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- /*
- * Copyright 2011-2018 Branimir Karadzic. All rights reserved.
- * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
- */
- #include "common.h"
- #include "bgfx_utils.h"
- #include "packrect.h"
- #include "imgui/imgui.h"
- #include <bx/uint32_t.h>
- #include <list>
- namespace
- {
- struct PosTexcoordVertex
- {
- float m_x;
- float m_y;
- float m_z;
- float m_u;
- float m_v;
- float m_w;
- static void init()
- {
- ms_decl
- .begin()
- .add(bgfx::Attrib::Position, 3, bgfx::AttribType::Float)
- .add(bgfx::Attrib::TexCoord0, 3, bgfx::AttribType::Float)
- .end();
- };
- static bgfx::VertexDecl ms_decl;
- };
- bgfx::VertexDecl PosTexcoordVertex::ms_decl;
- static PosTexcoordVertex s_m_cubeVertices[28] =
- {
- {-1.0f, 1.0f, 1.0f, -1.0f, 1.0f, 1.0f },
- { 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f },
- {-1.0f, -1.0f, 1.0f, -1.0f, -1.0f, 1.0f },
- { 1.0f, -1.0f, 1.0f, 1.0f, -1.0f, 1.0f },
- {-1.0f, 1.0f, -1.0f, -1.0f, 1.0f, -1.0f },
- { 1.0f, 1.0f, -1.0f, 1.0f, 1.0f, -1.0f },
- {-1.0f, -1.0f, -1.0f, -1.0f, -1.0f, -1.0f },
- { 1.0f, -1.0f, -1.0f, 1.0f, -1.0f, -1.0f },
- {-1.0f, 1.0f, 1.0f, -1.0f, 1.0f, 1.0f },
- {-1.0f, 1.0f, -1.0f, -1.0f, 1.0f, -1.0f },
- {-1.0f, -1.0f, 1.0f, -1.0f, -1.0f, 1.0f },
- {-1.0f, -1.0f, -1.0f, -1.0f, -1.0f, -1.0f },
- { 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f },
- { 1.0f, -1.0f, 1.0f, 1.0f, -1.0f, 1.0f },
- { 1.0f, 1.0f, -1.0f, 1.0f, 1.0f, -1.0f },
- { 1.0f, -1.0f, -1.0f, 1.0f, -1.0f, -1.0f },
- {-1.0f, 1.0f, 1.0f, -1.0f, 1.0f, 1.0f },
- { 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f },
- {-1.0f, 1.0f, -1.0f, -1.0f, 1.0f, -1.0f },
- { 1.0f, 1.0f, -1.0f, 1.0f, 1.0f, -1.0f },
- {-1.0f, -1.0f, 1.0f, -1.0f, -1.0f, 1.0f },
- {-1.0f, -1.0f, -1.0f, -1.0f, -1.0f, -1.0f },
- { 1.0f, -1.0f, 1.0f, 1.0f, -1.0f, 1.0f },
- { 1.0f, -1.0f, -1.0f, 1.0f, -1.0f, -1.0f },
- {-1.0f, 1.0f, 1.0f, -2.0f, 2.0f, 2.0f },
- { 1.0f, 1.0f, 1.0f, 2.0f, 2.0f, 2.0f },
- {-1.0f, -1.0f, 1.0f, -2.0f, -2.0f, 2.0f },
- { 1.0f, -1.0f, 1.0f, 2.0f, -2.0f, 2.0f },
- };
- static const uint16_t s_m_cubeIndices[36] =
- {
- 0, 1, 2, // 0
- 1, 3, 2,
- 4, 6, 5, // 2
- 5, 6, 7,
- 8, 10, 9, // 4
- 9, 10, 11,
- 12, 14, 13, // 6
- 14, 15, 13,
- 16, 18, 17, // 8
- 18, 19, 17,
- 20, 22, 21, // 10
- 21, 22, 23,
- };
- static void updateTextureCubeRectBgra8(bgfx::TextureHandle _handle, uint8_t _side, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, uint8_t _r, uint8_t _g, uint8_t _b, uint8_t _a = 0xff)
- {
- bgfx::TextureInfo ti;
- bgfx::calcTextureSize(ti, _width, _height, 1, false, false, 1, bgfx::TextureFormat::BGRA8);
- const bgfx::Memory* mem = bgfx::alloc(ti.storageSize);
- uint8_t* data = (uint8_t*)mem->data;
- for (uint32_t ii = 0, num = ti.storageSize*8/ti.bitsPerPixel; ii < num; ++ii)
- {
- data[0] = _b;
- data[1] = _g;
- data[2] = _r;
- data[3] = _a;
- data += 4;
- }
- bgfx::updateTextureCube(_handle, 0, _side, 0, _x, _y, _width, _height, mem);
