bgfx_utils.cpp 17 KB

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  1. /*
  2. * Copyright 2011-2019 Branimir Karadzic. All rights reserved.
  3. * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
  4. */
  5. #include "common.h"
  6. #include <tinystl/allocator.h>
  7. #include <tinystl/vector.h>
  8. #include <tinystl/string.h>
  9. namespace stl = tinystl;
  10. #include <bgfx/bgfx.h>
  11. #include <bx/commandline.h>
  12. #include <bx/endian.h>
  13. #include <bx/math.h>
  14. #include <bx/readerwriter.h>
  15. #include <bx/string.h>
  16. #include "entry/entry.h"
  17. #include <ib-compress/indexbufferdecompression.h>
  18. #include "bgfx_utils.h"
  19. #include <bimg/decode.h>
  20. void* load(bx::FileReaderI* _reader, bx::AllocatorI* _allocator, const char* _filePath, uint32_t* _size)
  21. {
  22. if (bx::open(_reader, _filePath) )
  23. {
  24. uint32_t size = (uint32_t)bx::getSize(_reader);
  25. void* data = BX_ALLOC(_allocator, size);
  26. bx::read(_reader, data, size);
  27. bx::close(_reader);
  28. if (NULL != _size)
  29. {
  30. *_size = size;
  31. }
  32. return data;
  33. }
  34. else
  35. {
  36. DBG("Failed to open: %s.", _filePath);
  37. }
  38. if (NULL != _size)
  39. {
  40. *_size = 0;
  41. }
  42. return NULL;
  43. }
  44. void* load(const char* _filePath, uint32_t* _size)
  45. {
  46. return load(entry::getFileReader(), entry::getAllocator(), _filePath, _size);
  47. }
  48. void unload(void* _ptr)
  49. {
  50. BX_FREE(entry::getAllocator(), _ptr);
  51. }
  52. static const bgfx::Memory* loadMem(bx::FileReaderI* _reader, const char* _filePath)
  53. {
  54. if (bx::open(_reader, _filePath) )
  55. {
  56. uint32_t size = (uint32_t)bx::getSize(_reader);
  57. const bgfx::Memory* mem = bgfx::alloc(size+1);
  58. bx::read(_reader, mem->data, size);
  59. bx::close(_reader);
  60. mem->data[mem->size-1] = '\0';
  61. return mem;
  62. }
  63. DBG("Failed to load %s.", _filePath);
  64. return NULL;
  65. }
  66. static void* loadMem(bx::FileReaderI* _reader, bx::AllocatorI* _allocator, const char* _filePath, uint32_t* _size)
  67. {
  68. if (bx::open(_reader, _filePath) )
  69. {
  70. uint32_t size = (uint32_t)bx::getSize(_reader);
  71. void* data = BX_ALLOC(_allocator, size);
  72. bx::read(_reader, data, size);
  73. bx::close(_reader);
  74. if (NULL != _size)
  75. {
  76. *_size = size;
  77. }
  78. return data;
  79. }
  80. DBG("Failed to load %s.", _filePath);
  81. return NULL;
  82. }
  83. static bgfx::ShaderHandle loadShader(bx::FileReaderI* _reader, const char* _name)
  84. {
  85. char filePath[512];
  86. const char* shaderPath = "???";
  87. switch (bgfx::getRendererType() )
  88. {
  89. case bgfx::RendererType::Noop:
  90. case bgfx::RendererType::Direct3D9: shaderPath = "shaders/dx9/"; break;
  91. case bgfx::RendererType::Direct3D11:
  92. case bgfx::RendererType::Direct3D12: shaderPath = "shaders/dx11/"; break;
  93. case bgfx::RendererType::Gnm: shaderPath = "shaders/pssl/"; break;
  94. case bgfx::RendererType::Metal: shaderPath = "shaders/metal/"; break;
  95. case bgfx::RendererType::Nvn: shaderPath = "shaders/nvn/"; break;
  96. case bgfx::RendererType::OpenGL: shaderPath = "shaders/glsl/"; break;
  97. case bgfx::RendererType::OpenGLES: shaderPath = "shaders/essl/"; break;
  98. case bgfx::RendererType::Vulkan: shaderPath = "shaders/spirv/"; break;
