bgfx_utils.cpp 17 KB

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  1. /*
  2. * Copyright 2011-2016 Branimir Karadzic. All rights reserved.
  3. * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
  4. */
  5. #include <string.h> // strlen
  6. #include "common.h"
  7. #include <tinystl/allocator.h>
  8. #include <tinystl/vector.h>
  9. #include <tinystl/string.h>
  10. namespace stl = tinystl;
  11. #include <bgfx/bgfx.h>
  12. #include <bx/commandline.h>
  13. #include <bx/endian.h>
  14. #include <bx/fpumath.h>
  15. #include <bx/readerwriter.h>
  16. #include <bx/string.h>
  17. #include "entry/entry.h"
  18. #include <ib-compress/indexbufferdecompression.h>
  19. #define LODEPNG_NO_COMPILE_ENCODER
  20. #define LODEPNG_NO_COMPILE_DISK
  21. #define LODEPNG_NO_COMPILE_ANCILLARY_CHUNKS
  22. #define LODEPNG_NO_COMPILE_ERROR_TEXT
  23. //#define LODEPNG_NO_COMPILE_ALLOCATORS
  24. #define LODEPNG_NO_COMPILE_CPP
  25. #include <lodepng/lodepng.cpp>
  26. #include <stb/stb_image.c>
  27. #include "bgfx_utils.h"
  28. void* load(bx::FileReaderI* _reader, bx::AllocatorI* _allocator, const char* _filePath, uint32_t* _size)
  29. {
  30. if (bx::open(_reader, _filePath) )
  31. {
  32. uint32_t size = (uint32_t)bx::getSize(_reader);
  33. void* data = BX_ALLOC(_allocator, size);
  34. bx::read(_reader, data, size);
  35. bx::close(_reader);
  36. if (NULL != _size)
  37. {
  38. *_size = size;
  39. }
  40. return data;
  41. }
  42. else
  43. {
  44. DBG("Failed to open: %s.", _filePath);
  45. }
  46. if (NULL != _size)
  47. {
  48. *_size = 0;
  49. }
  50. return NULL;
  51. }
  52. void* load(const char* _filePath, uint32_t* _size)
  53. {
  54. return load(entry::getFileReader(), entry::getAllocator(), _filePath, _size);
  55. }
  56. void unload(void* _ptr)
  57. {
  58. BX_FREE(entry::getAllocator(), _ptr);
  59. }
  60. static const bgfx::Memory* loadMem(bx::FileReaderI* _reader, const char* _filePath)
  61. {
  62. if (bx::open(_reader, _filePath) )
  63. {
  64. uint32_t size = (uint32_t)bx::getSize(_reader);
  65. const bgfx::Memory* mem = bgfx::alloc(size+1);
  66. bx::read(_reader, mem->data, size);
  67. bx::close(_reader);
  68. mem->data[mem->size-1] = '\0';
  69. return mem;
  70. }
  71. DBG("Failed to load %s.", _filePath);
  72. return NULL;
  73. }
  74. static void* loadMem(bx::FileReaderI* _reader, bx::AllocatorI* _allocator, const char* _filePath, uint32_t* _size)
  75. {
  76. if (bx::open(_reader, _filePath) )
  77. {
  78. uint32_t size = (uint32_t)bx::getSize(_reader);
  79. void* data = BX_ALLOC(_allocator, size);
  80. bx::read(_reader, data, size);
  81. bx::close(_reader);
  82. if (NULL != _size)
  83. {
  84. *_size = size;
  85. }
  86. return data;
  87. }
  88. DBG("Failed to load %s.", _filePath);
  89. return NULL;
  90. }
  91. static bgfx::ShaderHandle loadShader(bx::FileReaderI* _reader, const char* _name)
  92. {
  93. char filePath[512];
  94. const char* shaderPath = "shaders/dx9/";
  95. switch (bgfx::getRendererType() )
  96. {
  97. case bgfx::RendererType::Direct3D11:
  98. case bgfx::RendererType::Direct3D12:
  99. shaderPath = "shaders/dx11/";
  100. break;
  101. case bgfx::RendererType::OpenGL:
  102. shaderPath = "shaders/glsl/";
  103. break;
  104. case bgfx::RendererType::Metal:
  105. shaderPath = "shaders/metal/";
