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- /*
- * Copyright 2013 Dario Manesku. All rights reserved.
- * License: http://www.opensource.org/licenses/BSD-2-Clause
- */
- #include <string>
- #include <vector>
- #include <algorithm>
- #include "common.h"
- #include <bgfx.h>
- #include <bx/timer.h>
- #include <bx/readerwriter.h>
- #include "entry/entry.h"
- #include "fpumath.h"
- #define RENDER_PASS_0 0
- #define RENDER_PASS_1 1
- uint32_t packUint32(uint8_t _x, uint8_t _y, uint8_t _z, uint8_t _w)
- {
- union
- {
- uint32_t ui32;
- uint8_t arr[4];
- } un;
- un.arr[0] = _x;
- un.arr[1] = _y;
- un.arr[2] = _z;
- un.arr[3] = _w;
- return un.ui32;
- }
- uint32_t packF4u(float _x, float _y = 0.0f, float _z = 0.0f, float _w = 0.0f)
- {
- const uint8_t xx = uint8_t(_x*127.0f + 128.0f);
- const uint8_t yy = uint8_t(_y*127.0f + 128.0f);
- const uint8_t zz = uint8_t(_z*127.0f + 128.0f);
- const uint8_t ww = uint8_t(_w*127.0f + 128.0f);
- return packUint32(xx, yy, zz, ww);
- }
- struct PosNormalVertex
- {
- float m_x;
- float m_y;
- float m_z;
- uint32_t m_normal;
- };
- static const float s_texcoord = 5.0f;
- static const uint32_t s_numHPlaneVertices = 4;
- static PosNormalVertex s_hplaneVertices[s_numHPlaneVertices] =
- {
- { -1.0f, 0.0f, 1.0f, packF4u(0.0f, 1.0f, 0.0f) },
- { 1.0f, 0.0f, 1.0f, packF4u(0.0f, 1.0f, 0.0f) },
- { -1.0f, 0.0f, -1.0f, packF4u(0.0f, 1.0f, 0.0f) },
- { 1.0f, 0.0f, -1.0f, packF4u(0.0f, 1.0f, 0.0f) },
- };
- static const uint32_t s_numPlaneIndices = 6;
- static const uint16_t s_planeIndices[s_numPlaneIndices] =
- {
- 0, 1, 2,
- 1, 3, 2,
- };
- static const char* s_shaderPath = NULL;
- static bool s_flipV = false;
- static float s_texelHalf = 0.0f;
- static bgfx::RenderTargetHandle s_rtShadowMap;
- static bgfx::UniformHandle u_shadowMap;
- static void shaderFilePath(char* _out, const char* _name)
- {
- strcpy(_out, s_shaderPath);
- strcat(_out, _name);
- strcat(_out, ".bin");
- }
- long int fsize(FILE* _file)
- {
- long int pos = ftell(_file);
- fseek(_file, 0L, SEEK_END);
- long int size = ftell(_file);
- fseek(_file, pos, SEEK_SET);
- return size;
- }
- static const bgfx::Memory* load(const char* _filePath)
- {
- FILE* file = fopen(_filePath, "rb");
- if (NULL != file)
- {
- uint32_t size = (uint32_t)fsize(file);
- const bgfx::Memory* mem = bgfx::alloc(size+1);
- size_t ignore = fread(mem->data, 1, size, file);
- BX_UNUSED(ignore);
- fclose(file);
- mem->data[mem->size-1] = '\0';
- return mem;
- }
- return NULL;
- }
- static const bgfx::Memory* loadShader(const char* _name)
- {
- char filePath[512];
- shaderFilePath(filePath, _name);
- return load(filePath);
- }
- static bgfx::ProgramHandle loadProgram(const char* _vsName, const char* _fsName)
- {
- const bgfx::Memory* mem;
- // Load vertex shader.
- mem = loadShader(_vsName);
- bgfx::VertexShaderHandle vsh = bgfx::createVertexShader(mem);
- // Load fragment shader.
- mem = loadShader(_fsName);
- bgfx::FragmentShaderHandle fsh = bgfx::createFragmentShader(mem);
- // Create program from shaders.
- bgfx::ProgramHandle program = bgfx::createProgram(vsh, fsh);
- // We can destroy vertex and fragment shader here since
- // their reference is kept inside bgfx after calling createProgram.
- // Vertex and fragment shader will be destroyed once program is
- // destroyed.
