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- /*
- * Copyright 2011-2015 Branimir Karadzic. All rights reserved.
- * License: http://www.opensource.org/licenses/BSD-2-Clause
- */
- #include "bgfx_p.h"
- #if BGFX_CONFIG_RENDERER_DIRECT3D12
- # include "renderer_d3d12.h"
- # if !USE_D3D12_DYNAMIC_LIB
- # pragma comment(lib, "D3D12.lib")
- # endif // !USE_D3D12_DYNAMIC_LIB
- namespace bgfx { namespace d3d12
- {
- static wchar_t s_viewNameW[BGFX_CONFIG_MAX_VIEWS][256];
- struct PrimInfo
- {
- D3D_PRIMITIVE_TOPOLOGY m_toplogy;
- D3D12_PRIMITIVE_TOPOLOGY_TYPE m_topologyType;
- uint32_t m_min;
- uint32_t m_div;
- uint32_t m_sub;
- };
- static const PrimInfo s_primInfo[] =
- {
- { D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST, D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE, 3, 3, 0 },
- { D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP, D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE, 3, 1, 2 },
- { D3D_PRIMITIVE_TOPOLOGY_LINELIST, D3D12_PRIMITIVE_TOPOLOGY_TYPE_LINE, 2, 2, 0 },
- { D3D_PRIMITIVE_TOPOLOGY_POINTLIST, D3D12_PRIMITIVE_TOPOLOGY_TYPE_POINT, 1, 1, 0 },
- { D3D_PRIMITIVE_TOPOLOGY_UNDEFINED, D3D12_PRIMITIVE_TOPOLOGY_TYPE_UNDEFINED, 0, 0, 0 },
- };
- static const char* s_primName[] =
- {
- "TriList",
- "TriStrip",
- "Line",
- "Point",
- };
- BX_STATIC_ASSERT(BX_COUNTOF(s_primInfo) == BX_COUNTOF(s_primName)+1);
- static const uint32_t s_checkMsaa[] =
- {
- 0,
- 2,
- 4,
- 8,
- 16,
- };
- static DXGI_SAMPLE_DESC s_msaa[] =
- {
- { 1, 0 },
- { 2, 0 },
- { 4, 0 },
- { 8, 0 },
- { 16, 0 },
- };
- static const D3D12_BLEND s_blendFactor[][2] =
- {
- { (D3D12_BLEND)0, (D3D12_BLEND)0 }, // ignored
- { D3D12_BLEND_ZERO, D3D12_BLEND_ZERO }, // ZERO
- { D3D12_BLEND_ONE, D3D12_BLEND_ONE }, // ONE
- { D3D12_BLEND_SRC_COLOR, D3D12_BLEND_SRC_ALPHA }, // SRC_COLOR
- { D3D12_BLEND_INV_SRC_COLOR, D3D12_BLEND_INV_SRC_ALPHA }, // INV_SRC_COLOR
- { D3D12_BLEND_SRC_ALPHA, D3D12_BLEND_SRC_ALPHA }, // SRC_ALPHA
- { D3D12_BLEND_INV_SRC_ALPHA, D3D12_BLEND_INV_SRC_ALPHA }, // INV_SRC_ALPHA
- { D3D12_BLEND_DEST_ALPHA, D3D12_BLEND_DEST_ALPHA }, // DST_ALPHA
- { D3D12_BLEND_INV_DEST_ALPHA, D3D12_BLEND_INV_DEST_ALPHA }, // INV_DST_ALPHA
- { D3D12_BLEND_DEST_COLOR, D3D12_BLEND_DEST_ALPHA }, // DST_COLOR
- { D3D12_BLEND_INV_DEST_COLOR, D3D12_BLEND_INV_DEST_ALPHA }, // INV_DST_COLOR
- { D3D12_BLEND_SRC_ALPHA_SAT, D3D12_BLEND_ONE }, // SRC_ALPHA_SAT
- { D3D12_BLEND_BLEND_FACTOR, D3D12_BLEND_BLEND_FACTOR }, // FACTOR
- { D3D12_BLEND_INV_BLEND_FACTOR, D3D12_BLEND_INV_BLEND_FACTOR }, // INV_FACTOR
- };
- static const D3D12_BLEND_OP s_blendEquation[] =
- {
- D3D12_BLEND_OP_ADD,
- D3D12_BLEND_OP_SUBTRACT,
- D3D12_BLEND_OP_REV_SUBTRACT,
- D3D12_BLEND_OP_MIN,
- D3D12_BLEND_OP_MAX,
- };
- static const D3D12_COMPARISON_FUNC s_cmpFunc[] =
- {
- D3D12_COMPARISON_FUNC(0), // ignored
- D3D12_COMPARISON_FUNC_LESS,
- D3D12_COMPARISON_FUNC_LESS_EQUAL,
- D3D12_COMPARISON_FUNC_EQUAL,
- D3D12_COMPARISON_FUNC_GREATER_EQUAL,
- D3D12_COMPARISON_FUNC_GREATER,
- D3D12_COMPARISON_FUNC_NOT_EQUAL,
- D3D12_COMPARISON_FUNC_NEVER,
- D3D12_COMPARISON_FUNC_ALWAYS,
- };
- static const D3D12_STENCIL_OP s_stencilOp[] =
- {
- D3D12_STENCIL_OP_ZERO,
- D3D12_STENCIL_OP_KEEP,
- D3D12_STENCIL_OP_REPLACE,
- D3D12_STENCIL_OP_INCR,
- D3D12_STENCIL_OP_INCR_SAT,
- D3D12_STENCIL_OP_DECR,
- D3D12_STENCIL_OP_DECR_SAT,
- D3D12_STENCIL_OP_INVERT,
- };
- static const D3D12_CULL_MODE s_cullMode[] =
- {
- D3D12_CULL_MODE_NONE,
- D3D12_CULL_MODE_FRONT,
- D3D12_CULL_MODE_BACK,
- };
- static const D3D12_TEXTURE_ADDRESS_MODE s_textureAddress[] =
- {
- D3D12_TEXTURE_ADDRESS_MODE_WRAP,
- D3D12_TEXTURE_ADDRESS_MODE_MIRROR,
- D3D12_TEXTURE_ADDRESS_MODE_CLAMP,
- };
- /*
- * D3D11_FILTER_MIN_MAG_MIP_POINT = 0x00,
- * D3D11_FILTER_MIN_MAG_POINT_MIP_LINEAR = 0x01,
- * D3D11_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x04,
- * D3D11_FILTER_MIN_POINT_MAG_MIP_LINEAR = 0x05,
- * D3D11_FILTER_MIN_LINEAR_MAG_MIP_POINT = 0x10,
- * D3D11_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x11,
- * D3D11_FILTER_MIN_MAG_LINEAR_MIP_POINT = 0x14,
- * D3D11_FILTER_MIN_MAG_MIP_LINEAR = 0x15,
- * D3D11_FILTER_ANISOTROPIC = 0x55,
- *
- * D3D11_COMPARISON_FILTERING_BIT = 0x80,
- * D3D11_ANISOTROPIC_FILTERING_BIT = 0x40,
- *
- * According to D3D11_FILTER enum bits for mip, mag and mip are:
- * 0x10 // MIN_LINEAR
- * 0x04 // MAG_LINEAR
- * 0x01 // MIP_LINEAR
- */
- static const uint8_t s_textureFilter[3][3] =
- {
- {
- 0x10, // min linear
- 0x00, // min point
- 0x55, // anisotropic
- },
- {
- 0x04, // mag linear
- 0x00, // mag point
- 0x55, // anisotropic
- },
- {
- 0x01, // mip linear
- 0x00, // mip point
- 0x55, // anisotropic
- },
- };
- struct TextureFormatInfo
- {
- DXGI_FORMAT m_fmt;
- DXGI_FORMAT m_fmtSrv;
- DXGI_FORMAT m_fmtDsv;
- };
- static const TextureFormatInfo s_textureFormat[] =
- {
- { DXGI_FORMAT_BC1_UNORM, DXGI_FORMAT_BC1_UNORM, DXGI_FORMAT_UNKNOWN }, // BC1
- { DXGI_FORMAT_BC2_UNORM, DXGI_FORMAT_BC2_UNORM, DXGI_FORMAT_UNKNOWN }, // BC2
- { DXGI_FORMAT_BC3_UNORM, DXGI_FORMAT_BC3_UNORM, DXGI_FORMAT_UNKNOWN }, // BC3
- { DXGI_FORMAT_BC4_UNORM, DXGI_FORMAT_BC4_UNORM, DXGI_FORMAT_UNKNOWN }, // BC4
- { DXGI_FORMAT_BC5_UNORM, DXGI_FORMAT_BC5_UNORM, DXGI_FORMAT_UNKNOWN }, // BC5
- { DXGI_FORMAT_BC6H_SF16, DXGI_FORMAT_BC6H_SF16, DXGI_FORMAT_UNKNOWN }, // BC6H
- { DXGI_FORMAT_BC7_UNORM, DXGI_FORMAT_BC7_UNORM, DXGI_FORMAT_UNKNOWN }, // BC7
- { DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // ETC1
- { DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // ETC2
- { DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // ETC2A
- { DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // ETC2A1
- { DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // PTC12
- { DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // PTC14
- { DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // PTC12A
- { DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // PTC14A
- { DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // PTC22
- { DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // PTC24
- { DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // Unknown
- { DXGI_FORMAT_R1_UNORM, DXGI_FORMAT_R1_UNORM, DXGI_FORMAT_UNKNOWN }, // R1
- { DXGI_FORMAT_R8_UNORM, DXGI_FORMAT_R8_UNORM, DXGI_FORMAT_UNKNOWN }, // R8
- { DXGI_FORMAT_R16_UNORM, DXGI_FORMAT_R16_UNORM, DXGI_FORMAT_UNKNOWN }, // R16
- { DXGI_FORMAT_R16_FLOAT, DXGI_FORMAT_R16_FLOAT, DXGI_FORMAT_UNKNOWN }, // R16F
- { DXGI_FORMAT_R32_UINT, DXGI_FORMAT_R32_UINT, DXGI_FORMAT_UNKNOWN }, // R32
- { DXGI_FORMAT_R32_FLOAT, DXGI_FORMAT_R32_FLOAT, DXGI_FORMAT_UNKNOWN }, // R32F
- { DXGI_FORMAT_R8G8_UNORM, DXGI_FORMAT_R8G8_UNORM, DXGI_FORMAT_UNKNOWN }, // RG8
- { DXGI_FORMAT_R16G16_UNORM, DXGI_FORMAT_R16G16_UNORM, DXGI_FORMAT_UNKNOWN }, // RG16
- { DXGI_FORMAT_R16G16_FLOAT, DXGI_FORMAT_R16G16_FLOAT, DXGI_FORMAT_UNKNOWN }, // RG16F
- { DXGI_FORMAT_R32G32_UINT, DXGI_FORMAT_R32G32_UINT, DXGI_FORMAT_UNKNOWN }, // RG32
- { DXGI_FORMAT_R32G32_FLOAT, DXGI_FORMAT_R32G32_FLOAT, DXGI_FORMAT_UNKNOWN }, // RG32F
- { DXGI_FORMAT_B8G8R8A8_UNORM, DXGI_FORMAT_B8G8R8A8_UNORM, DXGI_FORMAT_UNKNOWN }, // BGRA8
- { DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_UNKNOWN }, // RGBA8
- { DXGI_FORMAT_R16G16B16A16_UNORM, DXGI_FORMAT_R16G16B16A16_UNORM, DXGI_FORMAT_UNKNOWN }, // RGBA16
- { DXGI_FORMAT_R16G16B16A16_FLOAT, DXGI_FORMAT_R16G16B16A16_FLOAT, DXGI_FORMAT_UNKNOWN }, // RGBA16F
- { DXGI_FORMAT_R32G32B32A32_UINT, DXGI_FORMAT_R32G32B32A32_UINT, DXGI_FORMAT_UNKNOWN }, // RGBA32
- { DXGI_FORMAT_R32G32B32A32_FLOAT, DXGI_FORMAT_R32G32B32A32_FLOAT, DXGI_FORMAT_UNKNOWN }, // RGBA32F
- { DXGI_FORMAT_B5G6R5_UNORM, DXGI_FORMAT_B5G6R5_UNORM, DXGI_FORMAT_UNKNOWN }, // R5G6B5
- { DXGI_FORMAT_B4G4R4A4_UNORM, DXGI_FORMAT_B4G4R4A4_UNORM, DXGI_FORMAT_UNKNOWN }, // RGBA4
- { DXGI_FORMAT_B5G5R5A1_UNORM, DXGI_FORMAT_B5G5R5A1_UNORM, DXGI_FORMAT_UNKNOWN }, // RGB5A1
- { DXGI_FORMAT_R10G10B10A2_UNORM, DXGI_FORMAT_R10G10B10A2_UNORM, DXGI_FORMAT_UNKNOWN }, // RGB10A2
- { DXGI_FORMAT_R11G11B10_FLOAT, DXGI_FORMAT_R11G11B10_FLOAT, DXGI_FORMAT_UNKNOWN }, // R11G11B10F
- { DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // UnknownDepth
- { DXGI_FORMAT_R16_TYPELESS, DXGI_FORMAT_R16_UNORM, DXGI_FORMAT_D16_UNORM }, // D16
- { DXGI_FORMAT_R24G8_TYPELESS, DXGI_FORMAT_R24_UNORM_X8_TYPELESS, DXGI_FORMAT_D24_UNORM_S8_UINT }, // D24
- { DXGI_FORMAT_R24G8_TYPELESS, DXGI_FORMAT_R24_UNORM_X8_TYPELESS, DXGI_FORMAT_D24_UNORM_S8_UINT }, // D24S8
- { DXGI_FORMAT_R24G8_TYPELESS, DXGI_FORMAT_R24_UNORM_X8_TYPELESS, DXGI_FORMAT_D24_UNORM_S8_UINT }, // D32
- { DXGI_FORMAT_R32_TYPELESS, DXGI_FORMAT_R32_FLOAT, DXGI_FORMAT_D32_FLOAT }, // D16F
- { DXGI_FORMAT_R32_TYPELESS, DXGI_FORMAT_R32_FLOAT, DXGI_FORMAT_D32_FLOAT }, // D24F
- { DXGI_FORMAT_R32_TYPELESS, DXGI_FORMAT_R32_FLOAT, DXGI_FORMAT_D32_FLOAT }, // D32F
- { DXGI_FORMAT_R24G8_TYPELESS, DXGI_FORMAT_R24_UNORM_X8_TYPELESS, DXGI_FORMAT_D24_UNORM_S8_UINT }, // D0S8
- };
- BX_STATIC_ASSERT(TextureFormat::Count == BX_COUNTOF(s_textureFormat) );
- static const D3D12_INPUT_ELEMENT_DESC s_attrib[] =
- {
- { "POSITION", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, D3D12_APPEND_ALIGNED_ELEMENT, D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, 0 },
- { "NORMAL", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, D3D12_APPEND_ALIGNED_ELEMENT, D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, 0 },
- { "TANGENT", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, D3D12_APPEND_ALIGNED_ELEMENT, D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, 0 },
- { "BITANGENT", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, D3D12_APPEND_ALIGNED_ELEMENT, D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, 0 },
- { "COLOR", 0, DXGI_FORMAT_R8G8B8A8_UINT, 0, D3D12_APPEND_ALIGNED_ELEMENT, D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, 0 },
- { "COLOR", 1, DXGI_FORMAT_R8G8B8A8_UINT, 0, D3D12_APPEND_ALIGNED_ELEMENT, D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, 0 },
- { "BLENDINDICES", 0, DXGI_FORMAT_R8G8B8A8_UINT, 0, D3D12_APPEND_ALIGNED_ELEMENT, D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, 0 },
- { "BLENDWEIGHT", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, D3D12_APPEND_ALIGNED_ELEMENT, D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, 0 },
- { "TEXCOORD", 0, DXGI_FORMAT_R32G32_FLOAT, 0, D3D12_APPEND_ALIGNED_ELEMENT, D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, 0 },
- { "TEXCOORD", 1, DXGI_FORMAT_R32G32_FLOAT, 0, D3D12_APPEND_ALIGNED_ELEMENT, D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, 0 },
- { "TEXCOORD", 2, DXGI_FORMAT_R32G32_FLOAT, 0, D3D12_APPEND_ALIGNED_ELEMENT, D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, 0 },
- { "TEXCOORD", 3, DXGI_FORMAT_R32G32_FLOAT, 0, D3D12_APPEND_ALIGNED_ELEMENT, D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, 0 },
- { "TEXCOORD", 4, DXGI_FORMAT_R32G32_FLOAT, 0, D3D12_APPEND_ALIGNED_ELEMENT, D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, 0 },
- { "TEXCOORD", 5, DXGI_FORMAT_R32G32_FLOAT, 0, D3D12_APPEND_ALIGNED_ELEMENT, D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, 0 },
- { "TEXCOORD", 6, DXGI_FORMAT_R32G32_FLOAT, 0, D3D12_APPEND_ALIGNED_ELEMENT, D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, 0 },
- { "TEXCOORD", 7, DXGI_FORMAT_R32G32_FLOAT, 0, D3D12_APPEND_ALIGNED_ELEMENT, D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, 0 },
- };
- BX_STATIC_ASSERT(Attrib::Count == BX_COUNTOF(s_attrib) );
- static const DXGI_FORMAT s_attribType[][4][2] =
- {
- {
- { DXGI_FORMAT_R8_UINT, DXGI_FORMAT_R8_UNORM },
- { DXGI_FORMAT_R8G8_UINT, DXGI_FORMAT_R8G8_UNORM },
- { DXGI_FORMAT_R8G8B8A8_UINT, DXGI_FORMAT_R8G8B8A8_UNORM },
- { DXGI_FORMAT_R8G8B8A8_UINT, DXGI_FORMAT_R8G8B8A8_UNORM },
- },
- {
- { DXGI_FORMAT_R16_SINT, DXGI_FORMAT_R16_SNORM },
- { DXGI_FORMAT_R16G16_SINT, DXGI_FORMAT_R16G16_SNORM },
- { DXGI_FORMAT_R16G16B16A16_SINT, DXGI_FORMAT_R16G16B16A16_SNORM },
- { DXGI_FORMAT_R16G16B16A16_SINT, DXGI_FORMAT_R16G16B16A16_SNORM },
- },
- {
- { DXGI_FORMAT_R16_FLOAT, DXGI_FORMAT_R16_FLOAT },
- { DXGI_FORMAT_R16G16_FLOAT, DXGI_FORMAT_R16G16_FLOAT },
- { DXGI_FORMAT_R16G16B16A16_FLOAT, DXGI_FORMAT_R16G16B16A16_FLOAT },
- { DXGI_FORMAT_R16G16B16A16_FLOAT, DXGI_FORMAT_R16G16B16A16_FLOAT },
- },
- {
- { DXGI_FORMAT_R32_FLOAT, DXGI_FORMAT_R32_FLOAT },
- { DXGI_FORMAT_R32G32_FLOAT, DXGI_FORMAT_R32G32_FLOAT },
- { DXGI_FORMAT_R32G32B32_FLOAT, DXGI_FORMAT_R32G32B32_FLOAT },
- { DXGI_FORMAT_R32G32B32A32_FLOAT, DXGI_FORMAT_R32G32B32A32_FLOAT },
- },
- };
- BX_STATIC_ASSERT(AttribType::Count == BX_COUNTOF(s_attribType) );
- static D3D12_INPUT_ELEMENT_DESC* fillVertexDecl(D3D12_INPUT_ELEMENT_DESC* _out, const VertexDecl& _decl)
- {
- D3D12_INPUT_ELEMENT_DESC* elem = _out;
- for (uint32_t attr = 0; attr < Attrib::Count; ++attr)
- {
- if (0xff != _decl.m_attributes[attr])
- {
- memcpy(elem, &s_attrib[attr], sizeof(D3D12_INPUT_ELEMENT_DESC) );
- if (0 == _decl.m_attributes[attr])
- {
- elem->AlignedByteOffset = 0;
- }
- else
- {
- uint8_t num;
- AttribType::Enum type;
- bool normalized;
- bool asInt;
- _decl.decode(Attrib::Enum(attr), num, type, normalized, asInt);
- elem->Format = s_attribType[type][num-1][normalized];
- elem->AlignedByteOffset = _decl.m_offset[attr];
- }
- ++elem;
- }
- }
- return elem;
- }
- void setResourceBarrier(ID3D12GraphicsCommandList* _commandList, ID3D12Resource* _resource, D3D12_RESOURCE_STATES _stateBefore, D3D12_RESOURCE_STATES _stateAfter)
- {
- D3D12_RESOURCE_BARRIER barrier;
- barrier.Type = D3D12_RESOURCE_BARRIER_TYPE_TRANSITION;
- barrier.Flags = D3D12_RESOURCE_BARRIER_FLAG_NONE;
- barrier.Transition.pResource = _resource;
- barrier.Transition.Subresource = D3D12_RESOURCE_BARRIER_ALL_SUBRESOURCES;
- barrier.Transition.StateBefore = _stateBefore;
- barrier.Transition.StateAfter = _stateAfter;
- _commandList->ResourceBarrier(1, &barrier);
- }
- struct HeapProperty
- {
- enum Enum
- {
- Default,
- Upload,
- Count
- };
- D3D12_HEAP_PROPERTIES m_properties;
- D3D12_RESOURCE_STATES m_state;
- };
- static const HeapProperty s_heapProperties[] =
- {
- { { D3D12_HEAP_TYPE_DEFAULT, D3D12_CPU_PAGE_PROPERTY_UNKNOWN, D3D12_MEMORY_POOL_UNKNOWN, 1, 1 }, D3D12_RESOURCE_STATE_COMMON },
- { { D3D12_HEAP_TYPE_UPLOAD, D3D12_CPU_PAGE_PROPERTY_UNKNOWN, D3D12_MEMORY_POOL_UNKNOWN, 1, 1 }, D3D12_RESOURCE_STATE_GENERIC_READ },
- };
- BX_STATIC_ASSERT(BX_COUNTOF(s_heapProperties) == HeapProperty::Count);
- ID3D12Resource* createCommittedResource(ID3D12Device* _device, HeapProperty::Enum _heapProperty, D3D12_RESOURCE_DESC* _resourceDesc, D3D12_CLEAR_VALUE* _clearValue)
- {
- const HeapProperty& heapProperty = s_heapProperties[_heapProperty];
- ID3D12Resource* resource;
- DX_CHECK(_device->CreateCommittedResource(&heapProperty.m_properties
- , D3D12_HEAP_FLAG_NONE
- , _resourceDesc
- , heapProperty.m_state
- , _clearValue
- , __uuidof(ID3D12Resource)
- , (void**)&resource
- ) );
- return resource;
- }
- ID3D12Resource* createCommittedResource(ID3D12Device* _device, HeapProperty::Enum _heapProperty, uint64_t _size, D3D12_RESOURCE_FLAGS _flags = D3D12_RESOURCE_FLAG_NONE)
- {
- D3D12_RESOURCE_DESC resourceDesc;
- resourceDesc.Dimension = D3D12_RESOURCE_DIMENSION_BUFFER;
- resourceDesc.Alignment = 0;
- resourceDesc.Width = _size;
- resourceDesc.Height = 1;
- resourceDesc.DepthOrArraySize = 1;
- resourceDesc.MipLevels = 1;
- resourceDesc.Format = DXGI_FORMAT_UNKNOWN;
- resourceDesc.SampleDesc.Count = 1;
- resourceDesc.SampleDesc.Quality = 0;
- resourceDesc.Layout = D3D12_TEXTURE_LAYOUT_ROW_MAJOR;
- resourceDesc.Flags = _flags;
- return createCommittedResource(_device, _heapProperty, &resourceDesc, NULL);
- }
- BX_NO_INLINE void setDebugObjectName(ID3D12Object* _object, const char* _format, ...)