  106. break;
  107. case bgfx::RendererType::OpenGLES:
  108. shaderPath = "shaders/gles/";
  109. break;
  110. default:
  111. break;
  112. }
  113. strcpy(filePath, shaderPath);
  114. strcat(filePath, _name);
  115. strcat(filePath, ".bin");
  116. return bgfx::createShader(loadMem(_reader, filePath) );
  117. }
  118. bgfx::ShaderHandle loadShader(const char* _name)
  119. {
  120. return loadShader(entry::getFileReader(), _name);
  121. }
  122. bgfx::ProgramHandle loadProgram(bx::FileReaderI* _reader, const char* _vsName, const char* _fsName)
  123. {
  124. bgfx::ShaderHandle vsh = loadShader(_reader, _vsName);
  125. bgfx::ShaderHandle fsh = BGFX_INVALID_HANDLE;
  126. if (NULL != _fsName)
  127. {
  128. fsh = loadShader(_reader, _fsName);
  129. }
  130. return bgfx::createProgram(vsh, fsh, true /* destroy shaders when program is destroyed */);
  131. }
  132. bgfx::ProgramHandle loadProgram(const char* _vsName, const char* _fsName)
  133. {
  134. return loadProgram(entry::getFileReader(), _vsName, _fsName);
  135. }
  136. //typedef unsigned char stbi_uc;
  137. //extern "C" stbi_uc *stbi_load_from_memory(stbi_uc const *buffer, int len, int *x, int *y, int *comp, int req_comp);
  138. bgfx::TextureHandle loadTexture(bx::FileReaderI* _reader, const char* _filePath, uint32_t _flags, uint8_t _skip, bgfx::TextureInfo* _info)
  139. {
  140. if (NULL != bx::stristr(_filePath, ".dds")
  141. || NULL != bx::stristr(_filePath, ".pvr")
  142. || NULL != bx::stristr(_filePath, ".ktx") )
  143. {
  144. const bgfx::Memory* mem = loadMem(_reader, _filePath);
  145. if (NULL != mem)
  146. {
  147. return bgfx::createTexture(mem, _flags, _skip, _info);
  148. }
  149. bgfx::TextureHandle handle = BGFX_INVALID_HANDLE;
  150. DBG("Failed to load %s.", _filePath);
  151. return handle;
  152. }
  153. bgfx::TextureHandle handle = BGFX_INVALID_HANDLE;
  154. bx::AllocatorI* allocator = entry::getAllocator();
  155. uint32_t size = 0;
  156. void* data = loadMem(_reader, allocator, _filePath, &size);
  157. if (NULL != data)
  158. {
  159. bgfx::TextureFormat::Enum format = bgfx::TextureFormat::RGBA8;
  160. uint32_t bpp = 32;
  161. uint32_t width = 0;
  162. uint32_t height = 0;
  163. uint8_t* out = NULL;
  164. static uint8_t pngMagic[] = { 0x89, 0x50, 0x4E, 0x47, 0x0d, 0x0a };
  165. if (0 == memcmp(data, pngMagic, sizeof(pngMagic) ) )
  166. {
  167. unsigned error;
  168. LodePNGState state;
  169. lodepng_state_init(&state);
  170. state.decoder.color_convert = 0;
  171. error = lodepng_decode(&out, &width, &height, &state, (uint8_t*)data, size);
  172. if (0 != error)
  173. {
  174. switch (state.info_raw.bitdepth)
  175. {
  176. case 16:
  177. for (uint32_t ii = 0, num = width*height; ii < num; ++ii)
  178. {
  179. uint16_t* rgba = (uint16_t*)out + ii*4;
  180. rgba[0] = bx::toHostEndian(rgba[0], false);
  181. rgba[1] = bx::toHostEndian(rgba[1], false);
  182. rgba[2] = bx::toHostEndian(rgba[2], false);
  183. rgba[3] = bx::toHostEndian(rgba[3], false);
  184. }
  185. format = bgfx::TextureFormat::RGBA16;
  186. bpp = 64;
  187. break;
  188. case 32:
  189. for (uint32_t ii = 0, num = width*height; ii < num; ++ii)
  190. {
  191. uint32_t* rgba = (uint32_t*)out + ii*4;
  192. rgba[0] = bx::toHostEndian(rgba[0], false);
  193. rgba[1] = bx::toHostEndian(rgba[1], false);