  99. case bgfx::RendererType::Count:
  100. BX_CHECK(false, "You should not be here!");
  101. break;
  102. }
  103. bx::strCopy(filePath, BX_COUNTOF(filePath), shaderPath);
  104. bx::strCat(filePath, BX_COUNTOF(filePath), _name);
  105. bx::strCat(filePath, BX_COUNTOF(filePath), ".bin");
  106. bgfx::ShaderHandle handle = bgfx::createShader(loadMem(_reader, filePath) );
  107. bgfx::setName(handle, _name);
  108. return handle;
  109. }
  110. bgfx::ShaderHandle loadShader(const char* _name)
  111. {
  112. return loadShader(entry::getFileReader(), _name);
  113. }
  114. bgfx::ProgramHandle loadProgram(bx::FileReaderI* _reader, const char* _vsName, const char* _fsName)
  115. {
  116. bgfx::ShaderHandle vsh = loadShader(_reader, _vsName);
  117. bgfx::ShaderHandle fsh = BGFX_INVALID_HANDLE;
  118. if (NULL != _fsName)
  119. {
  120. fsh = loadShader(_reader, _fsName);
  121. }
  122. return bgfx::createProgram(vsh, fsh, true /* destroy shaders when program is destroyed */);
  123. }
  124. bgfx::ProgramHandle loadProgram(const char* _vsName, const char* _fsName)
  125. {
  126. return loadProgram(entry::getFileReader(), _vsName, _fsName);
  127. }
  128. static void imageReleaseCb(void* _ptr, void* _userData)
  129. {
  130. BX_UNUSED(_ptr);
  131. bimg::ImageContainer* imageContainer = (bimg::ImageContainer*)_userData;
  132. bimg::imageFree(imageContainer);
  133. }
  134. bgfx::TextureHandle loadTexture(bx::FileReaderI* _reader, const char* _filePath, uint64_t _flags, uint8_t _skip, bgfx::TextureInfo* _info, bimg::Orientation::Enum* _orientation)
  135. {
  136. BX_UNUSED(_skip);
  137. bgfx::TextureHandle handle = BGFX_INVALID_HANDLE;
  138. uint32_t size;
  139. void* data = load(_reader, entry::getAllocator(), _filePath, &size);
  140. if (NULL != data)
  141. {
  142. bimg::ImageContainer* imageContainer = bimg::imageParse(entry::getAllocator(), data, size);
  143. if (NULL != imageContainer)
  144. {
  145. if (NULL != _orientation)
  146. {
  147. *_orientation = imageContainer->m_orientation;
  148. }
  149. const bgfx::Memory* mem = bgfx::makeRef(
  150. imageContainer->m_data
  151. , imageContainer->m_size
  152. , imageReleaseCb
  153. , imageContainer
  154. );
  155. unload(data);
  156. if (imageContainer->m_cubeMap)
  157. {
  158. handle = bgfx::createTextureCube(
  159. uint16_t(imageContainer->m_width)
  160. , 1 < imageContainer->m_numMips
  161. , imageContainer->m_numLayers
  162. , bgfx::TextureFormat::Enum(imageContainer->m_format)
  163. , _flags
  164. , mem
  165. );
  166. }
  167. else if (1 < imageContainer->m_depth)
  168. {
  169. handle = bgfx::createTexture3D(
  170. uint16_t(imageContainer->m_width)
  171. , uint16_t(imageContainer->m_height)
  172. , uint16_t(imageContainer->m_depth)
  173. , 1 < imageContainer->m_numMips
  174. , bgfx::TextureFormat::Enum(imageContainer->m_format)
  175. , _flags
  176. , mem
  177. );
  178. }
  179. else if (bgfx::isTextureValid(0, false, imageContainer->m_numLayers, bgfx::TextureFormat::Enum(imageContainer->m_format), _flags) )
  180. {
  181. handle = bgfx::createTexture2D(
  182. uint16_t(imageContainer->m_width)
  183. , uint16_t(imageContainer->m_height)
  184. , 1 < imageContainer->m_numMips
  185. , imageContainer->m_numLayers
  186. , bgfx::TextureFormat::Enum(imageContainer->m_format)