- bgfx::destroyVertexShader(vsh);
- bgfx::destroyFragmentShader(fsh);
- return program;
- }
- void mtxScaleRotateTranslate(float* _result
- , const float _scaleX
- , const float _scaleY
- , const float _scaleZ
- , const float _rotX
- , const float _rotY
- , const float _rotZ
- , const float _translateX
- , const float _translateY
- , const float _translateZ
- )
- {
- float mtxRotateTranslate[16];
- float mtxScale[16];
- mtxRotateXYZ(mtxRotateTranslate, _rotX, _rotY, _rotZ);
- mtxRotateTranslate[12] = _translateX;
- mtxRotateTranslate[13] = _translateY;
- mtxRotateTranslate[14] = _translateZ;
- memset(mtxScale, 0, sizeof(float)*16);
- mtxScale[0] = _scaleX;
- mtxScale[5] = _scaleY;
- mtxScale[10] = _scaleZ;
- mtxScale[15] = 1.0f;
- mtxMul(_result, mtxScale, mtxRotateTranslate);
- }
- struct Aabb
- {
- float m_min[3];
- float m_max[3];
- };
- struct Obb
- {
- float m_mtx[16];
- };
- struct Sphere
- {
- float m_center[3];
- float m_radius;
- };
- struct Primitive
- {
- uint32_t m_startIndex;
- uint32_t m_numIndices;
- uint32_t m_startVertex;
- uint32_t m_numVertices;
- Sphere m_sphere;
- Aabb m_aabb;
- Obb m_obb;
- };
- typedef std::vector<Primitive> PrimitiveArray;
- struct Group
- {
- Group()
- {
- reset();
- }
- void reset()
- {
- m_vbh.idx = bgfx::invalidHandle;
- m_ibh.idx = bgfx::invalidHandle;
- m_prims.clear();
- }
- bgfx::VertexBufferHandle m_vbh;
- bgfx::IndexBufferHandle m_ibh;
- Sphere m_sphere;
- Aabb m_aabb;
- Obb m_obb;
- PrimitiveArray m_prims;
- };
- ;
- struct Mesh
- {
- void load(const void* _vertices, uint32_t _numVertices, const bgfx::VertexDecl _decl, const uint16_t* _indices, uint32_t _numIndices)
- {
- Group group;
- const bgfx::Memory* mem;
- uint32_t size;
- size = _numVertices*_decl.getStride();
- mem = bgfx::makeRef(_vertices, size);
- group.m_vbh = bgfx::createVertexBuffer(mem, _decl);
- size = _numIndices*2;
- mem = bgfx::makeRef(_indices, size);
- group.m_ibh = bgfx::createIndexBuffer(mem);
- //TODO:
- // group.m_sphere = ...
- // group.m_aabb = ...
- // group.m_obb = ...
- // group.m_prims = ...
- m_groups.push_back(group);
- }
- void load(const char* _filePath)
- {
- #define BGFX_CHUNK_MAGIC_VB BX_MAKEFOURCC('V', 'B', ' ', 0x0)
- #define BGFX_CHUNK_MAGIC_IB BX_MAKEFOURCC('I', 'B', ' ', 0x0)
- #define BGFX_CHUNK_MAGIC_PRI BX_MAKEFOURCC('P', 'R', 'I', 0x0)
- bx::CrtFileReader reader;
- reader.open(_filePath);
- Group group;
- uint32_t chunk;
- while (4 == bx::read(&reader, chunk) )
- {
- switch (chunk)
- {
- case BGFX_CHUNK_MAGIC_VB:
- {
- bx::read(&reader, group.m_sphere);
- bx::read(&reader, group.m_aabb);
- bx::read(&reader, group.m_obb);
- bx::read(&reader, m_decl);
- uint16_t stride = m_decl.getStride();
- uint16_t numVertices;
- bx::read(&reader, numVertices);
- const bgfx::Memory* mem = bgfx::alloc(numVertices*stride);
- bx::read(&reader, mem->data, mem->size);
- group.m_vbh = bgfx::createVertexBuffer(mem, m_decl);
- }
- break;
- case BGFX_CHUNK_MAGIC_IB:
- {
- uint32_t numIndices;
- bx::read(&reader, numIndices);
- const bgfx::Memory* mem = bgfx::alloc(numIndices*2);
- bx::read(&reader, mem->data, mem->size);
- group.m_ibh = bgfx::createIndexBuffer(mem);
- }