- }
- static const uint16_t textureside = 512;
- static const uint32_t texture2dSize = 256;
- class ExampleUpdate : public entry::AppI
- {
- public:
- ExampleUpdate(const char* _name, const char* _description)
- : entry::AppI(_name, _description)
- , m_cube(textureside)
- {
- }
- void init(int32_t _argc, const char* const* _argv, uint32_t _width, uint32_t _height) override
- {
- Args args(_argc, _argv);
- m_width = _width;
- m_height = _height;
- m_debug = BGFX_DEBUG_NONE;
- m_reset = BGFX_RESET_VSYNC;
- bgfx::Init init;
- init.type = args.m_type;
- init.vendorId = args.m_pciId;
- init.resolution.width = m_width;
- init.resolution.height = m_height;
- init.resolution.reset = m_reset;
- bgfx::init(init);
- // Enable debug text.
- bgfx::setDebug(m_debug);
- // Set view 0 clear state.
- bgfx::setViewClear(0
- , BGFX_CLEAR_COLOR|BGFX_CLEAR_DEPTH
- , 0x303030ff
- , 1.0f
- , 0
- );
- // Create vertex stream declaration.
- PosTexcoordVertex::init();
- m_textures[0] = loadTexture("textures/texture_compression_bc1.ktx", BGFX_TEXTURE_U_CLAMP|BGFX_TEXTURE_V_CLAMP);
- m_textures[1] = loadTexture("textures/texture_compression_bc2.ktx", BGFX_TEXTURE_U_CLAMP);
- m_textures[2] = loadTexture("textures/texture_compression_bc3.ktx", BGFX_TEXTURE_V_CLAMP);
- m_textures[3] = loadTexture("textures/texture_compression_etc1.ktx", BGFX_TEXTURE_U_BORDER|BGFX_TEXTURE_V_BORDER|BGFX_TEXTURE_BORDER_COLOR(1) );
- m_textures[4] = loadTexture("textures/texture_compression_etc2.ktx");
- m_textures[5] = loadTexture("textures/texture_compression_ptc12.pvr");
- m_textures[6] = loadTexture("textures/texture_compression_ptc14.pvr");
- m_textures[7] = loadTexture("textures/texture_compression_ptc22.pvr");
- m_textures[8] = loadTexture("textures/texture_compression_ptc24.pvr");
- const bgfx::Caps* caps = bgfx::getCaps();
- m_texture3DSupported = !!(caps->supported & BGFX_CAPS_TEXTURE_3D);
- m_blitSupported = !!(caps->supported & BGFX_CAPS_TEXTURE_BLIT);
- m_computeSupported = !!(caps->supported & BGFX_CAPS_COMPUTE);
- m_numTextures3d = 0;
- if (m_texture3DSupported)
- {
- const bgfx::Memory* mem8 = bgfx::alloc(32*32*32);
- const bgfx::Memory* mem16f = bgfx::alloc(32*32*32*2);
- const bgfx::Memory* mem32f = bgfx::alloc(32*32*32*4);
- for (uint8_t zz = 0; zz < 32; ++zz)
- {
- for (uint8_t yy = 0; yy < 32; ++yy)
- {
- for (uint8_t xx = 0; xx < 32; ++xx)
- {
- const uint32_t offset = ( (zz*32+yy)*32+xx);
- const uint32_t val = xx ^ yy ^ zz;
- mem8->data[offset] = uint8_t(val<<3);
- *(uint16_t*)&mem16f->data[offset*2] = bx::halfFromFloat( (float)val/32.0f);
- *(float*)&mem32f->data[offset*4] = (float)val/32.0f;
- }
- }
- }
- if (0 != (BGFX_CAPS_FORMAT_TEXTURE_3D & caps->formats[bgfx::TextureFormat::R8]) )
- {
- m_textures3d[m_numTextures3d++] = bgfx::createTexture3D(32, 32, 32, false, bgfx::TextureFormat::R8, BGFX_TEXTURE_U_CLAMP|BGFX_TEXTURE_V_CLAMP|BGFX_TEXTURE_W_CLAMP, mem8);
- }
