callback.cpp 9.7 KB

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  1. /*
  2. * Copyright 2011-2013 Branimir Karadzic. All rights reserved.
  3. * License: http://www.opensource.org/licenses/BSD-2-Clause
  4. */
  5. #include "common.h"
  6. #include <bgfx.h>
  7. #include <bx/timer.h>
  8. #include <bx/readerwriter.h>
  9. #include <bx/string.h>
  10. #include "fpumath.h"
  11. #include "aviwriter.h"
  12. #include <inttypes.h>
  13. #include <stdio.h>
  14. #include <string.h>
  15. struct PosColorVertex
  16. {
  17. float m_x;
  18. float m_y;
  19. float m_z;
  20. uint32_t m_abgr;
  21. };
  22. static bgfx::VertexDecl s_PosColorDecl;
  23. static PosColorVertex s_cubeVertices[8] =
  24. {
  25. {-1.0f, 1.0f, 1.0f, 0xff000000 },
  26. { 1.0f, 1.0f, 1.0f, 0xff0000ff },
  27. {-1.0f, -1.0f, 1.0f, 0xff00ff00 },
  28. { 1.0f, -1.0f, 1.0f, 0xff00ffff },
  29. {-1.0f, 1.0f, -1.0f, 0xffff0000 },
  30. { 1.0f, 1.0f, -1.0f, 0xffff00ff },
  31. {-1.0f, -1.0f, -1.0f, 0xffffff00 },
  32. { 1.0f, -1.0f, -1.0f, 0xffffffff },
  33. };
  34. static const uint16_t s_cubeIndices[36] =
  35. {
  36. 0, 1, 2, // 0
  37. 1, 3, 2,
  38. 4, 6, 5, // 2
  39. 5, 6, 7,
  40. 0, 2, 4, // 4
  41. 4, 2, 6,
  42. 1, 5, 3, // 6
  43. 5, 7, 3,
  44. 0, 4, 1, // 8
  45. 4, 5, 1,
  46. 2, 3, 6, // 10
  47. 6, 3, 7,
  48. };
  49. static const char* s_shaderPath = NULL;
  50. static void shaderFilePath(char* _out, const char* _name)
  51. {
  52. strcpy(_out, s_shaderPath);
  53. strcat(_out, _name);
  54. strcat(_out, ".bin");
  55. }
  56. long int fsize(FILE* _file)
  57. {
  58. long int pos = ftell(_file);
  59. fseek(_file, 0L, SEEK_END);
  60. long int size = ftell(_file);
  61. fseek(_file, pos, SEEK_SET);
  62. return size;
  63. }
  64. static const bgfx::Memory* load(const char* _filePath)
  65. {
  66. FILE* file = fopen(_filePath, "rb");
  67. if (NULL != file)
  68. {
  69. uint32_t size = (uint32_t)fsize(file);
  70. const bgfx::Memory* mem = bgfx::alloc(size+1);
  71. size_t ignore = fread(mem->data, 1, size, file);
  72. BX_UNUSED(ignore);
  73. fclose(file);
  74. mem->data[mem->size-1] = '\0';
  75. return mem;
  76. }
  77. return NULL;
  78. }
  79. static const bgfx::Memory* loadShader(const char* _name)
  80. {
  81. char filePath[512];
  82. shaderFilePath(filePath, _name);
  83. return load(filePath);
  84. }
  85. void saveTga(const char* _filePath, uint32_t _width, uint32_t _height, uint32_t _srcPitch, const void* _src, bool _grayscale, bool _yflip)
  86. {
  87. FILE* file = fopen(_filePath, "wb");
  88. if ( NULL != file )
  89. {
  90. uint8_t type = _grayscale ? 3 : 2;
  91. uint8_t bpp = _grayscale ? 8 : 32;
  92. putc(0, file);
  93. putc(0, file);
  94. putc(type, file);
  95. putc(0, file);
  96. putc(0, file);
  97. putc(0, file);
  98. putc(0, file);
  99. putc(0, file);
  100. putc(0, file);
  101. putc(0, file);
  102. putc(0, file);
  103. putc(0, file);
  104. putc(_width&0xff, file);
  105. putc( (_width>>8)&0xff, file);
  106. putc(_height&0xff, file);
  107. putc( (_height>>8)&0xff, file);
  108. putc(bpp, file);
  109. putc(32, file);
  110. uint32_t dstPitch = _width*bpp/8;
  111. if (_yflip)
  112. {
  113. uint8_t* data = (uint8_t*)_src + _srcPitch*_height - _srcPitch;
  114. for (uint32_t yy = 0; yy < _height; ++yy)
  115. {
  116. fwrite(data, dstPitch, 1, file);
  117. data -= _srcPitch;
  118. }
  119. }
  120. else
  121. {
  122. uint8_t* data = (uint8_t*)_src;
  123. for (uint32_t yy = 0; yy < _height; ++yy)
  124. {
  125. fwrite(data, dstPitch, 1, file);
  126. data += _srcPitch;
  127. }
  128. }
  129. fclose(file);
  130. }
  131. }
  132. struct BgfxCallback : public bgfx::CallbackI
  133. {
  134. virtual ~BgfxCallback()
  135. {
  136. }
  137. virtual void fatal(bgfx::Fatal::Enum _code, const char* _str) BX_OVERRIDE
  138. {
  139. // Something unexpected happened, inform user and bail out.