  187. , _flags
  188. , mem
  189. );
  190. }
  191. if (bgfx::isValid(handle) )
  192. {
  193. bgfx::setName(handle, _filePath);
  194. }
  195. if (NULL != _info)
  196. {
  197. bgfx::calcTextureSize(
  198. *_info
  199. , uint16_t(imageContainer->m_width)
  200. , uint16_t(imageContainer->m_height)
  201. , uint16_t(imageContainer->m_depth)
  202. , imageContainer->m_cubeMap
  203. , 1 < imageContainer->m_numMips
  204. , imageContainer->m_numLayers
  205. , bgfx::TextureFormat::Enum(imageContainer->m_format)
  206. );
  207. }
  208. }
  209. }
  210. return handle;
  211. }
  212. bgfx::TextureHandle loadTexture(const char* _name, uint32_t _flags, uint8_t _skip, bgfx::TextureInfo* _info, bimg::Orientation::Enum* _orientation)
  213. {
  214. return loadTexture(entry::getFileReader(), _name, _flags, _skip, _info, _orientation);
  215. }
  216. bimg::ImageContainer* imageLoad(const char* _filePath, bgfx::TextureFormat::Enum _dstFormat)
  217. {
  218. uint32_t size = 0;
  219. void* data = loadMem(entry::getFileReader(), entry::getAllocator(), _filePath, &size);
  220. return bimg::imageParse(entry::getAllocator(), data, size, bimg::TextureFormat::Enum(_dstFormat) );
  221. }
  222. void calcTangents(void* _vertices, uint16_t _numVertices, bgfx::VertexDecl _decl, const uint16_t* _indices, uint32_t _numIndices)
  223. {
  224. struct PosTexcoord
  225. {
  226. float m_x;
  227. float m_y;
  228. float m_z;
  229. float m_pad0;
  230. float m_u;
  231. float m_v;
  232. float m_pad1;
  233. float m_pad2;
  234. };
  235. float* tangents = new float[6*_numVertices];
  236. bx::memSet(tangents, 0, 6*_numVertices*sizeof(float) );
  237. PosTexcoord v0;
  238. PosTexcoord v1;
  239. PosTexcoord v2;
  240. for (uint32_t ii = 0, num = _numIndices/3; ii < num; ++ii)
  241. {
  242. const uint16_t* indices = &_indices[ii*3];
  243. uint32_t i0 = indices[0];
  244. uint32_t i1 = indices[1];
  245. uint32_t i2 = indices[2];
  246. bgfx::vertexUnpack(&v0.m_x, bgfx::Attrib::Position, _decl, _vertices, i0);
  247. bgfx::vertexUnpack(&v0.m_u, bgfx::Attrib::TexCoord0, _decl, _vertices, i0);
  248. bgfx::vertexUnpack(&v1.m_x, bgfx::Attrib::Position, _decl, _vertices, i1);
  249. bgfx::vertexUnpack(&v1.m_u, bgfx::Attrib::TexCoord0, _decl, _vertices, i1);
  250. bgfx::vertexUnpack(&v2.m_x, bgfx::Attrib::Position, _decl, _vertices, i2);
  251. bgfx::vertexUnpack(&v2.m_u, bgfx::Attrib::TexCoord0, _decl, _vertices, i2);
  252. const float bax = v1.m_x - v0.m_x;
  253. const float bay = v1.m_y - v0.m_y;
  254. const float baz = v1.m_z - v0.m_z;
  255. const float bau = v1.m_u - v0.m_u;
  256. const float bav = v1.m_v - v0.m_v;
  257. const float cax = v2.m_x - v0.m_x;
  258. const float cay = v2.m_y - v0.m_y;
  259. const float caz = v2.m_z - v0.m_z;
  260. const float cau = v2.m_u - v0.m_u;
  261. const float cav = v2.m_v - v0.m_v;
  262. const float det = (bau * cav - bav * cau);
  263. const float invDet = 1.0f / det;
  264. const float tx = (bax * cav - cax * bav) * invDet;
  265. const float ty = (bay * cav - cay * bav) * invDet;
  266. const float tz = (baz * cav - caz * bav) * invDet;
  267. const float bx = (cax * bau - bax * cau) * invDet;
  268. const float by = (cay * bau - bay * cau) * invDet;
  269. const float bz = (caz * bau - baz * cau) * invDet;
  270. for (uint32_t jj = 0; jj < 3; ++jj)