- {
- if (BX_ENABLED(BGFX_CONFIG_DEBUG_OBJECT_NAME) )
- {
- char temp[2048];
- va_list argList;
- va_start(argList, _format);
- int size = bx::uint32_min(sizeof(temp)-1, vsnprintf(temp, sizeof(temp), _format, argList) );
- va_end(argList);
- temp[size] = '\0';
- wchar_t* wtemp = (wchar_t*)alloca( (size+1)*2);
- mbstowcs(wtemp, temp, size+1);
- _object->SetName(wtemp);
- }
- }
- #if USE_D3D12_DYNAMIC_LIB
- static PFN_D3D12_CREATE_DEVICE D3D12CreateDevice;
- static PFN_D3D12_GET_DEBUG_INTERFACE D3D12GetDebugInterface;
- static PFN_D3D12_SERIALIZE_ROOT_SIGNATURE D3D12SerializeRootSignature;
- static PFN_CREATE_DXGI_FACTORY CreateDXGIFactory1;
- #endif // USE_D3D12_DYNAMIC_LIB
- struct RendererContextD3D12 : public RendererContextI
- {
- RendererContextD3D12()
- : m_wireframe(false)
- , m_flags(BGFX_RESET_NONE)
- , m_fsChanges(0)
- , m_vsChanges(0)
- , m_frame(0)
- , m_backBufferColorIdx(0)
- , m_rtMsaa(false)
- {
- }
- ~RendererContextD3D12()
- {
- }
- bool init()
- {
- uint32_t errorState = 0;
- LUID luid;
- m_fbh.idx = invalidHandle;
- memset(m_uniforms, 0, sizeof(m_uniforms) );
- memset(&m_resolution, 0, sizeof(m_resolution) );
- #if USE_D3D12_DYNAMIC_LIB
- m_d3d12dll = bx::dlopen("d3d12.dll");
- BX_WARN(NULL != m_d3d12dll, "Failed to load d3d12.dll.");
- if (NULL == m_d3d12dll)
- {
- goto error;
- }
- errorState = 1;
- D3D12CreateDevice = (PFN_D3D12_CREATE_DEVICE)bx::dlsym(m_d3d12dll, "D3D12CreateDevice");
- BX_WARN(NULL != D3D12CreateDevice, "Function D3D12CreateDevice not found.");
- D3D12GetDebugInterface = (PFN_D3D12_GET_DEBUG_INTERFACE)bx::dlsym(m_d3d12dll, "D3D12GetDebugInterface");
- BX_WARN(NULL != D3D12GetDebugInterface, "Function D3D12GetDebugInterface not found.");
- D3D12SerializeRootSignature = (PFN_D3D12_SERIALIZE_ROOT_SIGNATURE)bx::dlsym(m_d3d12dll, "D3D12SerializeRootSignature");
- BX_WARN(NULL != D3D12SerializeRootSignature, "Function D3D12SerializeRootSignature not found.");
- if (NULL == D3D12CreateDevice
- || NULL == D3D12GetDebugInterface
- || NULL == D3D12SerializeRootSignature)
- {
- goto error;
- }
- m_dxgidll = bx::dlopen("dxgi.dll");
- BX_WARN(NULL != m_dxgidll, "Failed to load dxgi.dll.");
- if (NULL == m_dxgidll)
- {
- goto error;
- }
- errorState = 2;
- CreateDXGIFactory1 = (PFN_CREATE_DXGI_FACTORY)bx::dlsym(m_dxgidll, "CreateDXGIFactory1");
- BX_WARN(NULL != CreateDXGIFactory1, "Function CreateDXGIFactory1 not found.");
- if (NULL == CreateDXGIFactory1)
- {
- goto error;
- }
- #else
- errorState = 2;
- #endif // USE_D3D12_DYNAMIC_LIB
- HRESULT hr;
- hr = CreateDXGIFactory1(__uuidof(IDXGIFactory), (void**)&m_factory);
- BX_WARN(SUCCEEDED(hr), "Unable to create DXGI factory.");
- if (FAILED(hr) )
- {
- goto error;
- }
- errorState = 3;
- m_adapter = NULL;
- m_driverType = D3D_DRIVER_TYPE_HARDWARE;
- IDXGIAdapter* adapter;
- for (uint32_t ii = 0; DXGI_ERROR_NOT_FOUND != m_factory->EnumAdapters(ii, &adapter); ++ii)
- {
- DXGI_ADAPTER_DESC desc;
- hr = adapter->GetDesc(&desc);
- if (SUCCEEDED(hr) )
- {
- BX_TRACE("Adapter #%d", ii);
- char description[BX_COUNTOF(desc.Description)];
- wcstombs(description, desc.Description, BX_COUNTOF(desc.Description) );
- BX_TRACE("\tDescription: %s", description);
- BX_TRACE("\tVendorId: 0x%08x, DeviceId: 0x%08x, SubSysId: 0x%08x, Revision: 0x%08x"
- , desc.VendorId
- , desc.DeviceId
- , desc.SubSysId
- , desc.Revision
- );
- BX_TRACE("\tMemory: %" PRIi64 " (video), %" PRIi64 " (system), %" PRIi64 " (shared)"
- , desc.DedicatedVideoMemory
- , desc.DedicatedSystemMemory
- , desc.SharedSystemMemory
- );
- g_caps.gpu[ii].vendorId = (uint16_t)desc.VendorId;
- g_caps.gpu[ii].deviceId = (uint16_t)desc.DeviceId;
- ++g_caps.numGPUs;
- if ( (BGFX_PCI_ID_NONE != g_caps.vendorId || 0 != g_caps.deviceId)
- && (BGFX_PCI_ID_NONE == g_caps.vendorId || desc.VendorId == g_caps.vendorId)
- && (0 == g_caps.deviceId || desc.DeviceId == g_caps.deviceId) )
- {
- m_adapter = adapter;
- m_adapter->AddRef();
- m_driverType = D3D_DRIVER_TYPE_UNKNOWN;
- }
- if (BX_ENABLED(BGFX_CONFIG_DEBUG_PERFHUD)
- && 0 != strstr(description, "PerfHUD") )
- {
- m_adapter = adapter;
- m_driverType = D3D_DRIVER_TYPE_REFERENCE;
- }
- }
- DX_RELEASE(adapter, adapter == m_adapter ? 1 : 0);
- }
- if (BX_ENABLED(BGFX_CONFIG_DEBUG) )
- {
- ID3D12Debug* debug;
- hr = D3D12GetDebugInterface(__uuidof(ID3D12Debug), (void**)&debug);
- if (SUCCEEDED(hr) )
- {
- debug->EnableDebugLayer();
- }
- }
- hr = D3D12CreateDevice(m_adapter
- , D3D_FEATURE_LEVEL_11_0
- , __uuidof(ID3D12Device)
- , (void**)&m_device
- );
- BX_WARN(SUCCEEDED(hr), "Unable to create Direct3D12 device.");
- if (NULL != m_adapter)
- {
- DX_RELEASE(m_adapter, 2);
- }
- if (FAILED(hr) )
- {
- goto error;
- }
- errorState = 4;
- memset(&m_adapterDesc, 0, sizeof(m_adapterDesc) );
- luid = m_device->GetAdapterLuid();
- for (uint32_t ii = 0; DXGI_ERROR_NOT_FOUND != m_factory->EnumAdapters(ii, &adapter); ++ii)
- {
- adapter->GetDesc(&m_adapterDesc);
- DX_RELEASE(adapter, 0);
- if (m_adapterDesc.AdapterLuid.LowPart == luid.LowPart
- && m_adapterDesc.AdapterLuid.HighPart == luid.HighPart)
- {
- break;
- }
- }
- g_caps.vendorId = (uint16_t)m_adapterDesc.VendorId;
- g_caps.deviceId = (uint16_t)m_adapterDesc.DeviceId;
- m_architecture.NodeIndex = 0;
- DX_CHECK(m_device->CheckFeatureSupport(D3D12_FEATURE_ARCHITECTURE, &m_architecture, sizeof(m_architecture) ) );
- BX_TRACE("GPU Architecture, TileBasedRenderer %d, UMA %d, CacheCoherentUMA %d"
- , m_architecture.TileBasedRenderer
- , m_architecture.UMA
- , m_architecture.CacheCoherentUMA
- );
- DX_CHECK(m_device->CheckFeatureSupport(D3D12_FEATURE_D3D12_OPTIONS, &m_options, sizeof(m_options) ) );
- m_cmd.init(m_device);
- m_scd.BufferDesc.Width = BGFX_DEFAULT_WIDTH;
- m_scd.BufferDesc.Height = BGFX_DEFAULT_HEIGHT;
- m_scd.BufferDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
- m_scd.BufferDesc.Scaling = DXGI_MODE_SCALING_STRETCHED;
- m_scd.BufferDesc.ScanlineOrdering = DXGI_MODE_SCANLINE_ORDER_UNSPECIFIED;
- m_scd.BufferDesc.RefreshRate.Numerator = 60;
- m_scd.BufferDesc.RefreshRate.Denominator = 1;
- m_scd.SampleDesc.Count = 1;
- m_scd.SampleDesc.Quality = 0;
- m_scd.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
- m_scd.BufferCount = bx::uint32_min(BX_COUNTOF(m_backBufferColor), 4);
- m_scd.OutputWindow = (HWND)g_platformData.nwh;
- m_scd.Windowed = true;
- m_scd.SwapEffect = DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL;
- m_scd.Flags = DXGI_SWAP_CHAIN_FLAG_ALLOW_MODE_SWITCH;
- BX_CHECK(m_scd.BufferCount <= BX_COUNTOF(m_backBufferColor), "Swap chain buffer count %d (max %d)."
- , m_scd.BufferCount
- , BX_COUNTOF(m_backBufferColor)
- );
- hr = m_factory->CreateSwapChain(m_cmd.m_commandQueue
- , &m_scd
- , &m_swapChain
- );
- BX_WARN(SUCCEEDED(hr), "Failed to create swap chain.");
- if (FAILED(hr) )
- {
- goto error;
- }
- {
- m_resolution.m_width = BGFX_DEFAULT_WIDTH;
- m_resolution.m_height = BGFX_DEFAULT_HEIGHT;
- DX_CHECK(m_factory->MakeWindowAssociation( (HWND)g_platformData.nwh
- , 0
- | DXGI_MWA_NO_WINDOW_CHANGES
- | DXGI_MWA_NO_ALT_ENTER
- ) );
- m_numWindows = 1;
- if (BX_ENABLED(BGFX_CONFIG_DEBUG) )
- {
- hr = m_device->QueryInterface(__uuidof(ID3D12InfoQueue), (void**)&m_infoQueue);
- if (SUCCEEDED(hr) )
- {
- m_infoQueue->SetBreakOnSeverity(D3D12_MESSAGE_SEVERITY_CORRUPTION, true);
- m_infoQueue->SetBreakOnSeverity(D3D12_MESSAGE_SEVERITY_ERROR, true);
- m_infoQueue->SetBreakOnSeverity(D3D12_MESSAGE_SEVERITY_WARNING, false);
- D3D12_INFO_QUEUE_FILTER filter;
- memset(&filter, 0, sizeof(filter) );
- D3D12_MESSAGE_CATEGORY catlist[] =
- {
- D3D12_MESSAGE_CATEGORY_STATE_SETTING,
- D3D12_MESSAGE_CATEGORY_EXECUTION,
- };
- filter.DenyList.NumCategories = BX_COUNTOF(catlist);
- filter.DenyList.pCategoryList = catlist;
- m_infoQueue->PushStorageFilter(&filter);
- DX_RELEASE(m_infoQueue, 19);
- }
- }
- D3D12_DESCRIPTOR_HEAP_DESC rtvDescHeap;
- rtvDescHeap.NumDescriptors = 0
- + BX_COUNTOF(m_backBufferColor)
- + BGFX_CONFIG_MAX_FRAME_BUFFERS*BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS
- ;
- rtvDescHeap.Type = D3D12_DESCRIPTOR_HEAP_TYPE_RTV;
- rtvDescHeap.Flags = D3D12_DESCRIPTOR_HEAP_FLAG_NONE;
- rtvDescHeap.NodeMask = 0;
- DX_CHECK(m_device->CreateDescriptorHeap(&rtvDescHeap
- , __uuidof(ID3D12DescriptorHeap)
- , (void**)&m_rtvDescriptorHeap
- ) );
- D3D12_DESCRIPTOR_HEAP_DESC dsvDescHeap;
- dsvDescHeap.NumDescriptors = 0
- + 1 // reserved for depth backbuffer.
- + BGFX_CONFIG_MAX_FRAME_BUFFERS
- ;
- dsvDescHeap.Type = D3D12_DESCRIPTOR_HEAP_TYPE_DSV;
- dsvDescHeap.Flags = D3D12_DESCRIPTOR_HEAP_FLAG_NONE;
- dsvDescHeap.NodeMask = 0;
- DX_CHECK(m_device->CreateDescriptorHeap(&dsvDescHeap
- , __uuidof(ID3D12DescriptorHeap)
- , (void**)&m_dsvDescriptorHeap
- ) );
- for (uint32_t ii = 0; ii < BX_COUNTOF(m_scratchBuffer); ++ii)
- {
- m_scratchBuffer[ii].create(BGFX_CONFIG_MAX_DRAW_CALLS*1024
- , BGFX_CONFIG_MAX_TEXTURES + BGFX_CONFIG_MAX_SHADERS + BGFX_CONFIG_MAX_DRAW_CALLS
- );
- }
- m_samplerAllocator.create(D3D12_DESCRIPTOR_HEAP_TYPE_SAMPLER
- , 1024
- , BGFX_CONFIG_MAX_TEXTURE_SAMPLERS
- );
- D3D12_DESCRIPTOR_RANGE descRange[] =
- {
- { D3D12_DESCRIPTOR_RANGE_TYPE_SAMPLER, BGFX_CONFIG_MAX_TEXTURE_SAMPLERS, 0, 0, D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND },
- { D3D12_DESCRIPTOR_RANGE_TYPE_SRV, BGFX_CONFIG_MAX_TEXTURE_SAMPLERS, 0, 0, D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND },
- { D3D12_DESCRIPTOR_RANGE_TYPE_CBV, 1, 0, 0, D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND },
- { D3D12_DESCRIPTOR_RANGE_TYPE_UAV, BGFX_CONFIG_MAX_TEXTURE_SAMPLERS, 0, 0, D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND },
- };
- BX_STATIC_ASSERT(BX_COUNTOF(descRange) == Rdt::Count);
- D3D12_ROOT_PARAMETER rootParameter[] =
- {
- { D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE, { 1, &descRange[Rdt::Sampler] }, D3D12_SHADER_VISIBILITY_ALL },
- { D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE, { 1, &descRange[Rdt::SRV] }, D3D12_SHADER_VISIBILITY_ALL },
- { D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE, { 1, &descRange[Rdt::CBV] }, D3D12_SHADER_VISIBILITY_ALL },
- // { D3D12_ROOT_PARAMETER_TYPE_CBV, { 0, 0 }, D3D12_SHADER_VISIBILITY_ALL },
- { D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE, { 1, &descRange[Rdt::UAV] }, D3D12_SHADER_VISIBILITY_ALL },
- };
- // rootParameter[Rdt::CBV].Constants.ShaderRegister = 0;
- // rootParameter[Rdt::CBV].Constants.RegisterSpace = 100;
- // rootParameter[Rdt::CBV].Constants.Num32BitValues = 0;
- D3D12_ROOT_SIGNATURE_DESC descRootSignature;
- descRootSignature.NumParameters = BX_COUNTOF(rootParameter);
- descRootSignature.pParameters = rootParameter;
- descRootSignature.NumStaticSamplers = 0;
- descRootSignature.pStaticSamplers = NULL;
- descRootSignature.Flags = D3D12_ROOT_SIGNATURE_FLAG_ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT;
- ID3DBlob* outBlob;
- ID3DBlob* errorBlob;
- DX_CHECK(D3D12SerializeRootSignature(&descRootSignature
- , D3D_ROOT_SIGNATURE_VERSION_1
- , &outBlob
- , &errorBlob
- ) );
- DX_CHECK(m_device->CreateRootSignature(0
- , outBlob->GetBufferPointer()
- , outBlob->GetBufferSize()
- , __uuidof(ID3D12RootSignature)
- , (void**)&m_rootSignature
- ) );
- UniformHandle handle = BGFX_INVALID_HANDLE;
- for (uint32_t ii = 0; ii < PredefinedUniform::Count; ++ii)
- {
- m_uniformReg.add(handle, getPredefinedUniformName(PredefinedUniform::Enum(ii) ), &m_predefinedUniforms[ii]);
- }
- g_caps.supported |= ( 0
- | BGFX_CAPS_TEXTURE_3D
- | BGFX_CAPS_TEXTURE_COMPARE_ALL
- | BGFX_CAPS_INSTANCING
- | BGFX_CAPS_VERTEX_ATTRIB_HALF
- | BGFX_CAPS_FRAGMENT_DEPTH
- | BGFX_CAPS_BLEND_INDEPENDENT
- | BGFX_CAPS_COMPUTE
- | BGFX_CAPS_FRAGMENT_ORDERING
- // | BGFX_CAPS_SWAP_CHAIN
- );
- g_caps.maxTextureSize = 16384;
- g_caps.maxFBAttachments = bx::uint32_min(16, BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS);
- for (uint32_t ii = 0; ii < TextureFormat::Count; ++ii)
- {
- uint8_t support = BGFX_CAPS_FORMAT_TEXTURE_NONE;
- const DXGI_FORMAT fmt = isDepth(TextureFormat::Enum(ii) )
- ? s_textureFormat[ii].m_fmtDsv
- : s_textureFormat[ii].m_fmt
- ;
- if (DXGI_FORMAT_UNKNOWN != fmt)
- {
- D3D12_FEATURE_DATA_FORMAT_SUPPORT data;
- data.Format = fmt;
- hr = m_device->CheckFeatureSupport(D3D12_FEATURE_FORMAT_SUPPORT, &data, sizeof(data) );
- if (SUCCEEDED(hr) )
- {
- support |= 0 != (data.Support1 & (0
- | D3D12_FORMAT_SUPPORT1_TEXTURE2D
- | D3D12_FORMAT_SUPPORT1_TEXTURE3D
- | D3D12_FORMAT_SUPPORT1_TEXTURECUBE
- ) )
- ? BGFX_CAPS_FORMAT_TEXTURE_COLOR
- : BGFX_CAPS_FORMAT_TEXTURE_NONE
- ;
- support |= 0 != (data.Support1 & (0
- | D3D12_FORMAT_SUPPORT1_BUFFER
- | D3D12_FORMAT_SUPPORT1_IA_VERTEX_BUFFER
- | D3D12_FORMAT_SUPPORT1_IA_INDEX_BUFFER
- ) )
- ? BGFX_CAPS_FORMAT_TEXTURE_VERTEX
- : BGFX_CAPS_FORMAT_TEXTURE_NONE
- ;
- support |= 0 != (data.Support1 & (0
- | D3D12_FORMAT_SUPPORT1_SHADER_LOAD
- ) )
- ? BGFX_CAPS_FORMAT_TEXTURE_IMAGE
- : BGFX_CAPS_FORMAT_TEXTURE_NONE
- ;
- support |= 0 != (data.Support1 & (0
- | D3D12_FORMAT_SUPPORT1_RENDER_TARGET