  140. dbgPrintf("Fatal error: 0x%08x: %s", _code, _str);
  141. // Must terminate, continuing will cause crash anyway.
  142. abort();
  143. }
  144. virtual uint32_t cacheReadSize(uint64_t _id) BX_OVERRIDE
  145. {
  146. char filePath[256];
  147. bx::snprintf(filePath, sizeof(filePath), "%016" PRIx64, _id);
  148. // Use cache id as filename.
  149. FILE* file = fopen(filePath, "rb");
  150. if (NULL != file)
  151. {
  152. uint32_t size = fsize(file);
  153. fclose(file);
  154. // Return size of shader file.
  155. return size;
  156. }
  157. // Return 0 if shader is not found.
  158. return 0;
  159. }
  160. virtual bool cacheRead(uint64_t _id, void* _data, uint32_t _size) BX_OVERRIDE
  161. {
  162. char filePath[256];
  163. bx::snprintf(filePath, sizeof(filePath), "temp/%016" PRIx64, _id);
  164. // Use cache id as filename.
  165. FILE* file = fopen(filePath, "rb");
  166. if (NULL != file)
  167. {
  168. // Read shader.
  169. size_t result = fread(_data, 1, _size, file);
  170. fclose(file);
  171. // Make sure that read size matches requested size.
  172. return result == _size;
  173. }
  174. // Shader is not found in cache, needs to be rebuilt.
  175. return false;
  176. }
  177. virtual void cacheWrite(uint64_t _id, const void* _data, uint32_t _size) BX_OVERRIDE
  178. {
  179. char filePath[256];
  180. bx::snprintf(filePath, sizeof(filePath), "temp/%016" PRIx64, _id);
  181. // Use cache id as filename.
  182. FILE* file = fopen(filePath, "wb");
  183. if (NULL != file)
  184. {
  185. // Write shader to cache location.
  186. fwrite(_data, 1, _size, file);
  187. fclose(file);
  188. }
  189. }
  190. virtual void screenShot(const char* _filePath, uint32_t _width, uint32_t _height, uint32_t _pitch, const void* _data, uint32_t /*_size*/, bool _yflip) BX_OVERRIDE
  191. {
  192. // Save screen shot as TGA.
  193. saveTga(_filePath, _width, _height, _pitch, _data, false, _yflip);
  194. }
  195. virtual void captureBegin(uint32_t _width, uint32_t _height, uint32_t /*_pitch*/, bgfx::TextureFormat::Enum /*_format*/, bool _yflip) BX_OVERRIDE
  196. {
  197. m_writer = new AviWriter;
  198. if (!m_writer->open("temp/capture.avi", _width, _height, 60, _yflip) )
  199. {
  200. delete m_writer;
  201. m_writer = NULL;
  202. }
  203. }
  204. virtual void captureEnd() BX_OVERRIDE
  205. {
  206. if (NULL != m_writer)
  207. {
  208. m_writer->close();
  209. delete m_writer;
  210. m_writer = NULL;
  211. }
  212. }
  213. virtual void captureFrame(const void* _data, uint32_t /*_size*/) BX_OVERRIDE
  214. {
  215. if (NULL != m_writer)
  216. {
  217. m_writer->frame(_data);
  218. }
  219. }
  220. AviWriter* m_writer;
  221. };
  222. int _main_(int /*_argc*/, char** /*_argv*/)
  223. {
  224. BgfxCallback callback;
  225. uint32_t width = 1280;
  226. uint32_t height = 720;
  227. bgfx::init(&callback);
  228. bgfx::reset(width, height, BGFX_RESET_CAPTURE);
  229. // Enable debug text.
  230. bgfx::setDebug(BGFX_DEBUG_TEXT);
  231. // Set view 0 default viewport.
  232. bgfx::setViewRect(0, 0, 0, 1280, 720);
  233. // Set view 0 clear state.
  234. bgfx::setViewClear(0
  235. , BGFX_CLEAR_COLOR_BIT|BGFX_CLEAR_DEPTH_BIT
  236. , 0x303030ff
  237. , 1.0f
  238. , 0
  239. );
  240. // Setup root path for binary shaders. Shader binaries are different
  241. // for each renderer.
  242. switch (bgfx::getRendererType() )
  243. {
  244. default:
  245. case bgfx::RendererType::Direct3D9:
  246. s_shaderPath = "shaders/dx9/";
  247. break;
  248. case bgfx::RendererType::Direct3D11:
  249. s_shaderPath = "shaders/dx11/";
  250. break;
  251. case bgfx::RendererType::OpenGL:
  252. s_shaderPath = "shaders/glsl/";
  253. break;
  254. case bgfx::RendererType::OpenGLES2:
  255. case bgfx::RendererType::OpenGLES3:
  256. s_shaderPath = "shaders/gles/";
  257. break;
  258. }
  259. // Create vertex stream declaration.
