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- $input v_color0, v_color1, v_texcoord0
- /*
- * Copyright 2011-2013 Branimir Karadzic. All rights reserved.
- * License: http://www.opensource.org/licenses/BSD-2-Clause
- */
- #include "common.sh"
- SAMPLER2D(u_texColor, 0);
- void main()
- {
- vec4 color = lerp(v_color1, v_color0, texture2D(u_texColor, v_texcoord0).xxxx);
- if (color.w < 1.0/255.0)
- {
- discard;
- }
- gl_FragColor = color;
- }
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