- | D3D12_FORMAT_SUPPORT1_DEPTH_STENCIL
- ) )
- ? BGFX_CAPS_FORMAT_TEXTURE_FRAMEBUFFER
- : BGFX_CAPS_FORMAT_TEXTURE_NONE
- ;
- }
- else
- {
- BX_TRACE("CheckFeatureSupport failed with %x for format %s.", hr, getName(TextureFormat::Enum(ii) ) );
- }
- }
- g_caps.formats[ii] = support;
- }
- postReset();
- }
- return true;
- error:
- switch (errorState)
- {
- default:
- case 4:
- m_cmd.shutdown();
- DX_RELEASE(m_device, 0);
- case 3:
- DX_RELEASE(m_factory, 0);
- #if USE_D3D12_DYNAMIC_LIB
- case 2:
- bx::dlclose(m_dxgidll);
- case 1:
- bx::dlclose(m_d3d12dll);
- #endif // USE_D3D12_DYNAMIC_LIB
- case 0:
- break;
- }
- return false;
- }
- void shutdown()
- {
- preReset();
- m_samplerAllocator.destroy();
- for (uint32_t ii = 0; ii < BX_COUNTOF(m_scratchBuffer); ++ii)
- {
- m_scratchBuffer[ii].destroy();
- }
- m_pipelineStateCache.invalidate();
- for (uint32_t ii = 0; ii < BX_COUNTOF(m_indexBuffers); ++ii)
- {
- m_indexBuffers[ii].destroy();
- }
- for (uint32_t ii = 0; ii < BX_COUNTOF(m_vertexBuffers); ++ii)
- {
- m_vertexBuffers[ii].destroy();
- }
- for (uint32_t ii = 0; ii < BX_COUNTOF(m_shaders); ++ii)
- {
- m_shaders[ii].destroy();
- }
- for (uint32_t ii = 0; ii < BX_COUNTOF(m_textures); ++ii)
- {
- m_textures[ii].destroy();
- }
- DX_RELEASE(m_rtvDescriptorHeap, 0);
- DX_RELEASE(m_dsvDescriptorHeap, 0);
- DX_RELEASE(m_rootSignature, 0);
- DX_RELEASE(m_swapChain, 0);
- m_cmd.shutdown();
- DX_RELEASE(m_device, 0);
- DX_RELEASE(m_factory, 0);
- #if USE_D3D12_DYNAMIC_LIB
- bx::dlclose(m_d3d12dll);
- bx::dlclose(m_dxgidll);
- #endif // USE_D3D12_DYNAMIC_LIB
- }
- RendererType::Enum getRendererType() const BX_OVERRIDE
- {
- return RendererType::Direct3D12;
- }
- const char* getRendererName() const BX_OVERRIDE
- {
- return BGFX_RENDERER_DIRECT3D12_NAME;
- }
- static bool isLost(HRESULT _hr)
- {
- return DXGI_ERROR_DEVICE_REMOVED == _hr
- || DXGI_ERROR_DEVICE_HUNG == _hr
- || DXGI_ERROR_DEVICE_RESET == _hr
- || DXGI_ERROR_DRIVER_INTERNAL_ERROR == _hr
- || DXGI_ERROR_NOT_CURRENTLY_AVAILABLE == _hr
- ;
- }
- void flip(HMD& /*_hmd*/) BX_OVERRIDE
- {
- if (NULL != m_swapChain)
- {
- HRESULT hr = 0;
- uint32_t syncInterval = !!(m_flags & BGFX_RESET_VSYNC);
- for (uint32_t ii = 1, num = m_numWindows; ii < num && SUCCEEDED(hr); ++ii)
- {
- hr = m_frameBuffers[m_windows[ii].idx].m_swapChain->Present(syncInterval, 0);
- }
- if (SUCCEEDED(hr) )
- {
- m_cmd.finish(m_backBufferColorFence[(m_backBufferColorIdx-1) % m_scd.BufferCount]);
- hr = m_swapChain->Present(syncInterval, 0);
- }
- if (FAILED(hr)
- && isLost(hr) )
- {
- ++m_lost;
- BGFX_FATAL(10 > m_lost, bgfx::Fatal::DeviceLost, "Device is lost. FAILED 0x%08x", hr);
- }
- else
- {
- m_lost = 0;
- }
- }
- }
- void createIndexBuffer(IndexBufferHandle _handle, Memory* _mem, uint16_t _flags) BX_OVERRIDE
- {
- m_indexBuffers[_handle.idx].create(_mem->size, _mem->data, _flags, false);
- }
- void destroyIndexBuffer(IndexBufferHandle _handle) BX_OVERRIDE
- {
- m_indexBuffers[_handle.idx].destroy();
- }
- void createVertexDecl(VertexDeclHandle _handle, const VertexDecl& _decl) BX_OVERRIDE
- {
- VertexDecl& decl = m_vertexDecls[_handle.idx];
- memcpy(&decl, &_decl, sizeof(VertexDecl) );
- dump(decl);
- }
- void destroyVertexDecl(VertexDeclHandle /*_handle*/) BX_OVERRIDE
- {
- }
- void createVertexBuffer(VertexBufferHandle _handle, Memory* _mem, VertexDeclHandle _declHandle, uint16_t _flags) BX_OVERRIDE
- {
- m_vertexBuffers[_handle.idx].create(_mem->size, _mem->data, _declHandle, _flags);
- }
- void destroyVertexBuffer(VertexBufferHandle _handle) BX_OVERRIDE
- {
- m_vertexBuffers[_handle.idx].destroy();
- }
- void createDynamicIndexBuffer(IndexBufferHandle _handle, uint32_t _size, uint16_t _flags) BX_OVERRIDE
- {
- m_indexBuffers[_handle.idx].create(_size, NULL, _flags, false);
- }
- void updateDynamicIndexBuffer(IndexBufferHandle _handle, uint32_t _offset, uint32_t _size, Memory* _mem) BX_OVERRIDE
- {
- m_indexBuffers[_handle.idx].update(m_commandList, _offset, bx::uint32_min(_size, _mem->size), _mem->data);
- }
- void destroyDynamicIndexBuffer(IndexBufferHandle _handle) BX_OVERRIDE
- {
- m_indexBuffers[_handle.idx].destroy();
- }
- void createDynamicVertexBuffer(VertexBufferHandle _handle, uint32_t _size, uint16_t _flags) BX_OVERRIDE
- {
- VertexDeclHandle decl = BGFX_INVALID_HANDLE;
- m_vertexBuffers[_handle.idx].create(_size, NULL, decl, _flags);
- }
- void updateDynamicVertexBuffer(VertexBufferHandle _handle, uint32_t _offset, uint32_t _size, Memory* _mem) BX_OVERRIDE
- {
- m_vertexBuffers[_handle.idx].update(m_commandList, _offset, bx::uint32_min(_size, _mem->size), _mem->data);
- }
- void destroyDynamicVertexBuffer(VertexBufferHandle _handle) BX_OVERRIDE
- {
- m_vertexBuffers[_handle.idx].destroy();
- }
- void createShader(ShaderHandle _handle, Memory* _mem) BX_OVERRIDE
- {
- m_shaders[_handle.idx].create(_mem);
- }
- void destroyShader(ShaderHandle _handle) BX_OVERRIDE
- {
- m_shaders[_handle.idx].destroy();
- }
- void createProgram(ProgramHandle _handle, ShaderHandle _vsh, ShaderHandle _fsh) BX_OVERRIDE
- {
- m_program[_handle.idx].create(&m_shaders[_vsh.idx], isValid(_fsh) ? &m_shaders[_fsh.idx] : NULL);
- }
- void destroyProgram(ProgramHandle _handle) BX_OVERRIDE
- {
- m_program[_handle.idx].destroy();
- }
- void createTexture(TextureHandle _handle, Memory* _mem, uint32_t _flags, uint8_t _skip) BX_OVERRIDE
- {
- m_textures[_handle.idx].create(_mem, _flags, _skip);
- }
- void updateTextureBegin(TextureHandle /*_handle*/, uint8_t /*_side*/, uint8_t /*_mip*/) BX_OVERRIDE
- {
- }
- void updateTexture(TextureHandle _handle, uint8_t _side, uint8_t _mip, const Rect& _rect, uint16_t _z, uint16_t _depth, uint16_t _pitch, const Memory* _mem) BX_OVERRIDE
- {
- m_textures[_handle.idx].update(m_commandList, _side, _mip, _rect, _z, _depth, _pitch, _mem);
- }
- void updateTextureEnd() BX_OVERRIDE
- {
- }
- void resizeTexture(TextureHandle _handle, uint16_t _width, uint16_t _height) BX_OVERRIDE
- {
- TextureD3D12& texture = m_textures[_handle.idx];
- uint32_t size = sizeof(uint32_t) + sizeof(TextureCreate);
- const Memory* mem = alloc(size);
- bx::StaticMemoryBlockWriter writer(mem->data, mem->size);
- uint32_t magic = BGFX_CHUNK_MAGIC_TEX;
- bx::write(&writer, magic);
- TextureCreate tc;
- tc.m_flags = texture.m_flags;
- tc.m_width = _width;
- tc.m_height = _height;
- tc.m_sides = 0;
- tc.m_depth = 0;
- tc.m_numMips = 1;
- tc.m_format = texture.m_requestedFormat;
- tc.m_cubeMap = false;
- tc.m_mem = NULL;
- bx::write(&writer, tc);
- texture.destroy();
- texture.create(mem, tc.m_flags, 0);
- release(mem);
- }
- void destroyTexture(TextureHandle _handle) BX_OVERRIDE
- {
- m_textures[_handle.idx].destroy();
- }
- void createFrameBuffer(FrameBufferHandle _handle, uint8_t _num, const TextureHandle* _textureHandles) BX_OVERRIDE
- {
- m_frameBuffers[_handle.idx].create(_num, _textureHandles);
- }
- void createFrameBuffer(FrameBufferHandle _handle, void* _nwh, uint32_t _width, uint32_t _height, TextureFormat::Enum _depthFormat) BX_OVERRIDE
- {
- uint16_t denseIdx = m_numWindows++;
- m_windows[denseIdx] = _handle;
- m_frameBuffers[_handle.idx].create(denseIdx, _nwh, _width, _height, _depthFormat);
- }
- void destroyFrameBuffer(FrameBufferHandle _handle) BX_OVERRIDE
- {
- uint16_t denseIdx = m_frameBuffers[_handle.idx].destroy();
- if (UINT16_MAX != denseIdx)
- {
- --m_numWindows;
- if (m_numWindows > 1)
- {
- FrameBufferHandle handle = m_windows[m_numWindows];
- m_windows[denseIdx] = handle;
- m_frameBuffers[handle.idx].m_denseIdx = denseIdx;
- }
- }
- }
- void createUniform(UniformHandle _handle, UniformType::Enum _type, uint16_t _num, const char* _name) BX_OVERRIDE
- {
- if (NULL != m_uniforms[_handle.idx])
- {
- BX_FREE(g_allocator, m_uniforms[_handle.idx]);
- }
- uint32_t size = BX_ALIGN_16(g_uniformTypeSize[_type] * _num);
- void* data = BX_ALLOC(g_allocator, size);
- memset(data, 0, size);
- m_uniforms[_handle.idx] = data;
- m_uniformReg.add(_handle, _name, data);
- }
- void destroyUniform(UniformHandle _handle) BX_OVERRIDE
- {
- BX_FREE(g_allocator, m_uniforms[_handle.idx]);
- m_uniforms[_handle.idx] = NULL;
- }
- void saveScreenShot(const char* /*_filePath*/) BX_OVERRIDE
- {
- }
- void updateViewName(uint8_t /*_id*/, const char* /*_name*/) BX_OVERRIDE
- {
- }
- void updateUniform(uint16_t _loc, const void* _data, uint32_t _size) BX_OVERRIDE
- {
- memcpy(m_uniforms[_loc], _data, _size);
- }
- void setMarker(const char* /*_marker*/, uint32_t /*_size*/) BX_OVERRIDE
- {
- }
- void submit(Frame* _render, ClearQuad& _clearQuad, TextVideoMemBlitter& _textVideoMemBlitter) BX_OVERRIDE;
- void blitSetup(TextVideoMemBlitter& _blitter) BX_OVERRIDE
- {
- const uint32_t width = m_scd.BufferDesc.Width;
- const uint32_t height = m_scd.BufferDesc.Height;
- FrameBufferHandle fbh = BGFX_INVALID_HANDLE;
- setFrameBuffer(fbh, false);
- D3D12_VIEWPORT vp;
- vp.TopLeftX = 0;
- vp.TopLeftY = 0;
- vp.Width = (float)width;
- vp.Height = (float)height;
- vp.MinDepth = 0.0f;
- vp.MaxDepth = 1.0f;
- m_commandList->RSSetViewports(1, &vp);
- const uint64_t state = 0
- | BGFX_STATE_RGB_WRITE
- | BGFX_STATE_ALPHA_WRITE
- | BGFX_STATE_DEPTH_TEST_ALWAYS
- ;
- m_currentProgram = &m_program[0];
- ID3D12PipelineState* pso = getPipelineState(state
- , packStencil(BGFX_STENCIL_DEFAULT, BGFX_STENCIL_DEFAULT)
- , _blitter.m_vb->decl.idx
- , _blitter.m_program.idx
- , 0
- );
- m_commandList->SetPipelineState(pso);
- m_commandList->SetGraphicsRootSignature(m_rootSignature);
- float proj[16];
- bx::mtxOrtho(proj, 0.0f, (float)width, (float)height, 0.0f, 0.0f, 1000.0f);
- PredefinedUniform& predefined = m_program[_blitter.m_program.idx].m_predefined[0];
- uint8_t flags = predefined.m_type;
- setShaderUniform(flags, predefined.m_loc, proj, 4);
- D3D12_GPU_DESCRIPTOR_HANDLE gpuHandle;
- commitShaderConstants(gpuHandle);
- ID3D12DescriptorHeap* heaps[] =
- {
- m_samplerAllocator.getHeap(),
- m_scratchBuffer[m_backBufferColorIdx].getHeap(),
- };
- m_commandList->SetDescriptorHeaps(BX_COUNTOF(heaps), heaps);
- m_commandList->SetGraphicsRootDescriptorTable(Rdt::CBV, gpuHandle);
- TextureD3D12& texture = m_textures[_blitter.m_texture.idx];
- uint32_t samplerFlags[BGFX_CONFIG_MAX_TEXTURE_SAMPLERS] = { texture.m_flags & BGFX_TEXTURE_SAMPLER_BITS_MASK };
- uint16_t samplerStateIdx = getSamplerState(samplerFlags);
- m_commandList->SetGraphicsRootDescriptorTable(Rdt::Sampler, m_samplerAllocator.get(samplerStateIdx) );
- D3D12_GPU_DESCRIPTOR_HANDLE srvHandle;
- m_scratchBuffer[m_backBufferColorIdx].alloc(srvHandle, texture);
- m_commandList->SetGraphicsRootDescriptorTable(Rdt::SRV, srvHandle);
- VertexBufferD3D12& vb = m_vertexBuffers[_blitter.m_vb->handle.idx];
- const VertexDecl& vertexDecl = m_vertexDecls[_blitter.m_vb->decl.idx];
- D3D12_VERTEX_BUFFER_VIEW viewDesc;
- viewDesc.BufferLocation = vb.m_ptr->GetGPUVirtualAddress();
- viewDesc.StrideInBytes = vertexDecl.m_stride;
- viewDesc.SizeInBytes = vb.m_size;
- m_commandList->IASetVertexBuffers(0, 1, &viewDesc);
- const BufferD3D12& ib = m_indexBuffers[_blitter.m_ib->handle.idx];
- D3D12_INDEX_BUFFER_VIEW ibv;
- ibv.Format = DXGI_FORMAT_R16_UINT;
- ibv.BufferLocation = ib.m_ptr->GetGPUVirtualAddress();
- ibv.SizeInBytes = ib.m_size;
- m_commandList->IASetIndexBuffer(&ibv);
- m_commandList->IASetPrimitiveTopology(D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
- }
- void blitRender(TextVideoMemBlitter& _blitter, uint32_t _numIndices) BX_OVERRIDE
- {
- const uint32_t numVertices = _numIndices*4/6;
- if (0 < numVertices)
- {
- m_indexBuffers [_blitter.m_ib->handle.idx].update(m_commandList, 0, _numIndices*2, _blitter.m_ib->data);
- m_vertexBuffers[_blitter.m_vb->handle.idx].update(m_commandList, 0, numVertices*_blitter.m_decl.m_stride, _blitter.m_vb->data, true);
- m_commandList->DrawIndexedInstanced(_numIndices
- , 1
- , 0
- , 0
- , 0
- );
- }
- }
- void preReset()
- {
- finish();
- for (uint32_t ii = 0, num = m_scd.BufferCount; ii < num; ++ii)
- {
- DX_RELEASE(m_backBufferColor[ii], num-1-ii);
- }
- DX_RELEASE(m_backBufferDepthStencil, 0);
- for (uint32_t ii = 0; ii < BX_COUNTOF(m_frameBuffers); ++ii)
- {
- m_frameBuffers[ii].preReset();
- }
- invalidateCache();
- // capturePreReset();
- }
- void postReset()
- {
- uint32_t rtvDescriptorSize = m_device->GetDescriptorHandleIncrementSize(D3D12_DESCRIPTOR_HEAP_TYPE_RTV);
- for (uint32_t ii = 0, num = m_scd.BufferCount; ii < num; ++ii)
- {
- D3D12_CPU_DESCRIPTOR_HANDLE handle = m_rtvDescriptorHeap->GetCPUDescriptorHandleForHeapStart();
- handle.ptr += ii * rtvDescriptorSize;
- DX_CHECK(m_swapChain->GetBuffer(ii
- , __uuidof(ID3D12Resource)
- , (void**)&m_backBufferColor[ii]
- ) );
- m_device->CreateRenderTargetView(m_backBufferColor[ii], NULL, handle);
- }
- D3D12_RESOURCE_DESC resourceDesc;
- resourceDesc.Dimension = D3D12_RESOURCE_DIMENSION_TEXTURE2D;
- resourceDesc.Alignment = 0;
- resourceDesc.Width = bx::uint32_max(m_resolution.m_width, 1);
- resourceDesc.Height = bx::uint32_max(m_resolution.m_height, 1);