  271. {
  272. float* tanu = &tangents[indices[jj]*6];
  273. float* tanv = &tanu[3];
  274. tanu[0] += tx;
  275. tanu[1] += ty;
  276. tanu[2] += tz;
  277. tanv[0] += bx;
  278. tanv[1] += by;
  279. tanv[2] += bz;
  280. }
  281. }
  282. for (uint32_t ii = 0; ii < _numVertices; ++ii)
  283. {
  284. const bx::Vec3 tanu = bx::load<bx::Vec3>(&tangents[ii*6]);
  285. const bx::Vec3 tanv = bx::load<bx::Vec3>(&tangents[ii*6 + 3]);
  286. float nxyzw[4];
  287. bgfx::vertexUnpack(nxyzw, bgfx::Attrib::Normal, _decl, _vertices, ii);
  288. const bx::Vec3 normal = bx::load<bx::Vec3>(nxyzw);
  289. const float ndt = bx::dot(normal, tanu);
  290. const bx::Vec3 nxt = bx::cross(normal, tanu);
  291. const bx::Vec3 tmp = bx::sub(tanu, bx::mul(normal, ndt) );
  292. float tangent[4];
  293. bx::store(tangent, bx::normalize(tmp) );
  294. tangent[3] = bx::dot(nxt, tanv) < 0.0f ? -1.0f : 1.0f;
  295. bgfx::vertexPack(tangent, true, bgfx::Attrib::Tangent, _decl, _vertices, ii);
  296. }
  297. delete [] tangents;
  298. }
  299. struct Aabb
  300. {
  301. float m_min[3];
  302. float m_max[3];
  303. };
  304. struct Obb
  305. {
  306. float m_mtx[16];
  307. };
  308. struct Sphere
  309. {
  310. float m_center[3];
  311. float m_radius;
  312. };
  313. struct Primitive
  314. {
  315. uint32_t m_startIndex;
  316. uint32_t m_numIndices;
  317. uint32_t m_startVertex;
  318. uint32_t m_numVertices;
  319. Sphere m_sphere;
  320. Aabb m_aabb;
  321. Obb m_obb;
  322. };
  323. typedef stl::vector<Primitive> PrimitiveArray;
  324. struct Group
  325. {
  326. Group()
  327. {
  328. reset();
  329. }
  330. void reset()
  331. {
  332. m_vbh.idx = bgfx::kInvalidHandle;
  333. m_ibh.idx = bgfx::kInvalidHandle;
  334. m_prims.clear();
  335. }
  336. bgfx::VertexBufferHandle m_vbh;
  337. bgfx::IndexBufferHandle m_ibh;
  338. Sphere m_sphere;
  339. Aabb m_aabb;
  340. Obb m_obb;
  341. PrimitiveArray m_prims;
  342. };
  343. namespace bgfx
  344. {
  345. int32_t read(bx::ReaderI* _reader, bgfx::VertexDecl& _decl, bx::Error* _err = NULL);
  346. }
  347. struct Mesh
  348. {
  349. void load(bx::ReaderSeekerI* _reader)
  350. {
  351. #define BGFX_CHUNK_MAGIC_VB BX_MAKEFOURCC('V', 'B', ' ', 0x1)
  352. #define BGFX_CHUNK_MAGIC_IB BX_MAKEFOURCC('I', 'B', ' ', 0x0)
  353. #define BGFX_CHUNK_MAGIC_IBC BX_MAKEFOURCC('I', 'B', 'C', 0x0)
  354. #define BGFX_CHUNK_MAGIC_PRI BX_MAKEFOURCC('P', 'R', 'I', 0x0)
  355. using namespace bx;
  356. using namespace bgfx;
  357. Group group;
  358. bx::AllocatorI* allocator = entry::getAllocator();
  359. uint32_t chunk;
  360. bx::Error err;
  361. while (4 == bx::read(_reader, chunk, &err)
  362. && err.isOk() )
  363. {
  364. switch (chunk)
  365. {
  366. case BGFX_CHUNK_MAGIC_VB:
  367. {
  368. read(_reader, group.m_sphere);
  369. read(_reader, group.m_aabb);
  370. read(_reader, group.m_obb);
  371. read(_reader, m_decl);
  372. uint16_t stride = m_decl.getStride();
  373. uint16_t numVertices;
  374. read(_reader, numVertices);
  375. const bgfx::Memory* mem = bgfx::alloc(numVertices*stride);
  376. read(_reader, mem->data, mem->size);
  377. group.m_vbh = bgfx::createVertexBuffer(mem, m_decl);
  378. }
  379. break;
  380. case BGFX_CHUNK_MAGIC_IB:
  381. {
  382. uint32_t numIndices;
  383. read(_reader, numIndices);