  194. rgba[2] = bx::toHostEndian(rgba[2], false);
  195. rgba[3] = bx::toHostEndian(rgba[3], false);
  196. }
  197. format = bgfx::TextureFormat::RGBA32U;
  198. bpp = 128;
  199. break;
  200. default:
  201. break;
  202. }
  203. }
  204. lodepng_state_cleanup(&state);
  205. }
  206. else
  207. {
  208. int comp = 0;
  209. out = stbi_load_from_memory( (uint8_t*)data, size, (int*)&width, (int*)&height, &comp, 4);
  210. }
  211. BX_FREE(allocator, data);
  212. if (NULL != out)
  213. {
  214. handle = bgfx::createTexture2D(uint16_t(width), uint16_t(height), 1
  215. , format
  216. , _flags
  217. , bgfx::copy(out, width*height*bpp/8)
  218. );
  219. free(out);
  220. if (NULL != _info)
  221. {
  222. bgfx::calcTextureSize(*_info
  223. , uint16_t(width)
  224. , uint16_t(height)
  225. , 0
  226. , false
  227. , 1
  228. , format
  229. );
  230. }
  231. }
  232. }
  233. else
  234. {
  235. DBG("Failed to load %s.", _filePath);
  236. }
  237. return handle;
  238. }
  239. bgfx::TextureHandle loadTexture(const char* _name, uint32_t _flags, uint8_t _skip, bgfx::TextureInfo* _info)
  240. {
  241. return loadTexture(entry::getFileReader(), _name, _flags, _skip, _info);
  242. }
  243. void calcTangents(void* _vertices, uint16_t _numVertices, bgfx::VertexDecl _decl, const uint16_t* _indices, uint32_t _numIndices)
  244. {
  245. struct PosTexcoord
  246. {
  247. float m_x;
  248. float m_y;
  249. float m_z;
  250. float m_pad0;
  251. float m_u;
  252. float m_v;
  253. float m_pad1;
  254. float m_pad2;
  255. };
  256. float* tangents = new float[6*_numVertices];
  257. memset(tangents, 0, 6*_numVertices*sizeof(float) );
  258. PosTexcoord v0;
  259. PosTexcoord v1;
  260. PosTexcoord v2;
  261. for (uint32_t ii = 0, num = _numIndices/3; ii < num; ++ii)
  262. {
  263. const uint16_t* indices = &_indices[ii*3];
  264. uint32_t i0 = indices[0];
  265. uint32_t i1 = indices[1];
  266. uint32_t i2 = indices[2];
  267. bgfx::vertexUnpack(&v0.m_x, bgfx::Attrib::Position, _decl, _vertices, i0);
  268. bgfx::vertexUnpack(&v0.m_u, bgfx::Attrib::TexCoord0, _decl, _vertices, i0);
  269. bgfx::vertexUnpack(&v1.m_x, bgfx::Attrib::Position, _decl, _vertices, i1);
  270. bgfx::vertexUnpack(&v1.m_u, bgfx::Attrib::TexCoord0, _decl, _vertices, i1);
  271. bgfx::vertexUnpack(&v2.m_x, bgfx::Attrib::Position, _decl, _vertices, i2);
  272. bgfx::vertexUnpack(&v2.m_u, bgfx::Attrib::TexCoord0, _decl, _vertices, i2);
  273. const float bax = v1.m_x - v0.m_x;
  274. const float bay = v1.m_y - v0.m_y;
  275. const float baz = v1.m_z - v0.m_z;
  276. const float bau = v1.m_u - v0.m_u;
  277. const float bav = v1.m_v - v0.m_v;
  278. const float cax = v2.m_x - v0.m_x;
  279. const float cay = v2.m_y - v0.m_y;
  280. const float caz = v2.m_z - v0.m_z;
  281. const float cau = v2.m_u - v0.m_u;
  282. const float cav = v2.m_v - v0.m_v;
  283. const float det = (bau * cav - bav * cau);
  284. const float invDet = 1.0f / det;
  285. const float tx = (bax * cav - cax * bav) * invDet;
  286. const float ty = (bay * cav - cay * bav) * invDet;
  287. const float tz = (baz * cav - caz * bav) * invDet;
  288. const float bx = (cax * bau - bax * cau) * invDet;
  289. const float by = (cay * bau - bay * cau) * invDet;
  290. const float bz = (caz * bau - baz * cau) * invDet;