- resourceDesc.DepthOrArraySize = 1;
- resourceDesc.MipLevels = 0;
- resourceDesc.Format = DXGI_FORMAT_D24_UNORM_S8_UINT;
- resourceDesc.SampleDesc.Count = 1;
- resourceDesc.SampleDesc.Quality = 0;
- resourceDesc.Layout = D3D12_TEXTURE_LAYOUT_UNKNOWN;
- resourceDesc.Flags = D3D12_RESOURCE_FLAG_ALLOW_DEPTH_STENCIL;
- D3D12_CLEAR_VALUE clearValue;
- clearValue.Format = resourceDesc.Format;
- clearValue.DepthStencil.Depth = 1.0f;
- clearValue.DepthStencil.Stencil = 0;
- m_backBufferDepthStencil = createCommittedResource(m_device, HeapProperty::Default, &resourceDesc, &clearValue);
- D3D12_DEPTH_STENCIL_VIEW_DESC dsvDesc;
- ZeroMemory(&dsvDesc, sizeof(dsvDesc) );
- dsvDesc.Format = resourceDesc.Format;
- dsvDesc.ViewDimension = D3D12_DSV_DIMENSION_TEXTURE2D;
- dsvDesc.Flags = D3D12_DSV_FLAGS(0)
- // | D3D12_DSV_FLAG_READ_ONLY_DEPTH
- // | D3D12_DSV_FLAG_READ_ONLY_DEPTH
- ;
- m_device->CreateDepthStencilView(m_backBufferDepthStencil
- , &dsvDesc
- , m_dsvDescriptorHeap->GetCPUDescriptorHandleForHeapStart()
- );
- for (uint32_t ii = 0; ii < BX_COUNTOF(m_frameBuffers); ++ii)
- {
- m_frameBuffers[ii].postReset();
- }
- m_commandList = m_cmd.alloc();
- // capturePostReset();
- }
- void invalidateCache()
- {
- m_pipelineStateCache.invalidate();
- m_samplerStateCache.invalidate();
- }
- void updateMsaa()
- {
- for (uint32_t ii = 1, last = 0; ii < BX_COUNTOF(s_msaa); ++ii)
- {
- uint32_t msaa = s_checkMsaa[ii];
- D3D12_FEATURE_DATA_MULTISAMPLE_QUALITY_LEVELS data;
- memset(&data, 0, sizeof(msaa) );
- data.Format = m_scd.BufferDesc.Format;
- data.SampleCount = msaa;
- data.Flags = D3D12_MULTISAMPLE_QUALITY_LEVELS_FLAG_NONE;
- HRESULT hr = m_device->CheckFeatureSupport(D3D12_FEATURE_MULTISAMPLE_QUALITY_LEVELS, &data, sizeof(data) );
- data.NumQualityLevels = 0;
- if (SUCCEEDED(hr)
- && 0 < data.NumQualityLevels)
- {
- s_msaa[ii].Count = data.SampleCount;
- s_msaa[ii].Quality = data.NumQualityLevels - 1;
- last = ii;
- }
- else
- {
- s_msaa[ii] = s_msaa[last];
- }
- }
- }
- void updateResolution(const Resolution& _resolution)
- {
- if ( (uint32_t)m_scd.BufferDesc.Width != _resolution.m_width
- || (uint32_t)m_scd.BufferDesc.Height != _resolution.m_height
- || m_flags != _resolution.m_flags)
- {
- bool resize = (m_flags&BGFX_RESET_MSAA_MASK) == (_resolution.m_flags&BGFX_RESET_MSAA_MASK);
- m_flags = _resolution.m_flags;
- m_textVideoMem.resize(false, _resolution.m_width, _resolution.m_height);
- m_textVideoMem.clear();
- m_resolution = _resolution;
- m_scd.BufferDesc.Width = _resolution.m_width;
- m_scd.BufferDesc.Height = _resolution.m_height;
- preReset();
- if (resize)
- {
- DX_CHECK(m_swapChain->ResizeBuffers(m_scd.BufferCount
- , m_scd.BufferDesc.Width
- , m_scd.BufferDesc.Height
- , m_scd.BufferDesc.Format
- , m_scd.Flags
- ) );
- }
- else
- {
- updateMsaa();
- m_scd.SampleDesc = s_msaa[(m_flags&BGFX_RESET_MSAA_MASK)>>BGFX_RESET_MSAA_SHIFT];
- DX_RELEASE(m_swapChain, 0);
- HRESULT hr;
- hr = m_factory->CreateSwapChain(m_cmd.m_commandQueue
- , &m_scd
- , &m_swapChain
- );
- BGFX_FATAL(SUCCEEDED(hr), bgfx::Fatal::UnableToInitialize, "Failed to create swap chain.");
- }
- postReset();
- }
- }
- void setShaderUniform(uint8_t _flags, uint16_t _regIndex, const void* _val, uint16_t _numRegs)
- {
- if (_flags&BGFX_UNIFORM_FRAGMENTBIT)
- {
- memcpy(&m_fsScratch[_regIndex], _val, _numRegs*16);
- m_fsChanges += _numRegs;
- }
- else
- {
- memcpy(&m_vsScratch[_regIndex], _val, _numRegs*16);
- m_vsChanges += _numRegs;
- }
- }
- void setShaderUniform4f(uint8_t _flags, uint16_t _regIndex, const void* _val, uint16_t _numRegs)
- {
- setShaderUniform(_flags, _regIndex, _val, _numRegs);
- }
- void setShaderUniform4x4f(uint8_t _flags, uint16_t _regIndex, const void* _val, uint16_t _numRegs)
- {
- setShaderUniform(_flags, _regIndex, _val, _numRegs);
- }
- void commitShaderConstants(D3D12_GPU_DESCRIPTOR_HANDLE& gpuHandle)
- {
- uint32_t total = bx::strideAlign(0
- + m_currentProgram->m_vsh->m_size
- + (NULL != m_currentProgram->m_fsh ? m_currentProgram->m_fsh->m_size : 0)
- , D3D12_CONSTANT_BUFFER_DATA_PLACEMENT_ALIGNMENT
- );
- uint8_t* data = (uint8_t*)m_scratchBuffer[m_backBufferColorIdx].alloc(gpuHandle, total);
- {
- uint32_t size = m_currentProgram->m_vsh->m_size;
- memcpy(data, m_vsScratch, size);
- data += size;
- m_vsChanges = 0;
- }
- if (NULL != m_currentProgram->m_fsh)
- {
- memcpy(data, m_fsScratch, m_currentProgram->m_fsh->m_size);
- m_fsChanges = 0;
- }
- }
- void setFrameBuffer(FrameBufferHandle _fbh, bool _msaa = true)
- {
- if (isValid(m_fbh)
- && m_fbh.idx != _fbh.idx)
- {
- const FrameBufferD3D12& frameBuffer = m_frameBuffers[m_fbh.idx];
- for (uint8_t ii = 0, num = frameBuffer.m_num; ii < num; ++ii)
- {
- TextureD3D12& texture = m_textures[frameBuffer.m_texture[ii].idx];
- texture.setState(m_commandList, D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE);
- }
- if (isValid(frameBuffer.m_depth) )
- {
- TextureD3D12& texture = m_textures[frameBuffer.m_depth.idx];
- const bool bufferOnly = 0 != (texture.m_flags&BGFX_TEXTURE_RT_BUFFER_ONLY);
- if (!bufferOnly)
- {
- texture.setState(m_commandList, D3D12_RESOURCE_STATES(0)
- | D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE
- // | D3D12_RESOURCE_STATE_DEPTH_READ
- );
- }
- }
- }
- if (!isValid(_fbh) )
- {
- m_rtvHandle = m_rtvDescriptorHeap->GetCPUDescriptorHandleForHeapStart();
- uint32_t rtvDescriptorSize = m_device->GetDescriptorHandleIncrementSize(D3D12_DESCRIPTOR_HEAP_TYPE_RTV);
- m_rtvHandle.ptr += m_backBufferColorIdx * rtvDescriptorSize;
- m_dsvHandle = m_dsvDescriptorHeap->GetCPUDescriptorHandleForHeapStart();
- m_currentColor = &m_rtvHandle;
- m_currentDepthStencil = &m_dsvHandle;
- m_commandList->OMSetRenderTargets(1, m_currentColor, false, m_currentDepthStencil);
- }
- else
- {
- const FrameBufferD3D12& frameBuffer = m_frameBuffers[_fbh.idx];
- if (0 < frameBuffer.m_num)
- {
- D3D12_CPU_DESCRIPTOR_HANDLE rtvDescriptor = m_rtvDescriptorHeap->GetCPUDescriptorHandleForHeapStart();
- uint32_t rtvDescriptorSize = m_device->GetDescriptorHandleIncrementSize(D3D12_DESCRIPTOR_HEAP_TYPE_RTV);
- m_rtvHandle.ptr = rtvDescriptor.ptr + (BX_COUNTOF(m_backBufferColor) + _fbh.idx * BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS) * rtvDescriptorSize;
- m_currentColor = &m_rtvHandle;
- }
- else
- {
- m_currentColor = NULL;
- }
- if (isValid(frameBuffer.m_depth) )
- {
- D3D12_CPU_DESCRIPTOR_HANDLE dsvDescriptor = m_dsvDescriptorHeap->GetCPUDescriptorHandleForHeapStart();
- uint32_t dsvDescriptorSize = m_device->GetDescriptorHandleIncrementSize(D3D12_DESCRIPTOR_HEAP_TYPE_DSV);
- m_dsvHandle.ptr = dsvDescriptor.ptr + (1 + _fbh.idx) * dsvDescriptorSize;
- m_currentDepthStencil = &m_dsvHandle;
- }
- else
- {
- m_currentDepthStencil = NULL;
- }
- for (uint8_t ii = 0, num = frameBuffer.m_num; ii < num; ++ii)
- {
- TextureD3D12& texture = m_textures[frameBuffer.m_texture[ii].idx];
- texture.setState(m_commandList, D3D12_RESOURCE_STATE_RENDER_TARGET);
- }
- if (isValid(frameBuffer.m_depth) )
- {
- TextureD3D12& texture = m_textures[frameBuffer.m_depth.idx];
- texture.setState(m_commandList, D3D12_RESOURCE_STATE_DEPTH_WRITE);
- }
- m_commandList->OMSetRenderTargets(frameBuffer.m_num
- , m_currentColor
- , true //NULL == m_currentDepthStencil
- , m_currentDepthStencil
- );
- }
- m_fbh = _fbh;
- m_rtMsaa = _msaa;
- }
- void setBlendState(D3D12_BLEND_DESC& desc, uint64_t _state, uint32_t _rgba = 0)
- {
- memset(&desc, 0, sizeof(desc) );
- desc.IndependentBlendEnable = !!(BGFX_STATE_BLEND_INDEPENDENT & _state);
- D3D12_RENDER_TARGET_BLEND_DESC* drt = &desc.RenderTarget[0];
- drt->BlendEnable = !!(BGFX_STATE_BLEND_MASK & _state);
- {
- const uint32_t blend = uint32_t( (_state & BGFX_STATE_BLEND_MASK ) >> BGFX_STATE_BLEND_SHIFT);
- const uint32_t equation = uint32_t( (_state & BGFX_STATE_BLEND_EQUATION_MASK) >> BGFX_STATE_BLEND_EQUATION_SHIFT);
- const uint32_t srcRGB = (blend ) & 0xf;
- const uint32_t dstRGB = (blend >> 4) & 0xf;
- const uint32_t srcA = (blend >> 8) & 0xf;
- const uint32_t dstA = (blend >> 12) & 0xf;
- const uint32_t equRGB = (equation ) & 0x7;
- const uint32_t equA = (equation >> 3) & 0x7;
- drt->SrcBlend = s_blendFactor[srcRGB][0];
- drt->DestBlend = s_blendFactor[dstRGB][0];
- drt->BlendOp = s_blendEquation[equRGB];
- drt->SrcBlendAlpha = s_blendFactor[srcA][1];
- drt->DestBlendAlpha = s_blendFactor[dstA][1];
- drt->BlendOpAlpha = s_blendEquation[equA];
- }
- uint32_t writeMask = (_state & BGFX_STATE_ALPHA_WRITE)
- ? D3D12_COLOR_WRITE_ENABLE_ALPHA
- : 0
- ;
- writeMask |= (_state & BGFX_STATE_RGB_WRITE)
- ? D3D12_COLOR_WRITE_ENABLE_RED
- | D3D12_COLOR_WRITE_ENABLE_GREEN
- | D3D12_COLOR_WRITE_ENABLE_BLUE
- : 0
- ;
- drt->RenderTargetWriteMask = writeMask;
- if (desc.IndependentBlendEnable)
- {
- for (uint32_t ii = 1, rgba = _rgba; ii < BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS; ++ii, rgba >>= 11)
- {
- drt = &desc.RenderTarget[ii];
- drt->BlendEnable = 0 != (rgba & 0x7ff);
- const uint32_t src = (rgba ) & 0xf;
- const uint32_t dst = (rgba >> 4) & 0xf;
- const uint32_t equation = (rgba >> 8) & 0x7;
- drt->SrcBlend = s_blendFactor[src][0];
- drt->DestBlend = s_blendFactor[dst][0];
- drt->BlendOp = s_blendEquation[equation];
- drt->SrcBlendAlpha = s_blendFactor[src][1];
- drt->DestBlendAlpha = s_blendFactor[dst][1];
- drt->BlendOpAlpha = s_blendEquation[equation];
- drt->RenderTargetWriteMask = writeMask;
- }
- }
- else
- {
- for (uint32_t ii = 1; ii < BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS; ++ii)
- {
- memcpy(&desc.RenderTarget[ii], drt, sizeof(D3D12_RENDER_TARGET_BLEND_DESC) );
- }
- }
- }
- void setRasterizerState(D3D12_RASTERIZER_DESC& desc, uint64_t _state, bool _wireframe = false)
- {
- const uint32_t cull = (_state&BGFX_STATE_CULL_MASK) >> BGFX_STATE_CULL_SHIFT;
- desc.FillMode = _wireframe
- ? D3D12_FILL_MODE_WIREFRAME
- : D3D12_FILL_MODE_SOLID
- ;
- desc.CullMode = s_cullMode[cull];
- desc.FrontCounterClockwise = false;
- desc.DepthBias = 0;
- desc.DepthBiasClamp = 0.0f;
- desc.SlopeScaledDepthBias = 0.0f;
- desc.DepthClipEnable = false;
- desc.MultisampleEnable = !!(_state&BGFX_STATE_MSAA);
- desc.AntialiasedLineEnable = false;
- desc.ForcedSampleCount = 0;
- desc.ConservativeRaster = D3D12_CONSERVATIVE_RASTERIZATION_MODE_OFF;
- }
- void setDepthStencilState(D3D12_DEPTH_STENCIL_DESC& desc, uint64_t _state, uint64_t _stencil = 0)
- {
- const uint32_t fstencil = unpackStencil(0, _stencil);
- memset(&desc, 0, sizeof(desc) );
- uint32_t func = (_state&BGFX_STATE_DEPTH_TEST_MASK)>>BGFX_STATE_DEPTH_TEST_SHIFT;
- desc.DepthEnable = 0 != func;
- desc.DepthWriteMask = !!(BGFX_STATE_DEPTH_WRITE & _state)
- ? D3D12_DEPTH_WRITE_MASK_ALL
- : D3D12_DEPTH_WRITE_MASK_ZERO
- ;
- desc.DepthFunc = s_cmpFunc[func];
- uint32_t bstencil = unpackStencil(1, _stencil);
- uint32_t frontAndBack = bstencil != BGFX_STENCIL_NONE && bstencil != fstencil;
- bstencil = frontAndBack ? bstencil : fstencil;
- desc.StencilEnable = 0 != _stencil;
- desc.StencilReadMask = (fstencil & BGFX_STENCIL_FUNC_RMASK_MASK) >> BGFX_STENCIL_FUNC_RMASK_SHIFT;
- desc.StencilWriteMask = 0xff;
- desc.FrontFace.StencilFailOp = s_stencilOp[(fstencil & BGFX_STENCIL_OP_FAIL_S_MASK) >> BGFX_STENCIL_OP_FAIL_S_SHIFT];
- desc.FrontFace.StencilDepthFailOp = s_stencilOp[(fstencil & BGFX_STENCIL_OP_FAIL_Z_MASK) >> BGFX_STENCIL_OP_FAIL_Z_SHIFT];
- desc.FrontFace.StencilPassOp = s_stencilOp[(fstencil & BGFX_STENCIL_OP_PASS_Z_MASK) >> BGFX_STENCIL_OP_PASS_Z_SHIFT];
- desc.FrontFace.StencilFunc = s_cmpFunc[(fstencil & BGFX_STENCIL_TEST_MASK) >> BGFX_STENCIL_TEST_SHIFT];
- desc.BackFace.StencilFailOp = s_stencilOp[(bstencil & BGFX_STENCIL_OP_FAIL_S_MASK) >> BGFX_STENCIL_OP_FAIL_S_SHIFT];
- desc.BackFace.StencilDepthFailOp = s_stencilOp[(bstencil & BGFX_STENCIL_OP_FAIL_Z_MASK) >> BGFX_STENCIL_OP_FAIL_Z_SHIFT];
- desc.BackFace.StencilPassOp = s_stencilOp[(bstencil & BGFX_STENCIL_OP_PASS_Z_MASK) >> BGFX_STENCIL_OP_PASS_Z_SHIFT];
- desc.BackFace.StencilFunc = s_cmpFunc[(bstencil&BGFX_STENCIL_TEST_MASK) >> BGFX_STENCIL_TEST_SHIFT];
- }
- uint32_t setInputLayout(D3D12_INPUT_ELEMENT_DESC* _vertexElements, const VertexDecl& _vertexDecl, const ProgramD3D12& _program, uint8_t _numInstanceData)
- {
- VertexDecl decl;
- memcpy(&decl, &_vertexDecl, sizeof(VertexDecl) );
- const uint8_t* attrMask = _program.m_vsh->m_attrMask;
- for (uint32_t ii = 0; ii < Attrib::Count; ++ii)
- {
- uint8_t mask = attrMask[ii];
- uint8_t attr = (decl.m_attributes[ii] & mask);
- decl.m_attributes[ii] = attr == 0 ? 0xff : attr == 0xff ? 0 : attr;
- }
- D3D12_INPUT_ELEMENT_DESC* elem = fillVertexDecl(_vertexElements, decl);
- uint32_t num = uint32_t(elem-_vertexElements);
- const D3D12_INPUT_ELEMENT_DESC inst = { "TEXCOORD", 0, DXGI_FORMAT_R32G32B32A32_FLOAT, 0, D3D12_APPEND_ALIGNED_ELEMENT, D3D12_INPUT_CLASSIFICATION_PER_INSTANCE_DATA, 1 };
- for (uint32_t ii = 0; ii < _numInstanceData; ++ii)
- {
- uint32_t index = 7 - ii; // TEXCOORD7 = i_data0, TEXCOORD6 = i_data1, etc.