  384. const bgfx::Memory* mem = bgfx::alloc(numIndices*2);
  385. read(_reader, mem->data, mem->size);
  386. group.m_ibh = bgfx::createIndexBuffer(mem);
  387. }
  388. break;
  389. case BGFX_CHUNK_MAGIC_IBC:
  390. {
  391. uint32_t numIndices;
  392. bx::read(_reader, numIndices);
  393. const bgfx::Memory* mem = bgfx::alloc(numIndices*2);
  394. uint32_t compressedSize;
  395. bx::read(_reader, compressedSize);
  396. void* compressedIndices = BX_ALLOC(allocator, compressedSize);
  397. bx::read(_reader, compressedIndices, compressedSize);
  398. ReadBitstream rbs( (const uint8_t*)compressedIndices, compressedSize);
  399. DecompressIndexBuffer( (uint16_t*)mem->data, numIndices / 3, rbs);
  400. BX_FREE(allocator, compressedIndices);
  401. group.m_ibh = bgfx::createIndexBuffer(mem);
  402. }
  403. break;
  404. case BGFX_CHUNK_MAGIC_PRI:
  405. {
  406. uint16_t len;
  407. read(_reader, len);
  408. stl::string material;
  409. material.resize(len);
  410. read(_reader, const_cast<char*>(material.c_str() ), len);
  411. uint16_t num;
  412. read(_reader, num);
  413. for (uint32_t ii = 0; ii < num; ++ii)
  414. {
  415. read(_reader, len);
  416. stl::string name;
  417. name.resize(len);
  418. read(_reader, const_cast<char*>(name.c_str() ), len);
  419. Primitive prim;
  420. read(_reader, prim.m_startIndex);
  421. read(_reader, prim.m_numIndices);
  422. read(_reader, prim.m_startVertex);
  423. read(_reader, prim.m_numVertices);
  424. read(_reader, prim.m_sphere);
  425. read(_reader, prim.m_aabb);
  426. read(_reader, prim.m_obb);
  427. group.m_prims.push_back(prim);
  428. }
  429. m_groups.push_back(group);
  430. group.reset();
  431. }
  432. break;
  433. default:
  434. DBG("%08x at %d", chunk, bx::skip(_reader, 0) );
  435. break;
  436. }
  437. }
  438. }
  439. void unload()
  440. {
  441. for (GroupArray::const_iterator it = m_groups.begin(), itEnd = m_groups.end(); it != itEnd; ++it)
  442. {
  443. const Group& group = *it;
  444. bgfx::destroy(group.m_vbh);
  445. if (bgfx::isValid(group.m_ibh) )
  446. {
  447. bgfx::destroy(group.m_ibh);
  448. }
  449. }
  450. m_groups.clear();
  451. }
  452. void submit(bgfx::ViewId _id, bgfx::ProgramHandle _program, const float* _mtx, uint64_t _state) const
  453. {
  454. if (BGFX_STATE_MASK == _state)
  455. {
  456. _state = 0
  457. | BGFX_STATE_WRITE_RGB
  458. | BGFX_STATE_WRITE_A
  459. | BGFX_STATE_WRITE_Z
  460. | BGFX_STATE_DEPTH_TEST_LESS
  461. | BGFX_STATE_CULL_CCW
  462. | BGFX_STATE_MSAA
  463. ;
  464. }
  465. bgfx::setTransform(_mtx);
  466. bgfx::setState(_state);
  467. for (GroupArray::const_iterator it = m_groups.begin(), itEnd = m_groups.end(); it != itEnd; ++it)
  468. {
  469. const Group& group = *it;
  470. bgfx::setIndexBuffer(group.m_ibh);
  471. bgfx::setVertexBuffer(0, group.m_vbh);
  472. bgfx::submit(_id, _program, 0, it != itEnd-1);
  473. }
  474. }
  475. void submit(const MeshState*const* _state, uint8_t _numPasses, const float* _mtx, uint16_t _numMatrices) const
  476. {
  477. uint32_t cached = bgfx::setTransform(_mtx, _numMatrices);
  478. for (uint32_t pass = 0; pass < _numPasses; ++pass)
  479. {
  480. bgfx::setTransform(cached, _numMatrices);
  481. const MeshState& state = *_state[pass];
  482. bgfx::setState(state.m_state);
  483. for (uint8_t tex = 0; tex < state.m_numTextures; ++tex)
  484. {