  260. s_PosColorDecl.begin();
  261. s_PosColorDecl.add(bgfx::Attrib::Position, 3, bgfx::AttribType::Float);
  262. s_PosColorDecl.add(bgfx::Attrib::Color0, 4, bgfx::AttribType::Uint8, true);
  263. s_PosColorDecl.end();
  264. const bgfx::Memory* mem;
  265. // Create static vertex buffer.
  266. mem = bgfx::makeRef(s_cubeVertices, sizeof(s_cubeVertices) );
  267. bgfx::VertexBufferHandle vbh = bgfx::createVertexBuffer(mem, s_PosColorDecl);
  268. // Create static index buffer.
  269. mem = bgfx::makeRef(s_cubeIndices, sizeof(s_cubeIndices) );
  270. bgfx::IndexBufferHandle ibh = bgfx::createIndexBuffer(mem);
  271. // Load vertex shader.
  272. mem = loadShader("vs_callback");
  273. bgfx::VertexShaderHandle vsh = bgfx::createVertexShader(mem);
  274. // Load fragment shader.
  275. mem = loadShader("fs_callback");
  276. bgfx::FragmentShaderHandle fsh = bgfx::createFragmentShader(mem);
  277. // Create program from shaders.
  278. bgfx::ProgramHandle program = bgfx::createProgram(vsh, fsh);
  279. // We can destroy vertex and fragment shader here since
  280. // their reference is kept inside bgfx after calling createProgram.
  281. // Vertex and fragment shader will be destroyed once program is
  282. // destroyed.
  283. bgfx::destroyVertexShader(vsh);
  284. bgfx::destroyFragmentShader(fsh);
  285. float time = 0.0f;
  286. // 5 second 60Hz video
  287. for (uint32_t frame = 0; frame < 300; ++frame)
  288. {
  289. // This dummy draw call is here to make sure that view 0 is cleared
  290. // if no other draw calls are submitted to view 0.
  291. bgfx::submit(0);
  292. int64_t now = bx::getHPCounter();
  293. static int64_t last = now;
  294. const int64_t frameTime = now - last;
  295. last = now;
  296. const double freq = double(bx::getHPFrequency() );
  297. const double toMs = 1000.0/freq;
  298. // Use debug font to print information about this example.
  299. bgfx::dbgTextClear();
  300. bgfx::dbgTextPrintf( 0, 1, 0x4f, "bgfx/examples/07-callback");
  301. bgfx::dbgTextPrintf( 0, 2, 0x6f, "Description: Implementing application specific callbacks for taking screen shots,");
  302. bgfx::dbgTextPrintf(13, 3, 0x6f, "caching OpenGL binary shaders, and video capture.");
  303. bgfx::dbgTextPrintf( 0, 4, 0x0f, "Frame: % 7.3f[ms]", double(frameTime)*toMs);
  304. float at[3] = { 0.0f, 0.0f, 0.0f };
  305. float eye[3] = { 0.0f, 0.0f, -35.0f };
  306. float view[16];
  307. float proj[16];
  308. mtxLookAt(view, eye, at);
  309. mtxProj(proj, 60.0f, float(width)/float(height), 0.1f, 100.0f);
  310. // Set view and projection matrix for view 0.
  311. bgfx::setViewTransform(0, view, proj);
  312. time += 1.0f/60.0f;
  313. // Submit 11x11 cubes.
  314. for (uint32_t yy = 0; yy < 11; ++yy)
  315. {
  316. for (uint32_t xx = 0; xx < 11-yy; ++xx)
  317. {
  318. float mtx[16];
  319. mtxRotateXY(mtx, time + xx*0.21f, time + yy*0.37f);
  320. mtx[12] = -15.0f + float(xx)*3.0f;
  321. mtx[13] = -15.0f + float(yy)*3.0f;
  322. mtx[14] = 0.0f;
  323. // Set model matrix for rendering.
  324. bgfx::setTransform(mtx);
  325. // Set vertex and fragment shaders.
  326. bgfx::setProgram(program);
  327. // Set vertex and index buffer.
  328. bgfx::setVertexBuffer(vbh);
  329. bgfx::setIndexBuffer(ibh);
  330. // Set render states.
  331. bgfx::setState(BGFX_STATE_DEFAULT);
  332. // Submit primitive for rendering to view 0.
  333. bgfx::submit(0);
  334. }
  335. }
  336. // Take screen shot at frame 150.
  337. if (150 == frame)
  338. {
  339. bgfx::saveScreenShot("temp/frame150.tga");
  340. }
  341. // Advance to next frame. Rendering thread will be kicked to
  342. // process submitted rendering primitives.
  343. bgfx::frame();
  344. }
  345. // Cleanup.
  346. bgfx::destroyIndexBuffer(ibh);
  347. bgfx::destroyVertexBuffer(vbh);
  348. bgfx::destroyProgram(program);
  349. // Shutdown bgfx.
  350. bgfx::shutdown();
  351. return 0;
  352. }