- break;
- case BGFX_CHUNK_MAGIC_PRI:
- {
- uint16_t len;
- bx::read(&reader, len);
- std::string material;
- material.resize(len);
- bx::read(&reader, const_cast<char*>(material.c_str() ), len);
- uint16_t num;
- bx::read(&reader, num);
- for (uint32_t ii = 0; ii < num; ++ii)
- {
- bx::read(&reader, len);
- std::string name;
- name.resize(len);
- bx::read(&reader, const_cast<char*>(name.c_str() ), len);
- Primitive prim;
- bx::read(&reader, prim.m_startIndex);
- bx::read(&reader, prim.m_numIndices);
- bx::read(&reader, prim.m_startVertex);
- bx::read(&reader, prim.m_numVertices);
- bx::read(&reader, prim.m_sphere);
- bx::read(&reader, prim.m_aabb);
- bx::read(&reader, prim.m_obb);
- group.m_prims.push_back(prim);
- }
- m_groups.push_back(group);
- group.reset();
- }
- break;
- default:
- DBG("%08x at %d", chunk, reader.seek() );
- break;
- }
- }
- reader.close();
- }
- void unload()
- {
- for (GroupArray::const_iterator it = m_groups.begin(), itEnd = m_groups.end(); it != itEnd; ++it)
- {
- const Group& group = *it;
- bgfx::destroyVertexBuffer(group.m_vbh);
- if (bgfx::isValid(group.m_ibh) )
- {
- bgfx::destroyIndexBuffer(group.m_ibh);
- }
- }
- m_groups.clear();
- }
- void submit(uint8_t _view, float* _mtx, bgfx::ProgramHandle _program)
- {
- for (GroupArray::const_iterator it = m_groups.begin(), itEnd = m_groups.end(); it != itEnd; ++it)
- {
- const Group& group = *it;
- // Set model matrix for rendering.
- bgfx::setTransform(_mtx);
- bgfx::setProgram(_program);
- bgfx::setIndexBuffer(group.m_ibh);
- bgfx::setVertexBuffer(group.m_vbh);
- // Set shadow map.
- bgfx::setTexture(4, u_shadowMap, s_rtShadowMap);
- // Set render states.
- bgfx::setState(0
- |BGFX_STATE_RGB_WRITE
- |BGFX_STATE_ALPHA_WRITE
- |BGFX_STATE_DEPTH_WRITE
- |BGFX_STATE_DEPTH_TEST_LESS
- |BGFX_STATE_CULL_CCW
- |BGFX_STATE_MSAA
- );
- // Submit primitive for rendering.
- bgfx::submit(_view);
- }
- }
- bgfx::VertexDecl m_decl;
- typedef std::vector<Group> GroupArray;
- GroupArray m_groups;
- };
- int _main_(int /*_argc*/, char** /*_argv*/)
- {
- uint32_t width = 1280;
- uint32_t height = 720;
- uint32_t debug = BGFX_DEBUG_TEXT;
- uint32_t reset = BGFX_RESET_VSYNC;
- bgfx::init();
- bgfx::reset(width, height, reset);
- // Enable debug text.
- bgfx::setDebug(debug);
- // Setup root path for binary shaders. Shader binaries are different
- // for each renderer.
- switch (bgfx::getRendererType() )
- {
- default:
- case bgfx::RendererType::Direct3D9:
- s_shaderPath = "shaders/dx9/";
- s_texelHalf = 0.5f;
- break;
- case bgfx::RendererType::Direct3D11:
- s_shaderPath = "shaders/dx11/";
- break;
- case bgfx::RendererType::OpenGL:
- s_shaderPath = "shaders/glsl/";
- s_flipV = true;
- break;
- case bgfx::RendererType::OpenGLES2:
- case bgfx::RendererType::OpenGLES3:
- s_shaderPath = "shaders/gles/";
- s_flipV = true;
- break;
- }
- // Uniforms.
- u_shadowMap = bgfx::createUniform("u_shadowMap", bgfx::UniformType::Uniform1iv);
- bgfx::UniformHandle u_lightPos = bgfx::createUniform("u_lightPos", bgfx::UniformType::Uniform4fv);
- bgfx::UniformHandle u_lightMtx = bgfx::createUniform("u_lightMtx", bgfx::UniformType::Uniform4x4fv);
- // Programs.
