3151. union { bgfx_dynamic_vertex_buffer_handle_t c; bgfx::DynamicVertexBufferHandle cpp; } handle = { _handle };
  3152. bgfx::setBuffer(_stage, handle.cpp, bgfx::Access::Enum(_access) );
  3153. }
  3154. BGFX_C_API void bgfx_set_compute_indirect_buffer(uint8_t _stage, bgfx_indirect_buffer_handle_t _handle, bgfx_access_t _access)
  3155. {
  3156. union { bgfx_indirect_buffer_handle_t c; bgfx::IndirectBufferHandle cpp; } handle = { _handle };
  3157. bgfx::setBuffer(_stage, handle.cpp, bgfx::Access::Enum(_access) );
  3158. }
  3159. BGFX_C_API uint32_t bgfx_dispatch(uint8_t _id, bgfx_program_handle_t _handle, uint16_t _numX, uint16_t _numY, uint16_t _numZ, uint8_t _flags)
  3160. {
  3161. union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } handle = { _handle };
  3162. return bgfx::dispatch(_id, handle.cpp, _numX, _numY, _numZ, _flags);
  3163. }
  3164. BGFX_C_API uint32_t bgfx_dispatch_indirect(uint8_t _id, bgfx_program_handle_t _handle, bgfx_indirect_buffer_handle_t _indirectHandle, uint16_t _start, uint16_t _num, uint8_t _flags)
  3165. {
  3166. union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } handle = { _handle };
  3167. union { bgfx_indirect_buffer_handle_t c; bgfx::IndirectBufferHandle cpp; } indirectHandle = { _indirectHandle };
  3168. return bgfx::dispatch(_id, handle.cpp, indirectHandle.cpp, _start, _num, _flags);
  3169. }
  3170. BGFX_C_API void bgfx_discard()
  3171. {
  3172. bgfx::discard();
  3173. }
  3174. BGFX_C_API void bgfx_save_screen_shot(const char* _filePath)
  3175. {
  3176. bgfx::saveScreenShot(_filePath);
  3177. }
  3178. BGFX_C_API bgfx_render_frame_t bgfx_render_frame()
  3179. {
  3180. return bgfx_render_frame_t(bgfx::renderFrame() );
  3181. }
  3182. BGFX_C_API void bgfx_set_platform_data(bgfx_platform_data_t* _pd)
  3183. {
  3184. bgfx::setPlatformData(*(bgfx::PlatformData*)_pd);
  3185. }