- uint32_t jj;
- D3D12_INPUT_ELEMENT_DESC* curr = _vertexElements;
- for (jj = 0; jj < num; ++jj)
- {
- curr = &_vertexElements[jj];
- if (0 == strcmp(curr->SemanticName, "TEXCOORD")
- && curr->SemanticIndex == index)
- {
- break;
- }
- }
- if (jj == num)
- {
- curr = elem;
- ++elem;
- }
- memcpy(curr, &inst, sizeof(D3D12_INPUT_ELEMENT_DESC) );
- curr->InputSlot = 1;
- curr->SemanticIndex = index;
- curr->AlignedByteOffset = ii*16;
- }
- return uint32_t(elem-_vertexElements);
- }
- static void patchCb0(DxbcInstruction& _instruction, void* _userData)
- {
- union { void* ptr; uint32_t offset; } cast ={ _userData };
- for (uint32_t ii = 0; ii < _instruction.numOperands; ++ii)
- {
- DxbcOperand& operand = _instruction.operand[ii];
- if (DxbcOperandType::ConstantBuffer == operand.type)
- {
- if (DxbcOperandAddrMode::Imm32 == operand.addrMode[0]
- && 0 == operand.regIndex[0]
- && DxbcOperandAddrMode::Imm32 == operand.addrMode[1])
- {
- operand.regIndex[1] += cast.offset;
- }
- }
- }
- }
- ID3D12PipelineState* getPipelineState(uint16_t _programIdx)
- {
- ProgramD3D12& program = m_program[_programIdx];
- bx::HashMurmur2A murmur;
- murmur.begin();
- murmur.add(program.m_vsh->m_hash);
- const uint32_t hash = murmur.end();
- ID3D12PipelineState* pso = m_pipelineStateCache.find(hash);
- if(NULL != pso)
- {
- return pso;
- }
- D3D12_COMPUTE_PIPELINE_STATE_DESC desc;
- memset(&desc, 0, sizeof(desc) );
- desc.pRootSignature = m_rootSignature;
- desc.CS.pShaderBytecode = program.m_vsh->m_code->data;
- desc.CS.BytecodeLength = program.m_vsh->m_code->size;
- DX_CHECK(m_device->CreateComputePipelineState(&desc
- ,__uuidof(ID3D12PipelineState)
- ,(void**)&pso
- ));
- m_pipelineStateCache.add(hash, pso);
- return pso;
- }
- ID3D12PipelineState* getPipelineState(uint64_t _state, uint64_t _stencil, uint16_t _declIdx, uint16_t _programIdx, uint8_t _numInstanceData)
- {
- ProgramD3D12& program = m_program[_programIdx];
- _state &= 0
- | BGFX_STATE_RGB_WRITE
- | BGFX_STATE_ALPHA_WRITE
- | BGFX_STATE_DEPTH_WRITE
- | BGFX_STATE_DEPTH_TEST_MASK
- | BGFX_STATE_BLEND_MASK
- | BGFX_STATE_BLEND_EQUATION_MASK
- | BGFX_STATE_BLEND_INDEPENDENT
- | BGFX_STATE_CULL_MASK
- | BGFX_STATE_MSAA
- | BGFX_STATE_PT_MASK
- ;
- _stencil &= packStencil(~BGFX_STENCIL_FUNC_REF_MASK, BGFX_STENCIL_MASK);
- VertexDecl decl;
- memcpy(&decl, &m_vertexDecls[_declIdx], sizeof(VertexDecl) );
- const uint8_t* attrMask = program.m_vsh->m_attrMask;
- for (uint32_t ii = 0; ii < Attrib::Count; ++ii)
- {
- uint8_t mask = attrMask[ii];
- uint8_t attr = (decl.m_attributes[ii] & mask);
- decl.m_attributes[ii] = attr == 0 ? 0xff : attr == 0xff ? 0 : attr;
- }
- bx::HashMurmur2A murmur;
- murmur.begin();
- murmur.add(_state);
- murmur.add(_stencil);
- murmur.add(program.m_vsh->m_hash);
- murmur.add(program.m_vsh->m_attrMask, sizeof(program.m_vsh->m_attrMask) );
- murmur.add(program.m_fsh->m_hash);
- murmur.add(m_vertexDecls[_declIdx].m_hash);
- murmur.add(decl.m_attributes, sizeof(decl.m_attributes) );
- murmur.add(m_fbh.idx);
- murmur.add(_numInstanceData);
- const uint32_t hash = murmur.end();
- ID3D12PipelineState* pso = m_pipelineStateCache.find(hash);
- if (NULL != pso)
- {
- return pso;
- }
- D3D12_GRAPHICS_PIPELINE_STATE_DESC desc;
- memset(&desc, 0, sizeof(desc) );
- desc.pRootSignature = m_rootSignature;
- desc.VS.pShaderBytecode = program.m_vsh->m_code->data;
- desc.VS.BytecodeLength = program.m_vsh->m_code->size;
- const Memory* temp = alloc(program.m_fsh->m_code->size);
- memset(temp->data, 0, temp->size);
- bx::MemoryReader rd(program.m_fsh->m_code->data, program.m_fsh->m_code->size);
- bx::StaticMemoryBlockWriter wr(temp->data, temp->size);
- DxbcContext dxbc;
- read(&rd, dxbc);
- bool patchShader = true;
- if (BX_ENABLED(BGFX_CONFIG_DEBUG) )
- {
- union { uint32_t offset; void* ptr; } cast = { 0 };
- filter(dxbc.shader, dxbc.shader, patchCb0, cast.ptr);
- write(&wr, dxbc);
- dxbcHash(temp->data + 20, temp->size - 20, temp->data + 4);
- patchShader = 0 == memcmp(program.m_fsh->m_code->data, temp->data, 16);
- BX_CHECK(patchShader, "DXBC fragment shader patching error (ShaderHandle: %d).", program.m_fsh - m_shaders);
- if (!patchShader)
- {
- for (uint32_t ii = 20; ii < temp->size; ii += 16)
- {
- if (0 != memcmp(&program.m_fsh->m_code->data[ii], &temp->data[ii], 16) )
- {
- // dbgPrintfData(&program.m_fsh->m_code->data[ii], temp->size-ii, "");
- // dbgPrintfData(&temp->data[ii], temp->size-ii, "");
- break;
- }
- }
- desc.PS.pShaderBytecode = program.m_fsh->m_code->data;
- desc.PS.BytecodeLength = program.m_fsh->m_code->size;
- }
- }
- if (patchShader)
- {
- memcpy(temp->data, program.m_fsh->m_code->data, program.m_fsh->m_code->size);
- bx::seek(&wr, 0, bx::Whence::Begin);
- union { uint32_t offset; void* ptr; } cast =
- {
- m_currentProgram->m_vsh->m_size/16
- };
- filter(dxbc.shader, dxbc.shader, patchCb0, cast.ptr);
- write(&wr, dxbc);
- dxbcHash(temp->data + 20, temp->size - 20, temp->data + 4);
- desc.PS.pShaderBytecode = temp->data;
- desc.PS.BytecodeLength = temp->size;
- }
- desc.DS.pShaderBytecode = NULL;
- desc.DS.BytecodeLength = 0;
- desc.HS.pShaderBytecode = NULL;
- desc.HS.BytecodeLength = 0;
- desc.GS.pShaderBytecode = NULL;
- desc.GS.BytecodeLength = 0;
- desc.StreamOutput.pSODeclaration = NULL;
- desc.StreamOutput.NumEntries = 0;
- desc.StreamOutput.pBufferStrides = NULL;
- desc.StreamOutput.NumStrides = 0;
- desc.StreamOutput.RasterizedStream = 0;
- setBlendState(desc.BlendState, _state);
- desc.SampleMask = 1;
- setRasterizerState(desc.RasterizerState, _state);
- setDepthStencilState(desc.DepthStencilState, _state, _stencil);
- D3D12_INPUT_ELEMENT_DESC vertexElements[Attrib::Count + 1 + BGFX_CONFIG_MAX_INSTANCE_DATA_COUNT];
- desc.InputLayout.NumElements = setInputLayout(vertexElements, m_vertexDecls[_declIdx], program, _numInstanceData);
- desc.InputLayout.pInputElementDescs = vertexElements;
- uint8_t primIndex = uint8_t( (_state&BGFX_STATE_PT_MASK) >> BGFX_STATE_PT_SHIFT);
- desc.PrimitiveTopologyType = s_primInfo[primIndex].m_topologyType;
- if (isValid(m_fbh) )
- {
- const FrameBufferD3D12& frameBuffer = m_frameBuffers[m_fbh.idx];
- desc.NumRenderTargets = frameBuffer.m_num;
- for (uint8_t ii = 0, num = frameBuffer.m_num; ii < num; ++ii)
- {
- desc.RTVFormats[ii] = m_textures[frameBuffer.m_texture[ii].idx].m_srvd.Format;
- }
- if (isValid(frameBuffer.m_depth) )
- {
- desc.DSVFormat = s_textureFormat[m_textures[frameBuffer.m_depth.idx].m_textureFormat].m_fmtDsv;
- }
- else
- {
- desc.DSVFormat = DXGI_FORMAT_UNKNOWN;
- }
- }
- else
- {
- desc.NumRenderTargets = 1;
- desc.RTVFormats[0] = DXGI_FORMAT_R8G8B8A8_UNORM;
- desc.DSVFormat = DXGI_FORMAT_D24_UNORM_S8_UINT;
- }
- desc.SampleDesc.Count = 1;
- desc.SampleDesc.Quality = 0;
- uint32_t length = g_callback->cacheReadSize(hash);
- bool cached = length > 0;
- void* cachedData = NULL;
- if (cached)
- {
- cachedData = BX_ALLOC(g_allocator, length);
- if (g_callback->cacheRead(hash, cachedData, length) )
- {
- BX_TRACE("Loading chached PSO (size %d).", length);
- bx::MemoryReader reader(cachedData, length);
- // uint32_t format;
- // bx::read(&reader, format);
- desc.CachedPSO.pCachedBlob = reader.getDataPtr();
- desc.CachedPSO.CachedBlobSizeInBytes = (size_t)reader.remaining();
- HRESULT hr = m_device->CreateGraphicsPipelineState(&desc
- , __uuidof(ID3D12PipelineState)
- , (void**)&pso
- );
- if (FAILED(hr) )
- {
- BX_TRACE("Failed to load cached PSO (HRESULT 0x%08x).", hr);
- memset(&desc.CachedPSO, 0, sizeof(desc.CachedPSO) );
- }
- }
- }
- if (NULL == pso)
- {
- DX_CHECK(m_device->CreateGraphicsPipelineState(&desc
- , __uuidof(ID3D12PipelineState)
- , (void**)&pso
- ) );
- }
- m_pipelineStateCache.add(hash, pso);
- release(temp);
- ID3DBlob* blob;
- HRESULT hr = pso->GetCachedBlob(&blob);
- if (SUCCEEDED(hr) )
- {
- void* data = blob->GetBufferPointer();
- length = (uint32_t)blob->GetBufferSize();
- g_callback->cacheWrite(hash, data, length);
- DX_RELEASE(blob, 0);
- }
- if (NULL != cachedData)
- {
- BX_FREE(g_allocator, cachedData);
- }
- return pso;
- }
- uint16_t getSamplerState(const uint32_t* _flags, uint32_t _num = BGFX_CONFIG_MAX_TEXTURE_SAMPLERS)
- {
- bx::HashMurmur2A murmur;
- murmur.begin();
- murmur.add(_flags, _num * sizeof(uint32_t) );
- uint32_t hash = murmur.end();
- uint16_t sampler = m_samplerStateCache.find(hash);
- if (UINT16_MAX == sampler)
- {
- sampler = m_samplerAllocator.alloc(_flags, _num);
- m_samplerStateCache.add(hash, sampler);
- }
- return sampler;
- }
- void commit(ConstantBuffer& _constantBuffer)
- {
- _constantBuffer.reset();
- for (;;)
- {
- uint32_t opcode = _constantBuffer.read();
- if (UniformType::End == opcode)
- {
- break;
- }
- UniformType::Enum type;
- uint16_t loc;
- uint16_t num;
- uint16_t copy;
- ConstantBuffer::decodeOpcode(opcode, type, loc, num, copy);
- const char* data;
- if (copy)
- {
- data = _constantBuffer.read(g_uniformTypeSize[type]*num);
- }
- else
- {
- UniformHandle handle;
- memcpy(&handle, _constantBuffer.read(sizeof(UniformHandle) ), sizeof(UniformHandle) );
- data = (const char*)m_uniforms[handle.idx];
- }
- #define CASE_IMPLEMENT_UNIFORM(_uniform, _dxsuffix, _type) \
- case UniformType::_uniform: \
- case UniformType::_uniform|BGFX_UNIFORM_FRAGMENTBIT: \
- { \
- setShaderUniform(type, loc, data, num); \
- } \
- break;
- switch ( (int32_t)type)
- {
- case UniformType::Mat3:
- case UniformType::Mat3|BGFX_UNIFORM_FRAGMENTBIT:
- {
- float* value = (float*)data;
- for (uint32_t ii = 0, count = num/3; ii < count; ++ii, loc += 3*16, value += 9)
- {
- Matrix4 mtx;
- mtx.un.val[ 0] = value[0];
- mtx.un.val[ 1] = value[1];
- mtx.un.val[ 2] = value[2];
- mtx.un.val[ 3] = 0.0f;
- mtx.un.val[ 4] = value[3];
- mtx.un.val[ 5] = value[4];
- mtx.un.val[ 6] = value[5];
- mtx.un.val[ 7] = 0.0f;
- mtx.un.val[ 8] = value[6];
- mtx.un.val[ 9] = value[7];
- mtx.un.val[10] = value[8];
- mtx.un.val[11] = 0.0f;
- setShaderUniform(type, loc, &mtx.un.val[0], 3);
- }
- }
- break;
- CASE_IMPLEMENT_UNIFORM(Int1, I, int);
- CASE_IMPLEMENT_UNIFORM(Vec4, F, float);
- CASE_IMPLEMENT_UNIFORM(Mat4, F, float);
- case UniformType::End:
- break;
- default:
- BX_TRACE("%4d: INVALID 0x%08x, t %d, l %d, n %d, c %d", _constantBuffer.getPos(), opcode, type, loc, num, copy);
- break;
- }
- #undef CASE_IMPLEMENT_UNIFORM
- }
- }
- void clear(const Clear& _clear, const float _palette[][4], const D3D12_RECT* _rect = NULL, uint32_t _num = 0)
- {
- if (isValid(m_fbh) )
- {
- FrameBufferD3D12& frameBuffer = m_frameBuffers[m_fbh.idx];
- frameBuffer.clear(m_commandList, _clear, _palette);
- }
- else
- {
- if (NULL != m_currentColor
- && BGFX_CLEAR_COLOR & _clear.m_flags)
- {
- if (BGFX_CLEAR_COLOR_USE_PALETTE & _clear.m_flags)
- {
- uint8_t index = _clear.m_index[0];
- if (UINT8_MAX != index)
- {
- m_commandList->ClearRenderTargetView(*m_currentColor
- , _palette[index]
- , _num
- , _rect
- );
- }
- }
- else
- {
- float frgba[4] =
- {
- _clear.m_index[0] * 1.0f / 255.0f,
- _clear.m_index[1] * 1.0f / 255.0f,
- _clear.m_index[2] * 1.0f / 255.0f,
- _clear.m_index[3] * 1.0f / 255.0f,
- };
- m_commandList->ClearRenderTargetView(*m_currentColor
- , frgba
- , _num
- , _rect
- );
- }
- }
- if (NULL != m_currentDepthStencil
- && (BGFX_CLEAR_DEPTH | BGFX_CLEAR_STENCIL) & _clear.m_flags)
- {
- uint32_t flags = 0;
- flags |= (_clear.m_flags & BGFX_CLEAR_DEPTH ) ? D3D12_CLEAR_FLAG_DEPTH : 0;
- flags |= (_clear.m_flags & BGFX_CLEAR_STENCIL) ? D3D12_CLEAR_FLAG_STENCIL : 0;
- m_commandList->ClearDepthStencilView(*m_currentDepthStencil
- , D3D12_CLEAR_FLAGS(flags)
- , _clear.m_depth
- , _clear.m_stencil
- , _num
- , _rect
- );
- }
- }
- }
- void clearQuad(ClearQuad& _clearQuad, const Rect& _rect, const Clear& _clear, const float _palette[][4])
- {
- BX_UNUSED(_clearQuad);
- uint32_t width = m_scd.BufferDesc.Width;
- uint32_t height = m_scd.BufferDesc.Height;
- if (0 == _rect.m_x
- && 0 == _rect.m_y
- && width == _rect.m_width
- && height == _rect.m_height)
- {
- clear(_clear, _palette);
- }
- else
- {
- D3D12_RECT rect;
- rect.left = _rect.m_x;
- rect.top = _rect.m_y;
- rect.right = _rect.m_x + _rect.m_width;
- rect.bottom = _rect.m_y + _rect.m_height;
- clear(_clear, _palette, &rect);
- }
- }
- uint64_t kick()
- {
- uint64_t fence = m_cmd.kick();
- m_commandList = m_cmd.alloc();
- return fence;
- }
- void finish()
- {
- m_cmd.kick();
- m_cmd.finish();
- m_commandList = NULL;
- }
- void* m_d3d12dll;
- void* m_dxgidll;
- D3D_DRIVER_TYPE m_driverType;
- IDXGIAdapter* m_adapter;
- DXGI_ADAPTER_DESC m_adapterDesc;
- D3D12_FEATURE_DATA_ARCHITECTURE m_architecture;
- D3D12_FEATURE_DATA_D3D12_OPTIONS m_options;
- IDXGIFactory1* m_factory;
- IDXGISwapChain* m_swapChain;
- uint16_t m_lost;
- uint16_t m_numWindows;
- FrameBufferHandle m_windows[BGFX_CONFIG_MAX_FRAME_BUFFERS];
- ID3D12Device* m_device;
- ID3D12InfoQueue* m_infoQueue;
- ID3D12DescriptorHeap* m_rtvDescriptorHeap;
- ID3D12DescriptorHeap* m_dsvDescriptorHeap;
- D3D12_CPU_DESCRIPTOR_HANDLE m_rtvHandle;
- D3D12_CPU_DESCRIPTOR_HANDLE m_dsvHandle;
- D3D12_CPU_DESCRIPTOR_HANDLE* m_currentColor;
- D3D12_CPU_DESCRIPTOR_HANDLE* m_currentDepthStencil;
- ID3D12Resource* m_backBufferColor[4];
- uint64_t m_backBufferColorFence[4];
- ID3D12Resource* m_backBufferDepthStencil;
- ScratchBufferD3D12 m_scratchBuffer[4];
- DescriptorAllocator m_samplerAllocator;
- ID3D12RootSignature* m_rootSignature;
- CommandQueue m_cmd;
- ID3D12GraphicsCommandList* m_commandList;
- Resolution m_resolution;
- bool m_wireframe;
- DXGI_SWAP_CHAIN_DESC m_scd;
- uint32_t m_flags;
- BufferD3D12 m_indexBuffers[BGFX_CONFIG_MAX_INDEX_BUFFERS];
- VertexBufferD3D12 m_vertexBuffers[BGFX_CONFIG_MAX_VERTEX_BUFFERS];
- ShaderD3D12 m_shaders[BGFX_CONFIG_MAX_SHADERS];
- ProgramD3D12 m_program[BGFX_CONFIG_MAX_PROGRAMS];
- TextureD3D12 m_textures[BGFX_CONFIG_MAX_TEXTURES];
- VertexDecl m_vertexDecls[BGFX_CONFIG_MAX_VERTEX_DECLS];
- FrameBufferD3D12 m_frameBuffers[BGFX_CONFIG_MAX_FRAME_BUFFERS];
- void* m_uniforms[BGFX_CONFIG_MAX_UNIFORMS];
- Matrix4 m_predefinedUniforms[PredefinedUniform::Count];
- UniformRegistry m_uniformReg;
- StateCacheT<ID3D12PipelineState> m_pipelineStateCache;
- StateCache m_samplerStateCache;
- TextVideoMem m_textVideoMem;
- ProgramD3D12* m_currentProgram;
- uint8_t m_fsScratch[64<<10];
- uint8_t m_vsScratch[64<<10];
- uint32_t m_fsChanges;
- uint32_t m_vsChanges;
- FrameBufferHandle m_fbh;
- uint32_t m_frame;
- uint32_t m_backBufferColorIdx;
- bool m_rtMsaa;
- };
- static RendererContextD3D12* s_renderD3D12;
- RendererContextI* rendererCreate()
- {
- s_renderD3D12 = BX_NEW(g_allocator, RendererContextD3D12);
- if (!s_renderD3D12->init() )
- {
- BX_DELETE(g_allocator, s_renderD3D12);
- s_renderD3D12 = NULL;
- }
- return s_renderD3D12;
- }
- void rendererDestroy()
- {
- s_renderD3D12->shutdown();
- BX_DELETE(g_allocator, s_renderD3D12);
- s_renderD3D12 = NULL;
- }
- void ScratchBufferD3D12::create(uint32_t _size, uint32_t _maxDescriptors)
- {
- m_size = _size;
- ID3D12Device* device = s_renderD3D12->m_device;
- m_incrementSize = device->GetDescriptorHandleIncrementSize(D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV);
- D3D12_DESCRIPTOR_HEAP_DESC desc;
- desc.NumDescriptors = _maxDescriptors;
- desc.Type = D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV;
- desc.Flags = D3D12_DESCRIPTOR_HEAP_FLAG_SHADER_VISIBLE;
- desc.NodeMask = 0;
- DX_CHECK(device->CreateDescriptorHeap(&desc
- , __uuidof(ID3D12DescriptorHeap)
- , (void**)&m_heap
- ) );
- m_upload = createCommittedResource(device, HeapProperty::Upload, desc.NumDescriptors * 1024);