- bgfx::ProgramHandle progPackDepth = loadProgram("vs_smsimple_packdepth", "fs_smsimple_packdepth");
- bgfx::ProgramHandle progDraw = loadProgram("vs_smsimple_draw", "fs_smsimple_draw");
- // Vertex declarations.
- bgfx::VertexDecl PosNormalDecl;
- PosNormalDecl.begin();
- PosNormalDecl.add(bgfx::Attrib::Position, 3, bgfx::AttribType::Float);
- PosNormalDecl.add(bgfx::Attrib::Normal, 4, bgfx::AttribType::Uint8, true, true);
- PosNormalDecl.end();
- // Meshes.
- Mesh bunnyMesh;
- Mesh cubeMesh;
- Mesh hollowcubeMesh;
- Mesh hplaneMesh;
- bunnyMesh.load("meshes/bunny.bin");
- cubeMesh.load("meshes/cube.bin");
- hollowcubeMesh.load("meshes/hollowcube.bin");
- hplaneMesh.load(s_hplaneVertices, s_numHPlaneVertices, PosNormalDecl, s_planeIndices, s_numPlaneIndices);
- // Render targets.
- uint16_t shadowMapSize = 512;
- s_rtShadowMap = bgfx::createRenderTarget(shadowMapSize, shadowMapSize, BGFX_RENDER_TARGET_COLOR_RGBA8 | BGFX_RENDER_TARGET_DEPTH_D16);
- // Set view and projection matrices.
- float view[16];
- float proj[16];
- const float eye[3] = { 0.0f, 30.0f, -60.0f };
- const float at[3] = { 0.0f, 5.0f, 0.0f };
- mtxLookAt(view, eye, at);
- const float aspect = float(int32_t(width) ) / float(int32_t(height) );
- mtxProj(proj, 60.0f, aspect, 0.1f, 1000.0f);
- // Time acumulators.
- float timeAccumulatorLight = 0.0f;
- float timeAccumulatorScene = 0.0f;
- entry::MouseState mouseState;
- while (!entry::processEvents(width, height, debug, reset, &mouseState) )
- {
- // Time.
- int64_t now = bx::getHPCounter();
- static int64_t last = now;
- const int64_t frameTime = now - last;
- last = now;
- const double freq = double(bx::getHPFrequency() );
- const double toMs = 1000.0/freq;
- const float deltaTime = float(frameTime/freq);
- // Update time accumulators.
- timeAccumulatorLight += deltaTime;
- timeAccumulatorScene += deltaTime;
- // Use debug font to print information about this example.
- bgfx::dbgTextClear();
- bgfx::dbgTextPrintf(0, 1, 0x4f, "bgfx/examples/15-shadowmaps-simple");
- bgfx::dbgTextPrintf(0, 2, 0x6f, "Description: Shadow maps example.");
- bgfx::dbgTextPrintf(0, 3, 0x0f, "Frame: % 7.3f[ms]", double(frameTime)*toMs);
- // Setup lights.
- float lightPos[4];
- lightPos[0] = -cos(timeAccumulatorLight);
- lightPos[1] = -1.0f;
- lightPos[2] = -sin(timeAccumulatorLight);
- lightPos[3] = 0.0f;
- bgfx::setUniform(u_lightPos, lightPos);
- // Setup instance matrices.
- float mtxFloor[16];
- mtxScaleRotateTranslate(mtxFloor
- , 30.0f //scaleX
- , 30.0f //scaleY
- , 30.0f //scaleZ
- , 0.0f //rotX
- , 0.0f //rotY
- , 0.0f //rotZ
- , 0.0f //translateX
- , 0.0f //translateY
- , 0.0f //translateZ
- );
- float mtxBunny[16];
- mtxScaleRotateTranslate(mtxBunny
- , 5.0f
- , 5.0f
- , 5.0f
- , 0.0f
- , float(M_PI) - timeAccumulatorScene
- , 0.0f
- , 15.0f
- , 5.0f
- , 0.0f
- );
- float mtxHollowcube[16];
- mtxScaleRotateTranslate(mtxHollowcube
- , 2.5f
- , 2.5f
- , 2.5f
- , 0.0f
- , 1.56f - timeAccumulatorScene
- , 0.0f
- , 0.0f
- , 10.0f
- , 0.0f
- );
- float mtxCube[16];
- mtxScaleRotateTranslate(mtxCube
- , 2.5f
- , 2.5f
- , 2.5f
- , 0.0f
- , 1.56f - timeAccumulatorScene
- , 0.0f
- , -15.0f
- , 5.0f
- , 0.0f
- );
- // Define matrices.