- if (0 != (BGFX_CAPS_FORMAT_TEXTURE_3D & caps->formats[bgfx::TextureFormat::R16F]) )
- {
- m_textures3d[m_numTextures3d++] = bgfx::createTexture3D(32, 32, 32, false, bgfx::TextureFormat::R16F, BGFX_TEXTURE_U_CLAMP|BGFX_TEXTURE_V_CLAMP|BGFX_TEXTURE_W_CLAMP, mem16f);
- }
- if (0 != (BGFX_CAPS_FORMAT_TEXTURE_3D & caps->formats[bgfx::TextureFormat::R32F]) )
- {
- m_textures3d[m_numTextures3d++] = bgfx::createTexture3D(32, 32, 32, false, bgfx::TextureFormat::R32F, BGFX_TEXTURE_U_CLAMP|BGFX_TEXTURE_V_CLAMP|BGFX_TEXTURE_W_CLAMP, mem32f);
- }
- }
- // Create static vertex buffer.
- m_vbh = bgfx::createVertexBuffer(bgfx::makeRef(s_m_cubeVertices, sizeof(s_m_cubeVertices) ), PosTexcoordVertex::ms_decl);
- // Create static index buffer.
- m_ibh = bgfx::createIndexBuffer(bgfx::makeRef(s_m_cubeIndices, sizeof(s_m_cubeIndices) ) );
- // Create programs.
- m_program = loadProgram("vs_update", "fs_update");
- m_programCmp = loadProgram("vs_update", "fs_update_cmp");
- m_program3d.idx = bgfx::kInvalidHandle;
- if (m_texture3DSupported)
- {
- m_program3d = loadProgram("vs_update", "fs_update_3d");
- }
- m_programCompute.idx = bgfx::kInvalidHandle;
- if (m_computeSupported)
- {
- m_programCompute = bgfx::createProgram( loadShader( "cs_update" ), true );
- }
- // Create texture sampler uniforms.
- s_texCube = bgfx::createUniform("s_texCube", bgfx::UniformType::Int1);
- s_texColor = bgfx::createUniform("s_texColor", bgfx::UniformType::Int1);
- // Create time uniform.
- u_time = bgfx::createUniform("u_time", bgfx::UniformType::Vec4);
- for(uint32_t ii = 0; ii<BX_COUNTOF( m_textureCube ); ++ii)
- {
- m_textureCube[ii].idx = bgfx::kInvalidHandle;
- }
- m_textureCube[0] = bgfx::createTextureCube(
- textureside
- , false
- , 1
- , bgfx::TextureFormat::BGRA8
- , BGFX_TEXTURE_MIN_POINT|BGFX_TEXTURE_MAG_POINT|BGFX_TEXTURE_MIP_POINT
- );
- if (m_blitSupported)
- {
- m_textureCube[1] = bgfx::createTextureCube(
- textureside
- , false
- , 1
- , bgfx::TextureFormat::BGRA8
- , BGFX_TEXTURE_MIN_POINT|BGFX_TEXTURE_MAG_POINT|BGFX_TEXTURE_MIP_POINT|BGFX_TEXTURE_BLIT_DST
- );
- }
- if (m_computeSupported)
- {
- m_textureCube[2] = bgfx::createTextureCube(
- textureside
- , false
- , 1
- , bgfx::TextureFormat::RGBA8
- , BGFX_TEXTURE_COMPUTE_WRITE
- );
- }
- m_texture2d = bgfx::createTexture2D(
- texture2dSize
- , texture2dSize
- , false
- , 1
- , bgfx::TextureFormat::BGRA8
- , BGFX_TEXTURE_MIN_POINT|BGFX_TEXTURE_MAG_POINT|BGFX_TEXTURE_MIP_POINT
- );
- m_texture2dData = (uint8_t*)malloc(texture2dSize*texture2dSize*4);
- m_rr = rand()%255;
- m_gg = rand()%255;
- m_bb = rand()%255;
- m_hit = 0;
- m_miss = 0;
- m_updateTime = 0;
- m_timeOffset = bx::getHPCounter();
- imguiCreate();
- }
- virtual int shutdown() override
- {
- imguiDestroy();
- // m_texture2dData is managed from main thread, and it's passed to renderer
- // just as MemoryRef. At this point render might be using it. We must wait
- // previous frame to finish before we can free it.