- m_upload->Map(0, NULL, (void**)&m_data);
- reset(m_gpuHandle);
- }
- void ScratchBufferD3D12::destroy()
- {
- m_upload->Unmap(0, NULL);
- DX_RELEASE(m_upload, 0);
- DX_RELEASE(m_heap, 0);
- }
- void ScratchBufferD3D12::reset(D3D12_GPU_DESCRIPTOR_HANDLE& gpuHandle)
- {
- m_pos = 0;
- m_cpuHandle = m_heap->GetCPUDescriptorHandleForHeapStart();
- m_gpuHandle = m_heap->GetGPUDescriptorHandleForHeapStart();
- gpuHandle = m_gpuHandle;
- }
- void* ScratchBufferD3D12::alloc(D3D12_GPU_DESCRIPTOR_HANDLE& gpuHandle, uint32_t _size)
- {
- D3D12_CONSTANT_BUFFER_VIEW_DESC desc;
- desc.BufferLocation = m_upload->GetGPUVirtualAddress() + m_pos;
- desc.SizeInBytes = _size;
- void* data = &m_data[m_pos];
- m_pos += BX_ALIGN_256(_size);
- ID3D12Device* device = s_renderD3D12->m_device;
- device->CreateConstantBufferView(&desc
- , m_cpuHandle
- );
- m_cpuHandle.ptr += m_incrementSize;
- gpuHandle = m_gpuHandle;
- m_gpuHandle.ptr += m_incrementSize;
- return data;
- }
- void ScratchBufferD3D12::alloc(D3D12_GPU_DESCRIPTOR_HANDLE& gpuHandle, TextureD3D12& _texture)
- {
- ID3D12Device* device = s_renderD3D12->m_device;
- device->CreateShaderResourceView(_texture.m_ptr
- , &_texture.m_srvd
- , m_cpuHandle
- );
- m_cpuHandle.ptr += m_incrementSize;
- gpuHandle = m_gpuHandle;
- m_gpuHandle.ptr += m_incrementSize;
- }
- void ScratchBufferD3D12::allocUav(D3D12_GPU_DESCRIPTOR_HANDLE& gpuHandle, TextureD3D12& _texture)
- {
- ID3D12Device* device = s_renderD3D12->m_device;
- device->CreateUnorderedAccessView(_texture.m_ptr
- , NULL
- , &_texture.m_uavd
- , m_cpuHandle
- );
- m_cpuHandle.ptr += m_incrementSize;
- gpuHandle = m_gpuHandle;
- m_gpuHandle.ptr += m_incrementSize;
- }
- void ScratchBufferD3D12::alloc(D3D12_GPU_DESCRIPTOR_HANDLE& gpuHandle, BufferD3D12& _buffer)
- {
- ID3D12Device* device = s_renderD3D12->m_device;
- device->CreateShaderResourceView(_buffer.m_ptr
- , &_buffer.m_srvd
- , m_cpuHandle
- );
- m_cpuHandle.ptr += m_incrementSize;
- gpuHandle = m_gpuHandle;
- m_gpuHandle.ptr += m_incrementSize;
- }
- void ScratchBufferD3D12::allocUav(D3D12_GPU_DESCRIPTOR_HANDLE& gpuHandle, BufferD3D12& _buffer)
- {
- ID3D12Device* device = s_renderD3D12->m_device;
- device->CreateUnorderedAccessView(_buffer.m_ptr
- , NULL
- , &_buffer.m_uavd
- , m_cpuHandle
- );
- m_cpuHandle.ptr += m_incrementSize;
- gpuHandle = m_gpuHandle;
- m_gpuHandle.ptr += m_incrementSize;
- }
- void DescriptorAllocator::create(D3D12_DESCRIPTOR_HEAP_TYPE _type, uint32_t _maxDescriptors, uint16_t _numDescriptorsPerBlock)
- {
- m_handleAlloc = bx::createHandleAlloc(g_allocator, _maxDescriptors);
- m_numDescriptorsPerBlock = _numDescriptorsPerBlock;
- ID3D12Device* device = s_renderD3D12->m_device;
- m_incrementSize = device->GetDescriptorHandleIncrementSize(_type);
- D3D12_DESCRIPTOR_HEAP_DESC desc;
- desc.NumDescriptors = _maxDescriptors;
- desc.Type = _type;
- desc.Flags = D3D12_DESCRIPTOR_HEAP_FLAG_SHADER_VISIBLE;
- desc.NodeMask = 0;
- DX_CHECK(device->CreateDescriptorHeap(&desc
- , __uuidof(ID3D12DescriptorHeap)
- , (void**)&m_heap
- ) );
- m_cpuHandle = m_heap->GetCPUDescriptorHandleForHeapStart();
- m_gpuHandle = m_heap->GetGPUDescriptorHandleForHeapStart();
- }
- void DescriptorAllocator::destroy()
- {
- bx::destroyHandleAlloc(g_allocator, m_handleAlloc);
- DX_RELEASE(m_heap, 0);
- }
- uint16_t DescriptorAllocator::alloc(ID3D12Resource* _ptr, const D3D12_SHADER_RESOURCE_VIEW_DESC* _desc)
- {
- uint16_t idx = m_handleAlloc->alloc();
- D3D12_CPU_DESCRIPTOR_HANDLE cpuHandle = { m_cpuHandle.ptr + idx * m_incrementSize };
- ID3D12Device* device = s_renderD3D12->m_device;
- device->CreateShaderResourceView(_ptr
- , _desc
- , cpuHandle
- );
- return idx;
- }
- uint16_t DescriptorAllocator::alloc(const uint32_t* _flags, uint32_t _num)
- {
- uint16_t idx = m_handleAlloc->alloc();
- ID3D12Device* device = s_renderD3D12->m_device;
- for (uint32_t ii = 0; ii < _num; ++ii)
- {
- uint32_t flags = _flags[ii];
- const uint32_t cmpFunc = (flags&BGFX_TEXTURE_COMPARE_MASK)>>BGFX_TEXTURE_COMPARE_SHIFT;
- const uint8_t minFilter = s_textureFilter[0][(flags&BGFX_TEXTURE_MIN_MASK)>>BGFX_TEXTURE_MIN_SHIFT];
- const uint8_t magFilter = s_textureFilter[1][(flags&BGFX_TEXTURE_MAG_MASK)>>BGFX_TEXTURE_MAG_SHIFT];
- const uint8_t mipFilter = s_textureFilter[2][(flags&BGFX_TEXTURE_MIP_MASK)>>BGFX_TEXTURE_MIP_SHIFT];
- const uint8_t filter = 0 == cmpFunc ? 0 : D3D12_FILTER_COMPARISON_MIN_MAG_MIP_POINT;
- D3D12_SAMPLER_DESC sd;
- sd.Filter = (D3D12_FILTER)(filter|minFilter|magFilter|mipFilter);
- sd.AddressU = s_textureAddress[(flags&BGFX_TEXTURE_U_MASK)>>BGFX_TEXTURE_U_SHIFT];
- sd.AddressV = s_textureAddress[(flags&BGFX_TEXTURE_V_MASK)>>BGFX_TEXTURE_V_SHIFT];
- sd.AddressW = s_textureAddress[(flags&BGFX_TEXTURE_W_MASK)>>BGFX_TEXTURE_W_SHIFT];
- sd.MinLOD = 0;
- sd.MaxLOD = D3D12_FLOAT32_MAX;
- sd.MipLODBias = 0.0f;
- sd.MaxAnisotropy = 1; //m_maxAnisotropy;
- sd.ComparisonFunc = 0 == cmpFunc ? D3D12_COMPARISON_FUNC_NEVER : s_cmpFunc[cmpFunc];
- D3D12_CPU_DESCRIPTOR_HANDLE cpuHandle =
- {
- m_cpuHandle.ptr + (idx * m_numDescriptorsPerBlock + ii) * m_incrementSize
- };
- device->CreateSampler(&sd, cpuHandle);
- }
- return idx;
- }
- void DescriptorAllocator::free(uint16_t _idx)
- {
- m_handleAlloc->free(_idx);
- }
- D3D12_GPU_DESCRIPTOR_HANDLE DescriptorAllocator::get(uint16_t _idx)
- {
- D3D12_GPU_DESCRIPTOR_HANDLE gpuHandle = { m_gpuHandle.ptr + _idx * m_numDescriptorsPerBlock * m_incrementSize };
- return gpuHandle;
- }
- struct UavFormat
- {
- DXGI_FORMAT format[3];
- uint32_t stride;
- };
- static const UavFormat s_uavFormat[] =
- { // BGFX_BUFFER_COMPUTE_TYPE_UINT, BGFX_BUFFER_COMPUTE_TYPE_INT, BGFX_BUFFER_COMPUTE_TYPE_FLOAT
- { { DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, 0 }, // ignored
- { { DXGI_FORMAT_R8_SINT, DXGI_FORMAT_R8_UINT, DXGI_FORMAT_UNKNOWN }, 1 }, // BGFX_BUFFER_COMPUTE_FORMAT_8x1
- { { DXGI_FORMAT_R8G8_SINT, DXGI_FORMAT_R8G8_UINT, DXGI_FORMAT_UNKNOWN }, 2 }, // BGFX_BUFFER_COMPUTE_FORMAT_8x2
- { { DXGI_FORMAT_R8G8B8A8_SINT, DXGI_FORMAT_R8G8B8A8_UINT, DXGI_FORMAT_UNKNOWN }, 4 }, // BGFX_BUFFER_COMPUTE_FORMAT_8x4
- { { DXGI_FORMAT_R16_SINT, DXGI_FORMAT_R16_UINT, DXGI_FORMAT_R16_FLOAT }, 2 }, // BGFX_BUFFER_COMPUTE_FORMAT_16x1
- { { DXGI_FORMAT_R16G16_SINT, DXGI_FORMAT_R16G16_UINT, DXGI_FORMAT_R16G16_FLOAT }, 4 }, // BGFX_BUFFER_COMPUTE_FORMAT_16x2
- { { DXGI_FORMAT_R16G16B16A16_SINT, DXGI_FORMAT_R16G16B16A16_UINT, DXGI_FORMAT_R16G16B16A16_FLOAT }, 8 }, // BGFX_BUFFER_COMPUTE_FORMAT_16x4
- { { DXGI_FORMAT_R32_SINT, DXGI_FORMAT_R32_UINT, DXGI_FORMAT_R32_FLOAT }, 4 }, // BGFX_BUFFER_COMPUTE_FORMAT_32x1
- { { DXGI_FORMAT_R32G32_SINT, DXGI_FORMAT_R32G32_UINT, DXGI_FORMAT_R32G32_FLOAT }, 8 }, // BGFX_BUFFER_COMPUTE_FORMAT_32x2
- { { DXGI_FORMAT_R32G32B32A32_SINT, DXGI_FORMAT_R32G32B32A32_UINT, DXGI_FORMAT_R32G32B32A32_FLOAT }, 16 }, // BGFX_BUFFER_COMPUTE_FORMAT_32x4
- };
- void BufferD3D12::create(uint32_t _size, void* _data, uint16_t _flags, bool _vertex)
- {
- m_size = _size;
- m_flags = _flags;
- const bool needUav = 0 != (_flags & (BGFX_BUFFER_COMPUTE_WRITE|BGFX_BUFFER_DRAW_INDIRECT));
- // const bool needSrv = 0 != (_flags & BGFX_BUFFER_COMPUTE_READ);
- const bool drawIndirect = 0 != (_flags & BGFX_BUFFER_DRAW_INDIRECT);
- m_dynamic = NULL == _data || needUav;
- DXGI_FORMAT format;
- uint32_t stride;
- D3D12_RESOURCE_FLAGS flags = needUav
- ? D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS
- : D3D12_RESOURCE_FLAG_NONE
- ;
- if(drawIndirect)
- {
- format = DXGI_FORMAT_R32G32B32A32_UINT;
- stride = 16;
- }
- else
- {
- uint32_t uavFormat = (_flags & BGFX_BUFFER_COMPUTE_FORMAT_MASK) >> BGFX_BUFFER_COMPUTE_FORMAT_SHIFT;
- if (0 == uavFormat)
- {
- if (_vertex)
- {
- format = DXGI_FORMAT_R32G32B32A32_FLOAT;
- stride = 16;
- }
- else
- {
- if (0 == (_flags & BGFX_BUFFER_INDEX32) )
- {
- format = DXGI_FORMAT_R16_UINT;
- stride = 2;
- }
- else
- {
- format = DXGI_FORMAT_R32_UINT;
- stride = 4;
- }
- }
- }
- else
- {
- const uint32_t uavType = bx::uint32_satsub( (_flags & BGFX_BUFFER_COMPUTE_TYPE_MASK) >> BGFX_BUFFER_COMPUTE_TYPE_SHIFT, 1);
- format = s_uavFormat[uavFormat].format[uavType];
- stride = s_uavFormat[uavFormat].stride;
- }
- }
- m_srvd.Format = format;
- m_srvd.ViewDimension = D3D12_SRV_DIMENSION_BUFFER;
- m_srvd.Shader4ComponentMapping = D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING;
- m_srvd.Buffer.FirstElement = 0;
- m_srvd.Buffer.NumElements = m_size / stride;
- m_srvd.Buffer.StructureByteStride = 0;
- m_srvd.Buffer.Flags = D3D12_BUFFER_SRV_FLAG_NONE;
- m_uavd.Format = format;
- m_uavd.ViewDimension = D3D12_UAV_DIMENSION_BUFFER;
- m_uavd.Buffer.FirstElement = 0;
- m_uavd.Buffer.NumElements = m_size / stride;
- m_uavd.Buffer.StructureByteStride = 0;
- m_uavd.Buffer.CounterOffsetInBytes = 0;
- m_uavd.Buffer.Flags = D3D12_BUFFER_UAV_FLAG_NONE;
- ID3D12Device* device = s_renderD3D12->m_device;
- ID3D12GraphicsCommandList* commandList = s_renderD3D12->m_commandList;
- m_ptr = createCommittedResource(device, HeapProperty::Default, _size, flags);
- if (!needUav)
- {
- m_staging = createCommittedResource(device, HeapProperty::Upload, _size);
- }
- if (m_dynamic)
- {
- setState(commandList, D3D12_RESOURCE_STATE_GENERIC_READ);
- }
- else
- {
- setState(commandList, D3D12_RESOURCE_STATE_COPY_DEST);
- D3D12_SUBRESOURCE_DATA subresource;
- subresource.pData = _data;
- subresource.RowPitch = _size;
- subresource.SlicePitch = subresource.RowPitch;
- UpdateSubresources<1>(commandList
- , m_ptr
- , m_staging
- , 0
- , 0
- , 1
- , &subresource
- );
- setState(commandList, D3D12_RESOURCE_STATE_GENERIC_READ);
- }
- }
- void BufferD3D12::update(ID3D12GraphicsCommandList* _commandList, uint32_t /*_offset*/, uint32_t _size, void* _data, bool /*_discard*/)
- {
- setState(_commandList, D3D12_RESOURCE_STATE_COPY_DEST);
- D3D12_SUBRESOURCE_DATA subresource;
- subresource.pData = _data;
- subresource.RowPitch = _size;
- subresource.SlicePitch = subresource.RowPitch;
- UpdateSubresources<1>(_commandList
- , m_ptr
- , m_staging
- , 0
- , 0
- , 1
- , &subresource
- );
- setState(_commandList, D3D12_RESOURCE_STATE_GENERIC_READ);
- }
- void BufferD3D12::setState(ID3D12GraphicsCommandList* _commandList, D3D12_RESOURCE_STATES _state)
- {
- if (m_state != _state)
- {
- setResourceBarrier(_commandList
- , m_ptr
- , m_state
- , _state
- );
- m_state = _state;
- }
- }
- void VertexBufferD3D12::create(uint32_t _size, void* _data, VertexDeclHandle _declHandle, uint16_t _flags)
- {
- BufferD3D12::create(_size, _data, _flags, true);
- m_decl = _declHandle;
- }
- void ShaderD3D12::create(const Memory* _mem)
- {
- bx::MemoryReader reader(_mem->data, _mem->size);
- uint32_t magic;
- bx::read(&reader, magic);
- switch (magic)
- {
- case BGFX_CHUNK_MAGIC_CSH:
- case BGFX_CHUNK_MAGIC_FSH:
- case BGFX_CHUNK_MAGIC_VSH:
- break;
- default:
- BGFX_FATAL(false, Fatal::InvalidShader, "Unknown shader format %x.", magic);
- break;
- }
- bool fragment = BGFX_CHUNK_MAGIC_FSH == magic;
- uint32_t iohash;
- bx::read(&reader, iohash);
- uint16_t count;
- bx::read(&reader, count);
- m_numPredefined = 0;
- m_numUniforms = count;
- BX_TRACE("%s Shader consts %d"
- , BGFX_CHUNK_MAGIC_FSH == magic ? "Fragment" : BGFX_CHUNK_MAGIC_VSH == magic ? "Vertex" : "Compute"
- , count
- );
- uint8_t fragmentBit = fragment ? BGFX_UNIFORM_FRAGMENTBIT : 0;
- if (0 < count)
- {
- for (uint32_t ii = 0; ii < count; ++ii)
- {
- uint8_t nameSize;
- bx::read(&reader, nameSize);
- char name[256];
- bx::read(&reader, &name, nameSize);
- name[nameSize] = '\0';
- uint8_t type;
- bx::read(&reader, type);
- uint8_t num;
- bx::read(&reader, num);
- uint16_t regIndex;
- bx::read(&reader, regIndex);
- uint16_t regCount;
- bx::read(&reader, regCount);
- const char* kind = "invalid";
- PredefinedUniform::Enum predefined = nameToPredefinedUniformEnum(name);
- if (PredefinedUniform::Count != predefined)
- {
- kind = "predefined";
- m_predefined[m_numPredefined].m_loc = regIndex;
- m_predefined[m_numPredefined].m_count = regCount;
- m_predefined[m_numPredefined].m_type = predefined|fragmentBit;
- m_numPredefined++;
- }
- else
- {
- const UniformInfo* info = s_renderD3D12->m_uniformReg.find(name);
- if (NULL != info)
- {
- if (NULL == m_constantBuffer)
- {
- m_constantBuffer = ConstantBuffer::create(1024);
- }
- kind = "user";
- m_constantBuffer->writeUniformHandle( (UniformType::Enum)(type|fragmentBit), regIndex, info->m_handle, regCount);
- }
- }
- BX_TRACE("\t%s: %s (%s), num %2d, r.index %3d, r.count %2d"
- , kind
- , name
- , getUniformTypeName(UniformType::Enum(type&~BGFX_UNIFORM_FRAGMENTBIT) )
- , num
- , regIndex
- , regCount
- );
- BX_UNUSED(kind);
- }
- if (NULL != m_constantBuffer)
- {
- m_constantBuffer->finish();
- }
- }
- uint16_t shaderSize;
- bx::read(&reader, shaderSize);
- const DWORD* code = (const DWORD*)reader.getDataPtr();
- bx::skip(&reader, shaderSize+1);
- m_code = copy(code, shaderSize);
- uint8_t numAttrs;
- bx::read(&reader, numAttrs);
- memset(m_attrMask, 0, sizeof(m_attrMask) );
- for (uint32_t ii = 0; ii < numAttrs; ++ii)
- {
- uint16_t id;
- bx::read(&reader, id);
- Attrib::Enum attr = idToAttrib(id);
- if (Attrib::Count != attr)
- {
- m_attrMask[attr] = 0xff;
- }
- }
- bx::HashMurmur2A murmur;
- murmur.begin();
- murmur.add(iohash);
- murmur.add(code, shaderSize);
- murmur.add(numAttrs);
- murmur.add(m_attrMask, numAttrs);
- m_hash = murmur.end();
- bx::read(&reader, m_size);
- }
- void TextureD3D12::create(const Memory* _mem, uint32_t _flags, uint8_t _skip)
- {
- ImageContainer imageContainer;
- if (imageParse(imageContainer, _mem->data, _mem->size) )
- {
- uint8_t numMips = imageContainer.m_numMips;
- const uint32_t startLod = bx::uint32_min(_skip, numMips-1);
- numMips -= startLod;
- const ImageBlockInfo& blockInfo = getBlockInfo(TextureFormat::Enum(imageContainer.m_format) );
- const uint32_t textureWidth = bx::uint32_max(blockInfo.blockWidth, imageContainer.m_width >>startLod);
- const uint32_t textureHeight = bx::uint32_max(blockInfo.blockHeight, imageContainer.m_height>>startLod);
- m_flags = _flags;
- m_requestedFormat = (uint8_t)imageContainer.m_format;
- m_textureFormat = (uint8_t)imageContainer.m_format;
- const TextureFormatInfo& tfi = s_textureFormat[m_requestedFormat];
- const bool convert = DXGI_FORMAT_UNKNOWN == tfi.m_fmt;
- uint8_t bpp = getBitsPerPixel(TextureFormat::Enum(m_textureFormat) );
- if (convert)
- {
- m_textureFormat = (uint8_t)TextureFormat::BGRA8;
- bpp = 32;
- }
- if (imageContainer.m_cubeMap)
- {
- m_type = TextureCube;
- }
- else if (imageContainer.m_depth > 1)
- {
- m_type = Texture3D;
- }
- else
- {
- m_type = Texture2D;
- }
- m_numMips = numMips;
- const uint32_t numSides = imageContainer.m_cubeMap ? 6 : 1;
- uint32_t numSrd = numMips*numSides;
- D3D12_SUBRESOURCE_DATA* srd = (D3D12_SUBRESOURCE_DATA*)alloca(numSrd*sizeof(D3D12_SUBRESOURCE_DATA) );
- uint32_t kk = 0;
- const bool compressed = isCompressed(TextureFormat::Enum(m_textureFormat) );
- const bool swizzle = TextureFormat::BGRA8 == m_textureFormat && 0 != (m_flags&BGFX_TEXTURE_COMPUTE_WRITE);
- uint32_t blockWidth = 1;
- uint32_t blockHeight = 1;
- if (convert && compressed)
- {
- blockWidth = blockInfo.blockWidth;
- blockHeight = blockInfo.blockHeight;
- }
- const bool bufferOnly = 0 != (m_flags&BGFX_TEXTURE_RT_BUFFER_ONLY);
- const bool computeWrite = 0 != (m_flags&BGFX_TEXTURE_COMPUTE_WRITE);
- const bool renderTarget = 0 != (m_flags&BGFX_TEXTURE_RT_MASK);
- BX_TRACE("Texture %3d: %s (requested: %s), %dx%d%s RT[%c], BO[%c], CW[%c]%s."