- float screenView[16];
- float screenProj[16];
- mtxIdentity(screenView);
- mtxOrtho(screenProj, 0.0f, 1.0f, 1.0f, 0.0f, 0.0f, 100.0f);
- float lightView[16];
- float lightProj[16];
- const float eye[3] =
- {
- -lightPos[0],
- -lightPos[1],
- -lightPos[2],
- };
- const float at[3] = { 0.0f, 0.0f, 0.0f };
- mtxLookAt(lightView, eye, at);
- const float area = 30.0f;
- mtxOrtho(lightProj, -area, area, -area, area, -100.0f, 100.0f);
- /**
- * RENDER_PASS_0 - Craft shadow map.
- * RENDER_PASS_1 - Draw scene.
- */
- bgfx::setViewRect(RENDER_PASS_0, 0, 0, shadowMapSize, shadowMapSize);
- bgfx::setViewRect(RENDER_PASS_1, 0, 0, width, height);
- bgfx::setViewTransform(RENDER_PASS_0, lightView, lightProj);
- bgfx::setViewTransform(RENDER_PASS_1, view, proj);
- bgfx::setViewRenderTarget(RENDER_PASS_0, s_rtShadowMap);
- // Clear backbuffer and shadowmap rendertarget at beginning.
- bgfx::setViewClearMask(0x3, BGFX_CLEAR_COLOR_BIT | BGFX_CLEAR_DEPTH_BIT, 0x303030ff, 1.0f, 0);
- bgfx::submitMask(0x3);
- // Render.
- { // Craft shadow map.
- hplaneMesh.submit(RENDER_PASS_0, mtxFloor, progPackDepth);
- bunnyMesh.submit(RENDER_PASS_0, mtxBunny, progPackDepth);
- hollowcubeMesh.submit(RENDER_PASS_0, mtxHollowcube, progPackDepth);
- cubeMesh.submit(RENDER_PASS_0, mtxCube, progPackDepth);
- }
- { // Draw Scene.
- float mtxShadow[16]; //lightviewProjCrop
- float lightMtx[16]; //modelLightviewProjCrop
- const float s = (s_flipV) ? 1.0f : -1.0f; //sign
- const float mtxCrop[16] =
- {
- 0.5f, 0.0f, 0.0f, 0.0f,
- 0.0f, s*0.5f, 0.0f, 0.0f,
- 0.0f, 0.0f, 0.5f, 0.0f,
- 0.5f, 0.5f, 0.5f, 1.0f,
- };
- float mtxTmp[16];
- mtxMul(mtxTmp, lightProj, mtxCrop);
- mtxMul(mtxShadow, lightView, mtxTmp);
- // Floor.
- mtxMul(lightMtx, mtxFloor, mtxShadow);
- bgfx::setUniform(u_lightMtx, lightMtx);
- hplaneMesh.submit(RENDER_PASS_1, mtxFloor, progDraw);
- // Bunny.
- mtxMul(lightMtx, mtxBunny, mtxShadow);
- bgfx::setUniform(u_lightMtx, lightMtx);
- bunnyMesh.submit(RENDER_PASS_1, mtxBunny, progDraw);
- // Hollow cube.
- mtxMul(lightMtx, mtxHollowcube, mtxShadow);
- bgfx::setUniform(u_lightMtx, lightMtx);
- hollowcubeMesh.submit(RENDER_PASS_1, mtxHollowcube, progDraw);
- // Cube.
- mtxMul(lightMtx, mtxCube, mtxShadow);
- bgfx::setUniform(u_lightMtx, lightMtx);
- cubeMesh.submit(RENDER_PASS_1, mtxCube, progDraw);
- }
- // Advance to next frame. Rendering thread will be kicked to
- // process submitted rendering primitives.
- bgfx::frame();
- }
- bunnyMesh.unload();
- cubeMesh.unload();
- hollowcubeMesh.unload();
- hplaneMesh.unload();
- bgfx::destroyProgram(progPackDepth);
- bgfx::destroyProgram(progDraw);
- bgfx::destroyRenderTarget(s_rtShadowMap);
- bgfx::destroyUniform(u_shadowMap);
- bgfx::destroyUniform(u_lightPos);
- bgfx::destroyUniform(u_lightMtx);
- // Shutdown bgfx.
- bgfx::shutdown();
- return 0;
- }
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