  291. for (uint32_t jj = 0; jj < 3; ++jj)
  292. {
  293. float* tanu = &tangents[indices[jj]*6];
  294. float* tanv = &tanu[3];
  295. tanu[0] += tx;
  296. tanu[1] += ty;
  297. tanu[2] += tz;
  298. tanv[0] += bx;
  299. tanv[1] += by;
  300. tanv[2] += bz;
  301. }
  302. }
  303. for (uint32_t ii = 0; ii < _numVertices; ++ii)
  304. {
  305. const float* tanu = &tangents[ii*6];
  306. const float* tanv = &tangents[ii*6 + 3];
  307. float normal[4];
  308. bgfx::vertexUnpack(normal, bgfx::Attrib::Normal, _decl, _vertices, ii);
  309. float ndt = bx::vec3Dot(normal, tanu);
  310. float nxt[3];
  311. bx::vec3Cross(nxt, normal, tanu);
  312. float tmp[3];
  313. tmp[0] = tanu[0] - normal[0] * ndt;
  314. tmp[1] = tanu[1] - normal[1] * ndt;
  315. tmp[2] = tanu[2] - normal[2] * ndt;
  316. float tangent[4];
  317. bx::vec3Norm(tangent, tmp);
  318. tangent[3] = bx::vec3Dot(nxt, tanv) < 0.0f ? -1.0f : 1.0f;
  319. bgfx::vertexPack(tangent, true, bgfx::Attrib::Tangent, _decl, _vertices, ii);
  320. }
  321. delete [] tangents;
  322. }
  323. struct Aabb
  324. {
  325. float m_min[3];
  326. float m_max[3];
  327. };
  328. struct Obb
  329. {
  330. float m_mtx[16];
  331. };
  332. struct Sphere
  333. {
  334. float m_center[3];
  335. float m_radius;
  336. };
  337. struct Primitive
  338. {
  339. uint32_t m_startIndex;
  340. uint32_t m_numIndices;
  341. uint32_t m_startVertex;
  342. uint32_t m_numVertices;
  343. Sphere m_sphere;
  344. Aabb m_aabb;
  345. Obb m_obb;
  346. };
  347. typedef stl::vector<Primitive> PrimitiveArray;
  348. struct Group
  349. {
  350. Group()
  351. {
  352. reset();
  353. }
  354. void reset()
  355. {
  356. m_vbh.idx = bgfx::invalidHandle;
  357. m_ibh.idx = bgfx::invalidHandle;
  358. m_prims.clear();
  359. }
  360. bgfx::VertexBufferHandle m_vbh;
  361. bgfx::IndexBufferHandle m_ibh;
  362. Sphere m_sphere;
  363. Aabb m_aabb;
  364. Obb m_obb;
  365. PrimitiveArray m_prims;
  366. };
  367. namespace bgfx
  368. {
  369. int32_t read(bx::ReaderI* _reader, bgfx::VertexDecl& _decl, bx::Error* _err = NULL);
  370. }
  371. struct Mesh
  372. {
  373. void load(bx::ReaderSeekerI* _reader)
  374. {
  375. #define BGFX_CHUNK_MAGIC_VB BX_MAKEFOURCC('V', 'B', ' ', 0x1)
  376. #define BGFX_CHUNK_MAGIC_IB BX_MAKEFOURCC('I', 'B', ' ', 0x0)
  377. #define BGFX_CHUNK_MAGIC_IBC BX_MAKEFOURCC('I', 'B', 'C', 0x0)
  378. #define BGFX_CHUNK_MAGIC_PRI BX_MAKEFOURCC('P', 'R', 'I', 0x0)
  379. using namespace bx;
  380. using namespace bgfx;
  381. Group group;
  382. bx::AllocatorI* allocator = entry::getAllocator();
  383. uint32_t chunk;
  384. bx::Error err;
  385. while (4 == bx::read(_reader, chunk, &err)
  386. && err.isOk() )
  387. {
  388. switch (chunk)
  389. {
  390. case BGFX_CHUNK_MAGIC_VB:
  391. {
  392. read(_reader, group.m_sphere);
  393. read(_reader, group.m_aabb);
  394. read(_reader, group.m_obb);
  395. read(_reader, m_decl);
  396. uint16_t stride = m_decl.getStride();
  397. uint16_t numVertices;
  398. read(_reader, numVertices);
  399. const bgfx::Memory* mem = bgfx::alloc(numVertices*stride);
  400. read(_reader, mem->data, mem->size);
  401. group.m_vbh = bgfx::createVertexBuffer(mem, m_decl);
  402. }
  403. break;
  404. case BGFX_CHUNK_MAGIC_IB:
  405. {
  406. uint32_t numIndices;
  407. read(_reader, numIndices);