- bgfx::frame();
- // Cleanup.
- free(m_texture2dData);
- for (uint32_t ii = 0; ii < BX_COUNTOF(m_textures); ++ii)
- {
- bgfx::destroy(m_textures[ii]);
- }
- for (uint32_t ii = 0; ii < m_numTextures3d; ++ii)
- {
- bgfx::destroy(m_textures3d[ii]);
- }
- bgfx::destroy(m_texture2d);
- for (uint32_t ii = 0; ii<BX_COUNTOF(m_textureCube); ++ii)
- {
- if (bgfx::isValid(m_textureCube[ii]))
- {
- bgfx::destroy(m_textureCube[ii]);
- }
- }
- bgfx::destroy(m_ibh);
- bgfx::destroy(m_vbh);
- if (bgfx::isValid(m_program3d) )
- {
- bgfx::destroy(m_program3d);
- }
- bgfx::destroy(m_programCmp);
- if (bgfx::isValid(m_programCompute) )
- {
- bgfx::destroy(m_programCompute);
- }
- bgfx::destroy(m_program);
- bgfx::destroy(u_time);
- bgfx::destroy(s_texColor);
- bgfx::destroy(s_texCube);
- // Shutdown bgfx.
- bgfx::shutdown();
- return 0;
- }
- bool update() override
- {
- if (!entry::processEvents(m_width, m_height, m_debug, m_reset, &m_mouseState) )
- {
- imguiBeginFrame(m_mouseState.m_mx
- , m_mouseState.m_my
- , (m_mouseState.m_buttons[entry::MouseButton::Left ] ? IMGUI_MBUT_LEFT : 0)
- | (m_mouseState.m_buttons[entry::MouseButton::Right ] ? IMGUI_MBUT_RIGHT : 0)
- | (m_mouseState.m_buttons[entry::MouseButton::Middle] ? IMGUI_MBUT_MIDDLE : 0)
- , m_mouseState.m_mz
- , uint16_t(m_width)
- , uint16_t(m_height)
- );
- showExampleDialog(this);
- imguiEndFrame();
- float borderColor[4] = { float(rand()%255)/255.0f, float(rand()%255)/255.0f, float(rand()%255)/255.0f, float(rand()%255)/255.0f };
- bgfx::setPaletteColor(1, borderColor);
- // Set view 0 and 1 viewport.
- bgfx::setViewRect(0, 0, 0, uint16_t(m_width), uint16_t(m_height) );
- bgfx::setViewRect(1, 0, 0, uint16_t(m_width), uint16_t(m_height) );
- // This dummy draw call is here to make sure that view 0 is cleared
- // if no other draw calls are submitted to view 0.
- bgfx::touch(0);
- int64_t now = bx::getHPCounter();
- float time = (float)( (now - m_timeOffset)/double(bx::getHPFrequency() ) );
- bgfx::setUniform(u_time, &time);
- if (now > m_updateTime)
- {
- PackCube face;
- uint16_t bw = bx::uint16_max(1, rand()%(textureside/4) );
- uint16_t bh = bx::uint16_max(1, rand()%(textureside/4) );
- if (m_cube.find(bw, bh, face) )
- {
- m_quads.push_back(face);
- ++m_hit;
- const Pack2D& rect = face.m_rect;
- updateTextureCubeRectBgra8(m_textureCube[0], face.m_side, rect.m_x, rect.m_y, rect.m_width, rect.m_height, m_rr, m_gg, m_bb);
- if (m_blitSupported)
- {
- bgfx::blit(0, m_textureCube[1], 0, rect.m_x, rect.m_y, face.m_side, m_textureCube[0], 0, rect.m_x, rect.m_y, face.m_side, rect.m_width, rect.m_height);
- }
- m_rr = rand()%255;
- m_gg = rand()%255;
- m_bb = rand()%255;
- }
- else
- {
- ++m_miss;
- for (uint32_t ii = 0, num = bx::uint32_min(10, (uint32_t)m_quads.size() ); ii < num; ++ii)
- {
- face = m_quads.front();
- const Pack2D& rect = face.m_rect;
- updateTextureCubeRectBgra8(m_textureCube[0], face.m_side, rect.m_x, rect.m_y, rect.m_width, rect.m_height, 0, 0, 0);
- if (m_blitSupported)
- {
- bgfx::blit(0, m_textureCube[1], 0, rect.m_x, rect.m_y, face.m_side, m_textureCube[0], 0, rect.m_x, rect.m_y, face.m_side, rect.m_width, rect.m_height);
- }
- m_cube.clear(face);
- m_quads.pop_front();
- }
- }
- {
- // Fill rect.