  485. const MeshState::Texture& texture = state.m_textures[tex];
  486. bgfx::setTexture(texture.m_stage
  487. , texture.m_sampler
  488. , texture.m_texture
  489. , texture.m_flags
  490. );
  491. }
  492. for (GroupArray::const_iterator it = m_groups.begin(), itEnd = m_groups.end(); it != itEnd; ++it)
  493. {
  494. const Group& group = *it;
  495. bgfx::setIndexBuffer(group.m_ibh);
  496. bgfx::setVertexBuffer(0, group.m_vbh);
  497. bgfx::submit(state.m_viewId, state.m_program, 0, it != itEnd-1);
  498. }
  499. }
  500. }
  501. bgfx::VertexDecl m_decl;
  502. typedef stl::vector<Group> GroupArray;
  503. GroupArray m_groups;
  504. };
  505. Mesh* meshLoad(bx::ReaderSeekerI* _reader)
  506. {
  507. Mesh* mesh = new Mesh;
  508. mesh->load(_reader);
  509. return mesh;
  510. }
  511. Mesh* meshLoad(const char* _filePath)
  512. {
  513. bx::FileReaderI* reader = entry::getFileReader();
  514. if (bx::open(reader, _filePath) )
  515. {
  516. Mesh* mesh = meshLoad(reader);
  517. bx::close(reader);
  518. return mesh;
  519. }
  520. return NULL;
  521. }
  522. void meshUnload(Mesh* _mesh)
  523. {
  524. _mesh->unload();
  525. delete _mesh;
  526. }
  527. MeshState* meshStateCreate()
  528. {
  529. MeshState* state = (MeshState*)BX_ALLOC(entry::getAllocator(), sizeof(MeshState) );
  530. return state;
  531. }
  532. void meshStateDestroy(MeshState* _meshState)
  533. {
  534. BX_FREE(entry::getAllocator(), _meshState);
  535. }
  536. void meshSubmit(const Mesh* _mesh, bgfx::ViewId _id, bgfx::ProgramHandle _program, const float* _mtx, uint64_t _state)
  537. {
  538. _mesh->submit(_id, _program, _mtx, _state);
  539. }
  540. void meshSubmit(const Mesh* _mesh, const MeshState*const* _state, uint8_t _numPasses, const float* _mtx, uint16_t _numMatrices)
  541. {
  542. _mesh->submit(_state, _numPasses, _mtx, _numMatrices);
  543. }
  544. Args::Args(int _argc, const char* const* _argv)
  545. : m_type(bgfx::RendererType::Count)
  546. , m_pciId(BGFX_PCI_ID_NONE)
  547. {
  548. bx::CommandLine cmdLine(_argc, (const char**)_argv);
  549. if (cmdLine.hasArg("gl") )
  550. {
  551. m_type = bgfx::RendererType::OpenGL;
  552. }
  553. else if (cmdLine.hasArg("vk") )
  554. {
  555. m_type = bgfx::RendererType::Vulkan;
  556. }
  557. else if (cmdLine.hasArg("noop") )
  558. {
  559. m_type = bgfx::RendererType::Noop;
  560. }
  561. else if (BX_ENABLED(BX_PLATFORM_WINDOWS|BX_PLATFORM_WINRT|BX_PLATFORM_XBOXONE) )
  562. {
  563. if (cmdLine.hasArg("d3d9") )
  564. {
  565. m_type = bgfx::RendererType::Direct3D9;
  566. }
  567. else if (cmdLine.hasArg("d3d11") )
  568. {
  569. m_type = bgfx::RendererType::Direct3D11;
  570. }
  571. else if (cmdLine.hasArg("d3d12") )
  572. {
  573. m_type = bgfx::RendererType::Direct3D12;
  574. }
  575. }
  576. else if (BX_ENABLED(BX_PLATFORM_OSX) )
  577. {
  578. if (cmdLine.hasArg("mtl") )
  579. {
  580. m_type = bgfx::RendererType::Metal;
  581. }
  582. }
  583. if (cmdLine.hasArg("amd") )
  584. {
  585. m_pciId = BGFX_PCI_ID_AMD;
  586. }
  587. else if (cmdLine.hasArg("nvidia") )
  588. {
  589. m_pciId = BGFX_PCI_ID_NVIDIA;
  590. }
  591. else if (cmdLine.hasArg("intel") )
  592. {
  593. m_pciId = BGFX_PCI_ID_INTEL;
  594. }
  595. else if (cmdLine.hasArg("sw") )
  596. {
  597. m_pciId = BGFX_PCI_ID_SOFTWARE_RASTERIZER;
  598. }
  599. }