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shaderc.cpp
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b8d2f01b98
Fixed shadow map sampling for 130 and above glsl profiles. (#2496)
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4 years ago |
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shaderc.h
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13e6100681
Fix shaderc consistency (#2553)
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4 years ago |
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shaderc_glsl.cpp
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24be4a38d0
WebGPU: Add texture format to shaderc (bin version 10) + streamline storage Images in shaders (#2482)
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4 years ago |
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shaderc_hlsl.cpp
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24be4a38d0
WebGPU: Add texture format to shaderc (bin version 10) + streamline storage Images in shaders (#2482)
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4 years ago |
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shaderc_metal.cpp
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07e9af249c
Cleanup old debug and Metal code in SPIRV shaderc paths (#2484)
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4 years ago |
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shaderc_pssl.cpp
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af49c5d264
Happy New Year!
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5 years ago |
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shaderc_spirv.cpp
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e180849b89
shaderc: Fixed SPIRV outputting useless uniforms.
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4 years ago |