- const uint32_t pitch = texture2dSize*4;
- const uint16_t tw = rand()% texture2dSize;
- const uint16_t th = rand()% texture2dSize;
- const uint16_t tx = rand()%(texture2dSize-tw);
- const uint16_t ty = rand()%(texture2dSize-th);
- uint8_t* dst = &m_texture2dData[(ty*texture2dSize+tx)*4];
- uint8_t* next = dst + pitch;
- // Using makeRef to pass texture memory without copying.
- const bgfx::Memory* mem = bgfx::makeRef(dst, tw*th*4);
- for (uint32_t yy = 0; yy < th; ++yy, dst = next, next += pitch)
- {
- for (uint32_t xx = 0; xx < tw; ++xx, dst += 4)
- {
- dst[0] = m_bb;
- dst[1] = m_gg;
- dst[2] = m_rr;
- dst[3] = 255;
- }
- }
- // Pitch here makes possible to pass data from source to destination
- // without need for m_textures and allocated memory to be the same size.
- bgfx::updateTexture2D(m_texture2d, 0, 0, tx, ty, tw, th, mem, pitch);
- }
- }
- float at[3] = { 0.0f, 0.0f, 0.0f };
- float eye[3] = { 0.0f, 0.0f, -5.0f };
- float view[16];
- bx::mtxLookAt(view, eye, at);
- float proj[16];
- bx::mtxProj(proj, 60.0f, float(m_width)/float(m_height), 0.1f, 100.0f, bgfx::getCaps()->homogeneousDepth);
- // Set view and projection matrix for view 0.
- bgfx::setViewTransform(0, view, proj);
- // Update texturecube using compute shader
- if (bgfx::isValid(m_programCompute) )
- {
- bgfx::setImage(0, m_textureCube[2], 0, bgfx::Access::Write);
- bgfx::dispatch(0, m_programCompute, textureside/16, textureside/16);
- }
- for (uint32_t ii = 0; ii < BX_COUNTOF(m_textureCube); ++ii)
- {
- if (bgfx::isValid(m_textureCube[ii]))
- {
- float mtx[16];
- bx::mtxSRT(mtx, 0.7f, 0.7f, 0.7f, time, time*0.37f, 0.0f, -2.0f +ii*2.0f, 0.0f, 0.0f);
- // Set model matrix for rendering.
- bgfx::setTransform(mtx);
- // Set vertex and index buffer.
- bgfx::setVertexBuffer(0, m_vbh );
- bgfx::setIndexBuffer(m_ibh);
- // Bind texture.
- bgfx::setTexture(0, s_texCube, m_textureCube[ii]);
- // Set render states.
- bgfx::setState(BGFX_STATE_DEFAULT);
- // Submit primitive for rendering to view 0.
- bgfx::submit(0, m_program);
- }
- }
- // Set view and projection matrix for view 1.
- const float aspectRatio = float(m_height)/float(m_width);
- const float size = 11.0f;
- const bgfx::Caps* caps = bgfx::getCaps();
- bx::mtxOrtho(proj, -size, size, size*aspectRatio, -size*aspectRatio, 0.0f, 1000.0f, 0.0f, caps->homogeneousDepth);
- bgfx::setViewTransform(1, NULL, proj);
- float mtx[16];
- bx::mtxTranslate(mtx, -size+2.0f - BX_COUNTOF(m_textures)*0.1f*0.5f, 1.9f, 0.0f);
- // Set model matrix for rendering.
- bgfx::setTransform(mtx);
- // Set vertex and index buffer.