- , this - s_renderD3D12->m_textures
- , getName( (TextureFormat::Enum)m_textureFormat)
- , getName( (TextureFormat::Enum)m_requestedFormat)
- , textureWidth
- , textureHeight
- , imageContainer.m_cubeMap ? "x6" : ""
- , renderTarget ? 'x' : ' '
- , bufferOnly ? 'x' : ' '
- , computeWrite ? 'x' : ' '
- , swizzle ? " (swizzle BGRA8 -> RGBA8)" : ""
- );
- uint32_t totalSize = 0;
- for (uint8_t side = 0; side < numSides; ++side)
- {
- uint32_t width = textureWidth;
- uint32_t height = textureHeight;
- uint32_t depth = imageContainer.m_depth;
- for (uint32_t lod = 0; lod < numMips; ++lod)
- {
- width = bx::uint32_max(blockWidth, width);
- height = bx::uint32_max(blockHeight, height);
- depth = bx::uint32_max(1, depth);
- ImageMip mip;
- if (imageGetRawData(imageContainer, side, lod+startLod, _mem->data, _mem->size, mip) )
- {
- if (convert)
- {
- const uint32_t pitch = bx::strideAlign(width*bpp / 8, D3D12_TEXTURE_DATA_PITCH_ALIGNMENT);
- const uint32_t slice = bx::strideAlign(pitch * height, D3D12_TEXTURE_DATA_PLACEMENT_ALIGNMENT);
- uint8_t* temp = (uint8_t*)BX_ALLOC(g_allocator, slice);
- imageDecodeToBgra8(temp
- , mip.m_data
- , mip.m_width
- , mip.m_height
- , pitch, mip.m_format
- );
- srd[kk].pData = temp;
- srd[kk].RowPitch = pitch;
- srd[kk].SlicePitch = slice;
- totalSize += slice;
- }
- else if (compressed)
- {
- uint32_t pitch = bx::strideAlign( (mip.m_width /blockInfo.blockWidth )*mip.m_blockSize, D3D12_TEXTURE_DATA_PITCH_ALIGNMENT);
- uint32_t slice = bx::strideAlign( (mip.m_height/blockInfo.blockHeight)*pitch, D3D12_TEXTURE_DATA_PLACEMENT_ALIGNMENT);
- uint8_t* temp = (uint8_t*)BX_ALLOC(g_allocator, slice);
- imageCopy(mip.m_height/blockInfo.blockHeight
- , (mip.m_width /blockInfo.blockWidth )*mip.m_blockSize
- , mip.m_data
- , pitch
- , temp
- );
- srd[kk].pData = temp;
- srd[kk].RowPitch = pitch;
- srd[kk].SlicePitch = slice;
- totalSize += slice;
- }
- else
- {
- const uint32_t pitch = bx::strideAlign(mip.m_width*mip.m_bpp / 8, D3D12_TEXTURE_DATA_PITCH_ALIGNMENT);
- const uint32_t slice = bx::strideAlign(pitch * mip.m_height, D3D12_TEXTURE_DATA_PLACEMENT_ALIGNMENT);
- uint8_t* temp = (uint8_t*)BX_ALLOC(g_allocator, slice);
- imageCopy(mip.m_height
- , mip.m_width*mip.m_bpp / 8
- , mip.m_data
- , pitch
- , temp
- );
- srd[kk].pData = temp;
- srd[kk].RowPitch = pitch;
- srd[kk].SlicePitch = slice;
- totalSize += slice;
- }
- if (swizzle)
- {
- // imageSwizzleBgra8(width, height, mip.m_width*4, data, temp);
- }
- srd[kk].SlicePitch = mip.m_height*srd[kk].RowPitch;
- ++kk;
- }
- else
- {
- const uint32_t pitch = bx::strideAlign(width*bpp / 8, D3D12_TEXTURE_DATA_PITCH_ALIGNMENT);
- const uint32_t slice = bx::strideAlign(pitch * height, D3D12_TEXTURE_DATA_PLACEMENT_ALIGNMENT);
- totalSize += slice;
- }
- width >>= 1;
- height >>= 1;
- depth >>= 1;
- }
- }
- BX_TRACE("texture total size: %d", totalSize);
- const uint32_t msaaQuality = bx::uint32_satsub( (m_flags&BGFX_TEXTURE_RT_MSAA_MASK)>>BGFX_TEXTURE_RT_MSAA_SHIFT, 1);
- const DXGI_SAMPLE_DESC& msaa = s_msaa[msaaQuality];
- memset(&m_srvd, 0, sizeof(m_srvd) );
- m_srvd.Shader4ComponentMapping = D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING;
- m_srvd.Format = s_textureFormat[m_textureFormat].m_fmtSrv;
- DXGI_FORMAT format = s_textureFormat[m_textureFormat].m_fmt;
- if (swizzle)
- {
- format = DXGI_FORMAT_R8G8B8A8_UNORM;
- m_srvd.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
- }
- m_uavd.Format = m_srvd.Format;
- ID3D12Device* device = s_renderD3D12->m_device;
- ID3D12GraphicsCommandList* commandList = s_renderD3D12->m_commandList;
- D3D12_RESOURCE_DESC resourceDesc;
- resourceDesc.Alignment = 0;
- resourceDesc.Width = textureWidth;
- resourceDesc.Height = textureHeight;
- resourceDesc.MipLevels = numMips;
- resourceDesc.Format = format;
- resourceDesc.SampleDesc = msaa;
- resourceDesc.Layout = D3D12_TEXTURE_LAYOUT_UNKNOWN;
- resourceDesc.Flags = D3D12_RESOURCE_FLAG_NONE;
- resourceDesc.DepthOrArraySize = numSides;
- D3D12_RESOURCE_STATES state = D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE;
- D3D12_CLEAR_VALUE* clearValue = NULL;
- if (isDepth(TextureFormat::Enum(m_textureFormat) ) )
- {
- resourceDesc.Format = s_textureFormat[m_textureFormat].m_fmt;
- resourceDesc.Flags |= D3D12_RESOURCE_FLAG_ALLOW_DEPTH_STENCIL;
- state |= D3D12_RESOURCE_STATE_DEPTH_WRITE;
- state &= ~D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE;
- clearValue = (D3D12_CLEAR_VALUE*)alloca(sizeof(D3D12_CLEAR_VALUE) );
- clearValue->Format = s_textureFormat[m_textureFormat].m_fmtDsv;
- clearValue->DepthStencil.Depth = 1.0f;
- clearValue->DepthStencil.Stencil = 0;
- }
- else if (renderTarget)
- {
- clearValue = (D3D12_CLEAR_VALUE*)alloca(sizeof(D3D12_CLEAR_VALUE) );
- clearValue->Format = resourceDesc.Format;
- clearValue->Color[0] = 0.0f;
- clearValue->Color[1] = 0.0f;
- clearValue->Color[2] = 0.0f;
- clearValue->Color[3] = 0.0f;
- resourceDesc.Flags |= D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET;
- }
- if (bufferOnly)
- {
- resourceDesc.Flags |= D3D12_RESOURCE_FLAG_DENY_SHADER_RESOURCE;
- state &= ~D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE;
- }
- if (computeWrite)
- {
- resourceDesc.Flags &= ~D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS;
- }
- switch (m_type)
- {
- case Texture2D:
- resourceDesc.Dimension = D3D12_RESOURCE_DIMENSION_TEXTURE2D;
- m_srvd.ViewDimension = 1 < msaa.Count ? D3D12_SRV_DIMENSION_TEXTURE2DMS : D3D12_SRV_DIMENSION_TEXTURE2D;
- m_srvd.Texture2D.MostDetailedMip = 0;
- m_srvd.Texture2D.MipLevels = numMips;
- m_srvd.Texture2D.ResourceMinLODClamp = 0.0f;
- m_uavd.ViewDimension = D3D12_UAV_DIMENSION_TEXTURE2D;
- m_uavd.Texture2D.MipSlice = 0;
- m_uavd.Texture2D.PlaneSlice = 0;
- break;
- case Texture3D:
- resourceDesc.Dimension = D3D12_RESOURCE_DIMENSION_TEXTURE3D;
- m_srvd.ViewDimension = D3D12_SRV_DIMENSION_TEXTURE3D;
- m_srvd.Texture3D.MostDetailedMip = 0;
- m_srvd.Texture3D.MipLevels = numMips;
- m_srvd.Texture3D.ResourceMinLODClamp = 0.0f;
- m_uavd.ViewDimension = D3D12_UAV_DIMENSION_TEXTURE3D;
- m_uavd.Texture3D.MipSlice = 0;
- m_uavd.Texture3D.FirstWSlice = 0;
- m_uavd.Texture3D.WSize = 0;
- break;
- case TextureCube:
- resourceDesc.Dimension = D3D12_RESOURCE_DIMENSION_TEXTURE2D;
- m_srvd.ViewDimension = D3D12_SRV_DIMENSION_TEXTURECUBE;
- m_srvd.TextureCube.MostDetailedMip = 0;
- m_srvd.TextureCube.MipLevels = numMips;
- m_srvd.TextureCube.ResourceMinLODClamp = 0.0f;
- m_uavd.ViewDimension = D3D12_UAV_DIMENSION_TEXTURE2D;
- m_uavd.Texture2D.MipSlice = 0;
- m_uavd.Texture2D.PlaneSlice = 0;
- break;
- }
- m_ptr = createCommittedResource(device, HeapProperty::Default, &resourceDesc, clearValue);
- {
- uint64_t uploadBufferSize;
- uint32_t* numRows = (uint32_t*)alloca(sizeof(uint32_t)*numSrd);
- uint64_t* rowSizeInBytes = (uint64_t*)alloca(sizeof(uint64_t)*numSrd);
- D3D12_PLACED_SUBRESOURCE_FOOTPRINT* layouts = (D3D12_PLACED_SUBRESOURCE_FOOTPRINT*)alloca(sizeof(D3D12_PLACED_SUBRESOURCE_FOOTPRINT)*numSrd);
- device->GetCopyableFootprints(&resourceDesc
- , 0
- , numSrd
- , 0
- , layouts
- , numRows
- , rowSizeInBytes
- , &uploadBufferSize
- );
- BX_WARN(uploadBufferSize == totalSize, "uploadBufferSize %d (totalSize %d), numRows %d, rowSizeInBytes %d"
- , uploadBufferSize
- , totalSize
- , numRows[0]
- , rowSizeInBytes[0]
- );
- }
- if (kk != 0)
- {
- m_staging = createCommittedResource(device, HeapProperty::Upload, totalSize);
- setState(commandList,D3D12_RESOURCE_STATE_COPY_DEST);
- uint64_t result = UpdateSubresources(commandList
- , m_ptr
- , m_staging
- , 0
- , 0
- , numSrd
- , srd
- );
- BX_CHECK(0 != result, "Invalid size");
- BX_TRACE("Update subresource %" PRId64, result);
- setState(commandList, state);
- }
- else
- {
- m_staging = NULL;
- setState(commandList, state);
- }
- if (0 != kk)
- {
- kk = 0;
- for (uint8_t side = 0; side < numSides; ++side)
- {
- for (uint32_t lod = 0, num = numMips; lod < num; ++lod)
- {
- BX_FREE(g_allocator, const_cast<void*>(srd[kk].pData) );
- ++kk;
- }
- }
- }
- }
- }
- void TextureD3D12::destroy()
- {
- if (NULL != m_ptr)
- {
- DX_RELEASE(m_ptr, 0);
- m_ptr = NULL;
- DX_RELEASE(m_staging, 0);
- m_staging = NULL;
- }
- }
- void TextureD3D12::update(ID3D12GraphicsCommandList* _commandList, uint8_t _side, uint8_t _mip, const Rect& _rect, uint16_t _z, uint16_t _depth, uint16_t _pitch, const Memory* _mem)
- {
- setState(_commandList, D3D12_RESOURCE_STATE_COPY_DEST);
- const uint32_t subres = _mip + (_side * m_numMips);
- const uint32_t bpp = getBitsPerPixel(TextureFormat::Enum(m_textureFormat) );
- const uint32_t rectpitch = _rect.m_width*bpp/8;
- const uint32_t srcpitch = UINT16_MAX == _pitch ? rectpitch : _pitch;
- s_renderD3D12->m_cmd.finish(s_renderD3D12->m_cmd.kick() );
- s_renderD3D12->m_commandList = s_renderD3D12->m_cmd.alloc();
- _commandList = s_renderD3D12->m_commandList;
- DX_RELEASE(m_staging, 0);
- D3D12_RESOURCE_DESC desc = m_ptr->GetDesc();
- desc.Height = _rect.m_height;
- uint32_t numRows;
- uint64_t rowPitch;
- uint64_t totalBytes;
- D3D12_PLACED_SUBRESOURCE_FOOTPRINT layout;
- s_renderD3D12->m_device->GetCopyableFootprints(&desc
- , subres
- , 1
- , 0
- , &layout
- , &numRows
- , &rowPitch
- , &totalBytes
- );
- m_staging = createCommittedResource(s_renderD3D12->m_device, HeapProperty::Upload, totalBytes);
- DX_NAME(m_staging, "texture %4d: staging, update", this - s_renderD3D12->m_textures);
- uint8_t* data;
- DX_CHECK(m_staging->Map(0, NULL, (void**)&data) );
- for (uint32_t ii = 0, height = _rect.m_height; ii < height; ++ii)
- {
- memcpy(&data[ii*rowPitch], &_mem->data[ii*srcpitch], srcpitch);
- }
- m_staging->Unmap(0, NULL);
- D3D12_BOX box;
- box.left = 0;
- box.top = 0;
- box.right = box.left + _rect.m_width;
- box.bottom = box.top + _rect.m_height;
- box.front = _z;
- box.back = _z+_depth;
- D3D12_TEXTURE_COPY_LOCATION dst = { m_ptr, D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX, { subres } };
- D3D12_TEXTURE_COPY_LOCATION src = { m_staging, D3D12_TEXTURE_COPY_TYPE_PLACED_FOOTPRINT, layout };
- _commandList->CopyTextureRegion(&dst, _rect.m_x, _rect.m_y, 0, &src, &box);
- setState(_commandList, D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE);
- }
- void TextureD3D12::commit(uint8_t _stage, uint32_t _flags)
- {
- BX_UNUSED(_stage, _flags);
- }
- void TextureD3D12::resolve()
- {
- }
- void TextureD3D12::setState(ID3D12GraphicsCommandList* _commandList, D3D12_RESOURCE_STATES _state)
- {
- if (m_state != _state)
- {
- setResourceBarrier(_commandList
- , m_ptr
- , m_state
- , _state
- );
- m_state = _state;
- }
- }
- void FrameBufferD3D12::create(uint8_t _num, const TextureHandle* _handles)
- {
- m_numTh = _num;
- memcpy(m_th, _handles, _num*sizeof(TextureHandle) );
- postReset();
- }
- void FrameBufferD3D12::create(uint16_t /*_denseIdx*/, void* /*_nwh*/, uint32_t /*_width*/, uint32_t /*_height*/, TextureFormat::Enum /*_depthFormat*/)
- {
- }
- void FrameBufferD3D12::preReset()
- {
- }
- void FrameBufferD3D12::postReset()
- {
- if (m_numTh != 0)
- {
- ID3D12Device* device = s_renderD3D12->m_device;
- D3D12_CPU_DESCRIPTOR_HANDLE rtvDescriptor = s_renderD3D12->m_rtvDescriptorHeap->GetCPUDescriptorHandleForHeapStart();
- uint32_t rtvDescriptorSize = device->GetDescriptorHandleIncrementSize(D3D12_DESCRIPTOR_HEAP_TYPE_RTV);
- uint32_t fbhIdx = (uint32_t)(this - s_renderD3D12->m_frameBuffers);
- rtvDescriptor.ptr += (BX_COUNTOF(s_renderD3D12->m_backBufferColor) + fbhIdx * BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS) * rtvDescriptorSize;
- m_depth.idx = bgfx::invalidHandle;
- m_num = 0;
- for (uint32_t ii = 0; ii < m_numTh; ++ii)
- {
- TextureHandle handle = m_th[ii];
- if (isValid(handle) )
- {
- const TextureD3D12& texture = s_renderD3D12->m_textures[handle.idx];
- if (isDepth( (TextureFormat::Enum)texture.m_textureFormat) )
- {
- BX_CHECK(!isValid(m_depth), "");
- m_depth = handle;
- D3D12_CPU_DESCRIPTOR_HANDLE dsvDescriptor = s_renderD3D12->m_dsvDescriptorHeap->GetCPUDescriptorHandleForHeapStart();
- uint32_t dsvDescriptorSize = device->GetDescriptorHandleIncrementSize(D3D12_DESCRIPTOR_HEAP_TYPE_DSV);
- dsvDescriptor.ptr += (1 + fbhIdx) * dsvDescriptorSize;
- const ImageBlockInfo& blockInfo = getBlockInfo(TextureFormat::Enum(texture.m_textureFormat) );
- BX_UNUSED(blockInfo);
- D3D12_DEPTH_STENCIL_VIEW_DESC dsvDesc;
- ZeroMemory(&dsvDesc, sizeof(dsvDesc) );
- dsvDesc.Format = s_textureFormat[texture.m_textureFormat].m_fmtDsv;
- dsvDesc.ViewDimension = D3D12_DSV_DIMENSION_TEXTURE2D;
- dsvDesc.Flags = D3D12_DSV_FLAG_NONE
- // | (blockInfo.depthBits > 0 ? D3D12_DSV_FLAG_READ_ONLY_DEPTH : D3D12_DSV_FLAG_NONE)
- // | (blockInfo.stencilBits > 0 ? D3D12_DSV_FLAG_READ_ONLY_STENCIL : D3D12_DSV_FLAG_NONE)
- ;
- device->CreateDepthStencilView(texture.m_ptr
- , &dsvDesc
- , dsvDescriptor
- );
- }
- else
- {
- m_texture[m_num] = handle;
- D3D12_CPU_DESCRIPTOR_HANDLE rtv = { rtvDescriptor.ptr + m_num * rtvDescriptorSize };
- device->CreateRenderTargetView(texture.m_ptr
- , NULL
- , rtv
- );
- m_num++;
- }
- }
- }
- }
- }
- uint16_t FrameBufferD3D12::destroy()
- {
- m_numTh = 0;
- m_depth.idx = bgfx::invalidHandle;
- uint16_t denseIdx = m_denseIdx;
- m_denseIdx = UINT16_MAX;
- return denseIdx;
- }
- void FrameBufferD3D12::resolve()
- {
- }
- void FrameBufferD3D12::clear(ID3D12GraphicsCommandList* _commandList, const Clear& _clear, const float _palette[][4], const D3D12_RECT* _rect, uint32_t _num)
- {
- ID3D12Device* device = s_renderD3D12->m_device;
- const uint32_t fbhIdx = (uint32_t)(this - s_renderD3D12->m_frameBuffers);
- if (BGFX_CLEAR_COLOR & _clear.m_flags
- && 0 != m_num)
- {
- D3D12_CPU_DESCRIPTOR_HANDLE rtvDescriptor = s_renderD3D12->m_rtvDescriptorHeap->GetCPUDescriptorHandleForHeapStart();
- uint32_t rtvDescriptorSize = device->GetDescriptorHandleIncrementSize(D3D12_DESCRIPTOR_HEAP_TYPE_RTV);
- rtvDescriptor.ptr += (BX_COUNTOF(s_renderD3D12->m_backBufferColor) + fbhIdx * BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS) * rtvDescriptorSize;
- if (BGFX_CLEAR_COLOR_USE_PALETTE & _clear.m_flags)
- {
- for (uint32_t ii = 0, num = m_num; ii < num; ++ii)
- {
- uint8_t index = _clear.m_index[ii];
- if (UINT8_MAX != index)
- {
- D3D12_CPU_DESCRIPTOR_HANDLE rtv = { rtvDescriptor.ptr + ii * rtvDescriptorSize };
- _commandList->ClearRenderTargetView(rtv
- , _palette[index]
- , _num
- , _rect
- );
- }
- }
- }
- else
- {
- float frgba[4] =
- {
- _clear.m_index[0]*1.0f/255.0f,
- _clear.m_index[1]*1.0f/255.0f,
- _clear.m_index[2]*1.0f/255.0f,
- _clear.m_index[3]*1.0f/255.0f,
- };
- for (uint32_t ii = 0, num = m_num; ii < num; ++ii)
- {
- D3D12_CPU_DESCRIPTOR_HANDLE rtv = { rtvDescriptor.ptr + ii * rtvDescriptorSize };
- _commandList->ClearRenderTargetView(rtv
- , frgba
- , _num
- , _rect
- );
- }
- }
- }
- if (isValid(m_depth)
- && (BGFX_CLEAR_DEPTH|BGFX_CLEAR_STENCIL) & _clear.m_flags)
- {
- D3D12_CPU_DESCRIPTOR_HANDLE dsvDescriptor = s_renderD3D12->m_dsvDescriptorHeap->GetCPUDescriptorHandleForHeapStart();
- uint32_t dsvDescriptorSize = device->GetDescriptorHandleIncrementSize(D3D12_DESCRIPTOR_HEAP_TYPE_DSV);
- dsvDescriptor.ptr += (1 + fbhIdx) * dsvDescriptorSize;
- DWORD flags = 0;
- flags |= (_clear.m_flags & BGFX_CLEAR_DEPTH) ? D3D12_CLEAR_FLAG_DEPTH : 0;
- flags |= (_clear.m_flags & BGFX_CLEAR_STENCIL) ? D3D12_CLEAR_FLAG_STENCIL : 0;
- _commandList->ClearDepthStencilView(dsvDescriptor
- , D3D12_CLEAR_FLAGS(flags)
- , _clear.m_depth
- , _clear.m_stencil
- , _num
- , _rect
- );
- }
- }
- void RendererContextD3D12::submit(Frame* _render, ClearQuad& _clearQuad, TextVideoMemBlitter& _textVideoMemBlitter)
- {
- // PIX_BEGINEVENT(D3DCOLOR_RGBA(0xff, 0x00, 0x00, 0xff), L"rendererSubmit");
- updateResolution(_render->m_resolution);
- int64_t elapsed = -bx::getHPCounter();
- int64_t captureElapsed = 0;
- if (0 < _render->m_iboffset)
- {
- TransientIndexBuffer* ib = _render->m_transientIb;
- m_indexBuffers[ib->handle.idx].update(m_commandList, 0, _render->m_iboffset, ib->data);
- }
- if (0 < _render->m_vboffset)
- {
- TransientVertexBuffer* vb = _render->m_transientVb;
- m_vertexBuffers[vb->handle.idx].update(m_commandList, 0, _render->m_vboffset, vb->data);
- }
- _render->sort();
- RenderDraw currentState;
- currentState.clear();
- currentState.m_flags = BGFX_STATE_NONE;
- currentState.m_stencil = packStencil(BGFX_STENCIL_NONE, BGFX_STENCIL_NONE);
- _render->m_hmdInitialized = false;
- const bool hmdEnabled = false;
- ViewState viewState(_render, hmdEnabled);
- viewState.reset(_render, hmdEnabled);
- // bool wireframe = !!(_render->m_debug&BGFX_DEBUG_WIREFRAME);
- // bool scissorEnabled = false;
- // setDebugWireframe(wireframe);
- uint16_t programIdx = invalidHandle;
- ID3D12PipelineState* currentPso = NULL;
- SortKey key;
- uint8_t view = 0xff;
- FrameBufferHandle fbh = BGFX_INVALID_HANDLE;
- float alphaRef = 0.0f;
- // const uint64_t pt = _render->m_debug&BGFX_DEBUG_WIREFRAME ? BGFX_STATE_PT_LINES : 0;
- // uint8_t primIndex = uint8_t(pt >> BGFX_STATE_PT_SHIFT);
- // PrimInfo prim = s_primInfo[primIndex];
- // deviceCtx->IASetPrimitiveTopology(prim.m_type);
- bool wasCompute = false;
- bool viewHasScissor = false;
- Rect viewScissorRect;
- viewScissorRect.clear();
- BX_UNUSED(alphaRef);