  408. const bgfx::Memory* mem = bgfx::alloc(numIndices*2);
  409. read(_reader, mem->data, mem->size);
  410. group.m_ibh = bgfx::createIndexBuffer(mem);
  411. }
  412. break;
  413. case BGFX_CHUNK_MAGIC_IBC:
  414. {
  415. uint32_t numIndices;
  416. bx::read(_reader, numIndices);
  417. const bgfx::Memory* mem = bgfx::alloc(numIndices*2);
  418. uint32_t compressedSize;
  419. bx::read(_reader, compressedSize);
  420. void* compressedIndices = BX_ALLOC(allocator, compressedSize);
  421. bx::read(_reader, compressedIndices, compressedSize);
  422. ReadBitstream rbs( (const uint8_t*)compressedIndices, compressedSize);
  423. DecompressIndexBuffer( (uint16_t*)mem->data, numIndices / 3, rbs);
  424. BX_FREE(allocator, compressedIndices);
  425. group.m_ibh = bgfx::createIndexBuffer(mem);
  426. }
  427. break;
  428. case BGFX_CHUNK_MAGIC_PRI:
  429. {
  430. uint16_t len;
  431. read(_reader, len);
  432. stl::string material;
  433. material.resize(len);
  434. read(_reader, const_cast<char*>(material.c_str() ), len);
  435. uint16_t num;
  436. read(_reader, num);
  437. for (uint32_t ii = 0; ii < num; ++ii)
  438. {
  439. read(_reader, len);
  440. stl::string name;
  441. name.resize(len);
  442. read(_reader, const_cast<char*>(name.c_str() ), len);
  443. Primitive prim;
  444. read(_reader, prim.m_startIndex);
  445. read(_reader, prim.m_numIndices);
  446. read(_reader, prim.m_startVertex);
  447. read(_reader, prim.m_numVertices);
  448. read(_reader, prim.m_sphere);
  449. read(_reader, prim.m_aabb);
  450. read(_reader, prim.m_obb);
  451. group.m_prims.push_back(prim);
  452. }
  453. m_groups.push_back(group);
  454. group.reset();
  455. }
  456. break;
  457. default:
  458. DBG("%08x at %d", chunk, bx::skip(_reader, 0) );
  459. break;
  460. }
  461. }
  462. }
  463. void unload()
  464. {
  465. for (GroupArray::const_iterator it = m_groups.begin(), itEnd = m_groups.end(); it != itEnd; ++it)
  466. {
  467. const Group& group = *it;
  468. bgfx::destroyVertexBuffer(group.m_vbh);
  469. if (bgfx::isValid(group.m_ibh) )
  470. {
  471. bgfx::destroyIndexBuffer(group.m_ibh);
  472. }
  473. }
  474. m_groups.clear();
  475. }
  476. void submit(uint8_t _id, bgfx::ProgramHandle _program, const float* _mtx, uint64_t _state) const
  477. {
  478. if (BGFX_STATE_MASK == _state)
  479. {
  480. _state = 0
  481. | BGFX_STATE_RGB_WRITE
  482. | BGFX_STATE_ALPHA_WRITE
  483. | BGFX_STATE_DEPTH_WRITE
  484. | BGFX_STATE_DEPTH_TEST_LESS
  485. | BGFX_STATE_CULL_CCW
  486. | BGFX_STATE_MSAA
  487. ;
  488. }
  489. bgfx::setTransform(_mtx);
  490. bgfx::setState(_state);
  491. for (GroupArray::const_iterator it = m_groups.begin(), itEnd = m_groups.end(); it != itEnd; ++it)
  492. {
  493. const Group& group = *it;
  494. bgfx::setIndexBuffer(group.m_ibh);
  495. bgfx::setVertexBuffer(group.m_vbh);
  496. bgfx::submit(_id, _program, 0, it != itEnd-1);
  497. }
  498. }
  499. void submit(const MeshState*const* _state, uint8_t _numPasses, const float* _mtx, uint16_t _numMatrices) const
  500. {
  501. uint32_t cached = bgfx::setTransform(_mtx, _numMatrices);
  502. for (uint32_t pass = 0; pass < _numPasses; ++pass)
  503. {
  504. bgfx::setTransform(cached, _numMatrices);
  505. const MeshState& state = *_state[pass];
  506. bgfx::setState(state.m_state);
  507. for (uint8_t tex = 0; tex < state.m_numTextures; ++tex)
