fs_debugfont.sc 383 B

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  1. $input v_color0, v_color1, v_texcoord0
  2. /*
  3. * Copyright 2011-2013 Branimir Karadzic. All rights reserved.
  4. * License: http://www.opensource.org/licenses/BSD-2-Clause
  5. */
  6. #include "common.sh"
  7. SAMPLER2D(u_texColor, 0);
  8. void main()
  9. {
  10. vec4 color = lerp(v_color1, v_color0, texture2D(u_texColor, v_texcoord0).xxxx);
  11. if (color.w < 1.0/255.0)
  12. {
  13. discard;
  14. }
  15. gl_FragColor = color;
  16. }