- uint32_t statsNumPrimsSubmitted[BX_COUNTOF(s_primInfo)] = {};
- uint32_t statsNumPrimsRendered[BX_COUNTOF(s_primInfo)] = {};
- uint32_t statsNumInstances[BX_COUNTOF(s_primInfo)] = {};
- uint32_t statsNumIndices = 0;
- uint32_t statsKeyType[2] = {};
- m_backBufferColorIdx = m_frame % m_scd.BufferCount;
- m_frame++;
- const uint64_t f0 = BGFX_STATE_BLEND_FUNC(BGFX_STATE_BLEND_FACTOR, BGFX_STATE_BLEND_FACTOR);
- const uint64_t f1 = BGFX_STATE_BLEND_FUNC(BGFX_STATE_BLEND_INV_FACTOR, BGFX_STATE_BLEND_INV_FACTOR);
- D3D12_GPU_DESCRIPTOR_HANDLE gpuHandle;
- m_scratchBuffer[m_backBufferColorIdx].reset(gpuHandle);
- setResourceBarrier(m_commandList
- , m_backBufferColor[m_backBufferColorIdx]
- , D3D12_RESOURCE_STATE_PRESENT
- , D3D12_RESOURCE_STATE_RENDER_TARGET
- );
- if (0 == (_render->m_debug&BGFX_DEBUG_IFH) )
- {
- // uint8_t eye = 0;
- // uint8_t restartState = 0;
- viewState.m_rect = _render->m_rect[0];
- int32_t numItems = _render->m_num;
- for (int32_t item = 0, restartItem = numItems; item < numItems || restartItem < numItems;)
- {
- const bool isCompute = key.decode(_render->m_sortKeys[item], _render->m_viewRemap);
- statsKeyType[isCompute]++;
- const bool viewChanged = 0
- || key.m_view != view
- || item == numItems
- ;
- const RenderItem& renderItem = _render->m_renderItem[_render->m_sortValues[item] ];
- ++item;
- if (viewChanged)
- {
- kick();
- if (isCompute)
- {
- m_commandList->SetComputeRootSignature(m_rootSignature);
- }
- else
- {
- m_commandList->SetGraphicsRootSignature(m_rootSignature);
- }
- ID3D12DescriptorHeap* heaps[] = {
- m_samplerAllocator.getHeap(),
- m_scratchBuffer[m_backBufferColorIdx].getHeap(),
- };
- m_commandList->SetDescriptorHeaps(BX_COUNTOF(heaps), heaps);
- view = key.m_view;
- programIdx = invalidHandle;
- currentPso = NULL;
- fbh = _render->m_fb[view];
- setFrameBuffer(fbh);
- viewState.m_rect = _render->m_rect[view];
- const Rect& rect = _render->m_rect[view];
- const Rect& scissorRect = _render->m_scissor[view];
- viewHasScissor = !scissorRect.isZero();
- viewScissorRect = viewHasScissor ? scissorRect : rect;
- D3D12_VIEWPORT vp;
- vp.TopLeftX = rect.m_x;
- vp.TopLeftY = rect.m_y;
- vp.Width = rect.m_width;
- vp.Height = rect.m_height;
- vp.MinDepth = 0.0f;
- vp.MaxDepth = 1.0f;
- m_commandList->RSSetViewports(1, &vp);
- D3D12_RECT rc;
- rc.left = viewScissorRect.m_x;
- rc.top = viewScissorRect.m_y;
- rc.right = viewScissorRect.m_x + viewScissorRect.m_width;
- rc.bottom = viewScissorRect.m_y + viewScissorRect.m_height;
- m_commandList->RSSetScissorRects(1, &rc);
- Clear& clear = _render->m_clear[view];
- if (BGFX_CLEAR_NONE != clear.m_flags)
- {
- Rect clearRect = rect;
- clearRect.intersect(rect, viewScissorRect);
- clearQuad(_clearQuad, clearRect, clear, _render->m_clearColor);
- }
- }
- if (isCompute)
- {
- if (!wasCompute)
- {
- wasCompute = true;
- }
- const RenderCompute& compute = renderItem.compute;
- bool programChanged = false;
- bool constantsChanged = compute.m_constBegin < compute.m_constEnd;
- rendererUpdateUniforms(this, _render->m_constantBuffer, compute.m_constBegin, compute.m_constEnd);
- if (key.m_program != programIdx)
- {
- programIdx = key.m_program;
- ProgramD3D12& program = m_program[key.m_program];
- m_currentProgram = &program;
- programChanged =
- constantsChanged = true;
- }
- if (invalidHandle != programIdx)
- {
- ProgramD3D12& program = m_program[programIdx];
- if (constantsChanged)
- {
- ConstantBuffer* vcb = program.m_vsh->m_constantBuffer;
- if (NULL != vcb)
- {
- commit(*vcb);
- }
- }
- viewState.setPredefined<4>(this, view, 0, program, _render, compute);
- if (constantsChanged
- || program.m_numPredefined > 0)
- {
- commitShaderConstants(gpuHandle);
- }
- }
- if (programChanged)
- {
- ID3D12PipelineState* pso = getPipelineState(programIdx);
- m_commandList->SetPipelineState(pso);
- }
- D3D12_GPU_DESCRIPTOR_HANDLE srvHandle[BGFX_MAX_COMPUTE_BINDINGS] = {};
- uint32_t samplerFlags[BGFX_MAX_COMPUTE_BINDINGS] = {};
- for (uint32_t ii = 0; ii < BGFX_MAX_COMPUTE_BINDINGS; ++ii)
- {
- const Binding& bind = compute.m_bind[ii];
- if (invalidHandle != bind.m_idx)
- {
- switch (bind.m_type)
- {
- case Binding::Image:
- {
- TextureD3D12& texture = m_textures[bind.m_idx];
- if (Access::Read != bind.m_un.m_compute.m_access)
- {
- m_scratchBuffer[m_backBufferColorIdx].allocUav(srvHandle[ii], texture);
- }
- else
- {
- m_scratchBuffer[m_backBufferColorIdx].alloc(srvHandle[ii], texture);
- }
- }
- break;
- case Binding::IndexBuffer:
- case Binding::VertexBuffer:
- {
- BufferD3D12& buffer = Binding::IndexBuffer == bind.m_type
- ? m_indexBuffers[bind.m_idx]
- : m_vertexBuffers[bind.m_idx]
- ;
- if (Access::Read != bind.m_un.m_compute.m_access)
- {
- m_scratchBuffer[m_backBufferColorIdx].allocUav(srvHandle[ii], buffer);
- }
- else
- {
- m_scratchBuffer[m_backBufferColorIdx].alloc(srvHandle[ii], buffer);
- }
- }
- break;
- }
- }
- }
- uint16_t samplerStateIdx = getSamplerState(samplerFlags, BGFX_MAX_COMPUTE_BINDINGS);
- m_commandList->SetComputeRootDescriptorTable(Rdt::Sampler, m_samplerAllocator.get(samplerStateIdx));
- m_commandList->SetComputeRootDescriptorTable(Rdt::SRV, srvHandle[0]);
- m_commandList->SetComputeRootDescriptorTable(Rdt::CBV, gpuHandle);
- m_commandList->SetComputeRootDescriptorTable(Rdt::UAV, srvHandle[0]);
- if (isValid(compute.m_indirectBuffer) )
- {
- const VertexBufferD3D12& vb = m_vertexBuffers[compute.m_indirectBuffer.idx];
- uint32_t numDrawIndirect = UINT16_MAX == compute.m_numIndirect
- ? vb.m_size/BGFX_CONFIG_DRAW_INDIRECT_STRIDE
- : compute.m_numIndirect
- ;
- uint32_t args = compute.m_startIndirect * BGFX_CONFIG_DRAW_INDIRECT_STRIDE;
- for (uint32_t ii = 0; ii < numDrawIndirect; ++ii)
- {
- // deviceCtx->DispatchIndirect(ptr, args);
- args += BGFX_CONFIG_DRAW_INDIRECT_STRIDE;
- }
- }
- else
- {
- m_commandList->Dispatch(compute.m_numX, compute.m_numY, compute.m_numZ);
- }
- continue;
- }
- // bool resetState = viewChanged || wasCompute;
- if (wasCompute)
- {
- if (BX_ENABLED(BGFX_CONFIG_DEBUG_PIX) )
- {
- // wchar_t* viewNameW = s_viewNameW[view];
- // viewNameW[3] = L' ';
- // PIX_ENDEVENT();
- // PIX_BEGINEVENT(D3DCOLOR_RGBA(0xff, 0x00, 0x00, 0xff), viewNameW);
- }
- wasCompute = false;
- programIdx = invalidHandle;
- m_currentProgram = NULL;
- m_commandList->SetGraphicsRootSignature(m_rootSignature);
- ID3D12DescriptorHeap* heaps[] = {
- m_samplerAllocator.getHeap(),
- m_scratchBuffer[m_backBufferColorIdx].getHeap(),
- };
- m_commandList->SetDescriptorHeaps(BX_COUNTOF(heaps), heaps);
- // invalidateCompute();
- }
- const RenderDraw& draw = renderItem.draw;
- bool constantsChanged = draw.m_constBegin < draw.m_constEnd;
- rendererUpdateUniforms(this, _render->m_constantBuffer, draw.m_constBegin, draw.m_constEnd);
- if (isValid(draw.m_vertexBuffer) )
- {
- bool programChanged = false;
- if (key.m_program != programIdx)
- {
- programIdx = key.m_program;
- if (invalidHandle == programIdx)
- {
- m_currentProgram = NULL;
- }
- else
- {
- ProgramD3D12& program = m_program[programIdx];
- m_currentProgram = &program;
- }
- programChanged =
- constantsChanged = true;
- }
- if (invalidHandle != programIdx)
- {
- ProgramD3D12& program = m_program[programIdx];
- if (constantsChanged)
- {
- ConstantBuffer* vcb = program.m_vsh->m_constantBuffer;
- if (NULL != vcb)
- {
- commit(*vcb);
- }
- ConstantBuffer* fcb = program.m_fsh->m_constantBuffer;
- if (NULL != fcb)
- {
- commit(*fcb);
- }
- }
- viewState.setPredefined<4>(this, view, 0, program, _render, draw);
- if (constantsChanged
- || program.m_numPredefined > 0)
- {
- commitShaderConstants(gpuHandle);
- }
- }
- const VertexBufferD3D12& vb = m_vertexBuffers[draw.m_vertexBuffer.idx];
- uint16_t declIdx = !isValid(vb.m_decl) ? draw.m_vertexDecl.idx : vb.m_decl.idx;
- const VertexDecl& vertexDecl = m_vertexDecls[declIdx];
- const uint64_t state = draw.m_flags;
- ID3D12PipelineState* pso =
- getPipelineState(state
- , draw.m_stencil
- , declIdx
- , programIdx
- , draw.m_instanceDataStride/16
- );
- if (pso != currentPso)
- {
- currentPso = pso;
- m_commandList->SetPipelineState(pso);
- }
- const uint32_t fstencil = unpackStencil(0, draw.m_stencil);
- const uint32_t ref = (fstencil&BGFX_STENCIL_FUNC_REF_MASK)>>BGFX_STENCIL_FUNC_REF_SHIFT;
- m_commandList->OMSetStencilRef(ref);
- bool hasFactor = 0
- || f0 == (state & f0)
- || f1 == (state & f1)
- ;
- if (hasFactor)
- {
- float blendFactor[4] = { 1.0f, 1.0f, 1.0f, 1.0f };
- blendFactor[0] = ( (draw.m_rgba>>24) )/255.0f;
- blendFactor[1] = ( (draw.m_rgba>>16)&0xff)/255.0f;
- blendFactor[2] = ( (draw.m_rgba>> 8)&0xff)/255.0f;
- blendFactor[3] = ( (draw.m_rgba )&0xff)/255.0f;
- m_commandList->OMSetBlendFactor(blendFactor);
- }
- D3D12_GPU_DESCRIPTOR_HANDLE srvHandle[BGFX_CONFIG_MAX_TEXTURE_SAMPLERS];
- uint32_t samplerFlags[BGFX_CONFIG_MAX_TEXTURE_SAMPLERS];
- {
- srvHandle[0].ptr = 0;
- for (uint32_t stage = 0; stage < BGFX_CONFIG_MAX_TEXTURE_SAMPLERS; ++stage)
- {
- const Binding& sampler = draw.m_bind[stage];
- if (invalidHandle != sampler.m_idx)
- {
- TextureD3D12& texture = m_textures[sampler.m_idx];
- m_scratchBuffer[m_backBufferColorIdx].alloc(srvHandle[stage], texture);
- samplerFlags[stage] = (0 == (BGFX_SAMPLER_DEFAULT_FLAGS & sampler.m_un.m_draw.m_flags)
- ? sampler.m_un.m_draw.m_flags
- : texture.m_flags
- ) & BGFX_TEXTURE_SAMPLER_BITS_MASK
- ;
- }
- else
- {
- memcpy(&srvHandle[stage], &srvHandle[0], sizeof(D3D12_GPU_DESCRIPTOR_HANDLE) );
- samplerFlags[stage] = 0;
- }
- }
- }
- uint16_t samplerStateIdx = getSamplerState(samplerFlags);
- m_commandList->SetGraphicsRootDescriptorTable(Rdt::Sampler, m_samplerAllocator.get(samplerStateIdx) );
- if (srvHandle[0].ptr != 0)
- {
- m_commandList->SetGraphicsRootDescriptorTable(Rdt::SRV, srvHandle[0]);
- }
- m_commandList->SetGraphicsRootDescriptorTable(Rdt::CBV, gpuHandle);
- uint32_t numVertices = draw.m_numVertices;
- if (UINT32_MAX == numVertices)
- {
- numVertices = vb.m_size / vertexDecl.m_stride;
- }
- D3D12_VERTEX_BUFFER_VIEW vbView[2];
- uint32_t numVertexBuffers = 1;
- vbView[0].BufferLocation = vb.m_ptr->GetGPUVirtualAddress();
- vbView[0].StrideInBytes = vertexDecl.m_stride;
- vbView[0].SizeInBytes = vb.m_size;
- if (isValid(draw.m_instanceDataBuffer) )
- {
- const VertexBufferD3D12& inst = m_vertexBuffers[draw.m_instanceDataBuffer.idx];
- vbView[1].BufferLocation = inst.m_ptr->GetGPUVirtualAddress() + draw.m_instanceDataOffset;
- vbView[1].StrideInBytes = draw.m_instanceDataStride;
- vbView[1].SizeInBytes = draw.m_numInstances * draw.m_instanceDataStride;
- ++numVertexBuffers;
- }
- m_commandList->IASetVertexBuffers(0, numVertexBuffers, vbView);
- uint32_t numIndices = 0;
- uint32_t numPrimsSubmitted = 0;
- uint32_t numInstances = 0;
- uint32_t numPrimsRendered = 0;
- const uint64_t pt = draw.m_flags&BGFX_STATE_PT_MASK;
- uint8_t primIdx = uint8_t(pt >> BGFX_STATE_PT_SHIFT);
- PrimInfo prim = s_primInfo[primIdx];
- m_commandList->IASetPrimitiveTopology(prim.m_toplogy);
- if (isValid(draw.m_indexBuffer) )
- {
- const BufferD3D12& ib = m_indexBuffers[draw.m_indexBuffer.idx];
- const bool hasIndex16 = 0 == (ib.m_flags & BGFX_BUFFER_INDEX32);
- D3D12_INDEX_BUFFER_VIEW ibv;
- ibv.Format = hasIndex16
- ? DXGI_FORMAT_R16_UINT
- : DXGI_FORMAT_R32_UINT
- ;
- ibv.BufferLocation = ib.m_ptr->GetGPUVirtualAddress();
- ibv.SizeInBytes = ib.m_size;
- m_commandList->IASetIndexBuffer(&ibv);
- if (UINT32_MAX == draw.m_numIndices)
- {
- const uint32_t indexSize = hasIndex16 ? 2 : 4;
- numIndices = ib.m_size / indexSize;
- numPrimsSubmitted = numIndices / prim.m_div - prim.m_sub;
- numInstances = draw.m_numInstances;
- numPrimsRendered = numPrimsSubmitted*draw.m_numInstances;
- m_commandList->DrawIndexedInstanced(numIndices
- , draw.m_numInstances
- , draw.m_startIndex
- , draw.m_startVertex
- , 0
- );
- }
- else if (prim.m_min <= draw.m_numIndices)
- {
- numIndices = draw.m_numIndices;
- numPrimsSubmitted = numIndices / prim.m_div - prim.m_sub;
- numInstances = draw.m_numInstances;
- numPrimsRendered = numPrimsSubmitted*draw.m_numInstances;
- m_commandList->DrawIndexedInstanced(numIndices
- , draw.m_numInstances
- , draw.m_startIndex
- , draw.m_startVertex
- , 0
- );
- }
- }
- else
- {
- numPrimsSubmitted = numVertices / prim.m_div - prim.m_sub;
- numInstances = draw.m_numInstances;
- numPrimsRendered = numPrimsSubmitted*draw.m_numInstances;
- m_commandList->DrawInstanced(numVertices
- , draw.m_numInstances
- , draw.m_startVertex
- , 0
- );
- }
- statsNumPrimsSubmitted[primIdx] += numPrimsSubmitted;
- statsNumPrimsRendered[primIdx] += numPrimsRendered;
- statsNumInstances[primIdx] += numInstances;
- statsNumIndices += numIndices;
- }
- }
- }
- int64_t now = bx::getHPCounter();
- elapsed += now;
- static int64_t last = now;
- int64_t frameTime = now - last;
- last = now;
- static int64_t min = frameTime;
- static int64_t max = frameTime;
- min = min > frameTime ? frameTime : min;
- max = max < frameTime ? frameTime : max;
- if (_render->m_debug & (BGFX_DEBUG_IFH | BGFX_DEBUG_STATS) )
- {
- // PIX_BEGINEVENT(D3DCOLOR_RGBA(0x40, 0x40, 0x40, 0xff), L"debugstats");
- TextVideoMem& tvm = m_textVideoMem;
- static int64_t next = now;
- if (now >= next)
- {
- next = now + bx::getHPFrequency();
- double freq = double(bx::getHPFrequency() );
- double toMs = 1000.0 / freq;
- tvm.clear();
- uint16_t pos = 0;
- tvm.printf(0, pos++, BGFX_CONFIG_DEBUG ? 0x89 : 0x8f
- , " %s / " BX_COMPILER_NAME " / " BX_CPU_NAME " / " BX_ARCH_NAME " / " BX_PLATFORM_NAME " "
- , getRendererName()
- );
- const DXGI_ADAPTER_DESC& desc = m_adapterDesc;
- char description[BX_COUNTOF(desc.Description)];
- wcstombs(description, desc.Description, BX_COUNTOF(desc.Description) );
- tvm.printf(0, pos++, 0x0f, " Device: %s", description);
- char dedicatedVideo[16];
- bx::prettify(dedicatedVideo, BX_COUNTOF(dedicatedVideo), desc.DedicatedVideoMemory);
- char dedicatedSystem[16];
- bx::prettify(dedicatedSystem, BX_COUNTOF(dedicatedSystem), desc.DedicatedSystemMemory);
- char sharedSystem[16];
- bx::prettify(sharedSystem, BX_COUNTOF(sharedSystem), desc.SharedSystemMemory);
- tvm.printf(0, pos++, 0x0f, " Memory: %s (video), %s (system), %s (shared)"
- , dedicatedVideo
- , dedicatedSystem
- , sharedSystem
- );
- pos = 10;
- tvm.printf(10, pos++, 0x8e, " Frame: %7.3f, % 7.3f \x1f, % 7.3f \x1e [ms] / % 6.2f FPS "
- , double(frameTime)*toMs
- , double(min)*toMs
- , double(max)*toMs
- , freq/frameTime
- );
- char hmd[16];
- bx::snprintf(hmd, BX_COUNTOF(hmd), ", [%c] HMD ", hmdEnabled ? '\xfe' : ' ');
- const uint32_t msaa = (m_resolution.m_flags&BGFX_RESET_MSAA_MASK)>>BGFX_RESET_MSAA_SHIFT;
- tvm.printf(10, pos++, 0x8e, " Reset flags: [%c] vsync, [%c] MSAAx%d%s, [%c] MaxAnisotropy "
- , !!(m_resolution.m_flags&BGFX_RESET_VSYNC) ? '\xfe' : ' '
- , 0 != msaa ? '\xfe' : ' '
- , 1<<msaa
- , ", no-HMD "
- , !!(m_resolution.m_flags&BGFX_RESET_MAXANISOTROPY) ? '\xfe' : ' '
- );
- double elapsedCpuMs = double(elapsed)*toMs;
- tvm.printf(10, pos++, 0x8e, " Submitted: %4d (draw %4d, compute %4d) / CPU %3.4f [ms]"
- , _render->m_num
- , statsKeyType[0]
- , statsKeyType[1]
- , elapsedCpuMs
- );
- for (uint32_t ii = 0; ii < BX_COUNTOF(s_primName); ++ii)
- {
- tvm.printf(10, pos++, 0x8e, " %9s: %7d (#inst: %5d), submitted: %7d"
- , s_primName[ii]
- , statsNumPrimsRendered[ii]
- , statsNumInstances[ii]
- , statsNumPrimsSubmitted[ii]
- );
- }
- // if (NULL != m_renderdocdll)
- // {
- // tvm.printf(tvm.m_width-27, 0, 0x1f, " [F11 - RenderDoc capture] ");
- // }
- tvm.printf(10, pos++, 0x8e, " Indices: %7d", statsNumIndices);
- tvm.printf(10, pos++, 0x8e, " DVB size: %7d", _render->m_vboffset);
- tvm.printf(10, pos++, 0x8e, " DIB size: %7d", _render->m_iboffset);
- pos++;
- tvm.printf(10, pos++, 0x8e, " State cache: ");
- tvm.printf(10, pos++, 0x8e, " PSO | Sampler | Queued ");
- tvm.printf(10, pos++, 0x8e, " %6d | %6d | %6d"
- , m_pipelineStateCache.getCount()
- , m_samplerStateCache.getCount()
- , m_cmd.m_control.available()
- );
- pos++;
- double captureMs = double(captureElapsed)*toMs;
- tvm.printf(10, pos++, 0x8e, " Capture: %3.4f [ms]", captureMs);
- uint8_t attr[2] = { 0x89, 0x8a };
- uint8_t attrIndex = _render->m_waitSubmit < _render->m_waitRender;
- tvm.printf(10, pos++, attr[attrIndex&1], " Submit wait: %3.4f [ms]", _render->m_waitSubmit*toMs);
- tvm.printf(10, pos++, attr[(attrIndex+1)&1], " Render wait: %3.4f [ms]", _render->m_waitRender*toMs);
- min = frameTime;
- max = frameTime;
- }
- blit(this, _textVideoMemBlitter, tvm);
- // PIX_ENDEVENT();
- }
- else if (_render->m_debug & BGFX_DEBUG_TEXT)
- {
- // PIX_BEGINEVENT(D3DCOLOR_RGBA(0x40, 0x40, 0x40, 0xff), L"debugtext");
- blit(this, _textVideoMemBlitter, _render->m_textVideoMem);
- // PIX_ENDEVENT();
- }
- setResourceBarrier(m_commandList
- , m_backBufferColor[m_backBufferColorIdx]
- , D3D12_RESOURCE_STATE_RENDER_TARGET
- , D3D12_RESOURCE_STATE_PRESENT
- );
- m_backBufferColorFence[m_backBufferColorIdx] = kick();
- }
- } /* namespace d3d12 */ } // namespace bgfx
- #else
- namespace bgfx { namespace d3d12
- {
- RendererContextI* rendererCreate()
- {
- return NULL;
- }
- void rendererDestroy()
- {
- }
- } /* namespace d3d12 */ } // namespace bgfx
- #endif // BGFX_CONFIG_RENDERER_DIRECT3D12
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