- bgfx::setVertexBuffer(0, m_vbh);
- bgfx::setIndexBuffer(m_ibh);
- // Bind texture.
- bgfx::setTexture(0, s_texColor, m_texture2d);
- // Set render states.
- bgfx::setState(BGFX_STATE_DEFAULT);
- // Submit primitive for rendering to view 1.
- bgfx::submit(1, m_programCmp);
- const float xpos = -size+2.0f - BX_COUNTOF(m_textures)*0.1f*0.5f;
- for (uint32_t ii = 0; ii < BX_COUNTOF(m_textures); ++ii)
- {
- bx::mtxTranslate(mtx, xpos + ii*2.1f, size-6.5f, 0.0f);
- // Set model matrix for rendering.
- bgfx::setTransform(mtx);
- // Set vertex and index buffer.
- bgfx::setVertexBuffer(0, m_vbh);
- bgfx::setIndexBuffer(m_ibh, 0, 6);
- // Bind texture.
- bgfx::setTexture(0, s_texColor, m_textures[ii]);
- // Set render states.
- bgfx::setState(BGFX_STATE_DEFAULT);
- // Submit primitive for rendering to view 1.
- bgfx::submit(1, m_programCmp);
- }
- for (uint32_t ii = 0; ii < m_numTextures3d; ++ii)
- {
- bx::mtxTranslate(mtx, xpos + (ii+3)*2.1f, -size+6.5f, 0.0f);
- // Set model matrix for rendering.
- bgfx::setTransform(mtx);
- // Set vertex and index buffer.
- bgfx::setVertexBuffer(0, m_vbh);
- bgfx::setIndexBuffer(m_ibh, 0, 6);
- // Bind texture.
- bgfx::setTexture(0, s_texColor, m_textures3d[ii]);
- // Set render states.
- bgfx::setState(BGFX_STATE_DEFAULT);
- // Submit primitive for rendering to view 1.
- bgfx::submit(1, m_program3d);
- }
- for (uint32_t ii = 0; ii < 4; ++ii)
- {
- bx::mtxTranslate(mtx, xpos + (size-2.0f)*2.1f, -size+6.5f + ii*2.1f, 0.0f);
- // Set model matrix for rendering.
- bgfx::setTransform(mtx);
- // Set vertex and index buffer.
- bgfx::setVertexBuffer(0, m_vbh, 24, 4);
- bgfx::setIndexBuffer(m_ibh, 0, 6);
- // Bind texture.
- bgfx::setTexture(0, s_texColor, m_textures[ii]);
- // Set render states.
- bgfx::setState(BGFX_STATE_DEFAULT);
- // Submit primitive for rendering to view 1.
- bgfx::submit(1, m_programCmp);
- }
- // Advance to next frame. Rendering thread will be kicked to
- // process submitted rendering primitives.
- bgfx::frame();
- return true;
- }
- return false;
- }
- entry::MouseState m_mouseState;
- uint32_t m_width;
- uint32_t m_height;
- uint32_t m_debug;
- uint32_t m_reset;
- uint8_t* m_texture2dData;
- uint32_t m_numTextures3d;
- bool m_texture3DSupported;
- bool m_blitSupported;
- bool m_computeSupported;
- std::list<PackCube> m_quads;
- RectPackCubeT<256> m_cube;
- int64_t m_updateTime;
- int64_t m_timeOffset;
- uint32_t m_hit;
- uint32_t m_miss;
- uint8_t m_rr;
- uint8_t m_gg;
- uint8_t m_bb;
- bgfx::TextureHandle m_textures[9];
- bgfx::TextureHandle m_textures3d[3];
- bgfx::TextureHandle m_texture2d;
- bgfx::TextureHandle m_textureCube[3];
- bgfx::IndexBufferHandle m_ibh;
- bgfx::VertexBufferHandle m_vbh;
- bgfx::ProgramHandle m_program3d;
- bgfx::ProgramHandle m_programCmp;
- bgfx::ProgramHandle m_programCompute;
- bgfx::ProgramHandle m_program;
- bgfx::UniformHandle u_time;
- bgfx::UniformHandle s_texColor;
- bgfx::UniformHandle s_texCube;
- };
- } // namespace
- ENTRY_IMPLEMENT_MAIN(ExampleUpdate, "08-update", "Updating textures.");
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