  508. {
  509. const MeshState::Texture& texture = state.m_textures[tex];
  510. bgfx::setTexture(texture.m_stage
  511. , texture.m_sampler
  512. , texture.m_texture
  513. , texture.m_flags
  514. );
  515. }
  516. for (GroupArray::const_iterator it = m_groups.begin(), itEnd = m_groups.end(); it != itEnd; ++it)
  517. {
  518. const Group& group = *it;
  519. bgfx::setIndexBuffer(group.m_ibh);
  520. bgfx::setVertexBuffer(group.m_vbh);
  521. bgfx::submit(state.m_viewId, state.m_program, 0, it != itEnd-1);
  522. }
  523. }
  524. }
  525. bgfx::VertexDecl m_decl;
  526. typedef stl::vector<Group> GroupArray;
  527. GroupArray m_groups;
  528. };
  529. Mesh* meshLoad(bx::ReaderSeekerI* _reader)
  530. {
  531. Mesh* mesh = new Mesh;
  532. mesh->load(_reader);
  533. return mesh;
  534. }
  535. Mesh* meshLoad(const char* _filePath)
  536. {
  537. bx::FileReaderI* reader = entry::getFileReader();
  538. if (bx::open(reader, _filePath) )
  539. {
  540. Mesh* mesh = meshLoad(reader);
  541. bx::close(reader);
  542. return mesh;
  543. }
  544. return NULL;
  545. }
  546. void meshUnload(Mesh* _mesh)
  547. {
  548. _mesh->unload();
  549. delete _mesh;
  550. }
  551. MeshState* meshStateCreate()
  552. {
  553. MeshState* state = (MeshState*)BX_ALLOC(entry::getAllocator(), sizeof(MeshState) );
  554. return state;
  555. }
  556. void meshStateDestroy(MeshState* _meshState)
  557. {
  558. BX_FREE(entry::getAllocator(), _meshState);
  559. }
  560. void meshSubmit(const Mesh* _mesh, uint8_t _id, bgfx::ProgramHandle _program, const float* _mtx, uint64_t _state)
  561. {
  562. _mesh->submit(_id, _program, _mtx, _state);
  563. }
  564. void meshSubmit(const Mesh* _mesh, const MeshState*const* _state, uint8_t _numPasses, const float* _mtx, uint16_t _numMatrices)
  565. {
  566. _mesh->submit(_state, _numPasses, _mtx, _numMatrices);
  567. }
  568. Args::Args(int _argc, char** _argv)
  569. : m_type(bgfx::RendererType::Count)
  570. , m_pciId(BGFX_PCI_ID_NONE)
  571. {
  572. bx::CommandLine cmdLine(_argc, (const char**)_argv);
  573. if (cmdLine.hasArg("gl") )
  574. {
  575. m_type = bgfx::RendererType::OpenGL;
  576. }
  577. else if (cmdLine.hasArg("vk") )
  578. {
  579. m_type = bgfx::RendererType::Vulkan;
  580. }
  581. else if (cmdLine.hasArg("noop") )
  582. {
  583. m_type = bgfx::RendererType::Null;
  584. }
  585. else if (BX_ENABLED(BX_PLATFORM_WINDOWS) )
  586. {
  587. if (cmdLine.hasArg("d3d9") )
  588. {
  589. m_type = bgfx::RendererType::Direct3D9;
  590. }
  591. else if (cmdLine.hasArg("d3d11") )
  592. {
  593. m_type = bgfx::RendererType::Direct3D11;
  594. }
  595. else if (cmdLine.hasArg("d3d12") )
  596. {
  597. m_type = bgfx::RendererType::Direct3D12;
  598. }
  599. }
  600. else if (BX_ENABLED(BX_PLATFORM_OSX) )
  601. {
  602. if (cmdLine.hasArg("mtl") )
  603. {
  604. m_type = bgfx::RendererType::Metal;
  605. }
  606. }
  607. if (cmdLine.hasArg("amd") )
  608. {
  609. m_pciId = BGFX_PCI_ID_AMD;
  610. }
  611. else if (cmdLine.hasArg("nvidia") )
  612. {
  613. m_pciId = BGFX_PCI_ID_NVIDIA;
  614. }
  615. else if (cmdLine.hasArg("intel") )
  616. {
  617. m_pciId = BGFX_PCI_ID_INTEL;
  618. }
  619. else if (cmdLine.hasArg("sw") )
  620. {
  621. m_pciId = BGFX_PCI_ID_SOFTWARE_RASTERIZER;
  622. }
  623. }